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What is the greatest strategy game ever created?

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Thread replies: 116
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What is the greatest strategy game ever created?
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counter strike
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>>8283269
CS was unironically a great real time strategy game.

Stratego was pretty fun too, but the best one is real life. Kinda sucks if you start with a bad roll though.
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>>8283233
Explain the rules of Feudal as simply as possible please?
Online guides are usually very hard to understand without actually playing
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>>8283233
brood war
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>>8283233
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>>8283233
Age of Empires II
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>>8283301
No pieces can go on mountains. Mounted men can't pass rough terrain, and move like a queen in chess. Sergeants and Pikemen sort of move like promoted rooks bishops in Shogi respectively. That is, they can move like rooks and bishops in chess, in addition to being able to move like a king in chess. Although, unlike mounted men, they can only move up to 12 spaces.

A squire moves like a knight in chess. An archer can move or shoot up to 3 spaces, but cannot move when he shoots. Archers cannot shoot over mountains or castles.

The game plays a lot like chess. Although, where chess is the battle, Feudal is the war.
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>>8283346
Just noticed the knight in the picture is placed on a mountain. This is against the rules.

Forgot to mention one last thing. You're supposed to put the screen with the instructions in the middle of the board while setting up the pieces.
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>>8283390
To come to think of it, I'm not sure how the board can be set up for more than two people. The blinder only works for two people.
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Forget to mention, the king can move up to two spaces. The objective of the game is to kill the enemy king(s).
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>>8283233

Very subjective question, but GO is pretty sublime.
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Monopoly: Mega Edition
>>
I've had an idea for a strategy game in my head for a while now but I've never written it out in detail. The idea is to take a simplified/minimalist 4X type thing and give everyone random win conditions that are kept hidden from the other players on a modular/randomized map. Balancing it would be a nightmare but it would be cool if I could tweak it right I think, the core ruleset is simple enough that it wouldn't be overwhelming while allowing for lots of trickery.
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I think I'll have to head over to BGG and do some research, Feudal looks really interesting.
Thanks, anon.
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>>8283779
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>>8283779
>>8283784

I do love this comic.
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Riskopoly. Be prepared for a long night.

When i played last it had been 13 hours and the dude who almost died had come back to second place.

I reckommend removing go to jail stuff.
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>>8283269
>>8283277
>confusing tactics with strategy
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>>8283997
>thinking there's a non-trivial difference
Should we turn this to a pedantic etymology competition?
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>>8283233
chess. no game could defeat this
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https://boardgamegeek.com/boardgame/4815/campaign-north-africa
objectively this
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>>8284029
Go is better
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>>8283987
whats riskopoly the only thing i found online was a reddid post that sad it takes around 18 days to complete it
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Dota 2, objectively
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>>8283233

brood war
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>>8284990
it's more about tactics
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>>8284990
Dota 2 is tactical you mongoloid. The greatest strategy game ever is Gary Grigsby's WITE
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>>8285013
Tactics are stragety artard
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>thinking theres a difference between strategy and tactics
>knowing english
Pick one
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>>8283233
LIFE
Though it's pretty boring most of the time.
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>>8283427
>divide board into quadrants
>use graph paper to mark your placement
>turn in graphs to board master
>???
>suffer
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>>8285021
>>8285017
https://www.google.com/#q=difference+between+strategy+and+tactics
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does playing strategy games regularly make you smarter?
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The jews are terrible at it.
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>>8283308
>>8284997
BROOD WAR FAGGOTS
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>>8284982
Riskopoly rules, first hit
http://www.gilwood.org/riskopoly.htm
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>>8285666 Some guys seem to know

Why are you even arguing at this?
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>>8283326
thats a beautiful thing
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>thinking Starcraft is a good strategy game.

If you aren't in the top 10th percentile of SC, you lose because the enemy spent resources more efficiently than you.

If I wanted a dexterity contest, I'd play a fighting game. SC is a game for autists.

The only truly good Blizzard RTS was Warcraft 3. You actually had worthwhile decisions to make.
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>>8285769
this sounds exhausting, but incredibly fun
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>>8284819
MORE VARIATIONS DOES NOT MEAN BETTER

YOU WILL NEVER PLAY AT A LEVEL WHERE MOST OF YOUR GAMES END IN TIE, SO WHY SHOULD IT MATTER?
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>>8287001
There's the question which a person likes better. For me it's Go, for others it may be chess. Both are games with deep strategy and complexity.
But the question which is the better game has a definite, objective answer: Go is the better game because the rules are less arbitrary, first move advantage can be erased and it is infinitely scalable. These are facts.
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This multiplayer right here
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>>8283233
Total Annihilation
Best RTS at least, you can play a remake on the spring engine for free.
https://www.youtube.com/watch?v=k6mZZiI4ShQ
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>>8287369
Yes
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>>8287001
>chessfags are this dumb

Baduk is better dude get over it

> MOST OF YOUR GAMES END IN TIE, SO WHY SHOULD IT MATTER?
If you play with some equal level (no stone handicap) then komi would never allow for a tie so you don't even know some basics about the game.

By understanding alone, computers can beat any pro-chess players easily

AlphaGo has only begun to evolve against pros as it still has achieved its full potential (i.e match against lee sedol)
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>>8283779
>>8283784
this fucking comic
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>>8287341
scary russia... In what year is it?
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>>8284000
strategy implies long term planning, few games actually incorporate this (definitely not shooters)
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>>8287452
WW1
One turn is about 30 min-1 hr, usually 8-9 turns in game, 7 players.
It's breddy balanced and diplomacy with other players is most important.
Funny as hell when people start fucking each other.
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>>8283233
Top tier:
>Chess
>Go
Good tier:
>Brood War
>WC3
>SC2

Don't even bother with single-player strategy games for more than 2 runs.
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>>8287369
Did they bring back comdrops yet?
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>>8283233
Of course the greatest strategy game ever created is Chess. You all are faggots for thinkling otherwise
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>>8287959
truff
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Game of life obviously.

John
Motherhorton
Conway
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>>8288018
No win state.
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This was actually such an incredible game, design wise. Replaying it there are some obvious flaws (like how you have to kill EVERY unit to win the mission and the slow unit speed), but it doesn't change the fact that it's pretty damn good.

Any similar games?
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>>8283233
Choosing a major.
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Politics and war in real life
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>>8283233

Chess.
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>>8288994
Could you expand on the strategic depth?
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>>8283346
>they can move like rooks and bishops in chess, in addition to being able to move like a king in chess
So they can move like a queen?
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>>8283784
fucking autists
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>>8289044
It's a game that is 20 years old, it's strategic depth is obviously not all that deep because the AI is pretty flawed and multiplayer pretty much does not exist. I do think that if someone took this game design and improved on it, it could become an incredible game.
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>>8287980
You can comdrop and combomb, but comnapping enemy coms isn't possible. You can lift allied coms though, so you can troll your own team/save them.
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>>8285171
In some ways, sure. You can pick up on certain patterns that present themselves in the game and then loosely apply those within the constraints of other situations in life. Mostly, not really.
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>>8283784
Wish this guy got his art "style" together, it looks like shit but it's great stuff.
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>>8285171
They make you better at strategy games, and if you measure smartness by how good you are at strategy games, yes.
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>>8287994
You understand that literally the only reason you like chess it because le logical characters play it on TV?
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>>8283233
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Obviously chess. It's timeless.
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>>8283233
Connect 4
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>>8290694
>watching TV

kys
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>>8290858
Whoever put the dark wood on top of the white K/Q and vice versa should be shot.
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>>8283233
The best ever strategy game is

[spoiler]>>>/tg/[/spoiler]
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>>8291036
Yeah I love the feel of that set, but if I were to change one thing it'd be that. It's not mine though. Pic related is mine.
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>>8286984
>If I wanted a dexterity contest, I'd play a fighting game. SC is a game for autists.
hating on something just because you suck at it isn't nice anon.
>>
The original Sid Meier's colonization for DOS is one of my favorite games. I think the strategy and planning involved in the game make it one of the most difficult games I've played. Not for a single turn can you just stop thinking or do somethibg half assedly as you are racing to compete with natives, Europeans and eventually your mother nation. Trade routes have to be devised to maintain cities and expensive troops have to be constantly maintained to be ready for enemy invasion forces.
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>>8286984
>you lose because the enemy spent resources more efficiently than you
Well yeah, half the game's strategy is choosing what units to build in response to what your enemy builds.
Like the other anon said don't hate on something just because you don't understand it.
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>>8285769
sounds like Civ (the board game)
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>>8284029
which chess? there are so many to choose from.

Learning the history behind the modern game from Murray's tome shows that chess is a hacked together game. From the initial Chaturanga ("Four armies" for infantry, chariots, cavalry, and elephants) in India a thousand years ago, it accreted rules like the queen and bishop moves, double-pawn move and en-passant to counter it, "King's leap" and finally castling.

I'm good at chess, but lately I've become more interested in the other national variants, like shogi and makruk. Shogi mating problems are really intricate and interesting.

And then of course >>8284819
is completely right. Go is a far deeper and broader strategy game, with basic rules so simple and uniform, it feels more like it was discovered than invented.
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>>8283233
Victoria II
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>>8290858
>timeless
>only been around with modern rules for a couple centuries.

Even Xiang-Qi, Shogi and Makruk have had their current rulesets for longer.

I think Go is best candidate for a timeless classic. It has had its basic form for two millennia.
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>>8291036
That is the Russian standard, btw. Don't let Putin hear you.

The other Russian innovation that didn't catch on was "free castling", where you could choose either Kg1 or h1, and Re1 or f1 when castling.
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Civilization 2
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>>8290858
>Pro Chess has become a race on "who remembers the most moves"

Seriously, the standard for openings are 10-15 moves now and it goes up to 40 sometimes. It's really boring to play Chess at a high level.
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>>8283348
my nigga
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Anybody here get into Tak?
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>>8290576
I wish casuals didn't take over, commnapping the entire team with an adv air trans was the highlight of springs existence.
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>>8283326
This.
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>>8294185
drainbamage?
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>>8294169
I just watched a "How to Play" on this. It looks excellent.
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>>8283233

Banking. Gotta be a jew to play though.
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>>8284000
There is quite a significant difference.
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life or as they call it 'the game' in the wire
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>>8285013
That's literally wrong. Comp Dota games are 90% decided at the draft. That is the definition of strategy
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>>8295621
I've been loving slowly discovering the strategy of it. Can't wait until I and a friend are ready to handle an 8x8 game. The couple 6x6 games I've played have been overwhelming where I am right now.
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>>8288994
>>8289044
>>8290354
Played it as a kid, it's garbage. Anno is better for the "medieval/renaissance feeling".
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>>8295664
>this is what ASSFAGGOTS actually believe
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Anyone play this? Really top-notch turn-based strategy IMO.
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BACK TO /V/ ALL OF YOU FUCKING MANCHILDREN
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All these fuckin scrubs in this thread wouldn't dare challenge me
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>>8295828
Half of the units are useless
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>>8295776
leave if ur below 5k mmr
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>>8283233
>OP samefagging the shit out of his thread
>not even on the right board
>>
>>8283233
Starcraft or almost any RTS with a fog of war. Fog of war introduces a condition, known as partial observability. With fog of war, one cannot have complete knowledge of the current game state as one does with chess or go.

This makes things interesting in that one must perform actions to observe the current game state. However, in games such as starcraft(and the real world for that matter) there is a cost to observation.

This is one reason among many why building an AI to play starcraft will be so interesting.

>>8295839
I can't emphasize this point enough
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>>8283233
How important is each board section's layout in Feudal?
I'm getting started on a computer version of this as some programming practice and since I've barely done any sort of networking I could really use any practice I can get. If I'm reading the rules right
>determine randomly who's going first
>other player arranges 4 board sections however they like and choose the half they start on
>lay pieces and castle simultaneously hidden from each other
>first player proceeds
Is that right? Would having the option to have 4 randomly generated board sections make sense? Would having the option to have the whole board layout randomized make sense?

I imagine keeping track of which pieces have and haven't moved yet in a turn is a little annoying in reality but I can provide some form of UI for it in a computer game. Do I allow for undoing movement freely within the same turn or not (or have it optional)?

Initial plan is for shitty 2D overhead version to flesh everything out and then eventually a nice 3D view of the same underlying board data.

Final question, what the fuck is that catapult in >>8283293
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bump because I want to play this
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>ctrf+f
>no tic-tac-toe
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>>8286455
Protoss fucking rules
Thread posts: 116
Thread images: 29


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