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/ccg/ Custom Card Thread /cct/

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Thread replies: 312
Thread images: 148

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Third Card Posted Sets The Edition Edition!

>To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Formatting Guide
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://digital-art-gallery.com/
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/
http://photojoiner.net/
http://www.fotor.com/features/photo-stitch.html

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>46043634
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>>46098387
I dunno if you can include the non-Delirium mode in the Delirium wording like that. I mean otherwise, the card text would be way more crammed than it already is, but I'm still not sure about it. It's funny how the new card frames allow for wordier cards though, and even WotC takes advantage of that now too. That said I like it, but I dunno if it's possible to put it together this way.
>>
>>46098387
1. Shouldn't the Delirium be after the nodes?
2. Artifacts can't gain haste (from Unearth) unless they're also creatures.
3. You should up the CMC so you can make it an instant.
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Hate cards!
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>>46098489
I like it. Put some colors in the cost, though.
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>>46098673
>doesn't hit Thing in the Ice
T R A S H
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>>46098673
Shouldn't it be White or Blue, since they're the enemy colors of red?
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>>46098673
dammit, missed the third card thing.

but anyway, the name and the flavor text make me think it should hit blue instead of black.
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>>46098644
Non-creatures can gain creature keywords. The keywords just don't do anything unless the card becomes a creature.

Making it an instant has little benefit, since unearth is sorcery speed. Upping the CMC also cuts into the ability to cast two cards with delirium.
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>>46098673
>Thread Edition is: HATE CARDS
... oh. I am terrible at this. DAMMIT ANON. That said, I used to like cards like Blue Elemental Blast and whatnot back in the day, but now... eh. It's from an outmoded time, unfortunately. It's probably fine as an Uncommon, though, if WotC were still doing color hate as more than "once in a while" flavor.

>>46099090
I keked. To me, this is one of the best "90s" pages in all of comic history. He could be BR too, if you wanted.

>>46099144
>reincarnate
Hm. Hmmm. Reincarnate screams "sac fodder" to me because you can get additional value if you have a cheap sac engine and some extra mana. And that's nice. It should be okay, in theory. It might be better if it forced you to only reincarnate stuff that shares a type with it though.

Well, here's an attempt at hate., I guess.
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>>46099062
>>46099144
Normally, yes, it'd hit blue rather than black. The bend is purely on the basis of flavour -- part of the set's premise is that red and blue (arcane magic folks) aren't happy with white and black (divine magic folks) and vice versa.

>>46099701
Was indeed supposed to be uncommon, my mistake. Thanks for catching it.
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>>46099804
Good Limited tech; might be a bit oppressive but likely sideboard material in Standard at best.

>YOU WAN COUNTER? TOO BAD, HERE HATECARD, FUK U
This might be a bit much but it amuses me.
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>>46100206
Doesn't stop mystic snake. Where is your God now green mage?
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>>46098489
kol?
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>>46100543
Well of course not, green still likes creatures to be pimp, and is primary with blue in Flash, so it won't gimp itself like that. Plus cards with no play-arounds are boring, no?
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>>46099701
my only issue with that suggestion is that it would be extra work to make creature types work out. It's already a little hard to balance a Reincarnate card (cost of the card itself, any cool effects it may have, the reincarnate number and its cost) but imo it's at least serviceable in the set itself without really restricting what else i can make, esp at common. my biggest Reincarnate N is 5 and it might actually just stop there and have cards focus on ETB and/or death triggers
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>>46100702
Well like with any value keyword, you just have to be careful with it is all. The main issue is that you're putting things straight on the battlefield, which skips the "cast" bit so it hates on any kind of counter strategy (which depending on your attitude towards blue might be just fine) and means that every creature you have with it is an Afterlife, potentially. And even better sometimes because you can get really good cheap creatures back again and again, and recursion is almost always taxed in MtG, at least somewhat. I'm not saying it's unfair as it is, just be careful with it I guess.

CB02 seems fine; the mill is a bit boring though. It could probably be better. Like with Scavenge, Reincarnate needs to be priced according to its own utility, not really worrying about the creature its on, so you can make fairly normal creatures, then slap on the appropriately costed Reincarnate and be fine. Making them slightly on the weak side is safer, but they can still be functional. This one is a bit too weak, I think.

>no card
Not really getting feedback so why bother?
>>
>>46099701
I dislike this use of kicker to throw on unrelated effects, rather than amplifying the base effect. You could just make the additional cost and effect non-optional. Paying 2 life is such a low cost anyways.
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>>46101434
Interesting. Necessarily awkward wording -- took a couple reads to understand that it's Panic / Unnatural Speed / Threaten all in one depending on the situation.

>>46101457
Also interesting. I'm not quite sure what's effectively a modal bear / fight qualifies as hate.
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>>46101934
Seems a bit slow. You should consider putting the demon directly onto the battlefield as well, as having it be countered after all that work would be terrible.
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>>46100206

>this plus knowledge pool
>no more spells forever!

lool

not a criticism, i just think its funny
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>>46102147
>>46101934

"slow" is not at all the word i would use

it could happen quite fast, the actual issue is that you're unlikely to get the ability off at all, because as a 2/3 its going to be kind of a pain to put this guy into a position where he could be dealt damage or deal damage himself

it seems difficult to imagine ever getting more than 2 counters on him without him dying. unless you set up some sort of combo engine with an effect that pings your creature or lets your creature ping repeatedly
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>>46102526
>>46101934

one way to fix this issue slightly would be to make his final ability a death trigger rather than a sacrifice

have the death trigger just check how many counters were on him

that way you can suicide your guy for two more counters and get a demon out of it
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>>46102438
>Not just playing Teferi for the one-sided lock, creatures included
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>>46102594

actually rules wise, that might not work now that i think about it

because the trigger to put counters on him would not resolve until after he was destroyed by damage

i would consider making the guy a 1/4 or 1/5 even, to make the possibility of getting chump blocked and living to acquire two counters
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>>46102608

pssh

i been playing teferi pool since you were sucking your mother's dick
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>>46102702
>>46102726
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>>46101457
I am going to breed my Thragtusk with your eternal witness.
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>>46102882
That wording man, also that seems like a little too much power for those abilities.
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>>46102923
>>46102904
>>46102882
>>46102851
>>46102795
>>46102776
>>46102754
>>46102726
>>46102702

These are mine, thoughts?
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>>46102938
how's this?
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>>46102904

this dude straight up outclasses basically every other reach dork
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>>46102982
Look at actual Magic cards. I don't think a single one of those cards is without errors.
Stop putting multiple hard returns, and put the flavour text in the flavour text field.
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>>46103124
What do you mean hard returns?
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>>46103036
Much better, but that thing is still a 3 for one most of the time in draft, and a 2 for one in standard with flash.
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>>46103208
A hard return is the thing that happens when you press the enter key. Don't ever do it twice in a row on a Magic card.
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>>46103063
How about this? Puts it in bolt range.
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>>46102982
You don't need to double space text blocks. Flavor text has its own space below rules text. Your punctuation is all over the place.

Naltima - neither trample nor indestructible are primarily blue. And it shouldn't tap down everything when it enters the battlefield.

Trustful Attendant is a neat idea, but needs much more rigorous wording in order to work.

Crumbling Lich needs a harsher penalty, since it also prevents combat damage. Compare it with Glacial Chasm.
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>>46103226
I was more concerned with flavor than the fact that it 3 or 1'd. All mine are flavor first.
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>>46103248
Fixed them, I won't repost all those again, but I took out the hard return. They look a ton better.
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>>46102702
Should be worded " controls a creature" hard for me to judge playability.
>>46102726
Will kill you very quickly in most cases as lands are permanents
>>46102754
Should not be a common far too complicated and too powerful for that should be a rare
>>46102776
Completely out of flavor, as far as I am aware all hydras are green and have varying power and toughness, also should probably be a rare.
>>46102795
Again should be a rare. Also out of flavor as weirda are strictly u/r.
>>46102851
Once again far to powerful to be a common, should be a rare
>>46102904
Should be a rare or mythic, I think we are seeing a pattern here.
>>46102923
Hard for me to asses power level
>>46102982
Stupidly powerful in any format that has reanimate spells.
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>>46103345
Creatures can't fight when they die.

>701.10b If a creature instructed to fight is no longer on the battlefield or is no longer a creature, no damage is dealt. If a creature is an illegal target for a resolving spell or ability that instructs it to fight, no damage is dealt.
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>>46103286
Took indestructible off the Naltima, figued out how to use the flavor text correctly, and here is crumbling lich now.
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>>46103452
Well, duh, Crumbling Lich will kill you quickly. I imagine the idea is to sac every permanent except for it and like a Palace Siege.
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>>46099701
>>46100964
The card looks very nice as it is,only issue is that you're missing a period in the kicker
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>>46103452
I hadn't noticed to alter the rarities yet. But they are rarity appropriate now.

The mangrove weird is a mystic snake. And not every single hydra is x/x, but they are infrequent.
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>>46103908
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considering having a rare cycle in which a color would hose its allies instead of its enemies (being an enemy pair set and all)

which version would be better? think maybe the landwalk is just bad in general since they don't really do landwalk anymore
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>>46104337
Right is better because simpler. Left's trigger is working against its landwalk. Though the second one has the problem that if not playing against or black or green deck, it's a lame 3/3 vanilla for 5. I'd tone down the hate while boosting the base.
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>>46104304
The dangerous thing about Brawn and friends is that they stack. Also there's nothing blue about this.
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>>46104797
They don't stack in a way that does anything though, having multiple instances of trample is as useful as having one.
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Here is an incomplete cycle I have been working on for an all legendary set. Stupid idea I know, but what are your thoughts on this cycle in general?
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>>46105014
Fuck, forgot pic.
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>>46105010
That card seems busted in mono green, particularly in edh.
>>
How do you convert the .mse-set into an image?
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I feel like this is a concept that must already exist on some card someplace. Has this been done?
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>>46105837
I don't believe you can natively
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>>46105950
Things like soulflayer, experiment kraj and bioplasm are the closest to the concept. It's very rare to mix nonactivated abilities on a single card, as it can lead to conflicts.
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>>46103489
"at the beginning of your upkeep, FUCKING DIE."
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>>46106035
Creatures aren't exactly "killed by combat damage" they are killed as a state-based effect from having taken an amount of damage this turn equal to or greater than their toughness. I'd say something like "If NAME dies during the combat phase..." instead. Maybe not exactly what you want to accomplish, but it should be close enough without getting super wordy.
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>>46105054
Parasitic.
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>>46106186
Dead man's chest is, but there's nothing actually wrong with that.
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>>46106186
I'm afraid I don't catch your meaning.
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>>46106295
>(This permanent...
It's supposed to be "This creature" for a reason.
>>46106273
>Parasitic Mechanic:
A mechanic that only works as intended in the context of itself or a very restricted environment. Being parasitic does not equate to being bad and is also a matter of degrees, meaning some mechanic can be more parasitic than others.
i.e., why Kamigawa block is bad. Anon there was referring to Dead Man's CHest since all the other "Treasures" didn't absolutely require other Treasures.
>>46106398
Love it.
>>46104304
I agree with >>46104797, it's not a Blue card. It's Black with a hint of Red.
>>46103273
Should be "creatures with flying."
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>>46103892
Why is he reborn
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>>46106745
>It's supposed to be "This creature" for a reason.
And that reason would be?
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>>46106885
Whoops. Make it "This artifact"
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>>46106398
This guy is mean, tribaly speaking. Butt might be a touch too fat but it's not too badm most likely. The blocking thing is kinda odd, but its' not something you see every day, so credit where credit is due.

>>46106295
Strange. Normally you'd see charge counters, but I know what you'd doing with this most likely, so it's not too bad.

>>46106035
I think you can use "dies during combat":

If ~ would die during combat, instead put three suspend counters on it. At the beginning of each end step, remove a suspend counter. If you can't, exile @.

As long as @ has a suspend counter on it, it has indestructible and first strike."

This should do it. It's not a blue card, though. It's white.

>>46105010
Hm. Getting to untap all your Forests so this is free AND leaves you 5+ mana up? Maybe if it untapped as many Forests as its CMC it'd be more fair.

>>46104981
I know Stone Rain is considered too good now, but this just feels bad.

>>46104963
This is pretty neat. Toes the line between common and uncommon though.

>>46103908
>>46104304
+1 for Godzilla monsters.

Savagery is alright. Depression is basically monoblack. Also having more than one in your yard is degenerate as hell.

>>46103892
Trample is a bit much here. Other than that, pretty cool in the right set. Very situational in anything other than Limited though. Sideboard tech mostly, at best.

>>46103864
I like this, but usually black isn't allowed to hate on enchantments and artifacts like this. Lands and creatures only, usually.

>>46103538
I'll fix that, thanks.

>>46103473
>creatures die when they are killed
I'm sorry this is what I thought of, and it made me smile. Card is pretty cool. I thought maybe it was too cheap but I saw Sorcery and went "yeah, sure".

>>46103273
Dats some serious hate. Surprised they haven't done this yet, to be honest.

>>46102945
Pretty sick, and hard to build around double-edge on that. Careful with your spacing though.

>card
This is a totally retarded idea.
>>
>>46107603
I like the card, but it has too many ambiguities. I'd remove the activated ability trigger, and maybe refer to "that instant spell" or "that second spell".
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>>46107725
Yeah I tried to rectify that, but some cards just remain at least slightly ambiguous despite best efforts. WotC has this problem on some cards too. I also tried "Then exile it" a la Flashback, but it felt odd having this tacked on little sentence stub on there. Why remove the activated ability trigger though? You're likely not gonna cast something in response that doesn't do something or target something legal. Glad it seems balanced though? I was honestly not even sure it was anywhere near. Pretty sure the colors are right though.
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>>46098489
I like this more than I should, but really needs a grey border.

>>46098673
Heh, that's nice. Would do White or Blue though.

>>46099090
This is a great card. Also, the pic is funny.

>>46099144
Heeyy. That mechanic seems interesting.

>>46099701
This is really good. I can imagine it being on some sideboards if the environment fit.

>>46099804
Reaaaally good, but might be a bit too opressive as Anon said.

>>46100206
Might be a bit too good for just 2 mana. Nice flavour and good art; mind posting it?

>>46101434
Exactly the same as above. Might be slightly too good. Maybe RR?

>>46101457
Nice effects for very little cost. Looks good for a draft.

>>46101934
Already has been reviewed, but it's really good flavor. Maybe do something with lifeloss? Maybe self lifeloss to encourage suicide black.

>>46102147
Probably could tax for 2. Really good hate card :D
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>>46107837
That seems a bit too good considering that it can basically be a time walk against some decks
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>>46107837
Sure, I guess, since you posted some decent Kazy-grade feedback. I can throw you a bone.
>>
>>46107866
I can dig it. Now that they've more thoroughly established green as getting Spikeshot-type effects, along with red, this looks really good to me. Well, it might be a touch expensive, honestly. The haste is sort of a feel-bad thing if you have no mana to utilize it. I bet this can cost 3RG without too much issue; with ramp that means dropping it turn 7 or so lets you use the haste and still get some clobberin' in. I'm not 100% on that though, so take it with a grain of salt.
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>>46106035

"If Undyne would die, regenerate her and put three time counters on her. She gains vanishing.

Undyne has First Strike and Indestructible as long as she has a time counter on her."

And besides her skin color, Undyne isn't particularly blue, she's red or a more radical White.
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>>46109412

Aaand now I wanna make an Undertale cycle, fantastic.
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>>46109564
That ability seems very green, or perhaps blue.Reminds me of taunting elf or spellskite.
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>>46109595
Closest I can think of are the Flagbearers (white), however by modern color pie its more blue/red.

Though forcing your own removal to point to it is a huge downside.
>>
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Fuck the thread edition.
>>46107837
Also this seems interesting, kind of like boil. It's hard for me to judge.
>>
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>>46110079
The it can't be blocked clause feels tacked on, and unnecessary.
>>
>>46110255
So scrap it for something else?
>>
>>46110079
>>46110305
Give it Skulk instead.
>>
>>46110342
That doesn't really solve the issue does it?
>>
>>46110305
I would just remove the unblockable part, the card seems fine just as a mind control.
>>
>>46110742
It's just threads 2.0 at that point which seems a waste
>>
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I need some assistance, I am working on a pseudo treasure hunter themed set, with a heavy artifact theme. I like the red, and green mechanics in my examples, but the black one seems too wordy to me. Also I have no idea what to do for white or blue.
>>
>>46110079
>>46110255
>>46110305
>>46110342
>>46110507
>>46110742
>>46110771
Make it 2UU and have it Curiosity as well. Maximum fuck.
>>
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>>46109595
>>46109750

"Taunt" effects aren't super fleshed out color-pie wise. I agree precedent suggests green or red, but it's a fairly small pool. Flavor-wise, I think it makes sense in black as narcissism ("Pay attention to me!")
>>
>>46111048
I'm not sure what the flavor is supposed to be here.
>>
>>46111281
Crushing the spirit of your opponents by killing their powerful stuff.
>>
>>46111281
Not him, but I got a "death of our oppressors" sort of vibe from it. And odd idea for black, but black does love personal freedom right behind red so really, it kinda works. Draw on creatures dying is pretty black too. Blue usually deathtrips and green does it based on power or something like that, but they both usually don't do it on opponent's creatures dying, so that's more black.
>>
>>46111080
Skeletons usually have regenerate. I know it's a reference card, but regenerate is just a thing skeletons have, just like all spectres discard stuff.
>>
>>46111321
well, they don't have regenerate so much as they usually have a way to come back. regenerate is just the traditional and evergreen way, but persist, undying, unearth, etc are all viable ways to represent that too.
>>
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>>46106035
It seems silly to use anything other than a transform card for Undyne.
>>
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>>46098489
Oh you also created one? Here is my!
>>
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>>46105054
Treasure hunt anon here, basically throwing shit at the wall now.
>>
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>>46111659
I only now remembered that unearth wasn't green (really, why the fuck is it blue?) and that this should be black.
>>
>>46111685
Because it was Grixis's keywords
>>
>>46102147
you card is a shitty spirit of the labyrinth
>>
>>46111766
It differs slightly in that it doesn't completely shut down your own sources of card draw.
>>
>>46111801
Playing that card in a deck that draws card would be retarded.
>>
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>>46111867
>>
>>46111766
>>46111867
Switched it to opponents only
>>
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>>46105950
>>46106082
Revised. Limited to keyword abilities now. Also, the parent creatures don't have to be beasts.
>>
>>46112170
If you still have to pay the costs, why use the hybrid? Having more creatures is generally better than having one big one.
>>
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Dead thread.
>>
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>>46115552
>nonstandard counters
ehhh

It would be easier to have him gain soul counters and have other creatures you control get +0/+1 for each soul counter
>>
>>46115552
>>46111080
>>46109564
>>46106035

Fuck it, I'm just gonna make a whole damn set
>>
>>46115552
>Whenever a Human creature dealt damage by ~ this turn dies, put a soul counter on ~.
>Other Monsters get +0/+1 for each soul counter on ~.
Also, should be legendary; "King" can probably go from the typeline so it fits.

>>46111080
Actually worded fine.

>>46109564
>While choosing targets as part of casting a spell or activating an ability, players must choose ~ if able.
Should probably be an artifact creature, spirit and/or construct.

>>46106035
As with Asgore, Magic wording technology does not allow you identify how something was killed.
>When ~ dies, if it was dealt combat damage this turn, return it to the battlefield and put 3 time counters on it. It gains vanishing.
>As long as ~ has a time counter on it, it has indestructible and first strike.
Should also be legendary, and probably a merfolk.

>>46115887
I'll be glad to look it over. Always be sure to check the oracle for how to word abilities.
>>
>>46116264
I'll probably work on sets based on the various areas, like starting with the ruins
>>
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>>46116264

(There's two people doing these cards, I only did Sans and Mettaton).

@Mettaton, do you have a precedent that explicitly mentions the player like that? It seems analogous to the blocking taunt; it'd be weird to phrase that like "When choosing blockers, players must have their creatures block ~ if able".
>>
>>46117792
metaton would probably be a flip creature too
>>
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>>46117792
The precedent comes from flagbearers.

The reason for the distinction is that in Magic lingo, "target" is a noun, not a verb. That's why you get phrasings like "when ~ becomes the target of a spell or ability" rather than "when ~ is targeted".
"Block" is a verb, so the way you use it in phrases is different.
>>
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>>46118080

Ah fair enough.

>>46117853

Like this? Either can't touch him or have to touch him.
>>
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>>46118662
I like this a lot, but it would be fun and flavourful to have the transform be up to the opponent.
>At the beginning of each opponent's end step, that player may transform ~.
or
>{1}: Transform ~. Only any opponent may activate this ability.
>>
>>46102882
Fighting as it leaves the battlefield doesn't work.

>>46102904
That's really good. Would probably go 2/4 for 1GG.

>>46102923
Hard to assess power without the environment.
Why don't you put the flavor text on the flavor text bit?

>>46102945
Extra space, 2 should be 'two', extra period.
Should be a die clause, imo. Otherwise it's pretty oppressive.

>>46102982
Broken.
You could have it as a 6/6 without indestructible and it'd still be slightly too good.

>>46103036
What's with the spacing?

>>46103473
Heh, fun card.

>>46103864
Ehh a bit underwhelming, maybe B? It's pretty good though.

>>46103892
Very situational. But it's a fun card.

>>46103908
Really good; maybe too good.

>>46104963
Love that card. Preent!

>>46104981
A bad stone rain D;

>>46105010
Maybe a bit too good for common.

>>46106295
This is really good. Would probably see some play on an EDH deck.
>>
>>46112864
It's pretty useful for putting stuff like hexproof onto a beater.
>>
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>>46119003

I definitely considered that! But Punisher-esque cards are difficult to cost and build, especially with effects that are almost complete opposites.
>>
>>46119862
undyne is definitely many things, but mono white she is not.

i definitely prefer >>46111486 's version.
>>
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>>46120380

I wouldn't say she's red just because she's emotional, her motivations in both runs are pretty solidly white. Her neutral speech has a strong "For the Greater Good (TM)" flavor to it, Genocide is self-explanatory.

(And yes Toriel is way more solidly mono-white, but she needs to be red for the ping ability).
>>
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>>46116264
>>46117792
Did the 1st set, the Ruins
>>
>>46120902
>only red can ping
laughingjaveliners.png
>>
>>46120902
Yeah, but look at Undyne - she's emotional to a pretty heavy excess, considering she's modeled after Shonen manga and anime. You'd have to be some sort of godlike debater if you would be able to convince someone that she's not red-white at the least.
>>
>>46120947
>Defeat the monsters
Target opponent skips his or her next combat phase.
Nothing black about this. Stonehorn dignitary as a sorcery.
>Mount Ebott
Turning creatures into enchantments is wordy "Target creature loses all abilities and becomes an aura with enchant land. Attach it to Mount Ebott. Activate this ability only if there are no auras attached to Mount Ebott.
This is a stupid way to put removal on a land. It's also much more white than it is red since it's basically an oblivion ring style effect.
>The ruins
Broken shit. Compare to City of Traitors, Ancient Tomb.
>Frisk
XT: If target creature's converted mana cost is X or less, it cannot attack this turn.

Probably a little weak for the cost. You could get away with 1W. Regeneration isn't often a white ability either (more common in black or green).

>Flowey
a 2/1 intimidate can cost BG easily. 1B/G if you wanted to make it easier.

>Toriel.
Nothing red about this ability. Do you want it the effect to last until end of turn or until Toriel leaves the battlefield?
>Dummy
This should cost 0 mana. Compare to steel wall. Artifact creatures also need a subtype.
>Froggit
1U for a vanilla 2/1 is fine. UU is restrictive.
>Whimsun
spell or ability. Sorceries are already spells. You word triggered abilities with 'whenever'.
>Migosp
Migosp can't attack or block alone. Traditionally a red effect though I believe it has seen instances in white and artifacts as well. Not very green though. Also very week. You could easily justify a 4/4 for 2G or a 3/3 for 1G with that drawback.
>Moldsmal
Fine.
>Loox
Tapping is a white/blue ability. Repeatable tapping on a creature for 2 is probably too good. Consider adding T to the cost.
>Vegetoid
Doesn't have a power or toughness. Its ability is white.
>Napstablook
This card is awful. The 50% chance to deal no damage on a 2/4 defender with CMC4 is a joke. You also have to word the last ability as 'Napstablook deals 2 damage to target opponent' or 'each opponent'.
>>
>>46121060

I suppose. Though regarding the other card, how the hell she's black at any point, let alone after she takes a hit for an innocent and proceeds to power up from her determination to save the world is beyond me.

>>46118762

The ultimate is fairly underwhelming, I'd put it at -5 or -6 as is.
>>
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Something Dumb
>>
>>46121385
'Cause she's a weird kind of undead with a boatload of murderous intent, I guess.
>>
Should all custom cards be balanced around the eternal card pool?

Or does it not make sense to focus on the easier design task of balancing for your set?
>>
>>46121696

Seems like it could be a fun combo engine
>>
>>46122357
All my custom sets are balanced for limited / block constructed. I think that's the most common practice -- to just ignore real cards altogether.
>>
>>46122357
It's something you should keep in mind at least. It's also easier to give feedback for cards that aren't super pushed, as we don't have context for entire sets when reviewing a few cards at a time.
>>
>>46122357
You should stick basic balance to eternal/standard card pools (ie: you shouldn't have a 4/4 for G) but you shouldn't have to worry about obscure synergies/combos with other cards from the eternal card pool.
>>
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>>46125020
"an artifact named Gold", since like Wastes, Gold isn't a subtype.

It's an interesting idea, though not something I would want to see too many of.
>>
>>46125473
Yeah it's nothing that I would use as a common theme
>>
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>>46098673
>>
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Because why not?

Jeez, that seems to be my catchphrase now.
>>
>>46126901
mana cost -> 9, more color intensive (3WWUUGG), green goddess gives all inde and vig, white lifelink and doublestrike/firststrike, blue flying and hexproof.
>>
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>>46126093
Doesn't really feel like a justified name if it only sometimes lets the creature hit twice. Maybe make it, "Refine Finesse" or something similar.

>>46126758
Could be a rare. I'd drop the red from this. U and B don't really hate on R much.
>>
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>>46127048
Cool. Had to shorten the name so it wouldn't be squished.
>>
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Another one.
>>
>>46127205
drop each of the tokens getting flying and inde so they naturally just get those from the blue and green ones, that was 75% of the point behind it, it saves you space and makes it more flavorful :)

so it should read - Put 5/5 with _name_, it has "creatures you control get X and Y"

>>46127188
ill work on it. i have a good copy of something like it somewhere
>>
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>>46127297
Ah, of course.
>>
>>46127188
Just make it tap for U, and not deal with the unnecessary shuffle.
>>
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>>46127634
Nice one. I really like it.
>>
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>>46127607
I'd rather just pay 3 more mana then sac all my artifacts, unless I for some reason had none. You should try to find a much less burdening downside to make up for this cards cost and flavor. I'd consider having you sac 2 artifacts to cast it, maybe 3.

>>46127634
Not bad, but I'd prefer if it was a more finite amount like 2 or 3 so it is a more consistent mill.
>>
>>46128253
You can only discard from your hand, so you don't need to specify.
>>
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Did the Snowdin Set
>>
>>46129235
lrn2color pie
>>
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>>46129235
These make me want to slap you. Have you ever actually read a Magic card before?
>>
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>>46129431
The issue with multi color shoals is if they are going to cost 2 cards, then it should be worth 2 cards. Stealing a creature for 2 cards isn't worth it in a lot of situations. Sure, it could be nuts at times but those times a mind control could just as easily be cast unless your opponent cheeses in a total bomb on turn 1 or something.

I'd try having its cost be: XY(color of mana)(other color)
>blah blah discard a (color) instead of paying for X
>blah blah discard a (color) instead of paying for Y
>~ does thing X
>~ does thing Y
>>
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>>46129691
>Ninjutsu not on a ninja
triggered.jpg
Pretty cool guy tho. I feel like you could drop the draw a card thing and just have him target creatures?
>>
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>>46131652
I dunno, I'm just worried it would be a bit too strong as it could shut down one of their things over and over without a real cost. I think I'll do what you suggest though. It's over all a decent change.

>>46131821
Not bad. The flavor of the Delirium changing them is cool. Is this to make it more lovecraftian?
>>
>>46131592
I would hyphenate "Single-Minded" and change "other than from exile" to "except from exile".
>>
>>46131887
Good call. Thanks.
>>
>>46131856
First strike blends into the reminder text
.
>>
>>46132632
He used an unspaced newline.

>>46131856
Bad! No!
>>
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>>46133612
>>
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>>46127607
Ehhh. Cost is way too steep. I think it could even be just 2WW.

>>46127634
Really good; especially because it's not a tax, or a counter-type tax, your stuff will get targeted, and your opponents will get milled.

>>46128253
Not digging the keyword name on a Hound. Otherwise, good card.

>>46128466
Shuffle your library.
It's not terribly broken, but it certainly is very good.

>>46129402
Heh, flavor/10
Kinda boring to see exact abilities we know from the PW's tho.

>>46129431
X or less.
Love the idea.
Love the drawing.
Extremely shit card.

3 cards for practically nothing; barely worth it in most situations.

>>46129691
I love that cheesy name.
>When ~ ETBs, if you paid for its ninjutsu ability, target opponent may draw a card.

Giving a card to opponent on a combat trick feels weird.

>>46131592
Interesting card. It's one of those cards which is really hard to assess the powerlevel. Reminds me a bit of the Epic mechanic; extremely situational, but maybe can be built around for some fun shenanigans.

>>46131821
I don't get it, but it's not a bad card.
I love how shitfaced the guys look.

>>46131856
No. White doing those kinds of combat tricks, too off-color. White is all about in-your-face, know-what's-coming stuff. The few combat tricks are damage prevention, and stopping attackers a la Rain of Arrows, Righteousness, Hold the Line, Pit Trap, etc.

>>46134247
Too big for its own good. Rather have it be a low cost weenie that gets big easily. Also, sac'cing three creatures is way too much.

>Pic
I want to belong.
Made it so it can work decently for EDH as a general.
>>
>>46127236
I sure would like to fuck her butthole.
>>
>>46134628
White has plenty of instant speed p/t buffs
>>
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Mocked up card from a random generator that i liked.
>>
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>>46134654
And the other one i mocked up.
>>
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>>46134660

just slightly broken
>>
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>>46120947
Jesus these are retarded
>>
>>46134654
This little dude is cool
>>46134660
This shit is stupidly broken beyond all reason. It allows a turn 2 Emrakul for discarding a single card.
>>
>>46135479
>Whenever ~ or another creature enters the battlefield under a player's control, you may return to its owner's hand another creature that player controls with less than or equal to the first creature's toughness.
Equating CMC with toughness is really weird and kinda confusing. I think I'd just focus on CMC only.
>>
>>46135479
>>46136286
Forgot to say converted mana cost in the rules text, but I'm sure you can figure it out.
>>
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>>46134628
>Flintfur
The keyword is pre-existing. I just really like it. I agree, it doesn't fit the card style too well but I'm fine with that.

>Mistchiller
Thanks, it's gotten some changes. Ninjutsu cost changed to 1U, now a 1/3, can only tap down creatures.

>Truesteel
White has plenty of battletricks. It even has a few cards that bounce its own shit back to hand which is basically a worse flicker. I don't see the issue with this card. The battletrick isn't even super high impact. I'd argue +1/+1 would be better.

>>46132632
My bad, will fix. Thanks for catching it.
>>
>>46127205
Made irrelevant by any mass bounce, and most mass bounce.
>>
>>46134660
Dude no.
No.
>>
>>46137300
Spot bounce*
>>
>>46134660
how about "discard a card: add some colorless mana to your mana pool" or something
>>
>>46137300
>Dies to removal
Why, thank you kind anon for investing so much time into your post. You must be an ingenious creator to have such insight. My, I'm sure my work will improve dramatically with that advice.
>>
>>46102882
>snek
>>
>>46137663
Yes, that kind of comment is weak feedback. That doesn't change that absolutely no one would ever pay twelve mana -- twelve mana! -- for something that dies to an Unsummon.
Then again, there are a couple junk mythics in every set, so you don't have to change the card if you don't mind it going fifteenth pick.
>>
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>>46110828
Late reply but a 2/2 that generates card advantage for B seems insane on turn one. Maybe make it a 1/2 or a 2/1?
>>
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>>46112170
Revised again.

The exiled creatures now have to be on the battlefield instead of in your hand. This prevents a few of the more egregious abuses of creatures that balance an undercosted P/T and/or keywords with some kind of ETB drawback ability. The worst offender was probably Phyrexian Dreadnaught (A 24/24 with trample on turn two probably isn't okay) but there were a number of others.

Note that upkeep and cumulative upkeep are both keywords, and so would be passed on to the hybrid by the parents. So is Defender, for that matter.

Because you can pay the parents' costs individually (ie, on two different turns) unlike before, you could get a stronger hybrid somewhat earlier, so I increased his own CMC to 3.

Are there any more really abusive combos you can think of with this guy?
>>
>>46138353
I almost want this to be a Pestilence-esque global enchantment.

>When ~ enters the battlefield and at the beginning of your upkeep, put a -1/-1 counter on target creature.
>Creatures with -1/-1 counters on them have "Whenever this creature deals combat damage to a creature, put a -1/-1 counter on that creature."
>When there are no creatures on the battlefield, sacrifice ~.
>>
>>46138834
9/10

Metal AF.
>>
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>>46138353
Similar to this.
>>
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>>46139512
>Are there any more really abusive combos you can think of with this guy?
Well creatures with "At end of turn sacrifice this creature" would still be somewhat abusable, but the fact that you'd have to have one out on the same turn you cast the hybrid probably makes it ok.

That said, I've always felt that "at end of turn sacrifice this creature" should be a keyword as well, if only for making abilities that summon fleeting tokens less wordy.

Pic related, it's that ability keywordized.
>>
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>>46140880
I always had a different ability in mind for that same word. It's a good word.
>>
>>46109213
>Draw two cards, then discard two cards. Repeat this process.
>Delirium -blah blah blah repeat this process two more times
>>
>>46142951
That ability should definitely be called "phantasmal".
>>
>>46138834
Deals damage equal to its power. Combat damage is damage dealt by creatures in the combat damage steps.
>>
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Every once in a while, I make cards I really like. :^3
>>
>>46137482
They all have hexproof only untargetted removal works
>>
>>46127205
>Search your library for a card named Jula, XXX, a card named Vernas, XXX, and a card named, Althena, XXX, put them onto the battlefield, and shuffle your library.

Why not?
>>
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>>46145037
Not him, but that's a lot more annoying to build around.
>>
>>46103489
Pretty fun with Inverter of Truth.
>>46109213
Insane looting value. My dredge deck just jizzed it's pants.
>>
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still working on making on balance between colors
>>
>>46145037
I don't want to have to make three different cards mostly because I don't have art for each of them. That, and they're not really fleshed out much in the lore. I'll keep experimenting though.
>>
>>46146923
It's really hard to help you when you keep ignoring suggestions for improvement.
>>
>>46146923
autism
>>
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>>46149965
Don't think planning should be a keyword
>>
>>46133629
>>46133612
stop
>>
>>46150438
Why respond to 20 hour old posts?
>>
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>>46150587
"When ~ enters the battlefield, return target artifact from your graveyard to your hand."

Also, mechanic is not a type, try artificer instead.
>>
>>46150587
>When ~ enters the battlefield, return target artifact card from your graveyard to your hand.
Nice card, but it might be too efficient. I'll have to double-check.
>>
>>46150587
>>46150708
Well, I looked, and I'm really not sure now. Treasure Hunter is 2/2 and 2W for the last effect alone. The sac is a downside, but Haste is nice... eh, see what other anons say.
>>
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>>46150587
Fuck me, I must've been high or drunk to let that pass. Feels bad man.
>>
>>46150762
>>46151815
It's probably fine. It's difficult to play it on curve and hard to abuse.
>>
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>>46151815
This seems fine. Pretty cool to use with eggs.
>>
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Taking another crack at this. As far as design goes, I want it to do something with lands due to the explorer aspect.
>>
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>>46156676
I don't know what others have said about the previous versions, but this is much more boring than the previous ones. I think one of them was Unexpected Results-like except it was reveal until you hit a nonland card or something?
>>
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>>46155314
Strange ability, shouldn't be a common. That's unblockable in a lot of situations. I'd consider making it cost 3 to equip, or R.

>>46155375
Cool design. I've always liked wither.

>>46155387
This is pretty nuts. I'd give it sorcery speed if you want it to be a common. This is easily a "R1 to remove most things if your opponent is tapped out". I'd also maybe make it cost R1X. Or reduce the damage to 4.
>>
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RIP thread
>>
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>>46155375
I don't think Firstier strike is really necessary. First strike is probably enough.


Also, I thought this effect could use a keyword ability, since it's relatively common and Skulk got one.
>>
>>46146923
>Artifact Sorcery
How does this even work? Why not just make it an artifact with an ETB effect? Cards with a permanent and non-permanent type don't make any sense by the rules.

And there are a million ways to word the evolution ability in a way that doesn't require outside knowledge: the simplest would just be "Evolve into Charizard 3RR"

I like the Command keyword.
>>
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Need to fix this flavour text. No matter what I do I can't get the right tone across.
>>
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>>46159564
>Sorcery Speed Counterspell
I know you intended this to be only usable when you've got Delirium up and running, but what if the spell is EXTRA SLOW?
>>
>>46159906
Then your spell is literally weaker than Bonzo pre-insane rampage.

Also, that's pretty crazy and I'm not sure that justifies the downside. It's sort of like a Suspend, except it does fucky things with the stack and the... game, and the downside's only relevant if your opponent happens to be playing a counterspell which is not a thing every deck has, so that's pretty non-interactive and parasitic right there. (Reverse parasitic? Requires your opponent to play certain cards? I dunno.)
>>
>>46137501
Then it's red green
>>
>>46160019
>the downside's only relevant if your opponent happens to be playing a counterspell
There are a number of downsides involved with having to wait a turn for a spell to resolve:
1. It gives the opponent a turn's worth of warning, so they know not to put down anything with the meteor will kill outright on their next turn because they know its happening. They save their 4/4 for the turn after. Maybe they have an enchantment they could put on a creature to protect it. Maybe they can bounce important shit back into their hand. They have a whole turn where they can untap and draw to come up with solutions.

2. It also means they know for sure their weaker creatures are going to be taking 5 damage, so they'll make certain to get the most possible use out of them. They don't care if they die, so why not throw them into your blockers (who will also probably die) to get some damage in before the meteor.

3. It keeps you from taking advantage of it the turn you cast it. You want his 4 creatures dead now so you can attack and deal some damage? Too bad, you have to wait until your next turn.

>except it does fucky things with the stack and the... game
I'm not sure why. Yes it resolves from exile instead of from the stack, but what problems does this cause? Would you feel better if instead of "...it resolves" it said "...put it on the stack."? I don't see a functional difference.
>>
>>46161124
It's more "it's still a spell". Spells exist only on the stack, and if it stays being one either a) we have a spell in exile, which the rules violently reject or b) nobody can resolve sorcery speed.

The reason I say the downside's not relevant is because it's basically mandatory suspend with a side helping of rules confusion? It's probably better just with Suspend and no other way to cast it. That way your opponent still has warning and can leave up a counter.
>>
>>46158364
Simple. I like it.
>>
>>46161286
>It's more "it's still a spell". Spells exist only on the stack, and if it stays being one either a) we have a spell in exile, which the rules violently reject
But how is that actually a problem? I'm not arguing, I'm trying to understand your point. Card text can override general rules, right? That's why a card could allow itself to be cast from exile, or from a graveyard when normally they cant.
>>
>>46162622
It's just that rules like casting restrictions are far more malleable than the rules about what exists in what zone -- they mess with those all the time. Because the latter rules have literally never been contradicted by a card, there's no precedent for it; it's bound to lead to all sorts of convoluted interaction problems.

It's not good practice to fuck with never-touched rules for such little benefit. The effective difference from just giving the card suspend 1 is so minimal that there's really no reason to force weird rules nonsense into the equation.
>>
I am super excited to make use of Arlinn's two-ability planeswalker template. It's silly, but minor variations on templates make me extremely happy.
>>
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>>46162622
Spells that are exiled are intrinsically not going to resolve, as Nivmagus Elemental does a demonstrate for. A card that can be cast from exile or graveyard is placed onto the stack, not directly into the place it affects (this is why you can counter Flashback.) That said, I didn't want to come across as argumentative. I'm sorry if I seemed like I was shouting you down.
>>
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>>46162945
>Because the latter rules have literally never been contradicted by a card, there's no precedent for it; it's bound to lead to all sorts of convoluted interaction problems.
If you say so, I just can't think of an example. I mean, the whole point of the exile zone is that things don't interact with it, so the list of things this could actually conflict with is very small.
>>
>>46163589
>Spells that are exiled are intrinsically not going to resolve
Right, I get that. That's why the card says "it resolves"; to make it resolve when it otherwise would not. It's like saying "a tapped creature intrinsically cannot block" and using that as a reason why Masako the Humorless doesn't make sense.
>>
>>46129235
Aside from the stilted powerlevel, awful syntax, bad flavor, and mangling of the color pie, these are so autistic that even if they were otherwise totally on point they would still make me disgusted.

If you want to play that half-rate visual novel of a game, why don't you go play it instead of shitting up /ccg/?
>>
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>>
Has anyone made cards that allude Little Shop of Horrors? a green Desperate Botanist that flips into a giant plant monster which I haven't thought of a name for yet with some sort of activated graveyard exile thing, that only works in the event that you exile a creature.

>Desperate Botanist.

>Creature:- Human

>T: Exile the top card of your library, if a creature card was exiled this way, transform ~.

>1/2

As you can tell I have no idea what would be a good mana cost for this.
>>
>>46163988
Delver of Nature?
>>
>>46164327
Pretty much, only difference being that the giant plant in question has trample instead of flying, and it ate the Botanist.
>>
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>>46163988
There ya go. I made you have to sacrifice things instead of delve to go for the whole feeding thing, which I guess breaks your design brief but eh...
>>
>>46164645
Eh, I still love it.
>>
>>46164569
Man, Cohort should've been so much better. It should've had you tap X Allies to do an effect X times.
>>
>>46164683
T-thanks, Anon! I just love the film too...
>>
>>46164727
There was one other idea I had for a Innsrad creature...

EEAAHAHAHAHAAHAHHAA! It's Showtime!
>>
>>46164809
Well It's him or the Sandworms.
>>
1G
Enchantment

You may play an additional land on each of your turns.
At the beginning of your end step, you may reveal a land card from your hand. If you do draw a card.
>>
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>>46164809
I...I'm not familiar with that one, Anon...

I will obscure my ignorance with more experimental dual faced cards.
>>
>>46164978
>I...I'm not familiar with that one, Anon...
Beetlejuice
>>
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>>46164844
Why haven't I done one of these sooner?
>>
>>46165030
I have no clue.
>>
>>46165030
That should have R in the cost. Green doesn't really do targeted land destruction all that much
>>
>>46165175

>one more green card that targets a land
>all the sudden green is doing land destruction "all that much"
>>
>>46165175
>>46165446
You forgot to add
>seven mana
>"all that much"
>>
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>>46165175
Bullshit, targeted LD is perfectly in flavor for green.
>>
>>46164809
>If this card is in your graveyard, name three cards. If the three cards you name share a name with this card, return it to the battlefield.
>>
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>>46165755
I'm not getting the flavor here. Why is it r/b?
>>
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Working on an enemy-colored tribal block with a Western theme. The basic idea with the Sasquach tribe is they can appear out of nowhere. I'm using the Champion ability to convey the idea that greatness on this world can come from anywhere.
>>
>>46166372
1/1 Yetis? Yetis are generally big. The two with power or toughness less than 3 are one with power equal to the number of cards in your hand, and another that ETB with six +1/+1 counters. I'd make Yetis at least 3/3s. I'd also make then RG. There's only one that's Blue.
>>
>>46166582
Not that guy, But I'll defend anybody making off-color variants of creature-types, especially if they back it up with color-appropriate lore and mechanics. Creatures are aligned to different mana sources on different planes.
>>
>>46164978
When Autumn Downpour transforms the permanent it tapped is still subject to the "it doesn't untap" clause and when Spring Flourishing transforms the land keeps the ability. Not sure if that was intentional, but it's probably broken with Spring Flourishing's potential for mana ramp. Making both abilities "Exile ~, and then return it to the battlefield transformed" would be an easy fix.
>>
>>46168025
That wasn't intentional, nice catch. I'm still shaky on the rules for dual-faced cards and name referencing therein.
>>
>>46159906
"when you cast this spell from your hand" would probably be better for this?
>>
BLACK ELVES EDITION!
NT: >>46170864
GREEN DRAGONS EDITION!
NT: >>46170864
BLUE YETIS EDITION!
NT: >>46170864
RED ANGELS EDITION!
NT: >>46170864
WHITE MERFOLK EDITION!
NT: >>46170864
Thread posts: 312
Thread images: 148


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