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/qtg/ - Quest Thread General

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This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for advice on tabletop games should look elsewhere.

Please do not shitpost, and please report any shit posters attempting to derail discussion or cause strife. This means avoiding tripfag drama or discussion about subjects such as getting rid of /qst/.

Useful links: http://pastebin.com/u5xPbk6w
This link contains numerous writing guides, general advice, and various quest tools and communities.

https://twitter.com/Eisenstern/lists/quest-runner-directory/
https://twitter.com/tgquestlist/lists/quest-master-directory (UPDATED LIST)
These are two directories containing the tweets of many current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal.

IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)

Discord server (Can provide feedback to new QM's, but shitposting is a bannable offense):
https://discord.gg/bbHCC (24 hours til expiration)

Archive of quest reviews (if you find a review that is not on the list, please link it in the thread):
http://pastebin.com/u/QuestReviewsArchive

>QM Question
What do you think is your strength as a writer/QM and what is your weakness?

>Player Question
Does you prefer chargen or established QMCs in the beginning of your quests? Why so?

>Bonus Question
How often has reading/writing your quest pushed you to look something up and/or learn something outside of your skillset?

PSA: Due to the nature of the 3 day autosage it might be preferable when using the catalog to switch the [Sort By:] option to [Last Reply]. That way you'll still see active quests at the top even if they are autosaging.
>>
>>528558
Would anyone play a civ/normie quest hybrid
>>
>>528563
Someone would, of that I am sure.
>>
>>528558
>What do you think is your strength as a writer/QM and what is your weakness?
Strength?
None.
Weakness?
Autistic need for details and over description with a lack of meaningful description. Also a slow writer
If I don't explain what that donkey looks like in 300 words or less I'll kill myself

>Does you prefer chargen or established QMCs in the beginning of your quests? Why so?
I prefer "established" in the sense that they have likes, dislikes, skills, a past etc etc buy to the point where it can lead to further character development

I also hate characters who are more or less 100% pragmatic. It gets boring although that'd probably be on the players more than the QM
>>
Reminder that Hero Guardian Quest might resume on September 9th if I'm feeling up for it. Twitter is here.
>https://twitter.com/ShounenQM

It's either going to be that or some Science Fiction Quest on /tg/ with Power armor, High Frequency swords, Humanity vs Synthetics, and Xenos Houses that's basically Noble Houses similar to the ones in A Song of Ice and Fire, but in space.

Haven't settled on anything yet. Cheers.
>>
anyone doing ASOIAF House creation? and what happen to the classic asoiaf quest?
>>
>>528558
>QM
Strengths? Probably my combat. That seems to be what people show up for. At least I get way more archive votes on threads with combat in them.

Weaknesses? I feel like I rely too much on dialogue over description, and I can't help myself but continue that. Also, all my NPCs kind of feel the same to me. I don't know how my readers like them, but I think my writing voice doesn't have the range my reading voice does, so I kinda have to give them some little gimmick to make them different from each other.

>Player
I like doing chargen. But you assholes never vote for anything I like. Stop picking the mage option.

>Bonus
I kind of picked something I already had an interest in, so I'm not sure how to answer that
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>>528585
no one really cares
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>>528600
>The Civfag thinks his opinion matters
Wew lad
>>
>>528600
I care
>>
>>528606
I thought you closed your quest because no one cared about it? :^)
>>
>>528606
Aww yeah that sweet ol' awoo snark.
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>>528608
Leave it to a Civfag to be wrong.
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>>528611
That's strange, I thought you and your 2 players left because of that. :^)
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>>528612
>2 players
All the previous threads beg to differ. I'm sorry, I shouldn't expect a Civfag to have read an actual quest, least of all mine. Not being able to read a lot explains your preferences.
>>
>>528575
>>I also hate characters who are more or less 100% pragmatic. It gets boring although that'd probably be on the players more than the QM
So give them a weakness that isn't obvious. Nobody is totally devoid of emotion.
>>
>>528615
Well I assumed that because even the shittist civ thread has more posts then your "superior" quests
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>>528617
>Implying quantity trumps quality
So you're essentially saying that having 5 irremediably broken items are better than having 1 functional item? Great talking with you, Civfag. :^)
>>
>>528617
And the Big Bang is a popular television show, Bazoongo. Doesn't make it good.
>>
>>528617
>counting IPs
>not consistency of playerbase
>not long term retention of readership

And this is why you are shit.
>>
>>528622
>>528623
>what is the soviot Union during world war 2
Quantity is its own kind of quality
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>>528617
Post number =/= quality, Civfag.
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>>528628
>Citing a failed state as a justification of your argument.
>>
>>528626
>implying I'm counting IPs, not returning members
The smallest civ quest is on right now and has 5 returning posters
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>>528628
>He's comparing a "state" with Quests and Civs
You've really outdone yourself this time, Civfag.
>>
>>528630
>failed state
>world super power
>beta the Germans with their "Quality"
>>
>>528633
Not shitposting or memeing for a second here.

You can't really compare civs and quests by player count and post numbers.

In civs it's literally you guys just talking to each other like a chatroom until the OP shows the results of the 'turn'.
>>
>>528635
>shitting on the soviot Union
>greatest threat the US ever faced
>trying to defend people's lack of interest in his shit quest
>>
>>528636
>Couldn't feed it's population
>Thought supermarkets were a myth
>Collapsed in the 90s, like your pregnant mother falling down the stairs.
>>
>>528639
So in you quests you don't discuss things? I guess you never had a player base that cared enough to debate
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>>528642
Bootyblasted vatnik detected.
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>>528643
>it's actions shaped the modern world
>it could cause a nuclear holocaust if it wanted too
>not good
Choose one
>>
>>528649
>important I'm russian
>>
>>528645
Of course we do, but in Civs thats ALL you do. It's you talking to your faction or whatever for days on end.

Quests have prompts that get discussed and once chosen the players usually wait for the next update while occasionally chat about one thing or another.

Civs you guys have to talk constantly.

That's why I said you can't compare them via players and post count.
>>
>>528650
>it could cause a nuclear holocaust if it wanted too
90% of your missiles would fail to launch due to going 40 years without proper maintenance.
>>
>>528645
Most quests really don't have a lot of debate though, unless the particular choice is extremely contentious, failure is an actual possibility, or there is the threat of routelock.

Or everybody's just chatting about irrelevant shit, like what form of government a harem resembles the most, whether traps are too gay to be guys, etc.
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>>528642
>Full damage control
>Poor one at that
>Can't even argue for Civs - Only talks about a failed state
>Growing more mad with each new post
Whelp, you tried, Civfag.
>>
>>528654
have you never been to a civ quest, it's just as much talking as you guys do, it's usally just one guy
>>
>>528658
>you changed the topic in the first place
>it wasn't even a civ debate
>it was the fact that no one cares about your quest
>>
>QM question
Details. It's both a strength and a weakness. I get hung up on technical details and often want to get it "just right". Tends to slow down writing and narrow down the appeal of the quest.

>Player Question
Middle ground. If a QM can pull off a chargen from scratch and still make the MC imersive, then great! But often that's not the case.

>Bonus question
Recently wrote a semi hard sci-fi quest and learn so much cool shit from the research.
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>Being this mad when people shit on civs
>Bringing up the USSR
>Actually trying to say the USSR was anything but a backwards shithole
>>
>>528658
>>528661
Why don't you guys just share an archive link so he can read the quest for himself if he really believes in testing that assertion?
>>
>>528660
>>522833

>One guy

Dude this a chatroom with a lot of people throwing on trips and RPing.

But if you are just going to shitpost then whatever.
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>>528661
>b-but you!
Great Friday Show, my friend! Will you be back next Friday with even more salt?
>>
>>528665
>backwards shithole
>was fighting Germany while America was shitting around with the Great Depression caused by your ignorance
>>
>>528667
>meme civ quest
>realistic depiction of all civ quests
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>>528673
>Goalposts
>Shifting

I just picked the one with the most posts since you implied that is indicative of quality from your earlier statements.
>>
>>528669
>disregards my points by just saying "You Mad XDDDDDDD"
This is like comparing someone to the Nazis during a debate, you have no points
>>
>>528670
So what you're saying is that since they were successfully inflicting casualties against a superpower (Which could be debated. most of Germany's forces were on horseback.), the USSR was a proper superpower?

I guess the Taliban is a superpower then.
>>
>>528678
>my points
Oh, you mean the ones where you keep prattling on about the USSR like a buttblasted Civfag or where you goalpost and go back on what you previously stated? :^)
>>
>>528678
And what, exactly, are your points? :^)
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>>528683
>mentioned the USSR be visas of there focus on quantity
>moving the goal post by saying that the discussion in a meme quest isn't accurate
>try's to change the subject again
I think you are running out of good points. :^)
>>
>>528686
>think you are running out of good points.
At least I had points to begin with, friendo.
>>
>>528682
I think it counts when they make Germany compitulate and take the capital.
>>
>>528686
>SRG
Now you fucked up. You've just outed yourself as one of the least intelligent players in one of the least thought-heavy civ quests here.
>>
Is it just me or are these new /qst/ QMs way more obnoxious than the old /tg/ QMs? Maybe I'm just being blinded by nostalgia.
>>
>>528692
They were always this obnoxious.
>>
>>528684
He has a small quest, so no one wants his ego posts
>>
>>528692
This
>>
>>528692
The QMs who regularly post on /qtg/ have always been obnoxious man, and shitposting is a proud tradition of /qtg/
>>
>>528692
The old /tg/ QMs just shitposted their discussions anomalously. Unless they wanted attention directly, which happened a lot in the old /qtg/'s.
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>>528689
Considering Germany was a fucking joke to begin with, that shouldn't be surprising. I mean come on, Germany's forces steamrolled countries without proper militaries early on, but as soon as they encountered any respectable armed forces, they were almost constantly getting BTFO.
>>
>>528691
I put this trip on yesterday and I haven't even made a choice in the civ yet. What are you talking about
>>
>>528701
>Germany would of won if they didn't invade the USSR
>lol they shit
Listen to yourself
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>>528705
Go to sleep, kid. You're a disgusting mess right now.
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>>528710
>resorting to this
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>>528705
How does one win a war they never started? Unless you're talking about WWII as a whole, in which case you're mistaken. England alone could've taken Germany down. They kicked the shit out of them in Africa quite easily before the US showed up.

>>528703
>37 posts by this ID
>hasn't made a choice yet
>>
>>528714
>England crushed them
>who is Rommel

>wanting to be informed before I start
>>
>>528692
QMs kept their heads down more before because there were more shitstorms. Now there's nothing to stop your average egomanic running away with it because there's no community to piss off.
>>
>>528717
>>who is Rommel
A general who was forced to fight a campaign he knew was already lost.

Anyway, regardless of the fascinating history of various military operations in the Second World War, Civ quests are dumb, and you are the minority here in thinking they deserve any merit.

Here, have a Waffen.
>>
>>528734
At least I tried to beat the QM circle jerk
>>
Magical Girl For Hire Quest is running again!

>>513191
>>513191
>>513191
>>
"The main problem of fighting against monsters is that you become the monster yourself. But that's not a problem for you, you were a monster to begin with"

The Garden of Cripples part 3, now ongoing.

>>525533
>>
>>528558

>What do you think is your strength as a writer/QM and what is your weakness?

Strengths?
>Implying I have any.

Weaknesses?

I over-explain/over-detail every little thing in a description of a character's mood or the flow of conversation without anything really meaningful behind it. I also repeat words/expressions/phrases/euphemisms all of the time, write horribly slowly and generally have no kind of hard plan to any of my Quest's storylines.

>Bonus
I wouldn't be running a Fanfiction Quest if I didn't have an interest in the source material.
>>
>>528558
> QM Question
I like writing characters. I like doing fun things with characters.

As for weaknesses, probably everything else.

What's up, /qst/, Starship Idols is gonna run in a half hour.
>>
We got out Farra 92-S Rapulse, we are set for those sweet Plaso-Silicate grains

>>520605
>>520605
>>520605
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IT'S A GOOD DAY TO DIE.

>>529084
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>>529132

Something something about my quest
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>>528558
QM of Whirlpool Quest
>QM Question
Strengths:
- World Building (Even though my quest is a Waterworks fanventure, the quest itself takes place on a completely different location, only taking cues from the source in its art style)
- Dedication/Passion (No matter how long it'll take me, I'll at least post two updates within 24 hours)
- Gratefulness to fans (I don't know if this counts, but I cherish the 2-5 players I get)

Weaknesses:
- Tendency to rush updates (despite taking at least 30 minutes to do so)
- Sporadic updates (update rate is measured in HOURS unless I am reusing panels)
- QM Naivety (I ran with a futa MC unironically because I believed in being a good sport and I thought it was a sign of skill to work around joke inputs into pleaseant surprises)
- Poor jokes (I am not as talented as LuFa when it comes to humor)

>Player Question
Somewhere in between, a starting "preset" with room for further development as the quest goes along

>Bonus Question
My quest is a Waterworks fanventure. Every now and then I go re-read Waterworks to check out info. Sometimes I message LuFa (either on a forum or through his tumblr) to ask questions about the lore. Needless to say, I think he has to keep things generally-vague to avoid spoilers for his own MSPFA. Still, I did get my questions answered
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Shilling for Gun, Germs and Zero.

You are the collective unconscious of /his/ and you've come into a iteration of history different from the rest. As a master /his/torian, how will you affect the ultimate fate of Halkeginia, a world that is not your own?

>>521680
>>
>>528692

Not me, I'm fucking great. It's just my quests that suck.
>>
>>529403
Congrats on the most autistic quest premise I've ever seen
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>>529466
>>529466
>>529466

Beleaguered Prince Quest is live once more.
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>>529425
You apparently haven't seen that many quest premises, have you?
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Ight so what makes a good star wars quest
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>>529517
Adventure and action.

AND FUCKING DARTH FILONI CANON WOOOOOO
>>
>>529517
A healthy dash of pseudophilosophy
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>>529517
Skip the Jedi/sith academy
>>
>>529517
If set in the Old Republic, make the Jedi morally ambiguous. They're an all-powerful monastic order that executes the will of Space EU, as an organization, I could definitely see them being less of an idealistic force of good than portrayed in most media. Especially right before and during the Clone Wars.

Also, waifus.
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>>529534
>Darth Filoni

Literally, spiritually, and metaphorically who?
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>>529553
The genius who gave Anakin Skywalker the hottest piece of ass in the galaxy as a Padawan.
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>>529553
The man who is saving Star Wars as we speak.
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>>529577
He's pretty based, though I wish he'd grown some balls and killed his waifu at the end of the last season of Rebels, instead of bitching out.
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>>529582
He is absolutely based. Every good thing in the old EU is canon because of him, and he planned recanonizing even more in the Clone Wars before it got canceled even the Yuuzhan Vong the madman

Also, I can understand why he'd never kill his waifu, those orange buttcheeks are not for killing.
>>
>>529583
> Every good thing in the old EU is canon
No Rogue Squadron yet, so I dunno about that. He also hasn't recanonised the Pinook.

It was the perfect ending to her story though, and her relationship with Anakin. And that's coming from someone who thinks Ahsoka ended up one of the better characters in TCW/Rebels, though she is not my waifu
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>>529534
I can do that

>>529538
I can also just pull bull shit out my ass

>>529540
Sooooooo
>The republic is order tend to it at all costs
That sorta thing?
What waifus are we talking about famalam
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>>529592
The best kind
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>>529591
I think right now the current situation surrounding Ahsoka is still ambiguous as fuck. I do treat her as kind of dead from time to time.

Also FUCKING YOOOOOOOO EVERYTHING GOOD ABOUT THE EMPIRE IS BEING RECANONIZED

>>529592
>>529593

>What waifus are we talking about

You know what we're talking about.
>>
>>529539
But everybody loves training days and being a young idiot last I checked
>>
>>529592
>What waifus are we talking about famalam
As many as possible. Gotta have those waifu wars.

Also are you thinking of having your MC be a Jedi, or something more akin to a Han Solo type character? This affects both the waifus as well as how the Jedi Order is portrayed. I'll bet if Han had been an adult during the Clone Wars, he would've thought the Jedi were just as big of douches as the Trade Federation.
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>>529592
>>529595
Make way for B-est girl.
>>
>>528558
>>QM Question
Strength: Dialogue and characterization. Do a pretty good job of getting people to react to my characters, whether like or dislike. I tend to spend a lot of time researching canon characters and trying to get their voice and mannerisms down.

Weakness: Combat. Specifically melee, just not that great at describing it, have considered taking some HEMA classes to get a better feel for it. Also, typos, repeating myself and posting time. Ah well.

>Player Question
Pregenned mostly. Just haven't really encountered a chargen from scratch that worked out to anything other than tg/qst default hero.

Small note, A Song of Revenge and Gold: House Malroy Quest returns on Sunday, 4 September. At 2PM EST on /tg/.
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>>529599
I don't know could be anywhere from random chcuklefuck #7 to mercenary mando #265 to the kidnapped apprentice of a disillusioned and crazy jedi master

I can pretty much do anything except Sith stuff maybe I'm not a good edge load "hah I backstab you now because" writer
>>
>>529599
It doesn't really matter whether your character is a Jedi or not so long as you as an author treat Jedi and the Force with a little respect.

Don't make them all retarded dicks. Even the misguided ones should have a fairly deep understanding of the way of things, but they're conceptually skewed by their attachment/detachment to/from the material.
>>
>>529606
>>529608
This guy gets it. The Force isn't a tool nor is it a weapon nor is it something to mess around with. The Force is a living thing, you treat it with respect, it treats you with respect too. You whip and lash it, it's going to lash out at everything like a beaten dog.
>>
>>529608
Adding to this.

For the love of fuck don't treat Jedi like superheroes.

They're monastic empaths enlightened by spiritual awareness. Even the evil ones.
>>
>>528558
>QM Question
I have been told I write action scenes well, but as the quest has gone on I find myself enjoying writing the more quiet character interaction scenes more, although I'm not sure if I'm all that good at them. As for my weakness, I feel like I sometimes get caught up too much in descriptions and sometimes it muddles up the details of what I'm actually describing. I've had more than one occasion where two players will read the same post and think two almost totally opposite things are happening because I went a bit over the top in how I described some big explody thing going on.

>Player Question
Always an established QMC, from both the perspective of a player and a QM. Never do chargen, it's a pain in the ass for everyone involved and only serves to give the quest just one more way to die in the first thread. Quests as a medium tend to get the best results from in medias res just to get the first batch of players involved and interested, and then get them invested further from there, but there are exceptions. I have never seen a quest that I thought actually benefited from starting off with chargen. At best it brings nothing to the table.

>Bonus Question
All of the time. I am regularly reading up on biology, astronomy, history, linguistics, various foreign cultures both living and dead, physics, both practical and theoretical, and geography, among others on occasion. The issue is that I very rarely ever have time to actually read up on a topic to my satisfaction. I just skim what wiki pages and articles I need, assemble it together into a decent package of quasi-science and mask what I don't know with relevant sounding technobabble to make whatever it is I'm working on sound at least as plausible as the rest of the things in the setting.
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>>529517
Include uglies, ships cobbled together from a number of other ships, generally used by pirates or idiots, but they positively ooze flavour and eccentricity as well as differentiating a ship from any of the major factions at a glance and I wish more Star Wars stuff included them.

I mean just look at this unholy child of a Tri-Fighter, V-19 Torrent and a Y-Wing, perfect for the late-post Clone Wars scavenger fleet with a budget.
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>>529617
>>529608
>>529616
Ight so a bunch of dudes decided that being at peace all the time is the best thing etc etc and the light side is best girl and they apply that knowledge in nonsensical, confusing, and often inane ways to outsiders?

That the gist?
>>
>>529648
If thats the conclusion you reached you probably shouldn't run a Star Wars quest. Stick to capeshit.
>>
>>529648
Have you not played/read/watched much Star Wars?
>>
>>529648
That's a bit TOO simplistic IMO.
>>
>>529652
I barely do capeshit

>>529653
>>529656
Alot was heavily into it what three years ago and eventually fell behind
That was pretty much the most basic of basic descriptions I made wasn't meant to be how it is
>>
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>>529663
You should catch up on Star Wars: The Clone Wars and Star Wars Rebels. Dave Filoni's Star Wars is the best Star Wars.
>>
>>529663
Sort of this >>529666 most of the Clone Wars is certainly worth watching, and I'd recommend at least the last 4 or 5 episodes of Rebels Season 1 and all of Season 2.
>>
>>529683
>>529666
Last of the clone wars I remember was when the clones had to deal with that incredibly shitty jedi commander with four arms. Also feel like I watched way beyond that but can't remember

As for rebels I never really gave it much of a chance beyond the first couple of eps
>>
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>>529715
Give Rebels a chance. It gets MUCH better. And if Season 3 trailer is any indication, will get better.
>>
>>529715
The first couple episodes of Rebels aren't very good, but it does get much better.
>>
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The Bizarre Adventures of Victory is live!
>>529734
>>
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>Trick went to akun

Huh?
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>>529880
I hope he enjoys a barely functioning site and an even more toxic place for players to chat in. There's a reason I haven't run there in a while.

I don't mean anything against my players during my stint there, but when I see AE's players go nuts in their chat, I don't regret not staying there.
>>
>>529885
Who's AE?
>>
>>529891
AzureEarth, he ran Hollow Quest Redux on /tg/ before moving to Akun to run World of Lewdness. He's a pretty cool guy.
>>
SOMA SUCKS
>>
>>529897
Is it worth trudging through the Jack chapters to catch up or can I safely skip them? I feel like I might be missing the point of a lewd quest but I'm really not enjoying the degree of 'anons make terrible decision because their dick told them too' that seems to really kick into overdrive around Winners Don't Do Magical Girls.
>>
>>529943
To be frank, I only go into World of Lewdness to banter with his anons, I really don't know what the hell is going on.
>>
>>529944
Probably the smart choice. I guess I'll give it another shot later, if I'm not feeling it might just skim the rest or drop it.
>>
>>529943
>'anons make terrible decision because their dick told them too'
This is literally the entire MO of questers on Anonkun myself included
>>
>>529880
I run my smut quest on akun because I try my hardest to abide by the rules of this site.
>>
>>529968
Link?
>>
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I want to run a quest called "The Triarchiad"

It basically is Three Kingdoms IN POST-APOCALYPTIC AMERICA.

Currently thinking of names for the characters.

Cicero Caesar (a nasty juxtaposing name) as an analogue to a certain scheming bastard.

Even I am cringing. It sounds so bizarre I don't no if it can work or not.

Thoughts?
>>
>>530005
Luther Buster for Lu Bu
Konrad Minnow for Kongming
Luke Bay for Liu Bei

For a second there I read that as "Triachnid" and a tri-legged spider quest would be nifty
>>
>>528692
Partly nostalgia, and I won't bash all the /qst/ QMs with the same bat any more than I'd paint all of/tg/ with the same brush. But /qst/ does seem to somehow promote a lower standard of QM behavior.

We always used names before, so posting on this board doesn't mean we're losing our anonymity at all: nearest I can figure the lack of competing non-quest content and slower speed makes some people believe that they can literally do whatever they feel like.
>>
I think maybe /qst/ QMs have to have minimum standards for their quests so we don't have another velo, egotism and obnoxious QMs. Maybe have rules people abide by and a jury of other QMs.
>>
>>530039
Literally fucking Sufficient Velocity-tier bullshit.
>>
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>>530039
>>
>>530023
I will say, it does seem like QMs here don't seem to give too much respect to experienced QMs. Hell, even I look to planefag's Quests occasionally for a bit of insight.

>>530039
How about let's not. What usually brings down an egotistical and obnoxious QM is a playerbase that understands their QM is a dick. We don't need a peer review board.
>>
>>530039
What a shit idea
>>
>>530039
>Maybe have rules people abide by
Questing community's always run on pretty much social rules though, same as much of 4chan

>jury of other QMs
No. Just no.
>>
>>530053
>any QM
>deserving respect
>>
>>530039
Some others might believe this is bait. But I for one think you are extremely genuine in your opinion and recognize the merits of your argument.
>>
>>530068
It's still a pretty shitty idea though, you gotta admit.
>>
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>>530053
>it does seem like QMs here don't seem to give too much respect to experienced QMs
>>
>>530039
That's getting a bit silly, anon. Rules only matter so far as they can be enforced.

If people are genuinely put off by how certain QMs act the best thing to do is support the QMs who don't act that way. Build up participation for those threads and let the others wither and die. Eventually what you would be left with is a board where there's an unspoken understanding that successful QMs do certain things and don't do other things.

Good luck getting enough people on board with that for it to matter though.
>>
>>530078
This idea looks sensible, I support it. At least the others don't get caught in the crossfire.
>>
We need this because of all these /pol/ and /b/ tier threads. We need these rules to keep this board from being overun
>>
>>530114
No, we don't. The /pol/ and /b/ stuff is just straight up regular 4chan and within the rules allowed by moderators, and most likely run by people doing it because /qst/ is either new or as a joke. With time, the quality will go back up, albeit at a slow rate.
>>
>>530114
What we REALLY need is for a fairly old questfag to make Moderator. So if extraordinarily stupid shit happens someone can actually do something meaningful to discourage it from happening again.

Not content police, just a proverbial lawman to come down from on high every so often to remind people not to be faggots.
>>
>>530137
How long will that take? /pol/ looks like it's here to stay. /b/ is a cancer that will keep coming back. This board will allow us to have a quality guaranteefor quests on this board
>>
>>530145
But which one? Not everyone recognizes all the names.
>>
>>530157
planefag would make a great moderator.
Consistent run scheduling, understands board culture, knows enough other QMs, etc.
I vote planefag for /qst/ Prime Minister.
>>
>>530157
>instead of a board of directors, anon is lured towards a dictatorship
Welp I tried
>>
>>530148
>How long will that take?
Literally years. About as long as it took for quality control to happen on /tg/ quests
>>
>>530166
I second this motion.

Planefag is an experienced QM, a tried and tested thread starter.

He deserves our respect and as such he should be the mod of our community.
>>
>>529603
wohoo
>>
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>>530178
So I'm guessing the new Trick is the old Trick but with a tone more consistent with a smug anime girl image
>>
>>530173
/tg/ still has that quality control too, if anyone wants to run a shitty or non fanfiction quest there it's guaranteed dead. For as much traffic as the board has shit quests die faster there than here.
>>
>>530145
>>530157
>>530178
>>530166
Why is anon always drifting towards fascism
>>
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>>516955
Although I have IRL stuff on my plate, quest is still alive but at a significantly-slowed update. It would be inefficient to declare a hiatus when threads last a long while.
>>
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>>530213
Because /pol/ is cancer
>>
>>530191

No I'm being completely sincere. I know I've had some altercations with planefag but in my desire to reform I've decided to rebuild burnt bridges.

I acknowledge Planefag's experience and quality as a QM.

He should be the mod of /qst/.
>>
>>530213
Fascism is only as bad as your level of enforcement.

I picked planefag because he has no need for /qst/ and thus has that level of impartiality befitting a good judge of situation and the characters' of new QMs. I mean, feel free to suggest a superior candidate but I doubt you'll find one.
>>
This thread is impressively shitty, even for /qtg/
>>
>>530232
Power corrupts, how would this one man change anything for the better? If we don't enforce what he says, then what's the point of him
>>
>terrible qm in charge of a terrible board
it's like poetry, it rhymes
>>
>>530252
planefag is pure, you won't have to worry about that I assure you.
Sometimes a leader that isn't overwilling to enforce rules is the best one you can have, especially when that leader may instead lead by their example in how excellent they are to others and only enforce the rules for notably awful outliers and exceptions.

You might say power corrupts, but the opposite is also true, in that powerless leadership causes a corruption within the hearts and minds of people.
>>
If anyone is going to be the mod of /qst/ it should be me to be honest
>>
>>530277
Alright, what you said made no sense, but other people agree so have your fun
>>
>>530232
Planefag goes out of his way to be an asshole, it's part of his charm. And you can't just nominate mods: they're supposed to work anonymously anyway.

No, that line of thinking begins and ends with getting SOME QM who meets the usual criteria for mod selection into the position, guaranteeing some degree of active, well-informed mod presence for the board. At least through the nebulous"trial" phase.
>>
>>530295
Huh, maybe...

Maybe if we get a mod the trial period ends?
>>
Quality will go up on its own via natural selection just like it was on /tg/.

You don't need this QM Overlord selection process thing.

Like fuck nigga the point of quests is just to have fun. That's all that should really matter.

Inb4
>Quests
>Fun
>>
>>530333
People have been saying that since the board was first willed into existence in a cloud of salt.
>>
> ITT: Anon conspires to turn the /qst/ board into the biggest Civ ever.
>>
>>530333
Quests stopped being fun when Planefag started running them
>>
>>530376
I'm down for a 4chan civ game, maybe /qst/ can be the plucky underdog or something.
>>
>>530434
Pls no. I was just making a joke about anons preaching the elected mod thing, reminded me of the kind of lobbying for bizarre, nonsensical political choices you tend to see in Civ threads.
>>
>>530441
I know.

It would still be a fun civ though
>>
>>530454
/qst/ would be a town of writers and artists so insignificant that nobody gives a fuck about it, formed from exiles of /tg/ who got thrown out by a law that was passed on a whim by an idiot judge, and has some trade relations with the people of /tg/ who, from time to time, make vague noises about exiling everybody but nothing comes of it
>>
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Wat.
>>
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>>530693
>>
>>530693
Would you like to run for the Mod Election of /qst/?
>>
>>530693
4chan did that thing where we take a concept to its illogical conclusion.
>>
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I was thinking of running a one-three shot Gunslinger (Dark Tower) Quest, then remembered that while there's few enough people in /qst/ during the American daytime, the number of people at night is even more sparse, and the number of people who would be interested in such a quest even smaller.

Being creative is suffering.
>>
>>530730
Welcome to /qst/ buddy.
>>
>>530740
Been here since it's inception. It hasn't improved from what I was afraid would happen. It's sad.
>>
>>530730
Why not just run a gunslinger quest (don't mention Dark Tower) one-three shot on /tg/ fri-sat-sunday night? There's a decent enough pop there that you'll have a semi-good chance some may be interested in the concept, and the board is suited to threads that will only be up for one or at most two days.

Also, but this is only my experience, there appear to be more night owls EST time on /tg/ than /qst/.
>>
>>530741
General quest quality is improving, player base numbers are still rather low unfortunately.
>>
>>530745
You're right about the night owls hanging on /tg/. Might run it there. You have sound advice; I can suffer a week longer.

>>530746
That was my original assessment; the player base will always be fairly low, I think. Still, the fact that quality is improving gives me hope for the future.
>>
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Dark Gate Academy is up with a new thread!
>>530786
>>530786
>>530786
>>
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Quueesstion for QMs:

Does debate and discussion matter to you, and if it does, why?
>>
>>530746
Speaking of quest quality. How bad of an idea is it to plan out my entire world that I would run my quest in. Areas, cities, what factions and enemies can be found there, faction leaders, etc. I've been told NOT to do this by all my friends who DM already.

It just seems like a useful thing to do so I can just let the players chose where to go and not have to worry about creating areas as I update or railroading.
>>
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>>530812
>Does debate and discussion matter to you
Absolutely.
>and if it does, why?
Why wouldn't it? Gratification and positive reinforcement helps those that hasn't found a way to be their own motivator. If players discuss and debate between themselves about issues, choices, lore, and characters etc. in a quest, it shows said QM that his/her players care and are invested. In return, they are more inclined to continue running. Quiet players are bad players in my opinion, albeit not as bad as baiting shitters.

Just my 2 cents of course.
>>
>>530815
You won't be able to create EVERYTHING beforehand. And the one thing you don't create is inevitably the one you will need.

Also, there is the danger of falling in love with your work or not wanting it to go to waste. Players can tell when you're inserting your favourite place/character/lore fact, and will ignore the plot hook/kill the character just to spite you.
>>
>>530861
I know not everything is possible, but just a general framework of Faction A exist, and their HQ is located in this area, and NPC A is their leader. That way I atleast have something to go off of or change when shit happens.

Well the idea was to create a sandbox so I'm NOT inserting favorite characters, places etc. It would be up to the players to explore the world and find the stuff. I'll keep that in mind though, so I don't run into that trap.

I can't have my storyline destroyed because an important NPC died if every NPC is disposable.
>>
People just stopped playing my quest all of a sudden. does this mean its bad? its on the first page so lots of people can see it.
>>
>>530969
It might be a matter of timezones. Did it rate late for the people who were playing? People may have gone to bed etc. Did you railroad the fuck out of them and ignore their votes etc? Did you constantly ask for write-ins with no other options available?

Which quest was it?
>>
>>530972
Did it run late*
>>
>>530969
It depends. There are a lot of potential reasons. How long d'ya wait until you decided it's not played?

Link it, maybe?
>>
>>530974
people started playing again after I posted this its weird but if you want a link here
>>529604
>>
>>530982
I don't even know where to begin. Handing this one off to >>530973, git to it other anon.
>>
>>528558
I have announced the news that the first movie crashing quest is on hiatus, so if you want to host a Movie Crashing Quest on “The End of Evangelion” or some other movie that you like to crash, you can!

Thread Post Here: >>530994
>>
>>530993
Uuuuhh.... no thanks. Ugh fine

>>530982

>>plz play my quest its my first one...

I immediately stopped reading there and judged it not worth my time. Fuck it, I'll do a quick look and summary. Firstly though, don't ever beg, don't beg for players, don't beg for participation etc etc. It just doesn't come off well.

Ok so I might be bias here, this isn't the type of quest I would ever give a second glance to. That's just me, it's not my style. The real problem that I can see though is that is lacks any motivation or drive to play.

Who are we? Why should I be invested in the character? You've got the absolute barest skeleton of a premise or story so it makes it difficult to get into it. The MC has literally no description or characterization.

>>You wake up in a dark, cold room mad of stone.

That opener seems really low effort and low content. You've done the bare minimum in describing the world or the atmosphere. You don't really describe anything beyond the most basic details. You don't seem to attempt to create any feelings. Am I scared, shocked, hungry, paranoid, tired, sore? Is the bomb big, red, blinking, spouting wires, marked with a skull? Is the room dusty, dank, are there rats scurrying about, perhaps bones? Or is it all meticulously clean, industrial and military like? Perhaps a single yellow stripe at waist height along every wall? Heavy steel doors at each entrance, do they creak or open silently?

So basically:

Lack of story elements
Lack of characterization
Lack of atmosphere
Lack of descriptions of any kind

Oh and you went to bed like an hour after starting the quest? I realise that this is a slow board but that is a no-no. You quest will never take off if you aren't there in the beginning. Set some time aside, a good chunk of time that you can run mostly uninterrupted.

Anyway, that's my take on it.
>>
>>531014
Oh and this shit

>>The rat drops a bottle with red liquid in it. It might be a heath potion

Don't be so obvious with shit. Let the players decide if it's worth the risk of trying out the potion. Why tell them straight up it's a health potion?
>>
>>531014
>>You wake up in a dark, cold room mad of stone.
>That opener seems really low effort and low content
Given it's the default opening for people who don't know what they're doing, it's not in the least bit surprising.

I could rant all day about 'you wake up in a cell wat do?' because I've seen so many of them, but that would be more effort than any of these so called QMs are actually prepared to put in so I won't.
>>
>>531018
Because it's not a story, it's a shitty boring roguelike without the zaniness that those generally entail
>>
>>531025
I suppose, I just don't see the value in being so on the nose with stuff like that. Then again, this is an QM with literally no experience running a quest with no forethought or planning whatsoever so it's not surprising.

>>530982
If you are still about and reading all this, I suggest taking the time to actually read some popular quest and see how and why those quests do well. Try to learn from their mistakes etc etc.
>>
>>531018
I said it might be a heath potion to give them doubt it might not. I was planning on it being a harm potion and having them accidentally hurt themselves but I can't do that now cause i just said it here.
>>
>>531014
I said how big it was in a response to someones reply I said it was the size of a baseball if you had bothered to read that!
>>
>>531034
Ok my mistake but generally speaking if you intentionally mislead your players like that they will have a shitfit. It's better to leave it vague and simply give them the option to try it and find out what it does.

E.g. You find a small glass bottle containing a strange red liquid. Unsure of what it does, or how it may affect you, you briefly consider taking a sip.

>>Try the potion, who knows what benefits it has!
>> Don't try the potion, it could poison me and leave me weak!

>>531039
I was giving a general overview of the sort of things you should establish in your posts. Things that you should try to do before the players ask about them. Obviously the players will always ask about things you haven't considered, that's the nature of these games but try to be more descriptive.
>>
>>531034
Alright. Let's pretend you went with that original idea.

Let's talk about Agency and the QM-Player trust paradigm of information conservation and latency-to-play effects.

Let us presume the quest goes on for a while. Your players have been given, by all rights, the idea that what they have is a health potion or potentially so, and so they're not going to try it yet.

They're going to wait until they're already injured- and what's more than that maybe some will question why the harm potion existed in the first place, which leads to the QM moreso than where they got it as a character. This is because the characters internalization of the potion is "it might be a health potion," and that only sounds like a vague conclusion to the most paranoid readers, there is no trick to figure out and being misleading in this way does not establish the kind of trust (in logical or almost logical conclusions) players expect.
IE, you're trying to pull a fast one but there's nothing in the world to support your smooth move, from the player perspective later on of taking the health potion it will look like railroady fiat.

>>531021
I'm tempted to cobble together some high effort quest openers or things close to that as examples but that too takes good effort. And then there are a lot of quests with absolutely shit-tier openers that make me question how the hell they survived as long as they did and continued running.

Not that anyone would be interested in that sort of thing, right?
>>
>>531052
It would be a harm potion because you could throw it at ememies to harm them. I'm really sorry my quest is bad and that I got so salty I was just really excited to make a quest that people played.
>>
>>531052
Not that anyone would be interested in that sort of thing, right?

As much as I like the idea I feel like you'd be fucking yourself. I can imagine a bunch of people taking the quest openers, creating these threads that provide high expectations and then default back to super basic inexperienced stuff like OP-friend above us.

You could use a couple to point out WHY they are good openers though. Do a bit of a deconstruction of a quality opener.


>>531055
It's all good, you just lack experience. I get the excitement of running a quest and the disappointment of things not going well. It can suck. As I said earlier, read some popular quests in the style that you like and try to learn from them. Learn the good, learn the bad. See how they interact with the players and feed them information in certain ways and not others.

Listen to >>531052 as well because his advice is on point
>>
>>531052
I put it as "it might be a health potion" instead of "its a health potion" because I wanted it to sound like the characters thoughts
>>
Is /qst/ the new /tg/
>>
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>>531072
>>
>>531059
desu I only really go on /r9k/ and I only go on /qst/ once in a blue moon
>>
>>531077
>/r9k/

Besides that, go to suptg and read the archived quests there. Look for something you're interested in, then read a quest about that. Fanfic quests, tacticool operations, space opera, idols, whatever, just find a quest about something you like and read it. Then read more, because reading what's been done before is part of getting good, same way that you can't be a good writer without reading books.
>>
>>531055
>It would be a harm potion because you could throw it at ememies to harm them.

That is an end result, and though you have it in mind the world has to support it prior to that result if you want the players to make use of it that way, and similarly if you'd want to trick them. You mention here >>531060 that the question is the characters' internalization, but that doesn't meet any criteria or imply a further question, or even a reduction of as much.

There are some big exceptions, plot related and character insight related, or things they shouldn't know about the world at whatever stage they're at, but for this, if you really wanted to trick the players allow them an opportunity to test the potion. If they can't think of anything or say it's not worth their time then what happens after is on them. If done cleanly, it would not be a write-in but several in-character questions similar to what's been suggested upthread within the same prompt the character questions the uses of the potion.

And should they elect towards a cautionary test of something simple, like a drop on the ground and it sizzles acridly upon the stonework, or they smell it and the solution has a terrible non-medicinal stench or sickly odor, etcetera.
These can be small touches which communicate the idea of a harmful purpose, and the opposite for a healing purpose. Of course these are not direct tells, they'd have to elect caution in the first place and test something with an exercise of agency you've prompted. Hopefully, that too is put in the characters mindset, which you should know very well.

If you want more info regarding that feel free to read my collective essays titled; "How to Trick Your Players, QM! The five essentials to narrative fuckery, sincerely Anonymous." I just finished adding the "Waifus: Keep their noses to the rails," as an amended section, too. It's a worthy read, I promise.

>>531059
I mean, it wouldn't be all that different than the advice in the pastebins, just a teensy bit more direct.
And oh boy I know just the openers too.

>>531072
>>531077
Far from it, friend. Far, far from it.
>>
Magical Girl For Hire Quest will be running shortly!

>>513191
>>513191
>>513191

(Also I read the old qtg thread and JUST noticed someone asking to review my quest. I'm honored, but at the same time I don't think it's really 'worthy'? Like, there's undoubtedly an assload about it folks could find wrong/bad, but I'm fairly happy with how it's going so far, minus a couple of improvements I'm trying to make.)
>>
>>531060
Right, one small thing. The clarity between a characters guesswork and the reality as-is that they've found themselves in is entirely up to the QM, and players tend to be smart enough to figure out if you've jipped them in that department. Usually.
>>
>>531105
>Usually.
Meant to say
>*Sometimes.
>>
>>531106
I don't think I have it in me to be able to continue my quest. Its so bad i'm so bad I wish I could go back and never make it I don't think i'll ever make a quest again ;-;
>>
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>>531111
It's alright to drop a quest you don't like or don't have fun with, but that doesn't mean you should give up.

I believe, I believe in you kouhai, you can become a good QM, anon!
Don't give up, no matter what!
I believe in you soaring to your dreams!
Just remember, nobody’s ever accomplished anything simply by wanting.

Now excuse me while I iodine this taste out of my mouth.
>>
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>>528583

Come play BioArmor Quest with us. We're fighting a tornado and other weird things.

>This thread

Man, how did bitching about civ quests and IP power levels turn into WW2 discussion?
>>
qst i have a problem. I want to run a bionicle quest and explore the Mata Nui jungle as a biomechanical element warrior, but I also want to write cute girls. which toa do I genderswap?
>>
>>531137
>which toa do I genderswap?
All of them, obviously.
>>
>>531137
>which
All of them, why is that even a question? If they're not all girls there's something wrong with you.
>>
>>531060
Okay, here's some general advice for you.

Firstly, figure out how you want to present information.
Are you an impartial narrator? Present things as fact.
Are you the MCs thoughts? Present things subjectively, from a first person perspective and frequently reference how they/you feel about things.
Are you an impartial narrator? Make it clear by using snark, or admitting to lying about things, or by blatantly changing story elements - DO NOT DO THIS UNTIL YOU'RE REALLY GOOD.

Secondly, decide what kind of world you're trying to build. Think about the kind of things you want to put in it.
Now you're going to think about the kind of language that people use in certain genres, there is a difference in vocabulary between fantasy and sci fi. This'll help to ease your players into the right frame of mind.
Now think about ways that you can reveal elements of the setting to players in a time-efficient context. Is there electricity? Have a sparking lightbulb in your dungeon. Magic? Glowing fungus or a pixie lantern. They found a knife? Is it a military style KaBar? Is it a crude rusting shank? Does it have a golden inlay on the hilt? Details like this will reveal to them what kind of place they're in.

Thirdly, draft your opening postS. The S is capitalised because ideally you should have two.
Why two? Because you want to convey the kind of story that you're going to write and you'll want a decent amount of material to highlight what sort of tone you'll be using and whether it'll be narrative heavy, descriptive or action packed.
Make your opening posts a decent length. You have all the time in the world to work on them, and they're the only thing that will sell your quest to players at the beginning.

Fourth - Content. If players are going to feel emotionally involved enough to participate you need a hook for the quest.
This can be;
>a mystery to solve
>a goal to accomplish
>an enemy to defeat
>a problem to overcome
It doesn't have to last longer than the first thread, but you REALLY need something for them to do. Exploration doesn't count since the character will naturally do that in the course of the story.

Fifth - system. Decide if you're making inventory an important part of the quest. Keep a running tab of it if you are.
Decide how much of a combat focus you want, and what level of complexity you want to have for it.
The more action in your quest, the more mechanically complex your fights should be. If it's the main draw, you want your players to make more complicated decisions than rolling a D20.

Sixth - How will you give advance notice of things that will happen next? Going into a different area? Give some foreshadowing of what to expect.
If there's a fight ahead, say that the corridor narrows and you can hear savage grunts.
If there's a platforming section say that the stone tiles of the floor give way to worm-riddled wooden beams which creak underfoot. Have the PC shift his footing to balance better.
>>
>>531152
Seven - payoff. Decide how often you want to reward your players. When do good things happen? When do bad things happen?

Most importantly - why are they being rewarded? Good decisions > good rolls.

Eight - rapport. This doesn't necessarily involve chatting to your players. Find things that they like, isolate the elements that make them like it and build it into your story more.
Do they think your orcs have funny dialogue? Have them as a regularly recurring enemy.
Do they like your character interactions? Set aside a certain number of posts each thread for inter-character dialogue.
Are they invested in your descriptions? Think of ways to make each new area unique and worldbuild quirky features into your buildings.

This is about finding things that make your quest distinct and your players happy. The more distinct and recognisable your quest is, the more of a brand you have and the more players you'll get.

Nine - Character. The development of the main character should be a constant focus of any story.
As they become more experienced, they should draw upon a new depth of experiences, get greater understanding of the world and become more emotionally complex. Don't be afraid to build scenarios that will emotionally test the MC, and don't restrict them to a certain path of range of emotions.
Players can learn to love a troubled or cowardly protagonist as much as a courageous or straightforward one, it's about the way you present the character.
Offer scenes that help your players to identify with the kind of person that your protagonist is. You don't need full flashbacks to give your character memories, stuff like scents or spoken phrases can remind them of their past. If they're a kind person have them help an old lady or get drawn into playing with a child as they explore a town. If they're a bad person have people start trouble with them so they can get into fights.
>>
>>531141
>>531142
um. doesnt that seem a bit excessive?
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>>531152
I have a original idea for a quest!

It could be a watamote quest where you play as tomoko and try to make friends!
>>
>>531162
Quests: Go Big or Get Forgotten.
Simple choice, anon. Make the right choice.
>>
>>531160
Tenth - high concepts. This is the chance for you to add recurring themes or metaconcepts to your quest.
Most QMs don't do this, but it's a great way to create narrative depth.

Explore philosophical questions, or focus on certain emotions and decide if they're harmful or positive. Does fighting with monsters make you a monster too?
What makes a hero? Is it his strength or the content of his character?
Is love even something real? How do people treat each other and is it right for them to act that way? Contrast familial, platonic and romantic love.
Consistently link colours to emotions, or smells to people or powers to mental states, it'll add emotion to the piece.

You don't need to address any of these directly, but you can weave them into your writing as recurring plot points that challenge the way that the MC and the players approach the world.
>>
>>531164
could you make a non-anime version of that?
>>
>>531170
I don't watch the watamote anime I just read the mange I only chose that picture because it looked good
>>
>>531164
Okay, what kind of characters do you want to use?
What's your projected character arc for Tomoko? Success? Failure? Depression and suicide? A happy highschool life? Whoring herself out to faceless men?

How do you want to build success in? Little triumphs like getting someones number or talking to a stranger?

How will you prevent your players from simply voting 'fuck it, ask them to be friends'.

And finally, how will you make your main character relatable?

>>531162
>>531165
>not genderbending all but the self-insert MC
Step it up sempai.
>>
>>531176
Now, that is a great idea.
>>
>>531176
ITS ALL TOO CONFUSING!
>>
>>531180
Work on it a little at a time. Remember, you are writing a story, not a videogame.
>>
>>531176
>how will you make your main character relatable?

I'd think Tomoko would be automatically and immediately relatable to 4chan crowd.
>>
>>531188
>I'd think Tomoko would be automatically and immediately relatable to 4chan crowd.
It's still a good idea to reference things that Anons may have common ground with, like common socially awkward scenarios 'You too' or being afraid to talk to pretty girls (Tomoko is fairly les) or through depression or laziness (being unwilling to leave the house or wanting to do something but not ever getting around to it.

People will recognize the character of Tomoko but you should really make a bit more effort than that.
>>
Our mining trip on Vul-A was a relative success.

>>520605
>>520605
>>520605
>>
>>531111
Good news. Failing at something and then doing it again but better is one of the fastest methods of learning if people point out where you were going wrong.
>>
Why does akun get so many more players? The quests are generally worse or of similar quality to quests here.
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>>531230
Because sex sells anon
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>>531233
This

Still regret the day I sold my dignity twice
>>
>>531230
Over the years it's managed to build up a large community of regulars.

/qst/ is a board nobody wanted so it has a lower turnover than /tg/.
>>
>>528558
I have opened a new Movie Crashing Quest thread, but this time, it's for the second quest.

In this quest, as requested by an Anonymous player on the first part of the Wreck-It Ralph Quest, we are going to crash the anime film that was The End of Evangelion.

If you want to join the game or sign up as a GM, go to this thread here: >>531225
>>
>>529517
I've been on a Star Wars kick recently. I think I'd like something that sidesteps the Force stuff and goes into the grittier stuff like bounty hunters and fighter squadron.

Sense I learned Rouge One isn't actually going to be a Rouge Squadron movie I'd kill for a quest where you play as a fighter squadron.

Also, how about a Trade Federation Quest? Defeat the Republic and stop Palpatine's plans. Expose the Republic for the corrupt and incompetent fools they are and win independence from their rule.

>>529574
Damn it. I generally hate prequel stuff but I can't deny I like Ahsoka. Between her and Shaak Ti I have to ask why are Togruta so based?

>>529577
What does this explosion mean?

>>529582
That's a shame he chickened out. The best end would have been her dying at Vader's hands.

>>529583
>Everything good in the EU

Where's my Thrawn?

>>529616
Sounds sort of like the Hermetic tradition's framing of magic.

>>529617
>>529648
Go watch the Yoda scenes from Empire and Return. That's how you do it. Ignore prequel shit.

Don't make them holy than thou dicks with the personalities of people on ambian. Don't make them ascetic monks. Make them people that listen to the heart of the universe and find truth and beauty in it.

And for the love of god don't fetishize the light saber. Yoda never had one. Yoda never needed one.

>>529718
I think I might give the CG cartoons a chance after hearing it hyped up here so much.

Please don't hurt me.

>>529968
Trick, if I can get away with Mechagirl Pit Fighter quest you can get away with ANYTHING.

>>530005
>California falling in with the Northwest

>Hawaii not defaulting to an Asian power

>Alaska apart of the Northwest power

>Midwest not being gang raped by the other factions for being the place with all the food.

>Northeast not raping the south like its the Civil War because of its industry hubs

You got some explaining to do Anon!

>>530039
>QMs should have minimum standards
Good idea. We should all work to raise the bar.

>Rules and a jury of other QMs
Bad idea. This system would become corrupt so damn fast.

>>530046
>Google Sufficient Velocity

>"Why are there so many Worm fanfics on sufficient velocity?"

>Spacebattles Wiki entry

>Sufficient Velocity Members in Naruto Roleplay TV Tropes page

Oh dear Jesus, what fresh hell is this?

>>530053
Who is an "experienced QM" worthy of "respect?"

I dare you to answer.

>>530067
This. We're all sad losers who write sub paperback tier stories for attention on the internet version of the Mos Eisley Cantina.

>>530068
Trick Neo you continue to be...very tricky. I'm having a hard time getting a read on you.

>>530114
And what exactly will these rules be?

>>530145
Who would this sheriff be and what exactly would you want them to do? Be specific, not vague.

>>530192
>Non fanfiction

My Ghoul school stuff is basically fanfiction in name only. And Mechagirl had like 30 IPs last night.
>>
>>531253
>Where's my Thrawn?
Season 3 of Star Wars Rebels.
>>
>>531253
>Don't make them ascetic monks
That's kind of what Yoda and Ben were. Yoda lived in a swamp and ate shit and there was no indication he was hiding from anything.

Ben lived in the middle of the desert and saw nobody except when he went into Mos Eisely to buy some Rodian ass.
>>
Can anyone recommend a quest for me? i'm board and wanna play a quest but get bored looking for one. I wanted to play darkworld academy but I wasn't there for the beginning.
>>
>>531271
What are you looking for exactly? Action, mystery, medieval fantasy, urban fantasy, sci-fi, tacticool shit, we need to narrow it down anon.
>>
>>530213
Because Trump-kun is a hot meme fright now. Anon is hot and bothered by thoughts of big strong authority figures telling them what to do.

>>530252
>>530232
>>530231
>>530277
>>530281
>>530294
>>530295
>>530305
What do you want the sheriff to do? Be specific.

>>530693
You and me both wolf-girl. You and me both.

>>530812
Very much so. I love it when my anons are really involved what's going on.

>>530815
Your anons will surprise you. Make plans, but always remember to be flexible.

>>531048
Oh great, now I'm having bad Nethack flashbacks.

>>531137
Wasn't one of them already a girl?

>>531164
They told me the anime was a comedy...fucking Johnny Got His Gun made me less depressed than Watamote.

>>531256
I am suddenly very, very interested in cartoon Star Wars.

>>531260
I got more a sense that they were in hiding then anything. I thought it was implied they were enemies of the Empire or at the very least not neutral to them.

>>531271
Sayyyyyyyyy buddy come on down to BioArmor Quest to get your fill of Slan meets Kikaider meets Guyver action!
>>513726
>>
>>531271
I've been enjoying this quest tonight, it's pretty new so there isn't a whole lot of catching up to do:

>>515627
>>
>>531286
>I got more a sense that they were in hiding then anything. I thought it was implied they were enemies of the Empire or at the very least not neutral to them.
Yes, but they lived very simply. Both of them had shitty robes and zero material possessions.
>>
>>531253
>>531286
>responding to basically everything in the thread ages after it's relevant
Can you just fuck off or something?
>>
>>531290
Well you got me there. Luke never seemed to go full on ascetic though. But I can see your point.
>>
>>528558
Does anyone want to host the movie crashing quest on The End of Evangelion? >>531225
>>
>Diarca and Sylvetican being drama queens about /qst/ instead of improving it with their quests
I used to think they were cool guys.
I still think they're probably the same person
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>>531489
Why would you start a thread and then expect someone else to QM it?
>>
Can someone review Tuffle Quest? I would do it, but I kinda have biased views on it from being invested in it so long.
>>
Hey, i've not been questing since /qst/ opened, did it gut the community like predicted or was the move a good thing?
>>
>>531560
It's more or less business as usual. We got people still running on /tg/, /qst/ is slow as fuck with a relatively tiny playerbase, and the board is more or less in a state of limbo about its trial status
>>
>>531560
It created a place where slow-paced quests can be run more easily. I wouldn't say it gutted the community, just made it... Different, I guess?
>>
>>531560
Bit of column A a bit of column B.
It didn't end up as bad as the worst case scenario that was predicted, just the moderate predictions for the most part.
>>
>>531560
Player count is way down. The only worthwhile /qst/-original quest is northern beasts quest even though it's almost completely on rails.
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>>531605
>The only worthwhile /qst/-original quest is northern beasts
>>
>>531543
Got a link?

What's a Tuffle by the way?
>>
>>531614
Well yeah. Obviously that's just an opinion. What /qst/ quests do you like?
>>
>>531624
http://suptg.thisisnotatrueending.com/archive.html?tags=Tuffle
A Tuffle is kinda like a space hobbit, they all got genocided by the Saiyans of King Vegeta during a full moon that lasted a few weeks.
>>
>>531629
Peter Titmouse, Starship Idols, Hitmaid, UnDead Quest, and Pilot Quest, to name a few.
>>
>>531530
I'd believe it.
>>
>>531629
Does the new Three Kingdoms count as original?

There's also Hero Guardian (indefinite hiatus) and Dark Gate Academy.
>>
>>531543
Decent/Above Average fanfic quest that sports probably the most childish, immature playerbase I have personally seen. Though it's mostly a few, very very vocal, bad eggs.
>>
>>531702
>>531637
It's Dragon Ball Z?
>>
>>531717
Yup.
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>>531689
>Hero Guardian (indefinite hiatus)
>indefinite hiatus
>>528585
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Any draw quests going on right now? What are you guys following? What do you think of draw quests in general? I know about Peter Titmouse, anything else?
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>>531763
Whirlpool Quest, updates glacially though

Also following Titmouse along with any other drawquests I see. And I like drawquests, I think they're nifty.
>>
>>531763
unDead Quest has some pretty nice artwork, and the QM updates surprisingly quickly when active.
>>
>>531735
Glad to see you haven't quit. I really want to see where your quest ends up.

>>531334
I'm sorry anon. Please don't send me to the salt mines.
>>
>>531763
Homeward is a drawquest, technically.
>>
>>531763
While not active for now. Audit Quest is a must read. Funny, great debate and legitamately entertaining. A thread runs sporadically because Larro is juggling quests. But its well worth your time.

>>531689
I will also sound support for DGA and Hero Guardian, but be forewarned that they are anime quests in style. Original content, but if anime quests aren't your thing. Consider seeking other quests.
>>
>>531763

Mine is going on right now. But it's pretty shitty though...
>>
>>531890
Which one? Can't be worse than mine.
>>
>>531894

it's called "Not so Glorious Quest"
>>
Should someone writing a Nazi quest first write a legal disclaimer just to be safe?
>>
>>531908
>pretty shitty
You're underselling yourself, your stuff looks pretty amazing.

>>531918
Depends on the tone
>>
>>531908
Dude, I like your stuff.
>>
>>531919
>Depends on the tone
To be honest, the tone will vary depending on how fanatical the players choose to be and how much they indulge the NPCs
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I'm thinking of running a playthrough of King of Dragon Pass as a quest. I figure this would be the best place for that kind of thing, but I want to get some opinions on the decision before making the attempt.

What does the /qtg/ think?
>>
>>531890
>"pretty shitty though..."

NIGGA, YOU INSULTING MY TASTES.
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Review your favourite quest!
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Pilot quest is running again! Stop buy for more fighter jet action!

>>532106
>>532106
>>532106
>>
>>532067
YES. I'd love something like this!

>>531722
That explains the player base. DBZ are usually chill Black guys or obsessive compulsives.

>>531918
>>532023
No disclaimer. It would just make you look weak. Remember this is 4chan. Half your players would be GAS KIKES NOW and the other half will post holocaust denial disinfo.

If you could make the two sides fight however your quest will be epic.
>>
>>532145
I was going to do it on Akun, but maybe I'll take your advice
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>>532110
>>
>>532145
If you're reviewing Tuffle Quest, would it be one big review, or a review of the first ten chapters?
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>>532110
An attempt was made.
>>
>>532145
>>532197

Quest here.
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>>532067
Do you mean a Glorantha quest set in Sartar or a KoDP playthough using /qst/'s choices like the Runic Men?

I'm okay with both but would prefer the first one.
>>
>>532203
The second thing.
>>
How do I stop myself from writing hugely meandering prose that goes nowhere and wastes loads of time for little payoff?

It seems like I can't stop myself from writing garbage poorly written dialog when I should be skipping straight to the action.
>>
I have a bad habit of reading quests but not voting in them or anything.
>>
>>532297
That's kinda shitty anon, pretty much every quest needs more voters
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>>532297
People like you are the reason good quests die.
>>
>>532297
I try to always vote unless

>1. I don't have the context to make an informed vote for some reason

>2. The prompt I want is being chosen already by 5+ other players and there is no real contention. If it's less than 5 I vote cause QM needs to see people are still alive.

>3. It's an exposition vote where honestly we are supposed to choose everything to get the exposition.
>>
>>531530
Their writing isn't all that similar.
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>>532297
That's not very nice thing.
>>
So if you could, at a certain point in your quest, grant only the participating players up to that point the right to vote in the quest, and everyone else would have to lurk, would quests become better or worse?
>>
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>>531919

Thanks! But I do have a lot of faults to overcome to be amazing.

>>531951

Thanks! I appreciate it!

>>532078

I'm afraid I have some bad news... ;-) (but thanks for supporting me!)
>>
>>528558
Movie Crashing Quest: The Crashing of Evangeleon (or, The End of Evangelion) is open to sign up as a GM Host. If you want to start the game as a GM, go to this thread here: >>531225
>>
>>532188
Whole thing if it catches my interest. If not then probably just the first ten or so threads like Joker Quest.
>>
>>532554
Have you read or watched Dragonball? It starts there instead of Z.
>>
>/qst/ killed Broken Sky Online

>/qst/ killed Totemist

Thanks /qst/
>>
>>532823
Sylvetica sounded really melodramatic in those tweets.

I mean I get it, but really nigga?
>>
>>532866
There's nothing stopping them from continuing to run on /tg/, where they started. It's what I've done so I'm sure they and their much more clingy userbases can too.
>>
The Bizarre Adventures of Victory is up again.
>>532894
>>
All right so since slow quests are a thing here, I might be trying my hand at something.
Do I try something I did before on akun that went unfinished due to life (weddings are fucking brutal)
Or try something new and different?

(Anonkun was a Harvest Moon themed. It was a fun time where futa got voted in as the gender but played completely straight. It never even came up for the time we played.)

(Something new would probably be something fangamey or fanime to start with because I'm trash.)
>>
>>532919
Whatever you feel you would have more fun running.
>>
>>532823
/qst/ is a pretty shitty excuse for not running. I mean fuck, if you really wanna run a quest just make a thread and do it instead of crying about the questing community as a whole.
>>
>>532924
A good answer, but a hard choice. Will probably drink a bit and come up with something over this long weekend. I'll just have to scale down my verbosity, either way.
>>
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>Start a new quest
>Go through clan creation
>Get to the first major option that is literally required in order to move forward

two people vote when a majority vote is called...two.

>check the IP tracking
>63 current viewers

61 fucking people viewing but not participating....WHAT THE FUCK
>>
Thread 2 of Guns, Germs and Zero is up.

>>533023
>>
>>533039
People leave the thread open to get back to later, lurkers lurk, your quest doesn't appear interesting enough to vote, your choices appear heavy and people don't want to feel responsible, not everyone can devote their time at the moment, you aren't a good QM, /qst/ is a slow board with slow users and low traffic, the world is asleep, your mother didn't love you enough for your quest to be good.

Pick'n peal for whatever excuses you prefer.
>>
>>533039
Wanna share that IP tracker?
>>
>>532561
>Starts in Dragon Ball

Good. I liked Dragon Ball more than Dragon Ball Z.

>>532823
>Broken Sky Online

I'm a sucker for digital worlds. Is it any good?

>>532866
What happened?

>>533039
How do you check views? I am a tech noob.
>>
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What's up /qst/. how are things? I got like an hour or two to bants with you.
>>
>>533159
>I'm a sucker for digital worlds. Is it any good?
Yeah

>What happened?
BSO has been on indefinite hiatus since /qst/ became a thing. QM finally broke radio silence talking about /qst/ really discouraged him and blah, blah, blah. Generally just another QM who overreacted instead of just continuing to run on /tg/.
>>
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>>533182
Schteel, who is best guppy?
>>
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>>533201
is it any question
>>
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>>533213
Correct response.
>>
>>533253
Huh, I didn't realise I had attached a picture to that post, but whatever, a Crusader is most appropriate anyway. We ever gonna get another chance to race Rosehip?
>>
>>533283
Had planned on her appearing next thread along with the orangest of pekoes as well. We'll see then.
>>
>>533188
Yeah the worst part is I was really stoked for what's about to happen in BSO.
>>
>>533289
Aw shit. Are you running anything here? Didn't realize you'd made the switch.
>>
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>>533314
I'm still running on /tg/ with LGA2 and also still plan to run most other stuff there as well like Magical Girl Liberty (if I get back to it) and Varuna Base Quest (also if I get back to it).

As for here, I'm currently running the spinoff quest Magical Girl Bomber Quest and Starship Idols.
>>
>>531531
>not knowing about movie crashing quest
>>
>>533289
Neato, maybe we can race her on the weekend or something after the match. So much for Elodie to to do, so little time.
>>
>>533318
Neat. I'll have to go and check those out here over the memorial day weekend. Cheers, Schteel. You've always been one of my favorite QMs.
>>
>>533328
Aw, you flatter me anon. Thanks.
>>
>>533039
how long did that "clan creation" take?
>>
Hey guys, I'm thinking about running a modded minecraft quest, and I thought it would be fun to let you guys pick what mods to use. So... What mods do you want to see in it?
>>
>>533337
'bout two hours, but that's because it's being done off a playthrough of Dragon Pass, so it's a lil' unique. Either way, the viewer count was current viewers, not viewers at the start of the creation :P
>>
>>533333
Quints confirm best QM.
>>
How do QMs keep up the motivation to keep their quests going? A few months ago I kept on trying to start quests, but I always lost steam as soon as I started.
>>
>>533461
Were you running something you wanted to write, or something you thought /qst/ wanted to read? That's a big part of it for me. My quest is mildly successful, but I think I would have dropped it a long time ago if straight participation was the only thing that kept me going
>>
>>533461
Not a QM, but I GM RPGs quite a bit and this is something that comes up in those spheres as well, so here's my two cents:
> Run something you're passionate about. Quests tend to take a long time to complete, so make sure you write about something you like enough to want to talk about, write and engage with on a regular basis for months. Don't start stuff on a whim, at least until you're more comfortable running stuff, and even then make sure you have a plan to keep it short and provide a conclusion in case you lose interest.
> Have fun running it.
If you don't enjoy the actual act of running quests, think real hard about why you don't, and if you can rectify those things. If you can't, maybe QMing just isn't for you.
>>
>>533466
I was more so writing something I wanted to read, now that I think about it.

So would the best approach be writing it as a story that just so happens to be interactive, rather than say, treat it like some Table top campaign. (As in more interactive but less actual control on your part?)
>>
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I'm thinking of running a Batman quest, where we start Year One-ish and work our way up from there, so we avoid the Batgod/preptime problem.
So I guess I have some questions, probably not all the questions but ones I can come up with right now.

1. How alternate universe would people want it? I'll be taking a few liberties anyway but I imagine some things may be a little too far out there. For instance, I'm thinking of calling it Wayne Quest instead of anything particularly Batman, if people would prefer to go full Owlman. Of course, you might not be in the Crime Syndicate 'verse so you might have to contend with other villains and heroes.
I am partial to The Bat Quest, though.

2. How light/dark? I'm thinking base level being similar to the Arkham games, so not too might of either but with a touch of grit, but if people want to go full Silver Age I guess that could work. I wouldn't get too dark though, Arkham: Real House tier would be the lowest I'd go so there'd be no ping pong balls.

3. How interconnected with the rest of DC? It'd be hard to ignore Metropolis given that it's on the other side of the river, but having Superman next door begs a whole lot of questions, let alone anyone from the Justice League. This'd also include folks like The Question and other notable Gothamites. I do have some ideas about it, but I figure it's an important question.

3b. Would you want to do just Gotham work or go full Justice League? Personally I'd stick to Gotham with Justice League being a very end game kind of deal. Everything outside of Gotham would be backgrounded, basically.

3c. Opinions on how much supernatural/superscience/weirdness I should include. I'd like to use the full extent of the rogues and maybe parallel universe stuff later but I can see how that might stop being grounded very quickly. Kinda hard to ask specifics, really. I'm a big fan of everything Arkham so I'm in favour of a little weirdness myself.
>>
>>533490
Also, probably most importantly:
It'd be my first quest. Should I warm up with something much smaller scale or just jump right into it?
>>
>>533461
Damn, this hit too close to home. After the honeymoon phase, everything looks dreary.
>>
>>533492
id say do something small to start, use ms paint or some shit
>>
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>>533502
>Art
I can barely draw straight lines in real life.
>>
>>533509
no one else can on this board so who cares. graphics add a great way to give the players an idea of whats going on, even if its just basic sprites n shit
>>
>>533039
>IP Tracking
What?

You can tell how many people had the webpage open?
>>
>>533534
I was actually wondering about what to do if you're shit at art for a quest. Are basic sprites OK, or is there a better alternative?
>>
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>>533534
Well naturally I'd use plenty of art, but I'd scour the internet for it instead of making anything myself.
I'm sure there's enough out there by now to cover just about any situation.
>>
>>533539
im currently trying to use sprites for a quest im planning. i mean hell, fucking homestuck used mostly interchangeable sprites. alternativly you could take the ruby quest route and draw preset backgrounds and then draw characters over top of them. you can do pretty much anything with a quest game, and shitty pictures is better than none
>>
>>533543
if youre doing the batman thing definitely hit up spriters resource. theres a fuck ton of good batman games to get sprites from and im sure no one would complain so long as you make things look okay
>>
>>533547
What about using pre-existing designs to give an idea for the characters in your game?
>>
>>533558
how so?
do you mean like using other characters and art?
tons of threads do that on this board, i personally dont like it unless its edited in some way, it just shows a bit more effort.
>>
>>533564
>do you mean like using other characters and art?

Something like that. Or, if there are good websites with templates I can use, maybe I could try those.
>>
>>533579
uuuuh, id say earthbound sprites? idfk
could just go with a problem sleuth style where no one has fucking arms, then youd just have to make a torso and head template then draw and the legs and face which is pretty simple
>>
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>>533585
Or Waterworks, that works too. Or PAY DAT RENT!!1 (sic). Heck, there's a ton of MSPA's out there with simple yet distinguishing art styles.
>>
it sunday

hi sunday
>>
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Why is shonen such a fucking faggot..

Reading his posts in this thread increases my risk of contracting cancer
>>
>>533789
you are here

you are

can!cer
norefute
>>
>>533789
Civfag pls
Just because he insults your precious subhuman entertainment doesn't make him a faggot.

Although, I suppose all the dicks he sucks do make him one.
>>
>>533073
>>533538

Get 4chanx you scrubs
>>
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For those interested, an update on the Paladin of Avalon is up.
http://anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/27-games-of-the-damned/D82dK4ZfwpuanPYpE
>>
>>533487
That depends on the type of quest you run, and your players. Some will be okay with just making small decisions, others will want as much control as possible. Make it clear what you're doing from the start, and either should be okay
>>
>>533782
NZ GET OUT

O
U
T
>>
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Eclipsed Moon Quest Episode 136 is up and live.

>>533855
>>
>>533853
no

u
>>
I'm looking for a lighthearted quest with cute girls and cuddling.

Something like the Dog Days quest.
>>
>>533995
Joker Quest
>>
>>533995
>>533996
Can confirm, Joker Quest for maximum cuddling and cute girls.
>>
>>533995
Joker Quest

cutest? girls, aei.

cuddling maximum
nonegotia.bl/best

http://suptg.thisisnotatrueending.com/archive.html?tags=Joker%20Quest
start w/fights
get cute later
read
>>
We are back. A Prideship is halting our and any trips for two days


>>520605
>>520605
>>520605
>>
>>533794
That's allot of assumptions. How'd you know that the guy is a civfag? What if he just genuinely hates shounen for being a dick?
>>
>>534074
>calling Shounen a dick
Civfag pls
Try to be less obvious next time.
>>
>>532823
The players of both of those quests care enough about them to make a titanpad page for discussion and tables of all the bindings we've made so far but the QMs care so little about the players that they'd drop the quest because of board drama.
>>
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For those that are interested, The King of Fighter's Quest: Reborn #11 will run in earnest tomorrow at the usual 10 AM PST/1 PM EST/ 5 PM GMT starting time. (I got called up to fill in for somebody at work later today.)
>>
>>534075
Shounen, is that you? I refuse to believe anyone else could be so fucking bumbothered by an insult
>>
>>534075
To be fair shonen really is an annoying faggot sometimes
>>
>>534088
Dont you mean all the time

That guy is autistic
>>
Magical Girl For Hire Quest will be running today, I'm just going to be a touch late starting.
>>
>>534086
>>534088
Watch out man, he has non-tolerance for 'civfags'
>>
>>534109
Why should anyone tolerate civfags?
>>
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>>534136
Found the shonen
>>
>>534146
I'm not shonen, but seriously why should we tolerate civfags?
>>
>>534152
Because they're the most minor of minorities in this community that they're not even a blip on the goddamn radar?
>>
http://boards.4chan.org/qst/thread/531225/movie-crashing-quest-the-crashing-of-evangeleon#bottom

Shilling for my hijack, which I think will go perfectly fine considering I've never watched any NGE in my life. Yes, this is Leave on vacation again.
>>
>>534157
Just like quest fags were on /tg/?

In that case, /civ/ when? Move them off to their own containment board.
>>
>>534168
Shonen should go to his containment board too >>/lgbt/
>>
>>534136
Why should anyone care about their existence? Half the board is filled with dead quests so it's not like they're replacing good threads with their own
>>
>>534170
>can't even cross-board link properly
As expected of a civfag.
>>
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>>534168
>Advocating moving people off the board when none of us even wanted /qst/
>Being this hypocritical
>>
>>534174
Hey anon.

That's the joke.
>>
>>534174
>that image
Wow, I knew civfags were cancerous, but I didn't think you were that fucking bad. Fuck off.
>>
>>534180
>>534173
Can shonen Shill any harder?
>>
>>534188
So is shonen the new boogieman for anyone that gives dissent towards terrible civ threads?

Good to know.
>>
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>>534180
>being this triggered
>>
>>534188
>Shill
That word doesn't mean what you think it means.
As expected of a Civfag.
>>
>>534195
Being absolutely disgusted by a person's taste isn't the same as being triggered, civfag.

I wouldn't expect a braindead civfag to understand the difference however, so I won't fault you for that.
>>
>>534193
>So is shonen the new boogieman for anyone that gives dissent towards terrible civ threads?
Nah i think he's a target. Everyone pretty much hates the faggot.
>>
>>534197
>Civfag
There are more Shonen haters than you think anon. Civfag isn't a catch all for those who dislike him.

>>534199
Triggering something or someone merely means causing a situation or event to happen, and considering you were disgusted, that is a thing that happened.
>>
>>534201
>Everyone
Speak for yourself. If his mere presence is getting you riled up I think he is hilarious.
>>
>>534205
>mere presence
Nah, Its more of an aura.. You can feel it whenever he posts. Its just pure faggotry..
>>
>>534207
>shounen hasn't even posted
>still getting riled up
Whatever you say, civfag
>>
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>>534202
I called him a Civfag because he didn't seem very smart, not because he hates Shonen.

Though I am curious, why do so many people seem to dislike Shonen? It is just because he's snarky in the Generals, or does it have to do with something in his quest? I've never actually played HGQ.

I mean, it's 4chan, there's going to be shitposting regardless of the board, so I kind of expect QMS to engage in some shitposting.
>>
>>534208
What's up with calling every shounen hater civfag? Why are you sucking his dick so much? Is civfag the only thing shonen-dickeaters can say in his defence? Find out next time on /qtg/-Z!
>>
>>534210
I'm fine with QM shitposting, I mean, I read Trick's quest for gods sake, I just find Shonen to come off as dickish and dismissive the moment your opinion doesn't exactly match your own.
>>
>>534208
>assuming everyone is a civfag
Shōnen I know your ego is really big, but a whole subgroup of quests arn't all going to hate you
>>
>>534215
Fair enough.
>>
>>534216
Hold on gotta stop you right there.

Ahem

>Civs
>Quests

Okay carry on.
>>
>>534211
It's because Shonen had a shitposting spat with a civfag way up the thread. And so was born the meme that Shonen hates civfags and civfags hate Shonen
>>
>>534216
>subgroup of quests
Autism simulators aren't quests.
>>
>>534208
>I am riled up now
Tbh I am just posting my views on shonen because an anon brought it up
>>
>>534219
If it's not a general and is on /qst/, it's a quest
>>
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>>534216
>whole subgroup of quests
>>
>>534220
As an anon said above, just because someone doesnt like a flavour you like, doesnt mean you have to devalue their opinion and insult them for even daring to go near that other flavour
>>
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>>534224
>Risk threads are quests
>Civs are quests
>Fucking Hunger Games exiled from /v/ are quests

Probably the stupidest thing I've heard all day anon. Congrats.
>>
>>534226
>>534219
>>534222
I do think civs are less of a subgroup of quests and more a distinct entity that got pushed out with /qst/ as people would get pissy with new civs for not being on the 'quest containment board.' However, I do think there are certain civ quests that actually manage to blend the concepts well.
>>
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>>534232
>just because someone doesnt like a flavour you like, doesnt mean you have to devalue their opinion and insult them for even daring to go near that other flavour
But this is 4chan! Not giving a fuck about something isn't autistic enough for any of us!
>>
>>534244
The only thing I'd consider a 'Civ Quest' is Hive Queen.

The instant you have multiple people or factions being played by different people it isn't a quest.
>>
Definition of Quest in the Context Of 4chan

Collaborative game played in threads

That covers all things besides this general in /qst/
>>
>>534250
Doesn't Death Among the Stars also fit into the mold, being similar to Hive Queen?
>>
>>534250
>The instant you have multiple people or factions being played by different people it isn't a quest.
So a quest isn't a quest? By that logic, Tricks quest isn't a quest because you control different characters. Come on, anon. Shitpost harder man
>>
>>534254
Not what I mean. Mira and Will are controlled by ALL players when it's their PoV. That's fine.

If Will and Mira were played by different people RPing with trips concurrently it wouldn't be a quest.

>>534253
Yeah Death counts, I just haven't read it. I guess Aspiring Emperor would count too.
>>
>>534252
Who put you in charge of making official definitions? Are you an authority on the subject?

Should we start calling you the Definer?
>>
>>534250
>The instant you have multiple people or factions being played by different people it isn't a quest.

A quest is a player driven story..
Multiple players doesn't mean that it isn't a quest anymore so long as the story keeps progressing
>>
>>534258
>controlled by different people
EU shift and NA shift are two very different people no doubt right? Two people, controlled by different people at different times.
>>
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>implying civs aren't superior to quests in every way
>>
>>534265
Fuck off you greek faggot
>>
>>534263
Nice goalpost shift.

And no different regions playing doesn't change the fact that they are all part of a single playerbase conglomerate
>>
You guys are really taking faggotry to a whole new level. Keep it up.
>>
>>534266
>Greek
Have you never seen a Roman Statue before you inbreed retard
>>
>>534271
>a whole new level
This is middling at best, not really above the average for /qtg/
>>
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>>534265
No
>>
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>>534265
The best part is that that isn't even the greek
>>
>>534273
Oh, I had just assumed you were the retarded greek civfag, not the retarded non-greek civfag. My bad.
>>
>>534270
>a single player base conglomerate
So basically the same as a civ? Is a civ not controlled by a single player base conglomerate?
>>
>>534265
>>534278
>>534279
>>534280
And do you know what is the worst thing about quests? The QMs. The only QM who is worthy of any respect is Velo.
>>
>>534289
1. Sometimes no. It's a bunch of guys RPing at each other posing as different factions.

2. A civ isn't a character.

>>534290
Kek
>>
>>534292
1. The example I am referring to is a singular civ with no factions within or Anything similar
2. As said by someone before, a quest remarks a journey and development experienced by a person that can be actively controlled by players. Is a civ not the same thing, a journey and development of a nation, instead of a person, controlled by its players?
>>
>>534299
>2.
Not really.

Quests are Quests
Civs are Civs
Risks are Risks
Hunger games are Hunger games.
Evos are Evos.

They all have a place on his board I guess since this place is mostly exiled shit, but they all have enough differences that they aren't the same thing.
>>
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>>534290
Elaborate on your thesis.
>>
>>534311
>They all have a place on his board
Nah, this is a quest board. That would hold some merit if it was /fg/ - forum games or something, but we got /qst/ so they can all fuck off.
>>
And another /qst/ border skirmish goes to Civfags
>>
>>534345
How was that anything other than mutual destruction?

Oh wait you're the retard that said Hunger Games are quests.

Nevermind carry on.
>>
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>>534345
they always do.
>>
Which time period is the most interesting in star wars to fuck with?
>>
HEY, TEACHER!
>>
>>534356
Old Republic

>>534357
LEAVE
>>
>>534356
I like the clone wars but it's overdone at this point
>>
>>534356
https://youtu.be/NfjsLmya1PI
>>
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>>534362
Doesn't Star Wars take place a long time ago?
>>
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>>534357
>>
>>534368
Doesn't have to!
>>
>>534358
THOSE
>>
What's up /qst.

Let's talk Quests.
>>
>>534387
How many people regularly shitpost in your quests, in-between updates?
>>
>>534314
Let me explain. Imagine you are a person of Mongolian descent who rarely goes out to eat lobster, and then you diecide to run an Attack on Titan quest but with more faggotry and then you develop a superiority complex and start shitposting and derailing threads. You see Velo never did that. He was a nice QM for you and me. His railroading of the quest was a part of his master plan of crasing this board with no survivors.
>>
>>534393
I get a few people telling me to go to /qst/ when I do LGA. That's about it.
>>
>>534394
> Mongolian descent
All you had to say was Finland
>>
>>534399
I mean, how many people just regularly comment, banter and shit talk between your updates?
>>
>>534403
To be honest, it's not a lot. My anons are quite business like when it comes to cute girls doing cute things. It's actually kind of disappointing but I don't let it get to me, it's better than total shitpost mode if I'm honest.
>>
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>>534413
Sorry for being late, but it's live.
>>
>>534407
Have you ever been accused of being boring and samey with your quests?
>>
>>534439
Plenty of times. I think a few people have compared me to a cheaper Merccommand a couple of times at one point, not that his Quests are same-y or anything.
>>
>>534441
>not that his Quests are same-y or anything.
Hoping that's sarcasm.
>>
>>534441
Isn't there like a new Waterworld Battleship thing with cute girls? What are your thoughts on it?
>>
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>>534450
I like Merccommand, he's a cool guy but I don't read too many of his Quests so I'm not sure how same-y his Quests actually are.

>>534451
Dunno. Personally I'm not too much of a navy guy (tonks and planes mostly) but I always liked the look of shipsluts regardless.
>>
>>534461
I think we might be talking about different shipsluts?
https://youtu.be/SHYmFJv_obY?t=406
>>
>>534279
Can confirm, am the infamous Greek.

Nice try tho in discord, shonen. Really pinpointed the culprit there, man.
>>
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>>534461
I think he was talking about Haifuri, not KanColle
>>
>>534477
>>534481

Oh, Haifuri. I picked that up earlier and I remember liking but I dropped it midway. I don't remember why, cuz the Torpedo girl was really best.
>>
>>534461
I like Merc too but the dude is notoriously samey with his quests. Recycled characters and plots everywhere.
>>
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>>534490
Doesn't help that the last time his KanColle quest wasn't a hall of near-silence was when Woel was revealed, and Infinite Stars has the least interesting sci-if setting possible, with the threads themselves have anon's latent TF fetish manifesting with a vengeance
>>
>>534490
>>534508
Regardless, his writing's good enough from what I've seen, plus he's at least on a better Questing schedule than I am right now considering my new job.
>>
>>534508
TF?

>>534519
The main issue is stagnation. Doesn't get worse and doesn't improve either.

>better Questing schedule
Well the dude is a robot so that helps.
>>
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>>534528
I thought I was a robot back in my day when I ran precisely at 3PM every Fri-Sat-Sun for weeks straight. But Merc is like sunrise and sunset.
>>
>>534519
>>Regardless, his writing's good enough from what I've seen
>12 year old warship girls chugging whiskey, saying 'fuck' a lot and trying to get it on with sailors
Honestly I was slitting my fucking wrists after 5 minutes of his take on KanColle. Even Planefag was better.
>>
>Like civ quests
>All of them die after a few hours
>All of them just stay there, dead for days
>"Last bump 4 days ago"
>"Last bump 6 days ago"

Why? I remember when this place started that there were some good civ quests, there was one with fish people and golems and both were rather active, but now they die after 10 replies...

Why must this be?
>>
>>534554
>some good civ quests
Where do I even start with this?
>>
>>534554
Civ Bulgar's one (golems) is on hiatus for a while as he's busy with IRL shit. The fish one is pure shit, fuck Wave, fuck Wave, fuck Wave, fuck the Resplendent goddamn Wave
>>
>>534562
Maybe with killing yourself :^)
>>
Hey guys, my grammar is shit. How could I replace "A girl walks up to you and kisses you" without having to repeat "you"?
>>
>>534598
"A girl walks up and kisses you."
>>
>>534598
A panda girl walks up to you, eats bamboo, shoots and leaves.
>>
>>534600
Fucking thank you. Any other advice for this poor, foreign soul?
>>
>>534606
Best advice I can give you is to not worry too much about perfect grammar. As long as you can get the message across, a few errors aren't a big deal. Trust me, your grammar isn't that bad, I've seen some anons who can't even form a coherent sentence.
>>
>>534640
Tnks man. I will try to git gud regardless, I want my anons to enjoy the words.
>>
Seems I missed a giant argument about civs and quests.

If I may respectfully give my own two cents, I don't understand why having anons roleplying as multiple factions undoes the quest-like nature of a civ. I guess at that point you should call it a forum rp but if you're still rolling dice, it's like you're playing a tabletop game online with everyone controlling a different character. Which honestly makes civs more in-line with /tg/ stuff. So at the very least if all quests belonged on /tg/ and civs are reminiscent of /tg/ like stuff moreso than quests in a way . . . multi-faction civs belong on /tg/.
>>
>>534485
It's because nothing happens really. The plot looks like it's about to get interesting in episode 4 or aroundabouts and then nothing happens for the most of the rest of the season. I tried really hard to like that show, but it was so monotonous for most of its run that I just couldn't get into it, though I dragged myself through 11 episodes.
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>>534675
I was kind of hoping for something Garupans where the navy fighting is a sport. I unironically believe that a lot of sports stories would benefit at having a look at Girls und Panzer. I can go on why for my love for that show.
>>
>>534685
It's a very tightly constructed show, and I think a lot of people discount that it's an excellently paced and written sports show beyond the gimmick of "cute girls in tanks".
>>
>>534697
It is in my mind one of the few perfect anime shows, and it kind of irks me reading some Girls und Panzer fanfics or god forbid BlackJack's Girls und Panzer Quest where they kind of zone in too far into the tank aspect of it.

Senshadou at its heart is a martial art, martial arts have a strong spiritual aspect to them, the idea of honor, self-discipline, and sportsmanship. The series and the movie get into that very well by having a very pure aspect to how the girls of rival schools treat each other. Nobody really has ill-will against another a team.

I could go on but I don't want to sound autistic. I have a habit of getting REALLY into analyzing stuff I like.
>>
>>534669
Noh prublum. We jus wana cee u suck seed.
>>
>>534730
Lewd.
>>
>>534710
> tfw I basically discounted LGA 1 when I stumbled into one of Blackjacks threads around that time, did not like and thought the two quests were the same.
Despair. Ain't anything wrong with analysing the shows/books/movies/games you like. Knowing/exploring what you like about something and why is pretty core to having any kind of discussion at length about said thing.

I also agree, as much as I adore tanks I spent hours this weekend reading about triple differential steering transmissions amongst other things and I STILL don't really get them GuP does get at least as much of its appeal and impact from the girls and the world that exists around the sport as it does from the tonks themselves.
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>>534748
Indeed. I know fanfiction writing isn't exactly the greatest of literary arts, but you gotta start somewhere. And like writing historical fiction, you gotta at least have some semblance of knowing what you write. It's the same with writing Starship Idols, I'm a HUGE fan of Starship Troopers, as well Star Wars: Fortune Hunter for Star Wars, etc.

There was a discussion earlier in these threads about adding canonbreaking elements like guns into Legend of Korra, and the thing is you can add things into these worlds that you're writing in: they just have to make sense within the context of that universe. Guns don't work in Legend of Korra because there isn't really anything to justify having guns in the first place (though it is a kid's cartoon, nominally.)

For LGA2, the things I've added, open-top tanks, a tougher scheduled tournament, etc is A. to differentiate itself from LGA1 and B. to show that the world of Tankery in the context of LGA is evolving. It's a Moneyball phase in the sense (in fact, a lot of LGA2's tone is taken from baseball movies and mythologies). And if LGA1 tonally is World War II America, LGA2 is Cold War America in tone.
>>
>>534767
>open-top tanks
Lethal.

Are there just not enough tanks with a closed variant? I can understand fabricating whatever tournaments you need, because a sport can evolve in any direction.
>>
>>534780
They get closed cabin mods. Open topped vehicles tend to be cheaper and smaller while mounting larger guns, so they appeal to poorer teams like Sherbrooke.
>>
>>534784
I guess that's okay if it doesn't interfere with the gun elevation.

Are there separate tournaments for modders and purists?
>>
sorry for the timeout. we are back again
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>>534780
The open-top tanks are allowed in provided they're enclosed with an ahistorical closed cabin that's thin enough to not impair or boost performance.

As for not enough tanks with closed variants, it's more about wanting to include those tanks in the first place rather than that. The SU-76M is the second most mass-produced vehicle of the Soviet Union during WWII behind the T-34 and by all accounts was a very admirable design that performed well but under the rules of the show would not be too legal (though it's closed top variant the SU-76B would be legal). Same with the American tank destroyer line, and the Marder series, etc.

I feel like those kinds of tanks don't get enough love simply because people think they're too fragile or too cheap looking.

>>534789
The Girls und Panzer Official Lore has stated that the Americans have Tankery Unlimited, which is basically a tank modder's paradise where MODERN tank parts and guns are allowed (but WWII ammunition is still standard). Apparently shit is REALLY crazy.

As for purists, Japanese Senshadou is basically the purist one can get. NATO Tankery in LGA2 is basically a bit more liberal in interpretation rules, something of a mixture of both.
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>>534532
>>12 year old warship girls chugging whiskey, saying 'fuck' a lot and trying to get it on with sailors
Which character was that?
>>
>>534795
>The open-top tanks are allowed in provided they're enclosed with an ahistorical closed cabin that's thin enough to not impair or boost performance.
One of the major problems I see is that those tanks had a gun that was mounted high in the chassis and a closed top would interfere with loading shells
>>
>>534798
The American ones
>>
>>534767
Huh, I hadn't noticed the baseball overtones that much aside from the scoring/league setup clearly drawing on your interest/knowledge of that kind of thing, then again I'm Strayan and not particular invested in sports to begin with so it's not really surprisng.

>>534789
Yeah, the ITL league (as seen in LGA 1 and basically the rules the show plays by) is still there for purists/traditionalists. Personally of the two though, NATO seems more interesting. Also a cabin would generally affect weapon depression far more than weapon elevation. Making a slot for a barrel to traverse up isn't difficult. But accommodating the raising up for a large breach like that of a PaK 75mm or god forbid the 17 pounder of 12.8cm cannons is much more difficult.
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>>534799
Yeah, to be blunt, I don't specifically describe HOW a closed top is actually mounted, and unfortunately Girls und Panzer isn't advanced technologically enough to allow for forcefields.
>>
>>534809
I'd assume it adds about 6-12 inches on top of most tanks above the gunshield, leaving room to work with, otherwise being just a roughly square box around the fighting compartment. I can't see it being much of an issue, sure the loaders' are a bit more cramped, but certainly not as badly as in many regular tanks (go look at the T-34-85's loader position, it gives me nightmares).
>>
>>534806
The baseball undertones are mostly to give Senshadou a bit of mythology. Baseball in America (despite what many of you might think is a boring sport) has a very long history and is almost mythological in its history. The things people did back then, and the things people do now in Baseball when you understand what makes the sport tick are larger than life.

It's the same sense with tanks as well. It's not impressive stomping opponents with an M26 Pershing prototype because the Pershing (despite not being able to climb a gentle slope and being underpowered as fuck) is still a good tank. It IS impressive stomping opponents with the workhorse tanks and the tanks that slogged it out but are constantly overlooked by people.

It's one of my frustrations with Girls und Panzer Quest by BlackJack, not to knock the guy, but he didn't understand very much what made tanks good beyond the gun and the armor nor understand what made Ooarai's accomplishments so impressive: that they could defeat what was essentially the New York Yankees with what was essentially a lineup put together by the Oakland Athletics.

>>534821
Like I said, no description, just imagine. God gave you an imagination and it's the best gift he can give to a man.
>>
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>>534804
>The American ones
MCs look like vague anime late teens to early 20s, the not!DesDiv6 is too loli to do any of that, Sam's just really short, pirate DD is a stereotypical YA-HARR pirate, the closest thing to lewds is /u/-boats...

Can't really think of any American boatslut that fits your description.
>>
>>534827
I guess the other thing that's important is picking tanks that are thematically appropriate to a team, not just tanks that you think are good
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>>534838
Indeed, theme is important (and according to lore very necessary because Tankery is a very expensive sport). I remember reading how Saint Gloriana is actually restricted to their infantry and cruiser tanks because their graduated seniors have so much sentiment for them that they refuse to let them be retired by their underclassmen.
>>
>>534846
One of the things I like the most about Ribbon no Musha is the way it opens up various mini-leagues for small-town teams. I like the idea of running a GuP quest on a totally amateur circuit divorced from the big leagues and the schools and seeing what kind of weirdos you find there.
>>
>>534851
Yeah, Ribbon Warrior is fucking insane I haven't caught up with it. There's a lot to explore in the Girls und Panzer universe I must say.
>>
>>534827
It's not even something that needs description really, generally you either don't know enough about tanks to figure out why it could impair function, or you know enough to realise how they'd get around that. As you say, the wonders of imagination solve the problem for you.

> he didn't understand very much what made tanks good beyond the gun and the armor
Admittedly this is the most common problem amongst people discussing tanks, no matter where you are. A lot of it is because those are some of the most publicly available statistics for a tank they're also the most obviously and objectively impactful. It's easy to understand the Panther's gun will penetrate X mm of armour at 30 degrees, or that is has 80mm of armour on its upper glacis. It's less easy to visualise and understand what it means for a tank's performance to have a comfortable, roomy fighting compartment like the Sherman or Centurion without actually being inside one or watching one move. Same goes for stuff like reliability, comfort of ride, steering systems etc. They're all a couple layers more obtuse than big guns and thick armour.

>>534846
Which is a fun little jab at Early War British military traditionalism.
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>>534862
As Mickey Mantle once said, "It's unbelievable how much you don't know about the game you've been playing all your life." (Mickey Mantle is widely regarded as one of the best players to ever grace baseball).

I remember what most turned me off about BlackJack's Quest was his attempt to justify why the Excelsior tank, a failed attempt at a universal tank (it wasn't fast, it wasn't well armored, and it wasn't well-armed on all sectors) was better than the Churchill tank (very heavy armor, AMAZING agility for a heavy tank, and variants have access to the 6 Pounder which is one of the better AT guns below the 17 Pounder). His best justification was that "The Churchill was named after Winston Churchill, therefore we can't retire it".

Part of LGA2 is exploring the evolution of Tankery from the series (which has basically jossed LGA1 in all forms) and the movie. Everything portrayed in the series and the movie would be absolutely earth-shattering in the world of sports, and would demand a second look at how Tankery works, and how best to win at it.

I'm probably knocking on BlackJack's quest too much but honestly I wasn't too fond of it to start with anyway. I just have an amazing distaste for utilizing prototype tanks over actual proven designs.
>>
Caj someone tell me if anyone knows anything about why crusty and languid are awal?
>>
>>534881
I share the preference for field tested and used designs over prototypes, and hope to see mainly 'working class' tanks in our LGA 2 lineup. That said, the Excelsior wasn't actually that bad, and with a bit more work might have offered a worthy alternative to the Churchill, but the Churchill got its problems fixed first, and factories were already tooled for them, and Excelsior production would likely reduce Cromwell/Centaur production for at least some time, so the project was dropped. Don't get me wrong it was probably at least a year from being 'good' (particularly reliability was something that it struggled with iirc) and would've suffered as a heavy tank being based on the small Cromwell chassis but you certainly could've done worse than to find yourself in one.
>>
>>534897
Radio silence for months man. No one knows.
>>
>>534897
I can't remember if they were just bootyblasted about /qst/
>>
>>534906
I generally try not to knock designs of tanks too much (I believe fully that the tanks are innocent. There are no bad tanks, only bad crews). However, trying to justify the usage of an Excelsior tank and overestimate its performance in comparison to a proven design is still kind of a farce.

Not to mention that he didn't bother to research into why the Excelsior wasn't put into service (the exact reasons you just stated) and just said it was "retarded" that it wasn't. That's a big no-no in my book.

Prototype tanks do have their place, but it's not in a team that's too poor to afford better. It's one of the few things I try to maintain realism about because the unique nature of prototypes would make them expensive to maintain and find parts for with the cost increasing in how unique the tank is.
>>
>>534897
Crusty passed away unfortunately.
>>
>>534881
> I just have an amazing distaste for utilizing prototype tanks over actual proven designs
That probably has a lot to do with getting your information from WoT which is way off the mark with a lot of shit
>>
>>534928
To be fair, Girls und Panzer briefly got me back into World of Tanks but I stopped once the grind got unbearable (StuH 42 play was fun though, had a 9-kill game once, even sniped a Panzer IV from behind a hill too when its cupola stuck out from behind a dune).
>>
>>534935
>>534935
>>534935

Relic Quest is running again.
>>
>>534924
> There are no bad tanks
The Valiant would like a word with you Schteel.

>>534930
WoT is one of those games I play almost in spite of being really interested in tanks rather than because of it. It's nice to play as tanks I'm fond of (for instance, it's possible I have every British Medium tank in the game excep the 4202(P) in my garage) but it's all so divorced from reality that I mainly just enjoy it as an arcadey game to play with mates than anything more.

I actually dislike War Thunder substantially more because it does try to be realistic but isn't in a lot of ways and generally has a very low standard of development these days. Also because it was the chosen one! It was supposed to bring balance to air RB, not destroy it.
>>
>>534924
It could have been much much worse.
>Fun fact- before settling on the M26, I had considered using the T34 or T30, but I didn't want to have to write for six crew.
>Also, the 120mm and 155mm guns quite frankly scared the crap out of me.
Even my past self wouldn't let that shit fly.

God damn it, I had forgotten how much I missed the weekly Mihotime.
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>>534944
It's not the Valiant's fault it's so bad. Blame the mother that smoked while she was pregnant with it.

Also War Thunder's tonks was disappointing. The grind sucks so bad, and what makes it so bad was that they actually had a much better system before but switched to a crappy one.

>>534950
> just fuck my shit up senpai

I will say, Girls und Panzer Quest served enough as an inspiration of what not to do. From a hypocritical point of view, LGA might actually be a fixfic of what is essentially a self-insert fixfic. Problem with fixficing Girls und Panzer in the first place though is that again, it's a perfect series, there's NOTHING to fix.
>>
>>534926
I.....
Please be joking...
>>
>>534969
nah man his butt cancer finally got him
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Squats und Panzerzug Quest when?
>>
>>534969
He was a man in poor health often in the hospital and he suddenly stopped posting on the internet, with his trip on or via his twitter.

Perhaps he is in a medically induced coma or simply too ill on his deathbed to contact the internet but either of those alternatives are as fatal as far as his questing career is concerned.

He is either literally dead or close enough to death that he may as well be dead as far as your relationship to the man is concerned.
>>
>>534962
It's also stuff like getting a bunch of tanks wrong in terms of size, armour etc. Gaijin doesn't include backing plates, so most of the wartime British tanks are missing like 13mm of armour on their front, they continually fuck up German armour profiles and I'm not sure if it's in now but at least when I stopped playing they still hadn't implemented neutral or regenerative steering for most tanks that should've had it. Probably because stronk Soviet tanks basically never had the former and about half of them didn't have the latter.
>>
>>535011
Yeah. Playing War Thunder at that point was stressful rather than fun. Which is a shame because I loved the airgame up until the grind update. It actually got me into researching more into WWII warplanes.
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>>534995
>Playing a game about a faction that's been retconned out of existence and few people remember

There's probably a bigger audience for a Girls und Mecha/sporty Battletech/Robot Jox quest.
>>
>>535029
Robotech High School AU where an idol club tries to save their school from these invaders and they have to use giant morphing robots as well as their choreographed dancing and pleasant singing
>>
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>>535020
There was a golden period for War Thunder Air Forces, especially Realistic and Sim Battles where BR hadn't become the god awful mess it is now and the grind wasn't too bad yet. That was amazing fun. My first love affair with military tech wasn't actually tanks but WWII fighter planes, so a game that offered a similar experience to flight sims like IL-2 but was infinitely easier to play in short bursts or with more casually interested friends was awesome.

Then they just kept fucking it up in every imaginable way, messing up balance, screwing flight models and maps up, introducing too many single model ever produced, design only or post-war planes into the core WW2 era part of matchmaking and then refusing to fix things until a bunch of players hemorrhaged from the game. Broke my heart.
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>>535037
So basically that one weird Idolmaster AU anime?
>>
>>535045
It was so heartbreaking because I remember a time when War Thunder's BR system was such that you'd occasionally find biplanes engaging Fw-190s and even jets and it wouldn't even be TOO stupid of an idea (biplanes being fucking slow and jets being fucking fast).

The new BR system kind of erased that with everything kind of firmly now back in their own tiers, which is fine, but it doesn't have the charm of the old one.
>>
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I'm starting a new quest! It's not quite as dreary as it sounds, honest.
>>535032
>>
>>535060
My nigga
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>>535059
Never saw anything that extreme in my time, but my favourite period was when RB and SB were pretty well sorted into their periods well. Most of the time if you took out a plane from '42, you'd be fighting planes from '41-'43 or aroundabouts that kind of spread. It was rare to encounter the usual thing now which is planes from '44 fighting planes from '38 alongside planes from '42, and the ones from '44 thoroughly trump those from earlier eras, it's just not fun anymore.
>>
>>535082
Indeed. I stopped playing War Thunder ages ago. Probably for the best.

Will say, it was definitely better than World of Warplanes.

I kind of wonder if a spinoff centered around guys and warplanes in the LGA-verse is worth it.
>>
>>535082
> pretty well sorted into their periods well
I am not doing well on the typing front this morning.
>>
>>535087
I think I've mentioned before in LGA 2 threads that I'd be down as fuck for a Jeep Jockey Redemption Quest where he finally gets to fly for his team though honestly any skycrafts quest would be pretty cool.
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>>535098
He'll get his due. I always had a fondness for Jeep Jockey and his general character, hence why I transplanted him from SW of Gallia to LGA2.

I also kind of want him as a potential romance route but for now, Elodie is not for romance. Her standards are far too high for that.
>>
>>535110
I think he's ended one of my better liked characters in the quest. ELODIE IS NOT FOR LEWDS SCHTEEL, you should know better!

As far as I'm concerned Jockey and Iris are only acceptable romance options, but I just can't see anons pulling themselves away from GrisGris, not to mention I don't even think Iris is a real option. But I can still dream of polite, tea sipping forbidden love.
>>
>>535110
Schteel, how many quests in total have you run?
>>
>>535129
To be fair, I write it as if GrisGris was the MC and she were trying to waifu YOU. She is Gertrude's sister after all.

>>535134
That is a good question. Let's list as many as we can.

> LGA1
> Magic Shop (Magic Shop, Wandering Spirit, Poor Trader, Young Guard, Town Adventurer)
> Magical Girl Liberty
> Mecha Musume Quest
> Grow Up Magical Girls
> Meropis Undersea Explorers (and spinoff Varuna Base Quest)
> Space Station 13 Quest
> Star Wars: Fortune Hunter
> Magical Green Lantern
> Star Wars Imperial Inquisitor
> Magical Girl Bomber
> Starship Idols
> LGA2
> Yuri Quest
> Vamp x Wolf

There's probably at least one or two I'm missing but those are the ones I remember off the top of my head in no particular order. I know one dedicated anon tracks how many words I write, it's somewhere in the millions right now.
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>>535140
>15 quests
And how long have you been QM-ing?
>>
>>535167
Since about 2013 or 2014.

Let's just say that I had too much free time.
>>
>>535167
>15
Miscounted, meant 20
>>
>>535167
>>535174
OH I forgot Robot Decommissioner and spinoff To Protect and Serve. Another two Quests. That was what I was forgetting.

So about 22 Quests.
>>
>>535140
And it's working we're nearly falling for her feminine wiles!

> Yuri Quest
How Yuri was this exactly, on a scale of Sakura Trick (pretty constant yuri, but still mostly just cute rather than lewd) to Sono Hanabira (moose knuckle tug of war surprise with a side of sticky lips, rocking hips and potato chips etc etc, go watch the video)? I need to know for, research purposes.

>>535180
Jesus mate, that's a lot of writing.
>>
>>535192
To be frank, I wrote it somewhat out of spite during LGA1 when the craze for yuri and wanting the harem ending was its height or so, so it's mostly a satirical take at actual Yuri in Quests.

And yeah, it is a lot of writing. Too bad I can't focus it into writing a book.
>>
>>535045
What fucked me off is how far you had to go to actually get the Zero.

They put it at the same tier as all the fucking planes that were designed to counter the Zero because lol balance.
>>
>>535196
You could probably pare down LGA 1 into a decent short book. You'd have to cut a big chunk for pacing unless you went full experimental and told the story day by day as in the original quest. I mean I basically read it as a book and was hooked from about thread 15 or something (while I enjoyed the threads before that point, this was where I really started to get invested) in spite of typos being pretty common and the occasional pacing stumbles. You write relationships well, even if they're often cliche or unrealistic, you sell them in spite of that and you do a good job at building motifs within your narratives that echo the themes or feel of certain interactions with characters (eg Kitten and singing You Are My Sunshine).

>>535202
That said, for a long time Zeros and Jap planes in general were so easy to wreck face in, at least in RB, SB was a different story. US players are mainly braindead in RB, so you just tool around at low alt, baiting them into turning fights and then wrecking them. You'd have a harder time against the UK because they tended to have a slightly higher player skill or they'd be in Spits which could at least give you some trouble in a turnfight, though they'd rarely actually beat you.
>>
>>535230
Way I see it, cliches are because they work. And generally, if you gotta write something like that, you have to put your all into selling it.

It's like this, if you're going to do something wrong, do it so wrong that other people will think you're right.
>>
>>535230
>SB was a different story
SB is fucking bullshit with the bulletproof Russian tanks that fly like a fucking brick in RB but are somehow agile enough to dogfight in SB while packing 50mm cannons
>>
>>535237
Yeah, I'm not actually opposed to cliches in the things I read/watch/whatever, as long as they're done well enough to make them stand out from the pack so to speak. Your quests generally succeed in doing that, so keep up the good work.
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>>535272
Thanks anon, you're great. I go by the mantra that nothing is new under the sun, and trying to burn oneself on making wholly original things is relatively pointless.
>>
>>535258
I used to just leave matches when I got an [alternative history] map in SB as the Bongs. It was just an exercise in futility. But holy shit, some of the dogfights I had in my Typhoon 1b against Fw 190s or 109s in SB were amazing. I remember one where I made contact with a 109 (think it might've been a G-2 but don't quote me on that) about 1000 ft below me, boomed in from his rear and got pulled into a rolling scissors after knicking his wing. Then a 190 comes screaming it right past my cockpit, just missing with his own burst. Followed by a P-47 in hot pursuit, then a Spitfire comes in from the 9 o'clock high, currently stuck in turning fight with another 109 and then a P-38 with one engine on fire comes diving down on the original 109 as a pair of Fockes chase him. It turned into this colossal clusterfuck at about 4000ft with planes desperately trying to not run into anyone, get shot down or hit a friendly. Limped out with a badly shot up plane having bagged the original 109 and a 190. Only I survived from the allies side and I think one or two Krauts. Promptly crashed attempting to land (rolled over during approach from wing damage) and lost the match but it remains the most fun round I ever played of that game.
>>
>>533236

Tell me what I'm doing wrong, /qtg/ No one is participating.
>>
>>535361

>No real introduction
>No lore to lure players in
>No "Hook" for players to latch on to
>No Waifus for players to obsess over
>>
>>535361
Is that your first thread? If it is, where the fuck is the introduction?
>>
>>535387
>>535406
The introduction and lore are set into the clan creation sequence, I.E. the first ten or so posts?
>>
>>535387
>>535406
On the initial merits alone there were plenty of people 'hooked' in..the problem now is that they seem to have all left or stopped entirely, and I'm not sure why.
>>
>>535361
Is this like a videogame or something?
>>
>>535445
Yes.
I figured considering the text-based choice-based adventure format of the game, /qst/ would be the best place to host it, and a good bit of people seemed to agree.
>>
>>535455
I would rather just download the game and play it myself.
>>
>>535455

/qst/ in general seems to suffer from a lack of interest with continuing Quests than one-shots. Like, you could probably get a bunch of one-shots to archive naturally, but any quest past thread #2 seems to lose %99.9 of the players (See: BioArmor Quest as an unfortunate example).
>>
>>535471
Know why that is?
>>
>>535482

I have no clue, because mainly I get 2-3 die-hards per session of my shitty little quest and that's it.
>>
>>535482
>why playrs gon
retainment is GRAIL

GRAIL inherent:traditional games

GRAIL inherent:quests
null retainment

null retainment

null retainment
return to sender? Y/N
>>
>>535518
...What?
>>
>>535536
Y/N?
>>
>>535489
Erwin?
>>
>>535571

Nope.
>>
The Bizarre Adventures of Victory is live again! Victory fights a masked swordsman wielding a bizarre weapon!
>>535734
>>
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>>534485
Because the show unfortunately had no damn clue what it wanted to be.
>>
>>536052
I think the KanColle anime had the same problem, which is a shame because KanColle girls are so fucking best.

Naka especially.
>>
>>536059
>Naka
>best
GS PLS
>>
>>536096
Who are you to judge the best and bestest KanColle, get out of here.
>>
>>536052
It's most unfortunate because I think if it had just given either the slice of life-y CGDCT stuff OR the plot a couple more episodes of focus I think it could've made it work at least. Instead neither really gets enough time or attention to become particularly compelling. It also doesn't help that it's art and animation are sometimes great, sometimes trash but mostly forgettable.
>>
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>>536101
>best and bestest

>ground up by the hundreds for extra resources
>literally a goddamn traffic cone
>>
>>536133
You shut up, she's great and I love her. She's the Fleet's Idol.

I might even transplant her into Starship Idols she's so best.
>>
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>>536059
I think the anime's problem was that most people had expected heavy focus on the battles and an ongoing plot, instead of 'cute girls doing cute things' being interspersed by an alternate history fanfic where Japan is winning the Pacific War

>>536140
>the Fleet's Idol
Rival Fleet idol Naka vs the Mobile Infantry idols?
>>
>>536197
I actually wanted to incorporate a few Rival idols for the Starship Idols to knock out of the way in order to build a fanbase (and thus drive up recruitment). We'll see about that.
>>
>>536202
Only if the final stage of knocking them out of the way is via knock down, drag out cage matches. I just need to live in a world where Rosalie gives someone the Citizens' Elbow.
>>
>Another Nat 3 in Banished Quest.
Just cuck my shit up senpai.
>>
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>>536202
Well...
>>
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Thanks to all y'all who participated in the first session of Lamplighter, I'll be back to the same thread tomorrow!
>>
So, I'm switching from a d100 system to one of the 3d10 systems.

Could I get some pros and con's of both the straight DC style, and the 0/1/2/3 pass style, if no one minds? I'm not sure what to end up with
>>
What makes a good qst?
>>
>>533681

While I am finishing up for tonight, I would like to shill. Forgot about this general desu.

>Enter 400 AD
>you are a Christian former Pagan from Sweden's Oland island who has decided to up and move onto the mainland deep north west (sodorkopping/ that sick ass large valley type area).

Will involve miracles and a bit of civ-thread.
>>
>>536683
>and a bit of civ-thread.
>AND A BIT OF CIV-THREAD

Oh boy, just when it all seemed over.
>>
>>536696
Most of them aren't that great but is board space on /qst/ really at such a premium that it matters if people make them? If you don't like civ threads, just don't visit them, they aren't pushing quality content off the board or anything.
>>
>>536704
I'm not one of the anti-civ people, I don't care either way. Like you said, I don't visit the threads I'm not interested in. I just thought it was funny that someone is advertising something civ-related right after that whole shitfest argument
>>
>>536710
Ah, sorry, I'm also in the indifferent category, just figured you were one of the anti-civ folks didn't want to see another multiple hour digression of the thread into skub arguments.

I gave up Civ threads a while ago really, they either have an incredibly generic premise or an interesting premise that never seems to live up to its potential.
>>
I have a great concept and some designs drawn but I worry my inexperience QMing will kill my quest when I do run it (ran only one other quest). I wish I could try a shitty one-off quest but I dont have the passion or interest for anything but my main idea.
>>
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>>536726
Run your main idea anyway, if you trip on your face just get back up and keep going.

I'm inexperienced too, my first quest is my current one I started a few months back. True, sometimes I wish some things turned out differently but I remain optimistic enough. A quest will die if you want it to, at the very least you'll get one or two devoted players who'll stick by you for the long haul. Sure, that's largely my naivety speaking for me but hey, it's better than nothing, right?
>>
>>536726
How 'bout you post those concepts and ideas? Failure is not a matter of if, but rather when. The most important thing is to get up every time you fall, learn from your mistakes. That is the ONLY way, and the only way to get better.
>>
>>536197
>alternate history fanfic where Japan is winning the Pacific War


You seriously believe this after all this time?
>>
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>>536861
Is that what you're Hyung up about?
>>
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>Tfw you don't really know what to do with one of your quest

Oh well time to scrap symbiote quest
RIP
>>
>>536197

You know, I never really understood all those musume shows. Shouldn't they be fighting humans? I mean, they're Japanese ships and it's a WWII-esque setting with uniforms and so on.

Why the generic aliens? Why not have it be WWII, but with female ships? Sort of the way Uber called the superhumans 'tank men' and 'human battleships'.
>>
We are back again


>>520605
>>520605
>>520605
>>
>>536910
>Shouldn't they be fighting humans? I mean, they're Japanese ships and it's a WWII-esque setting with uniforms and so on.
They don't want to entirely alienate the western market, negligible as it is, and probably don't want to be pegged as completely ultranationalist and alienate some of their own audience.

>Why the generic aliens? Why not have it be WWII, but with female ships?
The enemy are HEAVILY implied to actually be angry ghost boats, kinda like the angry ghosts that destroy a house built on top of an ancient Indian burial ground.

>Why not have it be WWII, but with female ships?
Because 1) WW2 is kind of horrifying, 2) it'll be sort of more insulting than it already is, depicting actual WW2 but with cute girls, 3) it means that the show will be 99% of the cast getting killed off over several seasons. Can't have a depressing ending if you want that otaku money.
>>
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>>536956
>The enemy are HEAVILY implied to actually be angry ghost boats
You literally purify some bosses by kicking the shit out of them enough and get their true ship form as a reward
>>
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For anybody interested, The King of Fighters Quest: Reborn #11 is now up and running!

>>537062
>>537062
>>537062
>>
>>537052

Is my penis involved in the purification?
>>
>>537082
If you level them to 99, yes
>>
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>>537082
In the hentai doujins, yes
>>
Magical Girl For Hire Quest will be resuming shortly- where we're currently attempting to take down a giant iron golem posing a massive threat to a city.
>>
Pilot quest is running again.

>>532106
>>532106
>>532106
>>
Might be free later

Anybody still give a fuck about Spartan quest
>>
>>537182
yeah why not
>>
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Hero Guardian Quest Returns this Friday with the beginning of the Game-changing, Relationship-creating, Character-shaping Third Arc!
While Lin finds herself seemingly separated from her companions and trapped in a unknown dead forest, Ryoutarou - a mysterious Guardian of Old - continues to struggle with the memories of the past holding him back from fully recovering. Meanwhile, several teams of Rushi's Blood Guardians are hunting down whatever Sedgwick has become who's still on the loose, heading somewhere only the World Tree knows!

Stay tuned for a more precise time on Twitter! I hope to see you there!
>>
Scratch what I said earlier, exactly the opposite will happen. Due to family visitations, run will start later than normal.
>>
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Hey /qst/, I'm home.

What's going on?
>>
>>537459
Just waiting on dem glacially slow updates so I can get my questin' fix
>>
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>>537462
I remember when my posting was fucking fast as shit, now it's taken a nosedive into the 20 minute at best range.

Feels bad.
>>
>>537476
I'm participating in the 40k Planetary Govn Quest. It's fun, and some interesting shit is taking place but the usual update time is about an hour after a decision has been made. It's a long wait but better than no thread at all.
>>
>>537482
I remember reading the old Quest guide from back in 2013 that seems to be gone now. It said that "5-10 minutes between updates is acceptable". So that's what I thought everyone did.

It's quite the wonder how Quests move about with an hour between updates if I'm honest.
>>
>>537489
"5-10 minutes between updates is acceptable"

That is hilarious, how I wish it were the case. Although in saying that, I think /tg/ is much faster than anything here. I guess because so many new people are trying out being a QM on this board, the standards for what to expect are much lower. People just don't have the skill and experience yet to pump out decent updates in that sort of time frame; most of them don't anyway.

Yeah it is difficult to deal with at times. Due to the slow nature of the board and threads lasting days (weeks?) before they drop off I think the culture has shifted somewhat towards quests running sporadically over days rather than frequently over hours.
>>
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>>537495
Yeah, it's kind of hard to get used to running /qst/. At the same time it's why I'm trying out /qst/ now that I have a job and I basically can't do much over the weekdays anymore for my B-List nonGuP Quests.
>>
>>537495
Chiming in briefly to say that yeah, I feel like that's part of my problem. I'm just going so slowly due to the fact that it's hard to shake the feeling of 'this is a slow board, I can take my time' even though I really want to be faster.
>>
>>537495
5-10 minutes is pretty unrealistic for an update of respectable length
>>
>>537531
Yeah I agree, hence why I thought it was hilarious
>>
>>537531
You're not wrong, my updates back then were sparse as fuck.
>>
Okay, and NOW I'm running.

>>513191
>>513191
>>513191

We Shadow of the Colossus in here.
>>
>>537495
As a player, frequently over hours keeps my attention way more.

I like QMs having a semblance of a schedule so I know when to tune in instead of just random 'I'll update when I feel like it.'
>>
>>537495
>>"5-10 minutes between updates is acceptable"
Those updates were always three sentences at best, so it's no big loss
>>
>>537558
Yeah absolutely, I prefer it way more. Sometimes I struggle with the slowness of quests here and eventually just decide "fuck it" and go do something else. Occasionally you'll come back and have missed some big choices, occasionally you'll miss nothing at all. It's a real mixed bag and so much harder to stay interested in than frequent updates over a few hours.
>>
>>536704
>>536710
It would be at most like A song of Ice and fire role playing.

It's an option. Depending on what people want, I can do more holistic or more personal.

At the moment I am probably gonna have a variety of issues.

I still haven't got around to temptations !
>>
Dusting off the old trip from the /tg/ days.

I'm going to be trying something tomorrow to start Questing again. Life reared its head before but such will not be the case this time.

I've several ideas mulling around in my head, but we'll put fingers to keyboard and see what emerges.

I'll keep /qtg/ updated.
>>
>>537596
is it going to be anime?

please say no.
>>
>>537495
The QM is rarely the problem. In tg you'll have 5+ players within 30 minutes that start posting regularly. Here you're lucky if you can get 2. With those kinds of numbers you can hardly get a consensus.
>>
>>537603
Anime? Probably not. Maybe influenced by not but based-on.

Current ideas bouncing around:

>A reboot of my first quest with what I've learned. (FF-inspired, kinda)

>Something inspired by Armored Core

>Some sort of gritty medieval fantasy
>>
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>>537531
Yep. Realistically, you need to give your readers time to actually read the update, parse it, and then put in their vote. I usually give players a 10 minute minimum before I even actually start writing the next update.
>>
>>537701
I started up a quest, please come play in it.
>>
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Bout to play through the KOTORs after having it backlogged for fuck ever

Is SWTOR and KOTOR canon?

I know it's the wrong board but it has to do with the Quest I want to do
>>
>>537856
SWTOR isn't canon and there's only a few aspects to KOTOR that is canon, but more and more of it is being canonized (and butchered).
>>
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>>537856
SWTOR and KOTOR aren't canon, but technically parts of it are canon based on background information from Star Wars: The Clone Wars and Star Wars Rebels.
>>
>>537860
>>537886
Huh. So I might lean towards doing a Old Republic quest then

Unless people prefer some else
>>
>>537997
Personally I'm partial to the GCW (best starfighters) but Old Republic seems to be the more popular time periods for fanfic stuff, probably thanks to the abundance of force users and more 'open' universe, so I imagine it will go over pretty well.
>>
>>537997
hey i love kotor
i may have some answers for you if you have any questions, especially if you plan on making a quest of it
>>
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>>537997
I'd prefer to have a Galactic Civil War setting on the basis that it's more well-explored than the canon Old Republic stuff.

Plus, best starfighters.
>>
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>>538021
>>538004
>>538031
I'm just in the foundation stages gonna play a lil KOTOR and maybe watch some SWTOR stuff this week and start planning.

Do have some ideas

Padawan
>You don't know what happened. You don't know what changed. One night your master barges into your room and feverishly tells you that you had to leave, both of you had to leave. He's your master, a Jedi ___. Who are yo to question him?

Mercenary/Bounty Hunter
>You are a _____ The planet of ____ has been going through tumultuous times. Everyone has a blaster or Vibro blade, eyes are filled with suspicion, contempt, or hate. The people fight, the politicians fight. People die. You? You get paid.

Basically depending on which blank you choose for this picks your general start, faction ties, gear etc etc

Smuggler
>Your is a sea of confusion, blood rushing to your head, your legs burn with the pain and fatigue of an extended sprint, your arms ache with the telltale signs of enduring repeated blaster fire, your chest sore from numerous beatings. Your nostrils? Currently being assaulted by the foulest of smells. Courtesy of this Hutt bastard. No problem just gotta worm your way out of this one. Should be easy. Right?

Soldier
>Your father lived and died for the republic. Your brothers, your nephews lived and died for the Republic. You will live and die for it as well.
This one just got a whole bunch of choices for what kind of hell I throw you into.

Most of these are Old republic based and If you're wondering why there's a lack of sith stuff honestly I just suck at writing that kind of thing. This is just stuff I pulled out of my ass and rough as fuck though so if I do decide to stick with it. It'll be different in some capacity
>>
>>538031
Glorious Seinar steel Solar Panels, folded 10'000 times.
>>
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>>538053
Not to mention glorious Imperial waifus.

I should really just go back to running Star Wars: Imperial Inquisitor. Observer hasn't been sighted since June anyway.
>>
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>>538079
I prefer Rebels
>>
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>>538094
REBEL SCUM PLEASE GO AND STAY GO
>>
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>>538098
Why don't you make me, Imp.
>>
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>>538106
swear on me mum

/ss/ is okay i guess
>>
>>538113
I feel like they wasted her, she never really got to be as intimidating a villain as even S1 Inky. Shame, as her relegation to being scooby doo villain tier incompetent and my already aforementioned issues with Filoni not being prepared to for realsies kill his waifu were basically my only real issues with S2 Rebels.
>>
>>538044
i plan on returning to scoundrel quest at some point, which would fit into the mercenary/bounty hunter category. not that i mind if you do that, but i personally think a lesser-explored aspect of the star wars world would be really interesting. being an assassin droid would be awesome imo
>>
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>>538120
I think she suffered a bit from having to share the spotlight with Kallus (who had the best Empire focused episode), the big Brother, the littlest brother who showed up just to be killed, and that Admiral Konstantine with the nice moustache.

If she were the only major villain of S2, I think she'd have been great. Instead, she's merely a /ss/ waifu.
>>
>>538044
I'd recommend Smuggler, it's one of the best ways to experience Star Wars and encourages anons to be a fun character; charismatic, happy-go-lucky and charming, while keeping a violent or at least criminal edge. Plus you can cram Smokey and the Bandit references in at every turn (I literally ran an entire EotE campaign based broadly off that movie and it was excellent).

>>538130
Yeah, pretty much. At least I doubt Thrawn will fall into the same trap, wouldn't be surprised if he got almost as much screen time as the protags in S3.
>>
>>538143
I'm hoping that Thrawn doesn't have to literally fight the other Imps for screentime. Thankfully with all the Inkies dead things should be focused squarely on him.

I'm also looking forward to EVERYTHING BEING FUCKING RECANONIZED. THE FUCKING REDSTRIPED INTERCEPTER, DARK TROOPERS, SEPARATIST HOLDOUTS, EVERYTHING AAAAAAAHHHHH
>>
>>538154
> REDSTRIPED INTERCEPTOR
I want so badly to believe we'll get to see Wedge dogfight with The Most Electrifying Man in Space Entertainment, but I dare not hope.
>>
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>>538167
It'll probably be that literally who TIE Pilot that showed up once or twice during S1, I remember seeing him with red stripes on his uniform and thinking "yeah this guy will be important in another season"
>>
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>>538172
Probably, his name was revealed to be Baron something I think, so he'll probably be the new Fel, but it just isn't the same.
>>
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>>538187
Not to mention that the one time he was in the promotional shorts he was an out and out blueblooded asshole (which is actually kind of interesting, I would've thought TIE Pilots were lowerclass cockney louts).

I'm just hoping we'll see some QT Tie Pilot cadets in the Wedge episode.
>>
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>>538191
If there are they'll probably let them die/be violated by giant spiders like they did with QT A-Wing pilot in S2.
>>
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>>538204
I cannot tell you how disappointed I am that none of the Rebel pilots received any real significant characterization and mostly served as redshirts through Season 2. I was so hyped for Phoenix Squadron shenanigans too.
>>
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>>538209
Same, though with Wedge entering the scene hopefully the amount of ace shenanigans will increase exponentially. Inb4 Porkins cameo.

Smarmy prequel Obi-Wan is best Obi-Wan and I make no apologies. Ewan's performance was one of the few successes of those films.
>>
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>todays the day! I will finally run my quest!
>computer dies, all quest assets and sprites are gone
o-okay...
>>
>>538221
I'm hoping that Disney capitalizes and brings Ewan bring for an Obi-Wan spinoff movie or some such.
>>
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>>538225
F
>>
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>>538228
> Contemplative Western set on Tatooine between III and IV where Obi-Wan must face this own morality and decide whether to intervene and help locals against Tusken Raiders/Violent Hutt Enforcers/whatever or focus on trying to keep himself and Luke hidden from the Empire, all while struggling with guilt over his friend's fall to the dark side.
Fund this now Disney.
>>
>>538252
And if they won't, run a quest instead
>>
>>538321
Running quests with preexisting characters is asking for trouble. Anons have enough trouble not ruining new characters that are made to be flexible for the medium, trying to work within the contraints of a character as iconic and well known as Obi-Wan would be fraught with difficulties for both players and the QM.
>>
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So I'm thinking of running my first quest and I have a few questions.

What's the general consensus of /qst/'s community vs. /tg/s community, as I notice there are still quite a few quests over on /tg/ instead of the quest-specific board. Is there any particular reason for this?
What's the general feeling of the community here (and compared to there)
What are dos and don'ts
What should I watch out for from my players?

A huge problem i've seen is keeping players around past the first day, what can I do to keep their interest?
>>
>>538574
Qst is slower and has a bigger character limit which means a lot and threads can last forever
Tg is pretty much it's opposite

>What do
Have a twitter
>What don't
Railroad
Have extravagant plans
Plan
Gender vote
Character generation
>What to watch out
Memes
Yuri fags
Salt lords

>How to keep interest
Write gud
Counter meme
>>
>>538603
Counter meme?
>>
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>>538628
Counter meme
oh yeah

>What's the general consensus of /qst/'s community vs. /tg/s community, as I notice there are still quite a few quests over on /tg/ instead of the quest-specific board. Is there any particular reason for this?

Basically /qst/ was very poorly implemented and some people still prefer the /tg/ setting
>>
>>538660
What is counter meme?
>>
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>>538603
>Don't railroad
>Don't have extravagant plans
>Don't even plan at all
no hope
>>
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>>538671
You get your own personal memes
Mine is my inability to spell George
SleepingBagMan
And my incessant hate for Tanlines

>>538680
You're learning
>>
>>538720
But, I do have a meme. Pic-related.

Doesn't help much...
>>
>>538660
>What's the general consensus of /qst/'s community vs. /tg/s community, as I notice there are still quite a few quests over on /tg/ instead of the quest-specific board. Is there any particular reason for this?

Some people prefer the higher traffic board where threads only last a day or two, and for many it's where they started and there's no rules about forced movement to the trial board here.

For a player perspective:
/tg/ is still easier to participate in, bar none, far above Akun and Spacebattles. /qst/ seemingly panders to flakes with inconsistent schedules désu, so it's hard to judge when a QM is running or when they'll be able to run. Can't plan ahead for a session because sessions are almost nonexistent. Board is quieter overall and other players seem slow but for previously mentioned reasons It's expected. It's aggravating waiting twelve minutes for someone else to fucking vote, but some quests here from previous QMs are pretty good about it (Moloch, Larro, others), so it's whatever you want really.
>>
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>>538574
You the guy that just popped in asking about /qst/ in HQQ?

Well, honestly I'd advise you to go with /tg/, it's faster and has a lot more new player potential. With /qst/, you are not going to get all that many players on average, depending on how good you are, chances are /tg/ will get your OP in front of more eyes more quickly, and at the end of the day that's how you get more players. Just post here to let us know you have your first thread up when you post it.

For general questing advice, I'd say avoid character generation at all costs. Start your quest with a character already made to fit the setting. Avoid railroading, but don't just plot players in an endless sandbox with nothing to do. Give them clear goals, be it immediate survival, or some long term looming threat, and tune it as needed to fit the players playstyle and general wants.
>>
>>538734
Don't bother, memes aren't required in a QM's arsenal.

Even though I have a tendency to post Waterworks images
>>
>>538796
>/qst/ is shit.
>Also QD didn't want to have the quest split on several different archives. Or have all the archives on /qst/ lost if it turned into a failed experiment.

>/qst/ is a steaming broken shitpile of a concentration camp/board created by a mod who hadn't seen a quest since Ruby and literally only supported by the faggots who wanted questing to die.
>Only a few QMs migrated and 90% of those either came back or died. There are literally no good quests that've started there.
>The community is made up of people who followed their QMs there and random shitposters from /b/ and /s4s/, and is so dead threads take upwards of ten days to die.
>So yeah, /tg/ is absolutely a better place for quests.

>/qst/ was stillborn, nobody even wanted it in the first place.
>And they failed on the most important part, it should have been named /qt/ instead, maybe I'd go there if that were the case.

Damn they really hate this place huh?
>>
>>538574
>>538796
Oh sorry, I didn't mean to say first quest...kinda. I guess I don't want to count the actual first quest since it died horribly and probably doesn't actually count as a 'quest'. It was the KoDP thing that died slowly. But I guess that's more due to me just putting i on the wrong board since /qst/ is the slow board.
>>
>>538842
That's fine, you tried /qst/, no harm in trying /tg/ next.

If anyone tries to shitpost you back here, just report and ignore. Otherwise, you may like the speed better. I've run on both boards, and I gotta say the slow pace of /qst/ is killer for me.
>>
>>538842
If all else fails try akun

Honestly the only reason I started there before /tg/ was because I despise paste bins
>>
>>538874
>>538842
Also if you want to run a porny quest. Akun is really good for porny quests, huge attraction for players.
>>
>>538874
>>538883
What's akun?
>>
>>538894
Anonkun. It's a questing website.
>>
>>538898
Is it good?
>>
>>538909
That is entirely up for debate, and I don't feel like opening that can of worms this late at night. Go find out for yourself.
>>
>>538909
As someone who started reading and participating in quests on /tg/

I like it
>>
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God, I feel like if I run a quest, I'll straight-face it for a certain amount of threads. I'll try to make this intense story and interesting characters.

Then, once everyone's gotten settled, I'll just ruin it by spawning a shitload of penis monsters that block their path.

Characters will try to get beyond a roadblock, but will be stopped by the Vaginasaurus and the Dildodons under Cockulus and
his goons. It'll turn into the shittiest adventure of all time and no one will like it, but I'll be laughing so fucking hard that it'll be worth the amount of effort before the immediate regret.
>>
>>538932
>Tyrone-asaurus Rex
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>>538932
Do it.

Run a quest.
>>
>>538932
Anon that sounds like the fucking best. I would love a quest that does that.
>>
>>538909
It's a lot... Cleaner. I feel.

If you're new, the 4chan format can be a little wonky for questing. Anonkun gives you only the story posts, with an option to check out discussion
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>>538989
>Cleaner
That is not a word you use around Akun
>>
>>538932
I tried doing the opposite in a way, take in joke commands and rolling with the punches to make something more genuine out of it.
>>
Is it better to start on /tg/ then come to /qst/ or does it not matter?
>>
>>539063
"It depends"

But personally you start somewhere and stick with it.
>>
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>>539063
If you're a longtime /tg/ poster/resident/lurker, then it might be good starting in a board whose culture you're familiar and comfortable with.
>>
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>>539000
The interface? Yes

The content? pic related
>>
>play some good quests
>go on vacation
>no internet
>come back
>they're dead
>one even died from lack of players

Come the fuck on world.
>>
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>>539210
Welcome back to /qst/. :^)
>>
>>539213
It gets worse.

>check twitter bookmarks
>two dead, as in zero activity for weeks
>one deleted
>one announced an apology
>one announced lack of enthusiasm

Why must every quest I post in die?
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>>539215
Look on the bright side; now you can look for new 'good' quests.
>>
>>539218
Think I found one. Lamplighter looks like some good shit... none of that contrived low-hanging anime fruitcrap, at least quarter way through the thread, clearly OC, OP actually updates at a reasonable pace.
Thank god for the sort by reply tip.
>>
RIP Crusader Quest
>>
>>539231
Didnt it end?
>>
>>539002
but everybody does that.
>>
Anybody have an unexpired discord link?
>>
>>539346
No, Triggerman.
>>
>>539353
I'm not that faggot.

I'm the other faggot.

Link?
>>
>>539359
No, Triggerman.
>>
>>539236
sort of, not really, no one really knows
>>
>>539368
But it did. It says END in the archives and Historical gave short epilogues of each of the characters.

Sure there is always the potential for a sequel but 'Crusader Quest' wrapped up.

It's good to see a quest finish properly instead of being abandoned or cut short.
>>
Eclipsed Moon Quest Episode 136 Thread resumes after pause.

>>539390
>>539390
>>
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>TFW I have 30 minutes before I resume updates
>MFW Writer's Block
>>
>>539421
I was in a similar situation yesterday, good luck.
>>
>>539421
Music
>>
>>539421
Claim errands, take a walk and let your mind wander, don't even think about the quest and an idea should pop into your head
>>
>>539426
>>539431
>>539433

All good advice. Thank you. (I got lucky yesterday because I was busy tearing apart my house/moving an old bathtub/moving an old dresser out and the time helped me come up with ideas.)
>>
Come participate in Shmeh's Planetary Governor Quest (WH40K)!

>>538234
>>
>>539436
Mine was less advice and more a commiseration,
>>
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The second session of The King of Fighters quest: Reborn #11 is now LIVE!

>>537062
>>537062
>>537062
>>
whats the best way to archive quests? obviously 4chan posts get deleted after awhile, if a quest is long running, where do you save past posts.
>>
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Hi again /qst/, tell me your secrets.
>>
>>539894
http://suptg.thisisnotatrueending.com/qstarchive.html

Right here my friennd
>>
we are back again

>>539876
>>539876
>>539876
>>
>>539898
Alternatively, Archived.moe and yuki.la automatically saves threads (but the lack of tags is a minor gripe)
>>
Magical Girl For Hire Quest WON'T be running today because I feel like shit. I'm going back to bed.
>>
>>534969

Nope.

He's dead.
>>
>>539895
Schteel, how much planning do you do for your quests? How much is just shit you make up on the fly?
>>
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>>540288
Honestly, I don't plan too much about anything. The most I plan is setting stuff and the general idea of the plot and that's about it.

I find that it's much easier on the mind to improvise on the go than to endlessly try to plan for everything before you start.
>>
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>>540507

Come join us down at YAIW quest!
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>>539895
>secrets
my retarded write-ins once killed a quest; the QM walked away, never ran again.
and now i'm one of your players.
>>
>>540654
And thanks for following my Quests, much appreciated, anon.
>>
>>540654
Literally how anon? What did you write that was so bad it killed a quest?
>>
how easy has it been for you guys to gain players?
my biggest fear about starting a new quest thread is that it will go unnoticed.
>>
>>540670
More importantly why did the dumbass QM go along with it.
>>
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Friendly Reminder:

Hero Guardian Quest returns in 2/3 days, on September 9th, this Friday!

For more detailed info before Friday, bookmark or follow at
>https://twitter.com/ShounenQM
>>
>>540737
This too, at the end of the day, the GM is the final arbitrator of a choice, and if the option is accept a vote and kill the quest or ignore it and continue, most players would probably rather you took the latter.
>>
Hey, does anyone remember that quest where you played as an evil MC with flesh crafting powers who took over a town, took a native women under his wing, and who could make supersoldiers using his blood. I can't remember the quest name
>>
>>540895
this sounds familiar, have you looked at any of those quest game wikis?
>>
What do I need to shove into a quest to keep it going, if it's mostly (semi) low-stakes slice-of-life incidents going on? If having a serious plot arc is jarring...
>>
>>541108
Personal dedication, if you have at least two or more fans who stick, that's fine.
>>
>>541108
Interesting characters and well written dialogue/relationships. They don't have to be original, just well executed. Focus on making characters that the players will want to care about going forwards. If you can sell the readers on the relationships between characters, and give them some interesting arcs/growth people will get involved. I've already mentioned in this thread that I think GermanSchteel does a good job of this kind of thing, so maybe give some of the slice of life focused chapters of his quests a read to get an idea of ways you could use that in your own work.

Basically just be as much like K-On! as possible, it's the gold standard for slice of life.
>>
>>541108
good art always hooks me personally
>>
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>>540670
christ, where do i even start
>made safe and boring tactical write-ins that were popular, but sapped the joy out of combat
>made legitimately bad, plot-derailing, dream-team-matchup-cockblocking plans that got backed by other anons because the scene would be slapstick funny
>goaded factional divides in the playerbase to swamp the thread with nerd wrath whenever updates got slow. because 4chan.

for the amount of railroading the QM wanted to achieve he left too many turning points at the mercy of "wat do?"
with anons flailing in the toxic tarpit of a mega-crossover, pulling in every direction to put their waifu in the spotlight, three people agreeing out of sixty made a majority. and we'd take paths the QM wasn't really interested in writing.
>>
>>541348
The last two greentexts are fine.

The first in unforgivable.

Fuck players who make safe and boring write-ins.
>>
>>541348
The first one isn't so bad though I'd need an example to know how bad it was on the boring vs smart scale, the second is pretty dumb but only as harmful as the playerbase itself. That third one though, that's just spiteful shitposting, and is probably the one that actually killed it.

>>541394
Then again, I suppose people have differing opinions.
>>
>>541402
>Then again, I suppose people have differing opinions.
Damn straight. I don't quest to play it safe I quest for making things as interesting as possible and grow the character's depth. Sometimes that means making riskier decisions, sometimes that means putting a favored character in the risk light, sometimes it means self-destructive sabotaging choices, and sometimes this kills the QM.

But when it works, christ, it's fucking amazing, people go wild and the quest becomes a party. Shame it doesn't really happen around these parts but all good things are terminal.
>>
>>541449
I quest for similar reasons, but I don't see something particularly wrong with suggesting 'safer' options. The key to getting more interesting options picked is usually just to be persuasive. Give a little blurb explaining your reasoning in addition to the actual vote/plan. Convince other anons that for story, character or practical reasons this is the best option they could pick for this post.

That and slavishly deciding that taking the riskiest/most potentially crazy option is just as silly as the reverse. Safe options have a place in quests and can help build character and story as much as a risky one can.
>>
I can respect that. Thankfully pnly dim bulb new QMs expect people to quest for the same reasons and players at large can be safe in the knowledge that most of the time people are fairly difficult to convince of the more interesting paths a QM, and therefore their quest, can provide.

But I know for a fact that good QMs thrive on this partition of questing.
This weird, chaotic thing, foreign to all but the most ardent roleplayers.
It is the fundamental labeled Agency, and though awful when taken to extremes I personally believe safety is one of several terrible extremes. Mainly because players don't always grasp the fact that if they don't exercise their sole and only real tool and influence on the story then they have none, nada, squat, keiner, null, nichto ali-baba and are just asking to be railroaded or worse, bored. It is the player's duty to engage beyond the false barriers they've been given, it is the player's responsibility to carry the weight of meaty decisions, the QM is not just there to write it out.

It's why I feel good QM's are not friends, they are narrative captors, and if no one pushes back then everyone is to blame for a bog-standard time. That is, a good QM is a pusher. A narrative handler selling E watered down with baking powder on the cheap, dropping hints that if you want the real stuff then as a player you gotta push back and make your own direction. A good pusher needs that push back, a calling out of their main plots for better sideventures, a minority question of "r u ded?" five minutes before you know they're gonna post the update because you timed their WPM since two votes ago, because QMs are players too and the best thing to keep players engaged are other players either being real smart or just closely enough pretending to be retarded. Either or, a complimentary friction creates interest.

Which might become sad sometimes, if things turn out bad. Like a player interpretation a racy character image and specifically gendered MC as baiting Yuri and false-flagging yuri anti-yuri arguments, which occasionally persuades people into a debate where there'll be no winners and tons of asspain flavored salt. Or encouraging tacticool decision making to prevent needless loss of life and limb, and suffering through autistically intricate plans that don't even use the quest or character as a basis for the decisions. Even then they're agency ridden factors and a good quest in my unhumble opinion should be played on three fronts: the quest firstly, the QM secondly, and lastly all other players.
>>
>>541527
>>541577
I didn't even link, chalk it up to not pretending to be retarded.
>>
>>541577
You are the player we need, but not the one /qst/ deserves.
>>
>>541613
I'm just one player. It would be a mistake to use my preferences as a basis for what constitutes a good questing environment.

The QM is still the one responsible for setting the tone they desire. Hell, the most I've ever experienced my favored matchup involved Shadow Quest, Waifu Quest (and a ton of Twen/IR's other stuff), and Ogre Quest. Minorly in Oversized Weapon Quest, RE:Monster Ex, Hollow Quest Redux Snakecatcher, and a little even in Banished of all places, way back when those few players voted against the mask but didn't realize it was too late. All those QMs are raging faggots in one way or another, and all their quests had raging faggoty shitstorms over literally nothing at some point, but they're our faggots and our shitstorms, and that makes them good.

tldr; different folks, different strokes.
>>
>>541654
Oh and HMQ too, best ability arguments in questing period.
>>
Whirlpool Quest is on break. Will return in a week or so, I have to work on some personal projects first. Will still hang out in Discord since casual chatting takes much less time than making updates.
>>
>>540895
https://archive.4plebs.org/tg/search/subject/Reclaiming%20might/
>>
>>541577
That's a surprisingly well reasoned description of what you like in Quests, legitimately thanks for sharing. I'm not going to get into too much of a response because I'm 1. still supposedly at work and starting to hit afternoon exhaustion, and 2. In a broad sense still pretty new to questing itself, but the idea of "complimentary friction" is one I'm quite fond of as someone who GMs a lot of tabletop RPGs (there's nothing that kills your will to run a campaign faster than blank stares and one sentence responses from across the table/skype/discord etc.). But while I think you might be focused more on the second half of that term and the dynamism of players and the QM essentially playing out a faux struggle over narrative direction, I'm more partial to its qualifying term "complimentary". Building a complimentary relationship between players and the QM is in my mind the more important aspect, and what you term "push back" is only a part of one, and if it's the only part present in a quest, that quest will inevitably fall apart into shitposting and combativeness between the QM and players.

Instead I try when questing to make choices that I think will help the thread and story be fun/compelling to tell and participate in, in the long term as well as the immediate results. Sometimes this means playing it safe, especially if our character would in that situation, or pulling out the stops and writing detailed tactical plans to try and clutch a victory from the jaws of defeat, other times it's about pushing back against the QM a little bit or creating difficult situations that make sense in-character. But it should always be in service of creating a fun or compelling quest and improving the standard of posting within the threads. Basically agency in a quest is best enjoyed like almost everything else, in moderation.

>>541654
> https://www.youtube.com/watch?v=pmkIOpd7UXI
>>
>>533681

Let's do this!
>>
>>538831
Some of that is literally true though.
>>
>>541842
A lot of it is. I take issue with the "no good quests" but that's subjective.

However, I would bet money that all the few good quests here would get x2 more players by on /tg/, at least, but I can't personally recommend a QM switch to a different board than the one they started on. Then again, Soma did it when he came here, and his numbers dropped by more than half. Planefag, too.
>>
>>538831
Actually, the Wake up in Westeros quest is great.

The Planetary Governor one is great.

Cultural Evo's are pretty good though sort of kill themselves once they reach a certain level.

European Dragon Quest is very good (though I stopped because shapeshifting dragons in sweden is ??)

And then there is the German Reich quest that is fun. (My party is still a noticeable minority even though I almost never post lol).
It will just take time for the sub-chan to gentrify and gain it's own skilled writers without having to totally rely upon /tg immigrants.
>>
>>541847
Agreed, quests are for fun anyway. Not to meet some arbitrary definition of "good".

And /qst/ just doesn't seem good for maintaining a playerbase.
>>
>>541863
Thank you for your support Dr Jill Stein.

I work very hard on my quest.
>>
>>541885
Even certainly shitty quests do okay there. >>>/tg/49216454
Look at this objectively low effort bionicle quest getting sixteen IPs and a bunch of votes. It's dead now, or looks like it. But goddamn, what a difference. It's also the only "new" quest on the board at the moment, in the near middle of the weak when the board is deadest. Even Shadow Quest got a worse initial turnout than this.
>>
>>542084
Oh oops, it's not dead, the QM is on break until morning. My bad. Point stands.
>>
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QM & Player Question:
>What kind of villain/antagonist/BBEG what have you, do you prefer in most settings?
Is it the one who - without his or her powers and position - stand just as human as the protagonist? Is it the Supernatural or Magical Creature (Be it a demon or a dragon) that is clearly stronger and/or smarter than mortals? Is it something you cannot understand or ever hope to fathom, that only shows its nature through the actions of others and phenomena happening around the protagonist (Eldritch Horrors)?
>>
>>541577
>>541527
My problem is that turtling and attrition tactics are considered "safer". Whether it will definitely work is just as dependent on the situation as any other tactic, so what's with the misconception that any sort of slow plan of action will be boring?

It doesn't even necessarily have to take more story posts, you can instead focus on the enemy exhausting all their options and leaving an opening or something.
>>
>>542199
Aspirational was really good at that sort of thing.
>>
>>542199
Yeah, there's a definite difference between 'safe' and defensive. In fact, depending on the technology level/setting of a quest it's often far just as, if not more dangerous to surrender the intiative of a situation by taking up a wholly passive approach. Safe is a misnomer but it functioned for bringing to mind the kind of choices I was talking about, though I probably should've just given a sentence to better explaining what I meant.
>>
back

>>539876
>>539876
>>539876
>>
I am uncertain in the type of quest that I should run;

>A) Leviathan Quest
early fantasy 19th century-like environment. could be an urban fantasy, to demon hunting, or unearthing conspiracies, perhaps even ruling the world

>B) Massive Chalice Quest
Be the god-king of an island beset by living chaos, keep as much of your realm intact as the final solution approaches

>C)
>>
>>542199
>>My problem is that turtling and attrition tactics are considered "safer"
Yeah, why are they considered effective?

Any quest with 'fighting stances' will inevitable have players vote 'hang back and look for an opening' or the equivalent. But why is it a good idea to just let everyone rag on you at the start of a fight? Because you expect your defence to be impenetrable?

Why put your gloves up and turtle? More QMs should have you get hit in the gut because the other guy won't let up his offense.
>>
>>542445
Yeah. If defense isn't in someones favor they should get shitcanned for a poor approach, and I've seen the same attitude with "dodging," and so on. Lot's of people assume they can dodge what they see coming if their eyes are magically sharp enough. Lot's of people presume overmuch and eat dirt from hits they can see a mile away but have no idea how to deal with.

Still, in quests where the logistics of it are being handled well by the QM I'd be hard pressed to bring it up, since the bare minimum is just following whatever setting's logic it's situated in.
>>
>>528682
Fill me in scrubs, has this place moved on from the tidalwave of shitposting it was in the first few days or is it still absolute cancer?
>>
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>>542489
Well the key is actually being a fight to know how it tends to go and to also tell the readers what the MC is capable of

Fucko been in fights all his life and can take a hit? Sure defense is a good approach but at the same time he might be slower

Fucko #2 i-i-is fast?! Sure he'll be dodging and weaving. But can he take a hit compared to the other guy?

Fucko #3 is brick hardcheese core strength? Well shit the other guy is just fucked fighting brick hardcheses core strength

Thing is the best thing to do is set limits. Convey what the MC can do and more importantly convey the toll or lack thereof what he has done or has done to him

Then again I should be the last person speaking on this I hate my scenes
>>
>>542656
>Well the key is actually being a fight
Being in a fight*

Fuck this phone
>>
Can I have a new discord link
>>
>>542671
No, Triggerman.
>>
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I'm here for just a little bit. What's going on in here.
>>
>>542765
Welp in Planetary Governor Quest we basically just got found out hiding 2 Astartes that belonged to the Dark Angels before the split (Warp storm shenanigans led to them stranded on a near by planet that was being attacked by Dark Eldar). Two Lions Defiant strike cruisers have just shown up on our doorstep asking questions. It promises to be a very unpleasant time.
>>
>>542757
Who
>>
Magical Girl For Hire Quest will be resuming in two hours.
>>
>>541847
Smiley's numbers stayed pretty consistent after the switch. Hell, I think he might have more players here.
>>
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>>542767
That's some shit.

The only 40k lore I'm real familiar with is the Imperial Guard and Ollanius Pius and the Orks.
>>
Another daily reminder:

Hero Guardian Quest returns in 1 or 2 days (depending on time zones), on September 9th this Friday! Will probably do a test run on /tg/ through the weekend.

For more detailed info before Friday, follow at
>https://twitter.com/ShounenQM
>>
>>542655
/qst/ is alright!
>>
>>541847
My numbers didn't drop when I switched to /qst/.
>>
>>542791
Probably for the best, I used to really like the 40k fluff but GWs basically spent at least half a decade now shitting it up at every possible turn.
>>
>>541847
Somas numbers dropped because he hardly ever actually runs his quest now and even what he does write is going nowhere fast
>>
/qst/'s treated my quests well so far, I've been mostly happy about the move.
>>
Any good tips for making memorable characters?
>>
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For those interested, an update on the Paladin of Avalon is up.
http://anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/27-games-of-the-damned/D82dK4ZfwpuanPYpE
>>
Two questions:

1. Would anyone like to see Star Wars Scoundrel Quest come back? I've got a returning prompt written up if so.

2. If it does come back, where should I host it? I don't want to move to Anonkun but I will if that's where all the activity is.
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>>543118
>If it does come back, where should I host it?
Here they will tell you to run it on /tg/ and over there, they'll tell you to run it on Akun. Go with your gut feeling.
>>
>>543118
>I don't want to move to Anonkun
Do you not like the format?
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>>543118
First off, YES. Second, wherever you feel like putting it.
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>>543068
Well if they're recurring characters with good skills have them actually do the stuff they're supposedly good at

For bosses there has to be either a long build up or just a straight punch to the gut

For waifus I always remember the waifus with horns and big butts
>>
>>543150
I don't think a non-anime, non-smut quest would do very well on it. And I'm not a huge fan of the format, honestly.
>>
I miss Hellborn Quest. I miss Languid. I miss Sierra.
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Not so Glorious Quest will come back tomorrow at 3:30pm GMT. Maybe even earlier. I don't know.
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>>543286

I mean today, Thursday at 3:30 pm UTC/GMT. shit.
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>>543220
>I don't think a non-anime, non-smut quest would do very well on it
I was about to disagree with you but then I remembered that my quest has smut in it.

To be fair it's not like I'm just throwing it out everyday even though I regret the last scene I did heavily

Anyway long story short give it a shot. Fan fics do pretty well also niggas love star wars
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>>543317
>To be fair it's not like I'm just throwing it out everyday even though I regret the last scene I did heavily
Why not just string the readers along? Lead into a smut scene, things start getting heavy, and then BAM COCKBLOCK JUST LIKE IN MY CHINESE CARTOONS
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>>543345
I only blueball in combat scenes and plot but I will be blue balling them going forward while trying to keep my dignity intact
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>>542655
Spooky go back to running bleach nazi fanfiction on the worst questing board.

Ya I said it. The worst questing board. It was so bad you had to come here to complain about this one so its obv complete dildos.
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>Finished all the prep for his quest
>Converted a large set of an existing system for one of three reasons just for the quest
>Made character sheet(s) for the protagonist of the story despite having literally no art talent
>Spend a good hour today or so making the introduction post, knowing a hard sell is likely so if I don't capture someone in the first five seconds I'll throw it out
>Go out to friend's birthday and give him a pat on the back along with myself
>Come home and make the realization that this board exists
>mfw

I don't mind to shit on this board, but after looking at both the /tg/ board and /qst/ board I have utterly no idea where to run my quest, and now I'm nervous as hell as I feel this could make or break me.

I think I may be biased asking on here, but are there pros/cons to each board, or is it mainly the mods herding people towards /qst/ now?
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>>543728
/qst/ is the superior board to run on. Run here. The days of /tg/ questing are dead.
>>
>>543728
/qst/ is the high traffic board for questing because all the quest threads are here. If you run a quest on /tg/ it will die.

Don't waste your effort by running on the anonymous quest board.
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>>543728
/qst/ has more overall questers too.
>>
>>543734
>>543737
>>543740

Do you have any proof of these claims? Quite a few quests appear to be doing very well on /tg/
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>>543748
They're lying mate.

Scroll a ways up. /tg/ has overall faster speed and higher traffic. The only thing /qst/ is good for is the QMs who prefer to be slower and update over days instead of hours
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>>543748
Quest is the superior board for questing because more quests are here and most players are here because all of the board is quests.
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>>543766
>They're lying
*meant he. Didn't realize it was just one guy.
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>>543772
This is another reason why this board is superior for questing, because without anonymity people can follow trails of posts better, which is better overall for the medium of imageboard questing.
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>>543748
Yeah, fucking naruto fanfic quests
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>>543792
This exactly. /tg/ is for low brow fanfiction content, /qst/ is for serious original content.
>>
>>543748
Also, mods give absolutely no fucks where you quest god we need to put this in the op and, if you quest on /tg/, they'll take your side when you report somebody for telling you to go to /qst/

In essence, if you have the update time of a quest on a forum (i.e. over hours and days) and would prefer a more sedate mood among your readers, then run here. If you want some actual readership and attention in your quest, I suggest /tg/. /qst/ has some stuff to help you as a QM, like colored text and larger post character counts. /tg/ has a smaller character count, no gimmicks, but the sheer number of people on /tg/ guarantees more people can notice and be interested in your quest.

>>543792
Alchemist Quest had high turnout, Mecha Space Pirate Quest is doing good in its own corner, Spartan-II was doing good and would be doing good if Maleficar ever got back to it...

Though the prevalence of Naruto quests really is damn perplexing.
>>
>>543799

Yea I think I'll stick with /tg/ then as its what I know and the quest will be an easier sell there.

I admit though that the increased character count is very nice as holy shit I was so angry with the /tg/ character limit at times. Hell the introduction post I got ready for alone is going to be nearly 4 posts I think.
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>>543846
>Hell the introduction post I got ready for alone is going to be nearly 4 posts I think
Two posts maximum dude! Nobody wants to read a wall of text as the start of your quest!
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>>542655
I think the previous responses to your question should tell you all you need to know, spooks. Some posters here are quietly doing their own things with mild success, but a disappointing number of QMs and players are shitposting chucklefucks.

If you've got a playerbase on /tg/ just stay there my dude. Stick to what works for you.
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>>543846
>4 post introduction
Exactly the terrible quality /tg/ looks for in its quests.
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>>543728
I've always wondered what other QM's prep notes look like.
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>>543728
/tg/ is faster, is easier to get new players, and you are almost guaranteed to have a larger audience. After having run on both, I see no real concrete reason to run on /qst/ over /tg/ other than personal taste or the cool QM text options, which I do admit, are really nice.
>>
>>543867

To be fair, a large part of the system conversion was also, "We've reached a point where we need to stop, BUT LET'S KEEP GOING AND SEE WHAT HAPPENS!" sorta thing.

On the bright side if the quest fails I still don't regret doing the system conversion.
>>
>>543869
In my opinion /qst/ seems worse than it really is compared to /tg/ because there's a lot of newbie QMs who frankly write shit quests that fail and then the threads stick around on the board forever since there's no /tg/ threads to bump them off. There's plenty of shit quests that fail on /tg/ but they disappear off the board quickly.
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>>543867
Fifteen pages. First two pages is prewritten thread intro for the next session, subsequent pages are a list of characters, motivations, possible plot points, and flowcharts taking into account likely player decisions and NPC responses.
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>>543846
Kill your darlings, m8. Keep it short, sweet, and to the point. People scrolling the catalog will just see the first few sentences anyways so you need to grab them right then and there. No time for faffing about for four whole posts, you need to hit the ground running.

That and a good OP image are two of the most important things for getting new players to check out the thread, I'd say. The rest of the quality is what makes them stay.
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>>543867
Like a pile of mad scribblings scattered across two excel spreadsheets, two dozen word documents, several scrap paper sheets, a notebook, and a pile of sticky notes covering a wall.

QMing is not something normal people do.
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>>543867

A gigantic text-file doccument for character dialogue, an equally-large file for movesets & short biographies in combat for every character that fights, a shit-ton of bookmarked links that relate to the "Lore" of the setting and a disgusting amount of images of every character design that might fit or not (Because I have no artistic talent and do not have the money to commission character portraits/profiles).
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>>543796

Pffff
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>>543867
A simple list of names, titles and associated fonts (if applicable).

I also have a palette filed because I just have to love using color-coded characters.
>>
Anyone have any good rpgish quests to recommend? I've been reading Lamplighter and I'm new to quests it's a different flavor than civs and I like it. Like, alot. I've reread it three times now.
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>>544309
Go read Banished Quest. Try to ignore the absolute shit storms that come up every thread (or don't, they can be pretty funny to read) and try to avoid going as insane as the MC.

The QM "Soma" writes some really fucking deep lore and fleshes the fuck out of his world. It can get pretty detail dense but that is one of the things I like about it. Anyway, go read the first thread and see what you think

http://suptg.thisisnotatrueending.com/archive.html?tags=Banished
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>>544335
>go read the first thread and see what you think
No. Read the first five or so and see what you think.

The QM himself has admitted the first thread is shit.
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>>544344
That is a pretty fair point
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>>544309
DLQ on /tg/ is exelent
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>>544344
Soma doesn't know what he's talking about.

The first thread is awesome.
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>>544335
>>544346
Both of these have... a lot of threads.

Wow, this is gonna take a while. Thanks!
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>>544350
Enjoy the trip
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>>543867
>Having Prep Notes
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>>543799
>Spartan-II was doing good and would be doing good if Maleficar ever got back to it...

Friday senpai
Swear on me mum
Hopefully I don't work that day either
>>
As expected of shounen.
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>>544371
Honestly, good on him. I've been gathering hints of similarities between many new QMs on /qst/ and like many failed quests on /tg/ what they actually want from questing wasn't anything deeply tied to their own fun and entertainment, and stopping their quests because of that. I told Oscuro of DSQ the same and am glad another QM has although very lately but still realized that QMing, like DMing, is a largely self-motivated endeavor. It's not good for anyone if a QM continues a quest they're not enjoying, and sadly many good quests go this way. The alternative is winding up with a QM embittered by being attached to something they hate, or will eventually hate.

Still waiting on you, Internal Revenue.
>>
what's wrong with civs?
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>>544388
I think there is currently an argument about whether they belong on the quest board.

And to be fair even the monst stringent anti-civvers won't say shit about Hive Queen or others of its like.
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>>544388
I think it's funny that as soon as people stop being a persecuted minority they immediately find a minority they themselves can persecute.
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>>544392
people have been shitting on civs for a long time.

It's just that now there's enough new blood that shitting on something is interesting again.
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>>543867
One private paste containing the opening posts and anything unrelated to the main plotthread that the players simply can't derail.

All formatted and spell-checked so starting up the quest takes only a minute.

I either do it right before the session or a few days in advance.

There are a few other files containing small ideas but most of the stuff I want to write is in my mind in whirlwind of chaos that'd make C'thulhu blush.

This way only the actually good ideas stick with me and my brain throws out all the junk.
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>>543869
Do you have an example of where a QM used the text options well?
>>
test
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>>544391
So what's Hive Queen and what others that are like it like?
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>>544568
A quest with substantial civ like aspects but also has a strong character narrative that keeps it a quest.

In Hive Queen's case, the Red Queen is the main character and while there is the standard 'Produce X number of Y' civ decisions she is still very much a character with her own personality and relationships with the rest of the cast.
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At the speed of 4chan it seems like live sessions are implied. Are sessions preferred? Are they the norm? Is it cool to do several paragraphs/posts a day instead of sessions?
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>>544664
Honestly live sessions are so much more preferred. It was the norm on /tg/ and it makes it easier to build momentum and be consistent in participating. That being said, /qst/ is a fair bit slower so if you need to you can run drawn out sessions over the course of days.

Personally I'm used to the actual live sessions over a few hours. I'm a little over constantly having to wait for an update and never knowing if the QM is still running or has abandoned the quest entirely, or has simply gone to bed/work. It's frustrating. Half of them never communicate that stuff.
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Hey, a bit of a loaded question here. I ran 2 quests so far quite some time ago, and the first one I finished, but the second one I abandoned. I’m not going to sweet talk it, I made some stupid decisions, anons raged and I didn’t handle it very well. After that, I went on a hiatus since I had issues motivating myself to keep writing, and that hiatus turned into silent abandonment.

Now, I’ve got a new idea for a quest, and with about a year GM’ing experience and a lot more roleplaying experience added to my previous QM runs, I think I’ll be a more capable QM than before, but I’m still hesitant to return. I disappointed and maybe even angered players when my previous quest ended in abandonment, and I’m not sure how to deal with that. I can’t exactly just pop back up and say “hi guys, sorry bout that last time, I’m just gonna do something new now”, can I?

Any thoughts or ideas on the subject?

Oddly enough, I've actually gotten about half a dozen new followers on twitter since then...
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>>544784
I'm pretty sure you can just come clean. Say 'I haven't run for X time, and I find I've lost inspiration for Y quest. Despite this, I think I've improved as a QM and so I'm running Z quest!'
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>>544784
Make up a new twitter account, change your name and run your quest if you are worried. Otherwise do what >>544787
said
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> Strasburg down for apparent injury, no news on MRI yet.
> Nats lead has shrunk from 11 games to about 7
> Dodgers catching up and might take home field advantage in NLDS
> Cubs continuing to be Cubs
> Lolmets rallying and about to take wild card spot

This September is going to kill me.

What's up /qst/, I'm running something in 30 minutes.
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>>544790
I don't think I'm THAT worried, and that would just feel like completely abandoning what I did before. Don't think it'd sit well with me.

>>544787
I guess I'm just nervous about it and possibly old followers' reactions. Best to just bite the bullet then and get on with it.

Thanks guys.
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>>544798
>Best to just bite the bullet then and get on with it.
Bite the pillow. We're going in dry.
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>>544664
i'd like it if a QM always ran same day/same timeslot come hell or high water, knocked out at least six story posts in a six hour session, and gave us some heartbeat ("i aten't dead") posts between story posts to keep us hype.

i also like a bit of banter and street theater in a thread. if it's done poorly it lowers the quality instead of raising it, but then when the QM singles out a shitty RPer and excommunicates them it's QOTY material.
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>>544794

Hey, at least the Nationals aren't imploding like the fucking San Francisco Giants have been since the All-Star Break...

Oh yeah, and I'll be wrapping up The King of Fighters Quest: Reborn #11 tomorrow with one more session starting at 10 AM PST/1 PM EST/ 5 PM GMT. (I'm on my lunch break at work right now to break this not-news.)
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>>544846
It's a shame really, I was hoping that if the Nats lost in the NLDS, some even year bullshit would occur to the Giants and they'd win it just so that the Cubs won't.

I mean, I want the Cubs to win, but I don't want them to win at the expense of the Nats.
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>>544818
I'm trying to keep regular, but work keeps getting in the way. I'm on call half the week and have a late schedule the other half, so it's hard to keep consistent even though I want to.
>>
The love for Magical Girls in the 1930s is alive and well.

>>544955
>>
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>>544846
I remember the days when I used to run atleast 5 times a week in a row

Ahh good times
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>>545018
Fun times when you're a NEET.

But alas.
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>>544430
I found it convenient in my own use, although admittedly I did try to avoid overdoing it. Mostly I just used them to give words emphasis and better convey inflection, as well ship names and a scene in which the MC was reading through a chatroom history and I gave each person a different color.
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http://anonkun.com/stories/exalted-age/4P7nzMogBzBPFjd4R/merchants-elves-and-quillbacks-oh-my/QTxN5saigzeoRrKvM

If any of ya'll follow this a nigga finally went live again
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Good news everybody, Stephen Strasburg is alright, it's just a strain and his UCL is fine.

Thank God, for a second there I thought he was done.
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>>545303
I didn't realize this thread got moved to /sp/.
>>
>>545331
The knicks are going to win the playoffs in 2018

Just wait on it
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>>545331
Well I'd talk more about it in the IRC but nobody likes baseball in the IRC so all I have is you guys.

Of course, we could always talk Quests I guess.
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>>545341
When are you going to cave to your fetishes and just run a Baseball Quest?
>>
>>545347
I haven't found the best way to run one just yet. I am facing the brutal reality that outsiders would in fact find baseball kind of boring if they don't know what the fuck is going on half the time.

Actually, since you're here anon, tell me. Would you prefer to be a pitcher or a hitter?
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>>545341
Who the hell wants to talk about quests here That's just plain silly.
>>
Speaking of quests, how do you QMs like your villains? Tragic with a sympathetic backstory? Eldritch and unknowable? Misunderstood individual also on the side of good?

My primary villain doesn't have any of those traits. He's just some rich jerk looking to play Sims with his own "kingdom" and when things turned bad, he played Dungeon Master instead.
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>>545355
>villains

They tend to be either dicks, have opposing ideals and goals, or occasionally they were just born that way

I honestly don't put much thought into "antagonist" unless they have a sliver of preparing
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>>545355
A little bit of everything. Villains are great because you can basically do whatever the hell you want with them.

Knives from Magical Girl Liberty for example is an out and out serial rapist who wants nothing more in life than the chance to diddle Magical Girl Liberty. I love writing her because she's so fucking insane and I don't need to limit myself to anything.

Of course if you're looking for something more sympathetic, yeah I guess that can work. But honestly, nothing beats a complete monster of a villain in my book.
>>
>>545350
Probably batter, but either would be interesting if you wrote it well, even though I don't know much beyond the basics of baseball. Could probably do stuff with emphasizing the faceoff between pitcher and batter as a duel of wits and ability to keep events exciting and relatable.

My preference mainly comes from being a batsman when I played Cricket (which is pretty much the Commonwealth equivalent) in school.
>>
>>545358
Yeah, generally the thing about baseball that people don't realize is how much of it revolves around the Pitcher and the Batter. There's a very good documentary that got released recently called "Fastball" that goes into a bit more detail about the duel.

Also Cricket actually looks pretty insane from what little I've seen of it. I can't imagine catching line drives with no gloves nor can I imagine batting with no fair or foul territory.
>>
>>545355

I actually have an antagonist sorta in You Awake In Westeros that every once in awhile I let the players play. She has actively attempted to assassinate the MC twice but some of the players enjoy her more than the MC.

>>545357
>evil lesbian rapist villain
pacha.jpeg
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>>545361

Is baseball still a thing in the states?

I'd love to read about something baseball but I think no one cares because its not football.
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>>545381
Baseball is still a really big thing and while football has basically taken over the American idea of a national pasttime, it's by no means dead.

You can pick up Ken Burns' Baseball, it's a nine or ten part documentary which puts most of the history of baseball into a digestible narrative.
>>
>>545361
Playing it in an Australian summer was suffering. Even in whites, fielding in 34 degree heat and high humidity for hours was the main thing that contributed to my dropping the sport in senior year. And yeah, one of our slip fielders in my second year had his thumb fractured catching the ball in one match, can't even imagine how professional level players manage.
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>>545388
It's amazing to me because we consider barehanded plays in baseball absolutely amazing yet it's a routine thing in Cricket.

Also, I imagine being a batsman is pretty fun since you don't have to worry about foul or fair territory, apart from the bowler trying to whack you or trying to make the ball bounce.
>>
>>545400
Batting was indeed fun, I was never particularly good at cricket but every once in a while getting a good hit in and watching it go for a four or six was satisfying as hell. Of course, getting a right proper fast bowler was across from you was much less fun.

I should probably get into watching cricket (more than just the 'big' tests which everyone watches anyway) as I've a got more than a couple mates who live and breathe it, but I really struggle with attention span when it comes to sports.
>>
>>545384

I guess I mean, like, a story about people in the setting of baseball.

Like a schoolyard, sort of a little rascals kind of vibe with maybe something like A Seperate Peace sort of friendship going on.

I wonder if that sentence will make sense to anyone other than me.
>>
>>545437
I think that's what gets most people about baseball too. It's three hours at best compared to soccer and footballs hour and a halves, nothing really happens most of the time unless the ball gets put into play or the batter strikes out (though the ball not getting put into play a lot means the pitcher is having a REALLY good day).

It's really hard to convince people that baseball is a really cool sport underneath the surface but everytime I try to boil it down for them they kind of dismiss it. It's like saying an iceberg is small just because they can only see the top from above the water.


>>545445
I see what you're saying, sort of like The Sandlot or maybe something more SoL-ish.

I do remember browsing the baseball subreddit and there was talk of a potential comedy sitcom centering around relief pitchers and their antics in the bullpen. (Players not playing generally have to the pass the time somehow so things can get kind of strange). Maybe I'll make something of that.

I also considered just making a short visual novel centered around baseball but that's a different thing altogether.
>>
>>545449
Yeah, I think the run time of games definitely hurts both games, especially when a cricket test goes for literally days. As a result cricket, at least in my family/friends group has become a sport that's mainly watched in the background of an event or holiday, rather than for its own sake as say Rugby is.
>>
>>545507
What makes it even more disappointing is the fact that this is probably one of the best eras of baseball to watch. We have literal hall of famers in Clayton Kershaw, Bryce Harper, David Ortiz, Ichiro Suzuki, etc. playing right now, and it's also one of the most cleaner and least corrupt sports compared to football.
>>
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Really ought to say that I'll run on Fridays instead of Thursdays, because the way things are looking that's what's gonna happen. Sorry.
>>
>>545535
See you then Erwin
>>
>>545516
Sadly that lack of mass appeal is probably why it's less corrupt. More viewers means more money and more money means more problems.

Also, unrelated neato discovery, while looking for British WW2 tank names (running a WW2 oneshot in GURPs in a couple weeks for one of my RPG groups), I discovered a document which collated a bunch of them, including records of an A30 Challenger name "Archer", a Cromwell VII named "Victoria" (one of only two VII's in the file) and a Cromwell IV which served in the 11th AD's Divisional HQ named "Oliver". I don't know if this picture is of Oliver himself (can't quite make out the name), but it is an 11th AD DivHQ Cromwell IV.
>>
>>545535
America always has to save the day at the last minute.
>>
>>545553
Ain't that a coinky-dink. You did just remind me that I gotta update some of the pastebins for LGA2, like adding in the rosters for the other Division rivals and their summaries as well.
>>
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>>545560
Yeah, I thought it was pretty neato, I mean I wouldn't have been surprised that between all the different Cromwells there was one named Oliver or Victoria, or even a Challenger named Archer (pretty obvious choice really) but that records of those tanks in particular would survive and Victoria would be the exact model of the Cromwell and a less numerous one at that is a pretty cool bit of historical serendipity.

And don't forget to update the crew names for the Automotive Fan Club and Poles, we've nearly eliminated all the question marks from the pastebin.
>>
>>545598
Oh man, that's an awesome stitch. I gotta save that.

Also yeah, will do on that. I also wanted to do omakes to expand on what's going on outside of Elodie's view (since I don't update as quickly as I did for LGA1 hence less time for interaction) but I keep putting it off.
>>
>>545350
>outsiders would in fact find baseball kind of boring
confirming this. baseball's metagame is incomprehensible.

here's how your game looks by the time it makes the news in sheepfuckistan:
>stern looking dudes in pajamas stare intensely at a wall
>cut to the stands, crowd up on their feet
>jumping, crying, clapping, throwing food
>acronyms and numbers going past at 200mph on the ticker
>oi, it's 10 bong and 30 bings! back to the studio
>in local news, Morgannwg yn colli o 10 wiced i Sir Gaerloyw
>>
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The Prologue of my new quest is now finally up, Alchemical Blade Prequel Quest!

>>>/tg/49248322

Now watch as I probably do everything wrong in the first opening 10 minutes or so.

And yes this is related to Exalted in case anyone wants to ask.
>>
>>545604
Like I said, boiling things down to their basics can make a lot of things seem stupid.

The numbers that usually fly right by are pretty important though. Baseball is a game BUILT on the statistic. Things like batting average, runs batted in, win-loss record, earned run average, etc. are very important to understanding if a player is a good or not. I find that once you understand those numbers, the meta starts to come naturally.
>>
>>545604
> sheepfuckistan
Kek, I was really confused by the Welsh in that last line because I thought you were talking about New Zealand.

>>545602
Omakes or something in that vein would be pretty cool, but only if you've got the time/inclination to do them. The less interaction point is true but I think more than the slower update pace its owed to anons insisting that Elodie works 110% all the time. We barely ever take vacation days and most of the time at work we focus on working. Which makes sense of El as a character, but it does mean we spend a lot less time talking with people. Almost to the point where I'd like if nothing particularly noteworthy is going to happen during our work day, then just roll the take vacation vs go to work and talk to Denise, tell Hilda to gather shekels or just focus on your work votes into one to keep things moving and let us get a little more done.
>>
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Reboot prompt ready. When's a good time to run?
>>
>>545662
Immediately
>>
>>545683
Dunno if I can manage that. I'm pretty tired as it is.
>>
>>545742
How about either Friday night or sometime over the weekend?

Also, do you still have your Twitter?
>>
>>545751
I'm heavily considering running it on Saturday or Sunday. And yep, still https://twitter.com/Scoundrel_OP. My main concern is when would be the best time to maximize audience participation.
>>
Guys, I think somethings wrong with me.

I can sit down and read a book for hours on end.

But I can't for the life of me sit through 3 or more maxed out 3000 character posts in a thread. Two is borderline. It's weird, I just feel like a lot of the time a QM should just skip all the unneeded descriptors and get straight to the point. Like, a lot of descriptions feel like reading a bad answer to a question I didn't ask. "You step into the tavern," is alright. People talk a lot about show don't tell, but sometimes telling just feels like it reads better. It's hard to explain.
>>
>>546266
There's a difference between being descriptive and waffling on. What you might be struggling with is not QMs showing but QMs just doing a whole lot more telling.
>>
>>546266
No. I refuse.

For starters I have this thing where the more detailed I can get the better I feel. I am autistic for details. I want to convey as much of the scene as possible for my sake and the sake of immersion so to speak

I feel like if I tell you in 300 words or less what that donkey fart smells like for example it'll be easier for people and me by extension, to get into character as they're there. They're feeling what he is feeling etc etc
>>
>>546307
...so Donkey Fart Quest is a thing now?
>>
>>546352
It could be
>>
>>546381
Oh god I was joking please no.
>>
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What's a good place/way to come up with japanese sounding names for martial arts styles

do I just take a word and add "ken" or "ryu" on the end of them?

raiuken?
teppuryu?
>>
>>546442
Ken
Oh
Ryu
To
Pen
>>
>>546454
Kenohtoryupen, the ultimate martial art
>>
>>546442
Or make sure it means something when google translated.
>>
>>546442
For simplicity's sake, you could just give them English names and say they're translated from the original Japanese, like Shining Finger or Erupting Burning Finger or something
>>
>>546381
>>546389
Pls no, it would be ass.
>>
>>546517
CARLOS
>>
>>546442

I feel your pain on that anon. I would say to just use the "Translated from the original language" gimmick for attack names & schools of Martial Arts. I got lucky as hell that one of my players spoke Japanese and was able to correct/grammatically improve my attempts at making Japanese names for fighting techniques & styles.

>>546479

That's not The Extreme Utmost Limit Way of the Empty Hand.
>>
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Thanks to everyone who took part in thread one of Lamplighter! More to come soon.
>>
Is 5 months too long to have disappeared without warning and still be able to start continuing a quest?

I only did three threads and the last became a shit post central. I had some issues come up that killed my QMing but I've worked through them and I'm feeling nostalgic.
>>
>>546752

If you only did three threads, it may be a little hard. I'd probably say you're better off rebooting.
>>
>>546752
Which quest?
>>
>>546771
Ya that's pretty much what I thought.

Though I did leave off with MC starting training. I wonder if I coulf start from there as a suitable new start point and without needing to invalidate the last 3 threads.
>>
>>546796
Beast Hunter Quest. An altar boy had to fight monsters in the woods is a pretty good summary.

Due to others archiving things before me its a little hard to find in the archives.

http://suptg.thisisnotatrueending.com/archive.html?tags=BHQ if anyone is interested.
>>
>>546810
>It's that guy
I hope you learned your lesson, stories of your...downfall have been circulated as a cautionary tale. May you not repeat thy past dwellings.
>>
>>546820
Haha, have they? That's hilarious. Are you generalizing or legitimately me specifically?
>>
>>546810
Holy shit Wiz, I remember conversing with you about this, as in the whole threatening to run the quest which I obviously didn't if you didn't run it. A reboot would be awesome.

>>546823
The shitposting was never an incredible problem, it was just anons being anons, but in the future it might be a good idea to put your foot down for the characterization you want to establish. Ofc, I think it's equally cool that you did give people a choice between being an edgy scared faggot and a scared desperate faggot.
>>
>>546832
Hey man! You were basically the whole reason that quest happened.

The shitposting got annoying but it was also kind of flattering that of all the threads, they chose mine. The real reason I quit was a family member had a stroke and I myself had a bit of a breakdown, but I recently stubbled upon a folder of images and at least 10 pages of lore for this quest and it got me wondering if I could do it again. I really did enjoy it.
>>
>>546846
Go for it.

And by the wisdom of the crowd, and when you have time, I suggest /tg/ as the place of running.
>>
>>546851
Huh, i kind of assumed they wouldn't allow quests there anymore if this board is a thing.
>>
>>546855
Funny that, eh? Many quests stick to where they ran originally. I suggest reading upthread for parsing other people's various reasons. Personally I just like the board's liveliness.
>>
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New Dark Gate Academy thread is up!
>>547260
>>547260
>>547260
>>
>>547270
Shipgirl Commander XX is up
>>
Last voting period for Guns, Germs and Zero before a new thread!

>>547261
>>
OH QTG

MY INKWELL HAS RUN DRY
GIVE ME A TERRIBLE QUEST IDEA

TO BE RUN BY A TERRIBLE QM

TONIGHT

>Requirements: It be awful.
>>
>>547366
>http://mspfanventures.com/?s=7371
Except it's "Pay Dat Mortgage" and, instead of some dude with a compulsion for stripping, you play some chick with rampant kleptomania.
>>
>>545604
Now I miss living in Wales. Thanks m8.
>>
>>546820
So I'm really curious, what kind of stories are being circulated? If its about how I pussied out and disappeared or like, that my Quest was terrible.

Because the first I've got a handle on, but the second, I am unlikely to have improved...
>>
>>546799
Do that. Soft reboot where you keep the setting elements that worked and discard the ones that didn't
>>
>>547378
Aside from the usual, lulzy retelling; I personally like to think that the focus is on your QM'ing mistake. Something about the "double jeopardy". I can't remember what.
>>
>>547366
Pizza Racers
>>
>>547378
We often just make fun of the fact that it was called
>Beast Hunter Quest
But you gave us the option to save the Harpy who was trapped in the spider's web. A couple of anons did, although against the notion of others. She was wounded. Thread ended with a little bit of shitposting and arguing over the fact that we just saved what we're supposed to kill. The next thread, you OPEN everything with a choice to either leave the Harpy behind to bleed out or carry her back to the city nearby. The 2-3 anons that came in early got the majority vote to leave the Harpy behind to die. After posting the next update is when others started to pour in, getting angry about the double moral/personality and then some people from 'other' places found the argument in the thread and goaded the other side into shitposting by calling them 'edgy' for leaving the Harpy behind. This boiled over and here we are.

In short, it's a mixture of how poorly you handled it and how everyone who shitposted about 'edgy' put the guy who started it all on a pedestal, claiming he killed your quest etc. etc.
>>
>discord link expired
Is too hard put a infinite link?
>>
>>547392
To be honest I despised the name I picked, but I'm pretty awful at names.

As for the harpy thing, ya that's about what I expected. I don't really know what went through my head with that. I think i didn't want to deal with the harpy honestly and I dealt with it in a fucking terrible way.

Funny enough I never really thought of the quest having been killed for that, maybe the players would all quit and it would have died on its own, but I actually only stopped running because of personal reasons.

I spent most of the summer DMing a dnd group, rediscovering the rule of "yes and" so hopefully I've improved on that front.

I think I'll spend the next while reading through the quest archives and I'll probably do something like >>547379 suggested.
>>
>>547378
Double Jeopardy.

Pretty much what >>547392 said

Players rolled their asses off the previous thread to save a harpy and then the next thread you go back on that immediately with 2 out of 3 options to get rid/kill it. A minority of your playerbase was there right at the start, they voted to leave it to die crippled in the snow, rest of the playerbase shows up unhappy with the decision, the rest is history.
>>
>>547392
>>547437
I COULD ONLY HOPE TO BE SUCH A QM

>>547434
YOU ARE BECOME MY IDOL
>>
>>547447
Thanks buddy. Hope your Pizza Racer Quest goes well.
>>
>>547448
>>547389
>Pizza Racers
THE WORST POSSIBLE IDEA TO HAVE EVER BEEN SUGGESTED AS A QUEST IN ALL THE HISTORY OF INTERNET QUESTING

I MUST DECLINE

FOR THERE EXISTS A LEVEL OF SHITTYNESS THAT EVEN I, A SHITTY QM, MAY NOT STOOP TO

>Prokek: That stoop is Pizza Racers.

>>547372
WITH EXTENSIVE LIBERTIES TAKEN ON A KLEPTOMANIAC TRYING TO PAY DAT MORTGAGE WE GO AT 7TURTY PM EST SHARP

UNLESS SUCH ANOTHER SHITTY IDEA GRIPS MY ADD RIDDLED MIND
>>
>>547389
>>547454
We already had a Pizza Racers quest.

Do a Daki Smuggler quest instead.
>>
>>547455
I KNOW NOTHING OF THIS DAKI OF WHICH YOU SPEAK AND MOST CERTAINLY NOT BECAUSE MINE BRAIN HATH BEEN BLEACHED

IN NO WAY RELATED TO THE EXISTENCE KNOWN AS THE "MOLOCH"

THE DAKI
OF WHAT MAYST IT BE?
>>
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>>547461
One of these
>>
>>547468
THIS SHITTY IDEA

IS TEMPTING
>>
WAIT
WHY DISCARD ONE SHITTY IDEA FOR ANOTHER

WHEN I COULD HAVE THEM BOTH

DAKI SMUGGLER PAY DAT MORTAGE QUEST ON
TONIGHT
AT 7TURTY PM EST SHARP

THIS IS THE ONE TRUE ANSWER

GOOD EVES TIL THEN
FELLOW SHITTY QUE-EMS
>>
>>547476
Ok now give me a discord invite.
>>
I want to write a quest in which one of the main elements is a conflict between pantheons (greek, norse,etc) and I'm thinking about including more current gods like the judeo-christian and muslim concepts. Is that a bad idea?
>>
>>547506
Nah sounds cool. Do it
>>
>>547506
Cast bloat is a bad thing, yes
>>
>>547511
When you say it like that is does sound dumb. How big would you think a cast can be before it's unnecessary bloat? Rough figure obviously, I don't expect that there's an exact number. I thought I did a pretty thorough job reading the QM articles and guides and that's not an issue that was mentioned.
>>
>>547517
It depends on you and how you manage your time. Lack of characterization is the main problem with cast bloat.
>>
>>547517
Honestly it's hard to put a number on it.

You have to think in terms of your regular cast and your guest cast or recurring characters. If you only have a few regular cast members you can have a lot more recurring characters.

Regular cast count for a lot more because they need to have a lot more to them, and a lot more to say for themselves. I personally hate having too many of them in any given scene because it just feels like they're all standing around doing nothing.

You can have a lot more guest cast, since their role is more minor and they're less personally involved. Players won't remember all of these characters, but they will remember anyone particularly interesting. I really like having a developed guest cast because it gives you a lot more to work with as a writer. Someone who wasn't involved but is an acquaintance of yours catches wind of your problem and swings by to help? Great. A couple of guys you annoyed in the past have got a scheme to get even? Great.

You can boil it all down to plot hooks if you want. There needs to be a way to involve all major characters in each story arc, or you'll have to explain why they're not involved.
>>
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After a bigger delay than I would've liked, the last session for The King of Fighters Quest: Reborn #11 is now LIVE.

>>537062
>>537062
>>537062
>>
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Magical Girl Bomber in about 30 minutes.

What's going on, /qst/?
>>
>>547913
Squeeing over fanart. Hoping work doesn't call me in at random AGAIN.
>>
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>>547937
Fanart is always great to get.
>>
>>547941
First time for me! Guess I'm doing something right. Hopefully Magical Girl For Hire can keep going for a while.
>>
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Magical Girl Bomber is alive and well.

>>548016
>>
Magical Girl For Hire Quest resumes in 1 hour.
>>
Got distracted by a couple of matches in Warzone setting up the OP Now
>>
>>>/tg/49263192

Its up
>>
>>542992

Magical Girl For Hire Quest is live again! We're trying to not get caught spying in a magic Academy. Also doing a great job at it...Not really.
>>
>>548318
>>548318
>>548318

Beleaguered Prince Quest is now running once more.
>>
And because everyone else is doing it, Alchemical Blade Prequel Quest is now also up and running once more!

>>>/tg/49264139
>>
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Hey! Victory's going on more bizarre adventures tonight!
>>548577
>>
>>548351
Gotta be honest this looks really bad.
>>
Guns, Germs and Zero thread 3 is up!

>>548844
>>
>>548712

Yea, I may rewrite the opening post next time so it stands out a little more, wouldn't be the first time I had an idea only for it to explode in my face.

Anything you care to share in particular?
>>
Ugh, I'm exhausted but don't feel like going to bed yet.

...Has anyone else noticed there's a lot of magical girl quests? I don't consider it a bad thing, just I only recently noticed.
>>
>>548942
Yeah, there are a few, two of them are even dieselpunk WW2 Magical Girls to boot. Cute girls with cool powers are pretty broad in their appeal I suppose. Could be an opportunity for some fun cameos though, especially with Victory and Liberty hewing pretty close to each other setting wise.
>>
>>548942
Hasn't that been the case for about 2~ months now?
>>
>>548948
Mmmmaybe. Like I said, for some reason it didn't hit me just how MANY MG quests we had until now.
>>
>>544350
I look forward to seeing ya, my friend. Do lemme know when/if you catch up, aye?
>>
>>548942
There's quite a few, but there's none that are just fucking vanilla magical girls.

Which is bullshit.

Give me my standard magical girls without all these shit additions people love to throw in.
>>
>>549035
But every magical girl series has some addition.

Music, fairytales, gemstones, planets, whatever.
>>
>>549035
I'm curious. What do you mean by Vallina Magical Girls?

Like Abba or something? To you, and for the quest you desire, what just is a standard magical girl?
>>
>>549042
>>549043
Now that I've said it I realize that I don't entirely know what I want myself.

I guess my biggest issue with the things that run is that the general 'feel' isn't what I mentally attribute to "Magical Girls" since I'm mostly a big Precure-fag.

If I were to think of my biggest issue with the stuff I've looked at that's magical girl-y on /qst/ it would be that there's a lack of, 'wonder' for lack of a better word. Like, I'm looking for something that is about a girl just getting involved with magic and monsters that allows for the fantastical stuff to be contrasted by her daily life to show just how out of the norm the situation she's found herself (and most likely her friends) in is.

I think that about sums up my desires anyways. Maybe vanilla wasn't the best term to use.
>>
>>531170
>>531164
>It could be a watamote quest where you play as tomoko and try to make friends!

That already existed.

Had like five or so threads on /tg/ before the QM left for some reason.
>>
>>549059
It's fine if it exists again.

In fact, for a lot of quests I would say this. It's alright to do redo something that's been dead from abandonment for years.
>>
>>549061
>It's alright to do redo something that's been dead from abandonment
Nice, I'm going to run Banished Quest tomorrow.
>>
>>543728

Use /tg/.

It's better.
>>
>>549064
Ahahaaha, fuck yeah anon do it. Run it today before Soma starts the thread and link it from here.

I'll participate and I'll bet a bunch of other confused anons that don't read this thread will do the same.
>>
Well, quests just got banned off /tg/
fucking mods.
>>
>>549092
Well here it is, the end of questing.
>>
>>549093
I wouldn't call it the end of questing, but, no offense to the people who likes /qst/, /qst/ was a mod's shitty pet project which he forced through after like 30mins of discussion and has only made questing on 4chan worse.
>>
>>549092
God fucking damnit.
>>
>>543728
>>549065
Looks like his decision was made easy, quests are banned on /tg/ now
>>
>>549094
Right.

"End of questing as we know it," would be more apt.

It's an attempt to force all the long time QMs to this place.

And they never wanted to be here in the first place.

So, say goodbye to hard no-sells like Hive Queen Quest and the others.
>>
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>Execute Order 66
NOPE NOPE ABSOLUTELY NOPE

>captcha: mars premier

Oh most definitely the roman god of war is wreaking havoc
>>
Oh my god you people read QTG, don't you?

Look, we desperately need to do something about /qst/. There aren't nearly enough players.

If you're going to insist on forcing everyone here, you absolutely must do something to increase the number of users this board has.
Throw up banners on other boards, create stickies - whatever. If you want this board to exist, you're going to have to promote it.
>>
>>549094
You're being too kind, /qst/ is a shithole, it was a goddamn dumpster fire of an idea in the first place, and ended up as a molasses slow dumpster fire in execution, which is now being touted as the only option.

It's not going to make anything better, instead it'll just annoy those who actually like quests. Fucking retard mods.
>>
>>549104
This was the goal from the beginning.

Split the small userbase with a slow death, then go in for the kill.
>>
Well, I guess I'm going to Akun
>>
>>549104
>>549109
Oh right, I almost forgot,

This is also after all the suggestions to improve the board, which were suggestions that actually came from people who enjoy quests and wanted to support them, were all entirely ignored. Because listening to the people that would go to the board is obviously a shitty idea.

Now a couple complaint threads on /tg/ and /qa/ cause this.
>>
>>549109
Gotta make more space for perving-on-elves threads. I've seen at least three in the last two days.
>>
>>549100
>no warning
>no cross board messages
>no banners
>nothing indicating this was going to happen
What a pile of fucking bullshit
>>
WHAT?!
>>
Why are you surprised? If you didn't see this coming the second /qst/ was made despite the overwhelming negativity it got before it was even born, you were kidding yourself.

See you over at Akun in a week.
>>
well this sucks
>>
>>549117
Probably because literally yesterday you could post quests on /tg/ and anyone who complained would get warned or have their post deleted and today it's the opposite and there's nothing to show why the change was made
>>
>>549119
They could create /qst/ for no good reason.
They can ban quests from /tg/ as well for no good reason.
Is it okay? No, but they sure as hell can and will nonetheless. Asking for reason and announcements from mods is asking for too much, obviously.
>>
>>549119
That's how mods operate.
ERP thread was the same.
One day: thread is going fine, shitposters are getting wiped.
Tomorrow: thread nuked, remake of thread nuked, told to fuck off to soc.

I wasn't there for the weekend smut thread banishment but I bet it went on the same lines.
All fine, then sudden bomb.
>>
Come on in and join my quest on /tg/.

>>49273983

>>>/tg/49273983
>>
>>549122
Not to mention at like 4am server time. What a bunch of utter fucking cunts.
>>
>>549123
That just kills quests completely
>>
>>549123
How melodramatic.

I don't like the change either, but isn't it better to make the best of a bad situation? Not posting will just lead to this board being deader than it already was while not giving mods any incentive to bring quests back. You'd just be cutting off your nose to spite your face.
>>
>>549125
Fighting the good fight. Take that ban on the chin you glorious bastard.
>>
I can imagine what the mods are thinking, and it's just sad how skewed it is from reality.
>>
>>549134
> what the mods are thinking
What makes you think they are?
>>
>>549134
I can't. Being a retard is outside the bounds of my personal life experiences.
>>
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We're continuing with Kabbalah Quest's fourth thread over here!

>>>/tg/49274172
>>
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>>549101
>MGNQ running here

I can not imagine it. Between being flooded by newfags and not reaching its actual audience, at a critical time in the story, the shitstorm will be massive.

And it will probably happen tomorrow, oh god.
>>
Pretty darn smart of them to make the announcement when there are relatively few people online though.
>>
>>549126
Well I can see a non-cunt reasoning behind the time: nearly no one is currently running (although I was in one exception, Dungeon Life Quest), so minimal active interruptions.
>>
>>549144
Did DLQ just get randomly deleted?

Like, no chance to archive or anything?
>>
>>549146
it got archived
>>
The cunts won.

The biggest bitches always do.
>>
>>549148
Did they warn you or did you just 'luckily' already have it archived.
>>
>>549144
>nearly no one is currently running (although I was in one exception, Dungeon Life Quest)
Eh, Vox is asleep when it happened
>>
>>549151
I think its the later
>>
>>549151
deleted threads are archived on site for a week after the fall off/are deleted, it got archived from there
>>
>>549146
An anon was kind enough to archive it for me, or else the mods were kind enough to do so. Either way, I'm makin' the new /qst/ thread now. I'm glad LL combined the archives because otherwise this'd be a bit of a bitch.

Do I need to do anything special in the request form on suptg? I imagine I'll have to archive from the /qst/ portion...
>>
>>549165
I'm actually starting to legitimately feel sorry for you. That sucks Vox.

make your next thread on /tg/

Start shitposting
>>
>it's a cry about /qst/ and the evil mods episode
>>
>>549165
>>549168
If Vox actually still seriously ran on tg, we could at least force the mods to say SOMETHING.
>>
>>549168
Nah. I ain't fightin' this fight, anon, not after all the work I've put into DLQ and not with...other obligations...that make eating a ban a complicated affair for me. I'm gonna finish out Dungeon Life Quest and then we'll see what happens with any potential future I might have as a QM.
>>
>>549171
>it's a anons blindly defend shitty moderation episode
>>
Tactical Orphanage Oneshot Quest
You're the 14 oldest kids in the orphanage, and some assholes knocked out the adults and plan to burn it. You've got the numbers, and you know the place better than they do: take'em out.

>>>/tg/49274523
>>
test
>>
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Well, here we are folks. Dungeon Life Quest's thread for the new board.

>>549170
>>
>>>/tg/49274883

Who will help Boreale take over Kaurava?
>>
Holy shit that ModQuest: A Tale of Two Quests.

I take back what I said earlier, this is amazing.
>>
>>549146
>>549148
>>549165
Yeah I suptg'd it the moment I saw the mod post. The thread was saying it was in the native archive but I couldn't see it there so I did have a spot of panic.

But it was saved ok.

Then came to bitch here.
>>
>>549215
And it's gone.
>>
>>549227
I'm sorry man.

It was a real gem. You did good.
>>
>>549227
Oh nice, I'm not banned for it either!
>>
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>>549227
Also I'm keeping this picture.

>>549231
It might be on a delay.
>>
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>549182
>>/tg/49275145

ah well, a shame. Thanks for playing!
>>
>>549109
The only reasons /qst/ has less voters in so many quests is because a lot of the quests are low effort shit and people like you are so butthurt about losing their internet fight with /tg/ mods that they refuse to use /qst/ at all. Moving all quests here actually helps with these problems.
>>
>>>/tg/49275357

>>49275357
>>
>>549242
It doesn't solve the main problem: people who follow a QM here won't necessarily give a shit about the other quests on the board, and people on /tg/ who might be interested will not be able to stumble across a quest they might like in the catalog.

/qst/ is practically designed from the ground up to kill questing through a slow hemorrhage. You could hardly build it better for that goal if you explicitly tried.
>>
>>549256
>if you explicitly tried

Anon, the mod was deliberately trying to kill quests.
>>
>>549256
I can add a suggestion to that merit.

Cross-thread tripcodes. That's all I can think of to achieve a greater effect. Maybe 48 Hour permasage and no 4chanX support, too.
>>
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Ight nah son nah
What's good with this batti boii ass mod?
>>
>>549258
It's called benefit of the doubt.
>>549260
Or there's only one thread on the board, it's stickied and locked, and the OP is just a photocopy of the mod's ass.
>>
>>549266
There is no doubt left in my mind. He has made no fixes, demonstrate zero knowledge of quests and then did this with no warning.
>>
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New Update
>>549268
>>549268
>>549268
>>
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>>549263
babylon oppressin jah people
>>
>>549270
At one point it was impossible for a single poster to be the OP of two threads at once. I observed to a Twitter follower of mine that this would prevent me from running my two (at the time) quests on consecutive days, which was the only schedule that worked for me. The fix was almost immediate.

That was months ago however, and all subsequent evidence seems to point to a total disregard for anything aside from fixing minor technical glitches. It's not malice, he just seems not to give a fuck.
>>
>XS sad multiple times she would not continue in /qst/ if she was forced to change boards
>There will be no more cute demogod dragonette doing cute demigod dragonette things

K I L L M E
I
L
L
M
E
>>
>>549287
So hivequeen and Ryukusa are D.O.A anything else?
>>
>>549291
Banished is still sticking around, so at least we still have the best most consistently updated quest ever hahaa.

Damn it's really hard to make light of this situation.
>>
>>549287
>>549291
Sure shows a lot of regard to their participants, fanbase and even their own fucking stories if they kill them just because they have to click on a 3 letter board before they post their threads.
>>
>>549291
>hivequeen
Uh, why?
Pretty sure QM didn't have such a dead-on refusal. He just liked tg more.
>>
>>549287
Maybe she'll go back to writing brutal smut.
>>
To any /tg/ QM reading this.

I know it's fucked up and bullshit what the mods did but instead of overreacting and quitting/going to akun please at least TRY this board out for a thread or two before you write it off.
>>
>>549310
How optimistic of thee, but unfortunately they're very fond of their traditions. Still, it's good to hope.
>>
>>549310
Almost every QM tried it. This board is a dumpster fire.

It's gotten to the point when I'm unironically recommending Akun. Maybe we can fix the vast numbers of smutfags.
>>
>>549302
XS tried /qst/ didn't like, the base she got here was smaller and different then the one she had on /tg/ sure some came over from /tg/ but it was different. If the Qm's can;t have fun writing because no one participates or the threads suddenly act completely differetnly in quests because it's a different base the quest won't be fun for very long
>>
>>549310
.....who considers akun BEFORE qst?
>>
>>549310
I know QD tried it, he even said so in one of the recent threads. The speed appalled him.

Soma tried it with a new, non-banished quest, and that quest is now sitting at -7 on the /qst/ archives.
>>
>>549310
Hi. I came here and tried participating in some threads, and followed /qtg/'s discussions. Prior to this mod decision I would not have recommended that a QM start here instead of on /tg/ unless they REALLY wanted to take advantage of the slowness and run over multiple days.

Now I honestly don't know whether /qst/ or off site would be my recommendation anymore. It's an icky sort of feeling.
>>
>>549315
>>549316
You know why? Because of you idiots knee-jerk reaction, acting like you were being sent to a FEMA camp. Instead of following over and just keep doing your thing, people were shitposting in the feedback thread, IN THE QUEST THREADS and posting any type of cancer thread they could in impotent rage. No fucking wonder it fell flat. The fault lies entirely with the fucking manchildren that decided to smear their own poop all over the house to "stick it to the man".
>>
>>549335
Instead of typing out new shit I'm gonna started copypasting shit from the thread in /tg/ since it's all been said before there

People did, people even tried giving the mod fucking advice on how to make it better when it was a shit heap on arrival, the mod ignored it, did nothing to fix the fucking problem so of course no one fucking stayed.

The concept was annoying to people because /tg/ didn't fucking needit. Quest did not take up half the fucking board regardless of what some fucks here say and all the QMs with some screwsups because hey we human put quest in teh title, limited the meta discussions to one thread or even to certain parts of the week. It annoyed people But the idea can be fucking, salvaged but the mod didn;t do jack shit, he half-assed some bullshit to pass off and never looked back and you fucking wonder why no one stayed.

And...

Regardless, the problem with /qst/'s population people in this thread seem to be ignoring is that when the board was made, it was announced up on the ticker at the top of the page on every board, which meant a lot of people came to check it out just for the novelty.

But the established QMs couldn't just drop their schedules and run a session right away to break the new board in, so that flood of new blood didn't see what quests on /tg/ were like. They saw what was posted first, right after a long-ass sticky here on /tg/ that stoked the argument; a board completely filled with shitposting, badly written one-shots, LOLRANDUMB suggestions, and rampant stupidity.

and

And questers do not typically overlap between multiple quest threads. Do you not understand this?

There is nowhere near the population of people who participate in quests to support a board and have the threads there be anywhere near the level of active.

and

The mod puts up a sticky outlining what he wanted to do for /qst/ people explained why what he had planned was stupid and gace better ideas. He ignored made /qst/ anyway

Qm's went to /qst/ to try it out anway, came back with a list of what was broken, stupid and crummy and said "Hey if you do this maybe you can fix it"

Mod did nothing. /qst/ stagnant because it's shit.

But yes no one tried it and no one tried it make it success

and there's more but you get the idea
>>
>>549335
Yeah no, literally nobody insulted QD's test thread attempt here or Soma's Life of a Bastard quest until he started delaying his other quest for it, but that's a different can of worms. Nobody shitposted or insulted Ouro when he switched Snakecatcher here and dropped to his dedicated followers. Planefag's users were silent on it until the QM spoke about their dislike of the threads below-average activity level.

I'm sure if you can think of a QM who ran a test thread here and got shitposted out by whiners we can check the extended archive to verify. The feedback thread was there for feedback, and people gave their honest opinions, which is the absolute most you can expect to get from 4chan users.
>>
>>549345
Please explain what is actually bad about the mechanics of the board itself anon. Everyone's just throwing a tantrum and pretending they just walked the fucking trail of tears from /tg/ to /qst/.
>>
>>549310
The fuck up part is that more or less everybody did try it. I tried it back when I literally had time to run 4 quests and was a new QM

I hated it. I participated in quests I ran a lil quest to see how it'd go and I didn't like it. The word limit is about the only thing I can think that I like

>>549317
I did. I was on /qst/ for a bout a month scoping the place out and shit and I was turned off by it

Hell I even came back and gave it a shot
>>
>>549355
Okay, here you go. The same problems that've been repeated for months and no biases either way.

Pros:
>Extended character limit.
>Extended 750 post bump limit.

Cons:
>Non-togglable ID system.
>72 Hour Permasage.

These are only the mechanical reasons, since it's all you asked for. For the deeper ones the person you linked to supplied the rest.
>>
>>549366
Isn't there also the max thread limit of 3 per IP?
>>
>>549366
What's so bad in the ID system from a QM's point of view? You can't complain about losing anonimity if you trip every post anyway.
>>
>>549371
Yep. Completely forgot that one.
>>
I actually used to run a quest or two on Akun. I eventually got exhausted and came here. I dunno. I like /qst/ a bit more. Feels more...I dunno. Like the choices have more weight than the voting system on Akun. I don't mind the small audience for my quest. Hope I'll be able to keep running Magical Girl For Hire as normal. Apologies.
>>
>>549374
Honestly, I hope some QMs choose to answer you.
My player related reason is it's not the kool-aid I'm used to.

But I will admit it's been useful as hell in these generals. I still think it's a choice a QM should have to have it or not.
>>
Wow this place is even more of a shithole than I remember it being.

Should I go to akun or just give up? I feel like there's very little difference between here, akun, and oblivion for a quest.
>>
>>549376
Anonkuns community is pretty off-putting for me. The chat system makes discussion easier but it kinda lowers the level of discourse somehow. A lot more off-topic discussion
>>
>>549376
Get back in your thread, I'm gonna die if I have to wait much longer.

please
>>
>>549374
It's the same as having a prolific namefag: people tend to start replying to the poster instead of the content of the post. "Personalities" suddenly become a thing, and that's not good for the quality of discussion.
>>
>>549355
3 thread limit doesn't work when we have 10 pages to work with.

You don't WANT enough quests running at the same time to kill off old threads that fast. People kinda need a delete thread button just so they can get started with their next thread, whether it's a different quest/topic or just a fresh thread that isn't autosaged.
>>
>>549385
Yeah, it can be full of shit and salt especially in larger quests.
But catching a small comfy quest with like 20 others where people can reasonably talk about things is great.
>>
>>549388
Yeah I've even seen grudges develop between posters due to the IDs. I'm not sure it's worth the slight protection against samefags but it's not a dealbreaker for /qst/ as a whole.
>>549392
You can just keep using the same thread, it's not hard. More and more people are starting to sort by last reply in the catalog so the autosage is becoming less of a factor
>>
>Quests are banned on /tg/

I hope puritans are fucking happy now I'll never get CQ part 2

fucking niggers
>>
>>549035

The problem with all those magical girl quests is that they're all very self-aware and ironic. The posters don't actually want to make a magical girl quest, it's /tg/ in a magical girl's body.

I think only JQOP had the right idea, where he made magical girls the love interests. Except all of them were clearly adult women or at least high-school students and there wasn't any implied yuri so oh well.
>>
>>549387
I'm eating breakfast, duder- this is just a check in. Usually I run at specific times every day.

I might though.
>>
>>549402
From one QM to whoever you are: it fucking sucks, and was one of many reasons I stayed on /tg/. Maybe to a QM who got their start on this board it's a nonissue, but I've seen the greener pastures myself.
>>
>>549355
So a few major points

1)Not everyone is gonna follow every quest

2)Quest need an audiance of a reasonable size to make votes actually mean something

3)People will leave quest over time for reason so you need a source of new player.

4)The number of people who visit new boards on 4chan at random instead of ones related to their interests is small.

So quests are not one fucking homogonus community, because I like my handful of threads does not mean I am going to participate in others ones, so you cannot point at one quest having fucking 50 players and saying see you have enough to run a board, even if you could point 3 people leave we're gonna need new people. Now aside from the new board rush that already died there is not gonna be alot of people who will click on quest without already knowing what a quest is. Those that do aren't gonna participate in all the threads or even many of the tthreads, they gonna get their handful that suit their taste. So how the fuck does a already small community pull in more fucking people? By being in a place where people with a similar fucking interest can see it.

This is why /tg/ was the place for fucking quest, you had a board full of people who already knew and liked the concept of "lets play pretend and roll dice!" But it worked for other boards, The fucking kwata shojo quests started on /a/ because surprise /a/ likes animu, and of course /d/ had /d/ quests. But then all quests got regulated to /tg/ and the guys who hated quests got even more butthurt.

But now it's the quest board, people who know about quest will be here but that's it. The people who followed an wrote quests were a small proportion of /tg/ and how the fuck is the board supposed to survive with the few fuckers who will see /qst/ on the front page and bother to click? We won't get DnD nerds who want a fantasy adveture, 40K quests won't get warhammer nerds fuck we won;t even get the weeb/tg/ overlap for animu quests. This board was not thought out.

If the mod had ever bothered to see what quests were like, or fucking listen to people who participated in quests something could have been done maybe, it's doubtful mbecause 4chan isn't set up in a way that will fucking grow a forum games board but we coulda fucking tried. But no, either he was ass-mad power tripping faggot who wanted to clean "His /tg/" or he just wanted to get a few assblasted people who couldn't stand others having fun off his back.
>>
And that's it. The purge is now complete, the neo-Nazimod has won.
>>
>>549402
I disagree on all points.

>it's not hard
it's suboptimal for formatting. I prefer when each thread is essentially a chapter, a set list of events that you can summarize in suptg.

When you see a quest on the catalog that's organized enough to split itself by chapter, it tells you something about the QM and the quest. Not necessarily good things, but immediately visible without needing to go in to read deeper.

Sure, other people prefer it like you say, but we are forced to do it one way for little good reason. There are reasons why you would want to limit it, but we don't even know if they would actually happen. And the mods certainly aren't the authorities on knowing how quests work in practice.

>sorting by last reply
and how does someone know when to do that?

Someone has to tell them. What does the board look like to someone just popping in, like everyone says in the "they can just click qst to check it out"?
>>
>>549050
I watch mahou shoujo if I want the True Genuine magical girl experience, yeah?

I'm currently planning and preparing to run a showa super sentai quest with an honest to goodness Monster of the Week format. If I can pull that off I'll definitely try my hand at a classic MS later.
>>
MOD! get your nazi ass in here and explain this bullshit
>>
>>549443

I called it. It was basically a plan for extermination from the start.
>>
>>549411
>The problem with all those magical girl quests is that they're all very self-aware and ironic
Can't speak for the others, but Bizarre Adventures of Victory really isn't self-aware or ironic. It, and Magical Girl Liberty, are just straight-up two-fisted magical pulp action tales.
>>
>>549439
>Someone has to tell them.
I did.

Look at the bottom of the OP post of this thread.
>>
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I guess that's that we still have to eat garbage without any input

Precious
Amazing
Spectacular

I guess I'll just hold out and still use the board try to do some until the fucking mod pulls his head out of his urethra where the fuck is Mongolian Moot

I'll be bringing back Symbiote Quest here as i never ran a session on Akun. At some point and when I finally get around to it my star wars quest'll be here too
>>
>>549443
>mods explaining themselves on 4chan
lmao
>>
>>549447
yes, of the qtg.

which is sitting at page 7.
>>
>>549445
fucking hell I can name two quests that remained on /tg/ after the creation of /qst/ and both of them were quality beyond what /qst/ largely provides
>>
>>549423
Given the scale of time involved and the measures taken I think it's really dumb to imagine that the mod did not know what quests were and didn't look at them at all. I know that fucks with the narrative you've got here, but there's no way.
>>
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Eh, things could be worse.
>>
>>549446

Sure, but magical girl stories traditionally aren't about being two-fisted magical pulp action tales. It's about going from a girl to a woman, and has a lot of stuff like gossiping with friends, swooning over boys, being envious of older girls, and basically being, you know, A GIRL.

But this would bore /tg/ to death, so we always get a punching lesbian.
>>
>>549449
So...

...how about that Spartan-II quest?
>>
>>549461
That too
>>
>>549454

To be blunt, nearly all the new quests on /qst/ are absolute fucking shit. I don't know what it was about /tg/, but it kept the worst bullshit out.
>>
>>549457
I may or may not have a cancerous tumor on the top of my foot and I have an annual review for my job coming up, and now even my weekend recreation is gonna suck because of this nonsense. All I want to do is curl up inside of a bottle and wait for the biopsy results.

But you're right, I guess my apartment could be on fire too.
>>
>>549469
To be further blunt, the mod problems are not isolated to /tg/ or /qst/. It's across the entire 4chan spectrum.

Don't know if I should mention that or not, but it's been talked about in /qa/ for a while now.
>>
>>549455
>Given the scale of time involved and the measures taken I think it's really dumb to imagine that the mod did not know what quests were and didn't look at them at all.
In the advice thread he was fucking asked about quest, either that he followed or looked at. All he could fucking answer was Ruby quest from 2012 that's it.

This is the same fucking mod that had to be convinced to let people post images on a mother fucking image board.

This is the mod that put up a thread asking for "Advice" on how to build /qst and a few hours later, ignoring all the advice and complaints given in the thread. Put up /qst/, he either had no fucking idea what he was doing, or never gave a shit.
>>
I'm more worried about how newer /tg/style QMs will ever get large enough audiences as the more established ones.

If we ever run out of self-respect, I wouldn't be surprised if we resort to having established QMs "promote" new QMs to their audience. But even that has its own problems.
>>
>>549327
You're always welcome to try Anonkun. I feel like an influx of /tg/ posters would revitalise the adventure/fantasy/sci fi genre quest scene and hopefully push back the smut %age. It's mostly a good site and it's well populated, it just needs good writers and good players.
>>
Quests are a mistake and a blight to 4chan. All of you should've been purged ages ago.
>>
>>549475

can you do drawquests there?
>>
>>549478
>opinions

okay kid
>>
>>549484

It's not an opinion if Hiroshimoot agrees and makes it a mandate.
>>
>>549484
>Responding to bait

God damn it anon
>>
>>549481
There's no drawing tool but it embeds images and audio files.

There's no character limit for QMs and you can file your posts by chapters which means it's all accessible without needing an archive and set live timers for when you'll be continuing a story.
>>
>>549310
/qst/ is fine for already established quests in /tg/. It's shit if you want a /tg/ style quest, because it ain't /tg/.
>>
>>549491

That sounds rad.
>>
And now we just have to wait until a mod gets their semen-encrusted panties in a twist and delete /qst/ because it "doesn't have enough traffic to warrant a board" or some shit.

Probably won't happen, but I'm being bitter as fuck.
>>
>>>/qa/661371
>>
>>549512

That was the plan from the beginning.
>>
>>549511
The first thing you're going to want to do to browse there is enable the dark theme or you'll go blind.

Check the help section to see how to do it.
>>
>>549498
Well, as I mentioned before, we could do the potentially unethical thing of having popular QMs promoting (or shilling) out new QMs they find promising (or those with close connections to).
>>
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>>549528
I personally do that occasionally. It's not unethical at all, sometimes I genuinely really like the idea of a Quest and I want my players to check it out too.
>>
>>549518
I guess it's the waiting game now.

A game /qst/ is all too familiar with.
>>
>>>/tg/49276651
>>
>>549534
that because your pure unadulterated cancer though
>>
>>549455
>I think it's really dumb to imagine that the mod did not know what quests were and didn't look at them at all.
You don't have to imagine, the mod said it himself.
>>
>>>tg/49277171
...I guess.
>>
Just stop putting 'quest' in the title/op and I bet you dollars to rubles the mods will miss half of them.
>>
>>543867
I have a google doc with a bunch of general possible things I could throw at players in the upcoming thread. 90% of it is tossed out as they vote for a chain of events I'd never expect.

If the MC is traveling between towns I might have a document like:

- They left [Unreliable NPC] in charge of food. Maybe he forgot to bring enough and the party has to figure out if if they want to scrounge/forage or take a detour to an out of the way town

- Bandit attack?? (only do if there's a way to tie it into the BBEG hook somehow)

- Town guard won't accept their travelling papers. Bribe/persuade/sneak in/gamble (the guard likes to play dice. MC will notice since players have been voting to make him perceptive)

- Things have been hectic lately. Try to pace it out with a comfy scene of relaxing by a river and give players a chance to decompress and chat up the other characters.

And then on the first post players vote to burn their carriage down, rape the NPCs, and head west instead because they want to take a literal shit on the king's crown since they managed to sneak by that one guy that one time so they must be practically invisible.
>>
>>549580
Oops.
>>>/tg/49277171
>>
>>549122
No, /wst/ was falseflagged for about a week before the mods just banned it on sight.

CYOA will be done the same way.
>>
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>>549555
>Mod comes in
>GTFO
>Closes the thread
Not a single word of explanation offered for the sudden reversal. Literally worse than no answer at all.
>>
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Well Gee mister mod thanks for clearing up things and not even replying and trying to help before deleting the thread
>>
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>>549590
What the fuck happened with the mods?
>>
>>549590
Fucking cunt
>>
>>549586
>>549590
Tell me about it.

Plus it's not like I was being offensive, rude or anything when I invited the mods to talk about this.
>>
>>549595
There's no cure for being a cunt.
>>
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>>549287
>>549291
>>549302
>>549308
I'll continue Ryukusa here. My players have invested a huge amount of time and effort. After my blaze of righteous indignation at being kicked out of the library and into a classroom to Gm (which is thing that really did happen in school to me, TWICE) I have decide the players earned their ending. So it will continue, until we are done.

Then....who knows.
>>
>>549590
Next avenue, Hiroshi. If anyone has an email I guess go ahead and try.
>>
>>549355
>>549366

Did they fix the "you can only make 3 threads with a single IP" iissue yet?
>>
>>549335
>The system isn't broken
>it's just that all the users aren't doing it right

If all the users aren't doing it right, then the system actually is broken.

"Communism is good on paper" and all that. You can't just disregard the human factor and community management. That's not how moderating a community works.
>>
>>549612
>mods
>fixing things
lmao
>>
>>549612
No.
>>
>>549470
I feel for you. On the plus side, it's a couple of weeks of suck with a good prognosis of non-recurrence.

Speaking from experience.
>>
>>549612
>>549612
AHAHHAAHHAAHAHA!! The mods dont concider it an issue
>>
>>549590
I mean, that's typical mod behaviour
>>
>>549625
Doesn't make it less irritating.
>>
>>549605
That's really great to hear, but I hope that you'll be able to have fun as well, and won't just be forcing things for our sake.
>>
>>549634
I won't be.

I'm not quite sure what I'll do when they delete /qst/.
>>
>>549625
>>549629
>>
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>>549641
I'll be fucking pissed if they delete /qst/ and still outlaw Quests on 4chan regardless. It means I have to go back to anonkun or failing that, SPACEBATTLES.

Ugh.
>>
>>549641

Try to get your quest finished before then? Because it feels like the /qst/ doomsday clock just went to 1 minute to midnight right now.
>>
Whiskey I will fucking cut you nigga get Yo ass back here
>>
>>549641
At that point, the only answer is use actual forums for quests, switch to Akun and tell Kas to get off his ass and fucking fix the code, or start up your own questing site
>>
>>549641
Infect 2chan
>>
>>549652
What's the questing scene like on Spacebattles?
>>
>>549664
Gay
>>
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>>549652
Well, I'll always have Gurochan to turn to. They actually have a dedicated quest/CYOA section.
>>
>>549664
Cancer. A lot of it.
>>
>>549664
It's heavy emphasis on playing to win, playing the numbers, trying to win everything, etc. Also, there's some SJW stuff but at least it's not Sufficient Velocity.

In short, it's kind of cancer. I actually almost decided to run Lafayette Girls Academy Quest 1 there before I decided on /tg/.
>>
>>549654
>>549650
I'm kind of concerned about that as well. I find rusher endings really upsetting, but things aren't really looking good.
>>
>>549455
The mod actually said himself he hadn't looked at a quest since the old drawquests back in the earlier 2000s.
>>
>>549672
They brought us Warhammer Dynasty and it's derivatives, so it ain't all bad.
>>
>>549672
The real problem is how detailed and autistic their plans are. If you can't be succinct, your strategy sucks and has too many variables to actually work.
>>
>>549654
>>549673
I won't rush it. I can't - the organic nature of the way I write prevents it, and my brain doesn't work that way.
>>
>>549680
Meh.

>>549688
If forced to run on Spacebattles and I hope I'm not, I would make it incredibly clear that detailed and autistic plans won't work.
>>
>>549641
Have you considered using fiction.live?
>>
>>549664

It's awful, they can't accept it when they can't win at everything.
>>
>>549659
I'm fixing the code! Over the next month I'm going to spend a lot of time on it and roll out the new features I'm working on for a while.
>>
>>549720
The fact that you call it that hurts a bit...
>>
>>549720
Will investigate it, thank you.
>>
Well, the bitterness has percolated.

So there's no way to actually get the mods to answer or talk about any of this?
>>
>>549691
I think you said before that stuff like that is why it'd be hard for you to write a book, but I'm glad you found GMing and later QMing as another way to share your writing.
>>
>>549741
I tried to have a conversation. They didn't.
>>
>>549741
This was their last word, and the second word they gave us. As in, they said "Go Away" and then this >>549590 was posted in another thread which was them closed, but not deleted.

>>549745
Yes. I can do short stories fairly well, and GM very well, and obviously quests are good, but an actual book-book, novel length would be terribly difficult. If I had a reliable co-writer i might be okay; I've done some play by post that /tg would have adored at one point.
>>
>>549741

No meta topics, no nothing.

Any mods that have anything to do with this are either Nazimod 2.0 or don't really care one way or the other.

There was even some talk of moving /tg/ general threads into /qst/ in the locked thread.
>>
>>549740
It's just Akun by a different name
>>
>>549741
One of my Twitter followers apparently knows a janitor or a mod or something, but that's like sending a homing pigeon to negotiate with ISIS. No guarantee anyone's actually listening, no official channel to lend it any gravity. This mod may as well be living on Mars.
>>
>>549760
If you look, you can see the false flagging that heralds another attempted purge by the fun police already starting in certain threads. It's really not paranoia when they're really out to get you.
>>
>>549740
Have you not heard of Anonkun?
>>
>>549777
Not by that name, no. I've been there a few times.

Maybe I'll talk to Vox and Domochesky about starting something up. with them. They're fairly chill, creative, amusing fellows.
>>
You know, one thing I learned from watching shitposting and mod clusterfuckups in the removal of /wst/ a while back was that if you knew how to use airplane mode, no one can really stop you if you decide to fuck up anyone's thread with ban worthy offenses.

Or, if one was particularly willing, multiple threads.

I often wonder how karmic or poetic it would be to just conduct a scorched earthy policy in this case.
>>
The file limit was reached, make another thread please.
>>
>>549782
>I've been there a few times.
What's your opinion on it? I'm genuinely interested.
>>
>>549783
Go ahead then.
>>
>>549785
>7th page only
Oy vey.
>>
By my lowly standards, DtD Kaurava was a hilarious success. Maybe I should run it for realsies when I'm nore awake.
>>
>>549782
Domo lusts for regular content on his site like I lust for feedback. It'd be a nice conversation to have if we can figure out a way to talk. Got a throwaway email or summat?
>>
Welcome to the ghetto

Next stop the oven
>>
>>549789
I don't generally hold strong opinions on things I'm not directly using. It seems relatively complicated but the fact is it is very good at what it does as a tool, with the exceptions of when things break in the tool itself. The people are people, the QMs are eager (I obviously only looked at live/potentially live threads) and the audience can be very high strung.

That's about as in depth as I can get.
>>
Maybe we should consider cultivating a /tg/ expat community on Akun. There's enough room there for multiple communities and you can create group hangouts with topics or by participating in each others quests.
>>
>>549805
>>549782
Who's Domochesky? I know I like XS's stuff, and while there's still a lot of quests I'm trying to catch up to, I've heard good things about Vox both in terms of determination and writing quality, so it seems likely I'll like their stuff as well.
>>
>>549821
>/tg/ expat community on Akun
Or, you know, just blend in. Not like there'll be much of a difference in terms of content anyway
>>
>>549812
Could you see yourself migrating there?
>>549821
Akun userbase basically consists of /tg/ expats already. Or at least it did and has changed somewhat since then.
>>
>>549794
>2 pages without posting images
Oy vey.
>>
>>549821
Most people on Anonkun these days are originally from /tg/, although there are couple of old QMs from /a/ or other sources. It's not hard to blend.
>>
>>549824
Voxs drawfriend, they have a web comic I think
>>
>>549824
Domo's my webcomic partner, though we keep having mutual issues with killing projects because of Various Reasons, almost all of which root back to 'we're learning comic writing the hard way, like fucking idiots'. One of these days we'll get something going and actually stick the god damn landing. In addition to the webcomic stuff, dude's developing a videogame, does Minecraft modding, and does various bits of both lewd and non-lewd art relating to my quest. You can see some of it here (since the image limit got hit...): https://wildwestscifi.net/filler/16146-dungeon-life-quest-river
>>
>>549805
I do.

[email protected]

An SL account of mine. I've been toying with a way to use Second Life to make portraits and pictures for a quest....
>>
>>549824
I can honestly say I've enjoyed Dungeon Life Quest immensely.

Of course, this is from someone who enjoys the torments of Matsuda Chiaki, so there you have it.
>>
so shitstorm aside, is qst any better or worse to run quests on now? forcing people to move here sounds like it should generate more traffic, although i can understand people not liking a lot of qst's features. it's definitely gonna suck for qms who like to keep things fast-paced
>>
Mecha quest when?
>>
>>549862
I've run Starship Idols and Magical Girl Bomber here on /qst/ for a while now, it's definitely as ponderous and slow as Congress right now.

I was actually considering moving those to /tg/ instead but with all this, it's not looking swell.
>>
NEW THREAD:
>>549867
>>549867
>>549867
>>
>>549866
Republic Commando Quest fucking when
>>
>>549866

If we're lucky Mecha Space Pirate quest should drop wendsday.

Bit pissed we have to do it here now without our choice, but hey if the mod want's to be a fucking nazi and push the fun into fun camps what can you do?
>>
>>549866
Armored Core: Broken Wing being continued never
>>
>>549842
Sent. Catch ya in the new thread.
>>
>>549874
>Wanting that shit back
>>
>>549734
None of which you communicate to or discuss with the actual users of your site.
>>
>>549874
Whiskey is thinking of running on Akun.
>>
>>550282
Oh, so he's aiming for even more quest dropping? Amazing.
>>
What does /qst/ think of HF and his Crusader quest?
>>
>>549849
XS, are you going to keep questing or quit?
>>
what will happen to hive queen quest?
>>
>>553788
It was pretty good. A very well thought out historical quest. The extreme emphasis placed on sex was kinda ridiculous though.
Thread posts: 1243
Thread images: 251


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