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Pathfinder General - /pfg/

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Pathfinder General - /pfg/

Sexually Harassing the Casters Through Their Artists Edition

Unified /pfg/ link repository:
http://pastebin.com/YhdxTQS6

Previous thread: >>46959056
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You guys like Brass Dragons, right?
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Don't hide it from me /pfg/, tell me about your current homebrew
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>>46970148
It's awful and I'm rewriting it. It's also not something any of my players use or plan to use.
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>>46970146
More a fan of Silver Dragons myself.
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>>46970207
Polymorphed silver dragons?
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>>46970148
I'm making shamans from world of warcraft as a playable class!
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>>46970148
Finished a Harbinger archetype.

Working on two disciplines, one of which is 'War is Hell: The Discipline' and is basically pure aggrotank that actually actively rewards standing in as many threatened areas as possible, and the other is 'What if Piercing Thunder Was Good' and is heavily inspired by Kain Highwind, Diarmuid ua Duibhne, and Judith among others.

Also a handful of other stuff for my homebrew pseudoroman setting.
>>
So /pfg/, I'd like to run an encounter by you guys. This would be a big boss fight for a group of level 7 PCs running on 32 point buy: A Gnome crafter Sorcerer, a Kobold generic DPS Cavalier, and a Human Cleric/Alchemist to fill in the rest of the little niche areas the party needs.

The fight will consist of a Treant, two Owlbears, and a Dryad all under the influence of a level 6 Half Elf Controller Druid with the Moss Lich template in a heavily forested area.

I can give any other details if you need them, but based on CR this is supposed to be a good even fight. I know CR isn't a good measure of challenge, so I'm asking you guys.
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>>46970240
Resto, Enhance or Ele?
How to balance all them in the same class?
Why not cleric/druid with fists?
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>>46970099
>tfw would pay money to see elsbeth lewds

sucks he doesn't do porn
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>>46970283
I haven't been planning the specs, so far I'm just going for the totems and maybe building class features onto that.
>>46970315
Should have been here last thread, anon.
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>>46970148
Armor/Shield/Weapon Focus, Improved Unarmed Strike, and Combat Expertise are all removed as feats, and instead gained for free the first time you take a feat that would use one of them as a prerequisite.

Thrown weapons and slings get 1.5x Str bonus within their first range increment. All crossbows and firearms get Dex to damage and free action reloads at their respective mastery feats (so two feats deep, as PBS is no longer a prereq for anything). Firearms target flatfooted AC instead of touch, and misfire is removed entirely.

Crossbows and brace weapons both get free Stand Still effects on all readied attacks.

One-handing a weapon allows you to make attacks of opportunity against anyone who misses you with a melee attack, a number of times per round equal to your number of iteratives. Using a shield allows the same, but the attacks of opportunity can and must be bull-rush maneuvers.

Two-weapon fighting now uses the reduced penalties for everyone all the time (-4/-4 or -2/-2), while the first feat now just allows TWF on standard action attacks.

I'm generally aiming to make all fighting styles practical without people having to wait for level 8 or whatever to get their feats together.
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>>46970148
It's untested, unpolished, and unfinished, but the basic idea is that I made a system that catalogues every class feature into different categories based on how powerful/useful it is (I used a set of rules to keep consistency up but for the sake of brevity I won't list them also because I don't remember them all off the top of my head anymore), and then took several themes and made new abilities of various power levels to correspond with each theme. You can trade out class features you don't want for thematic abilities of your choice.

Compare it to something like the Qinggong Monk, sort of, except applied to every class and also still different from that. The original inspiration was making class templates for every class in the game, before I realized it would be easier to just make a sort of mix-and-match, build-your-own archetype sort of thing.
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>>46970336
I was but I meant that I want to see elsbeth make love in the missionary position for the sole purpose of procreation.
>>
>>46970148
New PoW class with 5 new maneuver sets tailored for it. Takes fucking forever to make but worth it.

Think a 1800s british occultist/age of enlightenment medical scientist.
>>
So if I have 2 claw attacks and 2 pincer attacks, does that mean I can use them all on the same turn?
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>>46970370
Most wizards wouldn't want to waste time with procreation I'd imagine, particularly female wizards. Unless, like, you want to have kids to later use as magic batteries or for some sort of spell. Think House of the Scorpion, but magic.
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>>46970428
You can only have one pincer attack per set of pincers, one claw attack per clawed limb, etc.
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>>46970099
Continuing what I saying last thread, types like aberration and outsider are ill-defined, misused and redundant.

Many creatures from the Cthulhu mythos appear in the bestiaries as magical beasts, monstrous humanoids, oozes and outsiders. One would think they'd all be aberrations, but no!

The urdefhan is a native outsider, but it is native to Abaddon rather than the material plane, which violates the definition of the native subtype. There are also several outsiders which are more or less "natural" creatures easily slotted into other types that just so happen to be native to a plane other than the material. The aoandon and prana ghosts are literally described as ghosts but for some nonsensical reason are not undead.

Why do we even have these? They're a relic of 3.0's many questionable design choices that we could really do without. Is it really such a bad thing if these and other unnecessary divisions were phased out? They didn't exist pre-3e and 5e does well enough with simple tags.
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>>46970315
Prepare to praise me as a god Anon

http://i.imgur.com/1aE4bNR.png
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>>46970439
So if I had 4 arms, two with claws and two with pincers I can attack with all 4?
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>>46970148
Lots of stuff for the Warlord. BURN, MY COSMO!
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Is it just me or are all the caster archetypes of Vigilante a mish-mash of mechanics that don't synergise very well? Is there something I'm missing here?
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>>46970463
Yes, as long as you don't move beyond a 5 foot step
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>>46970484
Alright, cool thanks
>>
What's the most underrated class, /pfg/?
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>>46970428
Yes. As a full attack action, you can take all your iterative attacks using manufactured weapons/unarmed strike, OR make all your natural attacks once (if you have something like two claw attacks and two pincer attacks you get to attack twice with your claws and twice with your pincers), OR take all your iteratives using manufactured weapons/unarmed strikes AND use each of your natural attacks once, but treating all of those natural attacks as secondary even if they are normally primary (and same as above about if you have multiple natural attacks of the same type).
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>>46970506
Wizard
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>>46970474
Cabalist is a bit borked with its reliance on historically-useless bleed mechanics, but I'm not sure why you'd say that about Warlock or Zealot. Magical Child has no features lol
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How would you make Shae a playable race? I'm thinking the blur could be a spell-like ability rather than constant, but would amorphous be suitable for players or is it too much?
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>>46970508
And if I do a move action, I only get to attack with one of them, right?
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>>46970506
Usually Bard, but on /tg/ I'd say the Alchemist.
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>>46970535
That's right. A big part of the whole "martials can only full attack" issue is that you can't move and swing more than once without pouncing.
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>>46970534
Monster class. It's just plain more elegant than trying to hamfist CR adjustments or nerfing the abilities that are the whole core of the race's identity.
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>>46970551
I would say the Alchemist is pretty well represented here. I hardly ever see discussion about the Bard on /pfg/
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>>46970535
Yes. As a standard action, you can make one attack with a manufactured weapon/unarmed strike at your full BAB, OR one natural attack (treating it as primary or secondary, whatever's appropriate). However, if you have only one natural attack (specifically one, not one type, so in this case two claws doesn't count even if you only want to use one) it counts as primary even if it would ordinarily be secondary.
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>>46970585
That's cus PF bard sucks bigass donkey balls.
>>
>>46970506
>>46970551
Nah, Alchemist gets plenty of attention. You know who's also just as cool and capable that no one talks about? Investigator.
>>
So with eidolon evolution points, it says I have 8 points at level 5. Does that mean I have 8 in total, or do I gain 8 for that level?
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>>46970601
>Gestures at Rubato from PoW:E
Plenty of attention for Bard there.
>>
>>46970551

>>46970585 is right-whether it's the beastmorph/vivisectionist murderbeast, the promethean daughteru maker, the construct rider zoid pilot, or whatever else, alchemist gets a lotta props in this general.
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>>46970620
Total
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>>46970148
Still very much in the brainstorming phase.

Called the savant, you use ki as a resource (similar to power points, though not as many points, of course, and limited by your con per turn in ki).

You choose spirit savant, harmonious savant, or vessel savant (full caster, half-and-half, or full martial). Going full in either direction gives you benefts (hp/feats vs bonus ki) whereas going down the middle lets you have access to both's ki power trees.
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>>46970645
So it says you can't save up points, how then can you get the 4 point evolutions? By the time you're high enough level to get them you only get 1 or 2 points per level
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>>46970278
Shameless self bump because the question was right in a spot in the thread where no one is likely to see it now.
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>>46970601
>tfw no Words of Creation, Badge of Valor, Vest of Legends or Dragonfire Inspiration
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>>46970643
>beastmorph/vivisectionist murderbeast, the promethean daughteru maker, the construct rider zoid pilot
>>
>>46970148
This.
https://docs.google.com/document/d/1T6SL20wo1p98czHNie7QPvyMk1r9VeRyxmEnAOk0xmY/edit
Please be gentle and I need feedback
>>
>>46970669
>32 point buy

Should be a fine encounter, anon. I imagine they're fairly capable. Are there any areas you feel like they're lacking?
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>>46970668
You can switch evolutions out at each level, so if you wanted to switch out a 2 point evolution and two 1 point evolutions, you could get your self a 4 point.

Numbers given in level advancement tables are always cumulative
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>>46970148
I've been making it for ages but its hard senpai
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>>46970728
Oh damn, must have missed that
Enough dumb questions from me, thanks
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>>46970714
Well if the Kobold can't get within melee range, he isn't doing anything, and the sorcerer is more specialized for magic item crafting and summoning than straight fighting.

The plan is for the Lich to open with Entangle followed by Plant Growth to keep them from ever getting near him while the Dryad peppers them with arrows and the Treant chucks rocks. The Owlbears will hang back to flank the Kobold if he makes it within melee range of the Lich, who I also built using 32 point buy
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>>46970735

What actually is it?
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>>46970573
Is there really enough there to make it a class though? Or do monster classes work differently? Admittedly, I'm not really experienced with them
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What happens if two spellbanes with "spellbane" specified as their baned spell collide?
According to spellbane description, "spellbane" is a valid spell to bane, but there's no stated interaction in such a case.
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>>46970714
32 point buy is a 3.5 relic, why do people do that? Point buy is differently calculated now.
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>>46970099

Why does Elsbeth look so embarrassed?
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>>46970148
It's nonexistent, just like my chances for finding a game
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>>46970780
A Cavalier/Sorcerer hybrid class. Bloodlines and Orders are replaced by 'Pedigrees', which are supposed to give a bonus to challenges, extra spells, and a few toys. Otherwise a heavily armoured, mounted fellow with up to 4th level spells.
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>>46970772
Summoning is pretty good for that deal, though. If the Lich is using entangle as an area-denial and protective field, Ol' Sorcey should be able to summon on the other side, hampering the dryads/treant/lich as necessary.

Query, are there three or four members? I'm not sure if the Human Cleric multiclassed as Alchemist, or if the Cleric and Alchemist are both Human. Because CR is usually designed around 4 members.
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>>46970848

JUST GO ON ROLL20 JESUS CHRIST ANON.
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>>46970832
Because /pfg/ just asked her to flash her tits. She did it, though.
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>>46970866
Alright, fine, I should qualify that. Finding games that last for more than a couple of weeks, months if I'm -really- lucky.
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>>46970873

Was she wearing pasties?
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>>46970923
Yeah but it also says they age similarly to elves elsewhere. It was retconned, right?
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>>46970613
Investigator is a pretty cool guy, though Paizo's hate for dex-to-damage hurts my enthusiasm a bit. Still, it's a 1pp class that would probably mechanically do the "swift fencing guy" far better than a swashbuckler, even if the flavor is a little wonky.

Have an unrelated spider, too.
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>>46970873
What a milestone, Elsbeth should level-up.
>Her COURAGE went up by 3!
>Her ENCHANTING went up by 4!
>Her PURITY went down by 4!
>Her DIGNITY went down by 6!
smdh
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>>46970854
Cleric/Alchemist multiclass, but given the amount of free time they get and the Gnome's Impossible Bloodline crafting nonsense, they have the magic item firepower to make up for the normal APL-1 from having 3 people.

As for summoning, he would have to make his concentration check in a Plant Growth affected Entangle, and the whole area will have a 5 foot move limit for everyone but the Lich, the Treant, and the Owlbears (10 feet for large creatures)
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>>46970099
Trivial question for /pfg/:

Could a Warpriest use Rays as their Sacred Weapon? The ability says that you can't use "weapons that only deal energy damage" but does not exclude rays by name like it does bombs. Could a ray that deals non-energy damage work? Does the feat "Weapon Versatility" work with rays?
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>>46970933
Check here, you tell me. >>46970454
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>>46970506
Probably Hunter or Warpriest.
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>>46970506
The class that gets talked about the least but is actually kinda cool? Bard.

The class that is actually really powerful and fun to play but gets irrational hate from people for no apparent reason? Paladin.
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>>46970524

Hijacking this to ask if Mystic Bolts are any good
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>>46971055
>Bard
>talked about the least
I mean sure, if you count out the people who don't want to play lewd bards, then they're criminally underrepresented.
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>>46971055

When does it get irrational hate? Paladin kicks ass in Pathfinder.
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>>46971086
People who play paladins get the hate
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>>46971122
Why?
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>>46971131
Because they aren't edgemasters.
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>>46971079

I want to protect a cute bard's smile!
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>>46971152
Good. Pure, innocent bards are the best.
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>>46971173
Also imaginary.
>>
How do I steal the pants off someone without them noticing?
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>>46970419
Wait, five entirely new disciplines AND a class? That seems like more work than it's worth.
>>
>>46970148
Still working on Jel's (aka 'half-oozes' given eberron shifter/changeling treatment). I believe I have their stats finalized. They're extremely powerful in the limited field of escape artist, but other than that they're just a moderately skilled humanoid race with no real magical powers or resistances.

Still working on writing them, mostly because I'm lazy and have writers block.
>>
>>46970148
>Brawler archetype that turns you into a bestial form
>Executioner PrC
>Abjurant Champion + Bladecaster PrC
>Occult Witch archetype
>PoW-friendly Ulfen Guard PrC
>a bunch of other shit I can't remember

Being a bored homebrewer is suffering.
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>>46971152
>>46971173
>>
>>46970444
Aberrations are generally creatures that exude a wrongness. They are things that *should not be*.

In time they may find an ecological niche or something like that and maybe become naturalized. However if they retain their 'wrongness' they're probably still aberrations.

In general the difference is readily apparent based on the creatures in their bestiaries.

Also druids fucking haet aberrations and will generally due their best to kill them.
>>
>>46970506
Happymancers.

They're basically bards specializing in diplomacy, romantic matchmaking and performance arts that make others happy.
>>
Any particular good quotes to come out of your campaigns, /pfg/?

"Druids hate metal, not carbon nanotubes."
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>>46970535
Depends on your BAB, generally for every +5 you have you get to make an additional natural attack even while moving, but only once and at full bab.

So if you were a tiger with +6bab and you had a bite and two claws (single attack), you could make both of them on moving.
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>>46971442
Don't lie. The truth hurts more.
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>>46970148
Working on a whole new system, since Pathfinder just isn't cutting it for me at this point.
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>>46971402
Druids don't even hate metal, they hate *worked* metal, as it 'de-naturalizes' it, causing it to interfere with their magical abilities.

If you were to Green Angel Tower sitha/norn some metal by planting a tree overtop a vein of metal and then using magic to force it to grow, pulling metal into it and making it some sort of mithralwood / ironwood, you could absolutely use metal.
>>
>>46971402
"Well, I suppose you should do whatever makes you happy. Even if that thing is 7 peasants and a 13 year old boy."
>>
Anybody got an online pf game that allows for POW content and has a comfy amount of roleplay? I-I'm asking for a friend...

Also, what's all this about grasping? Is this from a new book? I do so love grappling, but there are numerous pitfalls, so I might be interested in this.
>>
>>46971402
"Chimeras aren't REALLY people though, are they?" The character in-question was accused of eating people.
>>
>>46971525
This was a druid PC justifying his natural armor cybernetic implants by arguing that there's technically no metal in it, just carbon.

A particularly industrious druid could make true metal work, but this wasn't druidcraft.
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>>46970444
Animals? Natural
Magical beasts? Natural, given the magical setting
Fey? Close to nature and natural to the First World
Outsiders? Natural part of the Planes
Undead? Negative energy is part of the natural cycle
Cities? Humans are just smart animals, so their works are as natural as insect colonies or bird nests

Aberrations? WRONG WORNG WRONG
These are Mistakes. Horrors. Nightmares against the very laws of reality. Abortions of sanity. The very fact that they exist mocks nature itself. They have no place, no reason to be. Even their home reality, if such exists, can accept them only by being a place so twisted that Hell and the Abyss become preferable in comparison, too mad to realize that it should reject the skittering notions made un-flesh that crawl through the milky air.
>>
What is the strongest you can make a weapon without using magic,psionics,ect?
>>
I like OP's pic.

I want to see more embarrassed adventuring girls.
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>>46971637
in terms of the damage dice, or some kind of bonus? Lead-lined, likely.
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>>46971664
Damage and accuracy mostly.
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>>46971637
Adamantine already counts as masterwork for the +1 to hit so... pretty much that. Unless you need to beat a different type of DR, then whatever works in that case.
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>>46971719
accuracy is just masterwork. Nothing else that is inherent to a weapon will boost this. For damage, it would be a two-handed 2d6 thing. Whatever you choose. The real damage comes from static modifiers like strength and power attack, which aren't weapon-dependent. There might be some other things in special materials, but I don't think so. Fire-forged Steel can give you a little bit of extra damage, but that's pretty situational.

http://www.d20pfsrd.com/equipment---final/special-materials
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>>46971173
I remember my Half-Elf Bard from 5e. He was partially obsessed with maintaining an "all-ages" reputation so he could perform at large public events where children would obviously be present.
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>>46971859
Did he succeed?
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>>46970148
Making enemy initiating humans and sea monsters for a barley farming simulator.

I would post one, but >>46971651 wants more embarrassed adventuring girls.
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>>46971869
The campaign died right after King Klarg turned out to be a Wizard with a 1-charge Staff of Disintegrate, which he used to torch our goblin buddy we'd convinced to betray him.

We stun-locked him into a firepit as revenge.
>>
>>46971559
I do, but I've got no room for players. Sorry mate.
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>>46970148
made a playable snakepeople race. Had variations for venomous snakes, constrictors, snakes that were skilled in climbing or swimming. It was pretty fun.
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>>46971923
>>
>>46970444
>The urdefhan is a native outsider, but it is native to Abaddon rather than the material plane, which violates the definition of the native subtype.
Except you're wrong, urdefhan aren't native to Abaddon at all. They're the product of a long-term breeding effort by the daemons to create a Material-Plane-native servitor race. The entire known population is on Golarion in the depths of Orv.

>The aoandon and prana ghosts are literally described as ghosts but for some nonsensical reason are not undead.
Reason in the former case being the extreme yellow fever that certain monster designers are suffering from, such that they'll argue for days that NO SPIRITS AREN'T UNDEAD IN JAPAN IT'S DIFFERENT YOU FUCKING BAKA GAIJIN.

For the latter, that's just JJ pushing his all-undead-are-evil-no-exceptions shtick such that they had to waste pagespace reprinting a non-undead ghost so he wouldn't ban all ghost-related plots going forward.
>>
>>46971967
I kinda get making the distinction between undead and ghosts, as undead are fueled by negative energy or whatever and ghosts are fueled by... spooky juice. But if you aren't going to make a type for them, at least make them undead and give them a "Ghost" subtype that specifically says they work differently.
>>
>>46971961
The worst part is my players are the ones who refuse to use path of war because they think they'll break the game.
>>
>>46971825
>>46971804
>>46971637

Voidglass gives static +1 damage on slashing
Siccatite gives +1 fire or frost without Fire-Forged/Frost-Forged's requirements
Blood Crystal gives +1 damage if they are bleeding
Elysian Bronze gives +1 damage vs. Monstrous Humanoids and Magical Beasts
Noqual gives +1 damage vs. constructs or undead created by feats or spells

Horacalcum is probably the strongest - its gives a +1 circumstance bonus to hit

Stack that with Masterwork, and a Dragonskin Grip as well.
>>
>>46970148
A Cavalier/Bard hybrid class that plays sort of like the 1st Edition Fighter (complete with freehold at higher levels).
An Unchained Cavalier that plays with similar concepts, which I'll probably end up fusing with the above.
An AP built around Shinto mythology, focusing on the PCs investigating strange occurances and yokai attacks.
>>
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>>46972041
Hey, at least they thought about it. Mine are just too lazy or ADD to bother learning a new subsystem. It's a wonder they ever got into PF at all.
>>
>>46972088
How did 1st edition fighter even play?
>>
>Running Jade Regent
>I can't tell the story properly without build-up giving the players time to develop relationships with the NPCs.
>Cut to 20 sessions later, the players have saved the shit out of Sandpoint and are gearing up to leave.
>A player drops out.
>No motivation anymore. Now I have to recruit someone who has no idea what's going on and doesn't know these NPCs and the players are mad and I'm not happy and god dammit I just want to run a campaign.

Someone kill me.
>>
>>46972018
>undead are fueled by negative energy or whatever and ghosts are fueled by... spooky juice
Nnnno? Ghosts run on negative energy the same as all undead do.

>at least make them undead and give them a "Ghost" subtype that specifically says they work differently
You mean like the incorporeal subtype?
>>
>>46971376
That's a completely arbitrary distinction that relies on circular reasoning and logical fallacy. What determines what is and is not "wrong"? If the d20 game rules did not tell you a monster is an aberration, you wouldn't be able to tell in a non-game context. Why do aberrations all have d8 hit dice, good will saves and darkvision? Because someone at WotC decided they should and it stuck ever since.

>>46971608
Gee, it's a shame that the rules don't actually do anything to support this assumption. I don't know, maybe give them all common traits like alien mindsets (e.g. immune to mind-affecting), bizarre anatomy (e.g. all-around vision, amorphous, plant traits) and strange abilities (e.g. non-transparent psionics, frightful presence, unnatural aura).

>>46971967
The PRD literally reads:
>URDEFHAN
>ECOLOGY
>Environment any land (Abaddon)

>>46972117
Gee, if only d20 had an actual spirit type for all these situations like Fantasy Craft and Mazes & Minotaurs do. Or a statement somewhere that undead may be animated by positive energy? Sheesh, at least 5e dropped that distinction because it was always nonsensical.
>>
>>46972046
Thanks.
>>
>>46972117
lol, shoulda boned up before posting. That's my bad. It's been a while since I fought ghosties.
>>
/pfg/ what's the best sneak attack build out there?
>>
>>46972102
Fighters back in 1E had access to a lot more than just hitting things, including use of magic items second only to casters, and the ability at higher levels to acquire lands, soldiers, and their own castle base.

My main problem right now is working out how to adjudicate the freehold itself without opening the door to rampant downtime shenanigans.
>>
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>>46972183
The PRD hasn't been updated since the urdefhan were published as generic monsters with no society or culture in Bestiary 2. The race has long since moved on, they got their own chapter in Inner Sea Monster Codex even.
>These living nightmares can be found as far underground as the Orvian vault of Doga-Delloth, and in these places untouched by the sun’s rays, urdefhans maintain a culture founded on brutality and death. From there, they range throughout the Darklands, with many living in the lost city of Ilvarandin, the Mute Metropolis.
>Though they live in the Darklands, not all urdefhans stay underground. Some recently breached the surface in the Kodar Mountains of Varisia, where they capture victims in nighttime ambushes among the hidden trails and passes scattered throughout the range. Through gruesome deaths and mind-shattering horrors, these twisted humanoids immerse the doomed mortals they abduct in unfettered terror and despair.
>>
>>46972108
>20 sessions in sandpoint
Do you guys literally just sit around and talk to NPCs for hours on end? Holy fuck anon.
>>
>>46972263
No. They played like, 1/3 of the RotRL intro chapter, 1/3 of Dragon's Demand, and the first chunk of Brinewall Legacy.
>>
>>46972263
This. I mean RP is why we play these games but 20 sessions is overdoing it for me at least
>>
>>46972232
Chained rogue 20, make sure to focus on a one-hander style.
>>
>>46971122
Because the two mistakes people make when playing a Paladin are

>Ignoring your alignment and playing a Lawful Good character like a True Neutral character
or
>Not allowing emotions or moral ambiguity to penetrate the holy helmet of your devout crusader

A good paladin will recognize grey areas, let them torment her, but at the end of the day fulfill the duty of their holy crusade.

Paladins don't get the hate. Murderhobos and bad roleplayers do
>>
>>46972232
1pp: unchained rogue with the dirty trick stuff
3pp: probably Hidden Blade unchained rogue with Fool's Errand's level 3 stance, style feats, and level 2 boost. And the dirty trick stuff.
>>
>>46972289
FUCK YEAH, 20 SESSIONS IS LIKE, A WHOLE CAMPAIGN.

WE SHOULD HAVE CONQUERED THE WORLD BY THAT POINT.
>>
So any for recommendations for the first level maneuvers from scarlet throne I can only pick two at this point and I can't pick a stance so I was thinking blade of breaking and scything strike.

I'm playing around with unchained swashbuckler that showed up here if that matters
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>>46972289
>20 SESSIONS IS LIKE, A WHOLE CAMPAIGN.
>>
>>46972316
It is? Not that anon, but the campaign I'm DMing has been going on for a year and a half now and we're not nearly done. Though there isn't quite a whole "campaign" plan, since it's more of a character-driven thing.

We /have/ had sessions that were just talking to NPCs though.

Hell, we've had sessions that were entirely PCs talking to PCs. I did very little but watch and enjoy the show during those sessions.
>>
>>46972183
Dude, aberrations can't have traits in common because them all being weird, non-classifiable nightmares is what the entire type is about. Some of them think like regular beings but have strange biologies, others have almost normal bodies but think in alien patterns. They at least get good Will saves. Many of them are made more distinct by adding special abilities to just that particular kind of aberration. Also, paladins get extra Smite bonuses against them, so they get their own type for that at least, along with rangers getting Favored Enemy, so they have to be distinct from other creatures whose forms they vaguely resemble.
>>
If a synthesist has simple/martial weapon proficiency, does the eidolon need it too?
>>
>>46972345
Considering most people on /tg/ (and RPGs in general) will last MAYBE 6 months before they're level 20? It's a pretty accurate satire.

I mean, most people here look at a 6-book AP and see something meant to be finished in less than a year. All the stories you hear? None of it actually HAPPENED, they just tell you what they rolled dice for in story-form.

>>46972387
It was a joke. I run my campaigns at my own pace, and it's really unlikely I'd ever complete a campaign in less than 3 years-ish. Why? Because I believe in actual character development and screentime.

I know most people can't conceive of going more than one session with no combat, but that's why there's homebrew dungeon-of-the-week sandboxes for them.
>>
>>46972259
That still applies only to Golarion, not generic fantasy setting whathaveyou. I'm speaking as a Planescape partisan when I criticize 3.x rules. 3.x-isms makes no sense from a holistic perspective.

>>46972419
That's nonsense. If aberrations have nothing in common then it makes no sense to label them as the same category for paladins and rangers to get bonuses against. Illogical 3.x-isms strike again.
>>
>>46972445
Those campaigns just sound so very, very short. I've got two games I run each week, and each has been going for several years now. Admittedly there've been a few times things went on hiatus for a short bit, but nothing major. 6 months just sounds like a murderhobo speed run.
>>
>>46972498
>That's nonsense
Ah, you're starting to understand aberrations then.
>>
>>46972510
>6 months just sounds like a murderhobo speed run.

Why do you think people that run most campaigns are capable of more than that? Why do you think most players want more than that?
>>
>>46972541
I'm starting to understand that WotC were very foolish and that nerds will say anything to justify the status quo no matter how nonsensical.
>>
>>46972498
>That still applies only to Golarion, not generic fantasy setting whathaveyou.
It's a Golarion-specific monster with Golarion-specific origins, so duh?

>If aberrations have nothing in common then it makes no sense to label them as the same category for paladins and rangers to get bonuses against.
THAT'S WHAT THEY HAVE IN COMMON. They're united as a class of creatures by the fact that they're unnatural, and thus paladins get empowered by the divine to smite them, and thus rangers can train specifically to "fight unnatural things" in the same way they'd train to fight elves.

For reference, here's the flavor of the Oath against Corruption, the paladin oath specifically against aberrations:
>More insidious than meddling devils and more destructive than rampaging hordes are the strange alien entities that bubble up from the deep earth and the strange places beyond the sky. When a paladin takes this oath, she becomes a hunter of aberrations, protecting the common people from these bizarre threats. Often the paladin works in secret, not wanting to spread panic about her mission. Within cities they sometimes have underground bases that give access through the sewers and passages to strange vaults where the aberrant creatures live.
Bizarre alien threats, that's aberrations. That's their defining trait.
>>
>>46972232
If 3pp is allowed, look at Kobold Press's Trickster. With the arcane accomplice you get a familiar that is a free flanking buddy, double action economy and it deals sneak attack damage too. Stack on top of that 6th level arcanist casting with the full wizard/sorcerer spell list.
>>
>>46970148
I have been writing my own versions of Undine, Oread, Ifrit and Sylph that are more like Aasimar/Tiefling strength.

Also I made Monster Hunter Felynes because I love those things.
>>
>>46972584
I just figured that what they had in common was that they "should not be." It makes sense for paladin smite to fuck them. Rangers? Not so much. But favored target is a fucking shitfest anyway. Being good at killing giraffes empowers you against gargantuan octopi and tiny birds. Meanwhile training against one kind of humanoid doesn't help against other humanoids.
>>
>>46972584
And what category would you put something like a beholder in then? The drakaina? Mimics? The havero? Scylla? Trench mist? And all the others?
>>
Can a Wizard start with arcane bond Firearm? What about arcane bond Chainsaw or Nullblade?

I don't see any restriction?
>>
>>46972851
Has go be a non-magical item, so firearm and chainsaw are fine, but not nullblade. There's also a Gun Wizard archetype, except it sucks and exists purely as a dip for Sorcerers
>>
>>46972635
Wow, that's ridiculously shitty balance.
>>
Does point buy encourage min maxing?
>>
>>46973088
Yes
Some min-maxing isn't bad
>>
>>46973106
Well our GM lets us usually roll stats, but because people rolled fairly high this time, he wants us to point buy now. So we're all going casters, which has just made him go "ugh".
>>
>>46972940
> rocket launcher wizard
> no sense of right and wrong
Although monowhip is probably a better option.
>>
>>46973137
>DM wants people to roll for stats, but when they actually roll well he's suddenly against it

Disgusting.
>>
>>46973088
Kinda. It better than having a full tier 1 party because everyone is insecure about their rolled stat though.
>>
Would it be out of the question to allow non-reach polearms like spear, halberd, etc, as one-handed weapons for use with shields?
Pretty sure a fighter archetype allows it at level 3 but I don't know off the top of my head.
>>
>>46972960
True. Kobold Press has really gone to shit lately. But if you can sneak it past your DM it could be fun.
>>
>>46973476
Phlanax Fighter is the archetype
>>
>>46973484
Phalanx*
>>
>>46973476
Isn't there a feat in armor master's handbook, that allow you to do that?
>>
>>46973515
Just to confirm that was the book released yesterday right?

Anyone got a pdf?
>>
Is shadowshooting enhancement any good? for siege mage

http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/shadowshooting
>>
>>46973555
I just remember seeing it on the leak here a few week ago.
>>
>>46970947
Nah swashbucker still does that better, investigator does everything else though.
>>
So.... uh... I joined onto this campaign, and the GM gave us a choice between roll4 drop1 unordered or 25 point buy... I rolled a 18,16,16,15,15,11, and I have no idea what to do with this goldmine that has dropped into my lap.... Any thoughts on what I should build with that that will survive the low levels and fuck up the higher levels?
>>
>>46973604
Oh, I should note, all the paizo classes are allowed, and most of the races on pfsrd
>>
>>46973604
Druid. With that stat you can be both wild shape melee monster and a good caster.
>>
>>46973604
Play a character that requires a lot of ability scores. My first thought is Paladin.


Be an Angelkin Aasimar.

Str: 20
Dex: 15
Con: 16
Int: 15
Wis: 11
Cha: 18

Easy.
>>
>>46973595
I don't remember seeing anything other than the djezet skin over the last few weeks. People have talked about it, but I looked through the archives to find nothing.
>>
>>46973641
That does sound like a good idea... but there's a really good chance there will be evil in the party, and we're playing Hell's Rebels.
>>
>>46973652
The QAnon posted everything including shield combat style.
>>
>>46972642
I did a similar thing. I gave the Ifrits +20 speed one of their alternate traits for free, and all the other geniekin got 2 of their alternate racial traits without having to swap anything out. half my party still chose to be human
>>
>>46973652
Literally thirty seconds on 4plebs: http://archive.4plebs.org/tg/thread/46588339/#q46588339
>>
>>46973671
Do the same thing but as an anti-paladin with the Broken Promise racial trait.
>>
>>46973713
>race of red people as fast as horses
kek
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>>46970148
Arcane Blade Fighter Archetype:
http://pastebin.com/FuHBfu1g

Its basically a fighter who tried to study magic as a hobby rather than a craft, making them a spell-less, full BAB magus.

Its compatible with the Eldritch Guardian
>>
>>46973717
OH MY GOD THANK YOU
>Shield Brace
>You can use a two-handed weapon from the polearm or spear group with a shield with the shield's penalty
Goddamnit why wasn't this out when I made my character?
>>
>>46973713
Sounds like your party has its head on straight.
>>
Thoughts on the Skinshaper Druid archetype? Any good?
>>
Does relativity burst let you avoid the attack?
>>
>>46973770
Sounds rad from the description
>>
>>46973846
Best thing about that feat? Your polearm are still two-handed.
>>
>>46973770
Upon review I like it. Saved. Although I'm beginning to think skillpoint-granting Fighter archetypes are just completely pointless - EVERYONE does this because EVERYONE wants their specific archetype to fix a basic Fighter problem that should just be a universal houserule instead.
>>
>>46974061
>>46974147

Thanks, its pretty good in application as well.

Its a fighter who can craft magic weapons and armor, magically enchant his weapons in combat, and use a few magus arcana if needed.

They can also wield two-handed weapons and wear heavy armor - something a magus can't or would be discouraged from doing.

And then, being compatible with Eldritch Guardian, increases his repertoire further.
>>
>>46974147
sorry this post was incomplete
The reason I think they're pointless in homebrew archetypes is that anyone who likes to use homebrew is either already using or would be totally fine with a universally-applied fix.
>>
>>46973598
>swashbuckler still does that better
>when it can't do literally anything else
>and can't buff itself
>and gets utterly fucked by action economy

what
>>
>>46972603

The PRD is sanitized for use by 3pp, Golarion is not.

>alien threats
Not all aberrations are aliens and tons of aliens and monsters right from Lovecraft's stories are not aberrations. The type is inconsistently applied.

>>46972742
>"should not be"
The rules don't actually support that, though. The type only determines trivialities like hit dice, saves and skills. It's otherwise doesn't mean anything. Plenty of creatures that "should not be" are classified as other types because the type hierarchy is so ill though out the writers cannot keep it straight. Again, in the bestiaries LITERALLY Lovecraftian monsters like shoggoths, hounds of tindalos and leng spiders are not aberrations even though most players would agree they should be.

>>46972781
It's not rocket science.
>beholder
Magical beast, cause it's not humanoid but not amorphous. In fact it qualifies as a cephalopod.

>mimic, havero, trench mist
Ooze, cause they're amorphous blobby monsters.

>drakaina, scylla
Monstrous humanoid, cause they're pretty women from the waist up and hideous kaiju from the waist down.
>>
>>46974302
>Not all aberrations are aliens and tons of aliens and monsters right from Lovecraft's stories are not aberrations. The type is inconsistently applied.
Alien as in unfamiliar and disturbing and distasteful, you fucking autist, not literal ayy lmaos.
>>
I can understand why Paizo removed some aspects of 3.5 when they transferred it to Pathfinder, but some aspects of the lore make little sense to me.

In all previous editions of D&D, when you killed an outsider on the material plane, they were banished and would reform usually a century later. Sometimes faster, but be unable to come back for a century, my memory is hazy.

Now, they still can't be resurrected (the banishment was the reason they couldn't be resurrected), and with the exception of demons (which still have the abyssal resurrection), all outsiders just die when they are killed.

Honestly, being an outsider doesn't seem like such a good deal in Pathfinder, coming back to life is pretty key.
>>
>>46970148
A Kineticist that uses Stamina instead of Burn.
>>
>>46974387
It's part of the new cosmology: outsiders have to be destroyed eventually so that their essence can reinforce their native plane against the Maelstrom's erosion.

>Now, they still can't be resurrected (the banishment was the reason they couldn't be resurrected), and with the exception of demons (which still have the abyssal resurrection), all outsiders just die when they are killed.
You're mistaken there, demons can die just as well as anything. You might be thinking of demon lords who get a free resurrection in their Abyssal domain, but that applies to all the demigod-tier outsiders, empyreal and devil and demon alike.
>>
>>46974433
Ah, you're right, I was mixing the demons up with 5e.

Though I'm looking at the traits for Demon Lords and Empyreal Lords, and only Demon Lords have abyssal resurrection. I can't find any traits on devils, though, but Empyreal Lords don't have that as far as I can tell.
>>
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>>46971651
>embarrassed adventuring girls

But why would you ever want that?
>>
>>46974546
Because it's my fetish
>>
>>46973641
>>46973731
Fuckity fuck, there's a fucking CG vigilante in the party. Harflargbargle.
>>
>>46974302
A big portion of aberrations are aberrations because of the general horror themes they deal with, particularly madness, mutation and body horror. These themes are not necessarily exclusive to them, but they are a very, very common theme.

>Beholders
Aberrations because they come from the planes of madness and every single one of them is fucking insane. They would be retarded as magical beasts - they are beings of *wrongness and insanity*. Their magical abilities and ability to fly defies the conventional laws of the universe, in a setting where plenty of things have inherent magic, beholders are something that *SHOULDNT*, but because they do they're aberrations.

>illithids
Body horror abounds! Also once again creatures from the planes of madness.

>various cthulu inspired creatures
Madness.

>aboleths
Body horror!

>drider
oh look more body horror. created with the specific intent of being cursed beings of wrongness.

>Drakainia / Ccylla
more body / mutation horror themes.

>mimic
Mutation!
>>
>>46974658
Sounds like the two of you should be able to keep the party in check. I would still go Paladin.

Evil characters are usually fine if you keep an eye on them, it's not like you have to kill them just because they appear under detect evil.
>>
Everyone I REQUIRE HELP. I have created part of a class I am writing for a homebrew. I need opinion on the features that are out so far.

>https://docs.google.com/document/d/1WKwyK10BvzqVb9M3lIJ0ZyraUNSuEr8y0QK6ML6d-6Y/edit?usp=sharing

To explain the feature Facility Expansion it goes as the following.

The Agent gains a facility they can both pack and unpack, while it is unpacked you are able to make use of a number of features. At it's base it just gives skills, but your Facility Expansions provide other bonuses ranging from at low level stored research notes to at high levels a cloning lab.

Both packing and unpacking your facility is something one must consider as for how long it will take. As well as transporting it.

I would love to have some feedback.
>>
>>46974658
>there's a CG vigilante in this CG urban/social campaign!
Oh no, how could you ever have predicted this?
>>
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>>46974589
Oh. Carry on, then.
>>
>>46974768
Because half the time I have the information retention of a koala.
>>
>>46974795
...I despise whatever this is trying to be.
>>
>>46974691
CG, not CE. If I'm the paladin, a party vigilante is a no, if I'm an anti-paladin, I'm the party vigilante's target. Then I have to murder a party member. while that sounds hilarious, I don't want to set up that final solution.
>>
>>46974860
I thought this was an evil party. Just being either evil or good to not get murdered by him.
>>
>>46974353
>Alien as in unfamiliar and disturbing and distasteful,
That perfectly describes all the creatures from Lovecraft stories. The ones that appear in the bestiaries are only aberrations maybe half the time.

>autist
I'm arguing against maintaining the arbitrary status quo. If your type system has a dozen or more labels but labels the Greek Scylla and Elder Things with the same type then your type system is garbage.

>>46974387
The SRD only vaguely explains the outsider type. This distinction didn't exist in previous editions and was phased out in 5e. To quote Fantasy Craft (which actually explains this in its rulebook rather than an obscure sourcebook that isn't OGL), when you kill a personification like a demon, angel, elemental or ghost what you are really doing is banishing them back to whence they came.

>>46974680
Half the cthulhu creatures are NOT aberrations in the bestiaries. Shoggoths are oozes, nightgaunts are monstrous humanoids, leng spiders are magical beasts, etc.

And in 5e WotC changed half the aberrations in the MM to monstrosities, including the drider, mimic, nagas and rust monster. At this point only creatures explicitly from Limbo and Far Realm are considered aberrations. Since WotC invented the distinction in the first place, this is a massive improvement on their part.

Again, the "wrongness" is purely arbitrary and if the rules didn't say it was an aberration you would never notice.
>>
>>46974795
>>46974836
I'm pretty sure that's trying to be dead. Every piece of that outfit is going to deflect weapons INTO vital areas.
>>
>>46974875
I thought there was going to be evil too. It looks like the chaotic thing is the problem now.
>>
>>46974887
You're being a huge autist about something that doesn't matter. Literally nobody but you cares. Kindly fuck off.
>>
>>46974860
I know he's CG, I was referring to >>46973671 where you said there'll likely be evil in the party.

That's why I said
>the two of you should be able to keep the party in check.

I thought you were worried about being a paladin because of all the evil, but with a CG vigilante, it'd be the other way around if anything

>>46974891
It's like it's trying to mostly only protect the parts that actually need the least protecting
>Outside arms
>Very outside shoulders
>Hips
>Chest
All of these are protected by bone, but ignore the very important arteries that run just by them
>>
>>46974836
Presumably some kind of gladiatorial combatant, where the "armor" doesn't actually matter because nobody gets actual armor or practical weapons anyway, and her choice was between "go out in bikini plate" or "go out naked with a shield".
>>
>>46974930
Slutty Larping?
>>
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>>46974930
You know the shield would've been more useful, right?

And we haven't even gotten started on her weapon
>>
>>46970506
Machinesmith.
>>
>>46974929
Apologies. But how do I not into ex-paladin with the vigilante being all chaotic? I usually play muddier classes like NG or CN
>>
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>>46974952
Shit, that's pretty ceremonial. I just had it in my Lady Knights section.
>>
>>46974926
Then why is everybody else arguing in circles in favor of keeping aberration as a type rather than tossing it out? If nobody cares about the aberration type then why not dump it?
>>
>>46974952
I can assume enhanced strength, or something for the weapon, but if she'd going for scantily clad, Seoni's robes would offer more effective protection.
>>
If any type needs to go it's Undead. Undead are literally constructs. There are literally flesh-constructs that are just undead refluffed.
>>
Wh-what is Fool's Errand, senpais?
>>
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>>46974963
Oh, you're worried about playing a LG character?
Things to remember:
>You're not Law + Good, you're Lawful Good
>This means you desire a unique outcome, not the same as NG or CG with just different methods
>For example, a LG character would actually generally like our approach to human rights and fundamental freedoms
> A LG character likes accountability, and responsibility because it produces stability and creates a better environment for the citizenry
>They generally believe that an orderly society creates an atmosphere where most people can live freely, not be controlled, because they don't have to worry about the stop lights not working, much less bandits attacking

Value the mercy and compassion of good where it meets the structural distribution and consistency of law.

Keep in your mind at all times: Does this further the kind of society that I want to see?
Would the means I'm using be admirable in that society?
If what I'm doing were to appear on the front of every newsletter or town crier's script, would I be proud?
>>
>>46975029
New discipline. Has a fair number of issues, but it's not even in play testing so that's fine.
>>
>>46975004
Because if it is not broken, don't fix it. Changing the type of every aberration is a decent amount of work for literally no discernible gain.

>>46975029
https://docs.google.com/document/d/1jWw7bVMARxrXfRuOW20NlRqXEnS_XGLPT6LHTbz2qME/edit
One Punch Man: the Disciplining wow that's a lot lewder sounding than I intended
>>
Is it just me or should everyone care a lot more about the planar rift that shits out demons every day?

also, Worldwound campaign when
>>
How fucked would I be if I made a Halfling or Gnome Sacred Fist? My DM also said PoW is up for approval if the rest of the group doesn't mind.
>>
>>46974963
CG and LG get together better than any other opposites on the spectrum. You can generally counter balance each other, though situations vary. Just take the initiative yourself in case he wants to do some serious chaotic shit to get stuff done.

You're the Superman to his Batman.
>>
>>46975077

It's called Wrath of the Righteous.

It's not very popular.
>>
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>>46975070
>>46975073
Thanks! I thought it was a discipline, so I googled to fun a playtest, but couldn't. Sorry for bugging you.
>>
>>46975004
Because they actually understand how it's fucking used.

>Aberrations deal with general horror themes: particularly madness, mutation and body horror. These themes are not necessarily exclusive to them, but they are a very, very common theme across the type.

When you look at aberrations those are the creatures you're going to deal with. Magical beasts are basically just special animals - they aren't going to try to fleshcraft you. Oozes are generally low intelligence creatures with malleable forms and some type of acid or energy attack. Monstrous humanoids are well monstrous humanoids. Demons may try to possess you but generally they're creatures of evil. Undead typically work off level / stat drain and generally want to eat you alive.

Aberrations are /usually/ creatures that will fuck with your body and your mind, or are things that have had their own bodies / minds fucked or are creatures capable of dramatically reshaping their own bodies / possessing alien mindsets.
>>
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>>46970148
Anons! I did it. I'm finally done with making Thriae as a homebrew race.

Tell me what you think, /pfg/
http://pastebin.com/MJvED5bt
http://pastebin.com/MJvED5bt
>>
>>46975113

How do you fuck up a crusade against what is effectively the Demonic Balkans?
>>
>>46975152
With SJWs, regrettably. Also trumpets.
>>
>>46975077
...did you completely miss the existence of Wrath of the Righteous, anon?

>>46975089
Sacred Fist is hot garbage now. Unlike every other type of Flurry of Blows, you get stuck with 3/4 BAB, which makes it even more Flurry of Misses than ever before.

A Steelfist Commando is 100% better at punching mans, self/group buffing and generally being a good character than a Sacred Fist nowadays. Yes, it doesn't get 6th level spellcasting, but Warpriest casting is markedly inferior to straight Cleric casting because of the delay in spell levels.

>>46975128
That's okay, anon. You tried googled it first, and that's the important part.

>>46975152
Mythic rules. Also butchering Golarion's Soccer Mom deity in her only in-game appearance.
>>
>>46975152
Iomedae summoning the party against their will and tortures them if they don't already agree with her.

God forbid you insult her. Well, she doesn't forbid it, she just permanently blinds you
>>
>>46975140
I don't care.

Make a Poplar race.
>>
>>46975178
>>46975178
>Make a Poplar race.

You mean halflings?
>>
>>46975197
No.

I mean Poplar.
>>
>>46975205
Isn't that a type of tree?
>>
>>46975168

How is she 'Good', again?
>>
>>46975092

>HE'S a gregarious fop by day and a take-no-crap wild card punching out evil by night!
>HE'S a shining beacon of chivalry, a knight with morals set in steel and burning with the white fire of JUSTICE as he fights evil and upholds his code!
>Together, these unlikely best friends fight crime!
>>
>>46975224
No, it's a cute girl.
>>
>>46975240

Because the author says so, and bans anyone who disagrees off the forums.
>>
>>46975166

I kind of like Mythic rules but I'm sad to hear the rest of this.
>>
>>46975168

I really feel like divine characters in the party should be allowed to request their god or goddess act as referee in that conversation.

I can't imagine Iomedae would be so pissy if Shelyn-senpai was watching.
>>
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>>46975197
>>
>>46975240
Because the writers are shit.
>>
>>46975113
That's because Mythic Adventures allows you to do fundamentally broken shit, Like having a barbarian who one-hits most encounters, a witch who one-hexes most encounters, a paladin who so far has been hit about once per book, total, and legendary item 3, at teir 10, 4 ranks in spellcasting for 3 free wishes a day.
Also: railroading,
We did kill baphomet though... planeshifted him into the positive energy plane and held him anchored until he failed his save and exploded.
>>
>>46975073
It's only work if you're so autistic you actually think house ruling out an entire type means you have to convert all their statistics too rather than just consider them different types for the purposes of effects that rely on type. Have you ever heard of the concept of reskinning?

>>46975135
That's great and all but the rules never state any of that and most aberrations don't do those things.
>>
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>>46975205
>>46975247
>>46975262
>-2 Str, +2 Con, +4 Charisma
>all females are stacked as fuck for their size
>all males are even shorter and get turbo triggered if you mention how short they are
>they're got a +10 racial bonus to being smug as fuck

>>46975240
>>46975258
Iomedae is good. JJ is Evil and made a poorly-written encounter involving her even worse.
>>
>>46975244
It may be of some note that the CG vigilante is TN by day, and also mahou shoujo kawaii-desu
>>
>>46975276
Of course the rules don't fucking state that. It's something that's meant to be inferred, usually by looking at a lot of the most iconic monsters of the type - Illithids and Aboleths.

You're just fucking nitpicking now. Quit being so fucking autistic, autist.
>>
>>46975240
Because Paizo hates LG.

They think that lawful requires everyone to conform to their ideals, but really LG involves writing out the freedoms to be different, so everyone is equal in their ability to be different.

They can't see that flexibility, or why kids love the taste of Cinnamon Toast Crunch

And as a result, LG isn't really good.

>>46975261
The character I would bring is my mythic herald of Ragathiel.

I would love to see her whine about how she lost her Herald, when that Herald's former master was in the room.

>>46975244
It's the greatest buddy cop show ever made.
>>
>>46975332
We one-shot the Herald into an icy prison, then kicked it into my cleric's permanent demiplane. It has selective gravity, and all the landmasses are verdant greenlands full of food, and also regular polyhedrons.
>>
>>46975306
Did you have a stroke halfway through that sentence?
>>
>>46975280
She comes FROM the writers, and if the writers write her as evil, that's canon.
>>
>>46975394
He's playing an anime magical girl, and I was being a dick about it.
>>
>>46975316
>inferred
And that right there is the stupidest way to write game rules you expect to be used by customers you are selling to.

>illithids and aboleths
They're hardly any more alien that the very real cnidarians, cephalopods and jawless fish they're modeled after (Lovecraft had a phobia of seafood and foreigners). They're a bunch of tryhards destined to be killed and looted just like everything else because cosmic horror doesn't work in the murderhobo genre. For all intents and purposes, the PCs would be the antagonists of a typical mythos story.
>>
>>46975421
"Monkey Lunge"
>>
>>46975405
I'm not having this argument with you again. You spend the next thirty posts crying about how that her one in-game appearance overwrites everything else about her from before and after, as if your claiming so makes it true.

JJ and the dude who originally wrote the encounter derped unbelievably hard, and the AP doesn't actually portray her anything remotely like the way she is said to be.
>>
Is a Wereshark-kin Skinwalker Brute Vigilante named Tony Shark a bit too much? Or should I just kill myself now?
>>
>>46975387
Yeah, I honestly feel like the Heralds in PF are really weak. I mean, demigods are CR25+. Heralds are CR15, that's maybe mid-tier for outsiders.

That's only barely better than the most common variety of angel, astral devas. Were there no reprisals for that? I'm honestly not too familiar with the AP, but I imagine you pissed off Iomedae.

>>46975405
She comes from MANY writers, and one set wrote her completely different from the others. So unless she periods of alignment shifting proportions, that particular set was shitty.

Do I really need to draw the comparison with comics as to how the work of one set of authors isn't really that important to the overall character?

Those authors were being inconsistent with themselves. They wrote her as evil while having the good alignment, and therefore, when there is a conflict, you choose the resolution to the conflict that is consistent with the overwhelming majority of published work on the character.
>>
>>46975455
You've argued about this before and still come to objectively wrong conclusions, that's great, I don't fucking care you delusional halfwit.
>>
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>>46975473
No. You're a PC, so you must be over the top.
>>
>>46975473

I'd say go for it, paisan.
>>
>>46974743
Thoughts?
>>
>>46975421
Yes, they're supposed to be inferred, because unlike you not everyone needs a fucking lexicon for each creature type as soon as the type is introduced.

But hey if you do actually want a lexicon for the creature type.... THEY'VE ALREADY FUCKING MADE ONE

http://tcdftp.drshnaps.com/Kojiro/Lords%20of%20Madness-OEF.pdf
>>
>>46975478
No, in the safety of the demiplane we were able to lock the herald down without interference and fist him with the macguffin.
>>
>>46975514
>>46975531
I shall come back Saturday night with tales of jackassery and Street Sharks quotes and the reactions from my fellow PCs. I'm currently trying to convince another in our group to play a Wereboar-kin Skinwalker Wild Soul (Spider) Vigilante named Spiderham.
>>
>>46975588
Oh, that's what you're supposed to do, you weren't turning against them.

Again, I'm not really familiar with that AP, just the deities overall. I guess the herald was pretty underwhelming, huh?
>>
>>46975600
>Vigilante
>"Time to take a bite out of crime."

"I guess your criminal career is FINished"

"TUNNEL SHARKS RULE"
>>
>>46975473
>not naming yourself Coop Bolton and your vigilante identity Big Slammu
>>
>>46975073
>One Punch Man: the Disciplining
I want to build my own one punch man now. Time to convince my GM to include PoW.
>>
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>>46970148
Hear me out, /pfg/

I'm working on an Inquisitor Archetype known as the Brander

They lose Detect Alignment and Discern Lies as a class feature and instead gain Stigmatize.

At 2nd level, as a move action, a Brander may declare any target within line of sight as of a specific alignment of the Brander's choosing for a number of rounds per day equal to her inquisitor level. Enemies that have been stigmatized are treated as that particular alignment which affects how spells, attacks, and abilities function toward the creature. The Brander may only stigmatize one target and switching to a different target returns the first target to its original alignment. At 5th level, this is reduced to a swift action.

They also learn a new Judgement - Denounce

Denounce: The inquisitor is an avatar of vengeance against those against his faith, gaining a +1 sacred bonus on all weapon and damage rolls against creatures opposite his alignment. If two axises of the alignment are in direct opposition to the Inquisitor's alignment (Chaotic vs Lawful and Good vs Evil) the bonuses are doubled. This bonus increases by +1 for every three inquisitor levels she possesses.

Is this too strong, /pfg/?

As a nerf, I was considering the Brander may only use Solo Tactics with allies who share his alignment (or within one step of his alignment)
>>
>>46975073
>Grasp

That's really dumb. Just have it be a special grapple so that it actually interacts properly with other subsystems and magic items.
>>
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Would it be too out-there to make a Skinwalker variant that would allow someone to play a dragon-touched character? If it would be, what would work instead to make a "Playable From Level 1" dragonblooded character without requiring them to be a specific class (like Bloodrager or Sorcerer)?
>>
>>46975881
Grappling is a clusterfuck, which is likely why they built a completely new mechanic that works similarly.
>>
>>46975808
Seems fine to me, you might actually get some use out of 'fuck this alignment' spells
>>
>>46975602
Given this particular party, yes. The GM has raged SO HARD when a boss encounter he thought would be a cool fight scene from the AP gets taken out in 1 round by the barbarian.
>>
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Eldritch Scoundrel Rogue or Arcane Trickster?
>>
>>46975986
Arcane Trickster.
>>
>>46976007
Any reason why? Is it because 9th-level spell?
>>
>>46975808
Would getting marked cause a paladin to fall?
>>
>>46975600
These sound amazing, tell me more
>>
>>46975909
Grappling is a clusterfuck, but making something that's grapple-but-not-really leads to even more of a clusterfuck because of the many, many things that interact in specific ways with grappling.
>>
fuck, now I want to make a punny vigilante, one that can partner up with the other vigilante and constantly barrage them with terrible puns. This also appeals to me for out of game reasons.
>>
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Help me overcome SR, /tg/. Is there anything I'm missing after (Greater) Spell Penetration, Spell Perfection, Orange Prism Ioun Stone, Rod of Piercing, and Prescience?
>>
Does anyone actually keep track of XP? My playgroup has found it much better to just level up as a group after each session and then every-other session once the group reaches a certain level.

I couldn't imagine keeping track of XP from each enemy we've killed
>>
>>46976099
It's a super outdated and annoying mechanic that most groups I've played with have gotten rid of entirely.

I personally think every other session is leveling up a bit too quickly, but setting level up points that are thematically and narratively appropriate is absolutely a good idea.
>>
>>46976099
My group does the same thing. The GM levels us up when he likes, and its worked just fine.
>>
>>46976086
Could try giving them a stiff kick in the shnozle.
>>
>>46970148
got back to transplanting White-Haired Witch class features onto an unchained monk archetype to see if I could make it as SAD as possible.

Problem is, what else does wis really afford a monk? His saves and a few more ki points? None of the qinggong spells are very good.

God damnit I just want to have monks that can hit people with their hair like in my shitty kung fu movies
>>
>>46976056
Its only a clusterfuck if youve still got PTSD from 3.5and dont read the dang rules.
>>
>>46976177
If someone worrying about SR can pull a high kick fit to reach the schnoz, then good on them.
>>
I want to marry a Drow!
>>
>>46976086
On the same note, can anyone help me bust up my UMD score? Pragmatic Activator is great but I need to go further.
>>
>>46976282
What the fuck are you trying to use?
>>
>>46976086
>>46976177
>>46976086
Fauchard to the face, two-handed, vital strike, power attack with keen while enlarged.
>>
>>46975892
Skinwalkers are partial were creatures, there are no weredragons.
It makes 0 sense from a fluff standpoint.
There are however, kobolds, sorcerers, and some racial traits that make you dragon descended.
>chat field thinks kobolds is a typo, wants to replace with cuckolds
>>
>>46976099
We do, it's super annoying, and we're keeping individual XP.
>>
>>46976323
While there are no weredragons, and thus wouldn't work fluffwise, I was wondering if the mechanics of the race could work to make a character that can show off draconic traits without needing a bloodline class feature, and without a template.
>>
>>46976262
Alls I'm saying is that sometimes the fastest way between two points is a good boot in the ass.
>>
Are there rules or racial traits for being Ulfen?
>>
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>>46976349

Word.
>>
>>46976342
it is weird that we have aasimar, tiefling, skinwalkers, elemental races, but somehow no race to represent dragon blood. you literally need to be a sorcerer, bloodrager or take a prestige class.
>>
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>>46976398
I know, right?
>>
>>46976282
Tell us more...

How many bonus do you have now? What else do you have? How many time per day do you need it?
Do you need UMD for specific spell?
>>
>>46976336
That sounds absolutely miserable
>>
>>46976398
trait : Blood of the dragon
>>
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>>46976398
>Ignoring the noble kobold race
>>
>>46976129
I mean, my playgroup only meets once a week for a few hours so being on level two for a month would get real old real fast. We're impatient college students who need to fit a whole campaign into a semester because someone's always graduating or transferring or will be taking a terrible course load the next semester or something
>>
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>>46976458
>Incredibly repressed gag reflex
>>
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>>46976278
You forgot your example drow, senpai.
>>
>>46976447
>>46976458
Kind of missing the point. Skinwalkers, Aasimar, Tiefling, Elemental shits generally seem to be humans with enough monster blood in them to actually do cool shit.

What me and >>46976424 want is something humanoid with enough dragon blood to do cool shit with.
>>
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>>46976510
literally perfect

>tfw can't play as one because friends will know it's because of a fetish
>>
>>46976099
I sometimes check out XP to see how far along we would be with it.

We're doing Rappan Athuk, and the encounter we're going into would be worth 1,684,275,200 XP.

Which under slow advancement, would be sufficient to advance 314 level 1 characters immediately to level 20 for completing.
>>
>>46974743
So, any ideas?
>>
Was there an armor enchantment or some other magic item that made it look like high class attire in PF? Been trying to hunt it down on the SRD but I don't know the name.
>>
>>46976689
Glamered?
>>
>>46976689
Either the glamered armor enchantment, it just roll with Sleeves Of Many Vestments
>>
>>46971608
>Undead? Negative energy is part of the natural cycle
Negative energy is natural, undead are not.
>>
>>46976580

You could always find out what your friends' fetishes are and play to those just to watch them squirm.
>>
>>46976815
Reminds me of the guy who was into transformation stuff. The party got hit with baleful polymorph and he had to keep his power level in check.
>>
>>46976689
Djezet Skin with normal attire on top.
>>
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What is the best point buy pool for party of 4?
>>
>>46975808
Its actually pretty strong.
An LG Brander can mark an enemy as CE
This means he gets +10 to attack and damage from denounce, 4d6+4 from a Holy Lawful weapon and 2d6+2 from Bane + Haste.

I mean, yeah, thematically, this is a good inquisitor archetype, but its definitely strong. The only reason why it isn't OP is because stigma has a limited duration.
>>
>>46976889
25 point buy tends to work best in my experience.
>>
>>46976745
>>46976773
those are exactly what I was looking for. less than optimal on the strict WBL scale, but I wouldn't be caught dead not wearing the finest of clothing.
>>46976867
Or this. This works too. Rather well, actually.
>>
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>>46976845
D&D seems like the wrong game to play if you can't control your power level with transformation stuff.
>>
>>46977001

http://img.4plebs.org/boards/tg/image/1456/21/1456216883960.png

Well, you're not wrong.
>>
>>46977027
Is it bad that I can hear the clearly fake dismay in these voices I am hearing?
>>
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>>46977027
>>
>>46976889
Depends entirely on the kind of game you're going for. 20 is generally the minimum if you want PCs to be anything other than full casters and still be competent.
>>
>>46970362
Source?
>>
>>46972642
Gimmie the stats for Felynes
>>
>>46974278
Swashbuckler never intrigued me enough to look over. What's the action economy issue?
>>
>>46977420
Every halfway decent ability it got - of which there aren't many, by the way - take swift or immediate actions, all of which are competing for space on a given turn.
>>
>>46977458
The point is you have to choose what you want to do each turn. Like how you don't get to cast all your spells at once.
>>
New Thread
>>46977653
>>46977653
>>46977653
>>
>>46970454
It looks like a different style ? I'm guessing the context is someone walking on her while she's changing from her expressions.
Thread posts: 343
Thread images: 47


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