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/wodg/ World of Darkness General

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Since Chris mentioned it last thread, let's talk post apocalypse nWoD. How would the supernaturals fare in a Fallout/Wasteland style world?

For all WoD books
http://rpg.drivethrustuff.com/index.php
Onyx Path Schedule
http://theonyxpath.com/schedule/
Custom Character sheets
http://mrgone.rocksolidshells.com/
Character-portraits from Pandora
http://gangrel.minus.com/uploads
Visit the wiki
http://whitewolf.wikia.com/wiki/Main_Page
For creepypasta
http://creepypasta.wikia.com
For diceroller (and guessing about other people's games)
http://rpgroller.com/nwod/index.php

Last thread >>43735982
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>>43772883
>How would the supernaturals fare in a Fallout/Wasteland style world?
I'm interested to see what new Vampire Bloodlines we'd get.
>>
In a post-nuclear apocalypse world, there are at least three more Zeka.
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>>43773277
heh. and one of them is a construct made from the divine fire settling in a pile of wood and metal that had someone shadow Burned into it.

His name is Mandus.
>>
>>43772883
Doing a post-apoc Vampire game is one of my long-term wishes.

I feel it would really put the themes of the game into sharp focus while putting the pressure on. Also, I really like the idea of a literal herd of humans being both protected and exploited by their vampire overlords.
>>
>>43773403
I think it would be cool to play a game where the players are Elders and they start in the 1700s and move on to the modern day, then you start with them waking up from torpor and everything has gone to shit.
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>>43773430
>>43773403
Continuing this, I think Vampire is a game where it might be pretty cool to explore the future. Mummy works for that, too. Like, what will it be like the NEXT Sothic Turn?
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>>43772883
It would be very blaire witchy, there would be a lot of question on what was actually supernatural and what was just wasteland weirdness.
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>>43773219
Supermutant vampires?
>>
Can someone give me short summaries of what the vampire covenants are about? The werewolf clans and mage orders all make sense to me but i cant seem to grasp the vampire covenants.
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>>43773452

Next one's in 3472 AD. Who knows if humans will even still be alive then.
>>
>>43773484
I'm seeing the Deathclaws as a Gangrel Bloodline myself. Which is absolutely horrifying if you actually think about it.
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>>43773522
>Who knows if humans will even still be alive then.
"Well [ancient Egyptian expletive]!"
Literally every Mummy that wakes up in 3472 AD
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>>43773219
I'd want to see what the changelings do - just yesterday, a nice man offered me candy to come play in a rabbit hole...

Now, everything is gone, and all I want to do is find my family, and there are monsters everywhere, and I have bunny ears! Why do I have bunny ears?
>>
>>43773522
Did the Shan'iatu ragnarok-proof their magic?
>>
>>43773553

A world without people is a tough challenge for an Arisen, since their Cult is pretty much gone. If it's a Life Without People situation, there's probably also tons of animals in overgrown places, ironically making Relics and Vestiges just as hard to locate. There's also the matter of the Shuhanksen not having any new bodies to inhabit, the Ahmkata running wild with no masters, and potentially billions of angry, active ghosts.
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>>43773629

If we beleive that Irem is in the Lower Depths, and if we believe the Deceived and take into account that the Rite of Return broke time itself to make Mummies everlasting, then it just might be.
>>
>>43773502
>Invictus
Old school vampire monarchs who want to gain and keep power
>Circle of the Crone
Wicca with blood magic, who revere creation and destruction in the form of a Dark Mother goddess
>Ordo Dracul
Alchemists and mad scientist philosophers who want to understand and rise above the vampiric condition
>Lancae et Sanctum
Jesus wants you to be a vampire, become the reason people fear God and pray at night
>The Carthian Movement
Firebrand revolutionaries who want to use mortal politics to make Kindred society equal.
>>
>>43773502
Five different things to fill your time up with that distract you from the horror of yourself and the inevitable slide from Humanity that comes with it.

- Power and Privilege
- Vampire Catholicism
- Neopagan Blood Rites
- Pseudoscientific attempts to evolve
- Vampire Socialists.
>>
Would all the spirits be insane in a post apoc scenario?
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>>43774060
Also think about almost every post apoc movie ever, if the spirit world affects the material and vice versa would all that shittiness seen be due to only the most negative spurts surviving and influencing the world?
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>>43774060
Yes, but that's because they already are in a prepocalypse scenario.
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>>43774060
Yes. my example would be this
>"Irinam, you really shouldn't have tried to eat that radiation Idigam."
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What actually happens when the Awakening of one of The Mad goes horribly wrong?
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>>43774587
Isn't "Awakening gone horribly wrong" the basis for someone becoming one of the Mad in the first place?
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>>43774732
I'm not really sure, it may have been breaking your soul that did that.
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>>43773531
Naw, they'd be a post apocalyptic type of werecreature.
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>>43774818
That doesn't make it any better.
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>>43774837
Well no, I just mean they're a little too complete a transformation to just be gangrels.
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>>43774883
still doesn't make it any better, but it could be worse, Cazdores could be Claimed Tarantula Hawk Wasps
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>>43772883
I have a Purified, they survive everything
>>
Has anyone been playing Hard-west recently it seems like a perfect WoD style game.
>>
>>43775418

That one of them vidya gaems, Anon?
>>
Sup, /wodg/

Planning an Innocents game where the players are all kids who go to a new boarding school.

Not going to explain the whole plot but basically I'm using Changeling as my main source book. Is there anyway in the WoD for a True Fae to become imprisoned in the mortal world? Any Contract or Pact strong enough?

Ultimately I want all the shit I have planned will be orchestrated by a True Fae trapped in amber under the school, using their Changeling and the possessed corpses of various teacher as their proxies, but from what I can tell in the sourcebook there's no way for a True Fae to be trapped since they're basically gods.
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>>43773629
yes they have.
>>
I definitely want a Radiation-Blasted set of Post-apocalyptic Sin-Eaters. Okay, not all of them actually had bomb land on them, but because everyone bombing the shot out of each other screwed up the Underworld, they got caught in the thick of it anyway, no matter how, or when, or even where they died.

Some pretty good examples of this would be trampled by he crowds while you ran to the public shelter, being burned into a wall, being eaten by irradiated badgers, catching irradiated flu and throwing up you lungs, or trying to commit suicide in a church, only for the rope on a chandelier to break due the tremor caused by a bomb causing it to fall on you and flatten you.
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>>43773641
The supernatural powers of a mummy will draw a cult from any sentient beings nearby, that means even alien.
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>>43775418
Yeah it is pretty good surprisingly.
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>>43775613
Does it need to be a real school? Could it be a load of kidnapped children in a holodeck type scenario the True Fae is running in Arcadia for it's own amusement?

End of the story is the survivors suddenly remember they're not kids, but changelings and escape
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>>43775418

WoD? It's the closest thing we'll ever have to a Deadlands videogame

And that's sad
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>>43775506
Mhmm it is senpai a nice weird west isometric rpg.
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>>43775830
Good twist, be a pretty sick moment. Though I've always felt that 'It was all a dream/illusion' endings are anticlimactic and disappointing. Makes you wonder if everything you went through was even worth it.

Also even though the True Fae are unknowable insane I think players would just end it going 'Why the fuck did it pretend to be trapped. What was the point?'. Saying 'Yeh, that's just how they are' seems a bit shitty.
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>>43776003
>>43775613
True Fae are pretty much Gods as they have contracts with everything that let them be so. True Fae can get on the wrong side of a pledge, though, just like everyone else. Sometimes, when one Fae gets to decide another Fae's fate, you end up with an Arcadian God stripped of much of its power and exiled to our world until some sort of esoteric circumstance is fulfilled. They're still powerful by Mortal measure, but not what they once were and could still be.

So yes, you could have a bound and trapped True Fae under the school and it gives them a reason to orchestrate certain events as it will free them.
>>
>>43774587
>>43774732
>Isn't "Awakening gone horribly wrong" the basis for someone becoming one of the Mad in the first place?

No, "awakening gone wrong" is the basis for Banishers. The Mad are mages with a Wisdom of 0.
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>>43775613

A True Fae's power drops significantly in our world, and True Fae are known to exile their brethren out of Arcadia for incredibly petty reasons. What you could do is that a True Fae got Exiled, got trapped in amber by a bunch of lucky and cunning warrior Changelings, and then tried to use its waning memory of Arcadia and its Wyrd power to assemble Loyalists to create a school to trap enough people and gain enough Glamour to escape and return to Arcadia, maybe even with a whole batch of new subjects to boot.
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>>43775712

Now that's a cool idea. No more people, things seem lost, and then a giant mothership lands and starts worshiping some Mummies. Very silly, but still cool.
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>>43776145
So it could literally be a case of 'You lost this game of chess so you must be trapped in the human world until blah blah blah blah'?

Changeling follows their Keeper to help but because of Faiere time fuckery they show up around 200 years too late. Hilarity and prepubescent death follows and I have a game.

I may also make it so one of the kids is a fetch because that's always fun. I don't want to lay on the Changelingness too thick since I always felt that WoD is more fun when the players have no fucking clue what's going on.
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>>43775613
Since you're the ST, anything you want to happen can happen, don't limit yourself to "I can't find anything in the book that would allow it".

>>43774587
You don't Awaken as one of the Mad, so that's not something that can happen. You Awaken at (more or less) Wisdom 7 and you become Mad by going to Wisdom 0.
>>
What's this new "Huntsman" thing for Changeling 2e?

Weren't True Fate, Loyalists and Privateers enough?
>>
>>43774732
>Isn't "Awakening gone horribly wrong" the basis for someone becoming one of the Mad in the first place?
I've never seen that anywhere outside of Soul Cage, where a Guardian stabs an ex-Proximus to death mid-Awakening to stop them Awakening as one of the Mad.
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>>43777448
How do you become an ex-Proximus?
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>>43777519
By becoming Awakened.
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>>43777361

Apparently, they are mercenaries and they will be different. That's about all we know. I think one example of what they can do is that they can pretend to be inanimate objects in your house, so that your toaster can come to life because they were secretly a Huntsman and try to bring you back to your keeper for a high price.
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>>43777361
True Fae can never really be used directly, because they're True Fae. Huntsmen are the True Fae's agents. They're basically Fetches mixed with Privateers.

They have a little bit of the Changeling they're trying to find, and they're trying to capture the Changeling and take them back to Arcadia. People keep saying they're like Strix, but honestly they sound more like Angels.

>>43778401
I haven't been on the "Huntsmen are stupid" bandwagon, but that sounds stupid. It's like my least favourite aspect of Pandorans.
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>>43778531

I assume that's just talking about an enemy that's a work in progress. I think deception's supposed to be a big part of their deal, so I don't think you're wrong in comparing them to Angels. We'll just have to see.
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>>43778531
Personally I think that sounds stupid...
I guess I'll just have to wait and see.
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>>43776149

the mad are fucking awful though
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>>43780179

The Mad have been revised and improved in 2e.

http://theonyxpath.com/sympathy-for-the-sinister/
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>>43780775
>The Mad have been revised and improved in Left-Hand Path
ftfy
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>>43772883
Look at Vampire Hunter D. That's a pretty good look at supernaturals in a post-apoc style.
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>>43781049

I thought they were shit, though. I'm hoping that mish-mash moralities get shitcanned in 2e (Base human+other stuff)
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>>43780775

As to that other stuff, i have to ask: So what if you are a Nihilist? Rejecting Meaning doesn't mean rejecting Right and Wrong. The difference between existential and moral nihilism is a real thing.
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>>43781206
>I'm hoping that mish-mash moralities get shitcanned in 2e (Base human+other stuff)
I think Mages were the only ones who got that (with the exception of Geniuses, who are unofficial and have that problem about six times worse). 1e Vampire Humanity was literally just Morality.
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>>43781377

and changelings
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>>43781336

Wisdom is not morality. It's also been discussed in the Mage spoilers (along with tedious arguments about moral relativism).

http://theonyxpath.com/sophias-choice-mage-the-awakening/
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>>43781481
I would say that while Wisdom is not Morality, Mages with High Wisdom are more likely to be Moral. Mages with low Wisdom aren't necessarily less moral, though.

That's why Harry Dresden and John Constantine are used as examples of Low and High Wisdom respectively. Dresden is good, but brash and constantly resorts to pulling shit out of his ass. Constantine on the other hand is careful and deliberate, but also kind of a grumpy British jerk. Someone who's a complete Morality 1 monster isn't likely to be a Wisdom 10 Mage.
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>>43781481
Kind of a mess. All of my characters are going to be low wisdom - I'm not the 'planny' type. Are there any advantages to having low wisdom this time around?
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>>43781871

The disadvantages are similar as before, with some tweaks for the 2e system.There doesn't seem to be any advantages for low Wisdo,. However, unless your character is a magical serial killer, you'll probably bottom-out at Wisdom 3 or 4.

From the spoilers:

>EFFECTS OF WISDOM
While Gnosis determines how overtly supernatural a mage’s nimbus is, Wisdom determines how far it spreads – the lower the further.
At permanent Wisdom 0 (not through “injury”, but hubris), a character becomes one of “the Mad”, a mage with a broken soul who has lost conscious control of her magic and “leaks” Supernal energy. Being Mad is incurable except perhaps through archmastery of Death.
Mage characters attempting to contain a Paradox within their own pattern contest the Paradox roll by rolling Wisdom.
High and Low Wisdom provides dice modifiers to interacting with Goetia and Supernal Entities, but not Spirits and Ghosts.
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>>43782045

You can actually keep pretty high wisdom as a serial killer type in the new rules.

I'm basically playing awakened GG Allin though, and that seems to be a type of character i've acquired a taste for.
>>
>>43781871
Why would there be advantages to a character state you need to spend XP getting out of?

That being said, building the magic system around making spells up on the fly, and then punishing making up your spells on the fly with the morality stat, has always been a really weird idea.

"Mages are the planner splat" has never really jived very well with the idea of Creative Thaumaturgy.
>>
>>43782183
>That being said, building the magic system around making spells up on the fly, and then punishing making up your spells on the fly with the morality stat, has always been a really weird idea.
Except it doesn't punish you for making your spells up on the fly unless you go beyond your Reach.
>"Mages are the planner splat" has never really jived very well with the idea of Creative Thaumaturgy.
>What is ritual casting aka the entire reason people say this?
>>
>>43782247

>he actually bothers with ritual casting

>neeeerrrd
>>
>>43782247

Yeah it should be "Mages are the faggot splat"
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>>43782854
Well, it does have a lot of dicks in it. Both metaphorical and literal.
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>>43782854

your guide to mages in nwod

https://dl.dropboxusercontent.com/u/4559980/NSFWizardology/NSFWizardologyArchive.html
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>>43782854

Considering that the watchtowers are LITTERALLY giant magical penises and that mages can be the little girl, you're right.
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>>43783544

The best Labyrinth the Guardians ever created.
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>>43780775
>The second thing is to admit, right here months before the corebook’s release, that we simply don’t have room in the book for full game system breakdowns of these Antagonists
>months
>its been over a year and still no Mage 2e

tip top kek
>>
>distinctly remember not following Mage after Imperial Mysteries
>remember reading Left Hand Path

Is this the God Machine's doing?
>>
>>43783544

He's right, nobody gives a fuck about wizards
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>>43783760

At this point, I'm just hoping it'll be out by Christmas. Doesn't look like it though. I'm thinking April or May 2016.
>>
>>43783926

I'm not optimistic for a release before Christmas.

The art is not done, layout still need to be completed, Dave has to give a final review, and Paradox then needs to give the final OK. The last bit by itself is worrying, and might result in the need for changes and further delays.
>>
>>43783926

So was I but its almost December. Layout will take another month and Paradox approval another 2 or 3. February is likely.

The really shitty thing is that the art is probably going to be shit again. We're waiting on shitty, terrible art.
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>>43784175

All true. At this point I'm just hoping nWoD 2e finally makes it out of Paradox approval. I think it's been two weeks, which is normal so far.
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>>43784275
>We're waiting on shitty, terrible art.

Dave promised no artwork with unicycles. That at least will be a major improvement over 1e.
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>>43784275
It can't be worse than Exalted 3e
>>
>there are people on /tg/ that seriously thought Mage 2e would be the Halloween surprise

How are those cards doing?
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>>43784388

They've got a nifty space on my hard drive, where they will rot forever.

>>43784311

But what about skyping and biking and Gorgon iPod Commercial? No promises there!
>>
>>43773669
In the core book, I remember Duat being located somewhere in "Deep Twilight". Given the stated nature of Twilight, that should be impossible, but aside from underworld associations, I don't know how else to ground it
>>
>>43784676

The Lower Depths seem like the best place to put it, if you were the kind of person to put other splat places in the Mage cosmology. Deep Twilight could actually work if the entire city was somehow a superghost on a Twilight frequency no one's been able to attain. Given the emphasis on ghosts in Mummy, I could believe that.
>>
>>43783798
I'm pretty sure the only thing that wants you to know about Magic less are the Exarchs.
>Seers and Angels having a bitchfight when
>>43775712
Do True Fae count as Sentient?
>>43784676
Let's be honest, there is an extremely high chance that this was either A) A mistake on Suleiman's part, seeing how MtC seems to be the only nWoD thing he's listed on and was meant to be an ill-conceived attempt to talk about the now inexistent Deep Umbra using some notes he got or B) >>43784909 this.
>if you were the kind of person to put other splat places in the Mage cosmology
Well, the only splats it is difficult to do with are MtC (the whole nature of death, judges, the soul and duat thing, not to mention that the Irem myth would probably annoy most Mages to the point of denial what with Atlantis suddenly not being the best thing ever) and Hunter's higher-tier Conspiracies simply because most everything in Hunter is by design too vague to be classified or make sense in some kind of "big picture".
>>
>>43785155

With Neolithic Mage, Irem is definitely post Atlantis, post Father Wolf.
>>
>>43785155
>>43785236
>Atlantis was the first city
>Exarchs wipe out Atlantis from the timeline
>the next city is Irem and technically the first city since Atlantis no longer exists

pretty simple desu senpai
>>
>>43784439
>Gorgon iPod Commercial
the what now
>>
>>43784321

But at least Exalted's art is fappable unlike the majority of Mage, pic withstanding.
>>
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>>43785462
>But at least Exalted's art is fappable

Clearly you didn't back Exalted 3e
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>>43785557
God, that pisses me off so much.
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>>43783544
This looks like what happens if 4chan goes to the library with a marker. I can just imagine someone doing this and then shoving it back into the kid's section. I think I had the Dragonology book from that series.
>>
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So I'm rattling this concept around in my head for a chronicle setting. There would be this three-way power-play in the city between disparate groups, each headed by a supernatural who sees themselves as the rightful claimant to the title and power of Baron Samedi in the living world. For now, they style themselves after other incarnations of the Guede: Baron Cimetière, Baron La Croix, and Baron Kriminel.

One would be a Vampire, one would be a Sin-Eater, and one would be a Changeling. I also imagine there's a Mage watching the whole thing, waiting to see how it plays out for his own reasons. It would be up to the PCs to get in the middle of things and tip the power one way or another, or even claim the title for themselves.

But other than that vague concept, I haven't been able to flesh it out any more. Any ideas for me?

And yes, I'm aware there's already a Nosferatu named Cimetière in the nVampire 1e New Orleans writeup.
>>
>>43785557
>>43785564
What is going on here?
>>
>>43785771

First things first: Is it a crossover campaign, or a single splat campaign guest starring some other supers?

>>43785557

The worst part about this is that this piece is supposed to be a callback and instead just reminds you that the art was better when Exalted wanted to be an anime game.
>>
>>43785811

1) Low budget
2) Several artists flaked out completely
3) Shitty poser art guy (probably also plagiarism guy?) got put in
4) OPP got raked over the coals for it; OPP raked him over the coals for it (in as much as they can, being too poor for legal action)
5) Maybe better art in the actual release PDF
>>
>>43785811
That is in the backer pdf from the Exalted 3e kickstarter. That pic passed art and final editing and made it into the finished product.
>>
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>>43785811
In the previous edition there's a really popular pic (completely without context on the page or in the book) where a Solar chef has made loads of desserts, come back to find her Lunar mate has eaten them all and is just sat there grinning like an asshole while the Solar's face is screaming "bitch what the fuck?"

In the new edition they tried to recreate that with a panel that would be rejected by a homemade 3D porno comic.
>>
>>43785814
>First things first: Is it a crossover campaign, or a single splat campaign guest starring some other supers?

I imagine it as a single-splat campaign guest starring the larger World of Darkness. The idea being that there'd be a sort of stalemate before the PCs get involved.
>>
>>43785889
What splat are the PCs? Also why a Sin-Eater?
>>
>>43785905
>What splat are the PCs? Also why a Sin-Eater?

None yet. I suppose I should have said it's just a conceptual game at this point.

And why a Sin-Eater? Well, I like 'em for one. And the Guede are Pyschopomps. It's a natural fit for a Sin-Eater to style themselves after them.
>>
>>43785835
>>43785847
No, I mean... I've seen much worse poser art, that's not actually that bad in terms of models or whatever. I mean... What is going on here?
Why is that in Exalted?
Why is hiding your cake thievery and childish playing in Exalted? What? Why? Who... whay?
That's what mixed with why.

>>43785883
That's slightly more context but just remaking the weird picture would have been better.
>>
>>43786152
>That's slightly more context but just remaking the weird picture would have been better.

There's some weird stuff about who has the rights to the old art, so you can reference it but not remake/reuse it.
>>
>>43773502
Invictus
>I want to play politics
Circle of the Crone
>I want to play Goth
Dracul
>I want to play Tzimice but not as edgy
Lancae
>I want to play Sabbat but not as edgy
Carthian
>I want to play Anarchs
>>
>>43787016
Everything you said is wrong and dumb.
>>
>>43785557
>implying that isn't fappable
>cute blue haired anime exalted being fucked under a table by angry woman with strap on
>>
>>43787016
Holy shit this is terrible. Why would you shitpost that hard? We have enough of that from Aspel.
>>
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>>43785883

I really liked 2e's art, even the questionable bits

I'm was pretty pissed when I learned they would not be doing chapter comics in the 3e books
>>
>>43787016
Just because we don't enjoy playing cursed descended from some wanker what killed his brother doesn't mean you have to shoehorn your crusty garbage on us
>>
Got a murderous migraine yesterday, so today is being 'finish off my The Pack final drafts asap' day instead.

On the plus side, the extra time helped me shake out a few more mechanical kinks out of stuff.

Well, here's to hoping that Dark Eras shifts forwards on the Monday Meeting notes today. Can't wait to discuss the Neolithic content with people!
>>
>>43787874
Blaze it, that usually helps.
>>
>>43787016
More like this....

Invictus
>Vampire nobility and right-wingers

Circle of the Crone
>Vampire pagans

Ordo Dracul
>Vampire mad scientists with a touch of Victorian occultism thrown in there

Lancea Sanctum
>Vampire Catholics and generally the least sympathetic of the playable factions

Carthians
>Vampire left-wingers and other youthful political types
>>
hello
me and friend want to pick up WoD
just two of us, ain't got anybody else to play with yet

don't care about fighting and stuff - it ain't a problem, but we prefer storytelling to dice throwing

so can it be viable/interesting to play a solo adventure? and if so, is there any good premade solo adventure? I'm a newbie DM and not familiar enough with the setting to make up my own.

oh, and how difficult are the rules to pick up, so there's little book surfing and more actual playing?
>>
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>>43772883
So, /wodg/, how would I make pic related in 1e Vampire: The Requiem? (yes, I know Changeling or Mage would probably be a better thematic fit, but I want a challenge goddamn it!)
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This is how I Mekhet.
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>>43788430
I am unsure of a premade solo adventure, but the 1e nWoD rules are easy to pick up and play with. I've done solo adventures with 1e WoD and 1e Requiem several times and they worked well.
>>
>>43788478
but is there anything for a starting DM and starting player to get on with the game quickly? if not an adventure, then maybe some guidelines or something?
I can't just conjure up a good story being unfamiliar with setting.
>>
>>43788487
I think there might be some guidelines but I am unsure. I'll go check.
>>
>>43772883
Anyone ever consider going against the grain and having heroic vampires in 1e Requiem? I'm not talking superheroes with fangs or anything, I'm just saying tone down the Humanity system and make vampires equally capable of good or evil. Oh, and get rid of that "emotional deadness" bullshit. (I always do that even when I'm running a personal horror game).

Maybe make some of the covenants less overtly edgy and evil. I could easily see the Carthians, Ordo Dracul, and maybe the Circle of the Crone having good factions while the rules-as-written Invictus and Lancea Sanctum could still be the traditional "Lawful Evil" factions (with Belial's Brood and VII being more "Chaotic Evil" for lack of a better term)

I know it's not personal horror, and I really don't care, it's just an experimental idea I wanted to tinker with. I do like personal horror, but sometimes you want something different every now and then.
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>>43788438
I'd say Theban Sorcery is closest. Some tracking, some ranged shit, though the flavour is obviously not quite right. Give him a decent bit of Celerity and Vigor as well. Pretty sure that nigga's crazy fast even while carrying his love rival/waifu when he needs to be.
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Stat me, /wodg/.
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>>43788478
hm, I had a look into WoDs, and it seems nWoD wouldn't quite work for us - oWoD Vampires atmosphere and fluff is just what we need.

is that one easy or hard to pick up? maybe there's some lite version?
>>
>>43788644
>>43788430
>that typing style
/v/, I take it?
>>
>>43773219
Vampires who can only feed on those with radiation poisoning, and in exchange get a Discipline based on being a RADS monster. Make them Nosferatu and copy-paste mechanics from the existing Morbus bloodline.

Cockroach Gangrel who have special resonance with those mutant creatures who can survive the toxic wastes.

Merchants descended from a Ventrue who stockpiled a whole reservoir of water to maintain his posse of ghouls, and eventually developed weird biblical water-blood related powers.

A bloodline of cyborg Mekhet whose dead flesh lets them perfectly adapt to any cybernetic enhancement, ignoring the usual rejection issues. The phantom sensations of lost limbs interact oddly with their Shadow.

A swinging Daeva bloodline who drink memories as well as blood, and stockpile bottles of pre-war "good times" to share amongst themselves and their most prized ghouls.
>>
>>43788703
I like you anon. Maybe call the Nosferatu Bloodline the Geigers?
>>
>>43788703
I'm stealing that Daeva Bloodline for a non-post apoc game. Getting people hooked on Vitae AND pleasant memories is an excellent control mechanism for people.
>>
>>43788703
>Merchants descended from a Ventrue who stockpiled a whole reservoir of water to maintain his posse of ghouls, and eventually developed weird biblical water-blood related powers.
Like making water they've touched cause Viniculum (I think that's how you spell it.)
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>>43788637
Sorry, it's not quite finished.
>>43788703
You should write for OP.
>>
>>43788844
>You should write for OP.
I'm seconding this comment.
>>
>>43788844
Wait, MrGone's charsheet actually doesn't let you save? Lame.

Well, take it as a lame joke about incompetence then.
>>
>>43774732
>>43774767

An Awakening gone horribly wrong is one of the things that can break your Soul to turn you Mad. So can fucking up creating a Legacy Attainment, or being such an asshole you hit Wisdom 0.

One sort of Banishers can be the result of an Awakening gone horribly wrong in a different way.
>>
>>43788896
Which Order/Legacy is most likely to not completely fuck up handling a teenaged Willworker?
inb4
>Don't. Fucking. Play. This. Retard. FUCK OFF
etc
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>>43788844
>>
>>43788896
So becoming a Mad Banisher will not end well for anybody Least of all the Mad Banisher in question.
>>
There's the first of my two The Pack final drafts uploaded. Stew will be happy now that I have figured out how to set Word to catch passive voice.

Today's fun bit of language research was trying to find good terms that translate roughly to 'adherent' from Sumerian.
>>
>>43789180
>Stew will be happy now that I have figured out how to set Word to catch passive voice.

Is that a big do, or a big don't? (Not a native speaker, so I don't exactly know what they mean either...)
>>
>>43789196
Passive voice is the thing that turns mild-mannered OPP devs into rampaging forces of nature that destroy everything in their path.

Also not formatting your drafts correctly. I'm sorry! I'm so sorry! I was using OpenOffice please don't hit me anymore!
>>
>>43789196
Passive voice is Not Okay per OP's style guide.
>>
>>43789280
>Passive voice is the thing that turns mild-mannered OPP devs into rampaging forces of nature that destroy everything in their path.
Nothing Fate 3 Matter 4 couldn't contain.
>>
>>43788968

Mad Banishers are rare and exceedingly dangerous.
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>>43788926
Please respond.
>>
>>43789621
Guardians of the Veil
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>>43789607
I'll say, I'm not sure if this is possible but Mad Banishers may be one of the very few examples of Negative Morality and I'm not even sure what that would be like.

Still not as bad as a Mad Scelesti (Abyssal Tulpas, not even once)
>>
>>43788926
No idea. Depends on their personality.
>>
>>43789663
>>43788926
>>43789723
Can underage people even awaken? Seems weird to me.
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>>43789759
The example Daksha character awakened at 8 years of age, so yep.
>>
Thinking about Fallout, some of the factions, like The Enclave would fit right in as Hunter Groups
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>>43788844
>You should write for OP.
Give it a few months
>>
So I've been out of the loop for a while.

Is Onyx Path kill or not?
>>
There we go, all my The Pack finals finished and uploaded.

I have apparently hit semantic satiation for the word 'yaksha' in the process. Yaksha, yaksha, yaksha.
>>
>>43790663
It sounds like they aren't, from what Rich has said.

They also just announced Changeling 20th.

IMO I suspect they'll be allowed to keep making 20th editions of cWoD and nWoD while the 4th Edition of Masquerade and other possible ideas will be part of the One World of Darkness.
>>
>>43789196

Passive voice is this thing that got unfairly labeled as being always bad because of a style book written by two incompetent linguists. There are times when passive voice is superior to active voice but everyone's been indoctrinated to assume that passive is always inferior.
>>
>>43790714
More to the point, Passive and Active voice are choices, with intent and meaning behind them.
>>
>>43790673
>Yaksha
What is it supposed to mean, when one still understands it, I mean.
>>
>>43790740
General answer is best served by https://en.wikipedia.org/wiki/Yaksha_(disambiguation)
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>>43787874
>1e Mage talked about how Mages have lost power over the years and how the days closest to Atlantis' fall had mages capable of imperial practices without Archmastery
>Hellenistic Mage has regular mage power scale
>Neolithic will probably be the same

Its a good thing DILF Wolf is in there or I wouldn't give a shit.
>>
>>43788536
Vampires have always been equally capable of good or evil. The problem is never that people aren't capable of good, it's just that evil is easier. You don't even need to tone down anything. You can play your Forever Knight right out of the gate.

Although, yes, 1e had that dumb "I don't have emotions, that makes me feel ANGRY" crap with vampires basically being Philosophical Zombies, and I say ditch that as soon as possible. Also, playing a good character in the World of Darkness isn't somehow "not personal horror". That's one of the things that can be personal horror. "Everyone around you is a shithead because being a shithead is easier, are you sure you don't want to be a shithead?"

I say this as someone who played an actual mask wearing vigilante proximus in a MUSH.
>>
>>43789906
>8 Year old
>Becomes a hermaphrodite space Nazi
What? I guess they've been thinking they were better than everyone since they were a little kid or something, as opposed to joining the Daksha at 8.

>>43788926
>>43789621
Any of them? Why wouldn't they. It's not like it's the kind of thing that has never happened before. And teenaged isn't super difficult. You just impress upon them the fact that you can't go magicking willy nilly, which is the first thing everyone is going to try to do, no matter their age.
Teenagers can hold jobs, it's not like they're toddlers.

>>43789180
How does one do that?
>>
>>43788430
>>43788487
>>43788644
any more advice?
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>>43791160
>What? I guess they've been thinking they were better than everyone since they were a little kid or something, as opposed to joining the Daksha at 8.

When she Awakened she got taken away by a group of Daksha who basically worshipped her as a goddess (someone Awakening that young apparently proved their philosophy or something). She got inducted into the Legacy, and stuff.
Oh, and she's quite likely a serial killer now.
>>
>>43791205
Oh, then she did join at 8. Man, being taken in by hermaphrodite space Nazis as their Goddess at 8 is the kind of thing that'd really fuck you up.

Also I forgot the Daksha have the implication that if you're intersexed, one of your parents might be a magical three eyed hermaphrodite space Nazi. I'm also not sure why they aren't a Left-Handed path, what with the three eyes and hermaphrodiasm and the eugenics beliefs.
>>
>>43791444
If it is any consolation, they do get a mention in the Left Hand Path book.
>>
>>43791491
Oh? What was the mention? I don't have LHP on me
>>
>>43772883

Considering how one nuke fucked up the Astral so hard that it created the Swath as an alternate route to the Dreamtide, I'd guess that all the mages in the Astral would just get blown the fuck out and the Astral in general would be overtaked by the Swath.

Would Werewolves be similarly affected if they were hanging out in the Shadow at the time?
>>
>>43791541
Basically, they are a hotbed for the Jnanamukti heresy, but they have enough clout within the Mysterium that they are hid away rather than pruned.
>>
>>43789180

How'd you get it to catch passive use? I've just been using Hemingway for my stuff, but doing it in Word would be way easier.

>>43789280

I had to give up my copy of Open Office for Word a while back, it just didn't play nice with template files at all.
>>
>>43791609

Yeah, I never really got why they in particular were a hotbed for that conspiracy. Also, never really got why the Daksha are a mystagogue Legacy and not a thearch one; "We are the transcendent bringers of a new reality in which all are Awakened and Atlantis is reborn (and also we're kind of Nazis)" really is more Silver Ladder than Mysterium.
>>
>>43791741
Probably because of the whole 1920s occultism vibe they've got going on, which is a thing throughout all of Mage, but strongest with the Mysterium.
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>>43791741
Well, they have the same kind of ideas about theosophy, and their philosophies fit. And it's not THAT far from the Daksha principles to "it's all the normal humans' fault."
>>
>>43791784

The Mysterium definitely has a far more theosophist vibe than most of the Orders, but it still makes a Legacy that has nothing (innately) to do with seeking knowledge or emphasizing some aspect of knowing feel out of place. The Daksha's apocalyptic vibe fits the thearchs way better.

>>43791801

I don't know if the Daksha's ideas fit with the Mysterium's. There's nothing in the Daksha philosophy as-presented that sets them apart in terms of seeking knowledge. What's emphasized far more is their apocalyptic vision of humanity transcending to become a race of three-eyed hermaphrodites.

Also, "It's all the normies' fault" is an ethos that can fit in with any Order, really. The Guardians have more claim to that than the Mysterium does, what with an explicit tenet of their beliefs being "Sleepers are actually destroying magic", compared to the Mysterium Pancryptia saying "They're causing magic to hide itself".
>>
>>43791934
>"It's all the normies' fault"
Does going REEEEEEE count as a Yantra?
>>
>>43791934
>Also, "It's all the normies' fault" is an ethos that can fit in with any Order, really. The Guardians have more claim to that than the Mysterium does, what with an explicit tenet of their beliefs being "Sleepers are actually destroying magic", compared to the Mysterium Pancryptia saying "They're causing magic to hide itself".

Yeah. The Jnanamukti heresy is all about how without sleeper technology, Pancryptia wouldn't be a problem. Thus, all post-bronze age technology should be destroyed.
>>
>>43790938

surprise surprise they were wrong
>>
What sort of defences would a vampire have in his haven? My mortal players will be breaking into one, but I don't have much experience with V:TR.

Vampire in question is fairly low level (around Blood Potency 2-3), is the only vampire in the area, has an average income and is a cocky bastard who thinks he awesome (so probably a Daeva/Toreador).
>>
>>43791979

It's not about Sleeper technology, per se, so much as what that technology causes. The section on it in the Mysterium book also makes no reference to the Pancryptia; only to the Lie itself.

The Jnanamukti heresy states that the Supernal should be worshiped, that Mages should act as priest-kings above the Sleepers, and that teratological phenomena (i.e. non-Supernal supernatural critters) should be stomped out. These things are pretty much directly from the thearch core book.

If you wanted, though, you could always say that the Jnanamukti are basically what happens when you get thearch chocolate in mystagogue peanut butter, and a love for magic and knowledge itself replaces love for one's fellow man in the equation of Hieraconis.

It'd definitely allow for some interesting conspiracy stories between mystagogues and thearchs and possibly veiled.
>>
I need your guy's help, to spread Christmas cheer!

I'm in a Secret Santa, and my Santee wants New World of Darkness books. I'm thinking, "great, a used book shop near me has a ton of World of Darkness books for cheap!"
But the dude specifically asked for NEW WoD books.

So here's my question; how do I tell the difference between New and Old WoD books?
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>>43792621
1. What sort of shitty secret santa lets the the person pick their gift?

2. They say new or old/classic on the cover.
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>>43792621

I hate Christmas
>>
>>43792651

Not the front cover, though.

If it's got Requiem, Forsaken, Awakening, Created, Lost, Vigil, Sin-Eaters or World of Darkness Core Rulebook mentioned on the back cover, it's an nWoD book.
>>
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>>43792621
This is the icon for the OLD...
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>>43792621
>>43792773
... and this the NEW.
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>>43792651
>1. What sort of shitty secret santa lets the the person pick their gift?
All of them? You say what you're looking for. That's how Reddit's Secret Santa works, at least.
>2. They say new or old/classic on the cover.
No they don't.

>>43792621
nWoD will generally say "World of Darkness" on the side. oWoD usually doesn't.

nWoD is Requiem, Forsaken, Awakening, Lost, Created, Sin-eaters, Curse, and Vigil.

Stick with getting him Vampire: The Requiem second Edition or Werewolf: The Forsaken second Edition. They're the newest books.
>>
>>43792651
We were allowed to set general guide lines for the sort of presents we would like to receive. He also suggested board games, Call of Cthulhu stuff, and anime.
I'm just going for nWoD stuff because the used book store has some, so if it turns out to be New and not Old, I can get him a bunch of stuff for the spending limit
>>43792772
>>43792773
>>43792797
>>43792818
Thanks!
>>
>>43792818
>Stick with getting him Vampire: The Requiem second Edition or Werewolf: The Forsaken second Edition. They're the newest books.

Although he probably won't find them in a bookstore since they are PoD.
>>
One thing I never got about the Seers of the Throne is: How do they actually organise?
Are the various ministries in effect separate orders, or are they just specialisations within the one?
>>
>>43789347
>Passive voice is Not Okay per OP's style guide.
Y'know, something about the way the fluff is written has always struck me as being mildly "off", and now I think I know why.
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>>43793032
It is confusing on purpose, but for the most part, yes. Every Ministry has its own hierarchy.

However, since a given Seer is only ever really sure of who is beneath them, it is very easy for Seers of other Ministries (or the same Ministry but no intended power over them) to lead them by the nose.

Furthermore, because of the strict top-down hierarchy, things can get really complicated for mixed-Ministry Pylons. One of the reasons they are comparably rare.

>>43793106
As a professional translator, strange English styleguides flabbergast me.
>>
>>43792136
>only vampire in the area
>average income
>cocky bastard

He'd probably have only low-to-mid defenses in a middle class house, like a basement door he could lock from inside, and use as a panic room. I'd give him some live-in ghouls presumably the house's legal owners and maybe even a dog or two who act as bodyguards/lookouts. Maybe throw in coverage from one of those security firms and put a phone in his safe room, so the players can't just starve him out.
>>
>>43793106
>>43793225

If you ever wanted to know how OPP uses their style guide, they've got an old copy of the White Wolf style guide on their site, near the bottom of the Submission Guidelines page. I assume they do the same stuff, since that thing's from four years ago. It looks like their style guide's based on the Chicago Manual of Style.
>>
>>43793225
I understand style guides, for the most part. They help make things feel coherent, like they're one entity. I just don't understand rigid fucking "this is how it must be done" style guides. Like... take how Onyx Path and Wizards of the Coast (re:Magic) won't allow singular "they", creating this awkwardness of "his/her" or "his or her". Seriously, just use fucking THEY. Hell, for Magic half the time they could just use "That player".

>>43793292
What makes you think a vampire with average income would even have all that shit? That's a lot more than average.
>>
>>43793507
To clarify, as a translator I obviously work with style guides a lot. It is just the one used by OPP seems not really inappropriate for the material they are writing. Ideally, they would have their own style guide created specifically for their RPG book writing, tailored to the needs and strengths of this sort of literature.

Of course, if >>43793453
is correct how things are makes perfect sense. If they just took the CMOS and called it a day, that is what you get.
>>
>>43793292
>>43793507
I fucked up my descriptions:
"use as a panic room" wasn't meant to be "effectively a bank vault", just a place he could run to buy time in case enemies somehow DID show up.
Keeping a shitty prepaid flip phone down there just in case is a one-time purchase until used. It's also cheaper than, say, a small armory of guns.
By "one of those security firms" I meant more like one of those that puts an alarm system and calls the police if someone trips it, not armed guards.
>>
>>43793591
>We are sick of receiving 75,000 words of improperly formatted, grammatically atrocious,
randomly punctuated drivel, getting a one-week deadline to rip it apart, process it and 24 hours (at best) to proofread it, and then listening to incessant bitching when mistakes slip through. Do everyone a favor and at least read this before you use it for birdcage lining.

>The better you do your job, the better we can do ours.

Haha, oh wow.
>>
>>43793732

That style guide is White Wolf as fuck and I kind of love it.
>>
>>43793732
>>43793763
>The Second Commandment: Thou shalt use active voice. ("He killed the Exalt," not "The Exalt was killed by him.") Active voice rules. Active voice excites, titillates and arouses. Active voice grips the reader. Active voice is alternative. It's cutting-edge. It wears flannel and bondage gear at the same time. It has more tattoos than the Hell's Angels and the Yakuza combined. Use it.
Chuck Wendig wrote this, didn't he.
>>
>>43793952
While I can generally see where the sentiment is coming from, not everything OPP writes about is an action-packed scene.

Describing Organisation X does not deed to be arousing or alternative.
>>
>>43793952

Could also be Justin Achilli on a high flying streak. He tended to write like that too.
>>
>>43790938
"The days closest to Atlantis' fall" doesn't make any fucking sense post Imperial Mysteries, since it no longer happened in the past to begin with.
>>
>>43794080
>Describing Organisation X does not deed to be arousing or alternative.
It does if it's in a WW book.
>>
>>43794133
yeah this is definitely achilli

god and they want those old school fucktards to write their one world of darkness
>>
>>43794726
What do you mean? Has Paradox opened the lid on what they'll do with WoD, apart from the homepage?
>>
>>43794610

That explains Ashwood Abbey.
>>
>>43794905
No, he's just making predictions based on the assumption that Dracula loves LARP (and therefore must hate the nWoD)
>>
>>43794990
But... he's also a huge Promethean fan..
>>
>>43794990

I really do want a revival of nWoD LARP. If BNS won't do it, maybe one of Dracula's Swedish buds will.
>>
>>43795012

To be fair, I've got a friend whose really doesn't like the nWoD at all but loves Promethean. Just adores it. So it's possible that Dracula would be the same but I seriously doubt it.
>>
>>43788703
Any ideas for Bloodline names?
>>
>>43795555
In order?

Geigers, The Samsa Family, House Exodus, The OMAR Institute, Rosies. Pretty obvious references.
>>
Okay, so i got most of my WW/OP stuff in the form of exalted up until recently and need some help understanding how spirits work.

In exalted are beings that occupie the same realm as everything else, they're just invisible and incorporeal by default. But whenever they want they can spend some essence and make themselves a physical body, and can walk around and interact with the world just like any other living being.
In WoD from what i understand the world has been split into spirit half called the shadow, and the normal half. Possible from the death of father wold or possibly from the fall of Atlantis who knows. Now the shadow and the human world have some weird interaction with each other. Say a human starts murdering alot of people in a particular part of town, eventually that part of towns mirror in the shadow will start attracting spirits of death and fear and so on. It also apparently works the other way around but i dont entirely understand how. If a spirit of murder starts hanging in a neighborhood in the shadow will people living their in the human world be more likely to murder or will it simply attract murderers or what?
The other point im fuzzy on is the rough power levels associated with ranks. In exalted they can go all the way from 1 to 10 so 1 is a total wuss, but in WoD 6+ is plot device tier strong, so could a rank 1 spirit be roughly compared to a normal human and rank 5 is some sort of demigod or what?
>>
The new Monday Meeting Notes have been posted,

http://theonyxpath.com/eddy-remains-not-dead-for-thanksgiving-monday-meeting-notes/

As for some good news, Rich indicated that Paradox is interested in both Worlds of Darkness and certainly gave the impression that OPP will continue with the license, although under what terms and conditions is still very unclear. He even referenced H:tV 2e.

I was particularly pleased with the sample Mage 2e art piece from Andy Trabbold. I hope this represents the level of artwork throughout the book.

On a more frustrating note, Mage 2e art is still not done, and a release before Christmas is therefore becoming more and more unlikely. C:tL also doesn't seem to be making any progress, and the new nWOD corebook is still languishing at Paradox awaiting approval.
>>
>>43797400
>In exalted they can go all the way from 1 to 10 so 1 is a total wuss, but in WoD 6+ is plot device tier strong, so could a rank 1 spirit be roughly compared to a normal human and rank 5 is some sort of demigod or what?
Spirits in WoD go from 1 to 10, with 9 being the highest rank of spirit possible to describe within any kind of mortal framework. The moon and sun would count as that.

Note, there is an incredibly small amount of beings in WoD who are both 1) Genuinely god-like 2) Genuinely non-malicious 3) Give a damn if mortals worship it. It's usually at most 2 of those.

...though having a cult of Not!Zoroastrian Hunters take big steaming dumps on a Coterie that steps too far out of line might be funny.
> If a spirit of murder starts hanging in a neighborhood in the shadow will people living their in the human world be more likely to murder or will it simply attract murderers or what?
Both. It simply depends on the path of least resistance. People might not ACTUALLY murder one another, but they'll certainly think about it and from time to time someone will fail their rolls and do it.
>But whenever they want they can spend some essence and make themselves a physical body, and can walk around and interact with the world just like any other living being.
Pretty sure even with a body they need spooky powers (Numina) to actually affect things.
Also, the split was always there, it's just that it was a fairly permeable border.
>>
>>43797731

No lie, but Andy Trabbold is my favorite Mage Artist. I still have the cover of Left Hand Path as my phone wallpaper.
>>
>>43797731
>http://theonyxpath.com/eddy-remains-not-dead-for-thanksgiving-monday-meeting-notes/

The art is spiffy, even if it does look like Voldemort joined the Mysterium. The only thing I don't like is that literal symbols floating about.

I'm crossing my fingers and sacrificing a cat for a pre-Christmas release. Doesn't feel likely, though.
>>
>>43798146

He does like his jangly collections of neck decor, doesn't he? It's somewhere between Klimt and Lempicka, updated for the modern day.
>>
>>43798222
>In the category of “things to be grateful for”, we have the fact that Fast Eddy Webb was not killed by terrorists as he watched the WWE in Atlanta. As we understand it, there was a threat made about the event.
What.
Why are terrorists threatening our wrestling?

>Multi-talented Monica Valentinelli (upcoming Hunter: the Vigil 2nd Edition developer and marketing maven) suggests: “I’m grateful that we have the opportunity to be transparent in the way we create games, and that we can include fans in that process.”
What do we know about MonicaV? That quote is hopeful for Hunter 2e.

>Expect something special on Dec 25th, as we lead up through the 12 Days of Onyx Christmas, coming next month!
MORE CARDS
>>
>>43798222
>The art is spiffy, even if it does look like Voldemort joined the Mysterium. The only thing I don't like is that literal symbols floating about.

That's part of Mage Sight now. When you release mana into the patterns of things, they take on the shape of those glyphs. That's why they are used for the language of magic.
>>
>>43798297
>When you release mana into the patterns of things, they take on the shape of those glyphs
Wait, really?
That's... I don't quite know how to feel about that.
>>
>>43798297

Has that been confirmed? I know you can release Mana while using Mage Sight and see the shapes it takes, but I figured it just enhances the hallucinatory sensations you already experienced with Mage Sight.
>>
>>43798328
>>43798372

>Once focused, a mage can scrutinize the subject of his Sight for information, and spend Mana to assist the attempt. Mages have discovered that when Mana is released rather than used, it doesn’t simply vanish but dissipates along invisible lines and whorls like blood in water. A mage using Focused Mage Sight can spend Mana and watch the shapes it makes – shapes that magical runes are based on, and which can provide details about the phenomena at hand.

It's from the mage sight preview from an age back.
http://theonyxpath.com/revelations/
>>
>>43798328

It's neat, but not a great idea; implications about non-literate cultures and all.
>>
>>43798222
>t does look like Voldemort joined the Mysterium

Indeed, but I'm happy so long as Voldemort is not riding a unicycle.

>>43798269
>He does like his jangly collections of neck decor, doesn't he?

I'm guessing that the "janglies" are sympathetic Yantras. It's not easy summoning things from Beyond without some connection...

>>43798297
>>43798328
>That's part of Mage Sight now. When you release mana into the patterns of things, they take on the shape of those glyphs

I also thought that the glyphs represented focused mage sight.

>>43798146

I always like all the mythical regalia in the portrayals of wizards, such the hooded cloaks, wands, masks, chalices, etc.

However, where do modern mages in the nWOD actually procure theirs magely accouterments?

Does the Mysterium have a very overworked Sleepwalker tailor, does the Adamantine Arrow have an exclusive contract with Colt or Remington, etc.?
>>
>>43798409

many poses in native american art could be interperted as glyphs
>>
>>43798291
>What do we know about MonicaV? That quote is hopeful for Hunter 2e.

Monica is a veteran freelance writer and Developer, who's worked for many companies. Most recently, she Developed the Firefly RPG for Margaret Weis Productions, and the upcoming Conan RPG.
>>
>>43798501
>I also thought that the glyphs represented focused mage sight.

From how it's presented in the preview it looks as if it's how mana moves throughout the world, but you need Mage Sight to see it.
>>
>>43798501

I should note that this specific picture is for the Magic Rules, Creative Thaumaturgy, Arcana, Attainments, and Legacies chapter.

I *asked* for a mage performing a high ritual. Other chapters should have less robe, wand, and chalice going on.
>>
>>43798297
>>43798328
>>43798372

Wrong kinds of glyphs. Those are alchemical symbols. High Speech is based on Enochian.
>>
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>>43798560
Ah, but nothing for WoD?
I hear most of the MWP stuff is pretty good. I was looking at their Smallville stuff for some ideas on how to handle a "Life Path" homebrew.
>>
>>43798512
many poses in japanese art could, too
>>
>>43787322
>>cute blue haired anime exalted being fucked under a table by angry woman with strap on
1) Not cute.
2) If you see Exalted and think Strapon you're not thinking Exalted enough.
>>
>>43798589

I'm good with the "robe, wand, and chalice" pics. They're certainly classic and evocative. It also doesn't preclude more casual and modern imagery of mages spellcasting in a hoodie with a tablet and stylus, or much anything else.

However, I still want to know where mages buy all their theme-appropriate clothing and toys other than at Halloween closeout sales?.

It's not like the local department or sporting goods stores carry ceremonial robes, masks, and precious metal athame for all a mystic's magical needs. Although, since this is the WOD, maybe there's a thriving market for occult paraphernalia, and mages just special order.

In a more integrated, urban fantasy WOD, I always imagined that mages procured their toys, trinkets and other crafts from Changelings, who have an astonishingly large number of relevant and useful crafting kith crafting bonuses.
>>
So, quick question, Off-topic: How many Territories would you recommend for a, well, htv game incorporating Block by Bloody Block?
>>
>>43798614

She wrote the "Doubting Souls" setting for Hunter the Vigil, if I remember right. I really liked that one, and the one thing I thought was missing in it got added in thanks to a stretch goal, so I'm good.
>>
>>43798851
>Mage
>buy

Gee it's almost like they have ancient organizations who teach these rituals as well as provide the materials through passed down implements or craftsman that make them.
>>
>>43798851
>However, I still want to know where mages buy all their theme-appropriate clothing and toys other than at Halloween closeout sales?.
>
>It's not like the local department or sporting goods stores carry ceremonial robes, masks, and precious metal athame for all a mystic's magical needs. Although, since this is the WOD, maybe there's a thriving market for occult paraphernalia, and mages just special order.
I'd say that's how Orders make money. Also >>43798902 this.
>>
>>43798888
I like the idea, and it's well written, but some of the specifics bug me. There's not much focus on actual witches, and the two compacts are about werewolves and vampires.
>>
>>43798589

I like the pic, but its morose (Moros?) gray palette barely qualifies as the "full color" art you mentioned earlier.
>>
>>43798851

Hah. Where do you live, Anon, because I know exactly where I'd go locally to buy a silver chalice, an athame, and a robe. Assuming I don't just get a friend to make the robe.

Where do you think the neopagans go shopping?
>>
>>43798983

Me, I always assumed it was flea markets. You can find damn near anything at a flea market, if you can find one.
>>
>>43798902
>>43798909
>Gee it's almost like they have ancient organizations who teach these rituals as well as provide the materials through passed down implements or craftsman that make them.

I appreciate the value and usefulness of historical artifacts. However, after awakening to the Truth of the universe, where I can alter reality with my will alone, I patently refuse to wear hand-me-down clothes.
>>
>>43799096
TRADITION!

https://www.youtube.com/watch?v=sWSoYCetG6A
>>
>>43799096
Sounds pretty hubristic to me. But I suppose a man has to draw the line somewhere.
>>
>>43799096
>However, after awakening to the Truth of the universe, where I can alter reality with my will alone, I patently refuse to wear hand-me-down clothes.
And now you know why your wisdom is constantly fluctuating worse than the price of grain futures during a hurricane.
>>
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I'm tempted to run a Beast: The Primordial game, but I have no idea what I would do.
>>
>>43799202
Reconsider?
>>
>>43798983

I live in NYC, but admit my shopping tastes are more than adequately met by the ample, yet fairly mundane, department stores and shops that litter the city.

I'm aware that some shops certainly cater to alternative and unusual tastes, but I would similarly assume that mages have very demanding, exacting, and often expensive, needs and specifications.
>>
>>43799260
No. I want to give Beast it's fare shake, and also want to try something new.

But... there's no reason to do anything, unless I introduce some new element.
>>
>>43799112
>>43799124

Refusal to wear musty, old hand-me-down robes would a Wisdom 10 or 9 breaking point, at worst.

If that means I get to wear a new robe, I can live with not being a saint.
>>
>>43799202
Since there is little plot material available on Beast's corebook, try going for some other main supernatural plot and make the players interact with that.

Like make them find a throng of prometheans who are working for a qashmallim that wants the city destroyed for whatever reason.
>>
>>43798297
>they take on the shape of those glyphs.
Those are horoscope symbols, not high speech runes, so ostensibly those are a yantra rather than Mage Sight.
>>
>>43799405
I could definitely see an old-fashioned Mage invoking the planets during a ritual, yeah.
>>
>>43799202

Embrace crossover. Have your Beasts do the dirty work of the other splats, and have them tour around the lesser known parts of the World of Darkness setting. You could probably do a decent Not-Shadowrun campaign using Beast, all while having your Beasts come to term with how awful they are...maybe.
>>
>>43799313

http://pastebin.com/Lum7tPHa

Have a gander at this? May be what you're after.
>>
>>43799606

Man, there must be like six or seven re-writes of Beast out and about, including the official one.
>>
>>43799590
>>43799339
Ugh, that almost feels like a cop out. I'm tempted to use the Tokyo setting from the book, but most of the characters that show up are just "make friends with these people and then have no real conflict".

>>43799606
What is it? It looks like it just completely refluffs everything. I don't even think Beast is BAD. I just think it's focusless. Even more so than Geist, because at least there you've got a whole bunch of typical ghost stuff to deal with.
>>
>>43799708
>I don't even think Beast is BAD. I just think it's focusless.
Well, you're wrong.
>>
>>43799690

And the rest.

>>43799708

It is a complete refluff, in an attempt to give it focus.

Beast has a focus already, it's just kind of lame; "Go out and torture people for fun" is not really a tremendous starting point for a game. If you don't want a refluff, pick a purpose for your monsters and go with it, but don't expect the setting to give you any clues or cues.
>>
>>43799708

Well, then you're left with the obvious, huh? Just have the Brood teach spooky lessons, occasionally have a Hero or two rise according to rules, and just see how long that lasts. If you want to give it a fair shake, you have to play it by its terms: Beasts try to teach people lessons, and also try to learn how to teach lessons better by looking for supernatural secrets and teaming up with other supernaturals. There are occasional Beast Wars, and the campaign should eventually end when one or more of the Beasts decides to Merge, become an Incarnate, or become a spooky monster ghost.

If you really don't know what to do, run the adventure in the back of the book and try sparking a campaign from how it ends.
>>
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>>43799832

Beast Wars, you say? Yeeees...
>>
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>>43799819
Reading over this, I don't really see much in the way of focus. It creates groups, sure, but it also does a lot that really should require mechanics.

>>43799832
>occasionally have a Hero or two rise according to rules, and just see how long that lasts
Last I checked, it's nearly impossible.

Adventure in the back of the book might be a good idea, I haven't tried that out yet.
>>
>>43799892
Optimus Primal.
>>
>>43799708
Okay, how about this: there is this really cool and powerful Beast that has dominated the city for decades. The problem is that he doesn't actually look for the city: it's just an extended feeding ground for him. So as with most actions, his rule finds its reaction in a extremely determined hero, claiming heritage from Gilgamesh himself, who leads a both parts physical and social conflict against him that is forceful enough to endanger everyone living in the city.
>>
>>43799943

There's some need for mechanics. Not terribly much. But the aim of the focus here is on how a Beast tries to hide its nature from humanity while also feeding, and how it plots to retake the world (or not, etc.). You get the idea.
>>
>>43799943

I always find that when in doubt, always try running the adventure in the back of the book. More often than not that'll give you something to run with.
>>
>>43800086
I've run one SAS and it didn't turn out well. I've kind of ignored them for the most part.
>>
>>43800114

I've found that they're all OK to good, it just depends on how willing you are to improvise. They're not traditional adventures, more like blue prints.
>>
>>43800199
I tried running Honey and Vinegar (the Demon quickstart) and I felt like they didn't even know their own game. Some of the characters were weirdly statted (the Kid had 5 Dexterity and a dot or two of Firearms with no mention of guns, The Architect had Inspiring even though he didn't qualify for it and sucked with it) and I didn't really feel like I was given enough information, so Quorum, the Angel, ended up facing them with two of him, thanks to his Fork Numina. Not that it mattered, because the book explicitly said "an EMP will destroy the Lynchpin" and "if the Lynchpin is destroyed, Quorum flees", leading to a very anticlimactic showdown where...

... they went Demon Form and the EMP one of them generates completely fried the Lynchpin and ended everything before it even started.

And that was the group that got that far. The other group (I ran it twice) spent the whole three hours or so of playtime being suspicious of each other because the scenario implied they were all strangers, and not part of the same agency.
>>
>>43800319

I don't think I've run Honey and Vinegar, actually. I ran the one in the back of core, which is a decent adventure, except it feels more like a Geist or Hunter adventure than a Demon one. There's a lot less spying going on in that one.
>>
>>43800426
Like I said, it just soured me, so I haven't really done much in the way of SAS since. I had even printed out the Geist one (Through the Ebon Gate) to run for some friends to get them into RPGs but I just lost the motivation after the fustercluck of Honey and Vinegar.
>>
>>43800426
I think the problem with a short Demon game is that it is hard to have the slow burn and tension build up you know from a proper spy story.
>>
>>43800474

This. Spy dramas need the capacity to render trust questionable, and trust needs to be built over time. You need players to develop a sense of connection that you can betray or it isn't going to mean much.
>>
>>43800853

Yeah, after running it that's the conclusion I came to. I still wanna run a full Demon campaign sometime. Gotta work on my backlog first, though.
>>
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>Mage will be out in March
>>
>>43798851

Clearly they hand make it within their orders/sleeper agents.

If there Power Smiths are mage blacksmiths, surely there is a mage tailor legacy too?
>>
>>43798851

I always thought Changelings and Mages would go well together because of Goblin Markets. Mages are mentioned as being peddlers in the markets and they carry all the weird shit they need for quintessences and other sacraments.
>>
>>43801232
The Uncrowned Kings are craftsmen of all kinds. I'm pretty sure you can find a tailor there.

And what with all the mystical symbolism of weaves I'd be surprised if there wasn't a dedicated weaver/tailor legacy out there.
>>
>>43801190

March is a pretty optimistic estimate. June/July are my bet.
>>
>>43801405
How 'bout a GenCon release?
>>
>>43801428
Safe bet.

I would expect Promethean to come out before Mage, but both to be out by summer.
>>
>>43801264

Mages are probably one of the few people who still care about hand forged iron and have active blacksmiths in the modern era.
>>
>>43801587
The Uratha have blacksmiths too. Spirits care about the thought and emotion that goes into crafting, and that makes for much easier binding of fetishes.

Also, it's pretty hard to get hold of a battle-axe sized for an eight-foot tall wolf-man.
>>
Watching This Exists on Youtube and I'm reminded of Numbers Stations and how much they creep me the fuck out.

https://youtu.be/wZzbVIqDdUU

The most disturbing shit is that the whole "it was spies" thing makes barely any sense and apparently no one has come forward to actually say that, even though secrets have been spilled on all sorts of other spy secrets.

>>43801587
>>43801676
>Mages are probably one of the few people who still care about hand forged iron and have active blacksmiths in the modern era.
>The Uratha have blacksmiths too.
And nerds
https://youtu.be/1vcVmGb_ff4
>>
>>43801587
>hand forged iron

Changelings, anyone?
>>
>>43801735

I mean for Changelings to buy from. Mages make iron, Changelings give them goblin fruits in exchange.
>>
>>43801704

How does it barely make any sense? It's a pretty much unbreakable means of encryption that allows rapid transmission of information, able to be received by a receiver without any sort of trace.
>>
>>43801811
Now I have this idea for a Nosferatu-run numbers station giving information between the mainline and Antitribu as an alternative to ShrekNet, and every time one goes silent it means the Nicktuku have gotten those Nos.
>>
>>43801811
Because there's only so much information you can give in an unchanging broadcast that repeats over and over for sixty years, and no one admits to using them. I mean, we know all sorts of things about cold war espionage and yet there's no concrete proof of numbers stations being used for that, just a lot of circumstantial evidence, and many of them have been in continuous use long after the people who set them up are gone.
>>
>>43801920

Again, why admit to using them if they're still in use? Also, the numbers stations aren't unchanging; they vary the numbers now and then. Even if they don't, turning certain messages on or off can also indicate different messages. If a message says to perform a specific action that needs repeating, turning it on is a signal for that action, etc.
>>
Any advice for playing nWoD with new players?

I never want to frontload the setting and make the players do a ton of homework, but the alternative is that everyone makes neophites and they're working for some old guy.

Not for any specific game line, I'm just asking in general, it's a problem I've had with WoD games, which have a lot of really involved setting stuff under the THIS IS YOUR WORLD, BUT SPOOKIER shit.
>>
Make them Neophites that don't have a master. Drop them into a strange world where nothing makes sense and everything feels like its out to kill them. Let them uncover that what threw the lampshade at them was a ghost on there own. Make seeking knowledge a part of the story and trying to become accepted into the wider supernatural society their first major goal.

For example, make them sireless Vampires/Revenants. Or Werewolves who turned through Lunacy and are without a tribe. Or Mages who Awakened in the middle of somewar between the Seers and the Pentacle and have them not know which side to choose.
>>
>>43802281
While seeking knowledge as part of the game is good, I tend to find the whole weirdoes with no boss thing gets super hard when they're four or five people who have to all be introduced to each other somehow. Using a coterie of neonates assigned to take care of a Junior Vampire section of the city, or a cabal of Mages put together to learn on their own works well because you have an outside force making them work together without having to resort to some contrived "you all meet at the Elysium" situation.
>>
>>43802370
>Vampire
Have them all wake up immediately post-Embrace in a house together. Their sires are nowhere to be found, and they PROBABLY aren't all of the same clan. They have a reason to stick together because they have no idea what's happened to them, but they're all notably *different* than they used to be.
>Werewolf
Harder to handle, because unless they all choose the same Auspice you can't really have them have their First Change at the same time. Maybe start a month after the first one's First Change, when it's back to their auspice moon, and have them pick each other up with wolf senses when they happen to end up in the same area. Similar reason to stick together; they have no idea what happened to them, but they all saw weird shit then lost a few hours or w/e, and they all share the ability to see spirits and all that other werewolf shit
>Mage
The city is relatively unpopulated by Mages, or else it has a decently proportioned split of Seers and Pentacle mages. Some strange thing happens, and it triggers an Awakening for all of them at once. The Seers and the Pentacle are too busy fighting each other to deal with educating the new blood just yet, so they get some time to look into what the fuck they just experienced and probably find out about the rest of the group individually. Once again, they aren't sure WHAT happened, but now they can all do fucking magic, so they might as well stick together to figure shit out.
>>
>>43800319
I ran Honey and Vinegar and I basically HAD to run it with minimum faith in their ability to write a good encounter. I just autocorrected everything to what would make sense, etc. The players only went slightly off rails.

The biggest issue BY FAR was the suspicion you mentioned. It is a retarded premise for a Demon adventure because Demons are paranoid and usually outright hostile to anyone outside their agency by necessity, and the hook just does not provide enough to get over that hurdle.

It literally looks to every single player like every other PC is in an agency that set this all up to jump them, kill them, and steal all their shit. I had Quorum intervene as a more comically evil and obvious villain because I reasoned he would never actually get them to the installation intact if they were too afraid of each other.

In general I ran Quorum as a lot more formidable than they suggested and I think that helped considerably. Any angel capable of keeping ahead of 4 demons at any level of XP needs to be pimped as fuck.
>>
>>43802483
I feel like you're really pushing the "you don't know what you are" angle, but I don't necessarily mean players who are THAT new. I'm fine with them knowing what they are and knowing the sort of basics, I'm just worried about the really dense setting stuff. In my experience first time players aren't the type to want to play people with specific jobs or duties, like a Mystagogue Censor, they don't know enough to know about that sort of thing. Except for the people who are already fans who've never been able to play and already have concepts built around specific Bloodlines or Orders.

Mostly I just want to get most of the stuff done in play, since they're not likely to know what's going on, but even going with a VTMB style plot you still had society around you giving you the 411 and telling you what to do.

>>43802520
>In general I ran Quorum as a lot more formidable than they suggested and I think that helped considerably.
Honestly, it never came to it--since as I said once combat started and they were surrounded by guys with stun batons everyone went Demon Form, all the stun batons went by-by, and the Lynchpin was destroyed so Quorum fucked off--but I worried that Quorum might be too hard. His Defense was ridiculous, and The Nice Guy could only get enough dice to hit him if he went LAST (despite "hit first" being one of his specials) and went All Out with Willpower.

If I ever ran it again, I could probably work out most of the kinks, but man, I shouldn't have tried running it right out of the box. I'd need to really go over another SAS to see what's going on if I do run the Beast one.
>>
>>43797731
But hey, Promethean and Pugmire Early Access have jumped out of editing apparently into Art/Layout! Even if Shattered Dreams slides backwards for some extra section, auspice gift cards and a t-shirt. So, good in all?
>>
>>43796553
noice.
>>
>>43803445
Forgot to add, I'd really like to play a Samsa, purely because I can see them having their outward appearance tied directly to their Humanity, at best they'll look like Fink Angel, at worst Brundlefly.
>>
https://www.youtube.com/watch?v=r5l9-xNcV5E
This works rather well for Fetches, doesn't it?
>>
>>43803300

It's going to be really weird if Promethean manages to come out before Mage.
>>
Does anyone know of Dave has spoiled any fate spells for 2e?
>>
>>43804710
He hasn't spoiled ANY spells.
>>43801769
>>43801735
>>43801704
>>43801264
Is it just me or do Changelings and Sin-Eaters work well together with most splats? Both in fluff and mechanical terms.

Methinks almost nobody would pass up the chance for a Sin-Eater or Changeling message carrier/contraband mule, especially since there's a fairly straightforward list of things they'd want in return.

Just don't be a Mage and fuck around with Ghosts where it can be seen, Bound have some weird ethical issues with that.

TL;DR: GTA x Shadowrun in WoD. Cool or not cool?
>>
>>43804769
Can a Changeling become a Sin-Eater?
>>
>>43804769
>He hasn't spoiled ANY spells.

Dude, what

http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/mage-the-awakening/572895-2e-spell-spoiler-compilation
>>
starting oWoD Vampire with a couple of friends

what are essential/helpful sourcebooks?
>>
>>43804781
>Can a Changeling become a Sin-Eater?
I don't think a Geist would enjoy a soul that's two thirds made of the Tears Of A Child Who Has Stepped Onto A Diamond Reflecting The Cold Light Of The Moon While The Grass Laughs At h
Her Suffering.

>>43804792
Right, derp.
>>43804800
Vampire 20 is all you need, but you might enjoy the clan books as well.
>>
>>43804804
my PDF folder has these:
>Vampire - The Masquerade - Core Rulebook (Revised)
>Vampire - The Masquerade - Players Guide (2nd ed)
>Vampire - The Masquerade - Storyteller's Companion (Revised)
>Vampire - The Masquerade - Storyteller's Handbook (Revised)
>World Of Darkness (2nd ed)

you mean the first or the second in the list? and what about all the others?

(don't worry, we gonna buy actual books when/if my group gets interested in the setting)
>>
>>43804832
>(don't worry, we gonna buy actual books when/if my group gets interested in the setting)
There's some reasons (some good, some not so good) one would pirate, so I have not much of a problem with that.

Well, I DO have a problem with it, but that's mostly just that I LOATHE PDFs on general principle and in particular when they are used as manuals, but that's irrelevant to the discussion.

>you mean the first or the second in the list? and what about all the others?
I mean Vampire The Masquarade: 20th Anniversary Edition. You might want to give them the player's guide too, but it's not strictly necessary.

Read the World of Darkness core book if you want, but don't foist it on them.
>>
>>43804882
ah, okay, will try to find it
>>
>>43804792
SWEET. Those fate spells are AWESOME.
>>
>>43804804
>I don't think a Geist would enjoy a soul that's two thirds made of the Tears Of A Child Who Has Stepped Onto A Diamond Reflecting The Cold Light Of The Moon While The Grass Laughs At Her Suffering.
I'm just doing this because I think seeing the look on your Contractors face would be hilarious.
>>
Does anyone have the table for 14th and 15th generation vampires and their powers and weaknesses?
>>
>>43804769
>He hasn't spoiled ANY spells.
He's spoiled a shitload of spells
>>
>>43804937
Yes, I already got corrected on this.
>>43804931
>yfw he has no fw
>>
Would a Mage lose access to "magic" given to them via the Endowment Merit upon Awakening? Furthermore, is it safe to say that a Mysteres or Illuminated Brotherhood member counts as a Sleeper as little as a Vampire does?

Mysteres member giving some IB a good spanking for dabbling in things she doesn't understand when?
>>
>>43804940
>>yfw he has no fw
this would probably be true.
>>
>>43804971
Doesn't the Illuminated Brotherhood write up actually answer that?

I think Hunter might answer what happens to your Endowments as well. Though that might just be a vague guideline, like "you lose it if it's something supernatural about you, but can keep it if it's equipment". And then sanctity of merits.
>>
>>
This is what it's like when you're an Elder vampire

https://www.youtube.com/playlist?list=PLJic7bfGlo3qlgmccaaNAXTChp_Ny8CE4
>>
How would you make Blackadder and Baldrick in Changeling?
>>
>>43805402

So it's like being a retard? lol
>>
>>43804971
If you have any "inherent" powers, you are a sleepwalker, if you just use external powers, you can be either.

And if you lose the Endowments is completely up to the ST.
Advanced Armory ought to still work, although the ID chips might need tampering with for the more changed splats.
Benediction depends on what you decide the source is, and what it thinks about supernatural creatures. One of the more likely ones to be lost, imho.
Castigation still ought to work, since demonic powers a la Inferno are compatible with supernatural powers.
Elixirs ought to work on the more human ones (physically), so Mages, Sin-Eaters and Demons should still be able to use that. Uratha maybe can get a turn or two out of them? Provided they don't overdose like crazy. Which might actually get them poisoned for a short while.
Thaumatechnology still ought to work, as long as the piece isn't rejected by the host. (Werewolves healing to physical flawlessness when they First Change makes this awkward).
Relics in general ought to give zero fucks about who wields them. In fact, a lot should be easier to wield by supers. Then again, certain others will refuse to work, as they were designed as weapons against them.
Goetic Gospels might still work for all non-scelestus mages. One of the scarier prospects that.
The Rites du Cheval can probably work for some supers. Unlikely for werewolves, and suicidal even to try if you are an Ordo vampire.
The Rites of Denial seem like just another kind of Blood Sorcery. And one that can be used without a Beast, too. Just requires Vitae. Pretty neat.

Did I miss any Endowments?
>>
>>43805945
Why would you want to?
>>
>>43806844
Because it would be rather amusing.
>>
>>43806794
>Benediction depends on what you decide the source is, and what it thinks about supernatural creatures. One of the more likely ones to be lost, imho.
I'd rule Benediction to come from beyond the Gauntlet. Probably comes from some Rank 10 spirit.
>>
>>43806894
The only thing I can say is that they'd work best as Revised Malkavians.
>>
>>43806923
Whereas I would say it comes from the Astral somewhere. Drawing upon the communal idea of power through faith.
>>
>>43806955
I guess that could work; I'm not enough of a Magefag to really assess this accurately.
>>
How does Down and Dirty combat work when there are several people on each side?
Is it a teamwork action?

Let's say we have two vampires, vs ten thugs who are in way, way over their heads. It isn't even remotely a winnable fight for the thugs, so DnD combat is the best way to handle this. How should I do that?
>>
>>43806933
>Revised Malkavians.
>Baldrick
One of these things is not like the other.
>>
Am i the only one with a list of character concepts for campaigns that'll likely never happen?
>>
>>43806979
Beast, tragically enough, supports that view. Only that they draw upon the realm of fear, rather than faith. Beasts just have a stronger connection, having entities from that realm replacing their souls.
>>
>>43807030
Tragically enough because you wish it weren't true, or because everything about Beast is a fukken tragedy?
>>
>>43807067
The latter. Most definitely the latter.
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