[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Pathfinder General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 384
Thread images: 34

File: 1454360261852.jpg (471KB, 1920x1080px) Image search: [Google]
1454360261852.jpg
471KB, 1920x1080px
Pathfinder General /pfg/

'Welcome to the Fairest of Lands' Edition

Unified /pfg/ link repository: http://pastebin.com/TvnRtPbt

Old Thread: >>46021558
>>
>>46027056
First for you're all faggots.
>>
Blindsight, Tremor sense or Lifesense?
>>
>>46027068
We love you too anon.

>>46027078
Blindsight.
>>
>>46027078
They all have their weaknesses
Blindsight won't work if they don't make a sound
Tremorsense won't work if they don't touch the ground
Lifesense won't work if they're undead or constructs
>>
>>46027100
>thinking blindisght is sound-based
HOLY SHTI MACIMUM PLEBE TOP KEKE

"Some creatures possess blindsight, the extraordinary ability to use a non-visual sense (or a combination senses) to operate effectively without vision. Such senses may include sensitivity to vibrations, acute scent, keen hearing, or echolocation. This makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can't see ethereal creatures). This ability operates out to a range specified in the creature description."
>>
>>46027100
>Blindsight won't work if they don't make a sound
Lol nope.
It depends on which way of blindsight you have. Most options don't require them to be loud to be detectable.
>>
>>46027056
Well shit, if you're just gonna leave an /invitation/ like that.

Fresh link to the Lords of the Mists - the Midway Faire playtes: https://docs.google.com/document/d/1pBP7kQ14gCc-xTsjIdK7EJov38IpDZFG73anj6KyifI/edit?usp=sharing

Feedback remains welcome.
>>
>>46027151
We're not called /dsp general/ for nothing
>>
File: b48.png (76KB, 680x383px) Image search: [Google]
b48.png
76KB, 680x383px
>>46027185
>>
I want to bully a dragon.
>>
File: 1454453840205.jpg (153KB, 1366x768px) Image search: [Google]
1454453840205.jpg
153KB, 1366x768px
Don't hide it from me, /pfg/
Tell me about your homebrews

And maybe we can update the pastebin to include some of the ones you've made.
>>
Does holy ammunition bestow negative levels on evil creatures using them? Since it's one of the main things which made me effective against our most common enemies lately (we're fighting CR 20 creatures while being lvl 13 ourselves).
My alignment will shift to evil around next game session and I'm curious as to how fucked I am.
>>
>>46027218
why would it not?
>>
>>46027218
Yep. Have fun with Jatembe's Ire, too, friendo.
>>
>>46027238
Welp, then I'm fucked for good.
Since many enemies have enormous DR/Good AND something.
>>46027249
I guess I will.

Being evil in a good campaign sucks, who would have thought?
>>
>>46027218
>we're fighting CR 20 creatures while being lvl 13 ourselves

That's stupid, and should also be literally impossible.

I mean, a single casting of Weird should wipe a 13th-level party in one go.
>>
>>46027260
Just get +4 weapons/ammo, those auto-bypass alignment-based DR.
>>
>>46027260
A +5 Weapon will bypass that
>>46027294
+4 Bypasses Adamantine
>>
>>46027294
It's +5 which ignores alignment DR.
Way outta my price range.

>>46027290
The DM usually cherrypicks creatures without at will fuck everyone.
At most it's something like 1/day DC 31 wail of the banshee.

>>46027306
+5 is pricey, but I guess I'll have to spend that money on ammunition. My current total wealth is around 140k.
>>
>>46027314
>>46027306
My bad. Still, +5 is 100k. Or spend a +4 equivalent on +3 bane (evil outsiders).
>>
>>46027314
>The DM usually cherrypicks creatures without at will fuck everyone.

I don't mean at will. I mean that literally everything what a CR 20 creature can do should kill a minimum of one 13th-level character every round and that at least 50+% of that will kill 2+ 13th-level characters a round.
>>
>>46027349
We have enough buffs and defence mechanisms at our disposal to live through those battles.
For example, my unbuffed fort is +5, with buffs it jumps up to +16.
And that's my lowest save.
>>
>>46027365
I'm also our main damage dealer. I dealt over 70% total damage of our party in our last boss fight. With me no longer having access to holy ammunition, we're all sorta fucked.
>>
>>46027365
Why would a level 13 character ever have +5 to his Fort Save? That is horrifying.
>>
>>46027405
8 con, bad fort save. Also, d8 hit dice.
It's what I used as an argument to convince my DM to allow me other cool things without nerfing me too much. Quite cool things.
>>
>>46027365
>+16 Fort save

So? At CR 20, even the "weak" abilities have DCs of 25+.
>>
>>46027428
What class are you?
>>
>>46027434
And I still have active abilities that can increase my saves further.
I've been lucky so far - survived a wail of the banshee which would deal almost 4x my total hp in damage by rolling 32 versus DC 31.
>>46027444
Investigator.
>>
File: SigilWalk.jpg (88KB, 796x1048px) Image search: [Google]
SigilWalk.jpg
88KB, 796x1048px
>>46027206
Well, I want to mindlink a psion.
>>
>>46027434
As for that - my buffed reflex is around 24. I'll pump it even higher soon - maybe even something like 26-27. And I have a ring of evasion. Good enough to be nigh-invulnerable to reflex save spells (especially important since with my HP they're save-or-die).
I can also roll reflex to avoid touch attacks that would otherwise hit me as an immediate action (the DM allowed me to have some leeway with 3pp stuff since I have 8 con, which is why I like the current arrangement).
So while I do have weaknesses, I also have strong sides.
>>
>>46027555
Have you got Twist Away? Stagger yourself next turn to roll reflex vs a fort save.
>>
>>46027578
He didn't allow qualifying for it via the ring of evasion as it would let me cover my main weakness way too easily.
And I don't want a 2 level dip into a shit class to get it normally.
>>
File: AtomicGreenLantern.jpg (196KB, 1280x720px) Image search: [Google]
AtomicGreenLantern.jpg
196KB, 1280x720px
>>46027207
I already posted my Homebrews in the pastebin.
I worked on the Tanuki, Siege Technologist and Crimson Magus

My new project is the Psycher Aegis and Avatar Aegis

Psycher Aegis loses their Augment Suit class feature, but gains the Psychic Warrior power list (up to 4th level powers)

Consider this an 'ironman aegis archetype'

Avatar Aegis creates an Astral Avatar, which allows the Aegis to fight outside his armor, much like an Eidolon. The Avatar, by fluff, need not be humanoid shaped, and may assume any form given by the Aegis upon creation. (Use the Eidolon ruleset)
Form Astral Suit has been modified and they lose Astral Repair and instead gain the summoner's Merge Forms class feature

Consider this a 'green lantern aegis archetype'

Thoughts?
>>
Is there an Aegis archetype to let me play a Tiny creature piloting a Large astral suit?
>>
>>46027629
Try being a Small race, permanencing shrink person, and taking one of the astral suit mech archetypes.
>>
>>46027400
Why not just use a Linked-Striker weapon?
>>
>>46027746
Is that something from PoW? Our games have a blanket ban on PoW and any PoW-related content.
>>
>>46027645
>one of the astral suit mech archetypes

Is there such a thing?
>>
When a Collegiate Initiate/Magaambyan Arcanist learns a new spell with Halcyon Spell Lore to replace an old one, does he forfeit his ability to learn an entirely new spell at the same level or can he retrain and learn a new one at the same time?
>>
>>46027797
Yeah, they were all the rage in /pfg/ a few months ago.
>>
>>46027775
Actually, to be more exact, a blanket ban on all DSP content.
I never asked why, desu.
>>
>>46027812
Damn word filter.
>>
>>46027207
I had one, but I converted it to Fivey around the time it came out, but I could easily whack it back into the shape it started in. I've been working on it for about five years, thinking up everything from the creation myths accepted by most in-setting and the cosmic powers that hold sway (both of which are layered with half-truths and outright lies for the players I've told about it), down to the species that inhabit the world and the politics of its nations. What's funny is it all started from "You know what? I want a setting sans dwarves, elves, and other such Tolkienisms." This ultimately resulted in a big pile of monster people(my biggest soft spot being for Roman inspired ant people and Scando-Germanic beast-men), psychic humans, and the terrible secret that binds them all together. Even pulled out the Monster Manual and started refluffing monsters to better fit my cosmology, turning hobgoblins and orcs into a mashup of the Jem'hadar from Deep Space 9 and the Sardaukar from the Dune novels: warrior-slaves for technologically advanced faeries.
>>
>>46027612
That is VERY little loss for a LOT of gain on the Psyker Aegis. Honestly, while it's my favorite class, it doesn't need a buff like that.

Avatar Aegis
... *COUGH*
*COUGH COUGH*
*COUGHECTOPICARTISANCOUGH*

>>46027645
And where are those, exactly?
>>
>>46027806
Were, except they never actually came out.
>>
>>46027612
Mate.. I hate to tell you.. The Avatar Aegis already exists.
>>
How do I make five characters who can combine their powers to form Captain Planet?
>>
What about the Aegis equivalent of the Bladebound Magus?

>Your suit is sapient
>Standard benefits of having an extra ally on your person, like awareness, uncanny dodge, double skill checks, free retaliate customization
>Can gamble to grant your suit more power temporarily in exchange for the chance of losing control and being taken over
>Suit gives you lewd massages inside your clothes during battle
>>
As a generic option for characters who want friends, how's this:

>NEW FEAT: Magic Familiar
>You get a familiar, as a wizard or witch of your character level -4 (minimum 1)

>NEW FEAT: Animal Acquaintance
>You get an animal companion, as a druid of your character level -4 (minimum 1)

And then you can take Boon Companion whenever you want to make it fully-fledged. Seems dumb that granting these is mostly on archetypes when they should reasonably fit nearly every single class and concept no strings attached.
>>
>>46027593
Eh. If you're dex-heavy, three levels of Rogue ain't bad for the dex to damage.

Assuming unchained of course because why would you not?
>>
>>46028020
Familiar Bond already exists anon desu!
>>
>>46028020
http://www.d20pfsrd.com/feats/general-feats/familiar-bond
http://www.d20pfsrd.com/feats/general-feats/eldritch-heritage (arcane)
http://www.d20pfsrd.com/feats/general-feats/animal-ally
>>
I found my new favorite part of Golarion.

>http://pathfinderwiki.com/wiki/Orv

How many of the vaults have been features in adventure paths?
>>
>>46027868
That's because it was a godawful mess, and I think one of the main people working on it was Ssalarn.

And then gravity forgot he existed and he was FLUNG into outer space.
>>
>>46028048
>>46028053
Familiar bond is kind of awful though since that familiar can barely go into any archetypes.
>>
How would /pfg/ feel about an Orv theme'd adventure path?
>>
File: orz.gif (73KB, 485x213px) Image search: [Google]
orz.gif
73KB, 485x213px
>>46028100
I don't know what that is but it made me think of Orz, and that would be fucking rad/spooky.
>>
>>46028054
Not going to lie, it has a hot-mess of interesting sites to set an adventure. Might take my current group there. For lewd purposes, where do you guys think would be the best place to start?
>>
>>46028140
Are you a <happy camper>? Can we <make> with the <dancing> now?
>>
>>46028199
*Jumping* *peppers*! This is *smiley* time!
>>
>>46027983
Actually, that's the Crystal Warrior. Minus your ERP bits.

Additionally at 7th the psicrystal starts being able to use your ranged attack customizations to play turret too.
>>
>>46028100
Orv isn't a real 'theme', it's an excuse to plant any number of disparate settings within Golarion, especially if they demand an environment that wouldn't work with the rest of the world. It's thematically just like a plane-hopping campaign.
>>
The printed version of the Mithral Current discipline states that you must have either "the Quick Draw feat or a BAB or +1 or greater" to draw a weapon as part of a maneuver, and that "a soulknife with an unformed mind blade" counts as a warrior with a sheathed weapon. Soulknives have full BAB, so they have +1 or greater at all times. Does this mean, then, that a Mithral Current soulknife can form their mind blade as part of a maneuver, without needing the 5th-level Quick Draw ability?
>>
File: xp8CYgx.jpg (33KB, 500x318px) Image search: [Google]
xp8CYgx.jpg
33KB, 500x318px
>>46027207
I'm working on a Harrow Summoner archetype
It doesn't really require a Harrow Deck, its just a class that can sacrifice his summoned monsters to cast summon monster of a level higher than his summoner level.

example:
A 5th level summoner casts Summon Monster 2 and Summon Monster 3
He may sacrifice those two monsters to cast Summon Monster 5, despite not being normally accessible at his level.

Pic related
>>
>>46028164
Minos-Pishat probably, there's a good mix of oozes, half-fiends and probably a minotaur or two down there. Sightless Sea also has a decent mix-up of encounters
>>
>>46028041
I'm ranged.
>>
Was rubato bard specifically designed to be T4? 6th level maneuvers are less versatile than 6th level spells. And compared to pathwalker psywar I don't see the need to remove spells at all.
>>
>>46028421
Can he sacrifice more than 2? Can he sacrifice three Summon Monster 3 monsters to get a Summon Monster 9 monster? Can he add Blue-Eyes Ultimate Dragon to a secret Summon Monster 10 list?
>>
>>46028464
I'm thinking of making a hard cap to prevent any shenanigans that may break the game.

In fact, part of my thought process involves less Tribute Summoning and more Fusion-like similar to Persona.
>>
>>46027207
Yiska
>the many-faced god of peaceful passings

>Ascension
Test of Starstone

>Portfolio
Happiness, Departure, Soothing, Passage

>Domains
Repose, Healing, Darkness, Travel

>Subdomains
Psychopomp, Restoration, Loss, Exploration

>Alignment
Neutral

>Sacred Animal
Whip-poor-will

>Sacred Color
Purple

>Favoured Weapon
Dagger

>Holy Symbol
A purple bird wearing a plain white mask

>Nationality
Unknown

He was once a Medium (Spirit Dancer) who completed the Test of Starstone and acts as a guide to the afterlife. Capable of adopting many guises, he comes to the dead in a form most comfortable to them and patiently leads them through the long night. Death is not seen as a negative to his followers but rather a new journey and their funerary rites are often a time of celebration - like a wake. Masks are often utilized in religious ceremonies and very region to region often meshing with local designs.
>>
>>46028464
Can he cast Ice9?
>>
File: edijanto-3.jpg (253KB, 1000x1000px) Image search: [Google]
edijanto-3.jpg
253KB, 1000x1000px
Hello /pfg/

I'm looking for scans of the Advanced Bestiary, but I can't find them on the Trove, Google or any other pirate sites.

If one of you has access to it, I'd be forever in your debt if you could provide the page(s) regarding the Dunesage template.
>>
>>46028450
The Rubato doesn't do a perfect job of being a bard, but is a pretty good thing in its own right.

Considering how versatile Elemental Flux is, it still has some built-in utility, but I see it as more T-shaped than the regular bard.
Bard is T3 because it does a wide range of things decently, Rubato is low T3 because it does combat very solidly and can still do other stuff, but less well.
>>
>>46028421
Seems terribly over powered.
How many monsters can you sacrifice at once?
>>
>>46026586
>>46026366
>>46025543
>>46025825
For stats, I'm thinking something like

Str 15
Dex 26
Con -
Int 14
Wis 16
Cha 18
Bab: as class levels
Saves: as class levels

Weapons: a pair of twin revolvers that must be used in a pair. Probably +1 or +2 with an enchantment to aid in reloading fast on them both. Maybe Lucky as well.

Armor: basic +1 leather

Doom Grenade (Su): Hurls an orb of negative energy that explodes in a 15ft(Maybe 20-25) Exhausting all within. Reflex save DC 16 to avoid the effect.

Spectral Hands (Su) Creates spectral hands to hold his weapons. The hands move at a speed of 20. The Spectral Gunslinger must take a move action to move the hands. The hands fire the guns at the Gunslinger's will, allowing him to take cover and fire from a different spot.

Ghostly Visage (Su)[Needs a new name]: For one round, the Gunslinger takes on a semi-incorporeal nature, attacks seeming to pass through him. He gains Dr 15/-. This ability takes 1d4 rounds to recharge


As for traps, something like...

Blinding Rune (Sp) Places a trap that lasts for a day. The Gunslinger can remote activate it, causing targets in 5ft to make a Will save Dc 14 or be blinded for 1d4 rounds

Grasping Hands (Su) Places a trap that lasts for a day. The Gunslinger can remote detonate the trap causing targets within 10ft to be Ensnared on a failed Reflex save Dc 14

Debilitating Shards (Su) Places a trap that lasts one day. The Gunslinger can remote detonate these traps causing targets to take 3d6 damage on a failed Reflex save Dc 14 for half
>>
>>46028662
Just 2. Also, it has its own "math" similar to the results you get when you fuse monsters like in Shin Megami Tensei games.

If you sacrifice a magical beast + an outsider, the result would be summoning an Aberration 2-3 levels higher than what you sacrificed.
>>
>>46028675
Did you catch the memo that Rapid Reload makes Advanced Firearms (Like revolvers) reload as a free action?

And did you catch my 'gun twirling' post?
>>
>>46028723
I did not catch either of those memos. Which is the gun twirling?
>>
>>46028731
Gun Twirling lets you holster firearms as a free action (And feint at a distance, which is the main component of it). Combined with advanced firearms reloading as a free action if you have rapid reload, you can holster one gun, reload the other, holster the loaded one, draw the unloaded one, load it, then draw the first loaded one, all using free actions.

Essentially reloading your guns in a flurry of spinning and metal clicks.
>>
>>46028731
Rapid Reload turns all advanced firearms into a free action. Gun Twirling is a grit feat where you can holster a pistol as a free action, but it costs like five feats, it's taxy as fuck. A better choice is to find some other way to gain a free hand, or count as having a free hand. Taking two levels in Juggler Bard is one possibility.
>>
What's a good amount of gold for a 4th level party in a treasure trove? My players are looking to buy a house and have money to spare, they're currently around 2000 gp on each of their persons.
>>
>>46028766
Meow
>>
>>46028768
>Gun Twirling is a grit feat where you can holster a pistol as a free action, but it costs like five feats, it's taxy as fuck.
Eww. http://www.d20pfsrd.com/psionics-unleashed/feats/mixed-combat-combat
>>
>>46028768
Weapon Focus and Dazzling Display.

And then Quickdraw for the holstering component, but you were likely to have quickdraw anyway.

Dazzling Display I don't get as a prereq, but it's not THAT taxy. Gunslingers get a few bonus feats too.

>>46028846
Gun Twirling's primary function is letting you feint at a range of 30 feet. The free action holster is just an extra thing.
>>
>>46028766
As tempting as that is, I think I'll keep it so that the guy has a bunch of ghostly spectral hands. While that's cool, and certainly something I'm keeping track of, I don't think it much fits the tone. Even if one of the players keeps trying to choke slam random children ooc
>>
>>46028766
>Gun Twirling lets you holster firearms as a free action (And feint at a distance, which is the main component of it). Combined with advanced firearms reloading as a free action if you have rapid reload, you can holster one gun, reload the other, holster the loaded one, draw the unloaded one, load it, then draw the first loaded one, all using free actions.

Assuming someone from Paizo isn't about to go 'This is why we set limits on free actions/turn!'
>>
>>46028846
Yeah, if DM allows path of war, there's so many different feats and class features and disciplines that make dual pistols super viable and downright deadly. But 1p material is harder to pull off.

One interesting trick is to take the Prehensile Hair witch hex and use it as a free hand to hold your gun while you reload, but being a hairless skeleton I'm not sure he'd be eligible.
>>
>>46028894
Any initiator classes that work with guns? I'm assuming Solar Wind does, but I'm not sure.
>>
>>46028902
Anything that allows "an attack" or "a ranged attack" would work fine with guns senpai
>>
>>46028894
Yeah, but Prehensile Hair is only 1minute/day, which is really only enough for one encounter.

>>46028902
The privateer class template and Gunsmoke Mystic from PoW:E.
>>
>>46028865
Fair enough.

Hey, if you're giving him multiple hands, Leaping Shot Deed might be fun.

It's sadly one of those feats that has Mobility and Dodge as a prerequisite, but lets you make one attack with each firearm you're wielding as you dive through the air ala Max Payne.

http://www.d20pfsrd.com/feats/general-feats/leaping-shot-deed-grit

Alternatively, depending on your class's environmental awareness, you could fill the place with cover... let them take cover... and then give him Ricochet Shot, letting him bounce bullets around to ignore it.

http://www.d20pfsrd.com/feats/general-feats/ricochet-shot-deed-grit

I like Gunslingers.
>>
>>46028894
Alchemist tentacle. Can be picked up by a mere 2 lvl dip into alchemist.
>>
>>46028941
>Skeletentacle
That takes some alchemical doing, I tell y'hwhat.
>>
How would you guys go about making a cavalier I wanted to play one for a while but I don't want to be a knock off useless fighter. Any tips?
>>
>>46028955
>I want to be a cavalier but I don't want to be a cavalier

You're gonna have a bad time

Paladins are better cavaliers than Cavaliers.
>>
>>46028955
What are you even trying to achieve in the first place?
>>
>>46028951
Vestigial arm is the less cooler alchemist option if you dislike skeletentacles.
>>
>>46028955
Cavaliers are hardly knockoffs of Fighters. They're pretty darn nice, really.

Challenge makes it so that they don't have to worry about keeping up their melee damage.

Tactician lets them make good use of teamwork feats.

Order abilities range from nice to hella nice, like letting yourself and everyone around you charge a guy at the same time in the same action, becoming unkillable by hp damage as long as you yourself can keep killing hard enough, or declaring any one d20 roll to have been a 20, the wording even letting you trigger things like Vorpal.

Cavaliers are NICE.
>>
>>46028706
Going to explain this "math"?

>If you sacrifice a magical beast + an outsider, the result would be summoning an Aberration 2-3 levels higher than what you sacrificed.
Oh jesus christ, you better make up a table so people can look up what adding x and y gets them.
Also what happens if summon a monster whose type is not on that particular spell level?
>>
>>46029016
My Witch raised some Mind Flayers as skeletons.

They just have massive gaping holes in their faces.
>>
>>46029032
>Also what happens if summon a monster whose type is not on that particular spell level?

Then you're fucked.
>>
>>46028936
I like em too, but most places I've looked wont allow em so I haven't looked too deeply into them in a long time.

I doubt they'll take cover, as most of them don't really have a ranged option, and I wanna get them to know that's not a good idea. Or if they surprise me, hey. Good job, guys.

Would you say just going straight Gunslinger, taking some feats For PoW maneuvers, and then calling it a day is about where I should go?

Also do you happen to have any undead gunslinger pictures? Preferably ghostly ones.
>>
>>46029028
>Tactician lets them make good use of teamwork feats.
Take a level as something else with full BAB, then at Cav level 9 get Coordinated Charge.

Have the entire party charge on a swift action.
>>
>>46028401
Touhoufag please go.
>>
>>46029087
This guy's got a little left in the flesh department, but... he's got multiple arms?
>>
>>46029191
Touhoufagfag please let it go.
>>
>>46029087
Alternatively, you could use something of Western Ghost Rider.
>>
File: Spectre.jpg (176KB, 595x842px) Image search: [Google]
Spectre.jpg
176KB, 595x842px
>>46029220
That could work.
Mostly what I've been imagining is a ghostly humanoid who is largely intact flesh-wise. Kinda like a spectre. Pic relate for the kinda thing I'm looking for. I cannot, for the life of me, remember the word I'm looking for
>>
>>46029284
Sorta wraith-ey?
>>
So how does one get an ability to the 40+ range in a way one might actually do in a campaign?
>>
>>46029313
All the buffs.
>>
>>46029284
Not exactly what you're after, but it's vague enough that it could pull in a pinch.
>>
>>46029299
Yeah, sorta.

On a different tangent: about how many class levels should I give the guy? He's supposed to be a challenge on his own, so I'm thinking around 12 or so since the party is level 5
>>
First 1-2 decides my next character. Paizo only.
>>
File: gunslinger 2.jpg (150KB, 600x927px) Image search: [Google]
gunslinger 2.jpg
150KB, 600x927px
>>46029087
i've got some
>>
>>46029337
Oh man, that looks badass. Hell, I'll probably use that and describe the man as pale and otherworldly on his appearance. Thanks, mate!
>>
>>46029347
Vow of Poverty Chained Monk.
>>
File: Gunslinger 3.jpg (288KB, 600x845px) Image search: [Google]
Gunslinger 3.jpg
288KB, 600x845px
>>46029352
>>
File: gunslinger 4.jpg (478KB, 888x804px) Image search: [Google]
gunslinger 4.jpg
478KB, 888x804px
>>46029367
>>
File: 1452927527048.jpg (66KB, 300x287px) Image search: [Google]
1452927527048.jpg
66KB, 300x287px
>>46029362
Who hurt you, anon?
>>
>>46029362
Alright. Let's do it. I'll report in if I can get things rolling.
>>
>>46029315
What ability buffs are there besides the +4 ones?
>>
>>46029400
Mutagen, elemental form, transformation, sacred/profane from outsiders (a succubus can give a +2 profane bonus, for example), etc.
Buffs can stack up to over +20 to one stat together, if you're dedicated.
>>
>>46029338
Do you want him to only have Gunslinger levels, or stuff in other things like say, Fighter or Rogue?

If you gave him two levels of Rogue, you could get Ninja Trick>Wall Climber, to let him easily get to high ground and screw with them from out of range. Also nabs him Evasion.

If you gave him five (A lot, I know) levels of Fighter, you could take the Advanced Weapon Training feat and get him Weapon Sacrifice. That would let him take an otherwise fatal attack to one of his guns instead, potentially destroying it, which would be a really nice thematic moment.
>>
>>46029417
Grand mutagen, to be more exact.
>>
>>46029417
And all of that is doable by a single alchemist, I believe.
>>
>>46029429
I was thinking all gunslinger levels, but mostly gunslinger works for me. Weapon Sacrifice would be good, though if the players do that I'd have to leave it as a regular gun without a few of the enhancements.

Don't Gunslingers get a form of Evasion?
>>
>>46029455
They get the Evasive deed which requires them to have at least 1 grit point, and gives them the effect of evasion, uncanny dodge and improved uncanny dodge.

Moreover though it's a 15th level deed.
>>
>>46029448
>>46029417
And how would you go about that when not an Alchemist yourself, and there's not one in the party, either? I don't really see a GM going "Sure, have this NPC pump your main ability to ridiculous levels"
>>
>>46029500
Mutation warrior fighter archetype + a bard or other spellcaster (preferably brown fur transmuter arcanist) in your party for additional buffs.
>>
>>46029467
>>46029467
That IS an issue. I'll probably cap his levels out a teither 13 or 14, and might go rogue 2, and the rest gunslinger. Maybe a few Fighter levels
>>
Good morning /pfg/.

Been really busy lately (and running around without a trip for a bit), but I figured I should probably show back up at some point.
>>
>>46029517
Seriously, though, grand mutagen is the single best ability score buff in the game.
You ain't going far without it.
>>
>>46029455
5 levels of Fighter also gets you three combat feats, as opposed to gunslinger getting you one combat/grit feat, if feats run a little tight.
>>
How do you make a strong and independent martial artist who needs no magic/magic equipment?
>>
>>46029595
Vow of poverty chained monk.
>>
>>46029595
by not playing pathfinder
>>
>>46029595
Never go above level 5-6.
>>
>>46029555
Whatever you decide on, do come back and storytime about it afterwards!

You could save a level if he's a Weapon Master Fighter. They get access to the feat at level 4 rather than 5.

Could also get some dueling gloves to bump up his weapon training bonus.
>>
>>46029595
Sorry, this is not a game where the underdog wins and where heroes are made, here only the one who has more magic items and higher level spells wins.
>>
>>46029595
Deadly fist soulknife / aberrant aegis / awakened blade. Psionics isn't magic, nor are supernatural abilities.
>>
>>46029595
Can I ask what your motivation is here?

Specifically, are you trying to avoid dealing with the annoyance of buying equipment (which can get tedious at high levels) or do you dislike the christmas tree effect (in which you're carrying a full arsenal of magic items and suck without them), or something else?
>>
>>46029652
It totally is magic, stop lying to yourself.

It's just a different kind of magic.
>>
> Party is already below WBL
> GM offers to make up for it
> Martials and gishs in my party think they don't need magic item to function and refuse

Why..?
>>
>>46029455
Assuming a +2 revolver, they'd have to do 32 damage in a single attack to completely destroy it? Which doesn't seem like that much.
>>
>>46029660
In that case, >>46029604 >>46029647
>>
>>46029595
http://www.d20pfsrd.com/gamemastering/other-rules/automatic-bonus-progression

Ask for the +2 level low-magic variant. It works pretty well honestly.
>>
>>46029667
Take all their shekels. Craft them items. Obtain profit of half of shekels taken.
>>
>>46029595
What do you mean by "no magic"?
You mean literally no magical abilities? try another game
You mean some minor magical abilities? try another game
You mean gish? try another game
Unless you're full caster you can't do shit without magic items, and forget about "combat", this is about casting SoD spells
>>
>>46029634
Will do! Game is supposed to be later today (It's, like 6 in the morning and I haven't slept. I'm hoping to get to this fight today if one of the players is done being sick)
Is Pistolero any good as an archetype?

Thanks for the advice
>>
>>46029727
>and forget about "combat", this is about casting SoD spells
SoD spells suck because they allow, well, save, and most of them allow SR. No-save-fuck-you battlefield control and buffing big stupid fighters is way more effective.
>>
>>46029703
Man, those variant rules are really awesome if you're a monk
>>
>>46029752
Still, he wants to be strong and independent, pretty sure he doesn't want to have 5 boosts from his casters friends to do something meaningless
>>
>>46029759
Yeah... but you're still a Monk, even with them.
>>
>>46029709
I might actually take up craft Wondrous Item next level. But I don't thinks the gish would let of go "muh build" for Craft Magic arms and armors though
>>
>>46029703
This. You will kick ass and be terrifyingly effective as an Unchained Monk using the automatic bonus progression. You can even limit your Ki Powers to non-magical effects and still be fairly effective.
>>
>>46029729
It's not the worst archetype, but doesn't really give you much, mostly just Up Close And Deadly.

Worth having a look at Mysterious Stranger though. They use Charisma instead of Wisdom for their Grit, and if he's undead, he'll want a good amount of Charisma anyway.

It also lets him ignore misfires (Which would be pretty crappy for the mysterious wrath gunslinger to have happen to him), and spend grit to add his charisma modifier to damage. Downside is they don't get their first Gun Training until level 9. Depending on your gun setting rules though, his first coulda been at level 1, and woulda thus accelerated his second to level 5. Theoretically. GM call but that's you, so.
>>
>>46029776
>even with them
Actually, you don't get the +X to your Armor and your Shield neither the +X to your Weapons, because you're a monk and have neither Armor, neither Shield nor Weapons, I was being sarcastic, on top of being a monk these variant rules literally ignore you.
>>
>>46029667
>>46029790
So, uh, your martial refuse to take bonuses to hit, damage, ac and saves?
Then your DM should either scale down monster numbers, their CRs, or don't do it and let them die. After talking to them like sensible adult of course.
>>
>>46029799
I recommend you to reread that link, anon.
>>
>>46029752
Except this is Pathfinder we're talking about, not 3.5. Stuff like Solid Fog isn't as good as it was before, and when it comes to monster saves, Reflex is a shit save. Combine that with the fact that you can make your fireballs daze enemies for 3 rounds if they fail a save, and well...
>>
>>46029809
+ armour can be applied to clothes, it's then assumed they initially had 0 ac
>>
>>46029809
You can choose clothing as "armor", but yeah, no shield bonus or weapon bonus for you if you're a monk
>>
>>46029809
It mentions you can use normal clothes for your armor attunement. And monk fists can be treated as manufactured weapons for effects that improve them.

>A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

So yeah. Auto bonus progression still helps monks.
>>
>>46029821
Walls and pits are still here, fogs still limit visibility, and dazing fireball should be banned is technically save-or-suck.
>>46029838
UCmonk's unarmed strike doesn't count as weapon any more?
>>
>>46029838
Most DM's would allow weapon attunement to AoMF
>>
>>46029802
My gun rules are...iffy. None of the players wanted them, but they ARE things. Not usually Advanced, but still are things.

I'll lower his Wis by 4, and raise his cha by 2 and make him a Mysterious stranger. Probably still wont be as big a challenge as I hope, but who knows?
>>
>>46029817
Yeah. They blame all their miss attack and low damage on the dice... I don't even know how to convince them anymore..

missing an attack on 12-13 shouldn't be acceptable...
>>
>>46029839
>>46029844
So you have to wait to at least 8th level to have a +1 to one fist and one leg?
>>
>>46029844
Save or lose all your actions for 3 rounds is definitely save or lose, not save or suck.
>>
>>46029667
>Martials and gishs in my party think they don't need magic item to function and refuse
They shouldn't.
Also it might go against their character concept, see >>46029595

You, GM included of course, have to talk to them and tell them you can't function if you don't have magic items and bonuses from spells on you if you're a martial, you can't, even if you try really hard, if they stil refuse, change system to some more "inner strength" friendly
>>
>>46029809
A monks unarmed attacks are considered manufactures and natural weapons for the purposes of effects.

You can use the bonus granted by Armor on clothing.

It's almost like they made it available to monks and wizards as well as other classes or something.
>>
Hey PFG.
Besides harm, are there any high level spells I can use on my players which reduce those affected to -1, 0, or 1 hp and stable?
>>
>>46029861
Unarmed Strike is only ever referred to as ONE thing.

"A Monk's unarmed strike' for instance. So the 'weapon' you're attuning yourself to is effectively 'my body' not just 'my arm'
>>
>>46029888
Anything at all that deals massive amounts of damage, and give the caster the Golden Legion's Stayed Blade feat. Any time you do damage (Including spells) and it'd kill someone, you can choose for them to be left stable at -1 instead.
>>
>>46029890
Then why amulet of mighty fists cost more than one or even two magic weapons of the same bonus? I thought it was because unarmed strike were many weapons.
>>
>>46029901
Nah, it's because Paizo doesn't want monks to be good.

It's why they made Ki Intensifying and then explicitly banned it from being used with unarmed strikes.
>>
>>46029819
I've used that build. It works fine even when other characters have magic items because they're still using those magic items for the big six. with Ki Powers you get access to enough utility magic to cope with a lot of issues, and style strikes give attacks that bypass DR/miss chance/hardness/grant move+attak/grant AC bonuses,

>>46029861
Only if you get to keep other magic items. If you give up access to all magic items, you move two levels up on that table, meaning you're treated as 8th level at 5th. Ki Pool powers are useful enough you won't need other magic items since you have the Unchained abilities and access to the Qigong monk power list as well.
>>
>>46029901
Because paizo hates martials.
>>
>>46029857
Well, I can only hope for the best for this ghostly gunslinger of yours. Just make sure he's got some means of keeping at range and he shouldn't do too poorly.

The area being trapped with those traps that entangle will REALLY help him out, since they'll do things like break charges and make people cautious about moving.

And I suppose the world itself doesn't need to be at Guns Everywhere setting so much as the dude himself does, really.
>>
i am reading spheres of power and i am a bit baffled by the armorist. this spellcasting full BAB class seems to get a free weapon and a free armor fully enhanced for free.

for example at level 5 the class seems to gain permanently gain a +2 weapon and a +2 full armor for 0 gold points and 0 spell points. isn't this a bit broken?
>>
>>46029915
And let's not forget, even if we're being stupid and insisting that a monk has to imbue his fists and feet and headbutt and whatever separately; a monk can use the SAME WEAPON for every attack in a flurry. I have a single +2 fist? Fine, I'll make four attacks with that one +2 fist.
>>
>>46029926
>spellcasting
It has 1/2 CL iirc.
>>
>>46029922
I was probably gonna put two of those traps, and one of the others each. Might end up having him back pedal a lot and fire, duck behind cover and just kite the people.

Yeah, this guy is a bit of an oddity. Mostly trying to get revenge of sorts on someone.
>>
>>46029901
>cost more than one or even two magic weapons of the same bonus
But that's wrong. They cost exactly as much as two magic weapons of the same bonus.

The AoMF, however, does apply to all natural attacks, which is probably what you're thinking of. It can be a bargain if you have enough natural attacks.
>>
>>46029888
Psychic Thrust from Occult Adventures does exactly that..
>>
>>46029930
>a monk can use the SAME WEAPON for every attack in a flurry
Problem with unchained is that style strikes come from different body parts
>>
>>46029926
Not really.

They've 'expended' class features to get those. If not for them having those features, they'd have some other abilities in their place.
>>
>>46029901
one amulet work on all natural weapons.
>>
>>46029941
>They cost exactly as much as two magic weapons of the same bonus.
Depends the source, anon.
>>
>>46029950
And one magic greatsword works on all iteratives, what's your point?
>>
>>46029882
I tried to convince the GM to run other system (Savage World) once before. He said he doesn't feel comfortable with anything that isn't d20.
>>
>>46029964
But amulet works on both natural attacks AND iterative attacks.

Are you not playing a kungfu-dinosaur druid who Claw Claw Bite Headbutt Headbutt Headbutt?
>>
>>46029970
Then tell him to use this >>46029703

3.PF doesn't like people who isn't decked on magic items
>>
This guy sounds like a barrel of fun, if I'm honest.

Good luck!

Another possible thought occurs. Two levels of Rogue could also get you the Stand Up Rogue Talent, allowing you to stand as a free action and not be concerned about going prone after a Leaping Shot Deed. This would allow him to more easily keep distance while keeping up the attacks so long as he has Grit to spend on Leaping Shot. Just another thought.
>>
>>46029991
I'll try. Hopefully I can bribe him with pizza or beer or something.
>>
File: 1423886617801.png (181KB, 303x311px) Image search: [Google]
1423886617801.png
181KB, 303x311px
>>46029964
The difference, of course, being that you won't get your first iterative until level 5 at the earliest, whereas you can have six natural attacks at level 2.
>>
>>46030028
>first iterative
Meant level 6 goddamn it it's almost 5 AM.
>>
>>46030028
You don't have 2000 GPs at level 2 either.
>>
>>46029926
Magic weapons and armor are not particularly powerful, honestly. They ARE useful, and you do want to have them, but there are numerous ways to get them... including just spending gold, the most abundant resource you'll have.

In addition, with its low caster level (half of its level) and minimal number of magic talents (also half its level), the armorist is a martial character with some magical side benefits similar to Ranger or Paladin.

In my experience, people easily overestimate just how much magical weapons and armor do - which is why the 3.5 soulknife (and the base soulknife DSP ported over to Pathfinder) was always something of an underperformer. It sounds a lot better than it really is, for some reason.
>>
File: 1439392977041.gif (297KB, 500x281px) Image search: [Google]
1439392977041.gif
297KB, 500x281px
>>46030037
Just one more hour and you get your first iterative.

Go to bed, you madman.
>>
Does bleed damage persist? If I deal, dunno, 3 bleed damage (1d4) due bleeding attack feat that enemy takes 3 damage every turn?
>>
>>46030115
Yep.
>>
File: 1345676571962.gif (2MB, 288x288px) Image search: [Google]
1345676571962.gif
2MB, 288x288px
What do we build with 14 11 14 18 11 12, pre-racials?
>>
>>46030141
Warder, go 18 11 14 14(+2) 12 11 or 14(+2) 11 14 18 12 11 if the race doesn't give +int
>>
>>46030115
You roll the bleed damage amount each round. Literally stated by devs.
>>
>>46030155
>>46030141

I should mention, non-psionics.
>>
>>46030141
In that order? wizard
>>
>>46030170
Warder doesn't have any psionic features, anon. What are you talking about?
>>
>>46030181
Accidentally clicked on him.

Muh bad.
>>
File: 1390852749622.png (49KB, 1111x1024px) Image search: [Google]
1390852749622.png
49KB, 1111x1024px
>>46029603
Anon, are you having a bad day? Do you want to talk about it?
>>
>>46029250
But it IS 2hufag.
>>
>>46029595
Why would you play this character? You would have no reason to go on adventures.
>>
>>46030229
>Wants to become strong by himself
>Wants to beat the evil dude without relying on magic trinkets
>Etc
Is like you don't have imagination, btw, it's a pretty used trope of warriors in hundreds of books, even more in oriental mythos.
>>
>>46030115
You would roll a 1d4 at the start of the enemies turn every round.

Roll a 3? 3 Bleed Damage
Next Round..
Roll a 1? 1 Bleed Damage
etc...
>>
>>46030251
>oriental mythos
>>46029660
Are you trying to troll?
>>
>>46029595
>>46029647


what if he just pick a good fighter class with high attack bonus abilities, get a bard into his party ( inspire courage is not magic r-right?) and just dump all his gold into his teammates?

as long as his attack bonus doesn't fall behind he will get along just nice until really late levels, even if he will become less and less pwoerful compared to his teammates.
One of his teammates should find a spell to let everyone pierce heavy DR on a target,without having to buff him directly.
>>
>>46030223
Are you sure?

For that matter, who cares? Was it a bad question?
>>
>>46030268
Do you prefer the word eastern?
>>
>>46029896
>>46029946
The caster's gonna be a lich-While he's technically epic levels, I don't see him burning a feat on that unfortunately.
And for the second person, no it doesn't? Only thing with a similar name is Mind thrust, and that's just straight damage.
>>
>>46030229
That's literally the monk description, anon, a dude who shoulnd't rely on equipment but only on his body.
>>
>>46030272
You makes me look up..
> Inspire Courage (Su)
> SU

I guess it is magic... does this means inspire courage doesn't work in Anti Magic Field?
>>
>>46030272
He would still suck asses and be literally useless.
>>
>>46030251
Probably because you're doing a poor job of selling the concept. Play something else. Or a no-magic setting.
>>
>>46030285
Cause I swear such a spell exists, but if nobody else remembers it either, I'll just pull a Mass Harm out of my ass.
>>
>>46030280
How many eastern mythos with completely mundane heroes are there compared with these who use supernatural abilities?
>>
>>46030300
Why should he sell the concept? he doesn't want to sell it to you, he wants to play it. Also, maybe you want to be billy, they dude with 5 tons of magic items, legendary swords, epic armors, etc, who could have not accomplish shit if he lacked any of that, but maybe he wants to play David, the dude who relied only in his arms and back and beat the evil dude with his own power.
>>
>>46030272
I wouldn't waste my time babysitting this character.
I'd just use the gold he gave me to hire a mercenary or cohort, or summons some pets and buff them instead.
>>
>>46030314
I'm not him, but I think that by no magic he meat no full caster shenanigans, I hope that

Of course he needs supernatural abilities, how does he expect to punch a dragon if his str is below 18? how does he expect to do anything while being a dude with average stats and npc classes? That's what I assumed though, no full casting shenanigans

I would recommend something like steel fist commando or sacred fist, though in this system you still need magic items to accomplish anything on melee combat
>>
>>46030273
Why would we want to answer touhoufag's questions? That just encourages him to stick around.
>>
>>46030314
Heck, completely mundane heroes without any magic equipment are kinda hard to come by in ANY mythos. You can find normal guys, you can find guys without magical equipment (though those are rarer), but someone without either?

There's like a handful of them at best, and those are probably debatable.
>>
>>46030326
>I wouldn't waste my time babysitting this character.

considering he wouldn't want to be buffed by magic, you litterally could not babysit him at all.
>>
>>46030316
Why can't he build it himself? I don't care if he wants to be Gary Stu who can fly and pick up boulders "with his own power that's basically magic anyway".

I'm trying to save him the trouble and suggest he use his imagination or play in a setting/system that can actually accommodate what he wants to play. I don't see you doing anything help at all.
>>
>>46030351
>considering he wouldn't want to be buffed by magic
I heard barbarians with superstition are pretty good.
>>
>>46030351
So he's steamrolling through everything with his martial might or getting his ass handed to him because he too good for energy resistance, overcoming dr, mobility, vision, heals, and all that other magic shit.
>>
>>46030273
>>46030344
Touhoufag is a blight and needs to stay out of /pfg/.
>>
>>46030379
People whining about him are worse.

He asked one question. There's been at least five posts bitching about him having dared to say something in a public fucking area.
>>
>>46030273
>>46030387
Gareth blacklisted Touhou from /pfg/.
>>
>>46030398
I'm... pretty sure Gareth doesn't have that power?
>>
>>46030398
Bait.
>>
File: shieldbro.jpg (176KB, 733x1090px) Image search: [Google]
shieldbro.jpg
176KB, 733x1090px
Can I make Shieldbro with Paizo only content?
Bonus point if I can get a fat raccoon as animal companion.
>>
>>46030289
The Monk still needs equipment though.
He can't fly or breathe underwater on his own, but given the concept he should be able to last a lot longer underwater, and his unarmed strike should be like the soulknife instead of reliant on magic weapon, magic fang, or that gay ass overpriced amulet.
>>
File: 1457337678626.jpg (18KB, 600x600px) Image search: [Google]
1457337678626.jpg
18KB, 600x600px
>>46030398
He didn't.

You're an ass and your bait is poor.
>>
File: 6e9.png (29KB, 500x275px) Image search: [Google]
6e9.png
29KB, 500x275px
>>46030398
THIS tired old meme?
>>
File: 1443122543690.jpg (145KB, 628x1273px) Image search: [Google]
1443122543690.jpg
145KB, 628x1273px
>>46030417
And you don't need to fight that way. It's just a different way of roleplaying a character.

I played a particularly ascetic monk, he was very capable through body mods. He did end up using magic items, but never to the extent that he would be at a disadvantage if he should be disarmed or they were rendered defunct.
>>
I need suitably silly names for leadership roles under a Magocracy. I know Royal Enforcer will be Honorary Muscle Wizard
>>
>>46030510
You need a Grand Poobah.
>>
>>46030510
Grand Wizard
Grand Dragon
Grand Titan
Grand Giant
Grand Cyclops
Grand Magi
Imperial Wizard
Exalted Cyclops
King Kleagle
>From a real life magocracy
>>
>>46030411
Some kind of shield-using Magus? It changes abilities so often that it can't be a normal magic item.
>>
>>46028578
I'm pretty sure it is in the trove, under 3rd Party -> Green Ronin Publishing
>>
>>46030554
Why the fuck does the KKK use these titles anyways?
>>
>>46030591
Because the Klan are neeeeeeeeeeeeerds.
>>
>>46030591
It's a LARP that went too far. Originally it was just a bunch of Wizards complaining how black people wouldn't have been in fantasy medieval Europe.
>>
>>46030591
I have no idea, they're pretty nuts.

Their territory used to be referred to 'The Invisible Empire', but their terminology is straight out of Mortal Kombat.

"Klannishness" - refers to loyalty to family, nation, race, and the Ku Klux Klan itself. This term was in common usage during the 1920s Klan period.
"Klonvocation", "Klonvokation" also" National Klonklave" - a national convention and legislature of the Ku Klux Klan. In June 1941 the Knights of the Ku Klux Klan held their Tenth Biennial Klonvocation in Atlanta.
"Kloncilium" - an advisory and judicial body appointed by the Imperial Wizard. It substitutes as a legislature when the Klonvocation is not in session.[2]
"Klectoken" - the $10 initiation fee (Second Era)
"Klanton" - the jurisdiction of a klavern.
"Kigy" - means "Klansman, I greet you."
>>
>>46030575
I did not realize the Advanced Bestiary was 3pp.

Thanks a bunch!
>>
>>46030676
No prob, Bob.
Now I just need the trove to update with the recently released adventure paths.
>>
>>46029995
He's hopefully gonna BE fun!

And, real quick, assuming Rapid Shot, Twf, and I.Twf, the attack sequence would be something like 22/22/22/17/17/12 with 14/9/4 as BAB, right?
>>
>GM sperging over bleeding attack feat (1d4 bleeding damage on unarmed attack)
Why does he believe this is broken? I literally found tons of better feats, boar style for example
>>
>>46030780
Or literally anything else.
>>
>>46030780
Maybe he thinks the 1d4 can stack with itself? That would make it actually useful, even though that's not how it works.
>>
>>46027056
>>46029563
>Oh no, we wouldn't ever want to play something that isn't optimized to the hilt, even if it's super cool! How dare those dirty writers give us fun toys!

It's more of a "Oh, this is a super cool magic monster race.... that grows increasingly useless after level 8 because there's nowhere to go from there."
>>
>>46030810
Unless you're going for death by a thousand cuts i can't see it stacking even being that great. By the time it gets to good levels of damage, you've already hit them enough times to kill them.
>>
>>46030733
Should note that there's a few modifiers bringing up his attack rolls outside of dex, and +1 guns if it matters
>>
>>46030789
>>46030810
No, actually, he knows it doesn't stack...he know it's just one die at the begining of the opponent's turn, still, he thinks the feat is the shit.

Fuck, at these levels even arcane strike deals way more damage.
>>
I can't choose between Rebirth discipline Psychic and Psychic Bloodline Sorcerer.

Which one will be more fun to play?
>>
>>46030835
That depends on the encounter. Against something with a DR that you can't penetrate, being able to stack bleed damage for guaranteed damage isn't terrible, and after ~4 hits it's going to be dealing more than a typical unarmed strike in any situation so it's basically a free attack that just gets better the more you hit.

It's not good though, because so many things have fast healing or regeneration or are just flat immune to bleed as a result of their type. And that's still under the assumption that the bleed damage stacks, which it doesn't.
>>
>>46030881
Oh, complaining over having to roll an additional die every turn for a pittance of damage? That's actually more reasonable.
>>
>>46030881
The only time to even bother with bleed is if theres another effect that triggers off it?
>>
>>46030900
No, I don't think so, he complains about the damage, bleeding damage being persisten every turn. He thinks if I hit every opponent they will die eventually even if I do nothing else for the combat. I think he doesn't realize thats very unlikely and that it's just 2.5 HPs less per turn, that's fucking nothing when monsters have like 100+ HPs

I really can't tell, he was sperging too much, better not tell him about power attack, I really thought this guy played 3.5.PF before, at least that's what other players said, also he said everything was allowed
>>
>>46030929
Is there anything that triggers from bleed?
>>
The Arcanist's Redirect Spell seems quite limited. What kinds of spells does it apply to? Does it work against summons?
>>
>>46030961
There are some, but usually they're defensive spells (like Blood Armor, Blood Rage, etc.) or monster abilities.
>>
>>46030827
Prestige classes. Initiators. Just normal multiclassing.

>implying games get to the point where it matters
>>
>>46027207
Didn't we just do this like a week ago? We're willing to do anything to help bring up ertw's beguiler again, I guess?
>>
>>46030611
Fucking hell, it's like they wanted to have a secret language but didn't put in the effort at all. I mean, "Klonvocation"? It's like the Mofference right out of the Glove of Darth Vader.

>"Welcome to the 10th Biennial Klonvocation, I bid you dark greetings!"
>>
>>46030986
>PRCs
unlikely to advance my monstrous SLAs or other monstrous class features.

>Initiators
Works okay for martial monsters, sure.

>Normal MC.
Will sometimes be an okay option.

>>implying games get to the point where it matters
>Implying I still play in rusty dagger shanktown, and that level 8 isn't early in the campaign.
>>
>>46030961
A lot of people in tumblr
*tip fedora*
>>
>>46028766
I LOVE THE THRILL OF RELOADING IN A BATTLE
>>
I plan on using planar binding to summon a vrock into a magic circle (augmented to stop teleportation), then kill the vrock to obtain a corpse. I will then animate the skeleton as a bloody skeleton with use of a voidstick for a regenerating monster with 5 natural attacks.

My question is, how should I go about soling the vrock? I don't know if I can count on my party members for support, and I am a 9th level (soon to be 10th level) wizard.

I was considering just spamming enervation but I'm not sure if that will be fast enough.

Any advice?
>>
>>46031140
summon it into a fog cloud and fireball it to death? It won't be fast or easy, but it will be mega dead without much recourse.
>>
>>46031140
Summon it into the heart of the sun.
>>
So I played my first game of Pathfinder yesterday and we all started with level 5 characters premade by the DM. My character is an Aasimar Paladin and another person in our group is a Dwarven Warpriest and honestly I am just outclassed in everyway. His AC is the same as mine (more if I drop my shield), he does around 4x as much damage as me per hit, has 3 less HP and has a lot more knowledge/diplomacy type things as well as all the cool magic things that come with being a cleric. Is there any reason at all to continue playing the Paladin when this beast is in the party?

It seems a little bit like everything I can do he can do better.
>>
>>46031053
>We're willing to do anything to help bring up ertw's beguiler again, I guess?
>Is the first person in the thread to bring it up

Is this a new meme or something? Hating something because it's popular? This place is going to look really weird when you autists suddenly start hating DSP.
>>
I want to make a character for an upcoming game who gets as many attacks as possible, hopefully without sacrificing too much of my chance to hit

How should I go about doing this? I'm not very experienced with Pathfinder
>>
>>46031221
Synthesist summoner
>>
>>46031221
Synthesist, stack a ton of naturals
>>
>>46031221
>low IRL xp
Generally ranged attackers get the most attacks, with rapid shot etc. Dual-wielding is shit and no one should ever do it, but you do get a lot of attacks.

what kind of character do you what to play while attacking a lot?

>>46031232
>>46031228
Going to be hard to play for a low xp player. One of the more complicated classes.
>>
>>46031205
Sounds like either the GM really fucked up your build or there's something odd going on. I mean, warpriests are better than paladins, but there's no way he should be dealing that much more damage than you do, even when you're not smiting.
>>
>>46031205
Can you post your character and what you think his character are? I smell something funky.
>>
>>46031246
I just want to be a gatling gun of attacks, I want to experience dumping a handful of d20s on the table and saying that that's my attack roll

Originally I was planning to be a monk, but even I know monks are awful
>>
>>46031310
what will your DM let you get away with?

is four-armed bolt-ace gunslinger dual-wielding light crossbows too much?
>>
>>46031293
Buildposter, no buildposting
Buildposter, NO buildposting
BUILDPOSTER, NO BUILDPOSTING!
>>
>>46031335
Maybe? He's told me that gunslingers are banned due to the game being set in a world where there isn't enough available sulphur and stuff to make gunpowder, but if I'm not actually using guns, maybe it would be allowed
>>
>>46031365
>world
What grand names do muggles who never been out of their little shithole on Prime Material invent for it.
>>
>>46031365
No gunpowder.
Bolt-ace 5 to get dex to damage
Then alchemist 2 to get mutagen for extra arms
Then fighter to get enough feats to make it work.

100% bullshit, but this is about as many attacks as it is possible to get.
>>
what happen if I'm using bull rush / pushing maneuver while I'm flying above the enemy?
>>
>>46031390
I don't know.

I didn't really think the name of the world was important so I didn't ask
>>
>>46031396
what program are you using for the character sheet?
>>
>>46031421
YAPCG
https://sourceforge.net/projects/yapcg/
amazingly fucking useful
>>
>>46031408
The point is, plane shift to a plane full of sulfur or whatever is a thing. And if it's not a thing, then summoning, calling and maybe teleports don't work either.
>>
>>46031270
>>46031293

I don't have my character sheet on me I'm afraid as the DM is looking after them, due to a certain member losing his 4 times in a row during a DnD campaign and remembering very differently to the rest of us.

With the amount of damage, he has a proficiency or favored weapon or magical bond or something with war hammers, he started with a holy war hammer of some kind. He rolled 3 or 4 D6 damage per hit plus strength bonus plus half your level (not sure on that last part) and then has something called bull strength or something or the other.

I have 56 hit points he has 53 (I think), I have full Mithril Armour apart from a helmet and a shield, and he has full Dwarven (stone?) Armour including helmet.

We both took protection from Evil

And that's all I know about his character except that I have a higher dexterity.
>>
>>46031221
>>46031310
Unchained Monk is actually pretty decent.

Be a Ragebred Skinwalker and grab a Helm of the Mammoth Lord - that'll give you four natural attacks.

Dip Aberrant Aegis if Psionics is available - with the Student of the Astral Suit feat, you'll eventually get up to eight customization points: grab Stinger and Tentacle x4.

That'll give you 9 natural attacks. If you combine it with the UnMonk's Flurry of Blows, the Elbow Smash style strike, and Haste, you'll eventually have 16 attacks.
>>
>>46031437
Being able to get the ingredients for gunpowder doesn't suddenly grant you the knowledge and skills to make firearms, anon.
>>
>>46031434
thanks.
>>
>>46031140
Isn't Planar binding a lv6 spell?
>>
>>46031441
Its honestly possible. Warpreist can equal paladin damage output if he spends spells and favor to do it. A paladin damage output is generally better non-buffed, but a level 5 warpreist has tons of ways to buff himself to bring him up to your level. Can't do that very often or for very long though.

>>46031437
Or just plane shift to a plane that has aluminum and titanium and build a F-22 to kill that dragon. Idiot.
>>
I'm going to challenge myself and play Kineticist as the next character.

Wish me luck /pfg/... holding hands is fine too
>>
I remade my Summoner to be a Synthesist and it's still too powerful. I think I have to just kill this character off. It's not fun when they're this OP.
>>
>>46031484
Gimme stats for F-22 from Paizo, faggot.
>>
>>46031489
You will be fine as long as you play air or earth
https://archive.4plebs.org/tg/thread/43294723/#43300120
>>
>>46031215
According to that one spergtastic anon a few days back, all anons who speak positively about DSP are 100% just Gareth, Forrest, and Elric without their trips on. He's got similar posting styles as evidence. So I guess anybody who likes Ertw's Beguiler must be... Ertw?
>>
File: mate.png (73KB, 877x876px) Image search: [Google]
mate.png
73KB, 877x876px
My DM has a world where these three magical chess sets exist. I want to build a character around the concept of a chess genius who wants to beat a god in a game.

Him and I were considering Archaeologist, but considering I seem to ALWAYS play bard (I've been a skald and an archivist in his past games, not to mention in a ton of others) I want something else.

Considering the study it takes to be a grandmaster, I'm thinking that any INT based caster seems fitting. Thoughts, friends? I've only been at PF for like a year so I don't know all the archetypes super well, yet.
>>
>>46031583
Don't say wizard. Don't say wizard. Don't say wizard.
Investigator? Play it like a Sherlock Holmes level genius sleuth.
>>
>>46031484
He wasn't using buffs apart from Bull's Strength.
From what I can tell his damage dice were d6+d6+d6+d6+4(str)+d8(Bulls Strength). Might be one less D6.

As opposed to my damage
d8+4(str)+1(smite evil)

As you can see a huge gap in power. This is in addition to being a naturally better healer than me from being a cleric while also getting access to more useful skills later on and soaking up as much damage as me if not more.
>>
>>46031614
>d8(Bulls Strength)
What?
>>
>>46031531
Still deciding between Aether for RP shenanigans, lifting 2-3 tons with my mind and stealing panty from across the room while being invisible. Another choice is Earth and pretend I'm playing minecraft at all time.
>>
File: 3e2.png (52KB, 625x626px) Image search: [Google]
3e2.png
52KB, 625x626px
>>46031489
I'm saving my handhold for marriage, but I'll give you headpats for luck, kohai!

>>46031573
Wait, I think we've uncovered a deeper conspiracy here.

Ertw.

E.R.T.W.

garEth
elRic
forresT
What-losers-anons-are-for-falling-for-this
>>
File: mind.blown.gif (2MB, 400x225px) Image search: [Google]
mind.blown.gif
2MB, 400x225px
>>46031640
HOW DID WE MISS THIS?
>>
>>46031614
Bull's Strength doesn't work like that, your Smite Evil deals +level in damage, not +1, and not only should you have equal amount of skillpoints to work with(unless he has higher int than you do, for some reason), your charisma ought to be high enough that you're decent enough in social skills with barely any investment.
>>
>>46031479
Yeah, just planning ahead.

>>46031193
>>46031194
Demons have fire, acid and cold resistance and are immune to electricity and poison.

I do have a staff of the master so I could potentially use two maximised enervations to guarantee killing it (they have 9HD, 8+1d4 will always be at least 9) since my chance of beating its SR will be high enough.

Are there any ways to stop it from summoning another vrock, aside from praying for the 65% failure chance?
>>
>>46031614
>level 5
d8+4(str)
>+1(smite evil)
Something doesn't add up. Like, the lack of power attack. Of +1 weapon. Or belt of str.
Oh yes, hit your DM in the face for making you play sword and board without twf feats.
>>
>>46031700
>Are there any ways to stop it from summoning another vrock, aside from praying for the 65% failure chance?
Summoned creatures can't use their summoning abilities, only called creatures can.
>>
>>46031630
I don't know, it was literally my first time looking in the Pathfinder books, I had to rely on the DM and other players who have played for 1+ years, and they didn't mention anything wrong with it.
>>
>>46031745
If this is about Planar Binding then those are calling spells.
>>
>>46031614
"The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier."
Your friend should get an extra +2 damage thanks to that spell, not an extra d8.

"[...]As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite."
You're lacking a bunch of damage from your smiting.

Considering these elements, it is likely that your friend's extra damage is illegitimate.
>>
>>46031761
Somebody put together a character sheet of a well build Paladin for this poor anon so he can slap it in his DMs face.
>>
>>46031689
It goes even deeper, I'm afraid.

Gareth's real name, as printed on his work, is Jade.

What is jade? It's a kind of green stone.

Green is the colour of envy.

Envious is how I feel when I realize I'll never have the kind of patience it takes to play the piano.

Who else played the piano? Beethoven.

Beethoven wrote works of art. Art?

Hitler was an artist. Or he would've been, if he hadn't been rejected from art school and become der fuhrer.

As der fuhrer, he gave convincing speeches to the german people about becoming great again. Who else uses convincing speech to their own ends?

That's right, anons.

BEGUILER DID THE HOLOCAUST.
>>
>>46031583
>>46031604

Is there a martial build that's based around battlefield control and movement?
>>
>>46031727
>Or belt of str
I mean, it is possible that his base Strength is 16 and he just has a +2 belt. Something tells me that's untrue though.

>>46031614
Assuming you're actually level 6, the warpriest isn't actually impossible.

Greatsword Vital strike would do 4d6, if he had 14 strength it would be +3 damage, and then a +1 weapon would make it 4d6+4. That last d8 is really odd though.

Your build is definitely incorrect though, unless you only took 1 level of Paladin and have no other way of boosting your damage other than your strength.
>>
>>46031831
Warpriest has medium BAB, so no vital strike at level 6 at all. And they're both level 5 anyway.
>>
>>46031771
Ok so that makes more sense, I was getting really confused. So his would be d6+d6+d6+d6+4+2?

And with Smite mine would be d8+4+5?

That seems a bit closer in damage, honestly I'm probably just going to drop the character as he's made pretty redundant being around with the Warpreist it seems.
>>
>>46031856
>At 3rd level and every 3 levels thereafter, a warpriest gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats. The warpriest must meet the prerequisites for these feats, but he treats his warpriest level as his base attack bonus (in addition to base attack bonuses gained from other classes and Hit Dice) for the purpose of qualifying for these feats.

Warpriests have an early entry for their BAB to Vital Strike.

>And they're both level 5 anyway.

Yeah, but if he doesn't have his character sheet available I'm just saying they might actually be level 6, in which case it is possible though unlikely.

>>46031866
>And with Smite mine would be d8+4+5?
Before any other buffs or damage boosters, yes.
>>
>>46031745
>>46031769
Yeah it's using Planar Binding, so that the called Vrock will leave a corpse that can be animated as a bloody skeleton afterwards.
>>
>>46031831
Honestly we didn't get to make any characters, they were laid out and we just picked what sounded cool without checking the stats.

And we're both level 5 and he's equipped with some form of holy warhammer that gives him a bonus to damage or something.

I'm not too fussed about him out damaging me and out tanking me and out magic-ing me and out knowledging me as long as I had something I could do while he's around but it doesn't seem like I do.
>>
>>46031901
We're definitely not level 6, I'll get the DM to let me take a look at the character sheets at some point and just give a quick rundown of feats and stats if I can.
>>
>>46031923
The best option might just be to talk about this to your DM, see what you can do - maybe switch to a character that covers other areas.

But if you're willing to stick with the Paladin, it gets better as you get to higher levels.

Also your party's Warpriest is probably throwing too many dice for their level, unless their holy hammer is cray stronk.
>>
>>46031792
Gareth's name is Jade? That's adorable!
>>
>>46031923
>holy warhammer
Which is effectively a +3 weapon minimum. Do you have +3 weapon too?
>>
>>46031923
Do YOU have any magical equipment? Because that might be the problem. With a +1 weapon(+2, with the divine bond unless you take animal companion) and a belt of strength, that's another +3 to your damage. Power attack would add another +4 damage, and if that's not a feat your character has, your GM is shit. Using two-handed weapon like Greatsword would make it 2d6+7(strength)+1(enchantment bonus)+5(smite evil)+6(power attack) for total 2d6+19 per hit when smiting, and that's just baseline with nothing exotic and nothing outside corebook.
>>
>>46031923
>holy warhammer
Oh, then that changes the order of the dice a bit.

Warhammers do 1d8, so that's where the 1d8 comes from.

Holy weapons do an extra 2d6 against Evil creatures, so it would be:

1d8 (weapon) + 2d6 (Holy) + 2d6 (???) + 3 (strength) + 1 (enchantment bonus as a weapon needs at least a +1 before you can start tacking on special abilities onto it)

Still 2d6 unaccounted for, not to mention the fact that a Holy Warhammer is worth 1.7x what he should have at that level.
>>
>>46031792
>Mein Hausbrau
>>
>>46031997
No I don't think so, basic Longsword, Shield and Morningstar

>>46031966
Probably going to have to switch, our full party wasn't present but there will be 8 of us and the Warpriest and Paladin are the only one's who are somewhat tanky out of the prebuilt characters.

>>46031996
Not as far as I'm aware

>>46031901
>>46031831
>>46031771

Thank everyone for all their help, it's appreciated.
>>
>>46032076
>No I don't think so, basic Longsword, Shield and Morningstar
Not even Masterwork?

>>46032076
>8 of us
Oh god.
>>
>>46032039
Selbstgebraute, not hausbrau you heathen!
>>
>>46032076
>there will be 8 of us

To be quite honest, this is starting to sound like it'll be bad time whatever you're playing. You have a group of newbies and a GM who doesn't know what he's doing playing Pathfinder(which, by itself, is quite a bad idea, since PF is NOT a good game for new people) AND you have too many people playing(unless your GM is way better than he's letting on).
>>
>>46032107
Just from looking at what other people have been saying I think the problem comes from the fact that there are pure classes and then an advanced/multiclass both fulfilling the same roles in the party maybe? Paladin and Warpriest are both healer tanks, there's a Druid and a Hunter as well both focusing on nature and summons.
>>
>>46031700
Fire resistance 10 will only slow down your level 9 fireballs. Summoning it in a sickening cloud could work. Hit it with a wand of Ill omen?
>>
>>46032076
>8 of us
So many players implies a combat-oriented table (unless you all manage to have fun when roleplaying only 5 minutes each per hour), in which case you'll need a frontline consisting of more than one warpriest.
>>
>>46032152
No, the problem is that Pathfinder is hugely unbalanced unless the GM makes a conscious decision to address the causes of the unbalance, and you have a GM who, from the sounds of it, doesn't understand what he's doing.
>>
>>46032152
That's not really the problem. it sounds like the "base characters" he gave you weren't actually very equal in power. Can you contact your dm now? Ask him on rules for building a character (point buy, wealth, level, house rules, etc.) and we can help you build a character.
>>
>>46032148
The DM has run and taken part in many campaigns and does generally know what he's doing with the system, not everyone is a new player and quite a few of them have played in a few of his campaigns. I don't think the DM purposely built characters with varying power levels I just don't think he expected the Warpriest to be so good when compared to a similarly designed Paladin. He did say at the start that if some characters start to fall behind they tend to find themselves very lucky to bridge the gap, IE. Finding magical equipment, being left sums of money etc
>>
>>46032243
There are no building characters in this campaign which is a shame, it was meant to be more of a jump in and get started quickly campaign I think.
>>
>>46032288
>There are no building characters in this campaign which is a shame, it was meant to be more of a jump in and get started quickly campaign I think.
unusual. But yea. talk to him. The warpriest seems to have some OP gear and equipment.
>>
>>46032288
Really not sure what you want of us, then. You got a poorly built Paladin, he got a well-built Warpriest, but if you're not allowed to change anything, we can't help you.
>>
>>46032270
>does generally know what he's doing with the system
>don't think he expected the Warpriest to be so good when compared to a similarly designed Paladin

It very much sounds like he does NOT know what's he's doing with the system. Experience does not equal competence, anon.
>>
Would kineticist benefit from Martial Training and a discipline from Path of War?
>>
>>46032317
Tempest Gale Stance nets you dex to damage with ranged attacks, so yeah, kinda. (Or Eflux Stance for +2d6 elemental damage).
>>
>>46032307
I was mostly wondering what I could do with the paladin to make him not suck in a level or two in comparison, ie. building him so he starts to fill a completely different role, focusing on one aspect of my character where I'm not outclassed etc.
>>
>>46032270
>he knows what he's doing
>gives one player a magic weapon worth 18k and another a weapon worth 15 gp
>one is literally one thousand times the price of the other
>can't do the math for damage either
>>
>>46032169
Stinking cloud is a poison effect so wouldn't work as demons are immune to poison.

I guess fireball could work - I'd need to be maximizing them to make it faster than enervation, though, and it has the advantage of not being affected by the demon having mirror image.

On the other hand, the DM could pull some bullshit like saying the fireball will disrupt the magic circle and let the demon teleport away - this is the option I'm most worried of.

The demon's weakest save is its will, followed by reflex and then fortitude being its best.
>>
>>46032390
>On the other hand, the DM could pull some bullshit like saying the fireball will disrupt the magic circle and let the demon teleport away - this is the option I'm most worried of.
No plan is immune to the dm cock-blocking you.

>>46032390
>demons are immune to poison.
awfuck. anyways: blocking vision then hitting it with AOE is probably a good bet for you.

>>46032390
>The demon's weakest save is its will, followed by reflex and then fortitude being its best.
Wand of ill omen will make it fail most of it's saves, will or not. it has SR so depending on it not making saves AND not making SR rolls is kinda risky.
>>
>>46032373
There's a way with the new Ectoplasmic Artist to get Con-based E. Flux, which is pretty good (it involves their ability to use Con for Craft (Sculpture), which lets them get Martial Training for Shattered Mirror, which makes their IM Con since that's the attribute associated with the discipline skill, and then Traditioning that out to E. Flux through the Cagebreakers)
>>
>>46032317
>>46032373

A kineticist has a lot of free feats (You don't need precise shot and point blank shot is useless for you since they're both related to ranged -weapons- ), however you probably want disciplines for counters or utility rather than damage because of how little is compatible with kinetic blasts: both Elemental Flux Stance and Tempest Gale stance only apply to weapon damage and so also wouldn't apply unless you used the Blade or Whip form.

If DSP is allowed and you were considering Aether as a main element, you could have a lot of fun with their Ectoplasmic Artisan archetype in playtest.
https://docs.google.com/document/d/19y_V3-_cKBzTYiFwt5M3Tij7ahQoPPt9XLTE1wreV68/edit#
>>
File: pKFj0lO.jpg (440KB, 1280x1972px) Image search: [Google]
pKFj0lO.jpg
440KB, 1280x1972px
So how do you guys paladin?

Everyone has their own way.

Mine is a mix of pic related and Uther Lightbringer.
"Lad, no one feels ready. No one feels that he deserves it. And you know why? Because no one does. It is grace, pure and simple. We are inherently unworthy, simply because we are human, and all human beings--aye, and elves, and dwarves, and all the other races--are flawed.
But the Light loves us anyway. It loves us for what we sometimes can rise to in rare moments. It loves us for what we can do to help others. And it loves us because we can help it share its message by striving daily to be worthy, even though we understand that we cannot ever truly become so.
So stand there today, as I did, feeling that you cannot possibly deserve it or ever be worthy, and know that you are in the same place every single paladin has ever stood."
>>
>>46032270
Experience != understanding. I've played with a lot of system "veterans", and the only difference between them and a newbie who actually read the rules is that they stubbornly insist they're right when they so clearly aren't.

That's how you end up with people thinking critical failures and critical successes applying to every dice roll is just a part of the rules, rather than a shitty but common houserule.
>>
>>Be true neutral vivisectionist
>>Master chymist mutate ability means I'll be a different alignment
>>Want to get holy amulet of mighty fists but don't want to suffer a negative level if my mutated form is evil

Is it possible for a mutated form to be LN if the normal guy is TN? Nothing in the rules says he can't.

In all honesty I just want my alter ego to be The Punisher but don't know what alignment he would be.
>>
>>46032590
It varies, I would say you're generally right.

I have three newbies in my game, two of them are very open to learning and readily admit they don't fully understand everything.

The other makes no effort to learn, argues over everything, doesn't know what god they serve, doesn't know their spell list and relies on the GM to decide what they take at every level.
>>
>>46032590
>>46032675
But anon, we stubbornly talk as if we're right all the time too!
How do we know we truly understand?
>>
>>46032671
The mutagenic form even has his or her own alignment (which is selected by the player, but must be different from the master chymist's normal alignment). The change in alignment only affects the master chymist while in her mutagenic form.

You choose the alignment of your mutagenic form, just don't make them evil.
>>
>>46032731
/tg/ is bad at pathfinder and also magic
>>
File: True self is without form.jpg (371KB, 1280x1811px) Image search: [Google]
True self is without form.jpg
371KB, 1280x1811px
>>46032731
No one truly 'understands' anything, anon. Be at peace with your ignorance, it is all we have in this world.
>>
>>46032519
My last "paladin" was actually a Shield Champion who left the order after he "fall" (aka stopped having faith on his order who cared more about profiting and gathering power from rich people than helping the needed) and now he's just the shield of the people.
>>
Can you wield a greatsword in one hand with a -2 penalty, correct?
>>
>>46033297
No.
>>
>tfw page 9 and no new thread
Thank God. Maybe this general can finally die.
>>
>>46033384
SoP is to start new thread once the old one reaches page 10, anon.
>>
>>46033384
Never, though it's not like we haven't fallen onto page 11 before.
>>
>>46033414
No, SoP is to start one on page 7 or 8 and then whine about not waiting until page 10.
>>
>>46033414
>tfw you've lurked /pfg/ for so long that you instinctively type SOP with a small o.
>>
File: 1417319127915.jpg (126KB, 736x981px) Image search: [Google]
1417319127915.jpg
126KB, 736x981px
>>46033445
>>46033445
>>46033445

Only good threads die young.
>>
>>46030411
Skirnir -Magus with magic shield instead of sword.
Shield Champion- Brawler with shield
Any martial class with the appropriate feats.
Special mention goes out to the Warpriest with weapon focus (shield spikes), two weapon fighting with 1d10 on each weapon at level 10.
>>
>2 and a half weeks since artist I commissioned last emailed me

Is there anything worse?
>>
>>46033384
>>46033384
Do you really think the DSP shills would let their most vocal advertisers be silenced?
Thread posts: 384
Thread images: 34


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.