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/ccg/ Custom Card General /cct/

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Thread replies: 313
Thread images: 128

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Stop dying edition...

>To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Formatting Guide
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://digital-art-gallery.com/
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/
http://photojoiner.net/
http://www.fotor.com/features/photo-stitch.html

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>45998512
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I want to cut this card from the set and replace it with a strictly better or maybe something slightly different, but still better.
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>>46043634
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Think I might have finally fixed this card. New version is on the left.
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>>46043682
But that's pretty good though if you have a lot of Cycling.

>>46043711
>Adarkar Valkyrie

>>46045181
They both do pretty much the same thing, but the one on the left is more concise. KISS rule is best rule. That said, I am not a big fan of Affinity so I can't really say I like it. Keep in mind Mycosynth Golem cost 11, though you could pretty easily get that down to the same CMC as this, but at least you had to put in effort to do so. This is just 4 straight up, and harder to remove since the golem has the two most fragile permanent types in the game.

>no fun thread edition
Fug. Well I guess I'm sitting out on design this time.
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>>46045347
>no fun thread edition
Obviously you're supposed to make cards that stop things from dying.
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>>46045602
Yeah, okay. I'll give it a go. Nothing better to do.

Life from Death seems cool, but I have a hard time gauging regenerate instants like this. I suppose it's not too bad, but it also feels like it could cause some seriously bad trades, all for one green or black mana in the late game. Like, this can upset games, I think.

>>46045612
Not a fan of B-flavored stuff regeneration noncreature things; B and G shouldn't be regenerating artifacts and B has no business regenerating enchantments. I know the card itself is colorless but as a mana rock it's also sort of colored too.
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>>46045986
Trample and its other abilities don't gel well together, it's trying to be both an offensive and a defensive creature.
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>>46046108
How is that a problem? Trample is there to punish chumping, along with the token gen. The token gen also lends itself to blocking if you want to play it that way, but typically you're seeing higher-powered stuff attacking and the 3 toughness is riskier to use defensively than if it was a 4/4. I tried to design it to incentivize attacking more than defending, but the nature of the token gen means it could do either. It's kind of a waste to use it as a wall though. Ideally I guess you'd block with it, get a token, then next turn swing and force them to deal with it,and the regen lets you keep swinging if combat works out well for you.
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>>46046558
Hm. I like this. The cycling, as always, keeps it relevant late-game too.

>>46046539
It's like a weaponized Wild Guess. I can dig that. I feel like it might want to be Uncommon though, depending on the environment it ended up in.

I am just thinking up weird shit now. Most of it is going to suck and probably be wildly off in some way or another. Rare because I wouldn't want to see it too often in a draft and the combination of effects can be kinda really good, with say Manlands and the like.
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>>46046797
Biggest issue is that it's no longer a mana ability (since it targets) and that's going to trip up some people. I think a "T: untap target land and regenerate it" could be cool.
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Thoughts at a first attempt?
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>>46047044
Practice makes perfect.
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>>46046862
Ah, Arbor Elf+. I can dig it. Done and done. I wasn't worried about it no longer being a mana ability, but I can see how it might confuse newbies, so the change makes sense.

>>46047044
You're better off giving it Bestow and Totem Armor, I feel.

More weird shit. I need to eat something I think; this lightheadedness isn't doing me any favors. Or maybe it is? I feel like this activated ability should have a mana cost.
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>>46043634
reposting this old cutie since it even fits the theme.
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>>46047194
It should probably be B, T: or T, Pay 1 life: imo
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>>46047194
It doesnt need it, but I think adding B to the ability cost would make it fairer, since its so versatile.

>>46047410
The copy ability shouldn't cost blue mana, since it does so little if non blue decks.
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>>46045347
Well, keep in mind, Augmented Reality is a world enchantment and it gives the ability to your opponents too.
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>>46047500
>a world enchantment
anon please
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>>46047425
>>46047452
B it is.

>>46047500
You have a point. Still, you're going to build around that fact; they aren't. It does soften the blow, though.
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>>46046445
Two abilities that punish chumping is just increasing the cost of the card for little benefit. I'd rather have a cheaper wall or a better beater.
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>>46047625
Suggestion, then? Makes for better critique.
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>>46047660
Either 1GB 2/3(4?) and lose trample, or lose the token gen and become a 4/4 trampler with some added tribal trinket text.
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>>46047660
>>46047692
Or another alternative is to drop trample and just have the token gen and boost the toughness.
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>>46047692
I honestly don't think there's much wrong with the creature, but I'll consider this. I mean as far as I can tell, you're the only one with an issue with it, but then again, there's what, three of us posting currently? Not like there's a lot of chances for feedback. I'll let it ride and see if anyone else says anything but also think about the change. I just think making it a hand-holdey card makes it boring.
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>>46047722
I am being a bit nitpicky, but I'm not a fan of cards which don't synergise well within their own abilities.
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>>46047720
Yeah I think if I did make it defensive I wouldn't drop the stats and cost, I would build it up a bit more. Could do something with spore counters and deathtouch or something.
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>>46047763
No hard feelings of course, we're all entitled to our opinions.
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>>46047779
4 mana is pushing it a bit for a defensive creature, generally speaking you want those down earlier to deal with aggression
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>>46047809
Well I would probably make it one of those critters that is a "wall" but is useful to swing with when it makes sense to do so. I mean it makes it not fit the thread edition anymore but I could change the regen to give either +1/+1 counters or UEOT or something like that as a combat buff that's also useful to make it survive blocking too.
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>>46048488
I could understand formatting the abilities that way if you didn't have hybrid mana in the mana cost.
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Just some cards. c:
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Opinions?
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>>46049263
He looks fun enough; feels like a rare to draft more than anything. I'd probably havin him lose fs, make him 4/1 and cost 2BR. The CMC 5 is really unappealing.
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>>46049220
Storming Rider would be much fairer without first strike. Young Taniwha is neat.
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>>46049220
Sorins -3 is pretty bad, if it was instant speed you might get some use on your own stuff, but it's not very useful as is.

I'd put Storming Rider on the bottom of the library myself, saves a shuffle.

Taniwha could have "Return them to the battlefield at the beginning of the next upkeep" couldn't it?
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>>46049842
I'm waiting for the Scarred Puma guy to show up now.
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>>46049882
>Stop dying edition...
I guess I'll post some relevant stuff.
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>>46050868
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>>46050881
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>>46050895
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>>46050868
I like it.

>>46050881
Add "you control" to both or both effecs are OP.

>>46050895
Very ununsual wording. Decreasing damage from noncombat sources is somewhat narrow, maybe do some simple prevent/deal damage to keep it mirrored.

>>46050907
Cards likenthis read very interestingly, but always play out the same way - both players discard. In this case, it just spikes in power as soon as you can start to really start to capitalize on your card advantage. I have difficulties assassing the balancing here.
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>>46050907
Capitalize "Discard" in both the costs.

>>46050895
>W, T: Change the text of target spell or ability by reducing all damage numbers by 1.
>R, T: Change the text of target spell or ability by increasing all damage numbers by 1.
There's no wording precedent for this, but it's different enough from preventing damage or dealing damage to an already damaged target to have its own wording IMO.

>>46050881
>it doesn't untap
It's okay, we have contractions now.

>>46050868
Uncapitalize "hexproof" and remove "the".
>>
>>46052581
>There's no wording precedent for this
I couldn't find any either, but I didn't think there was a problem with the way I worded it. What about:

>"R, T: If target spell or ability would deal damage, instead it deals that much damage plus 1."
>>"W, T: If target spell or ability would deal damage, instead it deals that much damage minus 1."
>>
>>46050895
A much better, yet unclearer wording from Pyro's Gauntlet. I dig it, but /tg/ won't.
>>46052581 's wording is less open to interpretation, but reads weirder.

>>46053880
From Pyromancer's Gauntlet:

>If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.

I've always said it should be additional 2 damage, and not plus 2 damage; but whatever works for you.
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Thoughts? Edge is kind of wonky because it will usually trigger off of itself and then not actually do anything, but that should still be better than making it more wordy.
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>>46043634
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>>46056652
So... hero's trinket just kills shit? Based on the weird equip ability I assume that's exactly what you intend it for, but I don't get what's supposed to be happening.

Endless Passion seems OP

I like In the Zone, but I feel it's under-costed.
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Another batch. Not sure if Sloth Wurm needs a power nerf.

>>46057147
Passion seemed like something that would be in red so I wanted to make it. I'll make it more expensive though.
I the Zone is weird but I'm not sure it would be playable at, say, five. I do want to keep it at 1 mana though. Maybe six is alright?
Trinket is just another idea, not necessarily a good one. I might add a buff to it to make it more flavorful.

>>46057102
First ability seems mono-B to me. Don't know the source materail so take this with a grain of salt, but this could pass for any kind of biologist rather than specifically aliens.
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>>46056652
Dominant Mind is neat, but shouldn't be common.

Enlightened Monk likely doesn't work. Could be reworded like Form of Dragon.

Hero's Trinket should give some bonus to the equipped creature (and costed to suit). Otherwise make it an Aura because flavor is all over the place.

Color-fixing is mostly green. If the effect was more red than general, maybe you could justify the stretch.

In the Zone is way more black than red (card selection with a harsh downside). Red is not so much play-cards-from-exile but draw-but-only-cast-now.

Inspire to Greatness should destroy (or exile) rather than sacrifice, to avoid weird control changing situations between now and the end step. I like the card though.
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>>46058793
Opinions on this ability. Color appropriateness, interactions, reminder wording, etc.
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>>46059711
Well right off the bat, how does it work with trample? I get that reminder text is reminder text, so it doesn't necessarily have to contain all the rules for the ability, but we need to know more about what the actual rule says to judge how it works with trample (and likely other interactions as well).

Depending on how it's worded, it might never work with trample (if the ability replaces its normal combat damage) deal ALL it's damage to the defending player as long as all the blockers die, or deal damage to the defending player as if it didn't have Cleave. I think the latter option would be the most balanced, but also the most confusing.
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>>46060226
Well with deathtouch+trample you have to assign lethal damage to the blockers irrelevant of deathtouch for trample to punch through. So if you block a 4/4 with deathtouch and trample with a 3/3, you can't just ping the blocker for 1 damage and trample for 3, you have to pour all 3 damage into the blocker then trample for 1. So there's that. There's still the question of "how much damage is 'remaining' though"

It definitely needs better reminder text one this is figured out.
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>>46060541
Your example is wrong. With deathtouch specifically any amount of damage is lethal damage so you can assign 1 to each creature blocking you then trample the rest to their face.
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>>46060226
I feel like the middle case, dealing all of its damage, would be optimal, since then the workaround is to just block it with one. it sounds overpowered in theory but i feel like practically it wouldn't be that huge of a deal.
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>>46059711
Wouldn't it be easier to just make it a triggered ability. so 'Whenever this creature deals combat damage to a creature, its deals that much damage to each other creature blocking or blocked by it."
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>>46059711
I like the idea of the keyword, but that wording I dont think quite works. I believe it almost has to be a replacement ability, something along the lines of "Instead of dealing normal combat damage this creature deals damage qual to its power to each creature blocking or blocked by it"
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>>46060696
Mono-black rarely gets flash on a creature. This card should require green in order to play it.
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I tried fixing some things. Proliferate tends to be expensive so I don't think Nirvana can be abused too much.
>>46058793
I forget to set rarities sometimes. I actually think In the Zone is very red since it's about getting stuff now and not caring about what happens later similar to e.g. Avarice Dragon.

>>46059711
I agree with >>46060611. Is the "damage to all blockers" part optional? Is sounds like it isn't but you didn't explicitly state it.

>>46060696
I don't know about flash in black. It does fit in that it's a pseudo removal spell, but you don't have a lot of precedence. It also works effectively as mono green removal which isn't really supposed to happen. Personally I'd make it gold and add some way to get it back from the 'yard.
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>>46059711
Tough ability to word and cost. This is the cleanest I could come up with while covering all cases.
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So I had an idea in the last thread and an anon pointed out that it was bad, so I played around with it a bit.
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>>46061260
Unstable Negation doesn't function. Targets are selected before costs are paid.
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>>46061085
Green already has flash deathtouch
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>>46061324
Shit. This should work even if the wording isn't very elegant.
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>>46061403
Hybrid =/= gold. Read the OP.
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>>46061447
I was saying in response to the mono green removal comment
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>>46061447
Flash is tertiary in all colors.
I don't see the problem with it being hybrid.
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>>46059711
This creature always deals combat damage equal to its power.

This works well enough, better for trample and player damage.

The keyword is fine, but you'd really need to push the design around it to make it worth anything.

>>46061114
Reminder can afford to be somewhat informal.
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>>46061518
Flash is tertiary in colors for effects that wouldn't work without it (like a red ETB creature that copies spells), that doesn't mean you can slap it on things willy-nilly.
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>>46061422
>>46061324
I'm not the best at complex wording but,

Counter target spell if it's an instant or sorcery spell and Unstable Negation is charged unless its controller pays 3. Otherwise, counter that spell if it's a creature spell.

It's a messy card, it can work better, but it would be even shittier. Scrap it.

Kicker, conditionals, choice and restriction of modes; it's doing way too much.

>Counter target spell if Unstable Negation is charged. Otherwise, counter that spell unless its controller pays 1.

All that is, if my wording works. Which I'm quite sure it does.
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>>46061589
So pseudo removal spell isn't fine for black?
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>>46061830
I'm not sure what the original argument, I'm just informing you about why flash is tertiary.
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>>46061710
The issue with that is that it effectively becomes a multicolor spell, which is what I was trying to avoid. Last attempt for tonight.
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>>46060226
My instinctive read would be each instance would be handled separately: So if Gnoll Skulltaker if given trample and blocked by a 2/2 a 1/2, and a 1/1, it would deal 4 damage to the defending player, trampling over all of them.

That's the way I would construe the actual rule, which would read something like "This creature assigns its full power as combat damage to each creature blocking or blocked by it. ", which would then interact with tramples "You can assign extra damage to the defending player"

>>46061589
Actually, as a point, it's just purely tertiary in Red and Black. Sometimes they get it because it's a part of a Cycle (Dictate of Erebos) or because its a combat trick (Blessing of Leeches) or because they wanted a card to be an instant on a stick (evoke cards) and sometimes, it's for no particular reason.

It's actually primary Blue, Secondary White and Green, and tertiary Red and Black

>>46060696 Is workable, because of the color investment.
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Valueeee.
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>>46062436
Seems a bit undercosted. Clone being four and temp steal being 4.
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>>46062700
I like it. Though, I never was one for roll call gold cards.
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I guess I'll bump.
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>>46047722
Instead of them being saporlings, just make them spore counters, and swap out the text on the last ability. So you keep the "every two times this creature is chumped, it may be regenerated." without building up a knee wall behind it. Reduce cost for diminished versatility and print.
>But I do like it the way it is now.
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>>46063945
Not red
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>>46064220
add "at random" and we're good
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>>46062664
Too cheap. Giving all your sorceries flash is a huge bonus, and the downside is mainly a deck building restriction. On top of that, it's a 2/3 haste for 2.
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>>46064308
A blue deck without counterspells is a pretty big deckbuilding restriction. I'm trying to push this for genuine competitive play.

Running a bunch of otherwise slow cards in hopes that you can stick a 2/3 doesn't seem like the best strategy.
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>>46064760
I like the flavor on this.
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>>46064795
I feel like it should be
>Counter, exile X, X damage, where X = counters. Play exiled cards this turn.
Though that might need a mana cost change.
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Guess what game I just played! Bet you'll never figure out how I reacted to the ending. Serious version incoming.
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>>46065129
This isn't brokenly abusable, is it?
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>>46066180
It very much is, the card you cast will go straight back into your grave
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>>46066250
Well, if I post every single iteration of this, I'll clog up the thread. So, what about a 2UU version with 1U, T: Jace, Telepath Unbound's -3?
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>>46066452
Yeah should be fine.
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>>46059711
>Cleave 3
>This creature gets +3/+0 for each creature blocking it.
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>>46066527
>Beyond the first.
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>>46066527
>Rampage, but worse
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>>46066543
Yep, that's exactly what that keyword is.
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Holy shit, did the last thread seriously die after just 2 replies? That must be a record.
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>>46066527

It apparently is supposed to also work when blocking multiple creatures with one Cleave creature
>>
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>>46067414
This is what happens when no one cares.

Your card is pretty cool and flavorful, though a bit dull. Though, it is neat to see that it can regen no matter what.
>>
>>46068185
>This is what happens when no one cares.
Well, with how wildly the threads can vary in quality, replies, and participation/discussion, I know at least speaking for myself I don't really feel motivated to participate sometimes.

I dunno if this needs to be Uncommon; it's expensive enough and Cycling isn't that big a deal.
>>
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>>46068236
I tend to undercost Cycling, so I am pretty careful with some of them. Especially colorless guys.

With stuff like Witness of the Ages, Geistcatcher's Rig and Street Sweeper I felt UNC was a good fit, but now they are printing shit like Deathless Behemoth so my CMC to P/T rather is completely off.

I mean, fuck, we got shit like 4/4s with trample for five, in red, WITH UPSIDE. At common. What the fuck? A lot of my stuff now seems comically undersized.
>>
Hey guys. Me and my friends are making a custom set based on our D&D setting. An important part involves a dessert dwelling faction so I came up with sand and time based mechanic, tell me what you think.

Sandstorm(x) Permanent enters with x sand counters on it. At the beginning of your upkeep remove a sand counter.

Most cards with this will either have a bonus for having sand counters for a short time or have to wait to get a bonus. I can post some examples I made if you guys want.
>>
>>46068380
There's been a huge upswing in what's acceptable at what CMC in the game now; it's common to see rares with power equal to their CMC, and an upside, or two, and enough toughness to be dangerous beyond a one-use beatstick. I myself have loads of trouble trying to figure out the new "power level" for everything, so to speak. At least NWO still seems to be a thing, to a degree, so you can at least count on fairly simple commons.

It seems to me though that they have made 5 mana the new Limited "ceiling" and anything past that can be fucking ridiculous now, with them really only carefully balancing things to be played in turns 1-3.
>>
>>46057652
Spin the wheel is way too expensive for what it does. Most wheel effects take 2 or 3 mana, this one takes 5, but expects you to cast more, then you lose your hand.

Make it 2R or 3R, discard your hand and draw 7 cards. Red spells you cast cost R or 1 less until end of turn.
>>
>>46049220
thoughtshift is fucking BROKEN
>>
>>46068788
It's too expensive as is, but 4 cmc is pretty cheap for a card that should win you the game.
>>
>>46057652
give stormcrest dragon echo and have it so if you don't pay the cost you lose
>>
>>46059711
Cleave. This creature gets +X+0 for each creature blocking it, where X is it's power
>>
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>>46069280
>Turn 1
>Island
>Pay U, discard two Basking Rootwalla
Yep. Seems fair.
>>
>>46068857
That actually doesn't work nearly as well as you'd hope, because it opens a LOT of "fringe cases". I use the quotes because it opens up enough that it's not longer fringe, it's just tatters,

If Gnoll Skulltaker were blocked by a 2/4 and a 1/1, he'd kill the 1/1, deal 3 to the 2/4, and die.. Your version would kill both, because he became a 6/3, allowing him to assign lethal to both. .

It's also INSTANTLY abusable with Fling effects, and "Must be blocked", which are the province of Red and Green, respectively. And green also has life gain and draw effects based on power that it turbo-boosts.
>>
>>46069315
>legacy
>playing fair decks
>>
>>46069315
That's too cute for legacy.
>>
>>46043682
Give it cycling.
>>
>>46063945
gj, it should be printed.
>>46064220
nice meme
>>46064236
better meme
>>
>>46069315
>opponent responds with turn 1 bolt on trench diver
>oh no 2 life next turn for 3 card combo wow
>>
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>>46069292
>>46069280
>>46069271
I am still super impressed by this mechanic.
>>
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More Dragon's Crown stuff.
>>
>>46073148
And of course where I wrote
>would die
I meant
>would be destroyed
it's not like I forgot what Mossbridge Troll actually says for a minute.
>>
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Magic has tried the idea of mounts and riders for a while. Unfortunately, Magic just isn't the best-equipped game to handle it as well as possible.
>>
>>46073412
The champion mechanic seems like it would be good for it.
>>
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>>46073419
True. But then you need tribal decks, which is another reason I'm sure mounts never really took off.
>>
>>46073461
Nothing's stopping you, outside of flavor weirdness, from going "Champion a Creature"
>>
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This was fun.

>>46073528
>outside of flavor weirdness
This is usually my biggest constraint.
>>
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For some reason I'm really into "mass resurrection with a drawback" ideas. Don't know why.

But is anyone else here?
>>
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>>46074769
I'm definitely not. An 8-mana do-nothing card that dies to Shatter is not my jam.

Personally, when I'm into cards with drawbacks, it's because they're cards with unreasonably low CMC.
>>
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Bad Ideas cycle complete. Green is by far the most uninspired but it was the last one I made and instant was all that was left for them.

Assume all rules changes necessary to make stupid shenanigans like this legal are added to the comprehensive rules.
>>
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Broken or boring?

>>46074997
Well, I'm also bad at costing them.

>>46075111
>Evergrowth
Holy balls. Parallel Lives, Doubling Season, Primal Vigor, and you're fucking set for the game.

Though I feel that I should point out that the status of being a commander, and thus dealing commander damage, is literally tied to the very card itself. Tokens of the commander don't count, and even turning the commander face-down won't change its status as the commander, and it'll still deal commander damage. Though, that also means it can't be turned face-down to disguise it.
>>
>>46075213
>Doubling effects
Oh, right. Those make Evergrowth go infinite. Back to the drawing board.
>>
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I just really love one-drops. Bad one-drops, OP one-drops, drawback one-drops, super-slow one-drops, cantrips, shocks and bolts, you name it. I'd make a whole set of one-drops if I could make it fun to draft.

>>46075213
>Broken or boring?
Kind of both / neither? On the edge of broken where I get the feeling it is but can't quite come up with the deck recipe for it to be, and on the edge of boring where I can imagine some hilarity ensuing some of the time but also see nothing at all happening more of the time (or in commander, scoops and scowls happening all the time).
>>
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>>46075111
>>46075213
>>46075246
New attempt at Evergrowth. Doesn't go infinite anymore unless you have two doubling effects and a global haste activator, which is more than enough to probably be balanced. Other abilities adjusted. Added a third effect.

And yeah, I'm aware of how commander damage really works, but "yadda yadda as though it were your commander" on the card(s) should handle that. Only relevant for JinnyG and Mantle, anyways.

>>46075349
I loved Scryfish, I like this. Super solid 1-drop for blue. I might suggest making it a 1/1 though.

>>46075213
Possibly broken, but potentially meh. Maybe make it a "reveal top four, put lands onto battlefield, choose one nonland to hand, put rest on bottom of library"?

Still good but less swingy, you won't get the all-or-nothing randomness as often.
>>
>>46075246
Technically, there's a very small window where it wouldn't go infinite, (if at any point you cast it for less than half the commander tax)
You could put in an effect like "This spell cannot be affected by spells or abilities", which counters the replacement effects, meaning it won't go infinite, and gives it a touch more value, but it'll likely cause arguments.

Personally, I find it mildly strange you gave the land to black and not to green.

But Mantle and Inspires look fine.

Jin-Gitaxias is bonkers in a great number of decks, given that March of the Machines is already a deck archetype, as is Affinity.

Urborg...works as a commander, but can get very bonkers as one of the 99 in a GB deck. Crucible of Worlds plus a bunch of "play an additional land" effects mean you could be triggering it every other turn. Still, that requires a lot of build-around, so you're likely fine.
>>
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>>46075349
>I just really love one-drops.
Do you play that little Commander variant? Tiny Leaders, I believe it's called.

>Kind of both / neither?
Eh, I think I'll drop the cost by 1 and try later.

>>46075421
>Possibly broken, but potentially meh.
Aw, man. But your idea is interesting. I might just use that.
>>
>>46075421
>>46075111
It irks me that the green one is an instant and the red one a sorcery. Oughta be the other way around. Or really, give black a sorcery and green a land.
>>
>>46075491
Well, I'd think it would be
>W: Enchantment
>U: Artifact
>B: Sorcery
>R: Instant
>G: Land
>>
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>>46075481
>Tiny Leaders
Oh wow. This is actually the first I've heard of such a beautiful format. I guess it's not a thing with my playgroup.
>>
>>46075556
Well, I'm glad I introduced it to you. Also, pic related. I've heard a few people say the card appears to have been made by Wizards just for that format.
>>
>>46062700
A bit boring desu, but not bad.

>>46063527
I remember that card. Looks good enough, can't properly imagine how it'd play. Would be fun to see a deck built around it and similar cards though.

>>46063945
Pretty good, but a strictly better Ideas Unbound.
Don't give me the arcane bs.

>>46064386
Heeyyyy. That's a really good card. Maybe a bit pushed for common.

>>46064557
Could probably cost 1U, and be like an inverse Disdainful stroke.

>>46064760
I really dig it. Get some art on it.

>>46064795
Really interesting card. Would probably see some play in standard, and EDH. Keep in mind that the current wording allows lands to be played aswell, but you know that.

>>46067371
Boring card, good flavor.

>>46067414
That's a nice, functional card with fluff.

>>46068185
Also feels like a WotC card. The 6 cmc isn't worth a 4/5, probably would end up in some draft deck.

>>46068380
This feels like a WotC card. Take the comment as you will.

>>46069271
Meh.

>>46069280
A bit broken, but it's good. Depends on the environment.

>>46069292
Really good for draft, but not broken. Great art aswell. Try crediting the authors :3

>>46071745
Really fun card, reminisces of Ruhan.

>>46073148
Fun card; I'd make it cost 1 less; since it ony stalls.

>>46073412
Pair?

>>46073461
I like it, somewhat underwhelming, but it does its job.
should be legendary
ocotpus

>>46073604
Meh. Costs too much, is too slow, and doesn't do that much.

>>46074997
Heh that's good. Reminds me of Carnophage.

>>46075111
Bad ideas indeed.

>Mantle
I like the idea of an Aura enchantment being your commander, I don't like the card per se.

>Jin
It's beyond broken.

>Urborg
Doesn't work, since you can't cast lands.

>Inspires
Fun card, but goes 'infinite' easily.

>Just realized Legendary Sorcery and Instant, don't do that.

>>46075213
Almost boring. 5 cmc ramping is meh. Maybe lower cmc and make it an activated, T: ability?
Could you post the art?
>>
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Here's something dumb and wordy.

>>46075481
That is an odd effect to have on a black creature. They generally don't help others.
>>
>>46075663
>Urborg
Technically, it does work since he used the work "play" instead of "cast". Still a weird not-commander.
>>
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>>46075663
>>46062700
I really didn't mean to say desu. I don't know what I want to write, but it certainly wasn't desu.

>>46075349
Yeah, one drops are great :]
Your card could probably be a 1/1.
Here, have a one drop from ages ago when we were making onedrop commanders on a thread.

>>46075481
Fun, somewhat janky card. Would probably draft it.
>>
>>46075720
It literally doesn't work, afaik.
>903.8. A player may cast a commander he or she owns from the command zone. A commander cast from the command zone costs an additional {2} for each previous time the player casting it has cast it from the command zone that game.

Even planeswalkers, which work because of the golden rule, work because they are cast. Rules would have to be changed for a land commander to work.
>>
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>>46075723
Neat, but I don't see which spell that gal is shaping.
>>
>>46075663
>Fun card; I'd make it cost 1 less; since it ony stalls.
Sounds fine.

>Pair?
Maybe. I'm not really looking for something for that now, I was just talking about it because the card reminded me of it. I'm not planning on changing that card any time soon.

>I like it, somewhat underwhelming, but it does its job.
It's for Commander, obviously.
>should be legendary
OK.
>octopus
Yes...? I mean, I really don't know what creature type best suits a scylla, but the tentacles say Octopus and the body says Merfolk. I think.

>Meh. Costs too much, is too slow, and doesn't do that much.
Well, I was being really conservative with this one. Maybe... 2GW with GW, T? Or maybe ditch the tap?

>Almost boring. 5 cmc ramping is meh. Maybe lower cmc and make it an activated, T: ability?
Eh, I'll think on it.
>Could you post the art?
Here. Also, here's a link to where I'm pulling all the art and inspiration from:

http://dragons-crown.wikia.com/wiki/Treasure_Art

I usually just name the card after the art, so it shouldn't be difficult to match my cards to the right articles.

>>46075677
>That is an odd effect to have on a black creature. They generally don't help others.
I know, but see the corresponding article in the link above. Their entire shtick is "I can use Black magic and not be a dick."
>>
>>46075779
Well, you got me there. In order to use lands, I suppose they'd need to add another rule like what they did with 903.3a.
>>
>>46069280
I can't believe no one mentioned this, but art in use, Inkfathom Infiltrator.
>>
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>>46075839
>Yes...? I mean, I really don't know what creature type best suits a scylla, but the tentacles say Octopus and the body says Merfolk. I think.
You just typo'd Octopus.

>>46075839
>Here. Also, here's a link to where I'm pulling all the art and inspiration from:
Thanks!

Thing is, on a deck built around it, you can probably exploit this like hell. For example, 98 lands, Laboratory Maniac. :P
>>
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I think this is fair. And it would be the first five blue mana card ever. Alternatively the it can be UUUU1.
>>
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Working on a concept, pic related.

Basically I want equipment that comes into battle attached to a beast, like it's a part of it. Tusks and horns and bones and shit. Then when that creature dies your other guys get to use it.

Benefit: no mana casting cost, no starting equip cost
Drawback: you have to kill the creature it's on before you can use it for anyone else.

I'm considering this as part of a red/green faction that likes to put "attacks each turn if possible" beasts into play under the other guy's control then benefits from combat in a number of ways.
>>
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>>46075491
>>46075533
Y'all are right, black should probably be a sorcery and green should get the land. I made Urborg first as sort of a wild idea, then decided to run with it for each other card type that hasn't been a commander yet. Green's basically begging for some sort of Manland. Dunno what I'd do for black. It has to be interesting enough for the ever increasing cost to matter, but still feel commandery, I guess?

>>46075779
"Assume all rules changes necessary to make stupid shenanigans like this legal are added to the comprehensive rules."
I can't actually find anything in the comprehensive rules that says sorceries and instants can't be legendary. Since it's a supertype, and the legendary rules only apply to permanents, they never bothered mentioning that the supertype is ONLY for permanents.
>>
>>46076370
That's... an interesting concept. Like the Lorwyn tribal equipment, kinda. But it's very parasitic, and feels really bad when you have no beasts in your deck to use it -- or worse, you played your only beast in hand last turn, and then drew this card afterwards. Maybe give it a slightly overcosted mana cost so that playing beasts is an upside rather than completely necessary?
>>
>>46076371
>Black Sorcery
Here are some options:
>Draw X cards, lose X life
>Deals X damage, gain X life.
>Recur a creature with CMC X or less.
>X Zombie tokens.
>>
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>>46061584
>This creature always deals combat damage equal to its power.
This is what I'm going with btw.

This means that as long as he can kill every creature blocking him he would deal his full power as trample damage to the defending player. I also like how concise the reminder text is.

I figure the actual rule would be written very similarly to Deathtouch, except instead "any damage dealt by this creature is considered lethal damage" it would be "Any combat damage dealt by this creature is instead equal to its power."
>>
>>46076410
>Maybe give it a slightly overcosted mana cost so that playing beasts is an upside rather than completely necessary?
That's not a bad idea.
>>
>>46076479
I don't think that reads well at all. EVERY creature always deals combat damage equal to their power -- the point of this guy is that he deals more than that in some circumstances.
>>
>>46076479
I... I like that. That's actually really elegant.
>>
>>46076450
Solid ideas for any given black spell, but compare to the other jank non-creature non-walker commanders I've posted. That Which Inspires gets around the ever-growing mana cost by letting cards you never used make the spell cheaper (and occasionally making a Tormod's Crypt busted). Mantle of Authority stays relevant with the counters and converts creatures into your commander. The proposed Urborg gets better the more you keep winding it in and out of the command zone.

There's gotta be some oomph to the commandspell, but it can't be TOO wordy.
>>
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>>46076479
Awful wording. Every creature deals combat damage equal to its power. I honestly don't know of any way to get it to do what you want, but then again, it's really superfluous because of Trample. I guess the best you could do is
>Whenever ~ attacks, it deals damage equal to its power to defending player.
Though at first I thought you wanted.
>~ assigns combat damage equal to its power to each creature blocking it and defending player.
I think.
>>
>>46076479
>"Any combat damage dealt by this creature is instead equal to its power."
Not to ask a silly question, but why not just have this be the reminder text? It would only be slightly wordier than what you've got on there now, and it's much more accurate.
>>
>>46076479
(This creature deals damage equal to its power to blocking creatures instead of dividing it up.)
>>
>>46076615
to ALL blocking creatures*
>>
>>46076567
>~ costs 1 less to cast for each card in your graveyard.
>Each player puts the top X cards of his or her library into his or her graveyard, where X is [something]. You put a 2/2 black Zombie creature token onto the battlefield for each creature card put into a graveyard this way.
>>
>>46076615
>>46076595
Still unclear how it works with trample.
>>
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>>46076595
Fair point. Trying it out.

>>46076615
That's very close to my original wording, and the problem with it is that it's very confusing on how it interacts with trample.

With the current wording, there's an effective upper cap on how many creatures it can damage (like deathtouch, it has to be able to assign one to each one before his ability turns that 1 into 3) and would have to have 1 remaining in order to trample for 1 which then becomes 3. And unlike deathtouch if he's blocked by a creature with toughness to high to kill his cleave will "stop" as soon as he gets to that creature in the damage order, but that's fine: it feels more like a "cleave" that way anyway.
>>
>>46076658
>>46076712
It's exactly as unclear as deathtouch IMO.
>>
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>>46070374
Should the cycling be 2 or 3 mana?
>>
>>46076658
With the wording here:
>>46076595
Even if you think that he gets 2 points of "extra" damage from each 1/1 he mows down and lets say he mows down 2 of them and gets 4 "trample" damage like this guy thought:
>>46062074
That 4 would be turned into a 3 by the wording of the rule/reminder text.
>>
>>46076615
Yeah that's good; yours is clearer, mines reads better. Up to >>46076712 .

>>46076658
>>46076732
How is it unclear? With a basic grasp of how damage works, you should be able to understand the mechanic.

>>46076765
As is, it's a strictly better version of Fluctuator. But it should be fine as is.
>>
>>46076769
It's an understandable reading to think that if a 3/3 trample cleave was blocked by two vanilla 3/3s, you could trample over for 3. "His ability says one equals 3, so you only need to assign 1 for it to be lethal!", shouts Tommy Kitchen Table.
>>
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>>46076627
Neat ideas. I came up with these. Which I'm not sure I can properly evaluate.
>>
>>46076884
>Great Pox
>BBBB
>You win the game, because you're playing in a format with big decks and with many players. And you're probably being a total dick and put this into your graveyard matters deck anyway. Nobody will ever want to play with you again.
>>
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Better?

>>46077406
Wow, that looks like it could be Jace and Lili in different clothes.

Use EITHER
>At the beginning of your upkeep, draw a card.
OR
>At the beginning of your draw step, draw an additional card.

I really don't like how it goes away whenever you cast an instant or sorcery, which are what Blue is kinda known for.
>>
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>>46076712
Here, draft bombs.

>>46076834
Actually meant to quote >>46076595

>>46076855
>>46076712
Yeah, it's like a bad deathtouch + supertrample.
>>
>>46077488
>Yeah, it's like a bad deathtouch + supertrample.
Then why are you using it?
>>
>>46076927
>Blocked by a 2/4
>Draft bomb
>>
>>46076292
No comments? :(
>>
>>46077544
Wrong link?
>>
>>46077552
Yeah, meant to link >>46077488
>>
>>46077461
You could cut down on words by removing the bit about "when a crystal counter is removed". Vampire Hexmage needn't be a consideration in your flavour.
I like this version a lot more, by the by.
>>
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>>46077744
That's a neat card, but I'm not seeing much interesting in the keyword. I like it as an ability on this one creature, of a type mainly known or having lots of +1/+1 counters, but not on much more than that.
>>
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>>46077601
But then the animated zombie remains when the Crystal dies. Oh wait, or I could just tie the text into the card instead of the counter. Yeah, I think I'll just do that.
>>
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>>46076712
How would this work with Doran and similar effects?
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>>46078483
Hulk operates off of emotion, notably anger. He's a red character, not green, despite the color of his skin.
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>>46078779
Timestamp order I believe, but I might be wrong
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>>46078483
How I'd do Hulk:

>Bruce Banner - 2UU
>Legendary Creature - Human Artificer - Rare
>Artifact spells you cast cost 2 less to cast.
>Whenever Bruce Banner would take damage, instead put that many +1/+1 counters on him and transform him.
>0/1

>The Hulk - (Red)
>Legendary Creature - Hulk - Rare
>Trample
>>Whenever Bruce Banner would take damage, if the damage taken wasn't lethal, put that many +1/+1 counters on him.
>At the beginning of your upkeep, remove 3 +1/+1 counters from The Hulk, then if there are no +1/+1 counters on The Hulk, transform him.
>3/3

Reasoning: the Hulk can't (usually) control when he transforms. He gets angry, he becomes the Hulk. He calms down, he becomes Banner. Hence tying it to taking damage and letting his rage diminish over time. (Taking damage is the "red" part of the cost. As Hulk's controller, most of the time you'll be dealing damage to him yourself, and you'll be using a red spell to do so.)

Personally I'd limit the "Artifact spells cost 2 less" ability to a particular subtype: it doesn't make much sense that he'd be able to help you summon Thor's Hammer. Maybe invent a "Science" subtype for these purposes. A Gamma Bomb might be "Sorcery - Science" for example. Androids like Ultron or Vision might be "Artifact Creature - Science Construct" or something.

On another note, I can't currently get the double-faced cards to work in my MSE for some reason.
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>>46076370
Triggered abilities from hidden zones are a bad idea, trust me. I tried my damnest to get something like that to work, but ruleswise, it is a nightmare.

I assume you meant from hand. The card doesn't actually say.
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>>46076577
Spice! Though, it is probably just a five mana lizard. But that's enough for me.

Dinosaaaaurs.
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Anyway, I'm home, so I guess I'll post cards.
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>>46080516
Yes, its from the hand. I'll change the text to correct that.
And there are plenty of cards with abilities that trigger in your hand, "when X you may cast CARDNAME without paying its casting cost" and such.
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>>46081332
Oh there are? Find one. I dare you.

http://magiccards.info/query?q=o%3A%22you+may+cast%22+o%3Awhenever&s=cname&v=card&p=1
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>>46081466
Off the top of my head, splice activates in your hand in response to you casting something else. There are probably others.
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>>46081629
Splice isn't a triggered ability
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>>46081244
A bit over the top given Yawgmoth's Agenda being 5 CMC and with a drawback, don't you think?

>>46081615
Probably a bit too easy self-mill. I'd make it ETB tapped. Dredge and whatnot.
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>>46081653
But it does basically what I want Trophy to do. Should I change the word from "When" to "As"? Doesn't exactly seem like a "rules nightmare".
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>>46081705
It needs to be a static ability riding on another card, yes. Triggers don't work as they need a source that's visible to all players.
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>>46081705
Trust me, it sucks. I hate it too. I really wanted the wording of this keyword to make sense. It originally was "Whenever one or more creatures you control deals combat damage to a player, you may cast this card for its errand cost. If you do, return it to your hand as it resolves."

But hidden triggered abilities are problematic. Someone pointed it out to me and I was adamant that couldn't be right.

But like, if you have a triggered ability in your hand, if you even pass priority, it is already too late to resolve the trigger. It is complicated.

That's why I have this god awful wording now.
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>>46081837
Why not use prowl as a base?
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>>46081702
It could just destroy the permanent.

>A bit over the top given Yawgmoth's Agenda being 5 CMC and with a drawback, don't you think?
Maybe ever so slightly, it is a creature, and it's only during your turn, and only once each turn.

>>46081837
I've tinkered extensively with a similar mechanic, and yes it's a mess. Fun how I also ended up using only once each turn, perhaps for different reasons.

>But like, if you have a triggered ability in your hand, if you even pass priority, it is already too late to resolve the trigger. It is complicated.

What do you mean by that?
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>>46081878
Because it is a buyback variant and you'd be able to cast it multiple times per turn.

It originally had a very similar wording to Prowl.
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>>46081950
Yawgmoth's Agenda is also only once each turn, except it also doesn't let you cast spells.

It just seems a bit much. It is true that Agenda does let you do lands from graveyard and then another spell or instants on your opponent's turns. But still, it seems a bit crazy to me. That effect is super powerful.

I'm admittedly quoting someone who explained it to me in the past. So, maybe he was wrong, but here is what he said:

"On Errand: The major difference between the two was that Cipher was always visible to all players. You are triggering an ability from a hidden zone. This can lead to awkward rulings about timing and that you will need to cast ALL cards that exact moment. You can't even pass priority without letting the Errand trigger be missed. For complexities sake, it would be better to have Errand just be worded as Prowl so that you can cast the spells whenever it makes sense to to prevent feel bad moments where players can't cast their buyback spells."
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>>46081950
Oh, and as for destroy the permanent, sure the drawback is steep, but red doesn't get destroy effects really. It is designed to be like a Crushing Pain or Inflame.

http://magiccards.info/query?q=o%3A%22that+was+dealt+damage+this+turn%22&v=card&s=cname

See, all the black ones destroy, all the red ones just pile on the damage.
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I'll post it again.
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>>46082032
He's a bit off, as triggers can create continuous effects. The problem is that it puts the cart before the horse so to speak, as there isn't any visible object to generate the triggered ability from.
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>>46082093
Gotcha, gotcha. Admittedly, my original wording didn't generate continuous effects, but I can see how that would work. Or, not work in this case.

>>46082077
No one replied because it is a balancing nightmare and not a very interesting card. I can only assume it is horribly broken. And making a card that theoretically is balanced by having a heavy colored mana cost and then allowing you to run it in any deck is a very dumb idea.

Also, here, let my just tap my 5 Islands to cast Time Storm. Okay, I'll tutor for 2 Islands and put them into play. Then I'll untap two lands.

Okay, so I have ramped for 2 lands for 1 mana. In Blue.
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>>46082230
yes that is the point. Thank you for taking the time to reply by the way. But at 1UUUU a 2 land ramp is not really that insane is it?
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>>46082230
An alternative to errand would be to do it like Forecast

>>46082337
Blue shouldn't be ramping at all, and especially with only a net 1 mana loss
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>>46082355
I ... did make it like Forecast.

>>46082337
It isn't even about power level, it is about color pie. Honestly, the impression I get is that you really like the deck High Tide and wish there was a way to make it better.

If that wasn't your intention, you could've fooled me. But designing cards for a pet deck isn't a good practice.
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>>46082414
I mean have it be a straight ability instead of casting a copy.
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>>46082355
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=33698
zero mana loss 1 card disadvantage

>>46082414
I was just trying to make a weird Urza-block themed card for commander, based on retraced image. Just, you know, more spectacular.
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>>46082460
Does that really achieve anything though? Other than make the card even wordier?
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>>46082484
You could try something along the lines of Mitotic Manipulation.

I mean, hey, you do you, but Urza's block was one of the most god awful blocks in terms of design and development, so any card that is themed around it isn't gonna go over well with the kind of people who visit these threads.

ie. people who want to design cards as close as possible to modern MTG principles.
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>>46082032
>Yawgmoth's Agenda is also only once each turn, except it also doesn't let you cast spells.
Oh what, I coulda sworn Yawgmoth's Agenda was a no draw, no handcasting, only graveyardcasting, but without limits. Then yeah, by comparison it's quite powerful. I made this the other day; kinda on-theme. What do you think?

>>46082032
>>46082093
>Errand
Ah, I see what you mean.
... I really do, but what's wrong with it? I tend to overlook the simplest things, but even with what the other anon and >>46082093 said, the wording should work. And if your mechanic is a bit complex, and adds some spice to the game, as long as it's clear, you should try it out and see how it plays.

>>46082063
Yeah I know, but 4 damage on something that's already been dealt damage, is a bit superflous. 9/10 times you're gonna be destroying the permanent; you should be able to afford the pie bleed, it's not direct destruction.

>Pic
Imma shorten a really longstory with the bigger bullet points I've learned from making the mechanic; see if it helps you in anyway.
>If you want to fit everything into the reminder, it's a damn mess, but better for noncommons.
>Without the 1/turn restriction, the advantage can get pretty insane, especially from cards like the one I'm posting.
>The trigger is a resolve trigger to keep it as a trick, and make the countering decisions more important and more of a mind game.
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>>46082551
Because you can't have triggers that are created from nothing.
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>>46082546
so retraced image is U and does this for 1 permanent

the new spoiled thing from SOI untaps 2 lands at a 3UU AND gives you a draw three discard 1. Ideas unbound draws you three for UU and then you discard three. and those are uncommon.

I mean, its not really a "free" spell, and its not off color. I can understand that it may not be exactly balanced as is, but its not that absurd.
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>>46082494
Its looks a lot nicer and is a bit more flexible if you wanted to do something different with it.
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>>46082651
oh and yes when you do it for 5 mana and choose to target islands (that implies you have at least one basic land) with a color devotion of at least 4, it ramps you two lands for the cost of U. Not to mention the alternate cost is 40 percent of your starting hand and 11% of your starting life.
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>>46082715
It doesn't have to be islands, it can grab any land you already have.
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>>46082551
If your keyword actually has rules text associate with it, like Forecast and Resonate, then it's not italicized.

Resolve trigger is dumb and doesn't make it a mind game. And you're limited in what effects you can add on, since you can't target. Turn it into something like splice instead.
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>>46082797
Yes, exactly, it can grab cloudposts, glimmerposts artifact lands etc. It has its uses. It can also grab aether vials, small enchantments.
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>>46082630
Yeah that's true. :\

>>46082881
Didn't notice, thanks. It's a leftover from when i crunched up everything.

Why is it limited and why can't I target?

>Would you rather have this?
It reads so shit.
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>>46083232
If you want an activated ability it should occur after the conditions have been met, not during.
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Oh man, tired.
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I guess I am the only one posting. But I don't want the thread to die.
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>>46079413
Sorry, but I kinda gave up on representing the philosophy and mindset of characters a while ago. Now I just want abilities that fit, then fit colors to those abilities. Also, that's a version of Hulk I thought I'd changed. I wanted to give him the Fungusaur effect to represent him getting stronger as he gets angrier, by getting +1/+1 counters when he takes damage.

>>46080067
While I appreciate your input, and will likely incorporate your use of +1/+1 counters into the next design, in my opinion, you try too hard to get things to make sense flavorfully. I've done that before, and continue to do it, but I've found it to hurt more often than help.

As for MSE, I'm not sure. Did you download the plugin? Do the other frames work? Did you update your font? What exactly do you see when you try to make a DFC?

>>46080557
...Spice? No idea, man, sorry. The art is from Golden Axe: Beast Rider, by the way.
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>>46085025
I have no idea why I said spice. I meant cool. Like, "awesome!". I googled it later to try to find if anyone has ever used that slang. Inconclusive.
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>>46081755
>>46081837

I think I see the problem, but I'm not convinced there isn't a good solution using splice as a precedent.

Splice onto Arcane:
>As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.

Beast Trophy:
>As you play a Beast card you may exile this card from your hand. If you do, when that Beast enters the battlefield this card enters the battlefield attached to it. While that Beast is on the battlefield this card cannot be attached to another creature.

I don't see why this is a problem, or why it would be any different in than splice in how it functions.

Errand may have had additional complications because its trigger isn't you playing a card; if you are playing a card you MUST have priority, but that's not necessarily true for when your creature deals a player damage.
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>>46085025
Jesus, why did I not update these images?

>>46085073
Well, I guess you could try to force it as a meme. I wouldn't encourage you to though.

>Coiling Lightning
I don't like how this is effectively a Red spell with a Black effect of "Destroy target creature with power 2 or less."
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>>46085138
Yeah that'd work fine as its not a trigger
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>>46085138
Jesus, why not just say
>If a Beast entered the battlefield under your control this turn, you may cast ~ for its beast trophy cost. If you do, it enters the battlefield attached to a Beast creature you control.
Seriously, didn't someone mention Prowl?
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>>46085177
Yeah... funnily enough I am in an argument in another thread about Ezuri's Predation. I'm on your side though.

It is deliberately trying to expand the color pie a bit though. I was hoping that with Red having cards like Mannichi, Hero of Oxid Ridge, Immobilizer Drone and what not, having a few more "power matters" cards would be nice.

I dunno.
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>>46085306
Well, let me try something.
>~ deals 2 damage to target creature. When that creature dies this turn, creatures with toughness less than that creature's toughness can't block this turn.
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>>46085486
Hm. Interesting. Probably a little too weird for not enough payoff though. Oh Mannichi, you'll ever be useful.
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I'm tempted to make this a 3/4 or 4/4, but I know it's already plenty good as is.
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Is this the right way to word this? Couldn't find an exact reference.
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>>46086377
>>46086033
Double dubs.
This seems slightly better.
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>>46086395
"As ~ enters" is usually used when you're choosing some property to refer to later. The second ability should refer to "cards with the chosen name."
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Current wording on the Trophy ability. It's down to 4 lines, which is about where I'm happy with it. It borrows from both Splice and Haunt a bit right now: basically it "haunts" the beast it comes into play with, only dropping into the battlefield itself when that creature dies. Notably, non-death removal will strand the equipment in exile.
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>>46086033
You could probably safely make it a 3/4, it is mythic after all.
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>>46086753
Just have it adorn when a Beast etbs, rather than is played.
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>>46086983
That would just add a step. The "trigger" (not actually a trigger) has to be playing the card for some technical rule-related reasons I only partially understand (but generally accept). Exiling (and adorning) at the time of casting simplified the whole process into two steps and two states:
1. Use Trophy when summoning a beast? If so, it's exiled and adorning that beast
2. Did the beast die? If so, the trophy ETB

A note: with the wording as it exists on the card, currently there's not a restriction on the beast in question needing to be a creature. In theory a tribal beast enchantment (if such a thing were to exist) could be adorned with a Fang Totem. The definition of "dies" does not limit the word to creatures: if the enchantment went from the battlefield to the graveyard the Fang Totem would come into play.

Similarly, a hypothetical tribal beast sorcery/instant could also be adorned. However, because instants and sorceries are never on the battlefield, they can never "die" and so the Fang Totem would stay in exile indefinitely.
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>>46086753
I really like the idea of this kind of thing; when I did it I did DFCs though. Not to say that's the best way, because your way makes it so the beast gets the benefit too, but it's nice to see someone else thinking along these lines.

HOWEVER, it does seem slightly strange that a totem made from a Beast that grants the user strength somehow also makes the base beast stronger? There's a bit of a flavor disconnect there. I personally think that this might be streamlined a little, and make a bit more sense, if you made it so that the keyword made the Equipment cost less if you exile a Beast card from your graveyard. Like a slightly more narrow Delve. It's a bit less complex that way, and the flavor is a bit more solid (to me, anyway).
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Ba-
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bump.
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Would someone mind making me the new Clue Token from SOI but with Blue's Pawprint as the art?
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>>46088117
I love the design space opened up by skulk, and as a fan of tradeoffs, I REALLY like this.
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>>46088259
I'll probably do a flowstone skulker at some point as well
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>>46088146
Gimme a sec and yeah, I think I can do that.

>>46088117
You know the irony of Skulk is that UB, the color combo that should be good at getting around walls and infiltrating things, loses to walls with Skulk because walls usually have really low power. I like Skulk a lot but it's just sorta funny to me. Worst. Rogues. Ever. Card seems fine; especially in a set where UB has the ability to scavange cards from your opponent's yard and cast them with a Nightveil Specter-esque ability.

>>46085941
I don't really care for Restrain that much. It feels bad having to sacrifice power and toughness to be able to attack.

>>46085781
Pretty good. I've commented on this before, so can't say much more than that. I almost wonder if it could be 2W though, given Vampire Nighthawk. This is weaker natively AND when it activates its ability too.

>>46085306
I'd like this better if it did something when you discarded it. Something cantrip-y that's really minor, but at least makes it make sense to run over anything with Madness. Unless I'm missing something.

>>46085177
I feel like you need to get something out of the counters here or else it's going to feel too bad when you transform him,

>>46085073
I actually like this, but I can see the criticism about letting red do "black things" with it. It's like the green pseudo-flying. Some people think it's clever, some people hate it.

Have a stupid card on-theme with the thread edition.
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>>46088117
I know we just got Ruination Guide, but 3/2 for 3 is still pushed for blue, especially with evasion.
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>>46088146
Here you go hoss.
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>>46088370
Yeah it is, but I'm not sure if I want to drop it down to 2 power.
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>>46088306
This is kinda gross. I like it. Never would have thought to make a "drawback" regeneration like that.
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>>46088412
I'll need to restrict it to only opponents creatures, but I do like it.
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>>46088397
then drop the toughness to 1.
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>>46088378
You the real MVP
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>>46088544
I wish. But enjoy, man.
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>>46045347
It already exists, so it should be fun to make something a little different.

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5806

>>46076765
Fluctuator costs 2, maybe raise its mana cost to 3 because cycling is added?
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>>46087947
The idea was, the creature has an unusual trait of some sort. So let's say you have a trophy that's an elephant tusk, but you put it on a bear. Well there's a bear with elephant tusks. Then you kill it and take them and make spears from them or something.
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>>46088648
Oh, I see. Hm. Well that makes sense I suppose, but now that i think on it more it just feels like all upside since if you're playing Beasts anyway, you get free Equips. I mean this basically reads "cast a beast, then if you have this in your hand it gets a bonus that can't be interacted with, THEN when it dies you get a free equipment!" which is a bit nuts to start with, I think.

>>46088600
Ha, I didn't even look. Well fancy that, I can judge card power levels without looking, Ma!
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>>46088688
Well for comparison sake, look at Bone Saw
>http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=407671
0 CMC, Equip 1, +1/+0, Common. Which formats will Bone Saw be tearing up? Fang Totem gives an extra +1 to power compared to Bone Saw BUT it's only free under certain conditions and you lose out on some flexibility in reassigning it when you get a better creature for it.
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>>46088841
Well the reason Bone saw is free is because any instant that costs 1 mana in colors that give +1/+0 to things is going to give at least +2/+0, so just paying 1 to give +1/+0 to things is fine. The way you are doing it, you're giving the Beast it's attached to free +2/+0 (a free Bonesplitter!) that can't be interacted with, and THEN, unlike with an Aura, when the Beast dies you get to slap it on something else. Yeah you have to cast a Beast to get it free. You can still get it free, and that's the point. Also I don't see how you lose flexibility; it has an Equip cost. If your creature that it's adorning doesn't die, you're likely winning anyway so why do you need to put the totem on something else? I dunno man, I like the idea of Beasts turning into Equipment but I dunno how much I can get behind Trophy. It feels strange flavor-wise and is really really strong as-is. But hey, I'm just one voice.
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>>46088913
So what would you suggest as an improvement? Would a Trophy Cost ease your concerns?
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>>46089014
That's basically annihilator 1-3
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>>46089123
Yes? I'm aware.
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>>46089092
It would, actually. The biggest issue is the lack of ability to interact with the Equipment while it's adorning something; this makes it like an Emblem in a way. So tacking on a small cost defrays that issue somewhat, without making it too big a deal since you get to do it if they don't counter whatever you're casting in the first place, so you're gonna get the bonus, and they can't do anything about it except get rid of the creature, which then gives you a free Equipment. Think of it like Bestow in that way, and maybe you'll see where I'm coming from. It doesn't need to be as expensive as Bestow obviously, but it's a similar idea.
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Thoughts on this planeswalker?
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>>46089201
>he biggest issue is the lack of ability to interact with the Equipment while it's adorning something; this makes it like an Emblem in a way.
I thought of it more like a counter, really. Interactions with counters are also very limited, but you wouldn't expect a sorcery that puts three +1/+1 counters on a creature to be priced much differently than an enchantment that gives a creature +3/+3.
>>
>>46089326
>+2, put emrakul into play
yeah, no, that should be an ultimate if anything, or at least not a plus ability
>>
>>46089326
Put a creature card from your hand onto the battlefield. It gains haste. Put it on the bottom of your library at end of turn..

Target creature deals damage to itself equal to its power. This is also a black ability.

All creatures attack or block each turn if able. Creatures may attack or block as though they weren't tapped.
>>
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41KB, 375x523px
>>
>>46089387
It actually would be, because of that. Battlegrowth can only put a single counter on, but that same mana can give +3/+3 until end of turn, or an aura that gives +1/+1 and something else, or +2/+1, or +1/+2, among other things. It's also why Equipment are usually pricier than Auras, since they don't "die" when the creature does. Even a one mana difference is pretty big considering the difference between 4 mana and 5 mana is usually "5 mana is when you start to play things and win the game".

>>46089476
So... basically a Flying Gorgon?
>>
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>>46089410
Good point. It's a fairly vanilla token summon for now, we'll see if I can come up with something better.
>>46089432
Thanks.
>>This is also a black ability.
Well it's not un-red. I was going to have it read "Target creature fights itself" but that would have it deal itself damage equal to its power twice, which seemed a bit much.
>>
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>>
>>46089566
>It actually would be, because of that. Battlegrowth can only put a single counter on, but that same mana can give +3/+3 until end of turn, or an aura that gives +1/+1 and something else, or +2/+1, or +1/+2, among other things.
Well you really can't compare giant growth because that an until end of turn effect: it's why I specifically used the examples of sorcery-sourced counters vs enchantments, apples to apples. You have things like Elvish Rite, which put two +1/+1 counters for 1G, and you're hard-pressed to find anything better than a +2/+2 in an enchantment for CMC 2 without drawbacks or limitations. There are a few with +2/+2 and a minor ability (haste, landwalk, conditional flight) and just one that just gives +2/+2 and flight no strings attached but then again Elvish Rite has the added flexibility of being able to split the counters onto two different creatures. So, yes, I'd still say counters and enchantments are priced similarly.

Also, remember Battlegrowth is an instant as well, so you'd have to compare it to a CMC 1 enchantment with flash.
>>
>>46089748
>Pyroclastic
>Doesn't deal 2 to each creature
Disappoint.
Also, remove "on the battlefield".
>>
>>46089774
I considered it, but it would probably cost it into oblivion.
>>
>>46088339
Phoenix Ash Flame allows you to say, discard Phoenix Ash Flame to Bloodrush your Rubblebelt Maaka.
>>
>>46088339
>I feel like you need to get something out of the counters here or else it's going to feel too bad when you transform him,
I could convert the counters into a ping.
>>
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After seeing Bearer of Overwhelming Truth, I'm definitely convinced at least one of the people working on SOI is a Bloodborne fan.
>>
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>>46089748
Nice
>>
Extra Mile
2B
Whenever a creature you control dies, you may pay X life, where X is that creature's power. If you do, return that creature to the battlefield. It enters the battlefield with an additional -1/-1 counter.
Whenever a creature you control with a -1/-1 counter would die, exile it instead.
>>
>>46043634
Yay. It is the "stop dying" edition. The thread is still alive :)
>>
Well, we're pretty much dead. What's the new bump limit?
>>
>>46090572
Ah yeah, that makes some sense. Still super niche and I dunno if it needs to cost 2R; 1R is probably fine.

>>46092568
One last "smash" could be good. I dunno too much about Rulk so I can't say much more beyond that.

>>46089770
I suppose you're right, but the main issue really is the un-interactability the Equip has while it's adorning something, which is what really needs to be addressed. When you kill a creature with either counters or an Aura on it, those buffs die along with it (typically). Not so for Equipment, and doubly not so for Trophies, which in fact reward you for the death, so a small cost is probably best in the long run, I think. Nothing expensive, depending on what the Trophy does and what tribe it's for. Obviously some kind of Elven Trophy would have to be expensive since it's a wide and varied tribe (though I guess so are Beasts, they're just not as dangerous a tribe as Elves). It makes sense in the long run that counters are as expensive, or close to, as Auras, since they both get removed when the creature dies, so you get Nfor1ed every time (nearly). I suppose I shouldn't have been debating that while I was so tired. Oh well. Still, kinda wish someone else would pipe up too; would be good to hear other opinions so we can know how on or off base we both are.

>>46092795
What? WotC piggybacking a popular game/film to increase interest and sales? No wai.

The doll is pretty scary, but it's pretty slow too, so it should be fine.

>>46096218
310 isn't it? or 315?
>>
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One more before the thread dies, why not?

>>46097135
>The doll is pretty scary, but it's pretty slow too, so it should be fine.
Just realized it can tutor for 0-cost cards. Going to change that now. But thanks.

>310 isn't it? or 315?
I really wish 4chan would post a page of all these little details. Well, I just hope someone makes a new thread when this one dies.
>>
>>46097405
>tutoring for 0 cost cards
Oh yeah. Ha I missed that completely. And there's a few you don't want to allow, that's for sure. Man I wonder if I should even BE in this thread today.
>>
sage for the sage god
>>
>>46097689
>DEATHBLOW
Welp, new thread time. Shall I be the lucky bitch?
>>
New Thread, bitches:

>>46097883
>>46097883
>>46097883
Thread posts: 313
Thread images: 128


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