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Pathfinder General /pfg/

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Pathfinder General /pfg/

Aroden is an Annunaki edition

If you are asking for build advice, please mention if any third-party books are allowed, and if so, which.

Unified /pfg/ link repository:
http://pastebin.com/HwxEjiKW

Previous: >>43548270
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Post things you make for players.
Took out the text cause it's boring and this looks better. It's basically a not!mythic path, if your curious.
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>>43556077
Yes I'm aware it's not exactly a simple undertaking.

>>43556100
I think that's a problem on your end, it looks fine for me.
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>>43556078
First for Drow genocide!
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First for how the fuck do you actually assassinate people stealthily in this fucking game jesus christ
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>>43556113
are you running at a resolution higher than 1440x900? because that's what I'm using, and I'm not the anon that complained about it
>>
New dude here
I think I'm missing something
Is the bestiary 5 already out or what?
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>>43556113
No like, when you scroll to the side to reveal the text, it doesn't actually scroll.

>>43556130
I'm at 1600x900, and it's fucking up for me.
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>>43556130
Would you mind posting a screenshot of the issue?
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>>43556157
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>>43556117
First for drow alliances through marriage
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>>43556112
>Post things you make for players.

I'm a DM and aspiring writer.
I made a world for my players to frolic in.
It had a history, lore, economies, deities, political figures, interesting places, weather patterns and everything.

Map size is too large, here's an imgur link:
http://i.imgur.com/MSHxosZ.png

I also made factions which would ally or antagonize the party depending on their choices and designed the crests myself:
http://i.imgur.com/gMsFjHD.png

Lastly, I'm also doing some fanart of all the characters they've rolled over the months we've been gaming:
http://i.imgur.com/ZSj5fqJ.jpg

I'm a pretty devoted DM and want my players to have fun so I make the most immersive game they've ever played.
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>>43556169
Hopefully this change fixed it.
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>>43556185
Damn I'm jealous. I wish I could draw so I could do stuff like that for my players.
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>>43556185
Map is kinda meh, but everything is AMAZING like holy crap you are an awesome DM how do I get inside your game
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>>43555986
Since Outer Gods and Great Old Ones can grant spells and have domains, what's the best one for a hypothetical 61 year old Deep One Hybrid Battle Cleric?

I'm liking Azathoth. Chaos and Madness domains are handy and fitting. Warhammer isn't a bad choice of weapon, we can two-hand it, weapon dice aren't very important since we have enormous strength and most Cleric buffs provide flat bonuses anyway.

CE is mostly mandatory alignment wise, so we should probably leave channeling by the wayside even moreso than normal. Any suggestions on archetypes too?

At 1st-level we're looking at a probable point buy arrangement of 16/12/14/10/15/11 for final results of 22/10/20/13/20/14, though we could also dunk INT to 10 and DEX to 8 to get 22 WIS.

Fate's Favored is an ironic and mechanically helpful Trait, and our 1st-level Divine Power gives us +2, which is handy and mechanically powerful early on.

We can wander around with a Warhammer in one hand and the other hand free, using the free hand to launch our various nasty debuff spells and domain powers and switching to a two-handed grip for somewhere around 1d8+9+2 damage with our hammer whomps.
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>>43556183
Aren't drow supposed to have white hair?
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>>43556185
>had
Anon, what happened?
>>
Hey guys, trying to build my ranged Slayer (Crb, apg, acg) so far i've got Improved feint
Combat expertise
Slow Reactions
Gang up
Point Blank
Weapon Focus
Focused Shot
Improved initiative

Suggestions?
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>>43556211
Players happened.
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>>43556198
Don't beat yourself up over it.
Mots those art is from our character threads and I just trace over them.

>>43556199
Sorry, kinda full with 5 players.

>>43556211
Game world is dynamic and I promised immersive so any decisions the players do affect the entire world somehow.
I'm currently redrawing parts of the map because they instigated a war between two rival kingdoms for profit and I have to adjust the economies of the neighboring kingdoms who would also try to benefit from the conflicts as well as chart migration of refugees, etc.
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>>43556187
at least on my end. sorry for not being able to offer input, btw. in addition to being something of a newbie, I haven't had the time or inclination (or funds) to look at the base kineticist. would you care to run us through the rough flow of advancement for your rework?
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>>43556233
>I have to adjust the economies of the neighboring kingdoms who would also try to benefit from the conflicts as well as chart migration of refugees, etc.

This is pure autism but I can't help but be jealous as fuck for your players.
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>>43556203
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/pyxes-of-redirected-focus

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/icon-of-aspects

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/incense-of-meditation

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/candle-of-invocation

The first two items let you basically access all of your deity's domains rather than being limited to two, although it requires some planning to make work, while the third item just maximizes everything because it's ridiculous, and the 4th lets you access a higher level of spells than you could normally access.

With these items, it doesn't really matter HOW you build your Cleric. Just push button, receive victory.
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>>43556252
Its not all fun and games.

Remember when I said economies change?
Its not fun and games when wondrous items are now 15% more expensive in war-torn nations than peaceful ones.

They tried to capitalized on that by employing a merchant vessel to carry goods they can sell at an even higher inflated price like magic weapons and armor.

They totally forgot that war brings parasites and opportunists.
In this case - pirates, and they've hijacked the party's merchant ship.
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>>43556284
Pirates are just loot pinatas, mate.
I'd be okay with that.
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>>43556252
Mostly in this case a lot of the issues, such as economies, are terribly simulated by Pathfinder's rule set. As well I say if it is something that players either can not or do not wish to interact with you should not do it. Essentially you are only doing it for yourself, which is fine, but won't do much for the players.

The conflict and refugees definitely, the economic change doesn't need actual numbers in my opinions in most regards except beyond some notes.
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>>43556238
Well, everything was centered around one simple fact: I hated being tied to a resource to do things most other classes can do for free, and/or without killing themselves. So I needed to rework burn to not be a resource pool that kills you.

Eventually I had to rework elemental overflow as well because it didn't work with the new system, and it had way too much bookkeeping in the first place. So instead I gave the class full BAB to account for the accuracy increase it would give, and increased the static damage slightly for all blasts across the board. Composite blasts aren't always objectively better than normal blasts any more, as they do comparable damage. Instead, I changed gather power so that it gives you the damage you would normally expect from the old composite blasts, and applies to every blast you can use.

After that I had to go through all of the wild talents and infusions to make them work within the context of not being tied to a resource any more, and along the way I tweaked a few of them to be slightly stronger or weaker as I saw fit. Most of the elements are more or less comparable to how they were before, the exception to this is fire which I put a lot of work into to make it less shitty. I gave it physical blasts, made blue flame blast stronger, and gave it ways to pierce through fire resistance easily.
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>>43556254
Huh. I knew about the latter two, but not the first two. Pyxes are useful enough and cheap enough that having 9 of them isn't impractical. The Candle, I noticed, doesn't say how long you have to burn the candle for, so expending just one round a day is totally possible - you wouldn't get higher level spells, but you'd get more spell slots. It's not RAI, but the Incense technically works the same way; it doesn't say you have to leave it lit the whole time. Hooray blasting. This guy could even take Spell Focus/Specialization with the 13 INT version for those times when the hammer isn't efficient enough.
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>>43556293
>economies, are terribly simulated by Pathfinder's rule set.

I'm using my own rules and crafted an excel spreadsheet to simulate how the fluctuations in the market of one kingdom, results in the changes to other nations.

Its flimsy and poorly crafted, but better than PF's I can assure you.

>Essentially you are only doing it for yourself, which is fine, but won't do much for the players.
This is were factions come in. Some players are so deeply allied with factions that they have to set out to do some good/evil things indirectly or directly involving those refugees.
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>>43556340
That's what I'm saying. You're doing work players can interact with, which is good, instead of things they can not, which is just for yourself (which isn't a bad thing).
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How do I deal with Ranged touch attacks and Hardness as a sorcerer?

Let's just say the DM actually surprised us, and our current enemies have constructs with at least 10 hardness and ranged touch attacks. And I'm at a loss as to how to help aside from my Wand of web, which gave us cover and entangled them. But I dropped that in our battle against these guys so that's gone. Oh and they captured my zombie minion.

My elemental attacks do half damage before the hardness kicks in. And yeah my touch ac is ass.
I multiclassed into Oracle so I at least have entropic shield now. On top of my sorc spells. I'll just shove them in Create pit with Aqueous orb, but I'll still get shot repeatedly before that ever happens.


TL:DR Laser guns hurt, Robots have Hardness, WAT DO!?
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>>43556337
>He can even cast spells normally unavailable to him As if he were of that higher level, but only so long as the candle continues to burn.

It seems to explicitly call out that you can cast higher level spells.
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>>43556291
Despite the cliche,
Pirates don't actually hide buried cargo and treasure on a map.
There are multiple shady port towns that are willing to buy off stolen cargo from pirates, while the pirates enjoy safe harbor in their shores.

As for the gold? squandered. The players will only manage a small fortune from those pirates unless they act smart.
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>>43556358
What's your spell list?
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>>43556361
Right, but not if you snuff the candle immediately.
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>>43556363
Wait, are you still seriously using single minted precious metal backed currencies? When you're doing all this fucking work?
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>>43556365
Do you want Cantrips or just 1-3
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Smashfinder guy back again. At the moment, I'm trying to have nine deity profiles done soon. So far I'm about halfway done with the following:

>Palutena (LG)
>Tabuu (NE)
>Giygas (CE)
>Master Hand/Crazy Hand (N since they're together)
>Arceus (LN)

And have yet to pick out from the various Nintendo universes:

>CG
>NG
>LE
>CN

Any ideas? Oddly enough, Nintendo games don't seem to have a lot of outright gods - at least not ones I could try porting to PF.

Also, suggestions on Favored Weapons for Clerics of Palutena, Arceus, Tabuu, and Giygas? Obviously, the Hands favor unarmed strikes.
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>>43556375
Sadly, yeah. I'm not so autistic to make multiple currencies or other appropriate ledgers of wealth as that would hurt MY head.
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>>43556358
Fucking goddamnit, people always do this shit.
HARDNESS ONLY HALVES ENERGY DAMAGE ON OOOOOBJEEEECTS.
CREATURES WITH HARDNESS DO NOT COUNT AS OBJECTS, AND THEREFORE DO NOT BENEFIT FROM THAT RULE.

>Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.
-SRD

>Correct; robots aren't objects and thus take full damage from energy attacks. Their hardness reduces damage done by 10 (or whatever), regardless of if it's energy damage or force damage or slashing/piercing/bludgeoning damage or whatever. That's why it's not DR (which doesn't touch energy damage) or energy resistance (which doesn't touch slashing/bludgeoning/piercing damage).
-James Jacobs

I'm not annoyed with you; it's not your fault, but too many GM's are fucking this up. Iron Gods was not created to be an unwinnable AP. Your GM should know better.

The laser gun problem will probably always persist. Try using Resist Energy keyed to the element you most often encounter (likely Fire). That should help immensely in some situations.
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>>43556389
This makes me mad. How much do you know about historic currency systems?
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>>43556394
Actually...it Is 100% my fault.
I was the one who reminded him about hardness.
Wups, I was wrong.
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>>43556380
Everything. Also how much money you have, your party composition, and if anyone has item creation feats.
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>>43556395
Nada. Gimme a pointer and I'll see how much I can learn and incorporate in my next games.
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>>43556374
Oh, oh, I see what you mean. See, I'm looking at it from the perspective of lighting it, preparing higher level buff spells, casting them immediately as you begin to enter the area, and then snuffing the candle afterward.
Using a candle to gain early access to something like Bloodsworn Retribution or Frightful Aspect; the sorts of things that can last quite a long time and make a significant difference.
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>>43556395
Not that anon, but historic currency was a nightmare on account of how incredibly slow information traveled, so exchange rates were unpredictable. In a highly magical world like what Pathfinder supports, that's less of an issue.
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>>43556405
Ok, where to start. First of all, roughly what era of history are you working with, both culturally, technologically, and economically?

How I judge this is, how good are they are glassblowing? How accessible is printing? And how good are they are mechanics (i.e. clockwork/complex mechanisms)?
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>>43556406
It takes an hour to prepare spells as a Cleric or similar, though I guess you could technically light it in the last six seconds of your meditation, cast the spells in the next six to eighteen or so, then snuff it. Still a lot of duration that way.
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>>43556415
>In a highly magical world like what Pathfinder supports, that's less of an issue.
Sending still costs a lot and likely most mundane money changers won't have access to sending based instantaneous money changing. As well he needs to understand commodity currency, commodity backed currency, and fiat currency plus what separates them.
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>>43556421
Post-Renaissance but rapidly transitioning to the Industrial Age after a massive Orc vs Dwarf & Human War.
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>>43556433
Sending isn't necessary, Summon Monster a Lantern Archon, hand it a written note and have it Greater Teleport to your pal. That's like, SM II or III.
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>>43556427
Oh, I don't even mind letting it burn the whole prep time.
Turn it on at the beginning, get your better spells, let the hour+2 rounds pass by, and then snuff it.
Candle should still be good for two more preparations, maybe three if your GM isn't going to split hairs over a minute.
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>>43556447
I'd rather not spend 8k on something that'll only last four days of encounters, usually. At least, not outside the budget i set aside for consumables.
>>
>>43556442
>Post-Renaissance but rapidly transitioning to the Industrial Age after a massive Orc vs Dwarf & Human War.
Ok, you've hit the most complicated point of history for how currency works and is traded.

You're at the point where commodity based currencies were starting to disappear (particularly precious metal minted coinage) and were replaced with bank notes. Currency consolidation was absolutely occurring that time, and at a staggering pace. I actually can't really explain easily, I would have to give a lecture.
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>>43556443
Summoned creatures can't use any teleportation abilities. You need to learn the rules a bit better.
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>>43556363
>As for the gold? squandered. The players will only manage a small fortune from those pirates unless they act smart.

How do you propose they play "smart"?

sincerely, totally-not-one-of-your-players.
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>>43556460
Its fine then. I'll just stick with the typical RPG worldwide monetary currency.
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>>43556470
...Huh.

Okay, so a 9th-level Wizard Calls a Lantern Archon via Planar Binding and rents it out to people who want instant messaging. Nothing prevents Called creatures from doing it, frankly.
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>>43556477
dispense IRL sexual favors

signed, totally-not-your-GM
>>
>>43556459
Really? 4 days of encounters isn't enough?
For me that's often 4 whole dungeons, 4 whole experience levels, and I tend to find it worth it.
Granted, the Candle is relatively expensive, but hey, Craft Wondrous Item is always out there, and you can wiggle that around to get Candles for cheaper any time you like.

I tend to find that my consumables budget on Clerics is noticeably increased, because I have very little cause to spend money on permanent bonuses when I have access to Greater Magic Weapon, Mystic Vestment, Shield of Faith, Wrathful Mantle, and Ironskin.
A magical weapon, magical armor and shield, ring of protection, cloak of resistance, and necklace of natural armor basically become needless luxury when you could just craft or buy some Scrolls or Wands of these spells.
Granted, it's less reliable, more bookkeeping, and more susceptible to Dispelling, but fuck it, you're a Cleric.
Push button, receive victory.
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>>43556402
Hokay I'll start with the party.

Ranger(halfling) mounted archery focused on a wolf.
Half-Ogre Barbarian, he gets a gore attack when raging, and extra AOO's.
Human Stalker, Einhander focused.
And Me, Sorcerer with 1 level Oracle for Juju mystery (thank Urgoatha for eclectic training)
We are level 6


No item creation feats in the party.
I have a little over 23k GP (DM messed up thinking we'd run from the CR9 dragon, he messed up more thinking we wouldn't take it alive)


Spell list is as follows.
Cantrips are; Create water(trait bonus), Penumbra,Jolt, Detect magic, read magic, Message, Arcane mark, Ghost sound.
1st: Summon monster 1, Repair undead, Burning disarm, Interrogation, Ray of enfeeblement, and Blood money.
2nd:Command undead, Darknesss, Flash-Freeze (frostburn), Create pit.
3rd: Aqueous orb.

Oracle side is as follows
Cantrips: Enhanced diplomacy, Virtue, Mending, Purify food.
1st: Inflict light, Entropic shield, and Clarion Call
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>>43556495
Oh, I don't disagree, but my Clerics tend not to rely wholly on buffing, yes because of Dispelling but also because of spell slots; I'd rather have more wiggle room to do more than just make the Fighter develop an inferiority complex each day. Usually the permanent items are things that are harder to break, like armor, but I'll skip the Ring of Protection for sure.
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>>43556522
How do you have 3rd level Sorcerer spells with only 5 levels of Sorcerer?
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>>43556489
Yes, theoretically this is possible, but that entirely depends on how accessible 9th level spell casters are. As well, that costs a lot by RAW to get someone to cast a spell for you to do that.

Instantaneous information spread is easier in PF, but certainly not for the common man. You need to remember just how different the mundane and magic economies are.
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>>43556531

>thank Urgoatha for eclectic training

Eclectic training from being a contributing member of my magical guild. Inner sea magic added bonuses for being a part of guilds and schools. One of them is a +1 ECL to one class for if you ever feel like multiclassing.
>>
>>43556185
Can you explain what Factions are which in your game?
>>
>>43556203
BTW.

Enjoy your wisdom ~drain~ if you're 20 miles away from water.
>>
I just saw on Alchemy Manual a feat to craft oozes
Since the feat it's open to all types of oozes, does that mean one could create his own intelligent slimes (the new one from Bestiary 5, can someone repost the page)?

Also, is there any way for a PC to control a slime, even from third parties?
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>>43556383
Mace, bow, or shortsword is a shoe-in for Palutena, or go whole hog and have part of her schtick be making some of the goofy transforming weapons from the game. (Uprising is a great game okay shilling over)
Tabuu I'm thinking axe for some reason, for the broad wingy shapes.
Giygas is an elder evil, do they even have those? Regardless, any spell ACTUALLY that gives me a thought, why don't any deities have rays or touch attacks as favored weapons?
Arceus is clearly spear or natural weapon.
You could always try sneaking the triple goddesses from LoZ in as NG, with Din pulling CG and Nayru pulling LG, for an end result of NG.
There was also the pair of wind deities from Wind Waker, but eh.
I would suggest some PROMOTIONS to deity, like your pic for CN? Domains of Edge, Spite, Mirrors, Chaos, and Magic Stick Sniper Rifles.
>>
>>43556539
>Instantaneous information spread is easier in PF, but certainly not for the common man. You need to remember just how different the mundane and magic economies are.
Eh.
The cost of casting a spell is probably dwarfed by the amount of money that caster will make with near-perfect information. Not to mention, that information is valuable to nearly everyone, and if he owns a bank (which that level of character can afford to do handily), he could simply hire employees to make use of that information. Besides, Planar Binding lasts a minimum of 8 days. The cost of one 5th level spell every 8 days is pretty low.

>>43556553
That is incredibly useful and will help me justify oh so goddamn many builds.
>this just makes Theurges easier
>>
So, lads, any specific way of manipulating the outcome of a confused creature?

Immune to Magical Control (Ex) A bhole is immune to nearly all forms of mind control, including all charm, suggestion, and dominate spells. It is similarly immune to magic jar and possession attempts. Confusion and other mind-affecting effects that don’t allow another creature to directly control a bhole work normally. Rare effects that allow a creature to manipulate the exact effects of confusion on a creature provide one of the few ways to magically control a bhole. Other methods, particularly those tied to strange and powerful artifacts, may work as well.

That one image about a neothelid trying to control two bholes gives me ideas about mocking them with a lesser race outdoing them.
>>
>>43556567
Which is gone when you actually transform. I don't know why.
>>
>>43556579
Don't worry if you get your reputation high enough it goes up to +3 in one class and +1 to another.
>>
>>43556593
Is this information available on the PFSRD?
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>>43556584
Enjoy being a horrible monster that everyone is afraid of then.

Most humanoid races look pretty humanoid Deep Ones look like monsters. Pitchforks and torches for you!
>>
Anon who is doing the random Bestiary 5 pages, would it please be possible to get the clockwork familiar page? It would make my players' session next Sunday.
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>>43556583
http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/seugathi

Get another, smaller worm friend to tell him what to do, and somehow find some way to mentally control that smaller worm?
Seems hard as well, but something like Magic Jar seems to do the trick just fine.
>>
>>43556579
>The cost of casting a spell is probably dwarfed by the amount of money that caster will make with near-perfect information.
I'm not talking about him, he can have that information. The information likely will not trickle to everyone, mundane money changers who do not own a bank and are simply slightly upjumped pawn shops likely wouldn't have it.

Instantaneous information would rely on high level spell casters and money, something most folks wouldn't be able to afford. I'm simply saying by rules 9th level spell casts are supposed to be pretty damn uncommon.
>>
>>43556601

I do not think so, I have yet to see it there.
>>
>>43556603
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/hat-of-disguise

Naturally, not at level 1, so there will be some risky time, but very very affordable.
>>
>>43556579
By rules you can never find 9th level spell casters just around in cities, unless they have special features making more powerful spell casters reside their than normal. 9th level, especially of a particular class, is basically a no go to find it. Put it at like... less than a 100 for the entire continent.
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>>43556583
http://www.archivesofnethys.com/WarpriestBlessingDisplay.aspx?ItemName=Madness

Wait nevermind.
>>43556612
Hahaha, nigga the neothelids make those damn things by the bucketful how the fuck have they not figured out they can control bholes with their grunts? Is Paizo just retarded?
>>
>>43556132
Nah, it's not mate
BASED QANON HAS BEEN SHARING IT THOUGH
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>>43556635
it's random images or there's a full link?
>>
>>43556633
I didn't think that Neothelids having trouble controlling Bholes was even a trope they gave any thought to.
But yeah, they're retarded.
>>
>>43556576
>Edge Domain

What would that even do?
>>
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>>43556642
He shares tables of contents and takes requests.

>>43556644
See image, yeah.
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>>43556627
>>43556614
Not 9th level spells, a 9th level Wizard. Lesser Planar Binding is a 5th-level Wizard spell, and Lantern Archons can be Bound by it easily.

A 9th level Wizard is common enough, and you only need one per major bank in a given city large enough to have a bank in the first place. Since Greater Teleport is at-will for Lantern Archons, they can very easily move information at roughly the same speed as a telegraph (since electrical charges are slow over long distances). It's not today's fiber networking, but it's still a massive improvement over the Pony Express.
>>
>>43556655
>Not 9th level spells, a 9th level Wizard. Lesser Planar Binding is a 5th-level Wizard spell, and Lantern Archons can be Bound by it easily.

As, I misread settlement rules. I thought it it was 9th level spell caster, not 9th level spells for metropolis.

In this instance yes, this would essentially jump you to something approaching telegraph level communication, or slightly beyond.
>>
>>43556647
The domain bonuses:
>You always have armor spikes and a scaling bonus to Stealth from black armor (clerics are ranked in the church by how black their armor is)
>Death Knell a few times a day, but only if it's not personnel
>Heal from negative energy, also heal from positive energy
No idea on spells, but probably just steal Zon-Kuthon's bag.
>>
>>43556670
Telegraphs would be mildly faster over short distances, since you still have to write your letter and give it to the archon and then your friend has to receive it and read it, and the Teleport itself takes a Standard action which is somewheres around 3 seconds.

Trust me, I use this and other things for a guild of magical businesspeople in my games. I've mentioned it here before, I call them the Astral Consortium.
>>
>>43556078
Guy-who's-wanting-to-stat-god-avatars here
I freaking want to stat Aroden as an Annunaki
He didn't perish though, just got bored playing Sims
Convince me this is a terrible idea
>>
Would giving the Rogue and Ninja the ability to take a talent to grab a Swift-Action teleport for like Medium range be overpowered?
>>
>>43556686
How common do you have 9th level wizards though in your games? I never have people above 5th level be something you see outside of the capital, at least not regularly.
>>
>>43556688
Depends a lot on how frequently they can use it and at what level it becomes available.
>>
>>43556677
Heh. I might consider it if I run out of other options. Also, good idea on the Zelda goddesses. They even come prepackaged with a holy symbol (the Triforce).

As for Giygas and having rays or Touch spells as his Favored Weapon, that's interesting - but I'm not sure it works with the Favored Weapon mechanic the Cleric has (which is probably why no other deities have that).
>>
>>43556687
Meh. Make a weeaboo rogue annunaki whose goal is to spread the vile corruption of catgirls and catgirl-analogues across space.
>>
>>43556746
But Catfolk are already on Golarion, he's already won!
>>
Would Hidden Blade Rogue getting full-access to only Veiled Moon and Steel Serpent actually break anything? As-in it doesn't get any other disciplines, but it gets normal progression for those two, with possibly a third from the other disciplines it can usually pick from.
>>
>>43556704
They're uncommon compared to the average person, but I run a fairly high magic world, because I like weird, fantastic games.

1 in 10 people is a spellcaster.
1 in 100 people can cast 2nd level spells.
1 in 1000 can cast 3rd level spells.
1 in 10000 can cast 4th level spells.
1 in 100000 can cast 5th level spells.
And so forth.

This is just for the mundane, humanoid races. Extraplanar and Monstrous races don't follow this at all. Do note, my cities go above and beyond what the Settlements rules impose. There are cities the size of modern NYC - only a couple, and only one on the Material plane at all. The humanoid one is a LN police state dystopia with Soylent machines (At-will Create Food and Drink items) and intelligent, free-willed magic-immune Construct gestapo to keep the peace. And yes, the Gestapobots are CR 20, and can Mage's Disjunction three times a day each at CL 20. They really don't fuck around there.
>>
Me and my roomate are trying to get into pen and paper RPGs, is Pathfinder a decent starting point?
>>
>>43556796
If you want dungeon crawls, high fantasy, and lots of math? Yes. Otherwise, probably not.

Seriously there's a lot of math.
>>
>>43556806
Well math isn't really a problem, so we should be fine
>>
>>43556564
I'll drop a quick rundown:
The Notes - Artisans and Craftsmen. Allying with them usually involves defending the rights of freedom of artistic expression.

The Wheel - The Merchants and Mariners. Allying with them usually has to do with defending their businesses from scammers, bandits and saboteurs

The Silver Sword - A Paladin Order. Enough said.

The Crown - Basically, a group of nobles who serve the royal family yet totally reminiscent of the UN: Talk big but hold very little authority. They do believe in Noblesse Oblige though which is nice.

The Crescent - The Night Hunters. People who do the dirty jobs of the church.

The Librarian - The Lorekeepers. Their role is preserving knowledge and propagating knowledge.

The Ravens - Wizard Order. They collect and store away dangerous magical relics and artifacts.

The Black Sword - The Anti-Paladin Order.

The Hunter's Mark - Bounty Hunters who hunt and capture wanted individuals

The Exiles - Lesser Races like the Drows, Orcs, Goblins, Kobolds, etc. Basically, a Malcolm-X kind of racial acceptance brigade.

The Divine - Cleric and Oracle order. Here you uphold and spread the word of god.

The Vortex - Anarchists, Revolutionaries and Anti-Establishment Activists.

The Scales - Justicars and Peace Keepers. Upholders of the Law.

The Daggers - Rogue Guild.

The Adversary - The EVIL Cleric and Oracle order.

The Death Mark - also known as the Katar and Bagnhak. An Assassin Guild.

The Bull - Cut-throats, Pirates, Barbarians, Oathbreakers, etc. You will never find a more wretched hive of scum and villainy

The Sun Temple - I take that back. These guys are Aztec-inspired Druids who regularly perform human sacrifices.

The Sword and Shield - Mercenary Guild. Bunch of guys swinging swords and spears at each other and where you will find sellswords.

The Arrow - Hunter and Druid guild. They hunt down or tame wild and dangerous beasts in the wilderness to keep the civilized areas safe.
>>
>>43556648
Does he pop up at particular times, or does he just look at requests in the threads?
>>
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>>43556611
SORRY I'M LATE I HAD A VERY IMPORTANT DATE

>>43556849
THE WAYS OF QANON ARE A MYSTERY, EVEN TO QANON.

THIS IS WHAT HAPPENS WHEN YOUR WORK SCHEDULE SIMPLY READS "ON-CALL" EVERY GODDAMN DAY.

WERE YOU AFTER SOME SHIT IN PARTICULAR?
>>
I feel like people often underestimate how many actual leveled characters there are just walking about.
I don't quite understand this concept of PC's being one in a million.
The Settlement charts are pretty clear:
For every 25,001 people, there is at least one 15th or 16th level character of each class that exists. Even if you say there's only one of each, that's nearly 50 people for every 25,000, or 1 in 500.
It's not quite that good, probably more like 1 in 550-600 or some shit, I don't feel like really cranking out the math, but it's not a crazy number.
And with each level down that you go, the number of individuals at that stage increases significantly.
>a large city like Korvosa includes 3 12th-level clerics, 6 6th-level clerics, 12 3rd-level clerics, and 24 1st-level clerics...including the average of 24 paladins...disorganized numbers of rangers, druids, and visiting NPCs with access to healing magic...

If there are 3 12th level, 6 6th level, 12 3rd, and 24 1st of EVERY class, that's a fucking lot of leveled folk with abilities all their own.
Guard officers walk around at level 4, hired professional bodyguards sit at 7. A Captain of the Watch is level 13! The same sits true for Aristocrats, Experts, or whatever else.
If we use those weird Cleric numbers and apply them to all classes, a town of Korvosa's size, which is LESS than 25,0001, rolling in at 18,486, we can expect something like 750-800 people who are between levels 6 and 12.
Granted, level 6 people aren't exactly superheroes, but fucking e6 is based solely on the idea that 6 is the highest a man can achieve, and that almost nobody is that great, and people seem to cling to this idea that 4th, 5th, or 6th level spells are some crazy lofty ideal, but that shit's happening all the time. There's 1 out of every 25 people who's just flinging Color Sprays around or who can kill a bear with their sword and shield or some shit.
>>
>>43556890
you cn’t see it. but im flipping you off. i am flipping you off with both my hands. im typing this with my middle finger. i am flipping you off right now. flipping you off so hard right now. you can’t see it, which is a true pity, but take my word for it. i am. i am flipping you off right now. because you can’t see it, let me describe it for you. my pinkie and ring fingers are folded down on both hands, a little past the second crease in my hands. my middle fingers are extended. they’re pointing to the sky. then my thumbs are crossed over my index fingers, also folded down on my hands, but to the freckle on my left hand. my thumb nail on my left hand has a black triangle on it. now, i’m waving my both my hands vigorously, still flipping you off.
>>
>>43556741
Little obscure again, but you could also steal Dyntos from Uprising. Technically the guy that makes all the cool weapons,
Agrees to help for whimsical reasons, runs you through more trials than promised because you annoyed him, and generally acts CG or CN.
An interesting take, actually: a smith god that's CN because he just makes and hands out the weapons, and doesn't care about what happens next.
Viridi, the slightly-genocidal goddess of nature, would be another good steal.
>>
>>43556890
Hey QANON can you post the thing with weapon tricks on it? I wanna know if there's anything new or if it's still a waste of a feat.
>>
Planning a Cave Druid build
Are there races/traits/domains which grant me a Slam attack by level 1?
>>
>>43556901
E6 is based on a scale that's, at least nominally, keyed to real life; the most exceptional actual humans are probably around level 6.

Various settings have various degrees of exceptionalism. Personally, I prefer games where the PCs are the biggest damn heroes, and there's maybe a dozen people at/above their level in the world. Other people prefer games where heroes are a dime a dozen. It's just preference, and nothing is written in stone (I mean, except in premade settings, where it often is)
>>
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>>43556912
NICE MEME BRO

>>43556901
QANON LIKES GAMES WHERE LEVEL 6 IS ONE IN TEN THOUSAND, AND SCALES FROM THERE. BIG DICK HEROES GONNA BIG DICK.

>>43556920
I THINK THERE'S SOME NEW SHIT, YEAH.
>>
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>>43556953
ONE IN A HUNDRED THOUSAND*

QANON'S HAD A LONG FUCKING DAY.
>>
>>43556934
Okay, that's all fair, but I feel like I hear people saying stuff like >>43556767 where
>I run a fairly high magic world
>1 in 10000 can cast 4th level spells

and I look at that and think, "Holy fuck, that's insanely LOW magic compared to the default setting."

Maybe I'm off base by assuming people are comparing to the Golarion setting instead of more traditional stuff like Hyborea or Tolkien, but that's not the only time I've heard statements like that, and I find it a bit of a pet peeve especially when it's my PCs who are stuck in that way of thinking.
>>
>>43556916
I was initially going to have Viridi as the CN for the set, but I figured I'd want only one from each series besides Smash itself. That might not be possible, though, so these are definitely options. And that would make two in the set with the Hatred subdomain.
>>
>>43556966
It's probably just a matter of, everyone read "Calibrating your Expectations" and their expectations were, well, calibrated. I like the Planescape setting for that, because the Primes can be your near-"realistic" world, and then once you've ascended to the planes, everyone and their dog has at least a half-dozen PC levels.
>>
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>>43556997
IS THIS THEIR DOG?
>>
>>43556953
>When you use Cleave, you can add the additional damage from Vital Strike blahblahblah

All right, Paizo, explain yourselves.
This was not what we agreed upon.
>>
>>43556971
Well...
>No gods in Mario, unless you want to promote Bowser or Rosalina
>No gods in starfox unless you count the Krazoa (please don't)
>No gods in Metroid
>The ones from Fire Emblem?
Kind of a limited selection.
Eh, I'd say vengeance more than hatred.
>>
>>43556890
Appreciate you responding to me, QANON, but you actually posted the page I would've asked for. Thank you for this and all the other pages you've done so far!!
>>
>>43557006
HAHA SARUMAN DOG HOLY SHIT WHAT TH
>Greater Invisibility
>Sneak Attack+6d6
Holy shit, everyone shut up.
>>
>>43556971
Punch-Out takes place in real life. Use Jehovah for Lawful Evil
>>
DON'T FORGET BIONIS AND MECHONIS FROM XENOBLADE AND ALSO FUCKING SHULK HIMSELF???
>>
>>43556746
I want to see what that guy has in store, but on the caveat he actually does some work and not laze about
>>
>>43557006
Goddamn that art is fucking terrifying
>>
>>43557050
Shut up about what?
>>
>>43557096
"Aww, who's a good boy? Whooo's a good boy!"

"FOOLISH MORTAL, YOUR CEASELESS QUESTIONS WEARY ME. IT IS, OF COURSE, I WHO AM THE GOOD BOY."
>>
>>43557006
QANON, is there any husbando material on the bestiary 5? Other than the obese cr19, i mean.
>>
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>>43557126
WHAT'S YOUR HASUBANDO STYLE? THERE'S ONE OR TWO LOOKERS IN THERE FOR EVERYONE
>>
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WE'VE GOT THE AEON OF GAINS AND LOSSES IF ALL YOU CARE ABOUT IS THE PECS
>>
>>43557062
I'd rather not get fedora memes spammed at me.

>>43557037
>Vengeance

Good point.

>No gods in Mario
Well, maybe Dimentio could work?
>>
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PRETTY SURE AT LEAST ONE OF THESE IS A DUDE
>>
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HAVE SOME FLOWING LOCKS
>>
>>43557154
Someone mentioned Xenoblade's Bionis and Mechonis upthread, they're gods, among about five more in the game.
>>
>>43557162
>>43557169
>all of these Good outsiders know Infernal

But why?
>>
>>43557169
>>43557162
>>43557151
>>43557142
Aaah, wonderful. Time to specialize in Planar Ally.
>>
>>43557182
Gotta talk shit while evil gets hit.
>>
>>43557173
Oh, sweet. Is Mechonis CN or CE, though?
>>
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MOST OF THESE MANASTREAM FUCKERS ARE PRETTY GOOD LOOKING
>>
>>43556765
Anyone?
>>
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>>43557193
>>
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REPRINT, BUT I THINK THE ART IS NEW?
>>
So is there a dl link for bestiary 5 somewhere I missed?
>>
>>43557114
"THIS PLEASES AND ANONS ME

PAT MY HEAD!"
>>
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SOME KIND OF ATLAS SHIT GOIN ON HERE

>>43557228
COME THE FUCK ON BRO WE JUST HAD THIS TALK

NO THERE IS NO DOWNLOAD LINK.
>>
>>43557228
Based QANON has been kind enough to share it with us

Just have patience and be sure to buy a copy
>>
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MAYBE YOU'RE INTO SPOOKY GHOST IMAGINARIUM HASUBANDO? QANON DOES NOT JUDGE.
>>
>>43557236
>Akashic
>Pathfinder already has akashic stuff from DSP
Alright seriously you fucking kikes, stop playing. Isn't there supposed to be some agreement between the companies to not purposely be kikes?
>>
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OR MAYBE YOU'RE INTO BISHIE HASUBANDO, I KNOW I WOULD BE
>>
How many monsters make use of mythic rules?


Also, solars goddamn deserve mythic status, each one of them
>>
Pathfinder's had an Akashic Record for a long time. It's a common mythology reference, basically a book/library with all things ever written in it. Little to do with the Akashic magic system.
>>
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PERHAPS THE STRONG SILENT TYPE WHO IS ALSO A FUCKING BIRD MAYBE
>>
>>43557268
WHAT A BASED MOTHERFUCKING
>>
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NOT SURE IF HASUBANDO BUT HONESTLY THE GATE ARCHON JUST LOOKS GODDAMN COOL SO YOU BUCKO MCFUCKOS CAN JUST TAKE THIS. TAKE IT AND LIKE IT.
>>
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I'M OUT OF DUDES AT THIS POINT THIS IS BASICALLY THE LAST ONE AND HE BARELY COUNTS AND IS JUST A BAD DSP RIPOFF.
>>
>>43557288
>information too evil or dangerous to be allowed to exist

Oh, people always go on about things man was not meant to know, but how can we fight these evils if we don't know about them?

Nice job breaking it, archons.
>>
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HAVE A SWEET HELLBOT TOO
>>
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>>43557294
Thank you very much QANON, now i have a good list of planar allies i'll be calling for lewd judgement!

And the Astomois are fucking weird.
>>
Enough buff dudes, bring out some non-euclidean beauties
or gundams
>>
>>43557313
This dude it's a fucking Khornate Dreadnought
and I love it
>>
>>43557319
>>43557313
>>
>>43557288
These can't be good-aligned monsters, they look scary as all fuck

>>43557313
Hahaha, the art for this looks fucking amazing, but it's reminding me of a Transformer
>>
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>>43557319
WHAT DO WE SAY?
>>
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>>43557313
>that Absorb Good Magic ability

IT'S BECOME INVINCIBLE
>>
>>43557313

Are there ever angelic bots? I can't recall ever seeing one.
>>
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>>43557329
>>
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>>43557332
NOT A GODDAMN CLUE, I'LL TAKE A PEEK. FOR NOW, DEMON ROBOWASP.
>>
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NOT AN ANGEL BOT NO BUT THERE'S THIS BRO?
>>
>>43557365
>trusted by gods
>cr1
>>
>>43557288
When do we get our "BE NOT AFRAID" angels?
>>
>>43557345
>>43557313
>These guys + the retriever
Who the fuck in the Abyss is in charge of creating these walking metal album covers?
I want to brofist him and sacrifice to him cute waifus souls
>>
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OR THE TIME A HAUNTED HOUSE GOT BORED AND WANDERED OFF
>>
>>43557385
It's a goddamn Judas Priest album cover in here.
>>
>>43557365
>BEEP BOOP PRAISE [deity name here]!
>they literally die if they ever doubt their god
>gods who favor paladins now have literal smitebots
>>
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>>43557423
AND HERE'S ONE OF THE BAND MEMBERS!
>>
>>43557423
All monsters should be judged on how sweet a metal album cover they would make. The scale will go from 1 to Painkiller.
>>
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HERE WE SEE THE PURPLE-FLUTED "CLUMP OF BRAINS WITH A MAGIC EYEBALL" IN ITS NATIVE HABITAT. CAREFUL, THEY'RE FLIGHTY BUGGERS!
>>
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GET FEXT.
>>
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WOO THREE-HEADED SHARKTOPUS
>>
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THIS FEELS LIKE A HIPPIE TATTOO I FUCKIN LOVE IT
>>
Why are so many monsters in Bestiary 5 mythic?
Were the Great Old Ones mythic?
>>
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THIS BITCH CAN /SMELL CHILDREN/

#NOTALLHAGS
>>
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YEP. THAT IS THE MOST ACCURATE, UNEMBELLISHED DESCRIPTION OF A MONSTER I'VE SEEN IN A COON'S AGE.
>>
>>43557474
"Why? Because fuck you, that's why"
>>
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MOTHERFUCKING BEE GIRLS! SOME ASSHOLE'S BEEN PLAYING COC.
>>
>>43557466
This looks so fucking metal
>>
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ALRIGHT QANON'S GOTTA GET TO BED SOON, PROBABLY A LONG DAY OF BULLSHIT AHEAD OF ME. SAVE UP YOUR HOPES AND DREAMS AND MAYBE TOMORROW QANON CAN MAKE THEM COME TRUE BUT PROBABLY FUCKING NOT BECAUSE THIS IS PAIZO WE'RE TALKING ABOUT HERE
>>
Why do the good-aligned outsiders always have retard Int?
>>
>>43557532
Now you see that Evil will always triumph, because Good is dumb.
>>
>>43557529
Off to Valhalla wit' chu
>>
>>43556358
>>43556522
No one actually finished responding to me, am I just screwed? Aside from what >>43556394 this anon said which is resist fire and don't be dumb about rules?
>>
>>43557517
>COC
>not Darkstalkers
DO YOU EVEN Q-BEE?
>>
Are there any Style feats that let me split my Flurry of Blows or Brawler's Flurry into a spin attack to hit everything within 5 feet of myself?
>>
>>43557603
Darkstalkers only lets you fight beegirls, CoC lets you fuck them.
>>
Not even the Great Old Ones are mythic, Paizo what are you doing?
>>
Why do you play Pathfinder?
>>
>>43557494
Because high level mythic monsters often have abilities that make them excellent even against non-mythic characters as boss monsters.
>>
Reminder to buy Bestiary 5 it's that good
>>
>>43557687
Because for what I want, there isn't actually anything else that does it well enough without somehow managing to actually have worse problems than Pathfinder. I've been in this system for about ten years, I know how it works, I know the flaws, I know the ways it breaks, and I can avoid them. I can easily understand the new content for it, and if it doesn't work properly, I can fix it well enough that me and my group are happy with it.

With another system, I don't have that. I don't have that understanding, I don't know how to put together the things I can in this, and the community isn't nearly as large.

That last one is big. Without a community, there isn't 3pp. There isn't DSP. There isn't Drop Dead Studios. There isn't you guys.
>>
>>43556633
>>43556644

Who says they didn't?

Why does Paizo have to write your BBEG for you all the time?
>>
So what is the most rapey monster in Pathfinder?
>>
>>43557687
Basically what >>43557726 said

Stuff like fantasy craft produces content once a year at best, hell 5e is basically trying a two book a year release schedule for some fucking reason. As a DM i don't want to have to homebrew or fiat everything because it is a lot of work and as a player i don't want to have to do it because the DM probably won't approve.

Even with GURPS I've found real shortcomings in what content is available, like the fact the current edition still has no vehicles book.
>>
>>43557759
It's almost like you haven't seen the Drakainia.
>>
http://www.d20pfsrd.com/magic/all-spells/f/flesh-to-ooze

What an interesting spell
I guess one could use it to make intelligent oozes
>>
>>43557687
Because it's the only system that everyone in my group knows at all.

We've got one guy who knows GURPS, two who have played CoC, I've got some experience with FATE, but Pathfinder is the unifying thread, the one we ALL know.

Also I'm the only one willing to GM for other systems, and one of the only three people willing to GM anything at all. Help.
>>
>>43557726
>waits for accusations of brain damage and battered wife syndrome to start
>>
>>43557901
Nope, I know full well this system is a trashheap.

But it's a trashheap that I know how to find the good parts, and there isn't a legitimately better option out there that I've ever tried, or that has enough players to make it worth it, or that I can convince my group to do.
>>
is it wrong to find the aghash div hot
>>
>>43557950
Anon, some people find drow hot. Around here, it's never wrong to find anything hot.
>>
>>43556767
>Only 1 in 10 people are spellcasters.
>Not having Cantrips be a part of basic education.

Pretty low magic, bruh. The setting I run, most everyone can at least cast 5 0th level spells per day, and your average professional wizard can do 3rd levels easy, and anyone with 9 ranks in Spellcraft can ritual cast 9th level spells (though that's rare, as only 1 in 10000 have the potential to hit 9th level), at least the ones that exist in setting.

Which discludes shit like Gate and Teleport Circle, but includes True Resurrection. With Resurrection insurance totally being a thing, as one gp is roughly equal in value in setting to one modern British Pound.
>>
Is there any reason that a Kintecist couldn't take the Overwhelming Soul archetype or whatever it was called, and then become undead, gaining immunity to negative levels, and throwing out burn entirely?
>>
>>43557517
Dude. Thriae have been in the game since Bestiary 3.

Although more of them makes me happy.
>>
>>43558037
Although Thriae dancers apparently showed up in Adventure Path #81, so this is just a reprint of them.
>>
Does anyone think that Elemental Channel or Alignment Channel are feats worth taking for a cleric with Cha 16? I'm not sure how often they'd be used.
>>
>>43558094
You're a cleric, do whatever you want, man. You've already won.
>>
>>43558105
You say that, but I have 12s in everything but Wis 18 and Cha 16 and am not that competent in actual combat aside from spells. That said, I'm a Wind/Storms cleric and get Wind Wall early plus some nice level-1 domain powers... as long as I don't ever have to actually hit anything with my weapons I guess it's all cool.
>>
>>43557835
>Saving throw: Fortitude negates, Will partial (See text)
>Text does not mention any will saving throw

???
>>
>>43558212
>>43557835
Saves are generally based off Spell level + Casting stat + 10.

Thus it's a DC 16+(insert your stat here) Fortitude save vs being transformed. And a DC 16+(Stat) Will save vs having your abilities and spellcasting also switched.
>>
How the fuck, in the entirety of 3.5, PF, and all 3pp content that even remotely shows up on Google, is there not actually a decent fucking Ooze-controlling character?

Like, how the fucking shit did that happen? How did we get like six different ways to MAKE the fucking things, but no way to actually CONTROL them?
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http://kindofonfire.weebly.com/original-pathfinder-content/meet-the-sage

How good would /pfg/ say this class is by tier 2 standards, compared to the oracle, the sorcerer, and the psychic?

Is it near the lower end or the higher end of tier 2?
>>
>>43558457
DSP's Gravity Slime Master is a prestige class that has a pet Gravity Slime (a type of ooze). It's in our steelforge playtest doc.
>>
>>43558495
Yes, it does. But that's not really what people are looking for, specifically.

People want to make use of the several different ways that you can create oozes, to actually DO something with them.

But the only ways to do that are Awaken Ooze, a fucking EIGHTH LEVEL spell from Dragon 304, and kinda-sorta this feat:

Initiate of Ghaunadaur
( Champions of Ruin, p. 23)

[Initiate]

You have learned the dread secrets of the god of oozes, slimes, jellies, and outcasts.
Prerequisite

Cleric level 3rd, patron deity Ghaunadaur,
Benefit

You can command or rebuke oozes as an evil cleric commands or rebukes undead. You can use this supernatural ability a number of times per day equal to 3 + your Cha modifier.

In addition, you add the following spells to your cleric spell list.
Level Spell Description
1st Corrosive Grasp 1 touch/level deals 1d6+1 acid damage.
2nd Blindsight Grants blindsight out to 30 ft.
3rd Amorphous Form Subject becomes puddinglike and can slip through cracks quickly.
5th Slime Hurl Hurl up to three globs of green slime.
7th Mantle of the Slime Lord Nonintelligent oozes do not attack you, and you gain some ooze immunities.
>>
>>43558511
>ooze immunities
Ooze-munities! I like this spell. I don't really care about what it does, I just like the way that sounds.
>>
>>43558538
>Mantle of the Slime Lord
http://dndtools.pw/spells/champions-of-ruin--27/mantle-of-the-slime-lord--264/
>>
>>43557529
Haha Kasa-obake! Finally!
>>
Would giving a Rogue access to full 1-9 Veiled Moon and Steel Serpent actually make it too strong, if they aren't doing TWF?
>>
>>43558630
No, it wouldn't make them too strong.
>>
>>43558630
no, they wouldnt
that is two disciplines
on a shitty chassis
it makes them better, thats about it
>>
>>43558668
Then why does Hidden Blade Rogue trade out half the rogue talents to get access to maybe 4 disciplines at 1-6?
>>
>>43558704
because
you cant just give previous base classes full initating
if anything, it would seem rude and stepping on paizos gross bloated toes
>>
>>43558741
Alright, but as an unofficial thing, would just adding access to, say, Steel Serpent, Veiled Moon, and a choice of Mithral Current/Thrashing Dragon/Tempest Gale to the Rogue, possibly without even trading away the talents, actually fuck things up that badly?

Same applies to the Ninja.

They're both about two of the weakest classes in the game, and it seems like it'd help shore-up some of the issues.
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Anon's please help me. I'm one of those faggots who has a hundred character ideas, then just before he plays a campaign sees somehting new and has to make a hundred and first.

I want to play a Reptoid or an Astomoi (leaning towards Astomoi, i love the idea, even if the implementation is imperfect) But I'm not sure how to best use them!
The Astamoi has intellect and wisdom bonus, a strange combination by any account. A Mystic Theurge and a Psychic were all i could find that use both.

What should i play to maximize my esoteric telepathic mindmastery shenanigans? 3pp Allowed and i have much experience with DSP, but nearly every time i play DSP i play a Psion, so im unwilling to do a Psion unless its fun (read: gimmick) build like Psion Uncarnate.
>>43557294
Astomoi are actually i think much, much cooler than Elans if that's what you are comparing them to. They are everything an Elan SHOULD have been. Mechanically the Elan has a lot of better design (no "drains food" bullshit) but fluffwise I'd pick this over Elan every time.

No offense DSP guys, you guys still have excellent Duergar, especially since they can coexist with regular Duergar really easily in a setting.
>>
>>43558779
Play that image. Maximum crafting wizard with utility buff spells. Grab a feat to re-image your spells as throwing cosmic hammers.
>>
>>43558773
They trade out more shit than they need to because DSP wants to keep the feeling. That is to say, Paizo gonna do Paizo, so DSP wants their shit to be their shit. You can totally houserule things in your favor here - they were intentionally left underhanded.
>>
>>43558773
At that point why not just play a Stalker?
Especially for the Ninja. The Stalker already has ki powers.

The reason you don't do that is that with sneak attack + maneuvers damage can get pretty stupid in some ways, especially when you consider the huge number of ways to make a target flat-footed with disciplines in POW. There's a reason the stalker's deadly strike doesn't have sneak attack progression.

But if you aren't worried about them outshining the rest of the party in damage (for instance if the player is braindead or if the rest of the party is very optimized) then it should be okay.
>>
>>43558800
Because I'm trying to accomplish a particular idea here, and PoW appears to be the best way to fix up the class to get it to accomplish what I'm looking for.

As for the damage issues, it's a 2h-based Dex build, so I'm not exploiting any TWF damage-stacking, just trying to make a kinda not-great build hopefully good
>>
>>43558790
But anon... i already have a crafting wizard with abjuration as a specialization in another campaign.

I wanted to be a fancy mind guy using illusions and enchantment or ascending the flesh or something like that. Hence "esoteric telepathic mindmastery shenanigans".
>>
>>43557517

Don't Thriae kidnap, enthrall and eventually kill men they use as breeding studs?

Why aren't they evil?
>>
>>43558704
When I started writing the archetypes for non-initiating classes, I was given a rule:

> No archetypes can get maneuvers above 6th level natively.

The reasons for this are twofold:
1. To protect the identity of DSP's own base classes
2. Because paizo martials frankly don't have enough stuff to trade out to make a full 9th level initiating progression an even trade. The archetype will always be [class]+. They're still [class]+ in a lot of cases even with only their own limited maneuver progressions.

When writing an archetype, the goal is to have the archetype be more or less on the same power level as the base class. Moving too far up or down the power scale is a no-no. That doesn't really work for the kind of archetypes presented in PoW, so we did the best we could to limit them. You can still get 9ths without houseruling through the Advanced Study feat and taking prestige classes (you're welcome). But as far as that houserule goes? You're not going to break anything. I've used it myself without any real issue.
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>>43558861
because they dont kil womyn
duh you misogynist scum
>>
>>43558880
Alright. Thanks, man.
>>
>>43557268
A-a-artorius?
>>
>>43558830
I'm not sure if you'll break the damage with a 2h build.
It kinda depends what maneuvers you use.
But basically if it becomes an issue, tone yourself down, use different maneuvers etc.

Like i said, one way this wont cause issues is if the player doesnt break it, so if you trust yourself then even if the houserule is broken, you can play to its weaknesses and be fine.
>>
After a few homebrews campaigns, my group is about to start Rise of the Runelords, and I'm going to play a witch.

Am I in for a bad time or what?
>>
>>43558913
Primary objective is to get poison-like stuff without having to spend absolute assloads of gold to do a shitty concept, and to fix up the mobility issue and give a more regular option to get sneak attack. That, and to emulate the mythic Trickster Path ability Slayer's Cyclone eventually, using that one 8th level maneuver.
>>
What are some interesting "face" builds that aren't the usual bard-sorcerer-oracle-ect? Would like to deal damage as well.
>>
>>43558969
Well, I once pulled the "Face" role as a Mysterious Stranger Gunslinger, but Fractured Mind Spiritualist also works.

There's quite a few Archetypes that make CHA one of your main resources, allowing even the least likely of classes to act as a wheeler-dealer, a charmer, a diplomat!
>>
>>43558969
Eldritch Scion Magus
Bloodrager
>>
>>43558905

>Black armor
>Bird motif
>Sows discord and strife wherever it goes
>Has a huge fucking weapon
>Isn't actually human

That's not Artorias, that's Raime, a character that literally has the raven as his animal.
>>
>>43558969
Paladin, motherfucker
Do you even VOICE OF JUSTICE AND FRIENDSHIP
>>
>>43558987
>>43559011
Thanks guys!
>>
>>43558969
Mesmerists are a new class built to be a face and they make the people they are staring at take more damage. There's an archetype for them that makes them masters of feinting, it probably wont do great damage but I'm sure it can do some nice stuff.

A Paladin or Anti-Paladin uses CHA, so can be a pretty good face and they definitely bring the damage.

If you are allowed DSP content, obvious choices include the Warlord (CHA, Golden Lion access) the Wilder (Cha based, though you probably wont want to spend your powers on talky ones) the Dread (Cha based, also very spooky, if you feel intimidation will net you more than diplomacy, a very strong choice) and there are presumably archetypes of various sorts.

Rite Publishing's Dragon (taninim) and Fae (First Folk) classes also make excellent faces, especially if you take the abilities that let them shapeshift into humanoids. In Human form they can be a regular face, but their natural form might get you more traction from a fluff perspective with monsters and other inhuman beasts.
>>
>>43558969
Paladin.... or I guess that's also a usual face?

Do you mean not-CHA based face? Student of philosophy lets you get by with INT IIRC.
>>
>>43557006
>extends hand
>"Come with me if you want to live."
>"Berk."
>>
>>43559037

That's knot funny.
>>
All the art of the Psychic has them floating around and having tons of fun being like 2 feet off the ground.

How the fuck do i actually DO that though? I can't find any class features or spells that let me casually float around like an asshole all the time.

I know DSP has a whole class that lets you do that, but what about the rest of us?
>>
>>43558969
Oracle with the Heresy or Conversion Inquisition is a good face. They can run Diplomacy and Bluff off of WIS, have 6th level divine casting and can lay down the hurt with super Bane effects on their weapons. Lots of skill points to play around with as well.
>>
>>43557329
>>43557339
>>43557345
Yoinked for my Numenera game. Thanks.
>>
>>43559030
We already have a vexing dodger mesmerist (I think that is what it is called) but thanks!
>>
>>43559074
...Then why do you need a face?
Are you trying to steal their role because they keep having terrible plans and tell the NPCs the most outrageous nonsense?
>>
>>43558987
>Mysterious stranger
>>43559011
>Bloodrager
>>43559024
Combine the two for the ultimate partyface: Mysterious stranger Savage technoligist: so manly and suave it gives you bonus to diplomacy.
>>
>>43557529
I saved this monster pic labelled as "umbrella on a leg".
>>
>>43559061
Different guy here, Elric do you know anything about playing an Uncarnate or are you more of a POW guy?
I remember mostly seeing your name on POW products, but i could be wrong.
>>
>>43559103
I'm pretty strictly PoW. But, all DSP writers are part of the same collective, so I can get ahold of somebody even if I can't answer your question.

Please help me, I can hear all their thoughts. ALL OF THEM.
>>
>>43559119
There is no one to help. You are Ours now.
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>>43559119

... All of them?
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>>43559119
Well, i just struggle to figure out how to enter the Uncarnate.
The page itself reccomends being a full manifester, but the class only gives 6/10 manifesting, something that sounds like it would put a scion right off.
Meanwhile psy wars, cryptics etc will suffer from the lack of class feature advancement and the half BAB.

So... who is it for? How do you make it work?
Someone suggested Dread to me, which kinda made sense, especially considering their similarities, like nightmare form and having touch attacks. But you cant combine those touch attacks and there's no real benefit to being both ectoplasmic and incorporeal, so the classes actually have no synergy.

I just don't get who this class is for?
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>>43559119
>>43559149
So, DSP guys, I was thinking about donating the 75 buckaroos to Chris.
However, my request will be an undertaking.
The fabled Unchained Fighter, prob under a different name cos who knows what Paizo will do.
A purely mundane, no supernatural abilties force of sheer martial prowess and versitility(without being terrible like the brawler ability).
Does this seem mean?
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>>43559119

Ask ErrantX, Forrest, and Gareth this:

If arcane magic is about drawing energy from external sources while psionics is about expressing and shaping one's own internal energies, then why is:

>A metacreativity power draws raw ectoplasm from the Astral Plane to create an object or creature in the place the psionic character designates (subject to the limits noted above). Objects created in this fashion are as solid and durable as normal objects, despite their originally diaphanous substance. Psionic creatures created with metacreativity powers are considered constructs, not outsiders.

The entire metacreativity discipline (and, by extension, the entire aegis class) all about drawing power from an external source?
>>
>>43559177
They've kind of already done that with the fighter archetype though. It can choose four of any of the non-supernatural disciplines to beat stuff up, and it gets a Grit system for more out of combat utility.
>>
>>43559177
Didn't somebody here already do like the odysseyan or something, that was a weird greek myth guy who had a spellbook but for feats and some amazing physical abilities like leaping the world?
>>
>>43559061
How does an oracle get an inquisition?
>>
>>43559168
Uncarnate, like Pyrokineticist or Psychic Strike, was one of those bits of legacy content that had problems but got ported over anyway. It didn't see a lot of use in 3.5 for this same reason and was translated faithfully. I can give you the reasons for the translation - backwards compatibility, earlier design paradigms - but as for why it got made like that in the first place I'm afraid you'll have to try to talk to WotC.

TL;DR LEGACY CONTENT, THROW YOUR HANDS UP TO THE SKY AND SAY HASA DIGA EEGOWAI.
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>>43559204
I'm taking building it from the ground up, the myrmidon is indeed decent. But it would be nice to see a true martial master. The Fighter. What they should have been in paizo had balls.
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>>43559198
It's about using your own power to draw matter from an external source. It's also your own power that shapes it.

Yes it's a bit handwavy but it's silly to think that magic vs psionics is a binary divider to begin with, there are going to be some more psionic-like magic practices and some magic-like psionics.
>>
>>43559198
Why can't Psionics make undead, but Athanatism has several powers that explicitly and directly make undead? Both in the sense they create them and in the sense they raise them.

PSIONIC ANIMATE DEAD WHEN DAMN IT?

Honestly i don't consider that a violation of what psionics is. You use internal power to tear a hole in reality to grab ectoplasm from. Psionics has an internal BATTERY, its effects are external. Similarly, the external energy of a wizard can enact internal change, like many transmutation spells.
>>
>>43559163
Yes.

>>43559208
I meant Inquisitor, but when I tried to respond it autocopied Oracle for some reason.

>>43559239
No psionic animate dead. Sorry, but it's just one of those things. You can always make one yourself.
>>
>>43559239
Are a sorcerer's arcane energies not internal?
>>
>>43559232
It can be done. It's been done, like 10 billion times. I'm pretty sure that ErrantX and Gareth each have a half dozen fighter fixes lying around already.

I've yet to take a crack at it myself, but that's mostly because I haven't seen a need to do so.
>>
>>43559204
See Elric's post earlier about how the only reason that the archetypes don't get better shit for Fighter/Rogue is that Bossman gave them rules to follow, and they wanted DSP stuff to have a different identity. It's apparently endorsed, and even done by Elric in his games, to buff them.
>>
>>43559224
Well honestly, fuck. Its a really great idea and concept (especially because spells and powers relating to incorporeality SUCK ASS. Like most of them leave your body behind, which is bullshit!) and i am going to have to ask you to give it some support.

The Seventh Path variant of it was fantastic and expands it to be better, but doesn't really solve any of these issues.

I think you can fix the class though by creating some feats that support it (yes you can call that a feat tax, but its not like the class features you are gaining for the tax are going to be bad) like perhaps a feat that lets the dread use devastating touch in the same action as another similar touch attack (not touch spells/powers, the stuff like antipaladins touch of corruption) and/or a feat that lets you advance altered defense, insights, disruption whilst advancing in another class. Like a Disciple of Fear for Cryptics.

I don't know, i feel like its honestly an archetype powerful enough that if i could just turn on some synergy with my base class it would be great.
>>
>>43559259
They definitely are, but I still don't know how the fluff fits in with vancian mechanics. You instinctively draw out your inner power in the rigid shape and structure of bargains and scholarly learnings.
>>
>>43559283
Just a reminder that what I do in my home games does not constitute anything beyond houserules and should not be taken as such.
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>>43559264
Fair enough
How about one that can bully wizards?
The spellscorn fighter doesnt quite it do it for me, and the fact that the mage hunter prc gets spells is not the style I wanted.
>>
>>43559311
Not saying that it's an official stance of the company at all, man.

But, that said, you're a developer and someone who's relatively trusted, and the classes in question are some of the most notorious things in the entire game for being fuckawful piles of garbage. So your houserules do get taken as a bit of a "Oh hey, this actually might not be an awful idea afterall"
>>
>>43559315
I don't see why not. It'll depend on ErrantX, since as far as I know he's volunteering to do all the writing. But I know that any one of us would hop on an archetype or base class for a contributor if that's what they wanted.
>>
>>43559255
Elric I've had the argument with Gareth a hundred times, i know full well there's an anti animate dead sentiment. Its your biggest failing in customer service and response as a company.

There's no fluff to defend the lack of it, it directly contradicts the stated goal of psionics being able to "support an all psionics setting that can do the same things as the original" and the biggest most insulting nail was the Egophile.

The Egophile actually references that husks were meant to be undead on page 47 of Seventh Path, proving that you guys actually created a concept that fulfilled the "psionic necromancer" role and then at the last minute changed it to "humanoid (augmented)" and Outsider.

The Egophile is a dead dude who came back as a spirit. Most people call that an undead, He creates broken soulless versions of people who are destroyed by a raise dead spell. Most people call those undead too. You guys went out of your way to remove the psionic necromancer from an already created concept.

But anyway, I hope that makes my views clear to you, Gareth has already heard this thirty times.
>>
>>43556302
Got a link to your changes?
>>
>>43557489
Time to post Touhou pictures

>>43557529
Speaking of which, this is a surprise.
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>>43559198
Is molten glass an external power source? A wooden block to be carved? A bar of steel? Ectoplasm is the material, not the power; a metacreative manifester use it to bring the things they imagine into reality, because making something from nothing at all is a bit of a bitch to pull off. As the generalized detritus of thought, belief, dead people and divine magic, ectoplasm is very good at responding to psionic power; it's /already/ thoughts.

So, in short: you imagine it, it happens. It's made of a material because trying to make it from nothing at all would require you to be a god.

>>43559239
Humor me, Psionic Zombie Anon, and post the powers that create undead. Like, not even trying to be dismissive, I just wanna put this to rest and it'll be easier if all of the discussion can point at the things.

>>43559288
Noted.
>>
>>43559346
For what it's worth, I'm sorry. I understand how it can be frustrating to see a concept you love get blocked like that. I don't know the reasons behind why we don't have psionic undead, I came on board long after that decision was reached.
>>
>>43559315
You know not what you ask for. Trying to create mage slayers is almost as common as monk fixes. There's a reason no one's been hired to do it professionally; it's a fucking /bitch/ to do and no one has ever been satisfactorily successful. At best you'd end up with a 6/9 caster slayer and EVEN THEN, IT PROBABLY DIDN'T WORK.
>>
>>43559394
Blackest Shade, Bond of Death, Corporeal Haunt, Bottler Dread, Gift of the Corpse, Ex Nihilo and Horrid Transformation.

There might be others but i don't know of them.
Some of these like Blackest Shade "create" an undead in the sense they make it out of nothing, whilst Horrid Transformation explicitly transforms a creature into a Wraith.

I've given this list before i think, i dunno. I guess you could argue there's "undeadness" involved in a cerebric guardian's improved feats too, but i don't really think its quite the same thing. Like there are constructs that use souls in regular pathfinder aren't there?
>>43559415
I think its (from comments ive seen and the sidebar in the bestiary and the one in ultimate psionics) that Psionic Undead were meant to be rare and unique entities. I'm not sure why, but i don't see this as conflicting with what i want.

See i have no request for a Psion to create PSIONIC undead, only that they can create a large pool of expendable undead minions to be chopped down by adventurers. To be honest i wouldn't mind (and would even like) if this was markedly different from the way animate dead works. Like say if the Egophile had been a prestige class rather than template and hadn't been "scrubbed" of undead stuff at the last minute.
>>
>>43559239
Fluffwise, Psionics is very bad at creating effects that persist for a long time without input from the manifester.
>>
>>43559394
>It's made of a material because trying to make it from nothing at all would require you to be a god.

Then why can psychokineticists create force effects like Force Screen, and why can psychometabolists create acid on their weapons using Dissolving Weapon?
>>
>>43559315
Would you rather a mage slayer or an unchained fighter? Because doing a proper mage slaying class is, as >>43559428 pointed out, very difficult. Writing a mage slayer would make so many changes to the fighter that it may as well be a new class. Either one can be done, but both might be straining things to the point where you'd end up with a crappy mage slayer that doesn't really look like a fighter.
>>
>>43559428
Give it PoW abilities similar to a Warder, give it the ability to get Dispel and Greater Dispel abilities by sacrificing a Boost or Counter, give it movement abilities, and a caster-centric version of the Warder's Defensive Focus where it gives people bonuses against spells and forces concentration checks. Eventually, let it gain the ability to make a True Antimagic Field that effects everyone other than itself, where all magic not from it is just no-selled. FUCK your spells that say no SR or that say they work in an AM field, they ALL shut down.
>>
>>43559346
Urgathoa-anon, don't you have better things to do, like type an angry blog on your Undead blag about how Pharasma needs to check her privilege?

Personally, while not a DSP dev, I can say that I can't really comprehend how go make psionic Undead without it being an ass pull. The closest I can think of is just using the dead body as a marionette, but that's not necromancy at all, just fancy telekinesis which would be better served on a better target, like a suit of Armor. Athanatism makes slight sense, since its basically mind control, and negative energy does give Undead a form of primitive mind powered completely by raw malice and unlife desires, but mental control is not in and of itself necromancy.

Psionics is about the power of the mind, or the self, and expressing it outwardly from yourself. Necromancy is about manipulating negative energy and unlife in order to give a creature a blasphemous mockery of life motility. Can't you see the disconnect? The closest I can see a connection would be using Ectoplasm/astral energy to animate something, but that would just be a mind puppet or an illusion, and would be a process better used on making astral constructs, or animating physical objects. Plus since its not Negative Energy, it would not be Undead, and thus not Necromancy
>>
>>43559428
My favorite mage slayer is web. Fucking had my Zuvembie shut down today by web, failed every concentration check to cast. At high level though they just use freedom of movement, which honestly i think is at the core of high level mage power.
>>43559452
Then make it have a duration of one day or one and a half days and make it so you have to manifest the power again to maintain control or reinvest PP, doesn't bother me.
>>
>>43559428
One thing I never understood about attempts at Mage Slayers: why do they never give these things little in the way of remarkable abilities besides "a successful save negates all effects of the spell, regardless of the spell's description?"

Screw your half-damage on a successful save, I take NOTHING.
>>
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>>43559428
my current one isa spellscorn fighter(which a player edited) so it could fit with the myridon dsp archtype of yours, and its gestalted with a slayer, for more skills, feats, and grabbing shield master at level 6 thanks to ranger weapon thing
Uses his shield heavily, in fact, its the main weapon. Iron tortoise and piercing thunder, for that hoplite feeling.
However, a critique actually, any good spear+shield person, your main focus for piercing thunder, will pick up pikeman's training ASAP, but that sorta makes a lot of the piercing thunder stuff defunct. Since the feat gives a lot what the maneuvers are meant to
>>
>>43559466
I could see maybe a psion who splits off a portion of their own mind that congeals into an undead, rather than transforming other people into undead.
>>
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>>43559454
Force is easy enough; psionic energy -> force, same way as psionic energy -> fire/cold/whatever. Force isn't a thing so much as a weird slurry of magic and kinetic energy, and that's about as specific as I can get because I'm not about to theorize as to what in the unholy fuck Gygax was thinking when he defined it.

As far as the acid goes, I'll say that most living beings are particularly full of the stuff and let you decide if you'd like to gag from there.

>>43559451
Reading now. Gimmie a few. However, I need to note that egophile didn't get scrubbed of anything; it was concieved in this form.
>>
>>43559466
>Urgathoa Anon
Am i being confused with someone else? I'm just the guy who types "Psionic animate dead when" at the end of my posts sometimes.

Athanatism explicitly allows you to manipulate negative energy, in fact psionics is very much NOT just the power of the mind, but the power of energy. One of the interesting parts about the ultimate psionics "what is psionics" section is it mentions that psionics cant do illusions well, but it's core is the manipulation of energy, so it can create lights and similar things with ease, because rather than a visual construct of magic, its amplifying or creating energy, which is psionics forte.

Also the Egophile already has the full justification i need as to how to create a blasphemous mockery of life with psionics.
>>
>>43559495
Then it would just be an astral construct that looks like an Undead, or just someone hijacking a dead body with a form of mind control since it is unoccupied.
>>
>>43559513
I find it very hard to believe that a creature literally created from a dead creature who turns his victims into pseudo-zombies was not envisioned as undead, but if that is the case there is a typo on page 47, probably because create husks copies some rules text from create spawn.
>>
>>43559492
That is one lost and confused panther.
>>
>>43559394
I think I half-brought up this question a while ago, but what actually /is/ ectoplasm in game?
Is it made of recycled dead spirits or is it just arbitrary matter that exists in the astral plane?

What are its physical properties? Is it bouncy, brittle, pliable, or can it conduct heat or electricity? Does it have any distinct appearance? Or is it just kind of a 'it can be anything you want'?
>>
>>43559495
Arguably what you are describing is sort of like the Hounforge, though the hounforge uses his mind to create a vessel, not the animating force. The animating force is a spirit.
>>43559519
I don't really have huge issues with the second idea being how "psionic animate dead" comes about. But couldn't the psion use essentially astral constructs to trap souls, basically doing the opposite of what a normal neromancer does?

A normal necromancer creates a skeleton or zombie by using the body and replaces the soul with negative energy (though i think it works differently for more advanced undead, like vampires and wights) so why could a psion use psionic energy to create a body, then put the soul in it? Astral Constructs powered by the dead, similar to the Hounforge and Cerebric Guardian.
>>
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>>43559555
It's a good thing he has a shoulder to cry one.
>>
>>43559478
>Then make it have a duration of one day or one and a half days and make it so you have to manifest the power again to maintain control or reinvest PP, doesn't bother me.

Hm, maybe. I could see a "Soul Shackles" magic item that can be worn by the undead which allows it to persist beyond the duration of the power.

>>43559519
Nah, it's... You know how when someone dies with strong feelings they become a ghost? Basically you create a split personality that's filled with strong feelings, then eject it from your mind where it can't survive so that it immediately transforms into a cruder form of ghost.

Like an https://en.wikipedia.org/wiki/IkiryĹŤ
>>
>>43559563
Its even more confusing since Paizo has there own version of Ectoplasm now.

I think DSPs is that its what the astral plane is made of and has the potential to approximate most materials, but needs energy to do so.
>>
>>43559464
>FUCK your spells that say no SR or that say they work in an AM field, they ALL shut down.

This sounds like you don't actually want good balance, you just want to punch mages over a grudge.
And you will realize what a mistake you've made whenever you play a class that isn't this one, and go up against one of these guys, and have all your magic items shut down, and see the slightly sad face of your friend playing the support caster who your PC actually got along with.
>>
>>43559149
How horrifying
>>
>>43559572
What you are describing with an Ikiryo already has a psionic version, but its not born from death, rather from a living person.

Its called a Phthisic and its in Psionic Bestiary.

Egophiles are born from the death of someone with extreme emotional repression too, so i guess that could also be seen as an Ikiryo approximation.
>>
>>43559592
No, the issue is that an AM field 9/10 times doesn't actually do jack shit to a caster, but just 100% fucks the martials because it disables their items.
>>
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>>43559605
Yeah, DTG was/is making an alternate way to using magic items. Based off the alternate progression table and core magic costs, to make a mundane system.
>>
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>>43559358
yeah, I guess it must have died with the last thread.

https://docs.google.com/spreadsheets/d/1RnvxfcyHuFN86Sj4dNn6SsX_8RxEuOMNS8JuY8OJZ3Y/edit?usp=sharing

here you go.
>>
>>43559624

>Zweihander Sentinel

That's a Sworn Protector, dude.
>>
>>43559636
No, the DOG is the Zweihander Sentinel. He just through a really weird path ended up in Telekinetic Weapon Master and has fooled you.
>>
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>>43559513
>>43559518
Okay. Having read all of the above now, you'll note that they have things in common. Only one power creates a corporeal undead being, and it does so by riding the soul-bond between a creature and its master, with the latter becoming undead to facilitate the process. The next-closest idea, Horrid Transformation, tortures an incorporeal being until it dies in enough agony to wraith on its own.

Yes, some manipulation of negative energy is happening but nothing remotely along the lines of a sustainable creation, let alone a corporeal one. These spirits exist primarily as minds/souls and ectoplasm, and that's the arena wherein psionics are strong.

Corporeal undead have a different thematic feeling and aside from that require sustainable infusions of negative energy, and that's not in the wheelhouse for psionics. The most blatantly necromantic thing on that list - Bottler - has to hijack shit that already exists.

I'm really not trying to dismiss the thoughtlines man, but keeping psionic identity...psionic...is literally my job. I have absolutely no interest in it becoming as meaninglessly broad as arcane & divine magic.
>>
>>43556765
No, in all honesty. The lowered maneuver progression is mostly artificial IIRC.
>>
>>43559779
The Arcane/Divine thing is because there were a lot of classes that got lumped together in their respective umbrellas, I think, whereas Psionics has always been a tighter ship, mostly because it has less support, though. I definitely understand what you're saying, but I think that Psionics has more room to move "upwards." Not in turns of the living dead, but, I dunno, the Uncarnate is probably a good example. I feel like there are roads to more pure notions of identity and self to be played with that aren't quite fleshed out.
>>
>>43559779
Bottler doesn't hijack things that exist, he just outright creates from from nothing. He learns to create haunts before he learns to capture them.

Horrid transformation works on corporeal creatures with a 2 point augment.

You are incorrect, Bond of Death does not create a corporeal undead, it creates a ghost. None of the powers i listed creates a corporeal undead.

I've made some other posts since then discussing things like the Hounforge and the way it handles a similar issue (it doesn't create a typical undead, but rather traps a dead soul into an artificial body, you classify it as an outsider) and how i would be easily pacified by a playable egophile (a prestige class that emulated it effectively) or something similar.

I discuss the maintenance of undead in another post I have no issue with the undead created through such an ability being temporary or requiring PP maintenance.

I would argue the most blatantly necromantic thing in athanatism is Guide the Willing, because with its augment its just a save or die, which i consider to be at the core of necromancy, not the animation of death, but the ending of life. You have to make the corpses first.

I missed a power by the way, Death Pact. It creates a Ghost.

To me something that creates weak incorporeal (or ectoplasmic) undead was what i envisioned psionic necromancy as, not just the same skeletons. Precisely because it gives psionics their own identity, arcane suck at it.

Anyway please consider fixing "husks become free-willed undead" on page 47 in a future errata.
Sorry if I've wasted your time today Gareth, i never consider this a worthwhile argument. I was just trying to be clear to Elric, its why i always limit it to the one line "Psionic Animate Dead When" because it saves time compared to trying to convince you of something i am quite confident that you wouldn't budge on if i went to your house and performed psionic necromancy in front of you.
>>
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>>43559881
To be clear about arcane suck at it, creating an allip (a cr 3 incorporeal undead) takes an 8th level spell.
Athanatism's domain is incorporeal, psionic animate dead creating incorporeal creatures makes sense, though i would recommend something similar to the spiritualist's phantoms "ectoplasmic form" being required for them to attack, otherwise they might trivialize some encounters.

Spectral Savant and Body Leech are also pretty cool evil psionics stuff. What's everyones favorite evil aspect of psionics? I mean everyone knows thrallherd obviously, but surely there are very evil aspects of the dread and such.
>>
>>43557327
>These can't be good-aligned monsters, they look scary as all fuck

Never read a description of classical angels, I take it?
>>
>>43557377
RINGS OF FIRE AND EYES
>>
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>>43559881
Nah, you haven't wasted my time at all. My readership is not a waste of my time. And in any event I learned new things today.

Will note to the original author re: husks.
>>
>>43559846
Like say... buffing Uncarnate through Errata or releasing feats/archetypes to support it? Great idea anon, I'm glad we both agree and should bully Gareth into doing it!

Honestly I've often wondered considering Psionics has a deep connection to energy and has stuff like the pyrokineticst that goes even deeper why there aren't abilities that are similar to emulating elementals. Obviously just ripping off elemental body would be lame, but if you are going to transform yourself into energy, why not pick a specific energy type instead of vague astrally energy?
>>
>>43559977
Seconded. There is a REASON the first thing they always say is "Be not afraid". Read Mohammed's description sometime, sounds like he was tripping balls when he wrote it... but everyone else has agreed with it
>>
>>43559779
>Corporeal undead have a different thematic feeling and aside from that require sustainable infusions of negative energy, and that's not in the wheelhouse for psionics.
I'm against a Psionic Animate Dead power myself, but how about this...

A psionic item called a Soul Spike, taking the form of a nail charged with negative energy. If you hammer it into a 1HD corpse then it rises as a skeleton or zombie, but dies if the nail is removed or destroyed. Animating a corpse with more than 1 HD requires multiple nails, and the creature takes a negative level for each nail it loses.
You can also create a Soul Spike that contains an actual soul (summoned through anathanatism powers), which allows it to control an undead it's inserted into.
>>
>>43559996
Well, after this conversation do you think there's any room for something close to an egophile-like prestige class or creating incorporeal undead in the future? You seemed to suggest incorporeal was more in line with what you approved of, so i guess I've gotta ask and hope.

I'm guessing that picture is because you already used your passion for customer service ones? You post those a lot. Is he meant to be an aegis or just wearing crystal lined armor?
>>
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>>43560041
The picture is because he was a death knight back in the day. 's supposed to be ice. It's a /very/ old picture.

As far as egophile as a PrC...it'd be tricky. Egophile as a /template/ was tricky and we had to beat it into line balance-wise. But I'll mark it for later; transformative PrCs are often fairly popular, if difficult to write well.
>>
>>43560004
Man, I want it Fruit of Life style. Third True Magic/Dress of Heaven. Just self-flavored mystery, a dream elemental, or a wandering soul, if you will. Vague astrally energy is good enough for me.
>>
>>43560023
Honestly, i can see why you suggest that what with nailing things to create curses being very african and athanatism borrowing a lot from those kinds of earth magical traditions, but i actually think that is too close to animate dead.

I mean heck, if you make it cost 25 gp per nail then you literally have created animate dead in an item. I don't see whats psionic about it. I want Psionic animate dead, not animate dead for crafters.
>>43560075
I'm taking that as a no on the incorporeal creating power. Honestly i think a lot of people like DSP's prestige classes, its a shame you haven't really got room in your production lineup (as far as i understand it as an outsider) for a prestige class book, but you still do seem to put some prestige classes in your other books, so the collection is slowly growing.

I think most people like transformative PRCs because a lot of DMs dont allow monsters to start with, but are less likely to veto turning into one as your character grows.
>>
>>43560125
Then why not just kinda play the Uncarnate or that one Elan Archetype?

On the subject of dreams, i think DSP once mentioned they'd consider doing archetypes based on the psionic dragons, which includes the Imagos Dragon, who's all dreamy and stuff. If that ever becomes real that'll be cool.
>>
>>43560128
>I don't see whats psionic about it. I want Psionic animate dead, not animate dead for crafters.
Because psionic items are an exception to the "you can't make psionic effects persistent" rule.
>>
>>43560023
Add a rule that if you score a critical hit on the undead, you dislodge a number of nails equal to your critical multiplier.
>>
>>43560144
Man, I just like having options. And I definitely like dream dragons. That's gotta be a wild ride. If it helps, I didn't mean that I didn't want elements, I just also wanted clearer flavors, I guess? I like fire more than the next guy, but.
>>
>>43560128
Here's what i envision the psionic necromancer as, not as the guy in the picture from >>43559779

I mean look at those spooky things, they could be ectoplasmic or ghosts or mind constructs with enslaved souls in them, it doesn't matter. What matters is they are different whilst allowing for an all-psionics setting to accomplish necromancers.
>>43560223
Yeah, but like i said before, why not just have it reinvest PP every day or argue that you drag a soul into an ectoplasmic vessel, with the soul doing the sustaining? That would make it really evil too, because the soul is effectively being tortured and used as a battery.

I dunno, i feel like if that was an arcane item, nobody would bat an eye. For me that defeats the purpose.

Weird question, but why does Arcane Mind not gain the ability to use spells, but Psychic Mage gets to use powers? Why did DSP of all people decide to let the wizard do even more stuff and outshine Psions at Psionics?
>>
>>43560252
My favorite psionic dragon is the Keris dragon. Dragons have always been blasters with their breath weapon, the Keris is the ultimate form of that.
>>
>>43560292
> Weird question, but why does Arcane Mind not gain the ability to use spells, but Psychic Mage gets to use powers? Why did DSP of all people decide to let the wizard do even more stuff and outshine Psions at Psionics?

Older design, before everyone involved had more experience and without awareness of the consequences. The issues with Psychic Mage only got pointed out in fairly modern times and now we're in an awkward spot regarding it.
>>
>>43560252
Oh also i forgot, have you seen the Astomoi race from bestiary 5?
Its here. >>43557294
>>
>>43560326
Gareth, Gareth Gareth, you must EMBRACE the horror.
Give Arcane Mind spells as powers. Do itttt
Dooooo ittttt

Or at least give us a preview or information on a product that isn't out/in playtest yet
Doooo iiiiittt

I don't really understand Psionics Unleashed Revised. If it had Errata and stuff in it, why not some actual revamps of older content that had issues? Isn't that the point of a revised edition? I guess you run the risk of annoying people who's older books are invalidated then if you do that though.
>>
>>43560334
I like it, I just don't know why a race that has no mouth still has to eat food. And I don't care what they call it, it's eating food, and then pretending you didn't so some other dumb fuck tries to eat it and he's shit out of luck, which is funny, but also a dick move, and kind of a stupid requirement.
>>
>>43560442
Yeah, but other than that its really cool.
Hopefully it gets alternate racial traits in another book, including one that removes that and trades it for having to meditate or absorb emotions or something instead.
>>
So we often see people discussing ideas on how to best keep their phylacteries safe, with tossing them out of the dimension and ten thousand feet underground...

But what about the other side of things. How do you deal with a relatively 'new', PC-grade NPC lich (as in one that's built as a player-foil and thus acts with their thought patterns, such as "I'm tossing this thing straight out the astral plane" beyond forever)?

How do you target a phylactery, if there may not even be legends and lore yet about it? How do you prevent the lich from reforming, if you can't cross worlds quite as freely (and we're talking "free pizza" freely here) as that fucker?

How do you deal with a GMPC assuming that it won't get handwaved (and this GM does not do handwaving of that kind; if we figure out a weakness, its loot and EPs are ours)?

Can it be tracked and triangulated when you dust the lich's body originally? Can it be forced back? Can phase-locking prevent the 'soul's' escape?

How do you kill two?
>>
>>43560461
You don't use magic to track the phylactery, that's pointless. You'll never get the information required for the divination to be specific enough.

You use it to track the lich.
When you kill a lich, its body reforms near its phylactery.

So you learn as much as you can about the lich, dust his ass, THEN cast a spell to ask where he is. The answer will be his reforming body. You then have 1d10 days to get there.

As far as i know soul trapping magic doesn't work on a lich because his soul is in his phylactery, not his body. He isn't teleporting or plane shifting, hes getting a whole new body so anchoring etc won't work either.
>>
>>43560461
IIRC, every dimensional can technically be reached by physically walking across the Astral Plane. Even the smallest and most remote pocket demiplane has the littlest, most hidden corner where it intersects, so it should be possible to find it with enough effort. Though, it does remind me of some ridiculously elaborate suggestion which involved 108 layered dream worlds and a 2000 year long derail of the Material realm.
>>
>>43560461
>Can phase-locking prevent the 'soul's' escape?
The entire point of a phylactery is that the soul is in it instead of the body. So no, phase-locking is not going to stop the lich reforming.
>>
So, let's say I wanted to run a campaign about a giant horse race across Avistan.

Would the mounted combat rules be right and proper, and what kinds of rules should the race have? There'd presumably be thousands of NPC opponents.
>>
>>43560753
>campaign about a giant horse race across Avistan

But do your PCs have what it takes to be the first to pick up the napkin?
>>
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Hey, I was looking at vampires today and noticed there is not a caster level for it's Beast shape 2 ability, does this mean their shapeshift ability is indefinite? Or 1 minute?

This is important because I need to use the Dire bat form for an extended period.
>>
>>43560779
Well, that depends on whether or not they can learn the secret of the golden rectangle.
>>
>>43560753
Mounted Combat rules would be fine, but if you are wondering how much combat there will be, combat will mostly done by those in the back charging those ahead of them or by horse archers. Both of these two will not keep pace with someone who's using the horse's run action, but the run action can only be done for a certain amount of time before you get fatigued.

Ultimately 99% of the race would be determined by the horse. The rider would only matter in the sense that there are a handful of feats that increase speed and that some classes give animal companions, which will be better than regular horses. But anyone who enters on a magical horse like a Nightmare or Unicorn or something equivalent to Shadowfax would be able to compete with the animal companion horses.

Ultimately if i were doing this I'd want there to be several obstacles or sharp turns that require ride checks, several bouts of mounted combat (possibly with other creatures, possibly other riders) and with every single PC's horse having Endurance as a feat.
>>
>>43560856
Also, if 3pp is allowed then the Omen Rider automatically wins.

Unless by some sort of polymorphery you get a horse with aegis abilities and max out its fly speed.
>>
>>43560934
Ghost Rider Cavalier and Construct Rider Alchemist's Horses won't ever have to make constitution checks to continue running though, wouldn't they be better?
>>
>>43560856
Good point, there'd have to be a few stops for things other than running - maybe challenges set up along the way to test the rider's skill and confidence. Hurdle courses, jousting matches, etc.

Maybe even make it something formal. Each country or independent organization sends a team of four riders, with a variety of mounts depending on the country. Absalom sends guys on camels and axe beaks, Belkzen sends orcs on owlbears, etc.

Maybe even one team has a guy on a centaur, only for the PC's to learn this was the centaur's idea.
>>
Is an estoc a good weapon choice for a swashbuckler?
>>
>>43561001
as the name suggest, the best weapon for a swashbuckler is, indeed, a buckler
go spec shieldfighting son
>>
If i take Dual Disciple Psion Archetype and take Practiced Manifester trait, does the +2 to a limit of my HD manifester level apply before or after the -1 to my manifester level when manifesting outside of my selected disciplines?
>>
>>43561001
Only if you have the disposable feat or other such thing to get it. Luckily for you its basically superior to the Dueling Sword in every way
>>
>>43561042
It'll keep your manifester level up to par.
>>
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>>43560955
Those are scary, oy.

I just wanted Steel Ball Run: Golarion Edition.
>>
>>43561065
Wait fuck, I can't Slashing Grace with it

What's a good swashbuckler weapon?
>>
Reading Ultimate Psionics in the gamemastery section, it talks about how the game should be designed around (though other methods are apparently okay too) fighting usually four encounters of CR -3 to -4 relative to the party.

Who okayed this? CR is designed that you fight four encounters a day of EQUAL CR, not CR -4. CR -4 would be a joke encounter. Most parties, even a party with no spellcasters can do better than equal CR and do it multiple times a day too, even without optimization.

How do Psions craft things like Dorjes if you need Craft Wand? I cant find any rule calling out you can use your manifester level to qualify for a caster level prerequisite.
>>
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'sup /pfg/

I don't understand how you determine the HP and damage of a troop (http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#subtype-troop)

Does the troop have the same HP pool as a single member, is it the same for the damage it deals?
>>
>>43561042
Bonuses always apply in the most beneficial order. So in this case, it'd be -1+1.
>>
>>43557294
An Astomoi only has 60ft Darkvision.
How do i see beyond that? There's some stuff that can get 90 or 120ft darkvision, but is there any way to extend my darkvision further?
>>
Are there any good waifus in these new books?
>>
>>43561664
New bee ladies and a tiny fae aristocrat potential improved familiar who is devoted to comedy spring to mind.
>>
New thread:
>>43561741
>>43561741
>>43561741
>>43561741
>>43561741
>>
>>43561198
>The psionic classes are balanced off the premise of having roughly four encounters per day of a difficulty equal to the average party level.

>While this isn’t the only way to have a game, it is the general standard. You can use the chart below to see how many encounters would be balanced against the system. The goal is to have an Encounters per Day value of 4.
Thread posts: 376
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