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Degenesis Thread - Primal Punk!

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Thread replies: 353
Thread images: 36

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Continuation of >>44180471

Trailers:
https://www.youtube.com/watch?v=WTCARC91yyw

https://www.youtube.com/watch?v=0Tw3KaMr8wk

Books:
https://mega.nz/#F!h0My2JwQ!LrbkHVYYhiuvsO2yKN-aKQ

Website:
degenesis.com
>>
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Anybody got news on the english version of In Thy Blood?
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Can anybody fill me in on Wilhelm Getrell and the Recombination Group? It seems like they had a pretty vast influence on the current state of the world.
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>>44209706
I'd like some explanation here as well. I've been trying to get through the rulebooks but it's pretty dense and so far my understanding of the RG is as some kind of nebulous conspiracy.
>>
>>44209627
Umm... You included the art link. Here are the books.
https://mega.nz/#F!4llFxaSJ!-s8AP4HjornW2PDjuMfl1w

>>44209661
What news do you want? It's here.
>>
>>44209627
And here I thought I was going to get away with making a new thread

Can we start including the chargen in the OP? It's pretty useful and has some nice features.

http://www.degenesis.com/character-en/

>>44209661

It's in the current Mega link, the file named "SOMETHING IN THOSE ERYTHROCYTES OF YOURS"
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>>44209706
>youth is conviction

What does this even mean?
>>
>>44209706
>>44209722
There was a shitton of info about it in one of the last threads.

http://archive.4plebs.org/tg/thread/44112986

Look for spoilered posts. If you dare.
>>
>>44209706
As far as I can tell, they were responsible for a lot of things, but probably more importantly, the vaults that Sleepers/Palers come from. Especially considering they planned out a society for the post-apocalypse and stored a ton of information and equipment behind whatever encryption the Solar Disks have.
>>
>>44209755
I think that even the malfunctions in the vaults, the amnesia and the mixing cascades were part of his plan. He doesn't want to share his power with anyone, not even his subordinates. That's probalby the reason why the marauders jumped off.
>>
>>44209706
>>44209722
Alright. Gerone Getrell was one of the Founders of a large Pharma Corporation that eventually became a MegeCorp. They had developed things like functioning cryopods, nanotech and other Goodies.
Getrell and RG by extension seem to have developed a plan to remake the world into a place where RG and Getrell were worshipped and obeyed as Gods. To this end Project:Tanhauser was started.

Project Tanhausers goal was to carefully guide a post apocalyptic civilization over a period of 1000 years and mold it into a suitable Civilization for RG to rule over.

It's implied that HIV-E, a super bug was there initial attempt at bringing about a suitable Apocalypse. The creation of Proto-Apocalyptics was another. (Getrell was a huge media personality and had jumpstarted a YOLO philosophy that caught on like wildfire amongst a surprisingly large number of people.) The goal of both of these were to destabilize civilization. The Asteroids however resulted in them altering the plan.

The plan was to be executed by two groups. Sleepers and Guardians.
Sleepers were expert social scientists, soldiers, and specialists. There were 9 'Cascades' with each Cascade waking up every 100 years to go out into the world and perform there part of the plan. Infiltrating and guiding Post-Apocalyptic societies and instilling values, ideas and customs that would make the Wastelanders servile towards there RG overlords.

Guardians were RG employees who had to take the slow path. They lived and maintained the bunkers and sleepers. When the Sleepers awoke they were to go out and assist them. Though the Guardians were subject to a fair degree of social and memetic tinkering. In fact it seems that each bunker was designed to make the Guardians eventually worship and form a religion that revolved around the Sleepers and RG as Gods and the Guardians were there loyal priests and warriors that would enslave the 'Above Worlders'
>>
>>44210124

I thought HIVE was a virus and the bug was 2^16
>>
If you meet the requirements, can you start at a rank above 1 at the beginning of the game?
>>
>>44210260
Absolutely, that's actually very much intended. You can rise as many ranks as you fulfill the prerequisites for. Many cults will be able to start at around rank 3 or 4 without too much min-maxing.
>>
>>44210260
yes, however you still get all the gear and perks from previous ranks.
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>>44210278
Kinda makes sense considering that a raw recruit is unlikely to be sent out any any important missions that would be adventure worthy. I recall that the Spitalian and Neolybian first couple ranks are described as initiates who spend all their time learning the basics within the base and aren't yet trusted enough to be sent out anywhere.
>>
>>44210278

I've ended up with a Paler engineer-y character that's pretty crazy good off the bat, I was just taken aback by it. If I ever get a Scrapper's tool bag, my craft and engineering are going to be silly.
>>
>>44210124
The problem with the plan though lies with thatbage old maxim, 'No plan survives contact with the enemy.'
RG wasn't expecting the asteroid swarm to kick start the apocalypse.
It was far more destructive and no one could have predicted Primer.

The 2^16 phenomena also fucked shit up as well as some Guardians abandoning there posts.

This results in some cascades waking up to late or too early, or waking up with other cascades. Some Sleepers wake up with amnesia thanks to the 2^16 and have no memory of the plan or there role in it. Some don't wake up at all.
In fact I think the only Cascade that went according to plan was the first Cascade.

There are still plenty of Sleepers who know what there doing and are trying to salvage the plan. Time will tell if they manage too.

There's also always the possibility that the plan as we know it isn't the real one. The prsense of Free Spirit weapons are freaking them out.
>>
Question.

How hard is it to get firearms here? All the guns directly described in the rulebook seem to be associated directly with one cult or another and it's stated that cultists get pissed if they see someone else using their trademark gear.

I mean I understand that the Palers love their SMGs but reasonably they shouldn't have a complete monopoly on every single machine pistol or SMG left in the world, right?
>>
>>44210252
HIVE is basically super HIV. Which is a biological virus.
2^16 is either a computer virus or an A.I. or both. (Or neither.)
>>
>>44210377
black powder weapons aren't all that uncommon. Really it comes down to where in the world you are and what sort of settlements are nearby. In Africa it'll be easier to get ahold of a pistol or assault rifle than say Franka
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>>44210408
Actually wouldn't be that hard for Franka.
The Free Frank's are getting supplied by the Protectorate, the Anabaptists and are actively trading with the Africans. A lot of the art we've been seeing lately of the Franks has shown them being very well armed.

East Borca and Pollen are the places where firearms would be rare as hens teeth.
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>>44209627
So what, this is Mutant Chronicles meets Dark Age, or something?
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>>44210468
I had one friend describe it as Fallout meets Dragon Age.
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>>44210468
Fallout vs Eclipse Phase.
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>>44210476
shaping up like that from what I've read so far (which isn't much)

I kinda wish the historical and technical aspects of book one weren't written in such flowery words...I'm pretty sure I misunderstood a big chunk of the earlier pages...
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>>44210514
This is the sort of setting where tripping over an assault rifle and a box of ammo can make you into the 'Chosen One' over your village.
It's pretty refreshing when a lot of other PostApoc settings go crazy with the guns and ammo.
>>
>>44210611
indeed.

but I wasn't worried about guns as much, my questions last thread covered all of that for me.

I'm saying it's difficult to read. the interaction between psychovore and sepsis that I've read made zero sense except that they neutralize or oppose eachother(???)...
>>
>>44210669
Think of Discordance like an evolutionary arms race is taking place with Sepsis and Pyschovore try and kill the other and come out on top.
>>
>>44210699
yeah, but it mentions some things about a psychovore consuming an individual, changing it and releasing it to die becuase of some reason or other....

(page 34 book 1)

it made very little sense to me...

next question.
I am only about 40 pages in, BUT in the section where it talks about the different kinds of degenisis(pregnostics, bikinetics etc.) it implies that they are exclusive to specific regions, is that true/how true is this?
how big are these regions?
second it talks about people fighting these (highly infectious/mind controlling) creatures with stone axes of all things is something being missed/overstated/understated?
>>
System is meh. Background is clunky. Artwork is great.

A few years ago I read through a lot of this stuff. Somehow it didn't work. Sorry..
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>>44210669
its an area where the two are duking it out basically. Discordance is what occurs apparently when the pyschovore and the Sepsis interact. The result is something like chaos on a genetic level. Forests of poisonous flora blossom overnight only to be consumed by fungi and insects and vice versa. Both sides generate strange creatures desperately trying to expand and out compete the other.


>>44210785
That's the pyschovore making 'fauna' it eats something and then spits out an organism that is adapted to the enviroment that will usually quickly and horribly die. Some might last days if they're lucky. As for the sepsis each variant arose from a separate impact site and is tied to an 'earth chakra'.
>>
>>44210785
I don't have the books on me right now so I can't explain it overly well.

And yes. Pyschonauts only pop up in there respective regions. (Franka, Purgare, Pollen, Balkhan and Hyberspania.)
Sepsis is....Alive so to speak. It's a Hive minded intelligence that reaches out and communes with infected humans and Pyschonauts. Each region has its own 'Earth Chakra' that governs the Sepsis in that area. When someone's infected with Sepsis the spores call out towards the Earth Chakra' and begin there work.
>>
>>44210823
>its an area where the two are duking it out basically.
you ever see stop-motion footage of a living coral bed fighting with itself to digest its neighboring organisms?
I'm imagining that right about now...that pretty close?

>That's the pyschovore making 'fauna'
so a baseline creature walks in, a psychovore abberant walks out, and it usually dies because it's liver doesn't work or it's got gills instead of lungs etc.?

>As for the sepsis each variant arose from a separate impact site and is tied to an 'earth chakra'.
so sepsis are mostly found near these craters, with a fair fraction wandering loosely in the regions around these craters?
the high density sepsis locations being listed on page 33 and being the "several kilometers across" I remember from earlier in the text...

>>44210885
okay...this makes some more sense in a vague sort of way...
>>
>>44210945
its all pretty vague but mostly yeah. And thats a good way to explain discordance really. There's also organisms both sides are spitting out or are made as a by-product especially from discordant spore fields. As the sepsis sorta severed them from its greater whole and it needs some way to spread the infection.
>>
>>44209706

Just to add to all of this, it is heavily implied that most if not all active marauders were acquainted with Getrell although it seems they have their own plans or grudges against him now.
>>
>>44210785
As for people fighting them? Pyschonauts don't actively spread around Sepsis in amounts needed to infect people.
Also it's important to remember that Pyschonautsbare mortal. They can be slain. It's just difficult. You either need a serious weapons advantage, a huge skill advantage, a lot of prep or overwhelming numbers. Preferably all of the above.

Also some Pyschonauts are easier to kill then others. Pheromancers for example are pretty squishy and rely mostly on being able to summon massive swarms of insects and brainwashed humans.

Biokinetics from Pollen on the other hand are combat monsters that require you to get past there armor and boneplates and hope there regeneration doesn't kick in before you have a chance to kill it.

And then you have that one breed of Pyschonaut that can create forcefields. (Meaning if you want to shoot it you gotta get near point blank before it had time to throw up a field.)
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>>44210497

>Eclipse Phase

There isn't nearly enough social justice bullshit to warrant being called Eclipse Phase.
>>
It's heavily implied that the spitalians hold great importance in understanding the Primer, the africans even accepting and giving surge tanks for them to study their own variant and the anubians thinking they hold an important part of the key.

But why is that? They're basically doctors/extreme gardeners
>>
>>44211067
They're scientists, among those things, with the equipment and the training to be research in a professional sense. That is something no other cult offers to the same level that they do.
>>
>>44210808
Note that this is a new version, only released a few weeks ago. The systems has been significantly overhauled and there's been quite some development in the metaplot.
>>
>>44211067
>basically doctors/extreme gardeners
I know little about the setting, but I will say that those are the professions out there that are kind of useful when everything in the world is angry, infectious, plant-based, possessed of strange powers, or all of the above.

knowledge is power, that is the creed I feel from them.
>>
>>44210945
It's admittedly sort of vague. It's all pretty unknown in the setting as well. Which kind of the point. What we do know is that Sepsis is on some level intelligent and that the Earth Chakras open up humans towards a greater intelligence.

One thing to keep in mind is that each Pyschonaut represents a certain Chakra.

Sepsis supercharges a respective Chakra point in a Homo Degenesis and causes the other Chakras to wither away and go dark.

There's two Chakras still missing. The chakras representing the crown and the genitals.
Pretty sure the one the Spitalians fucked up in Borca was the genitals.
>>
>>44211164
What they fucked in Borca was "just" a regular mother spore field, not an earth chakra. That's not to say it might not develop into one, though.

However, the genitalia chakra is already said to be explored in the Atlantic splatbook, so if anything the Festering would be the crown.
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>>44211031
>eclipse phase
>social justice
>whole faction dedicated to eliminating 'genetrash'
>another faction dedicated to keeping baseline humanity existent
except for the fact that you can play literally the opposite of what people consider 'sjw'.

how about you do some research about what you're talking shit about instead of shitting onto your keyboard and calling it a post
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>>44211227
Ah. Thanks.
Wonder where the Crown could be then.
>>
>>44211156
>knowledge is power, that is the creed I feel from them.
That'd be the Chroniclers, friend. It's more like the Spitals are the only guys able to patch you up correctly.
>>
crash course question so I can make a comparison.

if I can get some opinions and known things I'd like to know more about the >marauders
other voices and descriptions than just the narrative of book 1 seem to be helping me figure this out...
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>>44209627
Books with bookmarks.
https://mega.nz/#F!aI0XgD4b!yiLu68SfGjdm6RPaI2HHbg
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>>44210785
>second it talks about people fighting these (highly infectious/mind controlling) creatures with stone axes of all things is something being missed/overstated/understated?
That's just the Poles. They fight everything with stone axes, cause they've only got stone axes.
>>
>>44211489
Maruaders are Humans who survived Eshaton, they survive by drinking the blood of Sleepers that keeps them immortal and provides some other passive benefits. Their often armed with highly advanced weapons and posesses a lot of old world knowledge. A lot of them are worshipped as Gods. (Chernobog and Aeries being two big examples.) One of them known as Vulture rules Britain and has an army of Sleepers.
There are others. One of them hangs out in Pollen before marching towards the Spital in Borca to trade knowledge with the Spitalians. Another is responsible for new strains of wheat and fruit trees that can exist in the icy desert of West Borcam.
They all seem to have links with RG or Getrell.
>>
>Gendo
what is this?
I'm getting implications of domesticated meat animal?

>page 50-51 (stardust)
oh, so homo-degenesis is sapient/sentient?
as in apart from the sepsis hive-mind thing I've so far been told about?

>>44211860
>RG or Getrell.
who so far have gone with only one or two mentions between them for the first 60 pages...(I read slowly)
>>
>>44211892
>Gendos

I think they're the evolution of wild dogs/wolves?
>>
>>44209627
I'd love to learn more, but most of the images on their site for cults and such are broken and unreadable...
>>
And here we go, more fucking viraling on /tg/. jeez
>>
>>44212077
Fuck off back to the numerous WH40k and D&D threads and leave us alone.
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>>44212077
what? my GM just bought the books and I'm genuinely interested in the game, so I'm glad the thread is here.

how is this thread worse than the numerous quest threads or the constant dnd generals?
>>
pls ignore
>>
>>44211892
Gendos are something like wild dogs or wolves.

Yes. Pyschonauts are sapient. They have there own personalities, beliefs and so on. But there also subservient to the Earth Chakras. There still individuals despite there close connection.

And yeah, the RG and Getrell stuff won't pop up more till you get to the section talking about Palers and the Timeline stuff and the info on Sleepers.
>>
>>44211892
Read everything, it generally tells you what you need to know, the RG and Getrell stuff is more subdued and figured out via various sources. But yes, Degenesis people are the Psychonauts, they're people, children exposed to the Sepsis. When they grow up the Primer (what's in the Sepsis disease) gets to mutate them as they grow instead of just mutating what exists. This manifests in the five Psychonauts we know of. They are aware of the Hivemind, they can contact it, use it for help and generally sense the desires of the Chakras. If you take Burn, the drug of basically inhaling Sepsis in concentrated doses, you can also percieve this ether. When you do that though, so can Psychonauts.
>>
Which clan has the best waifus?
>>
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>>44212286
Apocalyptics fo' sho'.
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>>44212309
no, those have the hottest bitches, which is not what I'd call waifu so much as convenient turboslut...

a scrapper sounds good to me though, I keep imagining Kaylee from Firefly.
>I will never have a adorable, slightly greasy mechanic to cuddle and discuss mechanisms with.
>>
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>>44212286
>>44212309
Cockroach clan's a strong contender, too.
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>>44212370
I want a waifu who will beat me I've been bad and screw me like a tiger in heat. Keep your Scrapper shitfu.
>>
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>>44212309
>>44212286
>not posting the paler waifu with the baritone voice
>>
>>44212441
Molepeople? It's practically beastiality. Don't get me wrong, I like the Palers as a faction, but I'm not sticking my dick into any of them.
>>
>>44212286
>>44212407
Hellevetic waifu.
>>
is there a non-mega downloads location for the rulebooks? I can't find a damn thing and mega is fucking up constantly for me.
>>
>>44212477
I'd let her blaze my trail across the reaper's blow if you know what I mean.
>>
>>44212550
Hey, girls with short hair is total qt3.14s. I know you're being sarcastic, but I want that said.
>>
>>44212407
>I want a waifu who will beat me like I've been bad
speaking from the opposite side of the sadomasochism coin from you, I'd prefer someone whose got an alpha dom personality exclusively in public, behind closed doors had better be a different thing entirely. also brains worth a damn...

>>44212476
the crazy-ness clause?
sound logic

>>44212477
[sarcasm]
>looks like a butchdyke
your waifu a butterface
[/sarcasm]
>>
>>44212486
I'm ULing to mediafire atm, but it'll be a little while - my UL is shit, and that is if it is behaving.
>>
>>44212550
The Hell you say!
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>>44212570
fair, nothing against short hair. it was other things.
>>
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>>44212581
> I'd prefer someone whose got an alpha dom personality exclusively in public, behind closed doors had better be a different thing entirely. also brains worth a damn...

I don't roll tsundere because I think it's obnoxious, but when I say beat me when I've been bad, I am gonna do the same in return. Give me a real woman, not a little girl.
>>
>>44212593
thanks man. This looks good enough to buy with my christmas money but I want to be sure.
>>
>>44212395
>cannibalistic savages
she'll eat you when you die anon
>>
>>44212637
Shit, I'd take solace to know that even after my death I'd be inside her one last time.
>>
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>primal punk
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>>44212077
>all discussion of table top games that aren't warhammer or dnd on the table top game board are now shilling
>>
this discussion of waifus is amusing and all, can we get it turned into a discussion of inter-cultural hate? like who hates who and why? cults and cultures both if possible...

>>44212599
in what regard?

>>44212618
>I don't roll tsundere...
not quite what I was meaning, but I suppose that is within the broad scope I'd outlined; as with anything involving human relations it's complicated and difficult to generalize without devolving beyond my usual self-imposed limit on "magical realm" for this board...

>Give me a real woman, not a little girl.
varying shades of agreement. children are pretty un-sexy...

>>44212637
or before he dies...OR BOTH!

>>44212662
thats the post apocalyptic spirit!

>>44212687
yeah, it bugs me too, but the setting is rather good so far.
>>
>>44212662

What if she dies before you.
>>
>>44212781
>varying shades of agreement. children are pretty un-sexy...

It meant it not with age (although yes, I don't want to date a kid unlike most of 4chan apparently) but maturity.
>>
>>44212814
>It meant it not with age [...] but maturity.
and maturity can mean many things.

>>44212787
then he'd better enjoy her penetrating him for once?...
>>
>>44212883

>Not going for an "eating her out" joke
>>
>>44212781
Anabaptists and Jehammedans hate each other, because they both occupy the outwardly religious space.

Hybrispanians hate the everloving fuck out of the Scourgers, and by extension most Africans. The feeling is entirely mutual.

Chroniclers have a certain distrust for Neolybians, mostly because the Neolybian wealth threatens their economic supremacy. This has lead to mutual tensions, since the Chroniclers intentionally distribute misinformation about Neolybians.

Spitalians are pretty distrustful of Anubians, since to them the Anubians are pretty much embracing their version of the Primer. They also don't like Apocalyptics much, because those guys tend to smuggle and distribute Burn.
>>
>>44212960
Also, not that guy, but most Balkhans hate most others on the other side of the Reaper's Blow.
>>
>(as I am reading)
>Ferrites
this species of bug...I like it as an apocalypse resource...

Spitalians ride horses
a small tidbit I didn't expect. expecting apocalypse settings to not have fast transport animals is a bad habit of mine. are there other cults/cultures that also ride?

>>44212930
DAMMIT...thats actually better yeah...

>>44212960
succinctly put, I wonder what cultural slurs they have for each other...
>intentionally distribute misinformation
???
>>
>>44212960
But the Spitalians also like the Anubians because they have given them limited access to Africa, to figure out what's going on there.
>>
>>44213043
Chroniclers say they eat babies. Not even joking.
>>
>>44213043
The most common rumor I've noted is that chronicalers tell Europeans that Africans eat their slaves/use them a fish bait/rape murder set on fire ect
>>
>>44212960
A bit of a correction, its not just the fact that they might toss a monkey wrench in the Chroniclers run economy. It's also the fact that the Neolibyans have a habit of looting everything not nailed down.
Which makes it hard for the Chroniclers to continue there work when there regions been raided.
>>
For rumors about other cults, just use the How Does Cult X See Other Cults-page from the old book.
>>
>>44212486
>>44212593
>>44212623
UL'd
https://www.mediafire.com/folder/58yv26e5ubg92/Degenesis
Bookmarked versions.
>>
>>44213358
Bookmarked!
Yeah, no. I mean I Ctrl-D'd it.
If it included the art archive and the old version it would be the ultimate link.
>>
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>>44213414
The hell is CTRL-D? Are you not seeing the bookmarks?
Which is the "old version"? I have the art archive DL'd so I can just re-zip it and UL it.
>>
>>44213473
>The hell is CTRL-D
Try it.
>Which is the "old version"?
It's the one before the "Rebirth". It was "unplayable" mostly but had "beautiful" "coal drawings".
>>
>>44213556
Ctrl-D in my PDF editor is just document properties. It's unrelated to bookmarks.
You want 1e added to that mediafire? I can add that, as well, I guess.
>>
>>44213600
Cool!

And try it in your browser.
>>
>>44213627
Oh. I feel retarded now, christ.
Ok, ULing the original and the art, both in their own .7zs.

And if anybody doesn't know, .7z is 7-zip stuff, it's free and opens most file compression/archive formats (rar, zip, etc)
>>
>>44212286
Hellvectic forever
>>
>>44213676
Awesome!
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>>44213195
Or just use the Stereotypes from the current book, they're how every cult sees other cults quickly
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>>44212441
>paler
but they hate surface dwellers

tfw a paler will never lure you into her bunker and 'introduce you to her friends'
>>
>>44213774
Yes, but it has been defused to make parties more likely. In the old book it was confrontational.
>>
>>44213809
Yeah, many of the conflicts seem a little dialed down in intensity. Anabaptists and Jehammeds have slightly mellowed down to "Well they're still dirty disgusting heretics, but at least you can trust them to be dirty disgusting heretics."
>>
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>>44212687
>>
>>44212169
>Yes. Pyschonauts are sapient.
as I sat atop my forklift I wondered...

suppose one chakra decided to wipe out another. would it have its psychonauts hire human spies? would the telekinetics, say, hire parties of people to 'guard'(read-throw off suspicion of other humans) them on their way to Pheromancer territory to wreak some havoc?

and before you ask "with what money?" remember that they can simply offer safe salvage of locations that're normally hazardously close to a chakra

or am I dumb for thinking this when I should have been shifting pallet loades of dump-valves
>>
>>44214264
you're a bit dumb mate, but it is shown pyschonauts especially the ones in the balkhans will turn on each other if they're messing with the prosperity of the sepsis. that said all the chakras are working as one its all sepsis and all part of the same overmind.
>>
>>44214307
>you're a bit dumb mate,
I like the term ignorant.

I'm still only ~70 pages in...still this has answered my question, what of the Psychovores Vs the Psychonaughts?
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>>44214367
That might be more believable. And my bad, didn't realize you'd just started but yeah that might be possible. Though not likely, pyschonauts for the most part stick to their region. Though the Biokinetics and Dushani(sound guys) might get ancy about it. There's also the discordance in the way for the time being from where the pyschovore reached north and the sporewall when south.
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>>44214406
>And my bad, didn't realize you'd just started
only bad is mine.

still the thought amuses me. the Sepsis has decided to hire a collection of disparate people to lead an experimental team of psychonauts through human territories to examine the Psychovore plants and practice destroying or resisting them...

perhaps good for an "evil" party. or a chance for some spitalers learning through binoculars bout stuff.
>>
>>44214484
The primer isn't political. Cults are political. The primer is primal.
>>
>>44214935
very good point but could a pyschonaut be political?
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>>44215980
Highly doubt it, but there seems to be one pheromancer in particular who has regular contact with a group of Apocolyptics and gives them shit for stuff in return.

Also there's a Psychokinetic called "Korona" who controls light and shit and apparently slaughtered a random village but left one girl alive for whatever reason. That girl is now being trained by the Anabaptists.

I wouldn't say 'politcal', but some Homo Degensis' do indeed have some personal agendas.
>>
>>44216151
I'd say pheromancers in general are more willing to negotiate as their burn also leads towards a passive worldview in its users. That same one has also been shown to work with Neo-lybians though they're smart enough to wear protection around it unlike the apocalyptics.
>>
Glad to see the Red Hot Chili Peppers survived the apocalypse.
>>
What are the religious leanings of the not Anabaptist/Paler/Jemmadan/Clanner religions?
I assume Scrappers tend to fall under one of those, Judges, Autismbots, and Spitalians seems to be more or less secular, but what about Apocalyptics or the Swiss?
>>
So me and my friends are in love with the setting from our initial looks at the books, we're just unsure how exactly a party would form. Is this something that they go over in the GM section or becomes more clear as we go more indepth in the setting, or do people here have suggestions?
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>>44216661
>hey yo, Spitalian here, any yall Anabaptists wanna go fuck up some fucking Phenomaaaanceeeers
>ah hell yea man!
>WOO
>WOO
>WOO

>Literally any Africans

>Hey scrapper and paler, wanna lead me through these ruins to collect some ancient vibrators?

>Jehmmadans....uh....other Jehammadans I guess
>>
>>44216661
>be scrapper of decent means
>post notices to cult buildings in town
"scrapper looking for guards for a long term salvage expedition, excellent psychonaut combat practice, provision costs paid, salvage rights to be considered based on assistance"
>>
>>44213358
Thanks man.
>>
>>44216823
>>44217195
Good starting points, thanks.
I'm sure i'll figure out more when i read more
>>
>>44216461
Apocalyptics barely have anything common with each other besides living on the edge. They believe in precognition with Taro, but that's all.
>>
>>44216461
The Hellvetics honestly believe in nothing but their guns. Hell... if you lose your Trailblazer that's a good enough reason for you to be kicked out of the Cult, and God help you if they find you with an unauthorized Trailblazer or Harness and you're not part of the faction...
>>
How do we determine experience gained in combat or in general? What is a good general base to start off for each type of enemy, human/gendo?

I couldn't find anything in the book that states it.
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>>44218525
Personally I'm thinking that a weak guy is considered as 1xp, a strong guy is 3xp, a 'special' is given 5xp, and completing missions or side objectives is at around 10xp+
>>
For non combat, Pg 324 has exp rewards.
It's pretty damned low experience wise, considering how expensive shit is.

Also Palers vaguely worship RG or sleeper shit, don't they?
>>
>>44218731
>Also Palers vaguely worship RG or sleeper shit, don't they?

It's basically without a doubt due to how many times it's mentioned in their ranks, equipment, and Cult lore. Hell... you can even go rogue and join in helping a rogue Sleeper make everything a better place.
>>
>>44218731
Explicitly.

They dislike scrappers because in their bumbling through ruins they sometimes kill 'gods'. The mock Jemmadans because they say there is no way their single god no one has ever seen can stand up to their army of gods.
>>
I remember the old book had a clan started by a 1000 Sleeper. Does it get another mention?
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>>44209627
How is there still no 1d4chan page for Degenesis?
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>>44220168
We expected that you will make it desu.
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>>44220168
Honestly I have no idea despite so much hype around it. I am shit at that sort of thing.
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>>44218787
>make everything a better place
Like killing other Sleepers and making weapons out of their bones. Yeah... There are at least two Sleeper prophets that are not mad though.
>>
>page 79
>under Discordance
>the last paragraph of that section.
does that thing have stats, a description, or theories?

>page 81
>final paragraph
changed how?
>>
>>44221242
>does that thing have stats, a description, or theories?
Katharsys, pg 247 has the Spore Beast info and stats.

>changed how?
They can survive in the new wilderness, eating the plants and touching them without exploding into spores and sepsis rot.
Whether the locals can eat them on the other hand...

The books do go on to answer a lot of the questions they ask as you go through them. Or at least leave enough clues to hint at the answers.
That's one of the things I like about it, though I can see it being quite frustrating to people who don't enjoy that sort of thing.

Keep on going, you will find the answers eventually. Took me a good few days to go over it all with a fine-tooth comb.
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>>44221400
>eating the plants and touching them without exploding into spores and sepsis rot.
as in they can eat the deadly deadly fractal forest plants? the ones that usually burrow through your stomach/flesh unless you boil the ever-living shit out of them?
...do these individuals get a reaction from mollusks?

why on earth do they NOT just have that as a coming of age ceremony to jump into the magic holes?

>Keep on going, you will find the answers eventually. Took me a good few days to go over it all with a fine-tooth comb.
I use a series of combs, asking /tg/ as I read through represents the next layer after reading it directly by section. then my lice-comb of cross referencing and re-reading.
>>
>>44211031

What on earth warrants the claim that Eclipse Phase has "social justice bullshit" in it?
>>
>>44221805
Because being able to swap and modify bodies at will leads to some issues of transgender or even otherkin type stuff, and one of the big factions are post-capitalists living in a money free economy with little to no government.

Considering that other groups in the setting include 'stable and orderly democracy' and 'North Korea meets the Imperium of Man' people really only claim Eclipse Phase is sjw bait because they stopped looking at the setting after they read that sexuality and gender identity aren't as important a thing for a lot of people anymore and figured that was the point of the entire game.
>>
>>44214935
>Primer is primal
>Primer is apolitical

Would you say the Primer is primal... punk?
>>
>>44223032
No, more cosmic horror. The -punk definitely describes the society of cults and how an individual character has to deal with it.
>>
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Damn, the setting really made a step forward. I remember a time when everything was grimderp, most of the cults hated each other to the point that the only reliable groups consisted of judge/spitalian/chronicler and africans, with hellvetics and scrappers on both sides.

Really like the new art too, tho old one was, while being very atmospheric, filled with grit and selfmutilation to the point of borderline rediculousness
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>>44223346
Poor precog can't ever nod without stabbing herself in the stomach.
>>
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>>44223346
Most of the art was still cool tho
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>>44223346
Pic of Triglaw
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>Hibrispaniards can be spitalians
I'm the only one wondering how that works exactly?
I mean, without getting stabbed by your fellow patriots since >Muh oracles.
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>>44223613
Worked for this guy.
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>>44223613
It's simple: You get your shit together and volunteer at a post in close proximity to Franka, or you are born into a Spitalian family of Hybrispanian descent
>>
African Palers. Discuss.
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>>44223710
First thing that popped up in my head was the first sewer levels in Diablo 2, act 2.
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>>44223710
What colour are they?
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>>44223613
Not every Hybrispanian is completely sold on the idea of sacrificing little girls to insane time-traveling oracles. Hybrispanian Spitalians would be marginalized yes, but I'm sure that the resistance is more than willing to accept their medical expertise, then just shunt them into an enclosed district to keep a close eye on them and their flamethrowers.
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>>44223636
>Be Hybrispanian
>Get funge'd
It's pottery, it rimes.
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>>44223671
I meant IN hybrispania, since you're either rom Al·Andalus or whenever you say something bad about the oracles you end up with various knifes inside of you
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>>44223710
Allready existing, see Anubians
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I think there was a spitalian cultbook in the old edition, can someone post the art from it?
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>>44224171
>Using an electric razor
That feels weird since ammo is apparently so rare.
>>
>>44224187
What does ammo have to do with electricity?
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>>44224187
E-Cubed is a really powerful battery.
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>>44224187
the facilities needed to make new ammo are rare and broken, but there are solar panels and windwheels galore.
>>
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>>44224171
> tfw your dick is so small that the doctor has to smile and use a magnifier to examine it
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Psychonauts have feelings too!

>#degenesislivematter!

Aside from that, I find it amazing how this picture captures both repelling horror and loving beauty in one piece. Makes you think what the other side of the coin is like
>>
>>44224281
>showing your dick to someone with no intention to fuck
Listen, guys, I can understand your fetish for latex costumes but that's just weird.
>>
So how do languages work in Degenesis? Call me biased from an English-speaking point of view, but wouldn't the survivors of the apocalypse rely on English in order to communicate with people who don't speak their native language? Would it have evolved into a weird amalgamation of English and other European languages as a sort of trade tounge?

I'm normally not a fan of having a generic boring "common tounge" that everyone in the universe understands, but I'm curious what tounge people use to speak to folks from other cultures. Borcan maybe? What about when Euros are dealing with Afros?
>>
>>44224392
From the forum:
- You use Intellect+Science to determine things like speaking, writing and understanding different languages
- Charisma+Expression for Dialects, Inside Jokes, Metaphors and figures of speech

As for what languages roughly exist and how they came to be, the old edition stated at some point (Which would still be relevant, since such things didn't really change):
- Borcan (German with French and English Influences, with simplified Grammar)
- Frankan (Well-preserved French)
- African (High Arabian, sprinkled with French words)
- Pollnish (Mixture between Polish and Russian)
- Balkhan (Amalgam of Russian and Balkhanic dialects)
- Purgish (Italian, heavily watered down with Borcan)
- Hybrispanian (Spanish with some little Balkhan influence)
- Old languages hailing from before the Eshaton

Also:
There are two currencies in Degenesis provided by the Chroniclers and the Africans. Therefore it is relatively safe to assume that the language of the Chroniclers (Borcish) and the language of the Africans (African^^) function as Linguae Francae in the respective fields of influence of those currencies.

Note that the rules are optional and shouldn't hinder you in your way of playing. Many people just use accents of varying degrees, capice?
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>>44224281
>today I had to use a magnifying glass to examine the patient genitals.
>this was a novel experience and we all laughed heartily about it during decontamination.

that said, spitalian decontamination is horrifying thorough.
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>>44224281
See that big light behind ze Doktor? Poor people outside can see the silhouette of his teeny-tiny dick. Traumatized for life
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>>44224383
Someone never got tested for compulsory military service.
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>>44209734
propaganda appealing to less mutated youth to take up arms?
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>>44224629
Implying I am talking about real life
When we choose warriors we look at their skill, not penis. Seriously, you just fucking pervert if you want to look at dicks daylong instead of fuck some hot girl.
>>
>>44224701
Somebody tranq the farm scum and pull his pants down. That dick aint gonna check itself.
>>
>>44224701
Turn your head and cough!
>Implying he's never taken a physical.
>>
Speaking of Spitalians and medicine, the following just caught my attention:
>According to the Spitalian teachings, the most important types of drugs are antidotes, stimulants, painkillers, narcotics, and antibiotics — and the antimycotics that keep the Sepsis from spreading.
>The Spitalians discern between three potencies of drugs within those types
>the Indifferenda are usually healing earths, barks, and herbs;
>the Separanda are produced chemically or cultivated from bacteria or fungus cultures
>the Venena, which go through a complex multilevel process requiring everything the Spital has
Yesterday (or was it the night before? fuck my sleep schedule right now) we talked a bit about how readily cults would fuck you up for having their gear, whether you just found it or went and killed the owner for it. Unfortunately, this means something as simple as a goddamn first aid kit ("Field Kit") is a liability when you might run into Spitalians, and it's not like anyone else is really expected to be rocking the Medicine skill. That said... why the fuck not? I get why Separanda and Venena would be a problem, but Indifferenda is just shit you could reasonably track down and make use of with a combined INT+Medicine>INS+Survival roll. You guys have any opinion on this sort of thing? Maybe a sort of layman's field kit that won't get you killed but has less awesome supplies? I dunno, I just like the idea of people being able to do Solid Snake style field medicine if they're resourceful enough.
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>>44224989
Explain to a medieval priest why your soul could just as easily be saved by a Zurvan initiate.
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>>44224989

Or a periscope, if you run into a scrapper.
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>>44224989
At this point I say fuck it, if you don't want me coveting your shit you shouldn't have made it so cool,essential.
That being said, if I can reasonably rely on my party to back me up I'm sure we can at least make sure no one gets killed by some overzealous borcans
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>>44225045
>some overzealous borcans
>wake up to see a line of judges and spitalians in full extermination gear surrounding your camp...
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>>44224370
I do hope there'll be some homo degenesis expansions.
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>>44225028
>Explain to a medieval priest why your soul could just as easily be saved by a Zurvan initiate.
A more accurate and relevant exercise would be to explain to that same priest how using God's own bounty to tend to my ills is not the same as performing withchcraft to make a deal with the devil in exchange for bodily health.
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>>44224989
I'm pretty sure it's not an exclusive Spitalian equipment (I mean, it's probably listed as a cult equipment for the purpose of Resources perk). It's just the fact that they are the biggest producers of medical stuff. It's not like you can't use first aid kits without getting shot at. Moreover, I think it's in Spitalians' best interest to sell their first aid kits to the general populace, and especially to ruling elite. The same thing with periscopes - it's not like scrappers will shot you for using it. I'm pretty sure it's just their gimmick of sorts.

The armor and weapons is another story. If you're seen in Spitalian chemical protection suit, be ready for interrogations. Generally, just use common sense. It's not like there are no non-Chronicler produced shock grenades or non-Scourger flak jackets. But Scourgers will probably rape you and your mother for using their masks.
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>>44225057

You know what, just take it.

Jesus you would have thought, we were smuggling a Spore field into the Protectorate.
>>
>Katharsys
>Page 177
>Field kit - INT+Medicine +2D, 5 doses

Does this mean it gives +2D on INT+Medicine tests to heal, I assume, and you can use it 5 times? I can't find more info on it in the Bazaar chapter.
>>
>>44224989
The bit of text about Insignia actually mentions that the degree of exclusivity varies from one item to the next. So while for example carrying around a Draft Printer as a non-Chronicler will immediately cause extreme hostility among real Chroniclers, less significant items like carrying rigs from Scrappers or machine pistols from Palers are mentioned as usually not provoking a reaction outside of maybe a certain antipathy. From that it kind of follows that even more generic stuff like Judge's flintlock pistols or Hellvetic's binoculars would not even draw notice when worn by outsiders.

So in the case of medicines, the 'Spitalian' in the Cult column probably really only means that the Spitalians have somewhat of a monopoly on them and their hospitals are the only place where you can reliably purchase them from.
>>
>>44225087
That's entirely correct. There's a short explanation of the abbreviations used in the Bazaar on page 123 Katharsys.
>>
>>44225087
Yes, this is correct. The GM can also add those 2D to other checks that could involve INT+Medicine, like autopsy or something, at his discretion.
>>
>>44225110
>>44225113
Oh, now I found the info. Thanks mates.
>>
This might have been posted before, but where the hell are the stats for the grenades?
>>
>>44225079

Rule #2: Don't fuck with the Scourgers.
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>>44225196
Currently missing. The stats for the specialised grenades can be found in the errata: http://paste2.org/fV8Amp2Y

But for the standard explosive one it's a different question. Probably easiest to just treat it as TNT from the explosives section
>>
Am I the only one who can't find any cost for modifications to weapons? Cause if there isn't one, why WOULDN'T you take Balancing for a Splayer which already has -1D Handling?
>>
>>44225257
It's earlier in the scrap section. 5kg of scrap for weapon mods, 10kg for armor mods.
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>>44225257
>why WOULDN'T you take Balancing for a Splayer which already has -1D Handling?

Because you could instead take lightweight and get a -1 weight on top of that. Stupid thing only gets in the way of medic'ing.

But anyways, so far the common interpretation is that if you want a modification for your equipment, either you yourself or somebody from your party is gonna have to do it by hand through the crafting rules. If you want to hire outside help to do it, your GM should come up with a fitting monetary cost. For a simple modification to a Splayer, that would be ~1000 CD in materials only, plus whatever the Scrapper demands for their labour.
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>>44225294
>>44225315
I read the Scrap section, now I get it. Thanks.
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>>44225079
>be hybrispaniard
>spend shit load of dinar paying bounty on scourgers, demand masks as proof.
>slowly collect them
>find out where a group of scourgers are going.
>leave minefield of feces filled masks
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>>44225431
>be shutter
>hunt down scourgers
>build red leds into the eyes of the masks
>hunt them even more as an evil ancestor spirit that demands revenge for weak comrades
>become the many faced god
>>
>>44225057
>>44225080
No! if i fought for it, i'm keeping it.
I really wish the game let you build settlements so at last you could have some fall back support when dealing with this shit
>>
>>44225223
Whats Rule No.1 ?
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>>44225681
>spitalians pump mustard gas into the settlement
>die


Great support
>>
>>44226314
dont let them fuck you because aids
>>
>>44226314
conserve ammo?

is there a canonical rules list for the setting?

like a murphy's law list or the shadowrun 3 rules?

might be cool to make one...
>>
I just read In Thy Blood and oh gawd, the end is deadly. It's even worse than your average day als imperial guardsman. Like "If your teammate misses two hard dexterity tests you have to pass a very hard stealth test or die". Very atmospheric tho, and if you survive you get some serious metaplot treasure.
>>
>>44226369
Rule 1. if it can go wrong, it will go wrong, in the worst way possible.
Rule 2. do not fuck with scourgers.
Rule 3. always check your mask seals
Rule 4. when in doubt withdraw
Rule 5. if you think you're fighting well, there's a psychonnaut behind you.
>>
>>44226794

Rule 6. Always carry a bear trap. (In a bag of course)
>>
>>44226369
Some cults have some codex-like shit. Judges and Helvetics, maybe someone else.
Shadowrunners is really small group of people and even among them there are people for whom "shoot straight" and "conserve your ammo" can be used only metaphorically (dedicated faces, deckers, etc).
>>
>>44226835
>Judges
thats a book of laws...the intent is for universally useful points

>Helvetics
what's in their codex?

>>44226816
I've not gotten to the rules book, are bear traps that powerful?
>>
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>>44226957
They have the Doctrine.
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>>44227004
Wow, they are really crazy about this font. I should read more about them.
>>
>>44227199
I really like them, personally, but then again, I like almost every cult so far. Which hasn't happened since L5R with the Clans.
>>
>>44226957
They're fairly dangerous, especially compared to how cheap they are. They're difficult to spot, difficult to get out of, and can circumvent quite a few types of armour since they hit the leg. They won't kill a guy on their own (unless they're so weak that they have no chance of passing the test to free themselves), but they're a great way to start and ambush. Whoever steps into them will likely have lost a majority of their fleshwounds, and they'll be unable to move for a while, which is a pretty bad spot to be in a firefight.
>>
>>44226957

Well you never want to straight up fight someone, A bear trap requires four successes to detect it and does 8 dmg, same as most bullets do.
>>
>>44227236
The best way to start an ambush is to drop a car on them.
>>
>>44227213
Yeah, the only Cult I'm a bit lukewarm on are the Apocalyptics, since they seem a bit one-dimensional with "gonna fuck everything and snort everyone lol". But even then I could see how you could built something interesting with them, mostly by emphasizing the "criminal syndicate" and downplaying the "monkeycheese hedonist".
>>
>>44226344
way to be a negative nancy
>>
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>>44227542
Yea apoctolyptics are probobly the least intresting, mostly because, like the scrappers, it's more of a generic occupation rather than a proper organization like the Spitalians, a structured religion like the Anabaptists or a significant tribe like the jehammadans or palers.

Unlike the scrapers however "gypsy hedonist" isn't as closely entwined with the post apocalypse setting as "salvaging and exploring the ruins of long past humanity", even if they smoke eldritch horror instead of opium.
>>
>>44227542
>get kicked out of a clan you were a Raven for
>become a Phoenix
>a Cave Bear builds your base
>you recruit former Judges, Spitalians, Anabaptists, Jehemmed's, etc
>ayyyyyyyy

They definitely have some cool stuff that's not on their surface.

I also have a question, what's to stop me as a Player from picking the "you start with resources 6" rank as a Jehemmed? If you're being a min/max cunt I don't see why you'd pick anything else.
>>
>>44227999
I think they're interesting as results of Getrells memetic experiments. The fact that their most important objects are the tarots, which feature the concepts, intrigues me the most.

Think about it: Every person follows one of the 22 concepts. The chroniclers were, for a brief moment, able to see the concept of every person in Justitian on their cameras, which means that those concepts were most likely established by Getrell after he observed the reactions of his followers in the stream.

Now those concepts are a means of the Apocalyptics to see the future, just like how Getrell used his knowlege on the way humans behave to form project Tannhauser and the rest of the Recombination Groups plans.
>>
>>44229013
Because all you do is getting sent into death by your cultmembers. Really, you aren't allowed to do anything else until you're 30 years old
>>
>>44229013
You'll have to live with the knowledge that you're likely an incest baby.
>>
>>44229121
Meh, I get to use all the equipment though

>>44229075
This definitely is kinda shit
>>
>>44229161
Also, if you are to wasteful you'll end up with a poor family who'll sell their last sheep to fund your shiny new sword, and then you'll all starve, not to mention that you DISHONOR YOUR FAMIRY
>>
In the Bazaar for equipment, what does the Enc column mean?
>>
>>44229320
Encumbrance, meaning weight.
>>
>>44226816
>>44226794
Rule 7. always save a bullet for yourself
Rule 8. Cult specific items belong to the cults, if found, return them.
Rule 9. the easy way is always a trap
Rule 10. if it smells good put the gas mask on
Rule 11. if it smells bad put the gas mask on
Rule 12. 10 minutes checking your equipment in the morning is worth an hour of time on the road.
>>
>>44229342
>>44229320
more specifically
>Katharsys, page 170
5kg of scrap = +1 encumbrance
>>
>>44209627
One meteor hit Despeñaperros 1 hour from my city. Fuck im dead in this alternate universe.
>>
>>44230991
You think you have it bad, my whole country's buried under ice.
>>
>>44230991
not for 50 or so years yet...you have time

>>44231039
neat, nobody knows what happened to mine exactly.
>>
>>44230991
Well shit, my home seems to be more or less exactly on top of the Reaper's Blow. Instantly fucked.
>>
>>44231153
Look on the bright side, at least you won't suffer through the post-apocalypse as a dirty mutant.
>>
>>44231153
if it helps mine given past ice ages is either under ice or possibly buried under ash.
>>
>>44231153
>>44231085
>>44231039
Would Hamburg be on the reapers blow, under the ice or somewhere in between? I have a feeling that hamburg could be the ruined city on page 20 PP...

fuck my life
>>
question.

I was told that a scrapper could take their default muzzle loading musket and mod it to fire faster.

in the katharsys book, I found the section about weapon and armor mods, but I don't see anything that talks about fire-rate or any of that...or is that a side-effect of re-barreling the gun?
>>
>>44231193
It's a bit difficult to judge because the northern coastline has gotten all fucked up and retarded. But judging from the position of Danzig/Gdansk, Hamburg should actually be relatively save. Just north of the Reaper's Blow (on its eastern side), yet still safely south of the polar ice.
>>
>>44231237
It's a side effect of re-barreling the gun. I can't remember where it says that, but I'm...fairly sure it does?
You could also technically just get the "remove quality" mod (I think?), and remove "Muzzle-loader" if you want to, although that's 2 slots versus 1.
>>
>>44231237
The first step would be re-chambering the gun to another calibre, which removes the muzzle-loaded attribute. That alone gives you a significant boost in rate of fire. Next up, add the "Smooth Running" attribute and maybe even improve it, which allows you to fire several single shots in an Action if you get enough triggers. Remember to also increase the magazine size, too. The only thing you can't do is turn it into a full-auto weapon and get the Salvo attribute.
>>
>>44231379
>>44231345
next question...if I wanted to make a scrapper Marvel that launched nets(for the entangled penalty) would that be a 3 or 4 slot mod?
>>
Trying to play a Hellvectic medic but despite it being a rank, it definitely does not hold up on the table in terms of power. Is there something I'm missing?
>>
>>44231689
well are you finding it lacking?
>>
>>44231719
where are*
>>
>>44231719
Medicine skill is sorely below where it could be if I just went with Spitalian, among other things.
>>
>>44231763
Well if it's any consolation, a field medic is a soldier and a medic, Spitalians are doctors and surgeons.
>>
>>44231763
well that's expected spitalians are sorta all about medicine. Think of it this way, you're there to quickly patch somebody up if they get a little beat up and/or fucked up. With that in mind you're still toting a harness and a trailblazer which leaves you as a pretty solid all rounder in the party, and you're also able to deal (and likely avoid paying) hellvectics.
>>
>>44231796
>>44231763
Also, Spitalians are bald
>>
>>44231802
>>44231796

Yeah - I assumed I could lean more heavily into support with it but a well-planned Hellvectic character still looks pretty great.
>>
>>44231763
What does 'sorely below' mean
Like, 7 vs 9 or 10?
The Patching Up/flesh-woundhealing use of Medicine is actually quite minimal - INT+Med(2) test which heals 1+Trigger flesh wounds, and can only be done once. Otherwise it's 1 flesh wound/day.
The extra dice quickly mean quite little. I mean 9-10 is obviously better, but it's not going to have a big effect.
>>
>>44231863
yeah that base gear alone makes them a very nice character to work with. the fact you can squeak in a little healing and some extra brains on the side is nice as it makes for a fun more dynamic build.
>>
>>44231237
You change the chambering, so you make it a normal ammo type, thus it makes it load normal magazines etc, it's in the customization area.

>>44231863
Plus being a field medic means while you heal "okay" you also carry around a fucking Trailblazer and wear a Harness
>>
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>>44212477
>>
>>44232186

Im not seeing any austerity in those curves
>>
>>44232305
Don't worry, that part of the doctrine is reserved for those of rank 4 and above (if my interpretaion is right)
>>
>>44223032
punks are very political
>>
Last bump before I go to bed. See you tomorrow /drg/, if I can call it that.
>>
>>44227542
The Apocalyptics are interesting if you play down the hedonism just a smidge and focus on their enterprises and the criminal aspects of there Flocks. They can be pretty interesting when you do that.
>>
>>44234751
I don't see the two things being mutual exclusive, in fact, far from it. They use the honey trap as their preferred method.
>>
>>44236003
I didn't say to remove the hedonism, I in fact love that aspect about them. I said play it down so syndicate stuff has a bit more of the spotlight.
>>
>>44236082
oh I see, well I think that the hedonism should just be omnipresent -background- noise. You don't focus on it because with few exceptions, your CHARACTERS wouldn't. Maybe if you're playing an Awakened (can you do that?), but almost everyone else will have seen Apocalypter caravans multiple times in their lives.
>>
>>44236207
>>44236082

Apocalyptics use the Hedonism to veil their ruthless Syndicate behaviour, so I think having them hand in hand is necessary.

That said, as much glitter as Magpies are, Ravens terrify me as much as an angry Phoenix.
>>
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Rate my wandering Orgiastic
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>>44236456
bit old looking for 22, otherwise it looks interesting.
>>
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>>44236630
Slaying filthy burners and wandering the wastes doesn't do much for the old youth I'm afraid
>>
so I'm giving character generation a whirl

about ranks...
if I meet the prerequisites for 2 ranks of the same level can I have both ranks equipment?

as in a scrapper character that fits the pre-reqs for Mechanist and Fox?

cause starting with a marvel AND a toolkit free would be reasonably nice...
>>
>>44236456
My one peeve I have for this game is the Handling rules. I can understand the Bidenhammer because it's fucking huge, but why -2D when trying to hit something, wouldn't it make more sense if you were trying it one-handed?
>>
>anyone but Pollen
>white
>>
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>>44238354
Anon it's time for the white man to be enslaved to their natural neolibyan masters.

Why would you want to be white?
>>
>>44237101
No, you pick one of the trees.
>>
>>44238451
and I get all of the equipment listed for each rank in the tree?

so if my character starts as a "fox"(scavengers, rank 3) they get Rope, a Compass, a periscope, a rifle, a Marvel, a Carry Rig, and a Hoe?
>>
>>44238701
Whatever the ranks on the way there, in order give you, and whatever that rank gives you, yes.
>>
I'm a bit confused, what exactly is a Psychovore? Just a bad plant?
>>
>>44238701
you have to progress through the ranks in order without skipping any, which means you have to have the prerequisites for each rank along the way, but also means you have the gear from each of those ranks. once the ranks branch off, you choose a branch and any other branches are closed off to you. becoming a shutter in the chroniclers excludes you from becoming a mediator, streamer, fragment, or paradigma.
>>
>>44239049
>Just a bad plant?

Yes, in the same way that Stalin killed a few people.
>>
>>44239049
An intelligent, violent plant. It follows similar rules to the Sepsis, but doesn't produce Psychonauts or Leperous, instead it just produces violent nasty plants. Plants that are basically thorny brown recluses on super steriods.
>>
>>44239106
So it's a super deadly weed that makes people talk the same language if they get too close? I'm having trouble finding out how exactly it's a threat beyond "it kills people". Does it like, overgrow and devour villages overnight? Does it get explained more than in the beginning and the Africa section?
>>
>>44239158
It has been growing since the asteroid fell. Before? The only place Psychovores were was the scar on the map. Now, it covers the entire central section of Africa. And it's not like, nasty bushes, it's like a full blown jungle. This stretches off into the Arabic areas. It fully, completely blocks Africa off from India, and Asia. And no, it doesn't infect people, it just kills them and tries to make flesh seeds.
>>
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>>44239158
>>44239106
Oh I'm sorry, I'm retarded. I somehow missed a chunk of that section. That's some bad shit. I should really come back to the book when I'm not tired.
>>
>>44239231
>literally injects you with rotting venom
>affects you in seconds
>then you fall down and it puts you in a flytrap belly
>dissolves you
>then uses your genetic slurry to create a twisted fleshy abomination
>fires it off into the sky
>it dissolves because it's so shitty while screaming
>leaves some seeds for more Psychovores

Yeah it's fucking shit
>>
Pyscovores are basically the reverse version of desertification that Africa currently is dealing with.

Instead of kinda shitty Sahara that is expanding though, it's a jungle that will of out of it's way wants to consume you and turn you into a mutant flesh pile.
>>
I'd love to start a /tg/ game, even a one off of in thy blood or something, I want to know how good/10 it is before I drop so many dolleridoos on getting such nice books shipped all the way from deutchland
>>
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>>44231689
I'm pretty sure that as a Hellvetic soldier you need to develop a certain baseline of combat skills, and specialize only after that. Otherwise you'll be pretty weak at chargen.

For example, I could've minmaxed (and actually did) my qt so that she would become grenadier, but that would mean dumping anything besides AGI and INS to 1 or 2. Now I have a pretty awesome combat character (8D for shooting at chargen +1D from Trailblazer upgrade along with some BOD skills) with a potential to specialize later.

Also, get those +2 armor +2 encumbrance upgrades ASAP. Along with +1 from Brittle it will make you a sexy armored god of war. If you don't have enough BOD + Force, choose Doctrine: Forced March.
>>
How do you make an awakened character and is it even allowed?

Kinda want to make a politician/face awakened with engineering and artifact knowledge (mayeb science? Not sure, was thinking infrastructure maker basically) who works to lead his palers in a quiet take over.
>>
>>44241889
>How do you make an awakened character
you don't
>and is it even allowed?
no
>>
>>44241889
I think in 1e you could. Might've been my GM houseruling though.
>>
>>44241945
>>44241959
ah well, will make it as a npc for my own campaign then, and go back to designing an african hellvetic, because the idea amuses me.
>>
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>>44236456
Can dig, what's his story?
>>
>>44239290
Hey, let's be fair. It doesn't always just kill you. Sometimes it also sends back what may be either a rejuvenated mindwiped you, or perhaps just a clone of you.
>>
>>44232305
Austerity and efficient craftsmanship go hand in hand. Each Hellvetic booty is created using the finest diet and exercise regimens to make sure the soldier excels in all aspects.
>>
What are Palers
>>
>>44242613
descendants of vault dwellers. In truly shittly designed vaults considering they became 'palers' before the '100' series of sleepers woke up (100 means how many years they were in cryo sleep).

It's heavily implied that the vaults contained someone else before the original palers walked in and killed them all. Okay, it's out right stated, but it's never explained who they are in the core book to my knowledge.
>>
>>44239290
>>44242152
Wrong. The psychovores just poison you with nanites so that you get eaten up from insde, what you guys are getting at are the discordic fields in the zone between sepsis and psychovores
>>
>>44242613
>>44242642
They are the housekeepers of the recombination groups cryochambers, or at least their descendants. They are degenerated and superstitial, but lucky for them their degeneration was planned and the bunkers were designed in a modular, easy repairable way. They also revere the sleepers as their gods and think that surface dwellers are untermenschen, and they've come to worship people with strong voices.
>>
>>44242924
its primer man, primer does fucked up things to a body and the Pyschovore does it as well. Hell there's a whole clan in the back of kartharsys that goes into the 'less deadly' portions of the jungle and collects neat monstrosities before they die and uses them to make a carnival.
>>
>>44224281
>penis inspection day
>>
>>44243124
Bruh, the Shabath collect their stuff in the discordance.

And the thing with the nanites wasn't baseless. I'm sure the primer has some part in it, but I think there are far more points that hint towards Nanites:

- The psychovores grow in perfect geometrical shapes and shatter like crystalls (see that one field in Borca)

- Anubians can manipulate the Psychovores, and their abilities expand with the amount of nanite-canopies they consume. One of them is able to communicate with them

- The Psychovores get deadlier if you close your distance to Cairo. Cairo is/was the seat of the Anubis Syndicate, who were able to get huge amounts of Nanites thanks to Norman Thorn.

I still think that the primer has a part in this. I believe that the Syndicate has anticipated the primer for a long time. The goal of them is immortality, and they have been working on it since the time of the pharaos. Those pharaos made the sickle swords, which could mean that they had already encountered the primer. Somewhere in there is the purestrain, but my head hurts and I have to eat something kthxbye
>>
>>44243248
>tfw no friendly local magpie to inspect your penis
>>
>>44243268
If it was nanites I wouldn't think they'd be acting like they are look at the festering. I'm not saying it isn't nanites but I'd really hope for a more interesting concept than that.
>>
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>>44243293
Oh, don't worry, there's primer in there. I just think that the psychovores are the result of the Syndicates' atempt to controll the primer. That could be an explanation for the discordance, because it was a mental battle between controlled and free primer.

Or the psychovores are the manifestation of the crown chakra, which stands for spirituality and a higher understanding. Thank you, mind controll plants.
>>
>>44243285
That's probably why he is being inspected by the Spitalians in the first place.
>>
>>44241381
How come Hellvetics have so much fancy gear when everyone else runs around in the dark age? Do they have ammo for their weapons?
>>
>>44243293
>>44243366
And the festering could really just be the nanites eating you up from the inside. The Anubians aren't affected because their nanites can interfere with the ones from the plants, and with each grade of initiation your nanites rise in number and potency
>>
>>44243385
They basically had all their stuff locked up in a relatively high-tech bunker that for the most part managed to get through the Eschaton unscathed. I suppose that also included facilities for reloading their ammo, albeit apparently at a rather slow rate.
>>
>>44243385
Did you even read up on them? They're the descendants of the swiss military which evacuated into the alpine fortress-bunkers. Yes, they have the coolest stuff, but they can't reproduce most of it which is why you get kicked out if you are wasteful with your ammo. Each and every bullet is a relic more than 500 years old, so get your shit together and try to kill 3 guys with one shot
>>
>>44243411
>Each and every bullet is a relic more than 500 years old
this isn't true, it literally says someone
somewhere has to make every single new bullet that's distributed, which is why they get pissy when you waste them
>>
>>44223346
It still comes off as somewhat grimderp to me, with the art still ridiculous. I hope that the game progresses, though.
>>
>>44243630
What about the art do you feel is ridiculous? The nudity? Or what? Honestly curious.
>>
>>44243650
The nudity's just one part of it, but the setting as a whole feels inconsistent to me. I just don't like 'lol apocalypse spikes lmao' shit. Like, Judges still use Muskets, whereas automatic weaponry still exists. It feels as if there's no technological or cultural exchange. The artwork in Pollen shows someone who uses a stone axe. I think that metalworking would've spread. After all, chainmail exists in the game. Then again, I'm not judging - these are just my opinions, and the Cults system reminds me of VtM too much, and I can't say I find that 'you're in for life' system logical, especially considering that these are just people in Degenesis (mostly).
>>
>>44243679
Yea, it's your opinions, but I asked to hear it, so.
>>
>>44243683
Well, there it is, as I said. I like some of the art (Anabaptist man with the Flamethrower, for example), though some of the weaponry strike me as if the man doing the artwork has no sense of how weapons work.
>>
The game should be released sometime soon in France.
i ve browsed the scan and i got a question are the awakened playable or are they homebrewed only.
>>
>>44243602
You're right, found the paragraph. There's still no mass productions tho, so the bullets remain rare nontheless.

>>44243679
Where would you get the automatic rifles for the judges from?
There is metalworking in Pollen, it's just restricted to permanent settlements, like everywhere else. It's just that most of Pollens population is organized ins small nomadic clans who wander from one temporary oasis to the next in a wasteland that doesn't support big quantities of burning materials.

I also think you can leave most cults just like that, as long as you don't know valuable informations. It's stated that a Hellvetic can just return his trailblazer and armor to the fortress and leave, no questions asked. You just loose a lot of respect. But getting back is impossible most of the time, but maybe you could work something out with your gm

Don't take my rant personal please, I just get the feeling that some people judge purely on looks.
>>
>>44243753
Homebrew only
>>
>>44243753
They are gm only. I don't recommend to play them, because while they can have personal agendas they still are connected to the hivemind. They also tend to be focused solely on the things assossiated with their chakra and they go bananas when they switch from primal to fokus.

You can still play them if you make the rules for it, but keep in mind that they are mostly concerned with the protections of the sporefields and the spread of the sepsis
>>
>>44243679
There are a few factors that might help make these things feel more fitting.

For one, the world is essentially back to a pre-industrial standard in terms of production. So yes, relatively high-tech stuff exists, but there's no way to mass-produce it. There are no factories, barely even any centralised workshops. Many automatic weapons still in circulation and leftovers from far earlier that have been repaired again and again, and there are almost no places where people can actually make (decently good) ones from scratch. That's one reason why judges use muskets. There are a lot of judges, automatic weaponry is slow and ridiculously expensive to procure, whereas simple muskets are far easier to make even in a manufactory-based industry.

Secondly, there's no more high-speed communication network. Only a handful of cities even still have radio contact to their immediate neighbours, everything else needs to rely on couriers. That extremely slows down any rate of cultural exchange, especially in conjunction with the next one:

Thirdly, and perhaps most importantly, travel throughout the countryside has become more dangerous than its ever been. In many places, just leaving your home town to travel to the next major city has better than even odds of getting killed by roving gendos, a pissed-off psychonaut, or even just an unexpected spore cloud.

So let's take for example a small clan in Pollen that relies mostly on stone tools. They do know metal tools and weapons are a thing and would like to upgrade, but how would they go about it? None of them knows where to look for workable ores. Even if they had some, none of them would know how to smelt or work it. There are no traveling traders this far east. The next city is hundreds of kilometers distant. Any trading party you send out will get raided and/or eaten. Only a mass migration might be possible, but that requires resources you probably don't have the manpower to gather. You're basically screwed.
>>
>>44243755
Well, nomadic tribes themselves were prone to metalworking in real life.

And I'm not saying that Judges should get automatic rifles. I'm just thinking that if a man with an automatic rifle were to die somewhere, people'd reverse engineer the fuck out of it, go for simpler designs, etc. I don't see why judges would still use flintlocks when percussion cap designs are in circulation. Figure they could just go for a single shot breechloader design instead or something.

As far as I know, you can't exist as a character outside the cults - like, if you leave a cult, what happens to you by crunch is somewhat vague. I talked about this with my GM and he said it was somewhat blurry.
>>
>>44243780
Ok i have no real idea what the world is about.
I just downloaded thepdf to skim throu some pages and saw that regular human exist that are waking up from criosleep.
i am a bit conservative and dont really like when regular human being depicted as the bad guy or when the "good playable character" are some people that went 500y back tech/cultu/societaly wise
>>
>>44243829
Everyone without a cult is a clanner, who make up roughly 90 percent of the population.
>>
The leaving a cult thing is interesting/weird.
I sort of just assume Scrapper is the "not actually in a cult" thing if you're a wanderer, and clanner is what you are if you're just a bunch of dudes.

I mean a "scrapper" is just a wandering survivor-scavenger, and a clanner is just a dude with a group of people that don't otherwise have a "single" strong theme.
>>
>>44243846
anyway i ll just wait for the game to be release in France to read it, i m not a huge fan of ruining my eyes on pdf
>>
>>44243846
read up on the Recombination Group, Marauders, Getrells plan, and everything else. Should be somewhere in this or the last thread.
>>
>>44243803
I know the world's pretty much pre-industrial by then, but I just can't see how that justifies plain impractical clothing and weaponry (even Jehammedans seem to have some sort of metalworking going on, considering how the artwork shows them all with Jambiyas). It just comes as if the artwork takes form over function, which I suspect is causing most of my complaints. I've seen kalashnikovs referred to in a paragraph, yet most of the weapons look plain impractical in the artwork, so I guess I can just blame the artist.

I also don't understand why Apocalyptics of all people get the Flyssa. I figured it'd be a much more Neolibyan-Scourger thing.
>>
>>44243846
AFAIK, The sleepers are effectively indoctrinated people with nanomachines and advanced military training & high-tech equipment who were cyrogenically frozen in underground bunkers and set to wake up at certain points in the future as part of some experiment thing or another.

They are not quite regular people.
>>
>>44243848
Yeah, but where do you fall as a Clanner when you leave a Cult? Which clan? Which tech level? How do you progress once leaving a cult? How do you level up?
>>
>>44243874
>Flyssa

If you'll notice there are three main groups of Apoctard: Euro, Pirate, and African. They even have more appropriate bird names for the ranks to signify which is which, because they exist on all sides of this game... much like Scrappers.
>>
>>44243850
While scrappers have no centralized organisation they still have customs, ranks, secrets and practices that you just won't get unless you were taught by someone who knows his shit. You won't be able to tell a cave bear apart form a legend, don't know the difference between a wandering wolf and a packleader, you'll have no idea what the runes mean and how not to get shit on by the cartell.

Unless you're an african scrapper, thoes are pretty much just families who are on vacation and take everything with them. Like gypsies
>>
>>44243886

The specific clan and TL is basically irrelevant or "whatever the shit you happen to have on you and can make yourself" (probably not-shit if you're alone), the progression is shown in clanner ranks, 'level up' is...cult ranks and normal experience stuff.
>>
>>44243829
It's not the knowledge of the principles of automatic weapons that are lost, it's the necessary tools for fine engineering that aren't available. Ask any given Hellvetic and he'll probably be able to explain to you all the parts of his Trailblazer and their function in minute detail. But that doesn't help you much if you don't have the metallurgy to get alloys as strong, nor the machinery to make sure they have exactly the right dimensions down to less than a millimeter.

>I don't see why judges would still use flintlocks when percussion cap designs are in circulation.
That one in particular is pretty easy to explain: When resources are rare, low-tech beats high-tech. Usable flints for a flintlock can be found pretty much wherever, and will generally last a small while. For percussion caps on the other hand you have to gather the chemical ingredients, refine them sufficiently, manufacture them into the actual caps, and you have to expend one for every single shot.
>>
>>44243886
there are no levels. you get xp and you spend it. certain ranks in cults have certain requirements but that doesn't have to say anything about your abilities. Once youre a regular dude you'll just find your place in society based on what you can do and how much it is appreciated, just like in real life.
>>
>>44243911
>>44243886
Also, the clanner ranks in the books are just cookie-cutter for a regular primitive hunter-gatherer clan. Other clans have other ranks, but those are up to the gm and the players
>>
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>>44243961
Yeah, I screwed up, I meant ranks. I've made a few sheets but I'm still very much green to this game.

>>44243931
Well, certain automatic weapons could be made in bicycle shops and worked excellently. As I said, I figure most of my complaints come from the visuals.

Pic related. Just makes me go nuts.
>>
fluffy question.

can(and do) people intermarry between cults?

I want to justify a Scrapper having relatively high ranks in the Medicine and Science skills as his dad marrying a Spitalian.

as well as the ally/network(which one?) origin that his twin brother is a spitalian.
>>
>>44244116
I dunno about the intercult-marriage, but I personally see no reason why you can't raise your skills high despite it not fitting the cult itself - the character levelling is full of freedom, it's only the character creation at start that limits how high you can take skills.
>>
>>44244116
I don't see a problem with the dad marrying a spitalian, but with the son being a scrapper. Spitalians have this whole send-your-kids-to-med-school thing going on, so anything but a spitalian as a child of a spitalian would only make sense if he somehow was to run away
>>
>>44244329
its a 1 and 1 situation, twin siblings one scraps one spits (have yet to decide on sibling status like gender and relative age)
>>
>>44241987
Why the hell not? Scourger castaways are valued as fighters by all cults and clans. Scourgers and Hellvetics grudgingly respect each other. I'd wager it would be possible for one to join the other. Still would be rare as hell.
>>
>>44244116
Its only the Jehammedans that have strict rules on who you can marry, and what happens to your kids.
Its mentioned that Apocalyptics by and sell children to cults as well.
I don't see too much of an issue with people from different cults marrying each other. The argument of what to do with the kids afterwards would be the bigger issue.

Those skills represent your education and training, especially in things like Medicine and Science. If he has high levels in those, it sounds most like he was getting educated in the Spital, didn't enjoy it, then ran off to join dad out in the ruin fields. He'd likely have some strange quirks for a scrapper, like basic hygiene, avoiding tetanus, and washing.
>>
>>44244377
>(have yet to decide on sibling status like gender and relative age)

I'm... at least 90% certain that in the case of twins the relative age would not really be a difficult thing to figure out.
>>
>>44244377
Do identical twins because it introduces possible shenanigans, however unlikely.
>>
>>44244387
I don't think Hellvetics would join the Scourgers and vice versa, mainly because Scourgers are religious crusaders and Hellvetics are atheistic mercenaries sworn to protect Hellvetica (yes, they are sellouts, but look at the doctrine and the P-26 cadre)
Age would also be a problem: Hellvetic training begins at 14. Maybe he jumped off a passing caravan and somehow managed to get enlisted.

As for a Hellvetic joining the scourgers: Not gonna happen. It's explicitly stated that a Scourger initiate has to be given to the cult by his mother. No runaways, no adults. Only the clans of Africa can form the claws of the lion.
>>
>>44244116

You can say your character failed the entrance exam for the spitalians so thats why he isnt one

While the Spitalians let anyone join their cult aslong as theyre healthy, they only keep those who can keep up with their study
>>
>>44244765
A high medicine and science skill isn't really an indicator of one who would fail their exams, since they're basically just medical tests, are they not?
>>
>>44244777

Maybe he failed them on purpose so he can get kicked out and fulfill his dream of being a scrapper
>>
>>44244814
>fulfill his dream of being a scrapper
>fullfil his dream of being a hobo

wat.
>>
>>44244814
Or alternatively they got along well with the tests, but were eventually kicked out on administrative grounds because they kept disregarding certain rules. Like for example repeatedly running off to spend a wild night or three with some apocalyptics.
>>
>>44244885
>Daddy wouldn't just leave me here
>I need to get out there and find him
>Maybe I'll take up his profession and show him I am someone he can love
>>
>>44243874
>jehemmeds live in a more consistent setting and have homes
>gee, why don't cockroaches or polleners use metal weapons or wear proper clothes

Do you have any ability to think on your own or is that too hard.
>>
>>44244894
I don't think that would be a cause for getting kicked out. I can imagine penal servine in the morgue or detention in quarantine, but in the end they need him to fight the primer.
>>
>>44244885
The spitaliers are pretty stifling, anon. They're very serious and strict.
A Scrapper life is much more free and independent.

It's harder, yeah, but some people would prefer it.

Although honestly I'm not sure why you can't just say "I'm leaving, bye" if you wanna do that. People drop out a shitton in the early stages of spital-life, you don't need to intentionally fail an exam to do that.
>>
>>44244952
>"I know your secret recipe of the anti-primer agent. Now I just want to leave, bye."
I might see a few problems there.

Also, we need a new thread.
>>
>>44244986
I think only rank 3s have deeper knowledge on primer shit, the epigenetics and pharmaceutics in particula (correct me if I'm wrong).

So anything below could just leave. But can you live in a world where everythin is riddled with filth and there aren't many shaved pussiiiiiiieeeees?
>>
>>44244986

Done >>44245118
>>
>>44243874
>(even Jehammedans seem to have some sort of metalworking going on
Well they actually have permanent settlements and are a lot better situated than most regular clanners.
>gee, why don't cockroaches or polleners use metal weapons or wear proper clothes
now that you mention it, cockroaches do more or less have permanent homes and a society that would be able to produce metal weapons. I'll chock it up to lack of resources or knowledge.
>why Apocalyptics of all people get the Flyssa

high ranking african apocalyptics get the flyssa
>>
>>44245045
Best pussies are among apocalyptics and they are shaved. Well, unless you are too poor and look for shit-tier slut.
>>
>>44243997
The three barrels... it hurts...
Thread posts: 353
Thread images: 36


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