Link to previous thread:
>>531240
Twitter (Follow if you want updates on whenever I do this quest):
https://twitter.com/OLD_OP_of_civ
>>538274
Well we can always uncover secrets and all that.
We continue to train, harder and harder. The higher-ups have given us a concealed Crossbow, a prototype for us to use, it can fire normal or fire bolts, it does take a few seconds to reload, and the bolts that are shot are very small, however normal bolts are poison tipped which kill a man in 5 minutes. We train our accuracy with it. What shall we do now?
>A. Go look at the job board for any missions
>B. Go around the Base, exploring it
>C. Continue Training (You're in Extremely good physical condition)
>D. Explore the town
>E. Talk with the Templar leaders
>F. Ask people about any jobs
>G. Other
>>539565
>>A. Go look at the job board for any missions
We go to look at the job board! We look at an advanced job board for us.
>A. Lead group of Initiate templars on raid
>B. Assassinate Ferdinand Vorstein (Army officer)
>C. Protect ship
>D. Gather Allies
>>539627
>A. Lead group of Initiate templars on raid
>>539627
>>A. Lead group of Initiate templars on raid
We shall lead a group of Initiate templars on a raid! We have 4 male templar initiates, and 2 female templar initiates, we will be raiding an Assassin hideout, which has been projected to have about 10 assassins hiding in there. There are several entry points, two into the basement, the front door, and many windows, there is an outer fence. We have been instructed not to burn this location as there is lots of possible intelligence to gain from there. How shall we proceed?
>A. Stealthily
>B. Run in Guns blazing
>C. Write in
(If you want, you can elaborate on exactly how)
>>539674
>>A. Stealthily
>>539674
>A. Stealthily
Use three of the initiates as a distraction while the rest gets them from behind. Or not if it's a bad plan.
Sorry it took a while.
We choose to use some of the Initiates as a distraction! The first three will be used as a distraction, while the rest get ready to hit them from behind. Roll 3 1d100s!
Rolled 99 (1d100)
>>539724
Rolled 25 (1d100)
>>539724
Rolled 97 (1d100)
>>539724
We manage to get the distraction in place, and the soldiers are ready to fight, 7 assassins come out to kill off our templar initiates, and the trap is sprung! We charge them. 2v2 rolls go!
6 templar initiates, Us Vs. 7 Assassins
Rolled 21 (1d100)
>>539754
Or is it d20?
Rolled 90 (1d100)
>>539754
Rolled 93 (1d100)
>>539754
Rolled 13 (1d100)
>>539754
Both sides take a fairly large amount of damage, with both sides losing a soldier, however the fight drags on! continue the 2v2 1d100s
Rolled 83 (1d100)
>>539852
Rolled 47 (1d100)
>>539852
I won the duel Oldfag that's why I didn't roll
Rolled 100 (1d100)
>>539852
Rolled 48 (1d100)
>>539852
So, what rolls are for the Templars?
>>539879
The first two is our
>>539892
Well, it looks like I fuck up.
>Dat 100 for them
;_;
The rolls must hate me.
The enemy slays another of our templar brethren by basically piling up on him, and damages another one, however one of them dies as well due to our expertise in swords, another one is slightly damaged by one of our Initiates.
4 Templar Inititates (1 wounded), Charles(Us)vs5 Assassins (1 slightly wounded)
Continue 2v2s!
Rolled 25 (1d100)
>>539904
Rolled 65 (1d100)
>>539904
Rolled 45, 35 = 80 (2d100)
>>539904
We manage to kill off the wounded guy, and slightly damage another, however one of our initiates got a gash to the chest and is at the brink of death, he will likely die.
continue 2v2s!
3 Templar Initiates, Us, 4 assassins.
Rolled 59 (1d100)
>>540063
I have to go for an hour lads, so be back by 6:05pm EST
Rolled 45 (1d100)
>>540106
Rolled 36, 98 = 134 (2d100)
>>540063
One of the initiates slices up one of the enemy assassins, while we jump in, and go for the kill. However one of our Initiates is also heavily wounded with a gash to their chest area, losing lots of blood.
3 Templar Initiates (One heavily wounded), Us, 3 assassins.
Continue with 2v2s
Rolled 73 (1d100)
>>540323
Rolled 13 (1d100)
>>540323
Rolled 97, 25 = 122 (2d100)
>>540323