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Degenesis: Rebirth - General

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Continuation of >>44209627

Books:
https://mega.nz/#F!4llFxaSJ!-s8AP4HjornW2PDjuMfl1w

Trailers:
https://www.youtube.com/watch?v=WTCARC91yyw

https://www.youtube.com/watch?v=0Tw3KaMr8wk

Website:
www.degenesis.com

Chargen:
http://www.degenesis.com/character-en/
>>
Elysian oils are bad, m'key?
>>
I want power armor
>>
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What does the Spital look like? I know about the rings, but what are the buildings n shit? The outer ring is pretty much a big tent-town, if I understand correctly, but what buildings stand in the inner rings? Is the Corpus a giant citadel, like the stark tower?
>>
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>>44245176
Steal it from Hellvetics then. Good luck.

Also, this might be just promo materials for their company, but goddamn, I'd pay them for it.
>>
>>44245176
You mean a heavy duty harness? Join the Hellvetics.
>>
>>44245187
>tfw when all you do is moving pictures on the wall
>>
>>44245176
Find an non-looted military armory somewhere.
If the place has been kept locked up and the elements kept out, all the bits should still be in working order. Same with the guns.
You just need to realise it needs replacement hydraulic fluid and something to grease the joints, because after 500 years all that has turned into black stains and thick jelly.
Not to mention a fresh power supply. E-cubed are not cheap to come by, and it probably needs a few.

Or go shoot a Hellvetic and steal his. Whatever is easier.
>>
>>44245207
>>44245187
>"A bit higher. Higher. Stop! That's to high. Also, do the dishes!"

>>44245157
Elysian oils are the shit we need. Gotta get a bit of paradise into my veins, iykwim
>>
Sup guys, help me decipher the symbols of the cultures.

Borca could show justitian and praha, divided by the reapers' blow, though I don't know what the circle's supposed to mean.

Franka shows something that looks like a three-legged Eiffel tower, ciggurath oder maybe a biohazard symbol

Pollen is clearly showing the fractal forests

Don't know what Balkhan could be, maybe a bunker lock oder a disc.

Hybrispania: An aperture? An eye? A bunker door? Maybe the shell of an trilobite? I have no idea

Purgare: I have seen this symbol somewhere before, But I dont know where. Could be someone raising his arms to the sky.

Afrika clearly emphasises the trinity of the major Afrikan cults, tho I think that the triko-something disc that the Anubians dug up shows the same thing.
>>
>>44245430
My take on it.

Franka: https://en.wikipedia.org/wiki/Banner_of_Peace

Pollen:
https://vukpreslav.files.wordpress.com/2013/03/283382_10150275296149614_4608500_n.jpg
It's obviously a solar symbol. It was common to pain it on warriors' shields, and it also may've come from normans, but that's debatable, as celts and other peoples had those symbols too.
http://w160842-freya.php5.dittdomene.no/wp-content/uploads/2012/12/solskivetegning.jpg
http://blog.dingbatpress.com/wp-content/uploads/2009/03/picture-11.png

Balkhan:
No fucking idea.
https://en.wikipedia.org/wiki/T%C4%83rt%C4%83ria_tablets
http://4.bp.blogspot.com/_mAtuABPmU5A/S1e1-PpuMjI/AAAAAAAAAwY/ouYCvy9S5IA/s400/danubekaro.png
That's all I've got, and it's only a guess.

Hybrispania:
Same as Pollen? That's a quite common symbol after all. Also can be found on balkan territories.
http://i247.photobucket.com/albums/gg130/Makedoncki/nasesonce.jpg

Purgare:
No idea.

Africa:
I've seen this symbol, gotta look it up.
>>
>>44245658
Here's Africa:
https://en.wikipedia.org/wiki/Valknut
Dunno what it symbolizes though, unity of three cults could be the case here.
>>
>>44245658
>>44245723
Interesting. I'll dig around some more, see what I can find.
>>
http://sixmorevodka.com/degenesis/jehammeds-disk/

[WARNING]

[HIGHLY MEMETIC CONTENT INSIDE]

[USE ONLY UNDER SUPERVISION OF YOUR ANTI-INDOCTRINATION SPECIALIST]
>>
>>44245856
DRINK THE BLOOD OF ARIES

DESTROY THE FISHERMEN
>>
>>44245198
Degenesis comic when
>>
>>44245914
Get this hothead out of the cluster.
>>
>>44245937
RAISE YOUR DAMASCENE SABERS BROTHERS, AND CUT DOWN ALL THOSE THAT OPPOSE ROMA
>>
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>>44245924
A year ago there was this statement where Marko said that his top priorities are the english version and the graphic novel. Don't know how far they are, but there are some leaks.

>>44245951
What, why Roma? I think you lost your brothers, Jehammedan. Go back to Osman
>>
>>44246088
NO NO,

YOU SEE

FIRST YOU KILL THE FISHERMEN

THEN YOU TAKE THE ROMA

ONCE YOU THE ROMA, YOU DRINK MORE BLOOD
>>
>>44246113
You're drunk Jehammedan. Go back home to your mother-sister, she's probably worried about you. Also say hi for me to your sister-niece.
>>
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>>44246113
>jehammidian heretics

God damn someone get the fucking spitfire before they start fucking goats in the middle of the town
>>
>>44246228
MY WIFE-NIECE-SISTER IS VERY FINE THANK YOU

>>44246249
FIRE WILL NOT BURN THE BLACK FLEECE THAT COVERS MY HIDE FISHERMAN
>>
>>44245198
I can't imagine that belt pants-thing is comfortable for the woman. Jeez, I bet it rides up her ass like no tomorrow every time her thighs chaff.
>>
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>>44245118
Does anyone have the German version PDF?
>>
>>44245430
>>44245658
Don't know if this relates directly, but I've found some things regarding the Chakra symbols:

https://www.youtube.com/watch?v=1yaqUI4b974

http://www.tokenrock.com/cymatics/cymatics_today.php

http://timberwolfhq.com/cymatics-sacred-geometry-dna/

This shit is fucking weird. But also interesting. Thought you guys might want to know
>>
>>44246298
This bitch is magpie, iirc. Or at least she started as one. It isn't really supposed to be worn outside of brothel.
>>
>>44246304
Never seen it, and I would have noticed. Only as HC.
>>
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>>44246284
Someone needs to explain to me why the judges don't purge the goat fucking servents of the demiurge.
>>
>>44246442
It is on there homepage though.
shop.sixmorevodka.com/en/degenesis-ger/12-degenesis-rebirth-the-pdf.html
>>
>>44246304
Closest thing I've seen around is a photographed version of the german Katharsys book, of pretty middling quality at best.
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>>44246465
Yeah, I know. Has been for a year. No one pirates it though.
>>
>>44246448
Why would they? They're really only concerned with maintaining order in their chosen domains. As long as they don't break any laws, they don't have any beef (or chevon) with anybody, no matter how weird their cult.
>>
whos best waifu
>>
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>>44246403
>an astounding array of ancient Egyptian hieroglyphic-like images appeared

This and the one about the chakras. Damn, what did those guys thousands of years ago know?

Scary shit
>>
>>44246627
Some drow chick, Why don't you visit her in any D20 thread?
>>
>>44246627
Hellvetic qt.

+pure as swiss ice
+can take care of herself
+knows her guns better than you ever will
+-has high standards and expects you to be /fit/ enough for her
+-disciplined and will not tolerate any randumb outbursts
+-probably has /k/ommando parents; like, literally commando parents with over 300 confirmed kills and everything
-you're not allowed to visit her if you're not Hellvetic yourself
>>
>>44246721
Couldn't have said it any better myself.

Meanwhile, reminder that worstfu is Jehammidian Waifu, because she is probably your sister and almost definitely your aunt AND your cousin.
>>
What stats should I use for the dagger kept in a Bidenhander? Just the knife stats?
>>
>>44248089
Also, what's the deal with modifying gear? Is the gear I start with modified? Do I need to pay/roll for it?
>>
>>44248321
Read the scrap section, it's there.
>>
>>44248321
If you want modified gear, you're generally expected to either do it yourself, or have somebody from your party do it for you, via the crafting rules. If you want to pay some outsider to do it for you, it'd be up to the GM to find a suitable monetary cost both for service as well as material. For the latter, there's a price list for scrap of various quality listed under the Chronicler Services section.
>>
>>44248385
>>44248388
Okay, thanks for the help.
>>
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>>44247488
Yea incest is only hot of its a taboo anyway.

>cockroach waifu?
Enjoy being literally chucked by a cockroach king
>apoctolyptic waifu?
Enjoying being literally cucked by her customers
>paler/jehammidian?
Incest and you have to be a paler or jehammadinian. Both fates worse than death
>spitalian waifu?
Enjoy wearing a full body condom and being forcibly cleansed of non existant spore infection before being allowed to touch her
>chronicaler waifu?
Literal canonical autism. Like literal diagnosed autism
>Helvetica waifu?
She'd rather ride a loaded gun barrel than you

Most waifus a shit in this game.
>>
What about the chick on pg 327 Katharsys
What is she
>>
>>44248971
>Scrapper waifu
>The raddest sex toys known to man
>>
>>44249062
Seems like a semi-generic apocalyptic.
>>
>>44249062
White-haired chick? Looks like a clanner.
>>
>>44246721
Hagari qt.
+ Will stay pure and loyal to you
+Great fighter. Will always protect you and her comrades.
+- May, or may not be your sister/mother/aunt/cousin/family member.
- Can't fuck her until you're a Abrami
- She could be taken if you don't win enough battles as a Isaaki and SoJ.
- Strict fucking parents, will always watch her like a hawk until she is married to a proper Abrami.

Saraeli qt.
+Pure as the day she was conceived.
+Innocent as all hell and submissive to boot, but can still be an utter beast in the sheets.
+Wants kids. Badly.
+If she gives birth to a son she can expect a lot of political power, some of it may even be given to you.
+- Could possibly be your sister.
- Can only have sex once a year.
- If she gives birth to girl before a boy she can expect lots of ire from her own family and Cult.
- If she has sex with you at any other time of the year sans her time, or has sex with someone else she'll lose her power and be possibly kicked from the clan.
>>
>>44249157
I'm not entirely sure, but I think you're already allowed to get freaky once you're a Sword of Jehammed. The particular privileges of the Abrami seem to be being allowed to start a whole new tribe and pick your sis- an available Saraeli to be your extra wife.
>>
>>44249223
>Only when the Ismaelis have proven themselves, have taken another family’s Hagari as a wife and thus founded a new line, they get rid of the yoke of their lineage. From now on, they may call themselves Abramis and sire children with their wife.

Ah... so yeah... SoJ can get a waifu, but looks like you can't have kids with her until you're an Abrami.
>>
>>44249262
Jehammeds confirmed serial buttfuckers.
>>
>>44246627
Sleeper-chan~
>>
>>44249065
>they're all rusty.
>she's always in a Fox hole anyway
>>
>>44249800
>rusty
not if you spend enough of the (5 hours-triggers) time units.

>fox hole
so she likes doing stuff far enough away from people that they dont hear the screaming/moaning/drooly ballgag wheezing/etc.
yeah...not seeing the down side here...
>>
>>44249592
+Highly trained, highly intelligent.
+Literal super soldier with self healing nanites in the blood stream and equipped with some of the most advanced weapons the current world state can find.
+-Is a totaly sexsomniac
- Will be hunted by Marauders for unknown reasons.
- Is indoctrinated by RG and Gendo so you know fuck all if she actually loves you, or is simply getting closer to her goals.

Special: If she somehow breaks her indoctrination -with or without assistance- she may truly fall in love with you. Possibly. But she will be forever hunted by the other Sleeper Agents in her cell.
>>
>>44250152
It's not unknown.

They are getting a refill on those nanomachines son
>>
I'm gonna do it /tg/ I'm gonna buy the books. Though god that price tag.
>>
>>44250546
The budget version is in the OP.
>>
>>44250561
true but I wanna hold the books, the budget version is what the players are getting for now.
>>
>>44250573
I have held the books.
I do agree.
>>
>>44250591
and I almost made the grave mistake of buying the german version on amazon....
>>
>>44250674
The German version is great.
Spitalians don't speak English...
>>
>>44250712
quick question but did I read the shipping on their site as 45 euros...?
>>
>>44250759
I have no idea. Sixmorevodka requires Flash or Java to even load.
>>
>>44250759
Wow, where do you live? I live just a few countries away and shipping for me was just 11.
>>
Jehammed master race reporting in, please join me in singing the songs of my people

https://youtu.be/tVcfZEE7U2s?t=20s
>>
>>44251148
God bless your precious heart, Trevor Moore.
>>
>>44251129
New York I mean its the U.S. but damn.
>>
>>44251499
So it's Germany, Belgium, France, England, Ireland, Iceland, Canada, Maine, New Hampshire, Massachusetts, and then down the Hudson Valley on the Metro North?
>>
>>44251642
eh halfway between Canada and the City. I figured about half that but, because the product is that fucking good I still paid it. Just...my poor wallet.
>>
>>44251699
Up Route 9...
Poughkeepsie?

I had hopes for Fallout, the the map was much smaller in the end.
>>
>>44251731
Eh, I think most of the routes miss us. If you get to Albany and follow 20 in about two-three hours you get to where I'm located.
>>
>>44251731
That said I'd kill for a Fallout game set in New York as that'd be such a varied setting if they covered more of the state.
>>
Are marauders ghouls?
>>
>>44252984
More nanite vampires desu
>>
>>44253209
They even have that Nosferatu look down pretty well.
>>
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>>44245198
>degenesis fighting game
this wouldn't work but I want it anyways
>>
>>44248971
>Enjoying being literally cucked by her customers
>waifuing a magpie instead of a seagull like pic related
>>
>>44253996
>waifuing a person with severe mental issues
I mean, I may be a masochist, but I want to live.
>>
>>44253996
Besides, two handed weapon rules suck in this game.
>>
>>44254068
Double damage is still double damage. It is not a thing you would use every time, but sometimes it's what you need. Also, apocalyptic owl get +4 dice when make ambush attack that compensate -4 penalty, so you just split your basic dice pool.
>>
>>44254050
As long as your seagull waifu has scourgers or neolibyians to disembowl, you'll be fine
>>
>not waifuing a Cave Bear
Y'all are plebs.
>>
What do you know about the Blacksmith? Why does he wear the mask?
>>
>>44255035
Just imagine the 'toys' that woman has made!
>>
>>44249062
Background is similar to paler's sign.
She has cards in her hands, but she looks too shitty to be (ex-)magpie. I doubt raven who wasn't magpie would walk around half-naked.
>>
>>44255035
>>44255155
>your cave bear waifu has dug up a pre eschaton dildo
>with settings that you can't even understand
>and she intends to stick in which ever of your orifices accommodate it
>she's even made a few of her own modifications
This is why you don't waifu scrappers
>>
>>44255605
Stop acting like you wouldn't willingly help her test it. I recommend the pulse feature.
>>
the thread quality really drops off fast when waifu's are brought up
>>
>>44255818
It's pretty garbage.

Instead, lets come up with Cults for other areas of the World. Asian Cults, Slav Cults, Indian Cults, American Cults, or South American Cults, for fun.
>>
>>44255906
Would the southern hemisphere even be dealing with the problems that Europe and Africa are?
>>
>>44255965
Anywhere with an Asteroid impact would obviously.
>>
>>44256189
And those impacted primarily the northern hemisphere.
>>
>>44256214
well lets assume one hits south america, considering "Brazil tried to sound the Tsunami warnings"

and lets assume two hit NA

What kinda cults would arise from those?

Lets assume three across Asia and India, what would those be like? What kinda cults would arise?
>>
>>44256265
the one that hit North america was killed by yellowstone erupting, so NA is pretty much free of native primer
>>
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>>44255906
>America
Homo degenesis in the americas is much more subtle and is very capable of hiding itself amongst normal people until it wants to reveal itself.

Special operators descended from government agencies like the CIA who are trying to keep the idea of a United States alive by destabilizing any new nations that rise and protecting old world assets like nuclear arsenals.

A kind of marshal/ witch hunters cult that seeks out homo degenesis throughout the wastelands and the small settlements that are spread out throughout them.

A biker gang cult from out west that loans their members out as bodyguards protecting caravans or smugglers or simply act as raiders or mercenaries when not hired.

A drug cartel cult that ships opiates up north using couriers or smuggler caravans for fuel and weapons, unknowingly fill the spitalians role in the americas by also being one of the more stable sources for drugs and medicines.
>>
>>44256685
scrappers- pretty much the same except in the midwest they work in groups and also raid old government bunkers that have were claimed by people trying to survive the end.

A cult descended from astronauts who survived the eshaton and thought it would be safe to return home. An entire faction mostly consisting of scientists with advanced but improvised weapons.

A resurgent mormon church that's brought back monogamy and lives in a theocracy in the midwest.May or may not be planning a crusade pushing east.

A faction of wealthy oil barons based in texas that directly opposes a return of the united states and directly supports the marshal faction

A faction of wealthy landowners based in mexico that supports a faction of people who want to retake territory that the U.S stole from them in the past. Allied or in discrete conflict with the cartel faction.

Aforementioned faction of zealots who want to make americans pay for the keeping the mexican people down. Basically mexican scourgers.

Everyone else is basically a clanner

Only some of these are joking, you figure out which ones.
>>
>>44256300
And most human life, by that same token. I think I heard somewhere about fertile mesoamerican grasslands, though.
>>
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>>44256710
I could unironically see the oil barrons happening in Montana or North Dakota, assuming they weren't completely fucked by Yellowstone
>>
>>44258459
A hypothetical eruption dumps almost a half meter of ash over those places. Not a good place to be.
>>
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>>44258388
1. There is literally zero information in regards towards there being no life in North America. All we know is Yellowstone erupted and the ash kept the Primer from getting a foothold. The rest is Anon's just thinking a Yellowstone Eruption would somehow kill everyone in North America, part and parcel with people overestimating the destruction Yellowstone would cause. (Granted it'd be destructive. But literally everything East of the Mississippi river would be fine other then a light dusting of ash.) And after 500 years the environment in the Midwest would rejuvenate.

2. The grasslands stuff is a Neolibyan rumor.
>>
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>>44256710
In my own homebrew post apocalypse setting the mormon church seeks to raise salt lake city from the ashes of yellowstone
>>
>>44250152
wouldn't that only apply for gen 100, 200, and maybe 300 sleepers?

400 and 500 and on all have memory degradation and a lack of their indoctrination.
>>
>>44255906
>Japan and Korea
The landmass has been fused, and the two nations now intermingle regularly.

There's a cult that's a mix of Buddhism and Hypernationalism focused around the Emperors, who don't exist anymore except in cultural memory.

A cult based around the worship and maintenance of technology, specifically their many kinds of robots, who they treat as if they are people in a way similar to revering ones ancestors.

A wall was built to separate the Korean and Japanese Kingdoms, and both frequently raid each other, Koreans from the sea, Japanese overland. They still hate each other but will work together in the face of a greater threat.

Scrappers are found in the border regions in what was North Korea, and are not allowed near the cities. North Korea itself was the sight of a meteor and is almost totally depopulated baring a few clanners.

Homo Degenesis manifests in unique varieties, related to ones personal phobias. Arachnophobics for example develop hairy limbs, fangs, grow eyes, and poison sacks.

A cult known as the Dragon Guard act as mercenaries, tasked with eliminating all forms of spore infection. As their namesake, they have a modified breathing apparatus that allows them to breath flames. Otherwise, they're generally obsessed with fire.
>>
>>44255906
Okay, legit question.

Gulf Coast current condition. What do you guys think?

Mississippi will be back to waving back and forth, probably obliterating nearly all signs of human habitation in the area, not to mention tidal waves and hurricanes would have fucked the region.

At the same time, the position of the Gulf Coast makes it pretty much the same temperature as Africa's northern coast... so it could be having the same Renaissance.

What do you guys think? Gulf Coast for center of the american campaign? Or would it be more towards the rockies?
>>
>>44258802
If Yellow stone went, Gulf Coast would be pretty much the only place left with any life... air currents would bring the ash well over the east coast, but the gulf coast has the right climate, latitude, and currents to keep it alive.

But I'd bet that the weird giant fetuses in the ocean are fucking with it fierce.
>>
>>44259658
>At the same time, the position of the Gulf Coast makes it pretty much the same temperature as Africa's northern coast
Another thing it has in common with Africa is that it's full of black people.
>>
>>44259983
USA is actually pretty much evenly distributed I think on that front thanks to how slave owning worked even when considering the whole situation of importing slaves following abolition in the northern states. You just have a lot less segregation of neighborhoods in the south ironically enough.

A common saying down here is "In the north nobody cares how high a black man gets, as long as he doesn't get too close, in the south, nobody cares how close a black man gets as long as he doesn't get too high."
>>
There needs to be some sort of wiki set up because the purple prose translation makes it hard to get a good overall sense of the setting.
>>
>>44260132
No, there really doesn't.
This is like opposite Paizo.
>>
>>44260096
>USA is actually pretty much evenly distributed
No. States on the Gulf Coast have a 40-50% black population while many Northern states are roughly 95% white.
>>
>>44260489
Really now? I didn't know it was that disparate.
>>
>>44258812
>my own homebrew post apocalypse setting the mormon church seeks to raise salt lake city from the ashes of yellowstone
you're doing it right anon
>>44260489
he's exaggerating, but you will find that southern states have a higher concentration of blacks
>>
>>44261272
>>44260780
meant to reply to you
>>
>>44261278
>>44261272
>>44260489
Well in any case, is it unreasonable to assume that the gulf coast would likely become a major hub of activities given it's location and climate for the region? Also the lack of serious ash fall over the region?
>>
>>44261272
It's mostly concentrated in LA and MS. Last most recent stats I checked MS was a little over 40% while LA was right about 50%. The other Southern states are closer to half that, but that's still higher than most Northern states. 95% white for several Northern states isn't an exaggeration. Not that any of this is really relevant.

>>44261387
It certainly seems feasible. It could actually make for a pretty fun setting.
>>
>>44261561
>It certainly seems feasible. It could actually make for a pretty fun setting.
That was my thought. The focus would likely be far less upon the asteroid impact delivered stuff, which would be uncommon, and possibly well contained. I can't imagine the virus took very much hold, and might even have directly struck the yellowstone area and been spat up, now it lays dormant DEEP under the thick ash deposits in many MANY areas near to yellow stone, occasionally disturbed but more an insideous threat than an over one.

No, the overt threats come from the seas, where asteroids would have impacted and corrupted the rich sea life.... the oceans are dangerous so open to the Atlantic, without the land bridges created from the ice age to defend the areas... they defend from the terrors of the ocean, and don't pay attention to the things suppurating and occasionally awakening just bare meters below the earth in the north and western regions, where people have only just begun to expand back into.

The center of civilization however is based on the fertile steppes and plains of northern Mexico, where the ash fall was just light enough to seriously enrich the already fertile soils, and the collapse of civilization meant that the cartels switched from drug production back to Maize.a
>>
>>44261627
http://www.iceagenow.com/Sea_Level_During_Last_Ice_Age.htm

Ice age maps for the last ice age.

http://standeyo.com/NEWS/12_Earth_Changes/12_Earth_Changes_pics/121016.Yellowstone.eruptions.jpg

yellow stone erruptions link.

How far did sea levels drop in Europe? So I can run a simulation on how it'd look in the Gulf coast region?

Also, bet money that New Orleans remains a major center, ESPECIALLY if it dries out and gets above sea level. Even if the Mississippi moves and the move begins erradicating other areas... maybe it moves to seague with the atchafalaya basin, which would make sense by this time... sometimes the moving river uncovers... things... from the ash fall, the pollution, the primer that lays burried, and 'plagues' sweep down the river.

The river is both life giver and terror, the people rely on it and always have done, but it's motions, unbound now from any to bind it's meandering course with levies and damns, carves new paths, and awakens primer plagues in the water every few decades.
>>
>>44261682
I don't have a number. And I don't think it can be extrapolated from the map. The Eschaton changed much more than the sea levels, the entire topography shifted and jumbled around.
>>
Damn this looks cool, what is it about?
>>
>>44261923
Reposting from a few threads ago:

Phew. Very, very condensed version: In 2073, a large swarm of asteroids hit Earth. The immediate consequences were nothing short of catastrophic. Tsunamis, earthquakes, and absolutely massive tectonic shifts completely overthrew the old way of life. But that was only the start of things. Most of the western nations were quite highly advanced at the time, and by and large managed to deal. The real trouble started afterwards.

Over the next several hundred years (the game is set in 2595), there was a major shift in climates. The northern and southern ice caps expanded massively, rendering much of northern Europe inhospitable. At the same time northern Africa ended up getting much more rain, transforming it into a verdant and lush tropical zone.

More importantly though is that the asteroids that caused all this brought something with them, called the Primer. Nobody exactly knows what precisely it is, but in effect the Primer is a kind of catalyst for hugely accelerated evolution. In Europe, it produced a fungal infestation called Sepsis. Sepsis (which seems at least somewhat sentient) creates great mother fields of fungi that periodically release great clouds of spores to permeate itself. These spores will infest humans and embed themselves in their system. In small doses it's not a significant problem, but the more severe the spore infestation the more the victim will lose its mind as it gets more and more in tune with the hive mind of the Sepsis. Much worse still, if humans are exposed to these spores in childhood or in utero, they will eventually undergo a violent, severe mutation later on, transforming them into a new form of life: Homo Degenesis. The effect of these mutations varies depending on the particular strain of Sepsis (there's one spreading out from each asteroid impact sites), but they're all bad news. Some of the Degenesis seek to subjugate humans, some cooperate with them, but always at a price.
>>
>>44261923
>>44261952
With all this shit happening, it's little surprise that most of the civilisations in Europe crumbled and fell apart, in places even devolving down to essentially stone-age level. Instead of governments or nations, there were only Clans left scattered around the countryside. The force that finally brought them back into a semblance of order were the Cults: Groups of people devoted to a particular idea or way of life. There are for example the Spitalians, leftovers of a pre-apocalyptic Red Cross turned militant, with their sole aim being the eradication of the Sepsis. Or the Chroniclers, who are obsessed with gathering information and with the eventual goal of recreating what's essentially an Internet.

Down in Africa they don't have any Sepsis, but instead have to deal with Psychovores. These are incredibly fast-growing and aggressive plants that are highly poisonous and actively hostile to humans coming into their vicinity. They have formed an impenetrable belt that entirely cuts off central Africa and the Middle East. Still, it's not as actively spreading as the Sepsis, so the Africans are by and large better off and have more time focusing on internal affairs.

As if all of that wasn't enough, there are a number of other assorted dangers to be found around the world. There are Marauders, seemingly immortal and highly powerful individuals dating back to before the fall. One of them has just recently made himself leader of a number of primitive eastern clans and launched a giant invasion towards Europe's heartlands. There are also the Sleepers, cryogenically preserved gene-modified soldiers hidden in bunkers who are periodically awoken and sent out into the world to work on some impenetrable grand scheme.

All of this is really just scratching at the surface. The setting is really fucking dense with all kinds of stuff, and you can easily run campaigns focusing just on any one of them without ever really running into most of the others.
>>
>>44261952
>>44261958
Well shit, I'll go get those core books. Anything I should know about the rules?
>>
>>44262006
Pretty simple stat+skill d6 pool. Very deadly.

One thing Murricans usually can't help themselves but comment on is that there are primitive guns, but ammo is extremely rare. As is medicine, clean food and water, or clothes, vehicles, ... It isn't Mad Max, it is 500 years of Mad Max.
>>
>>44262006
Rules are a pretty straightforward d6 dicepool system. Results of 4+ are successes determining whether an action succeeds, all 6s are "Triggers" determining the quality of the success. The rules fairly lightweight, the focus of the game really lies in its setting and art.
>>
>>44262034
>>44262045
What kinds of roles are needed for a party to function?
>>
>>44262054
Needed? Nothing. Ppsdible? Everything. It all comes down to your playstyle, really
>>
>>44262064
Anything like hackers or psychics?
>>
>>44262054
It's not that kind of game. You this is a game that easily could be played solo.
>>
>>44262069
Well I guess chronicles could count as hackers, but almost nobody besides them uses computer.

Psychics only as enemies (you could coint Anubians, but they don't relly have powers)
>>
>>44262069
Not really, the setting is generally lower-tech than that. The closest analogue to hackers would be Scrappers, who specialise in mechanical engineering and modifying equipment. Supernatural powers are generally exclusive to the non-playable Degenesis, with the Anubian cult being the one exception with some minor mystical abilities.
>>
>>44262054
The GM should have an idea of what his story entails, and help the players make PCs accordingly.

Culture (region)
Concept (Archetype)
Cult (Gang)
are the 3 main descriptors that define your attribute range, classlike ranks within your clan, and clan specific featlike resources.

These clans have very specific opinions on a few things, including other clans. So for party cohesion some coordination is needed. And culture defines where you start, so that should match mostly.

>>44262069
Chroniclers speak in binary amongst themselves. They worship The Stream of data and have a rudimentary network between population a few centers.

Anything psychic is highly suspect and should probably be burminated immediately for good measure because it is infested with the Primer.
>>
>>44262081
>>44262089
>>44262092
>>44262094
So I get the feeling it more of a narrative game in the vain of Apocalypse world. I that a close assumption?
>>
>>44262094
clan = cult, sry
>>
>>44262109
No. AW is totally character centered. In Degenesis individuals ain't worth a day's ration. AW is minimalistic and relies overly on tropes. Degenesis creates an intricate and artsy world (the main designer comes from Marvel) which is clearly defined, but allows lots of different stories and tones to develop independently yet connected. AW is anything goes, Degenesis is carefully managed extremes.
>>
>>44259658
I could see the rise of a new mexico based empire honestly as they're likely to get out of anything pretty unscathed.

That said, I'd rather say a fragment of meteor hit somewhere around panama and totally made getting to the southern continent impossible
>>
>>44262137
>Particularly large asteroid directly hits panama canal
>Causes a tectonic rift similar to the Reaper's Blow, except underwater
>North and South America permanently separated by a swathe of constantly boiling sulphurous water.
>>
>>44262109
No but its a more plot heavy game (generally) like nWoD.
>>44262069
No hackers and psychics are mostly enemies and NPCs.
>>
Is somewhere stated if Marauders hunt Arianoi? I can only find info on them hunting sleepers
>>
>>44255906
What happened to Australia?

let's go for something more interesting than "mad max"
>>
>>44262436
Lotus eaters.
>>
What's the population of Degenesis like? Like, are there only a few hundred thousand across the wastes or are there teeming millions?
>>
>>44262528
The former.
>>
>>44262436
Probably fucked up by meteors
>>
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>>44262528
The population in the protectorate:
Small circles ~ 5.000 residents, big circles ~ 10-15.000 residents, squares ~ 50-100.000, Pentagon 500.000+

remember, it's been 500 years since the catastrophe
>>
>>44262436
Maybe a meteor landed in the Great Barrier Reef. It makes all the underwater stuff more deadly as a result. Maybe also as a side-effect, the natural electromagnetic currents in Australia (https://www.newscientist.com/article/mg12917622-800-underground-current-electrifies-australia/) gets amplified/modified, and as a result causes mild hallucination in humans.

So half-dreaming Australians are currently fighting against undersea invaders all day every day, while some try to manipulate the ambient electric currents for their own use.
>>
>>44262054
The game suggests 2 combatents, at least 1 character capable of supporting them , a social-fu character, someone who can heal, and someone sneaky.

You don't really need all that though.

>>44263083
The only thing mentioned about Australia is that Sydney is gone, I'd guess by asteroid impact.
>>
>>44262184
Fund it.
>>
>>44263777
Why is Sydney always fucked. First it's by colony drop, then it's whatever the fuck excuse a setting can make.
Why can't they destroy Melbourne instead
>>
>>44264348
Because Sydney has that opera house thing that everyone knows.
What the fuck in is Melbourne? Koalas and venomous snakes?
>>
>>44264381
Hipsters. I would rather keep the opera house than the vast population of fucking Melbourne
>>
Help me on findig ways for a spitalian to customize him/herself.

The fact that they don't have any hair and almost always wear their suits could lead to things like aesthetic scarring or extensive tattos, probalby in ways that let an apocalyptic pale in comparison due to the medical expertise of the spitalians.

Also things like decorated belts or bracers, maybe custom gas masks?
>>
>>44261627
This post gave me an idea for a possible North American Cult, inspired by

>the oceans are dangerous so open to the Atlantic

And

>they defend from the terrors of the ocean

The Ahabs are a Cult that sails the shores of the continent (and a little bit beyond) hunting down water-based threats created by the Primer. They're considered by most others to be more than a little crazy, and rightfully so. After all, they believe that the best defense is a good offense, and so take the fight to the sea-beasts on their home turf.

To fund their operations, the Ahabs collect tariffs on what trade occurs along the coast. Sometimes, the traders are only too happy to help support the Ahabs. Sometimes, the tariffs have to be taken by force, giving the Cult a not-entirely-undeserved reputation as sometimes-pirates.

They're definitely more comfortable on the water than on land, but the Ahabs do maintain chapterhouses and docks along the coast, and have their official headquarters in Norlins.

Basically, think what would happen if Spitalians and Seagulls had a baby that went to sea and lost a leg to a Primer-mutated whale.
>>
>>44264618
I guess kill tallies somewhere on your suit could work, but if you're counting how many mutants you've killed, expect it to be pretty low
>>
So guys, artificial intelligence. Could it be a thing in Degenesis? I know you have the ASUMOs but I'm talking about a disembodied intelligence residing in some ruin somewhere.

I'm thinking that somewhere in East Borca, there's a military base with the AI still functional.
Local legends hold that anyone who enters this damned place never comes out, or are turned into half man, half machine creatures. The players, when investigating the ruins, fully expect to encounter an insane AI hell-bent on going Skynet on the fleshlings.

The twist is that the AI is entirely friendly and wants to help humanity, but is entirely trapped by the rogue Chroniclers that work in the base. They are experimenting on the possibility of using live humans as living network nodes to recreate the Stream and send them out into the wasteland, wandering around. The rest of the Chroniclers were horrified by this experiment and ended up almost killing the renegades, who managed to escape to East Borca.

The AI can only communicate by splicing together audio and video recordings from its database, which can seem disturbing and eerie but the intelligence is sincere in its benevolence but can't do anything, being anchored to its programming.
>>
>>44264986
It's certainly possible. 2^16 caused some crazy shit to happen. If that's what you want to put in your campaign I can honestly see no reason why you couldn't do that
>>
>>44264986
That's...

That's actually not a half-bad idea. I might suggest making the AI "male" to make them even more uncomfortable.

Ever since HAL, nobody's ever really trusted a male AI. Ever.
>>
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>>44264986
Nothing about that conflicts with established lore.

In fact you can do more or less anything that fits the theme of the setting and have it handwaved as "pre eshaton tech" or "muh primer"
>>
>>44265879
No one should really trust a female AI either. Not after Shodan and GLADOS
>>
>>44266256
A good point. I might argue that SHODAN (regrettably) doesn't have as much mainstream cultural influence as HAL did. After all, you always hear people saying "I'm afraid I can;t do that, Dave" and not "L-l-look at you, hacker," but I will concede that your point is a good one.

I guess your players are going to be disinclined to trust an ancient AI regardless of the gender it presents itself as.
>>
>>44266256
The only friendly major ai I can think of is cortana. And she goes inaneish at some point.
>>
>>44266294
They'll be even less inclined to trust the AI once it starts talking like the Master from Fallout 1
https://www.youtube.com/watch?v=6-UUTGamYp8
Of course, making sure players actually talk to it rather than blow it up on basic principle could be a challenge, but you could make the AI a crucial source of knowledge. Maybe the players want to know what the Palers are up to, and the AI is certainly old enough to remember the first time their vaults were sealed
>>
>>44266295
Oh don't worry, she's full insane now.
>>
>>44264986
There's been talk that Aries could be an AI since the Fata of the Arianoi could be remote controlled "incarnations" of him. The 2^16 is speculated to be a AI itself, or a embodyment of the conscious stream.

But hey, just peculation.
>>
>>44266461
I thought Aries was a Marauder? Or did I miss something?
>>
>>44266691
We don't really have any idea what the Marauders are in general, pre-disaster AI is definitely a valid theory
>>
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>>44266722
The marauders seem to be humans connected to the recombination group who got their hands on that sweet sweet nanite juice and survived the eshaton because of it. They hunt down sleepers to get a refill on nanites.
>>
>>44267126
So, this Recombination Group was some kind of pan European plan to ride out the impact by hiding underground and relying on nanite tech to stay alive, to reemerge afterwards to rebuild
So, the real question then, why wait 500 years?
If the Marauders are connected, could they be some kind of scouts, that went rogue and decide to not report on what happened to the surface?
>>
>>44267254
The recombination group were the guys who made the sleepers. The goal of the the recombination group was to cause the destruction of modern civilization and over the course of 1000 years steer the remnants of it so that they would worship their leader, Gertrel, as a god, and he could lead them to a new age of neat shit. The sleepers are the mainstay of this, the marauders are basically rogue cunts who probably have decided to start serving their own ends.
>>
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>>44267580
>>
>>44266295
https://www.youtube.com/watch?v=bHqsHRwUDzM
>>
>>44264803
>water-based threats created by the Primer.
You are now imagining deep sea creatures that have been altered by the Primer. They can survive at any pressure now, in addition to other Primer nastiness

how terrifying would they be
>>
>>44268256
Man, I'm kind of glad the Mediterranean doesn't have anything that dangerous living in it
The whales would be the worst, just gigantic blubbery slabs of Sepsis infection drifting across the worlds oceans
>>
>>44266691
>>44266691
Normally marauders hunt sleepers due to the fact that they need their nanites and try to stop the recombination group, but aries is giving that shit to his followers in vast amounts, so he either ha a really really big facility of the RG on crete or the nanomachine-factory itself.

The more nanites the Arinanoi get, the more visions do they have, until they become Fata. The visions are most likely the nanites directly reprogramming their brains, and a Fatum is "one of the hundres of incarnations of Aries".

The fact that all recordings of Aries have him wearing the black fleece and a black ram helmet makes me believe that Aries is simply a Fatum getting remote controlled.
>>
>Soma is happening below the waves in the Degenesis setting
>>
>>44268398
Oh hell yes I am using that.
>>
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>>44262184
>>44262137
>>44261904
>>44261682
>>44261627
>>44261387
>>44264803
>>44268256


I think we got something interesting forming here.

>NA is split between Yucatan and The River Nations
>River Nations live off of the Mississippi and it's tributaries. The east side is where most civilization is, mostly tiny town city states, united in ever shifting confederacies, but to the west side, where once humanity was erradicated, the old cultures resume and reclaim it.
>The Yucatan Empire formed out of the cartels and the criminal organizations, the warlords and despots, many died, but others survived by shifting their production from drugs to food, but drugs still used to control the populace. Junkie populations and aristocratic, warrior peerage, throw in a mishmash of mesoamerican stuff, maybe the war of the flowers again?
>NA was hit by 3 Meteors. The Yucatan, the San Andres Fault Line, and off the south eastern-coast, which was the largest.
>Massive floods and tidal waves obliterated almost all ruins on the eastern coast, and left them infected with dormant primer, making the eastern coast past the Appalachians an infected, terror filled mess. Florida and the eastern side of the coastal plains are fortress cities, controlled entirely by the Spittalians, the miner towns of the Applacians are likewise fortress cities, guarding their passes against the primer horrors.
>The san Andres fault line explosion shattered the west coast, but likewise set off the yellow stone explosion. This meteor fragmented, and most of the fragments were powerded and launched into the air by the thousands of erruptions that ripped up and down the east coast. Even today, no one passes into the mountains of ash and flame, the toxic gasses and constant earth quakes impossible to

>cont.
>>
>>44261272
they have a higher concentration of everything...white people are technically a minority with Hispanics and African Americans making rough thirds, at least in my city.

>>44259683
>but the gulf coast has the right climate, latitude, and currents to keep it alive.
also, Gulf coast FTW, mild winters here the winter is setting in at a breezy 68 degrees F(almost exactly 20 C for europeans here) right now with snow every 20 years and an exceptionally cold winter getting to 32 F(0 C) even with the ice age and all we be living the good life here...

>>44264803
>Basically, think what would happen if Spitalians and Seagulls had a baby that went to sea and lost a leg to a Primer-mutated whale.
liking the thought here...

>>44264986
>the very friendly overmind
sounds cool, I'd play it...

>>44268398
>Soma
???
>>
>>44268806
>impossible to navigate even today.

>The Yellowstone erruption scattered primer all along it's ash fall. The closer you get to Yellowstone, the more concentrated the deposits are.
>Many things are buried in the ash, and digging for artifacts is a common method of finding things, but often you find primer deposites, dormant for centuries, and causing primer plagues. In NA, the primer is not a blooming fungal field, or a mutated jungle, instead it is a virus, a bacteria, the original horrible thing. When awoken by diggers, it spreads as a plague like small pox, but when the meandering uncontrolled rivers occasionally unburry one, or some poor farmer's crops dig their roots into a primer deposit, then it spreads more insideously. Every few decades, the life giving Mississippi becomes a plague distributing river of death.
>Baton Rouge, once a place of meetings for tribes in the region, is once again a center of trade, closer to the Atchafalya than the ghost city of New Orleans, depopulated ever since the first river plague, which took everyone in the streets. New Orleans is the city of graves, and no one goes there for fear of awakening old ghosts and the plagues they bring.
>Texas is a warzone, fought over for it's remaining deposits of black gold and natural gas. The River-Folk and the Yucatans fight in a constant battle for this precious commodity, and hostilities only end when primer plagues from too ambitious digging kill all the combatants in the region.a
>>
>>44268938
http://somagame.com/

A underwater horror-survival game from the creators of Amnesia.
>>
>>44268971
>sees things
>makers of amneisa
I can 100% see this in the setting of degenisis...
>>
>>44269126
Which is why I am >>44268418 stealing that idea as well.
>>
>>44269185
how would you implement it though?
the scrappers and chroniclers have tech, but do they have the resources to build a submersible?

even if it's closer to shore now the sea levels have dropped it'd still be hard to get to or find.

and the primer that fell into the sea...

ancient tech not withstanding.
>>
>>44269302
I would combine it somehow with all those ships floating ashore at Aquataine probably, some Scrapper with the help of a Chronicler finding coordinates for possible Bygone tech and suicidal (and greedy) volounteers needed, aka, the players.

Like, perhaps a large project funded by the workforce of the Neolibyans and the Chroniclers in a rare case of working together.

Possible antagonists could be jealous Neolibyans or Apocalyptic pirates wanting the treasures for themselves.
>>
>>44269302
Submerisible technology goes all the way back to the American Revolution.

It does not take a massive understanding of technology to build a submarine. A deep-sea submarine yes, but even then, it's more a matter of materials.
>>
>>44269302
Well, the Frank coast is dominated by a bunch of old oil rigs and wrecked ships, so you could start off from there, and have the undersea base connected to the rigs somehow. Make it an ocean shelf base, deep but hovering over an even deeper abyss.
Alternatively, Neolibyans have some pretty damn solid boats if they're shipping Surge Tanks around, perhaps some Chronicler digs up an ancient fragment of co-ordinates to the base, manages to find a Neolibyan merchant investor and gets a boat equipped with a primitive diving bell. Or the players first have to help scavenge a mini sub from a beached ship occupied by degenerate scavvers
>>
>>44269302
Structure gel is nanotechnology, son. Everyone wants a piece of that pie

2^16 and Primer fight each other for control and make calls to the surface
>>
>>44268939
>New Orleans is the city of graves, and no one goes there for fear of awakening old ghosts and the plagues they bring.

Petition that New Orleans be nicknamed "the Big Uneasy" because nobody feels comfortable even discussing the place.
>>
>>44269493
Seconded.
>>
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I think the predominant feature of the oceans should be that they're fucking deadly! To take a great open expanse as a challenge is human nature, and there should be more corpses and destroyed improvised flotation devices along the shores than anything. If anyone manages to survive out there they must be quite savvy and very well equipped.

The seas have always been treacherous, but now they're roid raging. Weather is impossible to predict, dead sea can be whipped into wild thunderstorms with mountain high waves in minutes. There are no known maps or charts, no one knows if currents and shallows even remain where they are. Now the chemical composition of the 'water' can suddenly be anything corrosive, poisonous, noxious, narcotic, infectious, or insufficiently buoyant - no one knows why but I suspect colonies of primer plankton releasing substances due to triggers like light or agitation. Also icebergs are back with a vengeance.
>>
>>44269738
One of the reasons most people would probably think the Ahabs are absolutely insane for not hugging the shoreline.
>>
>>44268398

HOLY FUCK WHY DIDN'T I THINK OF THAT

I AM TOTALLY DOING THIS NOW

CAPS LOCK
>>
>>44269738
Only the inland seas should be safe. The Mediterranean counts as one now thanks to glaciation.
>>
>>44269975
What about the Dardanelles? I know Russia is basically unreachable from Poland thanks to the ice and spore fields, but what about the Black Sea?
>>
>>44270029
Blocked by the Psychovores IIRC.
>>
Is Karakhan a Marauder?

The old book had a Clan that is possibly guided by a group of 1000 Sleepers in the Balkhans, so there may be tension there
>>
>>44263083
That sounds pretty cool
>>
>>44270582
He's a chimera. In the old thread there was a interesting discussion that he's acting on behalf of the Anubis Syndicate and that Chernobog is going crazy over him because he's his father.

You should check it out
>>
I made a rudimentary one for you lazy fuckers

https://1d4chan.org/wiki/Degenesis
>>
>>44271273
Perfect.
>>
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>>44271325
Now finish it for me faggot
>>
>>44271273
>Angry Black Men

I seriously don't know why I laughed from ready that.
>>
>>44271980
Because I'm a comedic mastermind
>>
>>44271273
edgy
>>
>>44272039
Not edgy so much as a misguided attempt at comedic appeal.
>>
>The player characters are all humans belonging to one of 12 cults, or to a clan of survivors. These organizations include a militarized red cross who war against the sepsis, religious types who set the sepsis on fire, other religious types who aren't keen on the former religious types but are incredibly keen on goats, easily sunburnt incestuous people who survive in underground bunkers, hedonistic gypsies who are so hardcore they smoke sepsis, autistic engineers who's goal is to reboot the internet, some folks who dig through the ruins of old humanity for ancient vibrators and smartphones, angry black men, Egypt loving shaman types, an entire faction of what Nigerian prince scammers would be if they were genuine, the Swiss military turned gun fetishists, and judge dread types with the fashion sense of Solomon Kane.
Not bad.
>>
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>the anon replacing the meme master one with the actuate and more comprehensive rundown.
>>
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>>44273218
He left the faction descriptions in, that's good enough for me
Speaking of fleshing out the wiki, does anyone have an english version of the map? Keep trying to get a mental picture of the geography of Degenesis, but switching between the page I'm reading and the map is a pain in my ass
>>
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>>44273402
>>
>>44273897
What's Dhoruba and why is it not absorbed by the crazy psychovore jungle?

Also, any thoughts to add to the North American setting we got working?

>>44268806
>>44268939
>>
>>44273897
is the spore wall born from Pandora? Or is it the giant rift?

Where is the giant rift on that map anyway?
>>
>>44274023
You mean Reaper's Blow, right through the middle of Borca?
>>
>>44273897
Fantastic, thank you
Shame about there not being a lot happening in old England, but I guess that's what being in front of/under several tons of ice and snow will do for your cultural relevance
>>
>>44273897
does the psychovore belt really absorb all of Cairo?

>>44274043
I thought there was a bigger one that prevented anybody from going through russia or the middle east?
>>
>>44273897
Okay, so if I'm getting this right, Everything that's the same color as the pyschovore belt and the spore wall is all corrupted by primer and impossible to navigate correct?
>>
>>44274065
The thing preventing travel to the east is the spore wall. Expeditions have been tried but the Degenesis push back viciously once you start clearing the spores
>>
So could I theoretically rp a female biokinetic giving herself a dick and then raping a Spitalian girl and impregnating her with filthy pychonaught offsping?

And if it happened in the balkhans would the kid be Biokinetic or Dushani?
>>
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>>44275238
now this is degeneracy
>>
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>>44275238
>>
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>>44275238
Fucking Degenerate Degenesis, they all need to be Judged
>>
>>44275552
Wrong judge you got there.
>>
>>44275597
It's who they wish they could be. Maybe if they ever get the balls to steal from Helvettica
>>
>>44275268
>>44275467
>>44275552

But seriously what kind of pshyconaught would the be?
>>
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>>44275793
The most dreaded Chakra of all:
The Magical Realm Chakra
>>
>>44275873
we still haven't seen the gentile chakra
>>
>>44275909
>gentile
anon
>>
>>44275793
Depends on where they were born, if the Spitalian doesn't off herself first
>>
>>44275947
I don't think its about the location of the birth, but where you were infected. At least, I'm pretty sure
>>
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>>44275238
Anon...
>>
>>44275238
in an erp sure
>>
>>44275238
Biokinetic probably. I believe the type of psychonaut is determined by the infection type of primer for the fetus. I'd assume that a Biokinetic would be inherently infected with it's own primer, and different types of Sepsis don't seem to fight each other.
>>
>>44268806
>>44268939
>>44269493

>Dragging conversation back to setting building rather than magical realm.
>>
>>44277899
Thank you.

So, here's a question. What would North America use as currency? Europe has Chronicler Drafts, Africa has Dinars...
>>
>>44277969
Bottlecaps or leftover caseless ammo from pre-eschatonal military installations.
>>
>>44277969
Actually I bet they use stamped metal tags, like dog tags, in north america, but I'm not sure for south america... actually, I bet I know.

The lords pay their people in small bricks of narcotics, they're made to last a very long time, and so wealthy men aren't junkies, but junkies, who make up the masses of plantation workers for their warlord overlords, often use up their money on their habits rather than actually saving it up.
>>
>>44277987
>>44277969
it wouldn't be so much what's used but who's backing it as a currency. Africa has the bank of tripol while Europe has chroniclers backing theirs with actual data.
>>44278497
this might work, some new major megacity uses a prisoner/slave population to print large quantities and destroy older plates being taken out of circulation
>>
>>44274044
There's stuff happening, its just been left vague enough to leave for its own book. African traders trying to cut through the Neolibyan monopoly trade with England pretty regularly.

They keep referencing the Vulture in regards to England, like how the Crow is Europe and the Lion is Africa, so I guess the people there might be scavengers or raiders.
>>
>>44278624
Well the backers of the narcotics market would be the warlords of Mexico.

While the metal plates I think would be agreed upon based upon where they're printed from. Each part of the River Confederacy backs their own currency, so depending on where the currency is from, it's worth more or less, making their currency very fluctuating.

It'd all be based on the Baton Rouge Platelets though I think... the city has the most stable one, as it controls the trade through the Mississippi and the Gulf.
>>
>>44278703
maybe Baton Rouge is the source of the dog-tag style plates and they're the ones who back them all? There are other ones printed by other places, but when you talk about plates, people think of Baton Rogue's plates?
>>
>>44277969
Another question.

What cults and what cultures?

We can leave the same concepts, but for cults I believe we have

>Former Astronauts come back to earth to salvage things
>The Ahabs, who are crazy anti-primer-monster pirates.
>Baton Rouge's big wigs. The Old Bloods perhaps?

For cultures we have

>Acadians (Louisiana Coast)
>Apalacians (the isolated mining towns)
>Yucataners (Mexico's united empire)
>Plainsmen (living off the plains)
>River Folk (Living along the city states of the great mississippi river)
>Texs (living in the constant battlezone that is Texas, and can refer to those who side with either the Americans or the Mexicans)

any others?

We need 8 cultures total right? So that's four
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>>44278773
>Acadia
>Louisiana

Also thanks senpai, I'm looting your ideas for my post apocalypse homebrew
>>
>>44278773
6 I mean.

Also, for NA, rather than 'Tribals' which implies nomads for both Africa and Europe, for NA, we'd have Steaders, to refer to home steaders and towns people, as the NA is based mostly upon entrenched settlements, due to not being driven out of them as much by Primer stuff, instead NA has the occasional, highly virulent, primer plague and the things born of that including Homos Degeneris, who are plague bearers.

>>44278796
Acadiana is the name for the southern half of the state after the Acadian diaspora following British annexation of Canada.
>>
>>44278809
okay if I'm being -super- accurate, it's the name for the south-western side of the state, everything west of the Atchafalya and south of Alexandria is generally considered to be Acadiana, centered on the city of Lafayette.

It also happens to produce both it's own grain and it's own meat from Vermillion parish, and has power stations locally that aren't dependent upon other parts of the world, and over all would probably be the best suited to survive any form of apocalypse due to the fact it was so heavily cut off infrastructurally from the rest of the nation until the highway system was built.
>>
>>44278773
What about people who live in the ashy wake of yellowstone?
>>
>>44278831
after 500 years?
The ash will have long been processed. The entire idea is it's been grown over again, and under it lies massive beds of primer, dormant, and occasionally awakened and spreading plagues by unwarry diggers seeking burried relics in those regions, or by the process of meandering rivers digging through shallow ash beds and it spreading down the rivers.

also, I am mistaken about the placement of acadiana: https://en.wikipedia.org/wiki/Acadiana

It's waaaay more than just west of the Atchafalaya.
>>
So I was thinking about the different cultures and I came up with six different regions based mostly off of this map:
>http://standeyo.com/NEWS/12_Earth_Changes/12_Earth_Changes_pics/121016.Yellowstone.eruptions.jpg

Now I don't have them fleshed out yet, but that is where all of you come in. Pick a region and write some lore for it:

The Pacifict Northwest - The area secluded from the rest of the country. The winds across the pacific protected them from the ash cloud and made them almost entirely untouched by the disaster.

The Ashlands - Covering almost all of middle America, this is where the ash fell most thick. Only a hardy and determined people could live here.

The Lake Lands - The horn surrounding the Great Lakes. They are industrious and have reinvigorated the legacy of the "Motor City", creating most of the tech and vehicles in the area.

New England - Pretty much what you would expect. Bagel eaters and lobster munchers one and all.

The Gulf - From the eastern Texas coast all the way up and around through the Carolinas. Other than the Northwest, this area was smothered under the least amount of ash.

Meso-America - Tidal waves wiped out huge swathes of Middle America. Those that survived were forced north into Mexico, Texas, Arizona, New Mexico, and Southern California.
>>
>>44278831
but I imagine that we have homesteaders and ranching groups moving over those regions, recolonization of the area going slowly.

>>44278863
Well remember, 500 years, that's MORE than enough time for soil to come back over those regions, they wouldn't be very great, but the ashbed would likely have grasslands over it.

Also remember that we're just coming out of an ice age, that the glaciers are going to be covering the great lakes at this point.

We actually had these things:
>>44268806 (You)
>>44268939 (You)
>>44269493

The entire set of fault lines along the rockies are fucked to hell, so accessing anything west of them is impossible.

Tidal waves wiped out the east coast east of the applachians, and now are filled with primer plague mutations, preventing any chance of getting back to europe by hopping along the northern glacier islands for example, nobody can get there.

Yucatan is the other shut off, a massive constantly sulferous bubbling rift/ocean passage cutting off access to south america.
>>
>>44278863
Also, the regions/cultures need better names.
>>
>>44278887
We can squeeze out more than just the Yucatan and River-folk though. I mean there needs to be at least 5 or so Cultures to make the US setting playable.
>>
>>44268806
With this map We could have the Yucatan down south in the Texas/Mexico area, the River-lands right in the middle where everything feeds into the Mississippi, Apalachia for everything East of Illinois, The Icelands (around the glacier) that would cover everything from Illinois up to the Dakotas, and the Ashlands (even though they are mostly grassy now) which cover everything northwest of Nebraska.
>>
>>44278939
Oh definitely.

My thoughts are

1) Yucatan for Mexico, which is far more united
2) Tex: The people living in the black-gold/natural gas focused warzone that is former Texas and Western louisiana
3) Riggers: People born out on the oil and natural gas rigs that litter the gulf
4) River-Folk, the ones born amongst the rivers
5) Acadians/Cajuns (more futuristic name necessary) who are the guys running the trade from the coastal region, specifically from Baton Rouge which still is the city closest to the mouth of the Mississippi
6) Plainsmen: Who are rough and tumble folks trying to colonize the plains, and very much dealing with digging into primer deposites
7) Apalacians: Living in isolated mountain areas, and mining for mineral and coal wealth even now. They send parties down into the infected coastal ruins.
8) No idea, but kinda feeling this thing with Florida, with people who are dealing with the invasions of Homos Degeneris from the eastern coast, down where the applicians peter out... or perhaps even worship the primer in some respect?

Or perhaps the Icelands like >>44278976
suggests here. Glacier living folk, trying to dig into the glaciers and carve out some of the most ADVANCED cities, like legendary chicago, burried under thousands of tons of ice and slowly grinded into nothing... but artifacts still remain if you dig deep enough!

>>44278976
Sounds good.
>>
>>44278996
Actually Acadians/Cajuns could easily be a cult. So something else could replace them.
>>
Cults
>Warlord Aristocrats of Mexico
>Priests of the Region
>Downtrodden narcotic using poor of Mexico
>Acadians/Cajuns
>Digger dudes, like scrappers, but far more focused on DIGGING.
>Something based around fighting against primer beasts from the sea?
>Something based around defending against the primer plagues?
>Something based off of returned astronauts?
>Something based around former US Military?
>Something based around the crazy bible belt puritanism?
>>
>>44279034
We need Voudoun.

Also, what about Cuba? Is it at all involved in this? Because it should be. Have them replace the Acadian/Cajun culture.
>>
>>44279063
Call them Gulfers, they live out on the islands and chains in the gulf of mexico.
>>
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This is how I see the regional boundaries of the Cultures.
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>>44279073
But the Yucatan Peninsula is nowhere near Texas.
>>
>>44279034
The religious cult could be from northern Apalachia. They could spawn from the Pennsylvania Dutch and Amish. Since they were already living without electricity or technology they fared far better than they rest of the country. They blame the Eshaton on the rise of technology and sins of man, so they have begun a crusade south to spread the word of purity and simplicity in order to save mankind.
>>
>>44279103
I didn't have a lot of map to work with.
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>>44279073
I'll see your map and raise you this.
>>
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>>44279113
I drew the appalacia thing before I took a look at what ice age glaciers did to the US, and there were actually waaaaay lower than in my image.
>>
>>44279113
On this map, Yucatan refers to everything controlled by the Warlords centered on the Yucatan Penensuala, Tex is the warzone between them and the Confederacy that links the Riverlands together, and nominally the steaders on the Ashlands.
>>
>Attempting Degenesis America
>Not starting with making Mexico, the Caribbean, or Bolivia the socio economic center.
You understand this isn't Fallout?
>>
>>44279113
Something else I'd do for the setting is say the seismic activity caused way more springs and fountain heads to form, especially coming off of the glaciers near the burning ranges.

So lots of rivers coming down from the ashlands to link into the main ones like the Arkansas and Missouri and Red rivers.
>>
>>44279136
>Map crop
No! MURRICA.
>>
>>44279136
Actually the theory we're going with is the gulf as a WHOLE is the socio economic center.

So it would be Mexico and the Carribean actually, since we want to add a "Gulfer" Culture.
>>
>>44279034
>>44279034
Also, I really like the idea for a cult that is based around all of the various US three letter organizations. So the CIA, FBI, NSA, ICE, USSS, etc all band together into a single entity. Their goal is to keep the idea of "America" alive. They are all covert operatives who use sabotage, slander, espionage, and propaganda to pit the people against outside influences. The detest the Yucatan (and any Africans who make it to the Americas) and wish to rebuild the US based on their codex: the constitution. They are also hell-bent on recovering the military an nuclear assets from Bygone.
>>
>>44279113
>>44279150
>>44279143
>>44279136
>>44279132
>>44279104
>>44279034
>>44278996
>>44278976
>>44278939
>>44278887
>>44268806
>>44268939


Okay, pulling these together.

We right now have two 'unifed' cultures.

The island states of the gulf and Caribean form the "Gulfers" or perhaps Caribs. They form one major powerbloc.

The Yucatan Empire, risen from the cartels in Mexico and Central America, are responsible for the other unifed power set.

The "Confederacy" is a loose amalgamation of towns and cities, officially fronted by Baton Rogue to the other two powers, but actually fighting amongst themselves far more often than not and far from unified in any sense of the word?

So Cultures:

1) Yucatan for Mexico, which is far more united
2) Gulfers/Caribs, the united islands of the gulf and caribean.
3) Riggers: People born out on the oil and natural gas rigs that litter the gulf
4) Tex: The people living in the black-gold/natural gas focused warzone that is former Texas and Western louisiana
5) River-Folk, the ones born amongst the rivers
6) Plainsmen: Who are rough and tumble folks trying to colonize the plains, and very much dealing with digging into primer deposites
7) Apalacians: Living in isolated mountain areas, and mining for mineral and coal wealth even now. They send parties down into the infected coastal ruins.
8) Wallers, from those who make their living on the glacial walls of the north
>>
>>44279113
I dig it. Good improvement.
>>
>>44279166
Cults:
>Warlord Aristocrats of Mexico
>Downtrodden narcotic using poor of Mexico
>Acadians/Cajuns
>Digger dudes, like scrappers, but far more focused on DIGGING.
>Something based around fighting against primer beasts from the sea?
>Something based around defending against the primer plagues?
>Something based off of returned astronauts?
>Something based around former US Military?
>Something based around the crazy bible belt puritanism? See >>44279104
>Something Voudoun Based
>Something based around worship of the leviathans (primer beasts) that make travel through the oceans so dangerous, and travel into the atlantic impossible
>Something based on the sea lords who rule over the riggers and caribs?
>something based on the 3 letter US organizations, CIA, FBI< NSA, ICE, USSS, etc. Works espeically well given how entrenched these groups are into the politics of the cartels and the central american and caribean nations, so I love this idea by >>44279163
>>
>>44279176
Cut out US military cult, and then replace it with the "Steaders" (which is the true neutral cult without affiliation except to your own 'tribe') we have all the cults.

That way we have our 13 cults.

Steaders make up the 13th cult because it's the 'true neutral' of the setting. Like Tribals for Europe and Africa. In NA, people still settle into towns rather than being nomadic as a rule.
>>
Don't forget that sea level would be much lower than now, so the coast would extend further into the Gulf, especially from Florida and the Yucatan Peninsula, and islands would be larger and even connected if they are close enough together.
>>
>>44279194
Very goddamn good point in all of this.

Can somebody get us a picture of what the gulf would look like if sea levels had dropped as much as they did in europe?
>>
>>44279203
Depending on how far it drops, it means all the oil and natural gas rigs would be ABOVE sea level now... which could be huge ( I don't think it's a 150+ foot drop in sea level but still)
>>
As this thread is about to die, could somebody make a google doc or something for the NA setting?

>Amusing idea that nobody calls it 'America' anymore, but instead everyone refers to it as 'Na'.
>>
>>44279166
Seems pretty solid. I'd fund it.

Still, I feel like the Gulf would have been pretty well fucked by tidal waves and such. I have my doubts that any of the people on the Caribbean Islands would have survived.
>>
>>44279233
The gulf is actually FAIRLY sheltered from that sorta thing depending on impact sites... hurricanes yes, tidal waves? they're so close to the coastal regions that impacts on the continent wouldn't have generated enough energy to build MASSIVE waves to hit the islands, and the meteors we have hitting and causing the tidal waves that smacked into the East Coast would be too far north to hit the Carribean.

Yes, they'd have been BADLY effected I agree, and Primer Infection would be a big deal with them, perhaps even something that they live with daily and keep in control thanks to the Voudoun Cult, but I think there's a significant chance a huge chunk of the population would have survived, and then THRIVED following the eschaton.
>>
>>44279256
>they're so close to the coastal regions that impacts on the continent wouldn't have generated enough energy to build MASSIVE waves to hit the islands
what I meant is that from the point of wave generation, to the islands, the distance is too short to build significantly large waves before they'd break against the islands themselves. The momentum couldn't build enough.
>>
>>44245198
I want everything in this picture. Please tell me theres some reality to it.
>>
>>44279273
I'm pretty sure they only have the graphic novel planned right now >>44246088. But who knows.
>>
>>44279205
Comparing how the English Channel looks on the degenesis map and some depth charts I found online I'd say the drop was about 40-60m.
>>
>>44279301
So now all of the Oilers/Riggers live in the salty, silty muck that used to the the ocean floor and constantly have to fight against the Leviathan (spore beats from the sea) that emerge from the shallows near their platforms.
>>
>>44279301
Actually I think it must be much more than that. Sea levels have to drop a full kilometer before the Mediterranean is cut off.

http://what-if.xkcd.com/imgs/a/53/drain_1km.png XKDC did a piece on it.

Now, everything north isn't an issue.

BUT LOOK AT THAT! THE CARRIBEAN IS NOT ONLY MOSTLY CONNECTED! BUT IT'S LINKED TO FRIGGIN AUSTRALIA!
>>
>>44279341
>>44279321
Tex and the Riggers likely merge in most places. Tex is the region mostly high and dry, while the Riggers are those who are in the tall fortresses of the rigs.

>>44279321
They'd not be salty, silty muck anymore, after 500 years the grasslands would have come down into that, the salt wouldn't be an issue at this point.
>>
http://what-if.xkcd.com/53/
>>
>>44279341
Well part of the Mediterranean being completely closed off is that the Africans and Hyrbispanians built a bridge across the gap. So the sea level lowering helped I'm sure, but I think they added quite a bit of earth to the pile.
>>
>>44279321
Someone wanted a currency, why not some big Rigger clans that have stockpiles of oil, and they have an oil backed currency that is used all along the coast.

Though 500 years is a while, so they may not have any left, or be able to still pump any. But if chroniclers can have their rudimentary internet, then riggers can have their rudimentary oil rigs pumping out half a barrel a day.
>>
>>44279366
oh, then probably just need enough to close the english channel.

>>44279369
I like this, Riggers and Caribs use the same currency, as Riggers are backed by the Caribs by and large. They use the Tags, which are adopted by and large by the Confederacy, as they do a hefty trade with the Riggers

The Yucatans can still use narcotic blocks.
>>
>>44279386
Riggers are predominantly coastal entities by this point I guess, they're mostly standing in super shallow regions I bet as well.

Riggers act as the primary trader culture, black gold sold out, and fighting against the Yuca's incursions, with Carib backing, and trading with the Confederacy for it's ruined tech traded down along the river in return for Maize and Rice from Yucatan and Carib.
>>
>>44279176
>>Digger dudes, like scrappers, but far more focused on DIGGING.
49ers. Yes, completely wrong region of the world, but still appropriate.
>>
>Earlier threads
>Murricans screaming and crying because m-muh america
>Now, nothing but Americans making their own homebrews

That took an unexpected turn.
>>
>>44279104
My vote for the name is the Neumennons. Basically the New Mennonites.
>>
>>44279434
Well their own setting is cool and all, but I can't really dig into a thing unless I'm setting building, so I thought 'what the hell, the thread started on the magical realm path, so I might as well wrench it back with the ideas I was posting earlier, and then kept posting ideas until they started sticking.
>>
>>44279163
Also for these dudes the USCA (Unites states Combined Agencies).
>>
>>44279434
>Murricans screaming and crying because m-muh america
That was virt, and he was banned. Report any further shitposting attempts, and we'll be fine.
>>
>>44279474
>>44279435
>>44279420
Cults:

>???:Warlord Aristocrats of Mexico
>???:Downtrodden narcotic using poor of Mexico
>Acadians/Cajuns/need a better name: Running the river trade
>49ers: Digger dudes, like scrappers, but far more focused on DIGGING.
>Ahabs: Something based around fighting against primer beasts from the sea?
>???: Something based around defending against the primer plagues?
>???: Something based off of returned astronauts?
>Neumennons: Something based around the crazy bible belt puritanism? See >>44279104
>Loa: Something Voudoun Based
>???: Something based around worship of the leviathans (primer beasts) that make travel through the oceans so dangerous, and travel into the atlantic impossible
>Teach's Sons?: Something based on the sea lords who rule over the riggers and caribs?
>USCA: something based on the 3 letter US organizations, CIA, FBI< NSA, ICE, USSS, etc. Works espeically well given how entrenched these groups are into the politics of the cartels and the central american and caribean nations, so I love this idea by >>44279163
>Steaders: Unlike Europe and Africa, the people of North America never really descended into Nomadicism, and instead founded Steads. Your township or 'steadholt' are the neutral associate close to 'tribes'. North America is far more 'wild west' than 'conan the barbarian' but still primal punk as unless you're a rigger, carib, or yucan, you're not going to be having much in the way of guns.
>>
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>44279503
I can get some brief write-ups going if you guys want, although I gotta say I'm not really sold on the whole "cartel empire" angle for Mexico. It sounds like a lame Neolibyans 2.0 except even more of a bland stereotype.

>>49ers: Digger dudes, like scrappers, but far more focused on DIGGING.

Maybe needs a new name, but their focus could be on cities and ruins buried underground or something.

>Ahabs: Something based around fighting against primer beasts from the sea?

I actually love this idea. Slightly insane whalers carving strange runes on their chests and boats as they go out to hunt Atlanteanics. They can have a symbiotic relationship with the Riggers (Towerborn?) and have a tie to the mainland through the Acadians.

>>???: Something based around defending against the primer plagues?

Can we expand on the Psychovores and have the plagues have something to do with language, at the risk of prompting Metal Gear comparisons? I was thinking of a group called the Metaherneutics, people dedicated to the preservation and study of linguistics who wander the various towns/tribes/Steads and try to stamp out any non-recorded languages potentially originating from Primer infection. Limited exchanges with Africans have only reinforced their belief that without language, the strength of mankind's inherent diversity would die a slow death.

>???: Something based off of returned astronauts?

Planeswalkers? Descendants of spaceborne refugees who have skewed Bygone science into distorted mysticism. All they know from their records was that the kinetic barriers had been switched off on the last Bygone day, yet something protected their ark stations as the Eshaton rained down on the Earth below. Pic related.

>Steaders

Might need some work. There could be something like the Roving Clans, with mobile cities constantly seeking new ground with the seasonal flooding of the Mississippi.
>>
>>44279676
the idea we had for the 49ers was that they're usually digging up stuff burried under the ashfall, or ground under glaciers, rather than exposed cities like the ones in europe.

The ahab idea is spot on from what was posted earlier in this thread, or in the last one, I forget.

I'm... actually not sure about the language dudes... but it's a good idea. It's kinda crazy and beautiful at once.

I adore your spacers thing.

For steaders I think that's fine, but the idea is that it's a FAR more sedentary people than those of Europe. Some movement is fine, vast seasonal movements aren't.

Actually... we should replace >>44279503
one of these with an actually moving around the place right?

Mobility is feared by and large because the primer plagues are terrors, so people moving about is considered suspect, as they might be carrying a primer plague.

OH! OH! What if rather than Metaherneutics (we make that a rank in the cult), it's the Couriers? They work to fight the primer plagues, while still keeping the lines of communication open?

Do we want apocalyptics replacing one of ours? Maybe Teach's Sons? Or replacing the leviathan worshippers... yeah actually, waht if they were the same?

River boat hedonists based off the old mississippi gambling river boats? But now traveling the coasts as well? Floating dins of vice and corruption who make pacts with the Ataleanic Leviathan beasts?
>>
>>44279676
>Planeswalkers? Descendants of spaceborne refugees who have skewed Bygone science into distorted mysticism. All they know from their records was that the kinetic barriers had been switched off on the last Bygone day, yet something protected their ark stations as the Eshaton rained down on the Earth below. Pic related.
kinetic barriers were diverted to protect most of NA, which is why the meteors that did get through were already broken fragments, or primer-polluted dust that fell with the ash.
>>
>>44279676
Another thought about the faction defending against the primer plagues: I know it is a little bit Spialian, but there could be a faction based upon the CDC vaults in Louisiana. The difference could be that since NA doesn't have to worry about Aberrants or Psychonauts they don't solve all of their problems with fungicide and hellfire. Instead they are curious scientists who wish to determine the root genome of the Primer plagues. That way they can refine it, reverse it, reprogram it, in any way that they please. They can either wipe it out or develop it into a catalyst for the next pure step in human evolution. Their decision still rests on the razor's edge.

(They could even be the Cult that worships the Leviathans.)
>>
>>44279713
>What if rather than Metaherneutics (we make that a rank in the cult), it's the Couriers? They work to fight the primer plagues, while still keeping the lines of communication open?

That's a lot more focused, although it just needs a little bit of tweaking in the name to avoid ripping off New Vegas.

>Do we want apocalyptics replacing one of ours? Maybe Teach's Sons? Or replacing the leviathan worshippers... yeah actually, waht if they were the same?

A bit too wide a scope for a single cult, and it sounds a little too much like a villain faction than something actually playable. A pirate faction could be fun but seems simple.
>>
>>44279735
I was thinking the barriers would have been shut down deliberately with the heavy implication that it was due to Recombination Group dickery. After all, viable space colonies might have later fucked up their Sleeper plans.
>>
>>44279800
Dubs confirms RG dickery.
>>
>>44279776
sounds good, we can combine it with: >>44279755
for more effect?

As for the apocalyptic thing, I think we tweak Teach's sons a bit more into the naval rulers of the Carib Coalition, while the 'leviathan worshippers' are our hedonist 'NA version of the apocalyptics'

In Europe and Africa, the hedonists went to join the gypsies. In NA, they joined the river boats and circuses.

>>44279800
Dubs do indeed confirm.
>>
>>44279833
>In Europe and Africa, the hedonists went to join the gypsies. In NA, they joined the river boats and circuses.
Call'em the Barnumites.
>>
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>>44279776
Any cult that has a lot of sway over the rigs would need to be mostly land based, given the sea level drop.
And I'm having a hard time coming up with something for them that isn't ripped straight from Mad Max.

A lot of them would likely be abandoned, with the main ones forming towering forts high above shanty towns that have sprung up around their legs. With their oil backed currency, and easy to defend bases, they could almost be a mix of Helvetics and Neo-Libyans, traders all along the coast who let very few people onto their actual rigs, conducting their trade at ground level for the most part. They're kind of the go betweens for the inland and gulf based cultures.
>>
>>44279854
Oil or natural gas, both would be usable.

I imagine rigger culture is mostly focused off the coast of Louisana and Florida, where as Texas rigs are part of the Tex warzone.
>>
>>44279854
http://stateofthecoast.noaa.gov/energy/pipelines.jpg pipelines

http://aoghs.org/wp-content/uploads/2014/04/Gulf-of-Mexico-Rigs-Fishing.jpg
the yellow ones on this map would be still in the water, and the primary interface between Gulf and central cultures I bet.
>>
>>44279854
https://62e528761d0685343e1c-f3d1b99a743ffa4142d9d7f1978d9686.ssl.cf2.rackcdn.com/files/33567/width668/wqns8pmn-1382504000.jpg

There could be rigs out around cuba and stuff as well, and off the coast of mexico, more rigger cultures.
>>
It's sad but understandable that Canada no longer exists.

Not even Southern Ontario or British Columbia? I always wanted to do post-apocalyptic Canada
>>
>>44279854
Should Riggers be a culture or a cult?
Because there are rigs all over the gulf, and I feel it'd make sense if they were controlled by a coalition of engineer-traders who were slightly xenophobic to non-riggers, not letting them up to the rigs themselves, just because of how spread out the rigs can be from one another.
So you'd have riverfolk riggers, and gulfer/carib riggers, and so on.
>>
>>44279933
Under glaciers mate. If everything north of britain didn't survive, then we're talking the same level of glaciation, or worse, and that's warmed by an ocean current so they actually aren't getting it anywhere near as bad as North America would.

The great lakes are under glaciers by this point, and that means everything in canada pretty much.
>>
>>44278773
something based around the great lakes region that's taken over cities like chicago, which linked some of the country's largest train routes. Would probably be one of the more civilized cults. Trades with the tribal nations further east

Caribbean Raiders. Technically not NA but it's under that sphere. May act similarly to vikings early on looking only for loot and the such. But as resistance grows stronger from factions like the Ahabs they get more organized and launch larger ventures seeking out actual territory for their overburdened islands.
>>
>>44279959

Probably no great lakers because >>44279943
>>
>>44279975
>>44279959

I meant to link >>44279951 not >>44279943
>>
>>44279943
I think riggers should be a culture honestly, but I could see them being a cult as well... but who to replace?

>???:Warlord Aristocrats of Mexico
>???:Downtrodden narcotic using poor of Mexico
>Acadians/Cajuns/need a better name: Running the river trade
>49ers: Digger dudes, like scrappers, but far more focused on DIGGING.
>Ahabs: Something based around fighting against primer beasts from the sea?
>Couriers: Something based around defending against the primer plagues. They seek to study and understand the plagues, and seek to preserve various languages while also maintaining lines of communication between settlements worried about plague carriers.
>Planeswalkers?: Something based off of returned astronauts. They returned with ancient tech after the kinetic shields on the space habitats failed shortly before the bombardment, forcing many to evacuate before the clouds shut off the stars for centuries. See >>44279676
>Neumennons: Something based around the crazy bible belt puritanism? See >>44279104
>Loa: Something Voudoun Based
>Barnumites: Where apocalyptiers are descended from hedonists who joined Gypsies, in North America, these hedonists ended up joining circuses, carnavals, and river boats. They bring vice and crime wherever they go, and have an intimate understanding of primer plagues, traveling even when the river is toxic, and fearing not even the leviathans of the atlantic nor gulf.
>cont.
>>
>>44279993

>Riggers: Based off the Oil and Natural Gas Rigs off the coast of the gulf and the caribean nations. These places rule and control trade across the gulf, often working alongside Ahabs and Loa
>USCA: something based on the 3 letter US organizations, CIA, FBI< NSA, ICE, USSS, etc. Works espeically well given how entrenched these groups are into the politics of the cartels and the central american and caribean nations, so I love this idea by >>44279163
>Steaders: Unlike Europe and Africa, the people of North America never really descended into Nomadicism, and instead founded Steads. Your township or 'steadholt' are the neutral associate close to 'tribes'. North America is far more 'wild west' than 'conan the barbarian' but still primal punk as unless you're a rigger, carib, or yucan, you're not going to be having much in the way of guns.
>>
>>44279993
>???:Downtrodden narcotic using poor of Mexico
That's not really a cult, more just the general populace. Lump them under steaders, just the mexican versions.
>>
>>44280012
1) Yucatan for Mexico, which is far more united
2) Gulfers/Caribs, the united islands of the gulf and caribean.
3) ??? Riggers once went here, now need replacement
4) Tex: The people living in the black-gold/natural gas focused warzone that is former Texas and Western louisiana
5) River-Folk, the ones born amongst the rivers
6) Plainsmen: Who are rough and tumble folks trying to colonize the plains, and very much dealing with digging into primer deposites
7) Apalacians: Living in isolated mountain areas, and mining for mineral and coal wealth even now. They send parties down into the infected coastal ruins.
8) Wallers, from those who make their living on the glacial walls of the north

>>44280013
What should we replace them with? Riggers replaced Teach's sons as a cult. I feel like we need a second 'almost exclusively mexican' cult...
>>
>>44279993
Call Couriers the Postals.
>>
>>44278831
>>44278850
The eruption could tie in nicely for a far more barbaric west where people did anything to survive compared to the Easternmost states which are establishing themselves as civilized neo nations

>>44279933
It's more like no one knows enough about canada anon, fill us in
>>44279975
>>44279988
>>44279166
I should have probably read
the thread before replying
>>
>>44280065
Sounds good to me. But I imagine easternmost states are italian city states period at best. And it's cool man, thread is dieing anyway, we need to pull this together into a document. Anybody volunteering their google drive for it?
>>
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wait so every culture has some remnants of modern technology , while Poles are reduced to a paleolithic barbarians? and the game was made by Germans?
>>
I suppose a reason that the riggers don't readily let people up the the platforms proper is in case they bring some new plague with them, as being the centres of trade they would be a major route for the spread of disease.

>>44280028
The only thing I can think of is the clicheridden neo-aztecs. Maybe, they worship Getrell and the rest of RG, but over time they've changed from men to the animalistic gods they've found mention of in central america.
>>
>>44280028
> 3) ??? Riggers once went here, now need replacement

>Western Hordes
Descendants of the groups of people in the west who actually survived the ashfall and asteroid strikes using less that humane tactics. The land is much better and plentiful now but some habits die hard. Weaker people are forced to migrate or die, but these migrators are still considered savage barbarians in the east. There could be a interaction similar to the Roman empire and migrating germans
I really want my tribals
>>
>>44280149
Yes. More specifically afrians have the flat out best tech infrastructure wise, able to actually reproduce a lot of ancient technology.
>>
>>44280169
What about Burnlanders?

But we already have the Plainsmen, who are the colonists of those regions, so not sure how well it would work?

What if... well, we don't actually HAVE a Plague Vaults culture, there's room for it... or a Floridian Culture...

but the conflict between wandering barbarian hordes and plainsmen is really REALLY intriguing...
>>
>>44280149
A German and a Serb.
>>
>>44280159
>The only thing I can think of is the clicheridden neo-aztecs. Maybe, they worship Getrell and the rest of RG, but over time they've changed from men to the animalistic gods they've found mention of in central america.
That's more a cult anyway... and I really -desperately- wanted to avoid it.

What about "Dowsers" who go seeking oil and ancient deposites? They're mexican based and use some of the crazy plants down there to get their visions and guide them?
>>
>>44280190
>Floridian Culture
wouldn't that tie in with the carib culture being so close to it.
>>
>>44280238
Wouldn't be surprised if it did. Aren' there a massive set of bridges that could be extended to go all the way to cuba if necessary?
>>
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>>44280179
I guess one can only hope that Borcans will bring culture and technology to that godforsaken place...and purify it of any filfthy biokinetics
>>
anyone making a new thread
>>
>>44280362
If somebody does, please link and upload some of the images we're putting together for the NA setting.
>>
>>44280410
new thread

>>44280474
>>
>>44280194
>Serb
https://en.wikipedia.org/wiki/Chetniks
Thread posts: 337
Thread images: 48


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