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Pathfinder General /pfg/ Truly, the most human among us is

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Pathfinder General /pfg/

Truly, the most human among us is a slime pretending to be a human.

If you are asking for build advice, please mention if any third-party books are allowed, and if so, which.

Unified /pfg/ link repository:
http://pastebin.com/HwxEjiKW

Previous thread: >>43539096
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>>43548270
Tell me /pfg/, how have your homebrew rules and things been going for you? I myself am a bit burned out, but would love to hear your ideas.
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Sweet zombie fuck all the cameos have already been claimed.

I feel so loved. And so terrified.
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I'd like to thank everyone for the feedback you gave on the new stuff for the knight-chandler. After discussing it with the rest of the team, we've slightly reworded a couple things and added clarifications to others.

The healing was initially meant to be capped by the amount of damage you /actually/ do, but we decided in the end to cap it to the maximum hit points of your target, so you don't get gypped if you happen to need to finish an enemy off. There's been a slight rewording of the first ability (it can just go off on any attack, including attacks of opportunity, rather than needing to declare it beforehand. Initially there had been a 1/round limit to its use, but that went away and left weird wording behind).

For the inevitable questions about having a familiar or psicrystal in your space, we've decided to leave it as it is. The reasoning here is that if you've got a psicystal or familiar hanging out with you, and they're actually /threatened/, then that means the enemy could attack them and possibly kill them. Losing a psicrystal isn't so bad, but still requires some feat investment by someone, and losing a familiar is going to mean they're gone for a bit and you're out some gold. I wouldn't recommend the strategy, because it's a pretty good way to paint a target on your pet rock/bird.

https://docs.google.com/document/d/1G7wNAhK6838KO7LtrV4UR2fZtw-pGkvslRuqHx_44v4/edit
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>>43548579

Gareth-kun is using new images!
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>>43548579
Since you're here Gareth, care to weigh in on:
>>43545668
>>43546667
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>>43548579
Hey, you brought a problem to us in a polite and respectful manner, and we helped in any way that we could. It's the least we could do to show our thanks and support, man.
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>>43544177
http://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo---rogue-talents/card-sharp-su

Use any class that can pick up rogue talents (rogue, ninja, stalker, etc.). Take feats like Psionic Shot.
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>>43548579
this >>43548646
DSP has been an incredible company with both your products and support, here and on other forums. Chipping in a few bucks to help him out is worth it.

P.S. Fuck you captcha "nougat milk" is not a pizza!
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>>43548579
Is there any reason why Black Seraph and Silver Crane couldn't be used in tandem?
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>>43548785
>What is a Discordant Crusader
They can, the Zealot has an archetype for that.
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>>43548270
Can these slime things form from any kind of magic? Arcane, divine, psychic, prepared, spontaneous? Psionic too presumably? What about spell-like abilities? If they can, then that means there are probably a bunch running around on outer planes where outsiders make frequent use of their SLAs. I imagine the First World in particular would be full of 'em.
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>>43548432
I can't keep focus for long enough. I have a string of projects started but never finished, including:

The speedster class, based around the 3,5 Scout but with a pool of points, ki style, and talents so you can customize and make him more or less supernatural, can build a pretty good approximation of the Flash. Actually ready for playtest, if I knew how to do that. Maybe when the ongoing campaing ends I can convince my DM to let me use it. I lost focus while doing archetypes.

The survivor base class, a low BAB class with no casting. Focused on being the hardest thing to kill in any battlefield, and getting ways of drawing enemy attention or debuffing enemies. The debuffs are based on knowing about defenses and using that knowledge to break the oponents defense. Lost interest while making the talents. I have a list of names and ideas, but got bogged down with rules language and making sure the class is actually viable.

The Kineticist and Engineer classes, both still in the planning phase. The kineticist is an improvement over the Paizo one but also including a lot of the the Mystic and Umbra from the Liber of Influx Communis from Amora Games, so I can make the ultimate elementalist class. I'm stuck in a decision loop, sometimes I want to base the class around the classic elements (water, air, earth, fire) plus positive and negative energy, with everythin being a derivation of those, sometimes I want to do what Paizo did and connect it with the planes, adding in Ethereal, Astral and Shadow elementalist, sometimes I want to make stuff like light, lighting, metal, wood, void and ice as their own elements, because I had too much videogame influence.
The engineer is based around finding as many technological classes as I can and making them into a single cohesive thing. I love the machinesmith, the tinker, those classes from thunderscape, and now arcforge mechas, but it irks me that they all have different mechanics and ways to approach technology.
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>>43548833
Here's the full write-up
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>>43548614
Lemme crack open my copy of UltPsi and/or vodka and take a look at the updated versions of dis.

Alright. Looks like the combo works. As to whether or not it's OP...I'm not a fan of mind control to begin with, but I'm not sure to what extent type restrictions make the ability less problematic. At the very least, said psion is paying an opportunity cost (archetype), feat cost (admittedly one he might like anyway), HP and additional PP for his fancy trick; in effect, he's eating costs as though he's casting that higher level spell, plus feats.

I'll chew it over and alert the boss but gut check says it might be okay.
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>>43548878
Hrm, alright. Thanks for the input Gareth!
Also you guys should totally do a write-up for a gravity slime version of >>43548871
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>>43548871
It's the cutest thing. I want to have that as a familiar.
It doesn't say it can be taken as an Improved Familiar. Please tell me there is a page missing and that can be taken as a familiar, that or maybe the rope dragon. Please.
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You guys want any more feats?
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>>43548785
Nope, go nuts.
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>>43548432
I was working on homebrewing a big book about airships, but I haven't touched it in a long time. Not since the campaign I was running that I was making it for ended. I think I got as far as stats for airships, roles/jobs for crewmembers and how those worked, and also a little bit on combat with massive foes and other airships.
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>>43549057
>Retributive Kick
literally for what purpose
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>>43549057
I heard there are a lot of feats for specific weapons, right? I wouldn't mind seeing those, mainly the ones for bastard swords if they exist.
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>>43549040
>Please tell me there is a page missing and that can be taken as a familiar, that or maybe the rope dragon. Please.
Sorry man, I know your pain. Start casting powerful spells next to oozes and hope for the best.
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>>43549062
Time for homebrew!
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>>43549057
Okay "Cut from the Air" is pretty freaking awesome, and "Smash from the Air" is even better. Deflecting spell rays as an AoO? Yes please!
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>>43549126
>>43549174
Ooze Summoner Archetype when?
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>>43549188
The fighter gazed upon Path of War and said, "Let me try!"
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>>43549109
I'm seeing two options for that. There's a bunch of style feats for specific weapon types, like thrown weapons or hammers or polearms. There's also the Advanced Weapon Training stuff, which gives you benefits from focusing on a specific weapon over choosing different weapon groups. Which one of those would you want to see?
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>>43549237
>>43549188
Does the PoW Fighter get weapon training? Why not do both? Extra counters per round, now it's both your immediate and your AoOs.
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How does the HD limit of commanded undead through animate dead and similar spells function with the spell command undead?
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>>43549057
>Cut From The Air
>Smash From The Air
>Spellcut
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>>43549267
PoW fighter only trades out feats, if I recall, so let us be manly together.
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>>43549188
I looked at Spellcut and thought it was awesome, but if I read it right you have to use exactly your BAB as your save, not like BAB+DEX/CON/WIS (whichever matches the save) + bonuses from other stuff like feats or items. So that's disappointing, and means it's no good for 3/4s BAB guys, since their saves are probably better than their BAB. Maybe that's okay, but I think it would be super-cool if it worked well for Magi.

Of course, then I saw it requires Weapon Mastery, so in the end it's moot because a Magus can't qualify for it.

>>43549263
Um... The second one, I guess. Or both, if it's not too many pages for that to be practical.
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>>43549057
>>43549310
>>43549319
>Cut from the Air, Smash from the Air, and Spellcut don't work with unarmed strikes

REEEEEEEEEEEEEEEEEEEEEE
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>>43549126
Fucking Paizo.
These, the Leshys, the Thought Eater, the Doppeldrecker, would all make for cool improved familiars.
At least we have the wisps, the red panda and the Liminal Sprite, which by the way is a great familiar. Fly speed and invisibility for scouting, speach and good charisma for UMD wands. Pretty good.
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>>43549360
that's what deflect arrows is for :^)
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>>43549319
Spellcut would still be useful for Will saving throws
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>>43549319
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>>43549057
>Cut From The Air
What Deflect Arrows should have been. Why Power Attack as a prereq though?

>Devastating Assault
I see you, pre-nerf Pummeling Style. You even brought a friend.

>Retributive Kick
What is the point?

>Smash From The Air
YES.

>Weapon Material Mastery
Steelforge needs support for this.

>>43546922
>Martial Focus
Can we get PoW errata that lets one of its feats count as Martial Focus for prereqs?

>Ace Trip
Thank you, we only need three feats to do something 3.5 let you do for free.

>Burrowing Shot
Nice.

>Ricochet Toss
Yes please.

>Feats that grant Gunslinger stuff
What's the best way to use these with magic-based attacks?
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>>43549267
Wait, there's a PoW fighter?
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>>43549415
In Expanded. It's actually really cool.
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>>43549360
Wait, how does it not?
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>>43549360
>>43549446
It totally does.

And in the event a DM rules you can't?

You're a goddamn Fighter. Grab some Cesti. They and Unarmed are both in the Close weapon group anyway.
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>>43549443
Oh shit, link?
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Thinking about Curse of the Crimson Throne recently.

Anyone else disappointed that Ileosa turned out to be a two dimensional villain? I admire ambitious characters and I wanted her to be more complex and sympathetic. And redeemable.

On that note: would the Everdawn pool work if fed non-human blood, e.g. from captured orcs, ogres, or what have you? Evil creatures.
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>>43549502
https://docs.google.com/document/d/1tbBIinA90VQW8eriM0TZTZCbHsSU6cdv7_44J8w564s/edit

It's the Myrmidon fighter.
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>>43549405
What application do people use to pull pages out of PDFs like this? I have some stuff I'm looking to scrub.
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>>43549559
Why would the main villain of an AP be redeemable?
I mean I guess it could work if the adventure is specifically set up that way, but otherwise it seems kind of silly.
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>>43549405
Merry Christmas, martial-fags.

I will now consider looking at the PoW fighter when making characters
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>>43549057
Cut from the Air is not automatic like Deflect Arrow, but can protect allies and can be done as long as you have AoOs.
Smash from the Air works against magic rays and other ranged touch attacks.
Spellcut saves the Fighter from his bad saves. It's not good but it's better than his Will save would ever be.
Difficult Swings, Targeted Blow and Weapon material mastery are all good too.
What is happening? Is this really by Paizo? Am I in bizarro world? I'm scared /pfg/.
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>>43549559
Why does she have that thing tied to her wrist? It seems like its only purpose could be to lift up her dress. Did any real royalty ever have things like that?
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>>43549310
Sorry to burst your bubble, but Spellcut totally replaces your save modifier with your BAB. A lot of the time that means once per round you're choosing to make your save about the same or worse.
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>>43549413
>>Devastating Assault
>I see you, pre-nerf Pummeling Style. You even brought a friend.
What are you talking about, Devastating Strike only does the damage of one attack, any other hits force a shitty save vs crappy conditions
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>>43549624

I assume it's to keep the hem of the dress from snagging on things, and if it does it gives her a way to un-snag it without bending over.
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>>43549645
It doesn't force yu to use it. And for a fighter, with low ref and will, low wis and maybe low dex if he wants full plate? His BAB is going to be higher than his save almost always. This feat is straight up better than getting the save booster feats.
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>>43549645
Yes. I am aware.

Not everyone runs around in +5 cloaks of resistance at midlevel.
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>>43549744
us in the biz call those people 'corpses' or occasionally 'dominated'
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>>43549690
It's pretty crappy, but you at least gotta give that the save DC is not shitty. 10+half level+Str is going to be about as good as the save DC of most spells.
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>>43549446
>>43549498
Gif related?
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>>43549319

Unless I'm missing something, Spellcut requires Weapon Training, not Weapon Mastery (the fighter capstone). The Myrmidarch magus archetype actually does get Weapon Training (it trades half its arcana for it, in fact).

I wouldn't take Myrmidarch just for this, but between this and the recent UC errata, it's better than it was.
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>>43549744
Those people aren't running around for very long, so that's rather pointless.
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>>43549577
Oh damn, that looks pretty fun actually. Makes it seem like someone who's actually good at fighting
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Holy shit guys Overwatch style feats makes the Crossbowman Fighter archetype actually somewhat viable! What's going on, paizo is printing somewhat good things for martials? Did they just let Mark write the book?
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>>43549813

I also seem to recall seeing a feat that counted as Weapon Training for the purposes of prereqs, so Magi would be able to pick it up at te cost of another feat, if the cared that much about getting it.
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>>43549782
>>43549816
>+5 Cloak of Resistance or you're a pleb
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>>43549813
Recent UC errata? For the Myrmidarch?
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>>43549813
>>43549885
Yeah there's a feat that counts as weapon training now so everyone gets goodies
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>>43549588
>Why would the main villain of an AP be redeemable?

I just feel like she was FOR THE EVILULZ too much and that she didn't have to turn out the way she did as a person. Magic artifacts turn your worst impulses up to 11*11 and abolish your free will - shitty writing IMO.
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>>43549870
What's the Outslug and Spear Dancing style like?
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>>43549895
the first step on pleb recovery is to admit you have a pleb problem (plebrem)
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>>43549895
>responding to this low level shitposting and bait
I don't know about being a pleb, but you sure are dumb.
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>>43549967
Outslug Style gives your a +1 dodge bonus to AC and +1 damage when you take a 5-foot step, Outslug Weave lets you ignore the AC penalty on the Lunge feat and increases the benefits of Style by +1, and Outslug Sprint just lets you move 10 feet when you take a 5-foot step.

Spear Dancing Style lets you treat a spear as a double weapon, SD Spiral lets you use weapon finesse with the weapon, and SD Reach gives you reach to one or both ends of the double weapon while full attacking.
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>>43550172
>Spear Dancing Style lets you treat a spear as a double weapon,
Why would I want this?
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>>43550142
Hey, I'm in a good mood. I'll reply to all the terrible shitposting I want.
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Tell me /pfg/, is the Skinir Magus any good? Would a viable way to play it be to grab 2 Klar or Madu and just go to town?
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>>43549895
To be fair, at a certain point 25k or 12.5k if you craft is cheap enough that it's THE best investment for not dying in combat. It's literally the best option there is, that's why people complain about the christmas tree effect.
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>>43549919

I can't find un-errata'd text, but I think they fixed Ranged Spellstrike to incorporate the effects of Spell Combat. Technically spell combat only works with a melee weapon, so you're fucked if you try to use it with a ranged weapon because you have to cast the spell as a standard action, hold it, draw a bow, and then full attack with the held spell.

>>43549939
>>43550172
These seem like solid feats. Outslug style would be fantastic for a magus, though I'm sure it will get errata'd into something unrecognizable.

>>43550210
>Why would I want to do cool things with a spear
A ranger/hunter two-weapon fighting with a single spear might be nice.

>>43550252
>has Shield spell on list
>carries shield

For what purpose
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>>43550210
Dunno, probably if you want to use a spear and fight without reach. No reason you can't switch styles in the middle of a full attack to get extra swings with TWF.
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>>43550298
>For what purpose
Do I can get it enchanted and blinged out, so I can spend my spell slots on offensive spells instead of defensive ones?
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>>43550210
I don't have the book but presumably so you can use a reach weapon against an adjacent enemy and, if are a fighter and have lots of feats to spend, you can trade between using Lunge, Combat Reflexes and reach for AoOs while the enemy is some distance away and then going TWF when he reaches you.
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>>43550323
>if you want to use a spear and fight without reach
>want to fight without reach
What the fuck?

>>43550298
Oh, fair point. ...wait, does it still make you pay twice for the enhancement bonuses or split the bonus between the ends or something?

>>43550340
Gauntlet/armor spikes/5-foot-steps solve the adjacent issue.
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>>43550210
I would almost be willing to spend a feat to not have to enchant my dual wield weapons separately but I'm 90% sure peezo wouldn't have printed that
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>>43550361
Choose one weapon from the polearm or spear fighter weapon groups. While using this style, you grant the chosen weapon the double special weapon feature, using the weapon’s normal statistics for its main-hand end and the statistics of a light mace for its off-hand end. A weapon wielded in this way loses the brace and reach special weapon features.
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>>43549895
>Cloak of Resistance
>Not shoring up weak saves with individual bonuses so that you no longer have any weak saves at all

Seriously, Cracked Amber Spindle Ioun Stones modified to no longer be slotless only cost 1700gp (since slotless items cost double). They apply a +1 to one type of save, and stack with themselves, and since you can multiply the cost of an item by 1.5 to add it to another item, it only costs 2550gp to tack it onto every item you're already wearing. That's 12750gp to boost just one save by +5, which is a little over half of what it'd cost for a +5 Cloak.

Enemy save DCs are highly predictable, most characters have one good saving throw progression from their class levels, and many have two. Buying a full Cloak on a Cleric is pretty dumb most of the time, since they have good Fort and Will saves, everybody who isn't a moron has at least 10 CON, and they're a WIS-based caster anyway, so that 12750 to boost Reflex by 5 is worth it.

The worst part is that the Cloak cost is exponential. It's cheaper to boost Reflex by 5 and then buy a simple +2 Dexterity belt than it is to buy a +5 Cloak. You can even tack on a Wisdom +2 headband and still be cheaper.
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>>43550333

You trade Spell Combat, arguably the best part of being a magus, for being able to use a shield. This is a fucking terrible trade. You also trade Spell Recall for the ability to boost concentration and use the pool strike arcana more effectively, which is also a terrible trade.

Oh, and you do get Spell Combat back at level 8, sort of, but you have to give up your shield bonus unless you're using a buckler. You know, just like a magus that didn't trade useful abilities away.

As a magus, you have no shortage of ways to protect yourself. If you must carry a physical shield for some reason, use a mithral buckler instead of taking this archetype.
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>>43549057
The Difficult Swings feat is interesting, using that and a reach weapon will prevent them from 5-footing closer to you
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>>43550361
Gauntlets and armor spikes are shit.
Five foot steps allow you to attack but then the guy five foot steps and full attack you, you've lost the advantage reach gave you in the first place.
With this or with a Meteor Hammer you actually become more dangerous if the guy steps inside your reach. Fighter is one of the few classes that can use TWF effectively.
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>>43550487
>Seriously, Cracked Amber Spindle Ioun Stones modified to no longer be slotless only cost 1700gp (since slotless items cost double). They apply a +1 to one type of save, and stack with themselves, and since you can multiply the cost of an item by 1.5 to add it to another item, it only costs 2550gp to tack it onto every item you're already wearing. That's 12750gp to boost just one save by +5, which is a little over half of what it'd cost for a +5 Cloak.
Ah, so you don't actually play. Got it.
No DM is ever going to allow that bullshit.
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>>43549360
But they do, you just take weapon training (close, Monk or natural).
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>>43550549
You're better off with the other style, since it'd let you 5' step 10 feet, and thus force a non-reach opponent to make normal attacks. Even if they have Step Up, they only move 5 feet, at which point they're in reach and you can full attack them then 10' step away.

>>43550618
>No DM is ever going to allow that bullshit.
>implying your personal experiences accurately represent the whole of the Pathfinder community

Literally added a Fort boost to my Boots of Striding and Springing in a session on Friday night. It's only optimal in builds that don't have significant issues with saves. Multiclassed characters have more need for a +5 Cloak.

Go be a pretentious cunt somewhere else, please.
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>>43550618
>>43550487
Don't forget how he thinks he'll never roll low on a "good" save. You only auto-succeed on a 2 or higher at levels so high that almost no one actually plays at them because the game broke long ago.
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>>43550716
>>implying your personal experiences accurately represent the whole of the Pathfinder community
Yeah, no, you might have a drooling moron for a DM but I wager most DMs don't allow for craft rules bullshit. Next you're going to tell me your DM also allows an item of permanent True Strike too.
>>
>>43550618

Any player who asks to make a slotless ioun stone will be told to fuck right off at most tables unless he's planning to use the actual implantation rules, and it's not a given that those will be allowed by the DM. I'd make the characters have to perform the surgery himself.
>>
what's the cheapest 24+ hour boost to Wisdom, even if it's just by 1? age categories, level advancement, and a headband don't work for nebulous [reasons], so alternatives are needed.
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>>43550487
Dude, the item creation rules explicitly don't just let you do whatever you want, they're purely guidelines. Plenty of the most commonly used items don't follow them.
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>>43550727
>Don't forget how he thinks he'll never roll low on a "good" save.
Is straw cheap when bought wholesale? Because those words you're using, I never said any of them. Optimization is about probabilities, shoring up weak saves doesn't mean "make them so they only fail on a nat 1." It means "Fails on the same die result as the other saves do." Whether or not that's a high number or not is irrelevant.

>>43550771
>Yeah, no, you might have a drooling moron for a DM but I wager most DMs don't allow for craft rules bullshit. Next you're going to tell me your DM also allows an item of permanent True Strike too.

Two points here:
First, you can wager all you like, it doesn't particularly make you right. You're free to play your games however you want, and I'm sure they're fun, but don't tell me or my group how to, thanks. Your way isn't the only way.
Second; more straw, dude. For one thing, it's actually worse than a Cloak in any case besides just boosting one save by 5 and another by 3. Permanent true strike is also something I never said, nor is what I detailed even vaguely as powerful as that would be.

>>43550794
>Any player who asks to make a slotless ioun stone will be told to fuck right off at most tables
That's not a statement you can prove, so let's just amend that to "Any player who asks to make a slotless Ioun Stone will be told to fuck right off at my table and most of the tables I have been a part of". Seriously, you don't speak for everybody, so don't act like it.

Not to mention, Ioun Stones are slotless. You'd have to make them slotted. Semantics, but still. Oh, and most Ioun Stones are just slotless items of existing items anyway, modified based on the magic item pricing guidelines.
>>
>>43550802
Ask your DM to let you make a custom item of extended owl's wisdom 1/day that lasts 27 hours and hope he's not very bright.

>>43550771
There's nothing wrong with permanent True Strike given that it's explicitly a one-off bonus. If my player wants to shell out that cash to get a +20 to hit once I'm cool with that. Alternatively they can pay for it to be at-will command word and burn a standard instead of full-attacking every time they want that accuracy. If they think permanent true strike actually means a constant +20 to all attack rolls, I laugh and laugh.
>>
>>43550523
Thank you anon, that's what I was looking for.
And now I know what to do to alter the archetype. Wish me luck
>>
>>43550802
Wish?
>>
>>43550858
>Dude, the item creation rules explicitly don't just let you do whatever you want, they're purely guidelines.
So is wealth by level and the availability of Magic items in settlements, obviously my post doesn't apply at tables where the guidelines aren't used.
>>
How are people getting the Weapon Masters Handbook stuff early?
>>
>>43550968
My point is you can't just say "no cloak of resistance is lame use my cheesy custom item instead" because the rules explicitly say manipulating those guidelines to do cheesy shit like that should be discouraged. Like "hurr I'll just put a constant True Strike enchantment and never miss again".
>>
>>43551033
Subscriptions
>>
>>43551033
Supposedly someone QA tests these and gets them early.
>>
>>43551033
If you have a Paizo subscription you get it earlier
>>
>>43550946
>Ask your DM to let you make a custom item of extended owl's wisdom 1/day that lasts 27 hours
This bothers me because Extend doubles a duration and any whole number is even when doubled. It could be 26 or 28, but not 27.
Why do you do this to me, anon.

Also, as an aside, a CL 13 or 14 Owl's Wisdom isn't a good way to go; it's still not considered permanent enough to grant bonus spells each day, and it's very easily dispelled.

Wish, or a +1 Tome, is probably better in the long run.

>>43551048
A: It's not even vaguely cheesy, it's an option that's decent and at the VERY best is just 12k cheaper than a +5 Cloak, except for only one type of save. It can't stack with itself beyond +5, you realize that, right?

B: As >>43550946 explained, and this is semantics at this point, permanent True Strike would either only work on a single attack, or would require a Standard action to activate, and in either case doesn't work with full attacks since it only affects the next attack made.
>>
>>43550946
>There's nothing wrong with permanent True Strike given that it's explicitly a one-off bonus. If my player wants to shell out that cash to get a +20 to hit once I'm cool with that. Alternatively they can pay for it to be at-will command word and burn a standard instead of full-attacking every time they want that accuracy. If they think permanent true strike actually means a constant +20 to all attack rolls, I laugh and laugh.
People that cheese out the crafting rules, like this douchebag >>43550932 are usually that exact kind of stupid.
>>
What are some good metamagic feats for a high-level spheres caster. Definitely plan on using Destruction and Life, possibly some Conjuration, Telekinesis, Warp, Time, and/or Darkness on the side.
>>
>>43551197
If you could maybe try a counterargument rather than just randomly flinging insults, that'd be fantastic. I'll gladly change my stance if you can in some way prove that it's an overpowered option in any way.
>>
>>43551163
>Why do you do this to me, anon.
:^)

>>43551197
Fair point, but hey, that just gives me some shit to laugh at.
>>
>>43550946
>move action to gain true strike
>standard action to attack
>>
>>43551163
>permanent True Strike would either only work on a single attack, or would require a Standard action to activate, and in either case doesn't work with full attacks since it only affects the next attack made.
Not like every item is command-activated, plenty of stuff works automatically. I'm sure there's some item out there that effectively re-casts some level 1 spell whenever needed without needing to use an action. Just apply "I can use the custom magic item guidelines" logic to that and presto, +20 to attack. The point is that if you follow the guidelines rigidly you can easily end up with stuff that's way, way better than the items which already exist.
>>
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Anyone know how long it usually takes stuff to be added to the SRD?

>>43551163
>My custom item designed solely to circumvent crafting costs isn't cheesy

The reason we're not impressed is that we play with/are DMs who have actually read the crafting rules and know what muchnkinry is. If yours doesn't, then go nuts. Just don't expect to be taken seriously when you insist that this thing is a viable option at any other table than yours.
>>
>>43551307
>The point is that if you follow the guidelines rigidly you can easily end up with stuff that's way, way better than the items which already exist.
Rrrrrrright, which is why the guidelines also say to use the more expensive option in the case of duplicate abilities. Even if permanent or continuous True Strike worked on every attack (which it doesn't), you'd look at the chart and use the normal weapon pricing rules anyhow. Which is what the guidelines say to do.

You can't say "the guidelines shouldn't be followed" yet also repeat something they say.
>>
>>43551287
>command word is a move action
>not knowing the rules
>one attack at +20 is as good as a full attack
>>
>>43551354
That's what I meant when I said this >>43551048.
>>
>>43551360
>use activated is a move action
>knowing the rules
Depending on the situation a full attack is less useful than an attack that's guaranteed to hit.
>>
>>43551346
>>My custom item designed solely to circumvent crafting costs isn't cheesy

It doesn't circumvent crafting costs, because the items aren't equivalent.

You can do this same thing to duplicate what a +5 Cloak of Resistance does, and it costs more than 1.5x what a Cloak of Resistance does to do so.

This works for ONE save. That's it. Not all three.

I don't know who's selling you people all this straw. They really should stop.

>>43551383
So, what, we've accidentally agreed with each other?
>>
>>43551360
Whether it's "as good" isn't the point, the point is that such an item would have to be much higher than the cost of a level 1 spell using the formulas given in the crafting rules.
>>
>>43551411
"Command Word: If the activation is on command or if no activation method is suggested either in the magic item description or by the nature of the item, assume that a command word is needed to activate it. Command word activation means that a character speaks the word and the item activates. No other special knowledge is needed.

A command word can be a real word, but when this is the case, the holder of the item runs the risk of activating the item accidentally by speaking the word in normal conversation. More often, the command word is some nonsensical word, or a word or phrase from an ancient language. Activating a command word magic item is a standard action and does not provoke attacks of opportunity."

Nice try, pleb. Or did you not see the bit where I said "command word"?
>>
>>43551414
Were you not trumpeting the usefulness of this item because, for a given situation, it has more value per gp than a cloak of resistance, therefore allowing you to get what you want for a lower cost than you would usually be able to?
I don't think people would have as much of a problem with this if you hadn't presented it as "pff, cloaks of resistance, you guys should use my clearly situationally superior custom item".
>>
>>43548602
Those both sound like reasonable solutions.
Though should the maximum healing really be capped at the enemy HP, rather than half their max HP?

As for the familiar-in-your-space thing, I figure it makes sense - it was potentially a problem but after thinking it over I did feel it might be okay just to leave it intact.

Overall, looking solid. Really glad the Knight Chandler got brought more up to par with the base class now.
>>
>>43551414
>They really should stop.

No, I'm making based Abadar proud.
>>
>>43551496
Why would you buy a command word version of an item like that when you could buy a use-activated one that doesn't burn into your action economy?

Fuck, you can say "the use is me swinging my sword arm at the enemy", or just have it continuous and the spell refreshes constantly. It's only slightly more expensive than the command word version to boot.
>>
>>43551508
>Were you not trumpeting the usefulness of this item because, for a given situation, it has more value per gp than a cloak of resistance, therefore allowing you to get what you want for a lower cost than you would usually be able to?
Yes, because this item - actually, technically, an addition to other items - is only useful in a very specific niche, for a very specific purpose.

I didn't present it as "use this always it's better", I presented "Shoring up weak saves is better, always do that instead of boosting all saves all the time", which aren't the same thing.

Frankly, in most cases, you're better off with ability score boosters in the long run, since you get more out of them than just saving throw bonuses. This trick is only helpful for builds with one weak save only, like most Clerics.
>>
>>43551595
>Fuck, you can say "the use is me swinging my sword arm at the enemy", or just have it continuous and the spell refreshes constantly.
You can say that all you like but it isn't actually the case.
>>
>>43551621
Continuous would work until the spell it's copying is discharged anyway. Use and command word are better, since it's more cumbersome to remove and reequip the item.
>>
>>43551608
>Shoring up weak saves is better, always do that instead of boosting all saves all the time
But the core system doesn't have items that allow you to do this without spending more on ioun stones. Your solution is to cheese it on down to a slotted item, therefore making it more cost-efficient for what you want. That's circumventing the crafting costs of save-boosting items.
>>
Hey, Gareth, if you're around, is a zweihander sentinel capable of enhancing his sword as both a sword and shield? One of my players wants to know, since his sword technically also counts as a sword.
>>
>>43551496
I plan on using "Dongerino" as my command word from now on.
>>
>>43551692
Good for you.
>>
>>43551662
>But the core system doesn't have items that allow you to do this without spending more on ioun stones.
The core system doesn't have magic item pricing guidelines either, so that's kind of irrelevant.

Not all characters can accomplish save bonus equalization with just this option anyway. I'd even argue that the Cloak is better for MOST characters, since it can boost them all toward whatever point of optimization they're going for based on CR, at which point other forms of save bonuses can fill in the gaps.

I think it's very odd that there aren't a lot of items that boost all saves of a specific type instead of just "All Fort saves against Poison" or "ALL saves". There's no middle ground. I checked.
>>
>>43551496
Not to get in on the argument that you're in, but one thing that always seemed odd to me is that command words require a standard action to say, even though talking is a free action. The best in-universe justification I've been able to come up with is that they're very long and difficult to pronounce correctly, meaning it takes up enough time and attention to provoke.
>>
>>43551777
Like "Dongerino"?
>>
>>43551777
It makes sense from a mechanical perspective, since free-action spells are generally unbalanced.
>>
>>43551807
>Dongerino is such a special word, it takes a non-free action to say.
>>
>>43551807
Dong, Dong, Dongerino. Swimsuit models in a speedo!
>>
Anyone know if the Warpriest class is any good. Hybrid of Fighter and Cleric, looks good in theory how is it in practice?
>>
>>43551834
Ding, Ding Dongerini. Hey, that model is the Druid Lini
>>
>>43551863
Swift action buffs are good
Some obnoxious namefag made an archer build of one a while back, seemed legit
>>
>>43551777
Yeah, you could say the same of spells with only verbal and/or somatic components, but no one complains about that. My guess is that magic words require the speaker to gather up their willpower.

>>43551863
It's okay. That's about it.
>>
>>43551863
It used to be good, then it was nerfed to only be good if you punched things, then it was nerfed to be shit again.

Just play a melee Cleric. Less of a headache and it's the least powerful way to Cleric there is.
>>
>>43551822
Oh, I understand the need for it from a mechanical perspective, and I wouldn't want it to be a free action for that reason. I just try to proceed to justify that mechanical requirement in fluff.
>>
>>43551863
In practice, it's an upgrade from the fighter, and a straight downgrade from the cleric.

Tier 3, but it's basically one of the most boring classes I've ever seen. It doesn't actually do anything interesting, as far as I've seen, and nothing that can't be accomplished better by a paladin or cleric.
>>
>>43551900
Spellcasting on its own seems to take time and effort regardless of the components. See silent stilled spells and psychic spells.
>>
>>43551863
A much better Fighter than the Fighter, and balanced overall, but the Cleric already does its job better. Basically it's in the same boat as the Hunter.
>>
>>43551917
I usually use a garbley Magic Language that's super hard to pronounce. It's not that it takes a long time to say, but to say it right, you have to stop and think for a second so you don't fuck it up by doing it in a hurry.
>>
>>43551952
>I usually use a garbley Magic Language that's super hard to pronounce
So... Tzocatl?
>>
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>>43548432
I'm working a system for creating interconnected languages and better modeling how you learn languages in my system.

>chart related

It's archive, you can view it here:

>>43475678

But the latest version is here

https://drive.google.com/open?id=0B2tE0hWCVuTuQzlhSF9uMDdCb0U

I'm still looking for advice, although these rules have already been handed out. I still think there is room for improvement.
>>
>>43551989
I would use it in my games if it wasn't so reliant on random chance to maintain staying power.
>>
How would a ranged weapon with the "double" quality function? Specifically a bow.
>>
>>43552062
As written in the description of the Double quality.
>>
>>43552057
That's fair. I more meant the fluff of it, sorry.
>>
>>43552082
Double usually applies to melee weapons, not ranged weapons.
>>
>>43552115
Does the quality description specifically restrict it to melee weapons?
>>
>>43552115
>>43552134
"You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. You can choose to wield one end of a double weapon two-handed, but it cannot be used as a double weapon when wielded in this way—only one end of the weapon can be used in any given round."

It would work the same as TWFing, for example, light crossbows.
>>
>>43552202
>tape a light crossbow to a hand crossbow
>TWF time
>>
>>43552062
>How would a ranged weapon with the "double" quality function?
It wouldn't. You can't two weapon fight with a single ranged weapon.
>>
>>43552202
>>43552220
>>43552227
Weapon design is dumb.
>>
>>43552062
>>43552082
>>43552115
>>43552134

RAW it's irrelevant, as there are no double ranged weapons described. It's also hard to imagine how they would work, but if you wanted to homebrew a gnomish tandem bow or whatever, I guess you could. It might have odd effects if a ranger played it, since rangers are expected to pick TWF or ranged weapons. That might be a case where Exotic Weapon Proficiency is actually justified, though.
>>
>>43552227
>2014+1
>being this fucking wrong
See >>43552202 .
>>
>>43552250
Yeah, especially in the new weapon creation rules.
>>
>>43551687
That...is...an interesting question. I'm going to say "not without wording that would specifically permit it," then mark this for review re: errata. Zwei is kinda on the block for changes anyway, what with its free candy problems.
>>
>>43552286
Free candy problems?
>>
>>43552227
Or maybe you can
>>43552220
This is a two handed crossbow with the double property, you can use it to two weapon fight, but you'll need a third hand to reload, and you need to enchant each sooting end separately.
You can do similar with two one handed firearms.
...
Turns out adding the double property to a ranged weapon is mechanically just using two ranged weapons, except with the fluff that it looks stupid instead of badass.
>>
>>43552286
the interesting thing here is that if it counts as a shield and has an enhancement bonus, I think by current RAW the enhancement bonus counts towards shield AC

It's how my GM's been running it and we haven't encountered any problems so far. It's actually made blocking with Iron Tortoise much easier, though not easier than it would be with an actual shield of some kind.
>>
>>43552365
>Turns out adding the double property to a ranged weapon is mechanically just using two ranged weapons, except with the fluff that it looks stupid instead of badass.

Right, which is also how melee double weapons work.
>>
>>43552286
Thanks for the reply, although if you don't mind my player wants to know what you mean by 'free candy'. I feel kind of awkward echoing everyone else's opinion, but I do appreciate how accessible and responsive you guys are. Give Chris my best wishes.
>>
>>43552365
I'm considering how things would be different if you just treated double-barreled firearms as double weapons.
>>
>>43552420
You already have to spend separate actions reloading each barrel, so I think it'd simplify the whole issue handily.
>>
>>43552335
>>43552403
Zwei is currently Warder+. Its trades favor the archetype. This is not ideal.
>>
>>43549620
I want to know why they all want power attack
I mean, you were probably taking it anyway, but still

I also remember a PC wizard bitching about things back in the day when an enemy archer got a true-strike assist from a buddy and prepped an action to shoot a fireball (while it was flying) and rolled a 20 on top of that (in the open)...
So I ruled he got it a few inches from the wizard's finger, forcing the entire party to make saves.
>>
Let's say I want to fight with a prop gun. What do I need to do to the prop gun to make it worth fighting with, and how do I need to build to make the decision to use a prop gun worthwhile?
>>
>>43552402
Exactly.
>>
>>43552504
But that's because the base class is one that tries to use a 1h and a shield, in a game that heavily favors offense.

It's not that Zwei is OP, it's that the base warder doesn't really do anything particularly special that would ever merit keeping it. If you're going to change things, change it so that baseline warder gets some sort of ability extra, but that it trades that for Zwei, don't cut features out of the existing one to do it.
>>
>>43552521
Take Catch Off-Guard and hit people with it.

Done.
>>
>>43552504
But that's not Zwei being OP, that's the base being kinda shitty. 1h+Shield just doesn't really WORK as a character without huge investment, even more than baseline warder has.

Maybe give the baseline some of the shit for shields as extra, and unfuck the shield discipline to actually take advantages of all your shield stuff.
>>
While we're on the topic of sword/board warders being unviable, would just letting them be able to TWF with swords and shields without losing AC, drowning in penalties, or choking on feat taxes be overpowered? I kinda doubt it.
>>
>>43552553
>>43552608
Give the base Warder the feats that make sword and board viable for free, and make the Zwei archetype take them away.
>>
>>43549870
...Where was that guy giving the mystic an Eldritch Blast-alike? I kind of want to make the most annoying permission magician possible now.
>>
>>43552641
>>43552642
Yeah, see, this.
I'd let the Warder deal 1x STR with bashes as well as with his main hand, to offset the accuracy penalty incurred by rolling two attack, and to make the maneuvers that require the usage of a shield to be more damaging by a bit.
>>
>>43552715
problem: that just benefits the zweihander sentinel, who makes shield bashes with an actual weapon
>>
>>43552520
>I want to know why they all want power attack
Because Paizo would not allow halfway decent martial feats, much less good ones, be printed without a lot of prereqs.
So the new blood circunvented it by asking for a feat you were already taking as a matter of course.
>>
>>43552762
I thought the point of this 'what do we give the warder' was something they'd lose if they went Zwei?
>>
>>43552762
>make the Zwei archetype take them away.
hurrrrrrrrrr
durrrrrrrrrrr
drrrrrrrrrr
deeerrrrrrrrp
>>
>>43552800
>>43552802
Okay, sure, but that was worded as a change to the maneuvers rather than an ability that modifies the maneuvers, so watch your wording.
>>
>>43552762
No, the sentinel can already bash with the weapon, but it's still treated as a shield bash, so there's no mechanical difference.
>>
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>>43552520
>>43552789

Can you imagine if spells needed prerequisites like feats do?

>Sorry, you'll need to pick up Burning Hands and Scorching Ray before you can learn that spell
>>
>>43552800
Free penalties for AoO shield bashes. Option to swap between decentified TWF or a shaken/sicken/stop/some other penalty on shield AoOs? If it's not already a thing, the ability to count for harder cover for adjacent allies. Freebie "Give up AoO with shield bash to get +AC against an attack once per attack"?
Either way, "Shield bashes are actually good" should be in there somewhere as a baseline.
>>
>>43552875
That might actually be an interesting way to model spell research and a decent limiter on wizards' power. We should do this.
>>
>>43552875
Sorcerers and oracles cry in the corner more, while wizards continue to not give a shit?
>>
>>43552875
poor sorcerers. ever outclassed by their wizard cousins.
>>
>>43552875
>giving casters an actual reason to specialize in what their magic does

Why not?
>>
>>43552875
>>43552928
>>43552929
>>43552932
>>43552944

Limiting this to prepared spellcasters might not be bad. Letting spontaenous casters still pick spells known would be another reason to pick those classes.
>>
>>43552521
Joker's BANG gun that actually shoots an arrow instead of bullet?
>>
>>43552875
it's not compatible with the original flavor vancian memorized casting, so it wouldn't really be compatible with mathfinder
>>
>>43552875
Then the Wizard just keeps paying basically nothing to expand his spellbook and laughs harder at the spontaneous casters.

Tangentially related, why the fuck do spont casters learn spells a level slower?
>>
>>43552929
>>43552932
Yes, poor, poor full casters. Let us weep bitter tears in sympathy of their plight and not care about fighter or rogue.

>>43552973
Yeah, this is actually more reasonable.
>>
>>43552981
balnace
>>
This
>>43552875
And this
>>43552973

are great ideas and can be easily explained by fluff - A wizard studies magic. He researches spells so that his pitiful burning hands could eventually become a fireball with enough research and investment into his craft.

A Sorceror knows magic by intuition. He doesn't need to know how to cast burning hands before he can learn to cast fireball. He already knows by gut-instinct alone how to cast it.

I don't know how this will apply to half-casters like the Magus though...
>>
>>43553039
...But spont is weaker than prepared casting.
>>
>>43552973

But anon, think of all those poor souls you'd be damning by doing this. Imagine going to someone playing a wizard and saying, "no, you're too good, I'm putting these arbitrary, unnecessary restrictions on your class because *fuck you.*"

The wizard is perfectly fine as is, please don't think about changing it.
>>
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>>43552975
hmm. that's a thought, though not quite what I was going for. I meant more like pic related
>>
>>43552981
>>43553079
It's something I've heard but seen no proof on, but apparently one of the 3e devs hated the idea of sorcerers deep down, and so press ganged people into weakening it compared to the Wizard.

Spontaneous casters since have all been modeled after the Sorc.
>>
>>43553067
>I don't know how this will apply to half-casters like the Magus though...
Magus spends less time on research, since he has to practice his martial skills too.
>>
>>43553067
Does magus in general even care about spells other than one of shocking grasp/frostbite/snowball and maybe a few transportation-related ones/buffs?
>>
>>43553085
Except wizards are too good.

Ya chump.
>>
>>43553110

No they aren't, the wizard doesn't need to be brought down a peg because the poor martial can't optimize.
>>
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>>43553149
>>
>>43553149
>The man with an answer to anything and no limit on the spells he can have access to and posessing the best spell list in the game

>>43553180
I think it is.
>>
>>43553079
balnace!
>>
>>43553149
If it's the system's fault the martial can't optimize, rather than the player's? Then yes there is a problem.

Dispel Magic only gets you so far.
>>
>>43552981

He can no longer expand it however he wants, though. Like feats, some spells are worth taking and some aren't, so restricting the ways he can expand his power is a moderate nerf.

>>43553067
>>43553108
It wouldn't even affect much for magi unless school specialization was a requirement for some spells. Which it ought to be, at least for high level spells.

This actually might make specialist wizard slightly better.
>>
>>43553180
>>43553187
>>43553195

So instead of looking for ways to make martials better, you're figuring out ways to make casters worse. Yikes, that's kind of a toxic way to think, eh? It's literally stressing me to see you guys come up with excuses to ruin the wizard, some of us like to play that class without people fucking it up, y'know?

C'mon, I thought you guys were better than that ;)
>>
>>43553246
Here's your (You).
>>
>>43553246
It's possible to nerf casters without the effort being so grand you might as well make a whole new system - and while you might say "then use a better system and ditch Pathfinder entirely," nobody is interested when I say "hey guys wanna play this system I found on the internet that none of you have ever heard of?" People want to play Pathfinder, or something that is essentially Pathfinder - not "some weird system for hipsters."

These are actual complaints I have actually gotten when suggesting other systems.
>>
>>43553246
>it's toxic to tone down literal god-like power

You said it yourself, martials who can optimize are perfectly fine. So why would they need to be uplifted?

The comparison itself is essentially Batman vs Superman, and Bats needed a lot of foreknowledge and tools to break even in that fight.

Not to mention, most of the ways to improve a martial character are "have a wizard do x for him". Which is enough of a problem in and of itself.

So yes, casters (particularly full/prep casters) need to be dialed back. Fighting that just goes to show how little you care for having a balanced game, since you already have so much fun breaking it.
>>
>>43553227
>He can no longer expand it however he wants, though.
Yes he can. He can arbitrarily learn spells by expending gold and time to do so. It doesn't matter if a spell has a prerequisite because he can just go learn it too.

And then Clerics and Druids just know their whole lists anyway so your whole idea falls apart.
>>
>>43552995
>and not care about fighter or rogue.
Was just mentioning that it pretty much completely missed wizards and hit spontaneous casters in the dick.
>>43552973
This is reasonable, but I still think it would end up as
>Time Stop requires Haste, Slow, Temporal Stasis, and I don't know, some sixth level spell for variety
>Haste and Slow cost X gold each to scribe in
>Temporal Stasis costs Y gold to scribe in
>Sixth level spell costs Z gold to scribe in
>Time Stop costs Q gold to scribe in
>Apply Wizard Vision
>Time Stop costs XXYZQ gold to scribe in and you get bonus spells on top of that
>>
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>>43553382
Actually it would be 2X+Y+Z+Q, there's no reason to multiply all those costs together
>>
>>43553382
Requiring a skill roll that they can't take 10 on could also help, something like 1/day and it takes 1 week per spell level. If you fail way too many you have to retry, if you fail less than that but still above a certain threshold the spell sort of glitches and has an unwanted side effect, if you fail very few/none it goes fine.

Although it'd need something to stop the usual ridiculous skill bonuses or high DCs.
>>
>>43553471
Take your tiny hands and laugh somewhere else, you knew what I meant.

Though that could be an interesting structure for a class, probably veilshaping or something.
>Start of day, make a punching glove of doom
>Make a pauldron of doing something pauldrony
>Unlocks the ability to link the two into Bigass Punching Arm That Does Both Things Better
>Next day don't need to punch things
>Make jumpy runfast boots
>Make glidey wings
>Link the two, get Coolass Running And Also Flying Suit
>>
>>43553577
So synergy bonuses between veils?

I can dig it.
>>
>>43552019
>autism
>>
>>43553511
It's also annoying and does nothing to actually stop it, it just slows things down unless they're on a time limit.
"Alright, you fail again."
"I'mma keep going until I get it right."
"That's another six months of work."
"Okay."
"...What's everyone else doing in those six months?"
"Waiting for the timeskip to be over outside the door in the slavic crouch pose."
Eventually you pretty much either split the party, have to have them roll a new character, or slow everything down to a crawl.
I'd much prefer the "Wizards are DICKS about teaching spells" angle of approach.
>>
>>43552267
wait what?
>>
>>43553619
:(
>>
>>43553634
The new melee book. Someone posted screenshots of it being shit.

>>43553624
Fair enough, but I have no idea how to make it actually be dynamic or at least more than "pay X and get Y bonus spells to get fireball". Maybe just... not let wizards scribe infinity spells into their spellbooks? Add an unpleasant cost like stat damage or just flat-out say they can only scribe spells X times/when X happens?
>>
>>43553678
I mean...aw shit now I feel bad.

Its an interesting concept, but I don't really see the need and langauges are kinda a niche intrest. Hell most people at my table don't even pick languages till the DM reminds them. They just assume everything in the world speaks common.

>>43553680
can you custom make one handed reach weapons? pls?
>>
>>43549097
abort full attack because AC is too high, hope to land a stunning fist and help allies instead?
>>
>>43553618
More like the high-end effects are effectively gated by having to have a lot of the smaller effects to chain together.
Jumpy Runfast Boots don't let you fly, no matter how many points you put in them, and Glidey Wings don't either, but putting them together lets you fly, while also doing the things they originally did better.
Bigass Punching Arm That Does Both Things Better probably doesn't offer much more in the way of utility, but it might add a shenanigan or a new method of attack or the like.

Separately, the Vizier's up on the SRD but I can't find any veils for it. Is this intentional?
>>
>>43553735
I don't know why you're asking me or using "pls", neither one is going to change what's written. I'll try and hunt down the image if it's still around or in the archive, if that's what you mean.

>>43553738
>hope to land a stunning fist
anon
>>
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>>43553803
Gimme 28 and 29, yo.
>>
>>43553735
Haha, don't worry. I wouldn't put it on the internet if I didn't feel comfortable with people disliking it.

The current game I'm running is just very in depth worldbuilding wise, and I've wanted to add a lot more detail to my people. The continent is literally a pole to pole continent, so there's an immense amount of space and cultures and influence.

I know it's a very small thing but that's kind of why I feel comfortable enough to change it a lot, it's not going to deeply affect much of the core gameplay.

And as for everyone speaking common, that's kind of what I didn't want. It helps for people to feel different from each other, reinforces cultural identity, and hell it isn't even very realistic. Hell, Mandarin only has 14% of the world speaking it and they're the most common language on earth. Imagine how much more variation there was in the late iron age (when the game is set).

Pic is WIP map of the north, which is a canada sized chunk of the map, maybe a bit more. Still need to add forests and cities and more geographical detail.
>>
>>43553735
>>43553787
It's >>43526256. I'll repost the image for when it 404s.
>>
>>43553825
>Haha, don't worry. I wouldn't put it on the internet if I didn't feel comfortable with people disliking it.
This single sentence could fix so many problems.
>>
>>43553619
Quit being an asshole

>>43553678
I think it's interesting. You should add some mechanical benefits like +diplomacy checks if you share same languages naturally or neighboring languages. Maybe have a code-switching feat so that you can use multiple languages together to make a code.

>>43553803
The art is really on point.
>>
Sup /pfg/ so I've been playing with a relatively new group and so far with the very few combats we've had its all been against named NPC's

The issue is we never get to kill any of them. The GM will verbally lament that his characters are getting shreked.

How do I fix this?
>>
>>43553847
See >>43553825
>Haha, don't worry. I wouldn't put it on the internet if I didn't feel comfortable with people disliking it.
Quit being a fag, whiteknight.
>>
>>43553869
And once they are "beaten" they all the GM treatment of "They run away and are gone before you can give chase"
>>
>>43553869
If it's an IRL group, beat up the GM then find a new game that isn't shit. If it's online, find a new game that isn't shit.
>>
>>43553803
Can we get the archetypes, please? I've always been a fan of personal customization over gear customization.
>>
>>43553873
>I don't appreciate people acting in ways I wouldn't act
>>
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>>43548432
Trying to think of reasonable ways to modify a promethean alchemist's homunculus via discoveries. Debating on whether or not a discovery line that lets your homunculus deal elemental energy damage and maybe gain a few spell-like effects.

Upgradeable, infinite use 0-level ray spell on what amounts to a companion creature: absolutely retarded as fuck, or such a pointlessly expensive investment for what you're getting as to not be worth it?
>>
>>43553837
>one handed weapons get up to 4 points for basically free.
>reach costs 1.
Oh come the fuck on. That is amazing.
>>
>>43553803

>Those looks on Seelah and Valeros's faces

What the fuck did they do together and why are they so smug about it.
>>
>>43553908
Allow Mutagens via discoveries, give homunculus mutagen.

Done.
>>
>>43553892
That it? No other option besides nuclear
>>
>>43553916
Spring loaded is a fucking amazing quality too, swift action to turn reach on and off? Yes please.
>>
>>43553970
The effort to convince him the error of his ways is literally infinite. your DM is literally populating his world with his own special snowflake OC doughnut steel characters, and then KEEPING you from actually murdering them even when you beat them.

I mean good on him for actually letting you even touch them, but come on.
>>
>>43553803
pg 17, please? I'm quite interested in Speardancer and Swordplay Styles.
>>
>>43553970
Talk to him like a reasonable human being about your problems. He's not likely to be reasonable about it, though.

>>43553964
They're just appreciating some quality steel, anon.
>>
>>43554016
>They're just appreciating some quality steel, anon.

To me it looks like they just got done appreciating something else.
>>
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>>43553895
They're not great.

>book about uses for weapon training class feature
>introduce fighter archetype without weapon training
>>
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>>43553847
I actually already have cryptography rules, I made some after it was suggested in the original thread.

This is the doc if you're interested in it:

https://docs.google.com/document/d/1MEYUzmPDSyymBNm8ZEsnA-DSVdt2MvT4SCREO_l1S4s/edit?usp=sharing

I was considering adding an entirely new cryptography skill so players can attempt to make their own codes and the strength is determined by how many successful checks they can make, or maybe magical codes with shifting letters and you need to figure out a pattern. Mages could codify their grimoires and magical runes could be disguised with arcane codes which still allow them to be activated.

In the end I thought that was a bit much for now, but I plan on adding it later.

Pic is the outline of the shores in my world.
>>
So, thinking about rolling Warpriest, but I'm unsure about a couple things.
Is sacred weapon and sacred armour worth it? The progression seems really fucking slow.
To take full advantage of some class abilities, I want a huge wisdom score, but I'll never be higher than 6th spell level capable, and it seems tedious to waste a high roll on something that isn't STR or CON, especially for a melee centered class.
Looking at the feats to take, I see a lot I like, but I'm just not sure if I should double down on combat feats, or spread load between combat themed and general themed feats.
I feel like this class has such a great idea and potential, but could be so easy to goof on.
>>
>>43554072
I realized that's a lot bigger than canada sized too.
>>
>>43554064
Well, technically speaking Seelah didn't take the Oathbound archetype.
>>
>>43554064
What steel do you think I'm talking about, anon? Valeros' sword. The one he hopefully polishes every day, because maintaining your weapon is important.

>>43554083
It's solid t3 but boring.
>>
>>43554016
>>43553995
Well the GM is a bit butt hurt about be showing up one particular special snowflake level 7 Rogue as a level 2 Wizard

(Rolled horribly and played dumb)
>>
>>43554065
... Ugh. Wow. I really regret asking.
>>
>>43554121
Anon, make the effort to talk to him. You have to try to settle this like a mature adult, because hopefully one of you is. He probably won't be reasonable, and if he isn't, leave and find a new game. If he is, that's great.
>>
>>43554065
Hey, Freestyle Fighter being able to have a bunch of styles active at once is pretty cool.

Pretty fucking stupid they have to actually take Martial Focus I will concede though.
>>
>>43554083
>Is sacred weapon and sacred armour worth it? The progression seems really fucking slow.
Generally no, as your swift actions are better spent on casting cleric spells on yoruself. It does stack though, so it helps deal with the 3/4BAB a bit.
>To take full advantage of some class abilities, I want a huge wisdom score, but I'll never be higher than 6th spell level capable, and it seems tedious to waste a high roll on something that isn't STR or CON, especially for a melee centered class.
Honestly, you don't need a huge WIZ. You aren't an offensive caster, as you get the "FUCK YOU" spells later, and you get free swift action casts on yourself. Take utility spells and things like lesser restoration for when thigns go bad.
>Looking at the feats to take, I see a lot I like, but I'm just not sure if I should double down on combat feats, or spread load between combat themed and general themed feats.
You get 1 bonus feat per 3 levels, and with human you can add 1 bonus feat every 6 levels...that is basically fighter levels of feats. You will have plenty of feats. Archery is a really powerful option.
>I feel like this class has such a great idea and potential, but could be so easy to goof on.
It really can be like a magus.

>>43554121
yea good god. Just leave. My daughter has a higher emotional maturity than him.
>>
>>43554117
>>43554120

Naw naw, that's not not "we just had sex" smug, that's "we just found Seoni's schlicking stash of Tien cartoons under her bedroll, and man oh man are they kinky" smug.
>>
>>43554120
>boring
The divine magus is boring? What the hell?
>>
>>43554121
Honestly, if the NPCs die or don't die, as long as the only bullshit that occurs is them leaving, who cares? If anything, that you can beat them at all with this kind of GM is bizarre.

And if NPCs are that bad at combat, the obvious solution is to engage in more combat. Also, when you get to 3rd level, use Create Pit, Glitterdust, and Web to solve that whole running away bit.
>>
>>43554173
>>43554159
I'll try to talk it out. Push comes to shove I'll just ruin his game before leaving. Looking for at least a .5 Henderson

>>43554189
Have done. Just did actually. One poor bastard failed the ref save for create pit and broke both of his legs. Was the GM's favorite apparently. Am Lawful Evil. Tortured him before killing him and leaving his mangled corpse on a wall
>>
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>>43552875
I know GURPS does this.
To get Fireball you have to take:
Magery 1 (Magery 0 fucks get out
Ignite Fire
Shape fire
Create Fire

Explosive fireball, which acts like it's DnD counterpart, needs Fireball as well.
>>
>>43554221
>Tortured him before killing him and leaving his mangled corpse on a wall
Good. Good. I'm glad.
>>
>>43554221
>Tortured him before killing him and leaving his mangled corpse on a wall

...yeaaaaaa.

ok.


Totally unrelated question: How often do people actually play actually evil characters? I mean not morally-vacant-murder-hobos, but like...murder the innocent rape the weak torture the defenseless?
>>
>>43554254
Not often, but it's amusing when it happens. Generally the ones I play tend to be of the "I wonder what would happen if I infected this village with mummy rot" variety and not the "rape the crops and salt the women" variety.
>>
>>43554254
You mean cartoonishly evil types? It's exceedingly rare outside of That Guys. We're talking the sort of character that the vast majority of people won't ever encounter. And even then, it's usually because the other player is inexperienced and wants to be edgy rather than intentionally and knowingly going for it.
>>
Anyone got that one image about Lolth from 3.5 and how Drizzt is basically an autistic-savant for a sword?
>>
>>43554254
People in my group generally play amoral or evil-with-purpose characters. I think we got all of the lolrandom horribleness for the sake of horribleness out of our systems already.

I personally don't enjoy playing evil, because it feels bad to me. We play a game with really heavy RP, and it just... isn't fun, to be an asshole like that.

The furthest I'll generally get is killing someone. Rape is crossing a line (IC and OoC), and torture never works (just use better ways). Not a fan of mind control, either.

One of my friends plays evil but can only really play evil that's evil for a good cause. Her current character would likely be CG if not for her hilariously violent methods. Motivation is there, actions are not. She's CE instead.
>>
>>43554305
>Drizzt is basically an autistic-savant for a sword
you mean a mary sue who is literally better than everyone else in the world at anything?
>>
>>43554188
uninspired armour buff, uninspired weapon buff, uninspired lay on hands-alike, literally just the cleric spell list, a whole new series of not-domain powers competing for your swift... it's phoned in, it doesn't bring anything conceptually new to the table. clerics were long ago the self-buffing warrior-priests that ruled the land and this is pretty much just that.
>>
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>>43554305
Drowanon has you covered
>>
>>43554254
Closest I've ever gotten is passively evil. She's evil and sadistic, but contains her soultheft to shit like monsters. So far anyway.
>>
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>>43554254
>>43554296

You haven't seen evil until you drive an NPC to drink, destroy communities and leave people homeless.

All in the name of the almighty copper.
>>
>>43554305
>autistic-savant
You know, this is actually an interesting thing to bring up. I've got literal high-functioning autism and one of the things I've noticed is that it allows me to take in details and react on a subconscious level to things, but it also limits my ability for conscious thought as near as I can tell. I'll never be good at chess, but the martial arts courses I took always had me as one of the best students and the few real fights I've gotten into I dominated.
>>
>>43554329
And now they can self buff as a swift action, get hella feats so you can actually go full fighter mode if you want. Free swift action casting make this thing better at combat than the fabled Fighter1 ClericX until almost 7th level.
>>
>>43553966
I actually had both a "mutagen for just your homunculus" discovery with an alternate "houserule that you can take mutagen and have it count for your homunculus, making this redundant" tacked on at the end.

That was one of the first things my GM mentioned, actually.
>>
>>43554254
>murder the innocent rape the weak torture the defenseless?

Once. Neutral Evil Inquisitor.
It wasn't so much being evil for the sake of evil, but a total lack of empathy or sympathy and a callous disregard for everything but personal gain.

I'd kill people regardless of age, race, gender, standing - because to my character "Death treats them all the same. So will I."

I won't torture or rape to get my jollies off because its just pandering to basest emotions like sadism and lust which my character feels above of. Torturing for information however, is performed regularly though.
>>
>>43554254
I made an evil character that was just a not!aztec warrior who came from a civilization where the warriors were celebrities who were enlisted by their death god to give them sacrifices, the death god would resurrect them when they died so they could keep giving him sacrifices.
>>
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>>43554358
>>
>>43554380
>"We've got a big crowd here today, folks! Looks like the first car's pulling up now, so let's see which stars have come out for tonight's premiere!"

>"Aaand it's Rendkar the Shatterer of Skulls, fresh back from his warpath in the Abani heartlands! What a treat!"
>>
What's a good PrC for people with animal companions?
>>
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>>43553822
>>
>>43554446
>"Aaand it's Anzacuatl the Heart-Eater, fresh back from the campaign in the Abani heartlands! What a treat!"
Ftfy. Not!Aztec names always need hearts and -uatl's.
>>
>>43554476
Mammoth Rider, hands down. It's the Be-all and end-all if you want to focus on having the best animal companion in the game.
>>
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>>43554484
>>
>>43554484
>His name was actually Izticoatl the Black Snake.
>>
>>43554501
I can't tell if this is a positive response or not.

>>43554514
>Who was really Etzecuatli the Panthera, disguised as a man in black dragonhides.
>>
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>>43554254
>Totally unrelated question: How often do people actually play actually evil characters? I mean not morally-vacant-murder-hobos, but like...murder the innocent rape the weak torture the defenseless?

Evilest thing I've done?
Once played a normal illusionist gnome trickster. Paladin had plate heels, so as a trick I weakened them to the point where if too stress would be put on them, they'd break.

Next session rolls by and I've forgotten about this. Rogue and Paladin had a good amount of banter, and upon getting ambushed by some cultists, rogue bets Paladin five gold that he could take one down before the Paladin can. Paladin accepts, her turn rolls around, makes a charge attempt, heel snaps off and she falls flat on her face.

Naturally, rogue won the bet, which combined with the heel snapping, made her think the rogue was sabotaging her. The two spent the rest of the campaign in a game of one-upping each other, to include the paladin replacing the rogue's handy haversack's insides with horse shit, the rogue 'enchanting'(With my help) the paladin's weapon to sing in dwarven yodeling whenever it was drawn, before culminating in a fist fight that ended in a tavern and getting us landed in prison at 12th level.

The paladin then made us wait out our sentence for the month, during which the paladin/rogue called a truce.

I think only me and the GM knows what actually started that.
>>
Today marks my best feelings ever as a wizard. I solved a unique encounter by having a party member physically huck my 2500 lb glass golem into a trapped room while i summoned flanking monsters on the other side of the encounter, while the party fighter longspear charged in and crit, dropping the encounter in less than 1 full round.

And then another encounter that the glass golem murdered the two mooks while I Marionette Possession'd the cave giant Boss and then laid down to get coup de grace'd by the fighter.

It was a good day to be a wizard.
>>
>>43554482
Oh sweet. A guide to make a weapon that does 2d8 (15-20/x4)! I'm sure the DM would totally allow this in his games!
>>
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>>43554540
The implication was of being shown up due to superior skill.
>>
>>43554575
Sure, if you ignore the actual rules you can build whatever you want.
>>
>>43554572
http://www.d20pfsrd.com/magic/all-spells/m/marionette-possession
>You project your soul out of your body and into the body of a willing creature.

How'd you use this, exactly? Was the giant asleep or something?
>>
>>43554609
>following rules
>ever

One of the best fun of tabletop games over computer games is finding a loophole in the rules for everything YOU want to do.
>>
>>43554575
The buildpoint limits would totally prevent that. Interestingly, they also prevent Greatswords from being a thing.
>>
>>43554620
The power of naptime, Anon. Deep Slumber is a bitch when you have a +3 will save versus a 27 int.
>>
>>43554640
At that point why did you bother with Marionette?
>>
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>>43554254

Eh, not so much on the murder and torture, but most of my chars are casual rapists (as in sex with varying levels of invalid consent that the victim tends to grudgingly enjoy anyway, not so much super brutal beatings etc).

>>43554296
>cartoonishly evil

What sort of cartoon are we talking about? Cartoonish evil is more Cobra and Team Rocket, evil mischief for the sake of it and escaping to fight another day, not torture and rape. Unless people who say "cartoonish evil" are really referring to Fate Stay Zero and Violent Semen Inferno.
>>
>>43554670
Because the original intent was to use the Giant's body to wander through the next few rooms and just trigger traps. But the GM informed us he wouldn't fit through the door.

Which begs the question of how the fuck he got in in the first place, honestly.
>>
>>43554682
>Violent Semen Inferno
Is that actually a thing? I'd look it up myself, but typing that into google sounds like asking for trouble.
>>
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>>43548270
On the topic of slimes, does Pathfinder have something like Oozemaster so I can become a goo girl
>>
>>43554316
He's neither a Mary Sue nor "literally better than everyone else in the world." He's a level 16 or so who took out a small ish dragon of the weakest variety in an edition where the strongest age/color of dragon (red) is beatable by a level 5 party, and there's an example of it right there in an MM.
>>
>>43554685
It's a giant.
Smash a doorway into existence.
I hope you at least kept the corpse in pieces to animate later.
>>
>>43554575
Actually, I think you can make a 1d2 18-20/x4 Needle Rapier.
Sure, the damage sucks, but if you were a magus and your main damage dealing is based off your spellstrike, then your weapon damage is negligible and merely a means to make really big spellstrike crits.
>>
>>43554712
BEHOLD
>http://www.d20pfsrd.com/races/3rd-party-races/alluria-publishing/squole
>http://www.d20pfsrd.com/classes/3rd-party-prestige-classes/alluria-publishing/slime-lord
>>
>>43554704
Yes. Its pretty depressing and has no good end.

IT did however get me into Song of Saya, which got me into Madokaland, which got me into FSN.

So you could say Violent Semen Inferno is a gateway to casualfaggotry.
>>
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>>43554006
>>
>>43554631
How so, anon? Two-Handed Martial weapons get 8DP (5+3).
Increasing the threat range to 19-20 would cost 3 points, and then bumping the damage die all the way up to 2d6 would be the remaining 5.

Hell, you could even take Additional Design Points three times and add various bits.

The real weirdness is that the cost of this greatsword knockoff, even with some of the additional boosts, would be far lower.
>>
>>43554704
The full title is hilarious actually
>Maiden Rape Assault: Violent Semen Inferno
>>
>>43554729
Shrink item on the corpse and stuck it in a bag of holding. I'm gonna sell it a little later. I don't really have the Charisma score for commanding undead.
>>
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>>43553895
SURE CAN CHUCKO, I RISE AGAIN
>>
>>43554751
>requires a druid spell instead of alchemist levels
wat

why
>>
>>43554808
>>43554065
I mean, it was a reply to his post.

Not to say I don't love you and your leaks, QANON
>>
>>43554783
Don't need it, Unintelligent Undead get no save vs. the Command Undead spell and don't understand any orders complex enough to warrant a CHA check.

You could also maybe make a flesh golem or five out of it, or ask your GM about Brew Fleshcrafting Poison and make a permanent Fleshcraft to give your beefy Fighter guys Rock Throwing.

>>43554808
Way to go reposting shit.
>>
>>43554712
Mind giving the sauce for this picture? Is this an actual PrC that was given lewd art, or a completely-new creation? Either way, source for both?
>>
>>43554835
Because squole have a penalty to intelligence, and thus their PrC is built to accomodate a class that isn't based on their weakest stat.
>>
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WHOOPS LOOK AT ME EMBARASSING MYSELF

JK I DON'T GIVE A FUCK
>>
>>43554625
It's not a loop hole if you ignore the rules. You're just playing calvinball then.
>>
>>43554743
>Sure, the damage sucks

Anon the modifiers get multiplied as well. A big burly fighter wielding that thing would commit so much murder even Gorum would be impressed.
>>
>>43554863
why do they have an int penalty anyway? Shouldn't it be charisma?
>>
>>43554808
>Ilsurian Archer
>decently great archery feats
>lose spellcasting but that's fine - ranger spells are shit anyways
>8th level class feature
>Gain wf: Longsword

Fucking. Why?
>>
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HAVE THIS BY WAY OF APOLOGY

IS THIS NEW?

I HAVE NO IDEA

I'VE BEEN OUT OF THE PATHFINDER LOOP FOR, WHAT, TWO FUCKING MONTHS?
>>
>>43554852
Oozemaster is a 3rd edition prestige class, somebody just added lewd art on it. Dunno the sauce.
>>
>>43554872
Not so. Crits and Precision damage won't do shit to half the monsters in the bestiary.

But, yeah, even a 1d2 icepick with a 15-20/x4 crit would be crazy on a TWF barb
>>
>>43554878
Couldn't say. Maybe someone just liked the idea of an ooze sorcerer.
>>
>>43554852
http://probertson.deviantart.com/art/Bikinichan-and-Slime-109251011
>>
>>43554935
I mean, who doesn't?
>>
>>43554898
>reading the lore for psi-tech

You got your shitty Sci-Fi all over my Fantasy RPG, Paizo. Fuck You.
>>
>>43554898
>Psi-tech
>DSP just HAPPENS to be working on a psi-tech book as these kikes put this out

Paizo, cmon. At least name your own awful content.
>>
>>43554898
>Psi-tech
Oh shit, they stealing DSP's jam.
>>
>Psitech

AHAHAHAHAHAHAHAHA

GOOD THING YOU CHANGED TO ARCFORGE, LADS.
>>
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>>43554955
Have you been under a rock?
>>
>>43554958
>>43554959
...Isn't this against some part of the licensing agreement?
>>
>>43554065
Wow this archetype REALLY shows how shit fighter is for anything besides a single level dip. Lets compare Brawler and a fighter with this archetype

Fighter (Varisian Free-Style)
>Less total class skills
>Less skill points
>Martial Flexibility
>8 (I think) Bonus combat feats
>Bravery
>Weapon Training
>Armor Mastery
>Weapon Mastery

Brawler (No Archetype)
>Less armor and weapon proficiency
>Brawlers Cunning (Allows INT dump)
>Martial Flexibility
>Martial Training (allows both monk and fighter feats/items)
>Unarmed Strike
>7 bonus feats (again ify on my math)
>Flurry
>Maneuver Training
>AC bonus
>Knockout
>Close weapon mastery
>Awesome Blow
>Improved Awesome Blow

If you cancel out the same abilities here is what you got

Fighter
>Less total class skills
>Less skill points
>1 (I think) Bonus combat feats
>Bravery
and the high level stuff you probably won't use
>Armor Mastery
>Weapon Mastery

Brawler (No Archetype)
>Less armor and weapon proficiency
>Brawlers Cunning (Allows INT dump)
>Martial Training (allows both monk and fighter feats/items)
>Flurry
>Unarmed Strike
>AC bonus
>Knockout
More high level stuff you won't use
>Awesome Blow
>Improved Awesome Blow

You could even argue that unarmed strike surpasses the 1 bonus feat you get. Fighter Unchained needs to happen.
>>
>>43554972
Near-fucking-guranteed, but what can DSP actually do? They're a small company.
>>
>>43554961
to be fair, ArcForge sounds so much nicer than PsiTech.
>>
>>43554989
>but what can DSP actually do? They're a small company

The law would actually side with DSP if they copyrighted the name. Doubt they did though since they went with ArcForge, right?
>>
>>43554845
No way they'd go for Brew Fleshcrafting. I've gotten shit for trying to make too many wondrous items already (even shit well within the rules)

Fleshcrafting, besides, is 3.5 era shit, back before Paizo had their own system, and it's kinda... vague.
>>
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WATER KINETICISTS CAN NOW OPEN AQUARIUMS, ARE WE EXCITED YET?
>>
>>43555043
Ranged gardening and water desalination?

Are they trying to tell us that Kineticists should be hydroponicists?
>>
>>43555043
Can you post the Medium stuff from Occult Realms if you have time?
Thanks for what you've posted so far, by the way. Big fan of your work.
>>
>>43555043
>Primal Aether causes Primal Magic events

But what does that actually do?
>>
>>43555093
check it out:
http://www.d20pfsrd.com/magic/variant-magic-rules/primal-magic
>>
>>43554864
That shit is dope.
>>
>>43555083
Yes, they're also saying Fighters should be Packmules.

Its a hint that maybe there are people in Paizo who shit on the two shittiest classes as a way to warn/discourage people not to roll the two cohort classes.
>>
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>>43555086
BY "MEDIUM STUFF" DO YOU MEAN THESE FUCKS? I AM NOT AN EXPERT ON PSYCHIC SHIT, I AM JUST A HUMBLE MAGUS
>>
>>43555154
Yeah, that's the stuff! Thanks a million; you're my favorite.
Time to see how shit the Medium still is and how little changed!
>>
>>43555132
>Kineticist
>cohort class

Though this DOES bring to mind a storytime on /pfg/ about a butthurt DM who made a BBEG Kineticist who got even more butthurt when the wizard merely casted a CON-draining spell thus ending the boss fight into a joke encounter
>>
>>43555109
>mind swaps
>spontaneous musicals
>everything turns into elementals
>everyone becomes confused
>rod of wonder effect
>everyone has disadvantage
>everyone gets attacked by centipedes

I'm scared.
>>
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IS MESMER A CLASS ANYONE PLAYS? AFTER GUILD WARS, IT WAS A DISAPPOINTMENT TO ME.
>>
>>43555154
>The spirits a medium can channel draw their power both from the tales about them and from their own souls.

>Paizo introduced Fate Stay Night servant classes
>>
>>43555208
>Shadow Enchantment
WELP. ILLUSION NOW DOES EVERYTHING.
>>
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HEY LOOK, A SENTIENT PLANE WHAT EATS OTHER PLANES. AWESOME.
>>
>>43555227
I don't see no Shadow Transmutation!
>>
>>43555231
>A SENTIENT PLANE WHAT EATS OTHER PLANES

Assemble the Fantastic Four, the X-Men and the Avengers!
>>
>>43555215
That would work more if they were Spiritualists summoning them.
>>
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I DON'T HAVE THE SYSTEM MASTERY TO KNOW IS THIS IS FUCKING COOL OR FUCKING LAME BUT I KNOW IT'S FUCKING SOMETHING

SEEMS LIKE FUN CULTY PLOT THOUGH
>>
>>43555254
Disguise Self.
>>
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>>43555301
>>
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>>43555290
SPIRITUALISTS GET THE DEADLY SINS. YOU KNOW, ALL, UH.. THREE? OF THEM? THREE SEEMS RIGHT, RIGHT?
>>
I wonder, does this bump up fighter to Tier 4?
>>
>>43555301
For the more ambitious bard, sorc, mesmerist - Its pretty much leadership, but in such a grander scale, that worship of you could eventually make you a minor deity.
>>
>>43555183
>5th-level Cleric defeats 20th-level Kineticist with a lucky Bestow Curse
>>
>>43555215
Hey DSP, can your version of the Medium get stuff like this, too?
>>
So how do I convince my DM to allow my elf to become a vampire in a game ostensibly about vampire politics? His biggest concern being a possible power gap between my character and the other characters, who don't necessarily want to become vampires.

Becoming undead does not effect alignment, in this setting, though it does make being cruel and brutal feel good.
>>
>>43555333
Nice full house.

I'm not complaining, every spirit they add makes the Spirit Symbiosis feat from Occult Origins more valuable.

They couldn't be assed to fucking stat out a Gluttony or Sloth phantom though? I mean what, "sloth phantoms, which are exceedingly rare"? What the shit is that?
>>
>>43555333
Do me a favor, please?
Just search for the number of instances of the word 'Aboleth' in the book.
Aboleths are my favorite monster and I'm running a campaign with tons of them. They're important enough for it to be said all the time, "Oh yeah, they can take over the world!" and then for literally no information to exist to back that up.
This book has a Veiled Master on the cover. It HAS to say SOMETHING about Aboleths, right?

So, watcha got?
>>
>>43555387
Use Lords of the Night.
>>
>>43555374
They already did with that new Soulknife archetype.
>>
>>43555387
level adjustment
>>
>>43555400

They had that sidebar about custom taboos, but I want mechanics tied to whatever the fluff of the story is. Maybe tie them into the iconics from Gareth's story.
>>
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>>43555392
ABOLETHS APPEAR TWICE ON PAGE 24 AND THEN NEVER AGAIN. SORRY BUDDO.
>>
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>>43555432
Thanks for checking. Didn't expect any different.
>>
>>43555333
>Lust phantoms

Welp. Now I know what the enemy in my Fractured Mind's backstory had.
>>
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>>43555455
LET ME SOOTHE YOUR PAIN, THIS IS CLOSE ENOUGH RIGHT
>>
Come on guys, psi-tech can't be trademarked, don't be retarded
>>
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>>43555455
THIS FISHMAN HAS A GODDAMN OCTOPUS HAT, THAT WILL CHEER YOU RIGHT THE FUCK UP
>>
>>43555479
>>43555488
There's something fishy going on in Illmarsh.
>>
>>43555333
>Lustful Mesmerist
>Alluring Presence
>Aura of Ecstasy

How do I convince my DM that Mr. Not-a-bard isn't going to be seducing and bedding every person he meets and its most probably because the spirit is playing the best wingman ever?
>>
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SEA WOLF?

SEA WOLF.

THIS NEEDS AIRBRUSHED ON THE SIDE OF A VAN, ALONGSIDE THAT MERMAID DOLPHIN THING.
>>
>>43555488
>>43555479
These do actually help in some way.
Thanks again, QANON
>>
>>43555479
...Can't you RAW start off at chargen with an incredibly old character?
>>
>>43555529
iirc yes. Fun stuff, that.
>>
>>43555529
Yes. There is nothing stopping you from instantly becoming a deep one on character creation at no extra cost.
>>
>>43555109
That sounds kind of cool. I mean, not very useful, but I could definitely see myself being asked to reroll because I won't stop using that. Or I would, if I made a Kineticist.
>>
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>>43555525
>Ketesthiuses are even known to swallow each other, though only on rare occasions.

I am going to Inception the absolute fuck out of my party as soon as fucking possible, shit yes.
>>
>>43555529
Yes. Go nuts with that +6 STR and CON
>>
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BABUSHKA!
>>
>>43555574
>House Spirit
Are there more? Dealing with house fey is something I've wanted as part of a druid for a long-ass time.
>>
>>43555548
Deep Ones don't even have the Sea Longing bit. Doesn't Reincarnate replace racial abilities, not just ability score adjustments?
>>
>>43555592
Reincarnate changes physical racial stat modifiers, type, and racial movement speeds. You keep everything else.
>>
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>>43555586
HOUSE SPIRITS CONFIRMED

AIRHORN

AIRHORN
>>
>>43555606
It also loses you 2 Con (level loss at level 1, oops), but given the +8 total...
>>
>>43555396
Can I get a brief rundown on what the Lords of the Night template does, compared to the regular template? No need for specifics, but how is it different (magnitude of numbers? effects? etc.)?
>>
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NOT REALLY HOUSE SPIRIT BUT CLOSE ENOUGH RIGHT? I WANT THREE.
>>
>>43555529
>>43555540
>>43555548
>>43555561

Uh... Venerable age means you receive a -3 to all your physical stats and a +1 to your mental stats.

Would that still carry over to when you transform into a Deep One?
>>
>>43555043
I love aquariums, so frankly yes. You can also heat use this talent to make hot tubs.
>>
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FIELD FAE?
>>
>>43555525
We Scylla now?
>>
>>43555637
No, you explicitly turn into a "mature" Deep One, so you are of the normal adult age and not older.
>>
>>43555621
Yeah, Reincarnate is kind of OP. Paizo also thinks high level players should be allowed to choose their Reincarnate result, or they did in July 2002, at least.
>>
>>43555637
Reincarnation gives you a young adult body. your mental scores stay the same, but presumably the physical scores would change back.
>>
>>43555621
It's better in games that start beyond 1st. Also, it's not +8, since Reincarnate takes away the +2 you got initially - but also the DEX penalty, so you end up with +6 STR -2 DEX +6 CON +2 WIS.

>>43555637
Age penalties and bonuses are cumulative, so it's -6 physical and +3 mental. However, Reincarnate explicitly can fix old age, but your mental scores stay the same, so you get +3 to your mental scores entirely for free.
>>
>>43555637
No. Reincarnate always puts you at the minimum age for a young adult of your new race. You have no penalties from old age.
>>
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REALLY I'M JUST TRAWLING THROUGH FAE AND PICKING THE CUTE ONES AT THIS POINT, YOU FUCKERS DECIDE OF THEY'RE HOUSE SPIRITS OR NOT
>>
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GLAD TO SEE SABLEYE'S FOUND WORK AFTER POKÉMON XY
>>
>>43555667
MAI WAIFU.
>>
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>>43555673
AND FOONGUS TOO!
>>
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ALRIGHT I SAID I WAS PICKING CUTE ONES BUT I HAVE TO REPOST THIS (FROM LAST NIGHT) BECAUSE JESUS IS THIS A SELF-PORTRAIT OF CRYSTAL OR WHAT?
>>
>>43555628
you choose one vampire weakness from a list, one vampire power from a list, you get a bite/temporary hit point feeding mechanism, some minor ability increases, channel resistance, you're CR +2.

there's a 5-level Greater Vampire prestige class you can enter at level 4 (so you have some sweet powers at level 8, on top of 5 levels of class features)
>>
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NA NA NA NA NA NA NA NA RATMAN!
>>
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UP ALL NIGHT TO GET LUCKY
>>
>>43555628
It's basically a significantly watered-down vampire that gets rid of a lot of the problem/powerful abilities for some cool thematic ones, undead type, and working in a normal game without breaking too much.
>>
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HIDE YO' KID'S SHADOW, HIDE YO' WIFE'S SHADOW
>>
>>43555664
So, to recount. A 61 year old Deep One Hybrid is objectively the best race for being a melee Cleric because you get
+6 STR
-2 DEX
+6 CON
+3 INT
+5 WIS
+3 CHA
+1 Natural Armor
40' Swim speed
20' Land speed
+8 Swim bonus

For free. You lose 2 CON if you start the campaign at 1st level.

All this for the low, low price of being a weird fishman.
>>
>>43555688
>IS THIS A SELF-PORTRAIT OF CRYSTAL OR WHAT?

Nah, that's actually taking artistic liberties. That muse isn't FAT enough.
>>
>>43551863
How about the Brawler and the Slayer?

Are they any good?
>>
>>43555743
Understandable, though, the art needs to fit on the page.
>>
>>43555717
Shit. he looks like my DM when we tried to roleplay drinking in a tavern 3 years ago.

He even cracked open an oak barrel of mead he claims his uncle from the south sent him as a birthday gift.
>>
>>43555763
Your DM has goat legs? Fucking awesome.
>>
>>43555770
Dedication right there. I can't imagine how expensive and dangerous the surgery must have been.
>>
>>43555770
I couldn't tell. It was buried under 5 inches of legbeard.
>>
>>43555742
>The reincarnated creature gains all abilities associated with its new form, including forms of movement and speeds, natural armor, natural attacks, extraordinary abilities, and the like, but it doesn't automatically speak the language of the new form.

ACTUALLY, you also gain:
-Monstrous Humanoid (Deep One, Aquatic)
- +2 (totaling 3 with the bonuses you've already listed) natural armor
- Deep Dweller
- Immortal
- Devoted
- Cold Res 5
- +4 Stealth while underwater
- 2 Claws (1d4)
and POSSIBLY Item Use, but perhaps not due to it being (Su) and not (Ex) like everything else.
>>
>>43555717
>god of /pfg/
>domains: tits, wines and alcohols, neckbeards, drunken dares, and dice rolls.
>>
>>43555742
>>43555827
Yeah, I'm totes positive any DM who sees your sheet would let you roll a Deep One.

Or make a BBEG off of one
>>
>>43555827
>The reincarnated creature gains all abilities associated with its new form, including...and the like,
RAW you get the Su shit too. It's an ability associated with the form, after all.
>>
>>43555829
>not drowfucking
>>
>>43555872
SYLPHS ARE BETTER AND WILL ALWAYS BE BETTER
>>
>>43555881
>Having an easy waifu
I hope you enjoy your easy laifu
>>
>>43555872
>>43555881
Horse Pussy
>>
>>43555850
Honestly, I like the stats of the Hybrid just fine. I don't need to be a superhero, I just really like the regular stats of +Con/+Wis/-Dex, and the fact that it comes with an ability to do well in water and some natural armor makes me super happy.
I count the Final Change as some ability that basically just reads, "Your DM is going to consider you immune to effects that increase your age unnaturally."

Do you think a GM would say no to someone playing a Deep One Hybrid that was only like 20 or 30? Should I just forget about it anyway?
>>
>>43555909
>Do you think a GM would say no to someone playing a Deep One Hybrid that was only like 20 or 30? Should I just forget about it anyway?

At a normal person age it's basically a weak, watery Dwarf.

Go for it.
>>
>>43555827
Oh, and Darkvision 60, why not?
>>
How cheap is it to give a non-caster villain a teleportation item?

If I had loads of cash and I was certain that some adventurers would barge into my lair sooner or later, wouldn't I get one just in case?
>>
Does anyone else feel like Aboleths and Cthulhu stuff really step on each other's toes too much in Pathfinder?
We have Skum that are a fishy-froggy servitor race that can't breed with their own race and must take human wives which birth humans that eventually become Skum, and we also have real-ass Deep Ones.
We have Gillmen and Deep One Hybrids. We have ancient underwater cyclopean non-euclidean cities, and ancient underwater cyclopean non-euclidean cities. We have 'alive since before the dawn of the planet' twice. The Aboleths make contact with deep space often enough to call down cataclysm inducing meteors, while Cthulhu has favored servants literally called 'Star Spawn'.
Slimy tentacles, slimy tentacles. A mind that induces insanity and subservience vs. a mind that induces subservience and insanity.

The Illmarsh adventure from Pathfinder even uses Skum as its plot device, despite being Golarion's in-world Innsmouth analog. They don't use Deep Ones or Cthulhu, they use Skum and Dagon.

Shit's kinda...frustrating.
>>
>>43555971
Honestly, I expect my DMs to give important NPCs outs, and plan for it (dimensional anchor and the like). It just makes sense.
>>
>>43555971
Very. iirc, there's a 4th level cleric spell that lets you teleport from harm into a safe area you designate via a worn jewelry or holy symbol.
>>
>>43555986
What pisses me off is that we don't have fucking Kuo-Toa because wizards is a bunch of fucking jewbags
>>
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Hello /pfg/. My GM asked me to rework the Kineticist for him because I love the idea behind the class, hate its implementation, and have a crippling and borderline autistic need to go overboard with everything. So I ended up doing a rework of pretty much the entire goddamn class.

If any of you care I have a google doc with all the stuff on it. Feel free to leave any comments about things that you think should be adjusted.

https://docs.google.com/spreadsheets/d/1RnvxfcyHuFN86Sj4dNn6SsX_8RxEuOMNS8JuY8OJZ3Y/edit?usp=sharing
>>
>>43556001
A lower-level Word of Recall? weird.
>>
>>43556045
You've taken on a chilling and worrisome route, friend. Out of respect for the suffering you have put yourself through, I'll review it when I've gotten some sleep.
>>
New:
>>43556078
>>43556078
>>43556078
>>43556078
>>
>>43556045
Your formatting is all fucked up and it runs off the page, man
>>
>>43555637
Presumably no, since it's technically a reincarnation.
Thread posts: 452
Thread images: 72


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