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Simple Kingdoms IV

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Thread images: 3

File: Simple_Kingdoms_IV.png (1MB, 1072x804px) Image search: [Google]
Simple_Kingdoms_IV.png
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I am your host, Greenland! The game is simple, you pick a number, I tell you what you have, and you communicate with the other lands. Trade, wage war, make a joint university. I'll tell you the result of such things, and will roll for some things. Old thread: >>44045970
Any questions?
>>
>>44052328
Sorry for my abrupt disappearance May I join Again
>>
>>44052328
It may be slow now, but it will pick up soon!
>>
>>44052328
Also I shall take province Number two
>>
>>44052355
Sure, anyone's free to join. I'll be back in a half hour to tell anyone who claims something what they have. Until then, claim, and wait.
>>
>>44052328
Fuck it, taking 13

If I stop posting, I probably fell asleep, and I'll be back in a few hours
>>
>>44052373
2, you have a beautiful shore, and rolling hills. You should be able to farm and fish. Ore and timber are a bit lacking, but you can always trade.
I'll be back soon.
>>
I will take 8
>>
>>44052394
You have fish, and your people are the most skilled at making jewelry out of ocean valuables, so you'll be a major trader. Pearls, coral, seashells are ocean valuables.
>>
>>44052417
I shall begin by creating an irrigation system for areas near the sea and constructing several ports
>>
>>44052455
Yes, the mighty King Alcove of Coastland knows well of the sea's bounty. We train all our citizens from birth to be swimmers and divers unmatched by anyone in the world. The god of the ocean has blessed us with many gifts, and we intend to spread their beauty to the rest of the world.

But first we need a fleet of vessels to carry us.
>>
>>44052435
Get a trip.
My personal favorite bit of land, you are more a jack of all trades. You have forests in the middle, mountains with ore in the south, farmland in the north, coast in the west. You won't need to import, but can spare very little to export.
>>
>>44052590
You'll need to import tons of wood. Better wait till you know who will be the major player in the timber industry.
>>
>>44052417
The Chief much like his kin are shrewd farmers and Fishermen for they live in the land of plenty. A child from birth is trained to work the land first then taught how to fish the beautiful shores thus Rikka's people are renowned farmer and excellent fishermen. The Bounty of this earth is plentiful but requires for men toil in return
>>
Anyone here?
>>
>>44053532
I am
>>
hi is it too late for me to join
>>
>>44053532
Oh and Also How's my irrigation project going?
>>
I claim section 11.
>>
>>44053613
You have a mountainous region all along your east side, and forests in the rest of the area.
>>44053562
No, pick a number.
>>44053586
The irrigation would have let salt water into your fields, so your royal advisor stopped the project.
>>
>>44053690
I send men to gather lumber, and to survey the mountainous region for any useful ore.
>>
so, so far, 2, 13, 8 and 11 have been taken.

the I will take Number 15
>>
>>44053788
You've got rocky coasts, and marshy land. You also have a cave system leading to 1 and The Unclaimed Land.
>>
The Unclaimed Land is that patch of land below [9] that has no number. It is mountainous, has huge volcanos, and contains the site of the first civilization on this island. Many adventurers and treasure seekers have traveled there, but few ever return, and none with any of the vast riches that are bound to be located in the cities of the old empire. If you choose to send adventures, I will roll for their success.
>>
>>44052328
I'll take 10
>>
Can I get 9?
>>
>>44054096
[9] is full of grassy fields, perfect for farmland. You are the most technologically advanced of the nations, having amazing clockwork and beautiful fireworks. You are sure to be a rich nation, as long as you protect your techniques, [9].
>>44054080
Your land, [10], is rich with wood, and full of many game beasts, some of which have tusks or fur that is immensely valuable. Just make sure not to hunt these creatures to extinction.
2, 8, 9, 10, 11, 13, 15 have been claimed.
>>
I would like to know what kind of state my people are in:

how many settlements do I have?
do I have any costal cities?
do I determine form of governance and admin?
are there people with the experience to live of the land in my territory? u know like farming and stuff
>>
>>44054164
That's me.
>>44053964
I meant adventurers.
>>
>>44054174
I would like to send people out survey the my land from the coast to near the border of 14 and 12
>>
>>44054174
Your people have lived there for centuries, giving them the skills necessary to survive. Everyone has a few small cities, and if they have a coast, they are bound to have a city or two on it. You are the king, your word is law. Just be careful not to anger your people.
This goes for all of the lands. By the way, get a name like mine, that mentions your number in brackets, your kingdom's name, and has a tripcode.
>>
>>44054186
Are our settlements walled? If not, then let us begin building them.
>>
>>44054217
>>
>>44054232
Whoops, I'd meant to ask what type of wood my forests had. Is it suitable for buildings, boats, etc?
>>
>>44054164
What's the climate in my land like?
>>
>>44054242
Yes. The indigenous trees of this land are all strong.
>>44054223
All settlements start with no walls.
>>
>>44054258
The whole island is Australia sized, but located around France level, maybe a bit higher. Cold winters, warm summers, average rainfall.
>>
>>44054217
I don t know what trip code is or how to get it but I ll put the number. I haven't though up a name yet.

--------------------------------------------------

1) so I send people out to survey the land for any natural minerals or resources.

2) if there is a settlement near the cave system, add some extra defenses to it and station a bit more troops.

3) is there any land that is not a marsh in my state?

4) what is the main crop my people grow. is it something like rice
>>
You know, I suspected someone would take [3] immediately. Maybe nobody can see it. The islands off the mainland are all part of [3].
>>
>>44054268
Then we shall begin construction on stone walls for each city, as well as the development of firework technology.

>>44054258
Lord, is there anything you would like to exchange? Your timber and furs are very desirable, and we would be willing to trade food and whatever else you would like for them.
>>
What is the general tech level of the world?
>>44054284
Aww, I was hoping I would be a cold norhern land or something so I could have a nice Principality Russia vibe. I guess I'll find another culture to emulate.
>>
>>44054288
NEWFAG
E
W
F
A
G
http://www.4chan.org/faq#trip
Why does no one here seem to know how to trip?
>>
>>44054314
Fifteenth century. Only [9] even has fireworks, since this land is separated from the rest of the world.
>>
>>44054341
That's me.
>>44054324
That guy's right.
>>
gm, can we trade with each other and u still haven't answered my questions?
>>44054288
>>
>>44054356
Do I need to roll something? Is the game even going on right now?
>>
>>44052328
>you communicate with the other lands. Trade,
>>44054369
>>
I survey the Mountain Range to the East, while scouting out my other borders.
>>
>>44054370
You guys decide what to do, I tell you the outcome. Your walls are going well, but you have lost a few researchers to the fireworks. All of this is costing you, better start trading with the other nations.
>>
>>44054304
Do you have stone and metal?
>>
>>44054402
Forget the fireworks for now, then. Form a new army corps within the cities (not the countryside) and begin training the men in the use of pikes, swords, and shields. And continue on those walls.

>>44054423
I have no stone, but there is a little iron and a lot of grain.
>>
I sent out people to survey the land for natural minerals and ores and such. is there any progress?

I order the start of a company or corporation funded by the crown to start hiring people to start diking( basically making spots of dry places by redirecting the flow of water around my settlements.)

I send some adventurers to the unclaimed lands to see whaty they find.
>>
I gtg.i'll come back in 8 hrs
>>
>>44054397
Lord Midland, I request trade. What would your people like to offer, and what would they ask in return?
>>
Rolled 72 (1d100)

>>44054435
There is some ore, found in the cliffs. Company goes well. 1-10 means the party finds the city without being injured or dying. 11-90 means they are hurt and lose a member. 91-100 mean they all perish.
>>
>>44054482
Since they were hurt, 1-5 means they navigate the ruined city and make it to the palace safely , 6-85 means that they barely make it, getting more hurt and losing more members, and 86-100 means that they all die.
>>
Rolled 44 (1d100)

>>44054505
Forgot to roll.
>>
Rolled 12, 3, 8, 6, 8 = 37 (5d15)

>>44054516
There are 5 puzzles. 1-7 means that they solve them and aren't killed. 8-10 means that they fail. The more members die, the lower that 7 goes. 11-15, they fight their way through, getting even more hurt.
>>
Rolled 47 (1d100)

>>44054535
The expedition is cut short when they fail to solve a puzzle, and then fail to escape. They all die. 1 means that a single member escapes the palace. 2-100 mean that it is final.
>>
>>44054557
>>44054535
>>44054516
>>44054505
>>44054482
It is final. Your expedition fails with no survivors.
>>
>>44054458
We have wood. Lots of wood.
>>
File: sketch-1449563699238.jpg (37KB, 688x540px) Image search: [Google]
sketch-1449563699238.jpg
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The paople of my land are great warriors and renowned craftsmen of all things wooden and ivory. Our great forests provide game and lumber to our people. We are good traders as well. Our kingdom is ruled by a council of five. Those five are:
Father Krum who rules the Holy city of Zatisje(bottom left dot).
The brothers Rurik and Horg, who rule Vek and Oray(two dots in the middle).
Princess Mila, who rules Zamok(top right dot)
The fifth member of the council is chosen by the people. This causes division among the people.
We decide to selectively breed some animals to get animals with thicker fur and bigger horns. As well as more meat. We start clearing some of the less game-rich forests for land for orchards. It is everymans right to have a knife(big ass hunting knife that is).
>>44054434
Lumber for grain, furs for metal. We also have amazing bows and shields.
Also animal horns and good, strong horses and dogs.
>>
>>44054591
Perhaps your people should begin mining, so that we might trade in minerals and metals. In the meantime, we can begin a modest trade with you for lumber, in exchange for some food.

Will it be done?
>>
>>44054596
The Kanowatt will agree to your terms, and furthermore request that you take in a squadron of our peasant hunters and train them to shoot better.
>>
>>44054632
We will. However we train them at the Holy City and most of them convert to our faith, what does this mean for you(I'm assuming you have your own religion)?
>>
>>44054566
Hey Green, how you doing ? So, the countries were reshuffled ?
>>
OP mind telling me how my actions went? Also I send an expedition to the
Unclaimed land
>>
>>44054669
We accept most faiths as a cosmopolitan society. Many of our northerners have the same religion as you.
>>
Rolled 97 (1d100)

>>44054698
>>44054596
It goes well, though it will take many centuries for it to really show up.
>>44054673
This is a new map. Do you want a spot?
>>44054698
We will follow the rules established in the linked posts here>>44054566
>>
>>44054758
>>44054698
One of the many volcanos goes off, taking your party with it. Mysteriously, the small forests and lakes of the region all go unharmed.
>>
>>44054758
Sure, what do you have left ?
>>
>>44054778

>2, 8, 9, 10, 11, 13, 15 have been claimed.
>>
>>44054778
2, 8, 9, 10, 11, 13, 15 have been claimed, leaving 1, 3, 4, 5, 6, 7, 8, 12, 14 left.
>>
>>44054795
>>44054801
Alright, I'll take 7
>>
>>44054758
>>44054776
Fugg
Anyway, Father Krum creates a university focused on educating the nobility. The princess founds travelling schools that teach the people reading and writing.
We send emmisaries to Midland offering to send master woodworkers to teach his craftsmen in exchange for metals and metalworkers.
>>
>>44054831
Being the state with the most borders, you would be destroyed in a war, though you are amazing with trade. You have roads all through your kingdom, as well as farmland, made fertile by the droppings of many horses.
>>
>>44054879
Very well.

The peaceful people of Aye Ell'emheyo were always farmers. Simple people, worrying about simple things. However, the times are changing. The new king, realizing that this peace can't go on forever, decided to take action.

And so, the taxes augmented, while still living an abundant amount of food with the farmers, and the king started to reach out to his neighbours.
>>
>>44054911
Recently, many of your people have been going missing.
>>
>>44054939
I offer to send my best hunters to help find out why that is.
>>
>>44054969
We accept. These heroes will be fed by the population, and some of our best products will be sent as thanks.

We also think establishing a trading relationship between our two nations would be advantageous.
>>
>>44054997
Sure, trade sounds good, now let's hope OP has a nice write up about the missing people.
>>
>>44054997
>>44055043
The new king denies knowledge. Those who insist that he knows are mocked, and start mysteriously disappearing in a larger proportion than others. For every sceptic who disappears, a believer also disappears, even though believers are less than one percent of the population.
>>
>>44055156
Isn't the player the king?
Also I reinforce and garrison my border with him, we still maintain relations and I start building walls at critical points on our border as well.
>>
>>44055043
>>44055156
The peasants just shrug, and go back to their daily routines, still thanking the hunters, and sending them off with enough food for the trip back, and then some.

The king just goes on with the trading like nothng happened.
>>
>>44055163
A young member of their investigative police, a member that was considered one of the best in the criminal psycology unit requests to study this and similarly unexplained events, which had all been delegated to cabinets in the basement, called the Z files. He is soon assigned a female partner who had studied to be a medical doctor before accepting a place on the Government's payroll.
>>
>>44055193
The rest is pretty much the plot of my favorite show.
>>
>>44055173
ayy
>>
>>44055199
Shit, I feel like I derailed the game with my uncontrolled memeing. Sorry about that.
>>
>>44055220
No, it was all me. Had you noticed that the original picture that was first captioned "Ayy lmao" was from an episode of the X Files? I hadn't noticed until I rewatched the episode recently. Pretty cool, huh?
>>
>>44055193
Really guys?
I guess I cancel building the walls.
I start researching military tactics and clear more land for orchards. I start producing and exporting alchoholic beverages made from fruit. With the metals imported we create an elite heavily armored unit.
>>
>>44055239
Back Sorry About that I fell asleep Can O have my land back or do I get A new one?
>>
>>44052328
14 pls
>>
>>44055530
You can keep it. Add your number to your name
>>44055547
Your country is completely mountainous, and you have more ore than anywhere else on the island.
>>
>>44052328
I claim 12
>>
>>44055605
My people sends a portion of our most recent harvest to all surrounding nations as a token of our goodwill
>>
>>44055607
Your land is the site of a massive canyon, giving you much ore. You main source of income, however, is tourism. You might want to set up some hotels, casinos, and other tourist traps.
>>
>>44055605
Start mining ore I guess.
>>
>>44055762
Get a name with a trip. Mention your number in brackets.
>>
>>44055681
My people shall craft the ore into mirrors to decorate the great cities' rooftops.
Inn's will get exclusive license to serve alcoholic beverages.
And I wil promote free trade on the great bazars.
>>
>>44055797
Me and My kin Shall Strive to develop newer and much more efficient ways of farming. Also Children are expected to tend to their own garden without help from elders those who fail are exiled to the seas forever fishing the oceans alone and those who pass are considered men.
>>
>>44055800
did these dubs kill the thread?
>>
>>44056137
I think you did.
Wakey, wakey, thread! Eggs and bacy!
>>
>>44052328
I will claim 1.
>>
>>44057243
[1] is raised many feet higher than the rest of the lands, which, combined with your northern position, makes it snowy all year 'round. Your people are skilled in crafting clothing, especially heavy coats, and can export ice to nearby lands, mainly nobles and royalty, during summer.
3, 4, 5, 6, and 8 are left.
>>
>>44057429
The people of Primeland, after many years of poor leadership by their previous monarch, have become a stoic and pessimistic type. However on their day of corenation, their new monarch resolved to make their frozen lands the envy of all their peers.

After recieving the messanger from Ell'emheyo, they are returned to their land in the finest of clothes, studded with vibrant, gem-like polished rocks. Primeland accepts the offer, organizing trade wagons laden with cloth goods in return for food and whatever else they can trade favorably for in Ell'emheyo's markets.

>>44055619
Though the king claims credit for the boon of this vital foodstuffs, his messenger that he sends back is also returns with the finest of cloths, and a proposition that he will supply enough canvas for 10 ships to Rikka if he receives 1 ship in return. He sends his personal thanks for this boon

As to internal affairs, the King begins efforts to build a new capital, built as both a well organized metropolis, and a stoney, formidable fortress. He orders surveyors look for a suitable location, and when they find one begins construction of major infrastructure immediately.
>>
>>44057603
Wow I should have proofread. I guess those in Primeland are not known for literacy.
>>
>>44057603
>>44057625
Pretty cool. I like your detail.
>>
>>44057941
What is Primeland's position militarily?
>>
>>44058007
Average, since you haven't said that you've started developing it.
>>
>>44058437
So would it be possible to get in on this thread? Or should I just wait for another?
>>
>>44058437
I'm awake again

Do we have more players yet
>>
>>44058437
Well, that will need to be improved. The king orders an expansion of the army: a reserve that will train between the planting and harvests, and during the cold of winter. The training is harsh, and deaths are not unheard of, but the caravans to Ell'emheyo will now be accompanied regularly by guards of intimating and hardened warriors.

He sends envoys throughout the lands, offering mercanary support in exchange for hefty, but not outrageous, amounts of trade stuffs. To aid in this, he sends messages to Ell'emheyo [7] offering a peace treaty and permission for his troops to move through the neighboring land to locations of conflict.
>>
>>44058624
You can join now, but in about 150 posts, we'll start discussing the next round. Also, for some discussion, has this become a general? Am I a good GM? What should I write down in the rules, to be posted in the OP of the threads. How many people, whether in this specific game or not, like the idea of this whole thing?
>>
Alright I'm back. Let me take stock of our resources.

>Lots of fucking food and some prosperous cities.

>Trade with Dyest [10]. Lumber and some fur for our food and some raw iron.

>Modest trade with Midland [11]. Some lumber for some food.

>Stone city walls that have been under construction for 2 turns now.

>Firework and clockwork tech.

>Urban army corps trained as phalanx and swordsmen.

>A few peasant archers trained in Dyest, and armed with their superior bows.

Alright, my actions are:

1. Have our craftsmen attempt to copy the Dyestan bows with some of the lumber they've given us.

2. Create an army corps of peasants and other low rurals, trained by our new bowmen.

3. Build dem walls.

4. Build weapons and armor.

If I need to roll for any of this, please tell me.
>>
>>44058940
I think if you're going to make this a regular thing, it might be worth it to try and keep the same round going over more than one thread. This thread in particular has made it evident that the time of day can really make a thread go by with not much happening
>>
Rolled 4 (1d10)

>>44058955
1. is successful if your first roll is less than four
Everytime it fails, the next roll will have a smaller window. If it get to less than one, then the technology of Dyestan bows is beyond you.
>>
>>44059083
Reroll, needs less than three.
>>44059059
I suppose so, if that's what everyone wants.
>>
Rolled 6 (1d10)

>>44059104
>>44059083
Forgot to roll.
>>
>>44059118
Baby, gimme a one!
>>
Rolled 7 (1d10)

>>44059146
GODDAMMIT
>>
>>44059158
>>44059146
>>44059118
>>44059104
>>44059083

>>44058955
You'll need to keep buyin' those bows, unless you want to go even deeper.
>>
Rolled 4 (1d10)

>>44059183
We'll try it again. But maybe the players should roll their own dice?
>>
Rolled 76 (1d100)

>>44059224
No, now the roll will be on a hundred sided die. 1-8 wins it for you. If that fails, it goes to 1-6, and on like that. You can roll for yourself, I just like to make the winning terms, as I'm the GM.
>>
Rolled 17 (1d100)

>>44059457
Alright, I'm aiming for a 6 then.
>>
Rolled 27 (1d100)

>>44059546
You'll 4 or less here.
>>
>>44054444
im back. is any body here
>>
>>44060422
I'm here, Tim. Have you thought of a kingdom name? Or is it just Tim?
>>
File: dikeland.jpg (1MB, 1200x715px) Image search: [Google]
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>>44054435
>>44054482
>>44054566

i have a name. the timeni confederation. i will use the name tim short for timont for the monarch

I am disappointed nobody came back from the trip. so I send out another one to find out what happened to first group.

I use the relatively dry land to farm grain, flax seed, PAPER and what have you. I sell patches of the land to the people who worked on the diking(its back breaking work.)

GM, I know marshlands don't have those big trees, but are there some patches of land where I can find some seeds for the big trees?

i find people living close to the coast and order them to mine the ores? what do i find?

i create an organization called the timeni royal workers guild. solely under the control of me nad nobody else, i will use it in the fture for large scale civil projects
>>
>>44060273
You'll need a 1 or 2 here.
>>
Rolled 43 (1d100)

>>44060881
I always forget to add the roll.
>>
Rolled 64 (1d100)

>>44059224
This looking deeper has been costing you, with the money spent on this, you could have bought 20 bows. For some reason, even the most technologically advanced nation can't crack the code of the Dyestanian bows. Do you want to go deeper?
>>44060821
No trees.
I'll use the same system as here >>44054566 for the rolls.
>>
Rolled 29 (1d100)

>>44060982
Your men are injured, and perhaps lose a member or two. Next roll.
>>
>>44060982
what do i find in the mines when i send the prospectors
>>
Rolled 7, 11, 1, 11, 14 = 44 (5d15)

>>44061009
Your men are even more hurt, but soldier though the pain.
>>
Rolled 7 (1d100)

>>44061029
Some good stuff. Nice metals.
>>44061040 (You)
Your men either runaway from, or solve all of the riddles. They make it to a final room, one that is filled with many warriors, too heavily armored to make out the shape of. 1 means that your men knock the helmet off of a warrior, 2-40 means that you beat the soldiers, 41-100 means that you are slaughtered.
>>
>>44061127
wai at this point do i roll or are you going to roll. i just felt like with the delay that you expect me to roll
>>
Rolled 70 (1d100)

>>44061127

Your last few warriors, heavily weakened, crawl to a door that leads outside, and, presumably, the treasure. There is a tripwire. 1-10 you notice it, 11-100, you don't. By the way, if you had gotten perfect rolls before this, it would be 1-90, you notice it. The less injured you are, the better all future rolls go.
>>
Rolled 62 (1d100)

>>44061225
One more man is dead. You have two left. 1-90, they run into another trap, killing another one, 91-100, they safely reach that shiny spot in the distance.
>>
Rolled 68 (1d100)

>>44061271
1-10, your last man crawls up to die, sobbing.
11-80, he hits a trap.
81-100, he makes it.
>>
>>44061303
Did any men escape during, or prior to, the fight? 1-5, the rolled number did. 6-100, nobody did.
>>
Rolled 75 (1d100)

>>44061303
Did any men escape during, or prior to, the fight? 1-5, the rolled number did. 6-100, nobody did.
>>
>>44061346
Your party got further than any other before. Good job! Your nation has spent a lot to fund these quests, and all you have to show for it is angered citizens. They think that these expeditions are a waste of tax dollars.
>>
>>44061397
i thinku missed one roll. isn't the 75 supposed to be for >>44061303
>>
>>44061444
i will list out what i have done so far and what i want to do next hold on
>>
>my land has marshes and rocky coastal areas.
>there are some ore in the coastal area.
>I have created diking around the main settlements, so i can farm
>I have planted crops in the farms, giving a ton of food (http://www.landscapeofgrandpre.ca/the-acadians-and-the-creation-of-the-dykeland-1680ndash1755.html the Acadians create farmland from the marsh)
>I have awarded these patches of the land to the people who worked on it.
>I have created the timeni royal workmans guild soley under my control to hire and work on large scale projects.
>I sent a second group to the unclaimed land after the first did not come back.

i hold a mourning for the people lost on the expedition

i start hiring people with my workman guilds for building forts. good work good pay. i think i have just enough money for this.

can i trade with 12 and 14 does anybody have that
>>
Anyone that's ore rich wanna trade? I have liquor, timber and magical wooden items, as well as animal products of all kinds.
>>
>>44061971
i have ore on my coasts. i will trade that with you for timber and whatever else u can offer
>>
>>44062100
I want to import food as well, the people want to eat more than venison.
I want to expand my army.
I also want to build a quarry somewhere in my land and start improving my defenses. Shoul I roll or will OP do it.
>>
>>44061444
No, the 75 is for any one who might have escaped during, or prior to, this fight >>44061127
>>
Rolled 23, 17 = 40 (2d100)

>>44062287
That's me.
>>44062269
I will roll twice for the two things under "Import food," which goes well.
The lower the number, the better it goes.
>>
>>44062338
They both go well.
>>
>>44062269
i have plenty of food. farming marshes is hard work at first but once set up its very rich. i can give you food and ore for timber and liquor
>>
>>44062358
so do i get the timber and liquor or what
>>
>>44062338
I wanted to roll for the quarry and the advancment of my construction(from wood to stone).
>>
Rolled 21 (1d100)

>>44062481
Army goes well, so does quarry. Rolling for defenses now. Lower the number, better it goes.
>>
> i have liquor and timebr now.

i would like to roll for planting the seeds of the trees in 25 pecent of the diked farmland.

i would like to roll for building forts on the inland borders
>>
>>44062611
i gtg i will comeback in 8 hrs
>>
>>44062611
You guys can do rolls like this for yourselves. Type dice+1d100 into the options field, and the lower the number, the more successful it is. You can roll more than one die by adding to the number before the d. For example, dice+2d100 with roll two one hundred sided dice.
Just some tips for the newfriends.
>>
I'm going to sleep soon, guys. Does anyone want to GM for a while?
>>
>>44063006
Good night, players. Feel free to GM, if this or another thread with this same land is still up when I wake up, save [3] for me.
>>
>Lots of cloth and ice. Good at making clothes

>Building a new fortress-capital

>Trading with neighbours

>Improving army

>>44058955
Sending an overland trade force through [7] to the Kanowatt, Primeland's traders are eager to barter for the wonders that they have heard this land can produce. The King in particular wishes to make use of these fireworks, wanting a supply to make for a reliable, rapid alert system.

>>44062611
One of Primeland's envoys eventually make the long trip to the timeni confederation [1]. They are amazed to learn that from here, there is actually a tunnel system that extends directly back to their homeland. Knowing the will of their king, the envoy asks for a free-passage pact, so Primeland's mercenaries can easily deploy to new fronts. With that, they would be able to reach any country other than 3, 4, 11 and 13 by only moving through 1 other country. If Primeland gains access to the tunnel, they are sure to send through an initial peace offering of large slabs of ice to the warmer nation, and trade caravans bearing clothing soon begin to arrive (as well as the occasional mercenary band looking for work).
>>
>>44065272
Sorry, the timeni confederation is [15] and Kanowatt is [10].
Thread posts: 162
Thread images: 3


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