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How do you deal with players who want to play as little girls?

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How do you deal with players who want to play as little girls?
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>>44168241
Let them? Is this an issue? It's a roleplaying game, let them play what they want.
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>>44168241
If I trust them? Let them play little girls. Likewise if they are little girls.
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Don't deal with them at all.

don't put yourself in that position

if you find yourself accidentally in that position kick their ass out.
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play MAID and roll a whole party of little girls
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Tis is allowed if it fits the campaing
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>>44168241
As long as it's a system AND the kind of story where it's fitting for them to play little girls, sure, why not? High fantasy games and etc are full of opportunities for child prodigies to join adventures. Now, if you want to play a little girl in Call of Cthulhu, I'm sorry but you're in the wrong place..
Also
>playing as anything besides little girls
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>>44168241
What about players who want to play as little boys?
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If you shit your pants at the thought of a child PC without even a second thought you have issues.

There are no shortage of situations where it could work.
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>>44168241
"No, pick something else"
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>>44168241
As long as they build their characters in a reasonable fashion, I wont mind.
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>>44168299
I was actually reading a coc scenario book right now called The Gods Hate Me and it has a little girl who could make a decent PC thanks to her relatively high mythos+sneak skills
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>>44168241
Usually a hard NO, unless they provide porn of said character. Then it's okay.
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>>44168371
Goddamnit, Jimmy, we talked about this.
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Does the character fit the game? Do you think the player will not be a shit? Let them.
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>>44168241
I'd let them. I trust my group implicitly and have every confidence that they have something reasonable in mind and that they'd handle it well.
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>>44168355
Huh, I didn't think there would be a scenario it could be fitting, this is quite interesting. In that case I'd allow it, though the other characters could be unwilling to take a child along.
But now that I think about it, a great deal of the first campaign we've played was about protecting a little girl who had cryophobia, but turned out to be quite useful.
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>>44168241
We're all little girls inside.
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>>44168241
I don't see the problem?
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>>44168241
You don't honestly expect me to tell my little sister she can't play a little girl do you?

Though the last time she made a character it was a shameless half-elf lesbian summoner, so she is probably the most likely of anyone I play with to make a fetish fuel character, I just don't really care. She is 15.

I'd be gay for Saber too anyway.
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>Can I play a little girl
>"Sure, might be fun."
>Can I play a loli
>"Sorry, I already have too many players. I'll let you know if anyone drops out."
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>>44168241

Let them, smack them with the prerequisite stat penalties.

Next.
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>>44168241

I let them play little girls. If everybody in the group wants to play in a setting where little girls do just fine, he will do just fine. If the rest of the group wants to play in a setting where little girls don't do just fine, he will not do just fine.
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>>44168241
What is this thing and why are you posting it all over /tg/?
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>>44168806
it's a 2hu, and because autism
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>>44168241
Refuse.

If they insist, kick.

Now please go back to neogaf, you fucking pedo.
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I don't play with people with whom this kind of thing could be an issue.
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>>44168299
Since CoC PCs are often ordinary people who are in the wrong place at the wrong time and get involved in stuff way over their heads, instead of DnD style adventurers who go out looking for danger and glory, I'd say playing a child would be less out of place there.
Say you had a game where the PCs are a family (mother, father, teenage son and preteen daughter) who decide to go camping in the woods of the scenic New England, only for them to get stranded in the middle of nowhere with strange things starting to occur.
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>>44168241
It depends. Is their character shit? Do they have defining characteristics beyond being the little girl? I'll allow my players to play just about anything if I believe that they actually want to RP it instead of just playing it for bullshittery or magical realm. Otherwise into the trash it goes.
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>>44168693
Which systems have stat penalties for underage characters?
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as DM I have mandated that everyone play as little girls
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This thread is obvious bait and OP should be ashamed, but what really gets me are the people who equate playing an underage character with being a pedo. Just like how killing NPCs makes you a serial killer.
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If one dude is playing as a little girl everyone is playing as one.
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>>44169198
I mean, if a non-creepy person has a character concept for like, a latent psyker kid, sure.
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>>44169241
We're playing traditional games here, chances are the player is a bit creepy.
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Tell them that Legacy of Lunatic Kingdom was shit and then move on
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>>44169198
Well, the problem is that most people who play little girls outside of games in which such characters are explicitly appropriate - Little Fears and AdEva (depending on the setting) come to mind - tend to be either trolls or pedophiles (at least as far as the experiences of the people I've played with so far as well as my own went, anyways).

Sucks for the handful of people who have legitimate reasons for wanting to play a child character, but it's simply how it goes. Same with non-good Chaotic characters if you're into D&Dfinder, Red Redemptionists if you're playing 40k, and all that.
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>>44169259
My trick is neither me or my usual group are grognards, we just happened to get into rpgs with no prior experience some years back
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>>44168241
I let them.
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>>44169305
You're posting in the traditional games board of 4chan. Ergo you are at least a bit creepy.

There is a difference between full bore grognard creepy and regular creepy though.
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I don't.

1) No pedos
2) No furfags

Amazingly, despite the handful of sperglord crybabies that declared I was bullying/shaming/or being intolerant, the quality of my games WENT THROUGH THE ROOF after implementing two simple clauses!
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>>44169290
This.

I'm not opening the floodgates to the 98% of "child PC" pedophiles/trolls/retards just for the sake of the 2% who actually just want to do it and are good players/aren't going to be weird about it.

It's not worth the hassle.
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>>44168866
>pedo
You are like one of those people who claim fathers helping his daughter bathe is a pedophile.

I feel like you might be projecting a bit too hard. Otherwise, I don't see how your first thought could ever be "little girls? must be pedo"

I wouldn't give a shit, even with people I don't know. if they make it creepy, I will give them one warning, and if they do it again, I'll either kick them out permanently, or straight up report them to the proper authorities. i play in a club, where we have plenty of people of all ages, and I would immediately ban anyone doing that kind of shit. But labelling someone a pedophile is something that can lose a guy his job and family, even if it is completely without any substantial evidence other than "he wanted to play a little girl in a game of pretend", so you have to be very careful about jumping to such extreme conclusions.

Or, tl;dr: act like fucking adults.
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>>44169290
For me it really comes down to the theme and tone of the game more than the system itself. If you're playing a Slayers-style D&D game, then an underage character wouldn't be out of place at all.

And again, I don't get why people think you have to be a pedo to play an underage character. Just because I'm playing a character doesn't mean I want to fuck it.
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>>44169486
>Otherwise, I don't see how your first thought could ever be "little girls? must be pedo"

Because we're on /tg/, where there are a whole lot of fucking pedophiles.
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Considering most of our characters are 34-42 year old professionals, you can play the 18-year old psycher with no formal training, that'll make you the "little girl".
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>>44169491
Nobody's saying you have to be. It's just that most people who play such characters /are/ disgusting pedophiles who ought to be shot, and they royally fuck things up for the considerably smaller percentage of people who come up with underage characters for reasons that don't include ebin trolling 8) and paraphilic leanings.
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>>44169290
>Same with non-good Chaotic characters if you're into D&Dfinder
So THAT'S why my Gm persisted that I could not, under any circumstances, play a chaotic neutral guy. I just read the 5e book and thought that alignment matched him the best, but was told "no evil or chaotic neutral characters", and I could t get him to elaborate on that. Confused me a great deal, because I couldn't really understand what was so wrong about it.

I just wanted a character who cares little for others, and just does what benefits him most at the time, without actually wanting to harm anyone, but without caring too much about arbitrary rules.
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>>44169034
>Which systems have stat penalties for underage characters?
F.A.T.A.L.
Sword path glory (height influence str)
rhand morningstar mission (height influence stuff)
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>>44169486
>blah blah blah I wanna fuck some kids

Look pedo. The age of family values has long passed. Modern society is crazy. Everyone is neurotic. You can defend pedos all you want, but in the real world now, it's not wise to do anything, even innocent, that will lend credence to someone claiming you're a pedophile.

It's too late. Stop playing as little girls if you're not prepared for some crazy feminist/beta white knight to label you as a pedo and cause you to lose your job and family.
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Where do you all find people who'd want to do stuff like this as anything more than a very short term joke?
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>>44169547
Well, remember that the axis is Good/Evil/Neutrl AND Lawful/Chaotic/Neutral.

Nothin' stopping you from just being Neutral/Neutral, ie Neutral. Same shit as CN really without the kneejerk reaction from DMs.
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>>44169555
>Stop playing as little girls if you're not prepared
WTF, he actually said he would ban the guy
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>>44169559
/tg/, rolld20, Maptool, Reddit, Craigslist, your Friendly Local Game Store... basically anywhere that people play Pathfinder/5E/tabletop games.
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>>44169486
>this overly defensive post

Pedo, get out. Take your disgusting fetish to 8ch.
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>>44169547
Yup.

To be fair though, the way you're describing your character, you could easily get away with just making 'em neutral neutral. Probably would be an even more appropriate choice anyways since it doesn't sound like your character has any ideologically anarchist inclinations. Alignment systems are retarded though yo.
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>>44169597
He's a fucking retard, and so are you.

>Someone is acting like a pedo in my game
>"straight up report them to the proper authorities"
>"But labelling someone a pedophile is something that can lose a guy his job and family"
>"so you have to be very careful about jumping to such extreme conclusions. "

Not only is he a hypocrite, but he is not the arbiter of what/who are pedophiles. He's advocating for the same thing he's decrying simultaneously.

Let's not play this "maybe" toeing the line pedo enabling bullshit.

Just stop fantasizing about being children or fuggin' children.
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>>44169559
Pretty much everywhere. They're definitely a minority so it's wholly possible to go a good while before you encounter one of them, but they do infest just about every corner of the gaming scene and online games in particular (since, unfortunately, fist-to-the-face over TCP/IP hasn't become a thing yet).
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>>44169641
he said this
>"I would immediately ban anyone doing that kind of shit."
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>>44169034
Pathfinder, there are penalties and you play them with npc classes until they hit maturity where it converts fully into PC classes.
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I ask if anyone at the table is an avid fan of anime. If they answer yes, I kick them out. Sure, not all anime fans are pedos, but it's the only way to be safe. Like dealing with Syrian refugees.
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>>44168299
Dude a Something Wicked This Way Comes style CoC campaign would be perfect for child characters.
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>>44169034
>Which systems have stat penalties for underage characters?
Its called cause and consequences of life
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>>44168241
I find murder usually works wonders.
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>>44168693
Never liked doing that, unless it's a minor one
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>>44172434
But it makes sense in this case. A child would not be as physically strong, mentally capable, or cultured in etiquette as an adult.
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How do you deal with players who want to play as monstergirls?
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>>44172522
Let them, have them face the consequences of playing a monstersomething in a world that tend to kill those on sight.

Yeah, it's overdone, but playing a (insert thing here) trying to win the trust of regular humans (whether altruistically or to set them up) can be nice.
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>>44172522
Would depend on which one's they're putting forward.
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>>44168241
Honestly as long as you can get into roleplaying than I don't give a shit what you fucking RP as. I'm impartial as fuck when it comes to these things, getting players to actually have fun and roleplay is getting harder and harder, and Chaos is strong.

>>44168866
Last I heard, NeoGaf is like SA-lite with this kind of shit. Unless they suddenly are sympathetic to pedophiles. I can't follow these things anymore.
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>>44168241
I lead them out to look at the rabbits.
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>>44172835
Anon are you telling me you have bunbuns in your back yard? Can I be a little girl in your campaign? I love bunbuns.
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>>44172885
I don't think those are actual rabbits, Lenny.
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look up the modifiers for playing an underage character in the system or homebrew some appropriate ones if none are avaliable.
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>>44172885
Yeah. Can't you see them?
My eyes are watery because I'm happy for you.
Just, keep at it.
Keep looking at the rabbits.
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>>44172885
I have candy in my van anon
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>>44173070
No, I'm not an actual little girl anon. I just want that other guys bunnies and will pretend to like playing as a little girl to see his bunbuns.
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>>44168241
Report them to the FBI for being pedofuckers
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>>44173106
He was making an Of Mice and Men reference. He most likely does not have bunnies.
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>>44173172
I guess this is what I get for not reading books....
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>>44172507
Eh, still don't like massively gimping players, only reason I'd put a huge state penalty for a child is if for some bizarre reason I think them having an equally massive negative LA is a good thing
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>>44173118
>pedofuckers
It isn't illegal to fuck paedophiles. Unless the paedophile doesn't consent to it, that it.
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>>44173172
>expecting people to have played some furfag bullshit that isn't even on Steam

Just stop.
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Are they doing it due to deep psychological issues?
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>>44173563
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>>44173422
How would negative LA even work? I'm not super familiar with DnD, but from my understanding LA means you have one or more of your levels "spent" on your race, ie. a lv. 5 character with LA 1 would theoretically be equivalent to lv.6 character of one of the standard (no LA) races. In game with a level cap (ie. no epic levels) that means classes with LA won't be able to get max level on their class.

So would negative LA mean you get free levels at start of the game, and that you could go higher than the level cap?

Depending on what stats get penaltized, that could make child characters immensely powerful.
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>>44168241
If it's appropriate for the game, sure.
If they can explain why it is appropriate, assuming it apparently isn't, sure.
If they pay me enough to run some bizarre clucking loli-adventure, sure.
If it's creepy loli-fetish and they aren't paying, tell them to make a more appropriate character for the game or find a different game... Like anyone else trying to make disruptive or inappropriate characters.
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>>44173734
Apologies, forgot my pic.
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>>44173614
It's used for calculating exp gained and needed to level up, so a level 3 character with an LA of 2 would earn exp on an encounter as if they were level 5 and in order to level up would use the level 5 entry on the exp needed table

A negative value would basically mean they're earning levels faster than everyone else
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>>44168241
Break out my in-progress splat book I made for 3.5 called "Mi First Advenchur!: Playing Children in Campaigns"
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>>44172522
that picture is horrible. Here, have a better one.
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>>44169641
I'm the original guy, and it seems I might not have made myself properly clear.

I would never jump the gun and call someone a pedo without proper cause. And I would just ban something for asking to play a little girl. Sometimes a sheep is just an innocent sheep, no Wolf hiding beneath the coat.

But if questionable shit happened, I would give whoever did it a stern warning, the first and last he'd get.

Doing it again would either get him permabanned from the club, or, if he went too far, I would indeed turn him in. Pedophiles are a blight we need to cleanse, but we shouldn't be too overzealous. No reason to punish anyone for something they neither did nor intended to do.
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>>44173823
That would actually make a certain degree of sense, as children are capable of learning things faster than adults (in particular it's a lot harder for an adult to learn a new language than for a child).

"Start with worse stats but level up faster" would seem like an ok trait for a game that does such things (can't think of a good /tg/ example, but Fallout has some similar traits, like "level up faster but have a lower level cap").
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>>44168299
Honestly, I think child characters are more at home in CoC than in D&D fantasy.

I mean, one game involves going to the library and sneaking around spooky mansions, the other involves marching for miles on end and getting the shit beat out of you on a daily basis.
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>>44168866
What does GAF have to do with pedophiles?
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>>44168241
I say "Sorry, I'm personally not comfortable with that in my game." And leave it at that. If they raise the issue, find another player.

Simple as.
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>>44174953
It would be interesting to run a campaign set in Anywhere, USA with a few child and adult characters. The kids playing around town witness some spooky shit that their parents would chalk up to imagination, and then they in turn start encounter spooky things in their daily routine
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>>44172980
I can see them, George! I can see 'em!
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>>44173823
That makes a lot of sense.

One problem with it I feel though would be the reverse of how LA gimps some classes.

As an example, a level 6 drow wizard with +2 LA has the same amount of experience as a level 8 human wizard, and all the fancy tricks he gets from being a drow are worthless except for magic resist.

Meanwhile a level 6 human child wizard would have the same amount of experience as a level 5 human wizard, casting spells an entire level ahead of him and being generally better at everything unless the template penalties are actually meaningful and not easy to get around. Perfect for a minmaxer.

Ironically the LA system also means that some races known for being really great at things, like drow with magic, are actually worse at being wizards in the hands of a PC than normal humans. Though humans have pretty much always been the best at everything in every edition anyway.
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>>44168266
>Likewise if they are little girls.
>The little girl proceeds to come onto random NPCs
How do you react?
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>>44175221
Well, there's a reason the SRD advises DMs to reduce LA as levels go up, don't think they ever released a guide for it though
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>>44168241
No characters under age 14 I guess
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>>44175621
>Full circle!
My confidence in the consistency of reality shattered, I proceed to curl up under the table and cry.
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>>44168655
This, basically.
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>>44169290
I've played several chaotic neutral characters and I've never been an asshole about it at all. I don't understand why GMs get their panties in a twist over that alignment in particular.
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>>44176247
It's not that CN is automatically bad, in fact I've had CN PCs who were great, it's just the overwhelming majority of players who want to be humongous cunts will take CN as an alignment because it justifies arbitrary decisions that do not have to conform to any sort of standard of behaviour.
I've had two problem players in D&D games before, and both used CN characters.
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>>44175805
shame, that brilliant grin doesn't deserve to be sullied by getting attached to cowtits
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>>44176391
Huh. Sucks that morons can ruin the reputation of an entire alignment.

My current character is CN, and she's honestly just selfish, reckless, and a little immature, not a murderhobo that rapes every NPC we encounter.
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>>44175805
How could decu have fallen so far.

I remember when it was all about that DFC.
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have any mainstream RPGs ever featured a little girl as a villain?

I vaguely remember a lich in D&D using a little girl as a servant who has to carry his remains around and acts as a interpreter/representative but I might be confusing it with something else.
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>>44176391
Pretty much this.

Like 80% of my characters are CN and it is usually due to their morals being not too easy to define. Like a thief with a code kind of thing, but applied to other stuff like a nature fearing druid or a dirty fighting duelist.

Anything that doesn't fit under the other alignments can probably fit under chaotic neutral.
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>>44176520
How do alignments even work? I played a little D&D and I don't get it. I think it can be useful to quickly define the personalities of npcs and such but why would you give alignments to PCs instead of letting the players make their own decisions?
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>>44177049
It is there to maintain the very clear Good vs Evil aspect that is crucial to DnD's style of fantasy. The Law vs Chaos just adds more variety when categorizing entire species or civilizations and narrows down possible traits. I know the alignment system gets a lot of flack, but I find it endearing.
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>>44177049
Well the basic idea is that good, evil, law, and chaos are objective things in that universe, for mortals its gathered/produced by actions and goals of the associated alignment, so a PC's alignment is a measure of what they register the most as for purposes of certain spells/mechanics.

So one's alignment is a by product of one's actions/desires, unfortunately the exact interpretation of how that should be handled (or even if stuff like "good" CAN be objective) is never said so it's often a source of out of game arguments
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>>44177049
The point is that alignments aren't supposed to make decisions for your character. Good and Evil used to be very clearly separated as actual entities in the game, but that's kind of gone by the wayside in recent editions. At this point, they just exist to be a vague framework for how your character derives their system of morality.

So Good vs Evil defines how selfless vs selfish you are, and how willing you are to help/hurt innocent people. Law vs Chaos determines whether you care about following a strict set of rules (i.e. of a nation, religion, nature, etc.) or instead play completely by your own book.

It's really not that big of a deal, and if you're not a moron, alignments shouldn't ever interfere with making the decisions you or your character want to. Everyone who goes on about how alignments are so terrible and freedom-restricting is probably just a moron.
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>>44177049
It's not that the alignment tells players how their characters must act, it's how characters act that determines their alignment. The law/chaos axis is simply an abstraction of how much a character respects proper procedure, such as codes of honour and the law of the land. The good/evil axis is an abstraction of whether the character's overall goals are ultimately beneficial or harmful to the world.
There isn't (at least none that I can fathom) any sort of morality or worldview that doesn't fit into one of the spaces on the chart, thus it's a useful tool for determining a variety of things, especially interactions with outsiders which are inseperably bound to morality and the abstract.

TL;DR All in all it is not a nessecary thing for any RPG, but it's useful for a game where there's devils who are made out of pure evil energy knocking about.
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>>44169034
For a homebrew I was working on, I wondered how you could have age affect stats/skills.

Sort of had it so the younger you were, the lower the starting stats were but the higher the skill points per level were; to a point where they degraded again (at-least with physical stats). In addition, the older you were, the more skill points you'd have. And if you picked a super young/old character; you'd get an eldritch skill point from session 1.
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>>44177227
alignments also dictate which classes you can pick (and iirc this still applies after the character is made, so if you alignment is shifted you can potentially lose your class' abilities)
>the paladin falls

alignments would be vastly better if they weren't something you wrote down when you made your character, but got given to you when you played your character, with all the mechanical effects shifted to reflect that.
or if they were just removed as a mechanic altogether.
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>>44177425
Pretty sure that stopped being a thing in PF and 5e.
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>>44177425
>the paladin falls
As a GM, I can honestly say it makes me incredibly fucking mad that people pull shit like this.
The paladin is supposed to fall when he loses faith, when the last flame of hope in his heart is snuffed out and he succumbs to the shadows that assail him. A paladin being forced to commit an evil act is not doing evil of his own want and can't fucking fall and fuck you!
Seriously, how much of an absolute pissbucket of a person do you have to be to look at the guy trying to play the valiant hero and think "You know what would be edgy? If he has to kill a baby to stop the demon and fallssssss!" Bitch I will throttle you.
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>>44172507
that's pretty much how it works in Vampire: the masquerade

>Child (3 point Flaw) - you were embraced as a child, between five and ten years old. You were underdeveloped at embrace and your physical stats may not exceed 2 unless you pump blood for them. you have trouble leading mortal adults, therefore the difficulty for this is two higher. You MUST purchase the "Short" flaw.
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>>44168241
Depends on two things.
#1: Is it sexual?
If so, that only goes in fetishgames, not regular games.
#2: are they a massive slice-of-life anime watching weeaboo who wishes they could be Umaru IRL?
If so, I keep them around only because their social ineptness is hilarious.

Otherwise it is perfectly fine.
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>>44168299
>year 1866
>you play as a group of street urchins/orphans
>each with their own skills, be it pickpocketing, fighting, shiv-making, cajoling, or being a little girl/boy who pleases the eyes of rich degenerates
>many street kids have been abducted recently, and rumor has that strange diseases have spread throughout the town
>it seems crime has increased and the streets have become nearly empty at night, except for strange noises and shadows
>are you a bad enough orphan to fight the cultists and corrupt aristocrats that have taken over your industrial city?
>can you rise up to the challenge of banishing an elder god, with the help of the son of one of these aristocrats?

I call it "Oliver Twist Vs Cthulhu: Dawn of Horror"
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>>44177789
>between five and ten years old
So an 11-14 year old has full stats?
Well you could just change the stat cap to 3 and the difficulty to +1, and make it a 2-point flaw.
One of my players played a fifteen year old vampire in V:TM once, I didn't think to apply penalties because "They're fucking vampires, let them be as strong as they bloody well want."
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>>44177789
>Lasombra (antitribu) loli amputee wearing gothic lolita fashion with focus on Obtenebration and Dominate.
>>
>>44177904
Sounds like Fallen London to me. I dig it.
>>
>>44177425
I consider aligments to be something that can change based on the way you act, but I don't really have a problem with certain classes beign aligment-restricted. It means that a paladin actually has to act like a paladin should act in order to be a paladin, and that makes sense to me. For most classes you can have plenty of freedom on how they can act, and therefor no restriction on the aligment, but paladins in particular are supposed to be holy knights raised to follow the code of their order and protect law and good.
Although I would prefer is paladin worked more like it's evil counterpart, the blackgurd, which is a prestige class that can be taken by anybody who meets the requirements (which include aligment), rather than being a core class.
>>
>>44177904
12/10, would play.
>>
>>44168241
>How do you deal with players who want to play as little girls?
I make them play nechronica, let them create loli-pc's and make them suffer.
>>
>>44169386
You were bullying shaming and being intolerant.
What they fail to understand is that furries and pe dos deserve to have that done to them.
Well, maybe not furry.
Unless they're the animal fucking kind then for sure.
>>
>>44176792
Where does he keep all his drawings, anyway?
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>>44176792
>>44176429
>>
>>44178384
Twitter, old threads, patreon, imgur (stuff from his drawstreams) and there's some of his old stuff on devArt, ... I don't think there's such thing as complete decu collection anywhere.
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>>44176860

The best you could get would probably be a loli vampire, or maybe an alice in wonderland crazy fuck.

It would be really hard for a little girl to have enough power and be in the right position to be a big bad, unless you were playing a campaign that prominently featured children somehow, something like Rule of Rose.
>>
>>44169386
I don't actually believe you, because you strongly imply that you were surrounded by pedophiles and furries.

Which implies a LOT of shit about you that I don't think is true. Like you being some kind of pedophile brothel lord.
>>
>>44178535
butbutbut

he makes good shit

How is it not all archived somewhere?
>>
>>44178553
because someone would have to make decubooru or something to keep it all in one place
>>
>>44178576
why doesn't he have an artist tag on the normal boorus, by the way.
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>>44178553

Probably because he just makes too much shit.

If there was a collection of all of it it would be in the hundreds at least.
>>
>>44178598
I wish I could at least find his shit without seeing a sea of macross stuff.
>>
>>44177904

>Oliver Twist: The Twist is shoggoths
>>
>>44168265
thread should've ended here para ser honestos familia
>>
>>44178722
I agree.
/tg/'s full of powertrippers and guys who have PTSD from playing with the local village sex offender, though, so they can't deal with anything outside the norm in tabletop.
>>
>>44178722
>let them play what they waaant
>"hey GM just let me play my super overpowered mary sue who is also a toddler and can break the 4th wall, she also has a katana and a fedora. She is also half vampire/dragon/angel/demon/dog/elf/ayylien"
Yeah no, what the players can choose is always fucking constrained by the game they are playing you fucking faggot.

Also it's "para ser honesto"
>>
>>44178771
called it immediately before he posted.
I will now go and jack myself off for being so right.
>>
>>44178762
>>44178797

"Let's play a medieval low fantasy game!"
"Oh but I want to play a race that I made up and use sci fi tech"
Is it better now you fucking retard?
Of course I'm gonna use hyperbole to explain just how fucking stupid you shitheads are.

The setting has contraints, the game has rules, the GM has his basic idea of what is possible or not in setting. Sure you can make suggestions on that end, but if he says his world has no dragons it has no dragons.
Fuck you.
>>
>>44178831
Yes, anon, I am aware you have PTSD from playing with bad people.
I apologize you have no ability to judge character or find people who share your gaming desires.
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>>44178797
Oh and yeah go jack yourself off for being a righteous moron who thinks just because other people aren't willing to put up with your retarded whims and leaving you freedom to just shit all over everything.
>>
>>44178863
>PTSD intensifies

Literally all of your complaints stem from not having the social graces to deal with these problems in a reasonable manner.
>>
>>44168299
Logically a child might very well be justified in having a higher than normal POW and SAN scores as well as major bonuses for resisting SAN loss.

Consider: People lose SAN because they see impossible things and monsters that cannot be right? Well a little kid doesn't know they can't exist. Adults are like "oh fuck a ghoul!" while a kid might very well ask it if it is the thing under it's bed and if the ghoul intends to eat them.

Given how ghouls in CoC act it is damn likely the kid talking to it is a better option, they could very well become friends. Of course in that case you better damn well start frisking that kid for suspicious bits of jerky on a regular basis..
>>
>>44178860
If the GM says no little girls, then there are no little girls.
If the GM says little girls don't fit the theme or simply there are no little girls in the setting (robot campaign?) then just fucking accept it.
Stop arguing about what you imagine other people experienced, and just accept that things have limits and "JUST LET THEM DO WHAT THEY WANT" is not gonna end well, or at least not most of the time.

If you want to do that shit, then just go freeform on some forum, and leave /tg/

>>44178883
What? I never had this come up with me, you know why? Because I don't play with handicapped man children who think they can just demand things.
If you want to do it like that:
Go - play - freeform - shit

The problem with this is in the principle the game is about freedom, which it inherently isn't or it'd just be straight up make believe. Freedom is only valid with constraints, otherwise you all roll up level 20 characters and give yourself all the items by editing the character sheet then make a houserule that you are all ultimate-realitywarpers.


Your shitty idea of what games should be like is ridiculous, you shouldn't be a stone doing nothing and just going with the flow, but the belief you are the ultimate master of everything and all you want will necessarily have to happen is gonna cost you dearly.
Oh wait you don't actually play.
>>
>>44169034
1st/2nd ed D&D, also has rules for teenage 0 level characters. Some characters are almost impossible to roll up due to stat penalties (Necromancers because wis penalty) and others you could possibly drop out of due to bonuses (cha, dex) which might actually be a plot point, like a paladin who loses his powers because he grew up and lost his innocence.
>>
>>44178949
>I've never had this come up, I will just freak out and curse about how much I hate it when this comes up
>Furthermore, I am so angry about freeform (which I certainly have no experience with, how dare you imply that) that I am going to say all freeform should leave /tg/ because I am a tribalist too

Anon, you are either lying, or an incredible control freak.
>>
>>44178949
>otherwise you all roll up level 20 characters and give yourself all the items by editing the character sheet then make a houserule that you are all ultimate-realitywarpers.

I think I found your problem
You, and the people around you, are subhumans. Based on this description of what you do without rules.
>>
>>44168241
I indulge them so long as they don't get creepy about it.

Most seem to just want to be cute or get a kick out of playing precocious children.
>>
>>44178994
>Control Freak
Anon, if you want to argue the point argue the point.
He said "just let them do what they want". If you actually utilize that principle your game won't be a game and it will end like 99% of children's make believe funtimes end.
That said:
If Steve, Bob and Joe all agree to play a game about robots in a world with robots, but Carl wants to play a little human girl, then fuck Carl.
I'm not bending my back to please someone who clearly missed the whole point.

>>44179019
>what you do without rules
>subhuman
Ok you faggot, I am arguing that if you - don't - have rules then essentially you allow for that to happen. It doesn't need to happen, but in general the freeforms show that it will often turn into that bullshit.
And again, rules can be - agreed - upon. I won't let a single dude go and play a little girl if everyone else agreed to something that doesn't allow for it, because even if I'm rolling with a "no-system" approach, there are rules agreed upon us of what is ALLOWED and what isn't.

So no, the fucking game isn't just "I do wat I waaant blaaagh", if you think it is then go overdose and choke yourself on puke.
>>
>>44179080
>sidestepping the damning evidence of being a control freak
Sorry anon. I've already got my vindication from when you wanted everyone who played a way you didn't like to leave /tg/.

Control freaks and PTSD victims. The only guys who act like you do.
>>
>>44179112
>m-muh PTSD
>m-muh control freaks
Explain why I'm wrong instead of spouting bullshit you fag, oh you can't. Why? Because you know that you're arguing for something indefensible, absolute freedom doesn't work in games except for some very exceptional circumstances or if you don't mind it turning into a shitfest.

>I already got my vindication
From what? From doing the good old fashioned tradition of telling people they shold go somewhere else?
If you don't know, here's where you should go:
>>>/b/
Done, you can go do all you want there, while other people accept that there are things that won't be allowed. Either by ruling of the GM or by mutual agreement between the players.
If you feel bothered, then fucking leave and find people who want to play your type of game.
It isn't hard. Well it is, for retards like you.
>>
>>44168825

A clown fairy. Also an interstellar warlord.
>>
>>44179159
>explain why I am wrong

Because literally every point you've brought up is diffused by discussing game types with players before you run it, or having even a cursory interpersonal knowledge of your players.

You aren't raising legitimate points. You are just complaining about how hard it is to talk to people and get them on the same page. Which really isn't that hard at all.

And then you're going on to tell us how shamefully you play freeform games by explaining how you immediately go to supergod status.
>>
>>44179159
>still control freaking this hard
>B-but go to /b/ I can't deal with this
>Everyone who doesn't do what I say must leave!

Vindication.
>>
>>44178771

Are you literally retarded?

Every player creates character by the same rules. In most setting playing as a child would actually give you penalties.

If you let players have special powers just because they say they want them you are garbage tier GM.
>>
>>44179254
dude, he's one of those "get out of muh /tg/" fags.
Of course he's literally retarded.
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>>44173563
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>>44179254
>If you let players have special powers just because they say they want them you are garbage tier GM.
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>>44179201
>is diffused by discussing game types with players before you run it

No it doesn't diffuse anything, what are you even trying to say?
If the problem is that we want a certain game and anon-x suddenly wants to do something that doesn't fit, then how does it diffuse anything?
I'm arguing that if we agreed to a game and anon-x wants to fuck it up then it's okay to deny him. Meanwhile you say "JUST LET THEM DO WHATEVEEEER"

>>44179234
You're a manchild aren't you?
"muh vindication, pls I feel so sad that he doesn't let me fuck up the game by making up randumb bull"

>>44179254
I think you're not reading into what I'm saying, jesus christ is /tg/ dense?
>every player creates the character by the same rules
Precisely, and they are arguing that I should just allow them do whatever they want.
If my game is robots only and you want to play a tentacle monster, or if you want some powergaming ability that is not in the rules:
I -won't - allow it.

Please read things entirely before you shitpost.

>>44179266
Oh yeah I'm the retard for not just allowing everything to be truth. No really, why not freeform if you throw the rulebook and the player's mutual agreement as well as the setting you?
>>
>>44179292
>I have lost the ability to argue, and will now go on to hyperbole and insulting
Chill the fuck out dude. You don't need to control everything happening on the entire board.

You have gone SO FAR INTO HYPERBOLE that you have gone directly against your own point, so far has your head gone up your ass.
>>
>>44179292
>is /tg/ dense?
opinion_discarded.gif
>>
>>44179292
>
No it doesn't diffuse anything, what are you even trying to say?
If the problem is that we want a certain game and anon-x suddenly wants to do something that doesn't fit, then how does it diffuse anything?

The problem there is you are a terrible judge of character, apparently.
>>
>>44169641
>>stop fantasizing about being children
wow holy shit, didn't know it was illegal and pedophilic to play me some legend of zelda.

you realize everybody old enough to be no longer young wishes they could be a kid again at least in certain instances right?
>>
>>44179315
>you have gone directly against your own point
(???)
I argued from the principle that players need to accept some things aren't allowed.
They are arguing that everything should be allowed (just let them do whatever).
But clearly there are things that shouldn't. If all the players don't want an erotic game but one dude wants to make a naked rapist succubus then why should I allow it?
>oh but then you chose players poorly
Literally arguing to a perfect world.

>>44179333
>after shitflinging I am offended that someone has offended me
Cry
More

>>44179345
"Hey dude, if you just choose all the right players then there is no way people will fuck up"

So if I choose ten people really well and go live in a secluded community we obviously won't need rules or even debates to come to an agreement either as things will always work out perfectly.
>>
>>44179388
>continued downward spiral
You live in some kind of crazy hyper exaggerated world, anon. God bless.
>>
>>44179345
>I can predicr how people will behave perfectly and forever
Ugh
>>
>>44179029
I made one that ended up being sinister as all hell sometimes, Noble Wizard brat who carried around her dad's incomplete phylactery on a necklace to justify her being a necromancer. Was obsessed about dying before she could having survived the attack that killed her dad) so she decided that at age 12 she wanted to become a lich before she grew up.

GM was kinda clever about it, we had a Paladin of Helm in the party who was ordered to protect her since her dad worked for the city of Waterdeep and collaborated with the Church.So her being on adventures was justified as she had to be hidden from assassination attempts.

It was actually really convenient for the party since she had a carriage with embalmed horses and a ju ju zombie butler, they could ride everywhere they wanted, stay at noble houses or Churches for free and the Butler (and her crawling claws) could to guard duty.

The only real problem was Gerald (the juju zombie) but the Paladin was OK with him as he was a volunteer. The GM ruled that his orders to protect her only extended to people who were in the actual act of attempting direct violence against her to prevent him from just killing everything we meet that didn't have 5+ HD or a magic weapon.

And holy fuck did i need him, being a 1st level character with no combat ability and 3 hp is terrifying when everyone else started at 3rd level.
>>
>>44179409
well, you can usually at least predict when they will be throwing "tantrums"(?) over whether they get to play a non-grenre-fitting character

Considering this was originally about whether you could play a child in sword and sworcery, it's not actually that hard to do. Pretty fitting of several genre works.
>>
>>44179405
Downward spiral of?
Dude, seriously give me one reason why any self-respecting GM should allow absolutely everything the players ask?
Should I also turn the 3 they rolled in a 20 just because they asked nicely?
Should you just accept when they RP their attack as having the power to freeze enemies when mechanically it doesn't?
Should I accept characters that don't fit the theme?
And even okay players can sometimes do something that doesn't really fit the game, but it's up to the other players and the GM to tell him "no dude, this isn't okay".
Literally what is wrong with you that you need absolute freedom to do absolutely anything at your absolute discretion to have fun?
"If someone wants something just allow it" isn't a good rule, and you'll only follow it if you're a spineless person or you are the kind of guy who likes abusing this.
>>
>>44169241
The kid from the Ravenor books who became a grey Knight right? That is a VERY good example of kids characters done right.
>>
>>44179457
I don't know anon, I don't have the answers for your crazy mixed up world where everyone always chooses the most extreme and unpleasant option at every juncture.
Good luck out there.
>>
>>44179451
The original guy you were arguing with.
I would allow children, depending on the game, that is not the argument.
The argument is over "hey someone wants it so let them have it".

If my entire party wants to play a regular magical girl game and some dude keeps asking to play an orc or some other non-fitting stuff that the other players don't want.

>>44179469
That is done for exemplification.
I don't know what kind of world you live in but people do ask stuff that doesn't match what others want, all the fucking time.
I can keep making random extreme examples, or the less extreme ones like up in this post, but you won't care either way because you love pretending to live in a world where everything will always run smoothly and you can just allow everything people ask of you because there is no way none of them would ever ask something that you shouldn't allow either for the general game's sake or for the wishes of the other players.
>>
>>44179498
>that is done for exemplification
well, it perfectly exemplifies why you need to control everything so much, since apparently everything goes wrong in the worst way every possible time and nothing ever goes right in your world.

Surely, everyone relaxing and having a fun game with light rules is impossible.
>>
>>44179451
I don't think tantrums have anything to do with it, more like finding the balance between blocking that guy's wishes and allowing players to do their thing.
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>>44168241
Considering the only games I've run in forever have been Magical Burst and Nechronica

Time to figure out how to put little girls into a war setting
>>
>>44179510
Oh my god man, that is not what I'm arguing jesus christ.
>light rules is impossible
It's absolutely possible, but for that to work you still need things that are allowed and things that are. And even if you went with lots and lots of freedom you might still want to stop a player who just goes with "I decapitated Joe's character", because while this is an exageration it is an example of people forgetting that rules exist and some things aren't just gonna fly.
>>
>>44179560
>that's not what I'm arguing
Sure sounds like it's what you are arguing, given how you are absolutely certain everything will go wrong every time anyone doesn't have everything spelled out in rules.

God forbid that players *gasp* play out of genre characters and everyone has fun with it!
>>
>>44178888
Sounds very Pratchett. I can totally see a semi-deconstruction campaign with a group of kids going around solving problems that drive adult investigators insane simply because they don't know any better.
>>
>>44179612
Again putting things in others' mouths (lewd)
Playing out of genre is fine as long as everyone is fine and the GM is fine with that kind of game, the thing is everyone says no but you say yes (be you the GM or the player) then you are that guy.
Just accept it before you ruin someone's game
>>
>>44179673
that's fine, I'll just let them play whatever.

And if someone abuses that, then I'll tell them they're being a dick and they'll fix it. Because, you know, I'm playing with people who are interested in everyone having a good time and playing fun things.
>>
>>44179706
but that is still within the scope of not allowing everything, it's just one way to handle it, not a bad one but it also has it's limitations.
>>
>>44169386
>Implying anyone wanting to play a child character is a fetishist
>Implying child characters aren't a firmly established trope of pretty much every genre

I'm sorry you have such shitty players.

>>44169559
See the above post.

>>44175076
This is a good response.

>>44176860
A female villain like N could easily be done in a fantasy campaign.

>>44169034
Tbh I don't think any character creation decision should ever be a flat penalty. Ie., children get the small size category as a start. Easy enough. If you want to go further, you could have fewer starting skills/proficiencies, but gain xp faster. An old character? The reverse. Blind character? Sure no sight, but make up for it with 10ft blindsight ala Toph, or free blindight feats, whatever.

>muh realism
Unless you're playing DCC or Traveller or whatever, kill yourself. D&D and similar already suffer enough from balance issues without gimping people with interesting character ideas.

>muh realism
>>
>>44179888
Anon, your problem is everything you say and every assumption you make is based on any concept turned to 11.

Work on that.
>>
>>44179950
Being an excentric exagerator does not make an argument wrong, not everything should be allowed. If an anon decides to use arguments that are ridiculous yet still bound in the scope of the idea then it's fine, just won't be taken as seriously.
It doesn't, however, immediately invalidate all that is proposed. Sorry for any mistakes but I'm having some weird lag on my typing.
>>
>>44179935
N?
>>
>>44180045
actually it usually does make an argument wrong.

Your argument was wrong for a very long time until you reduced it to the most vague and non-exaggerated stance possible of "maybe rules sometimes?"
>>
>>44179616
Actually it is very Call of Cthulhu although i see your point.

To use the ghoul example, why wouldn't a kid talk to it? It is nothing worse than what the kid might very well already imagine lurks in shadows and the kid might actually be happy to met it. Imagine if that monster your parents don't believe exist really does exist and it isn't really that bad! You have a secret friend who gives you weird treats and and no one knows about! You are special, he gives you neat stuff like secrets about that nasty teachers grandparents who picks on you, he is your bestest friend. Sure he smells bad and has weird teeth but no one is going to pick on you if he is around!

BTW, this is exactly how Ghouls in CoC/Lovecraft get new members. That weird kinda strangely hot but has weird teeth and wears too much make up but doesn't have acne and eats nothing but meat Goth chick you remember from 7th grade? Yeah, you are not her best friend even if you say so and agree to meet her in the cemetery. You better be nice to her because her real best friend is watching.
>>
>>44168241
Well, its a game of Monsters and Other Childish things...so...
>>
>>44180073
That is not the argument. Rules always, a mutual agreement between players is still a rule. Even freeform has rules to a certain extent.
The exaggerations serve to prove a specific example, someone wants something in the game that others don't want, the actual content doesn't really matter, you can seriously just fill in the situation with whatever you think suits it better.
Now if you want to argue that these situations will never exist and that there will never be a conflict of interests, or that you will never have to (sadly) tell someone that no, what they want isn't gonna be allowed... Then well I wanna know where you live and import your neighbors. Are they all Mr. rogers?
>>
>>44180138
all the exaggerations do is show that you don't play with the calibre of people who can handle lighter rules, really.
>>
>>44180162
Eh, my last game was using an unfinished rules light system, and the previous was also unfinished and homebrewed to a point. It all went well, I just wanted to point out that the world isn't paradise and views will be in conflict at times. And that rules and agreements are there for a reason.
>>
>>44180087
That's why it would be fun to rp a few kid characters and their parents. Imagine the horror of slowly realizing your child's imaginary friend is some fucked up creature trying to sacrifice him.
>>
>>44180234
I don't really believe that, considering how militant you were about rules light leaving /tg/ just a little while ago.

Maybe next time don't use someone having a relaxed game mentality as an excuse to start bitching about grand exaggerations and the dire necessity of rules. "Just let 'em play what they want" is fine.
>>
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>>44180162
>>44180138
>>44180073
>>44180045
>>44179950
>>44179888
>>44179706
>>44179673
>>44179612
>>44179560
>>44179510
>>44179498
What the fuck are you two even arguing about? You have both agreed with each other several times over. Just get a room and hold hands already!

If someone is a pervy fuck and you don't want to deal with it then good for you. On the other hand sometimes it is not pervy, even if people think it is. Image highly related.

Whatever is good and fun for your players to have a fun time together is the correct answer, otherwise you are a shit DM and should resign.
>>
>>44180053
From Pokemon.

Basically some kid who never grew up who can speak to pokemon. He himself wasn't actually powerful, but his supernatural connection to pokemon in an otherwise mundane world made him a viable enemy (even if he turned out to be a pretty nice
>>
>>44180338
>rules light should leave /tg/
No, people who just accept anything even if (for instance) neither the players nor the system accept a course of action should leave. The post you supported was basically saying that you shoupd just allow things because it's roleplaying. And while you can have all kinds of games the mentaility that all things are allowed at all times (or games) is pretty toxic to fostering a good playing group.

>but you don't like rules light!
Said who? I am okay with just having a consensus on what kind of game we want and then rolling with things that fit that, as I said time and time again (falling on deaf ears, but ok).
If you really don't want to believe, that is fine, but the truth is that and the facts are laid bare. I am at peace with my conscience and thus I depart.
>>
>>44180425
Image related to the OP too when you think about it.
>>
>>44179173
Not just a clown fairy.

A clown fairy from Hell who serves the Greek Goddess Hecatia. Who is depicted in pic related.

2hu is weird.
>>
>>44180288
To keep with the CoC ghoul example, they don't sacrifice them or anything like that nor do they try to harm anyone the kid knows unless they try to hurt the ghouls friend.

They just make friends with the kid and act like they always do. They don't hide the fact that they eat dead people but they explain why to the kid. If the kid wants to visit the dreamlands or underworld they agree but make sure the kid is safe.

Most times the kid and Ghoul grow up together being weird secret friends who do favors for each other, the only differences between them and a normal friendship is that fact that no one believes the ghoul exists and that the kid is weird.

And sometimes the kid thinks that this is awesome what with all the adventures and doesn't mind eating people jerky then she eats a steak made out of that girl who beat her up in high school and loves it. Then the ghoul explains that they are immortal, live like this all the time and she can join them.

And you envy her and her new life. Good thing you met her in that cemetery back in the 7th grade and never picked on her huh? Especially because your 7 year old son keeps mentioning the weird pretty lady who looks into his window late at night.
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>>44180474
Truth. Image highly related, loli played right. Even with pedos, slavers and pervy fucks she was victorious.

Having a depressed Lich as your main back up never hurts
>>
>>44178722
>para ser honestos familia

That's some really sad memeing right there.
>>
>>44180425
>>44180862
what the fuck was the name of that comic again?
searing for "That one comic with a liche and little girl" is not resulting in the thing I want.
>>
>>44181283
>how to get yourself fined by the cops for mis-reporting crimes
>>
>>44181249
Unsounded?
>>
>>44181342
close enough, google understood it
thanks mate
>>
>>44173563
wow, this is some seriously strong bait
>>
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>>44169034
GURPS (as usual) has it as part of basic character creation rules
you pretty much decide what stats your character would have as an adult, then reduce those
of course you should probably pay some respect to how training and upbringing will treat their stats (ie, that 20ST will probably start off more along the lines of 12 to 14)
>>
>>44181475
Honestly, if you haven't got plans for some artsy journey-into-adulthood arc over multiple years, I'd just handwave the whole thing away anyway. Adventurers are all exceptional anyway, and it's probably a needless hassle when you're trying to integrate them with an older party. Depending on the system maybe slap something minor on if you see your group's munchkin's eyes light up at the prospect of a free size decrease for any race.
>>
>>44181771
Yeah, stat penalties for children are not a good idea in my opinion, just build a character so they're stats aren't unbelievable for a child to have
>>
>>44184450
>just build a character so they're stats aren't unbelievable for a child to have

That too. An eleven-year-old frontline tank rocking strength and hardiness to match the group's grizzled Paladin without the world's fucking best reason ever (or maybe an appropriate setting, like a kids' cartoon-esque campaign or something) is going to break everyone's suspension of disbelief no matter what you do, but a streetwise orphan or child-prodigy sorcerer or whatever are all perfectly acceptable and not even terribly uncommon in stories. There's the ever-present risk of magical realm, I suppose, but if we live in constant fear of that then nobody will ever get to play anything interesting at all.

All a one-size-fits-all "child" template does there is simultaneously get in the way of making the character archetype work, and add an extra headache to balancing encounters. You don't need that to express a young character's weaknesses, just give them appropriate stats and traits for who they are, exactly like you would any other character. The womanizing, hedonistic bard gets a low wisdom, and so does the naive child sorcerer whose powers have grown faster than his experience of the world; the frail, bookish wizard gets a low strength, and so does the street-rat rogue who relies on her agility and guile to outfox the gangs and city watch alike.
>>
>>44184450
And they should be treated as children by NPC's and maybe even PC's until they've proved themselves. People haven't really mentioned that in this thread (probably because many games degenerate into video-game-esque murderhobo'ing), but child PC's should have to struggle to make a name for themselves.
>>
>>44181249
Unsounded, a tale of a loli thief and a lich wreaking the entire universe: www.casualvillain.com
>>
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>>44173070
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>>44185277
Is she gonna get raped?
>>
>>44185296

Tickled
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>>44168241
>being pedo-prejudiced
It's 2015, get over it
>>
>>44180540

It's somewhat fitting since 2hu does draw a lot from mythology.
>>
>>44185432
>>>44181249
>>44180540
Any D&D confrontation with a Touhou entity would be basically fighting a demigod whose powers included "you get hit with a magic arrow every segment of the combat round that you are in her line of sight"

They wouldn't be invincible but they would live up to their reputation,. namely being bullet hell to confront. Angels with machine guns.
>>
>>44185612
honestly, a bullet hell in D&D really sucks.

Got AC whatever? great, you dodge it all. Don't? Great, you don't.
>>
>>44178883
>>44178860
>>44178762
>>44178797

itt: entitled faggots who think games exist solely for their own benefit and not because other people want to have fun too
>>
>>44186154
Man, you must be really damn sore from all those mental gymnastics.
>>
>>44185680
A high level fighter (18-20th level)has more HP than a demigod, just charge her with your fighters and let them soak up the damage and defeat her.

The problem is if she is at the head of an Army and she is slaughtering your troops. It's great that you brought 100,000 guys with you, hopefully you told them all not to look at her since mere line of sight to exposed flesh is enough to get them a magic missile to the face. You can actually work with that, just tell your troops not to look at her or meet her gaze until you deal with her. Still sucks though, bullet hell isn't supposed to be easy.
>>
>>44186165
I'm not even the same guy lmao

Out of interest though, how many groups did you find so far? How many of them didn't collapse and allowed you to stick around for more than a couple sessions? Just wondering. >implying people can't just lie on the Internet
>>
>>44172507
huh... kind of like women
>>
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The party wizard turns the fighter into a little girl
Does your GM ragequit?
>>
i don't let them
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>>44186214
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>>44186218
I could see that being pretty funny actually, and there's nothing about it that has to make it inherently weird or pedo-pandering. Shapeshifting comedy is an established trope for a reason.
>>
>>44186214
Indeed, women are overgrown children.
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>>44177966
Oh god, wtf man?

Fuck your shit.
>>
>>44186218
I'm the GM, and it would depend entirely on the context. I don't play with shitty people who turn others into things because"lol it would be funny rite?", so I'm assuming that both I and the fighter have been informed or at least can understand why the fuck he did this, and that there's a damn good reason.
Mayhaps they're trying to sneak into a magical college and the fighter is going to pretend to be the wizard's young apprentice. Maybe the fighter's boasting of his strength and manish prowess has caught the wizard's ire and he's trying show him some humility.
If he did this for no reason at all. I ask him what he thinks he's playing at and if he persists, he's out.
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>>44186285
I think its a cool idea. What's wrong with it?
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>>44186317
You mean apart from it being obvious fetish bait, and probably a Sue?
>>
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>>44169675
As long as you're happy.

>>44172522
I'd ask them why they want to play a monstergirl. If it is for fetish reasons or they can't give me a clear answer, I will ask them to make something else and that the game is not ERP and if they'd like something like that, they should look somewhere else.

>>44178296
You must be very fun to play with.
>>
>>44186218
>>44186257
>>44186295
It's called a girdle of gender change, it is a commonly encountered cursed item. If your party can't deal with it then they are morons and so are your players.
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>>44175805
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>>44179552
Sora no Woto style maybe?
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>>44186447
>If your party can't deal with it then they are morons and so are your players.
I would like you to go back and take another look at my post, >>44186295.
I quite clearly stated from the get-go that I don't play with the kind of people who would handle this sort of thing badly. My players have dealt with things like this before, and have always been mature about it.
Just don't like to be misrepresented, thank you.
>>
>>44168241
I had it work out great the one time I tried it. In a lovecraftian campaign I ran one of my players played a young spunky girl who aspired to be a detective, she got sassy with another player who was a mob boss which resulted in her getting her foot shot and crippled.
>>
>>44179552
Refluffed Total War?
>>
>>44186411
>they can't give me a clear answer

Is "it sounds fun" a clear enough reason for you because to be honest that's my only reason for ever playing a character
>>
>>44168241
Only if they're willing to have fuck-all in the way of strength or constitution and willing to get one-shotted by just about anything in combat.
>>
>>44186707
I'd put it to a vote: I'll ask what the other playes think and we'll go from there.
>>
>>44179935
A child is not as strong as a fucking adult. Anybody who wants a child character must be willing to have absolutley terrible strength, constitution, and agility, possibly charisma if the kid is a whiner.
>>
>>44186719
You are doing it right
>>
>>44168241
If they have some reason and dont give off a pedo vibe, Ill let them with some modifications.

Like they might get disadvantage on Con Saves but they'll get advantage on Charisma checks and get a slight buff to their Dex
>>
>>44168241
You should not be asking that. You should be asking how to deal with little girls who want to play as badgers.
>>
>>44178535
im sure theres something on sadpanda
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>>44186736
is this bait?
you're literally playing in a world where people throw magic missiles at eachother and monks is a reasonable opponent against a fully armored knight
>>
>>44178949
except peoples arguments against it never have anything to do with how well it suits the campaign its almost always people that see magical realms where there are none
>>
>>44186882
he's just one of those retards who insists everything but "common" things be penalyzed heavily.
>>
>>44186882
"But muh fantasy' does not excuse complete breaks in logic. Unless you can come up with a damn good fucking reason why that child deserves to even have half the stats of an adult, you're getting a harsh cut because you're playing a gods damned kid. You simply aren't as strong as an adult, because that's what growth is for in the first place.
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>>44186915
What about a demigod kid?
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>>44186915
okay i guess i agree that i dont want a 12 year old barbarian but honestly i dont see why kids cant be sorcerers or thieves or bards
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>>44186915
sure kids should have less stats then an adult for the most part but fucking half thats insane.
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>>44186941
i mean fuck any kid with 5 strength is developmentally stunted.
>>
>>44186915
>Minimum age for adventurers is 15.
>On average adventurers gain a level after every 3 days of adventuring. Every two levels is equivalent to a doubling in power (i.e. a single lv5 character is as strong as two lv3 characters).
>Going from complete novice (lv1) to "Better than any real-life human who ever existed" (lv7) takes only three weeks, and getting to lv20 takes only two months.
>Wah, gaining skills faster than real-life is magical realm!
No anon, you are the magical realm.
>>
>>44187338
how the fuck are your adventurers leveling up that fast.
>>
>>44187338
what the fuck kind of games are you playing when you level up in three in game days?
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>>44187366
>>44187367
That's the standard level progression, genius. Four encounters of <CR = party level> per day, and you level up after every 13.3 encounters.
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>>44187386
i suppose your right i guess i just tend to have a lot of days without combat in my campaigns but thinking about days that do have combat that does add up your right
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>>44168241
>be a little girl
>want to play as a self-insert heroic fantasy little girl
>"I'm sorry, I don't allow sexual fetishes in my games"
>mfw
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>>44187563
>self-insert
You deserve everything you get.
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>>44187563
Someday, anon
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>>44186453
>TFW no giantess loli to adventure with
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>>44168241
break out Magical Burst and all the depair
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>>44172522
We're playing Anima, mate. Let them and watch as they either protect their identities by all means or get nuked by the Inquisition.
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>>44186915
>Unless you can come up with a damn good fucking reason why that child deserves to even have half the stats of an adult
Ki/Chi/Qi is a thing or the kid uses psychic powers/magic buffs to make himself stronger than he should be. There you have it.
>>
>>44168241
Say no? If it doesn't fit or if you think the player wont be able to ''handle it'' then say no. I rather play with one less player then suffering during an entire campaign.

I've only seen little girl done well once.
>Coc
>The guy joins Nocturnum after a few meetings
>He decides to play the precog daughter of some NPC (basically turning an NPC into a player)
Worked out really well. He played the role of traumatized 10 year old very well. Childish but not obnoxious always to nervous to speak to most NPCs. Usually she just sat next to one of the other character playing gameboy.
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>>44186736
And yet plenty of stories have young characters who are perfectly capable of keeping up with the rest. All this accomplishes is actively making it impossible for the player to make their character's archetype work, for absolutely no gain.
>>
>>44186736
Like in burning wheel... They are quicker to learn and can spend a huge chunk of their starting points to be a ''Child prodigy'' (basically making 1 skill extremely powerful and easy to learn later.)
>>44190788
You're right. In one campaign we all played street urchins and it was horrifying and heartwarming.
>eating found bread with your friends and laughing.
>Life’s bad but we're dry and full
>Later one of the other player get caught by one of the ''bad'' city guards.
>Never seen again
>We all know what happened
I played a fast talking pickpocket who loved her friends and hated her ''enemies'' in the way only children can love and hate. I followed that character for 10 years of her life and I really enjoyed it a great campaign.

Did you notice something? During that entire time I never said that I just ''played a little girl'' which is the problem with many players who try to play a child character. Any child character who’s ''archetype'' is ''little girl'' is going to be fucking bad. If people wanna play a little girl just because they are ''little girls'' you're in for a bad time.
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>>44173566
How would you know?
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>>44173928
post pdf?
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>>44168241
Depends on the setting.
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>>44177789
Can turned children ever develop beyond their age? God, it would really suck having to be a vampire child forever.
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>>44191114
As far as i know: No There might be some deeplore demon that could help you but i doubt it.
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>>44187703
I'm loving this picture. Specifically because
>young child of extremely ambigious gender, with pink-pink everything, barely any clothes, fishnets, fucking colossal gauntlets, spikey boots, and greataxe
>a guy with a magic bow & arrows
>and a pissed off guy with a FUCKING CHAIR
I just want to know how the fuck this happened? How did these people find each other? What the fuck?
>>
"No."
very easy
>>
I would inform them that it's a dangerous endeavour in my group of sex perverts. They're not even that kind of pervert, so far as I've seen, but I wouldn't put it past them. I would allow it though, and I wouldn't begrudge them going sexual with it if no one complained. Actually, I want to play a little girl who has become a powerful witch by wearing a wig made of her dead grandmother's hair, but not only am I a forever DM, but I am afraid of my players.
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If they have a good idea for it then I'd let them. Of course it has to be somewhat keeping with the theme of the system. Things like Clerics and Mages can usually work for young characters, so as long as their stats actually work together with their appearance then it's fine.

Of course, if I'm running some more fantastical setting with superpowers and shit then any age for any ability is okay.
>>
>>44192059
Really, the only thing that intrinsically doesn't work without a supernatural excuse or appropriate setting (I mean, are you really going to stop someone playing a boy swordsman if you're trying to do Legend of Zelda or something?) is beefcake frontline fighter. Just give them stats that work who they're supposed to be, no different from making any other character.
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>>44192142
Yeah that's practically it. Someone wanting to play a Barbarian who's also a little girl wouldn't be allowed to have a too high STR or high CON, but if it's a good player who wants to play a little girl then they'll probably work around it somehow. Honestly players who can see past the "recommended" builds like high STR/DEX Fighter and goes for something unconventional for the sake of roleplaying tend to be good.

One thing I forgot to mention though is that if it's a new player to a campaign I've been running for a while then naturally I'd make sure the other players are okay with it so that I don't break any expectations that they had. Though my players don't tend to be too uptight about things so I doubt that would be a problem.
>>
>>44191286
GURPS
>>
>>44191286
It's literally just an average fantasy game in GURPS. Someone rolls a realistic knight, someone makes a stereotypical underage anime character, someone makes legolas with a Mosin Nagant and the last dude is solid snake with a crossbow.
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>>44192591
brb downloading gurps
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>>44186924
Might be permissible, but I'd be against any players being demigods in the first place on account of SERIOUS snowflake-ism. Unless the kid left before reaching adulthood to go join his divine parent and would come back as a deus ex machina, that's going down a seriously bad path if he's anything like the Greek Demigods.

>>44186941
A very young teen or pre-teen is definitely going to have half the strength of an adult. They're very weak and would get destroyed by a couple punches.
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>>44192591
>want to try it now
>already in 3 games per week
>>
>>44192797
And yet the archetypes still exist. If someone wants to play a Sette or a Link or a Tiffany, crippling their concept isn't going to make anyone enjoy themselves any more. Either allow it or say it doesn't fit your campaign; don't go the passive-aggressive "sure, you just have to be essentially dead weight" route.
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>>44193117
No, my point is that they're perfectly welcome to play a child. If they're willing to accept the reality that a child is basically worthless unless they decide to be a caster.
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>>44193454
Or some supernaturally strong/agile creature whose inhuman abilities put them on par or above an adult of a similar vocation.

Sure, it opens the door for greater Mary Sue-ing, but they're already going down that road by being a child character.
>>
>>44193454
Yes, and that makes you the passive-aggressive douche I just described. "Okay, so long as you don't mind your archetype not working because I don't like it :^)" is not a reasonable answer. It doesn't make the game work better for anyone. Say yes or say no, don't say yes then give them crippling penalties that break their archetype until they're forced to just give up on it.
>>
>>44193539
Not liking it has nothing to do with it, realism does. A child simply is not going to survive combat in a war-zone if they're actually fighting. I never say no. But I do silently show what is a good choice and what is a... poor one.

The only time I say no is when somebody comes up with a super special snowflake, like some run-away noble right out of an anime.
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>>44193755
Unless they're a magical prodigy, seeing as how your average wizard has the constitution of a child to begin with. The child would just be slower due to shorter legs.
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>>44193755
Now due you aplly this same level of realism to other rules as written of your game of choice that don't quite make sense?
>>
>>44193915
let me correct that since I can't spell and forgot half the question like an idiot


Now do you apply this same level of realism to other rules as written, of your game of choice, and standard issue fantasy protagonist concepts that don't quite make sense?
>>
>>44193755
And someone going barehanded against a sword is going to die, yet the character fantasy exists and so we let it work. Young characters exist and contribute to fantasy and adventure stories in all kinds of context, and there's no reason for someone wanting to play one to not expect to be able to accomplish similar things. More to the point , there's no reason to make "young" anything more than another character trait to guide stat choices, the same as any other: the greedy mercenary who gets that 7 put in his wisdom, the withdrawn ranger with low charisma, or the street-rat rogue who avoids direct confrontation because of his low strength. All going further accomplishes is to make the player enjoy things less because the archetype (that he asked about and you okayed) he was going for doesn't work, and to make you enjoy things less because now you have a massive balance disparity in your party that you have to account for.

>But I do silently show what is a good choice and what is a... poor one.
Passive-aggressively. The word is passive-aggressively. Pretending to be okay with a concept while actually trying force your player to give up on their character themself instead of just saying "no, that doesn't fit with the mood I'm going for right now, sorry" is being a passive-aggressive dick.
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>>44168241
Do they at any point use the word 'loli' to describe the character? Is the art they use as a reference sexual in any way? Is this a campaign where someone playing a little girl isn't going to fit the tone of the game? Are they a 300-pound neckbeard with a bad case of nerd lisp, and watching them pretend to be a little girl across the table is going to make me want to kill myself? If yes to any of these, then I say no. And probably conveniently forget to invite them back to the next session.
>>
>>44168241
Have sex with them OP.
>>
>>44168241
I get their character thrown into the spring of drowned man. It curses them such that whenever doused with cold water, they will turn into a middle-aged man. Hot water can temporarily return them to normal, but I can always just say "it rains" at my leisure if they're causing problems.
>>
Make them take stat mods as a child in whatever system we are using. Alternatively nothing because I like little girl main characters.
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>>44194012

Not that anon, but to be fair most tropes with child heroes show them as being physically inferior compared to the adults around them and succeding desipte this fact.

Personally I would rule it depending on the setting. Whacky anime style? Sure, go ahead and make the 9 year old frontline warrior. Gritty Fantasy Campaign? Sorry, but without a very good reason you will not be able to compete with adults in the physical area. And if I accept these good reasons depends again on the setting. Maybe the setting just does not fit together with demon-possesed demi-god children running around as adventurers.
Now, how to solve this mechanically? Depends again. Is there a good chance of the campaign going long enough to see the child mature? Then let the player generate the adult stats and give him penalties that decrease with growing maturity. If not, then ask the player what he would prefer. Sometimes they want to have the penalties, because they see it as a challenge. Especially if it's a roleplay heavy campaign. Otherwise give them limits on what their maximum in a given stat can be. Yes, this forces child characters in certain roles that are not combat/physical oriented.

And I don't see in what circumstances this would be passive-aggressive. Player asks if he can play a child. I say he theoretically can, but he will have to live with certain penalties/limitations, because of the setting. Maybe that's exactly what player wants - playing the 12 year old squire that is learning to be a knight and travels with several adult adventurers, looks up to them, learns from them, etc. Maybe it's not.

TL;DR: Some settings warant stat penalties/limitations, others don't.
>>
>>44195631
>Not that anon, but to be fair most tropes with child heroes show them as being physically inferior compared to the adults around them and succeding desipte this fact.
The problem is that just penalising stats does not create a character who succeeds despite their poor stats, it just creates a character who doesn't succeed. The character needs to have an actual mechanical ability to "Succeed despite this fact". Like how halfings get a luck bonus to saving throws (and access to feats, PrCs, etc. themed around being an underdog).

If someone wanted to play a kid in my game, I'd just point them to the Halfling or Strongheart Halfling stats. Even Tolkien said the hobbits were normal kids in a world of kids-pretending-to-be-men.
>>
>>44195947
The negative LA mentioned abovethread seems like a pretty decent idea, really. It does make sense that child character would have lower str and con at least, due to being a lot smaller than adults. Probably lower wis as well as wisdom is supposed to represent (among other things) accumulated knowledge. However for game meachanics purposes you should get something to compensate, and being able to gain levels faster would make sense since children are capable of learning new things easier than adults.
>>
>>44195947
>If someone wanted to play a kid in my game, I'd just point them to the Halfling or Strongheart Halfling stats

That's actually a nice idea. Allow them to change their halfling stats for human stats at a certain age and done.

It might be that I usually just play with groups that prioritize roleplaying way more than efficiency in combat, so I don't really get the whole "I can't succeed"-schtick. I mean, where I'm from one of the most popular systems has classes for bakers, peasants, farmers and rat-catchers. And they are being played.
>>
>>44195631
Atmosphere and mood are something that get built up by everyone playing. I can think of very few settings that would inherently not work in the presence of effective child characters, and it's not really got anything to do with any kind of wacky-gritty continuum.

>most tropes with child heroes show them as being physically inferior compared to the adults around them and succeding desipte this fact.
In raw strength, perhaps. A streetwise orphan pickpocket doesn't work without the agility to flummox the adults she has to deal with, and neither does a boy hero who can't keep getting knocked down and getting up again.

Other than strength, most stats are abstractions and amalgamations anyway, so it's usually going to be possible to make most choices work. For instance, where you'd narrate a high-CON barbarian simply taking a blow full on the chest without flinching, a similarly-hardy kid might get punched clean to the side but immediately scramble back into the fray.

All flat penalties and limits do here is restrict what fantasies can be made to work. You might say that children are naive and unworldly and so lose wisdom, but then anyone who wants to play a Discworld-style kid gets their concept broken. You might say that kids are slower than adults and so lose dexterity, but then anyone who wants to play an Artful Dodger or Sette or whatever gets their concept broken. It's the monk designer-fantasy problem or Stormwind all over again; a character who's intended to be good at something but mechanically isn't able to be isn't fun to play, and isn't fun to play with.

All you need here is a character whose stats represent what they are supposed to be, just like anyone else. You don't need a mechanical solution to make that work, you just need to assign your stats to match the concept. Like most character problems, this is something best solved by talking with your player and working out what they want their character to be and do, not throwing rules around.
>>
>>44196152
>Like most character problems, this is something best solved by talking with your player and working out what they want their character to be and do.

Agreed, though I personally think that rules can help set the common ground you are talking about. Because some fantasies just can't be made to work in some settings.

That aside, strength is the only stat that I personally would really have a problem with in a child character. In ym eyes strength is the main narrative distinction between an adulat and a child. A child might outwit someone, it might stand up again, bloodied but not broken, but it will never just knock your normal adult out through pure strength.
>>
>>44196292
>Because some fantasies just can't be made to work in some settings.

Certainly, but then the issue isn't someone playing a kid, it's the concept. A frilly magical girl won't work in a serious historical-fantasy setting, but then neither would she if she were ten years older, either. I think most settings and moods can support child characters that can meaningfully contribute; the question is just how and why they can. That was a deliberate example of a concept that only would fly in a specific kind of setting (and even then you could probably do a lot more if you trusted the player to keep to the tone), but it's hard to think of many worlds where something like the fast-talking street-rat or creepy magic-user orphan would fundamentally not work when played well.
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>>44197303
So basically we agree, that child characters can work in most settings, but might be out of place in certain roles (i.e. tanky fighters). The only difference then is, how to handle it in a given situation:
1) with ceratin stat penalties and the ability to grow
2) with guiding the player to focus his stats in certain areas and not in others

And as I said before, for me the approach would depend upon the setting/campaign-style.
I personally have played a witches apprentice once, taking severe stat and ability penalties. Still a fun experience, because most of it was done completely via roleplaying. But then again, it was not an encounter based system.
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>>44197752
If you're going for a largely freeform experience, or one where performance in a mechanical sense doesn't really matter compared to simply portraying the character well, then I think you can throw a lot of what I said out simply because it doesn't really matter; you don't get balance and spotlight problems because the meat of the experience lies wholly in the communal storytelling and acting rather than in how well you can help overcome game-level challenges.

But I suppose even then, you still have to be able to match your concept. It's one thing if part of you concept IS being a fledgling apprentice, but if your concept does call for a particular competency, like being able to survive on the streets with your quickness and wit, you're going to run into problems if you can't mechanically achieve that.

My problem with penalties and limits is that for most stats, where they make sense for some interpretations of what "childlike" implies, like naivety or whatever, they'd totally break others, so in the end you have to talk things over to get ones that work for the concept anyway. In that case, why not just skip the mechanical middleman and just talk things over until you get a character that fits the concept without worrying about arbitrary numerical adjustments and the balance and concept issues they might cause? The only time a hard-and-fast rule would be needed was if for some reason your setting had a really, really solid and fundamental idea of what children can and can't do. Generally, I'd try to avoid that, as I'm mostly a believer in tone being something that reflects the characters people choose and the story as it develops, rather than the DM setting it in stone from the moment I start writing the campaign.
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>>44198251
inb4 this thread is lost in the archives

I would not necessarily disagree with you. As I said, in a typical DnD setting, the only stat I personally would penalise/limit would be strength, as I would say that concepts building on strength are just not viable outside of magically-enhanced-demi-god-whatever explanations.
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>>44198422
I'd certainly not take issue with that. You need a concept that actually exists somewhere to build off, and in most cases the strong-kid concept simply doesn't, while the agile or prodigy ones are relatively common. Maybe it'd work in a more cartoon-based setting, like something inspired by The Black Cauldron or something like that, I dunno.

But generally I'd still advocate conversation first, rules last, if they need to come into play at all. If the player's still trying to build a concept that doesn't fit, it's going to cause issues no matter what penalties he gets - I'd rather get to the source of it and tweak the concept (or just say "sorry, but please think of something else for this game", depending) until we both get to something that fits the game.
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