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/bfgg/ - Battlefleet Gothic General

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Help a newbie edition

Previous Thread -
>>46044255

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (Updated again)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (Updated, but still incomplete: feel free to chip in with others in-thread)

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj
(uploading more)

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources
[Still coming soon] [ish]
Marine Tactica underway.

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg
>>
>>46067824
Does anyone have pictures of old Tau ships? All the ones I've seen on wiki's like Lexicanum are side profile.
>>
Are tabletopfags mad we jacked their general?
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>>46067824

screw newbies, DIS DA BIG RED BUTTAN EDITION

https://instaud.io/l8W
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>>46067865
There was no general before the vidya.
>>
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OP here, my "help a newbie edition" name comes from my needing some tips.
Pic related is a small pack of ships I got. I just got them to be the fleet of my homebrew special snowflake Spess Mehren chapter. My questions:

What are the ships? I can tell the frigates from the light cruisers and battle barges, but I don't know their classifications, strengths, or weaknesses.
If I were so inclined, could I use this fleet in a game? If not, what else should I get? I know nothing about BFG points, rules, etc but I love tabletop gaming and 40k.
Speaking strictly in terms of fluff, would this be a "realistic" fleet for an out of touch maybe-renegade chapter stricken by attrition with an out of touch maybe-renegade Inquisitor attached to them?
Lastly, any tips for painting? I've painted minis before but never anything on such a big thing shrunk down to small a scale.
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>>46067934

If you tell me where you got them from, I'll tell you anything you want to know.
>>
>>46067925
There was but only by a week.

>>46067865
We cool. More discussion is welcome since I doubt many of us actually play the tt.
>>
Post lore detailing the stupid sizes of these warships.
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>>46067995

I got them from a guy on ebay who sold them in a package to me for $70. He directed me to aliexpress. I did a search for Battlefleet Gothic there and I'm getting all kinds of results. They're all plastic and a few minor mishaps with the casts but I was pleasantly surprised by their quality.
Please tell me things now.
>>
>>46067934
Looks like a good assortment of IN ships and some battle barges. Totally viable both as a standard navy force or sm crusade fleet. Even appropriate for an Inquisition fleet! Just dl the rules from op.

As for painting, a proper basecoat and liberal use of drybrushing should do the trick.

>oh throne how I covet your barges
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>>46068060
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>>46068117

Should really check out aliexpress. They're all resin but the most expensive thing I'm seeing is an Apocalypse class ship for $22. Blackstone Fortresses for $17.
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>>46067857

literally one google search for "old tau bfg", come on anon.
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>>46067934

Your two groups of escort ships are Cobra Destroyers (the smaller ones) and Firestorm Frigates (the ones with the long gun upfront). Cobras have weak ass armour but torpedoes, Firestorms have lances and a bit of cannon batteries.

The light cruiser up is a dauntless. Faster, under gunned but I hear good things about using them in packs.

The Space Marine ships are the ones with flat bows. The one with the large base is a battle barge, the smaller base is a strike cruiser. Both are pretty much for getting up close, shooting the fuck out of people and boarding.

The imperial ships are a battleship with the larger base, but I can't tell what configuration. I'm not a powerful enough nerd to identify by silhouettes. I think the cruiser on the left has a launch bay of traditionally chaos configuration and a lance battery, while the one on the right has a launch bay and a weapon battery. Not sure though.
>>
>>46067934
>What are the ships?
Left to right, picture 1:
Oberon-class Battleship [Armada], Dominion-class Battlecruiser [Battlefleet Bakka 2010u], Cobra Destroyer, 2 Firestorm Frigates, a Dauntless light cruiser with Lances, another Cobra, a Marine Battle Barge, yet another Cobra, a Marine Strike Cruiser, another Firestorm, and a Gothic-class cruiser that someone put the Lance batteries upside-down on.
>I don't know their classifications, strengths, or weaknesses.
I'll get to that next post
>If I were so inclined, could I use this fleet in a game? If not, what else should I get?
Sort of. The Dominion is illegal in most Navy lists without some serious gymnastics; you'd be best off making it into a Mars-class by adding batteries to it and giving it a nova cannon. Barring the Dominion, this could be used as a Space Marine Dominion Fleet (with the Oberon as a Venerable Battle Barge and the Dauntless as a modified Strike Cruiser) or as an Armageddon Sector Navy fleet with Marine support.
>Speaking strictly in terms of fluff, would this be a "realistic" fleet for an out of touch maybe-renegade chapter stricken by attrition with an out of touch maybe-renegade Inquisitor attached to them?
Yup. All you need to do is buy an Inquisitor and shove him into the bridge of your Battle Barge.

>Lastly, any tips for painting? I've painted minis before but never anything on such a big thing shrunk down to small a scale.
I'll show my method in a second.
>>
I think escorts should be weaker and come in packs.
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>>46068178
I'll check it out, thanks.

>mfw having owned 4 blackstones in my years
>stores gave them away at the final sale if you bought any box of ships
>useless ugly model
>built terrain out of them all
>>
>>46068253
>Gothic
Lunar with nova cannon refit that the guy didn't bother to fill in the torp holes of.
>>
>>46067934
>>46068064

Ok. So from left to right, that's some kind of battleship, a cruiser, a Cobra-class destroyer, two Sword-class frigates, another Cobra-class destroyer, a Dauntless-class light frigate. The big one is a Space Marine battle barge, followed by another destroyer, a strike cruiser, a Sword-Class frigate, and another cruiser Lunar-class?.

You've got a very general stack of ships, one that's definitely able to be built into a proper fleet. Only the battle barge and strike cruiser are "official" Space Marine ships, although canonically any and all of them could be Astartes vessels, especially ones acquired through "tithes" or reclaimed from ancient battlefields.

Rules are linked in the OP. Read 'em.
>>
>>46068253
>Dominion-class Battlecruiser [Battlefleet Bakka 2010u]
It's missing the dorsal turrets.

>you'd be best off making it into a Mars-class by adding batteries to it and giving it a nova cannon
Or just use it as a proxy for any other cruiser or battlecruiser. I'd be very surprised to run into somebody who demands "what you see is what you get" in BFG games at this point.

The people I've played with since GW stopped selling models are more than happy if you manage to field a fleet with ships of the appropriate class from the same race as proxies.
>>
>>46068253
>classifications, strengths, or weaknesses.
Oberon: Generalist battleship. It's got a little of everything, and does well in a supporting role. In this fleet it should probably be providing air cover. Cheap as Hell for a battleship, too.

Battle Barge: It's a close-in brawler with absurd toughness and a brutal spread of weapons. It can basically obliterate a lot of enemy ships in boarding actions, provided you get close enough. Even if you don't, the Thunderhawks and Boarding torpedoes it comes with can cripple an enemy ship (or outright destroy escorts) pretty reliably.

Dominion: It's a solid fleet carrier with a nasty lance barrage. Good at cracking armor at range, and it can give you nice fighter cover. Shame it's, as I said above, basically illegal in almost any list.


Lunar: The Mario of cruisers. Solid, dependable, everyone has one. Batteries take down shields, lances hit the hull, torpedoes to season.

Dauntless: fast, fragile, good for flanking and finishing off wounded enemy ships. Works well in combination with a pack of escorts. You could also use it as a Bombardment Cannon Strike Cruiser variant.

Strike Cruiser: Now iwth customization! It's basically a cheap, durable little bastard - but they do not like getting focus fired. They work like a cut-down battle barge, bullying escorts and launching hit-and-run attacks as often as possible. Just watch your hull points.

Firestorms: Like the Dauntless, above, except they explode extremely easily and move even faster.

Cobra: A harassment missile destroyer. They can gang up to launch larger, cruiser-sized salvoes or fire smaller shots to intercept enemy fighters and torpedo waves. They die like flies if anything can catch them, and work best hanging off the flank and not drawing attention to themselves.
>>
Did one of the later versions stop you from being screwed if you fail a single leadership test at the beginning of your round? I remember a game where my imperial fleet didn't manage to reload anything over the course of 6 rounds.
>>
Gloriana Class when? Every good space game has a ship size up from battleship/dreadnought.
>>
>>46068458
Rerolls are a thing? You usually can buy up to 4.
>>
Just got home from work, how are ship assaults now with the patch? I was never a big assault pod user, but I still like getting in close with my Nurgle ships and dropping off some surprises. Am I basically immune to assaults with my troop value so high now?
>>
>>46068458
That's why you have those mandatory rerolls anon.
Remember that the opponent having ships on orders give you +1Ld.
Not reloading anything on 6 rounds sounds...improbable.
Anyways, I've noticed that a good opponent usually maneuvres to deny you good lock on opportunities so my games have evolved into less orders and needed Ld rolls per game. Gotta deny that +1Ld and prepare for teleport attacks
>>
>>46068458

Not that I know of. Pretty sure the only changes to ord. rules is not running out, and limiting the amount of attack craft to the number of launch bays you have at any given time.

Its more an issue of choosing where to give special orders first, squadroning up so multiple ships can take advantage of a high leadership, putting your fleet commander where it'll do the most good, using rerolls when you really need it, and sometimes just having shit rolls.

>tfw firepower 16 15cm lock on rolls 2 hits
>gets crippled by criticals from escorts next turn
>>
>>46068458
You know that mandatory admiral for Imperial Navy fleets over 750pts?
He comes with a reroll.
>>
>>46068208
Is it weird that I prefer these to the new Tau ones? Cause I do.
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>>46068928
Aren't Tau ships just freighters with guns? Don't they also have the shittyist but safest warp drive?
>>
>>46068979
The old ones were supposed to be, at least a few. The new ones are supposed to be purpose built warships, once the Tau figured out the galaxy wasn't a nice place.
>>
>>46068979
Yeah pretty much.
Skip drives. No entering of the warp so it's safe from spooky happenins. The speed was atrocious in comparison to warp. Still better than conventional drives.
>>
>>46069021
Necrons used to have pretty neat conventional drives...
>>
>>46069014
Pre-Damocles : Trade ships with guns

Post-Damocles : An actual fleet that can go toe-to-toe with Imperial fleets

>>46069021
The Tau use HZR propulsion engines. The skip jumping thing has been retconned as far as I know.
>>
>>46069091
>An actual fleet that can go toe-to-toe with Imperial fleets

Not really. They don't get completely shit on by Lunar cruisers any more bu that's it.
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>>46069091
I thought the change happened before damocles. Orkz were the instigator.

Also, wow, my opponent DC'd. Sure, it was data recovery (defender), sure he had completely missed my flagship and was instead preparing to tangle up with my distraction assets, but boy howdy did that DC save me a real bruising.
>>
>>46069047
The perks of inertialess drives and having all the time in the world.
>>
>>46069116
Yeah, really.

Going by the latest fluff.
>>
>>46069120
>I thought the change happened before damocles. Orkz were the instigator.

Orks made them put guns on their tradeships.

The Imperials caused them to revamp their entire fleet.
>>
>>46069125
Probably written by the same guy who came up with the idea of the having the necrons use the webway.

How do the Tau even produce enough ships to go toe to toe with an imperial fleet?
>>
>>46069116
You kiddin?
I play against Tau 90% of my games and those shitters get a lot of dakka and mantas for their points.
They even have 6+ prows now!
>>
>>46068253
>>46068413
Why is the Dominion banned?
>>
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>ship heavily damaged
>enemy chasing it
>ready to lightning strike and cancel the warp jump
>I transfer shields and it escapes
>>
>>46069165
If the guns on their ships are anything like the guns on their mobile suits I think they will do just fine.The fleet will never be as large, of course, but it doesn't need to be.
>>
>>46069165
They don't.
But the imperium aren't sending 80% of their tonnage into the conflict like the Tau are.

Anyways, tell me about this retconned new Tau hzm travel.
>>
>>46069165
>‘More contacts,’ said the crewman at the navigation helm. On the spherical holo-display above his cogitator, several red warning runes were flaring up as the Canis Pax’s sensors picked out more tau ships around Dactyla.

>‘Reading one tau capital ship,’ said Shipmistress Asgir, looking up at the viewscreen. ‘The Canis Pax is a fine ship, Lord Slayer, but that xenos craft is her equal. And she’s not alone.’

-Caged Wolf

>How do the Tau even produce enough ships to go toe to toe with an imperial fleet?

Technology.
>>
>>46069199
It's simply not included in most lists. If your group demands fleet composition by fleet lists, you can't bring it.
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>>46069257
It can be taken as a reserve ship though.
-1Ld and at least 3 other proper cruisers and you are ready to go.
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>>46069237
I am not a buff in 40K naval fluff.

But I think need to throw more information in there to make it clear for the guys that know the fluff.

Canis Pax is a Strike Cruiser. The ship mistress says she is equal to the Tau capital ship. What do the Tau use for their capital ships and what are their stats?
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>>46069294

Custodian Class Battleship.
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>>46069294

Protector Class
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>>46069294
Capital ship means anything that isn't an escort, in BFG/TT
So light cruiser to battleship
????
Probably a Hero-class or something, by the sound of it.
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>>46069294
>>
>>46069237
> The Canis Pax carried with it the Great Company of Alaric Nightrunner, known to the rest of the Chapter as the Silent Howlers. They descended in a fleet of shuttles from their strike cruiser

> ‘The Canis Pax is a fine ship, Lord Slayer, but that xenos craft is her equal

A strike cruiser is 145 points on TT, a Lunar 180.

The FW Tau had an 2 escorts, a light cruiser, a regular crusier, and a battleship sized carrier. Their cruisers costs 185 points, the BB carrier costs as much as one of the cheaper imperial battleships.

Ordnance was plentiful, the actual ships were pretty meh. Mantas got a bonus roll to defence, fighters were worse than most others in the game, I think. Captial ships had more turrets.

Calling a Tau cruiser an equal to an SM strike cruiser is probably fair, especially if the strike cruiser can't really afford to close in.
>>
>>46069199
>Why is the Dominion banned?
It's not banned per se. You just need to have three other Cruisers in an Imperial fleet list to take it, and none of them can be a reserve ship. I was just forgetting and thinking of the old rules, where you needed three >battle<cruisers to take a BC as reserves; you can actually take the Dominion as reserves in a Space Marine Dominion fleet if you want, use it as reserves in an Armageddon Sector list with an Inquisitor leading it if you want.

>>46069287
>-1Ld and at least 3 other proper cruisers and you are ready to go.
The -1LD thing only applies to Chaos taking Imp ships as reserves. You get normal LD on ships from your own allied lists.
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>>46069474
>>46069384
>>46069399
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>>46069047

They still do
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Recorded another non-awful match. Even mildly proud of. Though I had a battleship, so it felt a little more onesided than it probably should have been.

Achieved higher combat-to-video-length ratio this time.
https://youtu.be/6i22G3BV04Y
>>
>>46069645
>offensive gg after rolling a guy with your monstrous advantage in firepower
Tsk.
>>
>>46069885
Yeah, that was pretty rude.
>>
>>46069645
how did you set it so that terrain icons are on by default?
>>
>>46068118

Those are 30k ships, and those are not the sizes, merely the classes. Here's some sizes.

>Now they are in the compartment, the view through the crystalflex wall has become more spectacular. Below them, the vast hull of the flagship gleams in the sunlight as it extends away. Macragge’s Honour. Twenty-six kilometres of polished ceramite and steel armour.

>The Campanile hits it, creating light. Void shields moving at high sub-light velocities strike physical matter, and mutually annihilate. The tender simply vaporises the Ultramar Azimuth Graving Dock, shredding the superstructure of the giant berth cradle, and the cruiser Antipathy docked inside it. Cut in half, the nine kilometre-long Antipathy vanishes in a ripple of rapidly expanding heat and light as its drives detonate, and six thousand lives disappear with it.

>The Aegis of Occluda catches fire, all seven kilometres of it, in its ship cradle.

>The battleship Spirit of Konor, seventeen kilometres long and one of the most powerful warships in the fleet of the Five Hundred Worlds, ignites, and then vanishes as critical damage compromises its power plants and vast munitions stockpiles.

>Ships burst in the darkness. The Gladius, a four-kilometre-long escort from the Saramanth Wing, serially detonates as it draws clear of its slipway, its armoured hull sectioned and chewed apart by internal explosions.
>>
For those who have seen all the ships. Which are the best ships of Chaos/Imperium?
>>
>>46070379
So for 30K they just x4 all the ships size?
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>>46070466

And with far better weapons.
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>>46068482
Stat them yourself, nigga

Macragge's Honour Gloriana-Class Super-Battleship

700 points

Space Marine Crew, 6+ armour

Hitpoints 16
Shields 4
Turrets 4
Speed 20

Exterminatus Armament
Port 60cm Weapon Battery 4
St'd 60cm Weapon Battery 4
Dorsal 60cm Lance 4
Port 45cm Weapon Battery 6
St'd 45cm Weapon Battery 6
Port Thunderhawk Bay 3
St'd Thunderhawk Bay 3
Prow Torpedos 6
>>
>>46067865
>jacked

Well the TT still gets talked about a lot.

Besides, its nice having regular BFG threads.
>>
>>46070549

Glorianas had Macro-Lances, essentially souped-up Lance weapons. So either they'd have a similar rule to the Eldar Lances (Can hit twice each per hit) or they inflict criticals on a 5-6.
>>
>>46070443
For Imperial its the Mars BC for me.
Imperials really need fighter protection to fight off Chaos assault boats. And the Emperor Battleship is too big a points investment, the Dictator is a bit undergunned, and the Mars has a motherfucking Nova cannon. No contest, I picked 2 for my fleet, and I put one in every fleet if available.
(Putting the Inquisition favour on it makes it really handy to spot valuable targets at range to target with Nova cannons or assault craft)


For Chaos I find anything with lots of lances to be worth the cost. So the Acheron, and Desolator always perform well for me.
Just the threat of assault boat spam makes people want to come towards chaos fleets, so having long range lances can really punish someone who charges head on.
>>
>>46070443
Kind of difficult to say, since they often fulfill different niches quite well. Mostly looking at the cruiser class:

On the imperial side, the Dominator is possibly at the top of the list when taken in numbers, because nova cannon spam can be ridiculous right now. The Lunar is a great versatile brawler, and the Gothic is amazing fire support as long as you have a way to strip shields. Dictator is fine, too, especially when you manage to synchronise bombers/assault boats with torpedoes to overwhelm turrets. Only the Tyrant seems like the odd one out, trading some all-important raw firepower for a bit of extra range that it usually can't properly leverage.

On the Chaos side, the Carnage might be all around the most useful, offering significant non-lance firepower at great range. Devastation's made a bit redundant since you already have cheap access to hangars on your light cruisers, but can still be useful if you like to go heavy on carriers. Dunno why you'd want a slaughter, that one just seems pretty counter to the whole chaos doctrine of superior range.
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>>46070594
>Imperials really need fighter protection to fight off Chaos assault boats.

As of yesterday that changed, assault boats are markedly less powerful now. Now you can generally expect only one critical hit every two or three waves (unless you mass them or otherwise overwhelm turrets), whereas before you could generally expect two crits from even just a single wave

That said, having access to ordnance is still always a good thing, and the Mars with its longer-ranged weapons makes for an excellent support-type flagship.
>>
>>46070567
Source?
Because Glorianas were highly customised, it's entirely possible that just one of them was built to have that, like the Conqueror had it's Boarding Claws
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>>46070832

A standard Gloriana of Battlefleet Solar that took part in the Xana Incursion. Note a War Ark is a Mechanicum Battleship.
>>
>>46070853
If I represent that, I'll probably just put add more points to the dorsal lances. No reason to make special rules for every detail.

Also, I noticed, Gloriana Fluff is all over place. They really should check for continuity more.
>>
>>46070888

A Gloriana should have Bombardment cannons as well.
>>
>>46070888
>They really should check for continuity more.
fan reaction to BL, distilled
>>
>>46070900
Why?
>>
>>46070974

Legion Flagships that aren't armed with the Space Marine signature space weapon? It makes no sense for them not to have those guns.
>>
So, are Chaos warships filled with Chaos Space Marines or just cultists? What about their captains?
>>
>>46071013
Generally they're crewed by just regular cultists/heretics, since Chaos Space Marines are pretty rare as it is. Occasionally certain ships may bring along a complement of marines specifically for the purpose of conducting or defeating boarding actions, or a chapter of CSM just kinda decides to take over a given ship for their own needs.
>>
>>46070997
Remember, it became the signature weapon only after the Codex Astartes stated that Space Marine Fleets should focus on Planetary Assaults.
Before, Legion fleets were Void Fleets just like the Imperial Navy, so they would not have the focus on Invasions etc.
>>
space bump
>>
>>46070379
>nine kilomere long ship
>6k crew

Talk about writers having no sense of scale.
>>
>>46073096
Welcome to 40k.
>>
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>wanting to get back into warhammer
>see BFG
>Think thats a good ideas you dont need as many models
>look up prices
>DAMM

Forgot GW were assholes and cut the line. Also forgot noone I know play its. At least i have some good vidya in the form of Armada
>>
>>46073096
its just because servitors don't count as people.
>>
>>46073096
To be fair, 30k ships were heavily automated, and significantly more advanced than the 40k ships. While that still seems lower than I'd expect, it could be feasible.
>>
>>46073096
It's in spacedock. Things in dock don't tend to have full combat crew.
>>
>>46073146
http://www.aliexpress.com/store/group/Battlefleet-Gothic/1692022_260709722.html

Not bought anything from there myself, but a few other anons have and speak well of the vendor.
>>
>>46073595
Wish they had some Necrons . I sold mine like a tard a few years ago, and I liked the models.
>>
>>46073678
Unless I'm mistaken there's a Mechanicus cruiser for sale that wasn't there a few days ago. Perhaps they're in the midst of updating their range?

I'm wondering how much new business they've received thanks to BFGA.
>>
>>46073694
Those have been there for a bit, unfortunately, but it looks like they fleshed out the Ork escorts a bit.

So great, another reason to start an Ork fleet. Just how many brute ram ships you think I could fit in a fleet? I'm thinking a shitload.
>>
Speaking of which, why can't the ships you give the Mechanicus favour in the vidya look like pic related instead of a christmas tree?
>>
>>46073774
They might be holding off on doing that so they could implement a Mechanicus fleet later on as DLC. They've mentioned quite a few races as stuff they want to implement in the future, so I don't think it's too unreasonable to think they might do so with the Omnissiah's fleet.
>>
>>46073799
how do they differ from IN and SM on the tabletop?
>>
>>46073799
That'd be fucking awesome if they did that. I'd buy it like lightning.
>>
>>46073774
>>46073799
Also a more mundane explanation: Slapping a different skin on an existing model is much easier than modifying the model itself.
>>
>>46073846
Yeah, but it could at least be a new skin that's not garish as fuck.

That shade of green and that shade of red go not go together well, especially not on some giant space-going battle-cathedral.
>>
>>46073846
Likely the same reason all the captain portraits have a single body and a half dozen head variants.
>>
>>46073822
Their ships tend to be higher quality but more expensive. That, and they get retrofits/upgrades by default, I believe, on their battleships and cruisers.

They were basically IN: Special Edition.
>>
>>46073874
yeah the green doesn't sgree with me either. Where the gold trim i thought. DLC sounds about right and im ok with it if its reasonably priced and has enough to justify the cost
>>
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Question for the folks who've bought from Battlegroup Helios - do the weapon packs fit Imperial ships, or are they slightly larger than usual, just like the other ships Helios offers? All this talk of Mechanicus stuff makes me want to snag their snazzier weapons and put them on an Ark Mechanicus.
>>
>>46073947
That'd be cool. Was there ever a model for an Ark Mechanicus, or do you have to scratch-build those?
>>
>>46073974
I think that any of the Mechanicus Battleships would fit that role, as shown here >>46073774
And for $18, It'd be silly not to snag one and try converting a bit.
>>
>>46073595
What sort of delivery time do these people have to the UK? Is their quoted 15-29 days accurate, or are they highballing there to cover their arse?
>>
Well new patch has made imperials almost objectively better at every range. Are they nerfing novas soon?
>>
>>46074071
I'm just hoping they change troop values for ships so its dependent on the weight class. That would go a long way to helping
>>
Is our letter already at Trindalos Interactive, French anon?
>>
>>46074161
Two threads ago: >>46030534
>>
>>46074181
Thanks
>>
>>46074115
The main issue I have is nova cannons counter the chaos play style. In a 600 point cruiser clash he gets 3 nova cannons which means I can't plink at range or I risk taking 600 damage every minute or so.
>>
>>46074277
On the other hand if there are three novas (ah ah ah) he doesn't have a lot of brawling oomph, evening the odds up close. Doubly so if you have some Khorne.
>>
>>46074277
you make a good point. I dont think the nova needs a nerf. The price or availability needs to be set like on TT where you could only get so many per set amount of points or become 'that ' guy
>>
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>>46074060
Yeah pretty accurate took about 2-3 weeks for these
>>
>>46074303
>>46074316

Well let's compare cruiser firstly.
The imperial cruiser that mounts a nova the dominator mounts a nova cannon and 4 macro batteries
The closest chaos equivalent is the the carnage class which mounts a macro turret and 4 macro batteries.
Now this looks like a fair matchup until you compare stats of the two
The Dominator holds an advantage in armour and firepower with 25 more prow armour and a ridiculous 15 more damage per battery and 3 higher crit chance.
The idea was that the chaos player uses superior range and speed to kite the dominator but that doesn't work with nova cannons since running away opens you up to a 200 damage instant speed AOE blast.
>>
>>46074406
So you can see the issue here, the one area I'm supposed to be favored in long range I get stomped on by barrages of nova cannons.
As an added bonus nova cannons mean you can't use destroyers since they get one hit by them.
>>
>>46074405
Good to know, thanks. Now I just need to justify spending who knows how much money on another variety of plastic spaceships.
>>
>>46074406
So what would be your solution?
>>
>>46074467
Easiest way would be to increase the point value of nova cannons or how much they're worth. As it stands in battles the fact that for every cruiser I bring in he brings in one with a cannon is back breaking.
Another key thing is they should reveal on firing so I can punish him for staying back and barraging me at range.
>>
>>46074467
Not the same anon, but personally I'd like it if the scatter distance would increase much more dramatically at greater ranges. They should only really be accurate enough to reliably hit a single ship within ~12k/60cm. At distances greater than that the scatter should be more severe, so that at those distances it's more of a area denial/pressuring tool rather than a death sniper that can instantly remove a ship with no recourse.
>>
>>46074540
It is a hugely tough nut to crack though and I don't want to see the same kind of knee jerk nerf that crippled my carrier fleet into the ground.
I am the first to admit that fleet was bs and needed a nerf but you had to fight fire with fire and it was a good counter to nova spam
>>
>>46074467
Not the same guy, but I'd reckon the best thing would be to make it closer to the TT stats. Dominator have str 12 broadsides iirc, the Carnage being the terrifying gunboat that it is can leverage a total of 16 to one side (str 10 broadside, 6 dorsal).

In a straight broadside duel it should (like most chaos ships in 1v1 duels) have the advantage over Imperial ships.
>>
>>46074467
Oh right and maybe make it so it can't one shot Cobras or Idolators
I find both ships very interesting so it makes me sad that taking one into a game against an imperial player is basically wasted points.
>>
>>46074579
>knee jerk nerf that crippled my carrier fleet into the ground

Brah if that change crippled your entire fleet then it was way too much of a one-trick-pony in the first place. A fleet that can only do one thing is a bad fleet.
>>
>>46074619
Come on Anon I admitted in my post it was a fleet tooled to fighting the nova barrage list.
It relied on the ability to cripple cannons with boats to take back control of the range game
>>
>>46068178
Yeah, before GW stopped selling BFG ships, they were being sold on eBay for $5-10.
>>
>>46069944
>>46069885
Oh gosh, really? League of shitters habits die hard.

>>46070271
Little [i] button on the top right of the minimap.
>>
>>46074738
it was kinda one sided as fuck
>>
Christ, I keep getting assassination missions for some reason, four times in a row now.

I mean, I still won them because pubbies absolutely can't into the recon game, but still. It'd be nice if I finally had an occasion to actually try my shiny new Gothic.
>>
>>46074758
It was, but again, LoL habits.

I've done the defender mission, winning and losing. Winning was a slow-learning Imperial admiral who tried to just park line abreast and dump thousands of torpedoes on me. The mini-ramilles can spew out fighter squadrons though, and I had my ships parked to provide extra turrets; that didn't work very well. Eventually he came in to try and brawl and I (broadly speaking) tore him apart.

Loss was against a chaos fleet with an archeron and battleship of some kind. 15,000 range lances outrange the station, and really leave no alternative. It's just "Get fukked".
>>
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I know Imps are currently all about those nova cannons, but honestly there's just a certain something about massed torpedo volley that just hit the spot for me.
>>
>>46074698
And now you can experience the joy of paying $75-125 for a battleship, or $600 for a fleet. Hooray.
>>
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>>46075231

Or you just go with recasts or NotGothic designs.

Or you play Orks and cobble your fleet out of whatever.

Still, maybe those rumors about BFG coming back will be true.
>>
>>46075263
Yeah, I'm glad there are options nowadays. And some of the indie designs looks better, IMO, than some of the older BFG models.
>>
>>46075231
Some cruisers and escorts still won't run you too much, though a fleet's going to be like $200 and all be prepainted near-wrecks.

There's something to be said for salvaging ancient space ships to get you to appreciate them a bit more, but I can't really blame people for going to recasts.
>>
>>46075361
Speaking of, what's the best way to strip gunked up IN cruisers? I usually use Simple Green, but it hasn't proven up to the task with all these nooks and crannies.
>>
>>46075447
Lysol, water, and a night in a pot over a very, very small fire. You want the mix hot, but nowhere near boiling.
>>
>>46075447
Could try non-acetone nail polish remover. Works fine on my metal and plastic chaos ships. Not sure about recasts though, who knows what sort of rare earth metals are in your chinaresin.
>>
>Finally get rank 5
>Don't quite have enough points for a BC
>Do another match
>600 points
>Enemy has a BB, two BCs, assorted cruisers
>I have two regular cruisers and some light cruisers
>Lose literally all of them.
>>
>>46076111
I've actually stopped taking more than 1 or 2 cruisers. It turns out 6 or 7 Swords are a goddamn pirannha storm against larger vessels, especially with armor piercing and turret upgrades
>>
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>>46075447
I know what you mean by the little nooks and crannies. A Simple Green man myself, I usually use a rough brush for the overall surface of the model, and follow up with a needle or pin to dislodge freshly soaked paint from models. Straight points will work quite nicely for most cases, though if you can bend the tip, having a miniature hook will come in handy too.
>>
>>46076111
I'm at rank 3 and still only have Chaos Light Cruisers

I keep getting Assassination missions vs Battleships

>and they tend to just warp out rather than stomp me flat, oh well
>>
>>46076225
That was the cherry on the shit sundae. It was data retrieval, and instead of warping out after he got it, the cheeky cunt just kept going after my remaining ships, constantly interrupting their own warp attempts.

Oh, and to make matters even more fun, so far all of my attempts to try another match were in the 600 points range as well, for which I don't even have enough line ships available to even ready up.
>>
>>46076199
Ah yes, the dakka face!
>>
has anyone found the grey knight type of strike cruiser on aliexpress? Kinda hard to tell which kind they are when they're disassembled
>>
>>46076282
its the death spiral that comes with not being able to select the points/highest ship class you want
>>
what points value do you normally do for the TT? 1500? Is 2000 too big usually?
>>
>>46076282
Man up and spam escorts. They really do work if you keep them from getting grouped up until they're in piranha range
>>
>>46076720
1500 is quite fine, yea. I tend to hover around 1750/2000 myself. But the game just works as well down 500 if you dont have much time
>>
>>46076944
You misunderstand, I literally cannot start a new match because it requires three line ships that I do not have.
>>
>>46076962

Okay cool. I figured if Im going to buy in with a battle barge I should be aiming for 2000. Is there any optimal spread of weapons replacement for Strike Cruisers?
>>
>>46075501
>>46075477
>>46076199
I bought an old friends fleet off of him (BB, pile of cruisers, escorts, Dauntless [$60 fuck yeah]), an IN group, and...well, his idea of painting was "Lets spray paint it silver using automotive spray paint." Simple green didn't even dent the stuff, so I guess I'm gonna try the non-acetone nail polish remover route. If that won't work, I'll go the Dettol route, as a lot of the bongs have been saying that stuff is golden.
>>
>>46077053
Oh shit nigger, what was he thinking?

Well, my suggestion is test only one model at a time if you're using a new chem for cleaning. All chemicals react to miniature plastics and resins differently, so it'd suck to throw your entire fleet in and wake up to a glob of plastic in the morning.
>>
>>46077124
Yeah, for sure. The miniatures are in god awful shape, though - he left the clear plastic case they were stored in inside his car for...years, I think, so a lot of the cruisers are warped. He also made some unholy abomination of a "carrier" by gluing two cruisers together and putting a huge chunk of plastic over the top. That's the landing deck, you see.

And his reason for the silver? "They're in space, you'd only see a silver dot anyways." Which I sorta get, but come on - automotive body paint?
>>
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>>46077053
>>46077285
>>
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Urge to stat for BFG rising. I must.

The model is about half the length of an Imperial cruiser, but it much bulkier, so I figure sticking with 8HP would work. Two shields as well, same turn rate, turrets, etc. +5cm over average IN cruiser speed.
I'm thinking FLR WB's, Fore Lances, and FLR torpedoes. Suggestions on strength? Trying to avoid special-ruling the weapons too much, to make gameplay easier.
>>
>>46077009
Well firstly since strike cruisers are relatively cheap you could probably get away with 3 strike cruisers+Battle Barge and 1-3 escorts at 1000 points.

As for the weapons, if you are using BFG:revised (which I can very much reccomend, its basically a community project that changes very minor things to make it a better game and changes a few ship statlines) Then I could recommend just about every variant except for torpedos.

(The variants being: Trade launch bay for 3 prow Bombardment cannons, and trade the broadsides for 2x1 extra launch bays.)
In a vacuum I'd go for the bombardment cannon one first, seeing that you are bringing a Barge and those offer thunderhawks (alongside the basic strike cruisers)
>>
Any of you other vidya fiends have a hard time logging into certain admirals?
I had a Level 5 chaos admiral, then went back to push Imperial from 3/4 to 7... but I can't log into my traitor anymore. It just hangs up 'retrieving profile information' indefinitely, until it pops up with the "This is taking longer than expected" notice.
>>
>>46077586
Happened to my level 8 IN admiral with about 20 hours of playtime in it. I can log onto other admirals just fine.
I think it's a bug with the new patch
>>
>>46077523

The real bitch is that I'm doing Grey Knights, so I need 1000 points of strike cruisers before I can get a barge. That being said Im just fine doing an inquisitorial cruiser + strikes for a =<1000 fleet game
>>
>>46067925

There has been a BFG general, on and off, for years now. Often merged into a specialist games general.

Interest waxes and wanes. I'm fine w/ the vidya being discussed so long as people keep the screen shots to a minimum.
>>
>>46077699
That does sound like a bitch, I dont know jack about Grey Knights/Inquisition. But I'd again reccomend Revised. I've yet to see a change I didnt like (and the changes are on the scale of: Chaos devestation lances become 45 cm, you can lightning strike on all orders except lock on/reload and the halved weapons orders dont affect ordnance)
>>
>>46077509
>I'm thinking FLR WB's, Fore Lances, and FLR torpedoes. Suggestions on strength?
Torps: STR 2 - 40cm per turn. Possibly: can make 45 deg turns but only get 30(20?) speed that turn. Perhaps don't have to roll for reload?
Lances: STR 4 - 45 or 60 cm range
WB: STR 6 - 45cm

Another idea would be to remove the shields and give it 6+ front and sides instead. HW capitals don't have shields iirc. A bonus to defense against boarding might also reasonable because beast.

tstg please stop being ded
>>
>>46073302
That and probably 90% of a 40k ship crew are servitors.
>>
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>>46077842
Hrm. Losing the shields makes sense, I totally forgot they lacked shields (aside from special abilities and dedicated vessels). I was thinking at least 3 on the torpedoes, since it is line cruiser sized, but no more than that since they're faster and more maneuverable. Not having to roll for reload might be a bit unbalanced, but if it's part of the fleet aesthetic it could work.
Also thinking of treating their WB's a bit like the Tau, so it'd have L/F and R/F, and leave the Lances as the sole Front-only weapon. 45cm should be fair enough without getting silly.

I think that, since I'm not actually accomplishing anything at work lately, I'll just start statting up Homeworld 1, Cataclysm and HW2 ships for BFG, and collate them into a fleet list. Think that's crossing too much into /v/ territory here? Otherwise I'd appreciate suggestions and critique from folks once it is done.
>>
>>46078023
> Think that's crossing too much into /v/ territory here?
No. Homeworld is considered one of those sem-/tg/ games, I think.

I have little idea how to make the HW1 races play differently, though.
>>
>>46077835

Awesome, sounds good. Since I'm doing inquisition I can take IN vessels with my mainstay of Grey Knight strike cruisers, is there anything that would really synergize with those cruisers or should I go for space marine escorts instead?
>>
>>46076344
No, I haven't seen it. I haven't seen any Forge World BFG models on Aliexpress. Too bad - I'd love to find more FW Space Marine escorts.
>>
>>46078305

Yeah I'm starting to reconsider going all grey Knights more because I can't find a way to even get 5 GK cruisers rather than any objection to their pidgeon hole playstyle
>>
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>>46078261
While they're certainly not as oddball as the tyranids, a few things spring to mind:
-Faster, more maneuverable but less damaging ordnance (both torpedoes and attack craft)
-A focus on ion/lance weapons as primary damage dealers - excellent range, middling damage (or potentially standard damage/great range with reduced crit chance for balance?)
-An absence of shields, but an abundance of armor and HP
-Combined weapon arcs, a la Tau
-Good boarding defense, poor boarding offense, no teleportation
-Fast in straight lines, poor turning (No CTNH for anything, maybe)

Biggest problem that comes to mind right away is how to deal with Corvettes. Fighters and Corvettes have always been a mainstay in any HW game, but they're just too small for a scale like BFG. Fighters and bombers can be handwaved to launch bays, but I've been wracking my brain a bit to figure out where to put Corvettes. I'd like to avoid just nixing them entirely, but the only thing I can think of off the top of my head is having them be bought in a squadron and mounted to a flight stand, and statted like an Escort. But that brings its own problems.
>>
>>46077509
Source please
>>
>>46078778
http://www.shapeways.com/shops/shipyard

The guy has just about everything from Homeworld, along with some BFG stuff.

There's more in the Pastebin in the OP as well.
>>
>>46078731

Corvettes could be like thunderhawks. Could even come in Annihilator flavor
>>
>>46078859
>>46078778
Wait, fuck, wrong one.
https://www.shapeways.com/shops/chrisships
>>
>>46078879
Hrm, so just treat them as an upgrade to an existing launch bay? That could work out well. Gonna start fiddling with stats.
>>
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>>46078859
>cheaper IN frigates than chinaman

>better tiny fliers

Oh Fug
>>
>>46078880

>50-60$ IN cruisers

Fucking why bother
>>
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>>46078957
I have no idea, honestly. His HW stuff is cheaper though, which I appreciate.
>>
>>46078731
Where will these glorious things be sold!? I must know!
>>
>>46079059

>>46078880
>>
>>46079059
I'm gonna buy some of the Ion cannon frigates and a destroyer tomorrow, and post pics when they arrive. Don't want to buy too many because I'm a bit worried about the scale differences - if I know my euro measurements, the ion frigates are going to be smaller than a standard IN escort, and the destroyer around light cruiier size.
>>
>>46078879
All Hiigaran Ships may launch Scouts, Interceptors and Bombers standard.

Scouts are fighters with move 45 cm that roll a die upon encountering enemy ordnance. On a 1-3, no enemy ordnance is removed
Interceptors are Fighters that move 30cm
Bombers are Bombers that move 25cm

Each Ship with Launch Bays may upgrade to Corvettes.
If launching Corvettes, Hangar Strength is halved.

All Corvettes are durable and move 20cm.
light corvettes are fighters. +25 pts
Heavy Corvettes are bomber/fighters +25 pts (requires light Corvettes)
Multigun Corvettes fighters that remove two enemy ordnance tokens. +25 pts (requires light Corvettes)
Minelayer Corvettes lay mines or are torpedo bombers. +50 pts (requires light Corvettes)
Repair Corvettes remove blast markers from friendly ships they escort. +50 pts (requires light Corvettes)

All Somtaaw ships may launch scouts, Acolytes and mimics standard.

Acolytes are Fighters with a move of 35 cm.
Mimics are Bombers with a move of 25 cm.

Each ship may be upgraded to launch Combi Vehicles for +60 pts. When launching Combi Vehicles, Launch bay capacity is halved.

Somtaaw Combi-Acolytes count as durable boarding ships/fighters. (to represent the EMP weaponry.) moves 20cm
Combi Mimics are durable Bombers, but are removed after attacking a ship. When attacking a ship, they attack 3d3 times per squadron. moves 20cm
>>
>>46079321
Well shit, that blows my ideas out of the water. Gonna copypaste that straight to the document. Thanks.
>>
Ayone have problems with frequent midgame crashes? My game suddenly stops and the harddrive starts to load something and then fatal error pops up.
>>
>>46079454
Last 3 games I've tried playing have all led to crashing, but not midgame. Two were during server loading, and the third had the opponent disconnecting immediately when the game began.
>>
>>46079476
I've had 10 games in a row crashing midgame now. beta release day I had barely any crashes. Getting really annoying.
>>
>>46079808
I feel you.
I just had a crash (or I guess my opponent did) mid game. Bounced me to my hangar.
I didn't get victory for the data possession, but I do have a LC out for replacement as a result of that match. And no renown reward for win or loss.
Worst of all worlds.
>>
how do you win as chaos in platform defence against imperials, If I close with them 'imperials' and if i sit just in front of the turrets to blockade, nova cannons on turrets.
if i sit in the turrets range, same deal.

they just get popped
>>
>>46080930
Assault boat spam...oh... wait a minute

Its difficult to play chaos defensive atm for the reasons you say. Better lances and ordnances( bombers need to be more viable)are needed for chaos.

Before anyone says it the nerf was needed for the games sake, imagine the orks ,which had prior to nerf a 60 base troop value, with those kind of chances to win boarding actions.It would have been mad. Also they may have been a bit over dramatic with the nerf by including an increase in base troop values and not just twicking specifically the way assault boats functioned

I think they need to add in Eldar and Orks so we can help balance the FULL product before release. Can balance with unknown factors in the mix.
>>
>>46080930
I'd say
disperse around a platform
have restore-shields on autocast
pray.
>>
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>>46081380
The God Emperor looks down on such people anon
>>
>>46081434
I didn't specify praying to the God Emperor, but hell, if the Chaos Gods can't help you, it can't HURT.
>>
are the chaos cruiser carriers any good?

also now that the understandable assault boat nerfs hit, when should I use assault boats over bombers
>>
>>46081639
Assault boats are still usable if you need to knock down things like generators or engines, it just takes more of them to accomplish that goal than it used to.
As to the Devastation class, they're still solid - two bays means you're not getting as much as others, but it makes them perfect for fighter cover on autocast. And they can still do some work with the lances as well.
>>
Why is there still not a confirmed release date more than halfway through the month it i supposed to be released on? Really flying by the seat of their pants.
>>
>>46082727
It's been confirmed to be the 23rd since well before the beta came out, anon.
>>
>>46082904
Literally every source I could find only said March 2016.
>>
>>46082727
I too wish there was a release date. Annoyingly as a sort of grown up I now need to plan weekends of gaming into my calendar.

I miss the basement sometimes
>>
So /tg/ I've been playing with a story idea for a while now. I've wanted to investigate and explore the deeper under-decks of a retribution class battleship. I was thinking of doing it as a series of linked vignettes with the overarching narrative of a comissarial "audit" of J Deck, compartment 47 Q to 113 B.

I don't want to do just lol genestealers so have been playing with a few other ideas for things to find

>critters
>an old alien torpedo slowly leaking weird
>shanty town
>cargo cults (not chaos cult)
>forest of mushrooms
>archaeotech portal
>navigators chambers
>industrial weirdness
>hitchhikers
>anomalies
>strange cargo of rations from a crusade 2000 years ago that has mutated and gone peculiar

I'm trying to avoid things like "wow we don't know we are on a spaceship" and also the usual villains in 40K stories. I think there's a whole untapped reservoir of weird out there in this universe.

Is this vibe working for you? Any other ideas?
>>
>>46082995
Release is march 23rd the day where you lose the 20% preorder discount bonus on steam
>>
>>46082727
>>46083261
Is Beta testing usually so short these days?
>>
>>46083207
>Is this vibe working for you?
Yes.

Made me think of this.
https://www.youtube.com/watch?v=ZOCaDAYIEM8

>Any other ideas?
Deserters. IG or people from the crew that went to hide out.
Or both and the two groups have been fighting each other.
>>
Why does the Desolator battleship in BFG:A have no dorsal weapons?
>>
I've been loving BFG:A so far. It made me curious as how big the ships in 40k actually are and how many crew are on board. Do you guys have a good answer to my curiosity?
>>
>>46083587
the rogue trader rpg says that lunar class cruisers are about 5km long and have a crew of at least 95,000. i'm sure the bfg books give numbers on the bigger ships.
>>
>>46083387
We are on the same page then anon.

My intention was that the audit is due to something having escaped and fucked off down a vent. Can you imagine finding something missing and man sized on an imperial battleship?

At the protests of the command cadre a visiting rogue trader brings something along in his retinue that isn't entirely human. While aboard it enters a new stage of its lifecycle and loses sentience and goes to find a nice cosy dark place to gestate into a large and actually very nice flower which just happens to enjoy spreading seeds which do very strange things to radiation.

Of course no one on the audit knows the above

>Why not just space the deck?
Because those seeds seem awfully interesting to the magos biologis

>chaos tainted?
No. They do however slowly escherize their surroundings.
>>
>>46083634
They probably do. Where would I find them?
>>
I can't wait to get orks and ram the everloving fuck outa these imperial shitstorming novaspammers.

has anyone else here fought a fleet of novas with inquisition?
its hell on earth, enjoy having your greatest ships popped in an instant, by the time i've closed with the fucks, I'm 2 ships down
>>
A few days ago someone mentioned some graphic option that when turned down makes the edges less fuzzy, but I can't remember what it was. Anyone know what I'm talking about?
>>
>>46083303
They had a much longer closed testing period, and this is a revised product that's like 95% done.

This beta is really more like the game "demos" of the 90s and early 2000s; a content-limited look at a nearly finished game.
>>
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>>46083757
antialiasing anon. turn to lowest
>>
>>46083757
fug it was the anti-aliasing i feel dumb
>>
>>46083757
Anti-aliasing. Like a lot of newer games, they didn't actually include AA and just put a blur filter in.

If you set AA to low, you get the crispest textures. Going with the "epic" setting actually diminishes quality.

But that may just be a beta thing. We'll see if the full version fixes that.
>>
>>46083694
iunno, they are out of print. at one point a friend of mine was really into tt and bought a ton of models off of ebay, every individual seller sent him copies of the book so he gave them out. i have them laying around here somewhere
>>
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Glad to see the generals still coming

I didnt get a ton of work done this week, although i filled outthe underside and made concessions for printability. Ill print another test over night then make adjustments. I hope to release both .stl and .form files next week then start on another escort. Any suggestions?

Also id like to give an intro to a couple friends who have never bfg'd before, or any tabletop besides rpg for that matter. Only escorts as thats what ill be making first, like 6 v 6, each guy has 3 iconoclast and three other escort, maybe infidel for torp mechanic?
>>
>>46083963
Remember, 28.5mm is the length you should be going for.
>>
Can anyone tell me how the hell Armarda works out bording rules? I thought boarding pods were supposed to be better than lightning strikes, but they seems to have less chance of succeeding. Further, is it worth taking space marines on a vessel I mean to board a lot with? Is their bonus only to deep striking termies, or can they board assault boats or boarding pods too? Halp?
>>
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>>46083963
Also got the material down to about 40 cents worth assuming it prints ok. This is on a form1+ at 25 microns layer thickness. Pic related was v1 with paint
>>
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>>46083976
Thanks, i did shrink it down for this one
>>
>fatal error
First time that has happened to me in skirmish mode.
>>
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>>46084012
Looking really good, although the tail stabilizer still looks a bit thick.

>>46083963
>Also id like to give an intro to a couple friends who have never bfg'd before, or any tabletop besides rpg for that matter. Only escorts as thats what ill be making first, like 6 v 6, each guy has 3 iconoclast and three other escort, maybe infidel for torp mechanic?
I'd probably make it 4-5 Icos and 3 Infidels, remember that the Destroyers have shit armor and a lot more guns and the Infidels have good stand-off range and better armor. Both have the same speed, unlike the Imperial "modern" escorts.


>Any suggestions?
A BFG Special Order die. They're basically required to play the game and hard as hell to find. They're just so much more elegant than having to have six different bloody counters at a time.

L-R:
Reload, Retros, Come to New Heading (High-Energy Turn), Brace For Impact, Lock On, and All Ahead Full.
>>
>>46083963
By the Emprah! The Ruinous powers are GROWING their ships!
>>
>>46083963
>>46083990
>>46084012
Fucking beautiful. Are you going to release the files once you've finished?
>>
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For BFG Armada, do we know how many ships we're going to be able to use in multiplayer matches in the full version? Because a max of 6 we're getting in the beta is really lame.
>>
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bump
>>
>>46083694
>>46083867

bfg books in the op yo
>>
>>46085218
Did it happen in space station assault as the attacker? If so, it seems to be a common error.
>>
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Challenge:
Build your favorite ship out of legos
>>
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Should I drink and command a fleet?

I'm drinking by myself for St. Patty's since everyone else works tomorrow/no friends.
>>
>>46087184
Literally couldn't hurt.
>>
>>46087144
it's funny how much cooler it looks without all the gothic shit on it
>>
>>46087720
>>46087144
Maybe that is what the STC looked like originally.
>>
>>46087733
interesting idea
>>
>>46087720

As a fan of all the gothic shit, I gotta disagree with you.
>>
>>46087651
>>46087184
If you've got half an hour between broadsides firing and hitting their target, that sounds like plenty of time for a glass of amasec or two.

Probably be done with the hangover before the battle's even finished, who'd ever know?
>>
>>46083990
But how much does the printer cost?
>>
>>46087144
>>46087720
looks really generic tßh
>>
>>46087184
https://youtu.be/0sMaQt27r_k?t=46m37s
Literally me everytime I play tabletop at 46:45. Costume and all. (45:00 is also me, pretty much all the rest of the time).
>>
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>>46088053
"tssh"? I suppose a dismissive hiss is acceptable, but..
>>
>>46087991

For something that size?
Couple hundo.
>>
>>46088178

>TFH when you realize that a Cobra Frigate is about the same size as that Wolf's head on the bow.
>>
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>>46087991
>>46088245
Keep in mind, local Makerspaces will almost always have a 3D printer, and it will generally be one they've made themselves to a fairly high standard. Membership in my local costs $20 a month and they have a very short waiting list for the CNC and the two "good" 3D printers (they've made like 5 but the first one runs on fishing line and prayers, and two others have ~75um resolution).
>>
>>46087098
I couldn't remember, but it just crashed on a space station assault as attacker so that must have been it.
>>
I noticed that Fleet Colors has been replaced with a locked button image after the newest update. Will it be post-launch DLC?
>>
>>46088692
It won't be paid. They were pretty clear on that. I suppose if they're still having issues with it for whatever reason, it might wait until they fix them, but we have no idea if that's even the case right now; it might just be locked because fuck beta players, or something.
>>
>>46088290
So I could just build my own and not buy that fairly low-res one they sell at Best Buy?
>>
>>46088290
I forget, what was the context for that image? Something to do with Orks?
>>
>>46088724
Yeah, I think the problem they currently have with it appears to have been some flickering and weirdness with the shaders. I guess they're working on a way to include it in such a way that all the available colours actually look good and fit in with the overall aesthetic.

Still gonna paint all my ships hot pink, tho.
>>
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>>46088767
>Still gonna paint all my ships hot pink, tho.
Monster.
>>
>>46088767
I've never seen anything that wasn't the bonuses. Are there images?
>>
>>46085876
We haven't seen the Planetary Assault scenario yet, I imagine the points limit for that will be higher than the 700 limit we have so far.
>>
>>46089139
What is Planetary Assault going to be like? Have they released any info on that? Is there something like that from the table top?
>>
>>46089182
I have no idea. AFAICT, it doesn't exist in vidya, but maybe it's just locked away like levels 9 and 10 and your second battleship slot/4th cruiser slot. IDK m8.
>>
>>46089182
There hasn't been any info on the vidja version, but TT does indeed have a gamemode that's exactly that. It worked pretty much like this:

>The target planet is somewhere in the centre of the battlefield (remember that TT scale is much larger)
>Any ship that moves into contact with it can be transferred to a second battlefield, representing the area between the planet surface and low orbit.
>Attacker capital ships in low orbit can ferry invasion forces to the surface (Space Marines get a bonus here, because drop pods and being space marines)
>Attacker can also bring unarmed troop transports that count as double for the purposes of landing ground forces
>Defender gets extra points to spend on orbital and ground defenses
>Attacker wins if they get enough forces onto the surface, Defender if they can prevent it. Victory points from the actual space battle also factor in to a small degree.

So for Armada, I'm guessing they'll probably dispense with the secondary low-orbit battlefield to keep things simple. Best guess is it'll be a matter of reaching an area on the opposite map edge and staying in there until an invasion counter reaches its maximum or something.
>>
>>46089270
Planetary assault has been confirmed in the Overview trailer, though it's not implemented into the beta yet: https://www.youtube.com/watch?v=lLkNIBSNGVs
>>
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>>46089296
I wonder what that is 54 of on that Ork battleship...
>>
>>46089322
Dakka.
>>
>>46089322
>>46089335
>54 guns
>two separate buttons to fire torpedoes
Dat's pretty orky.
>>
>>46089499
Double torpedoes... and double digits. Nice.

One is probably boardin' torpedoes.
>>
>>46089499
The two torpedo buttons are presumably for regular torpedoes and boarding torpedoes. Because of course orks have boarding torpedoes.
>>
>>46089499
Broadside Torpedoes?

That could be really nasty.
>>
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>>46089522
>>46089524
In that case I hope they differentiate the icons a bit more so I don't accidentally fire boyz instead of dakka while still learning hotkeys.
>>
>>46067824
>Emissary Cruisers
>Ever
Shit fleet 2bh fampai
>>
>>46089541
>so I don't accidentally fire boyz instead of dakka
But boss! All out boyz have dakka, too. So you shoots da boyz, they board da ship, an' start da dakka. So you getz the dakka either way, cuz dats the ork way!
>>
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>>46089525
>>46089322
If that is the Dethdeala (as the icon in the top right suggests), the it shouldn't have any torpedoes at all.
>>
>>46089569
*icon in the top left
not the top right.
>>
>>46089569
They've said that they are implementing some kind of customization for ork ships, I assume that that means equipping different weapons and dakka.
>>
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>>46089565
What if I wants to fire dakka at one pansy dat's close to gettin' fragged and boyz at anuvver dat's escapin', eh? Zoggin git, no brainz at all. Dat's why I'm kaptin.
>>
>>46089569
They said that Ork ships are intended to have a particularly high capacity for refitting and kustomising. So that's probably a heavily modified version that stripped out the launch bays for torpedo tubes.
>>
I really think they should buff ordnance in this game. The fact that shields aren't really a big deal compared to how vital they are in the tabletop means that the fact that torpedoes and bombers ignore them is basically pointless.
Could balance it a little bit by having the chance for ships to run out of ordnance like they can in tabletop.


Also I'd like it if captains had stats independent of their crew. Might make there be a reason to put your admiral somewhere to shore up a ship with weak leadership. Rather than just putting them on the biggest ship possible every time.
If captains stats varied a bit, it might make having to execute a good one to win a battle an actually difficult decision, as opposed to the minor inconvenience it is at the moment.
>>
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Alright, i should be getting my pay check soon and i think i will order some tasty ships from China.

I have never played BFG, havnt bothered reading the rules, but absolutely read the FUCK out the books and lore.

What a fun force look like which would look cool in my mancave and perhaps even usable for a game?

Imperial force:
2x Imperial Cruiser
3x Imperial Sword Class Frigates
3x Imperial Firestorm Class Frigates

Choas:
3x Infidel Raiders
6x Imperial Sword Class Frigates
1x ESOLATOR CLASS BATTLESHIP

I love the imperial prows.. so the choas fleet will run heretic imperial ships.
>>
>>46089720
btw.. grand total is 128 dwollah. God bless chinamen. I will be sad when we destroy their economy and reshore all our shit to romania.
>>
>>46083634
>>46083694
I don't think BFG books ever gave exact numbers, but some numbers were derived from the relative sizes and some of the stuff the devs said.

Rogue Trader does actually gave the sizes of ships up to grand cruisers (Avenger-class being the largest, at 7.5 km from bow to stern). No battleships, though, but they're usually given to be about 8 km.
>>
>>46090027

An Emperor is 12km long as I recall.
>>
>>46079442
A complete database of the ships from HW 1, 2, and Cataclysm.
http://well-of-souls.com/homeworld/

How would you represent the Beast in bfg ?
>>
>>46089541
Accidentally pressing the wrong button and firing boarding torpedoes instead of dakka is pretty Orky.
They should just replace all descriptions on the icons with stuff like "Dakka Bitz", "More Dakka", "Da Big Red Button" and "Do Not Push!", and leave it up to the player to figure out what does what.
>>
Can I get matched up with people who have favors when I don't or vice versa?
>>
>>46090261
Yeah. It's something of a weakness of the matchmaking system as a whole, favours and assorted upgrades are only factored into the ship point cost in a very minor way.
>>
>>46090270
The matchmaking also has an Elo ranking system built in, but the devs have said that everyones Elo rank is set to 0 during the beta. So in the full game players who have been doing badly shouldn't get matched against the 40K equivalent of Admiral Nelson, or Nimitz too often.
>>
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You guys are lucky with your crashes, I crash with 100% certainty if I want to start a second match.
>>
>>46090642
Multiplayer is like that for me.

I've just resorted to playing comp stomp skirmishes so I can level up and try out the different favours/marks of chaos and see how they perform.

My results so far if anyone cares
Imperials:
Inquisition: Amazing, the long range spotting makes Nova Cannons a threat right from the start of the game, and lets you use Ordnance against juicy targets without having to close into broadside range to spot them. The extra crew skills mean you can max out the cooldown reduction and gunnery skills and still have skill points to buff your boarding ability/resistance, and your repair functions.
Space Marine favour: used to be great, is now just not worth the points. With the nerf to boarding actions meaning crits are a lot less likely, and the buff doesn't apply to assault craft.
Navy: OK, the cobras you call in do not benefit from any of the upgrades you have purchased for them, so they're pretty useless as anything except a scout. 2 torpedoes very rarely even get through a ships turrets, so their damage potential is basically nill. The ability to stop a ship ever retreating also sounds nice. But apart from the scripted interaction in the campaign I've never had a ship mutiny and try and retreat when I wouldn't have probably started trying to warp out myself anyway.
Mechanicus favour: Eh, its ok. The repair cost reduction is great, but by the time you can afford to buy a favour for your more expensive ships renown/money really shouldn't be an issue anyway.
>>
>>46090770
>>46090642

Chaos:
Mark of Khorne: Worthless. Chaos should not be broadside brawling, the only ship that needs to get in close is the Slaughter class, which coincidentally is also probably the worst performing Chaos cruiser for me.
It also makes the ship look ridiculous.

Mark of Nurgle: Again, not very good. If this provided complete boarding immunity as it did in the tabletop I might consider it (although I can see why it doesn't, as it would make data recovery mission unwinnable if the admirals ship had the Mark of Nurgle).

Mark of Slaanesh: The ability to remove special orders is nice, but very rarely game winning, stacking the aura which increases ships mutiny chances could be good, but I haven't been able to test that yet.

Mark of Tzeentch: Oh baby, here's the good stuff. Teleporting ships, and mobile on demand dust clouds? Sign me up! Every ship is improved with this mark, from carriers to brawlers, and from Light cruisers to battleships. Combine it with micro warp jumps and it doesn't even feel like you're playing the same game as the opponent.
>>
>>46083207
This sounds fun
>>
>>46090770
Don't forget the extra skill with the mechanicus, that's pretty great.

And you forgot the greatest bonus, the skull on the front!
>>
>>46091160
Skull is strictly inferior to Giant Inqusition symbol.
>>
>>46091238
01000111 01100101 01110100 00100000 01110011 01101111 01101101 01100101 00100000 01110100 01100001 01110011 01110100 01100101 00100000 01101101 01100101 01100001 01110100 01100010 01100001 01100111 00101110
>>
>>46090061
Probably very similarly to how the Pathogen is represented in Firestorm Armada - cheaper ships with reduced weapons capacity that, if they accrue enough successes with a boarding action, can subvert an enemy ship, either disabling it for a time or even capturing it entirely. Balance would be an issue, but I think it can be done. Gonna focus on the other races first though.

And thanks for the link, that's very helpful.
>>
>>46087144

I just might have to make all my GK strike cruisers out of Lego ffs.
>>
>>46079321

I also haven't really figured out how HP would work for the Hiigaran vessels seeing as how the battlecruiser is the size of an escort
>>
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>>46092139
Well, there's two choices I can think of. One, we scale it all up to BFG - so the battlecruiser is a BB equivalent, destroyers are CL's, etc.
Two, we can keep the scale, and get finicky with it and houserule it out the ass. I'm more in the favor of the first one, even though it requires a bit more suspension of disbelief.
Actually, there's a third option - it can be based off of the readily available models (the aforementioned Shapeways), which are slightly smaller than their BFG equivalents. Doing so would loead to a fleet with, at most, 10hp (for the battle cruisers/heavy cruisers), and reduced points costs to match. Would make for an interesting gameplay style, considering their overall superior tech but reduced HP and weapons count per model.
Only issue with that approach (aside from the monetary expense of more 3D printed models) is that it runs the risk of playing like the bastard son of the Tau and the Orks. But that in and of itself is oddly charming, if I'm honest.
>>
>>46092222

Honestly I think it wouldn't even be that crazy for Hiigaran BBs to have 10 HP, they may be small but they're equipped with weapons that can burn worlds and they slug it out with each other.

I might think about having them be pretty weak at boarding except for marine frigates, of course.
>>
>>46092473
Yeah, that's why I'm more in favor of just scaling up the ship classes to their BFG equivalent, and going from there. Would make life much easier when it comes to statting everything out.

And I think they should have excellent boarding defense, but aside from the Marine frigate be unable to launch boarding or teleport actions.
>>
>>46092606

Well as I recall, I thought homeworld ships tended to have essentially just bridge and hangar crews with everything else being automated?
>>
so for playing vanilla space marines, I'm guessing I probabl don't want to over do it with honor guards and extra shields.

Or do I?

Also is the retribution the most bad ass venerable battle barge?
>>
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>>46093106
Pennants on every antenna. Banners on every gun. Oriflammes on every lavatory.
>>
>>46085437
>They're just so much more elegant than having to have six different bloody counters at a time.

On the other hand, each die had 5 sides that are not in use, so if you get a lot of orders on the table, you need a lot of dice. Also, you can colour code tokens so it's more obvious what orders units have.

But I do agree, the dice were nice. I know people who use them in other games as well to signify different things.
>>
>>46093236
That actually makes me wonder, does the Ecclesiarchy/Adeptus Sororitas have any military vessels of their own? Because goddamn those would look fucking amazing.
>>
>>46092733
There's some confusion there, because that seems very likely for the Kushan and Taiidan, but the Somtaaw developed the Naar directive, which was to flush Beast-infected decks with drive plasma, to kill the infected crew. That would seem to indicate that their ships rely more on manpower than automation.

Maybe have the Kushan/taiidan be automated, and the Somtaaw more traditional, in relation to boarding? The Somtaaw are already distinct as it is, considering their tech superiority to the rest of the Hiigaran's (notably energy cannons), so it could be another way to distinguish the factions.
>>
are Hunter escorts as good as they've been said?

Do I just raise my Astartes Jolly Roger and shoot my marines out of torpedoes at other escorts and laugh?

Also what the shit does adding a space marine honor guard to a space marine vessel even do
>>
does aliexpress really only have two Eldar ships?

Can I just fudge it a bit and use the cruisers as other cruisers? Who would even know?
>>
>>46093740
I'm only seeing the one, and it's a battleship, so it would be difficult to have a fleet of just those, unless you got really creative with conversions.
>>
>>46093780

Nah they have a cruiser in there too, it's dissassembled in the picture
>>
>>46093977
Ah, I see, I was looking only at one merchants stuff. Since they've got an Eclipse, it should be fairly easy to fiddle with the fins and hull to make different cruiser classes.
>>
>>46093268
If they do, it would probably be standard Imperial vessels rather then any unique designs.
>>
>>46089741
For imperial I would pick up a light cruiser or two bud. The Dauntless is sexy, but so is the Mechanicus light cruiser.
Tabletop wise the dauntless is an awful ship of the line but stellar at flanking or squadroning with a Gothic class. And depending on whether you build the Mechanicus as an endeavor, endurance, or défiant, they're nice little brawlers.
>>
>>46083587
Not entirely related, but since I was bored and I figure it might be useful for somebody, here's a list of all the RT books with info on specific ship classes.

Core Rulebook:
PC ships (ie. ones the players can use):
>Jericho-class transport
>Vagabond-class transport
>Hazeroth-class raider
>Havoc-class raider
>Tempest-class frigate
>Sword-class frigate
>Dauntless-class light cruiser
>Lunar-class cruiser
Note that since most PC ships don't come pre-equipped with weapons, the last two could be used to bult just about every variant of the hull.
NPC-only ships:
>Ork Onslaught-class raider

Into the Storm:
PC ships:
>Loki-class Q-ship
>Orion-class clipper (fast transport)
>Cobra-class destroyer
>Firestorm-class frigate
>Admech Secutor-class light cruiser
>Admech Lathe-class light cruiser
>Tyrant-class cruiser

Edge of Abyss:
NPC-only ships
>Ork "Wurldbreaka" (unique battlecruiser)
>Eldar Solaris-class light cruiser (specific named vessel, but only place where said class is statted)
>Chaos Murder-class cruiser (same as with the Eldar CL)
>Also some vessels of famous Rogue Traders, and a bunch of Xenos not appearring in BFG

Battlefleet Koronus (aka. that book with all the ship stuff):
PC-ships:
>Avenger-class grand cruiser
>Exorcist-class grand cruiser
>Repulsive-class grand cruiser (Chaos-only in BFG yet statted for player use here!)
>Overlord-class battlecruiser
>Mars-class BC
>Armageddon-class BC
>Chalise-class BC
>Conquest-class galleon (transport cruiser)
>Ambition-class cruiser
>Dictator-class cruiser
>Gothic- and Dominator.-class cruisers (or rather, instructions how to build them with the Lunar hull)
>Endeavor-class light cruiser
>Defiant-class light cruiser
>Falchion-class frigate
>Claymore-class corvette
>Turbulent-class heavy frigate
>Viper-class scout
>Iconoclast-class destroyer (another Chaos ship!)
>Shrike-class raider (heretek pirate ship)
>Carrack-class transport
>Admech Goliath-class factory-ship
>Universe-class mass conveyer (huge transport)
>>
>>46089720

Its heavy on escort ships. Cruisers are the backbone of imperial and chaos forces in TT. Desolator is dope though. Might be a good idea to read some of the rules before you order/assemble different cruiser types.
>>
>>46094569
Really? I've never seen the Desolator as anything but a large boarding pod with a few lances.
Its outgunned by a Repulsive, outlanced by an Executor. Long range lance hilarity can be handled by just about every chaos ship out there (altho the Hades is a personal favorite).
Pray tell, how do you use it?
>>
>>46094457
Cont.
NPC-only ships:
>Ork Kroozer
>Ork Attack Ship (frigate)
>Ork Brute-class ramship
>Ork Rok
>Ork Hammer-class battlecruiser
>Eldar Hellebore-class frigate
>Eldar Hemlock-class destroyer
>Eldar Nightshade-class destroyer
>Eldar Aurora-class light cruiser
>Eldar Eclipse-class cruiser
>Eldar Shadow-class cruiser
>Craftworld Eldar Shadowhunter-class escort
>CWE Wraithship
>CWE Dragonship
>Kroot Warsphere
>Chaos Soulcage slaveship
>Chaos Hellbringer-class planetary assault ship (light cruiser; they got the Armada ship from here as Chaos in BFG never had CLs)
>Chaos Pestilaan-class ligth cruiser (Nurgle plagueship)
>Chaos Devastation-class cruiser
>Chaos Slaughter-class cruiser
>Chaos Carnage-class cruiser
>Chaos Retaliator-class grand cruiser
>Chaos Hades-class heavy cruiser
>Chaos Infidel-class raider
Also bunch some more ships for Xenos not appearring in BFG, and lots of fluff about Imperial warships, the Imperial Navy and Battlefleet Calixis and Koronus in specific. If you're interested in the Imperial Navy I'd suggets getting this book even if you don't play Rogue Trader.

Most of the adventure books also have some ships statted (usually just specific named ships belonging to some of the mentioned classes), but I'm not bothering to list out all of those.
>>
>>46093106

I've found extra shields on strike cruisers to be quite good. Gives you that needed bit of survivability while you close. You've got 6+ armour but v.lances it can get bad fast with only 6 hits. Strike cruisers are extra useless when crippled too.
>>
>>46094603

I've had a few good runs of using the torpedoes as a str.9 sucker punch. Kiting with lances when with a Devastation or a Styx went well for me too, combined fire locking on with 6 or so lances at 60 cm can put hurt on closing imperial cruisers.

If I have to save points I'll use a Hades because its the same amount of lances going down range, but I like having torps.
>>
>>46094603

Also, you use the executor? I was always turned off by a lack of range and arcs. What are you doing with it? Seems pretty straight forward charge through a line with a carnage or slaughter.
>>
>finally found a GK strike cruiser

>$35

>one of five

Oh boy this is going to hurt
>>
>>46095126
Yeah, shit's gonna be rough, man. But on the plus side, they're pretty little models.
>>
>>46095272

Yeah that's okay though. They're definitely worth it and thankfully I can just add GK strike cruisers to my already existing IN fleet as I get them.

Once I get 5 of them + a battle barge I might go ahead and repaint my retribution so it can be a blackship.
>>
File: RogueTraderVessels.jpg (61KB, 1150x423px) Image search: [Google]
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Hey guys, I know this isn't exactly BFG related, but maybe you can help me out.
In the Rogue Trader rulebook's section on ships, every ship has a corresponding picture. However, the part with the 2 merchant raiders, the Hazeroth-class and the Havoc-class, there's only 1 picture with 2 ships on it (the one I posted). So the question is, which one is the Hazeroth and which the Havoc?
>>
>>46094979
I like using Murders/Hades to lock on as I close the distance and seriously hamper my opponent. Once I get close enough to use their broadsides (and str 20 from two cruisers is quite adequate against damaged/braced ships) I find myself lacking in lances. The executor solves that issue remarkably well
>>
>>46095792
Havoc's the one with the glorious Imperial prow. They also (rarely) see service as navy escort vessels.
>>
>>46095792
Since I believe the Havoc has more internal space/hull I'd assume that its the one in the foreground with the hazeroth in the background. Or vice versa
>>
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>well these blackships don't look too awful, their firepower is nerfed from a retribution class but they do come at a discount and have a huge renown bonus---

>all guns are 30cm range
>>
>>46096135
Welcome to the Imperium, enjoy your stay!

(Also its 6+ all around and has bombardment cannons, what are you complaining about?)
>>
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>>46091625
>>
>>46096156

The blackship? You might be looking at the inquisitorial cruiser or the strike cruiser. The blackship isnt either
>>
>Nova Cannon:
>Minimal range increase from 5000 to 6000.
>Slightly increase the dispersion radius.
>Slightly decrease the epicenter. (Area that deal max damage)

>Chaos rework:
>Add more Chaos macro turrets variation in order to fit with the rulebook range stats.
>Add new heavy missile pods to the Chaos weaponry in order to fit with the rulebook firepower stats. (DPS: 3)
>Add a missile pod (range 6000) to the Slaughter/Devastation.
>Add a heavy missile pod (range 9000) to the Acheron.
>Add a super heavy missile pod (range 12000) to the Carnage/Styx.
>Add 2 heavy missile (range 12000) pod to the Desolator.
>Slaughter speed have been increase by 50.
>Light macro turret are now called Light missile pod.
>Missile pod rate of fire is now 6.
>Twin linked battery rate of fire is now 3.
>Iconoclast now have 6 missile pod instead of 9.
>Chaos heavy macro battery no longer have 12 attacks but 8.
>Chaos heavy lances battery no longer exist. All Chaos heavy lances occurrences are replaced by Chaos lances battery.
>Chaos heavy launch bay no longer exist. All Chaos heavy launch bay occurrences are replaced by Chaos launch bay.
>Add a prow launch bay to the Chaos weaponry that count as 2 launch bay.
>Add a prow launch bay to the despoiler.
>Replace the twin linked battery of the Devastation by a lance battery.
>Chaos macro battery rate of fire is now 5.
>Chaos heavy macro battery rate of fire is now 6.
>All point costs have been modified to fit with new stats values.

thoughts?
>>
>>46097290
oh and

>Torpedoes:
>Now have armor piercing. (Reducing the enemy armor to 25%)

>Retribution speed have been increase by 50.
>>
PATCH WHEN
A
T
C
H

seriously, I NEED this game to function correctly, forget balance
>>
>>46097328
it's like air
I didn't realize how important it was until it was gone
>>
>>46097448
hahah
>>
>>46097290
I like what they're doing with the whole missile thing. Tabletop weapon batteries were always supposed to encompass a fairly large variety of weapon types, and giving each faction something different there instead of only macro-cannons is a neat way of making them more distinct without fucking around with the balance too much.
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