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Assassin's Creed: Time Thread #2

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Welcome old and new players alike to More Assassin's Creed: Time!

We return to the Templar base, where we prepare for our next mission and we are healed, along with said templar captain.


>A. Go look at the job board for any missions
>B. Go around the Base, exploring it
>C. Continue Training (You're in very good physical condition)
>D. Explore the town
>E. Talk with the Templar leaders
>F. Write in
>>
>>531240
>E. Talk with the Templar leaders
Sweet. A templar quest.
>>
>>531240
E
Can you link the old thread?
>>
>>531240
C
>>
Old thread:
>>522362

We choose to talk with the templar Master, and he asks us. "What do you want? any questions for me?"
>>
>>531379
This is a write-in
>>
>>531379
Anything I should do when going jobs? Anything to do the least amount of damage to others? Should I keep using fire?

How long will it take to reach Master rank? Can my kids be Templars? Do we hate the Muslims? Do I get some cash for doing jobs?
>>
>>531379
>>531390
All good questions. +1
>>
The templar leader begins to speak after a brief moment of talking. "Minimize the Collateral damage when doing jobs please, and don't reveal that you're a templar to anyone but another Templar. Use fire less often, use it only when you're certain no collateral damage will happen. It will take a while, however if you do well you'll certainly get the Job. Your kids can be templars if they choose to. We hate muslims with a passion, we've been fighting against them since the crusades. You get a paycheck every now and then, but all the Essentials are provided by the Templar order."

You return to the templar main hall

>A. Go look at the job board for any missions
>B. Go around the Base, exploring it
>C. Continue Training (You're in very good physical condition)
>D. Explore the town
>E. Talk with the Templar leaders
>F. Write in
>>
>>531407
>>C. Continue Training (You're in very good physical condition)
Let's train up a bit than look for some jobs
>>
>>531407
>C. Continue Training (You're in very good physical condition)
Also, find a friend
>>
>>531418
A female friend :^)
>>
We begin to train even more and more, bringing our Proficiency with the sword and Hidden blade to almost master-tier. We do attempt to befriend some fellow Templars, we do gain a few friends.

>A. Go look at the job board for any missions
>B. Go around the Base, exploring it
>C. Continue Training (You're in Extremely good physical condition)
>D. Explore the town
>E. Talk with the Templar leaders
>F. Write in
>>
>>531429
>>C. Continue Training (You're in Extremely good physical condition)
Keep on training
Also get closer to our female friend
>>
>>531429
>A. Go look at the job board for any missions
Time for jobs.
>>
>>531429
>>A. Go look at the job board for any missions
Changed to A
>>
We head over to the Job board, and it has the following job

>A. Assassinate William Marcy, Merchant
>B. Protect Convoy
>C. Find and return Stolen Cargo
>D. Assassinate Assassin leader
>>
>>531450
>B. Protect Convoy
Always good to be in the graces of merchants.
>>
>>531450
>>B. Protect Convoy
>>
We choose to protect convoy

Briefing:
We are going to have 3 carts of Goods passing through one of the busiest streets in Paris, you and a friend, Dietrich, a man from Germany, are assigned to guard said Convoy. The merchants and templars will reward you if you successfully protect the convoy. It is highly suggested that you do not use violence until absolutely necessary.

What is your strategy? (Write in)
>>
>>531450
B
>>
>>531461
Have us walk with the carts and have Dietrich watch from the other side of the carts

Can we hire people that are not templars to help as well?
>>
>>531491
No.

We continue to walk along, by the carts, we walk past many people of every kind. Some people, 4 exactly, begin to walk behind the cart, though at a distance, they certainly do not look like assassins. What shall we do?
>A. Talk to the people walking at a distance
>B. Ignore them
>C. Alert Dietrich
>D. Combination of C and A
>E. Write in
>>
>>531515
>>C. Alert Dietrich
Maybe the assassins send the people to make us both look behind the cart, so let Dietrich take care of them while we watch for any assassins.
>>
>>531515
>C. Alert Dietrich
>>
>>531523
We alert Dietrich, who promptly turns around to talk to the people following us, it is revealed that they were hired by the rivals of the merchants to kill us! They start throwing punches at Dietrich. What shall we do?

>A. Help Dietrich
>B. Do not help him, but stop the convoy
>C. Leave him, keep going on with the mission
>D. Write in
>>
>>531527
>>D. Write in
Go help Dietrich and have them stop the convoy and alert the merchants what is happening
>>
We alert the merchant, and he takes out a sword to defend himself, and the wagon drivers do likewise, except with Daggers, they nod that they'll protect the wagon while we deal with the others. We jump right into the fray!

Roll 2v2s
>>
Rolled 98 (1d100)

>>531553
>>
Rolled 88 (1d100)

>>531553
>>
Rolled 58 (1d100)

>>531553
>>
Rolled 61 (1d100)

>>531553
>>
shhhk! That's the sound we hear just as we get there, as Dietrich as chopped off the head of one of the merchants, and the second one is mortally wounded, with a big Gash along his Chest area, oozing blood. Though Dietrich has sustained a few cuts, he is still able to go on, and we can continue to help him, getting cut only once. 2v2s again!
>>
Rolled 1 (1d100)

>>531593
>>
Rolled 54 (1d100)

>>531593
>>
Rolled 5 (1d100)

>>531593
Rolls
>>531595
RIP
>>
Rolled 26 (1d100)

>>531601
Not yet
>>531593
Roll
>>
Neither side can get a good hit off, however we manage to finish off the mortally wounded guy, however Dietrich suffers a cut to his sword arm, he can still use it however. 2v2s again!
>>
Rolled 48 (1d100)

>>531617
>>
Rolled 2 (1d100)

>>531617
>>
Rolled 51 (1d100)

>>531617
>>
Rolled 77 (1d100)

>>531652
You could roll more than ones you know that?
>>
That's all for today folks.

We manage to severely wound another enemy, however Dietrich is starting to suffer more and more wounds, and we have taken a few wounds ourselves.

That's all for today! Tomorrow we'll have it normal time I promise, if anything changes, check my twitter.

https://twitter.com/OLD_OP_of_civ?lang=en
>>
>>531687
Thanks for running
>>
>>531687
Thanks for running
>>
Sorry for starting late. However welcome old and new players alike, to More Assassin's Creed: Time! Last time we talked with the templar master, and have gone on a mission to protect a Merchant convoy! Right now we're in the middle of the fight.

2v2 1d100 rolls go!
>>
Rolled 77 (1d100)

>>534294
>>
Rolled 21 (1d100)

>>534294
>>
Rolled 82 (1d100)

>>534294
>>
Rolled 41 (1d100)

>>534294
>>
We manage to kill the last one, and Dietrich is in really bad shape, what do we do?
>A. Put him on a cart
>B. Tell him to walk with us on the other side
>C. Send him back to the Templar stronghold to get patched up
>D. Write in
>>
>>534331
>C. Send him back to the Templar stronghold to get patched up
>>
We send Dietrich back to the Templar stronghold, and we move on without any further problems. Once we reach the warehouse, the merchants speak up. "Listen, we'll be leaving for about an hour, we'll leave the caravan guards to guard the place with you, so you should total about 4. Don't let anyone get their grubby hands on that cargo, got it? If you want however, you can refuse, however I'll pay you a little extra for this, 10 gold pieces."
>A. Accept guarding the warehouse
>B. Leave the warehouse
>>
>>534366
>B. Leave the warehouse
We follow the convey and protected it just like the job said. I said we leave and get patch up.
>>
>>534374
We leave the warehouse, and they pay us 15 gold pieces for our trouble, and we find Dietrich in the Medical ward, he seems to be fine now, and is patched up, he almost died. The templars are pleased however. Though we know our goal, find the Sword of Eden, what shall we do now?


>A. Go look at the job board for any missions
>B. Go around the Base, exploring it
>C. Continue Training (You're in Extremely good physical condition)
>D. Explore the town
>E. Talk with the Templar leaders
>F. Write in
>>
>>534380
>B. Go around the Base, exploring it
>C. Continue Training (You're in Extremely good physical condition)
The sword can wait we need to rank up before we go for it.
>>
A quick exploration of the base presents us with a map of the possible locations of the Sword of Eden, London, or Paris. We also begin training in free-running, allowing us to traverse the city with ease along the roof tops. What shall we do now?


>A. Go look at the job board for any missions
>B. Go around the Base, exploring it
>C. Continue Training (You're in Extremely good physical condition)
>D. Explore the town
>E. Talk with the Templar leaders
>F. Write in
>>
>>534408
>F. Write in
Make some female friends :^)
>D. Explore the town
>>
We continue to try and make some Female friends, a couple are made, with Carla and Jeane becoming our friends. We also explore the town and its layout, our templar hideout is in the richer district of town, and the templars control the richer districts, while the Assassin's control the poorer districts. There are some common-folk that will give us quests if we ask for them.

>A. Go look at the job board for any missions
>B. Go around the Base, exploring it
>C. Continue Training (You're in Extremely good physical condition)
>D. Explore the town
>E. Talk with the Templar leaders
>F. Ask people about any jobs
>G. Other
>>
>>534474
>>A. Go look at the job board for any missions
Get to get the ranks
>>
>>534483
We go look at the Job board

>A. Assassinate William Marcy, Merchant
>B. Find and return Stolen Cargo
>C. Assassinate Assassin leader
>>
>>534496
>>A. Assassinate William Marcy, Merchant
>>
>>534496
A, let's burn some market place.
>>
We go off to assassinate William Marcy, however there is a problem, no one knows where he is, however we can draw him out by damaging the business of his lower merchants. We have to do two things, Interrupt one of his merchants working at the market, and burn one of his warehouses. What shall we do first?
>A. Interrupt Merchants
>B. Burn warehouses.
>>
>>534522
>>B. Burn warehouses
>>
We head off to burn the warehouse, however there are patrols, with two guards in each patrol, patrolling the area. We will need to neutralize a couple of the patrols before burning the warehouse. What shall we do?
>A. Stand from the roofs and double assassinate as they walk by
>B. Divert their attention and then burn the warehouse
>C. Fight them all!
>D. Write in
>>
>>534541
>>A. Stand from the roofs and double assassinate as they walk by
>>
We prepare to stand from the roofs and double assassinate them as the walk by. Roll 3 1d100s!

I have to go for today lads, Tomorrow we'll do it normal time 2pm EST

Twitter:
https://twitter.com/OLD_OP_of_civ?lang=en
>>
Rolled 25 (1d100)

>>534559
>>
Rolled 75 (1d100)

>>534559
>>
Rolled 62 (1d100)

>>534559
>>
We're back lads! Welcome old and new players alike!

We jump, and land perfectly on them, piercing their necks with the hidden blade, they're killed very easily, we climb back up and wait for the second patrol. Roll 3 1d100s!
>>
Rolled 45, 83, 36 = 164 (3d100)

>>537261
>>
The second group we kill are a little more alert, we kill one, however the second one is dispatched shortly after. However due to the noise that we made, the other two patrols combine and come together. How shall we proceed?

>A. Distract them
>B. Double assassination and fight the other two
>C. Fight them all at once
>D. Write in
>>
>>537278
>D. Write in
Run away into the warehouse and set it on fire
>>
We start running into the workshop and set it on fire. I want 6 1d100s, the first will be a best of three, the best roll out of three will be counter, the average of the next three will be the result.
>>
Rolled 15, 91, 26 = 132 (3d100)

>>537448
>>
Rolled 73, 52, 46 = 171 (3d100)

>>537448
>>
We succeed in running away due to our great skill in Free-running, the guards don't know what happened, or where we are. We hardly made a sound. Soon after we light a torch, and throw it onto some flammable materials (Silks and Cloths) and the fire begins to rapidly expand. We make it out just fine, and we watch the Warehouse go up in flames, with the patrols desperately trying to put the fire out.

Shall we go disrupt the merchant?
>A. Yes
>B. No
>>
>>537472
>>A. Yes
>>
We choose to go and disrupt the merchant!

It is a somewhat large marketplace, with people everywhere, there are both Police and Private Merchant patrols in most areas, it is very crowded and many merchants are in the area, we know which one. Killing him is certainly an option. What shall we do?
>A. Stealthy Approach, Blend in with the crowd, get close to him, attract little attention
>B. Charge in, Swords Drawn (Self Explanatory)
>C. Write-in
>>
>>537509
>>A. Stealthy Approach, Blend in with the crowd, get close to him, attract little attention
>>
We choose to go through the stealthy approach, shall we kill him or knock him out?
>A. Kill
>B. Knock out
>>
>>537526
>A. Kill
>>
We shall attempt to kill him! Roll 3 1d100s to determine the effectiveness of killing him.
>>
Rolled 4 (1d100)

>>537539
>>
Rolled 57, 100 = 157 (2d100)

>>537539
>>
We just barely manage to kill the merchant before he sees us, however that alerted a bunch of patrols in the vicinity! They are after us. We must run away! Roll 3 1d100s, best of three will be counted
>>
Rolled 39 (1d100)

>>537567
>>
Rolled 92 (1d100)

>>537567
>>
We manage to run away without any further notice. However we find that the Merchant, William Marcy, will be visiting the charred ruins of the warehouse, and the Market we were just at, where shall we strike?
>A. The market
>B. The Warehouse
>>
>>537607
The Merchant we killed wasn't William?
Then who do we kill? I thought we were killing William.
>B. The Warehouse
>>
The merchant was just a sub-merchant/Distributor, to draw Marcy out we had to Knock out/Kill the Distributor/Sub merchant and Burn one of his warehouses.

Marcy visits the charred ruins of his warehouse, looking around, there are some standing parts, however most if it has burned down. There is a perimeter of guards around him, along with two guards right beside him. How shall we proceed?
OPPORTUNITIES:
KILL OPPORTUNITY: Get inside his carriage
INFILTRATION OPPORTUNITY: Guard out on his own

What shall we do? (Write in)
>>
>>537618
>KILL OPPORTUNITY: Get inside his carriage
Grab a oil lamp and be ready to throw it in the carriage when William gets in
>>
We attempt to get inside the carriage, there is only one man guarding it, roll 3 1d100s to see how well we assassinate him, Best of 3 will count.
>>
Rolled 39 (1d100)

>>537630
>>
Rolled 3 (1d100)

>>537630
>>
Rolled 78 (1d100)

>>537630
>>
We manage to kill the guard off, who was oblivious to our actions, and we prepare an oil lamp to burn the Carriage. We get ourselves into position. Roll 3 1d100s to see if we aren't detected (Best of three wins)

I have to go for an hour lads, so be back by then.
>>
Rolled 14 (1d100)

>>537650
>>
Rolled 43 (1d100)

>>537650
>>
Rolled 62 (1d100)

>>537650
>>
>>537695
Though a few guards come very close to finding us, we just barely manage to make it through. We chuck the oil lamp at the carriage as it departs, and it goes up in flames. William Marcy dies in a fire, We take his charred head to the Templar master, and we are awarded to the rank of Templar corporal! What shall we do now?

>A. Go look at the job board for any missions
>B. Go around the Base, exploring it
>C. Continue Training (You're in Extremely good physical condition)
>D. Explore the town
>E. Talk with the Templar leaders
>F. Ask people about any jobs
>G. Other
>>
That's all for today lads

Twitter:
https://twitter.com/OLD_OP_of_civ?lang=en&lang=en
>>
>>537830
>>C. Continue Training (You're in Extremely good physical condition)
I didn't see the post
>>
>>537830
Is there other stuff to see in B. exploring the base?
If not, time for a dinner date with Jeanne.
>>
>>538274
Well we can always uncover secrets and all that.


We continue to train, harder and harder. The higher-ups have given us a concealed Crossbow, a prototype for us to use, it can fire normal or fire bolts, it does take a few seconds to reload, and the bolts that are shot are very small, however normal bolts are poison tipped which kill a man in 5 minutes. We train our accuracy with it. What shall we do now?

>A. Go look at the job board for any missions
>B. Go around the Base, exploring it
>C. Continue Training (You're in Extremely good physical condition)
>D. Explore the town
>E. Talk with the Templar leaders
>F. Ask people about any jobs
>G. Other
>>
>>539556
>>B. Go around the Base, exploring it
Let's look for secrets!
Thread posts: 108
Thread images: 1


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