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/bfgg/ - Battlefleet Gothic General

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Thread replies: 323
Thread images: 79

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Balance edition

Previous Thread -
>>46067824

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (Updated again)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (Updated, but still incomplete: feel free to chip in with others in-thread)

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj
(uploading more)

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources
[Still coming soon] [ish]
Marine Tactica underway.

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg
>>
>>46097908
Roll Call, what fleet do you guys play?
http://strawpoll.me/7117168
>>
>>46097908

So who's going to win in that slug match, retribution or battle barge? Not story wise obviously
>>
>>46088731
>So I could just build my own [3D printer] and not buy that fairly low-res one they sell at Best Buy?
Yeah, although it will take a lot of time and some tools. You can actually find most of the wiring, motors, etc. you need inside a couple of old busted VCRs; the controller, the heating element, and the software are the "hard" parts, and you can still scavenge or buy those much more cheaply than the Best Buy kit. Just be prepared to put a couple weeks of hobby-time work into it. You can also use a lower-res printer to make more precise parts for itself, and gradually tighten up your own machine. It's an extremely popular project, you can find plans for most skill levels all over the net.

Better tools make it faster, but if you're very careful you can make a basic 3D printer with a hacksaw blade, a square, a ruler, a saw, a pin vice, and some screwdrivers. It's going to look godawful and take a month of work, but it'll function.
>>
>>46098209
>So who's going to win in that slug match, retribution or battle barge? Not story wise obviously
It's a Gloriana, not a Retribution (and besides, it's got racks of hangar decks so it'd be an Emperor if it was Battleship-sized).
Let me run some numbers, but IIRC the Barge wins against an Emperor rather handily at <15cm.
>>
>>46098360

I knew those guns looked kinda funny


Wait aren't barges bigger than glorianas?
>>
So we still good talking about armada in here?

My friend just got the game, and its the last straw for me to pull the trigger and buy it too, but first I want to know if 1v1 and 2v2 are enabled yet? can we 1v1 each other or 2v2 other players at this point?
>>
>>46098404
No. Gloriana's are the largest ships ever produced by the Imperium aren't they?
>>
>>46098594

Yeah it's cool. I haven't picked it up because I just got my paycheck today but I know what I'm doing tonight.
>>
>>46098594
>can we 1v1 each other or 2v2 other players at this point?
no
>>
>>46098616

Oh shows what I know
>>
>>46098404
Battlebarge is technically any roughly battleship-sized vessel optimised for planetary assault (or later, any battleship commanded by Space Marines). They usually aren't bigger than regular BBs (The BFG model is a bit shorter, in fact, but wider).
Gloriana is a specific class of super-BB/battlebarge, although each one was esentially custom-built so they differ a lot in appearance. They're generally described as being around 25 - 50% larger than the average BB, and some of the largest Imperial ships built.
>>
>>46098653
ah damn, that's a shame. Guess I'll keep waiting until that feature is enabled. Thanks for the reply.
>>
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>>46098616
Furious Abyss-class (pic related), comissioned by Horus in secret shortly before the Heresy broke out, was larger but only three were ever built. Additionally, some unque ships like the Phalanx and the Rock are bigger.

I like how Furious Abyss's design seems to be directly taken from the cruisers in Space Fleet (proto-BFG). I always wondered why they never used a similar design in any pre-Heresy Imperial ship (like how a lot of the RT-era Marine gear was retconned into pre-Heresy gear, and Space Fleet Eldar inspired BFG Craftworld ships).
>>
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>>46098779
Good old Space Fleet Gothic.

>>46098404
>>46098662
The Gloriana in the OP is 26km long. The shortest known ones are 15km (Red Tear and Iron Blood, though using the picture in HH3 the latter scales up to 24km so who knows).
>>
>>46098898

So if that's a Gloriana in the OP, what massive Emperor lookalike is it shooting at?
>>
>>46099169
No, the Emperor-lookalike IS the Gloriana. The barge is a barge (Infidus Imperator, Kor Phaeron's boat).
>>
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Whelp, ordered pic related, to check the size comparison. I have a feeling the frigates are going to be even smaller than existing escorts - might have to pull off an Armada and put two or three per stand.
>>
>>46099218
>Looks like a regular imperial BB
>Is the size of a regular BB

You sure somebody didn't simply tag that picture wrong?

>>46099246
Are you going with 2HP per escort?
>>
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>>46099269
Not sure yet, it entirely depends on the size of each escort. If they're slightly larger, definitely, if they're smaller...I'm not sure. If they end up requiring two or three per stand, I'll match the HP to the model count.

I want to factor in their plasma bomb launchers somehow, without it being too obtuse - maybe have them function as barrage bombs?
>>
>>46099269
>>46099320
okay and I just realized that you meant BB as in battle barge and not battleship

either way the blue ship is a 26km long Gloriana and the red ship is a 20km or so battle barge
>>
That rulebook source is REALLY shit it instabans you 4ever for opening it.
>>
>>46099639
The book bans you?
>>
>>46099666
No the forum link it just instantly bans you from the for being a guest.
>>
>>46099789
Works perfectly for me, seem like you ISP's the problem.
Or you are.
>>
>>46099883
Meh gonna wait for the superior game in that case.(Dropfleet commander)
>>
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>>46098898
>>46098779
I do like that they retconned in a bunch of stuff. Even the silly-ass grapple-and-drill Dictator-class is now the World Eater's Gloriana. The Space Fleet Dominator is pretty much a prototype Nova Cannon ship, the Tyrant is now the "Siluria" class, the T-bolt and Galaxy are specialized transports, etc.
>>
>>46101000
Good luck anon!
>>
>>46101000

Implying I didn't buy into both
>>
>>46101017
I don't think the WE flagship is supposed to literally be the "giant claws and drill" boat from Space Fleet, it just has macrocannons that fire giant grappling hooks. You can actually get that as a weapon option in Rogue Trader. Short range but chains you to the enemy ship and lets you send boarders across (which I know is supposed to be due to magrails running along the lenght of the giant chains, but I imagine any Ork ship armed with them just has the Orks crawling along the chain, holding power-cutlasses between their teeth).
>>
>>46101017

Tfw the conqueror used to just be a battleship and didn't have claws besides dreadclaws
>>
>>46101252

>tfw orks haven't been able to have non fist power weapons in two decades
>>
Here's a fluff-related question: Could you have Imperial Knights board a xenos or Chaos ship and cut their way in like Terminators? Or are they not void-proof?
>>
>>46097908
I just want to say, Macragge's Honour was a terrible comic.
>>
>>46101501
They're definately void proof, but good luck finding a deck large enough to teleport them to.
>>
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>>46101501
This action is not supported by the canticles of the Omnissiah.

Pray continue, brother. I wish to verify my hypothesis that my organic data transfer system DNA protocol, Mk IIIa(enhanced) can become no more inflated.
>>
>>46101642
But its 40k there is much grim and much dark. Surely they can find a flight deck or something to make the previous anon happy
>>
Fuck nova cannons, I hear nothing but the whine of those fuckers going off when against Imperials.

Lastly I also feel the costs between the various ship classes are a little to close together, its not helped by match making facing fully upgraded Cruisers in a low level light cruiser.


>lastly I want Orks to turn up so I can spam Orky Escorts everywhere
>>
>>46101642
Probably can't teleport them to, but if you actually get close range boarding action (as in attach your ship to their and send things over the airlocks), then you might be able to pull it off. Imagine the surprise of some Ork pirates or Chaos reavers trying to boadt a Mechanicus exploratos vessel only to have a knight stomp out of the hangar and into their ship.
>>
>>46101744
If they'll add Brute-class ramships in the game (and I see no reason why they wouldn't), that's going to be fun as they're cheap escorts designed for the explict purpose of ramming the fuck out of everything. It's pretty much a giant choppa with engines and a bridge stuck on.
>>
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>>46101682
>>46101642
Omnissian Canticle Number 35, chapter 15, verse 3:
"Verily, the Ancients did find, with sufficient lubricant and ungents all spaces are capacious enough to accommodate such a device"
So the Ancients decreed it, so is it done.

Fetch me the barrel, Acolyte.
>>
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>>46101501
Are you Dave?
>>
>>46101809
>If they'll add Brute-class ramships in the game (and I see no reason why they wouldn't)
It's in the game, you get to fight it in the beta's third campaign/tutorial mission.

The AI doesn't really know what to do with it, though. It tries to ram stuff but it's easy to avoid the ram attacks, even with the sluggish transports you have to escort in that mission.
>>
>>46101501
What the fuck are you smoking?
>>
Does anyone know when the new patch is going to be deployed?
>>
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>>46101839
01000001 01110011 00100000 01111001 01101111 01110101 00100000 01110111 01101001 01101100 01101100 00100000 01001101 01100001 01100111 01101111 01110011
>>46101897
Sounds like some good stuff desu
>>
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>>46101765
Why simply imagine the surprise, when we have Stasis grenades to preserve it? Truly, the Omnissiah provides.
>>
>>46101765
They would be surprised watching a size 10 knight squeeze into a size 2 corridor and become bogged down and tangled in a mess of twisted metal.
>>
Which is the better Imperial light cruiser, the lance or the torpedo?
>>
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>>46101976
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>>46102021
>Kodak moment
>circa M41
>>
>>46102058
>Squeeze
The Knight can just cut through the hull. 5 knights can saw a ship in half.
>>
>>46102102
Great, now your knight is in the middle of an expanding debris field, in space.
>>
>>46102155
That's what friendly ships are for.
>>
>>46101501

Teleport? No

Board the old fashion way? Fuck yes, that was a great level in mechwarrior 2
>>
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I went ahead and started on the idolator
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>>46102066
01001001 01101110 01100100 01100101 01100101 01100100 00100000 01101111 01101000 00100000 01100110 01100001 01101001 01110100 01101000 01100110 01110101 01101100 00100000 01110011 01100101 01110010 01110110 01100001 01101110 01110100 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01001111 01101101 01101110 01101001 01110011 01110011 01101001 01100001 01101000 00101110 00101110 01100101 01110010 00101110 00101110 00101110 00101110 00100000 01101111 01101011 00100000 01111001 01101111 01110101 00100000 01101000 01100001 01110110 01100101 00100000 01110011 01110101 01110010 01110000 01100001 01110011 01110011 01100101 01100100 00100000 01101101 01111001 00100000 01101011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01100010 01110101 01110100 00100000 01101001 01101110 00100000 01110011 01110101 01110010 01100101 00100000 01110100 01101000 01100001 01110100 00100000 01110100 01101000 01100001 01110100 00100000 01101100 01100001 01110011 01110100 00100000 01101111 01101110 01100101 00100000 01110111 01100001 01110011 00100000 01100011 01101111 01101101 01110000 01101100 01100101 01110100 01100101 00100000 01100010 01101111 01101100 01101100 01101111 01100011 01101011 01110011 00101110
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>>46102064
Lances. The Torpedo Dauntless is useless as shit so long as boarding torpedoes aren't a thing and torpedoes do 0 damage.

Seriously, one of my escorts was hit by 3 torpedoes over the course of a battle and I don't think I saw it's hull points go down at all from those hits.
>>
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>>46102064
>Which is the better Imperial light cruiser, the lance or the torpedo?
How are you using them? In the vidya, the Lance Dauntless is better. But on TT, the Lancer is best for dealing with wounded ships or pecking at flanks. Send them hunting with a pack of Swords and they will do Very Bad Things to the enemy.

The Torp-Dauntless is better for disrupting formations by enfilading them with torpedoes or helping to buffer a massed torp salvo and then backing up another ship. It works well to pair them with a Gothic (for killing power) or a Mars or Dictator (to shore up the carriers' poor defenses and provide more supporting fire)

As far as the other light cruisers, they're usually best for buffering your line when you can't quite afford another line cruiser, or hanging around with Battleships to pick off enemy torpedo salvoes and pick off escorts in behind your formations. The Endeavor and Endurance can use the two-torp salvoes to snipe enemy ordnance, while the Defiant is useful for letting something with Assault Boats keep a few craft in reserve in case something comes up without buggering your CAP defense. Plus, S2 LFR lances.
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>>46102211
Speaking of, which bridge/array should i use? Iconic left side one or generic spacey right side?
>>
>>46102178
Now your knight and your friendly ship are hit by a thousand shards of debris and hazards to navigation

Totally worth it.
>>
>>46102296
Why not model it as a separate piece? That way you can tell the difference between models.
>>
>>46102064
I use lance for support and torps for my early game brawlers

1 Lance and 2 torp ships makes a great wolf pack
>>
>>46102296
If you don't want to go with >>46102343 , then go with the left one, you could always clip off some of the vertical antennae to get a look similar to the right.
>>
>>46102296
The left one.
>>
>>46102241
It's a bug. Torps seem to be affected by armor as they are in TT (all-or-nothing damage against a 5+ save), while gun batteries seem to have a damage percentage reduction from armor.
>>
>>46102343
The would be nice but i imagine most people womt have the luxury of their own printer, and since they would probly just take the files to shapeways id rather theyhave a single piece ship then have to pay the premium for each piece
>>
>>46102296
i prefer right but then im not big into over the top chaos designs
>>
>>46102466
Why not remove the middle man and start printing/selling them yourself? I'd gladly pay an extra dollar per ship to have both bridge pieces available, and it would only be a few cents more worth of plastic for you.

Remember if the copyright kikes come calling, these are "space pirate frigates." You've never heard of Chaos or the Idolator class of ships.
>>
>>46102296

iconic left
>>
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>>46102211
Fuck year.

>>46102267
Oh, and Defiants are the only way for Imperial Navy forces to get Attack Craft bays into a Convoy Run scenario as the attacker. It lets you dedicate your hunter-killer clusters to attacking rather than having to hold them on CAP the entire game while an enemy A-boat factory slowly chews through all your escorts. Not that I'm bitter about that one Marine player who was always abusing Strike Cruisers in those missions. Or anything.

>>46102222
http://www.roubaixinteractive.com/PlayGround/Binary_Conversion/Binary_To_Text.asp
>>
>>46102578
Wait, Imperial forces can get attack craft in light cruisers?
>>
>>46102466
>>46102545

Im going to ask my university about the rules on using our set of printers on Monday. Maybe able to get some time on one if I have models to print.

It may cost money as its not technically for a project but I'm leaving this year and want to get my £9000 worth so may as well ask

Will report back if its possible and the tolerances they are capable of which should be quite high

>>46102669
On TT yes
>>
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I love it when this happens.
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>>46102773
>>
>>46102739
But doesn't that just make your Light Cruiser really vulnerable because you lack close-range weapons?

Is the Enforcer-class Light Cruiser worth it?
>>
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This too. Cobras for life.
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>>46102241
>>46102460
Next patch, torps ignore 75% of armor
>>
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>>46102545
>>46102739
Im not looking to monetize. Im optimizing these for printing on a form1 or form2. The resolution ive been using is 25 microns, thats 0.025mm. Google formlabs to get an idea of what they look like. If they dont have one of those, id only see it printing right on an SLS base Or similar resin based process. I got the iconoclast down to under 2ml of material, ~30cents usd

Pic very related, ignore shitty prow its been fixed
>>
>>46102857
No, they will just automatically reduce armor to a flat 25%.
>>
>>46102857
Nah, Torpedoes just need to do 100 damage per torpedo.
>>
>>46102967
They changed the patch notes?
>>
>>46103023
No, I'm just saying that would be better than ignoring 75% armor.
>>
>>46102902
I hope they didn't fuck up and have Torpedoes do that once they hit.
>>
>>46102878
Neither am I. I just want some models and if people wanted them and they were cheaper than Chinaman or anyone else then i would make them for no profit

Also I'm an engineering student than knows the techs well so there is a ok chance i.e. I'm not some random from history department.

The ones in our workshop don't look terribly similar but ill investigate all the same.Also I'm not really that clued up 3d printers. What things should i be asking to help you out and see if they are feasible machines to use i.e software would be a big one i think.
>>
I would love replays. I just had a multiplayer match that was a ton of fun, just hiding and striking from gas clouds and Run Silently while my opponent had no idea where I was.
>>
>>46103164
Well i guess if it comes down to it and theres a lot of demand i can be the guy, i work at a uni 3d lab so ive access and knowhow. i can always just buy a flask of resin and go to town with whatever enterprise i want.

ill think about the logistics, and its definitely waaaay cheaper than anything else. Id estimate $3 for a battleship at the very outside. in the meantime ill keep building the freeware library
>>
>>46101642
If they're fighting Dark Mechanicus they could play around in an Ark Mechanicus like kittens in the back of a pickup truck. Those things are made with training yards for Titans.
>>
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>>46097908

In the BFG Armada beta, am I correct in assuming that you have to level up in solo skirmish in order to be able to use more ships? Right now the only ones I have available to me are 3 light cruisers and 3 frigates with a 250 point limit. Do I just play matches to unlock more?
I admit I'm pretty terrible at it so far but it's a lot of fun and I fucking love 40k's naval combat and ships.
>>
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>>46103412
>training grounds
>for Titians
Pic very related

>>46103371
Sweet.
If it works on my end as well double the output double the fun i guess. Well at least until I leave that is. I'm not holding out a lot of hope as Unis are a tight fisted bunch as you probably know.
>>
>>46103576
Yes. Level up to level 5 and get Battlecruisers.
>>
>>46103576
>In the BFG Armada beta, am I correct in assuming that you have to level up in solo skirmish in order to be able to use more ships? Right now the only ones I have available to me are 3 light cruisers and 3 frigates with a 250 point limit. Do I just play matches to unlock more?
Yes.
>>
>>46103576
Yep the more you play and level the larger the ships get and more fun it becomes.

However anything you unlock in solo cant be used in multiplayer for obvious grindy cheaty reasons
>>
>>46103626
>>46103636
>>46103655

Thanks fellas.
As to the multiplayer thing, I don't even like mp games and likely won't ever touch it.
Another thing, when you lose a ship in skirmish, is it permanent? Like do you have to buy it or unlock it again like you would in the campaign, or can I let a ship with its' weapons destroyed be a sponge while the rest of my guys kick some ass?
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>>46103583
This shit right here is what you're lookin for. Great book that really details how fucking crazy Mechanicus shit is and how they know next to nothing about most of it. The Esperanza, the Ark that the book takes place mostly upon, is a monsterous labyrinth that predates the rise of the Emperor and has a Diablo-style DUNGEON of Golden Age technologies under the surface. That the tech priests, for the most part, are too reverent and scared to go look into, because the Esperanza defends it's own secrets.

It DOES feature a training yard for it's on-board Titan legion.

Also somehow McNiel still manages to make the entire book about Black Templars? Whaddayagonnado
>>
>>46103706
>Another thing, when you lose a ship in skirmish, is it permanent?
No, you have to wait a few games for repairs or pay some resource points to repair it immediately. The crew also doesn't gain XP in the next game the ship's in after it was destroyed.
>>
>>46103706
Multiplayer is fun though. Everyone else is just as bad as you are.
>>
>>46102809
>But doesn't that just make your Light Cruiser really vulnerable because you lack close-range weapons?

The Defiant gets S2/30cm L/F/R lances as well as the two bays, so it's not completely helpless, and it actually provides nice backup to a squadron of Swords or other escorts when you're running low-points Raid scenarios.

Compared to the Devastations that Chaos gets, or a Marine Strike Cruiser, the Defiant isn't all that great - but it's way better than spending half to a third of your effective points to afford a little air cover in a Raid.

>Enforcer-class
That's not actually an official class, it got toned-down into the Defiant when Armada and the Battlefleet Armageddon materials came out. It, the Cardinal, the Defender, and the Demon Slayer all got pulled; the Victory inspired the Apocalypse, and later got revised and republished, while the Viper and a few things from elsewhere in the mag got straight-up canonized or slightly reworked.

For reference:
• The Mercury is a reworked version of the Fast Battleships and the Long Serpent.

• The Vanquisher is based on the "Vae Victus" model from Planet Killer 1 and Warp Storm. It's slightly different from the model in the Battlefleet Gothic rulebook; given the stats of the Vanquisher and the appearance of the model, the Rulebook one was likely intended to be the prototype of the Desolater.

• The Jovian, Hecate, and Siluria are straight-up ports from Battlefleet Corriba in BFG magazine 1
I'll post more in a minute, but my presence is required elsewhere right now.
>>
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>>46103812
>Battlefleet Bakka
>>
>>46103812
Wasn't Battlefleet Bakka an official supplement though?
>>
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>>46103956
Only Armada, Warp Storm, the Chapter Approved White Dwarf stuff, and the Armageddon website (which later had all the material published in Armada) were official.

All of the stuff in the BFG Annual, Planet Killer, and the BFG Magazine were fan-submitted, same as the stuff in the Citadel Journal. They were all in-house published fanzines, and everything required opponent's permission to use.
People often took the opportunity to submit some things that were cheesy as SHIT (see; the original Sedittio Opprimere and some of the things from Corriba and Bakka). That's why >>46103904 is posting the reaction he is - someone asking to use Bakka before the 2010 update was generally a sign that they were a bit of a dick.
The other problem with Bakka was that it added a couple special weapon systems that fundamentally broke game balance - the Psychic cannon was a dramatically undercosted "fuck you" gun that served no real purpose, and the Fleet Defense turret was replaced by the Massed Turrets rules within less than six months.
The 2010 update fixed that but some people have trouble letting go.


Forge World stuff has always been in the usual "officially published but not endorsed" toilet that GW insisted on maintaining until a couple years ago. Which is sometimes good, given how well they seem to have playtested some of the stuff (see the original High Conveyor rules, or the bullshit that is the Raptorus Rex).

Anyway, more on ships in a second. This is the color shot of the original Vanquisher (ISS Vae Victus)
>>
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>>46104325
And here's Chris Smart's Chaos BB. Note the increased length over Warwick's, along with what looks like a much heavier lance broadside, and the use of shorter engine clusters. The prow is the same, but Smart's has "wings" built up on the sides and a much taller superstructure. There's a bunch more on the bottom of the ship too.

Given the identical prows and side weapon panels, I suspect those are in-house casts.
>>
>>46097908
I really hope they will enable bigger battles than 700 points
>>
just got the game

I'm pleasantly surprised at how fast this game feels despite my lunar + dauntless + sword fleet taking 10 minutes to kill two chaos cruisers and an escort
>>
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>>46098047
>Roll Call, what fleet do you guys play?
>http://strawpoll.me/7117168
Part 2: How >many< fleets do you have?
http://strawpoll.me/7119796
>>
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>>46105532
>0 (Quit and sold my models)
>>
>Check the steam forum because why not
>People who don't have the game write thousands of words about their gripes with balance and complain about stability

Why do people listen to these people? The forum conveniently shows who owns the game and who doesn't.
>>
In anticipation of the new patch changing torp stats I have come up with a new strat. For cruisers and up, preferably with macro weapons.
>get micro warp jump and void shield overcharge, also astartes favor if you'd like
>approach enemy
>micro warp jump into side, just outside of torp arm range, hit void shield overcharge
>launch torps, hit all ahead full
>ram right after torps hit, then open up with broadside weaponry at close range to ignore armor w/ macro guns while also boarding\
What do you guys think?
>>
We should organize a /tg/ tournament for this once we actually get the official game.
>>
>>46106111
Where are these patch notes?
>>
>>46106272
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=3&t=1042
>>
Found the original rulebook and armada at my used bookstore for $40. What do now?
>>
Got some weird bug where destroyed ships remain on the field and are selectable but can't do anything.
>>
>>46106727
BUY IT.
>>
>>46106353
> persisted to keep them as in the board game despite all the negative comments regarding their effectiveness.
What an idiot.
>>
>>46107289
Did that, I have a GW near by, but I don't know how they would feel about me bringing paper chits. I have a good amount of CSM/SM/Mech/CD bits, would it be hard to make models?
>>
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>>46104523
I bet this thing would be useful for scratch built ships
>>
>>46107229
I had a great bug during a warp retreat. The guy tried to ram me, but it ended up causing my ship to fly off the map spinning and untargetable. Most successful warp jump I've ever had.
>>
>>46107652

Drop it in a open mold and mash the copies together to fabricate a kick ass space hulk.

Or orbital dock?
>>
>>46107499
> I have a GW near by, but I don't know how they would feel about me bringing paper chits
Just ask.
>>
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>>46107652
>I bet this thing would be useful for scratch built ships
That's sexy. From one of the FFG board games?

>>46107499
>I have a good amount of CSM/SM/Mech/CD bits, would it be hard to make models?
It depends on the effect you're going for. Marine fleets are blocky and flat, and easier to make without using the specialized BFG pieces. Chaos and Imp fleets have very distinctive looks, but I'll post some scratchbuilt stuff from other folks as insipration. I've seen some very effective use of CSM backpacks as thruster blocks, for example.
>>
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>>46109176
A transport made with sprue, road wheels, sensors, and a radar dish from a Marine upgrade pack.
>>
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>>46109195
More transports from the same guy, using rhino bits, heavy flamer nozzles, SM shoulderpads, and more sprue. Note that you can get turrets sized for "fleet scale" battleships (about 1:2400) or 1:1200 cruisers and 1:700 or so Destroyers that will look good with BFG-scale models.
>>
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>>46109223
For something like this, I'd personally saw off the nozzles on the backpack and flip them towards the stern, as well as using a Chaos pack for the bottom to get that "winged" effect from the usual ships. You can get effective Macro Battery muzzles by slicing 1mm sections off of a Q-tip and mounting them on a strip of plastic or (as you'll see on the next piece) trimmed-down IG or Rhino tracks.
>>
>>46109223
>Dildo fleet
wew
>>
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>>46109253
This is pretty ghetto, but it'd be easy to gussy up a little with things like the aforementioned sections of q-tip or other plastic tubing.

Bridges are one of the hardest parts to get right - but the original Imperial bridge mount is actually the underbarrel support from a Land Raider lascannon (seriously, compare them sometime). If you've ever made a Crusader you've got enough superstructure for at least 4 Imp cruisers. You can just glue two squares of plsticard on either side of a rectangular one (with the extra sticking out the sides), then sand it flat, to get a pretty passable bridge module.
>>
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First time the black hole has been above the battlefield for me. Made for a pretty backdrop.
>>
>>46109263
>>46109263
Yeah, well, not my work.

Speaking of which, here's one of my own scratchbuilds. Ignore the weapons modules for a sec - note how this entire thing is basically just a bunch of vehicle bits glued onto a chunk of sprue. I made the nose in one pass with a lump of GS and some cheap florist's wire.
>>
>>46109343
>>46109305
>>46109253
>>46109223
>>46109195
>>46109176
Thanks anon, that's really inspiring, gonna start looting my (and my brothers, and my friends and my stores) bitz boxes.
>>
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>>46109343
This one's still underway, but if you strip off the Chaos weapons parts, you could very easily make it look imperial. The area behind the bridge is just a spare Baneblade heavy flamer I mooched off of a friend; instead of using the recast engines I did, you could use the nozzles from it to make the secondary engines in the rear. The main engine is some tubing and part of a Chaos "Cow-catcher" Rough Terrain Mod. The main body is popsicle sticks and dowel, and you could totally get away with mounting some more gribbly bits from tanks and more of the tank-tread Macro batteries on the side instead of the Chaos parts. That's actually my next ship down the line from this one, scratched AdMech Gothic-class.
>>
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>>46109390
Here's another scratchbuild underway (a Kar Duniash Dauntless frame). To get even prows, I trace out a template for the top and bottom dimensions onto a folded sheet of paper, cut out and unfold them, and then trace them onto thin pieces of plasticard or wood. Then you only have to "fill in the gaps" with your Greenstuff, and it's a lot easier to get everything looking smooth and even.
>>
>>46109176
>That's sexy. From one of the FFG board games?
Addon for the 40k campaign hex map set. $12 for 2.
>>
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>>46109386
Glad I could help. This guy did some really simple stuff with his prows, but I think the effect is pretty striking.
>>
>>46109448
I have a shit ton of sprue, would it be possible to use multiple pieces as a core for something like a cruiser/battleship?
>>
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>>46109440
Wow, I may have to snag a couple then.

This guy had another easy idea - he cut, stacked and glued plasticard (for these ones) and sprues (one of his earlier builds) in the rough shape he wanted adn then just sanded them down with files before gluing on wire frames.
>>
>>46099371

The 26 km ultrasmurf gloriana figure comes from an Abnett book where he also has cruisers be nine kilometers long (battleship size) and so on. GW can't into consistency.

The legion flagships aren't really that big. Terminus Est got official rules and had 1 hp over normal BB's. Planet Killer, which Abaddon dumped Vengeful Spirit (a Gloriana) for had two.
>>
>>46107773
Oh that's great.
>>
>>46102211
>What 3D program do you use?
>>
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>>46109480
>I have a shit ton of sprue, would it be possible to use multiple pieces as a core for something like a cruiser/battleship?
Absolutely. I'd recommend gluing at least a 3 wide by 2 deep stack together for a BB, and probably 2x2 for a crusier. See the pic for how you usually glue them together - this will save you a LOT of heartache trying to trim shit square. You can just glue them like this and then sand the edges.
>>
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They're not Imperial ships, but have some kitbashed orks I made a long time ago.

Surprisingly, the only one I ever really finished and painted has already been posted. >>46098281 but here are some more.

Not sure what happened to most of these. I know I got the painted Krooza around here somewhere, but the others might've got junked unfortunately.
>>
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>>46109627

Leman Russ Tread armor plates made good hull sections. I think that 2nd krooza was built from a hunter seeker missile box.
>>
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>>46109486
Another cheap, effective scatch-built prow. I'd ignore most of the rest of the model for now, since it's all stock bits from the Cruiser sprue, but the prow and engines are pretty easy to do with stuff you should have on the cheap.
>>
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>>46109644

The "plasticard" is just a few chopped up depleted giftcards.

>>46109648

Hot damn that is a fine looking ship.
>>
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>>46109660

In hindsight, I feel a bit bad about the sheer number of weapon bits like Meltas I chopped to make all the escorts.
>>
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>>46109678

Honestly, most of the escorts didn't turn out well.
>>
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>>46109691

Bottom left on this set was probably my favorite, he wouldn't painted up so well if I had got around to it.
>>
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>>46109627
I like the Multilaser barrel engine shrouds, I may have to steal that and recast some for my Kar Duniash Dauntless.


This pic is the last one from me for now: this is what >>46109448 looked like before it got painted. Note how simple the actual frame is, but it still looks nice AF.


>>46109627
>>46109644
I suddenly remember - the "toothy" version of the Servo-Arm on the old 2e/3e Servitors might be a perfect fit for the prow of an Ork ship.
http://www.collecting-citadel-miniatures.com/wiki/index.php/File:Servitor_1.jpg
>>
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>>46109707

This last set was scraping the bottom of the barrel/bitz bin.
>>
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>>46109678
It's okay, I chopped up a couple 1e Multimeltas to make my Space Dock. Although I needed the front ends to make an Immolater, so it's not like I just wasted them.
>>
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>>46109691
>>46109678
Those actually aren't that bad I like the "eyeball" in the top left of pic #2

>>46109707
I >really< like those bottom two. You could probably get away with calling the one on the bottom R a "fast Clipper"
>>
>>46109487
It's more like Abnett is just shit with naval scenes. He's really, really shit at them.
>>
To the gent with the cyrillic characters in his name that I just narrowly beat in a match, good game.
>>
>>46109487

30k Ships were bigger and more dangerous then their 40k counterparts. A lot of technology was lost, which is why you can't use lightning-phage and Volkite Implosion Spheres in BFG.
>>
>>46109970

More dangerous maybe but not really bigger. Even some generic 40k battleship classes existed during the Heresy and still counted as battleships.
>>
What's the difference between imperial navy, mechanicus, space marines, and Inquisition?
>>
>>46110076
you have basics here
https://1d4chan.org/wiki/Battlefleet_Gothic
>>
>>46110076
In the video game? It has tool tip windows that pop up and tell you.
>>
>>46110076
>What's the difference between
>imperial navy
Widest variety of ships by far. The Navy has several sub-fleets (Armageddon, Gothic, Bastion, and Bakka), each of which has different options for Reserves and list-building. Battlefleet Armageddon can take Marine ships as well as Navy ships, but has more limited options at the top, while Bakka has an assortment of oddball ships and dedicated carriers. The Bastion Fleets can take Chaos vessels as reserves, though they have a chance of defecting in-combat, and can use Veteran Captains (basically Loyalist Chaos Lords).

>mechanicus
The AdMech get a special Battleship and may buy special upgrades for all their ships. They're a little more expensive, but better against ordnance than Navy ships.

>space marines
Much lower ship variety. Three sub-fleets (Dominion, Codex Astartes, and Crusade), plus two unofficial ones. Crusaders get Fortress-Monasteries, while Crusaders can call on Imperial Navy ships as reserves. All three fleets can use a single Chaos or Imperial Battleship, Heresy-era Battle Barge, Heavy Cruiser, Battlecruiser, or Grand Cruiser as a "Venerable Battle Barge". Marine ships are very nasty infighters, and extremely tough. Their Cruisers, however, are all >light< cruisers; they have no access to Lances other than through escorts and VBBGs, and cannot use Bombers. Marines tend to crit enemies very easily between their massed Bombardment cannon (use the battery table, but treat all armor as 4+ and cause crits on 4+ instead of sixes), their ability to launch devastating Hit-and-Run attacks with Resilient Fighter/Assault Boats, access to boarding torpedoes, and their bonuses to hit-and-run and boarding assaults. Keep in mind that a Marine Strike Cruiser effectively can't board a regular cruiser without Crippling it, though, since it only has 6 hits. The bonuses >do<, however, make it harder to pop Marine escorts with Assault Boats.
>>
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>>46110076
>Inquisition?
Inquisitors can be used as auxiliaries to regular Navy and Marine fleets, or leading their own seconded fleet assets. They get bonuses against certain types of enemies, as well as access to two special ships and Grey Knights Space Marine ships (basically like Marines but even more expensive and even more badass).

>Rogue Traders
Final "Imperial" fleet. They're available, like the Inquisition, both as auxiliaries and as their own fleet. They get access to Xenos ships and special escorts, and you can build a pretty competent Raiding fleet around them.

If you just want the (extremely nice) escorts, you can buy a cheapie Heavy Transport or Repair Tender with your Rogue Trader aboard for almost any fleet in the game ('Crons and Nids don't "do" allies). Same thing if you want access to an Imp cruiser in one of the other fleets.

In addition to the "minor" Xenos, you can choose to take either Eldar, Navy, Tau, AdMech, and Chaos ships as Reserves for a "pure" Rogue Trader list, plus Squ- uh, Demiurg and Kroot ships. You can also take Marines as backup, but then you don't get access to any Xenos ships at all. You can even get Battleships in a big enough RT fleet, though that takes at least 9 RT cruisers (including Endeavours, thank the good Lord) and 3 allied Reserve cruisers from the fleet you want the BB from. Basically it'll fill out your entire Cruiser allotment to be able to purchase one, and you can't use any Kroot or Demiurg shipcruisers to do it. You can still take your one Demiurg Stronghold, though, so in theory it's possible to something utterly sick like a Void Stalker and some Eclipses backed up with 4 Carnages and 5 "classic" RT Cruisers, plus a Kroot Warsphere and a Stronghold-class Battleship. And then whatever Eldar escorts you want to wedge into that howling abomination. Oh, and at least five of your cruisers are LD 9 and have a re-roll
>>
>>46107499
>not buying from china man

It's been so long since they discontinued the line of minatures I highly doubt your average GW worker even knows the difference between China and real.
>>
>>46110501
which chinaman would you recommend?
>>
>>46110501
Somehow I think that they would be able to tell the difference between metal and resin.
>>
>>46110530
http://www.aliexpress.com/store/group/Battlefleet-Gothic/1692022_260709722.html

Never had any issues from Irene
>>
>>46110544
All of the FW BFG were resin and most cruisers were plastic/ even in the rule book they insisted on scratch building.
>>
>>46110472
(hit the character limit again)

Now, granted, that theory-craft list is something like 5k points, but it'd still be hilarious.

In practice, it looks more like my current RT fleet - a bunch of cheap escorts, glorified Transports and Light Cruisers backing up a couple Bastions/Citadels, a Lunar, and a "classic" RT cruiser, the latter two with Xenos upgrades. I have a little bit of Eldar ship-killing support (an Eclipse and four Nightshades) if I need it, or I can suborn a carrier or two from my IN or Chaos fleets for better air support and kick the Bastions down to Citadels.
>>
>>46110590
Yes, the forge world models were resin, but the only plastics were the imperial and chaos multipart cruisers. This means all battleships, escorts, and non-FW xenos ships were metal.
>>
>>46110596
>my pictures now a meme

So proud, go fly imperial cruisers
>>
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So, how is vidya?
Asking as i dont know if i can trust the devs to buy it
>>
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By the Emperor, you literally can't lose with a Retribution, 2 Overlords and a Dominator. I've won like 7 games without one of my ships getting below 50% health.
I'm having way too much fun with all those macrocannons
>>
>>46105607
really?
>>
>>46110816
The reviews for Stellar Impact seem pretty biased, since they're filled with people who bought a small multiplayer-only game three years after release and are then shocked and appalled to find out that the playerbase has moved on since then.
>>
>>46105607
kek. Its like /v/
>implying I need to bought a game to know its shit
>>
>>46110816
From what I understand, Focus (publisher) is the sleazy one. Tindalos (dev) is aight.

From what I have seen, the beta on release was better than some 'finished' games I've played on release. Currently, latest patch has caused some serious stability issues. If you wanted to preorder, I'd wait until monday so they can roll out a fix to that. That said, it's a beta, and hounding out bugs is what is supposed to be happening; don't be like one of those steamforums mongoloids who thinks that "beta access" means "finished game early".

How is the vidya? Pretty fucking neato as far as I've seen. I really like it and am pretty impressed with their ability as devs. I started off thinking convoy escort and platform defense were completely impossible missions, literally impossible to win. Playing, leveling, gitting gud... and I was forced to reluctantly concede that they're quite winnable. Finicky and tricky and hard as balls, maybe, but doable. It's been a while since I've both had to reconsider my position on something like that, and enjoyed banging my head against a brick wall like that until something gave.


>>46110856
Retribution is pure sex, no lie there. But I'll warn you, I got fucking DISMANTLED by a chaosfag with like, Acheron/whatever lance spam and max light cruisers. I swear every single one of those light cruisers was toting the EMP and plasma bombs, and a stack of four of those going off will fuck up even a Retribution pretty badly.
>>
>>46110884
>>46110887
thanks, will get it after next paycheck then
>>
>>46110472
You're forgetting about System Defense fleets and the Merchant Marine.
>>
>>46110816
The vidya is fun. I just blew up two cruisers trying to warp out with one Nova Cannon and that was hilarious.

>>46110884
Stellar Impact and Etherium have the same problem. A lot of the complaints about Etherium are about the dev abandoning balance 6 months into the game, and the rest are about how there's only multiplayer.
>>
>>46110887
Both Etherium and Stellar Impact were pretty alright at release, but both were abandoned with unfixed issues that killed the MP community of both of them, so I'm a bit worried about BFG:A.
>>
>>46110816

My favourite space combat video game is Nexus, but no-one ever talks about it.
>>
>>46111034
Nexus: The Jupiter Incident? I'd talk about it more if the ship customization mattered more. It felt like they really wanted to incorporate leveling and crew into the campaign but it never mattered. And you were always basically selling off old ships to get better ones with better tech except for Archangel, so you never got too attached to them. And you didn't even get to fuck your second-in-command. What a gip.
>>
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How many ships are in this image?

This is part of why Armada is cool.
>>
>>46111138

It was very pretty though, and the best game for ship-to ship battles. The slow dance of leviathans pounding each other across the void was always a highlight. then again I never played the multiplayer, so I can't speak on that.

And I love the OST. It's incredibly atmospheric. Still have all the songs to listen to whenever I'm writing.

https://www.youtube.com/watch?v=SYcPontxR6U
>>
>>46111138
Note that I say the last part tongue-in-cheek. I really enjoyed it, especially how sometimes your actions really do influence the campaign like when you get the chance to rescue that one Admiral. The multiplayer never worked when I tried it way back at launch though.
>>
>>46111147
I never noticed that before. You can see all the ships in your fleet scattered around the Port Maw screen.
>>
>>46111195

That was the Gorg Admiral wasn't it? I remember saving him and then he turned up in the big second-to-last mission as reinforcements. That practically saved my arse as the Avalanche had just gone up under those Mechanoid-Noah Missileboats and the Gorg ship was close enough to engage and destroy them.
>>
>>46111221
There was the Gorg admiral, and then there was the human admiral who commanded the Avalanche in I think the very next mission. Both had to be rescued, and you couldn't do it if you didn't have good enough boarding troops. But if you save the Human you get him as a commander and he had decent stats I think.
>>
>>46111246

I don't think it was that windbag Norbank. Was it the Admiral from the Fall of the Vardrag capital mission?

Also there's that Vardrag ship you can board in one mission, and either save the captain or help him activate that ship's self-destruct systems and blow the ship sky high.
>>
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>>46111211
It's the same for chaos, except you get to see the planet killer in the background. I wonder what the Ork and Eldar docks will look like.
>>
>>46111306
A Space Hulk and Craftworld Ulthwe probably.
>>
>>46111258
Some kind of asteroid mission where there were disabling mines that crippled the Balthazar, I think?
>>
>>46111338

Blockade Breakers? Or Titan? Because Blockade Breakers is where you have to rescue Norbank from his crippled ship near the Entity Orb over Mars. Titan is where he leads the attack on the Gorg station and his ship is crippled by a Siege Laser.
>>
When does the full game get released? I'm getting bored of only fighting the Imperium and want some Orks.
>>
Has anyone seen a seller that carries the forge world eldar light cruisers?
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>>46111381
23rd/24th of March, most likely.
>>
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>>46111409
I can't wait
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>>46111306
Elves have a huge fuckoff webway gate with the fleet in formation around it. Orks, no idea.
>>
>>46111440
Well that's crap. They couldn't spare the time to make a full-on craftworld?
>>
>>46111445
There weren't any craftworld Eldar present for the gothic war. It was just the Eldar Corsairs under the Prince of Pirates, iirc
>>
>>46111471
What? Ulthwe Eldar gave the Imperials access to the Webway.

Also Eldar forces and Imperial forces caused Abaddon to retreat.
>>
>>46111503
Are you sure you're not thinking about the 13th black crusade?
>>
>>46111503

Giving access to the webway still isn't physically moving the Craftworld into the gothic sector..
>>
Life has improved since I just started Alt+F4ing when I see 3+ Nova Cannon shots hit my lines from the start of the battle.

Saves me time and renown
>>
>>46111887
>tfw you have three novas

I just haven't reclassed my ships since the patch. I'd always get in close and brawl, I just needed Mars to counter carrier spam
>>
>>46111925
You coulda just taken a Dictator, anon.
>>
>>46111931
I do have one also, I really went overboard with fighters
>>
this was posted in official armada forum, upcoming patch. chaos now less sore in the novas
Torpedoes:
- Now have armor piercing. (Reducing the enemy armor to 25%)

I persisted to keep them as in the board game despite all the negative comments regarding their effectiveness. But after testing them with this change i must admit they are more interesting, devastating and give more incentive to dodge them.

Nova Cannon:
- Minimal range increase from 5000 to 6000.
- Slightly increase the dispersion radius.
- Slightly decrease the epicenter. (Area that deal max damage)

I think this should decrease a bit the Nova Cannon spam without rendering it useless.

Chaos rework:
- Add more Chaos macro turrets variation in order to fit with the rulebook range stats.
- Add new heavy missile pods to the Chaos weaponry in order to fit with the rulebook firepower stats. (DPS: 3)
- Add a missile pod (range 6000) to the Slaughter/Devastation.
- Add a heavy missile pod (range 9000) to the Acheron.
- Add a super heavy missile pod (range 12000) to the Carnage/Styx.
- Add 2 heavy missile (range 12000) pod to the Desolator.
- Slaughter speed have been increase by 50.
- Light macro turret are now called Light missile pod.
- Missile pod rate of fire is now 6.
- Twin linked battery rate of fire is now 3.
- Iconoclast now have 6 missile pod instead of 9.
- Chaos heavy macro battery no longer have 12 attacks but 8.
- Chaos heavy lances battery no longer exist. All Chaos heavy lances occurrences are replaced by Chaos lances battery.
- Chaos heavy launch bay no longer exist. All Chaos heavy launch bay occurrences are replaced by Chaos launch bay.
- Add a prow launch bay to the Chaos weaponry that count as 2 launch bay.
- Add a prow launch bay to the despoiler.
- Replace the twin linked battery of the Devastation by a lance battery.
- Chaos macro battery rate of fire is now 5.
- Chaos heavy macro battery rate of fire is now 6.
- All point costs have been modified to fit with new stats values.
>>
>>46106353
>idiots that dont understand what reduces enemy armour to 25% means

And the devs still trust the options of such people.I weep for the future
>>
>>46111471
>>46111503
Indeed, the standard Eldar fleet in BFG (and the one that will be playable in Armada) is actually the Corsair fleet, although Corsairs often work together with Craftworld Eldar, who rarely deploy their own ships except in defense of the Craftworld.

CWE fleet got added into BFG later, and has a very different aestethic (based more on the original Space Fleet Eldar ships) and slightly different stats (they're somewhat more durable but slightly slower) than the Corsair ships. They only had three vessels: the Shadowhunter-class escort and the Wraithship- and Dragonship cruisers, although like with the DE fleet the latter two are actually just generic names for the hull, which can be equipped with variety of weapon options and upgrades (Dragonships in particular are in the fluff divided into a large amount of classes, all called "Something Dragon", depending on how they're fitted: ie. Void Dragon, Star Dragon, Ghost Dragon etc.).
>>
>>46112238
On that note, is there a thorough explanation somewhere that details how exactly armour is factored in? Ingame it's listed as a one out of 25, 50, or 75. Some people say it just reduces damage by that percentage, whereas others say it's a chance to flat-out prevent all damage from a given attack.
>>
>>46110816
Stellar Impact was good, the dlc was a bit of a pain but the core gameplay was solid. Problem was that Totalbiscuit made a review of it which caused the userbase to explode and then collapse when the servers couldn't handle it. Now with most 5 year-old MMO games, its bit the dust.
>>
>>46112283
im my eyes its reducing armour to 25% not to 25% of the original value or that would have been specified surely?
>>
>>46112348
Oh yeah, that's probably the case. I was asking in a more general sense, how all armour interacts with regular weaponry.
>>
>>46112337

I just finished watching TB's review of Nexus and he was very complimentary to a game over ten years old.
>>
>>46112361
amour just straight takes of the % of incoming damage. Thats why the 75% on the front of imperial ships is godly when defending
>>
>>46111381
>>46111411


I'd bet against that date, the game isn't ready for release yet, and if the devs just dump in two races blind trying to make the date, then release is going to be a catastrophe.

>>46112283

Armor is factored in for 3 sides of the ship, each side can but usually doesn't have more or less armor. 50 armor is 50% chance for a shot to be ignored entirely.

It does not reduce the damage of a shit, it is chance to ignore the shot.
>>
>>46112651
really? interesting

and yes we need to beta test space elves and green spore monsters
>>
>>46112212
Are those missile pods added to the ships weaponry or do they replace some of it? Because My waifu Acheron just got stupid good in my head
>>
>>46112651
>I'd bet against that date, the game isn't ready for release yet, and if the devs just dump in two races blind trying to make the date, then release is going to be a catastrophe.

Remember that this beta is a separate build from the actual final game, and not a release candidate. So while the beta's been released, they've continued to develop the main game to the point where it's likely a quite a bit more polished than what we're currently playing. Also consider that they've been doing a whole lot of closed in-house testing.

Basically, what you're playing now is a snapshot of the program as of several weeks ago. Beta updates are likely to be pretty sporadic and not drastic when it comes to anything that's not just shifting numbers around, because changing things in a fully built client that's already on the user's machine takes relatively much more time and effort than changing them in your own in-house dev build, so that's where they'll be focusing most of their efforts now.
>>
>>46109305
Scale ww1 or ww2 ships are a great source of bridges. Armoured prows too by taking cutting off prow/stern and flipping it upside down.
>>
>Check alieexpress everyday
>My cruisers are still not processed after 5 days

Life is suffering
>>
>>46113178
Replacement. They're the Chaos equivalent to macrocannons and will replace the current weapon batteries.
>>
>>46113260

In that case I hope you're right, because the beta we're toying with needs a whole lot of work.

I don't trust their closed testing though, they let assault boats and nova spam get passed them, and who knows what else on orks and eldar with get through.
>>
>>46113690
Assault boats were actually just a legit bug. Initially for the beta release they planned to give assault boats a straight malus to their crit chance, but somebody mixed up the prefix and it was implemented as a bonus instead. Then they revised that to no malus or bonus to the chance, and instead lowered the number of actual boats to make things more intuitive.
>>
>>46113611
I'm not sure I like that, hells yea add variety to the weapons...But things like the Murders are described as being "armed with several decks of the best plasma cannon batteries ever produced by the Adeptus
Mechanicus"

So it wouldnt seem entirely right to replace 'all' chaos batteries with missiles.
>>
>>46113862
It only seems to replace dorsal/prow batteries wth missile pods, by the looks of those patch notes. Broadsides should still be other stuff.
>>
Damn, the production values on the video game are top notch. It's published by a B-publisher and developed by a tiny studio but they did a great job on the cutscenes and voice acting. I really didn't expect the game to have good voice acting on par with Relic's Dawn of War games, but this is great, they really capture the feel.
>>
>>46113879
Well, thats my fears being proven wrong. Thank you
>>
>>46113887
"This was your final warning Captain! *bang!*" I agree. The voice work is great. The Techpriest and Commissar are both fantastic
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>>46097908
OP you are doing very well, thanks for the good first post everytime.

Could use some advice on what i should order from china for a fun/cool looking starter set. I was thinking:

Imperial force:
2x Imperial Cruiser
3x Imperial Sword Class Frigates
3x Imperial Firestorm Class Frigates

Choas:
3x Infidel Raiders
6x Imperial Sword Class Frigates
1x ESOLATOR CLASS BATTLESHIP

1) Would this be a fun matchup between 2 new players?
2) Could you list me a more balanced force, focusing on inherent faction play style?
>>
>>46113887
>>46113957
Separate lines for the various favours would have been nice.
>>
>>46114690
2x Lunar: 360
4x Swords: 140

vs

2x Carnage; 360
3x Infidels: 120.

Is how I'd do it, showcases the Imperial strengths (6+ Prow, good escorts. Good broadsides) and the chaos ones (Long range, Incredible firepower to one side, decent escorts)
>>
>>46114868
Suppose you could trade one Lunar for a Gothic (since the swords offer plenty of gun support) for more lances. And one carnage could become a devestation if you want to offer a much more kite'y playstyle for the chaos player
>>
>>46114918
would make it a tad complexer for new players. 3 ships types versus 2.
>>
>>46115379
Hm, very true. Lunar/Gothic versus 2x Carnage is probably the way to go, I do worry that the chaos list is lacking in lances tho. And a single Murder does not fit, nor does the Slaughter highlight anything other then "Holy fuck that thing has alot of guns".

And since new players will probably not use somewhat alternate rulesets like Revised the Inferno is out of question...Not to mention it not having a proper model and must be converted.
>>
>>46110908
>You're forgetting about System Defense fleets and the Merchant Marine.
Those aren't really playable fleets in BFG, just things you can buy a limited selection from in a couple of scenarios.

>>46111306
>Eldar docks
Probably a Haven Spire

>Orks
Probably a Rok or a Hulk

>>46111503
>>46111471
Yeah, the Corsairs just got heavily reinforced at the end of the war

>>46112253
Ghost Dragons actually have different rules though (Spirit Stones driving them), and the Flame of Asurayan is its own ship as well.
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>>46114690
>1) Would this be a fun matchup between 2 new players?
Not really. Two cruisers really struggle to put even a small dent in a battleship. Also, giving the Chaos player Swords when you have things like Havocs and Infidels available is kind of silly.

>2) Could you list me a more balanced force, focusing on inherent faction play style?
A pair of Carnages, Slaughters, or Murders for the Chaos side, backed up with Infidels and a few Iconoclasts. For the Imperials, a paired Gothic and Lunar or Tyrant with the same escorts.
>>
Fluff question about WH40k.

What do chaos civilians look like? The might of hte imperium is the trillions of everyday people living on the planets which feed the war effort, the countless peasants living on an agricultural world that don't even know about the war going on, the entire generations of families working to death on the forgeworlds and so on.

What do chaos have? I thought they were just the traitor legions, so just soldiers, not civvies.
>>
>>46116132
Chaos often works by subverting existing power structures. So a chaos world might just be pretty similar to a regular imperial world, except the people at the top answer to a different authority and the world's exports go in a different direction. So for the average citizen on the ground not much at all might change, they might not even know they're not part of the Imperium anymore. Sure, there might be some more unexplained vanishings, but on the other hand the newly instituted weekly orgies make up for it.
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>>46116247
Assuming it doesn't fall to a daemon world, that is.
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>>46116132

This depends enormously on the writers. A lot of especially Codex fluff makes it sound like every Chaos civvie is just a slave, which to be fair is quite likely very common.

On the other hand, you do get some more 'normal' examples in Dan Abnett's Sabbat Worlds Crusade books. While Gereon is more of a Chaos-occupied world than a Chaos-world proper, you do get to see Chaos civil administrators, converts, and regular joe garrison troops.

There's one particularly poignant scene in Traitor General when the Ghosts are infiltrating a Chaos signals outpost and are forced to kill one of the soldiers manning it. The writing points out how he's basically still a kid and is bouncing on his heels excitedly as he waits for the door to open, and is wearing a uniform that wouldn't have looked out of place on a guardsman.

And no, the bulk of the Chaos armies are not Chaos Legions. Regular human (though with all the mutants around it should be 'human') troops make up an even larger percentage of their armies than the Imperium's guardsman/astartes ratio.

It's just that the Lost and Damned/Renegades have always been relegated to outdated codices or FW, while Chaos Space Marines have been a staple for ever.
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>>46115776
the original starter set came w. 4x imperial cruisers and 4x chaos cruisers.

Perhaps thats the best choice? Personally i like the escorts because it wont matter as much losing some ships during the game making it more fun
>>
>>46115995
>Ghost Dragons actually have different rules though (Spirit Stones driving them), and the Flame of Asurayan is its own ship as well.
IIRC either CWE capital ship could be made into a ghost-ship with rules to represent it being mostly piloted by spirit stones (they still had a group of spirtseers guiding them, but no other crew, meaning they autofailed boarding actions). Ghost Dragon is what you call a Dragonship with the spirit-crew upgrade.

Flame of Asyryan had a different model, but was an unique ship (prince Yriel's flagship). Rogue Trader has two Eldar vessels of the same "class", ie. Dragonship-sized hull with extra solar sails, though (Sword of Elissar and Whisper of Anaeris, although the former is stated to be a modified Void Dragon).
>>
>>46116132

Slaves or some wild Crossed-tier savages.
>>
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>>46116132
Take an average looking dude, and add madness, mutation, spikes, hooks or anything edgy to him. Now you have the perfect mental image of a slave to darkness. Don't kneel down to the Dark Gods.
>>
>>46116132
Depends a lot on the planet. As >>46116247 and >>46116282 mentioned, on a former Imperial world the lives of the average inhabitants might not change much: you're still working in the manufactorium 7 days a week, only now you pray to the Dark Gods rather than the Emperor during the break, and the boss might throw you into the machine to concecrate it with blood in order to bind a daemon into it.

On the other hand, Chaos worlds in Eye of Terror and other places can be very different. Black Crusade has everything from worlds populated by feral swamp-dwelling barbarians occasionally picked up to serve as shocktroopers in Chaos armies, to people living on bodies of giant daemon-worms that cover the entire surface of the planet, to ocean-covered planets where people live on ships and fish out random junk that somehow keeps appearring into the oceans, to a planet with several rival cities ruled by powerful sorcerers who sell daemon engines and artefacts to Chaos warlords to fund their competition with their neighbouring cities.
>>
>>46116291
It would be a choice, but I like 500pts introduction because it keeps the game fairly small and simple. You dont have to keep track of 4 different cruisers hull, movement, crits and stats etc.
2 cruisers+escorts. Its a nice short game that showcases how it runs.
>>
>>46116613
Settra knelt before Archaon. though.
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>>46116751
But it was to the Big Four though.
>>
>>46116805
I meant wasn't.
>>
>>46116616

The best thing about WH40k is that the universe is so vast that pretty much everything you can come up with is canon.
>>
>>46116751
>taking the end times fluff seriously
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Anybody got some webms?
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>>46117156
How do I even make them? It was all I could do to find a way to record matches in video.
>>
>>46102773
Its a bit sad, just imagine them yelling around their burning ship, panicking while the captain tries to calm them all down, a bunch of them running, someone sitting in front of his control and slowly counts down to ten, then kaboom.
How does the techpriest react to that?
>>
>>46102773
Does it count as ded?
>>
>>46116738

I was teaching people who had never played a wargame before so I went with three smaller matches to teach the rules and still allow for them to make a few mistakes at first without it fucking them over.

First match was a Lunar and 2 swords vs 3 Infidels, second match was a Lunar+Gothic+3 swords vs a Slaughter and 3 Infidels with some terrain, third match was a lunar+gothic/nova cannon+3 swords vs slaughter+devastation+3 infidels, fleet commanders, terrain and victory points. After that everyone had a decent enough understanding of the rules to make their own lists based on what they liked.
>>
How in nurgle name do I use the chaos favors correctly? they all seems useless unlike Imperium favors.
>>
>>46118728
Khorne is probably the most straightforward favor - close and lightning strike people with demons. Tzeentch is good if you're interested in giving yourself some cover at will, Nurgle is great to discourage boarders (so a ship like the Styx would be an ideal candidate, since it'll be a ways back - Nurgle in this instance would be used to give it an edge if shit hits the fan), and Slaanesh is all about dicking people over at just the right moment, i.e. someone just braced, so you clear their special order to make sure some more damage gets through.

Aside from Khorne, they all fit very specific situations, and aren't as catch-all as the IN favors.
>>
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So I hear the Armada Devs have added in extra ship classes to various fleets?

EG: Eldar now have a Battlecruiser and the Orks/Chaos have light cruisers?

Did they make these up or am I just way behind the times and these were added by later BFG supplements?
>>
>>46118905
The one instance I know of and have information on is the Chaos light cruiser, Hellbringer.

That's from Rogue Trader, actually, TT chaos never had CLs. But they ported it over from rogue trader, statted it up and costed it. And it woks pretty well.
>>
>>46102773
That's probably the worst way to go for a Warp Engine ship.

Just imagine, the crew is busy fixing all the shit across the decks while also being relieved that they're being pulled out to live another day, thinking they might get some respite.

Then, just as the portal is opened, a series of crippling explosions rip through the ship, destroying most of the systems, including the all-important Gellar Field Generators. Suddenly, that hopeful respite turns to complete horror as the ship is still going to be dragged into the warp - except now the daemons have a ship full of souls to play with for all eternity
>>
Do you think they'll add a no autocast mode? It'll seperate the men from the boys in ranked play
>>
>>46118816

Hold on, does the Khorne ability only apply to the lightning strike? I thought both Khorne and Nurgle improved your overall troop strength so that all forms of boarding actions both attacking and defending would be more successful for you.
>>
>>46120068
It already does. Autocast does a shitty job prioritizing and timing, so you're nearly always better off without it.
>>
>>46118470

Thats why they use servitors. All that meat emotion probably just seems more foreign to them than anything after decades of being more machine than man.
>>
>>46120376
Troop rating applies only to defense. Assault actions roll against the defender's troop rating. It's not a contested roll, but a save vs rapetrain.
>>
>>46120376
Khorne has two effects. For one it improves your troop strength, which makes you more resilient against enemy boarding attempts. I think it also figures into your success chance for the short-range boarding ability, but I'm not entirely sure about that. Secondly Khorne also buffs the lightning strike ability by adding an additional critical chance to it.

Nurgle on the other hand only buffs your troop strength while leaving the functionality of Lightning Strike untouched. So basically Khorne is more offensively minded, while Nurgle makes you borderline un-boardable.
>>
>>46118728
I wish there were a couple more at range favours for Chaos
>>
>>46120520
It seems less obvious in its wording, but I'm pretty sure it's identical to the Imperial Astartes favour. One ability gives a small increase to troop strength and an additional boarding attempt and the other gives lightning strike an extra attempt.
>>
>>46120863
It is, though the Imperial one is vastly more useful due to their preferred tactics.
>>
>>46120420

That's just weird because light cruisers are as good on offense as battleships
>>
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>>46109571
Rhino mostly, but i may use zbrush if i ever do tyranids
>>
>>46121245
I probably wouldn't bother. Converting hiveships from 40k tyranid bits is really easy and looks good. Even GW did it for the official minis, that hardly sold because everyone was converting from their left over bits.
>>
>>46121295
In fact, the official Nid ship models themselves were originally made from Nid bits. They just made moulds based on some studio guy's converted army and sold those. Same with at least some of the DE bits (the fins on their ships are bits from the old Raider and jetbike kits. The hull might also be a made from somewhat modified jetbike cowling).
>>
>>46121140
Well yeah. The boarding attempts in this game are only hit and run attempts, not true boarding actions.

A boarding party sent from any ship is only going to have up to around a hundred men or so. Even escorts have crews numbering in the tens of thousands. Granted nowhere near all of them are armed, but there will be significantly more armsmen defending against the attack. All the attackers are trying to do is blow up something critical then escape.
>>
>>46116913
there's probably a furry planet and a brony planet
>>
>>46121548

Which is completely different from the TT where it's based on remaining HP, so a light cruiser boarding a battleship is essentially committing suicide
>>
>>46121861
Or escorts, which tend to explode on even a fairly favourable result when they try to board something bigger than a light cruiser.
>>
>>46118905
Orks IIRC did have "Lite Kroozas" in the later Ork Klanz list from one of the BFG supplements. And Chaos got the Hellbringer CL from the Rogue Trader RPG.
>>
>>46122060
Eldar don't have any BC in any publisation, as far as I'm aware, though.
And the Hellbringer was actually originally a planetary assault craft and got retooled quite a bit for Armada. The original version had, aside from the dorsal macrocannons, a prow bombardment cannon (short range but very high damage) and had separate launch bays for fighters+bombers and assault craft, the latter only being able to be used for planetary invasion.
>>
For those who didn't play the video game, and want to see the various aspect it has, I made this to show to some friends. A bit too fast.

https://youtu.be/jHpIgrnWrCw
>>
>>46112212
Typical Chaosfags. They bitch about not being able to go toe to toe with the Imperial players and ask for buffs.
>>
Should I go with the Emperor or the Retribution battleship in the vidya?
>>
>>46124132
Both are kinda crappy. I got the Retribution, and the ship gets a speed buff in the next patch.
>>
>>46124132
Probably the Emperor for long-range firepower. The Retribution will just get danced around by Chaos unless you can restrict their movements with natural obstacles, stasis bombs, and ships.
>>
>>46122250
>Eldar never got a Battlecruiser
Yeah, true. Not even from Forgeworld.

>And the Hellbringer was actually originally a planetary assault craft and got retooled quite a bit for Armada. The original version had, aside from the dorsal macrocannons, a prow bombardment cannon (short range but very high damage) and had separate launch bays for fighters+bombers and assault craft, the latter only being able to be used for planetary invasion.
Yeah, it's basically a Heresy-era Strike Cruiser with slightly different aesthetics and lower armor
>>
>>46124254
Crappy in what way? I know they're really like flying bricks compared to everything else, but don't they have longer-ranged weapons to make up for it?

>>46124326
I was considering it for that but I'm not sure I want to rely on strike craft when they take forever to recharge.
>>
>>46124438
>Crappy in what way? I know they're really like flying bricks compared to everything else, but don't they have longer-ranged weapons to make up for it?

The Retributions macro batteries do as much as that high DPM cruiser, and it's barely more survivable when it comes to boarding actions.

All BBs have 12k range.
>>
>>46124132
I have been extremely pleased with my Retribution.
You need to do platform assault? You need to do station assault? Bring out your Retribution. It'll see you through.
>>
I hope the next patch includes a reload or back button for single-player skirmish. I hate those Data Collection missions, especially as a defender. At this point I just throw escorts into a melee to try and win some Renown while I keep all my capital ships back so they don't get damaged.
>>
>>46124698
>data collection
pretty much. Bring a CL as your flagship, esp if chaos. Keep it stealthed, or hidden in a cloud, or as far away as possible and distract, deflect, and draw out any combat to keep your opponent from getting at it.
>>
>>46124698

Wrong attitude. If imperial. Bring capitals and save your lightning strikes. Brick up and dare them to steal it from within your range.
>>
>>46124738
>>46124698

What's your problem with them ?
It's one of the fairer mission, chaos speed is very usefull on this one and they board more easily, while imp ship can nova your shield or try to broadside you too death. Out maneuvering the enemy can really pay off, and it's one of the safest mission, most end without ship kill, as people keep moving.
>>
>>46124698
I'd like this so that I won't have to play space station assault as the attacker. Where it crashes 100% of the time, every time.
>>
>>46125665
I find it really boring.
>>
Will they add Eldar and Ork fleets to the beta at some point? I'd hate to have them be borken on release. And I want to play them naoooooooooooo!
>>
>>46126057
No.
>>
BFGG, speak to me of AdMech fleets on the tabletop. Anything and everything relevant is of interest.
>>
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>>46126359
fuck
>>
>>46126441
My only experience is with people who spam nova cannons. So, fuck it all.
>>
>>46126441
The models are okay
>>
What's a good favour for my Retribution? Thinking Astartes.
>>
>>46126738
Was thinking mechanicus to make upgrades cheaper and add an extra skill.
>>
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>>46126441
>BFGG, speak to me of AdMech fleets on the tabletop.
They is dildos. Why you is plays dildos?


Seriously though.
Benefits:
High turret defense. All their ships get +1T, and about 1/6th of their cap ships get Fleet Defense Turrets.It can be very hard to crack their ships with torpedoes or bombers.

The Ark Mechanicus is >fucking terrifying<. Auto left-shift on the batteries, plus it ignores maluses from blasts and dust in base contact. The thing is a lethal sniper in the base configuration, and it can also pick up four flights of attack craft in lieu of its broadside lances.

All of your line cruisers get an LFR S1/60cm jousting lance. This is sickeningly powerful in high-points games, but barely noticeable in skirmishes.

Upgrades are cheap and plentiful, from Nova cannon to plasma-fired batteries and special torpedo ammo. Hell, every ship >has< to have at least one random upgrade.

Free choice of Imperial reserves and allies.

Bonus repair in campaigns
========
Cons:

No battlecruisers or Grand Cruisers, and no Dauntlesses.

No A-boats or boarding torpedoes.

Your launch-bay-to-points ratio is lower than basically anyone but Eldar, without any of their benefits. You're still flinging Imperial Navy ordnance.

Civilian leadership (-1 to rolled LD, effectively)

You suck shit in boarding actions, and your escorts are essentially guaranteed to explode if an A-boat gets through.

Although you can put a nova cannon on almost anything, fleet composition limits still apply - so don't get too upgrade-happy with the nova spam.

The AdMech ships cost, on average, 15-20% more per ship than their Navy equivalents. Light cruisers cost less, but must pay heavily to gain access to most of the "normal" AdMech upgrades.

Forced disengagement once you hit crippled.

Extremely limited cruiser selection, although the upgrade rules allow you to emulate other classes (by spending shitloads of points).

Less controllable upgrades make squadroning choices much harder.
>>
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>>46127245
The color scheme is... interesting.
>>
I'm really confused, I was playing breakthrough and one of my ships warp jumped and I auto lost, while my admiral was on my battleship and was quite alive, what gives?
>>
>>46127627
Breakthrough generally requires you to A, destroy platforms, then B, get one or more line ships to the ending zone.

If you lost enough line ships that you couldn't get the required number to the ending zone, that might be it.
>>
>Emperor class battleship has the sexiest prow
>Every Emperor class battleship is 100 monies on ebay
damnit
>>
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>>46127404
The short version is-
AdMech are absolutely brutal snipers, with the longest consistent engagement range in the game. Their upgraded turrets, however, only barely make up for an already-weak attack craft complement; they're cripplingly (ha) afraid of being boarded and of H&R attacks. They can spam novas if your opponent is a faggot, or just drop massive torpedo waves if he's not. The lower price of light cruisers means you'll often see quite a few of them. Remember, they're easy prey but not usually the real threats.

If you're playing anything but Eldar or Nids:
You'll usually outnumber an AdMech fleet, often by a significant amount. Spread out on the initial approach before crashing into his formation at full speed and using your firepower advantage - don't dawdle in the gap between 60 and 30cm, or he >will< pick you apart.
Save you torpedoes for hipshooting; a Mechanicus ship going into a torpedo wave has a less than 50% chance of taking even a single point of damage. On the other hand, feel free to build op a wave of attack craft and ride it in, reloading as you're able.

Stay close, ram and board where possible, and try to swamp his turrets with massed hipshots from torpedoes and bombers (Tau) or A-boats (everyone else). The massive battery capability is going to leave a lot of blast markers on the table, which is going to start slowing down anything he has without repulsor fields. Take advantage of that if he lets his fleet start to get strung out, or when you land solid criticals with your re-rolled H&R attacks and boarding actions.


Tyranids:
Kiss your hiveships goodbye. Plan to work entirely without them; Vanguard fleets are usually a better idea. Again, spread out, rely on boarding, and pray.

Eldar:
Concede now, it's less painful.
Cry a bit if you have to.
If you're determined to fight, break LoS as much as possible and use your ordnance superiority to try to get around all those 45cm+ batteries.
>>
>>46127780
China?
>>
>>46127845
No luck, but also I want the ship in metal.
Disassembled in original, unbroken packaging would be nice too but I'm flexible.
>>
>>46127735
It seems to be set to consider any retreat a failure on your part and ends the match.
>>
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>>46127404
>>46127838
Excellent. Thank you!
>>
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>>46127838
>>46127404
One thing you forgot to add: sexy ships with a more...modern (?) look than the standard IN line ship.

In all seriousness, they're fun but games tend to be over very quickly - either you get rushed and annihilated, or you blow your opponent off the board before he can touch you.
>>
Im not crazy but you're supposed to lose the escort mission against the orks at the end of the campaign demo right?
>>
>>46129673
...no. You even get different conversations depending on wheather you get the freighters across the map or destroy all ork ships.
>>
>>46127504
>>46128541
>>46127838
Are the big tube things on the wings of these supposed to be weapons?
>>
>>46129935
No, my personal theory is that they are the auger arrays (ship scanners) and/or holding point defenses
>>
>>46129904

Its funny because I'm used to doing convoy against chaos and imperials on skirmish and thats no problem but its harder to keep the orks stuck behind while my transports get through.
>>
>>46130024
Yeah, that mission is significantly more difficult than the previous missions - I lost that one too.

Good learning experience though - the Admiral even says not to underestimate the Orks, and I certainly did, and got what I deserved.
>>
>>46130024
Even if it's counterintuitive, ram and board the shit out of the ork ships. With 25 side and rear armor, your 6+ imperial navy bows do catastrophic damage. And you'll need that because orks get extra hitpoints because reasons.

Also, kill the escorts with the guns first, the damage they can do is retarded.
>>
>>46130131
Savage gunships, yeah. They could be disturbingly deadly on the tabletop, with their guns doing two hits per successful roll. They minced my transports in short order.
>>
>>46130455
Dont forget the left shift on the gunnery table.
'Eavy gunz are downright terrifying
>>
Nurr thurrd hurr gurrs

>>46130944
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