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/qtg/ - Quest Thread General

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This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for advice on tabletop games should look elsewhere.

Please do not shitpost, and please report any shit posters attempting to derail discussion or cause strife. This means avoiding tripfag drama or discussion about subjects such as getting rid of /qst/.

Useful links: http://pastebin.com/u5xPbk6w
This link contains numerous writing guides, general advice, and various quest tools and communities.

https://twitter.com/Eisenstern/lists/quest-runner-directory/
https://twitter.com/tgquestlist/lists/quest-master-directory (UPDATED LIST)
These are two directories containing the tweets of many current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal.

IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)

Discord server (Can provide feedback to new QM's, but shitposting is a bannable offense):
https://discord.gg/8MSmP4X

>Player Question(s)
When you are in the catalog browsing for a new quest what gets you to click on a certain quest to give it a shot as opposed to just scanning over it? On the flip side, what causes you to immediately disregard a quest in the catalog and move on?

And once a quest has caught your attention what does it need to do to keep it so you'll stay for the long haul?

>QM Question
Has there ever been something you really regret adding into your quest? Did you just roll with the punches or try to find a way to get rid of it?

>Bonus
Recommend a quest. Give a few short sentences about why you like it and what it is about.
>>
>>423255
>Player
I generally enjoy quests where you're in over your head and have to start from zero. Quests lose my interest when I don't think there's room to grow for it.

>QM
I wish I knew when to give the players certain tidbits of information and to ignore them. Also, the infamous "sex scene is railroading" debacle which I should have just told them to piss off instead of indulging.

>Bonus
Audit Quest, I guess.
>>
>>423281
Also, for laughs, HoodQuest. A word to the wise - don't care about lore or the world in the latter. It is what it is. Crude and unapologetic lowbrow material.
>>
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>>423255

>Player Question
A good OP image always manages to catch my attention. On the flip side, a bad image can easily turn me off. That, or if the Quest revolves around a meme or whatever.

>QM Question
The addition of a poorly thought out and sluggish combat system made me realise how much I hate number crunching while running a quest. I eventually decided to try out a much more simple system, and it proved popular enough to keep.

>Bonus
Pretty much everyone knows it already, but I'll go with Audit Quest. It's fun and creative in all the ways you'd expect from it.

Also, for maybe the five people who read WrestleQuest who missed my explanation for it's hiatus because I posted it at the tail end of the last thread, here it is.
>>
Requesting the summaryanon to summarize/review my quest:

>>413735
>>
>>423381
What kind of shitty fucking summary is this
>>
>>423255
>Player
A clear idea of what it wants to be. Not a clear idea of what the setting is, we have tons of that. Whether by image or text, if I can see an identity with what little is seen on the catalog, I give it a look.

There's no shame if you needed fanfic to do it, but if you somehow used fanfic and managed to look even MORE bland than the others, it's not helping you.

If, from just the little text on the catalog, I can figure out that it's written in blank slate chargen where I can predict what the choices are without even going in the thread, I give it a pass.

A bit turned off when it starts off with meta introductions. They just so rarely get worded well.

>Bonus
Here's one just getting off the ground: Armored Core: Broken Wing

QM's rolling with the punches pretty well, hopefully he can pickup enough good habits to get things going.
>>
>>423255
>Player Question
An interesting title or OP image is generally what catches my eye. Obviously "interesting" is subjective so it's not very helpful but a neat title goes a long way. The only quests I'll really ignore are long running quests.
>>
>>423392
Hence why I'm requesting one family
>>
>>423255
>Player Question(s)
An interesting or attractive OP image, a title that sounds interesting to me, or if it's about a franchise that I know of. I disregard it if it's about memes or is deliberately built on anime cliches, or if it looks like the QM is just winging it off the cuff. I stay for the long haul if it's kept interesting and the writing is good.

>Bonus
Black Company Quest. It's not exactly about the Black Company books, but it IS about a company of pragmatic and ambiguously evil mercenaries doing their described job for an evil overlord. I like it because the players actually aren't goody-two-shoes and are willing to choose the evil or asshole options, but it hasn't yet gone full edgelord and is still pretty enjoyable
>>
Not this cancer thread again :^)
>>
Dammit OP, the old thread still has 2 days of life left. Do you somehow think that the 750 post bump limit is actually a hard cap to the number of posts a thread can have or something?
>>
>>423653
People were complaining that they weren't seeing it since it wasn't on the front page.

Doesn't really matter honestly. Not like we are starved for thread space on this board.
>>
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>>416863
>>416863
>>416863
HGQ is Live!

Credit for picture goes to Larro!
>>
>>423778
Source?
>>
>>423793
Larro. He runs Audit quest.
>>
>>423814
Thanks.
>>
I miss genre shift. Where did it go?
>>
>>423660
We're the Australia of 4Chan, sans shitpost and incestuous baby eating.

Don't ask me about the second one. I wish I didn't know.
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>>423907
>incestuous baby eating
>Australia

I'm not as surprised as I should be.
>>
>>423907
>shitpost and incestuous baby eating
Does that make Akun the Australia of the questing community?
>>
YOU AWAKEN IN WESTEROS QUEST MK 1 REVIEW

THE GIST:

This is just a review of the Velo part of the quest before Trick took over and before Velo made a comeback. This is everything up to and including the Velo-ing.

We all know that this quest isn't going to be remembered for the actual quest itself but for the memes and for Velo and for what he did. There's just not that much outside of that.

We play as a high school drama student that's magically transported into the world of Game of Thrones. We engage in lot of really boring wish fulfillment. The characters are hollow. The interactions are dry. The choices are inconsequential. The threats are easily dealt with. The plot is meandering and dull. Nothing about the world we're in seems to effect the character beyond a full superficial elements. There's no awe or sense of adventure or emotional content.

Its not a good quest.

LET'S TALK ABOUT WISH FULFILLMENT

Now lets be honest. There's nothing wrong with a waifu quest or a "you wake up in the setting quest" or a godmode quest. There really isn't. You want to be the little girl you be the little girl. You want to stand on top of Castle Greyskull and shout I HAVE THE WAIFUUUUUU you go right ahead.

Quests are about having an entertaining time with a group of anons online. I myself have done (and still do) embarrassing wish fulfillment quests.

What I'm saying is I'm not going to slam a quest for wish fulfillment.

I'm going to slam a quest for being poorly written and boring wish fulfillment. Especially when it attracts an incredible number of players who love it so much that they hold it up as a shining example of good questing. Especially when its players beg its QM to come back and write after he sticks a knife in their back.

What I'm saying is sit down and buckle the fuck up.
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>>423255
> QM Question
Eh.
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>>424061
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>>424086
Back again!
>>
>Player
I don't have very high standards for finding quests, mainly I just sort by last reply and open each in a tab and look over the initial posts to see if it's something that has its stuff together.
If it's past the initial threads the first thing I look for is an archive link or a pastebin link to previous threads. Without that I'm not very inclined to go searching for the other threads.
The only sure thing that has me immediately disregard a quest is if it's written in third-person. I've gotten used to the more RPGish methods of quests I've participated in, and so they just don't click for me.

For the long haul it really just depends if I have the time to catch the threads and the QM isn't dead. Then again I'm used to hiatuses so that colors my perspective a fair amount.

>QM
To the setting itself or the changes I've made to it along the way, no. But in regards to certain prompts, yeah. There's quite a few I regret but I think they've been good lessons so far.

>Bonus
A quest? Well, if it's just a singular recommendation I'd say Totemist is right up there for anyone who enjoys fantasy worlds and interesting character developments. It's a very long running /tg/ quest about a young Totemist named Osyki who makes totems and binds creatures to them to defend his village. It's mechanics of totem interactions are in depth and they provide lots of background for ways to approach different situations, especially for powerful action scenes.

>>424061
Brutal, Cosmic.
>>
>>424061
WE AWAKEN IN WESTEROS

We wake up Westeros. We're Velo/A scrawny 18 year old high schooler drama kid named Isaac. We wake up ass naked in a park because this is GOT and if you aren't naked you're either sitting in a throne plotting or covered in blood.

Now I'm not a GOT person. I know about as much about it as a casual knows about comic books. I guess the appeal is that its a violent sexy Machiavellian fantasy story. That's not for me.

And so you might be thinking "the quest isn't for you. It's for people that know and love GOT". Okay. I can dig it. But wasn't GOT kind of dark and "realistic"?

An 18 year old drama kid couldn't survive being dropped naked in Detroit. And I would hope a gritty medieval fantasy would be at least comparable to Detroit in terms of danger.

The quest is filled with posts describing plans to use our character's knowledge of GOT to become rich and powerful before we get clothes. I think the prioritizes in this quest are obvious.

GROUND RULES

After getting dressed we have some ground rules laid out. We will be using the book continuity, but all characters will be aged up to show levels because oh dear god no.

You have to be 18 to post on 4chan. I think a character should have to be 18 before they can be in a quest.

BREAKFAST CLUB CHARACTER GENERATION

We get to decide our character's background and skillset a few posts in. Velo decides the name and personality.

Again, priorities.

We're given our choice between dumb jock smart nerd boring boyscout or random 4chan user.

People vote for the dumb jock. But suddenly Velo introduces a drama kid character class. And suddenly people start voting for it.

Quite suddenly.

DRAMA CLASS BEST CLASS

Would you believe we picked the OP class?

We decide to join the guard because we know taking wounds in an realistic medieval setting will in no way impact our life expectancy. Nor will sleeping in barracks with guys that don't bathe regularly.

You know you have to take shots before you go south of the equator because of disease? And now we're going to hang out and sweat and get wounded with people that don't bathe.

But disease is probably not something we have to worry about. Our drama powers give us an amazing Force Sensitivity and subconsciousness I bet it boosts our immune system.

Don't believe me?

The captain of the guard thinks we're a panty waist because we are and tells us to go home. We respond with a Jedi Mind Trick.

"You stare him in the eye with an intensity that visibly shocks him, modern social awareness giving you an audacity these people aren't used to"

Did he just check his muscle privilege? What the fuck even just happened?

No. Think about this in your head. What just happened? You have this scrawny modern kid stare at a grizzled fantasy warrior and somehow shock him.

Picture the moment in your head. That moment is the distillation of fantasy wish fulfillment.

-cont
>>
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Starship Idols is now running here on /qst/. Come on and down and serve the Federation.
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>>424193
Aaaaaaand I forgot the link. Stupid me.

>>424186
>>
>>424146
So now we got to fight the captain of the guard and assume an "awkward stance" because the most experience we ever got with a sword was when the drama club did the climax of Hamlet.

We were probably Gertrude.

Guess what happens? We roll a 1D100 and get a 75.

A 75 lets us disarm him.

Even before Velo starts writing people are calling us a secret sword master and "Loris' hidden sword champion".

On a 75.

We would have probably dodged the blade, flipped over him, and cut his trousers off with a "pff noting personal old timer" if we had a 90. A 100 would have had us spawn a dark katana in our hand.

So we're now in the guard. Which means we now get to learn how to fight. After beating the captain of the guard.

PLAYING WITH THE BOYS

Our companions include Jerro whose character is that he's 14, Garret whose character is that he has red hair, and "Boar" whose character is that he's a bore.

We get some text blocks about training and training and no character development because that implies interpersonal interactions and as Velo shows later that's not something he's comfortable with.

"You seemed to really enjoy sword play, weirdly reminiscent of the video game you played back home."

Oh kill me now.
>>
>>424146
>You have to be 18 to post on 4chan. I think a character should have to be 18 before they can be in a quest.

Nigga that's just fuckin ridiculous. Casting aside the fact that historically the age of consent was pretty much "when it bleeds", in most of the world that isn't the US it's 15 or 16.

So if you're running a quest with any focus at all upon historicity there are going to be characters included which violate that rule. Child soldiers levied by a lord to defend his kingdom, nine year olds sold as brides to powerful neighbors, et cetera.
>>
>>424216
I know, just trying to make a little joke. Don't take it so seriously.
>>
>>424210
I enjoy reading your reviews. Maybe it was the high number of participants and discussion that left people with a more positive impression? Can't really explain it otherwise...
>>
>>424286
The participants were a bit...odd to say the least. And I think a lot of them were willing to excuse a lot of trash for this kind of plot in a Game of Thrones setting.
>>
>>423255

>>Player Question(s)
>what gets you to click on a certain quest
If it is relevant to my interests, such as XCOM, WW2 and other things.
---
>what causes you to immediately disregard a quest
Civ quests and quests that obviously have very little effort put into them.
---
>once a quest has caught your attention what does it need to do to keep
Just generally keep it's way and not do any ass-pulls. Or the QM trying to push his own agenda.
==================================
>>QM Question
>Has there ever been something you really regret adding into your quest?
Not really, my quest is still in it's early stages so I am in a great position to add in new characters and get used to the whole QM thing.
==================================
>>Bonus
>Recommend a quest(s).

I'd like to recommend:
>Dieselpunk Magical Girl Quest:
It's a relatively refreshing take on the WW2 magical girl scenario, with the Nazis having a great advantage. The QM isn't against giving the gory details. I personally hope that we get a bit of character history in future runs, but overall I look forwards to it's continued runs.

>Nazi Experimental Quest:
It's a fresh quest that places you in the shoes of someone in an unfortunate who had suffered at the hands of the Nazis. Though I haven't read that much into the quest as I'm not sure if it's archived on suptg.
==================================

And a bonus (kinda tooting my own horn here):
>Pilot Quest 1989:
A quest about fighter pilots in a slightly altered history. At the moment we are just running up towards the combat so that the players can get a grasp of the mechanics, and can get to know and connect with the characters before the combat starts. We have a readily available archive that can allow new players to read up on previous threads.
>>
>>424305
>Nazi Experimental Quest
It is, though its tags are all over the place.
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Nazi%20Experiment
has 1,3, etc.
http://suptg.thisisnotatrueending.com/qstarchive/294205/
is 2
>read that much into the quest
It's a dice roll smash fest, like the QM's other quest :).

>Pilot Quest
Enjoyed reading that one. Nice character introductions, they don't feel like some background shapes, they're fleshed out. Interesting fight scenes too!
>>
>>424210
In spite of not being a seasoned veteran or even seeing battle we get our choice of where to be assigned during our "Day of Experience". We probably used our drama kid mind powers to influence some people.

We choose to be assigned as the personal guard of the royal family, primarily "Margery Tyrell" because waifus.

To his credit Velo says that we aren't the Praetorian guard. We'll be the pack mules for the actual armed guards.

But still. Still. Royal guard straight after bootcamp. In real life you have to have a bit more to just wear those hats outside Buckingham palace.

"The harshness of modern language seemed barbaric next to the poetic melody of her soft but loud speech."

Yeah. Is she like a half-elf or something? I'm not familiar with the setting.

We oggle Margery Tyrell and Velo amuses himself describing how beautiful and perfect she is. Our one interaction with our friends so far in the entire quest is nodding as Boar says he wants to put a baby in her cunt.

The anons slap themselves on the back for how clever and cool they are to have rolled a 75 and get on the royal guard. They're looking forward to where the quest is going.

A noble swordsman shows up and challenges us to a duel so we can kick his ass with our drama skills.

GETTING ON THE ROAD

We're assigned to guard the royal train to Stormcloud or whatever the city is called. We meet the handmaiden Elinor and say nothing to her.

Boar eats out a whore while we watch and get stiff. This has more description than our first meeting with Elinor who is later described as our best friend.

We discuss bettering ourselves by reading books. But not books on science. Because we already have know more than all their wise men do when it comes to engineering and science and technology.

The anons are not yet talking about steam engines and the industrial revolution but you see the seeds being planted.

Remember A Connecticut Yankee in King Arthur's Court?

Now instead of him being a charming polymath engineer imagine if he was a blank slate drama kid.

Yeah.

THE ONLY INTERESTING PART OF THE QUEST HAPPENED WHEN WE WERE IN BED

Then we fight an assassin. Guess what? We win.
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>>424431
>We're assigned to guard the royal train to Stormcloud or whatever the city is called. We meet the handmaiden Elinor and say nothing to her.
>Boar eats out a whore while we watch and get stiff. This has more description than our first meeting with Elinor who is later described as our best friend.
>>
>>424216
>>424234
I actually love how young the MCs in Cucksader Quest are, I think it helps the players to understand the era better when they're a 14 year old with PTSD.

But I do think that Wilhelm is mature beyond his years in a way that strains credibility. I just ignore the fact he's 19.
>>
>>424507
Dark Spirit Quest is live!
>>
>>424146
>"You stare him in the eye with an intensity that visibly shocks him, modern social awareness giving you an audacity these people aren't used to"
I'd like to analyze this more.

Why is it that 'modern' people, who are glued to screens and borderline autistic have more 'social awareness' than people from a time when the only entertainment you could get was talking to people or drinking and talking to people or fucking cattle?

And why would a sheltered modern child have more audacity than people that are considered an adult at the age of 12? The Medieval era was basically run by angry/horny teenagers which explains why it was such a clusterfuck.
>>
>>424545
I think the idea was that smallfolk have an ingrained cultural sense not to mess with their betters.

Despite being a commoner, since Isaac was from the future he's not going to shy away from punking a noble.

now that does happen in A Song of Ice and Fire, but only during times of starvation and strife.

So imagine being taught you're better than these losers your entire life and every time you meet one they go 'm'lord' and cast their eyes downward.

But this one time one of them just stares you in the face and says you're a fag.

It might take you offguard for four seconds before you draw your sword and gut the filth.
>>
>>424563
Don't all the soldiers and mercs come from peasant stock anyway? They're not exactly a samurai caste
>>
Kinda want to run a classic 1800's vampire quest.

Whole gothic air to it, werewolves, crazy fucking catholics, the whole shebang

But I don't want /qst/ to shit on it for following that style
>>
>>424645
I don't see where you'd have problems other than with smutfags
>>
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>>418634

Come join You Awake in Westeros Quest!

We just pissed off the Wall with Tyrion.

You know you want to plaaaaaaaaaaay~~
>>
>>424509
Oh my god. Is crusader quest still running? It's been years since I saw an active thread. Are based Wilhelm and Hugo still the protagonists?
>>
>>424927
It ran like two days ago. It's still on /tg/
>>
>>424927
Yes but Mathilde is actually the best protagonist
>>
>>424936
HF is suffering from the curse. His writing is exponentially better than it was when he started, but his life is a mess.

The curse is real.
>>
>>424509
>Wilhelm is 19
Never played the quest, but I always assumed he was in his early 30's just off the top of my head...
Huh.
>>
Im using 4chan on mobile and using the app overchan but it does give me option to use dice
Any good 4chan app that does allow this
I dont like to use internet browser on my phone
>>
>>424936
>>424938
DEUS VULT
>>
>>424955
Maybe Chanu, but it's kind of poor.
>>
>>424969
>>424969
>>424969


Beleaguered Prince Quest is up again. It starts with another group date. Shocking, I know.
>>
>>424965
Thanks i will give it a try
>>
>On the flip side, what causes you to immediately disregard a quest in the catalog and move on?
When it's already at a high thread number. I don't want to go back and read 50 threads to know what's happened so far.
>>
Not done withe the review yet, but here's something pertaining to Velo Quest I'd like to share:

https://www.youtube.com/watch?v=sdR_t5nsZqI

2:15 and onward is a good explanation of Velo vs Trick drama following Trick's takeover in thread 3.
>>
starting again, trying to make up for my absence last week

>>417871
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>Always wanted to run a quest
>Start running
>People aren't interested on it
>''Well, maybe I can advertise on the general!''
>Nope
>Everyone is shitting on some dude named Velo
>Drop it

I mean, I can change the OP pic, the title and the color scheme, hell, even the style in general

What do you do when your quest needs attention?
>>
>>425461
>What do you do when your quest needs attention?

You could stop running it for a bit then come back after a month or two. It might not be appreciated now, but later on people might be in the mood for it.
>>
>>425461
>chargen
>You main schtick is that the looks, no indication of plot or theme
>openly admitting that you're still doing chargen and not seeing that maybe you should switch tactics
>complaining first before asking
>Is this....the second thread? No indication of past threads to know context
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>>424645
I'd play the hell out of that kind of quest
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>>425497
Welp, I have some stuff to do, I guess I could follow your advice
>>425503
I'm not even mad, you're right
I should forget about the pretentious computer/animus garbage, it seems like the right thing to do
Cheers babe

Well, Im gonna fix some stuff, and hopefully, I'm gonn run this shit next week

That's what I get for not asking QUESTions
>>
>tfw all my regular voters vanished
what did i do wrong?
>>
>>425562
I believe in you, Carlnon
>>
>>425583
maybe it's because you didn't put the quest title when you linked here?

Is this the normal time you run?
>>
>>425594
>didn't put the quest title when you linked here
would that really make a difference?

>Is this the normal time you run?
Yeah, I usually start around 7 PM EST
>>
>>425617
Some people put the quest title and one-liner summaries when they link on qtg. Also image.

Efficacy is questionable, I don't know if anyone's run the numbers or anything.
>>
>>425627
So should I just say 'fuck it' and update with one vote?
>>
>>425653
ehhh....yes.

There will be times where it will be the wrong move, but more often than not it shows you've got dedication.

I'm just not sure this advice applies when magical girls is a relatively tapped topic. Usually it's for niche stuff.
>>
>>425653
Yeah, I've done updates from one loyal vote.
>>
>>425653
Rewarding loyalty shows anons that they can trust you.
>>
>>425653
From my limited experience I'd say yes.
>>
>>425562
>pretentious computer
oh and I never said that was the bad part.

I mean, I explicitly said
>Your main schtick is the looks, no indication of plot or theme
and the computer thing was the closest thing you had to hinting at any sort of plot. Really, that means I was sorta encouraging it, no?
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>>425731
>Rewarding loyalty shows anons that they can trust you.
>tfw betraying the expectations of the 2-3 people who are waiting for my quest to continue by not doing shit for months
>>
>>425793
I'm really sorry, I wanted to have a ''lot decision'', where players could pick their own plot/adventure

It's my mistake for confusing a quest from a CYOA
>>
>>425831
...ah. Well. I see. That's different.

Hangon, but even CYOAs generally already have plots. The young adult novels certainly have set plots/adventures.

Well if you meant the CYOAs you see on tg, I guess I can see what you mean. You'd probably get more people if you advertised it as just that, then.
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>>425838
Maybe one day I'm going to make a CYOA for /tg/

My master plan was to let the players pick an adventure, then DELETE the computer bullshit and play that adventure

Now that I think of it, I could make a CYOA, use it as an OP picture, post the stats and run it
But then, stats are kind of a pain in the ass to read, so...Should I?
>>
>>425461
What's your quest? Would you mind if I reviewed it?
>>
>>425853
It's shit, dont
Besides, I'm still on char creator, it hasn't even begun
>>
>>425852
>stats are kind of a pain in the ass to read
if you are angling for the kind of players who want a CYOA, I don't think stats would be a pain for them.
>>
I finally pulled out a quest that anon enjoyed, and I'm fucking happy about it. I'm doing my best not to think too far ahead but it's hard guys, it's hard.
>>
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>>426045
Congrats brah.
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>>424645
That would be fun.
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>>424210
wait, am i missing something here? you already posted all this
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>>426280
It's for those who wasn't there last thread?
>>
Anyone know what's up with the Haremhorn quest? I thought it was a cute setting - it's not my cup of tea to play, but the story reminds me of those cute old Touhou CYOAs with Cirno.
>>
>>426304
It died a natural death (lack of participation)
>>
>>425853

Do Joker Quest. That's one of the long-runners.

The QM always writes the same type of male QMC, though. The close-mouthed, mature badass. Doesn't matter the setting, it's always the same archetype.

Unless it's the smut Quests he may or may not have written, where the female QMCs are the biggest cheating whores ever.
>>
>>425853
I would be interested to hear what you think of Mecha Space Pirate quest, the qm is actually a really good writer and does excellent character work
>>
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Hello gentlemen,

I have been pondering lately if perhaps there is a general structure with which we can map the whole structure of questing.

In stories, there is an established storytelling structure of setup, conflict, climax, and resolution. Within the confines of this structure, there are elements such as plot, themes and motif, mood, metaphor, and setting. Well structured stories usually have a premise which, not to be confused with setting, is the idea that is conveyed to the reader over the course of the work. Furthermore, there is a whole art to the pacing and framing of a story. A powerful and thrilling story is possible because the writer can structure it with these things in mind.

Quests are some kind of fusion of story and game, and has to have both a narrative structure and a way for players to interact and engage with the story. This opens the floodgates to a bunch of issues, including railroading, inconsistent MC, and troll decisions.

Railroading is when there is disbelief in the fact that players can interact and engage in the story.

Inconsistent MC comes from the fact that there is a disconnect between the MC and the players, meaning that the MC will make decisions that make no sense in the context of his developed character and situation.

Troll decisions are self-explanatory. The quest is ruined intentionally by assholes.

Just like how there is a structure to storytelling, and to some extend a structure to game design, can we establish a structure for questing? When something in a story is wrong or immersion breaking, it usually breaks some principal of narrative. When a game is really bad, we call it bad game design. When a quest is railroading, or the MC makes terrible decisions, or when the quest becomes derailed by trolls, is it possible to cite principals of "quest design" to explain these failings?

I ask you, /qst/. What are the principals of good quest design?
>>
>>425853
Do you do reviews even if the QM doesn't personally ask?
>>
>>426386
That's a good point, and I agree with basically all of those points you've made.

The only problem is that I can't answer that question on the principles of good quest design, because I'm not the analytical sort. When I run, I just end up doing whatever feels right or feels wrong, and I can't put a finger on exactly why I'm doing it.
>>
>>426435
I sure hope not.

I'd lose all my Questers in a flash.
>>
>>426386
I honestly have no idea what I'm talking about, but I can throw some stuff out there.

You need a properly characterised main character. They can't just be the players' avatar into the world, with little personality but what they've made.
Yet you can't have the character be defined entirely by the QM. Their personality should change and grow to fit the players, as the quest goes on.

Choices need to be meaningful and, generally, final.
If a choice is relatively inconsequential, then it should still be used to move the plot along, or mixed in with another vote. A quest needs to have strong pacing, else your players will get bored and leave.
Many quests open with some form of character generation.
Too many of these are boring.
Rather than opening with a block of text and asking your players to choose a name, race, age, height, hair colour, eye colour, weapon, class, spell list, occupation, etc these choices should be spread out through a quest, and blended in with the story. Your quest opens with a fight, and the first vote determines the main character's weapon. Afterwards, a character asks their name, and where they came from. The quest continues on like this, sprinkling character generation throughout rather than dumping it on your audience all at once.

One thing a lot of new QMs seem to overlook is the OP image.
You need one that catches the eye. Especially here on /qst/, where there's a fuckload of other quests. You need something with an easily discernible thumbnail and/or strong colours. Having your quest's title somewhere in it helps - again, at a size readable from the thumbnail.

I can't say I know much about dice, but don't fucking use Bo3 1d20 with crits, for christ's sake. If you need a simple system, use Bo3 1d100, with or without crits. It's much more reasonable.
Also, know how your dice work. I can't recall whether this is in the pastebin or not, but http://anydice.com/ is a great site.
If you don't know your probabilities, you won't be able to set reasonable DCs.
If you can't set reasonable DCs, your players will either be failing or succeeding more than they should and your quest won't be as fun.
If want to do something slightly more interesting with your dice, look into Soma's Bo3 3d10 system, and Fall Guy's Combat Chain system. Or read some TRPGs and copy a system you like.


I could probably write more but I'm not even sure if what I have is useful.
Still, here it is.
>>
As this is where announcements are supposed to be made

Shipgirl Commander XVI is up @

>>426535
>>426535
>>
>>426386
The problem is that there is no single "quest design". You have categories, genres, that cater to particular spreads on agency and discussion.

Agency is how much control the players have over either the MC or the narrative as a whole. Too much leads to Inconsistent MC, a plot that has lost meaning or choice paralysis. Too little is Railroading, and QM burnout.

QM Burnout is when a QM loses the drive to keep questing. This is often the case when they cannot maintain the level of content they input, and have not found ways to "refresh" their creativity through player choices/discussions or other means.


There would at best be Good Quest Templates, each according to how serious or how much is expected of both players and QMs, and by what means they are to contribute.

Some quests have players that post pictures as possible references for characters, or reaction images to convey their emotions.

Others spend lengthy periods discussing short and long term plans in order to plot a course of action.

You also see people discussing over what direction they want the MC to take, or who they would prefer to interact with or read about. A less kind description would be to call it waifu wars.

Still others discuss the plot itself rather than what choices to actually take. Content with enjoying the ride, as it were, and speculating upon future events.

The rest have little discussion to speak of, players just vote or even just lurk.


You can't have all of these. You WOULDN'T want all of these. Some quests prefer one over the other, and you can design your quest and its choices around each.

Because Good Quest Design dips just a little bit into Designing Communities as well, how to foster an atmosphere according to what's appropriate for the quest.


So narrow it down a bit, yeah? Let's not assume a singular ideal "quest" and start with something more down to earth.
>>
>>426560
Ah, I've been waiting for someone to address this issue.
>>
Look, this is a shout out to anyone who abandoned my quest due to the shitstorm.

It died down, things are calmer, wounds are healing. The story is continuing and nothing has really been knocked off course. You'll like the story, the reveals, the metaplot, the thrills, the upsets, the conquests, the victories.

I promise you will. So come on down to You Awake in Westeros Quest >>418634
>>
>>426560
>So narrow it down a bit
Really good advice!
Concentrate on something and do that without watering down the whole experience and trying to do everything at the same time.

>QM Burnout
So true.

Played an interesting quest a month ago, only few other players joined in regularly, QM burned out silently, never returned. (Chromescore)

It's important to tell QMs that their effort is appreciated. Recognition helps against Burnout at least a bit - works at the workplace, works anywhere.
>>
>>426629
>shitstorm
First time that steamy sex scenes pushed away anons... :)
>>
>>426481
>Choices need to be meaningful
Truth!

Thinking about situation:
> Talk to X
> Talk to Y
> Eat something
> Look up the sky
When players consistently choose all your choices, then those choices can surely lead to interesting stories/character interaction but they're not meaningful, it's a split QM post...

>character generation
Yeah, that bothers me in traditional roleplay sessions too...
>>
>>426661
Happened to me. Bound to happen to someone else. I got accused of railroading.

They could have just told me they wanted to have a fap at the material to be honest, but they chose to play hardball.
>>
>>424945
>>424509
> Wilhelm is 19
In retrospect I wish I'd started him out at 21 instead.
>>
>>426696
19 thousand years ago isn't the same as 19 now.
>>
>>426704
Dany was 13 in the books when she /lost/ her baby

Don't act like we ain't old as shit already
>>
I'm just here to mention that...

I just had the MC and Houshou (CVL) from my KanColle Quest just sing a duet to John Lee Hooker's Boom Boom

I'm not shilling - I just had to type this out to share that this is probably one of the most bizarre things that I've written.

>>426717

I still don't know why the Hell I chose that song.
>>
>>424645
>>425551


Well I did it - 1800's quest with a gothic tone about an apprentice to a demonologist

Come join, thread one!!
>>426761
>>
>>426763
Planning on running all day to gauge popularity
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>>423255
>When you are in the catalog browsing for a new quest what gets you to click on a certain quest to give it a shot as opposed to just scanning over it?

The OP image affects a lot for me. The quest name/opening post. How detailed the writing is, I'm autistic for detailed writing.

>On the flip side, what causes you to immediately disregard a quest in the catalog and move on?

I've just about had enough of anime quests that are not done by a certain person.

>Has there ever been something you really regret adding into your quest? Did you just roll with the punches or try to find a way to get rid of it?

Two smut scenes.
The first was just me whoring out my fingers for more readers and attention.
The second was smut for the sake of smut that, tonally was a mistake.
Also Stats. Fuck stats and spell levels. Fuck keeping track of it
>>
>>426775
Stats are and will forever be the death of narrative
>>
>>426785
Unless your quest is very game-y of course
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>>423255
A look at the MC.
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>>426763
Meant to link this post -
>>426811
to here
>>
>>426809
Making your quest too gamey comes with a lot of risks, glacial pacing for example.

I mean look at Persona 2129 that died recently. At the pace it was going it would have taken 4+ IRL years to get through it cause it was trying to be like the games too much.
>>
>>426816
The same goes for Civs too.

I will never understand why novice QM's think making up 79 different arbitrary numbers to represent stats and resources and population that will never become relevant. It chokes up the entire thing and makes it boring and a spreadsheet game.
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If anyone's interested, LGA2 is running today hopefully at 3PM EST.

Hope to see people there.
>>
>>426696
It was fine at the start, but we're now a big power player and it'd be nice to have been just a little bit older.

Maybe the timeskips could have been longer but it's not really a big problem.
>>
Is there still interest in the Ironborn House created earlier this month?

I'll be able to run in about 1h or less for about 4 to 5 hours with a small break in between to grab something to eat.
>>
>>426858
>Ironborn House
The one about fighting bandits and returning some wayward regiment that ran away? Yes! I'm still interested.
>>
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>>426560
>The problem is that there is no single "quest design". You have categories, genres, that cater to particular spreads on agency and discussion.

Then perhaps it would be beneficial to develop a nomenclature which describes a quest's degree of agency and discussion? At the very least, such a nomenclature would let players know what kind of quest they are in and hopefully reduce toxicity.

There are elements like >>426481 described, which tend to appear in every quest. There is chargen, and meaningful choices, pacing, presentation, and dice. However, I do agree and feel that these things take on a different kind of significance which varies depending on player agency.

I agree that Quest Design does dip into Designing Communities as well, but I think that only makes it more important that we have a general understanding of quests and that may involve understanding how quests with low agency and high agency differ.

My personal guess is that it is the difference between playing a game and listening to a story. Meaningful choices in a low agency quest may simply mean revealing significant plot twists or information that functionally only foreshadows and shouldn't be something the QM throws away his notes over. In a high agency quest, dice may end up being a serious problem because, if they're required, they can take away agency from both the players AND the QM. There are a lot of quest elements that can be addressed this way.

This distinction is important, because there are many QMs who run quests which have the illusion of choice, but actually do not have high agency. This leads to a lot of toxicity among players, who are yelling railroad. This might be connected to waifu wars in some way as well, but I'm not sure.

One thing I am sure of though, is that QMs should, on principal, be honest about what kind of quest they are running. Because good quest design must have something to do with community, honesty must be important. I also think that the way QMs conduct themselves speaking to players is important as well. In general, they shouldn't give anything away or show themselves as being emotionally affected by player choice. But this is just what I think.
>>
>>426890
I think a good way to come up with this kind of guideline is to look at which quests are considered successes or well liked and see what they have in common.

Compare that with quests considered bad or hated, and you'll have an idea of what quests shouldn't be like. I think we have plenty of examples here, with many young quests dying due to lack of support for several reasons, some including lack of effort or just lack of interest.
>>
>>426884
>>426908
Let's see If I remember how to do this thing.
>>
>>426890
>There is chargen, and meaningful choices, pacing, presentation, and dice.
that is exactly what I'm talking about: there isn't a single best way to do all of those in combination.

For most of the things >>426481 describes, I agree, but there exist quests that in their very structure require a different approach to many elements.

Chargen doesn't have to exist, especially in the form of "pick which of these powers to retroactively gain".

There are elements that appear in a LOT of quests. Not most, but a lot. And these elements are tackled in different ways according to what's appropriate. Things like choice TECHNICALLY apply to all, but the width and breadth of the topic means that you won't ever cover it in its entirety, not unless you are running different types of quests at the same time.


>nomenclature
so yes, that would be actually pretty great. I guess I just feel that the concepts are easier to grasp if we start off with a practical case study and figure out which important nomenclatures to expand on from there.

>QMs should, on principal, be honest about what kind of quest they are running.
I agree.....98% of the time. It's weird. There are times when the QM definitely writes as if there is an important genre shift about to happen, and you are engaged simply to find out what that twist is, then afterwards decide if you want to keep going.
>>
Cosmic Watcher, are you Review Anon from months past or a new reviewer? If new, I will be inviting you to review my tedious and lengthy terrible piece of fanfic schlock because I enjoy a dressing down and examination of where I need to improve.
>>
>>426304
Which of the three?
>>
>>416863
>>416863
>>416863
HGQ is live again!
>>
>Isn't this Velo review the same as the other thread?

I was trying to make the total review a coherent slam piece, because there's a lot of fun things to slam. But I see the point. My time would be better spent getting on to other reviews

QUESTS REVIEWED:

1. Hitmaid Quest
2. Velo Quest
3. The Island Quest

THE LIST:
1. Hero Guardian Quest (Review withdrawn by request of author)
2. Dark Spirit Quest
3. Paladin of Avalon Quest
4.Undead Quest
5. Northern Beasts Quest

So Dark Spirit Quest is next. Paladin of Avalon might be bumped down the list and Northern Bests moved up because of length and time,

Does anyone have a link to Dark Spirit Quest?

>>427036
I am not Review Anon. I am the anon whose horrible sigil magik Scooby-Doo fanfic quest probably killed him, and now I makes these reviews out of penance.

What is your quest? Do you have a link?

I am also doing private reviews for quests on the discord for QMs that request it.

>>426435
I was strongly considering it because as Harlan Ellison said writers have to have thick skin. But I've had enough QMs ask me not to publicly pillory them that I'm only going to do either ancient dead QM quests or quests QMs ask me to do.
>>
>>427155
You should cut Paladin of Avalon entirely, because it's not English as the original language. The writer would never actually end up seeing the review.
>>
>>427155
Do you have like a pastebin of your completed reviews? These are comedy gold.
>>
>>427155
HGQ got withdrawn?

That's suspicious.
>>
>>427155
Here's the link to the archives:
http://suptg.thisisnotatrueending.com/archive.html?tags=oscuro
The last thread so far is (#7) >>424507. Though it will be continuing later on today.
Anticipating your review warmly.
>>
>>427162
I'll get one.

>>427166
The QM seems to be very sensitive about criticism. I was 4 threads in and so far it was shaping up for a DO NOT RECOMMEND. I aired my concerns in discord and he asked me to give him a private review instead of a public one.

I don't know. Maybe it got great after the 4th thread? If I wasn't reviewing it thought I would have dropped it out of lack of interest.

The point is I will be reviewing it privately with the QM. There will be no public review of HQG. Dark Spirit Quest is next.

>>427214
Thank you for a link
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>>427229
It's less about me being sensitive about criticism and more that I don't trust your ability to review it properly. Just an opinion. Don't take it so hard. We all still enjoy your reviews.
>>
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LGA2 is gonna run soon on /tg/ if anyone's interested
>>
>>427155
I'd like to add my quest to list if possible:

>>413735

Always looking for ways to improve, so suggestions and criticism is much appreciated.
>>
>>427229
Aw, not bad, bud. Why don't you review mine? I'll let ya sling all the mud that you can at it, no charge. I do, however, request one thing:

Skip the sex scenes.

No, please. I regret them with all my fiber and shouldn't have indulged. Please skip them.

Or don't.

Although, I don't take any responsibility for you wanting to punch me in the face personally after.

>>427241
I believe he reviews much better than the book reviewers, game reviewers that you see published all over Youtube. I'm ultimately thankful he doesn't drop into a number pad and actually recommends things and recommends things that the QM could use to get better if he does find a gist for it.

Plus, he doesn't try to be funny. He goes it court by court.

Also "We enjoy your reviews, but I don't trust your ability to review mine properly".

What's so hard about "I player X Quest, I enjoyed it/I didn't enjoy it". You can't be so sensitive about a little net fun.
>>
>>427229

Honestly, I didn't like it too much either. Felt like the moral was hit home with all the subtlety of the sledgehammer, and the choices/plot balance was skewed.

That said, I was completely happy to just scroll through for all the cute pictures.
>>
>>427270
I thought the first two threads were good. What's happened since?
>>
>>427155
I do not use discord as of yet, and I will take my criticism in the public eye. I had a review done before by review anon but I always seek additional perspectives.

I am Artemis and I run Eclipsed Moon Quest.

Here is the archive link.

http://suptg.thisisnotatrueending.com/archive.html?tags=Eclipsed+moon
>>
>>427268
I'm guessing that his problem with Cosmic reviewing his quest is that it very much is the kind of thing that Cosmic doesn't exactly seem to mesh with.

Or at least that's my opinion after seeing Cosmic's comments on it in the discord as he was reading it, I could be completely wrong.
>>
>>427268
I personally didn't have a problem with the first sex scene you wrote. And the only issue I had wit the second one was the specific fetish Nagato wanted to try. But it wasn't a big deal for me anyway because I showed up long after you had already posted the pastebin.
>>
>>427352
>>427268
>sex scenes in a boat grill quest
Just kill me
>>
>>427155
>Sticking to only doing reviews if the QM asks
Dammit. our shy vampire is never getting reviewed.

>>427311
I'm curious to see how Cosmic's review compares with Reviewanon's. I remember that one, and it seemed like they had really taken your quest apart (both for the better and worse)
>>
>>427241
>It's less about me being sensitive about criticism and more that I don't trust your ability to review it properly.

We can let the others draw their own conclusions.

>Don't take it so hard

Believe me I'm not. I'm already working on the next review. I'll get to your private review when I have time.

>>427255
Adding it to the list right now.

>>427270
> Felt like the moral was hit home with all the subtlety of the sledgehammer, and the choices/plot balance was skewed.

Basically the problems I had with it.

>>427288
I sort of want to talk about it but I'm not supposed to you know?

>>427270
Oh hey! I haven't seen you in awhile!

We're still not on the train yet. Sorry about that. My quest competes with glaciers for speed.

>>427311
Adding to the list as well! It seems really large so it might take some time for me to get to it.

>>427268
Added as well!


>Although, I don't take any responsibility for you wanting to punch me in the face personally after.

Oh boy what did you do?

>>427329
I don't like super anime stuff. But there was quite a lot of things I had problems with that had nothing to do with anime cliches.

Let me put it this way. I hate Rom Coms. But even I know It Happened One Night is a great movie. I don't like Rom Com cliches. But if the film is good I can look past it being a Rom Com.

So yes, I don't like teenage wolf girls struggling to contain their inner fire monster spirit with a sword bigger than they are. Did I not like HGQ because of this? No. Could I have liked it in spite of this? Yes.
>>
>>427371
>Oh Boy What Did You Do
You're asking the right questions
>>
>>427363
In my completely solid defence the second one was very 50/50 on my part on the desire to post, but I was strong-armed into it by hooten-nannies.
>>
>>427371
Hah, so does mine!

Seeing I'm basically running a roleplaying quest where each anon is playing a unique character, and interactions between characters are important, it takes a long time per turn.
>>
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>>427388
If the characters have sex again, just post this pic
>>
>>427367
Exactly. I to this day appreciate Review Anon's dissection of my work. It helped highlight both strengths and weaknesses that I could address in the current project, and other issues that will have to be set for future quests.

CAST BLOAT among them.
>>
>>427371
Could you add http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Devaronian
to your review list? I wanna know what I can improve on before I consider making a new quest. I just want some hard-hitting honesty because my friends aren't giving me much.
>>
>>427371

Mind adding Shinobi Quest if you haven't already?

Wargle has said yes to getting a review.
>>
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STRUCK IN AN RPG QUEST

THREAD 1 REVIEW

WRITTEN AS IT IS READ

STARTING WITH GOOD FEELINGS:

Was reading Dark Spirits, but I feel drained on straight fantasy stuff and I don't want that bias to sink into the review, so I'm reviewing this quest because I want to start a quest with good feelings. And the premise gives me nothing but good feelings.

I wore out a VHS of Tron when I was a kid, my first AOL screenname was RebootBob, I cried because I couldn't figure out Digimon World for the PS1, and I have fond memories staying up late on a bean bag watching Dot.Hack SIGN on cartoon network. I'm naturally a sucker for "trapped in a video game" stuff.

Swords Arts was garbage though. Just getting that out there.

So I feel pretty good going into this quest. We're the cliche pimply faced nerd who hates school and bullies. A shady corporation sends us a virtual boy to test and we find ourselves stuck in an RPG. You know this setup.

I started HGQ with good feelings. Barefoot wolf girl nature spirit tomboys with childish energy and red eyes and short white hair appeal to me on so many levels.

It didn't last long. Let's see how this quest does.

CHARACTER CREATION

We have some kind of seizure putting on the helmet but remain disturbingly calm when we wake up inside the game. Shouldn't we be demanding to be let go? Freaking out as we can't move our physical body? Asking the machine to call 9-11?

We just had a seizure and we're acting more put out than terrified. "Well, whatever. There's probably one of these exit points near the beginning of the game. Might as well make a character".

For all we know our hair is on fire back in the real world. Now is not the time to play a game.

What should have happened is either have us character gen and explore the game THEN find out we're trapped or have us go through a freak out, realize our helplessness, and then character gen.

This way isn't working.

Our name is selected as Bob "The Suspense" Pooper.

You don't have to listen to joke votes. That's our name for the rest of the quest. Bob Pooper.

It didn't have to be this way.

RACE SELECTION

We get our choice between human, Elephant man (as in an elephant, not I AM A HUMAN BEING), a chimpanzee mosquito thing and a mole monster.

Wouldn't the character gen have information on all these werido races? It really should. Names at least?

We pick human and then have a bunch of standard RPG classes to pick. You know, even Final Fantasy had Blue and White and Black mages and stuff like Dragoons. Nethack had cavemen and samurai. Where's the flavor?

How far in the beta is this video game? Have they not hired writers?

We pick wizard and spawn in the game randomly for bonus XP.

We are still only mildly concerned about that whole "virtual boy gave me a seizure" thing.

ADVENTURES IN THE DIGITAL WORLD

So this isn't a serious quest. I get that. Our name is Bob Pooper and our first spell summons a geodude. As in the pokemon.
>>
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Whirlpool Quest returns in a little over 24 hours.
>>
>>428219
>I cried because I couldn't figure out Digimon World for the PS1,

Yeah, that game was confusing without a guide.
>>
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Velo here with the last post ever - not going to be running quests with this trip, bored with the stigma and my players are worse
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>>428251

Fuck you.
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>>428251
See ya
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>>428251
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>>427033

One thing that still bothers me is the whole affair of a premise in quests.

A premise is a core statement of a story. Slow and steady wins the race. Good will always triumph over evil. Foolishness leads to death, and wisdom leads to happiness. Power corrupts and destroys relationships. Love means never having to say you're sorry. Anything that works as a one-liner in the middle of the climax probably works.

The reason a story can resonate strongly with an audience is because a premise can resonate strongly with an audience. But a premise can only be articulated metaphorically through a story if the writer structures it that way and supports the premise through the events of the story.

But does that mean that a quest cannot have a premise unless player agency is removed? Not that that's necessarily a bad thing. Quests can have shades of agency, and dramatic ambiguity about what can and cannot be changed in the story. A common problem in a lot of modern media is actually the lack of, or the pretending of a premise. You see this in soap operas and formulaic movies and TV shows. They can be "fun", but you can't really feel immersed or take these shows very seriously unless you just want to be upset about them, which is not necessarily bad. But I believe this is the difference between competent and hackish writing.

How does a QM run a quest with agency WHILE maintaining a premise? Are all quests in which the players truly affect the narrative doomed to be cheesy and lukewarm?
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>>428251
Who are you supposed to be?
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>>428251
You have doubts, about something you did. Regret, anguish, disillusion, bewilderment. What wonderful gifts they are. But now, you are lost, bewildered by your own actions. You poor little thing. But if your heart is yet sincere, your sins will be forgiven.
>>
>>428294
What the fuck are you talking about?
>>
>>428294
Quests are structured similarly to RPGs, and RPGs rarely have a premise without a railroading cunt of a GM who is trying to tell a specific story but doesn't have the wits to write a book.
>>
>>428294
>How does a QM run a quest with agency WHILE maintaining a premise? Are all quests in which the players truly affect the narrative doomed to be cheesy and lukewarm?
I'm not really sure why you're assuming that one leads to another!
>>
>>428294
I don't think that's what a premise is, a premise to me is a brief synopsis on the basic surface plot. "We fight infected beasts in the arctic wastes.", "You play as a self-insert in Game of Thrones.", "It's like Waterworks except you're Slick instead of Connie.", and so on.
>>
>>427155
Would you be willing to review DLQ?
>>
>>428219
I'm really really really not feeling this world. It is the driest setting you can imagine. You'd think we'd try to explore the "game" part of the world. See where the world walls are or how detailed the towns are or how advance the NPCs are AI wise.

For all we know we're talking to living thinking artificial beings. And that doesn't interest us in the slightest.

I think trying to Turing test the NPC would be a hell of a lot more exciting then killing things to level up and then talking to an Elephant Man trying to sell us "the real shit" "pace powder" because "sheitttt nigga this stuff is for real".

No seriously. That happens.

I'm sure its funny to some people.

THE PLOT THICKENS. AND CRACKS.

We do boring RPG stuff until we meet "Lelogas the Elf" (seriously).

He lays out that we're basically in Sword Arts. There are 1000 players trapped in the world and we are only one of many. Only "RealOG123" has ever escaped the world. But sometimes an exit opens up in the dungeons and everyone rushes to get to it.

The QM does a Narnia thing which makes the plot holes of the SAO premise easier to swallow. Time moves slower in the game. Legolas has been in the game for six years and its only been a day outside.

Okay. Someone managed to find how to overclock human perception to an insane level. That's not even going into the technology needed to generate a virtual reality that can manage a world in which 6 years pass for every normal day.

And they use this technology. To make a video game. To torture people.

So it makes sense why the outside world can't help. They're moving in slow motion. But you plug one plot hole several more spring up like cracks in a dam.

Just imagine the logistics behind what has happened to these 1000 people. Any pretense to seriousness or reason is out the window.

>>428321
What's that? It better be good. I'm starting to break here. I need a good quest.
>>
>>428219
Oh cool I've been bumped up. Btw, just a heads up I forgot to archive one of the threads of suptg, so you'll have to use this link: http://archived.moe/qst/thread/302355

(I don't know if the quest will keep your interest long enough to get there, but the link is there anyway)
>>
>>428321
Wait don't you already have Observer as your private fellatio- I mean reviewer?
>>
>>428251
What?
>my players are worse
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>>428231
Imagine being 10 year old me. You just want a Greymon. Like the show. Even a Garurumon would be nice.

You keep getting Numemon after Numemon. It's basically the games way of saying fuck you.

Imagine the rage.

And that's not even getting to the Monochromon minigame...
>>
>>428321
Don't worry senpai. I got you. I'll review your quest.
>>
>>428318
>"We fight infected beasts in the arctic wastes.", "You play as a self-insert in Game of Thrones.", "It's like Waterworks except you're Slick instead of Connie.", and so on.

No, that is a setting. A setting is the when and where, and it is the contextual basis in which the narrative is told.

The premise is what you are saying. People say that there are no new stories, and that storytellers simply tell the same stories in different ways. What that actually means is that people tell the same premise with a different setting.
>>
>>428342
I'm told it's good, but my fans also get referred to as Voxsuckers so take that as you will. You'll find the archive here: http://suptg.thisisnotatrueending.com/archive.html?tags=Dungeon%20Life%20Quest

Premise is simple enough: a wrongfully exiled necromancer finds herself inconveniently immortal.

>>428346
More perspectives are always valuable. It's hard to improve without criticism.
>>
>>428369
A CHALLENGER APPROACHES

It's all good. Go ahead. I doubt I'll get to it anytime soon.

>>428374
Yeah. "A group of friends fight supernatural evil" could mean Dracula or It. "A man finds himself stranded in a strange world" could mean Velo quest or Samurai Jack.
>>
>>428369
Badass, I look forward to it!
>>
>>428342
>I'm starting to break here. I need a good quest.
At least one of the quests that are currently on your list is good. Just keep up the good work, sempai.
>>
>>428390
Goddamit Vox you better listen to those critiques.
I've been reading all your stuff, so don't disappoint me on this, you hear me?

Some people told me that you don't listen to critiques so I expect you to set an exemple.
>>
>>428361

I totally felt the same.

Though I kept getting something else. I don't think it was Numemon.

It all depended on the name you gave it, I think.
>>
>>428433
I do my best. I had a chunk there for a bit where two segments suffered from the same problem but the current bit is going rather well, I think. Thanks for the read as well, my friend.
>>
>>428294
I get what you're saying. What do you do when you have a quest with a premise and the anons are making choices that effect that premise?

I don't think you have to remove player agency. You just have to make sure the anons grok you and what your quest means.

Like in my own Sibella Quest everyone knows the theme is trust through adversity. There's vampire faction vs Catholic angel faction drama. The anons know they're going to get shit from their archangel boss if they don't interrogate the vampire princess. They know pussyfooting around with the questions is going to lead to problems. They accept these things rather than try to derail. They know they're going to have to struggle and work to make both factions of the story work together because that's the theme of the game.

So because they know this is the theme I don't get "I abandon the Catholic Church and become a vampire" requests or "I beat up the vampire prince until he leaks the plot details to me". They know the MC wouldn't do these things. And because they know my premise and theme remain strong.
>>
>>428455
Thank me when you're done reading that review and drawing lessons from it.
I prefer actions to words, you see?
>>
>>428251
Wait, is this another one of your jokes, Velo?
>>
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Been thinking about trying out a symbiote quest here soonish

As someone who doesn't "write" on 4chan is there anything out there like a plugin or something that makes it more comfortable?
>>
>>428562
notepad's good
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>>428562
Damn granny, just start shlicking in front of him. I'm sure that's way scarier then anything he could do.
>>
>>428515
>Joke
No, the joke was over a long time ago.
>>
>>428251
You know, everything you've done since being exposed has just made you more and more of a meme. This is no exception.
>>
>>428662
For a split second, I looked at the ID colors and I thought it was Velo again.
Nice try anon, you got a chuckle out of me.
>>
Dieselpunk Magical Girls is starting once more right here:
>>417871
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>>428458

I apologize for not following your quest and knowing these things, but what did you do to establish this with your players?
>>
>>423397
Some of the players in that were absolute FAGS
>>
>>428693
If your writing is decently strong, I think players want to fit the role you create for them. It's certainly fun to influence narrative, but a large part of playing a quest is being engaged and interested in where that narrative is going; If your players feel potential in your writing, they'll play your game.

There will obviously be deviations that any QM wouldn't expect, but that's a result of the players trying to explore the narrative before them, and it is then up to the QM to keep the world fluidly moving in response.

I believe that people who want to see a narrative burn are the minority, and that if your players show little to no interest in the role you've created for them, then that is a telling sign of the writer's own inability to engage and create.
>>
I'd be glad if someonw pointed up my fuck ups, don't want to dissapoint anon on my next quest.
>>
>>428777
Your fuck up is to not check em.
>>
>>428816
I've been reading it a few times over, but maybe my perspective is lacking. See, writing is about exposing yourself, but QMing is about the feedback.
>>
>>428849
lurk more
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>>428870
Nigga, da fuck's wrong with u.
>>
>>428888
Why the fuck aren't you checking them?

You did it again.
>>
>>428777
>>428888

I think you should leave. I'm embarrassed for you.
>>
>>428777
>>428888
Oh my god he's completely oblivious
>>
Blorp would be proud you assholes.

No get here though.
>>
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For those interested, an update on the Paladin of Avalon is up:
http://anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/26-rise-of-chaos/EgKvFY9PoHMsTcw4J
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Eclipsed Moon Quest Episode 134 finally up. Sorry for the delay...but life and all that jazz.

>>429052
>>429052
>>429052
>>429052
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>>429071
>134
Wow that's a lot. I got to say, I don't know what I'm going to say about your quest, I haven't started reading it yet, but its impressive that you've stuck with it for so long. Kudos to you for that alone. You got something you love doing and a fan base willing to follow what you do and that's something to be proud of.
>>
>>428693
Honestly I just talked to them about it. After the first few threads I talked with them about the theme. This is the theme, this is our character, this is our motivation. It sort of came about organically.

The waifu wars (vampire vs guardian angel) never got out of hand and were resolved amicably because we were open about what we felt in character and out of character and I worked to have the characters resolve their drama like adults and friends by talking about it.

Talking about it is key. Talk with your players.

When you have a player base that's on the same wavelength as you magic happens.
>>
>>428722
This is true.

When you got a strong player base they will work with you to make the story have a theme and a purpose. When you have a weak player base they will vote for the MC to kill themselves by throwing themselves off the wall.
>>
>>429081
Player count has waned, sadly. I still do it for them, and out of my own sense of stubbornness. Thank you for the praise all the same.
>>
>some fag who unironically wrote a scooby doo fanfic quest is now trying to be an authority on quest quality
what the fug
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>>429174
Link?
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>>429174
Never claimed to be an authority or a great QM. I'm just offering my opinions on quests. If you have any problems with what I've written about quests please tell me.
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>>429191
Early stuff wasn't archived because I didn't think it was good enough. The latest stuff is here:

http://suptg.thisisnotatrueending.com/archive.html?tags=Sibella%20Quest
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>>429214
Ohhhhhhhh I knew the trip was familiar
>>
>>429174
>Trying to be an authority
Fuck off, he's just giving his opinion on it.

You don't have to be a master chef to know when something you eat is shit.
>>
>>429216
It's not like I've hidden this. I've mentioned it in this thread a couple of times.
>>
>>429174
>>429193
He's got my vote. He let me drag Sun Wukong into a quest.

Though not as much as the person who I'm not sure noticed that I made the main character into genderbent Wukong.
>>
>>429214
Here are the embarrassing google drive archive of the early stuff for people that want to give me a real roasting.

https://drive.google.com/drive/folders/0B32Wff8dg015THdJdkdSVGRoLUE

https://drive.google.com/drive/folders/0B32Wff8dg015dHBGVDBmcVVCT0k

https://drive.google.com/drive/folders/0B32Wff8dg015Y0d5NFpZdkdHMVU

https://drive.google.com/drive/folders/0B32Wff8dg015NzZtVHFOU01sWTQ
>>
>>429234
Now I AM hoping my Cape World stuff will be more respectable and serious than my previous quests. I'm seriously trying to make something good with the characters and concept.

So if you want to really get me Baron Bizarre is the quest you want to lambaste.
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>>429253
I liked it. The only thing that really got me was the "warmonger general" plotline. I just... Ugh, hate that plotline soo hard.
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>>429234
>genderbent Sun Wukong

What quest was this? Because I used to main genderbent Sun Wukong in Marvel vs Capcom 2.
>>
>>429261
He did need to be written better. I wanted a strong normal pushing back against him when he pops into Earth to kind of build up the idea that he doesn't fit in and scares people with what he does and he has to rely on his friends to help cover this "weakness" of his but reading back over it he's just a big caricature.
>>
>>429276
Yours wasn't particularly bad, I hate that plot device in general.

>>429262
"All things are born from the Three positives;
The Truth of Heaven, The Beauty of Earth,
The Essence of Sun, The Splendor of Moon.
Lent a name so that the elixir may complete.
Looking inside, we perceive nothing of the formless,
Outside, we create visible things from our intelligence.
Men have always been like this:
Those who are called kings and sages just do as they wish."
>>424564
>>
>>428703
Hence the shill. When I say roll with the punches, I meant both write-ins and knowing when to okay faggotry and when to put your foot down.
>>
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Shilling Black Company Quest. For any newbies, you've snuck into a town belonging to a swiftly collapsing Empire to secure it with minimal destruction, seeing as your undead Employer would like to rule over -something- when they're done conquering the world.
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>>428342
We do some basic generic RPG stuff. We meet Robin the thief and a cleric and forma little party. We kill things and level up.

VERDICT

I give the quest a HARD NO RECOMMENDATION. The tone is inconsistent. The plot meanders. The characters aren't compelling. The setting is dull.

ADVICE

A plot like this needs constant forward momentum. Once we get in the virtual world we need to find to be looking for that way and keep looking for that way out. Once we're told that the only way out comes through a dungeon that rarely appears the momentum comes to a halt and the story comes less trying to solve the prison of the digital world and more settling for it and doing boring generic JRPG stuff.

Instead of fighting and leveling the early story needs to stress discovery. We need to learn about the fiction of the game world, the company that's made it, the programmers, stuff like that. Sense everyone was kind of trapped by surprise it could be interesting to piece together what has happened from rumors-not all of which are true.

The game aspect needs to be stressed beyond letting us summon stats screen and IM-ing our friends. Think exploits, cheats, glitches, and interactions with the AI. That in particular provides an interesting avenue for exploration.

THINGS TO READ

I recommend checking out UBIK and MAZE OF DEATH and EYE IN THE SKY by Philip K Dick, especially UBIK. The stories are about people trapped in artificial worlds and they got everything a quest like this needs-a sense of mystery, a constant building momentum and sense of urgency, people creatively trying to solve and exploit the world, and wonderfully colorful settings.

Spend a long time thinking about the setting and ending to the game before starting it. It'll give the setting color and keep things from becoming meandering and dull. Don't be afraid to have threads where characters just explore and talk. When you're trapped in a world you're going to want to find everything you can about the world right?

How does digital food tastes? What does it feel like to fall asleep and wake up? What happens if a PC tries to disguise themselves as an NPC? Keep these questions in mind when writing.

END OF REVIEW
>>
>>429418

REVIEWED QUESTS

Hitmaid Quest: Light no recommendation

The Island Quest: Hard no recommendation

Velo Quest: Required reading for all QMs

Hero Guardian Quest: QM taps out, tentative no recommendation

Stuck in an RPG Quest: Hard no recommendation

THE LIST (in no particular order)

Dark Spirit Quest
Paladin of Avalon Quest
Undead Quest
Northern Beasts Quest
More Velo/Trick Quests
Shinobi Quest
Wrestle Quest
Eclipsed Moon Quest
Ship Commander Quest
Samsara Quest
Star Wars Scoundrel Quest
Beast Hunter Quest

I think this is all of them? Please tell me if I'm missing a request from the list.
>>
>>429429
>Wrestle Quest
Not Wrestle. Dark Gate Academy.
>>
>>429429
DLQ buddy, we just talked about it and everything.

Why must you toy with my heart?
>>
>>429433
Ah, I fucked up. I'll change it.

>>429436
I'm afraid someone else has called dibs and I don't feel brave enough to cross him.
>>
Alright, listen. I'm biased. Everyone is but my blood runs hot and I'm more biased than most. But my bias is something I'm telling you about so you can cut through the bullshit and my coloring of events/ideas/whatever. What matters is that you know the Vox experience and to judge for yourself whether that would be up your alley.
Dungeon Life Quest is about one Brianna La Croix – a necromancer with a conscience and a long family line of people who do the things that need to be done. The quest begins with her being sentenced to exile in The Dungeon – a conglomerate of many fantastical things with multiple floors descending further and further into the earth. During her exile she quickly discovers that not only is she effectively immortal – reviving upon each death the very next day, but she also is wrapped up in a plot to free The Dungeon from the evil clutches of an organization of individuals with nefarious goals. The quest is mainly focused on her descending to each floor – of which there is 13 – defeating the “boss” of that floor and continuing on until she can eventually free The Dungeon and save the world. The world is very much fantastical and relatively 'low-tech'.
First of all – the writing. It's very well done. Vox is an experienced/professional writer (whatever the worth of that title means to you) and I feel it shows in how he writes in a way to elicit the reaction he wants from his audience. He has written scenes that made me feel disgusted, vengeful, angry, surprised, tense, on-the-edge-of-my-seat, etc. Within the 2000 character limit that is the /tg/ reply window he almost always manages to write something evocative. He's good at coloring within the lines, so to speak. My major point of contention with him in regards to the writing is his dialogue. It is oftentimes more than not “witty”. And that's not to say I don't enjoy his dialogue. Sometimes the snark comes off as genuine or fun – depending on the character. But almost /every/ character has at least some amount of snark. It is a landmine of quips and jokes, one-liners and oftentimes mentions of sex. I think the biggest UGH moment I had with going through this quipocalypse was when some nameless medic girl jokingly threatened to fuck the main character to death if she didn't accept medical treatment. Anecdotal, but fair warning to be ready for cringey moments like that every once in awhile if you choose to delve into Vox's magical realm.
>>
Speaking of magical realms: this is an OC setting. Which means Vox made it himself. There are some pros and cons to that as well. Remember what I said about /every/ character being a bit snarky. Well . . . the Gods, demons, and angels of Vox's setting are also oftentimes snark machines. The one we've heard from the most in the quest is the Lady of Ravens – the Goddess of Wisdom in this setting. And even she seems a bit too . . . /human/. A bit too easy to relate to. All of the Gods, from what we've heard in the quest, seem like just very loud and powerful people – oftentimes childish. And while I understand this to some degree as I believe they're based partially off of the Greek pantheon who had very petulant Gods in their myths . . . something just doesn't click for me. I don't know if it's the fact that it all comes off as samey. The people, the demons, the angels, the Gods – nothing seems alien or foreign. They have a collective cultural understanding that breaks MUH immersion. I mean at one point we called an angel out of the ether to lecture him about how he was a very poor father. An act like that strips away any mystique he once possessed and also humanizes him to such a degree; what is the point of even calling him an angel? The most distinct group of people are honestly the harpies, who Vox demonstrates function much differently from humans. One of my favorite moments of the quest was when Brianna La Croix experienced firsthand how harpy culture was so radically different from her own – to the point where she misinterpreted the meaning of a very significant act.
How The Dungeon functions is also explicitly detailed by Vox as the quest goes on and that adds a lot of impact to how things have negatively changed since the villains have taken over. Every floor works with at least some of the others in some fashion. One layer grows all the food in The Dungeon. One side chamber allows you to exit onto four different floors. One region contains a library filled with oodles of information. And since the takeover by the antagonists all of these sections have been cordoned off from one another. As Bri descends she discovers these pressing issues, like the prospect of a whole floor starving, which adds a personal touch to the idea that there is an urgent need to fix things. The Dungeon breathes and /lives/. It is neither presented as static nor does it feel static.
>>
The characters: There are a fucking lot of them! And since this quest is centered on one location, if they aren't dead (and sometimes, even if they are) you're probably seeing them again. Which is good in a lot of ways and also /bad/ in a lot of ways. Characters don't just disappear after we help them. They stick around. There is a very real desire on the part of the players to not necessarily burn bridges if they can help it. That person you put in charge on /that/ floor may end up being on the war council and have the troops you need to beat the next villain. The downside is that there are /so many fucking characters/! Cast bloat is this quest's middle name. And it has gotten to me. It may not get to you however and I believe as Vox has gone along he has been keeping documents (oftentimes way too out of date, Vox!) that detail many of the characters.
The quest is way too /easy/. And this is where I delve into the game part of this quest. Wait, quests are supposed to be a game? I don't know, but it certainly doesn't feel that way in Dungeon Life Quest. Pick an option, Vox writes it. Does Brianna succeed? Probably. Remember that reviving upon death mechanic I mentioned earlier? Sounds neat, right? I thought so too. That way the main character could fail horribly, die, and the quest doesn't end. It's a great failsafe. Except . . . it never happens. Now, I've dropped the quest somewhere around thread 74 so maybe I'm completely wrong and Brianna has recently died. But as far as I'm aware Vox has been pulling his punches. He won't even kill the MC who doesn't actually die when they are killed because . . . I don't know? It doesn't seem like there are any trap options or options that lead to failure. Maybe we were lucky or smart. Or maybe there is just no chance of failure. I can't really tell you. Maybe Vox was imagining the players would be infinitely more stupid or expect us to choose the obvious >kill yourself options that pop up every once in a blue moon when Brianna is severely injured and death may seem a faster alternative to waiting for recovery, but so far that mechanic might as well not be in place. All it serves is to neuter the villains in their capacity to play offense. Why assassinate someone who comes back to life? The only villain who comes up with a workaround to permanently kill Bri plays softball with it anyway.
So this really isn't a game. It's a story. Interactive fiction to be sure – a true CYOA book with no bad ends that you can only read once. But that bring with it certain issues. Vox seems very quick to find faults with plans that come from write-ins. That makes sense to some degree. This is a product of Vox's mind and as such he knows exactly how everything works better than you or I. But at the same time he neglects the faults in plans that are obvious in the given list of options he presents to the players. His mind seemingly overlooks these issues.
>>
>>429436
Speak of the devil

>>429449
>>
Let me provide an example. At one point Brianna La Croix is trapped in an ambush. And one anon wrote in a suggestion to fire a bolt of necrotic energy into a melee situation. Vox pointed out that this would have a chance of hitting one of Brianna's allies. Now, remember, this is a quest where there are no rolls. You can't hope to “roll high” and hit the person you're aiming for – like in an rpg. Vox, writer and judge, has full control. If he thinks something is a bad idea or has problems it most likely will result in him writing those problems coming to fruition. So the option we went with instead of the firing into melee situation was talking to the person attacking our ally instead. In the middle of an ambush, we struck up a conversation to recruit one of the people ambushing us. And suffered no consequences. This decision actually saved a lot of lives, I assume. Now, I hate to be the person to bring /realism/ into a fantasy story, but that's so . . . flawed of a tactic that could backfire /immensely/. The fact that /that/ plan was flawless but firing into melee was not seems so . . . /arbitrary/. A rules system is a good way to keep /everybody/ from letting their own opinions on tactics or the best way to handle a situation from affecting the narrative. Without a rules system, I might as well choose the options that will end in the best result. Which are probably going to be the options Vox provides. This harms a player's ability to be creative.
And here's where we come to my ultimate recommendation. Do not play Vox's quest. /HOWEVER/, do read his story. What do I mean by this? Participation and player input is just too difficult to accomplish. If Vox had maybe . . . less than ten players? Yeah, I'd recommend joining right now so as to keep his quest alive. But he has dozens of players. And they'll provide him with the votes he needs to keep writing his very interesting, very in-depth story. Vox's creativity is the alpha dog factor in what happens and you can just archive binge and read it all when it's done.
>>
>>429470
>>429460
>>429454
>>429449


BTW I was planning to do this with my trip on but figured a title would be more useful.
>>
>>429470
Excellent. You're touching on some things I've been worried about; will you be here in an hour, hour and a half or so when I can get off this forsaken phone and ask some questions?
>>
>>429475
Sure, senpai.
>>
>>429475
>>429470
by the way, Vox.

That slaying spell; it's less dangerous than the pendant that Nate is wearing, right?
>>
>>429479
Grazi. I know a bit about being a writer, it's the QM bits that get me. My many thanks for the review, and in advance for the questions.
>>
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>>429449
>>429454
> The dialogue thing

Yeah...I've been trying to cut down on that but the problem is that it's how I speak and think, and so do most of the people around me. Grew up with that kind of humor in my family essentially 24/7, especially during bad times, and went through public schooling in a poor town. Got into retail thereafter - you get the idea. It took me awhile to realize I was the odd man out there, which ain't an excuse, just an explanation.

Now it's kinda ingrained into the quest. I'm angling to do better on the next go 'round.

> The character documents
Only death will erase my shame.

>>429460
> Game elements
This honestly is my biggest struggle. This right here. This is what I wanna know more about.

On the one hand, my direct inspirations - MHQ & KCQ - don't use dice and follow the kinda narrative progression I've set out. On the other hand, both of them also have an external logic (videogame statistics, naval tactics) to help provide an idea of choice and consequence, which I've been lacking.

While it's true that I did expect anon to take more risks, to be less cautious, to /tactically die/, they've instead played cautious and smart for the most part. How I envisioned the quest and how anon played it have turned out very differently. I expected a lot more neglect of the surface world once they realized people wouldn't remember Bri, a lot more focus on gathering resources or even direct personal power in the Dungeon. None of that happened.

I'm having trouble as well because while there's choices that lead to those hidden checks or put you at a disadvantage, I'm leery of penalizing them greatly because I don't wanna be that asshole who drops the hammer on you because you couldn't read my mind.

Advice you have on this would be wonderful, my friend.

As for the assassination thing, you missed them switching gears recently. Killing Bri with normal troops might be pointless, but her friends and allies sure as shit stay dead.


>>429470
Thank you, again, for the review and the critique. Could I ask you to expand further on why you discontinued at the point you did, and if you have further advice on the art of presenting choices, suggesting consequences without stating them, and/or handling situations like the firing into melee thing? DLQ is my first and thus far only quest; I've tried to learn from my role models but these are things I'm still struggling with and you're one of the first to lay 'em out so clearly. Any advice you have is deeply appreciated.

On a personal note I'm glad I did the harpies well, I was very much trying to do so. What makes 'em stand out for ya?
>>
>>429678
>I'm leery of penalizing them greatly because I don't wanna be that asshole who drops the hammer on you because you couldn't read my mind.

Give Valen Quest a spin? The QM doesn't like using dice and leaves it up to the players as to how we handle things. If you're looking for a narrative focused quest that hasn't been shy in handling failure, there's likely plenty you could pick up from Riz.

For the most part, anytime we've screwed up has been extremely obvious in hindsight - Which makes the consequences even more crippling. On the other hand, we're also given ample time and clues/warnings to piece things together ahead of time and take advantage of things.
>>
>>429678
>KCQ
I wouldn't use this as the best source for QMing tips.

Planefag gets away with a lot of his shit because he is planefag and people eat his shit up no matter how flaws are in there.
>>
>>429678

The harpies stand out because of the whole quick to violence but not to kill thing, where they're all very hotblooded in a way that wigs out humans. Reminded me a lot of like, a new england person encountering the way Italian Americans yell at each other. There are other quirks I thought were cool, where suddenly Amy is receiving a moral lecture mid-combat because she's using fire during an ambush. Other people just got very like, weirdly upset at the villain's hypocrisy but I think it was cool. Demonstrates that thinking logically or like a robot is not how anybody has ever thought throughout history. Disrespecting traditions always has a tendency to make people very fucking angry. I honestly wish you played up more the rest of the harpies kind of not liking Amy from then on, but that's a minor nitpick.

Honestly my biggest recommendation would be to read more quests. Good ones, bad ones. See what works. Having a dice free system works as long as you make yourself more open to not rules lawyering the players as I see you've done on multiple occasions. Because when the rules are "well this is what works in real life/my fantasy story" it all might as well be random.

I honestly think the best place to drop the hammer was when they decided to fight Talon in a knife/talon fight. I don't understand how Bri survived that. I might have trouble remembering, but you gave them some option to save themselves, correct? Honestly at this point the ramifications for dying seem too severe that it might as well be treated like a QUEST OVER if they pass. There's really not much you can do to fix that at this point other than removing the revival ability via bullshit or lessening the consequences of dying via bullshit. It's not the biggest drawback though because I can't simultaneously complain about this not being a game and also being an easy game.

Sorta like you can't say "this soup was shitty and there wasn't enough of it".

I discontinued reading your quest when Matariel showed up. For the reasons I mentioned earlier about humanizing him too much and also because I just find bringing out the person intent on destroying the planet's dad to lecture him on being a shitty father was a little tasteless and irrelevant.
>>
>>429764
>planefag and people eat his shit up no matter how flaws are in there
Also because he is intentionally antagonistic. He's pretty much 4chan: the QM
>>
>>429767
>thinks he's a big boy bantz master but can't take shit in return
Yeah, sounds about right, definitely 4chan the QM
>>
>>429766
>destroying the planet's dad to lecture him on being a shitty father was a little tasteless and irrelevant.

Yeah what the fuck was that all about?

'This bitch was going to destroy the planet what should we do with her?'

'Let's yell at her fucking dad for some reason and make him out to be the big bad guy even when it was her choices that led her down the path she took.'
>>
>>429766
Thank you again. I do need to get more quest reading done. Gonna take a break after I get DLQ wrapped to investigate some other quests (Valen's been suggested, and Banished Quest for mechanics) before I think about launching into a second.

>>429778
Eh, anon went for it. Lora's thing on it began and ended at being salty as fuck about Matariel blaming her for his wife's death, but Lora's never exactly been the most objective character present.
>>
>>429793
>but Lora's never exactly been the most objective character present.

Yeah, I'll be honest. I figured you weren't the main problem behind that. It's just that Lora is all your player's waifus so they sort of just roll with what she says. It's a weird thing when players randomly decide which characters are objective measures of the truth. It made sense for Lora to be salty as fuck, but then the players latched onto it like it was word of Vox. Even though we weren't even playing Lora's best friend, Brianna.

It honestly wasn't even the worst thing to happen in the quest so I don't want to make it out to be the tipping point or something. Everyone else I know who reads it kept going even if they thought it was weird.
>>
>>429797
>Lora is all your player's waifus so they sort of just roll with what she says.

I've always wondered about this in regards to Questing.
>>
>>429837
It happens sadly. But alot of Vox's players aren't standard questers or 4chan regulars in general so it's a bit extreme over there.
>>
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>>429837
Eh, the situation's a bit tricky too. Lora's...well on the one hand she's pic related and on the other hand Bri's been one of her very few positive connections in a very, very long time. She's the reason Bri got shanghai'd into the plot but she's far from perfect and in point of fact having a consistent habit of fucking up when it comes to other people is how she got in this mess in the first place.
>>
>>429847
So we're essentially back to the plot where "Vagina clouds Decisions. Scientists Baffled"? Like 90 percent of the male realm?
>>
>>418634

Come read my quest there was an update.

>>429873
Yep.
>>
This may be presumptuous, but I sure hope Cosmic isn't sharpening a knife and scouring the webs for information about me because he's just finished reading through my Quest.
>>
So how is everyone today?
>>
>>430777
Well, I accidentally went into work early. But other than that, pretty good.
>>
>>430777

Pretty good.

You?

Can I get an opinion about Left Beyond Quest? Am I doing it right?
>>
Does audit quest still run on /qst/.

Also what happened to the adventures of titmouse, and the skeletal overlord draw quest. And the wizard draw quests.

Where all the draw quests man those are my favorite
>>
>>430785
Well, at first I really liked the summary.

"Ok, this gives me a clear idea of what the thread theme is, what we've done, and where we're going. I feel like I could just jump in!"

And then the system came up.

"Nope, nevermind."

It looks gloriously in depth and interesting. It also looks like I'd need to binge the entire thing and carefully read up in order to be able to process how to act.

That's not a bad thing. It really seems like you've set up an interesting system that your players are enjoying. But, the tradeoff is "hard to join and learn". That's a problem nearly every system has had ever, the more depth, the harder it is to learn. Old as dirt, chess vs checkers.
>>
>>430863

Thanks!
>>
>>430861
To your first question, yes, but it alternates with MAQ. Its next on Larro's list, but he hasn't announced anything yet. So you'll have to twitter watch.

Don't know much about the others, save for Titmouse. Questy just hasn't come back for a bit, so twitterwatching is the best to do there too.
>>
>>430861
I miss HaremHorn.

Leedah a CUTE.
>>
>>426908
A new session is about to start.
>>
>>429174
>Scooby Doo fanfic
>that isn't just an episode of Scooby Doo
Ouch
>>
Since /qst/ is a blue board is there any place on 4chan that supports erotic quest, like straight up porn? I think I've seen a few on /aco/ before but they generally have drawings to go along with them. I might use pics,but it would be nothing I made myself.
>>
>>431020
>Since /qst/ is a blue board is there any place on 4chan that supports erotic quest, like straight up porn?
Just try it anyway.
>>
>>431020
Not really. You'll have better luck on anonkun for straight smut quests.
>>
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Someone help me compile a list of all the "classic"( as in from old legends, i;e vampires via dracula, etc.) mythical monsters for a quest I'm running soon.

> American Man living in 1937 London after fleeing the United States on trumped up murder charges, only a few years before the total onset of world war II.
> Relatively atheistic of an MC, very pragmatic in terms of only looking out for themselves, but isn't a sociopath like so many people try to paint those characters

> MC survives off of doing odd jobs, its a meak living and he hates it, ergo he searches for better paying work, hunting down one of three leads given at the beginning of the quest, one of them being:

> First choice, the drug gangs. Britain may not have an epidemic of drugs like the Chinese Nations, but heroin, morphine, and cocaine are still moving through, making gangs fortunes

Now I don't want this to just be WW2 sim, so there will be a very large amount of fantasy behind the scenes, as supernatural forces have taken to use the chaos of the soon to come war to their advantage - pitting the MC against (or with?) the unknown attackers, pretty much revealing to him a secondary underground world of mysticism. Vampires, Werewolves, Dryads, Nymphs, Magic-Casters, and practitioners of darker paths. Any type of creature will work, Im still brainstorming


Thoughts on the concept?
>>
>>431088
>Someone help me compile a list of all the "classic"( as in from old legends, i;e vampires via dracula, etc.) mythical monsters
https://en.wikipedia.org/wiki/Category:European_legendary_creatures
https://en.wikipedia.org/wiki/Category:Medieval_European_legendary_creatures
http://mythicalcreatureslist.com/menu/European
>>
>>431028
Huh, I didn't know that site was a thing, thanks anon.
>>
>>429678
>KCQ - don't use dice and follow the kinda narrative progression I've set out
Railroaded fucking garbage where the options don't tell you what'll happen because they all take you to the same place anyway.

Fuck Planefag and his shit for brains fanbase.
>>
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>>431186
You know there is a problem when 'important' choices come up and 80% of the players don't know what the fuck the options mean cause they get so cryptic and the other anons who understand Planefag's mind (God have mercy on their souls) have to explain what the choices mean to the rest of the players so people can make an informed vote.
>>
>>431269
Most of the time the options are;
>yell like a crazy person
>YELL? LIKE A CRAZY PERSON!
>Naka is mai waifu
Pick one, two or all three!
>>
>>430576
All I know about your quest is that it involves "ship girls"-whatever they are.

I imagine they're like, girls that have some kind of psychic connection to super advance battleships kind of like living computers.

Basically I'm asking WHAT DID YOU DO?

>>430984
I have done things you could blackmail me with if you doxed me.

>>431088
Read Jorge Borges' Book of Imaginary Beings. Its is required reading for anyone interested in folklore and monsters.

>>431281
Who is Planefag and what has he done?
>>
>>431301
> Who is Planefag and what has he done?
A bad writer and Nothing of value
>>
>>431301
They're ships that have gained souls and thus now get human bodies plus their ships' weapons and armor.
>>
>>431301
>>Who is Planefag and what has he done?
He does anime fanfiction with shitty snarky dialog and completely destroys the purpose of the entire concept with his cynical nonsense and tedious murrica fuck yeah wankery. He's an armchair general, pilot, admiral and engineer.
>>
>>431301
Well, in Canon they're just reincarnated warships into bodies of the female persuasion. Not much of a story, really, other than them having tea and falling over themselves over who gets to suck their Admiral's penis.

I just tweaked a little bit of that.
>>
>>431281
While it does get like that in the 'comedy' bits where every thing gets wacky for laughs I was talking more about the serious bits.

Where each prompt is fucking long winded as shit and can be interpreted differently by different people. All the prompts are usually in character too.

Normally that isn't a bad thing, but the MC Settle is insane and such a MILITARY MAN that I can't understand what the fuck he trying to say half the time.

There has been so many times where you see anons going 'I'm not sure what this option means, but it sounds right?'

That's not good quest design.

>>431314
>A bad writer and Nothing of value

It's worse than that. There IS a good writer in there. There is potential. I unironically really liked his 'Battle of LA' thread. But the guy is too much of a faggot to show it.
>>
>>431314
Hate is great though!
>>
>>431365
He is okay in the actual quest but honestly the novelty of 'Angry, snark man' wore off a long time ago for the version that talks to anons in between updates.
>>
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Eclipsed Moon 134 Thread Resumes

>>431370
>>
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LGA2 is up and running.

>>>/tg/48554175
>>
>>431414
Next Starship Idols when Schteel?
>>
>>431364
Exactly, a bad writer.

If you can't treat any creation of your own respectfully by presenting it and yourself in a flattering light, then you are by default bad at whatever work it is, regardless of whatever quality they luck out on.

Shills always lose
>>
>>431383
I was actually discouraged when I saw that there was a KC Quest before I started mine up. Then I read it and realized I couldn't get emotionally invested in the decisions or the characters - I didn't care what happened because I felt they weren't characters or events that were worth knowing.

When you're writing a pure text CYOA, you need your characters to be those you're interested in putting a little investment in. Maybe I'm the wrong person to say it, but I didn't feel that from his work. It felt like a chore to read through rather than an experience.

One thing I give him, though, is that he's consistent with his scheduling.
>>
>>431419
Maybe this week on Thursday or Friday, I'll let y'all know over twitter.

Heck, I can probably take questions about it now if you got them.
>>
>>430884
I can't link from here, but what you miss are the himehorns! Look for Himehorn's Daily Life for Leedah cuteness! =w=
>>
>>431454
Are there gonna be mechanics worked out or will it be a purely narrative quest?

And is the tone gonna be more Idolmaster (focus on the idol career) or more Cyberpunk Idols (an excuse for singing and dancing girls to be operators operating operationally)?
>>
>>431454
Can't you run earlier? You schwabe
>>
>>431339
So they're like...Zentradi with battle ship pieces stuck to them?

Which one is the tomboy?
>>
>>431490
You ever heard of the mecha musume genre? It's basically that.

The tomboy is Tenryuu
>>
>>431468
I might do it in the vein of most of my quests where it's more mechanic-lite. You have to pay attention to narrative stuff, hidden details, sort of like a scout trying to figure out if a guy can hit a curve or not.

As for tone, I originally wanted to have the Idols squarely out of combat and focus on the Idols stuff with the war going on in the background. But I was told that the Quest would be boring without actual combat (and I'm kind of inclined to agree.)

Right now, it's gonna be Idolmaster type of tone with the war treated much the same way as the Starship Troopers movie treated it, satirically.

>>431483
I would if I didn't have a job. It's why I don't run LGA2 on Fridays anymore.
>>
Just went Live and I'm writing

Come join if you give a fuck

http://anonkun.com/stories/in-brightest-day/8PSRMMjBXfZgguGcM/home
>>
>>431504
The tomboys are Arashi and Kiso
>>
>>431527
What about Mogami?
>>
>>431490
>>431339
What exactly is the conflict of the quest? What do a fleet of giant semi mechanical girls do?

Do they...do they... fight kaiju girls?
>>
>>431541
They're normal-sized girls.
>>
>>431339
>>Well, in Canon they're just reincarnated warships into bodies of the female persuasion
Haha, no.
>>
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>>431541
They fight creatures called Abyssals, which can be the angry personifications of warships, the grudge of nature, or an alien invasion force depending on the writer. Nobody knows, because there's no real canon explanation for what they are, so anybody can write the backstory in.

Also, they're about human size. Both shipgirls and Abyssals that is.
>>
>>431541
When you get to the Quest, you can read through it yourself, I guess. I'm just fishing for feedback because I thought it was cheap for that HGQ guy to pull out.

Mostly, it's about self-improvement and improving yourself to be better than you were the day before, with a dash of service, really bad humor and avoidable drama.

Also, very bad rolls.
>>
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>>431563
>>431551

Whats the point then?
>>
>>431560
That's the canon I'm referring to and the canon I tweaked. Make of that what you will. They even explicitly use the word "reincarnate".

http://kancolle.wikia.com/wiki/User_blog:Morgane_of_the_Mists/Summary_of_the_light_novel_KanColle:_Bonds_of_the_Wings_of_Cranes_(%E9%B6%B4%E7%BF%BC%E3%81%AE%E7%B5%86)
>>
>>431575
The point where you stop being an autist.
>>
>>431575
It's just something like Idolmaster. Cute girls attracts buyers and the dosh. There's another one for girls, mainly, Touken Ranbu. Same concept.
>>
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>>431541
Kill these
>>
>>431560
Here's the baka-tsuki translation, if you're interested.

https://www.baka-tsuki.org/project/index.php?title=Kantai_Collection_-_KanColle_-_Kakuyoku_no_Kizuna
>>
>>431579
>>431597
None of the materials actually tell you anything, and none of the contradictory 'canon' i.e. official works actually spell anything definite out.
>>
>>431601
Then what do you think is going on then? I actually have an official publication to back up what I follow - there must be something solid on your side that has you going

"haha no"

Which piques my curiousity - that means there is a direct contradiction as to the nature of their origins which you are aware of and I have accordingly acted stupidly by following that book.

So, what is it then?
>>
>>431623
Have you tried asking /jp/ yet?

The answer is that there's no explanation for the ship girls origins because the browser game has no story and all adaptations are trying to create one where it doesn't exist. Shipgirls are 'built' or 'found' in two equally mysterious ways and there's an infinite supply of enemies that you have to keep destroying. That's it.
>>
So, has this board proven worthwhile?
>>
>>431733

I'd say no.
>>
>>431733
I say yes. The problem is that we seem to keep the quest on 'this' board all the time but hey, what are ya going to do, some people don't wanna "follow the rules". Not that it's an issue anyways. Seems like mostly its the "autist" who have a problem with us.

Overall I'd say the board is doing well.
>>
>>431769
>follow the rules
What rules?
>>
I'd like the 3 day sage limit removed. Some quests move slowly and have problems with that.

Like mine. :/
>>
>>431800
I agree. I see no reason for it to exist.
>>
>>431792
Apparently some people believe that all quest have to be on this board. And doing otherwise is "breaking the rules" for lack of better terminology.
>>
>>431834
Wait, can people actually run quests or any other board now, or should it be either /tg or /qst?
>>
>>431623
>>431642
What's the problem? I mean are the ship girl police going to come and arrest him because he changed a bit of the "canon" around?

>>431733
This implies that anything on 4chan is worthwhile.

>>431800
I'd kill to have the 3 day time limit removed.
>>
>>431861
It's just /tg/ and /qst/
>>
>>431861
>>431872
Unless the quest is super-lewd, then you might consider /d/ or /trash/.

Correct me if I'm wrong and it turns out it's not allowed there
>>
>>431020
>>431028
IIRC text-only smut seems to be okay here/on /tg/
>>
>>431867
As far as I know, the novels share a universe and the 4koma are more slice of life jokes. I took the Novels because at least I have a spine to base it on.

The anime, meanwhile is weird. It's like there are just the girls and the abyssals... and nothing else exist but water and islands.
>>
>>431890
It's not. I got a warning.
>>
>>431902
Welp, there goes any smut plans for when I resume Wild Bunch.
>>
>>431890
It's okay to have smut in quest that not entirely about smut. A sex scene here and there in a plot is fine.

But if you make a smut quest that is solely about porn you might get issues with the mods.

>>431902
Odd, I know QMs that had some smut in their quests that didn't get a warning. Mods are inconsistent as usual.
>>
>>431919
This board only probably has... what? 300 people at full capacity?
>>
>>431919
>It's okay to have smut in quest that not entirely about smut. A sex scene here and there in a plot is fine.
Tell that to Maiden White. Ran on /tg/ from October 2014 to December 2015. Pretty much a smut with plot quest. Never got a warning or ban once, only rule is that you couldn't post NSFW images.
>>
>>431928
The thing is, is that most things just coast under the radar if no one makes a fuss about it. A mod isn't going to check every thread. Just gotta hope no one reports you I guess or if you do get reported the mod isn't a hardass and doesn't care.
>>
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>>431186
>>431269

There tends to be two kinds of quest - ones that are primarily story-focused, and ones that are primarily games. Almost any quest with tracked stats and/or dice is a game, to some degree or another. Regardless of how the writer writes a game-style quest they tend to be inundated with, uh, autists. That's the most concise way to put it. My quest has people constantly scheming to solve deep character insecurities and conflicts by upgrading them with missile launchers and +2 Ghost-Touch ramming prows, and they're always after me for more details on how the upgrade rules work.... and my quest is about as far up its own ass with the FEEEEELINGS as is humanly possible without a B.A. degree. Now extrapolate from there and you've got an idea what the readership of a game-type quest is. Character interaction takes a distant backseat to base building, unit upgrading, pony farm management, arguing with that bearded asshole who won't let you cut funding, etc. (This doesn't mean people won't waifu, mind you - mainly because the waifus fit neatly into preconceptualized categories that fit commonly desired "types," so the reader already has a solid idea of what their ideal character "is" simply based on their stereotype. This is exactly how 90% of dating sim games and/or harem anime based on such work. From the author's perspective they're just a brass ring to be caught.)

So it goes without saying that people who like story-type quests aren't going to like game-type quests, and vice versa. Naturally, some people (i.e. autists) can't conceive of a world where not everyone thinks exactly as they do, and thus speak their opinions as if they're objective truth. (Fig. 1: /v/.) Wheras the story-readers (and writers) speak like >>431424 and say "well, it doesn't work for me because Reasons."

There's a few quests out there which manage to balance game-like elements and narrative elements perfectly; Maverick Hunter Quest would be one. You've got a video-game like upgrade tree for your robot mans to kick ass more gooder, with clear vidya-style tradeoff/puzzle logic to it, which directly impacts your firepower and options in combat (i.e. the narrative,) and narrative choices often dictate what bits will be available for later upgrades (i.e. the game bits.) It's quite well done, and you don't see that more often because it's fucking hard to do.
>>
>>431590
What are these?
>>
>>432064
Abyssals, specifically some of the more notable "elite" enemies.

Mooks look like eldrazi spawn/scions but black
>>
>>432064
You might as well just watch the anime.
There's also tons of doujinshi about it.
>>
>>432063
What does any of this have to do with your tendency to have long winded prompts that most of your players just don't get without a small team of analysts. I get that Settle is insane but there should be more clarity in a quest no?
>>
>>432063
Your cast isn't likeable or able to be invested in. It feels like they're all talking about some joke that only they're in on instead of a proper conversation.

Your cast isn't fucking human.

It's like trying to sit through a post 2000 Adam Sandler movie and trying to smile through it. Get some help or get someone to play off.

But you, of course, won't.
>>
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>>431867
No, the Military Police will arrest him for being a ship molesting pedophile
>>
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>>432100
>"liking things is subjective"
>WELL WHAT DOES THAT HAVE TO DO WITH ME NOT LIKING HOW YOU WRITE?

Fig. 2, ladies and gentlemen.

>>432131

Fig. 3.
>>
>>432153
No planefag I'm trying to have a serious discussion here. Stop memeing.

You know what I'm talking about. There has been a lot of times, probably at least once every thread, where your prompts just aren't clear cause they are filtered through Settle's head or generally being cryptic and players are kind of just guessing.

And considering whenever a vote opens up it's like a stampede of bulls trying to get their votes in wouldn't it be better to have options with a bit more clarity so your big, impatient fanbase can make informed decisions?
>>
>>432175
>wouldn't it be better to have options with a bit more clarity so your big, impatient fanbase can make informed decisions?
Then it wouldn't be a nonstop clusterfuck and they'd have to admit it's not well written.

Planefags quests fail the most basic test of literature. Can you open the book at any page, read for a short while and have a general understanding of what is happening, even if you don't know the characters or the plot prior to that point?

Not in his quests.
>>
>>432153
When you can garner genuine sympathy or investment into your fanfiction from me, then you have the permission to post.

Till fucking then, you power fantasy shill, preach to the damn walls of your house. God Almighty, there's no damn hope for you.

Too arrogant, too set and thinking it's just too good for anything and anyone.

Sod off back to media miner from whence you came.

Last three letters of your trip suit you more than whatever forsaken birth name that crying pyjama set gave you.

Boil in a pot, you cheetos-bred, malk-fed, tomato-shoved lark. Your words are about as valued as the next sack of johnsons the centers grind into compost.
>>
>>432192
>>432192
>>432192
New Thread of HGQ is up! The vote will remain open until tomorrow.
>>
How do I get past my crippling need to be detailed in my updates but still be fast enough to update it in intervals the players will like?

I'm finding it impossible to balance the two, and I fucking haaaaattttteeeee it
>>
>>432267
The eternal struggle as a QM

The only thing you can really do is practice, practice, practice
>>
>>432267
Make peace with your players and hope they'll please, understand.
>>
>>432267
I want to know how to get past my cripplingly low amount of motivation to actually run.
>>
>>432267
Be quick on your feet.

Also, practice.
>>
>>432279
Stop procrastinating and run something random. Doesn't matter if it fails, it'll be a learning experience.
>>
>>432275
>>432283
oh, and try to avoid being me. I take around 2 hours for an average update even though I do my best to rush it as haphazardly as possible.
>>
>>432279
Hah, I know the answer to that one, just accept you'll never have any and suffer through it
>>
>>432063
Do you have any sort of ritual before writing your quest, or do you just sit down and let your fingers do the rest? Are you nervous before you do it? What do you like about questing? I suck, but I have a lot of fun watching my anons argue.
>>
>>432153
>I DON'T SUCK AT WRITING QUESTS YOU'RE JUST UNAWARE THAT TASTE IS SUBJECTIVE

This sounds pretty desperate, like a wounded animal snapping at anything that moves.
>>
>>432290

Deal

>>432347
>>
>it's a bitch about planefag episode
Fuck I hate reruns
>>
>>432267
Prewrite.
>>
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>>432175
>No planefag I'm trying to have a serious discussion here.

Oh, my bad. I'll try to satisfy you, then.

>There has been a lot of times, probably at least once every thread, where your prompts just aren't clear cause they are filtered through Settle's head or generally being cryptic and players are kind of just guessing.

I make them long precisely to avoid that problem. I don't just want to present options as "Do A, do B, do C," I want to convey 1. the chain of logic Settle is following that would make that choice viable, 2. present each option so that those chains of logic are equally valid (no options that are hands-down superior or inferior,) 3. Offer at least three options if I can manage, and 4. make sure they all fit from an in-character perspective and make sure they convey the effects the choice will have on character development.

A lot of the time in a quest you hit a point where it's "time" for another update that gives players options, but narratively there's no choice worth a damn to offer just then - but it'll be another hour of writing (or two, or three) before you could naturally reach that point. It doesn't help that I'm utter shit at "sequels" (ending scenes and transitioning with timeskips to the next scene). At those times I like to offer options with no immediate impact on the exterior world that offer some significant import for the character's interior, emotional state - give players a chance to control how the character is developing, basically. Since those define the character, they also define the later options (because they're constrained by what the character would realistically do) so showing *how* the character himself is defining the available options is important.

Picking the vote options - and writing them - is often the more difficult part of an update. Esp. when trying to ensure that they're varied, equally viable, and in sufficient number. Everything I do with them is to try and make them as informative as possible while still being reasonably concise. If you can't understand them, well... fuck, son, I'm already doing the best I can with them. Don't know what to tell you.

>>432202
>Can you open the book at any page, read for a short while and have a general understanding of what is happening

Before I get into how utterly fucking retarded that is - who the fuck has ever stated that as the "basic test of literature?" Because I've been reading a lot of advice (from published authors and literary agents both) about how to write books, and I've never, ever heard that espoused as the "most basic test of literature." In fact I've seen more than one agent caution against opening with an action scene just for the hell of it, precisely because too much is going on, and if you don't know who the characters are, you don't have any reason to feel worried about what's at stake in the conflict. In Media Res is one of my more favorite ways to open, but its hard to pull off well, and requires conscious effort.
>>
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>>432367
>>
>>431800
agreed completely
>>
>>432363

I wrote about preparing for quests on my ask.fm, here's the link: http://ask.fm/planefag/answers/132090463456

Nervous? Not so much anymore, but I've been doing it for a while. It's easy to be nervous the very first time but it goes away quick, trust me.

As for questing... I dunno, the format offers a really, really unique way to engage with readers. Readers help you with the most difficult part of writing (deciding what comes next) and in turn you get to see their reactions and such in real-time - you can encourage them, dampen them, whatever. A lot of writers would KILL to know how readers will react to any one paragraph or scene as they're writing it. Quests sure did teach me the power of the waifu, and how people view them, that's for sure!
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>>432208

May I hang this post on my wall?
>>
>>432455
>>432455
>>432455

Relic Quest is starting up again. Ever wanted to choke a Werewolf to death? Because that's probably what's about to happen.
>>
I have been thinking of running a quest in about a month when I get some free time. I have a a few ideas I have been forming, but I want to take a quick poll to get an idea on what people are interested in. My ideas are:

1. A Magical Burst inspired magic girl quest. This is my least fleshed out idea, but I have a few cool ideas for it already. Setting will be dark, but not to the extreme.

2. An idea inspired by JokerQM where you play as a regular person turned into a monster of week. You are forced to eat human souls to survive and magical girls will try to hunt you down. You will be able to pose as a normal human when not out actively hunting.

3. A Naruto-like quest. Now it will be a completely new setting with a lot of elements taken from the Naruto universe so as to not be stale. The story will also likely be a slight bit more darker than the original.

If you don't like any ideas for these quests either go ahead and say why, I am always open to ideas and critique.
>>
Is there any point in even trying to run a non-anime quest
>>
>>432481
Yeah, it allows you to retain a tiny bit more self-respect than fanfic writers
>>
>>432477
>1. A Magical Burst inspired magic girl quest. This is my least fleshed out idea, but I have a few cool ideas for it already. Setting will be dark, but not to the extreme.
Do it fampai, I need more magical girl shit in my life even if it's almost certainly going to be darker than I'd prefer. I can still do dark.
>>
>>432494
Who cares about self-respect. I wouldn't be on 4chan browsing quest threads if I did.
>>
>>432477
One thing I forgot to mention about the Naruto quest. In it, there will be no real big happy peace between the great nations. Expect lots of spy work, stabatoge, and even fights with other nations. Think of Naruto's setting in a cold war type conflict.
>>
>>432515
Why don't you just set it back in clan times if you're literally going to be doing that exact thing?
>>
>>432431
>choices are written from the character's perspective to show organic trains of thought.
It seems to me that the abon you were replying to was aware of that, but still wished for a clearer idea of what each choice means.

I'm not saying you SHOULD, but have you considered putting those trains of logic at the start of the story post rather than the choices, and making the choices shorter and perspective-neutral? It has its own problems, but if you've already hit a brick wall in making your choices clearer, perhaps it's time to try something else for perspective.
>>
>>432454
Thank you! I'll try to sleep some more.

A Wizard Is You was very nice, by the way.
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>>432562
Started something new
>>
>>432481
Yep, they add variety. I doubt that many people would be following my quest if I had made a typical magical girl or strike witches style quest. But sometimes you have to add in anime style pictures for various reasons (i.e: to give a basic image of a character). Hell, my quest is pretty different to an "anime style" quest yet I use anime style pictures to give a basic picture of characters.

Also you can have more pride in your work for running a non-anime quest, as opposed to "generic anime quest number 1173"
>>
>>432477
>1. A Magical Burst inspired magic girl quest. This is my least fleshed out idea, but I have a few cool ideas for it already. Setting will be dark, but not to the extreme.

I'd be all over that like white on rice.

>>432481
>Is there any point in even trying to run a non-anime quest

In case you didn't notice I've gotten away with running grim military sci-fi shit and all I had to do was wrap some animu shit around the outside like a candy coating. It disguises the taste till they swallow the bait!

>>432525

I don't know if it'd work, but I can certainly think of ways to streamline things for people still confused.
>>
>>432477
>1. A Magical Burst inspired magic girl quest. This is my least fleshed out idea, but I have a few cool ideas for it already. Setting will be dark, but not to the extreme.

I like this idea, it's a slap in the face to the traditional magical girl style quests where everything is all sunshine and rainbows. But at the same time, it doesn't go as dark as MGNQ.
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>>432515
>Think of Naruto's setting in a cold war type conflict.

Please for the love of god, if you do that, write someone banging their geta on the table and shouting WE WILL SEND YOU TO YOUR ANCESTORS! Have people very concerned about the "spear gap." Their spears are LONGER, and shit. Go hog fuckin wild on that shit. I'd read it.
>>
>>432477
What's Magical Burst?
>>
>>432515
Don't be discouraged, I can see that being hella fun
>>
>>432597
It's a PnP RPG developed by [name I forgot], inspired by Madoka that disrupts the usual mahou stereotypes in favor of making things more ambiguous...I think.
>>
>>432515
Wasn't it always that? But they just never showed it?

Could have sworn tensions between nations were mentioned. Of the top of my head I remember the sound and sand villages way before the exams
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Typical shill.
>>432453
Nanana!
>>
>>432267
I just let people know I take forever to write and through practice learned to balance the fluff
>>
>>432431
>I've been reading lots of advice on how to write
>but I can't pass the 'what the fuck is happening? test'
Good effort, cunt.
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>>432661
>advice of published authors, literary agents and various other industry professionals
>arbitrary test invented by some autistic cunt on 4chan

Anon, I'm trying really hard to be reasonable and straightforward today, but you're gonna have to do better than that.
>>
>>432675
>>Anon, I'm trying really hard to be reasonable and straightforward today
That's Planefagese for 'today I will play the victim'.

You're not reasonable, you will never be reasonable. You're just an egotistical talentless shitter. I thought you were actually going to leave for real last time, but you came back like the cockroach you are. Get fucked.
>>
>>432693
Can you cite a source please?
>>
>>432693
>Planefag
>Leaving

Yeah no. When Planefag says he's "leaving", he means "I'm leaving for just long enough to convince you that I'm gone." He does it so that the saltmines can be refilled.
>>
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... Sure is heated in here!
>>
I'll be running the next part of Crusader Quest on /tg/ tomorrow. Just thought I'd give /qst/ a heads up.
>>
>>432715
>the saltmines
Little bit tired of this meme.

He's not a good troll, he's just arrogant and shitty and slow, because it takes a long time to lay out the railroad.
>>
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Man, y'all are quite heated in here.

You need Garupans.
>>
>>432749
ok babe
>>
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Curious as to if anyone would be interested, so heres the pitch.

Battletech quest:
Transitioning the tabletop rpg and boardgame into quest form while trimming off the fat to keep things quick and smooth.
Setting for this quest would take place in the year 3050 where giant stompy robots rule the battlefield,
That said, does /qst/ have a lot of stompy robot sci fi going on? Or any interest in it?
Pic related.
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>>432813
Yes.

Motherfucking yes.
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>>432578
kcq player here. sometimes the choices confuse me, but i ask for clarification when it looks like it's really important. i've never felt cheated by a trick option apart from essex being sprung on us out of nowhere grr plonfeg

but then other times it doesn't look like a pivotal vote and i'll pick whichever option i can match to an image from the meme stockpile. i don't think i'm the only one.
if you've ever been puzzling over "why the fuck are anon's choices so schizophrenic", that might be a part of it.
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>>432693

Did I steal readers from your quest or something? I've never seen someone this assmad about some faggot who writes animu stories on the internet before.
>>
>>432821
>apart from essex being sprung on us out of nowhere

Well... anon did sass me. They threw that gauntlet down. I told them to choose the form of the destructor. The choice was made.

That one? That's on them. Don't call my bluffs. I always go through with it unless its porn
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>>432819
Thats a good sign.

Recently got off a huge 5month period of mandatory overtime at work, and really been hitting the books and getting into the BT tabletop since i hate MWO and it killed any chance at a good mechwarrior game.
Followed the BT kickstarter and decided to start investing from there so, it would be fun to host a BT quest on my end.

Plot is up for debate since ill have a small bit of char-gen with a few different backrounds, but all lead into questing for our first battlemech and going from there.
Always found that earning that first mech instead of starting with it makes it that much more meaningful. Gives a little attatchment to it.
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>>432824
>>Did I steal readers from your quest or something?
And there's the arrogance again.

Is it not enough to imagine that people dislike you because you're a cunt? Just stop writing your terrible stories and stop posting here.
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>>432813
well i'd certainly try to play, but i'm coming from the vidyas, the cartoon and a long-ago skim of the TROs. lore-ignorant players with no TT experience making stupid choices is better than no players, right?

you could probably drag in a few of the electronic old men from the MWO general on /vg/ too, they're chronically starved of battlemech action.
>>
>>432833
>>432824
Shouldn't you be out looking for a job right about now?
>>
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>>432853
>dislike
>GO AWAY AND NEVER COME BACK REEEE

Nigga, you sailed past "dislike" a long time ago. You're clocking in at "assblasted." There's no way you'd be this mad just because I'm not a nice guy. This kind of rage can only come from some sort of insult you took personally.

Can't we talk about it? I don't want to leave you simmering like this. Maybe if I know what I did, I can apologize, and we can both put these negative emotions behind us.
>>
Why all the planefag hate? I don't understand, he sits down, writes his quests, makes people happy, and has fun. Is there something I'm missing?
>>
>>432867
Lurk more
>>
>>432867
Some guy is angry with Planefag for some reason and he isn't telling us why.
>>
>>432867
From what I can gather, people are disdainful of the way he QM's his quests.
>>
>>432867
He's pretty much antagonistic and a shitposter. Shitposting begets shitposting, and people shitpost back, and so goes another day on 4chan
>>
>>432857
Certainly.
I also started off in the vidya, but was always interested in the universe. I probably did more reading than game playing in mechwarrior 2.

I only recently started going full collector as far as battletech fluff is concerned, so its not like im a walking encyclopedia either, but the setting is so vast and grand, you dont need to know as much about the hard details, just the mechanics and bigger set pieces in play to make a coherent story.

Even in the calmest of time peroids in BT lore, there are battles being won and lost throughout the galaxy.

Currently at work so i wont be starting up anytime soon, but with monday and tuesday off, things will be getting pushed out pretty soon.
Thanks for the feedback.
>>
>>432867
Honestly i don't have much of a problem with planefag.

I just thought >>432153 in particular came off as particularly defensive. Hiding behind the argument of "there's no accounting for taste" is the lamest thing you can do as a creator.

Everything else has been meme pictures with a smidgen of smug arrogance. Which honestly you might as well go full hog.
>>
>>432064
If you could I would like you to review my quest it appears to be on its last legs and I'm curious on what people actually thought of it
http://suptg.thisisnotatrueending.com/qstarchive/276530/
>>
>>432867
>>
Is Dranule still around? What's the good shit right now, this era's predquest?
>>
>>432897
>Hiding behind the argument of "there's no accounting for taste" is the lamest thing you can do as a creator.

... I'm sorry, was there a detailed, thoughtful critique of my work somewhere in this thread that I missed? Scroll up a bit. See the review of Dungeon Life Quest? And how it's prefaced with "yes this review is biased by my opinion, but I'll tell you what I like ahead of time so you can filter for that?" And then it proceeds to list all his reactions, and when he names a negative, he gives a concrete example to illustrate what he's talking about, etc.

All I've gotten in this thread is "FUCK YOU DIE IN A FIRE" and "I did not like his writing." There's no argument or points there to agree with or refute, so what the hell do you want from me? I only have two options:

1. Observe that opinions are relative and if some people don't like my shit, well, that's cool, man.
2. Point out that I'm one of the most popular QMs on the board, >imply jealousy and generally just smack people in the face with my e-peen.

Usually when someone is spewing mindless hate at you, you're well within your rights to tell them to piss up a rope. Shrugging it off with memeimages is a remarkable level of restraint, given the... tenor of the posts I'm replying to, you know?
>>
So I was reading "Game Quest" and there were a lot of people in the first post then like everyone left. I can not for the life of me figure out why. Can someone tell me? Did the QM do something bad?
>>
>>432947
I like how you were actually responding to the dude who wrote the review.
>>
>>432947
>ASS
>RAVAGED

But seriously.

>What does any of this have to do with your tendency to have long winded prompts that most of your players just don't get without a small team of analysts. I get that Settle is insane but there should be more clarity in a quest no?

Seemed, for a pithy response, a far cry from >"FUCK YOU DIE IN A FIRE" and "I did not like his writing."

Even >>432131, despite its aggressive tone wasn't just mindless drivel. I don't read your quest but if you cast sounds inhuman that's not the goodest.


To be fair, I see you later did go on to respond to that bit of criticism fairly articulately but at the time of my post you had not.
>>
>>432947
If people are spewing hate at you, and you reply with "there's no accounting for taste", it comes of as a laughably sad way of defending yourself. If their opinions really were worthless, you shouldn't have to defend yourself at all; instead, you validate them and make it seem like you know your writing needs a lot of work and you don't want to admit it. For the record, I have never read anything you wrote except for the rants in this thread, so memeing at me as a hater would be silly.
/freudblogging
>>
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>>432978
>To be fair, I see you later did go on to respond to that bit of criticism fairly articulately

Well he stressed that he was actually asking in earnest, not just shitposting at me (and elaborated on his complaint) so I did my best to satisfy him, yeah.

>despite its aggressive tone wasn't just mindless drivel.

Yes it is. You'd be hard-pressed to get any more generic than "UR CHARACTERS ARE FLAT!!1!" Without a single concrete example to go off of... what, exactly, am I supposed to say to that? I mean, I can think of a dozen things he *might* be talking about: starting with the characters with exaggerated traits (Kongou, Hate, Sammy,) or the characters who could be accused of having their trauma laid on with a trowel and thus qualifying as hammy, overdone angst (Settle, Naka,) but when someone's telling me to choke on a million dicks I don't find myself feeling terribly obligated to guessing their complaint and making their argument for them so I can then answer it.

>but if you cast sounds inhuman

See? You seem to presume the complaint was that they're all robotic and shit (as you might, given the only context you know from this thread is that they're "warships personified as girls or something.") Generic, much?

>>432980
>If their opinions really were worthless, you shouldn't have to defend yourself at all
>defend yourself

I believe you have misinterpreted the dynamics of that conversation, sir.
>>
>>432969
Chargen probably did it. Let's say you have 5 people vote for one option and 4 people vote for another. The one with 5 votes wins and the other 4 just leave.
>>
>>432969
>chargen

But seriously, I'm kinda meh on the stereotypical "normal" life, and the writing is taking so much from player comments that i can't see enough of the qm's direction.
>>
>>423255
>Player
Anything that doesn't take place in an already established fantasy universe is more likely to pique my interest. I typically don't care to watch 24 episodes of anime/read 8 books/etc. to learn the rules of a universe that has already been established and everyone in the thread already knows by heart. Sci-fi or mechs, on the other hand, I am more than willing to learn about.

>QM
as an aspiring QM, but not quite ready to take a swing at it, how much do you guys establish your world in advance before going forth with the quest? Do you just lay out some basic guidelines, go full Tolkien-tier and have a full history and potentially multiple events going on while the MC does their thing, or wing it entirely? Did you do one option but in hindsight realized you should have done another?
>>
Any reviews today, review guy?
>>
>>433084
New Whirlpool Quest as promised
>>
>>432477
Alright, I decided, Magical Burst inspired quest it is. It will be at least a month till I have the time to run but I will be well planed by then at least.
>>
>>433033
>You'd be hard-pressed to get any more generic than "UR CHARACTERS ARE FLAT!!1!"

I'm going to be frank and upfront with my criticism of you. I only read your threads on occasion, never in any given order, and I come into it usually without knowing much beyond the basic premise of the franchise you base it off of. I don't know if your characters are flat, but they're all derived from stereotypes and tropes based on American enlisted military. And, well, that grates pretty quickly because (while I am not military myself and pretty much never browse /k/) I come from a family of officers and thus have heard first-hand accounts about all of these borderline-animals before.

If you want to round yourself out, quit taking so much inspiration from the E ranks. I've heard you consult with genuine military, so maybe find an officer so you can start using their stereotypes and tropes.
>>
>>432431
Is there stem cell research where you're from? Their progress in curing cancer must be slow, considering you're still around.
>>
>>432864
Your Quests are God Mode Naruto Fanfiction through another franchise.

You don't learn, you don't grow, you ride on the jack streams of your Questers instead of improving. Your characters are horrible caricatures - they're not even anime archetypes.

Your choices are non-consequential because it will always lead back to how you want it to go.

You are not a QM.

You are a Fanfiction Writer with a poll at the bottom, and that wouldn't have mattered if I had an enjoyment of your Quest.

It is tedious, none of the people in it are likeable and you come off like a tumblrina with confidence issues and a lack of clear understanding of the conventions.
>>
>>432897
Its Quest is filled with unlikable, unsympathetic pricks, his MC doesn't feel like someone you want at the helm of the show.


That would be fine except it has never sought to correct and antagonises those that point it out while hiding behind its Questers tresses.

It also throws"no u" at a high rate while doing so and has shown no improvement in the dozens upon dozens of threads in its Fanfiction.
>>
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>>433196
>If you want to round yourself out, quit taking so much inspiration from the E ranks. I've heard you consult with genuine military, so maybe find an officer so you can start using their stereotypes and tropes.

I've got a full bird colonel reading the quest now, so I figure I'm all set there.

>>433225
>>433241
>>433249

k
>>
>>433331
Glad you agree. Now improve.
>>
Any of the review guys still here? I'd like to request a review on either of my quests

>Exalted Age, Dragon Age quest about a young apostate
http://anonkun.com/stories/exalted-age/4P7nzMogBzBPFjd4R/home

>In Brightest Day, Green Lantern Quest
http://anonkun.com/stories/in-brightest-day/8PSRMMjBXfZgguGcM/home

I won't be running again for about a week or so, thought this would be a good time to get them checked out if anything. In brightest day is really short and Exalted got started like 3? 4? months ago
>>
>>433346
Haven't heard of the DA quest, I'll check that out
>>
>>433345

nah
>>
> want to steal the Velo theme for elder scrolls instead of GoT
> realize there is nothing at all unique about that and I'll be ridiculed
> kill me
>>
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>>433376
>>
>>433376
>Velo theme
The what?
>>
>>433390
Dropped into a series you know extensively when you used to live in the real world followed by three threads of sub-par writing, ending in a shitstorm.

That's the velo theme.
>>
>>433376
You can always use someone else besides Velo.

>>433390
I think it's the part where namefag gets plopped down to X setting
>>
>>433367
>>433346
Quick warning

1) I literally can not consistent spell names. Among them are
1) George
2)Jahera or was it Jehera or Jehara? Fuck if I know

There's another one but I forgot
>>
>>433391
That's just a LOTR SI theme. There's shitloads of them on FF.net. For best results, though?

Put your character away from the action and slowly and by slowly I mean fucking slowly ease him. Preferably at the same pace your Questers warm up to him.

Always assume your KC is hated and designed to be hated at the start. No one likes him at all, no one wants to be in his place doing what he wants to do.
>>
>>433443
>KC
???
>>
>>433448
MC. Typing on phone
>>
>>433376
>>433392
Maybe you could get Planefag instead and drop him off into Cyrodiil just to see what happens.
>>
So, I once tried to read Eclipsed Moon's beginning, because I'm in general a "binge read everything or don't bother" kinda person.

But in the beginning, the character is depressed. And it's written such that it makes me depressed too. And while that's good writing to make me empathize with the character, I don't like being depressed.

Anyone else had that problem? Does it get better?
>>
>>432064
Hey CW, could I convince you to have a look at the anonkun quest "Servants of the Magiocracy"? It started fairly recently and has one update every other day, but I think it's fairly well-written.

Link: https://anonkun.com/stories/servants-of-the-magiocracy/3GeJ3c5tnwvrxuYZp/home
>>
>>433471
http://pastebin.com/zFftKgqC
>>
I miss running my quest and regret leaving it unfinished but I am not sure if I will have the time to commit to it or if I will get back my players to continue.

Life is sad.
>>
>>433569
what quest? Some quests can still work on a super slow pace.
>>
>>433573
I'm taking a potshot and guess that it's Peter Titmouse
>>
>>433574
oh right, this is a different thread now, so he'd have a new userID.

I guess Titmouse wouldn't work so well at a slow pace. Questy sure packs a lot into very few panels though.
>>
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>>433331
>I've got a full bird colonel reading the quest now

Oh yeah, I totally believe that you have a guy who is, at the youngest, 40 years old reading your quest about a Japanese-only browser game that is only three years old on an image board that only became kinda public knowledge when he was (minimum) 30
>>
>>433573
It was a Hogwarts quest
>>
>>433607
hmm.

As a casual potshot, you would likely need to have a drastically different structure to pace the quest slower.

If it's a school setting, then in theory, the times you aren't running are just "regular" schoolwork, and the parts that you write are generally the notable moments. In this way, it would become more of an episodic format. Doing a project over the course of the week, hanging out with friends on a weekend, participating in a House competition, etc.

You could even run non-linearly, doing some of the character interaction scenes after the dates where they would actually happen, since the players are too focused on the HW assigned anyway. Write whichever part you feel like writing.

Of course, I have no idea what your quest is actually like, so....
>>
>>433595
What if planefag is actually Newman once exposed to Japanese Culture only without the ability to snag pretty faces?
>>
>>433625
u r welcome to check it anon. thanks for the suggestions.

http://suptg.thisisnotatrueending.com/archive.html?tags=gringott
>>
>>433679
....okay, I picked out one thread and had a look and....

There really shouldn't be a problem?
>Announce a thread
>Run for first half for 2 hours
>Run again next week for 2 hours
>Don't run for a month or more
>rinse and repeat

Look, Hogwarts is an established setting that people won't be forgetting anytime soon. Coupled with that is that I notice that your plot and stuff happens really subtly and slowly, to the point that you had to say so?

If it's really that bad, running infrequently isn't going to make it much worse, just rely on players keeping each other on the up and up. Get a community run pastebin or titanpad if you're so worried about people forgetting what is actually going on.
>>
>>432749
Iovetta was going to be raped back in the early day's wasn't she?
>>
>A couple of people say something negative about Planefag
>He shows up and argues with them for five hours

This happens every time.
>>
>>433812

He's an insecure little shit.
>>
>>433739
I think I'll try that. I have an itch for a while now that I feel the characters are calling me to run the quest. I'll try to see how it goes. I guess some notifications on the quest's twitter account might be useful too. So by your suggestions you say I should run it on /qst and not on /tg right? Since it's a slower board?
>>
>>433918
If it's qst, it is....MORE LIKELY that you can keep it all in the same thread and maintain thread size. That said, the 3-day autosage thing means that a week between runs is still pushing it.

If you're fine with basically running half-threads instead, nothing wrong with staying on tg.
>>
Misery and Salt is about to restart in one hour.
>>
>>434002
I didn't know you played KanColle, senpai
>>
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>>434080
I didn't know either?
>>
>>432813
chiming in to say I'd give it a try
>>
>>433471
Sorry. Someone already posted the pastebin review link.
>>
>>433471
>>434143
Though, I want to say it does get better from a depression front, but spins wildly into other directions.


Actually...fuck me. I've only had 5-7 monster of the week fights in 130 or so threads.
>>
Is Cosmic at work or something? He's been awfully quiet the last several hours.
>>
>>434176
It is Monday, and though I don't know where he lives it's just barely past noon est. He probably has more free time on the weekends, I'm assuming.
>>
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>>432192
>>432192
>>432192
HGQ is live again!
>>
Anyone have any advice on how to make a quest seem easily jump-in~able after it's already accrued a rather large amount of backinfo and stuff?
>>
whats with the constant weebshit. like jesus christ half the things i see are some anime garbage.
>>
>>434241
>4chan
>>
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>>434241
>>
>>434255
>>434262
So? you say that like the entire premise of the board hasn't changed completely.

the people who originally came to this site to talk about stupid weeb bullshit have probably all but left those boards.
>>
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>>434279
>the people who originally came to this site to talk about stupid weeb bullshit have probably all but left those boards.
>>
>>434279
Careful there, your newfag is showing.
>>
>>434279
>Have probably all but left those boards
Seriously? We still have your type around here? I thought you guys went extinct when /pol/ gained traction.
>>
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>>434279
>>
Test
>>
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Ruin has come to our family. You remember our venerable house, opulent and imperial. It is a festering abomination!
I beg you, return home, claim your birthright!

Embark on the Darkest Quest.
>>434344
>>434344
>>434344
>>
>>434362
interesting concept. i'll stick with ya for a while unless this ends up being a rote copy of the game
>>
>>434443
I don't plan on doing so.

Quite the contrary, I plan on making it quite apparent their differences.
>>
>>434279
>I HATE WEEABOOS
>What site will I choose to hang out on?
>hmmmmm
>>
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>>434238
>Anyone have any advice on how to make a quest seem easily jump-in~able after it's already accrued a rather large amount of backinfo and stuff?

You can make summary images. I pick some key scenes that I drew in the chapter, then I add a sentence or two for each scene. Seems to work so far and it helps the players keep track of key plot stuff in the adventure.
>>
>>434913
Hot damn. It looks a lot better than reading a pastebin, that's for sure, but I don't know if I can pull that off.
My art skills go about as far as rough maps and incorrectly proportioned stick figures.
Maybe I can attempt a legible text-image.
Thanks for the answer.
>>
>>434913
I should do one of those, if I have the time.
>>
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>>434951
>rough maps and incorrectly proportioned stick figures
You can pull off some stylish stained glass look, picture related. Add a few sentences next to it for each scene depicted with a different stained glass motif, like you're trying to portrait an "ye ol' medieval story".

>>434965
They really do help to keep track when your story goes into a few chapters. You're into a lot chapter with Whirlpool, it could help you as well.
>>
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For those interested, an update on the Paladin of Avalon is up.
http://anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/26-rise-of-chaos/EgKvFY9PoHMsTcw4J
>>
>>434951
>incorrectly proportioned stick figures
Ahem, so do I.

>>434976
How many "summary images" do you use per chapter? Each thread of Whirlpool has a lot of significant events one way or another.
>>
>>435035
>Each thread of Whirlpool has a lot of significant events one way or another.
You don't need to add them all, just pick the ones that you feel are the most important ones. I know that you might miss a key scene or two, but it's better than nothing, you're just trying to give a general summary of what happened in the chapter.
>>
I won't be available tonight, thanks to some bullshit rl

Will be back tomorrow at the regularly scheduled time

I was also told to ask for Cosmic or Trick for feedback on my quest here: >>417871 and here http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dieselpunk%20Magical%20Girl%20Quest
>>
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New thread is up, just at a bit of a different time than usual.

>>435486
>>
>>435503
Nice. I didn't think you frequented /qtg/.
>>
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New Pilot Quest Thread is up, in which we tackle the beach episode. First time advertised on /qtg/ too.

>>435763
>>
>>418634

New update for You Awaken In Westeros Quest
>>
DIESELPUNK MAGICAL GIRL QUEST

THREAD 1 REVIEW

WRITTEN AS IT IS READ

FORWARD

My knowledge of the magical girl genre extends to having watched Sailor Moon and Cardcaptors on Toonami when I was a kid and when I had the misfortune to have watched Madoka on the recommendation of a friend.

I only have a passing familiarity with the conventions of the genre.

STORM THE BEACHES

We begin as a girl named Victory and we're entering WW2 occupied France to meet up with La Resistance and fight the Nazis.

Well that got dark. Don't magical girls usually fight shadow monsters and aliens and stuff like that? It's going to be kind of jarring to see us shoot a heart shaped beam through Hans Grosse. Here's hoping we're at least old enough to enlist because if not then wow is this thread suddenly dark.

I was kind of thinking Rocketeer with tutus from the quest title. But the way the quest opens its clear we're going for a dirty, grounded tone. And I'm fine with that. We don't ride in on a motorcycle and save people. We don't escape a Nazi castle. We creep around in the bushes and its dark and dirty and when we find the good guys they're disheveled. We traveled to Normandy stuck in a torpedo, not parachuting out of a plane.

What I'm saying is good job laying out the tone quickly. For a quest with this title you get a lot of ideas about what its about and the first few paragraphs make it clear what its all about.

I recommend switching to something like "Allied Hexen". Its a bit more informative and flavorful than "Dieselpunk Magic Girl". Rolls off the tongue better too.

CLOAK AND DAGGER

We do a lot of cloak and dagger work. Deciding whether or not to fight enemies, whether or not to hide, and I'm getting a sort of Godlike/Uber vibe where its WW2 and there are superhumans but its very gritty and the supers have exploitable limitations.

Then we turn into a catgirl.

WE TURN INTO A CATGIRL

We turn into a catgirl because we screwed up a roll to turn into a cat and go stealth mode.

It more than a little jars with the tone. Especially when we're saved by a grenadier traumatized by popping Fritz through the head with a Mauser.

Headshots and Catgirls do not a consistent tone make. To the QMs credit, he rolls with it pretty well and doesn't draw much attention to it. Maybe it can work? I'm just saying "whoops my spell backfired and now I'm a catgirl" is very disconcerting.

NO MERCY

We meet our first enemy magical girl, a woman that throws scalpels named Mercy.

It's pretty dull. She's a crazy nurse and our bantz aren't anything. We roll and crit and that beats her.

I'm having uncomfortable flashbacks to Hitmaid Quest. A boss fight should be exciting, but it just made me wish we were back doing cloak and dagger stuff.

You know games like MGS really work to build up a boss character before you fight and kill them. If you're going to throw a life or death bossfight and want it to be a bossfight the boss needs to have had a bit of developing beforehand.
-cont
>>
>>436668
I through you'd be reviewing quests from the list first?
Also, hasn't Eclipsed Moon already been review by Review Anon?
>>
>>436704
I think he is just going all over the place now. Maybe he didn't like the ones on the list.
>>
Could someone please post the /qst/ thread bingo thing? I'd like to consult it.
>>
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>>436838
Aye.
>>
still wanna run that 'dungeon' crawl inside a space hulk with 3-5 terminator + Librarian

what do you want to see in said quest? what you don't wanna see in this Jeanstealer-infested crawl?
>>
>>436668
>We turn into a catgirl because we screwed up a roll to turn into a cat and go stealth mode.

Ok. Gotta read that now.
>>
>>436668

Ooooh, do this one next.

http://suptg.thisisnotatrueending.com/archive/19195465/

Hard to believe it's been ongoing for FOUR YEARS.
>>
>>437364
>throwing Joker Quest at cosmic
Anon, we want the reviewguy to be not dead...
>>
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>>437464

First thread launched! I've got high hopes for this one.

(thanks to the anon who touched up the OP pic)
>>
Hey Cosmic. If your still making a list of request, can we add Left Beyond to it?
>>
>>432192
>>432192
>>432192
HGQ is Live after some connection issues!
>>
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Overlord Quest is up
>>437859
>>437859
>>
>>436668
You don't have to make the character a catgirl because of a botch and you don't have to make the the boss drop in one blow because of a crit.

In our first fight going full magical girl with the costume and everything we just bop Mercy on the head and win. It's kind of a let down. When the hero first gets to henshin they should be a show stopper.

We rescue a defector and return to Eisenhower base. We're introduced when American MG New Yorker boxer Uppercut gets in a brawl with snooty elitist French MG Epesiste. It doesn't really give us much to work these characters. They seem pretty stereotypical and their character development is kind of stilted. After Uppercut knocks out the Frenchie we get some exposition about how she might have had a relationship with dead magical girl Clockwork and it feels really inorganic.

We file our report (which shouldn't have been a vote option. As one anon noted, why not do both options? What were we going to do, lie to our boss?) and move on to down time.

DOWN TIME

Thank you thank you thank you QM for remembering to put some downtime in the first thread. People need to talk in between the action. Think Star Wars. Some of the best scenes were in the downtime like when the group was on the Millenium Falcon before they got to the Death Star. A narrative is the tide, it has ebbs and flows.

And color me surprise. Mercy is foreshadowed to come back from the dead slasher villain style.

Be careful QM. The players know to burn the body now. And they will if you let them. which is why the next fight takes place on a boat and ends with Mercy falling into the water .

The character interactions during the down time feel a little stilted but I'm glad they're there. Ericka talks to us about her backstory, and then about the leader of the German MGs named Dracula and then she's crying in our arms as we hug her. The dialogue feels a little too expedient.

Don't be afraid to really stretch out a dialog especially when it involves a character we're just now getting to know.

We then talk to a soldier, and I like that. I like that we just can talk to this soldier and add some flavor to the world. It makes the game world feel that much more organic. Then we talk to Uppercut, female Joseph Joestar basically. Clockwork is even her Caesar. Our interact with her is short but cute. I liked it.

THE GOAL

We're in a world where the Axis benefited from Dracula and magical girls and that's a sentence I never thought I would type. Rommel succeeded in Africa and is moving on to Mesopotamia led by Dracula. We have to stop Dracula from getting the Spear of Destiny.

This is good. We have a clear thread and a clear goal right away.A lot of quests don't do this.

SO FAR

It's not the best written quest but what needs to be in place for a quest and good narrative is in place. We open with an established tone, we develop our characters through interaction, and we are presented with a clear adversary and goal.
>>
>>436781
I am going all over the place, mostly because a lot of quests are longgggg and I can get quests that are only like 2 or 3 threads like Dieselpunk Magical Girl out of the way really quick.

>>436704
I'm fine reviewing stuff that's already been reviewed.

>>437364
>>437389
All I really know about it is that the MC goes hard anti-hero, its sort of like that one Kamen Rider with the mirror world, and SUCH DEFIANCE.

Is it good?

>>437802
Left Beyond, got it.
>>
>>438056
>After Uppercut knocks out the Frenchie
Cliche as fuck. It'd be more interesting if they didn't bash the foreigner but instead lost and got bitter about it, ultimately setting them on a path of self-discovery.
>>
>>438075
Would like to request adding Overlord to that list I'm curious what the feedback will be
>>
>>438075
>Is it good?
Even if you don't like Accel World stuff I'd say so.
Here's its archive link: http://suptg.thisisnotatrueending.com/archive.html?tags=Joker%20Quest
I believe if you binge read it nonstop you'll finish sometime next week. G'luck.
>>
>>437473
Shilling for his quest, seems interesting and we could use a few more players here to keep the ball rolling.
>>
Come play my quest.

>>418634

I need more votes.
>>
Tuesdays reconfirmed as the deadest day.
>>
>>438449
Or wednesdays in my timezone (aka midle of the week)
>>
>>438449
I thought that was Thursdays.
>>
Reshilling my quest
Overlord, join in some pirate adventures
>>437859
>>437859
>>
>>438467
Is it? I swear last Thursday was pretty active compared to this.
Maybe it's a timezone thing.
>>
>>438487
I don't know, but my quests always ran slowest on Thursdays than any other day, to the point were I started avoiding running that day.
>>
Dieselpunk Magical Girls is up once again

>>438498
>>
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>>438075
>SUCH DEFIANCE
EVERY
SINGLE
TIME

I think it's good. But I may be biased as I took about a month to read it religiously
>>
>>436668
>>438056
Thanks a lot for the review! I felt like Mercy's fight started and ended abruptly because I didn't know how to work her into to the story this early in the game. Will try to make other bosses more intimidating before you fight them.

A lot of my other faults I think can be attributed to my desire to crank out updates within half an hour. Will try to have more detail and dialogue in future posts, I'll have to tpe faster
>>
>>438075

> Is it good?

It has some anime tropes at first, but the QM eventually decides to do his own thing. Then it gets very, very good. There's a reason why the Quest has so many fans.

Emotional torment.
>>
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I know /qst/ and quests in general frown on fanfiction.

I want to make a Nanoha quest.

What, in your opinion, is the *tasteful* way of going about it? In a way that does not offend, or anger?
>>
>>438832
Just follow your heart and not do some serious QM mistakes like undercover railroading (aka the Fallout 4 special).

Alternatively, run it in a way that's not a gratuitous ripoff of the sauce material.
>>
>>438832
Write whatever you want to write! It'll be better that way for everyone involved, and nobody can actually stop you!
>>
>>438843
>>438849
That's comforting. Thanks.

It's not blatantly a rip-off, but I was planning on having some of the characters in it.
>>
>>438832
don't make self inserts? nor mary sues?

>>438852
really, your biggest problem is when you pull canon characters in and people call you out and say they're acting OOC. Whether you actually are or not, the ensuing argument is boring.
>>
>>438854
I see.
I have no clue how to avoid that, unfortunately.
Thanks.
>>
>>438854
I guess my question is: How do you avoid writing a mary-sue in a quest?

>your biggest problem is when you pull canon characters in and people call you out and say they're acting OOC.

I don't want this to happen, but at the same time; Nanoha is a series where character personalities has mostly been left up to the fanbase. Even characters that have next to zero screentime have assigned personality quirks and traits that are considered canon.

How do I avoid this? Maybe re-think including them and just make a spin-off?
>>
>>438950
>How do you avoid writing a mary-sue in a quest?
Give your character flaws, and lots of them.

On another note, thank you guys for the session tonight! Next one happening tomorrow (Wednesday) at 18:00-19:00 CET!
>>
>>438950
What you do is take the basic concept, but strip out all canonical characters.
>>
>>438950
The quickest and simplest method has oft been told: "file the serial numbers off"

You get the meaning? Use everything that makes Nanoha Nanoha, just don't use the names.


Otherwise


>Nanoha is a series where character personalities has mostly been left up to the fanbase
if you make it clear that you are using your own interpretation from the very beginning, and the players are on board for that, then this will actually suit you better than if the characters had clearly defined personalities where people cite X episode on Y season to show that "nuh uh, they wouldn't do that".
>>
>>438977
>>438995
While I like this idea. I thought part of the fun would be having fun with the characters.

I could make totally-new characters except for one or two extremely-obscure side-characters from the main show. Would that work?

This isn't a very serious quest, btw.
>>
>>439067
>would that work
read the second part of my post
>>
>>439072
Oh, okay.

So just make it clear that my approximations are fanfiction and that none of it is to be taken seriously?

Okay. I could try that.

Speaking of which, what is the audience for fanfic quests on /qst/? Do they typically do well or just fizzle out with few players?
>>
>>438957
Are character flaws enough to excuse a character interacting with established characters?

I'm still not entirely sure what would indicate a Mary Sue other than "Be better than the main cast at everything".

Is there something else?
>>
>>439203
>Is there something else?
Probably try to have the character avoid looking like the most protagonist-est protagonist and hogging all the "plot weight".
>>
Lost power

>>439224
Okay. I'll give that a try. I'm not sure how to do that, because it's a quest and all.
If you mean importance, then I had no plans on that.

This is all becoming so complex that I'm starting to question if it's worth it. I could make a whole new cast with whole new characters, but then why even call it 'Nanoha'?
>>
>>439224
Honestly. The only way I see fit to make use of a fan fiction OC is to make a normal person or other entity that only interacts with the Canon cast for plot related reasons. Fanfic should focus on the original setting, not how "amazing" the fanfic character is.
>>
>>439244
>why even call it 'Nanoha'?
Brand recognition, and to tell people that you maybe be using the setting but not necessarily the characters
>>
>>439266
I would think that, if I used the word 'Nanoha'; people would at least expect to see Nanoha somewhere.

>>439260
See, here's my question then: can you make a 'normal person' that interacts with the characters for plot related reasons in a quest who isn't immediately a self-insert?

Would power levels determine if it's a good or bad OC? If the cast could wipe the floor with the main character, would that change anything?

I heard the Nanoha quest by BelkanSniper avoided this somewhat. Is that true?
>>
>>439277
>if I used the word 'Nanoha'; people would at least expect to see Nanoha somewhere
That's like saying that using Star Wars means we have to interact with Luke Skywalker, or that using JoJo means we have to interact with any of the Joestars

>can you make a 'normal person' that interacts with the characters for plot related reasons in a quest who isn't immediately a self-insert?
Yes.

>Would power levels determine if it's a good or bad OC?
No. It's about how well you write them.

>If the cast could wipe the floor with the main character, would that change anything?
Only if you put them in that situation. I think most people wouldn't care so long as you keep them as far away from Nanoha as possible, keep the OC in their own context. Having Nanoha show up to congratulate them for being powerful or wanting to duel them or something seems masturbatory.
>>
>>439277
Yes. Characters have backstory, which develops over time, and good characters don't have experiences that line up with the authors perfectly. ( That's the very definition of a self insert. ) It's why if your going to make a drug lord with a heart of gold you don't include details of his love life and education that resemble your own, unless of course you have a good reason for it that makes sense in character and setting.

Not to mention, characters have strengths and weaknesses as said above. Once again the rules applys. Strengths should not be power fantasy's and weaknesses should not be entering or made into hidden strengths.

Power level doesn't matter anyways. It's narrative and the readers willing suspension of disbelief that matter.
>>
>>439293
Weaknesses should not be endearing.*
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>>439288
>That's like saying that using Star Wars means we have to interact with Luke Skywalker

I don't necessarily agree because her name is in the title.

>or that using JoJo means we have to interact with any of the Joestars

JoJo is a nickname, most of the series doesn't even have a Joestar in it. But it does have a JoJo.
Most JoJo quests I've read has a JoJo as the main character.

>Yes.
Oh, okay.

>No. It's about how well you write them.
I've written stuff before and managed to not make Mary Sues. I'm not sure if this is qualification if future stuff won't have them by sheer incompetence/misunderstanding.

>Only if you put them in that situation. I think most people wouldn't care so long as you keep them as far away from Nanoha as possible, keep the OC in their own context.
Oh, of course.

I had no plans for it, even.

>>439293
>Yes. Characters have backstory, which develops over time, and good characters don't have experiences that line up with the authors perfectly. ( That's the very definition of a self insert. ) It's why if your going to make a drug lord with a heart of gold you don't include details of his love life and education that resemble your own, unless of course you have a good reason for it that makes sense in character and setting.
What would this mean for characters who have no prior experience?

>Strengths should not be power fantasy's and weaknesses should not be entering or made into hidden strengths.
This just made me realize something important, and I am glad you mentioned it.

Good tips. I want someone that is fun in a setting that is fun, but requires some work to make fun.
>>
>>439318

>What would this mean for characters who have no prior experience?

It means that they have no experience. No skillset within whatever the area lacking experience has. It also could mean no knowledge in regards to the necessary experience but that depends on if your in the information age, the Renaissance, or before then. And also if your character has ever had any interest or reason to be interested in whatever it is experience can denote.

Writing is very dependant on cause and effect, so if something happens that would cause them to seek out the experience, they would go after it unless something inhibits them, like physical boundary such as mountains or their own laziness.

Good luck with what your working on.
>>
It looks like I'll be starting my first quest this afternoon around 2PM GMT-4. It will be of the journey of Oliver Penelope, and his quest to fulfill his destiny of becoming a magically inclined person and saving the land from the dragons that are besieging it. (Yes I know, generic fantasy story. I promise twists to it though)
I'll be posting on twitter @OP_QST when it is time to start with link to the thread.
>>
>>439344

>It means that they have no experience. No skillset within whatever the area lacking experience has.
It's a little more complicated then that. But yes, that is the gist of it.

>Writing is very dependant on cause and effect, so if something happens that would cause them to seek out the experience, they would go after it unless something inhibits them, like physical boundary such as mountains or their own laziness.
That's a good rule of thumb.

If I had one of the established characters become a mentor of the OC, would that be considered 'mary sue'ish?

>Good luck with what your working on.
Thank you.

>>439357
Okay. maybe I'll drop in.
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>>439362
>If I had one of the established characters become a mentor of the OC, would that be considered 'mary sue'ish?
It'd be a ding on the mary sue scale depending on who the character is, what kind of relationship that mentorship was, and what they taught
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>>439277
Yes, you can. It's called having the character ease into their role. They shouldn't be liked by the cast of the setting. They should be treated with distrust except for one or two who maybe give them the benefit of the doubt and at least lend their USD0.02.

You don't know them, they don't know you and they don't have a reason to particularly like you.

You need to make your character struggle to earn that recognition.
>>
>>439362
You should also have a good reason for why the established character is playing the mentor.
>>
>>438678
DIESELPUNK MAGICAL GIRL

THREAD 2 REVIEW

WRITTEN AS IT IS READ

BIZARRE ADVENTURES

We land in Cairo after surviving an aerial engagement thanks to our pilot who may or may not have special luck powers. I like that there's more to this world than magical girls. There's power armor and guys with supernatural abilities and the Nazis are plotting to use the spear of destiny to make an army of the dead. Revolver Ocelot is even on the Ruskie's team. It makes the world seem very large and vibrant.

We recruit a diamond creating magical girl and I'm a little worried we might run into problems with the cast growing so fast. The Uppercut/Clockwork drama has been tabled for now and I wish we got more on that. She did deck one of our teammates over it. With a 4th magical girl on top of allies like the Russian magical girl Blizzard I'm worried the character development is going to slow and get stale, don't let that happen.

We get in a lot of fights with our MG buddies. Fights against airplanes and armored soldiers and thugs and even zombie soldiers when we attack a Nazi dig site. But as one anon in the thread pointed out the fighting is kind of dull. It needs polish, it needs emotional investment.

WHAT I'D LIKE TO SEE

I think we could use some explaining of the whole magical girl thing-when did it start, how did so many people develop powers, what are its "rules", things like that. We could also use some character development for our MC. Victory is a player character, but that doesn't mean she can't have her own personality.

I remember a bit of criticism I got on my quest that really helped me out. It was to stop having everything the MC said be voted on. Have the MC say and do things on their own and save the dialogue and action choices for the important stuff. That way the character becomes a character but the anons can still control their actions.

And as I've mentioned before more emotion and description in the fights. Describe what the characters think and feel as they fight. Describe how the fight affects them.

VERDICT

There's only 2 threads in the archive so this is a young quest. It could get better or worse. But as it stands now I give it a LIGHT RECOMMENDATION. The characters and setting aren't particularly interesting but I feel that they could develop into something interesting as the quest continues. And there's nothing I find annoying or eye rolling. The tone is for the most part consitant. The characters are shallow but clear. The overall threat is clear and is slowly being developed and uncovered.

The biggest advice I can give is to take some more influence from JoJo. Make the team really feel like bros through their struggles. Have them play off each other.

If you can make the anons care about our NPC sidekicks you will have a playerbase that will follow the entire quest.

END OF DIESELPUNK MAGICAL GIRL REVIEW
>>
>>439492
Because so many people are demanding it I'm going to tackle JOKER QUEST, not thread by thread because even I have some sort of life and I think it might get boring for people to read after awhile.

I think I'll review it in chunks. Are there any major arcs or plot twists I should be aware of to help divide up the review? What threads should the first review cover?
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>>434279

This is the most summerfag thing in the thread, and after Monday, that's a fucking accomplishment. Holy Christ.
>>
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>>439535
plane, this is speaking as someone who got to Thread 10 of your story and is my first opportunity to speak to you and I have to say I got irritated, not at the actions of the players, but how you seem to pass behavior in situations with disagreement:

Get help. I don't know you well enough to know if you're a jerk or whatever, but it's worrisome when each of your characters fee like they've taken a book from pic related.
>>
I got tired of Velo and TrickQM ruining asoiaf and a really fun plot premise so I made it better than either of them ever could.

>>439526

We even have a gun for what it's worth
>>
>>439561
Alright Velo I'll check out your new quest. I like the new trip.
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>>439565
>>439561
kek
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>>439561
>We even have a gun for what it's worth
Congrats on making your quest even less interesting than Velo's
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>>439587
Planefag, how is it that you respond to literally every post anybody says about you or to you with shitposting unless you're going full pantsu-on-head-/k/ommando?
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>>439587
>absolutely the last time I'm spoonfeeding you
>responds again
>>
>>439587
You consider your characters your imaginary friends? Boy there is something screwed up in that head of yours.
>>
>>439587
I'm criticizing you because it got GRATING after 10 threads. When your characters start reading like Mr Gottfried 10 threads in, what do you have to say to that?

And I'm not your friend. I've never met you, I just read your Quest and I was tired of it all. Why are your character interactions so artificial? Why doesn't your world react to the actions of the PC and vice-versa? Your KanMusu are brought up from a game built on waifu-ness but why aren't they given a supporting role that would have actually have meant something? Why is there such a small payload in regards to the entries? Who inspires the writing of your Quest script?

But I digress. If you want to disregard it, it's up to you, but going into your thread I thought that "Okay, I might find something I can use here" and was sorely disappointed by how your characters behaved and how the decisions affected the Quest's flow/direction.

I told you to get help with your Quest; I don't know where you got the implication I want you sent to a psychiatrist. Maybe join a few DnD sessions with experienced folks, maybe even run a CoC/HP session to get what it's like to set the atmosphere for your Questers.

I don't even know if you're going to read this or just "lol look at this guy" and I really don't care otherwise. My opinion is, though, that your Quest sorely lacks a humanizing factor and reads off like a submission to Lionsgate Direct-To-Video, personally.

I'm sorry if this upsets you, but when the characters start grating on me, I just can't follow. I wish you luck with the Quest, but to be frank? I think that the way it was headed in had no way of turning back to the quality I presumed and expected from the recommendations. How can you expect to hold my attention for a 100 threads if I find that, at 10 threads, your story has become, not good, not bad...

But in your own opinion of your "haters" - Tiresome?
>>
>>439610
>Why doesn't your world react to the actions of the PC and vice-versa?
I think that's because it took several dozen threads just to cover 7 days. At that pacing, effects won't be seen until waaaaaaayyy down the line.
>>
>>439621
Yeah, but it read like the whole thing was stagnant. Like... waiting. I mean, for ten whole threads, that's something. Even a DnD session at a table for a campaign that wouldn't be more than a week and a half (7 months, btw) isn't that conspicuously and misleadingly "uninteractive".
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>>439602
>Planefag, how is it that you respond to literally every post anybody says about you

... okay. Wow. It really is summer. Okay, listen, one of the key points of trolling is that those that take the bait get all worked up about it, and the one dangling the bait does not. Ergo, the baiter expends far less effort than the baitee does in raging at it. Now, scroll up a bit and judge the effort-to-reward ratio yourself, eh?

Now sometimes there's an innocent soul like you who is not assblasted and is genuinely curious, and I try to give them honest, straightforward answers (such as the fellow upthread who sternly told me to stop memeing because he was serious, whom I then obliged.) But most of the time, they're, uh... not. Literally all I have to do is post in here, with my trip on, and they swarm out of the woodwork to toss their heads back and REEE at the moon, and honestly it's pretty fucking funny sometimes (witness >>432208 ). I can't call that "trolling" any more than you could call stabbing guppies in a toilet bowl with a three-pronged fork "spear fishing." But it is truly entertaining to see just how far they can go. I mean I literally screencapped a ragepost and named it "our first catch of the day" and they keep going. I guarantee you they will read this entire post, and they will *keep replying.*

I mean - look. Look, it's right here!

>>439591
>>439593
>>439596
>>439601

For the benefit of our gentle summerfags, there used to be an e-mail field in 4chan post windows (where "options" is now.) You could type a few different things in there aside from e-mail. One was "noko" (without putting that in, after replying to a thread your browser would jump back to the front page. There was no catalog back then, either.) And then there was "sage," which would make the reply not bump the thread to the top of the page. People started to take (and use) "sage" as an insult, implying the thread was trash and not worth bumping. Hence the age of the sageposter; where people would post with "sage" and type naught but "sage" in the message field, in effect walking up to someone and saying to them that you refuse to say anything to them. The contradiction, I trust, should be obvious. Especially considering that other posters replying would soon bump the thread anyway.

Moot hated sage. *Hated* sage. One of his many acts in his sizeable improvement, cleanup and reform of site functionality was to take "sage" out behind the woodshed and when he came back he wore naught but a bloodstain and a savage, maniac grin. He equated it with the cancer of small minds and tweenagers that had overrun /b/ and put /r9k/ to the torch. Oh, /r9k/. Moot's Babylon Five, his last, best chance for saving /b/. Gone, ground to dust by the likes of sageposters.

And now - without even knowing what sage is - these geniuses, whom have apparently managed to figure out that I enjoy watching them dance - have decided to deny me replies by replying to me. Fan-tastic.
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>>439634
Hi planefag, my name is Connor. There's no way out, planefag. The only question is whether or not you take another innocent thread.

Look what you did! You were supposed to improve from criticism, not disregard them! Now put the memeing down and let the thread go.
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>>439634
Okay, I got another genuine question for you: how long do you think it'll take for you to finish Kant-O-Celle? SWQ just trailed off until you abandoned it, and Kant-O-Celle's up to 156 threads now and you haven't done a thread in nearly two months so how long do you think you're gonna keep it going?
>>
>>439502

Here's the mostly-complete episode guide.

> http://pastebin.com/xuZNynTM

The Quest is fairly directionless until the love interest dies in Episode 18.

After that, things begin to find their stride.
>>
>>439647
From the chatter, apparently he has a Colonel from his country's Armed Forces reading (and enjoying) his Quest.

From my estimation, he'll probably drop it once Kan-Colle drops in popularity, but that's just my opinion. I got tired after less than a dozen, so we'll see how far he wants to run it. I don't follow it and don't wish to.
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>>439610
>And I'm not your friend.

Nor are you terribly clever, or cognizant of "dry understatement." Or even the slightest overture at keeping things polite.

>When your characters start reading like Mr Gottfried 10 threads in, what do you have to say to that?

Well, I'd say that you're entitled to your opinion, and, if pressed on it, I'd say I don't really give a fuck about your opinion. Largely because I have, in no particular order:

-- A huge readership that dwarfs most other quests on the board, which I suspect I wouldn't have if it was as horrifically and completely flawed as you say it is,
-- Several writers doing tie-in and/or spinoff sidestories, (two of which are talented QMs in their own rights,) who's skills and talents I respect, and who haven't raised any of the objections you have,
-- Years of experience in running quests, on two different sites, in which time I've weathered pretty much every variety of shitstorm one can have and made every fuckup one can make, sometimes multiple times.

And yet, despite all that, if you had made a thoughtful critique - or at least one sufficiently verbose - I'd listen, because Stephanie Myer has all the above and she's still a smoking pile of shit, and the quickest way to go from good to contemporary Stephen King is to start ignoring criticism. But - for the second fucking time - I ask you, what fucking value is your "critique" to me?

>Why are your character interactions so artificial?

They don't seem artificial to me, or I wouldn't write them that way. I've got no fucking idea what you're talking about unless you quote an example, and then explain why it's bad, and how you'd do it.

>Why doesn't your world react to the actions of the PC and vice-versa?

Assassination attempts and the survival or - oh, right, you read 1/10th of the story so you wouldn't know.

>Your KanMusu are brought up from a game built on waifu-ness but why aren't they given a supporting role that would have actually have meant something?

Such as being assigned to be the protagonists bodyguard, after the mentioned assassination attempt? Ah, right, you didn't get that far.

>My opinion is, though, that your Quest sorely lacks a humanizing factor

Odd, considering how much time (too much time, some would say) I devote to exploring the protaganists survivor's guilt, PTSD, and the shipgirl's struggle to reconcile their memories as weapons of war with their newfound humanity, but hey, who am I to argue with your opinion?

>and reads off like a submission to Lionsgate Direct-To-Video

Which is a fancy way of saying "it's terrible shit." Which certainly comes through in your tone everywhere else, and in your prior posts as well, but its nice that you cut the shit and just came out and said it. And that's why I tried to just abide, let it ride. Because when you get down to it, you're throwing shit.

But you had to fucking push.
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>>439665
>A huge readership that dwarfs most other quests on the board, which I suspect I wouldn't have if it was as horrifically and completely flawed as you say it is,
>>
>>439665
Why so aggressive? I thought my opinion meant nothing to you.

>Odd, considering how much time (too much time, some would say) I devote to exploring the protaganists survivor's guilt, PTSD, and the shipgirl's struggle to reconcile their memories as weapons of war with their newfound humanity, but hey, who am I to argue with your opinion?

Well, you just haven't put enough research then. You have a Colonel on hand, why don't you ask him?

> A huge readership that dwarfs most other quests on the board, which I suspect I wouldn't have if it was as horrifically and completely flawed as you say it is

I fail to understand, planefag, how this is relevant to my opinion. You personally said that it is mine and mine alone and you want to disregard it. Please, for your sake, stay on topic.

>Which is a fancy way of saying "it's terrible shit."

I never said that. I said it reads off like a submission to Lionsgate Direct-to-Video. Stop putting words in people's texts.

>Assassination attempts and the survival or - oh, right, you read 1/10th of the story so you wouldn't know.

The problem is, Planefag, is that you need to keep it interesting enough for me to care about your cast, which I don't. I can't empathize with Gilbert Gottfried Alpha, Gilbery Gottfried Omega, or Female Gottfried 1.0 or 2.0.

At the rate you're going at, the assassination wouldn't make me care - it'd just be an event. The death of a character or the act of almost losing a character should take the reader aback, make them go "NO, DON'T DO IT, AUTHOR".

For me, it would, like I said, just be something that happened.

Still, you have your audience, I suppose, and that Full Bird Colonel that likes you, so there's something.
>>
>>439665
Okay, I'm going to have to stop you there, dude.
>-- A huge readership that dwarfs most other quests on the board, which I suspect I wouldn't have if it was as horrifically and completely flawed as you say it is,
>-- Several writers doing tie-in and/or spinoff sidestories, (two of which are talented QMs in their own rights,) who's skills and talents I respect, and who haven't raised any of the objections you have,
>-- Years of experience in running quests, on two different sites, in which time I've weathered pretty much every variety of shitstorm one can have and made every fuckup one can make, sometimes multiple times.

This (^^^^^^) is bullshit. Like, complete utter bullshit. Just because lots of people are interested in your stuff doesn't means it's above critics (see Justin Bieber).
In the same way, that you have writers doing things to your quests doesn't mean you can't be criticised (again, see Justin Bieber).
Finally, "years of experience" doesn't translate to talent in any way, nor does it preclude listening to feedback.
I mean, if there have been so much shitstorms, maybe there's a reason?

You keep complaining that no-one is giving you a "thoughtful critique" but when someone does, you just brush them aside by saying "But that's just your opinion, man." instead of learning from what they have to say.

And when anyone understandably gets peeved, you claim the highground as if you were just a poor little man attacked by a horde of rabid anons.

Dude, I've never watched your quest (and I don't really feel like trying), but just the way you behave is enough to make me want to slap you.

Grow some balls and learn to take the gist of the criticism in all the insults flung at you, for fuck sake.

Keep in mind, I'm not criticising your writing style since I don't know what it is, just claiming that from what little I have seen you write, you seem like a colossal douche.
>>
>>439677
>Why so aggressive?

Aggressive? Where? Careful, you're projecting harder than an imax.

> Well, you just haven't put enough research then.

, says the guy who admits not even reading half of the story he's trying to criticize.

0/10
>>
>>439686
Go back to bed Chiaki, you get grumpy when not drunk
>>
>>439677

HIS CHINS JIGGLE WITH MIGHTY FURY
>>
>>439691
SHADDAP yOU"RE NOT MY REAL MOM
>>
>>439676
>Soma

Well, I guess you'd know.

>>439677
>You have a Colonel on hand, why don't you ask him?

According to him the story's fine and entertaining. He doesn't benefit from your deep well of experience.

>how this is relevant to my opinion

When it's weighed. Classic match-ups illustrating the principle include (just for example,) Westboro Baptist Church vs. All Christians, Flat Earthers vs. Everyone Else On the Fucking Planet, and so on. Opinions held in astonishingly small minorities tend to be...

... wait.

Waiiiit just a second.

>I never said that. I said it reads off like a submission to Lionsgate Direct-to-Video.

... are you...?

Oh. Okay. Nice try, friendo. Good news - yer gettin lucky tonight. You paid for dinner, so now? We're gonna *fuck.* Your advice is so wonderful, I'm going to read your quest. Yep, the whole damn thing. And I'll even review it, to share the wonderful lessons I learned, and relate how they made me a better writer.

Just for you, bub.

>>439681

See >>439665
>And yet, despite all that, if you had made a thoughtful critique - or at least one sufficiently verbose - I'd listen, because Stephanie Myer has all the above and she's still a smoking pile of shit, and the quickest way to go from good to contemporary Stephen King is to start ignoring criticism. But - for the second fucking time - I ask you, what fucking value is your "critique" to me?

I honestly tried to reply to the rest of that post, but it all bitched and moaned about things I have already explicitly addressed, refuted or answered in prior posts. None too surprising considering you can't even read half of the post I literally just made.

Where do you fucking retards *come* from?
>>
>>439686
Eh, I might just be overly sensitive then.

He did use the F-word and accused me of calling his work "shit" when I didn't say so. An act that isn't passive is active - and an active that is accusatory when there is no ill-intent but my stating an opinion on a work that is for public viewing is, for me.

But I digress - this too, is just an opinion.

Planefag's good enough at ignoring those, I doubt he requires someone from the same IP address defending him - being a full grown man and all that.
>>
>>439696
>accused me of calling his work "shit" when I didn't say so.

"I didn't say it's shit, I only compared it to shit, I'm the victim heeeere"

Damn I can shave my legs on that edge.
>>
>>439696
>I doubt he requires someone from the same IP address defending him - being a full grown man and all that.

Oh, you had a *chuckle* when I derided your grasp of understatement, didn't you?

Yeah. I look forward to reading your quest. MMhmm.
>>
>>439696
>Planefag's good enough at ignoring those, I doubt he requires someone from the same IP address defending him - being a full grown man and all that.

Ahahahahahaha you're so full of shit you're not even realizing you're breathing it.

Mods? IP check, please. Planefag and I aren't even posting from the same fucking /continent/, unless that useless Greek crawled back home to get benefits.
>>
>>439695
>He doesn't benefit from your deep well of experience

...Anons, is he... insulting the Colonel? Rude.

Also: mate, my Quest is out there for everyone to burn and critique. You don't have to threaten me with reading it. In fact, I'm not sure how that's a... threat, actually. You don't see gangbangers going up to you and going:

"IMMA BUY YOUR BOOK, HOMBRE, IT'S AT THE STORE FOR 19.99 RIGHT? IMMA BUY IT AT FULL PRICE AND READ IT! HOW''D YOU LIKE THAT, PUTO? YEAH!"

Read it if you want to. Sheesh.

Guys, is it shilling if I provide link?
>>
>>439711
>...Anons, is he... insulting the Colonel? Rude.

No, he's insulting *you*, neutron star.
>>
>>439702
By all means, do, mijo... it's not like it's a super secret club. Need a link?
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>>439695
>Well, I guess you'd know.
Generally speaking I don't wave the size of my playerbase around like some kind of elephantine cock.
So nah, I wouldn't know.
>>
>>439695
>I'm going to read your quest. Yep, the whole damn thing. And I'll even review it, to share the wonderful lessons I learned, and relate how they made me a better writer.
>Just for you, bub.

Like, alright. This is approaching the most unironic use of the "you don't understand what you're messing with here, kid" type behavior I've seen.

What you're going to give this guy a scathing review of his quest and that proves his criticism of your quest is null and void? You do realize that isn't how it works, right?

Or is this just simply you trying to get revenge on a guy who . . . said he didn't like your quest initially? Like his first response was "I think your quest has shitty characters".

I mean >>439711 seems he doesn't care but you have to admit you're going overboard.

I think this behavior of yours is childish and if you have a problem with my opinion then you can review my quests to punish my insolent internet comments.
>>
>>439716
Eh, I'm flexible. So I take it you enjoy his Quest? Mind dropping how it's good without the cursewords, nee-san? Well, it doesn't have to be because it's good, just tell me what you think of it. I dropped it after 10 threads, so there must be a redeeming factor if the...

I don't know, back-up singer or instrument player of an animated band... likes it?
>>
>>439695
People generally crave reviews. If I did a quest, I'd lambaste you just so you'd review my quest.
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>>439711
>You don't have to threaten me with reading it.

>>426535
>You see a mischievous grin form and a disheveled kimono before your eyes, creeping out from the very back of your thoughts into an untouchable illusion before shaking your head.

Indeed, it would seem the prospect of you writing more deathless prose like this is the true threat. Hooo-eee.

But that's not a fair sample size to judge on. It's even less than 1/10th of your quest, after all. So I'll give you the full monty tomorrow, from top to bottom. That joyous thing everyone desires; a ~full review.~

Ta ta. See you tomorrow~
>>
>>439723
>>439725
>>439728

And you incompetent summerfags want to accuse others of "childish behaviour". Jesus FUCKING Christ do you guys even read your own posts.

>>439724

To properly bait a target, you have to make sure the bait has the proper size. Too small, and it goes unnoticed. Too big, and it becomes too obvious.
>>
>>439723
Why aren't you replying to yourself? Too BTFO by the arguments? REKT
>>
>>439718
>Generally speaking I don't wave the size of my playerbase around

... you have a playerbase?
>>
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>>439735
>>
>>439737
I don't understand why he took specific issue with my opinion, personally.

He seems self-assured and suddenly I say mine and he takes issue with it. I would have thought for him to just put those anime reaction pics and call me invalid.

Now he's off... reading my Quest, for some reason?

Because that's... punishment?

There's a wheel, here, but damn if I think I'm the only one who thinks it's spinning the other way. I don't want to sound like a shill, but would you guys like the archive link, too? Might as well bathe in the hate-o-rama so I can use it for reference and improve.
>>
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>>439738

I, uh, actually don't know if you do or not. Or the shitstorm that made you a "thing" to start with... was there a thing? I barely remember who you are. I think we funposted at each other back in the /qtg/ on /tg/ once?
>>
>>439738
>>439676
I am just noting this guy has a bunch of smug lolis and shotas sitting around. Dude can't wait for the smugness to mature and takes them out of the box early.
>>
>>439743
It's Planefag. He's a belligerent moron who pretends that posting character-limit posts whenever someone so much as whispers his name in QTG is something impressive, and that everyone thinks he's some totally radical, unflappable shitposter.

We can all tell you're at least mildly upset about this, Planefag. And that's okay!
Feeling feelings is fine.
>>
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Guys, stop fighting.

Right, that was my appeal, I got work in like five minutes, considering doing Starship Idols this week. Hope to see people there.
>>
>>439746

Hey, nothing wrong with smug lolis.
>>
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>>439746
>I am just noting this guy has a bunch of smug lolis and shotas sitting around.

... what's wrong with that!?
>>
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>>439751
>considering doing Starship Idols this week. Hope to see people there
Any date and time to look forward to?
>>
>>439751
Sorry you had to see this. Shit happens, I guess.
>>
>>439754
Ew, Youmu is WAY hipster to be smug there
>>
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>>439755
Maybe Thursday or Friday. Any time around or after 4 O'Clock, new schedule added 30 minutes for a lunch break that I forgot was even a thing.

Hell, the old thread is up, might just use that.
>>
>>439751
I honestly can't tell if that's Rico or Razak. But I most certainly can say it is not Dizzy.
>>
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>>439769
It's Lieutenant Willie. He's the guy that has all of three lines of dialogue. All of which are fucking awesome.

> "We are going in with the first wave. Means more bugs for us to kill. You smash the entire area you kill anything that has more than two legs you get me?"

> "Remember your training, and you will make it back alive!"

> "FOLLOW ME!"

And then he gets killed like fuck.
>>
>>439744
Among the largest quest on the board, regularly breaks a thousand post, and set in an entirely original setting.

Do you ever poke your head outside of your hugbox?
>>
>>439775
Schteel, your opinion on the third film's version of the Marauder suits?
>>
>>439777
I keep using it because you keep samefagging, baka
>>
>>439780
>entirely original setting
Dude, that's harsh... Don't ask poor planefag to step out of his hugbox.

I mean, it's already plenty hard butchering a pre-existing franchise, so let's not give him any more room to mess up, shall we?
>>
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>>439783
Meh-tier and uninspired. They're not bad, they're just not great. They're only awesome in comparison to the rest of the movie. I contend that the Sky Marshal Idol and his song are the best parts about it.

The 80s anime OVAs' suits are the best iteration of the suits IMO. They look hench as fuck but they keep a lot of the features Heinlein wrote in for them while looking badass AND compact enough to be an infantry suit.
>>
>>439775
That guy has a name?

Also, am I alone in my thoughts that the bugs were supposed to be the resistance to the Federation's belligerents? I never read the book, but the film kind of...

Felt like a Cheesy Propaganda film. Maybe I'm alone in this one.
>>
>>439789
>Felt like a Cheesy Propaganda film
That was intentional. The film was written to be a satire on gung-ho militarism.

Also, it somehow satirized 9/11 and the Iraq/Afghanistan War years before they happened.
>>
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>>439780
>an entirely original setting.
Shit nigga, it ain't ENTIRELY original, I stole from Morrowind, DUNE, all sorts of places. I steal from everywhere.
>>
>>439789
The film is a satirical take on the novel's pro-military message. Paul Verhoeven directed the film SPECIFICALLY to parody the book's messages like "only those who lay down their lives for the Federation get to be Citizens".

As a result, yeah, the bugs in the movie ARE the resistance. It IS a cheesy propaganda film.

>>439794
This guy gets it. It somehow managed to be relevant even today.
>>
>>439796
You know what they say: "Good artists borrow, great artists steal."
>>
>>439796
>Stealing from DUNE
EVERYONE steals from Dune. Dune is that rich man's house that has a door open at all times for thieves to help themselves to it.

Admitting you steal from Dune is like admitting you passed gas in the elevator.
>>
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>>439797
How would you rate the Roughnecks Chronicles show?
>>
>>439803
I loved it. But that's just me. My country had a 2 hour Richard Raynis block at the turn of the Millennium.

Extreme Ghostbusters
Godzilla
Roughnecks
Men In Black
>>
>>439746
>putting lolis in the aging box
Shadow Quest pls go and stay go
>>
Now that the dust has settled I'm going to give a comment on the term 'summerfag' while keeping it as neutral in tone as possible.

Moot has said on multiple occasions that traffic to 4chan does NOT increase in any substantial amount during the summer months.

There is no such thing as a summerfag and please only use the insult 'summerfag' ironically.
>>
>>439809
Lmao dude you got trolled haha fuckin trolled you don't get it, do you?

Like, they're just like, shitposting super hard my man. "Summerfag" is used just because it BAITS idiots like you so you cry more salty tears for them to drink up.

Fucking LMAO DUDE, TROLLED.
>>
>>439809
Sounds like some shit a TRIGGERED summerfag would say.
>>
>>439809

If it quacks like a duck, looks like a duck, and shitposts like one, it's a FUCKING SUMMERFAG GET OUT REEEEEE
>>
>>439814
Stop samefagging, moron.
>>
>>439815

Is that the only comment you are capable of making?
>>
>>433595
It does sound pretty unbelievable but the guy's apparently the real deal.
>>
>>439816
Are you capable of not samefagging?
>>
>>439821
I don't know Anon, I've never samefagged!
>>
I fucking like how people always bitch about planefag never engaging with them, or how he never listens to their criticisms, and how he doesn't know anything boo hoo hoo. Then 2/3 replies to this post >>432431 are "no ur rong u fag" and "u r rely cancer"

anon is hypocrites, news at 11

>>432752
>he's not a good troll
well he's certainly got you on his hook lmao
>>
>>439826
>well he's certainly got you on his hook lmao

I'm not even trying and they're salting on me just out of association. It's entertaining how much assblasting fapangel can create.
>>
>Come back to see if anyone commented on my posts about OC in canon settings.
>Have no clue what went wrong or where.

So.
How is everyone today?
>>
>>439847
I think I did. Up to you whether to take it for value or not.
>>439409
>>
>>439853
Oh, that's helpful.

I'm not sure 'distrust' would be the correct way they would respond. That's a strong attitude to take toward someone, isn't it?

Maybe neutrality? As in, they're just another face in a sea of hundreds of faces they see each day.
>>
>>439863
In my experience, your PC being there is usually in lieu of something another cast member brings. Plus, it resonates with the reader/Questers who don't like you to begin with either.

You put them on a train with stops that gradually increase your likeability.
>>
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I have no idea if anyone cares, but, just in case:

>>439870

After a fairly long hiatus, Traveller Quest is back.
>>
>>439677
Who is Gilbert Gottfried and why is he so important?
>>
>>439933
He's the Dentist from Problem Child. He's also the adoption agent from Problem Child, weirdly enough.

You probably know him as Iago from Aladdin.
>>
>>439938
Gimme the gist of the whole Gilbert character thing and what he's all about?
>>
>>439942
I can't describe it, really, you can look up his performance in the first two films I mentioned. He's an actor but his roles tend to be...

Grating? Unsympathetic? Really want to just move on from? Can't really put it into words on how describe the performance to do it justice.

His Iago was okay, though.
>>
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>JokerQM was supposed to run te last thread about a month ago

Did he die
>>
I wanna run a quest but I'm fret with indecision, and I can't decide out of my top three picks. Can anyone help me out? Pointing out problems any might have also counts as help.

Debate Class Quest
It's a standard debate class curriculum, except everyone is wizards in training using summoning circles to reinforce their arguments and positions.

Galactic News Network Quest
You are an investigative journalist tasked with the network's back end, responsible for getting the story and covering it up with lies and misdirection.

Magical Girl Cumslime Adventures
A girl has an orgasm so magical it creates a sapient cum slime, and that cumslime is you. Adventure ensues.
>>
>>440006
I hate Baka To Test so I wouldn't do the first one. I'd do the third one if a romantic angle can be fixed in.

Middle option sounds interesting - like a reverse Beyond Good & Evil?
>>
>>440006
Middle one sounds great.
>>
>>440006
>1
I have seen anons attempt to go full Phoenix Wright and actually talk with objections and contradictions and everything. just a note.

>2
That might be nice

>3
You sure this hasn't been done on anonkun yet?
>>
>>440010
>romantic angle
But of course. That's where the magic comes from after all.

>like a reverse Beyond Good & Evil
Pretty much, just on a wider scale and with a paid-by-the-coverup MC.

>>440021
I was hoping they would, as the young wizards have to keep up cogent arguments with their spell slinging/summon BS. They'd get a failing grade if they don't.

>been done on anonkun
I did not know, but if that's the case I'll probably avoid the idea.
>>
>>440149
>Adventures of Tentacle Orgasm Cum Monster and their Master
I would read it, but only if you put in oedipal overtones. She did practically "birth" them, after all.
>>
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>>432192
>>432192
>>432192
HGQ is Live!
>>
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Sleep broke my chain, so - new thread of Dungeon Life Quest is up!

>>>/tg/48603246
>>>/tg/48603246
>>>/tg/48603246
>>>/tg/48603246

Feel free to stop on by.
>>
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I might have made a serious mistake in promising to review all of Shipgirl Commander quest. I'm not even halfway through the first thread and I can tell this will end in alcohol.
>>
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>>440343
Shitposting in 3...2...1...
>>
>>431301
>Basically I'm asking WHAT DID YOU DO?

Tldr on plot:
>trust unreliable intel about how hard a level is, kill mobs, level up.

Tldr on MC characterisation:
>First post; you're a cook looking to enroll in an army of mecha girls. You're kicked out because you're far from the best.
>5 threads later: you don't know that what a mecha girl eats is poison to you. You know how to fly an ultra rare flying saucer.

Tldr on game mechanics:
>there is a blue door and a red door. Which one do you pick?
>rock falls, -1 sanity. You'd have gotten ebin loot if you silly boys have taken the red door.

>DMPC introduced, outranks you, leads you around and ruins your reputation.

Tldr on NPC interaction:
>never talk about mundane things
>somehow ships become harem with that stranger that only know what's in their file

>[wew, you did something] Talk to X,Y, or Z?
>[talk to X] Talk to Y or Z?
>[talk to Z, repeating much of X's points] Talk to Y?
>[talk to Y, more words, nothing new]

Tldr on narration:
>colored words for no reason, several posts per thread with no idea wtf is happening because actual description is overrated.

>>434262
Funny, trai/n/s is japanese culture. Never noticed that.
>>
>>440354
You're the guy who argued with the QM way back during the salt eating right?
>>
>>440343
>I can tell this will end in alcohol.
Could say the same thing about yours family.

I dunno how you feel superior when you have /r9k/ Pepe jokes that your characters actually say in an attempt at 'humor'.
>>
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>>440354
>Funny, trai/n/s is japanese culture. Never noticed that.
It apparently is.
>>
>>440386

Well, for starters, I can assemble a coherent fucking sentence in English, which puts me ahead right there.

You have to see this shit to believe it.
>>
>>440386
>when you have /r9k/ Pepe jokes that your characters actually say in an attempt at 'humor'.

From Mechanic's first thread, a line I literally just read:

>You recoil and turn red as you remember the pocketful of spaghetti you dropped,

ayerp
>>
>>440448
To be fair you've got plenty of retarded anime moments yourself but I concede that is pretty bad.
>>
>>440354
Appreciate the feedback - will look to improve. Where are the specific points did you think I go wrong in my conveying the story? I actually find myself a bit wonky on the pacing issues and want to correct that, but I'm going for the VN style, so I'm a bit left and right on it too.

So I take it you didn't enjoy it, though. Crying shame.

What can I do to have made the experience more suited to your palate?

I'm not shitposting - I actually want to know how I could have done better for you and your tastes.
>>
>>440457
Maybe it comes with the territory. KC drops people's IQs and writing ability hard it seems.
>>
>>440457

There's nothing wrong with a silly scene – as long as it doesn't take over the damn quest like with SWQ –, but everything wrong with a serious scene written badly.
>>
>>440442
How is it for you so far, truthfully? Good? Bad? Horrible?

I don't know what you want, but eh, how's the experience been. I always look for feedback.
>>
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>>440473

Patience, sempai. Patience.
>>
>>440469
Should I mention that one time where two boats were crippled and on Death's door? Where a serious scene devolved into wacky, fun time Kongou has got a livestream?

I know you live to suck his dick, but PF's not so great at the serious stuff either.
>>
>>440491

You have been fapping over his writing for ten hours now, Greek. Get it over with.

>>440498

Okay, you don't like mood changes. Next complaint.
>>
>>440464
>You I know are just shitposting.
Checked your last thread, someone is sitting on MC's balls for 3 posts and he doesn't care.
>>
>>440491
You literally said you needed a drink and "you have to read this to believe it".

Good.
Bad.
Horrible.

Just pick one; I'm asking about your experience so far.
>>
>>440491
wouldn't he be kouhai?
>>
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>>440510

Trainwreck.
>>
>>440505
I'm... not shitposting. I'm actually asking.

So, what about it? Out of left field? Unnecessary? I took inspiration about the dynamics from Starship Troopers and their shower scene and how it didn't matter that they didn't see each other as man and woman but rather soldiers.

I must have got that across wrongly. How do you think I could have conveyed that better, man?
>>
>>440525
Thank you for your honesty and feedback. Any specific points that you find that deviate from what would have you enjoying the Quest instead?
>>
>>440504
>Okay, you don't like mood changes. Next complaint.
More like random tonal shifts on opposite ends of the spectrum, but 'It's okay when the Greek does it' huh?
>>
>>440386
>Eloquence right here.

His eyes widen with a flash of pure, true hatred, and this time YOU step back automatically as wrath contorts his features. “YOU. YOU. YOU MOTHERFUCKER. YOU'RE THE SON-OF-A-BITCH, THE STUPID CRAZY SON-OF-A-BITCH-” he unslings the angle-grinder and wields it menacingly. “NAVY GET OOOOOOOOOOOOOOOOOOUUUUUUT!” The angle-grinder screams to life with a high-pitched REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

You gaze impassively at the man in the oil-stained jumpsuit as he guns the grinder a few times – which has been dubbed “THOR” in block letters sharpied onto a strip of masking tape stuck to the side. After a long, drawn out REEEEEEE, he lets the tool spin down, watching you for a reaction.

You cross your arms and give him the squint-eye. “No.”

“Reeeeeeeeeeee,” replies Thor.

You shake your head. Behind you, Mogami is helping a now-conscious Ikazuchi to her feet.

“Are you-”

“REEEEEEEEEEEEeeeeeee....”

You clear your throat. “Are you g-”

“reeeeeeeeeeeeeeeeeee-”

“OING TO CUT THE SHIT A-”

“REEEEREEREEEEEEEEEEEEEE!”

You and the big guy stare each other down for a second. You open your mouth, and see his finger tense on the trigger. Sighing, you draw in a deep breath and prepare to shout over the goddamn thing.

“AREYOUGOINGTOSTOPFUCKIGAROUNDBEFOREIWRAPTHECORDAROUNDYOURFUCKINGTHROAT-”

“REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEeeeeeerrrrrrwhrrrrrrrrrrrrrr skeeeeeeeet,” Thor opines as it skirls to a sad, grating halt. The big man squeezes the trigger desperately a few times, eliciting only small clicks.
>>
>>440540
>More like random tonal shifts on opposite ends of the spectrum, but 'It's okay when the Greek does it' huh?

I never said it wouldn't be okay for other authors to do.

Yeah, Fapangel overdid it a bit there with all the "you don't even know what's going to await you" baiting, but it's hardly the worst moment in questing. OR MAYBE NOT. WE WOULD KNOW IF GAP AN ELF WOULD ACTUALLY QUEST INSTEAD OF SHITPOSTING REEEEEEE
>>
>>440540
Look, man, you have an opinion on my work. You obviously don't like it and I get that. I'm taking this opportunity to better provide for my Questers and seeing as you've put in the effort to read all through the 16 threads, I'd really like for you to, you know?

Be constructive about it.

What did you hate? Really hate specifically? What did you feel that you could have done that would have made the influence better? Did

>Random tonal shifts
Hm... would you mind being more specific with this? I might have a handle to what you're on to, but a guiding laser pointer would help.
>>
>>440550
I'm not even responding to you dumbass. I was talking about Planefag's KCQ.
>>
>>440546
Murderface, seeing as your band isn't going live for the next few weeks, mind putting in a hateful review on my Quest too, man?

Or Criticism, if you like that word better.

>>440544
What the Hell is that?
>>
>>440556
>What the Hell is that?

That's planefag's quest. The guy that is giving you shit. Thought I'd give some perspective.
>>
>>440554
Sorry, bruv. That was meant for
>>440505
>>
>>440556
>Murderface, seeing as your band isn't going live for the next few weeks, mind putting in a hateful review on my Quest too, man?

Unlike certain other people, I'm unwilling to criticize things I haven't read yet.

> What the Hell is that?

One of the sillier KCQ scenes.
>>
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>>440544
There's no way this is an actual excerpt, right?
>>
>>440570
http://suptg.thisisnotatrueending.com/archive/39673342/#p39676246

http://suptg.thisisnotatrueending.com/archive/39673342/#p39677726
>>
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>>440544
>>
>>440587

FOR FUCK'S SAKE GREEK STOP SHITPOSTING AND GET ON WITH YOUR 'CRITICISM'.
>>
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>>440550

Okay. Okay. I was going to try and read more than just the first thread, but I forgot that /qst/ threads are pretty fuckin long threads. So, without further ado:

Welcome to my review of Mechanic's new Kancolle quest, "Shipgirl Commander." Mechanic has been very stern with me regarding the importance of an opening that holds the reader's attention, so I'll be paying particular notice to his mastery of the opening moment.

>"Protect their smile so they can protect your livelihoods", they beat into your view at every opportunity they could.

Third sentence, and we've already got some trouble. I bring this up now becuase after peeking at his latest thread I suspect this kind of prose issue will be a recurring theme. "Beat into your head" is a metaphor that works. "Beat into your view" just doesn't work. I figure he was thinking about the SHIPSLUTS WANT *YOU!* style Uncle Sam recruiting posters when he wrote this, but those cannot be, literally or figuratively, "beat" into someone's view. You can beat something through a barrier (like your skull.) You can beat it into another soft squishy substance (your brainy meats.) You can beat it down. You can even beat it *off.* But beat it into *view?*

Anyhow, the opening scene - which anyone will tell you is vital to starting the story - has our brave protagonist waiting in the rain after a “failed application and audition for two hours.” Navy's full up on forklift drivers and mop jockeys at the moment, it would seem.

But before we move on, lets check out that full sentence: “So, naturally, of course, you had the brains and the luck to stay in the heavy shower after your failed application and audition for two hours.”

He failed his application and audition for two hours straight? Or has he been waiting in the rain for two hours? In which case why the fuck is “two hours” at the very end of a sentence, separated from the subject it elaborates on (“staying in the heavy shower”) by “failed application and audition?” I'm not even out of the first post yet. This does not bode well.

In any case, the bus finally arrives, and the noble protag boards a conveyance full of sad looking middle-aged people. One stands out, a Mysterious Stranger with raven locks wrapped up tight in a trenchcoat, their faces hidden under a hat. This is followed by a raft of choices which apparently let anon select the character.
>>
>>440587
Do you want me to dig more Deme? Answer me honestly.

You know I can. It's your quest after all. You know some of the stupid shit you've written.
>>
>>440600

Knock yourself out bro. I never get tired of people hissing, recoiling, and sneering; "Memes!? On MY 4chan?" before lifting their noses in the air and acting like they're the most cultured patricians in the cesspool. It's like watching /v/ criticize Borderlands for its fucking *story* but a lot funnier.

FIRE AWAY SEMPAI
>>
>>440587
planefag, I don't really have an opinion of you because I have never met you, but when someone posts a scene for a story that you wrote that they see as an injustice/example of bad writing you're supposed to... you know: ask for feedback and address their claims. It works better than you posting image macros.

You don't learn anything by shutting everyone out. Fact of life.

You're a grown man who has a full bird Colonel for a friend. Act like you're worthy of his time, at least.
>>
>>440550
>seeing as you've put in the effort to read all through the 16 threads
Oh, I see the misunderstanding. I didn't.

>>440526
>I'm... not shitposting. I'm actually asking.
"You I know are just shitposting" was an exact citation of your reaction to my feedback in thread 6 when I didn't want the railroad. You decided that right after MC eats poison, only a shitposter would side with the people mocking the cook that won't label his food "POISON".

I can't be bothered to try to make sense of what you wrote since.
>>
>The bus takes a few turns, revving by the now-more turbulent sea, clearly visible in your eyes.

“In your eyes?” Someone can see the reflection of the sea in the viewpoint character's eyes? If he meant visible to the character, “clearly visible,” “clearly visible from your seat,” etc. would have been the right thing to type. Or at the very least, refer to the character's gaze. Something like this seems to pop up three or four times a post.

>The rain grew heavier as the bus went on,

And there we forget our tenses, ho hum.

>heading towards the exit to the highway and back to the inner cities and chatter began to grow with the passengers.

“As” chatter began to grow with the passengers. “As.”

>You lean against the uncomfortable seat you had picked

Passive voice, to say nothing of wordy as hell. “You lean against your uncomfortable seat” is far more efficient. It's assumed that he picked it. Even if he hadn't picked it, is any seat on the bus more or less comfortable than any other? They're all the same seats!

>Suddenly, a loud screech - like a wailing banshee - reaches your ears. You clutch your head in pain, covering your ears to deafen its impact. Over the sound of the rain, over the screech, something else reaches your ears as the bus driver brings the bus to a halt, just as affected as everyone else.

For starters, “reaches you ears” is used twice and it's fucking useless both times. If he can hear it at all, we can assume it reached his goddamned ears. Plus “just as affected as everyone else” is 1. telling, not showing, and 2. a missed opportunity to show him writhing in pain, or grimacing, or succumbing to the assault like a tin can succumbs to a train, or fighting against it valiantly with cussed old-man grit - every character, even the bit characters, matter, and they help flesh out a scene.

I have to stop this line-by-line now or I'll never read all the threads, but just bear in mind that this is the prose you're dealing with when reading this quest.

>All except the figure across from you, who had now rushed across to your side, pressing herself - yes, HERself - to the window.
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No fucking way, that mysterious person in the trenchcoat with the raven hair was a woman, and not some retro-hippie male that uses good shampoo? Well, anyway, now Nagato's throwing down with some abyssal chick. Here's another vote, which offers from sane and boring (run like hell) to monumentally stupid (shield the shipgirl!) Anon naturally chooses to leg it, since Mechanic has established in the first post that the protaganist is a fatbody NEET who's only good at fixing Vegemite sammiches or something. Was he applying to be a cook? After the bus empties and the shipsluts start duking it out down the center aisle, the protagonist gets another vote choice: keep running like hell to hide in the nearby shops, join the stampede running over open ground for the naval base, or go back for the shipgirl?

And because I can't help myself:

>Your eyes see alleys in rows of shops to duck into for cover, where the bus driver has already made a bee-line to.

I SEE THINGS I SEE THEM WITH MY EYES I SEE THINGS THEY'RE OFTEN IN DISGUISE

Anon naturally votes to run, because this is sane and sensible. Sane and sensible are boring, and thus not the kind of person we typically read stories about, unless they're forced into unusual situations where they have to react. Except Fatbody McProtag hasn't been forced into jack shit; he's legging it without an issue so far.

>The bullets seem to hail around you and you close your eyes, grasping onto your sack and running through the rain

I think he meant his luggage bag here, but I got a very different impression due to word choice here. The bus driver gives Fatbody a swift kick in the ass to keep him running as abyssals emerge from the sea and shit gets 2spoopy.

>'Boy, come on! To the hills! To the hills!'

Are you fucking serious. Anyway, another vote option, which boils down to: 1. RUN TO THE HILLLLS, RUN FOR YOUR LIIIIIIFE, 2. WE FOUGHT HIM HARD WE FOUGHT HIM WELL (charge the spoopy monsters alone,) and 3. BUT MANY CAME TOO MUCH FOR CREE (do the aforementioned, and drag the fucking bus driver with you.) At this point anon even calls Mechanic out on this shit:

>As much as I'd kind of like to have the most anti-climatic quest ever and continue running to see how far we get, let's go be outstanding citizens and productive human beings. Charge.
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Anon naturally votes to run, because this is sane and sensible. Sane and sensible are boring, and thus not the kind of person we typically read stories about, unless they're forced into unusual situations where they have to react. Except Fatbody McProtag hasn't been forced into jack shit; he's legging it without an issue so far.

>The bullets seem to hail around you and you close your eyes, grasping onto your sack and running through the rain

I think he meant his luggage bag here, but I got a very different impression due to word choice here. The bus driver gives Fatbody a swift kick in the ass to keep him running as abyssals emerge from the sea and shit gets 2spoopy.

>'Boy, come on! To the hills! To the hills!'

Are you fucking serious. Anyway, another vote option, which boils down to: 1. RUN TO THE HILLLLS, RUN FOR YOUR LIIIIIIFE, 2. WE FOUGHT HIM HARD WE FOUGHT HIM WELL (charge the spoopy monsters alone,) and 3. BUT MANY CAME TOO MUCH FOR CREE (do the aforementioned, and drag the fucking bus driver with you.) At this point anon even calls Mechanic out on this shit:

>As much as I'd kind of like to have the most anti-climatic quest ever and continue running to see how far we get, let's go be outstanding citizens and productive human beings. Charge.

So despite Fatbody McProtag being a useless fatlard with no weapons - or experience or training worth a damn to use them anyway - he turns towards the bus driver and says, I quote, “We need to go back,” because anon's fucking bored already and they want to see some shit happen, no matter how implausible. The old man, to my surprise, does exactly what he ought - he collars Fatbody, drags him behind cover, and sits on his dumb chuuni ass to keep him from going out and getting himself killed. Then, against all sanity, logic and reason, McProtag manages to convince the older, wiser man that their intervention will do fuck-all. I say “somehow” because no conversation is had nor words exchanged on that point, just Fatbody shouting “we can't just leave them!” and the old man pointing out that they damn well can. In any case the oldster queries as to useful items in the kids sports bag (because fuck knows he doesn't have anything in his sack) and this, for some reason, is subject to a vote option: just clothes, knives, or useless gadgets (laser pointer/mp3 speaker.) Naturally anon is on point here:

>Who brings cooking utensils or laser pointers to a fucking audition.
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Anon chooses “just clothes” because taking on the abyssal hordes with kitchen knives and phat beatz doesn't seem a promising plan. And this is where Mechanic drops a line that makes me weep:

>You drop it in the alley - with a nod, the old man rushes out first; you follow right behind; he's thinner, fitter, and you have a million ways to cook and fry and are trying to play hero.

Imagine what could have been. He runs in there with his trusty kitchen knives, and in a terrifying display of hithero hidden talent he rips through the abyssal cannon fodder like vengence personified, his knives flitting and fluttering and filleting like Julia Childs on amphetamines. As the slain abyssals topple around him, he stands with his back to a stunned, battle-damaged Nagato.

“Who are you?” she asks.

He half-turns to look at her with one eye, and tips his little white hat.

“I'm the cook.”

But instead of this we get these two entirely useless numbnuts strolling into town, finding some people being held captive by the Mushroom Kingdom's footsoldiers and soon they're hiding like the chumps they are.

>It would be suicide to proceed - your endeavor, whatever its intentions were, had fallen flat on its face.

NO FUCKING SHIT

Then the mushroom head monsters just float into the sky and fuck off for some reason, leaving the survivors standing there, apparently incapable of just walking the fuck away on their own. Anon takes note of this and votes to throw a rock, because this is clearly a trap. It hits an invisible wall (ABYSSAL MIMES!?) and then a bunch of shark-head monster things crawl out of hiding and start milling around or something. Half the anons vote to leg it and the other half vote to take action, any kind of action and I agree with them because, for fucks sake, I'm getting tired of this shit.

This, ladies and gentlemen, is the motherfucker lecturing me on pacing.

So after a twelve hour hiatus to get his thighs rotated Mechanic comes back with an idea; the character spots a bicycle in the rubble and Solid Snakes over to it hoping to hop on and lure the monsters away, just in case they decide to lunch on the captive people.

And then anon choses the offered vote option to ignore the bike and just run around in the open, probably hoping this dumbfuck will get eaten already.

>Somewhere at the back of your head, you feel that the proctor had failed you correctly.

Any more lampshades hung on this motherfucker and he'll have to duck to get through doorways.
>>
So anyway Fatbody McFuckerson BODY CHECKS one of the monsters and shouts at everyone else to “GET UP AND GO,” and then they just... fucking... go? Wait, wasn't there a mime wall-

>and shatters into muddy pieces before it hits the ground

I assumed that was an invisible barrier but I guess the concrete just broke up in mid-air? Woah, this guy's got one hell of an arm. Thank god Fatbody here had the brilliant idea of RUNNING LIKE HELL which apparently none of those assholes could come up with, even when left unguarded for a bit! So anyway Fatbody dives in to punch and kick the ugly little sharky things in a hectic sequence I mentally pictured as Autist On Ice until he gets his shit bitten, he passes out and -

>[END PROLOGUE]

And now you know why I wrote my own prologue as an extended flashback and opted for an In Media Res opening. It worked for Vergil, it worked for me.

I'm not even 1/4th of the way through the first thread, so I'm going to just blitz the story and summarize it here afterwards.

So after waking up in the hospital Fatbody McFuckerdink gets a neat new cyborg arm that he never asked for, powered by Fairy Tears. A gauntlet, technically. Like a powerglove? Whatever. Mechanic bote is already blushing and giggling becuase Fatbody thinks its cool.

>Akashi nods in gratitude. From her expression, you can see that she is clearly touched.

This tends to be how he expresses character interaction:

>An MP, a young man too thin to be of military stock, steps forward, 'The KanMusus have always been there for us - and for this town. For us to abandon them for a tragedy that wasn't of their doing after so much... it just isn't done.'

>Akashi nods in gratitude. From her expression, you can see that she is clearly touched. The MP steps back and you see the other two slapping his back in good fun.

They literally step forward from the rear ranks like grade schoolers in their school play to deliver their canned lines. This is the motherfucker lecturing me on “artificial character interactions.” A scene with Tenryuu and some big NPC guy having an argument where they both pound the table like they're about to whip off their shoes and bury each other leaves me wondering just where Mechanic considers his implementation of an argument to be more nuanced than mine.

>'Butt out of this, you busybody!'

Note, this is a man pissed off enough that he's clearly about to slug Fatbody. But good heavens, we can't have us any CURSING in this story, can we?

Not out of the first thread yet. Fucking kill me sempai.

>Tenryuu looks at you, but it's not with that same happy-go-lucky-like stance that she was. Before you, you find that you are face-to-face with not just a bikini-clad young woman taking in the sun... but a true-blue war veteran.

Wow. Much character. Very deep. So literature.

That's as far as I've gotten so far. How's that for detailed critique?
>>
>>440630
>we can't have us any CURSING in this story, can we?

At least it isn't:

>No fucking shit you shlongobbling fuckburger.”

>“Excuse me?”

>“Shlonggobbling fuckburger SIR.”
>>
"I'm not mad"
t. planefag
>>
>>440597
>Opening that holds reader attention
I never said that. My quote was:
>The problem is, Planefag, is that you need to keep it interesting enough for me to care about your cast, which I don't. I can't empathize with Gilbert Gottfried Alpha, Gilbery Gottfried Omega, or Female Gottfried 1.0 or 2.0.

planefag, I really tried to give you feedback and that was my opinion of your Quest and why I dropped it and started my own; but if you're going to take my opinion of your story as vendetta, you can just end it at the first post.

You turn my quotes of your Quest into things I never said, argue that it is what I indeed said, despite the contrary.

You're going to be saying and waxing about how horrible it is and how I'm not worthy of your lofty heights.

I don't even care anymore. I held a small sliver of of hope you'd actually be impartial and judge it horrible or readable by your own standards and offer advice, but the way you're doing this?

It's childish. It makes me wonder what people that know you outside that door really think of you.
>>
>>440610
>writing you're supposed to... you know: ask for feedback and address their claims.

What's the claim, though? That it's bad and poopy? *Why?* I can only assume because it's a comedy moment, with a comedy character, which is bad in and of itself because... memes? Nigga I need something to address before I can address it.
>>
>>440646

A round of tears for the crybaby, please~

> but the way you're doing this?

He's giving you detailed critique on your writing style, neutron star. Take it or leave it, and get the drama out.
>>
>>440614
...Poison?

I don't think we're doing the same Quest. We haven't had such a scene.
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>>440577
>Mfw it's all real

I can't believe people follow this shit.
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>>440654
The salt scene.
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>>440597
>>440615
>>440618
>>440621
>>440624
>>440630
Damn, here I was thinking I knew what autism looked like.
I sure as hell do now.
>>
>>440640

And this is bad... why?

>>440644

What!? What! This is feedback! Mechanic asked so politely. I mean look at how earnest he is in his desire for feedback. I gave him some.
>>
>>440662
Pretty much every QM knows that Planefag is a joke. A big autistic joke that throws its shit everywhere a couple of times a year
>>
>>440662
Is that in reference to Plane or the quest?
>>
>>440646

"Keeping it interesting enough to care about the cast" defines the difficulty of a good opening verbatim, actually. The opening is even tougher because you have had no build-up time to make the reader care about the characters; you have to get them interested in the character, in their plight, and do it all fast, while establishing important things like setting, time, situation, etc.

You're acting awfully defensive, Mechanic, and already shying away from the very detailed critique of your prose that you said you wanted so badly. But no publicity is bad publicity, as they say. It's free advertising - everyone can see your wonderful writing! Isn't that swell?
>>
>>440666
>Pretty much every QM knows that Planefag is a joke.

[citation needed]
>>
>>440665
>And this is bad... why?
It sounds like something written by an eight year-old whose dad just told him he's allowed to curse. Everything I've read of your quest sounds incredibly juvenile.
>>
>>440630
There were some decent opinions in there between the autism. I'd give it an 7/10. Would have been an 8 if you could have damped the vitriol a bit.
>>
>>440652
He blatantly lied about reading it just now and said it horrible straight away.

/Now/ he's doing an actual read-through. That means he's already decided on it.

That's not someone who's looking at this through an objective lens. That's a guy who just wants to trample on you because for some reason he takes offense to an opinion that I have.

That's not honest criticism. That's a man who can't separate his ego from giving feedback. That's the guy who gives you a 0 on peer review in a University Assignment because you reported that he was smooching his girlfriend in the hallways when he was supposed to be doing the presentation.

I really am trying to be patient with this, I really am, but I don't know.

I can't value the opinion of someone like this.

>>440651
...You can ask what bothers them about it, for one? You are a well-known writer, according to your own words. That should be your first reaction. The emotion comes later.

You're a grown man with loose ties to a source/font of military knowledge. Act like you're worthy of it.
>>
>>440665
>And this is bad... why?
No one talks like that. You're just smashing words and swears together to...what exactly? Make it funnier?

You know I think that and the REEE scene above highlight my biggest issue with you.

You have talent, it's there, but it's squandered by you being a faggot memer and appealing to lowest common denominator.

It's just really sad and disappointing.
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>>440656
>I can't believe people follow this shit.

neither can I
>>
>>440618
I feel like you're nitpicking a lot, those aren't even near the level of "wtf is happening word soup" that happens a couple times.

>>440630
>step forward from the rear ranks like grade schoolers in their school play to deliver their canned lines
this didn't stop latter. All interaction kept being "MC talks to X. Y, Z stand still and watch." Repeat with Y.
>>
>>440674
>Everything I've read of your quest

All three shitposts in /qtg?/
>>
>>440665
"N-no really guys I promise I'm not mad"
t. planefag
>>
>>440677
>He blatantly lied about reading it just now and said it horrible straight away.

And you know that… how? I'm sitting in IRC and have /seen/ Deme going over your posts for the past 10 hours.

Writing it up *now* doesn't mean he hasn't read it before.

> That's not honest criticism.

Does the intent matter as long as it's on spot?

> I can't value the opinion of someone like this.

Maybe you can actually improve your writing if you don't, you know, let your ego get in the way of it. <3
>>
>>440686
Two threads from the archives actually. I don't feel like I need to read any more though. I will admit that the joke about the submarine's ETA being the heat-death of the universe made me chuckle.
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>>440679
>No one talks like that.

https://www.youtube.com/watch?v=6sxXep-aUIc
>>
>>440672
>"Keeping it interesting enough to care about the cast" defines the difficulty of a good opening verbatim, actually.

planefag, you are a writer. You should know better than that.

>>440658
So you're angry that the MC didn't explode and throw a tantrum about being fed it? That was some time ago. Mind telling me what was railroad-y about it for you again? Words may have been exchanged, but I'd like the context again if possible.
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I'm back from work. How's /qst/ doing and what not, yaaaaay. I'm bored so ask me questions and stuff.

>>439803
I give it a solid 7/10. It's like a proto-Star Wars: The Clone Wars (3DCG) except more kid friendly. It had some really good ideas but the whole "make it for kids" thing got taken way too far and it lost a bit of the violent charm the movie had.
>>
>>440696
>Military
>Anything but subhuman monkeys
>>
>>440697
Not the guy who called it poison, but I think it the dude was angry because it would've only taken seconds for Mamiya and Nagato to just say that it's very salty, as opposed to having the scene where we take a bite.

Also that Mamiya's mess hall doesn't put up a sign saying "Food for KanMusu Only" or something to that effect, to warn humans away from eating it.

>>440706
Are the Bugs gonna be the book ones or the film ones? Also, will there be Skinnies?
>>
>>440696
>everybody speaks like some faggot jarhead
>even decorated admirals
>even hundred year old Japanese warship schoolgirls
Yeah, okay
>>
>>440694
We're supposed to believe you in anything you say about what Planefag might have done after sucking his cock this entire thread? Suuuuuuure.

Please change your name to Lt. Hate. It'd make more sense.
>>
>>440696
>One guy says fucking alot
>So that means people say fuckburger and other retarded shit normally

Okay buddy.
>>
>>440685
>those aren't even near the level of "wtf is happening word soup" that happens a couple times.

Nit-picking? If you think the issues with his sentence structure are nitpicking, you've got some astoundingly low standards. I've definitely seen worse, and I'll give him this much he at least manages semi-verbose posts. When his spotlight characters are talking they actually talk a bit instead of using maybe three lines of dialogue apiece like I've seem some QMs do. And when his "important" characters (shipgirls) are on-screen their personality doesn't feel wooden, even if their speech feels overly typecast sometimes. I actually checked Mechanics quest on Monday when he first started digging at me and when I saw the sentences were semi-parsable and his updates weren't two paragraphs long I shrugged and moved on, because - as I said - I've seen worse. We all have. I think there's potential there, and I can't blame someone for writing online just because they do it badly. Writing quests improved my own writing tremendously, so think about how bad it must've been to begin with, eh?

But... he had to push. So now, hopefully, he understands why I do not hold his writing ability (and thus, his advice, critique and opinion) in high esteem.
>>
>>440694
He blatantly said that he read through it and said it was horrible. Suddenly, in the next post he says "Now I'm going to read through it"

If you don't like it, I don't mind. I can take it on the chin. This guy? He can't separate the red from the professional. There's something in him, I don't know, that makes me feel like it's someone caught up in some sort of whirlpool of someone never being able to encourage him and suddenly when someone actually says something about him... I don't know.

It's like he just hasn't grown up, I guess.

I thought this would be an opportunity to garner feedback, but he's... I don't know, I can use the word "weird" in context, I suppose.

Maybe he is. Maybe to you he's some sort of genius every thousand years. I sure don't think he is - not after reading through what I did and dropping it from a lack of investment on his part.

And it's up to you what your opinion of me is, but my opinion of planefag went from neutral to disappointment. Thought someone with that many ties would have been a more mature head about it.
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>>440689
"He posted words, he must be mad!"

t. anon
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>>440709
The bugs of Starship Idols I plan on making exactly like the book ones. While the Arachnids of the movie are fucking AWESOME, there's a certain charm to the book Arachnids I want to try and iron out.

Specifically, they're a highly advanced insectoid race. That doesn't mean their technology is based around throwing up their guts and shaping ships and guns and shit. As for Skinnies, yeah, no question about them they'll be in there somewhere.
>>
>>440728
"G-guys? Guys! Why don't you believe me."
t. planefag
>>
>>440695

Welp, maybe it's not for you then. My only 100% serious all-adult no-comedy quest was YNQ, if that's what you want, yeah, I'm probably not your guy.
>>
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>>440712
>>440708
>>440721

>d-d-doesn't count!
>>
>>440729
Why not both? Intelligent, sapient arachnoids that use hive-minded dog-equivilents as beasts of war.
>>
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>>440736
>Give a monkey a gun and it thinks it's human
>>
>>440734
I liked YNQ. I'm looking forward to that sequel you hinted at.
>>
>>440723
>Had to push
Well, at least we know what his tolerance level is:

"Civil opinion".

Shudder to think how he handles it in real life if his reaction to "YOU GIVE ME A BAD REVIEW" is "I GIVE YOU A BAD REVIEW TOO".

It's antagonist99 and his spam all over again.
>>
>>440729
Are you gonna make up your own alien races, small no-power ones like the Skinnies? I mean, the book was kinda sparse on details about the wider universe
>>
>>440714
>We're supposed to believe you in anything you say about what Planefag might have done after sucking his cock this entire thread? Suuuuuuure.

I guess you /also/ could just check the channel logs and find that he's been linked and quoting from the threads since before he posted his first verdict, but dismissing me as a sockpuppet is easier, I guess.
>>
>>440736
But he didn't say any of the retarded smashed up cursing that you implied the video would prove.

So yeah I guess it doesn't count cause it was mostly irrelevant.
>>
>>440737
Maybe, it would be a good excuse to bring the Warriors into the fold. Now THOSE are bugs to be afraid of.

>>440741
Possibly. I do know the book mentioned something about other species being around but I can't remember, been a while since I've read it.
>>
>>440697
I made arguments about the current situation
>I can't relate to the restaurant that doesn't manage to get the message through. It feels like a joke at the MC's expense and no one's laughing. That's a shitty restaurant, and it will certainly upset people to be mocked like that. Maybe they need some shitters making a scene to understand they'll have to plainly state on the menu "tons of salt".

(quoting it, since you don't seem to have access to an archive)
and someone goes to namecalling -shitposter- because I'm not siding with the cook and posting memes about "this mad" at that time. Apparently MC is supposed to not be upset that people rubbed in his face that he doesn't know the first thing about the intersection of his interests (Kanmusu and food).
>>
>>440755
So you were angry that you were the only one choosing a particular option? I'm not quite sure where the whole railroading thing comes from. Going back and reading the archive, it seems like a relatively inconsequential scene to me.
>>
>>440740

Autism and thin skin aside, It's pretty telling that Planefag's big elaborate revenge scheme that he put a lot of anger and effort into for this one dude who said he didn't like his quest was to in turn give that guys quest a scathing review, as if a review isn't something QMs and creative types generally strive for.

It really speaks volumes that Planefag seems to think criticism is something diabolical and malicious.
>>
>>440745
I could figure out how to work IRC, log onto #swq (if that's even where he's been talking), and then figure out how to find logs for the time I wasn't there. But that's a shit ton of work that's not even related to why I insulted you. Maybe you could just quit shitposting instead? That'd solve it.
>>
>>440745
>sockpuppet
Planefag will never fist me in the same way.
>>
>>440745
To be fair, your posts - particularly your first, don't paint you a an impartial party.

You actually read off like planefag's internet friend, to be honest - although I cannot verify it more than through the manner in which you type. That means your opinions are taken with the mind that you have no real bearing other than to support him.

I don't know why you do this, though, and find it strange he would summon you for such a role that you could find with actually putting forth your own words instead of parroting his.
>>
>>440770
>I don't know why you do this, though, and find it strange he would summon you for such a role that you could find with actually putting forth your own words instead of parroting his.

Maybe he hasn't summoned me and I'm just shitposting for my own interests. Maybe not everything is part of the world conspiracy.
>>
>>440775
It's hard to tell when all you are is an echo chamber
>>
>>440740
>"Civil opinion"

C'mon man, let's be honest. There's nothing civil about your "opinion." You're one of those mealy-mouthed assholes who pretends not to understand certain statements so you can recoil with august disdain, maintaining an air of civility while you shit on people - and when they tell you to blow it out your ass you puff yourself up with affronted airs, aghast at the collapse of civil discourse in our modern society.

I suspected it from the getgo, and confirmed it soon after. I've watched pundits and journalists and politicians use this same kind of tactic for years, it's pretty easy to spot if you've got two brain cells to rub together. Unfortunately, the whole tactic relies on the target giving a fuck about "civility" and rides heavily on the credentials of the attacker, (which is why a "Gold Star" mother or father is a popular vector for it.) Sadly, your credentials are... lacking, and the backlash is nil - at best, people will think that, I, planefag, am a douchebag (i.e. the status quo.) Your only hope was to make me mad, and instead I just had a giggle picking apart your amateur crayon-drawings.

Now I suggest you adopt >>440764 strategy and try to imply that writing 2,000 words of critique while shooting the shit with friends on IRC constitutes a vast effort (and for people who haven't written literally thousands of pages of fiction I guess it is) and then imply that effort must imply anger. It's thin, but it's your best bet from here on out~
>>
>>440764
>Criticism is something diabolical and malicious
Excuse me while I vomit reminding myself that there are those that think like this.

>>440755
No, I have access to an archive, I just want to know which one you were. The scene was inconsequential - and the MC was rather insistent. I was actually more surprised by the vitriol you put into it.

That, and the next post that said you should let those KanMusu get beaten up and lost the vote and posted against anyone else who voted otherwise seemed to prove the point.

I apologize for calling you a shitposter, but it did seem you were making a huge deal out of nothing.
>>
Nice thread you got there, Davis.
>>
>>440780
You might be projecting a bit there family.
>>
>>440775
This >>440779
>>
>>440780
I did not curse you, I did not attack you out of personal vendetta nor did I insult your person prior to our engagement. I was very much civil in my opinion of my experience in your Kantai Collection story.

I merely mentioned my opinion of your Quest and you for some reason took it as a strange attack on your integrity - like it was something you had to prove wrong through fighting back, through "medicinal means".

You have this desire that people should like you, must always like you, and that anyone else that doesn't is wrong and must be shamed for thinking so.

You talk to someone about those issues, because you can't think without your emotional core taking control of you and ruining people's opinions of you.

Laughably, you know what else?

Even after all that, my opinion of your Quest hasn't changed.

The only thing that's developed is that:

1. I now think you're a person with horribly bad temper management and an emotional anvil in terrible disrepair
2. Have a need for validation that someone wouldn't give, seeking through that 150-odd thread for a chance to pat yourself on the back and assure yourself everyone else is wrong
3. You have a brigade. Useful, that.

Nothing has changed. I still think of Gilbert Gottfried in various tones of voice when your characters speak.
>>
>>440760
>the only one choosing a particular option?
I don't care about that. I care about
>For goodness sakes, you even thought that the rude guy was relatable. What in the world is wrong with you? I've seen two fucks pull that kind of racist crap and what the Hell - relatable? That can't be anything but a shitpost.
>>
>>440801
>You have this desire that people should like you, must always like you, and that anyone else that doesn't is wrong and must be shamed for thinking so.
He's been shat on here ever since he showed up. Except for Murderface up there that is. I'm pretty sure he has some thick skin.
>>
>>440809
>I'm pretty sure he has some thick skin.

Funny way of showing it.
>>
>>440734
Really, it says a whole fucking lot when your only good quest is also the one that was 100% serious.
>>
>>440806
>>For goodness sakes, you even thought that the rude guy was relatable. What in the world is wrong with you? I've seen two fucks pull that kind of racist crap and what the Hell - relatable? That can't be anything but a shitpost.

Well, it is. You mind elaborating on that now that we're civil with each other?
>>
>>440806
To be fair, shitpost was probably not the best term to use, but you did come across as kind of a dick.
>>
>>440817
Well at least the 4channer "I am rubber you are glue" kind of thick skin
>>
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>>440764
>criticism is something diabolical and malicious

More like creampuffs and candy canes. You want some criticism? Here, I'll give you some fuckin criticism.

KCQ's pacing is in the shitter, especially during combat scenes - they were calling battle of the Bonin Islands the Battle of Namek for a while. Fleet engagements are much vaster and sensitive to time and space considerations that a commander's decisions can affect than, say, a dogfight between two planes, where most of the timing involved in a maneuver is instinctive and automatic small-scale stuff. Thus my complete lack of preparation really bites me in the ass. Pacing is further fucked by my tendency to drop sub-plots for far too long (Yakuza assassination thing) aided in large part by my laziness and apathy that keeps me from interacting with my writefags often enough, and reading their shit (one of them has a 90-page fuckin novella ready to roll and I'm only halfway done reading it) which play a massive role in plot-critical sideplots, the main quest plot, and character arc plots. This leads to me writing filler, and/or scrambling to ping them on IRC for answers and quickly work things out before writing them into the story, which in turn lengthens update time and just drags things even slower. All this is one big reason I put the quest on hiatus for a while when real life caught up with me (have to settle my Grandmother's estate, empty her house, etc. I'm typing this up from a shitty rural cable connection in her place right now.)

I worry about my combat scenes - especially the ones that drag on. How many different ways are there to describe the specter of shell-splashes and shit? This is on full display at the recent threads with the battle of Sunda Strait. Yes, we get that it's fucking dark and misty. This relates directly to my inability to handle pacing between scenes - the technical term is "sequel," the time in a story where you timeskip a bit, compress time and space, and so forth. You don't describe your character minute by minute as he drives down the street, turns the corner, heads up the road past the McMarston place, etc. Except I do, and I'm painfully aware that it's gonna get boring and repetitive so I stretch to describe things in a noncompetitive way, a way that sets the scene, or conveys information like character's internal thoughts/emotions etc. but I'm not actually doing the main thing a "sequel" should do, which is COMPRESS TIME AND SPACE A BIT TO GET TO THE NEXT SCENE. I treat every battle as one huge massive scene, and considering they take several threads to work out - well, you can see the problem, no?

And oh man, characters. We ain't even gotten into that shit yet.
>>
>>439738
Where is this smugness from anyways? Someone on /a/ or /b/ just cutting smugness out from doujin?
>>
>>440826
Was that so hard to type out? Now we have something to build on.

What combat mechanics are you taking inspiration from currently? Wouldn't it be easier to turn it into a roll-based shindig like I have?
>>
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>>440833
I carefully and meticulously cultivate my collection of smug animu images. I'm constantly improving and expanding my supply.
>>
>>440844
So you cut them out? ... and did he just jizz on his own face?
>>
>>440841
Rolling probably wouldn't work in his quest. Mixture of too many players and how the prompts in fights are presented. A small fraction of anons actually know what they are doing in the fights and it would suck if their work goes down the toilet cause of RNG/Nat 1
>>
>>440826
Look, at least you've admitted it now. We can build on this - what do you think you could use help with and we'll try. Being defensive isn't going to help. While you may have some things you want to run, I don't think you tearing into people with opinions is going to assist you.

Now you've addressed it and that's brill.

What do you primarily want to settle with your Quest?
>>
>>440844
I can admire a man who takes pride in his smugs.
>>
>>440826
Your problem is that Keine and Shoukaku have not compared hats yet, leading to an onsen yuri scene.
>>
>>440848
What about what I do?

I take first 5/majority option within 30 min. How about that?
>>
>>440841
>Wouldn't it be easier to turn it into a roll-based shindig like I have?

Easy, but not realistic. WW2 ship combat is *not* intuitive, and if you're pandering to raging milnerds who have read The Books like planefag does, anything but free-form will bite you in the ass sooner or later.

(Although freeform won't save you. Looking at you, Mister Arizona-only-has-three-turrets.)
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>>440826

Now Decu (that other QM that /qtg/s intelligentsia love to shit on) once cracked wise - 100% funposting and without ill intent - that all my characters "speak in the same voice." And even though he wasn't being mean or anything, I think he has a point, and still do. Decu's exceptional in his ability to give every character their own speech patterns and "voice" *and* keep them consistent. More than the average joe, but I think my ability there is under-rated. It's especially obvious when you have co-writefags that sometimes help you with a character's dialogue (like Naka,) Naka wouldn't sound like Naka if I hadn't had my co-writer to develop her own voice. Yes, that's inevitable when it's just one head coming up with all the people but I still feel like I'm substandard in this department; too many characters want to revert to using dry understatement for humor or big words, and... I dunno. I didn't have as much of a problem with this in SWQ with the three principal characters (the protagonist and his two mates) but SWQ was basically a meme-a-minute romantic comedy so subtlety wasn't exactly its watchword (and there's the dry understatement again, hoo boy.) I think I've really struggled to do that in KCQ.

And then there's Settle's angst, which just gives me conniptions when I try to write it sometimes. Yes, there's nothing logical about depression and that kind of mental issue but every time he tries to talk about it or tell someone he's going to help them he tends to go full chuuni and just be too goddamn fulsome with it, too raw and direct. I've only been able to handle this by transferring this problem to the character himself and having it be another thing that drives him up the wall, and alternately, to solving those issues via external means, many of them overly elaborate compared to just talking shit out like an adult. So I dodge it via character building but I can't WRITE the alternative if I want to and it fucking drives me nuts. Hate I can handle; he handles those issues via deflection and it's not just HURR HE-MAN I LIFT THINGS UGH whitewashing, thought that's part of it; it ties into a deeper moral soldier-code that comes off as (and sometimes really is) bro-tier immaturity when he takes it to the limit. I can write that, I can write all around these issues all fucking day because that's what people DO with their emotions is walk around them, but the big moments where you finally have to talk them out...? No matter how hard I work them over I feel like I'm #twoweapon with honey-baked hams.
>>
>>440857
From what I get from planefag's story is that at least right now he admits it's a mess - and at least he's confessed that he needs work.

Thing is, though, what is his endgame with the Quest? I don't think he wants this to go to Thread 1000 from the way he's typed out what he has.

I always took lessons from my uncle's CoC sessions for atmosphere - and I do agree on some aspects that I need work setting my tone myself - so what does planefag WANT of his quest is the question. He's got to be open about this, though, or else >we can't help him.
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>>440826
>and reading their shit (one of them has a 90-page fuckin novella ready to roll and I'm only halfway done reading it) which play a massive role in plot-critical sideplots, the main quest plot, and character arc plots
Jesus how did it even get to that state? Shouldn't sidestories just be non-critical extras?
>>
>>440770
Just an impartial lurker here. Since you asked for advice, I recommend the book Strunk and White if you haven't already read it (and a re-read of it, if you have, doesn't hurt either).

I recently discovered this book (which is apparently ubiquitous in the writing community) and it's improved my writing (threads 5-onward for SiRPG quest have improved a bit I think), perhaps it could help you too.
>>
>>440861
Okay, man.

What were you aiming to do with Settle in the first place? Was he meant to be some sort of Down Periscope parody that just lost its way or were you trying to go someplace.

I was aiming to put the Commander as a guy who grew with the cast - although, according to you he's an unenjoyable fuck - and wanted him to grow into the role slowly; admittedly I was hostile on some points but at least we're getting there now.

What did you want Settle to be for your Questers?
>>
>>440870
Cheers. Can't promise anything, but cheers.
>>
>>440856

It makes sense to vote on overarching tactics, but tying the outcome of that tactics to dice rolls just feels cheap. "You executed the most brilliant enveloping attack in military history… but you rolled a 1, so you slip on a banana peel, break your neck and everything goes to the shitter" is a fine way to ruin a scene. Plan out the consequences beforehand (players may or may not be aware of them) and then execute them once players picked an option. And small things shouldn't be put up to a vote anyway. (Evasion, chasing splashes, picking ammunition types correctly… you know, all that basic shit Haifuri masturbates over like it's the high point of military tactics.)

> Thing is, though, what is his endgame with the Quest?

No idea, I'm just along for the ride.

(Also, fuck you captcha. Steak IS salad.)
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Ruin has come to our family! I beg you, depart with all haste!

Embark on this Darkest Quest.
>>434344
>>434344
>>434344
>>
>>440870
>(which is apparently ubiquitous in the writing community)
Yep.

https://kickasstorrentsan.com/the-elements-of-style-various-editions-by-william-strunk-jr-and-e-b-white-dr-soc-t12370900.html

For anyone interested. Open with any generic freeware epub reader.
>>
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>>440786
>No, I have access to an archive, I just want to know which one you were.
you don't have a search function on your computer then?
>>440614
>"You I know are just shitposting" was an exact citation of your reaction to my feedback in thread 6

>>440820
You mean you still think that scene isn't laughably incoherent when
- it is common knowledge that Kanmusu food is inedible, so much that your date or whatever doesn't even think to say "you will puke",
- MC's interests is Kanmusu army and food, and
- MC unironically eats the foreign cuisine?

You mean you don't see how a culture need a collective slap in the face, when a business owner take the decision to clean up puke later, because they're too proud to tell polite eager white guy what he's buying isn't fancy cuisine but inedible poo?
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>>440849
>We can build on this - what do you think you could use help with and we'll try.

In case I wasn't 100% clear I rate your writing ability somewhere between "coked-out ape" and "Jack Russel terrier on meth." The idea that someone who can't even write coherent sentences that get the subject and the modifiers in the same ballpark is going to help me with my prose style is adorably pathetic, like a dog with one leg. Lil' Otouto, that's your name now.

So where the fuck was I? Right. As Murderface here notes my research is lacking. As my tripname implies I've always been a gigantic aviation faggot and I'm only now catching up to my lack of knowledge in all things bote and it shows rather hard; I had assumed naively that the the three triple turret configuration had become standard on all US Battleships (and indeed most world battleships) by the 30s (which it had) neglecting that Arizona was rather older. I got that "3x3" config in my head firmly, and I know that those limits are usually determined by simple engineering and physical realities so I didn't even think to double-check the ship stats while writing. Turns out Arizona had FOUR turrets! Which is a hilariously terrifying amount of firepower - twelve 14 inch guns? No wonder she was held in esteem when she first launched, hooeee.

But that's just the start. Especially with modern systems you can have a hell of a time researching information (so much is classified, so much varied data based on who's guesstimate you're using) but readers will forgive you for that, to a degree. The bigger issue is, I don't know jack fuck about military rank structure outside the basics, and even though my friends and co-writers have some military experience of their own that doesn't mean they know the intricacies of another service's circlejerk rules. In fact the co-writer I had who was actually in the Navy and served at Yokosuka, who was tremendously helpful, was the first and most likely one to say "it doesn't matter and readers don't care" and he was right. But it still fucking bugs me, and my ignorance of military procedure and shit just drives me up a wall. Settle needs to go somewhere. Can he really just call the base motor pool and have a driver show up? Does he have to give the driver back, or can he kidnap ensigns all day? Will the motor pool chief someday show up, pissed off, with a baseball bat, to enact vengeance at Settle's caviler commandeering of his assets? FUCK IF I KNOW! And I let this shit bog down posts when it doesn't need to, and it often bites me in the ass when I neglect it where I *should* have addressed it, and I'm not sure how to even begin researching it.
>>
>>440880
>need an account
no thanks.
>>
I would love to run a quest but my writing is shit
>>
>>440885
In my defense:
1. You were discouraged continuously
2. No, it wouldn't kill you
3. "Only way they learn" - They've done this before

That's my defense, pretty much it.

I thought it was inconsequential - you probably thought it was some horrible scene that garnered a violent reaction and thought the lack of availability of such an option meant to be railroad.

I assure you, former Quester, this was not the case/intention on my part.
>>
>>440898
Didn't stop me!
Just make it up with something else. Or leech off of other people's brilliance. You are not selling books, you don't have anything to fear and it is quite acceptable if all you want to do is improve.
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>>440868
>Jesus how did it even get to that state? Shouldn't sidestories just be non-critical extras?

How? I'll tell you how. It happened because of a guy who "isn't a writer" and "really isn't into this shit" and such, and protests on this point regularly despite ever-better technical competence and a growing grasp of character development and nuance. My friends are some damn good writers, and I'm lucky to have them. And - technically - that 90 page novella won't be mandatory reading; I always do my damnedest to make sure that all the important info ends up in the main quest itself (not very hard considering it's from first-person perspective, so there's always an easy excuse for the viewpoint character to say wait, hold up, need a sitrep, the fuck you say?) People almost always recommend that side materiel as must-read anyway because they stand on their own merits; they don't need to ride my coat-tail to lure people in.

>>440880

I strongly recommend a book I recently bought and read, "Techniques of the Selling Writer" by Dwight V. Swain. Beg buy steal download sky-write whatthefuckever, just get it. I've never seen a more accurate, thorough and concise explanation of pretty much every serious element of the actual nuts and bolts of putting sentences on paper to make a story.

>>440898

Said it before and I'll say it again - quest writing made me git gud, just through sheer practice. One of the most difficult things for any writer is forcing yourself to write (Swain has a whole chapter on that, even,) and a quest is basically a gun held to your head by readers demanding a fucking update. It makes you sit the fuck down and write, RIGHT THE FUCK NOW. Don't underestimate that.
>>
>>423255
>Player Question
is there enough audience here for a quest in Spanish or Portuguese?
>>
>>440889
Look, you admitted you had a problem. No one here is going to bite your head off for having a problem. People are going to bite your head off for being defensive about the fact that you do have the problem and attacking them back.

If you don't want to listen to me, you can just ignore me. Whatever it is, it's not going to change my opinion of my experience with your Quest.

So, do you have a problem or don't you? If you have one, by all means share it and we'll try to help.

I could care less. That was that and this is something else.

Separate the entity from the product and the context from the present. You need to start doing that or else you're going to start thinking no one's out that door asking if you're okay. I just thought I'd be helping a QM with an issue and throwing out suggestions. If you don't want them, that's your decision.

Hopefully you can actually review me another day when you're not so heated.
>>
>>440914
HUE HUE HUE
not really, no.
>>
>>440915
>I could care less.

Then please do.

(But also do read up on English idioms, like "could _not_ care less", or all the others planefag pointed out in his critique which you dismissed for no good reason.)
>>
>>440913
>>440915
Demmy is upset because the catte keeps drawing him topless
>>
>>440911
>>440913
I was never taught proper grammar and sentence structure thanks public schooling
>>
>>429174
>some fag who unironically wrote a kancolle fanfic quest is now trying to be an authority on quest quality
what the fug
>>
>>440927
Just too ironic 4 u
>>
>>440926
this trip thing is harder then is harder then I thought
>>
>>440926

Not really that big an issue. If you read enough to be a good writer (and all good writers read) you pick up that stuff via osmosis anyway. Swain even has a chapter on that kind of stuff and says flat-out that good writers are shit grammarians, they paragraph break for emphasis and let split infinitives fall where they may - and get away with it. It's mostly about avoiding egregious and simple punctuation errors that annoy people enough to draw them out of the story.
>>
>>440936
Or butchered idoms.

I'm not even a native speaker and they stick out like a sore thumb.
>>
>>440921
Thing is, he is grammatically right:
He COULD care less and not talk to planefag. Therefore, he does care more than nothing and could thus care less.
>>
>>440936
>>440937
aww shucks guys maybe I will try my hand at it
>>
>>440921
You do realize that's a relatively common figure of speech in the US, right?

>>440937
Oh, never mind.
>>
test
>>
Murderface I don't know who you are, but there's a weird pattern with your behaviour.

There is this beta dog mentality about you. You can't form an opinion on the next post without referring to planefag and his opinion on that person before jumping in.

It's like you have wilfully surrendered any weight you have to feed him.

It is very Spartan of you to at least recognise who is on top.

That's it for me, though.

Good luck with "Lionsgate Distribution Presents: A planefag original" not that you care for it, really, do you?

After all, I'm just another knocker around the door.
>>
>>440890
Oh shit what? Swear wasn't there last time, try this instead;

http://uploaded[putagoddamnDothere]net/file/pdol4jdi
Won't be up for too long, I can promise you that. Also download rate will be shit-tier but there it is.
>>
>>440952
I already got a different version from goodreads.
>>
>>440880
>using torrents for books
Come now family, we do better:
http://gen.lib.rus.ec/book/index.php?md5=F8D4FEE9E3BC0E14F4CB425A25EE470C

>>440913
Thanks for the rec senpai. Here's the link in case anyone else wants a read: http://gen.lib.rus.ec/book/index.php?md5=38A363B76A44294C51FC25C47C07D24C
>>
>>440940
On one hand, it does look pretty stupid to lecture someone on a langage that you haven't spoken from birth, on the other that's exactly what I did...
>>
>>440913
I might check out that book. I've been looking for enough motivation to run a City of Heroes quest for ages.
>>
>>440953
>>440955
Ahh well, I'll leave it up for a bit for anyone wanting multiple/illustrated versions.
>>
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>>440950

For all your investment in the civility ruse, it really robs your insults of their intended weight. I mean, sometimes? Just flat-out calling someone a lapdog bitch is more effective. It's got weight. Emphasis. Oomph. Go watch Gran Torino and watch how Clint Eastwood delivers that "Fuck you" at the end. He says it like it's the first time those words have ever been spoken on the face of the Earth, each syllable carrying a fell and terrible power. You, my friend? You sound like you're Obama disapproving of something.
>>
>>440950
>Murderface I don't know who you are, but there's a weird pattern with your behaviour.

Well thanks, Mister Freud.

But I'm sure Freudian psychology also says something about a pathological need to search for insecurities in other persons. <3

>>440957

You're saying the internet is lying to me?! http://www.urbandictionary.com/define.php?term=couldn't care less
>>
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So what do you guys think next week's /qtg/ shitstorm will be?
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>>440987
Something gud.
>>
>>440979
>But I'm sure Freudian psychology also says something about a pathological need to search for insecurities in other persons.

Those living in glass houses shouldn't throw stones, bucko.

>>440968
>Clint Eastwood
Except none of us here are world-weary, badass old men. We're on /4chan/, for gods sake. Besides, you'd insult or belittle him about successfully getting under his skin if he did. Better to talk like one always talks than compromise yourself for another's expectations.
>>
>>440987
>image
>that fucking thread

That was one for the books, man
>>
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>>440998
>Except none of us here are world-weary, badass old men. We're on /4chan/, for gods sake.

"A man's reach should exceed his grasp, or else what is heaven for?"

-- Robert Browning
>>
>>440999
I love whenever there's a Jawman thread. Brings back memories.
>>
testing
>>
>>440968
I don't know what you want. Attention or something but you're definitely not writing for the fun of it.

Whatever it is with you I can at least conclude that you're vindictive and unable to separate the negative from the positive - you listen to that little voice inside you more than you should and close the doors wondering if the goons will come in.

You haven't changed a thing. I still have the same opinion of your tale, and I suppose you will never change your opinion of mine until I spin it into a more positive light, which I never will.

You are in need of some sort of validation and I'm sorry to say none of us can give it to you.

From your accounts the only one who probably did is now gone.

Cheers.

>>440979
Bark to the moon, Monsieur. It'll drop one day.
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>>440987
We had Velo last week, planefag and MECH this week, so probably something again to do with a new QM of /qst/
>>
>Two shipslut fanfic QMs are slinging shit at each other trying to determine who's the saltiest.

You're both retards.
>>
>>441003
You missed my point. It was those other couple of sentences.
>>
>>440998
> Those living in glass houses shouldn't throw stones, bucko.

I don't veil my insults in elaborate fancy constructs to try an hide them.

If I think someone is a dense idiot, I call them that.

>>440950

You, sir, are an insecure cocksucker who is trying to project to anyone he sees as a threat simply because they disagree. You're also so dense you don't even realize when people are insulting you, but that doesn't matter because your insecurities make you see insults where there are none.


There. Anything left unsaid? No? Good. Then let's get back to the fucking topic instead of tryting to make ad hominems sound like they aren't.
>>
>Guy says he doesn't like Planefag's quest
>Planefag proceeds to write a scathing critique of the guy's quest in a sad attempt to get revenge or prove something or be an online bully I don't really know what the plan was

I think I need to point out that all criticism doesn't need to come in the package of a detailed review. Pithy comments can provide more feedback for a writer than a 20,000 character essay filled with nothing but hot air. Concrete examples, while preferable, aren't some gold standard of receiving criticism. But generally a good form when receiving criticism, even of the "you talk like a fag and your shit's all retarded" is not to find that person's book and circle a bunch of sentences in red marker going "nah YOU'RE a fag and YOUR shit's all retarded".

Uwe Boll was known to threaten to box reviewers that gave him bad reviews and it never did a single him for him except make him look like a child.

>In case I wasn't 100% clear I rate your writing ability somewhere between "coked-out ape" and "Jack Russel terrier on meth." The idea that someone who can't even write coherent sentences that get the subject and the modifiers in the same ballpark is going to help me with my prose style is adorably pathetic, like a dog with one leg. Lil' Otouto, that's your name now.

The amount of tryhard. The amount of "well you can't write so your critcism is meaningless" is just so . . . fucking infuriating (I've been trolled by a master ruseman). I get not listening to criticism. But this whole "you're not a master chef so you can't tell me my food is shit" mentality is fucking retarded. Generally, critics of the "blue collar" variety -- the ones who are construction workers, stay at home moms, people that have not spent years honing the writing craft, they're generally not good at giving solutions. That's very true, because if they knew how to solve writing problems they'd be writers instead of consumers.

They are however good at picking up on problems. Because problems in your writing that are glaring that put them off do just that. They put them off. So even if Mechanic never wrote a thing in his life he could still say that Planefag's character all sound like Gilbert Gotfried in whatever movie he was referencing and it holds as much weight as any reader (Barring professional critics).

I've seen people legitimately having problems with Planefag's writing over like, what, a few weeks now. And multiple mentions of the characters not feeling realistic or human keeps coming the fuck up.

Now there's no reason to take criticism to heart from a random thread on 4chan but there's certainly no reason to do all of whatever this attempted peacocking bullshit is.

FUCK
>>
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>>441007
>still replying
>>
>Uwe Boll was known to threaten to box reviewers
So whens will planefag challenge MEC to a contact sport of planes choice? Would love vids of that.
>>
>>441028
Uwe Boll was just money laundering with awful movies and worse laws. Quests aren't at that stage yet.
>>
>>441028
>So whens will planefag challenge MEC to a contact sport of planes choice?

SUMO WRESTLING!

>>441020
>but there's certainly no reason to do all of whatever this attempted peacocking bullshit is.
>The amount of "well you can't write so your critcism is meaningless" is just so . . . fucking infuriating (I've been trolled by a master ruseman).

*whistling*
>>
>>441020
Thanks for writing that. That first half is something I'd wanted to put into words since reading that review. The second bit is /hilarious/ given how Planefag was waving around his e-peen earlier. Right on.

What quest do you run? I think I want to check it out now.

>>441017
You... aren't even worth talking about any more. You knew what I was saying, so that's what matters.
>>
>>441020
>Pithy comments can provide more feedback for a writer than a 20,000 character essay filled with nothing but hot air.
The best criticism I've ever received was something to the effect of:
>Separate character dialogue you fucking kike
>>
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>>441046
>line-by-line examination of prose issues
>"hot air"
>>
>>441040
>You... aren't even worth talking about any more. You knew what I was saying, so that's what matters.

Now, Anon, I know that discrediting a person is easier than dismantling arguments – it's been part of public discourse since at least the Ancient Greeks, those cocksucking bastards loved it –, but it only *really* works if you have a life audience you can draw over to your side and entertain so they can forget what the other side said.

It doesn't work in a text medium. You can't make the arguments go away by pulling a Freud and remote-diagnosing psychological problems in them. The arguments still stand. You still haven't addressed them. It only makes you look like an insecure cocksucker to even attempt to go that route.

> inb4 people complain about my use of the word "cocksucker" because they're insecure cocksuckers who love to play insulted
>>
Well, it's a bit nostalgic to see that this thread is on a different board yet still suffers from the same shit.
>>
>>441064
Dude it's been one thread of planefag bullshit compared to 3 months of pretty civil /QTG/ threads.
>>
>>441049
Hey, I'm not defending Mech. I mean, he runs a fucking Kant-O-Celle quest for Christ's sake. Faggot like that probably even has his own TV Tropes page.

I am saying the simplest comments can indeed offer significant insight into how one might improve their writing.
>>
>>441052
I highly suspect you're one of his fanboys that orbits around him in IRC, aren't you?
>>
>>441075
Does this in any way affect my arguments? No. Please try again harder.
>>
>>441072
>Kant-O-Celle
That's not the name of the franchise
>>
>>439867
Back again

Thanks for the feedback. I'm not entirely sure what this means though:
>In my experience, your PC being there is usually in lieu of something another cast member brings

Are you saying that the reason my character would be there is because another character would be normally absent?
>>
>>441094
>Are you saying that the reason my character would be there is because another character would be normally absent?

You have to fit the character into the cast *somehow*. That how determines how the other characters react to him. I.e., you have to make it plausible in character why and how he's accepted among them.
>>
>>441046
Oh yeah.

Separating character dialogue is probably the make or break for me getting through a first thread.

>>441040
Currently running You Awake in Westeros Quest.

I'll be honest with you, it's pretty memey.

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Westeros

Some things you should know. First of all, I only start QMing with a soft reboot around the middle of thread 3. Before that a QM by the name of Velo was running the quest. Just ctrl F TrickQM in the third thread and you should find where I start posting. I'll admit its a pretty niche idea, self insert ASOIAF and a lot of the fun comes from a few inside jokes, but there's also my Lost Island Quest.

http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=lost+island

This is just standard fantasy stuff with the twist of the fantasy stuff is contained to one little NOTHAWAII Island.

>>441083
While it doesn't affect your arguments per se, it does reinforce a suspicion many people had that Planefag actually delved into his IRC to ask for backup because people were saying mean things about him in /qtg/.

Which makes him look pathetic.
>>
>>441083
It does when you feel the need to namefag as a quest character. It makes you appear more entitled and pompous, especially since you're not even apparently a QM so why are you namefagging here anyways.
>>
>>441108
I'll check em out. Cheers.
>>
MECHANIC is from Saudi Arabia or Kuwait, right? So he's one of them ESL-kuns, I guess?

I would be more forgiving if he came out and said that English is a second language to him.
>>
>>441108
>While it doesn't affect your arguments per se, it does reinforce a suspicion many people had that Planefag actually delved into his IRC to ask for backup because people were saying mean things about him in /qtg/.

You should know fapangel better than that. He's like a pig in shit when he sees some trashtalking him, and pigs don't share.
That you guys are still trying to cast all this shit at ~reasonable doubts~ when there are logs you could delve into to unmask the Greek at his most pathetic!, and yet don't, says all. You know it's bullshit. And you know that you can't prove anything. But don't let me get in the way of your unfettered shitflinging.

>>441115
> It does when you feel the need to namefag as a quest character.

I admit, reddit is rubbing off on me. I hate the idea of hiding behind an anonymous facade like a coward. (Especially because I wanted to pre-empt "reeee who is stealing my shit I wanted to roll in it alone" discussions in IRC.)

> especially since you're not even apparently a QM

Fine, I'll put on my QMing tripcode. Just for you. Feeling better now?

>>441128

That does explain why he's all awkward with idioms and grammar. But doesn't excuse him dismissing criticism of it.
>>
>>441138
>there are logs you could delve into to unmask the Greek at his most pathetic

But that would take EFFORT
>>
>>441142
>#swq
>planefag dick sucking channel

Excuse me. #swq is a proud Australian channel of shitposting and bullying. If you think else wise, get in the channel and start shouting in all caps. I guarantee the Greek will get into an argument with you.
>>
>>441128
He's from Malaysia I think.

Also, who the hell plays CoC in Kuwait?
>>
>>440870
>>440880
>>440955
>Strunk and White
Read this instead: http://www.lel.ed.ac.uk/~gpullum/LandOfTheFree.pdf
>>
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>>440913
>not the original file name: "fap angel held hostage by her updates.jpg"

Fuck you.
>>
>>441176
>>441176
>>441176

Relic quest is beginning again. Come see cute girls doing cute things in front of an Irishman. And undead cannibal Wendigo. Can't forget that part.
>>
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>>441072
>Faggot like that probably even has his own TV Tropes page.

Ahahahaha shit sempai I gotta admit you're a good funposter. Rock on bro.
>>
>>441250

I'm sure you already know that you have one too.
>>
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>>441108
>one person
>PLANEFAG DEFENSE FORCE

been waiting for that one for the last several hours and who ends up trotting it out? HA!
>>
>>440867
For Arizona to finally turn into Central Princess, but Settle fucks her brains out anyway from sheer love and she turns back to normal at the moment of climax.

Cheesy hentai manga beats are cheesy but I eat it up.
>>
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>>441250
>>441273
Something seems to be bothering you.
Yes, yes, I can tell. It is written upon your face.
You have doubts, about something you did.
I am Cromwell.
Regret, anguish, disillusion, bewilderment. What wonderful gifts they are.
Together, they are the essence of life. Don't you agree?

But now, you are lost, bewildered by your own actions.
You poor little thing.
Yes, yes, how tiny and frail are we.
But if your heart is yet sincere, your sins will be forgiven.
Now is the chance. Demonstrate your sincerity to me.

Ask that your sins be forgiven and I, Cromwell, will pardon your sins.
Anyone can be forgiven, as long as he is sincere.
No matter how terrible the sin.
Surely, we all deserve mercy, yes?
>>
>>441286

what the shit fagget? also where's this from?
>>
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I came in here to say you're all retarded. Especially the greek.
>>
>>441302

So average day then.
>>
>>441302
Thank you for your valuable opinion, Elf. Not get back on your knees.
>>
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>>441308
Fuck off, you pathetic austrian wannabe.
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>>441273
What are you trying to accomplish?
>>
>>441159
> who the hell plays CoC in Kuwait

Rich expats and oil tycoon families?
>>
>>441101
I wouldn't do that by deleting other characters though. Or making them irrelevant.

Are you saying there really is no other way? Could he bring something unique that no one else has?
>>
So is there an actual reason that you guys hate Planefag so much?
>>
>>441330
I just wish to understand the man or woman behind the posts
>>
>>441330
Take a hard look at how he's been acting this entire thread and you should have your answer.
>>
>>441325
>Are you saying there really is no other way?

Oh, I'm not. It's one way, and apparently Mech thinks it's the most common.

> Could he bring something unique that no one else has?

Even then you have to ask yourself *how* does he bring it. How does he join the character roster? How will the characters react to it?

If he's going to amass an instant harem of any sort, you're doing it wrong. Trust will have to be earned – that can be part of the backstory, but it robs you of the possibility to milk these scenes for conflict and character development inside the quest. (And smells like a cheap Mary Sue.)

I'm not sure whether the default alternative would be "active distrust", in, say, a military scenario, people getting reassigned just happens, and the people are treated much more neutrally. If you have a very tightly knit group of heroes, things are going to be a lot more tense and drama laden.
>>
>>441330
Read the thread.
>>
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Should have some time to do some symbiotic shit next Friday afternoon

My Twatter
https://twitter.com/Caribbean_Anon
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>>441343
"Dat nigger got it comin."

"How you know dat, Hoss?"

"Simple. Iffin he didn' do anythang, why are all them white bois stringin him up from that there tree?"
>>
>>441454
You forgot to reset your ID after the last post, sweetie~
>>
>>441456
Why would he have to reset his ID for a simple shitpost...?

Did you actually think before you posted?
>>
>>441456
>42 posts by this ID
Looks like you did desu, try and samefag harder.
>>
>>441317
To turn every thread he touches into shit.

>>441330
Because he basically actively antagonizes anybody who even has a vaguely negative opinion of him.
>>
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>>441452
>>
>>441452
PLANEFAG DINDU NUFFIN!
>>
>>441491
HE WUZ A GUD BOI
>>
>>441514

>>441138
>I hate the idea of hiding behind an anonymous facade like a coward.

Apparently other members of the Planefag defense force don't have that issue
>>
>>441344
I see. Thank you.

This is more of a military setting, but reassignment wouldn't be how others would interact with the character.

I got to think about it some more. Would it be more clear if I wrote a pitch instead?
>>
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>>439620
>I'm shitposting in a lot of places, Anon.

Soma confirmed for chill lad
>>
>>441536
As a member of the PDF, fuck that guy right there. You don't complain about how much somebody sucks compared to PF in their own thread like some shill. Instead, you keep handing them rope. Soon they'll have enough to hang themselves, and then you can gloat freely.
>>
>>441609
>If I get his dick far enough down my throat maybe he'll forget me biting it!
Okay dude
>>
>>441615
It's fine, he's shitposting in Banished Quest. That's a drop of water in an ocean.
>>
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>>441557
>You've only read 1/204th of my latest quest, Anon. How can you offer any valid criticism? : ^ )

ahahahahahaahaha
>>
>>441631
He stiww shame his famirry. It's absorutery disglacefurr.
>>
>>441609
>>441632

>Dicksucking Soma this much
>Not even having the decency to do it in the actual thread for his quest

Alright man, you do you.
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>>441641

Are you going to look me in the fucking EYE and tell me that posting in his thread with my trip on is going to HELP it?
>>
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>>441644
Oh man it totally would. Do it.
>>
>>441644
It would be an improvement, yes.
>>
>>441644
Are you going to look Soma in the fucking EYE while you blow him, or are you going to keep responding from your safe space here?
>>
Oscuro, from Dark Spirit Quest, wants to increase conversation in his thread. Any ideas, comments, or recommendations as to how to do so?
>>
>>441648
This is planefag's safe space?
>>
>>441650
This is where all his IRCfags are.
>>
>>441649
Shitpost about planefag in qtg until the defense force goes to his thread.
>>
>>441649
Wait until next /qtg/ then ask again.

Sorry.
>>
>>441649
Most of the discussion I've seen in my quest seems to be about:
>Lore
>Shitposting
>Planning
>Characters

Planning is probably the easiest to generate. Just present players with a situation to which there is no easy solution, and either only offer them a write-in option or present them with relatively shitty options and a write-in. The obvious risk is that you'll be met with absolute silence, or your players will make a terrible decision. The latter is fine, as it can encourage discussion in its own right and players will always remember failure better than they do success.
>>
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>>441678

Come to my You Awake in Westeros Quest. There is a new thread. OP courtesy of Soma.
>>
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>>441650

oh fuck

oh fuck it hurts

oh god
>>
Dieselpunk Magical Girls is resuming, will be starting at 9 instead

>>438498
>>
>>441649
From what I can gather discussion is formed by

>Mechanics
>Lore
>Characters
>Power sperging
>Rolls
>Planning

I don't think there's a real way to foster discussion artificially but I guess having the players in a situation where there's no prompts and you ask something like what do you say? or what do you do?

You're just about liable to slow your quest momentum as you are to foster discussion if any tho
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>>441650
>>
>>441650
He's not safe anywhere.
>>441653
Mothering summon and one shall appear.
>>
>>441717
>>441723

I'm being legitimate I don't understand what's with the laughing. This isn't anybody's safe space, but certainly not Planefag's.
>>
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>>441742

Not throwin shade at ya Trick, just honestly laughing my ass off at that exchange. You're certainly no fan of mine and even YOU couldn't believe that guy typed that with a straight face.

I haven't laughed like that in a long, long time. Aaaaah, man.
>>
Shieet a 1000 post /qtg/ thread.
>>
>>441757
It's not worth it.
>>
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Am I the only one who gets some sort of arrogant vibe from PlaneFags posts? Been trying to figure out what it was about him/her and I think thats it
>>
>>441842

Uh... "Duh"?
>>
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I have some questions for everyone here, both players and QMs:

>How should I present background information (such as history)?
>How can I prompt my players to ask questions?
And specifically to other QMs:
>How do you deal with minor characters that otherwise turn into major characters?

My current quest is set in an alt-history version of 1989 with a number of historical differences to real life, mainly being that WW2 ended differently and caused a number of significant changes. I've tried to approach it by mentioning things that SHOULD make players ask questions. But it's either gone over their heads or otherwise caused them not to ask.
>>
>>441877
It's weird to me as I've only heard about them and never seen first hand quality posts.
Jesus christ

>>441879
>How should I present background information (such as history)?
Books which may or may not be accurate or carry bias

>How can I prompt my players to ask questions?
In what way? Character related questions?

>How do you deal with minor characters that otherwise turn into major characters?
Take time in your off session to nail down things like goals, motivations, and defining traits. After that just roll with it
>>
>>441903
I mean any kind of question. Both in character and out of character regarding things that might be important later.

An example being that in an earlier thread, when they were doing a training exercise with the entire unit, they could have asked what everybody else was carrying and then based their weapons load off that. Instead they opted for a mixed load which ended up slightly messing with them at a later part of the training mission.
>>
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>>441931
I don't think there's a way to necessarily encourage questions. I also might not be the best person to discuss this with as I don't like putting my players in social situations without them wanting to be in one. They've been travelling with someone for a couple of ingame months and have yet to ask her anything at all. I may not be the best person to talk to about this

I guess it would kinda be up to your wording.

Examples being have one of the soldiers complain about the gear they have without going into details. Or hell make the MC step over a left behind pack and another soldier gets reprimanded for leaving whatever was in his pack.

Amending the first thing I said in this post I would go on to say it's about dangling information in front of them. Make them curious to learn something by teasing it and alluding to its importance.

On another note my players technically stole some artifacts and have literally never looked at what they might do. Granted they might not be in the best place to try but It entertains me that they have space in their inventory taken up that they seemingly forgot about
>>
>>441954
One thing about my players is that they play the MC very socially, they talk to everyone at any chance they get. Hell, they even organised a beach party. Admittedly it helps flesh-out the characters even more, but would have severe consequences if the MC was ever injured or if they went missing.

I could probably use this to expand on character history, but I'm at a loss how I could intergrate things that would make the players ask about world history.
>>
>>442002
You could always have some mandatory movie viewing and hit them with one of those good ol fashioned B&W propaganda films as a way of exposition
>>
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>>441842
>Am I the only one who gets some sort of arrogant vibe from PlaneFags posts?
>>
>>442017
See, the problem with propaganda films is that they are innately biased. I want to show the world from a less biased source.
>>
>>442060
Maybe you can run with it and make it part of the journey to see if those films are correct or something.
>>
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>>442027
I don't understand what you want me to see

>>442058
Try this

Have the film.
Have some guys laughing about it
They get reprimanded
Keep the film going
Have those same guys whisper by the mc and murmer about the facts and shit
Another reprimand this time they have to clean shit and maybe throw the mc into there due to overzealousness or the senior being a super hardass and use the cleaning duty as a backdrop to ask the dudes about what really happened

Something like that
>>
>>442089
>I don't understand what you want me to see
He's trying to show you how humble and not arrogant he is in critiquing his own quest conveniently ignoring all the other shit he posted in the thread.

Also did anyone notice we went from 1000+ replies to back under again? What got deleted?
>>
>>442215
The "disregarded" got deleted
>>
Oh it's all the 'Disregarded' posts.

I don't know why they are getting deleted. It's not like this thread wasn't in autosage already. What's a hundred tiny shitposts going to do?
>>
>>442223
You missed an opportunity
>>
>>442230
Opportunity for what?
>>
>>442238
You could've said

>The "disregarded" got disregarded

It would've been so poetic
>>
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...I see this place hasn't changed too much.
>>
>>442282
Shitposting never changes.

>>441604
>I got to think about it some more. Would it be more clear if I wrote a pitch instead?

It's always easier to argue about concrete examples.
>>
>Civ Quest thread
>Hovers over image
>"Posted 6 days ago"
>"Last reply 6 days ago"
A shame, back in the begining of this board some civ quests were able to last at least a few days
>>
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>>442493
Okay, here was the general idea:

In Nanoha, particularly near the end of Force, there were these cannon-fodder robots called 'Raptors'. They're akin to drones, unable to function with one or many operators telling them what to do. The whole idea was hinted that eventually, no one would have to go to war. The raptors would do it in their stead.

Skip past that plot-line to where the quest would start. You are one of the first next-generation raptors. You don't have an operator, you don't have much of a backstory outside of thousands of hours of VR-training, and you're dropped into a combat zone of dubious legality and history with a mission objective that also seems fairly dubious. You don't have anything akin to a commander, except the constant string of mission updates which you are being fed. The players are only given one item which is not accounted for in their mission loadout: a poorly hand-written note that reads "Find me" with an address scribbled in what appears to be chalk.

Gameplay wise, I was hoping it would play a little akin to magical Deus Ex. After being released into the city, they would be tasked with completing their objectives while having the option to talk with the populace and complete extra objectives. Players wouldn't be given experience or levels for their deeds, but instead be awarded Praxis points, which would unlock abilities that range from helpful to being so dangerous to themselves and those around them that they may not be worth having in case of mental malfunction on the player's part. But we all know that would be part of the fun, which means those are the skills the players would go for first.

At the end of the day, it's still a Nanoha quest. It would be rather difficult to die, and magic isn't necessarily lethal.

Now, what I just described sound in any way interesting or self-insert garbage?
>>
>>442575
Sounds reasonable, yes.
>>
>>442575
It sounds like you don't need to mention nanoha at all up until the point you introduce a canon character. Er, that wasn't meant to be derisive of nanoha, but more like a twist that anons can figure out early if they piece together the descriptions you give them, but you intend to reveal it anyway.

....no, it doesn't ping on the self-insert-dar.
>>
>>442581
Thank you

>>442584
>It sounds like you don't need to mention nanoha at all up until the point you introduce a canon character.
> Er, that wasn't meant to be derisive of nanoha, but more like a twist that anons can figure out early if they piece together the descriptions you give them, but you intend to reveal it anyway.

This was something I had considered, but I didn't want to do something like introduce a title change five or ten threads in when everyone figured it out.

The title was going to be Nanoha: RaptorS. But I could change the name to just RaptorS until the reveal happened, I suppose.

Of course, all this is kinda ruined by me posting in /qtg/ in the first place. Anyone who reads here and then reads the quest would absolutely know where it's from and what it is based on.

Plus, there was interest in a Nanoha quest last time I checked in back when the idea was still in its infancy.

>....no, it doesn't ping on the self-insert-dar.
Good! So I'm doing something right, here.
>>
>>442633
You can still keep the nanoha name, people will just assume at this point that it's just using the setting. That's all.
>>
>>442649
I could do that.

What about tone. Would a quest like this lend itself to a lighthearted tone? Or would players want to take everything to the murderbone extreme?
>>
>>442652
It all depends on what (You) want to do.
>>
>>442652
If you want lighthearted then you can steer it that way, I don't think all murderboner all the time is likely unless you're the one pushing for it.
>>
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Hey, once I get off work today, we can do Starship Idols, yeah? Yeah, wooooooo.
>>
>>442659
Okay. I think that's what I'll try to do with it.

>>442674
I worry about it becoming that way. Players can be oddly unpredictable at times at what kind of actions they would want to take at a relatively straightforward social encounter.

While killing people with magic isn't likely, I could imagine beating someone to a pulp with robotfists MIGHT be likely. And that worries me. That would seem hard to play off as comical.
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>>442659
>(You)

6 hours until HGQ!
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>>423255
Hey, I'm interested in feedback on my first quest, it's here:

>>431417

Also I was wondering at what point it is better to start a new thread because of the auto-saging
>>
>>442846
You can still run for a little longer, thread-wise /qst/'s pretty slow and it will take much longer before a thread gets archived.
>>
Slowly losing my faith in questing

Seems like after the /tg/ and /qst/ split we traded quality for quantity... And as an author it's discouraging me.

Why write if the community is just toxic and refuses to play anything but animu-girl quests and Game of Thrones self-inserts?
>>
>>442882
Just stick to /tg/
>>
>>442882
I'm quite happy sitting in the non-animu-girl non-GoT quests.
>>
>>442882
Quest are still allowed in /tg/ and likely won't be kicked from there, so you can just stick to there. But even in /tg/ non-anime quests tend to get ignored.
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>>442882
if you don't want 4chan as players why are you using 4chan as a platform?
>>
>>442882

When _hasn't_ this been about cute girls doing cute things with self-insert MCs?
>>
Velo gave away his trip
>>
I'm thinking of running my own quest sometime in the future, but as someone who has only been on the players side of the board I'm not sure how to run a quest properly. Thoughts or suggestions?
>>
>>442956
Either do it or don't. That's the only advice that's practical.
>>
>>442956
>Lurk more
>Read more successful quests
>Run a One shot to get a feel for it
>Read the pastebin(s) in the OP
>>
>>442956
what kind of quest

consider rereading quests and put yourself in the QM's shoes. Figure out what they were thinking and what you would do in those situations.
>>
>>442956
1)Plan your first thread - encounters, characters, theme, etc etc
2) Just do it
>>
>>442939
Well, there was Baron Bizarre but I'm moving it to tg. There's still Northern Beasts.
>>
>>442976
COSMIC

Next review when?
>>
>>442976
I mean in general. We had waifu shit since forever. Long, long before /qst/ became a thing.
>>
>>442955
Where?
>>
>>442961
>>442962
>>442963
>>442969
Thanks. I guess I want to try a first person survival on a group of three. But I'm not sure if I should do text and gather a bunch of pictures or do the draw map. That kind of stuff.
>>
>>442984
I'm going to give a review of Joker Quest 1-20 and then probably >>442846
Because it looks cute and creative and I need something good to read after Joker Quest.
>>
>>443003

Awww, it's not good?
>>
>>443003
Ah. I see.
Do you know when you might return to that list from before?
Did the quests there kill your morale?
>>
>>442994
Trip's thread
>>
>>443028
No, I'm just naturally fickle. I shall return to the list though. Or at least try to.

>>443014
I'll be honest. I'm told it gets better over time but where I'm at I just hate this quest so much. Velo was better than this. I'm serious. I have no idea why Joker Quest got so popular and well loved.
>>
>>437464

Really needs more folks. I'd appreciate any kind of attention this can get. Thanks!
>>
>>442997
Get the essentials down first like the map and work from there
>>
>>443036
>I have no idea why Joker Quest got so popular and well loved.
Not from the first 1-20 threads, in my opinion.
Also,
>upgrade system
>waifus
>accel world
>battles
>on /tg/
>active prompts
>occasional shitstorm
>story moves until the 25 minute battle fought with 10+ characters over the course of eight realtime months.
Like, it's got half of everything a quest needs for success.
>>
>>443051
Ok, map, characters, locations of importance, equipment... any recommendations for character sheet templates?

Not sure if I should have an HP track but definitely an inventory.
>>
>>443059
I don't know how to handle crunch well. I'm more of a narrative kind of guy when it comes to that. So in combat I would be specific to let people know what happened

I.E
>you dodged but a glancing blow leaves a nasty bruise
And then account that into any maluses if necessary

As for character sheets best I can do is give an example

http://anonkun.com/stories/exalted-age/4P7nzMogBzBPFjd4R/character-sheet/hdJaqBc9iwqnwYDQt
>>
>>443036
>Velo was better than this. I'm serious.
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>>443036
>Velo was better than this.
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>>443036
>Velo was better than this. I'm serious.
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>>443036
>Velo was better than this. I'm serious.

How bad does something have to be to earn that kind of comparison?
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>>443036
>Velo was better than this. I'm serious

Hold on one more
>>
>>443036

To be fair, the opening was very rough. But I still liked it a lot.
>>
>>443093
>>443082
>>443081
>>443078
>>443075
What can I say? Velo at least felt like he had an idea of how to progress the story. He had such a concrete idea that he got in trouble for trying to force it.

Joker is like bad improv poetry delivered by someone that only knows cheesy 80s OVAs.
>>
>>443140

Oh, that's to be expected. The plot only really starts after 18 anyway.
>>
>>443140
Those first threads are rougher than a metallic dragon dragging their ass over bolt & nut garbage dump gravel like a dog draining their anal glands.
JokerOP knows that from all the previous talk he's had in past /tg/ qtg's and in the later threads. Still, it'll be fun to read how you frame it.
>>
>>443151

Me, I really like these three threads.

> http://suptg.thisisnotatrueending.com/archive/29987287/
> http://suptg.thisisnotatrueending.com/archive/32216177/
> http://suptg.thisisnotatrueending.com/archive/34572070/
>>
>>443155

Sorry, but it's hard to top the infamous Episode 119.
>>
>>443078
>>443081
>>443082
Velo##223344664499
Velo##223344664499
Velo##223344664499

Haven't you heard the good news?!

We are all actually Velo now!
>>
>>443167
No one with a brain would actually want that. Fuck off.
>>
>>443151
It reminds me of OVAs like Guyver, Iczer, MD Geist, etc. MC is a cypher who fights bad guys in a pocket dimension with lots and lots of guns and missles, shallow high school drama, shallow high school friends, shallower plot device Waifu, no real exploration of the setting and its rules and history, lottttttttttts of fighting but replace killer animation with purple prose, and edgy waifu killing to make the protagonist act dark and conflicted.

It just needs an Engrish Rock theme song to be complete.

RED JO KA

RED JO KA

MIRROR FIGHTING EX TRE MER

RED JO KA VIC TOR RYYYYYYYY
>>
>>443170

Oh boy, you're in for a surprise.

But yeah, the opening is rough. Pick any of the linked threads above, they're pretty good and a better example of later writing.
>>
>>442524
I hide those.
>>
>>443305
Same. Got 'civ' and 'risk' filtered.
>>
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>>432192
>>432192
>>432192
HGQ is Live!
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>>443372
Yay for Hot Grill Quest!
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>>443397
>>
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>>443412
Back with a new thread
>>
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Any tips on ways to git better at describing hand to hand combat and combat with weapons?
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I'm home, I'm gonna start drafting up the OP to the second session of Starship Idols yaaaaaaaaaaaay.
>>
>>442846
HIKI SORCERESS QUEST

THREAD 1 REVIEW

WRITTEN AS IT IS READ

ON TO ADVENTURE

We are a shut in sorceress whose dad has gone missing. With our supply of food running low we set out to find our dad in the world outside the tower...which happens to be a Wonderland like maze.

From the way the opening was written I was expecting something light hearted, and overall it is, but when we start with packing our favorite night mask and take an arrow to the hip its jarring.

Decide if you want this to be something like Labyrinth with a little darkness and danger but ultimately a light tone or something more serious. Otherwise you risk making the tone really schizo.

Also, ever seen Blue Ruin?

That's how arrow wounds work.

MAZES AND TRAPS

The world we're in is very Zork meets Knightmare. And it's too young to say how good it is but I already see paths for improvement.

A quest like this needs maps. If you can't draw it then go the infocom route and write what is in each Cardinal direction when we enter a room. Also start looking for good traps. TG is a good place to ask for ideas.

WHAT TO READ

Read and steal liberally from the Oz books. They will show you how to gradually introduce quirky and fun party members like the talking magi tech weapon we already have and it'll show you how to create creative and whimsical encounters.

Marvelous Land of Oz and Dorothy and the Wizard of Oz are beat books by the way.

Read old TSR modules for trap ideas. Take from Tomb of Horrors and White Plume Mountain.

VERDICT

I don't feel comfortable weighing in on a quest when it's one thread old but I'll risk a veryyyyy tentative LIGHT RECCOMENDATION. The interactions between the taking magic tech dagger and the Hiki is charming and we have a clear goal. There also hasn't been a good old fashioned dumgeon crawl.

My advice is to keep this simple. We're looking for food and dad. Don't let this be swallowed up by an overly convoluted plot.

END OF REVIEW
>>
>>443496
Don't describe a clash of weapons or power or technique or whatever. Describe a clash of character.

Baring that set up each fight with a theme. Watch Jackie Chan movies. I recommend Wheels on Meals and Drunken Master 2
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IT'S A GOOD DAY TO DIE.

>>443568
>>
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Where my delinquents at?! Lord Grimsley returns after nearly a year of QM Purgatory~! REJOICE!

Anyways, I come here to announce that Yankii Reform Quest will be returning, and rebooted. After a year of not being able to update it I feel a fresh start would be best, though not without a few changes you'll see and notice here and there. For the past year I've been slowly compiling more and more information of the setting, characters, and other miscellaneous crap. My body is ready. Is yours?

Expect more delinquents, more RUMBLES, slightly more solid writing, and better post time.

>Expect it on Monday 'round 9AM PST.

>https://twitter.com/Lord_Grimsley

I'll be kickin' round here for a bit for Q&A.

Also:
>QM Question
>Has there ever been something you really regret adding into your quest? Did you just roll with the punches or try to find a way to get rid of it?

Yes. A bit from Column A, and some from Column B. Y'can't just get ride of things all willy-nilly, but at the same time there're things that could have been much better thought of before tossin' them -in- all willy-nilly.

It takes more work and stress to take something out than to put it in, so do so wisely.
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>>443496
if you're totally blanking on fights, steal dwarf fortress logs and trim out the wonky grammar and physically impossible bits.

because fighting can get complex, you end up with lots and lots of shit happening and yeah it's important, but not much of it feels like progress or advancement. us players get fatigued, stop caring, sometimes we act out our frustration and shit the thread up.

don't asspull an end to a fight that's already overrun the timeslot and pissed your players off (because that's a whole other sort of bullshit), instead you should plan ahead and trim the number of votable/rollable actions so that the scene doesn't sprawl across multiple threads.
>>
>>443614
I love delinquents, and even run time seems pretty good, if I checked it right.
>>
>>443548
Nice review.
>>
>>443621
>>443559
Do you mind taking a look at something for me?

You've been in more than a couple of fights. Bullies, gang members, drunks, crack heads, hobos. There never seems to be an end to the number of people who want to fight you in the Narrows. You've won some, and you've lost some. The big difference in those fights you've lost? Numbers and weapons. You can't overwhelm the alien with numbers, so you go for the next best thing.
You briefly look to your right and see a metal stick in buried in the dirt.

"Oh no, you don't!"

As soon as he speaks, you make a sprint towards the stick.
You hear a thumping sound behind you and see the alien hopping quickly behind you. You push yourself to run even harder. One of his hands grab onto your leg, and you almost stumble.

"Damn you!"

You keep sprinting eyes locked onto survival. You reach out for the stick. You brush it with your fingers. Something lands on your back and grabs your head. Your head slams into the ground.

"Gotcha! Gotta be quicker than that human!”

He raises your head and slams it into the dirt. He pulls your head up again and repeats the slam. Again and again. You feel something in your face give and blood splatters on the floor.

“IT DIDN'T HAVE TO BE LIKE THIS!" He screams deliriously.

The stick rolls into your vision when he pulls your head up again. You struggle from his grip and flop towards it. Your hand closes on the warm metal. You roll over and slam it into his right hand as it reaches out to grab you. The alien recoils holding his hand.

"BASTARD!" You see that you've shattered a couple of fingers. But it's not enough. He's not running and you can't either.
(1/2)
>>
>>443698


He clearly has reach and speed on his side. But from that one hit, you managed to shatter some of his fingers. He might not have endurance on his side. So you stare him down holding the metal close to you waiting for him to make a move.

His brow furrows at your lack of movement. The alien starts hopping, kicking up dirt. You keep your eyes focused on him. He shoots out towards you and a fist explodes into your cheek.

You instinctively lash out to him with the metal cursing when he quickly hops out the way and returns to hopping in place. Once again he spends some time kicking up dirt before lashing out towards you. Again a fist makes contact with your face, and you try to lash out to no avail. FUCK! The alien hops in place as you stand there watching him.

He's fast. Really fast. But you've fought fast before. Not this fast but still. He hops towards you again and instead of preparing to strike you bring your arms up and block. Fists slam into your arms as you protect your face. Left, left, left, right. The alien backs off and starts hopping again. Find the pattern.

He shoots out again. Left, right, right, right, left. Your arms start to get sore. He falls back again.
"YOU CAN'T KEEP THIS UP ALL DAY!" He shoots towards you again.
Left, left- THERE!

You manage to stumble out the way and slam the metal into his outstretched arm sending him reeling with a yell. His left arm goes limp at his side, and he stares at you and you return his gaze. You are not going down. YOU ARE NOT GOING TO DIE HERE!
He briefly focuses on something behind you before staring you down again.

(2/2)

What did I do wrong or right here in terms of the scene? And yes I know my grammar is terrible
>>
>>443698
>>443704
Honestly, both characters are too talkative for my liking
>>
>>443707
Its just one character talking
>>
>>443726
Regardless, I think the level of dialog in a fight scene should depend entirely on the tone of the story. Yours seems to be quite gritty so I wouldn't have any at all.

On the other hand, an anime swordfight should have a full monologue between every exchange of blows.
>>
>>443745
Backstory on the scene was that the MC and the alien was thrown into a fighting pit to fight to the death alongside other aliens in honor of Mongul. Yes that mongul it's a DC quest green lantern specifically.

The way I had the alien was that he was scared and panicking. Looking back on it I should have mentioned something like his eyes are wide and darting around the arena or something alongside his delirious tone.

But point taken. More body language, less actual language
>>
>>443771
And the other thing; I know your quest is comic book style, but does the alien really need to speak in English? If it's an opening scene and you want to rub in how strange everything is use hieroglyphs or whatever crazy shit you want.
>>
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Pace out the halls of your family, once familiar, now foreign.

Delve into this Darkest Quest.
>>434344
>>434344
>>434344

(Who am I kidding, not like anyone ever checks qtg this down the death corridor)
>>
>>443785
Yeah something I haven't revealed yet is that when the MC was captured and woke up he had some headsplitting pain and passed out after hearing some aliens speak.

That was caused by the slavers putting a translator in your head.

Yes I know.
>>
>>443698
>>443704
Eeeey nigga, I'm reading your quest on Akun.
>>
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>>443815
Ayyyy
>>
>>443704
>>443698
despite the CAPSLOCK it wasn't a very intense fight, it felt like a speedbump. no desperation. maybe we were going to get our ass beat down, but it was just another day in space LA? if that's the wrong feeling i don't know how to fix it.

i'd like to find out whether mr. thin mint was feinting. so you'd have my fickle attention for at least one more story post.
>>
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>>443847
Mr. T.Hinman as trying to pick up one of the many scattered weapons in the arena instead of risking heavy injury again


You noticed that brief lack of focus. Something is behind you. The other aliens in the arena continue to fight in pairs, trios and a few chaotic brawls scattered here and there. Sounds of fighting and the roaring and cheering of the crowds drown everything else out. Some bodies lie motionless on the dirt covered in wounds or impaled by weapons.
You snap your eyes back to your alien.

You quickly drop into a roll and move from where you stood. The alien looks puzzled for a moment before he starts smiling.

"FOOL!" He kicks up dirt and begins hopping away. You think he's running until you see him bouncing towards a spear lodged in the body of a large yellow humanoid
FUCK!

I may as well shill one last time for the whole scene instead of packets

http://anonkun.com/stories/in-brightest-day/8PSRMMjBXfZgguGcM/home
>>
So, is /qst/ giving advice criticism on writing now? Can I post something too and have people tell me how terrible it is?
>>
>>444091
Only if you insult planefag's writing first.
>>
>>443170
>>443548

That was the review?
>>
How nice it is in the night of the pagan Samhain, when all darkspawn crawl out of the thickets and evil spirits strive to burst into the lightful world from the Underworld, to sit in a big company at a fire. So that reliable walls protect you from the autumn wind, straw roof from the sprinkling rain, and the unending beer and ale from the fear before the forces of evil. Here you can even listen to the scary tales of a wandering storyteller, rattle your nerves, and feel afeared girls on the sly.

Gray-bearded Fizban clad in a weary grey cloak and a silly hat was telling his scary stories at a fireplace to the children who have surrounded him. But the grown-ups, too, were listening to the tale of the wandering storyteller earning his piece of bread. The old and uncanny legend of a wishmaster in the image of a little fair-haired girl played with new colours on the old man's lips.

«... Marie never cries. And the wheaty locks of hers are always done prettily and properly. And her cheeks are pink. And her shoes are clean – no matter the dirt that may flow on the streets. Marie is never in haste. She walks smoothly, unhurriedly, and her heels tap a measured rhythm of the indifferent heart. They say Marie is heartless and her smile is drawn...»

The tavern's door flew open, letting in the cold and the rain. The fat tavern keeper flashed a professional smile at the late guest. But the next moment the smile fell off his face. The waiter girl screeched and dropped the tray with mugs she's been holding. Noone even turned towards her, everyone's attention glued to the incomer.

A girl of about thirteen stood at the door. A lovely blonde with green eyes and a doll face. Over her shoulders was slipped a white fur coat, not even a hint of wetness on it. On the girl's neck hang a black stone, both its form and size reminding of a chicken egg. Smiling with her lips alone to everyone and noone, the girl came in and headed to the fireplace, rhythmically clicking the shoes of red leather on the floor.

The tavern's common hall, almost the whole population of the village crammed in it, grew empty in mere minutes. Women were sweeping up their children, men leading away friends who had a too much. Soon only the owner, the young guest, and the old Fizban, never getting the pay for his story, remained inside.
The tavern keeper gave the beer left on the tables a dreary look, and an even drearier to the kitchen door the servants hid behind. Overcoming himself, he addressed the girl:
"Do you need anything, young mistress?"
>>
>>444179

"A goblet of hot wine with spices. And a drop of confidentiality. I pay in advance. No change needed."

Gold gleamed in the air. The tavern's owner automatically caught the coin and dumbly stared at the heavy round of metal in his palm. A double royal dragon. Holy, in these boondocks one can live for a year on money like this!

"Of course, mistress, this very second, mistress," bowing, the tavern keeper backed off to the kitchen door, and when stepping past the doorstep, rushed into the cellar for the bottle of Kertianian stashed away for a rainy day. Whoever entered his establishment in the Night of Bonfires, she'd better remain satisfied with his service.

The girl carefully straightened the hem of her skirt and sat in the armchair before Fizban. For several minutes she and the old man were silently examining each other. The storyteller was the first to beak the silence:
"A wonderful costume, your highness. Could the fashion of dressing up as dwellers of other planes on Samhain have reached your domain as well?"

His interlocutor let out a sniff:
"Like you're one to talk, master 'Fizban'," the quotation marks virtually sounded in the last word. "Finding you wasn't easy."
"Of course; after all, I am hiding from the excessive attention of our grey friends."

"Yes-yes, I'm aware. You have been sentenced in absentia, and then, for the lack of the vile warlock himself, they burned a dummy of you on the main square of Camelot. Which barely looked anything like the original, in my opinion."

The gray eyebrows went up:
"You were in the capital?!"

"I was to many places," the girl reflexively touched the stone on her neck. It gleamed lusterlessly, responding to the touch, as if alive.

"But it in the name of the Five Forces, why? It is dangerous for you to come back to the Kingdom already, and nowadays especially."
>>
>>444179
>Fizban
Isn't this from dragonlance?
>>
>>444198
It is.
>>
The name is, I mean.
>>
>>443698
Too much talking.

>>443704
>>443698
Maybe a tone down a bit on first person perspective thoughts.

The first post was pretty alright, aside from those. Putting a clear goal(a weapon) gave the scene direction.

The second was a little redundant. Find shorter ways to describe repeated actions being taken.
>>
Dieselpunk Magical Girls is back:
>>438498
>>
>>443548
Thanks for the feedback!

To be honest I didn't know where I was going with the quest until the 1/3 mark or so, which is why the beginning was so much exploration and scenery.

I didn't intend for it to be a dungeon crawl but I got caught up in the glacial pace I had set and it ended up that way...

Well it should come along nicely as a cute isekai story from here.
>>
What would you guys want to see in a low fantasy gunpowder era quest in a world not our own?
>>
>>440544
Honestly pretty funny.
>>
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>>444488
>low fantasy
Does this mean centaur cavalry would be out of the question?
Regardless, some things that would be neat:
>Magic-enhanced firearms
>Offensive magic used by elite troops (maybe magic-grenadiers or something)
>Light political intrigue

But that all depends on your definition of gunpowder era, do you mean like the dawn of gunpowder, where hand cannons were the only firearms? Or something more like the Napoleonic Era? Or maybe even further into the era of early repeating firearms?
>>
>>444488
What would it be about?
>>
>>444500

More middling between pike and shot and the mid 1700s- like bayonets are a fancy new invention, and some armies don't need these new fangled things when cold steel on a good pike has served well enough for a century or more.

>>444503
What do you think? Armies clashing over religion, the prickly personalities of the monarchs of nations leading to war, dashing cavalrymen riding pellmell for Hell or glory, grimy infantrymen holding the line for King and country, bayonet and sword only raids into enemy camps. The usual.
>>
>>444538
Sounds pretty cool. Just how fantasy are we talking though?
>>
>>444569
I don't rightly know. Maybe even as fantasy as princess shooting fireballs out of her hands because she was a phoenix turned into a person
>>
>>444369
>Maybe a tone down a bit on first person perspective thoughts.

Any examples on how? I always feel like it's necessary to try to get what goes through the character head at the time
>>
>>444538
>What do you think? Armies clashing over religion, the prickly personalities of the monarchs of nations leading to war, dashing cavalrymen riding pellmell for Hell or glory, grimy infantrymen holding the line for King and country, bayonet and sword only raids into enemy camps. The usual.
Well sure, but that's not an actual plot. Is it about a guy in the army defending his homeland? A guy in a mercenary army travelling from country to country burning and looting everything? What's the actual premise beyond the setting?
>>
>>444579
Nice. I like my fantasy fantastic. In that case, here are some things I would like to see:
>Centaur cavalry
>Your spoiler
>An organized Battlemage Corps
>Anti-magic political movements
>A monastic order that uses some kind of unique, magically-augmented swordplay
>>
>>444583
Starting with
>He does something
>He's probably doing X

Rather than
>I should do Y
>I do Y

Go with
>I do Y in order to....

and sometimes do without the
>He's probably doing X
and just write
>I do Y so he can't X

as for emotional reactions, show don't tell.
>>
>>444591
Junior officer in an independent company attached to the main army for the duration of a campaign in not-Holy Roman Empire winds up in a position to save the King's daughter and youngest son after a traitor Colonel orders his battalion to leave the firing line during a fight, leaving a hole the enemy exploits as the precursor to a dethroning attempt.
>>
>>444100

But be careful, because somebody's going to try and ban you for it.
>>
Over the last week we've climbed from the last ten threads in the catalog being 5-7 days old to them being 7-9 days old, with the last 20 threads leaning more towards eight days old up from their previous seven.

Using the powers of mathematics I calculate that by this time next week the near majority of the last twenty threads will be the ones started between yesterday and the day before.
>>
So I have decided, that come next week I will be running my first Quest. And I was wondering what people would be interested in? I have two ideas kicking around in my head.

One is a martial artist quest, think stuff like Veritas and The Breaker in terms of combat "Brutal and Bloody" I will be trying my hardest to beat you down in this one.

The other idea is a spiderman quest where you will be taking on the role of a superhero or a supervillain. I can't say if you'll be peter parker since I plan on putting character choice to a vote.
I would love to hear your thoughts on these ideas.
>>
>>445208
Well, I'd be down for another Marvel-verse quest, the board has sorely missed Crusty's loss.
>>
>>445208
Marvel sounds fun.
>>
>>445208
whatever you do, don't name your quest anything with Breaker in it.
>>
No comments regarding >>444179 and >>444185? Noone?
>>
>>445281
you never asked
>>
>>445290
I would very much appreciate any kind of feedback about these two posts.
>>
>>445293
Well I don't know anything about dragonlance, and I don't know what aspect of it you want me to comment on.

It's sufficiently wordy?
>>
>>445295
You don't need to know anything about Dragonlance, it's just a reference with no significant connection to that world.
Is the writing okay? Is it atmospheric enough? Any stylistic or grammar errors? Do the dialogs sound okay? Anything else that caught your eye?
>>
>>445299
Fizban's story did not really give a sense that whoever he was talking about was scary.

>girl's neck hang....
hung.....reminiscent of a chicken egg
hung.....both its form and size that of a chicken egg

>interlocutor
that's a new word to me. Not necessarily a bad thing.


As a quest post, it's a lot of setup without choice or interaction. I'm not sure where in a thread it would be appropriate.
>>
>>445314
Thank you.
Fizban's story is not included in full due to the character limit.
>>
>>444108
For Joker no.
>>
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>>445281
sorry anon, it's no good. something's wrong with the way you're writing. my eyes are sliding off the words and i'm losing my place in the middle of sentences. forcing myself to read it makes me unhappy.

i don't know all the special words for language mistakes but i think you need to dumb it down, break up the long lines to give it a rhythm, and squash out all the extra words that aren't doing anything.

refer to The Eye of Argon as the ur-example of the stuff you're doing that you shouldn't be doing
>>
When is /qst/ usually most active. Got an itch I need to scratch
>>
>>445412
Never.
>>
>>445412
i'd say it's decently active on about any day besides wednesday/thursday
>>
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>>445461
>>445463
Barring any of my very frequent Distractions

Around 630pm EST
Be there or be square
>>
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Quick attention whoring post here.

I just started my first quest day before yesterday. Wilderness survival quest with a little bit of mystery and investigation coming in later.

I've been illustrating every single post, and I was hoping for any sort of feedback on the art, writing, or the whole quest in general.
Since I have no experience in questing, criticism and advice is requested.
Thanks for reading!
>>
>this whole thread
holy fuck ban all qms
>>
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>>445849
>>
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shit, fuck, shit, I am late!
>>445934
>>445934
>>445934

Fantasy Officer quest (formerly Commanding Officer Quest) resumes!
>>
>>444179
>>444185
It's fucking meandering is what it is. too many words, too many pages flipped in your thesaurus, too many fucking descriptions of trivial shit and probably one or two too many commas.

>Gray-bearded Fizban clad in a weary grey cloak and a silly hat was telling his scary stories at a fireplace to the children who have surrounded him. But the grown-ups, too, were listening to the tale of the wandering storyteller earning his piece of bread. The old and uncanny legend of a wishmaster in the image of a little fair-haired girl played with new colours on the old man's lips.

>Gray-bearded Fizban in his grey cloak and silly hat was telling his scary stories /for the children who sat around him at a fireplace/. /The grown-ups, too, listened to the tale he spun to earn his/ piece of bread. /With his own original words, he told the old and uncanny* legend of a wishmaster in the image of a /fair-haired little girl./ **

*Should use a synonym for this like strange, eerie or mysterious. You earn no points for flaunting your vocabulary

**colour on the old man's lips? please. you need to master the basic language before you throw around metaphors like they're going out of style.

>The tavern's common hall, almost the whole population of the village crammed in it, grew empty in mere minutes. Women were sweeping up their children, men leading away friends who had a too much. Soon only the owner, the young guest, and the old Fizban, never getting the pay for his story, remained inside. The tavern keeper gave the beer left on the tables a dreary look, and an even drearier to the kitchen door the servants hid behind. Overcoming himself, he addressed the girl: "Do you need anything, young mistress?"

>/The tavern's common hall emptied in minutes./ Soon only the owner, the young guest, and the old Fizban * remained inside. The tavern keeper gave the beer left on the tables a dreary look, and an even drearier to the kitchen door the servants hid behind. Overcoming**/Gathering/ himself, he addressed the girl: "Do you need anything, young mistress?"

*You wrote he was "earning his piece of bread" but the patrons left and you say he never got paid. He's still in the tavern with the owner so why can't he get his bread after? These are the kind of questions your readers are going to ask especially if they're ESL or stupid (in which case they probably already stopped reading). If it's necessary to the story that he did not get paid, write that he's earning coin for his bread instead then it'll make more sense. It shouldn't be a necessary detail to write out since it's implied already if everyone just up and leaves.

**You generally don't overcome a bit of disappointment or tiredness- it's a powerful word and I don't think it fits the scene.

etc etc
>>
It's going to be SEVERAL months in the making but ive got two ideas for a quest I want to run, both in established settings as it would be my first time and I'm not to comfortable world building.

Which would /qst/ like to see more? A quest based in the Planetside setting or a quest based in Mongoose's d20 infernum?

I would create my own system for running it, just curious what would be more preferred.
>>
>>446091
>It's fucking meandering is what it is. too many words, too many pages flipped in your thesaurus, too many fucking descriptions of trivial shit and probably one or two too many commas.

Illiterate plebeian detected.
>>
I'll be finishing Misery and Salt chapter 3 in about an hour if people are still interested.
>>426908
>>
Test
>>
>>446091
Thanks for the feedback.
>You earn no points for flaunting your vocabulary
I am confused. Are you implying that "uncanny" is a much less popular word than "eerie"? That it's not common knowledge?
>You generally don't overcome a bit of disappointment or tiredness
He is overcoming his fear before the new guest who looks just like the eerie girl from the storyteller's tale. It is easier to see if you read the whole tale, I guess, but I thought the reaction of the villagefolk and his employees would make it clear enough.
>>
Alright lets see if I still know how to make terrible mistakes that turn out well enough

>>446531
>>446531
>>446531

Symbiote Quest one shot(?) is up
>>
>>446599
>>446599
>>446599

Beleaguered Prince Quest is now live.
>>
greentext >test
>>
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Ruin has come to our family. I was lord of this place before the horrors made it their home. Banish them! They can be beaten, they can be felled!

Embark on this Darkest Quest.
>>446928
>>446928
>>446928
>>
The Bizarre Adventures of Victory is starting up again!

>>446966
>>
>>446976
Actually, should probably have made a new thread
>>
>>447005
And here it is >>447009
>>
How difficult is it to run two quests at once? I started mine on a bit of a whim, but have one on the back burner I really want to do.

Problem is, I like the current one, and don't want to drop or end it.
>>
>>447065
Maybe you could put your current on hiatus while you run the next?

Or alternate sessions.
>>
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>>447065
As a guy who runs multiple Quests and at one point ran five in the same period, run two at a time at most.
>>
>>447065
>>447148
Also unlike GS, run quests that aren't shit.
>>
>>447065
Unless you're an expert who can update very quickly, please don't, I made that mistake once (running Whirlpool and Wild Bunch concurrently).
>>
>>447065
>>447148
And as a player of some of those quests I agree with this greatly.
Bad things happen when QM's try running 3+ quests in close succession.
>>
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>>447169
On the bright side, it's fun and quite good on the mind to keep things fresh with a second Quest. But don't overextend.
>>
>>447183
BAD THINGS SUCH AS POTENTIALLY GOOD THINGS BEING DROPPED FOREVER

FOREVER
>>
I would never double up threads, they would alternate, either by thread or by week or something
>>
>>447196
Also, it would only be two quests at a time
>>
>>447065
Not THAT hard. Expect to get burned out quicker than usual then again my schedule is work heavy

Monday-thursday = 6hours of main quest

Either saturday or sunday = 6+hours of second quest

I'm even working on my third quest literally now. It's all about knowing your limits desu
>>
I'll definitely start working on the second one I think, then.

Thanks for the advice everyone
>>
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Anybody here that was lurking in symbiote quest? Thoughts?
>>
>>447690
It was okay.
>>
Did /qst/ get so much slowwer or what? Why does it take the thread 3 days to go from auto-sage on page 7 to page 10?
>>
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>>447985

Trying out a new quest on this board, something with a lot less talk and social interaction than Baron Bizarre Quest (which will resume on tg) and more rapid fire action. I hope you guys like it. If you like 80's/90's OVAs I think you will.

I call it BioArmor Quest.
>>
>>447971
The questing community was never big enough to warrant a whole board in the first place. Everybody knew that we would be bleeding players until our little ghetto with formatting is empty (Mods' end goal? Because they themselves have pretty much abandoned this place.)
>>
>>448000
I dunno. I mean what is the master plan here? I think /qst/ is a nice place for slow moving quests. It's a failed experiment in many ways but I don't see a reason to nuke the board.
>>
>>448014
I like /qst/ too, the slow pace really helps noobs like me who can't pick up the pace (andn spend a lot of time trying to craft together posts for the first time).

Originally I wanted a test run of my would-be MSPFA but I learned heaps of tricks, made some friends and I like how my quest turned out so much that I'll just make my "official debut" a sequel instead.
>>
>>448014

The slow pace sucks. Also, the quests we've been getting have been of exceedingly low quality, and they stay around forever.

/qst/ is basically shit.
>>
>>448023
What quests are shit?

>>448022
It feels like a training ground or workshop for quests to be honest. I like that.
>>
>>448032
>What quests are shit?
He'll probably say it's almost all of them. Anything that doesn't live up to /tg/ standards.
>>
>>448036
>/tg/ standards

What are these?
>>
>>448041
An illusion.
>>
>>448036
Eh, everyone has their opinion. So long as they're systematic about it, I say let 'em fly. Probably the reason why I enjoy Cosmic's is because there's a lack of scale - and he grades his experience with it really well.

Plus, the disclaimer that it's based on his own enjoyment gives a pretty decent indication of what to expect - some things aren't his brand of candy, but he says that if there are some things other people would probably enjoy like in Meido Quest because of the "niche" factor, they should check it out.

Oh, and an announcement:

Running an active session of Shipgirl Commander right now - and will probably keep it running for the next six hours, give or take.

>447917
>>
>>448065
Ah, silly me.

>>447917
>>
>>448023
Use the slow pace to improve your quality.

Write a post, then refine it. Then refine it again.
>>
>Schedule.

http://www.strawpoll.me/10929223


>Where to put Symbiote

strawpoll.me/10929230
>>
So I have gotten the miscellaneous stuff out of the way. The Pastebin is up and running along side of a twitter account and even an askfm.

I just need one more thing, a name. I'd feel wrong about calling it Parker Quest, so any ideas for names would be much appreciated
>>
>>448175
It's a Piderman Quest?
>>
>>448181
if you meant spiderman Quest then yes
>>
>>448315
Marvel Spider Quest?
>>
>>448315
You can just title it doesn't necessarily need to have quest at the end because 9/10 quests on the board do

>With great power...
>Web of New York
>Along came a spider
>Spider Man
>Parker's web
Etc etc
>>
I just had a crushing defeat to my ego. Is now a good time as any to run a quest?

Are quests a good way to deal with sadness and depression?
>>
New thread

>>449036
Thread posts: 1115
Thread images: 221


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