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Pathfinder General

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Pathfinder General - /pfg/

"She's the BBEG, not your waifu" Edition

Unified /pfg/ link repository:
>http://pastebin.com/YhdxTQS6

Ultimate Intrigue leaks:
>classes: http://imgur.com/a/tlwEX
>feats: http://imgur.com/a/PA4eT
>items: http://imgur.com/a/RzJiF

Old Thread: >>46358699
>>
The best villains are the people doing the wrong things for the right reason!
>>
A wanderer, someone who drifts from place to place on the breeze, enjoying the world and doing good deeds to protect the innocent, using cleverness and wit and not leaving an area until it is sufficiently aided and fortified, before inevitably leaving off on the wind. That is if >>46362079 # is to be believed. For archetypes, I almost feel like Chosen One who eventually gets a faerie dragon or psuedodragon familiar would be best.
>>
>>46365255
What about the poor souls doing the right things for the wrong reason? Relegation to 'anti-hero' status or...?
>>
>>46365255
so Hitler?
And possibly Trump considering what he wants is not what his policies will get him, but man does he try anyways?
>>
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This dragon is your friend! It fights for Law and Good!
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>>46365213
>She's the BBEG, not your waifu
>implying that ever stopped me
>>
>>46365295

I'd allow it, as a GM, personally. It would fit better than the typical outsider improved familiars.
>>
>>46364908
NO. Not at all. Even a little bit.

Barbarian, maybe. But not monk. Even the zen archer is only kinda ok at it.
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Whats your best Martial/Gished-based "anti-caster" build, /pfg/?

Remember that you must address several of the caster's usual defenses (flight, invisibility, etc)
>>
Do young children of Always Evil races detect as Evil? Alignment reflects values and inclination, not necessarily actions, right?

Like obviously it's not moral or Good to murder someone for it but do they flag on the Evil Person Detector?
>>
>>46365369
Please die.
>>
>>46365413
Please don't be rude, we all share the same hobby here. Let's get along, it makes discussions more fun!
>>
>>46365412
Remember that unless they're undead, a cleric, or an outsider with the Evil subtype, they only ping with detect evil if they're 5 or more HD.
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>>46365255
What about someone who is simultaneously doing the wrong things for the right reasons, and doing the right things for very questionable reasons?

I mean, c'mon, enchantments spells aren't that big a deal.
>>
>>46365393
Warder into the Antimage PrC in PoW

>>46365412
Always evil isn't a thing in PF, that's a 3.5 thing.
And the answer is no, they wouldn't ping since you need to be either a Cleric, outsider, or someone with 5+ HD to ping on anything
>>
>>46365427
I find your relentless cheerfulness to be more obnoxious than his arbitrary insults desu
>>
>>46365393
Gifted Blade PsyArm with Vieled Moon + Sleeping Goddess

Each of your mindblades can be configured to address several defenses. Ultimate Intrigue blessed us with the Truthful weapon enchantment which adds to that.
>>
>>46365351
If it doesn't work with the GM, then either Holy Guide or Tactician seems thematic enough
>>
>>46365484
Ah, I'm sorry! I'll try to be less cheerful next time, but I still stand by not being rude!
>>
Dear /pfg/,
How does a guy get his Animal Companion to scale with his character level rather than his class level using only 1pp?
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>>46365518
God damn you
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>>46365393
>Rider Saint Martha
>Lawful Good
>always depicted as a slut

>Caster Medea and Tamamo
>Neutral Evil and Chaotic Evil
>Just wants a loyal husbando

why?
>>
>>46365583

That's not a nice thing to say, are you having a bad day? Let's talk it through, I want to turn that frown upside down!
>>
Serious question here. How do I go about trying to make somewhat interesting or compelling backstories for characters?

I always feel like I can improve, but I don't know how to do so moving forward. For example...

I want to play a Kitsune fighter for a upcoming campaign. I have the character sheet mapped out, what feats and whatnot I'm going to take. Mechanics is all settled, but, how do I go about making it a relatively interesting character in terms of story?

So some ideas I have (feel free to give your own, rail on mine, or expand on them):
> Was a slave from youth used for menial labor until their teen years when they were made a gladiatorial fighter. The slave trading ring was eventually busted by local authorities and she was given her freedom. Seeks adventure to fill the whole of her missing childhood. (I know this is the one most likely to be railed, from my time lurking in these generals.)
>Raised in a large and populous city. During their youth was enamored by pit fighters and knightly tournaments. Parents though loving tried their best to steer them away from such a life. Eventually got into unsanctioned, underground fighting. It all came to a crash when they found out one of their parents worked for the people holding the fights and did far less reputable stuff to keep the family afloat. Have a falling out and they leave home to go be a legitimate adventurer and hone their martial prowess.
>>
>>46365575
Boon Companion.
>>
>>46365393
Arcane Archer with an AMF.
>>
>>46365590
because there's literally nothing wrong with being a slut
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>>46365623
Three sentence backstory, three things your character believes, three things your character fears.
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>>46365412
>Like obviously it's not moral or Good to murder someone for it
Gygax (and probably Iomedae) disagrees. Orcs are orcs.
>>
>>46365590

Tamamo is a selfish bitch willing to curse or kill those that get between her and senpai.

That's the secret, it's just like how Greta is Neutral Evil and she just wants a husbando. Like Greta, Tamamo is willing to do anything if it means keeping senpai to herself. Anything.

Hell, she isn't even honest with the player; that whole cutsey-bubbles thing? It's an act that cracks during periods of agitation or stress (example, that scene where she thinks senpai is interested in someone else, which also includes God-tier O~hohohoho.)
>>
>>46365575
There is Nature Soul into Animal Ally, but that's for people who don't already have companions
There's also Druid VMC, but that doesn't come online until 11th level
>>
>>46365626
Boon Companion isn't the worst thing in the world, sure, but I'm talking about Druid 1/Wizard 19, for example, and Boon Companion bringing that little dog all the way up to a solid 5 isn't going to cut it.

Is there no more effective way?
>>
>>46365636
yea seriously.
I didn't even get that he considered the "always depicted as being a slut" as a bad thing until the second part where apparently waifu=/=slut.

Personally, I want my waifu to enjoy sexual.
>>
>>46365623
>Three beliefs
>How does adventuring help affirm your beliefs?
>How does it help defy them?

>Three goals
>How does adventuring help meet your goals?

>Three fears
>How does adventuring help overcome your fears?

>What made you start adventuring? Describe the event in three sentences.
>>
>>46365508
Alternatively, this but with Augmented Blade. You only have one mind blade and you have to have a real weapon to attach it to but you can reconfigure it practically on the fly and get access to magic weapon properties normal soulblades can't get.
>>
What's the secret to not looking like a loser if you want a character to use a katana?
>>
Where would you place the DC to rip off the head of a character? What feats or spread should I take to accomplish this?
>>
>>46365738
don't want to use a katana?
Use the katana stats but just call it a sword or a longsword?

>>46365743
None. Or maybe like 15 +5/(size above small) once it's dead
>>
>>46365685
Retrain that Druid level into a Wizard level, then do what>>46365680
Says
>>
>>46365738
Use a nodachi.
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>>46365610
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>>46365738
Don't call it a Katana, call it a "war knife"
>>
>>46365776

I'm trying to rip off the head of an evil child, so it is small. I want to rip off the evil child's head because that is a clean and painless death.

Would a brawler be good at cleanly ripping the heads off of children?
>>
>>46365822
Oh, it's you again OR a copycat. Go away.
>>
>>46365778
I can't use Animal Ally because both the classes I'm taking provide Animal Companions, so it doesn't matter which one I attempt to retrain.
I said Druid 1/Wizard 19 as an example, but a much better example would be Druid 1/Hunter 19.
My objective is to have one companion that scales with my character level and the other to scale off my Hunter level so that both of them are useful.
>>
>>46365822
Go away. You were that edgelord from a few weeks ago, and we already told you to piss off with it.

If it's not you, then sorry but your joke is shit and you should feel bad.
>>
>>46365822
>rip
>clean and painless
No it isn't. You are going to stretch those nerves to the breaking point before they break. Great-axe through the skull is probably the best way. Destroy the brain while dealing as little damage everywhere else as possible.

And hold the fuck on. Evil child? what?
>>
>>46365872
Some faggot a while back was arguing that ripping the head off of a child which may or may not be evil was the most sensible thing to do as a LG character.
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>>46365872
Don't respond, he's either an idiot edgelord, or meming like >>46365840
>>46365860
Said
>>
>>46365811

We're all in this together, anon~, we like to fight but we always make up at the end of a general.

You are all lovely people, and I'm happy to shitpost with you!
>>
>>46365897
oh. wow. yea...what the fuck? band or rapist murder-hoboes who ping CE form miles away? Ripping head off child seems reasonable.

LG? what the fuck man...
>>
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>>46365738
Use a rhoka. It's even dorkier and is practically only seen in video games, but people don't know about it. Its stats put it only slightly better than a scimitar, though.
>>
>>46365857
Alright, instead of playing a Hunter then, play either a Beastmaster Ranger or Huntmaster Cavalier. It won't be full level, but you won't have to MC, because there is really no way to do what you want in PF
>>
>>46365897
So... I resurrected him by bringing up the kids of evil races earlier in the thread?
>>
Speaking of shitty bait...
This is something I wish WAS bait.
A character's backsotry involves rape. Lots of it. What is the best way to gently tell him to grow the fuck up?
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>>46365962
>Huntmaster Cavalier
You nailed it.
I'm trying to figure a way for Hunting Pack to actually be useful.
Why would a person ever choose to bring two dogs when they'll both be slaughtered if they could just bring one that's actually decent?
I've been looking into it for some time now and I figured if anywhere knew better than I did, it'd be /pfg/, but I guess it's like you say: there is really no way to do what you want in PF.
>>
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I want to make a Vigilante for play in Jade Regent, Younger Sibling (Ameiko) trait to go with it.
>"I'll show Onee-chan that I can be an adventurer too!"
>>
>>46366015
If you're the dm you could tell him that's inappropriate for the game you're seeking to run. If not you could bring it up with the dm that it makes you uncomfortable.
>>
>>46366015

Who, the character or the player?

For both, dwelling on the past and what-could-have-been is not healthy.
>>
>>46366015
If you're the GM:
Tell him you don't think it's tastefully handled for such a serious topic, and it will bring either unnecessary or unrealistic drama to the party dynamic which you don't want present.
>>
>>46365982
More than likely it's just some guy trolling.
>>
>>46366015
Point your finger at the door, tell him that subject delivered in that manner is not appropriate for the table. If he throws a fit, tell him that immature behavior does not belong at the table, and he has 5 minutes to either calm down and act like an adult, or leave
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>>46366040

>tfw I was in a Jade Regent campaign where my Paladin of Kurgess ends up becoming an item with Ameiko's younger sister, a PC.

She was described as spunky, skinny, flat, and adorable.
>>
>>46366075
You lucky bastard. What was the younger sister's class, do you remember?
>>
>>46366047
>>46366058
>>46366069
I'm the DM. I know I can just say fuck off but the guy is actually a really good friend. Is there a way I could turn this into a teaching moment? I was really surprised that he brought this to me at all.

The tldr of his story is that his mother was in a town that was sacked by an army. he had a shitty life because she was kinda shitty to him so he left. Joined some raiders and then, after much late raping someone, realized what a terrible fucking person he was, joined a church, and is now trying to right all the wrongs in the world.

I mean is kinda a cool motivation, I just want to do a good job of explaining to him why its bad and I'm worried I will fuck it up IRL.
>>
>>46366015
I'm not sure I have enough context to even understand what the problem is.
Is the character a constant victim of rape with a huge victim complex now?
Are they an evil asshole who rapes a ton of people and you expect that they'll continue to insert rape into your game while under the guise of 'roleplaying'?
Are they just using gobs and gobs of rape for no reason for both their own character and others to just cheapen the entire experience and make rape out to be no big deal?

I could think of maybe 5 ways off the top of my head that a story involving 'lots of rape' wouldn't be automatically immature. What if dude's just playing the Half-Orc son of an Orcish warlord with lots of brothers and sisters who were (obviously) the products of rape? What if dude was in a war and saved a bunch of prisoners of war after he learned the soldiers had been raping the women for weeks? What if dude's some investigator looking for a serial rapist/murderer?

Are all of these examples automatically immature just because they deal with rape?
If you made some initial ultimatum already like, "Hey, no rape at the table," I can understand why you'd be annoyed, but without some kind of context, I don't know that what you're seeing is a legitimate problem.

Even though it probably is, because fa/tg/uys are famously fucking immature.
>>
>>46365650
Wait a minute....
Aroden
>God of humans.
>Was from the ancient race of humans that died out
>Presumably taught Iomadae to be how she is
>Is dead
Is Aroden Gygax?
>>
>>46366134
>Bad kid joins bandits
>Rapes someone
>Feels regret
>Tries to be a good guy

Anon, I'm having trouble seeing the 'lots of rape' you mentioned.
Are you completely certain that you're not being a little obtuse?
>>
>>46366130

She was a rogue.

After clearing out the Brinestrump goblins and heading back to Sandpoint for celebration, my character and her's wandered the streets enjoying that small-town air while gloating about our accomplishments. She points out I saved her ass with a timely smite, calls me her "hero", and dramatically swooned to to be caught, and asked how she could repay her.

My guy princess carried her, she started giggling, and my guy asked for a kiss. She gave him the lopsided grin that every Kaijistu has and said, "you know you could get more than just a kiss."


My guy gently turned her down since it was obvious they'd fuck eventually, so they settled on an extremely adorable kiss under lamp-light in Sandpoint.
>>
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>>46366134
That is actually a mature and proper way to handle rape.
Just don't let this thing find him.
>>
>>46365255
So, like, someone who seizes power over a nation, then begins rounding up and executing everyone who's ever written lame deconstuctionist fantasy?
>>
>>46366176
>>46366195
>>46366235

I'm reasonably certain that one of my other players has been actually raped IRL. I'm not 100%, and I don't think anyone knows, but I just really don't want to even bring it up while we are all having fun and drinking at my table.

I'm mainly just worried about dropping my spaghetti while telling him "no", and I really don't want to "out" the other player. at all.

Any advice?

I was hoping for advice before you knew about the other player, because I don't want you advice to somehow "out" them, or get my friend thinking about it too much.
>>
>>46366315
Oh, that makes sense. That's the sort of context that makes a difference. I think this advice is pretty good, personally: >>46366058 except that maybe instead of challenging his ability to handle it tastefully, instead make it seem like it's your inability to handle it tastefully while GMing. Some shit about maybe being inexperienced with the subject matter and not wanting it to get out of hand. Then it's all on you and the guy doesn't feel insulted or have any reason to look for a further cause in other players' experiences.
Provide some decent alternatives to his having raped this person in his backstory? Maybe he tortured this person for information instead? Maybe he permanently crippled them by taking it too far and regrets what he did? Maybe he accidentally got a family member of theirs killed? Some other serious thing that could cause a person to reflect on what they've done but that isn't sexually explicit, so that he doesn't have to radically alter his backstory, and you still get what you want.
>>
>>46366315
at first i was all "whats the problem", but now i am all "well shit".
>>
>>46366234
I just dawww'd so hard!
>>
>>46366382
>instead make it seem like it's your inability to handle it tastefully while GMing
This is perfect. Thanks. I can move the focus onto how I don't like it/am uncomfortable with it, and then he won't suspect anything else is going on.
>>
>>46366234
JR remains waifu central, I see.

I waifu'd Ameiko, but you have good taste.
>>
>>46366382
Also, discuss this player's backstory in private, not in front of your rape victim player or anyone else. The advice in this post is pretty solid if you replace rape with crippling a kid or something. Something very expensive magical healing can cure, but is permanent without it, that makes him worthless as a peasant farmer - a lost leg, perhaps, or crushed kneecaps, or severed hamstrings. Regeneration would generally be mandatory for all of those things, and it isn't cheap.

This gives you a plot element for future use - that crippled kid's parents take a loan from a bad dude baron to pay for new knees or whatever, and are forced into debt slavery. The kid escapes later on and seeks revenge on the PC, probably learning curse magic to curse the PC with really-hard-to-remove no-knee-itus or something like that.
>>
>Playing Rise of the Runelords
>Friend is a Paladin of Shelyn, priority number 1 is to bed all the waifus of the campaign
>Got to Shayliss, almost got to Ameiko, confident in his romantic abilities
>We're taking a ship to Turtleback Ferry and Shalelu is with us
>Paladinbro gets plenty of alone time with her
>They do the deed
>Right before she leaves, she looks back:

>You were...good...for a Human
https://www.youtube.com/watch?v=2s7CjaXpH6k
>>
>>46366315
>I'm reasonably certain that one of my other players has been actually raped IRL.
Talk to this player first. Like:
>Hey, one of the other characters might have some stuff about rape on his background, I know this kinda of thing might weird you out, so I wanna know if I should tell him to change it or are you're okay with it?

Also if you don't want to tell the person that you know, change to:
>I'm asking everybody, because it's a mature subject and I wanna make sure noone gets weirded out about it, but one of the other characters might have some stuff about rape on his background, so I wanna know if I should tell him to change it or are you're okay with it?
Take everybody aside, one by one, to have this conversation, don't single out the person. It's the kinda of thing you should before introducing any strong topics like abusive relationships or torture.
>>
IM GONNA ROLL AN ORC GUNSLINGER AND CALL HIM MAX PAYNE, AND YOU CAN'T DO NOTHING TO STOP ME
CANNOT DO
CAN DO NOT
YOU'RE POWERLESS
>>
>>46366544
Have fun!
>>
>>46366544
just dual class in some spellcaster with timefuckery shenanigans and I won't be even mad
>>
>>46366544
>Gunslinger
Its shit. Roll a gunsmoke mystic instead.
Bonus: Grab some Riven Hourglass to pull off some matrix-type bullet time stuff.
>>
>>46366537
I was hoping to avoid this. We are normally just casual and I think that this would let on to the player that I know about it, and let on to the others that its an issue for the party.

It is a sensitive thing, because if I just say:
"someone gaming with us might not be comfortable with that"
I'm almost certain that my friend or the other players will put two and two together. I want to avoid that if at all possible.

There is also no way i could ask:
"I'm asking everybody, because it's a mature subject and I wanna make sure noone gets weirded out about it, but one of the other characters might have some stuff about rape on his background, so I wanna know if I should tell him to change it or are you're okay with it?"
Of the person who was raped and not spill my spaghetti and inform them that I know.
>>
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>>46365213
>not posting superior loli version

I am so goddamn mad that we lost Inori Minase's voice and got that squeaky Misaki Kuno voice instead
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Tell me about the magical girls, why do they wear the hat?
>>
>>46366771
They steal them from wizards along with their virginity
>>
>>46366771
Because they're always trying way too hard.
>>
>>46366315
One thing that has been common at the tables I have played at is sitting down with everyone session 1 and just asking everyone if there is any subject matter they are uncomfortable with.
But if you feel that one other player may have a problem with it, either talk to the person and see how they feel, or explain that some members may not be comfortable with that, and ask them to alter it.
>>
>>46366771
They would die without it
>>46366632
People that got abused and such usually develop a thick skin for certain things, or living normally would be impossible for them. Just don't insist too much on themes you suspect could be annoying and you'll be fine.
>>
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>>46366771
Its actually their arcane focus
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>>46366826
>They would die without it
Wanna test that theory?
>>
>>46366771
None care who they are until they put on the hat.

If the hat is removed, it will spell agony and death. Illustration: Results of forcible hat removal.
>>
I unironically love girls in large witch hats and have never seen your animes. Please post as many as you have.
>>
>>46366771
It's cute.
>>
>>46366857
See>>46366863 for visual proof.
>Marisa dies
>no hat
>>
What are some fun ways to multiclass?
I want to multiclass for my next character since I normally play just straight whatever with maybe a one or two level dip
is it even worth it?
>>
>>46366866
They're wizard hats, aren't they?
>>
>>46366903
3+ levels of aegis
5 levels of forgelord
3 levels of hawkguard warder

Much of the 1st party stuff is dangerously bad to multi-with (most, not all, but the most includes PRCs as well) but when you hit 3rd party stuff things get very interesting.

You should always be careful to match good saves and get the most out of your multiclass, but there's plenty of builds here and there that get very interesting or sometimes outright vicious.
>>
Are unchained monks as simple as regular monks are, or are their ki abilities a whole complicated system? I've never played one. Like is it okay to point a brand-new player to the class?
>>
Why does Council of Thieves suck, /pfg/?
>>
>>46366903
Depends on what you are doing, aegis is always a good dip, 1-2 levels of fighter can be useful if you need the feats for something, just remember never lower your CL, and always have a goal with your multiclassing.
>>
>>46366903
Two levels of Conversion inquisitor on a zen archer. It is amazing.

There is the ever popular Fighter 1/Cleric X
>>
>>46366985
If they are trying to play a core monk for the love of god point them at unchained.
Or anything else for that matter.
>>46366987
Because Paizo wrote it.
>>
How do I make a good Path of Whore character? What are the best disciplines?
>>
>>46367009
Just take Marital Training and avoid the headache.
>>
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>>46366857
Please don't bully the magical girls, they did nothing wrong.
>>
>>46367009
>>46367019
*War not Whore
>>
>>46367009
>>46367019
Did I just step into bizarro /pfg/?
>>
>>46366985
I think their Ki abilities are actually easier, because you're allowed to just not pick ones that you don't want rather than being stuck with Wholeness of Body and having to wonder about when to use it for the rest of your character's life.
That being said, there are some added complexities with the Style abilities which were added to Flurry of Blows and some players would find choosing their Ki abilities to be more daunting than just being granted them.

I think for ease of play, regular Monk is best, but both Monk and Unchained Monk have a lot of issues and aren't particularly effective without a lot of effort and system mastery.
I wouldn't recommend either class to a new player, honestly.
>>
>>46366863
>None care who they are until they put on the hat.
No wonder they're a Vigilante archetype.
>>
Did the "High level games should give soulknifes the gifted blade archetype" sidebar get removed from the pfsrd page or something? Can't find it anymore
>>
>>46367051
No one cares about Vigilantes. period.
>>
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>>46367029
Some magical girls did nothing wrong.
And then there's the magical girls who ruined EVERYTHING.
>>
>>46367064
I do. I love Mode Change characters.
>>
>>46366903
AntiPaladin 3 / Dread X
You only need 3 levels of AntiPali for the bonus to saves, fear aura and bad-touch ability.

You can then proceed to Dread and be jubilant when the class features compliment each other so well
>>
>>46367064
I like vigilantes. If I didn't, I wouldn't be making spheres archetypes for em.
>>
>>46367009
Depends on 'best' you want.

Broken Blade and Primal Fury are the most powerful until they get errata'd (and they ARE on said chopping block). So they are best.

Elemental Flux is the most versatile and all-around effective of the disciplines thanks to the wide range of abilities and choice of four elements whenever which it offers. It does not really have any weaknesses and offers excellent power.

Riven Hourglass is the action-economy-buggerer. While not actually all that powerful, it is #1 best in "AND I ALSO WANT THIS ONE" disciplines. You do not have your main source of maneuvers in this one. But you will never go wrong having it as your second or main 'support', especially at the highest levels with its final stance. Truly excellent, and (until some likely errata) at low levels one of the very rare ones where you can actually WANT to use a strike to deal a status effect instead of full attacking, because "and the target only gets to take a standard or move on its next turn" is NOT a stagger you can be immune to, and "as if slowed for the next round" is NOT as slow you can be immune to. That's right: Riven Hourglass provides some of the ONLY status effects a non-wizard can EVER hope to reliably actually cause, especially at higher levels where everyone and their mother is fucking immune to anything you hope to ever fucking do. Fuck.

Silver Crane and Veiled Moon are very versatile and can offer some pretty good abilities, can't really go wrong with using those, but they're overshadowed by those above.
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>>46367071
Magical Child did nothing wrong
Neither did Homu
>>
>>46365738

A katana is all you have for some reason or another?

You came from an area where it's the common sword?

None of that makes you look like a weeb loser.
>>
>>46367104
>Broken Blade and Primal Fury are the most powerful until they get errata'd (and they ARE on said chopping block). So they are best.
at ruining your game and keeping your DM from ever allowing 3rd party material.
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>>46367003

Can anyone give some reasons why Council of Thieves sucks as an AP compared to other ones?
>>
>>46367148

Paizo.
>>
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Why do all of the new Divine Obediences and Evangelist boons suck total dick compared to the original ones?

Irori gives you, like, a +4 bonus to all bonus to Knowledge checks.

Alseta gives you a +4 bonus to Disable Device checks dealing with doors and a +4 bonus to Perception checks dealing with doors.

Yeah...
>>
>>46367104
Most of the others are by no means BAD, but are either highly situational: black seraph for example is happiest with certain intimidate builds (OH UNHOLY FUCK when you pair it with a Dread), but otherwise not as great. Same with Sleeping Goddess, that thrives on psionic characters that focused on Mind-Affecting abilities.

They can easily be your primary, but you either build FOR them, or you could get better or equal elsewhere with less drawbacks. Solar Wind is an example too; you can get some powerful shit out of that, but it's ALL "more damage" ALL the time, and it's one element of your choice (fire/acid/elec/cold, but only that one) only so you gotta take that into account as well (though some feats now help greatly with this).

Iron Tortoise can power shields and is okay, and Golden Lion is quite decent, offering strong boosts and buffs and even some heals for the party, but is entirely melee not only for you, but requires most of the party to be too. Most rubato would be a lot happier if at least THEY could use this shit for the front-liners from range. But they can't.

Then there's the trash. The true trash. BUT EVEN THEY HAVE A HIDDEN GEM OR TWO. Tempest Gale is nothing but ranged combat maneuvers, and it isn't great at them because so much of the support for combat maneuvers in the game outside of Tempest Gale is "melee only", so your bonuses can't be that great. It hides some high level monstrosities though like "as a standard action expend this strike and your attack is a natural 20. yes, a natural 20". Thrashing Dragon is the dual-wielding one. It kinda sucks. Piercing Thunder or whatever it is is the lance charging one. And it isn't very good. In fact, it has abilities where you throw your weapon, and uh. That's it, you better have put "returning" or blinkback ON YOUR FUCKING HEAVY LANCE.
>>
>>46367166
because the old ones were op
>>
>>46367146
>Corrolary: When all it takes to completely ruin a game is more damage, the very foundations of said game had already been embezzled in the 80s
>>
>>46367153
Also Paizo
But for a more in depth view
Paizo made it what the fuck were you expecting? Well too bad it is by Paizo you want good ap? You want not railroad bull shit? Well too bad Paizo has appeared. You see that Paizo demon on the cover, it steals all your fun, you should run child before it consumes you entirely.
>>
>>46367153
>>46367202
you are seriously not being helpful
>>
>>46367189
Pretty much this.
While the DM gets annoyed that the stalker is doing a single attack that does approx. the same damage as a full attack at a single enemy for one round,
He ignores the wizard who summons 2 celestial tigers with pounce while his familiar casts from his wand and puts all the enemies on the map to sleep for 1d4 turns in a single turn.

Yeah, wow. PoW is OP guise!
>>
>>46367148
It's somewhat difficult to lay the blame at the feet of any single factor, but there are a lot of individual details that work together to just make it not all that satisfying.
-It caps out at low levels
-Significant majority of enemies are just Humanoids with class levels
-Urban romp lacking a lot of the subsystems that make an urban romp fun i.e. Contacts, Fame/Reputation, Pursuit, Research, Downtime
-The whole of the campaign seems to take place in the same city I personally don't mind this; I think Westcrown is really cool.
-Apparently the BBEG(s) are written to be a big reveal, but any idiot should know ahead of time
-Mechanically, it still uses all of 3.5's ruleset, meaning you're on your own for converting every single statblock in every single book.

I dunno, I've only read the first three books, and, though I have adventured in Westcrown, I haven't played any part of this adventure, so I can't say from experience, but a lot of people seem to have the same ideas about it.
>>
>>46367219

Neither was Paizo when they made that AP.
>>
>>46367219
We are. We're telling you that you made the big mistake of picking up a game system made by Paizo when you could have invested in 5e
>>
>>46367169
Iron Tortoise throwing great swords at people is always fun though. But that is a very specific build.
>>
>>46367239
Forget the summoner. It's the wizard who teleported the party two weeks east straight to the pyramid they never had a chance to get lost looking for that fucked half the adventure.
>>
>>46367250
You mean Anything
>>
>>46367166
If I had to guess, it'd be some bullshit from Paizo about how these are literally just 'weaker deities'.
They also have fewer/worse Domains in many cases, and, with the exception of only a few, most of their favored weapons are awful compared to the major deities.
I'd like to think they(Paizo) at least give that reason, as unfair as it is, rather than just saying, "Hurf durf, we think they're just as powerful," but you know what they say:

Never attribute to malice that which is adequately explained by stupidity.
>>
>>46367239
>He ignores the wizard who summons 2 celestial tigers with pounce while his familiar casts from his wand and puts all the enemies on the map to sleep for 1d4 turns in a single turn.
except no he doesn't he asks that player to stop being an ass.
>>
>>46367276
What, you want my familar to twiddle his thumbs doing nothing every turn?
>>
>>46367305
>Familiar
Okay, I actually lol'd.
>>
>>46367136
>implying
>>
>>46367254
If by "very specific build" you mean "any Zweihander Sentinel", then yeah sure.
>>
>>46365743

That's a coup de grace, dude. Follow the rules and use your unarmed damage.

You may wish to invest into the Throatslicer feat to make it quicker.
>>
>>46367276
Okay, different scenario:

The wizard is a classic evocation caster. Damage sucks compared to the rest of the party.

But he and his valet familiar has been spending every free time crafting so much enchanted gear, they could open a magical imperium and have wealth several times beyond their level and enough wondrous items in his inventory that he can slap as many defense bonuses on himself as possible.
>>
>>46367425
stop making hypothetical scenarios where the DM is braindead not to veto any of the bullshit super-wizard can do with unlimited downtime.
>>
Hello everyone. I'm here to talk about a serious thing.

Romantic subplots in APs. I've come here before because I have been designing an AP. I have talked about the general plotting (which I can post again if anyone is interested). Now I am here to talk about important NPCs and possibly romantically involved NPCs.

I have a few to start out, three male and four female. I'll briefly talk about the male ones in my next post. First though, what do you, the consumer/player look for in NPCs particularly ones with possible romantic subplots?
>>
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>trying to make a barebones Swashbuckler as an NPC, because one of the people the players will be interacting with (and maybe having duels against in the big tournament) is a sassy pirate captain
>give her a cutlass
>none of her class features can use the iconic pirate weapon
What kind of one-track-mind ape made this overly rigid NPC class? Did they poach the writer over from WotC who designed the Paladin?
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>>46367437
So, you're just telling the wizard in your group to do absolutely nothing with any of his class features like the free crafting feats and shit?
>>
>>46367437
These aren't hypothetical. ONLY when the DM stops each and every instance of "caster being anything other than classic evocation blaster or healbitch" does he prevent "shenanigans". Anything that slips through or that he doesn't mind, though?

Meanwhile the guy who just does damage and causes no headaches has not only the entire mechanics of the game trying to keep him down, but then because he grabs an option that doesn't suck half the GMs out there turn around and go "NO! I may allow dominate, I may not think there's anything wrong with wish because he can only cast it a few times a day, I may be completely incapable of understanding that 'ennervate' just ENDED the encounter, the BBEG just hasn't dropped just yet, but this? Being able to kill one of the BBEG's Lieutenants IN A SINGLE ROUND? NOT AT THIS TABLE YOU MINMAXING CHEATING PIECE OF SHIT!


bit of a double standard don't you think?
>>
>>46367492
I look for what's wrong with these people that they would be interested in someone who wades in ork-gut for a living and disappears for weeks at a time sometimes never returning.

Then I'd figure out which one amuses me the most in that fashion, and set my buddy up with her.
>>
>>46366015
"We don't touch the subject of rape at this table. It doesn't happen as the result of player actions, it won't happen as the result of DM actions, and as player backstory it's contrived, cliche or cringeworthy"

Be up front about it. If someone is playing a half-orc and wants to be a 'rape-child' it is shortened to a foot note of something like 'didn't know father' (consensuality is ambiguous) or 'grew up in orphanage'/'was taken in as a ward of [fightan school]'.

I'm no Puritan, but its a subject I refuse to touch in my own tabletop.
>>
>>46367492
Originality.
I'm sick of bog-standard 'candlelight and roses' romances. Gimme a strong woman to wrestle or a single mother looking for a father rather than one more magical damsel in distress.
>>
>>46367492
Personally, I don't like the idea of Designated Romantic Interest NPCs; just let your players develop relationships with characters organically instead of going 'you choose between these three guys' like you're playing Harvest Moon or something.
>>
>>46367501
I believe the feat Slashing Grace was supposed to alleviate that.
>>
>>46367534
Okay good enough.
>>
>>46367501
The swashbuckler was not designed to make NPC pirates.

The swashbuckler was specifically designed from the ground up to punish players for wanting to be a martial pirate, a martial musketeer (well triply-which-is-secretly-quadruply so if actually wanting to make a musketeer with an actual pistol sidearm) or a martial swashbuckler of some sort.

Hell, none of its class abilities can be combined; they all eat up the same one/rd swift action, JUST FOR MORE FUCK YOU
>>
>>46367492
For those in my game and are on /pfg/, I will be spoiling these.

Male:

Ellis Deiter is a young human priest of Irori, seeking the god because of his crippled leg. It was crushed as a child by a falling horse. He is introduced to the campaign as a healer helping the wounded of the city. In personality he is stern but nurturing.


Robert Veinn is the second son of a minor noble family who has recently been pushed into becoming heir after his elder brother died due to complications of being kicked in the head by a horse. He runs away with the party in an attempt to flee responsibility. He is also hiding his heritage as a half elf, having been born of the union between his father and his mistress. In personality he is a free spirit, quick to emotion and brash.

Gordon Ancheks is a sitting member of the Evengale council and moderate. He is introduced to the party mid book two, but is only met in person at the beginning of book three. He seeks to save the world through understanding it, reverse the problem rather than working around it. In personality he is a quiet man and eccentric. Quick to laugh and lacking much needed self confidence, but capable of political maneuvering when pushed.


Next post I'll talk about the female ones.
>>
>>46367525
We generally stay ten feet away from it, but sometimes... SOMETIMES... our table has played it for good laughs.

Like the time the pervert was a tiny PC sprite...
>>
>>46367501
cutlasses work fine with swashbuckler if you take slashing grace, and it's the same number of feats as if you were taking fencing grace.

But yeah, SB chafes pretty hard
>>
>>46367548
Yeah as I jot down notes on class features for this level 3 NPC, I'm just getting the vibe that I'm writing down an assload of very irrelevant garbage. What a bloated mess to achieve so very, very little.
>>
>>46367501
P A I Z O
A
I
Z
O

"Because Paizo" may as well be a meme
>>
>>46367626
Make a Fighter, it can do more at the same weapon style with one of a number of archetypes and a handful of feats than the Swash gets done with its own class.
>>
The female ones are the following:


Samantha Moore is the half-orc second in command of The Brass Bellows, a mercenary company specializing in paramilitary actions for the semi-organized crime underground. Introduced to the NPCs mid book 1, she works with them towards finding the abducted citizens (her brother is one such abductee, though she hides it). Full of anger and regret over what happened with her brother she is slow to warm up to newcomers (the PC), but kind to her company.

Lione Finn is a elf spy in service to Gordon Ancheks, investigating the slave trade and abduction of citizens. She is introduced in book 2. As a character she is intensely loyal to Gordon and the Ancheks due to them taking her in as a child (Gordon actually feels a lot of guilt over this because they took her in to train her to be a soldier, that's why he keeps her out of the capital often). Her loyalty leads to a stern attitude and general disregard for her safety over the cause.

Sibeth Fay is twenty second in line to the throne and third daughter of the Fay branch family. Essentially she is distinctly connected to the current queen, but most more closely than most nobility. She lacks the power and connections of others she has something else. The blood taint stemming from the throne (and indeed what the current queen has) she has showing of. This is hidden and causes not only her, but her family, great terror. Timid and fearful, she tried to avoid court politics to a degree (but is pulled into them in book three after one of the villains realizes she is much easier to abduct to get samples of the blood taint)
>>
Alright, multiple threads late and all, but I was browsing the screenshots and one of you stupid fucks thought calling fey was super powerful because they have a good HD:CR ratio. They don't, chucklefuck, they generally have 3 HD to 2 CR or 2:1 in cases like dryads or bagienniks. Which one of you stupid fucks thought that?
>>
>>46367532
More than designated "romance" NPCs these are NPCs designated as ones that are likely to stay with the party over long periods of time (rather than being met and then unseen for long periods of times, instead once introduced these characters are likely to stick). Also these are prominent NPCs in the age range to be attractive to PCs normally (though there is a rather dashing old man that is important if we have any granny PCs).


>>46367530
I see, thank you.

>>46367520
Ok cool, everyone has to have issues. I think characters should have a drive, something they are either working towards or running away from.
>>
>>46367689
One level of swashbuckler can still be worth it

weapon finesse with one-handed piercing weapons is quite nice
>>
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>>46367689
Fighters aren't allowed to be sassy and suave though.
>>
>>46367710
All fey are full spellcasters.

Let me repeat that for you.

ALL FEY ARE FULL SPELL CASTERS.
>>
>>46367492
Home to return to. One of my favorite characters was a 'sky knight' (think paladin on a bird) in love with / loved by a nymph that lived in an isolated sacred grove at the top of a mountain.

Whenever he was weary of adventure, he'd return to her (and pray to his god, advance his class levels and such. She helped ease his emotional burdens, soothe his fears and always gave him the push to go back out into the world to do good, because she'd always be waiting for him in her grove.
>>
>>46367710
>They don't, chucklefuck, they generally have 3 HD to 2 CR or 2:1 in cases like dryads or bagienniks. Which one of you stupid fucks thought that?

Currently in reight of winter. The fey are fucking assholes. Dimunative snipers shooting poison darts...we couldn't even touch those fucking fuck faces. God damn.
>>
>>46367520
Adventuring husbandfu leaves vast amounts of wealth at home, goes off to fight BBEG, never comes home, being good leaves you large sum of money, party gives you part now have huge dowry.
>>
>>46367710
Fey are pretty much Tucker's Kobolds cranked to 11
>>
>>46367723
For the record, while that anon may not the whole "Candlelight romance" thing, Many do, myself included.
>>
>>46367707
Tsundere, kyudere and shrinking violet?
>>
>>46367767
See that's right under what I'm talking about.

Your example, for example, is "evil golddigger who's probably fucking the baker on the side"
>>
>>46367739
Fighters should be allowed to pick their good save and their class skills. Take the custom class concept and COMMIT to it Paizo.
>>
>>46367787
every one of them has something like "at will dominate" or "is just invisible all the time" or "diminutive size with a +30 CMB" or "spring attack, reach, and 300 fly speed"

They are all 100% assholes.
>>
>>46367792
That's all fine, but monopolizing romance options with only one method is shit, regardless of which are the 'preferred methods'.
I'm not asking for every woman to be wooed by a wrestling competition; I'm just asking that not EVERY woman be wooed by poetry and violins.
>>
>Aged Hobgoblin Oracle
>level 5
>25 pb
I just realized how good of stats this gives you. It puts you at the following spread:
-1/+1/+1/+3/+3/+3

This means I can have the following stats:

Str:9
Dex:14
Con:14
Int:16
Wis:16
Cha:20

Those are damn good base stats. Thinking of what kind of oracle I want to be as well, possibly Lore, but kinda feeling Dark Tapestry.
>>
>>46367819
How does picking class skills work? It would be nearly identical to all skills being in-class since they'd be picking more skills than they actually could have the skill points to assign to, unless they spend skill points in different things every level.
>>
Reminder to Bully your casters.
>>
>>46367853
Archer Paladin / Lore Oracle
That +5 to AC & Saves is too good to pass up
>>
>>46367844
I think we can both agree that variety is a good thing.
>>
>>46367740
No they aren't, fagatron.

http://www.d20pfsrd.com/bestiary/monster-listings/fey/korred

http://www.d20pfsrd.com/bestiary/monster-listings/fey/huldra

http://www.d20pfsrd.com/bestiary/monster-listings/fey/bagiennik

Learn what you're talking about or fucking kill yourself.
>>
>>46367792
I see what you mean. It has to give a variety of options.

>>46367797
In a way, yes? I actually did miss one of the options, posted it before writing her up. She's one of the Weather Witches who you meet early on in the game (chapter 2 of book 1) and don't meet again till book 3 (seeing her again in The Garden where all the nobles are). She's powerful and confident, cruel when required, and ambitious.

>>46367844
One should be capable of finding many characters along the way.

>>46367742
Ah, that may be hard to find here as the theme of the campaign is the slow heat death of the prime material.
>>
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>>46367866
Do not bully the Megumin. Megumins are for lewd cuddling.

Bully Dorkness instead
>>
>>46367867
If I was gonna be an archer Dark Tapestry does it better I would think.
>>
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>>46367882
>>
>>46367742
Waifu bards that listen without judging (and help work social aspects) are pretty great too.
>>
>>46367882
You aren't fit for anything pretending to be polite society. Commit suicide.

>>46367787
>>46367840
What I'm hearing is that you either have good GMs or shit-tier tactics.
>>
>>46367855

Easy way to solve that: give Fighters more skills/level. God knows they could use it.
>>
>>46367882
>Bully Dorkness instead

Its not bullying if she's enjoying it
>>
>>46367908
>What I'm hearing is that you either have good GMs or shit-tier tactics.
yes?
but seriously we were level 2 and those things must of had ~23 AC from size, distance, and the whole area was difficult terrain. They could fly too. That was a terrible fucking fight.

>>46367876
those three don't seem that bad, but the middle one still has charm person and CHA damage.
>>
>>46367880
Screw universal cooling, I'm moving to the outer planes.
>>
>>46367945
That's actually a major plot point, people have been trying for centuries. The prime is cut off.
>>
>>46367934
>we were level 2
>playing rusty dagger shanktown
Found your problem, and it isn't fey.

>>46367880
Get more portals to the plane of Fire, it's literally infinite so it's not running out of heat.
>>
>>46367960
>Get more portals to the plane of Fire, it's literally infinite so it's not running out of heat.
Yes it would be if they could get a portal open. People are trying very hard to do so. The prime in the narrative is cut off. You can't learn gate/plane shift/planar ally/etc. Summon monster works but has been refluffed, it makes fake copies of creatures not brings actual creatures.
>>
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>>46367882
>mfw that artist is as109
>mfw he's doing a megumin rape to stockholm vanilla doujin
>>
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>>46367563
>>46367707
>all vanilla humanoids

Disgusting.
>>
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>>46368011
I'm still waiting for my KonoSuba Victim Girls
>>
>>46367994
Jesus. At least tell me you're starting from 3rd or 4th, and not making them play shanktown in that heap.
>>
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>Group bailed on another session
>Get a message from other player saying he's dropping because the rest of the group is flakes
>Considering going back to old group as a player just because it's better than nothing
>Flakes upset because I told them this
>Finally realizing why there were problems with the flakes and the last group

Guess it's my fault, but I wanted to have some actual experience DMing. Maybe one day I can find a decent group.
>>
>>46367733
Why's that special? Rapiers and estocs are already that with regular finesse.
>>
>>46368092
Because I had forgotten estocs existed
>>
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Don't hide it from me, /pfg/
Tell me about your most hated Paizo ideas
>>
>>46367797
Please, last one's obviously an undercover yandere>>46367707
>Sibeth Fay is twenty second in line to the throne and third daughter of the Fay branch family
>twenty second in line
That's easily rectified.
>>
>>46368151
Medium.
I have never been more disappointed with a traditional game, even after I already knew plenty about what Paizo was going to do and how they develop things.
Nothing could have prepared me for Medium.
>>
>>46368151
Firearms
Why would they introduce something, but nerf it to the point of being almost unplayable?
>>
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>>46360277
>Maybe something tamer at earlier levels, that scales with HD?

Take a look at the Raptorans in 3.5's Races of the Wild for inspiration. They get a flight ability that scales by HD.

>>46360484
The Day of Gritted Teeth is hilarious.

Also, you can use Planar Ally/Planar Binding and the like to summon celestial/fiendish humans? Wow. That has so many questionable implications.

>>46360784
I see a cleric of Kurgess being like Flex Mentallo.

Is there any way to get Strength-based divine spellcasting?

>>46361188
>Question, Propose, Test

...So Brigh is the goddess of the scientific method, then?

>>46363063
>How would you RP a soulless clone created by technology after the true soul is out of the running?

TNG, Data, season 3.

>>46363197
Focused martials get attack bonuses high enough that by mid/high level they don't really care because they can hit 99% of everything several times in a full attack anyway.
>>
>>46368151
Swashbucklers.
Either make them fighter or rogue archetypes, or fix them entirely. Their archetypes don't stack and their class features don't work in sync due to limited action economy.
>>
>>46368151
Occult Class are absolutely shit and mostly unplayable garbage, except maybe for the occultist. And FUCK the Kineticist. Now we'll never get a good warlock class because of that piece of shit class taking the 'at-will blaster' spot.
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>>46368062
Nope, the AP starts at level 1. Hope you like shanktown. Though it really isn't all that bad in the bosom of the Districts. Essentially it's a nation kept warm by government run control weather spells and spellcasters. Also the reason the kingdoms exist is an enormous volcanically active lake, the warm moist air supports some amounts of vegetation (including the enormous Kel woods).

You're low level in a slowly dying world, but it is dying in terms of centuries, not decades.

>>46368038
Sibeth technically isn't. The blood taint isn't a nice thing.
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>>46368222
>Hope you like shanktown
You --------->
A cliff
>>
Hi /pfg/.

My DM wants to convert to Pathfinder from D&D 5e. He wants to ban all the feats and allow us to raise stats instead, like in 5e.

Can you please help me explain why this is a terrible idea?
>>
>>46368151
The willing dichotomy on what kinds of things martials are allowed to have and what kinds of things casters are allowed to have.

Like the rogue archetype gave up practically its entire class and they had the understanding to know that it's worth *maybe* 6th-level spells in exchange if you're feeling super-generous, but the doublethink they do still makes them believe their game is balanced.
>>
What would you think of a Filcher Hidden Blade Unchained Rogue? What would you do to make such a character even better at stealing things?

>>46368241
Ask him if he really wants literally every combat round for a fighter to be "I attack and deal X damage", always, forever.
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>>46368235
Being coddled and handed a competent character instead of dragging you way there is unsatisfying. The AP, unlike Paizo ones, is designed to require strategy and competency, especially in combat.

The enemies are written to attempt to lure PCs into ambushes, use advantageous terrain, make use of military tactics (if they are military which actually a fair few enemies are) and more. They have access to the same kind of resources PCs do (at least in general terms) and will make use of them.
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>>46368254
Already did. He said that it won't be like this, because there are combat maneuvers for everyone.
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>>46368271
So, not just random instant death but unforseeable random instant death.
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>>46368271
>Being coddled and handed a competent character instead of dragging you way there is unsatisfying.
gr8 b8 m8
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>>46368276
Combat maneuvers, unless you take a feat, provoke AoOs when used.
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>>46368276
So is he doing to be giving all the Improved X feat effects to everyone for free?

Tell him to look at how, say, grapples, disarms, or trips work if you don't have the feats for them.

Then tell him to look at the CMB/CMD bonuses of monsters in the Bestiary books.
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>>46368276
That no one can use well at all and against monsters that are designed to resist even them with investment.
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>>46368222
Your description makes me think of winter at the zoo, when all the animals crowd around the elephants asshole every time it farts. Except permanently.

Been hitting dark souls for inspiration?
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>>46368271
Wait, aren't you the one who killed the PCs in the first session, because your generic mooks were class-levelled initiatiors wearing explosive, chain-reacting collars?

Didn't you post the enemies here for feedback, complete with setting-specific languages, and then claim that your players didn't post in /pfg/? The players you recruited FROM /pfg/?
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>>46368271
>Being coddled and handed a competent character instead of dragging you way there is unsatisfying.

Level 1-2 is quadriplegic.
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>>46368271
Of course it takes a tripfag to be this retarded. Kill yourself.
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>>46368281
At level one you're a fragile character, this is something people should be prepared for.

Here is an example encounter:
>House begins burning in town
>As PCs head in there is a relatively easy perception check to realize the doors on nearby houses have been ripped off their hinged and hastily shoved back into the frame
>House on fire is at the end of the street, broken door buildings flanking them.

Essentially there are people inside the broken door buildings waiting for villagers to tire themselves out bucket lining to put out the fire before engaging. The PCs can interrupt their plan relatively easily. This is made easier for survival purposes because these men are slavers, they're trying to take people alive if at all possible.

>>46368285
I actually do believe this. Though this isn't to say the adventure path is written to grind characters into a paste at low levels, it's written to allow for PCs to win if they engage smartly.
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>>46368288
No, no improved X stuff. He meant that everyone can use them.
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>>46368313
That's the point, though. They just plain aren't worth using, ever, if you don't have the feats for them.
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>>46367501
Make her a gunslinger. Homebrew what you have to (you're the DM, you get to do that) but what I'll say is there's a human only sub-class called bucaneer for building pirates. And if it comes down to it, just skin it as a longsword.
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>>46368312
So are you just trying to train PCs to be selfish bastards who refuse to engage with the plot?
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>>46368296
Yeah I did do that, that was a huge goof on my end. None of the PCs ended up dying however, one did go unconscious.

>>46368298
>>46368311
I think 1-2 PCs dying during level 1 and 2 is ok. I know most of /pfg/ disagrees with me and really hates having any PC death without story relevant meaning and scripting. It's a matter of taste.

>>46368295
For the average person life isn't great, but it isn't that trash. It depends on where you live.
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>>46368313
Everyone already can use them, they're just utter shit without associated feats.
>>
I don't mind level 1-2 content because it pretty much occurs over the course of an afternoon.
It's difficult not to level rapidly.

That being said, I'd be pretty pissed if my GM decided that level 1-2 content should be filled with Dark Souls style insta-death ambushes and pitiless killers who will finish off unconscious PC's if heals are available due to 'strategy and competency'.
I don't know to what degree you plan on taking advantage of that sort of stuff, but I'm pretty sure the majority of people understand the concept that in Pathfinder you're SUPPOSED to be big goddamn heroes who defeat insurmountable odds and are looked upon with favor by deities and kings.
Tucker's Kobolds killing you with sticks and rocks at level one is fine maybe for Riddle of Steel, Delta Green, maybe even old Greyhawk or Dark Sun, but Pathfinder?
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>>46368325
Your problem is that you expect PCs to go through 50/50 matchups (with significant optimization assumptions) over and over and come out on top every time in order to actually continue adventuring and advancing a story. You don't belong running games, run battle arenas instead.
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>>46368241
Ask him what he plans to do when the group wizard puts what would be feats granting minor boosts all into Intelligence stat bonuses, and then one-shots every encounter because nothing can succeed against his spell DCs.
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>>46368324
Having enemies use ambushes does not train PCs to be selfish bastards. Enemies should be capable of tactics.

>>46368341
>
That being said, I'd be pretty pissed if my GM decided that level 1-2 content should be filled with Dark Souls style insta-death ambushes and pitiless killers who will finish off unconscious PC's if heals are available due to 'strategy and competency'.

Except this is explicitly not what I described. There are signs an ambush may occur, the PCs can investigate to ruin the ambush, and the enemies are specifically trying to take people alive.

>Tucker's Kobolds killing you with sticks and rocks at level one is fine maybe for Riddle of Steel, Delta Green, maybe even old Greyhawk or Dark Sun, but Pathfinder?
If you're fighting soldiers they should attempt to engage smartly rather than simply charge into combat. This should be true of both sides. I really don't understand /pfg/ dislike of thinking through engagement rather than simply charging in.
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>>46368350
>Your problem is that you expect PCs to go through 50/50 matchups (with significant optimization assumptions) over and over and come out on top every time in order to actually continue adventuring and advancing a story. You don't belong running games, run battle arenas instead.
Except I'm not? Where did you get this idea? The first encounter of the game is meant as a scare tactic to PCs to give an idea of what they're dealing with. It has written in "if the PCs get too far behind this happens, or this happens, etc." to move the first encounter on. Even if they are captured they're captured alive.

From there life as a PC is difficult, but not what you seem to believe as 50/50. It's well known Paizo adventure paths are laughably easy. I'm not making retard difficulty, I'm making something that can be a satisfying challenge.

I don't even care hugely for optimization, I care far more for prudent combat decisions on engagement/bottle necking/battle field awareness. I firmly believe an inferior force can triumph even in pathfinder if used correctly (not abused like tucker's kobolds, but engaged).
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>>46368151

The Orang-Pendak.

It's a little thing, really. They're irrelevant to 99% of games, and conceptually not that interesting. But still, when I saw them, I had a brief moment of happiness. Despite being small, they had a STR bonus (being goddamn orangutans) and lived in the jungle, which meant I had an excuse for picking out one of the cool exotic cavalier mounts instead of generic horse. Plus, small sized means they can use medium mounts, AKA the ones that DMs will actually let you take into the goddamn dungeon.

And then Paizo gave them a racial trait that gives them -2 to EVERYTHING while riding an animal or a vehicle. Because fuck you for trying to make your cavalier playable in a dungeon crawl.
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>>46368325
PC's dying at level 1-2 = pc permadeath.

It means you've tuned your encounters way, way too hard, and that isn't fun. You can challenge your players without butchering them and forcing rerolls.

Death shouldn't be a thing unless players are beyond fucking retarded (fighting when they should run, challenging things they know are way out of their league), or until they have a means of overcoming it.

Its not just /tg/ that disagrees with you, it's how the game itself is meant to be structured.
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what are the best level 5 builds? 1pp only.
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>>46368356
Uh huh. But you're still going to build mooks heavily specialized for their one encounter as if they knew from adolescence that it is what their entire lives are for, with their full daily resources just happening to be intact for it. It's inherently disadvantageous for the PCs and you need to account for that.
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>>46367501
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>>46368356
Tactics that the PCs have no significant way to predict or plan for aren't tactics, they're abuse.

Seriously, go read up on the psychology of video games and why good enemies SEEM smart instead of actually ACT smart.
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>>46368296
>your generic mooks were class-levelled initiatiors wearing explosive, chain-reacting collars

What the hell?
>>
>>46368356
>There are signs an ambush may occur
Right, yeah, I'm not debating that. I'm saying when the PC's see those signs, and they run in anyway because rushing headlong into a trap is the adventurer's way, and they die for having done it, there's a functional cognitive disconnect between the player's and the GM.
And just because your very first example included people wanting to take hostages doesn't mean they all will.

I'm cool with you doing whatever as long as your PC's are cool with it. If you've made it as clear as possible that this is gonna be a lethal campaign where planning and tactics will be an essential part of staying alive, and everyone has agree to that sentiment, I don't see a problem, really.

My concern is that people will sign up for a game of 'Pathfinder' and think things like, "Who cares if they're flanking us, we've got most of our spells left." or "I'll just trigger the trap by stepping on the plate and then you can heal me; it should be fine." and that will be the death of them because your game is going to run somewhat differently.
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>>46368383
>Its not just /tg/ that disagrees with you, it's how the game itself is meant to be structured.
I find this really silly. Death is a consequence that should be on the table, even at high levels. A few PC rerolls should be existent. Entirely removing death as a possible consequence, or meaningful consequence, takes away from the game as a whole. This is true even for pathfinder and editions of D&D like 3.5 that has removed large amounts of death's meaning in the adventuring economy.

Death at low level, unrecoverable bodies at relatively higher levels.

It shouldn't be a grinder where each person rerolls over and over, but a single or two PCs dying on their journey should be possible occurrences. No death really cheapens the experience.

>>46368389
I'm not sure what you mean here? When have I done this? Are you talking about the mook I posted in /pfg/ who was a level 1 warlord?
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>>46368356
Enemies capable of pulling 'lethal tactics' against the pc's are significantly above challenge rating (by about +3-5). A slight increase in cr (+1-2) should cause pc's to be 'bloodied' and make them use a few resources. An equal or lower cr fight should be a relative 'cakewalk'.

Your argument that 'enemies should use tactics' both significantly tilts CR, and it outs you as kind of an asshole.
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>>46368393
Except they CAN predict it. Hints being left along the way, areas that look like ambush sites, and more. If a PC sees something wrong and simply ignores it he deserves consequences. One of the possible consequences in a bad enough situation could be character death.

>>46368416
>Right, yeah, I'm not debating that. I'm saying when the PC's see those signs, and they run in anyway because rushing headlong into a trap is the adventurer's way, and they die for having done it, there's a functional cognitive disconnect between the player's and the GM.

Honestly I know /pfg/ disagrees, but dear lord if PCs realize it's a trap and just run in anyway they deserve to die. Pathfinder doesn't automatically mean invulnerable super heroes.

I can see what you mean however. From the beginning the game is meant to be advertised as one that requires a bit more thought, and says so in the Player's Guide.
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>>46368379
Here's the thing, dude
A first encounter "scare tactic"? Doesn't make the PCs go "Man, we're up against tough odds!", it makes them go "Holy shit, this DM is out to murder us."

I know one of your players, and she's basically sitting on "if the next session is anything like the first, I don't think I'm going to stay", and given that I've never known her to quit a game in her life, that should probably be a sign, dude.
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>>46368449
>Hints being left along the way, areas that look like ambush sites, and more.
This is one of the general issues with leaving clues as a DM. More often than not, PCs will miss three quarters of said clues unless you are outright say as part of the narration "It seems like this is a spot where the enemy could easily ambush you." Same applies to puzzles.
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>>46368439
See, not all enemies are capable of using tactics and are displayed as such.

Wolves? They're animals and will act like it.
Zombies? They're not gonna use tactics.
Humanoids? They're going to act like creatures of their int score.

I don't see the issue with this. CR is based of a conceptual number's game, and presumed disposition based of mental scores.

Honestly a group of hobgoblins not immediately running to stab the nearest target doesn't bump their CR by 5, that would be silly.

Here, my real question is for /pfg/, because honestly now I am confused. Does /pfg/ never use creatures that use any tactics? Is it always charge and go sort of style? Can others answer this because I would really like to know.
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>>46365738
just use it and don't make it the central focus of your character. It's not worse then using any other weapon so long as it isn't the sole defining characteristic of your character.

How often do you see someone who makes a character who's completely focused on his finely forged longsword? and if you did see it how often was it a compelling character?
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>>46368474
>Does /pfg/ never use creatures that use any tactics?

There's a significant difference between "tactics in combat" and "because you failed a Perception check, you got ambushed by a dozen guys at first level".
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>>46368449
>but dear lord if PCs realize it's a trap and just run in anyway they deserve to die.
Yeah, I know that's how you feel, but that's just not the way the mechanics are structured.
It's not Game of Thrones, it's Devil May Cry.

If you want your own unique game to be more like Game of Thrones, and you've made it clear, like you said, that's cool, I'm not complaining, but you really shouldn't be making blanket statements about the system at large.
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>>46368421
If you find it 'silly' you're playing the wrong tabletop.

It's hard to do collaborative storytelling when you keep on perma-murdering the characters fuckbrains.
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>>46368453
I'll see what I can do. I'm starting to understand the community online is very much unlike my local community.

>>46368462
I'll have to think it over honestly. Because at this point I am seeing a lot out of /pfg/ I had not before. Originally when designing this game I came here (this was about three months ago) and took opinions on desired difficulty. I got an average score of 8/10.

I think my idea of 8/10 is very different from /pfg/'s.
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>>46368474
>Does /pfg/ never use creatures that use any tactics?
I totally do, probably multiple times per session, but the 'tactics' don't turn from the fight from CR-appropriate to 'possibly deadly'.
They change it from 'Brainded Paizo easy' to 'CR-appropriate'.

Does that difference make sense?
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>>46368474
The issue is, a CR+4 (Namely the strongest difficulty reccomended until really high levels) is an encounter where "By burning all their daily resources, PCs will stand a 50/50 chance". If you tune it beyond that, you're intentionally setting up a TPK (Heck, I've seen CR+4 encounters at level 1 get really close to a TPK from one or two frontliners getting knocked into the negatives early on.)
I've tried enemies with tactics. Used a Merfolk Warlord that nauseate-locked with Elemental Strike and spammed Unbreakable Gambit to heal and recover ES, and in the next encounter a couple Dretches that opened up with stinking clouds. It seemed to frustrate players to no end.
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>>46368474
I gm a shadow-run game and it feels like that my players don't really enjoy when I start to use tactics because it doesn't come to mind for them at all. I think if I was to point it out at the very start that the game is like that then I won't be in that spot.

As a player in my first pathfinder game I won't mind stuff like that as long I have a real good idea that its possible and I'm not derailing anything
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>>46368482
See, if you want collaborative story telling I really don't see Pathfinder as your system. It's a system designed around combat, not narrative supported mechanics. There are plenty of systems with those sorts of ideals, but I do not see D&D and it's derivatives as doing them well in the slightest. They are games very much focused on combat and it's permutations.

>>46368481
Yeah. I'm seeing some things for it. I've already toned the book down once, may do it again.

>>46368480
See for this I expect 1 out of 4 people to manage DC 10 perception checks, along with some of the random NPCs who are also there. Again though as I have said I'm going to reevaluate the difficulty score of the book.
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>>46368518
If you expect the PCs to make the check, and the result of not making the check is "lol you all die I guess", then why is there a check at all? What benefit is there to plot of having a small but distinct chance for everybody to die immediately?
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>>46368416

This - Its fine for your game to be fantasy fuckin' vietnam if that's what everyone wants. But the tone of the books - the art, the play examples, the fiction blurbs - encourage big damn heroes in a pulpy / hollywood style.

I mean, let's just look at the core rulebook, at the scenarios presented at the start of the chapters:
-We've got the party Sorceror stepping up to go toe to toe with a white dragon that just took down the fighter.
-We've got the Magus (well, eldritch knight at the time, but whatevs) challenging a bunch of drow to see how real elves fight so his friends can run away.
-We've got the fighter looking at a bunch of ogres and instead of going for cover, insulting them to their faces.
- We've got the Paladin about to let herself be eaten by a giant sandworm so she can kill it from the inside.
-We've got the party, despite having already used up their resources, choosing to fight the dragon-riding psycho instead of retreating to recover.

This is the kind of thing that players are going to come in expecting to pull off. These are the kind of things that will get you fuckin' killed if you make things play out super realistic. Hence why people are complaining about your situations punishing generic pulpy heroism - because rushing into the trap to save the people in the burning building, knowing full well its a trap anyways, is exactly the kind of thing players expect to do and come out fine from.
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>>46368474
Way to create a false dichotomy, tactics aren't either 'non-existent' or 'hyper lethal'. There is plenty of room in between, and TPK should be the result of excessive fuckups, not the DM being an asshole.

Yeah both sides are "human", however one side is 'heroic' humans, who *should* be capable of turning ambushes (unless the DM is an unfair ass who systematically focus fires and kills characters).
>>
I didn't even see the context that /pfg/ asked for an 8/10. I think the people you asked might just want to seem hardcore.

Where do you guys put Rise of the Runelords? What difficulty is that Paizo AP out of 10?
A 5? A 3?
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>>46368491
I only see "possibly deadly" as being really a thing at levels 1 and 2 simply because at that level characters are fragile. Death should be an option on the table, but not something around every bend.

>>46368507
I'm seeing the first encounter I used may have been a bit much. Written in even if the PCs are knocked unconscious it doesn't end the game. The abductors don't choose them as first choice to carry off because they're laden down with gear/armor and instead will grab civilians and leave the unconscious PCs rather than kill them.

A higher CR boost first encounter to give PCs an idea of what sort of problem is plaguing the country side, then moving forward from there. However I am seeing it could simply be considered "This is gonna murder us" rather than "this is gonna be tough".
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>>46368537
>Yeah both sides are "human", however one side is 'heroic' humans, who *should* be capable of turning ambushes (unless the DM is an unfair ass who systematically focus fires and kills characters).

See the thing is in the first encounter the PC actually did do this! They killed four of the invaders and the other four ran away rather than engage.

And I never said TPK should be something threatened, but possible PC death should exist. I am not advocating for hyper lethality. I am saying at level 1 and 2 due to the general frailness of PCs death should not be unexpected if it is to occur (hell a single longbow crit can simply kill a d6 hitdice character). Then at higher levels death shouldn't leave the table, but be uncommon.

Use of tactics doesn't turn the game from paizo easy to meat grinder, it makes it a challenge.

At no point have I advocated for a meat grinder.

>>46368527
Not making the check wouldn't be "lol you died". It's be "they get a surprise round". It's not as if I looked at the dice then told them they were dead.
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>>46368518
>it's impossible to tell a story because combat!

Well shit, I didn't know there were no stories in my srpg vidya. I guess it's totally fine for the DM to be hyper-lethal and kill characters, because the point of the game isn't for everyone to have fun! No it's about war gaming type combat!
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>>46368151
Burn - coulda ported the Warlock without that
Influence in regards to the Medium - coulda ported the Binder without that
Vigilante in general - could have been a feat or two
Metamorph - being a subpar archetype compared to the skinshaper really shows caster preference
Unneeded Swashbuckler nerfs - ie. precise strike availability on magus
The fact that we have 4 adventure paths in Cheliax
The fact that Hastur, Cthulhu and soon others are statted up
The caster-martial disparity
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>>46368614
killing characters != hyper lethal

A character death doesn't stop the story, that's what I'm saying. In a game focused on combat you should be prepared for the consequences of combat, which because HP is a thing includes character death. A story can still be told if a character dies. I think taking death as a consequence completely away actually cheapens the narrative.
>>
Oh shit, was Seoni named after the wolf pack from the jungle book?
>>
I honestly think I may have misread the situation. The kneejerk reaction when a GM says, "Oh, I want to challenge my PC's to make intelligent tactical decisions," is just to be angry that a GM is specifically aiming to kill and derail the fun aspect of the game.
I don't have any real proof that you're actually doing that, and based on what you've said, your party has agreed to play something explicitly categorized as requiring those sorts of skills because the people you made the campaign for literally asked you to make it that way in the first place to challenge them.
Significance bias and confirmation bias sort of makes me WANT to paint you as a jackass GM who's intentionally trying to kill characters to make themselves seem smarter while blaming the players for making the mistake of not being as smart as you, and that's because I've seen that example far far more often than I've seen the example of a GM using 'tactics' and 'challenge' appropriately with his party.
You do seem like you care about your game though, and that you're putting work into making sure it comes out right. I like that you're open to criticism, even when it's /pfg/'s awful form of criticism that makes strawmen and tells you to kill yourself, so based on those few things, and the fact that I don't actually have any proof that you're trying to kill players, I'm gonna back up and give you the benefit of the doubt.
>>
I apologize for shitting up /pfg/ with my opinions on difficulty and encounter design. I discussed it with my players and will likely reevaluate the encounter design as a whole for the book.

It's not an excuse but general tiredness did not help my attitude for being confrontational. I'm just gonna remove my trip for now and reflect on how much of a massive faggot I've been.
>>
>>46368632
Mid lethal campaign is already 1 character around each 4-5 character levels. If you expect 1-2 players to die in the first two levels of the AP, which can be up to half the party, then yes it's hyperlethal.
>>
Is inner sea faiths any good?
>>
>>46368632
How many people have told you that you're unbelievably wrong already?

You are tuning encounters to be too hard / lethal, player deaths should be exceedingly rare - even in early levels. You should be fudging to avoid things like longbow crits early on (give them a sling instead of a longbow, or low enough dex that they appear to be a threat without actually being much of one).

This is exactly the point that an earlier anon made: enemies should seem smart/threatening/lethal rather than actually being so.
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>>46368709
For that I ONLY expect that at level 1 and 2 because PCs are extremely fragile at those levels. I expect it to be more 1 4-5 levels after that (or possibly none at all, it really depends, essentially after the first few levels I expect PC death to really drop off).
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>>46368728
Some people put a hell of a lot of love into their characters, man. Getting someone you spent days or weeks carefully crafting, who you try your best to make alive, someone like that killed senselessly and irretrievably, HURTS. It's not the ending they wanted, or deserved, or even needed. Pathfinder's not the story of Generic Mook, it's the story of heroes, and if a hero dies, it should be for a REASON
>>
>>46368850
Death can have meaning. I think death makes the experience more worth while because it allows for real triumphs and biting failures. It should hurt, it's meant to hurt when your character who has survived since session 1 dies in session 30.

However due to the nature of the game and random number generation, sometimes the enemies roll very high and you roll very low. Nothing can save you from rolling below 5 all encounter and the enemies critting multiple times. Especially when rolls are public.

Even if they weren't I despise lying about rolls.
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>>46368885
That's what I mean by "needed" though. "Glorious hero dies fighting off a horde to protect their home" is SOMETHING, even if it's not what you had in mind. "Some random fuck with too much backstory died at level 1 to generic mook 11 before they ever got a chance to MATTER" isn't fun or narratively interesting, it just SUCKS.
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I just discovered (well, from last thread) that spellcasting can be augmented with alchemical items.
What are other, obscure methods of optimizing? Like... poisons, some pieces of gear, stuff that everyone might overlook or things like that. Metamagic, even.
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>>46368622

m e t a m o r p h
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>>46369100
Does metamorph alchemist even exist?

Aside from complaints here, I can't find evidence of it's existance
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>>46365677
>the same scene where castah shouts HUSBANDO GET
>being dishonest
Whatever, fag.

>>46365738
Embrace your character's tianaboo status. If they wear it like armor, no one will be able to argue it.
>>
>>46369273
Check the UI spoilers.
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>>46369299

Oh.

Surprising that an archetype that shit could be released now, surely Paizo has enough experience to know how terrible it is?

Shit, looking at it I don't think I'd even put it in tier 4, looks like a tier 5 class
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>>46367254
>throwing great swords at people
Throwing great sword that ricochets at four people as level 4 maneuver, and throwing great sword that ricochets at all targets within 20ft from you as level 6 maneuver.
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>>46368271
>Being competent is unsatisfying.
Evergay councilman was Paizo employee all along?
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>>46369458
GM is running a PoW Jade Regent campaign. I have the Iron Tortoise discipline, a disenchantment with combat, and plenty of time and money for retraining.

Please tell me what this build is, it sounds fun and hell.
>>
>>46368325
>I think
Are you writing AP for yourself or for your players?
>>
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>>46369560
Zweihander Sentinel Warder with the various "toss your shield" maneuvers from IT. Since Armament Shield counts the hilt/pommel/etc. of your weapon as your shield, ZS can toss their greatsword butt-first at motherfuckers.

>>46368271
I HAD been interested in your campaign until right here. It's not even that you want it to be difficult: it's that you want to force people to slog through the part of the game almost nobody wants to actually slog through.
>>
>>46369584
Wait a second, as a ZS I can use the highly effective and practical technique: "End Him Rightly?" In fact, I can end multiple people rightly!
>>
>>46369707
End him rightly, you say?
https://www.youtube.com/watch?v=jETLCm7k3sU
>>
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Sup. It's early, but I'll post Milani before I leave for work.
>>
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>>46369781
Got to give some credit, at least Martyrdom has a powerful effect, even if it's really only good for an NPC to use.
>>
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>>46369790
Milani: secretly CE because she forces her followers into reincarnation loops
>>
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>>46369800
LOOK AT THIS ASSASSIN'S CREED FUCKER. LOOK AT HIM.
>>
So who's the best god now? Kurgess or Kurgess?
>>
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>>46369808
I guess that's supposed to be Milani, which makes her probably the least waifu-able waifu in here. Besides maybe the Zyphys one. She kind of looks like Invoker with a facelift.
>>
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>>46369819
Milani is literally so covert that evil gods don't know she exists, and can't form negative relations with her.

That's all for the moment, I'll be back a while from now with Besmara and Gyronna.
>>
>>46369584
Holy shit that's great. Fuck the Warlord, I'm retraining into throwing my "technically a shield" sword at everyone.
>>
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>>46369808
Is it me, or does it seem like they're just trying to staple Erastil's stuff on top of her in a failed attempt for her to be more "deep"?
>>
>>46369790
>Hippie revolutionary.

Who the fuck thought it would be a good idea? This is the worst mashup ever.

"You need to rise up and fight against this tyrannical, evil government in the name of peace, flowers, and love!"

Who the fuck thought it was a good idea? Seriously, who? So I can properly mark his name down into my list of shitty writers I should avoid in the future.
>>
Dear pfg, some advice for make a good spiritualist build? i try it some times but it was just shit, i can make good summoner and (un)summoner but its more difficult to deal with the psychic pet class
>>
>>46369951
Probably James "massive CG boner for plucky rebels" Jacobs, who was worried his waifu would be made the target of ISIS jokes, so he made just ooooooh so good and peaceful and loving and perfect
>>
>campaign with a decent focus on roleplaying
>one player leaves, we are left in 3
>DM adds a first line PNG to help us out dealing with combats
>she's a strong indipendent woman with sword and shield and "she's gonna kill anyone who dares to touch her"

what's the worst that could happen and how do i ready myself for it?
>>
>>46369986
Fuck, this makes me physically angry. You can do goddesses of revolutions. You can do goddesses of hope, and you certainly can do goddesses of love and flowers. But a goddess that instantly switches portfolio between goddess of love and flowers, and goddess of bloody revolution, is almost a satire of the entire concept to begin witch.

Just look at her obedience. "Spend time tending a garden, unless you're in wartime, in this case spend time killing people horribly while chanting propaganda songs". Is that entirely serious?
>>
>>46370060
Paizo isn't smart enough for satire, so I'd say so.

Plus the worst part is Milani is entirely redundant. We already got Cayden, Desna, Shelyn, and Erastil to fulfill most all of those roles. Why couldn't Milani put more emphasis on revolution, be someone who used to be CG but then became CN, and go full Outer Heaven

>I'm already a protean, Iomedae
>Axis is no place for me.

Or would it be the other way around, with Iomedae as Big Boss/Venom and Milani as Kaz?
>>
>>46370058
>what's the worst that could happen
Wizard casts animate object on her armor.
>>
>>46370060
>You can do goddesses of hope
Who really like roses... Is her favorite weapon a bow?
>>
>>46370060
Heck, you could even do a goddess of love, flowers, AND revolution. Its the sudden shift to war and violence that feels off. Why not take the gandhi route?
>>
>>46370207
Because Shelyn already exists, and both Desna and Cayden have got the freedom and liberty stuff covered.
What we need is a Goddess of violent and bloody revolt. The Rose of Liberty must be watered with the blood of the unworthy
>>
>>46370163
>Why couldn't Milani put more emphasis on revolution, be someone who used to be CG but then became CN, and go full Outer Heaven

That would have been good. "Once she was a goddess of love, but now she is a goddess of revolutions" could have been a great idea. Add tensions between the remnant of her old church and her new one. Show how her entire philosophy changed, not always in the best ways. Put her as the patron of people who lost too much, who needed to be strong in the face of overwhelming odds. I would roleplay a follower of that.

Also, this shit:
>Goddess of Freedom and Revolution
>Give tons of mind-control spells to her followers.
10/10. Not even mad anymore.
>>
>>46370225
>Also, this shit:
It's totally Good and Chaotic to mindrape those Evil and Lawful!
>>
>>46370244
Just how Gygax intended!
>>
>>46368151
i just hate the fact that 80% of the archetypes fluff and reshape a class in another completely acceptable and interesting direction... and then they suddenly take one of the main class power and rape it out of existence, replacing it with something so underpowered that no one will ever pick that archetype, and everything interesting they were doing with it will be lost.

archetypes should aim to be equally powerful or very slightly less powerful and not http://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo---cleric-archetypes/cloistered-cleric
>>
>>46368386
>exactly level 5

smells like the level at which wizards, clerics, druid can prepare 3rd level spells. and Haste is generally the most powerful, so wizard sounds pretty good.( stuff like fly can also win you the game too).

it's also the level at which full BAB classes get their second attack so i'd say to take a look at them rather than 3/4 BAB classes. ( although bard gets the upgrade on inspire courage at 5 so it's viable).
>>
>>46370351
Full BAB classes get their second attack at level 6
>>
Why the fuck is haste transmutation and not abjuration?
>>
>>46370375
That's how it's been for awhile. I guess you could argue that it physically alters the body so that it can be at a higher speed.
>>
>>46370390
Then why doesn't the entire abjuration school exist?

Transmutation and conjuration are ludicrously bloated spell schools, and then poor abjuration has to make do with dispel magic and related spells alone
>>
>>46368535
>This is the kind of thing that players are going to come in expecting to pull off. These are the kind of things that will get you fuckin' killed if you make things play out super realistic. Hence why people are complaining about your situations punishing generic pulpy heroism - because rushing into the trap to save the people in the burning building, knowing full well its a trap anyways, is exactly the kind of thing players expect to do and come out fine from.

all the expectations can be changed by the DM talking to the players before the campaign start.

"watch out: in many encounters fleeing is the only option; humans are likely to break down and choose to surrender at the right conditions, everything with more than 5 int is gonna use the battlefield to its advantage and possibly setup ambushes, traps, escape plans".

regardless of that, an encounter that starts with traps, ambush, or more strategical options avaible to the enemy than the party should have its CR increased.
>>
>>46367123
Then why'd she have to keep hopping back in time?
>>
>>46370370
stop mainsplaining me!

fuck!
>>
>>46369951
>>46369986
She is James Jacobs' pet deity. And her followers are terrorists.
>>
>>46370163
Does that make Aroden The Boss?
>>
>>46370225
JJ's pet deity gives out tons of mind-rape magic? James Jacobs, the same guy who always builds his cute, slutty looking female NPCs with laughable Will saves?
>>
>>46370650
People insert their fetishes into their games, news at 11.
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>>46370207
Did you say a goddess of love, flowers, and revolution?
>>
>>46370221
>The Rose of Liberty must be watered with the blood of the unworthy

Better interpretation of Milani. Make her a morally questionable CN centred around resolve, freedom, war, hatred, and hope. Not evil, by the way, but frequently extreme. The last hope of the desperate is not peaceful.
>>
>>46370759
>rose
>not lily
>>
>>46370805
>I have literally never watched Utena

You shame yourself.
>>
>>46368462
Critical Addendum: Players will ALSO pick up clues all over the place: Clues you as the GM DID NOT PLACE THERE, clues you NEVER INTENDED TO BE CLUES, clues YOU HAVE NO IDEA WHAT THE FUCK THEY ARE CLUES TOO.

This lesson is often only driven home the second or third time the PCs excitedly ran off in the opposite direction of the adventure, straight *past* the next two sessions dungeon they were supposedly about to find, and off to find ... what? A herd of magic cows? WTF?

At this point good GMs learn that they really can just make half their shit up as they go along, because there's an entire adventure they (didn't!) created that the players are fucking loving
>>
>>46370759
Thank you for reminding me to watch that!
>>
>>46370618
>And her followers are terrorists.

Do you have a single fact to back that up?
>>
>>46368507
CR+4 can easily get deadly. A few lucky rolls on the GM side, or a typical Roll20 session (aka string of bad rolls but in the middle maybe one 20) on the player side, and all hope is indeed loss.

This is particularly reinforced by the fact that under d20 system games, higher CRs ALSO mean higher speeds, higher detection capabilities, higher ambushing capability... In other words while it's possible - if not surrounded - to run away from a veritable army of mooks, when it's a CR+4 predator monster, chances are it outstealths, outruns and outsniffs you all on its own, so many veteran players will stand their ground: Not because they're dumb, but because they know that running in many "above our paygrade" situations is nothing but giving the enemy free attacks (worse yet free pounces but that would be a dead PC a round) while maybe, MAYBE, if they fight back with everything they have, they could get a couple of lucky rolls and kill it.

Many newer GMs are often stumped when players try to fight everything, but they've failed to understand that their clues often were not, and a flying dragon with breath weapons views running <most classes/characters> as "delicious bio free range".

Plus, consider how often "he looks big and intimidating, truly deadly" is nothing but fluff description - because HALF OF EVERY BESTIARY looks dangerous and imposing; and PCs are built to eat this shit for breakfast!

So it's unfortunate, but most of the time if a PC decides to run away... that's actually metagaming based on intimate knowledge of what the fuck they're facing.
>>
>>46370650
>James Jacobs, the same guy who always builds his cute, slutty looking female NPCs with laughable Will saves?

Do you have a list, beside that queen bitch? I need it for purely experimental reasons.
>>
boards.4chan.org/tg/thread/46369770/burr-burr-burr
>>
>>46368551
"possibly deadly" is actually "very probably terminal" at levels 1-2 because of the swinginess of weapon dice vs low hit-dice characters. A crit could take a character down into 'unstable and bleeding' in one hit if they are full, and clean through "dead" if they were already mildly wounded, after all.

Another breakpoint is around level 5, when CR+1,2 may suddenly have a second (or more) attacks, and 'pounce' is occasionally now a thing. Bringing people back from the dead still isn't really a viable thing for most parties, though at least *preventing* bleedout is now more likely than earlier. At this point a single crit may tip the scales of the fight but is far less likely to annihilate a partymember outright permanently... But it's that level where those multiattackers and pouncers aren't going to be a "once a day" thing. A party down to half resources after 1-2 fights suddenly encountering shit that hits them solidly twice is in a dangerous situation.

4-6 is also the point where the heavy damage dealers start ruining the TPK fantasies of shitty GMs, as they're not only preventing a LOT of potential damage and death in the party, but also - by doing this - helping preserve resources.

When used and understood well by players AND gm, these can actually help stabilize a campaign greatly. You *know* the Aegis with the LMG will steadily whittle down opposing forces, so the inherent swinginess of the game calms down a bit, and you can focus on other aspects of the challenge.
>>
>>46369881
They do hate Erastil for being a man that thinks of family

Giving his portfolio away so they can write him out.
>>
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>>46366405
>>46366457

Campaign ended with maximum Good End; they sold the Rusty Dragon and Glassworks and moved to a beautiful neighborhood in Kasai, operating an Avistani-themed tavern and often visiting the Empress.

Ameiko spoils their kids.

Who might technically become the next emperors, since Ameiko wound up with nobody in our campaign.
>>
>>46370882
I tried when I was like 15 and couldn't tell anime from chinese porn cartoons, and didn't like it much. Should I try again?
>>
>>46370977
They oppose government(s), so they are terrorists, separatist, extremists, or whatever "these are not people, it's ok to kill them" are locally called.
>>
If only female mosquitoes suck blood, why is Ghalunder the Gossamer King instead of the Gossamer Queen?
>>
>>46370421
Notably: By the rules, those traps themselves have CR of their own. They are part of the encounter the way that displacer beast that shows up is part of the encounter.

As an encounter, or combined with the CR of one, that means it brings about more XP and Loot rewards at the end. The fact that one combined encounters simply *further* raises the value and CR compared to if they'd been encountered individually well apart during the day.
>>
>>46371108
I'd recommend giving the first couple of episodes a watch and see if you like it. I'm as evangelical for the series as you fuckin' get, but the animation hasn't really aged gracefully and it was a weird philosophical mess even when it came out (but I like weird philosophical messes so I'm super biased in its favor).

Whatever you do, though, watch the series before the movie.
>>
>>46371129

Except the part where Milani only supports righteous revolution? She's not going to support a group of rebels who want to dispose the Good King.
>>
>>46371163
You're forgetting who wrote her.
So long as the Good King is Lawful (and good) he's Evil (and good), despotic (and good) and must be deposed with extreme prejudice (and good) for his crimes against freedom (and good), liberty (and good), and transgendered women (wait what).
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>>46371202
>So long as the Good King is Lawful (and good) he's Evil (and good), despotic (and good) and must be deposed with extreme prejudice (and good) for his crimes against freedom (and good), liberty (and good), and transgendered women (wait what).

Do you have a single fact to back that up? You're saying she supports revolution against otherwise good rulers because they are lawful, but are there cases of this in the lore? Is it said she is an enemy of law, or an enemy of evil?
>>
>>46371255
You can either have facts or mindless paizo hate. Yeah, paizo is shit, but they aren't that bad.
>>
>>46371255
Anon's exaggerating though it *is* true that on the forums JJ has been quoted as stating that Lawful is automatically always evil for reasons not dissimilar to the above.

Should be a screencap somewhere
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>>46371290

Are you talking about the screencap where he opposes Mengkare?

JJ is an unabashed Chaotic Good dicksucker with an obsession for feeling like he's somehow "making a difference", but I doubt he's been on record saying he hates Lawful Good or even Lawful Neutral, he just "doesn't like them" in the same way I personally "don't like" Chaotic Neutral.

What JJ has been on record opposing is characters that believe they are Good meddling in the personal lives of their followers, even if they signed a contract agreeing to give up a portion of their freedom in exchange for living in what is essentially paradise. JJ thinks Mengkare is Lawful because he's a very codified dragon, but he does not think Mengkare is Good because "good people don't tell other people how to live their lives."

You can absolutely have a Lawful Good king that gently encourages his followers to lead righteous lives, and I doubt JJ opposes that. What JJ opposes is when that "gentle encouragement" turns into "legally-binding obligation."

(Sorry for deleting, felt like I needed to add the last sentence.)
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>>46371439
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>>46371526
>>
>>46371557
So it's pretty much just a disagreement on the good/evil axis, similar to other disagreements players and DMs have had for decades.
>>
>>46371557
"I made a person who wanted to die, an insult to the gay community and I literally copy pasted Liam Neeson into an AP."
>>
>>46365213
Hey pfg. I'm currently trying to overhaul the type system to be less inconsistent and arbitrary. The problem I have is that creatures may only have one type (often arbitrary), casters often waste spell slots on invalid targets because the types are not intuitive, and the types are nonsensically IRL-centric (e.g. most nonhistorical animals are magical beasts despite being normal in fantasyland). Etc.

I'm using the unchained monster rules where types don't function like classes and thus it's easier to tweak them. First thing I'm throwing out is the type hierarchy and letting something have as many types as it qualifies for so long as those types do not have mutually contradictory rules (e.g. animal vs humanoid vs vermin, magical beast vs monstrous humanoid, elemental vs ooze vs plant, construct vs outsider vs undead). There's already a precedence for this in Paizo's rules: certain obscure circumstances state that a creature qualifies as two different types, such as the aasimar variant racial ability that makes them qualify as both outsiders and humanoids.

This results in many, many creatures gaining additional types. Which reduces the invalid target problem a lot. Monstrous humanoids qualify as humanoids, and monstrous humanoids of large size or above qualify as giants.

This does affect what polymorph spells let you turn into, but those spells are internally balanced with limitations on what special abilities you may gain.

Advice or critique?
>>
>>46371605
Unfortunately it's direct dev decisions though, as opposed to only opinion.

In the APs, what people register as, etc, these views have been shown, where other developers can at least keep this shit separate from their opinions.

This is why "lawful good" became a murderous, vengeful trumpeteer "because that's what I feel lawful is like"
>>
>>46371667
Do your casters just not take knowledge skills to learn the immunities of the creatures they're fighting? That sounds like it would solve everything.
>>
>>46371557

>I don't want to say X because the Internet might eat me alive!

What's the matter JJ? Spent years as an "ally" of Social Justice with nothing to show for it? Realized you're locked into a very narrow world-view where deviation equals ostracization?
>>
>>46371667
Sounds interesting - let us know where you go with it,
>>
>>46371667
Why do your casters need to be even better at shutting down encounters?
>>
>>46371711
>What's the matter JJ? Spent years as an "ally" of Social Justice with nothing to show for it? Realized you're locked into a very narrow world-view where deviation equals ostracization?
Or possibly because companies don't like stirring up things that could be taken out of context and don't act like /pfg/ wouldn't do just that to make a jab at something they dislike when it can affect their profits.
>>
>>46366691
>loli Carol
>better
Speak for yourself, chum.
>>
>>46369819
Well, writing's shit as expected. Nice tits, though.
>>
>>46371775
Nice tits, butter face...
>>
>>46371616

Holy shit, I get it now.

JJ equals Lawful with being like Dad and Mom, and associates Chaotic with his whirlwind days with friends or college.

He had his hand in Lictor Sabinus, Irabeth and Queen Galfrey, *all* of them are played up as tired old souls who just want to sit in their rocking chair and enjoy the peace and quiet, in comparison all of his Chaotic Goods are spunky young things with energetic personalities and a "free love and rock n' roll" attitude towards the world.
>>
>>46371790
That's what doggystyle was invented for.

>>46371729
Damn right /pfg/ would, it still does with TRUMPETS and it's been literal years.
>>
>>46371790

Really? I kinda like the face, she's got that sorta sultry look going on with the narrow eyes and powerful jaw.

Great tits though, that's for sure. Way they're shaped goes to show they're probably bigger than they look in the corset.
>>
>>46371818
>That's what doggystyle was invented for.

>Getting slapped in the face by her wings or slapped on the ass, urging you to go harder and faster.
>>
>>46371803
It wasn't exactly subtle, anonkunchan.
>>
>>46371818
>Damn right /pfg/ would, it still does with TRUMPETS and it's been literal years.
To be fair the trumpets really was shit writing, obviously LG isn't all about trumpeting everyone who talks back to you, but god damn that was shit.
>>
>>46371845

Sure, but I've never seen anyone on /pfg/ bring it up when the Two Minutes Hate for Paizo came up.
>>
>>46371839
Her wings point the other way, though, away from her ass.
>>
>>46371823
>that face
IT'S A MAN, BABY, A MAN!

But yeah that's some titites
>>
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>>46371888

Well shit, guess you're just gonna get slapped from those things.
>>
Does Inner Sea Faiths include Ragathiel or Irori at all?
>>
>>46371925

No.
>>
>>46371925
No, ISF is for small pissant deities, not the ones that are actually cool or widely recognized.
>>
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So uhh, does anybody have some good suggestions for classes and/or concepts for Jade Regent? Our DM's just dropped the big JR on us for tomorrow's new campaign, and I'm kinda drawing the ole "panic blank" here.

We're doing 25 PB, and the DM's an old veteran of 3.5e so he'd *probably* try out Path of War if I bring up the similarities between it and Tome of Battle, but beyond classes I'm really struggling to figure out a solid "this is my guy/girl, why is he here and why does he know Shalelu/Ameiko/Koya?"
>>
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>>46371898
>IT'S A MAN, BABY, A MAN!

>He doesn't like strong features on his women
>>
>>46371855
Fair enough.
>>
>>46371963

Dune Drifter Cavalier

Play the stereotypical Wild West American ginslinger that crops up in nearly every weaboo fightan movie.
>>
>>46371925
>Inner Sea
Is there, like, any other region that gets anything apart from maybe a shitty AP?
>>
>>46372038
>Cavalier
Why would you ever do this to someone?

>>46371963
What kind of thing do you want to do in combat and outside of combat?
>>
>>46371978
Strong features no problem. but that's fully a man face.
>>
>>46371963
>why is he here
They live in sandpoint, duh.
>why does he know Shalelu/Ameiko/Koya
One of them is their childhood crush.
>>
>>46372067
Not even in the fucking least.
>>
>>46372051
RoW goes everywhere and I'm not sure that Numeria counts as the Inner sea as it's rather far inland.
>>46372038
Problem with ranged cav archetypes is by RAW they can't challenge.
>>
>>46372051

Inner Sea is the main event of Pathfinder, after Absalom crashed and burned as the "hub" of the setting focus shifted to Cheliax, Andoran and Taldor, which meant they had to make a broad strokes "the Inner Sea is the 'hub' of the setting."

Distant Shores gave us touches of Casmaron and Garund, some of it good and most of it mediocre. We got a lot of good shit about the Land of the Linnorm Kings though, same with most of Tian Xia.
>>
>>46372062
>Why would you ever do this to someone?
I thought cavalier 20 is fine as long as "I hit it with my horse" goes, and cavalier 4 is good way to get a mount that scales with your hd?
>>
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>>46372067
>but that's fully a man face.

Please tell me you're kidding, because that face is giving me "Germanic or Scandinavian" vibes, not "she used to be a man, yo."
>>
>>46368195
That comic makes me wonder, why isnt there an archetype or monster that does somatic components internally?
Like rearranging its intestines to cast spells.
>>
>>46372077
Actually if you consider it's an elf, I can kinda see it.
>>
>>46372062
>What kind of thing do you want to do in combat and outside of combat?

That's the thing, I don't know! I've always played martial types and I'm not keen on changing the formula this quick, so something shooty or stabby?

I was already the party face last campaign, but I'd certainly love to be the strong moral compass; less Party Voice, more Party Dad.

>>46372072

But what if I take Caravan Guard? Or was Rescued by Koya after almost fucking dying like a jobber to some goblins?
>>
>>46372126
That's because all elves are women, especially the ones with penises.
>>
>>46372126

She's a Half-Elf that despises her Elven heritage.
>>
>>46372148
Warlord with Golden Lion would be a good start. Trait into Silver Crane for good-aligned stuff and healing.

>>46372162
shoo shoo slimy elf
>>
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>>46372172
>Warlord with Golden Lion would be a good start. Trait into Silver Crane for good-aligned stuff and healing.

>Goes Steelfist Commando
>Shows off how good he is with his hands
>Worships Kurgess
>>
>>46372082
>by RAW they can't challenge

Well, more specifically, they CAN challenge, it's just that as written it is retarded to do so because they take the -2 AC from everything but the target challenged and don't get their cavalier level as bonus damage since it states "melee attacks" and not just "attacks."

Yeah, that was a retarded oversight on the writers part, but one that you would have a retarded GM not to handwave into being allowable, especially for a Dune Drifter. Challenging dirtbags to duels at high noon is cowboy as fuck.
>>
>>46370375
How does HASTE of all things have anything to do with abjuration? I could see putting it in evocation or something, but abjuration? WTF?
>>
>>46372228
If you really feel the need to be autistic take it to one of those threads complaining about female spess marines.
>>
>>46372244
Abjuration is the "spirit" magic, the field of magic for the esoteric and personal. Magic relating to magic and other forces.

Haste, and all time-related spells, always felt like they should be abjuration in my mind, in fact I had always assumed that they were abjuration.
>>
>>46372290
>retard detected
ok, i mean you could try looking up what it actually means but ok enjoy your objectively wrong opinion i guess
>>
>>46372318
Oh please, as if real-world meaning has anything to do with it. It's pathfinder magic
>>
>>46372342
>implying it doesn't
>HURRRR MAJICKS
>>46372318
>>
>>46371925

Irori got his write-up in Inner Sea Gods.

Ragathiel only appears in that book on a table of other Empyrial Lords in the Appendix which lists every diety's domains and titles and alignments and chosen weapons. I don't know if he gets a write-up in any other book.
>>
New thread when?
>>
>>46371958
>pissant
>actually cool

Anon, have you heard the good word of Kurgess, the bro-est of bros?
>>
>>46372353
Why does abjuration get an entire school of magic to itself then?

Either expand it, or remove it.

Hell, the entire "schools of magic" system needs reworking, evocation and conjuration are pretty much the same thing by real world definition. And if illusion magic is really all about "illusions" then clearly it should just be a subset of enchantment
>>
>>46372366

Ragathiel is in Chronicle of the Righteous but not in-depth at all, more just a few paragraphs
>>
>>46372405
>tl;dr
uhuh mmmhmm cool cool great for you bro
>>
>>46372290
>Abjuration is the "spirit" magic, the field of magic for the esoteric and personal. Magic relating to magic and other forces.

Except, at least in D&D and Pathfinder, it's not? It's first and foremost the school of protective and denying magic, such as protection from energy, magic circle against evil, antimagic field, etc.
>>
>>46372458
>>46372290
See also: https://en.wiktionary.org/wiki/abjuration https://en.wiktionary.org/wiki/abjure
>>
>>46372290
Abjuration is fucking defensives. To abjure is to renounce something. Abjuration is magic that rejects things.

I don't know where the fuck YOU got your definition of abjuration from.
>>
>>46372498

>I REJECT GOING SLOW

Slowthiests BTFO
>>
New thread:

>>46372546
>>46372546
>>46372546
>>
New thread

>>46372543
>>46372543
>>46372543
>>46372543
>>
>>46372458
By definition of the word you are right.

But that's such a tiny subset of spells. I always assumed "no way anyone would be retarded enough to give an entire school of magic to a small subset, clearly it must include all defensively-capable spells or it would have no reason to exist"


Turns out I was wrong, it only includes those spells, and has no reason to exist, but does anyway, because reasons
>>
>>46372405
Actually the problem with conjuration is that it was made a developer special pet and given things that are supposed to be invocation/evocation.

Acid bolts, fire arrows, etc; conjuration is supposed to be bringing things - mostly entities - from the beyond, but for the sake of imbalance it was also given energy attacks, abjurations, battlefield transmutations and all sorts of other stuff.
>>
>>46372550
Mine is 11 seconds older.

>>>/out/
>>
>>46372564
Right, mage armor being a conjuration spell is actually a worse transgression against abjuration
>>
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lillyface2.png
600KB, 1250x942px
>>46372110
>German face
>>
>>46372628
sarcasm aside it *is* a balance problem when conjuration offers everything from Armor to Wishes, Blasting to Healing

other schools are limited, and not necessarily even better than conjuration at what they have
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