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Space Junkers: VR Training Part 2 [Skirmish]

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Thread replies: 136
Thread images: 33

File: VR Simulation Turn 10 pre.png (2MB, 1333x2000px) Image search: [Google]
VR Simulation Turn 10 pre.png
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Continued from:
>>798666

...Hey, can you hear me in there? Did we blow your eardrums? Did the feedback knock you out? I was told it shouldn't happen, but now I got unconscious people laying in the pods so...

Right, uh, sorry about that small technical... glitch? I asked Phil to simulate a meteor strike, not the end of the frickin world, y'know?

Well, as soon as you got your wits back about you, reconfirm your status and get ready to continue. Phil's reconfigured the strike to normal levels and... well, now it's time to see how well you handle surprises.

>This is a continuation of the last test. If you were here, repost your stats to log back in. Otherwise, you will be kept in stasis until you do so.
>Everybody else, standy for rules.
>>
File: Char sheet prototype.png (109KB, 533x800px) Image search: [Google]
Char sheet prototype.png
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>>820675

I told you that'd be too much. No, I didn't say that. Nope. No, YOU'RE the one that called for something serious Phil I'm not...
...
You have a WHAT button?

Of course I want to see it.

...

Oh that's fun.

>If new, use the sheet attached to make a new character using the templae below.
[Name]
Hands: [weapon, item, whatever you're carrying in your hand]
Hands: [if you're carrying a second thing in your hands. This means two 1 handed things.]
Outfit: [What you're wearing]
Gear: [what you have in your gear slot. Anything in the gear slot can be used without it needing to be in your hands. This only extends to Gear though, not weapons.]
Abilities
[List your abilities down here, core and secondary]
Inventory:

>Everybody else, I will continue this in one hour or when five people are ready, whichever comes first.
>>
same sheet, same shit
"Jesus Christ Bill what was that, are you trying to kill us? well too bad they canceled my insurance so you won't get any cash if you kill me, and talking about cash how much do you plan to pay us for beta testing this silly VR game?"
>>
>>820781
You get the satisfaction of knowing that you won't die on a routine mission. Probably.
>>
[Ross Barnard]
HP 5/5 | Act:2 | Def: 3 | Mov: 3
>Equipment
-Hands:Pistol 4dmg 1-5rng
-Hands: Knife 2dmg 1pen 1rng
-Outfit: Reinforced Coat 3def 3mov
-Gear: Quick-e-stim +3hpx1use
-Bag: 3
>Abilities:
-Doctor: 1act-heals +3hp
-Shock Pack: 1act-res | 1act-2dmg1penStun
-Adrenal Stimulant: 1act-+1mov+1defx2turns
>>
"Ahh yes, yes. Beedles is here for flight plans.
Yes. Very good. Beedles likes flight."

[Beedles]
>Status: Normal<
HP 5/5 | Act:2 | Def: 2 | Mov: 4

>Equipment<
Hands: Shotgun (5OFF, 1-3RNG, 2hand)
Outfit: Piloting Suit (2DEF, 4MOV, Rebreather)
Gear: Mag Boots (Sticks to surface, Braces)

>Abilities<
Piloting (P): Operate shuttles, heavy equipment, ships
Thread the Needle (P): Move through enemy spaces as normal
Bombing Run (Tap): Use action while moving
>>
=[M]Agent "Doc"=

HP 5/5
Def: 3
Mov: 3
Hands: Pistol: 4 off, 1-5 rng (one handed)
Hands: Knife: 2 dmg, 1 pen, 1 rng (hone handed) (+1 off, +2 pen)
Outfit: Reinforced Coat: 3 def, 3 mov
Gear: Quik-E-Stim: Heal 3 Hp when used(Consumable)

Core Ability:

Doctor: Action: Heal 3 hp

Secondary Abilites:

Shock Pack: Action: Stabilize somebody up to 2 turns after bleed out. Can be used as an attack for 2 off, 1 pen(3 off, 3, pen on robotic Enemies), 1 rng, inflicts Stun
>>
>>820914
=[M]Agent "Doc"=

HP 5/5
Def: 3
Mov: 3
Hands: Pistol: 4 off, 1-5 rng (one handed)
Hands: Knife: 2 dmg, 1 pen, 1 rng (hone handed) (+1 off, +2 pen)
Outfit: Reinforced Coat: 3 def, 3 mov
Gear: Quik-E-Stim: Heal 3 Hp when used(Consumable)

Core Ability:

Doctor: Action: Heal 3 hp

Secondary Abilites:

Shock Pack: Action: Stabilize somebody up to 2 turns after bleed out. Can be used as an attack for 2 off, 1 pen(3 off, 3, pen on robotic Enemies), 1 rng, inflicts Stun

Adrenal Stimulant: Action: rng 1, give ally +1 mov, +1 def for two turns. Duration stacks(Though serious side effects may emerge past 5 turns. Consult a real doctor before trying it)

Surgical Prescision: Passive: Melee cutting weapons gain +1 off, +2 pen

Inventory:
>>
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>>820689
Alright, three of you is better than none of you so lets keep the program running.

Now, on most ships the shields will deflect most damage from meteor strikes. Only the largest hits'll really do damage. What we had here was a very large hit though, so the ship ain't looking too great. You may have noticed one of sections is... uh, technically speaking, "Broken Off". The engine room you've been in meanwhile had a hole blown in it depressurizing it. Now, in normal situations, this would've damaged the target, but since Phil is to blame instead of the cosmos... let's just overlook that part.

Anyway, good luck finishing this out. I've got another surprise lined up for y'all, so try and have fun out there.

>M1: Ross
>M3: "Doc"
>P4: Beedles
>>
>>821063
Oh, and in case you forgot, your targets are the two primary engine cores and the flight data. Get it all out and you win. Don't and you lose. IT's that simple folks.
>>
>>821063
>>821074

"Hmm. Flight data yes? Beedles enjoys flight.
Many many stars. Yesyesyes. Beedles will do this.
Shiny! Ooh. Beedles likes shiny. Many shinies good. Yes?"

>Move 2N, 1E, 1N
>Move 2E, 2N
>-Loot W

[Beedles]
>Status: Normal<
HP 5/5 | Act:2 | Def: 2 | Mov: 4

>Equipment<
Hands: Shotgun (5OFF, 1-3RNG, 2hand)
Outfit: Piloting Suit (2DEF, 4MOV, Rebreather)
Gear: Mag Boots (Sticks to surface, Braces)

>Abilities<
Piloting (P): Operate shuttles, heavy equipment, ships
Thread the Needle (P): Move through enemy spaces as normal
Bombing Run (Tap): Use action while moving

>Inventory<
???
>>
>>821063
>Move EES
>Get high on Quick-e-stim

[Ross Barnard]
HP 5/5 | Act:2 | Def: 3 | Mov: 3
>Equipment
-Hands:Pistol 4dmg 1-5rng
-Hands: Knife 2dmg 1pen 1rng
-Outfit: Reinforced Coat 3def 3mov
-Gear: Quick-e-stim +3hpx1use
-Bag: 3 [stars]
>Abilities:
-Doctor: 1act-heals +3hp
-Shock Pack: 1act-res | 1act-2dmg1penStun
-Adrenal Stimulant: 1act-+1mov+1defx2turns
>>
>>820689
Sign me up, Billiard Boss. I've cleared the paperwork and this loading screen has been going on forever

dammit stop loading guns
i asked for gums
lots of gums, as in winegums
Why is everything white and full of assault rifles


HP 5 Off 5 Def 2 RNG 1-3 Move 4 Action 2
Rebreather, Magboots
Piloting!
Lock On
Thread The Needle
>>
>>821154
>[tap] try to peek around the corner
>>
>>821063

>move 1N2E
>move 1N2E

=[M]Agent "Doc"=

HP 5/5
Def: 3
Mov: 3
Hands: Pistol: 4 off, 1-5 rng (one handed)
Hands: Knife: 2 dmg, 1 pen, 1 rng (hone handed) (+1 off, +2 pen)
Outfit: Reinforced Coat: 3 def, 3 mov
Gear: Quik-E-Stim: Heal 3 Hp when used(Consumable)

Core Ability:

Doctor: Action: Heal 3 hp

Secondary Abilites:

Shock Pack: Action: Stabilize somebody up to 2 turns after bleed out. Can be used as an attack for 2 off, 1 pen(3 off, 3, pen on robotic Enemies), 1 rng, inflicts Stun

Adrenal Stimulant: Action: rng 1, give ally +1 mov, +1 def for two turns. Duration stacks(Though serious side effects may emerge past 5 turns. Consult a real doctor before trying it)

Surgical Prescision: Passive: Melee cutting weapons gain +1 off, +2 pen

Inventory:
>>
File: VR Simulation Turn 10 Enemy.png (546KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 10 Enemy.png
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>>821063

>This ship has seen better days...
>P5: Gerean

>>821105

Oh, You're a... you're a creepy one aren't you.

>Enemy Phase
>>
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>>821285

>P4's mag boots kick in to keep him from getting thrown out the ship.
>When in Zero G, without mag boots you will keep moving in a direction until acted upon by an outside force. In order to get back inside, you need to find and move through an airlock or working door. Moving through an airlock/door from zero G costs 2 points of movement.

>Player Phase
>>
>>821365
>move 2W2S
>Doctor Heal

=[M]Agent "Doc"=

HP 2/5
Def: 3
Mov: 3
Hands: Pistol: 4 off, 1-5 rng (one handed)
Hands: Knife: 2 dmg, 1 pen, 1 rng (hone handed) (+1 off, +2 pen)
Outfit: Reinforced Coat: 3 def, 3 mov
Gear: Quik-E-Stim: Heal 3 Hp when used(Consumable)

Core Ability:

Doctor: Action: Heal 3 hp

Secondary Abilites:

Shock Pack: Action: Stabilize somebody up to 2 turns after bleed out. Can be used as an attack for 2 off, 1 pen(3 off, 3, pen on robotic Enemies), 1 rng, inflicts Stun

Adrenal Stimulant: Action: rng 1, give ally +1 mov, +1 def for two turns. Duration stacks(Though serious side effects may emerge past 5 turns. Consult a real doctor before trying it)

Surgical Prescision: Passive: Melee cutting weapons gain +1 off, +2 pen

Inventory:
>>
Let's see what's around here abouts. Smells like rebreated air and sweat. Just kiddin'. I can't smell a darn thing.

>Move to 1east of M2

HP 5 Off 5 Def 2 RNG 1-3 Move 4 Action 2
Rebreather, Magboots
Piloting!
Lock On
Thread The Needle
>>
>>821365

>Move S (2 MOV), E
>-Bombing Run: 1 MOV remaining
>Fire Shotgun at two hostiles N and NE
>Move W

[Beedles]
>Status: Normal<
HP 5/5 | Act:2 | Def: 2 | Mov: 4

>Equipment<
Hands: Shotgun (5OFF, 1-3RNG, 2hand)
Outfit: Piloting Suit (2DEF, 4MOV, Rebreather)
Gear: Mag Boots (Sticks to surface, Braces)

>Abilities<
Piloting (P): Operate shuttles, heavy equipment, ships
Thread the Needle (P): Move through enemy spaces as normal
Bombing Run (Tap): Use action while moving
>>
>>821365
>>821412
Correction:
>Shoot Hostile N
>>
>>821365
>Move 1S 1E Look around 2S
>-[float to the other side]
>-Look around and request to act during enemy phase, if that is a nono I'll just let the VR AI use my last act to move me closer to the reactor core or behind cover or attack if there is no cover


[Ross Barnard]
HP 5/5 | Act:2 | Def: 3+1 | Mov: 3+1
>Equipment
-Hands:Pistol 4dmg 1-5rng
-Hands: Knife 2dmg 1pen 1rng
-Outfit: Reinforced Coat 3def 3mov
-Gear: Quick-e-stim +3hpx1use
-Bag: 3 [stars]
>Abilities:
-Doctor: 1act-heals +3hp
-Shock Pack: 1act-res | 1act-2dmg1penStun
-Adrenal Stimulant: 1act-+1mov+1defx2turns
>>
File: VR Simulation Turn 11 Enemy.png (562KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 11 Enemy.png
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>>821365

>Exploration continues

>>821458
>When moving out of an airlock, you auto-propel yourself forward at your movement in spaces per turn unless you specify otherwise.

>Enemy Phase
>>
File: VR Simulation Turn 12 Player.png (579KB, 1333x2000px) Image search: [Google]
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>>821569

Hmm... Ok, ok, doing well so far. Almost time for my surprise though, so keep on moving.

>Player Phase
>>
>>821615

"Hiss~! Beedles abhors gunfire!
Beedles returns bullets, yes?"

>Fire Shotgun at hostile 2E
>Move 3S
>-Face N

[Beedles]
>Status: Normal<
HP 5/5 | Act:2 | Def: 2 | Mov: 4

>Equipment<
Hands: Shotgun (5OFF, 1-3RNG, 2hand)
Outfit: Piloting Suit (2DEF, 4MOV, Rebreather)
Gear: Mag Boots (Sticks to surface, Braces)

>Abilities<
Piloting (P): Operate shuttles, heavy equipment, ships
Thread the Needle (P): Move through enemy spaces as normal
Bombing Run (Tap): Use action while moving
>>
>>821615

>move 3N
>ShockPack enemy N of me.

=[M]Agent "Doc"=

HP 5/5
Def: 3
Mov: 3
Hands: Pistol: 4 off, 1-5 rng (one handed)
Hands: Knife: 2 dmg, 1 pen, 1 rng (hone handed) (+1 off, +2 pen)
Outfit: Reinforced Coat: 3 def, 3 mov
Gear: Quik-E-Stim: Heal 3 Hp when used(Consumable)

Core Ability:

Doctor: Action: Heal 3 hp

Secondary Abilites:

Shock Pack: Action: Stabilize somebody up to 2 turns after bleed out. Can be used as an attack for 2 off, 1 pen(3 off, 3, pen on robotic Enemies), 1 rng, inflicts Stun

Adrenal Stimulant: Action: rng 1, give ally +1 mov, +1 def for two turns. Duration stacks(Though serious side effects may emerge past 5 turns. Consult a real doctor before trying it)

Surgical Prescision: Passive: Melee cutting weapons gain +1 off, +2 pen

Inventory:
>>
>>821615
>Move 2S 1E 3S, don't forget to close the door also duck behind cover if something shoots at me

[Ross Barnard]
HP 5/5 | Act:2 | Def: 3 | Mov: 3
>Equipment
-Hands:Pistol 4dmg 1-5rng
-Hands: Knife 2dmg 1pen 1rng
-Outfit: Reinforced Coat 3def 3mov
-Gear: Quick-e-stim +3hpx1use
-Bag: 3 [stars]
>Abilities:
-Doctor: 1act-heals +3hp
-Shock Pack: 1act-res | 1act-2dmg1penStun
-Adrenal Stimulant: 1act-+1mov+1defx2turns
>>
>>821615
Argh, my face my face! you could have mentioned there'd be creepy crawling creepy crawlies crawling in the creepy dark!

>Fire at Creepy Crawler 3E, 2N
>Move 1W, 3N
>I have fancy magboots and a rebreather
>All is well. I can stay here forever

HP 1 / 5 Off 5 Def 2 RNG 1-3 Move 4 Action 2
Rebreather, Magboots
Piloting!
Lock On
Thread The Needle
>>
>>821762
Invalid: shotgun only has 3 range, 3e 2n is 5 spaces.
>>
>>821765
3e 2n is actually just 3ne
>>
>>821774
Weapon range is calculated in cardinal directions, not range bands
>>
>>821787
So do you want me to say
>3ne?

if there's cardinal directions only for firing someone diagonally 2 squares away from you takes 4 range to shoot. That is odd.
>>
>>821798
It's cardinal directions for everything, including movement, sight, flanking.

The only exception is melee attacks which can hit diagonal squares.
>>
File: VR Simulation Turn 12 Enemy.png (668KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 12 Enemy.png
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>>821615 (You)

>A droid is downed as junkers focus on a droid buried under rubble
>>
File: VR Simulation Turn 13 Player.png (657KB, 1333x2000px) Image search: [Google]
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>>821852

The standard droids to some serious pain.

...Also, wait, weren't droids more dangerous before Phil?

...Faulty programming? Will be fixed in the final product? I don't know how that helps us here, but...
Look, I knew the risks when I signed them up.

>Player Phase
>>
>>821905

"Yes. Yes. Yesyesyes."

>Move 2N
>Overwatch E: Fire Shotgun when Hostile is in range

[Beedles]
>Status: Normal<
HP 5/5 | Act:2 | Def: 2 | Mov: 4

>Equipment<
Hands: Shotgun (5OFF, 1-3RNG, 2hand)
Outfit: Piloting Suit (2DEF, 4MOV, Rebreather)
Gear: Mag Boots (Sticks to surface, Braces)

>Abilities<
Piloting (P): Operate shuttles, heavy equipment, ships
Thread the Needle (P): Move through enemy spaces as normal
Bombing Run (Tap): Use action while moving
>>
>>821905

>ShockPack enemy S of me
>Doctor Heal

=[M]Agent "Doc"=

HP 5/5
Def: 3
Mov: 3
Hands: Pistol: 4 off, 1-5 rng (one handed)
Hands: Knife: 2 dmg, 1 pen, 1 rng (hone handed) (+1 off, +2 pen)
Outfit: Reinforced Coat: 3 def, 3 mov
Gear: Quik-E-Stim: Heal 3 Hp when used(Consumable)

Core Ability:

Doctor: Action: Heal 3 hp

Secondary Abilites:

Shock Pack: Action: Stabilize somebody up to 2 turns after bleed out. Can be used as an attack for 2 off, 1 pen(3 off, 3, pen on robotic Enemies), 1 rng, inflicts Stun

Adrenal Stimulant: Action: rng 1, give ally +1 mov, +1 def for two turns. Duration stacks(Though serious side effects may emerge past 5 turns. Consult a real doctor before trying it)

Surgical Prescision: Passive: Melee cutting weapons gain +1 off, +2 pen

Inventory:
>>
>>821905
>Use Doctor to heal myself
>Use Adrenal Stimulants
>-keep my head low

[Ross Barnard]
HP 5/5 | Act:2 | Def: 3 | Mov: 3
>Equipment
-Hands:Pistol 4dmg 1-5rng
-Hands: Knife 2dmg 1pen 1rng
-Outfit: Reinforced Coat 3def 3mov
-Gear: Quick-e-stim +3hpx1use
-Bag: 3 [stars]
>Abilities:
-Doctor: 1act-heals +3hp
-Shock Pack: 1act-res | 1act-2dmg1penStun
-Adrenal Stimulant: 1act-+1mov+1defx2turns
>>
>>821905
>move 2s, 2e
>move 2e, 2s
>Search Shiny Star Box?
>thread needle through the burning droid

HP 1 / 5 Off 5 Def 2 RNG 1-3 Move 4 Action 2
Rebreather, Magboots
Piloting!
Lock On
Thread The Needle
>>
File: VR Simulation Turn 13 Enemy.png (656KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 13 Enemy.png
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>>821905

Alright Phil, i think it's been long enough now. Get the program ready to run and don't make a repeat of the meteor shower, alright?

Ahem. Hey guys, Frankie Billiards here. I can see you're all progressing at a steady pace, so I"m going to do what I can to make things as chaotic as possible.

>>821966

And don't forget to get the remaining pieces of 'loot'. Get them all and you get a bonus.

>In 2 turns, I will be breaking until tomorrow morning (approximately 8-9 hours). As always, thank you for your participation.
>>
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VR Simulation Turn 14 Player.png
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>>822040

>The crackling of electricity is the only sound in the air as a deathly silence takes over the ship.

>Player Phase
>>
>>822073

"FLIGHT~!"

>Move 1N, 3E
>Move 4N

[Beedles]
>Status: Normal<
HP 5/5 | Act:2 | Def: 2 | Mov: 4

>Equipment<
Hands: Shotgun (5OFF, 1-3RNG, 2hand)
Outfit: Piloting Suit (2DEF, 4MOV, Rebreather)
Gear: Mag Boots (Sticks to surface, Braces)

>Abilities<
Piloting (P): Operate shuttles, heavy equipment, ships
Thread the Needle (P): Move through enemy spaces as normal
Bombing Run (Tap): Use action while moving
>>
>>822073
>Move 1W 2S
>-grab the reactor core
>Move 2N 1W 2N go out and push myself
I'm going to bed, next turn I'll just walk back in once I am on the other side and heal myself

[Ross Barnard]
HP 5/5 | Act:2 | Def: 3 | Mov: 3
>Equipment
-Hands:Pistol 4dmg 1-5rng
-Hands: Knife 2dmg 1pen 1rng
-Outfit: Reinforced Coat 3def 3mov
-Gear: Quick-e-stim +3hpx1use
-Bag: 3 [stars]
>Abilities:
-Doctor: 1act-heals +3hp
-Shock Pack: 1act-res | 1act-2dmg1penStun
-Adrenal Stimulant: 1act-+1mov+1defx2turns
>>
>>822073

>ShockPack enemy S of me
>Adrenals

=[M]Agent "Doc"=

HP 5/5
Def: 3
Mov: 3
Hands: Pistol: 4 off, 1-5 rng (one handed)
Hands: Knife: 2 dmg, 1 pen, 1 rng (hone handed) (+1 off, +2 pen)
Outfit: Reinforced Coat: 3 def, 3 mov
Gear: Quik-E-Stim: Heal 3 Hp when used(Consumable)

Core Ability:

Doctor: Action: Heal 3 hp

Secondary Abilites:

Shock Pack: Action: Stabilize somebody up to 2 turns after bleed out. Can be used as an attack for 2 off, 1 pen(3 off, 3, pen on robotic Enemies), 1 rng, inflicts Stun

Adrenal Stimulant: Action: rng 1, give ally +1 mov, +1 def for two turns. Duration stacks(Though serious side effects may emerge past 5 turns. Consult a real doctor before trying it)

Surgical Prescision: Passive: Melee cutting weapons gain +1 off, +2 pen

Inventory:
>>
File: VR Simulation Turn 14 Enemy.png (683KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 14 Enemy.png
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>>822073

>>822106
>Objective Get!

>>822087
>You barge into the Cockpit. You see the nav computer to your right, the flight data stored within. It'll take an action to get it all downloaded.

>You also see something moderately disturbing.

>Enemy Phase
>>
File: VR Simulation Turn 15 Player.png (699KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 15 Player.png
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>>822203

>Alien Invasion Imminent.

>Player Phase/Pause. Game will resume about 8/9 hours from now.
>>
>>822252

"Beedles no like probes. Yes. Probes bad.
Bad things come this way. Yes."


>Download Flight Data
>Move N
>-Bombing Run: 3 MOV remaining
>-Loot NW
>Move 2S (3MOV)

[Beedles]
>Status: Normal<
HP 5/5 | Act:2 | Def: 2 | Mov: 4

>Equipment<
Hands: Shotgun (5OFF, 1-3RNG, 2hand)
Outfit: Piloting Suit (2DEF, 4MOV, Rebreather)
Gear: Mag Boots (Sticks to surface, Braces)

>Abilities<
Piloting (P): Operate shuttles, heavy equipment, ships
Thread the Needle (P): Move through enemy spaces as normal
Bombing Run (Tap): Use action while moving
>>
>>822252

>Get myself [Doctor]'ed for 3hp
>Move 3N (-1N) because door


[Ross Barnard]
HP 5/5 | Act:2 | Def: 3 | Mov: 3
>Equipment
-Hands:Pistol 4dmg 1-5rng
-Hands: Knife 2dmg 1pen 1rng
-Outfit: Reinforced Coat 3def 3mov
-Gear: Quick-e-stim +3hpx1use
-Bag: 3 [stars]
>Abilities:
-Doctor: 1act-heals +3hp
-Shock Pack: 1act-res | 1act-2dmg1penStun
-Adrenal Stimulant: 1act-+1mov+1defx2turns
>>
>>822252
"Howdy folks, how's it goin'? You mind if old Hugo has a go at this thing?"

[Hugo]
HP:5/5 | Act:2 | Def:4 | Mov: 3 |
>equipment
Hands: Rifle (6OFF / 7RNG / 2HANDED) -equipped-
Outfit: Armored Vest (4DEF / 3MOV)
Gear:Motion Detector (1ACT / Ping an area within 4 square radius for movement)
>Abilities
-Professional Target: Allies directly next to you get a bonus to DEF equal to half your outfit's DEF. (passive)
-Quickdraw: Swap weapons without using an action (Tap)
-Penetrate: Strike through 3 targets in a line with one attack [ranged] or hit all enemies in the 3 spaces directly in front of you [melee] (Action)
>Inventory:
Saber (3OFF / 1RNG / 2PEN) -unequipped-
>>
>>822252

>And we're back. I'm going to be switching to hour-long turns for the time being, so if you haven't gotten in an action or want to sign in, you have an hour from this point to do so.
>>
>>823222
>Stop screaming
>move 3 east
>use motion sensor
Nork
Hp:5
Act2
Def4
Mv3
Gear: saber
Armored vest
Inventory:Motion detector Rifle
Skillz(da bestest)
Proffesional
Quickdraw
Penetrate
>>
>>823257
>redact motion sensor use for overwatch
>>
>>823129
>>823222
Actually, if i may, i'll change my secondary ability from Penetrate to Hunker Down right quick, since i haven't started yet.
So it'll look like this:

[Hugo]
HP:5/5 | Act:2 | Def:4 | Mov: 3 |
>equipment
Hands: Rifle (6OFF / 7RNG / 2HANDED) -equipped-
Outfit: Armored Vest (4DEF / 3MOV)
Gear:Motion Detector (1ACT / Ping an area within 4 square radius for movement)
>Abilities
-Professional Target: Allies adjacent to you get a bonus to DEF equal to half your outfit's DEF. (passive)
-Quickdraw: Swap weapons without using an action (Tap)
-Hunker Down: Get double defense on the front until my next action (Action)
>Inventory:
Saber (3OFF / 1RNG / 2PEN) -unequipped-
>>
(quickly deploying now, roleplay below)

[Natasha Bolyatov]

>Status: Normal<
HP 5/5 | Act:2 | Def: 4 | Mov: 3

>Equipment<
Hands: Rifle (6 OFF, 7 RNG, 2 hands)
Outfit: Armored Vest (4 DEF, 3 MOV)
Gear: Motion detector (1 ACT, ping an area in radius 4 for movement)

>Inventory<
-Saber (3 OFF, 1 RNG, 2 PEN, 1-handed)

>Abilities<
Professional Target (P): Adjacent allies gain 2 DEF
Penetrate (ranged): Hit 3 targets in a line
Penetrate (melee): Hit 3 targets in front
Hunker down: Duck to double defense from front until next action
>>
File: VR Simulation Turn 15 Enemy.png (735KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 15 Enemy.png
735KB, 1333x2000px
>>822252

>A resounding crash echoes through the ship.

>>823066

>You finally achieve the second of your objectives. Just one more...

>>823129

>Looks like the hallway collapsed here. NO way you're getting through that wreckage in front of you. YOu'll need another way around...

>Enemy Phase
>>
File: VR Simulation Turn 16 Player.png (714KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 16 Player.png
714KB, 1333x2000px
>>823360

>As silence fills the ship once more, there's a faint chittering on the edge of hearing.
>>
>>823365
Is it player phase?
>>
>>823365
>swap to rifle[Quick hands]
>move 2 n 1 e
>move 1e
>get the thingy
>Move 2w
"OH! it's a shiny!"
Nork
Hp:5
Act:2
Def:4
Mv:3
Hands:Rifle
torso:Armored vest
Inventory:Motion detector, Saber.
Skillz(da bestest):
-proffesional target
-Quickdraw
-Penetrate
>>
>>823398
Yes.
>>
>>823365
>Move 2N 1E
>Move 1N 2E
>-Open door east

"Lemme tell you, folks, i'm not liking this... It's all creepy-like. Props to whoever made this thing, though. Pretty realistic, lemme say."

[Hugo]
HP:5/5 | Act:2 | Def:4 | Mov: 3 |
>equipment
Hands: Rifle (6OFF / 7RNG / 2HANDED) -equipped-
Outfit: Armored Vest (4DEF / 3MOV)
Gear:Motion Detector (1ACT / Ping an area within 4 square radius for movement)
>Abilities
-Professional Target: Allies adjacent to you get a bonus to DEF equal to half your outfit's DEF. (passive)
-Quickdraw: Swap weapons without using an action (Tap)
-Hunker Down: Get double defense on the front until my next action (Action)
>Inventory:
Saber (3OFF / 1RNG / 2PEN) -unequipped-
>>
(What's that in front of me? A gap? Can I run and jump across it?)
>>
>>823448

That is a collapsed hallway. Run and jump into it and you'll just hurt yourself.
>>
>>823365

So I reckon this is a pretty realistic exercise. Boss Billard probaly wants us to be all suave. I've got m'self a trinket . so I'll get the shuttle ready for us to abscond at the end of the day.

'Kay so the shuttles all virtual, but I guess I can go stand in the area and make flight operation noises?

>I cannot attend today
>Move towards exit to prepare Shuttle for leaving
>>
Alright, do ve haff a medik?

I am fucking wounded and need a medik.

Remember friends! With Natasha you always get back vaht you give. All medical attention will be compensated with your continued survival as per the Rozhyanin Bodyguard Kontrakt section 2.17.
>>
>1. Move 2E 4N

Medik!

[Natasha Bolyatov]

>Status: Normal<
HP 1/5 | Act:2 | Def: 4 | Mov: 3

>Equipment<
Hands: Rifle (6 OFF, 7 RNG, 2 hands)
Outfit: Armored Vest (4 DEF, 3 MOV)
Gear: Motion detector (1 ACT, ping an area in radius 4 for movement)

>Inventory<
-Saber (3 OFF, 1 RNG, 2 PEN, 1-handed)

>Abilities<
Professional Target (P): Adjacent allies gain 2 DEF
Penetrate (ranged): Hit 3 targets in a line
Penetrate (melee): Hit 3 targets in front
Hunker down: Duck to double defense from front until next action
>>
>>823365
>>823484
Linking these posts and properly identifying as B1!
>>
>>823365

>Move 6N

[Ross Barnard]
HP 5/5 | Act:2 | Def: 3 | Mov: 3
>Equipment
-Hands:Pistol 4dmg 1-5rng
-Hands: Knife 2dmg 1pen 1rng
-Outfit: Reinforced Coat 3def 3mov
-Gear: Quick-e-stim +3hpx1use
-Bag: 3 [Stars], 1[Core]
>Abilities:
-Doctor: 1act-heals +3hp
-Shock Pack: 1act-res | 1act-2dmg1penStun
-Adrenal Stimulant: 1act-+1mov+1defx2turns
>>
>>823365
>>823484

>Unfortunately, you are too large to fit through the small crack in the wall. If you lost your gear, weapons, and outfit you might be able to, but that's a heavy cost..

>Enemy Phase
>>
File: VR Simulation Turn 16 Enemy.png (728KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 16 Enemy.png
728KB, 1333x2000px
>>823541

>outside, the screen goes dark for a second, but a swift kick makes the image pop up again.
>>
File: VR Simulation Turn 17 Players.png (765KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 17 Players.png
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>>823548

>Creatures burst forth from their confinement, acting in groups, searching for blood.

Alright folks, these alien guys aren't going to stop coming, so I suggest figuring out how you want to deal with them fast.

And before you complain "oh mr. billiards, this would NEVER happen in real life", I've been on two too many ships that had some kind of weird alien life infestation, so stow it.

>Player Phase
>>
Some one bot me.
>>
>>823576

>move 1E (grab goodies) move 1W 1N
>Shoot the alien east (6OFF)

"There's only one way you deal with murderous aliens, Mr.Billiards, and that is opening fire until they stop movin'."

[Hugo]
HP:5/5 | Act:2 | Def:4 | Mov: 3 |
>equipment
Hands: Rifle (6OFF / 7RNG / 2HANDED) -equipped-
Outfit: Armored Vest (4DEF / 3MOV)
Gear:Motion Detector (1ACT / Ping an area within 4 square radius for movement)
>Abilities
-Professional Target: Allies adjacent to you get a bonus to DEF equal to half your outfit's DEF. (passive)
-Quickdraw: Swap weapons without using an action (Tap)
-Hunker Down: Get double defense on the front until my next action (Action)
>Inventory:
Saber (3OFF / 1RNG / 2PEN) -unequipped-
>>
Apologize for submitting incorrekt kombat information.

Ze delights of the "Hardship-Enhanced Lifelike Physico-Medical Experience" overcame me for a moment.

>1. Move 3E, pushing M1 south
>2. [Hunker Down] north

[Natasha Bolyatov]

>Status: Normal<
HP 1/5 | Act:2 | Def: 4 | Mov: 3

>Equipment<
Hands: Rifle (6 OFF, 7 RNG, 2 hands)
Outfit: Armored Vest (4 DEF, 3 MOV)
Gear: Motion detector (1 ACT, ping an area in radius 4 for movement)

>Inventory<
-Saber (3 OFF, 1 RNG, 2 PEN, 1-handed)

>Abilities<
Professional Target (P): Adjacent allies gain 2 DEF
Penetrate (ranged): Hit 3 targets in a line
Penetrate (melee): Hit 3 targets in front
Hunker down: Duck to double defense from front until next action
>>
>>823616
>-tell the russian to stand up and penetrate some ayys
>[Doctor] the ruski
>shot the ayys like a real man

[Ross Barnard]
HP 5/5 | Act:2 | Def: 3 | Mov: 3
>Equipment
-Hands:Pistol 4dmg 1-5rng
-Hands: Knife 2dmg 1pen 1rng
-Outfit: Reinforced Coat 3def 3mov
-Gear: Quick-e-stim +3hpx1use
-Bag: 3 [Stars], 1[Core]
>Abilities:
-Doctor: 1act-heals +3hp
-Shock Pack: 1act-res | 1act-2dmg1penStun
-Adrenal Stimulant: 1act-+1mov+1defx2turns
>>
>>823605
"No, wait, i got that wrong. Sometimes they keep movin'. That's when you gotta chop them up into pieces. And if that don't work, you got two options: you burn them, or you push them out an airlock. Aliens are tricky as fuck, lemme tell ya."
>>
>>823625
Zank you, Doktor Bernartt.

Now let me repay you as I fuck zese fuckers up! Not a single other fucker needs to get hurt today. Only Natasha!

>Professional target grants [M1] Doktor Bernard and anyone else standing next to me +2 DEF.
>>
>>823576
>>823616
Linking posts (sorry but I am struggling after switching to a borrowed computer!)
>>
>>823576
Nork stares in bewilderment as natasha pushes him aside and tries to squeeze through a small hole before forgetting to care as he hears the chitter of aliens nearby
"Ha! Time to show sum gribblies who's best!"
>move 3e
>shoot gribbly with rifle

Nork
Hp:5
Act:2
Def:4
Mv:3
Hands:Rifle
Torso:Arm vest
Inventory:Motion detector,saber.
Skillz(da bestest)
-Penetrate
-quickdraw
-proffesional target
>>
>>823661
Sorry, Nork. Natasha needs to tell you something. Vehn Natasha does not haff any medical attention, she gets a bit... how to say it? Unpredictable.
>>
>>823739
Nork nods, his eyes gleaming in understanding.
"dats okay, sometimes nork needs to headbutt things too!"
>>
>Due to technical difficulties, processing shall take a little long this time
>>
File: VR Simulation Turn 17 Enemy.png (767KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 17 Enemy.png
767KB, 1333x2000px
>>823576

>The enemies fall easily under your attacks. It seems they favor speed over armor or offense.

>Enemy Phase
>>
File: VR Simulation Turn 18 Player.png (776KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 18 Player.png
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>>823907

>They strike fast, and as they gather together, they strike at the same spot. While they can't penetrate your guard alone, enough of them working together should be able to manage it.

Alright folks, the shuttle's back. Don't take that as a cue to get out of here, you still got one core left. Leaving without it will be considered a loss in our books.
>>
>>823940

>Doctor up
>ShockPack enemy W of me.

=[M]Agent "Doc"=

HP 5/5
Def: 3
Mov: 3
Hands: Pistol: 4 off, 1-5 rng (one handed)
Hands: Knife: 2 dmg, 1 pen, 1 rng (hone handed) (+1 off, +2 pen)
Outfit: Reinforced Coat: 3 def, 3 mov
Gear: Quik-E-Stim: Heal 3 Hp when used(Consumable)

Core Ability:

Doctor: Action: Heal 3 hp

Secondary Abilites:

Shock Pack: Action: Stabilize somebody up to 2 turns after bleed out. Can be used as an attack for 2 off, 1 pen(3 off, 3, pen on robotic Enemies), 1 rng, inflicts Stun

Adrenal Stimulant: Action: rng 1, give ally +1 mov, +1 def for two turns. Duration stacks(Though serious side effects may emerge past 5 turns. Consult a real doctor before trying it)

Surgical Prescision: Passive: Melee cutting weapons gain +1 off, +2 pen

Inventory:
>>
>>823940
>1. Fire N, using Penetrate to hit as many as possible
>2. Fire N, using Penetrate to hit as many as possible

[Natasha Bolyatov]

>Status: Normal<
HP 4/5 | Act:2 | Def: 4 | Mov: 3

>Equipment<
Hands: Rifle (6 OFF, 7 RNG, 2 hands)
Outfit: Armored Vest (4 DEF, 3 MOV)
Gear: Motion detector (1 ACT, ping an area in radius 4 for movement)

>Inventory<
-Saber (3 OFF, 1 RNG, 2 PEN, 1-handed)

>Abilities<
Professional Target (P): Adjacent allies gain 2 DEF
Penetrate (ranged): Hit 3 targets in a line
Penetrate (melee): Hit 3 targets in front
Hunker down: Duck to double defense from front until next action
>>
File: FullPlateFace.jpg (61KB, 564x881px) Image search: [Google]
FullPlateFace.jpg
61KB, 564x881px
>>823907
"..fucking...!," Maaret, mumbled as she came to. She slapped a hand at the nearest wall, trying to reach for the railing she semi-consciously thought was there. Unable to find a grip, she used the wall instead to steady herself. "Fuck," she said again as she tried to stand up.

She heard the sound of combat amplified and filtered via the ship's hull vibration, through her suit's audio system. It registered through her still ringing ears before she understood what she was looking at through the helmet's HUD.


>Stand
>Move S, S, S, S and check R1's status

"Asikainen here. I'm up and checking on the others. What's the situation?"


Maaret Asikainen
Pilot

HP 5/5
Def: 2
Mov: 4 -- Act: 2
Hands: Shotgun
Outfit: Pilot Suit, Mag Boots

Gear:
- Shotgun (5OFF, 1-3RNG (2Handed))
- Pilot Suit (2Def, 4Mov, Built in Rebreather (Passive), Pilot Only)
- Mag Boots (Counts as Braced in case of Depressurization)

Core Abilities:
Piloting (Passive)

Secondary Abilities:
- Bombing Run (Can use another action while in the middle of movement)
- Lock on (Active, +1OFF, +1PEN vs chosen target. Can be used up to 3x in a row)

Bag:
Empty
>>
>>823940

>Blast the bugger attacking me right in the face
>move 3E

*BLAM* "These are some ugly buggers... Damn, this thing is realistic... You guys needin' help down there?"

[Hugo]
HP:5/5 | Act:2 | Def:4 | Mov: 3 |
>equipment
Hands: Rifle (6OFF / 7RNG / 2HANDED) -equipped-
Outfit: Armored Vest (4DEF / 3MOV)
Gear:Motion Detector (1ACT / Ping an area within 4 square radius for movement)
>Abilities
-Professional Target: Allies adjacent to you get a bonus to DEF equal to half your outfit's DEF. (passive)
-Quickdraw: Swap weapons without using an action (Tap)
-Hunker Down: Get double defense on the front until my next action (Action)
>Inventory:
Saber (3OFF / 1RNG / 2PEN) -unequipped-
>>
>>824007
"Hey hey you the guy with the funny helmet, can you do this [mental image comlink]?"
>>
>>824026
"Who are yo-," she began but cut herself off. She was aware she was probably speaking with a raised voice, trying to hear herself through her still ringing ears. "What do you want me to do back there?"
>>
>>824046
"Me? I'm the guy sitting in a VR pod next to you, you know the one with the charming smile, anyway, I need you to get the reactor core, and since some jackass decided to weld the door leading to it this is the only way to do so without venting the whole ship"

>>823940

>Shoot the ayys TWICE

[Ross Barnard]
HP 4/5 | Act:2 | Def: 3 | Mov: 3
>Equipment
-Hands:Pistol 4dmg 1-5rng
-Hands: Knife 2dmg 1pen 1rng
-Outfit: Reinforced Coat 3def 3mov
-Gear: Quick-e-stim +3hpx1use
-Bag: 3 [Stars], 1[Core]
>Abilities:
-Doctor: 1act-heals +3hp
-Shock Pack: 1act-res | 1act-2dmg1penStun
-Adrenal Stimulant: 1act-+1mov+1defx2turns
>>
>>824008
Khelp, you say me? Hahaha! Yes, will I need some help counting all zese fuckers' bodies. Right now I think zere is nothing poor Nork can do to beat my score.

Now here is ze plan, Khugo. Prepare to secure ze doorway to your north. We are coming in to meet you. Let's fuck some fuckers up!
>>
>>823940
Nork roars ss he guns down the gribbly, his face splattered with virtual goo.
With a loud snort he draws his saber and pushes his friend aside.
"look out, pretty friend", nork will show the gribblies who's best"
>Draw saber
>move E N N
>overwatch sword penetrate north
>>
>>824093
"I can already tell me an' you will get along real good, missy. We got these buggers in a bottleneck, they're all fucked. See y'all at the door."
>>
>>824084
"Kyrpä..! Is the reactor going critical?"
>>
>>824138
"No, unless by going critical you mean that its market price is going critically high, then yes, very critical, too bad it is just 3d render in a VR room... I could do THINGS! with all those credits"
>>
>>824168
Maaret paused a beat before replying, "Later then. There are wounded and what sounds to be hostiles to consider." She sprinted down the hall to check R1's status.
>>
>>824231
"Oh no, not again, forget about your friends, think about the money, trust me I am a medic!"
>>
>>824007
>>824138
All the while that this is going on, Natasha has been cackling and cawing madly in your ear, her voice barely intelligible beneath the crackle of battle-damaged comms equipment and the constant chittering of our terrified alien adversaries.

"Kheheheh!"

"Did you like ze enhanced pain settings I introduced for this simulator? Seems they haff exposed a weakness in mental fortitude in you, Operatifh Askinainen."

"Do not worry. Soon you will come to love the pain like I do, Maaret. OR, you vill faint pathetically from ze pain vehn we are in REAL kombat and you will die! One of the two. Ve shall see which one it is."

"Now, Natasha needs to tell you something VAHRY important. Here is ze situation. Filthy alien bugs are svarming in from relative direction of North. Last engine core is to ze south. But all fighters are pinned here - no retreat until ze last bug dies!"

"Askinainen, it is possible zat you are our only hope. Without breathing technology Natasha is helpless to rescue zees last core. Kombatant Khugo needs to stay and hold the other front. And Nork, Nork - personally I have no interest to see how simulation responds when Nork sticks his penis into reaktor hub. But you can take him if you want. So. If you vahnt to help rescue the core, then do it, if you do not, Natasha does not care - it is only Natasha job as per Rozhyanin Bodyguard Contrakt to keep team alive to see their miserable failure of zees mission."
>>
File: VR Simulation Turn 18 Enemy.png (787KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 18 Enemy.png
787KB, 1333x2000px
>>823940

>The fight rages as you push forward against a tide.

>Enemy Phase
>>
File: VR Simulation Turn 19 Player.png (795KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 19 Player.png
795KB, 1333x2000px
>>824334
>>824107
>The first two emerge simultaneously and are cut through. The next emerge after your first slice and move around you, seemingly avoiding everybody.

>Then you hear the roar as a new breed of alien lumbers out, Larger, with sharp scythe-like claws and anger in its eyes.

>Meanwhile, the smaller ones keep multiplying, but outside of the ship?

>Player Phase
>>
>>824376

>ShockPack Enemy W of me
>Adrenals

=[M]Agent "Doc"=

HP 5/5
Def: 3
Mov: 3
Hands: Pistol: 4 off, 1-5 rng (one handed)
Hands: Knife: 2 dmg, 1 pen, 1 rng (hone handed) (+1 off, +2 pen)
Outfit: Reinforced Coat: 3 def, 3 mov
Gear: Quik-E-Stim: Heal 3 Hp when used(Consumable)

Core Ability:

Doctor: Action: Heal 3 hp

Secondary Abilites:

Shock Pack: Action: Stabilize somebody up to 2 turns after bleed out. Can be used as an attack for 2 off, 1 pen(3 off, 3, pen on robotic Enemies), 1 rng, inflicts Stun

Adrenal Stimulant: Action: rng 1, give ally +1 mov, +1 def for two turns. Duration stacks(Though serious side effects may emerge past 5 turns. Consult a real doctor before trying it)

Surgical Prescision: Passive: Melee cutting weapons gain +1 off, +2 pen

Inventory:
>>
File: b350c895c27845e6b207fdacb7753080.png (584KB, 1110x900px) Image search: [Google]
b350c895c27845e6b207fdacb7753080.png
584KB, 1110x900px
"Ok junkers new plan, we won't be able to kill all the aliens so I guess is time to leg it, I have uploaded a map to our [Mental Comlink]"
>>
>>824376

>Shoot both buggers south of me.

"All right, this situation is turning to shit real quick! Everyone: here are your orders, follow them at will, or if you want to stay alive. EVERYONE: FALL BACK. Bodyguards: keep on firing, keep the aliens pinned, but stay at a reasonable distance. Especially you, Nork.
Medics: keep the Adrenals coming on us, and keep the stuns coming if aliens get close. Pilot: Get that fucking core, then leg it ASAP.

[Hugo]
HP:5/5 | Act:2 | Def:4 | Mov: 3 |
>equipment
Hands: Rifle (6OFF / 7RNG / 2HANDED) -equipped-
Outfit: Armored Vest (4DEF / 3MOV)
Gear:Motion Detector (1ACT / Ping an area within 4 square radius for movement)
>Abilities
-Professional Target: Allies adjacent to you get a bonus to DEF equal to half your outfit's DEF. (passive)
-Quickdraw: Swap weapons without using an action (Tap)
-Hunker Down: Get double defense on the front until my next action (Action)
>Inventory:
Saber (3OFF / 1RNG / 2PEN) -unequipped-
>>
Until somebody haff a better plan, Natasha does vaht Natasha does best - stay at the front and take the fucking pain.

>1. Move 3N
>2. [Hunker Down] facing N

[Natasha Bolyatov]

>Status: Normal<
HP 4/5 | Act:2 | Def: 4 | Mov: 3

>Equipment<
Hands: Rifle (6 OFF, 7 RNG, 2 hands)
Outfit: Armored Vest (4 DEF, 3 MOV)
Gear: Motion detector (1 ACT, ping an area in radius 4 for movement)

>Inventory<
-Saber (3 OFF, 1 RNG, 2 PEN, 1-handed)

>Abilities<
Professional Target (P): Adjacent allies gain 2 DEF
Penetrate (ranged): Hit 3 targets in a line
Penetrate (melee): Hit 3 targets in front
Hunker down: Duck to double defense from front until next action
>>
>>824376
>>824456
Linking posts again. I will get used to this soon I promise.
>>
>>824376
"I will not work with people I cannot trust. Especially a doctor that will forsake companions in the interest of loot."

>Withdraw
>>
>>824420
>Move 3W 1S 2W

[Ross Barnard]
HP 4/5 | Act:2 | Def: 3 | Mov: 3
>Equipment
-Hands:Pistol 4dmg 1-5rng
-Hands: Knife 2dmg 1pen 1rng
-Outfit: Reinforced Coat 3def 3mov
-Gear: Quick-e-stim +3hpx1use
-Bag: 3 [Stars], 1[Core]
>Abilities:
-Doctor: 1act-heals +3hp
-Shock Pack: 1act-res | 1act-2dmg1penStun
-Adrenal Stimulant: 1act-+1mov+1defx2turns
>>
>>824376
>Swap to rifle
>fire at big gribbly
>Fire at big gribbly
Nork grunts as he lays his rifle over natasha's shoulder
"Stay still, my twitchy friend, NORK WILL SHOOT"
>>
>>824376

>>824510
Sad to hear it, sad to hear it, especially since with that chances of success in this simulation drop to about zero...

Alright then, time to start packing up.

>Enemy Phase
>>
File: VR Simulation Turn 19 Enemy.png (793KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 19 Enemy.png
793KB, 1333x2000px
>>824689
>Eventually I'll stop forgetting the image.
>>
>>824429
"Hugo do you want to die a glorious death and take one for the team? If the answer is yes, drop everything and head to the western airlock, presto!"
>>
>>824716
"We still need to get that fucking core! Our only hope is trying to push back the aliens while you others try to get the core!"
>>
File: VR Simulation Turn 20 Player.png (812KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 20 Player.png
812KB, 1333x2000px
>>824691

Everybody, this is an announcement. The shuttle has docked and will be taking off shortly due to it not being safe for it to connect anymore. If you don't want to get your paycheck killed, make your way back to the shuttle.

>Player PHase
>>
>>824742

>Move 2W1S1W
>Move 2W1S1W

=[M3]Agent "Doc"=

HP 5/5
Def: 3
Mov: 3
Hands: Pistol: 4 off, 1-5 rng (one handed)
Hands: Knife: 2 dmg, 1 pen, 1 rng (hone handed) (+1 off, +2 pen)
Outfit: Reinforced Coat: 3 def, 3 mov
Gear: Quik-E-Stim: Heal 3 Hp when used(Consumable)

Core Ability:

Doctor: Action: Heal 3 hp

Secondary Abilites:

Shock Pack: Action: Stabilize somebody up to 2 turns after bleed out. Can be used as an attack for 2 off, 1 pen(3 off, 3, pen on robotic Enemies), 1 rng, inflicts Stun

Adrenal Stimulant: Action: rng 1, give ally +1 mov, +1 def for two turns. Duration stacks(Though serious side effects may emerge past 5 turns. Consult a real doctor before trying it)

Surgical Prescision: Passive: Melee cutting weapons gain +1 off, +2 pen

Inventory:
>>
>>824741
"No Hugo our only hope is to make a mad dash to the core, the aliens are multiplying by the second, we won't be able to hold them for more than 2 [Standar Space Turns]"
>>
>>824742
>Move 1W 4N 1W

[Ross Barnard]
HP 4/5 | Act:2 | Def: 3 | Mov: 3
>Equipment
-Hands:Pistol 4dmg 1-5rng
-Hands: Knife 2dmg 1pen 1rng
-Outfit: Reinforced Coat 3def 3mov
-Gear: Quick-e-stim +3hpx1use
-Bag: 3 [Stars], 1[Core]
>Abilities:
-Doctor: 1act-heals +3hp
-Shock Pack: 1act-res | 1act-2dmg1penStun
-Adrenal Stimulant: 1act-+1mov+1defx2turns
>>
>>824742

>Move 3W
>Turn east and stand overwatch.

I need to go to sleep now, so next turns Hugo will stay there and keep overwatch on that side until everyone is safe, then he will use both actions to run for the shuttle. If someone has to be left behind, he won't help them.

"Fuck! Fine! EVERYONE, FALL THE FUCK BACK, WE'RE PACKING UP!"

[Hugo]
HP:5/5 | Act:2 | Def:4 | Mov: 3 |
>equipment
Hands: Rifle (6OFF / 7RNG / 2HANDED) -equipped-
Outfit: Armored Vest (4DEF / 3MOV)
Gear:Motion Detector (1ACT / Ping an area within 4 square radius for movement)
>Abilities
-Professional Target: Allies adjacent to you get a bonus to DEF equal to half your outfit's DEF. (passive)
-Quickdraw: Swap weapons without using an action (Tap)
-Hunker Down: Get double defense on the front until my next action (Action)
>Inventory:
Saber (3OFF / 1RNG / 2PEN) -unequipped-
>>
>>824742
>Move 6W

[Natasha Bolyatov]

>Status: Normal<
HP 1/5 | Act:2 | Def: 4 | Mov: 3

>Equipment<
Hands: Rifle (6 OFF, 7 RNG, 2 hands)
Outfit: Armored Vest (4 DEF, 3 MOV)
Gear: Motion detector (1 ACT, ping an area in radius 4 for movement)

>Inventory<
-Saber (3 OFF, 1 RNG, 2 PEN, 1-handed)

>Abilities<
Professional Target (P): Adjacent allies gain 2 DEF
Penetrate (ranged): Hit 3 targets in a line
Penetrate (melee): Hit 3 targets in front
Hunker down: Duck to double defense from front until next action
>>
>>824770
"The only way for the core is welded shut, and our shuttle is leaving. We gotta go, it's hopeless!"
>>
>>824742
Nork watches as natasha runs past him, after a moments glance he runs too.
>move 1N 2W
>move 3W
>>
>>824742
>>824793
If Hugo is standing where I was about to move then I'd like to displace him to the West of me, please!
>>
File: VR Simulation Turn 20 Enemy.png (809KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 20 Enemy.png
809KB, 1333x2000px
>>824742

>Fleeing Commences

>Enemy Phase
>>
>>824742
"Khakhakhaka! Khakhakha! Just try and hurt me, bitches, just try and hurt me! Natasha can TAKE THE PAIN!"

"Oww- VAHT THE FAHK?!"
>>
File: VR Simulation Turn 21 Player.png (868KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 21 Player.png
868KB, 1333x2000px
>>824838

Oh, I guess there's one more thing.
We don't have proper targeting computers set up for it yet, but the Eight-Ball is equipped with long-range weaponry. Without those targeting computers, we won't be able to do anything without kill you all.
With them... Well, we can do stuff like this.

>H.E.R.C.C. locking on.

>Player phase.
>>
>>824925
>Move 1W 3S 2W

[Ross Barnard]
HP 4/5 | Act:2 | Def: 3 | Mov: 3
>Equipment
-Hands:Pistol 4dmg 1-5rng
-Hands: Knife 2dmg 1pen 1rng
-Outfit: Reinforced Coat 3def 3mov
-Gear: Quick-e-stim +3hpx1use
-Bag: 3 [Stars], 1[Core]
>Abilities:
-Doctor: 1act-heals +3hp
-Shock Pack: 1act-res | 1act-2dmg1penStun
-Adrenal Stimulant: 1act-+1mov+1defx2turns
>>
>>824925

>Adrenals
>Move 3S1W

=[M]Agent "Doc"=

HP 5/5
Def: 3
Mov: 3
Hands: Pistol: 4 off, 1-5 rng (one handed)
Hands: Knife: 2 dmg, 1 pen, 1 rng (hone handed) (+1 off, +2 pen)
Outfit: Reinforced Coat: 3 def, 3 mov
Gear: Quik-E-Stim: Heal 3 Hp when used(Consumable)

Core Ability:

Doctor: Action: Heal 3 hp

Secondary Abilites:

Shock Pack: Action: Stabilize somebody up to 2 turns after bleed out. Can be used as an attack for 2 off, 1 pen(3 off, 3, pen on robotic Enemies), 1 rng, inflicts Stun

Adrenal Stimulant: Action: rng 1, give ally +1 mov, +1 def for two turns. Duration stacks(Though serious side effects may emerge past 5 turns. Consult a real doctor before trying it)

Surgical Prescision: Passive: Melee cutting weapons gain +1 off, +2 pen

Inventory:
>>
>>824925
AAAAAAAAAHHHHH
>run 3w
>run 1s 1w 1s
>>
>>824925
"Nork. Do not stare at the pretty lasers. Run!"

>Move 2W, 1S, 1W, 2S

[Natasha Bolyatov]

>Status: Normal<
HP 1/5 | Act:2 | Def: 4 | Mov: 3

>Equipment<
Hands: Rifle (6 OFF, 7 RNG, 2 hands)
Outfit: Armored Vest (4 DEF, 3 MOV)
Gear: Motion detector (1 ACT, ping an area in radius 4 for movement)

>Inventory<
-Saber (3 OFF, 1 RNG, 2 PEN, 1-handed)

>Abilities<
Professional Target (P): Adjacent allies gain 2 DEF
Penetrate (ranged): Hit 3 targets in a line
Penetrate (melee): Hit 3 targets in front
Hunker down: Duck to double defense from front until next action
>>
File: VR Simulation Turn 21 Enemy.png (876KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 21 Enemy.png
876KB, 1333x2000px
>>824925

>H.E.R.C.C. Locked On. Firing...

>Enemy Phase
>>
File: VR Simulation Turn 21 HERCC.png (15KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 21 HERCC.png
15KB, 1333x2000px
>>825120
>>
File: VR Simulation Turn 21 HERCC 2.png (738KB, 1333x2000px) Image search: [Google]
VR Simulation Turn 21 HERCC 2.png
738KB, 1333x2000px
>>825135
>>
File: VR Simulation Turn 21 HERCC 3.png (1MB, 1333x2000px) Image search: [Google]
VR Simulation Turn 21 HERCC 3.png
1MB, 1333x2000px
>>825141

Well, at least the HERCC is spot on.

>Training Simulation Complete.
>Stand by for evaluation
>>
File: VR Simulation COMPLETE 3.png (584KB, 1333x2000px) Image search: [Google]
VR Simulation COMPLETE 3.png
584KB, 1333x2000px
>>825158

>CORES OBTAINED: 2/3
>TRINKETS LOOTED: 8/10
>DROIDS KILLED: MOST/ALL
>SHIP STATUS: LESS THAN STELLAR
>SURVIVAL RATE: 5

Well, not terrible. You adjusted well to new threats, but you left the one core till the end, which wound up costing you complete success.

>Frankie's Tip
The cockpit is one of the most important places to go. If you can get to it early, you can access ship schematics to have an idea of what the layout is like. Some ships even keep their camera set up in there so you can view different parts of it.

Now get out of there. It's time we get moving on a real haul.

>GRADE: C.
>NO BONUS, NO PAY CUT.
>>
>>825209

>Thank you all for helping me test Space Junkers. We'll be back at a later date for more space adventures with a better look, refined rules, and all sorts of stuff you'd want out of a game.

>If you have any feedback, it'd help me make sure I'm moving the system in the right direction.
>>
>>825158
Beautiful.

Zees was a beautiful way to end to a mission. It really was.

Hhhhowever - maybe vehn it comes to a real engagement ve can pick a target zat is not being pummeled by meteors, blown up by lasers, and swarmed by random aliens vhich ve CLEARLY should have detekted.

Just by the way. Vaht would you estimate the value of those items we picked up in this mission? 'Cause it had better be really fucking expensive to be worth getting into zees kind of mess. Natasha is telling you like it is now, no joke.
>>
>>825240

Ha ha, you crack me up.
But seriously, this was par for the course for the most part. The whole reason you get paid like you will be is cause these aren't going to be safe missions, and you aren't going in armed with top-shelf equipment.

So get used to it or be happy with a smaller paycheck.
Thread posts: 136
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