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Fantasy civ quest ep.2

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File: New Map.png (112KB, 1478x1764px) Image search: [Google]
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New players, this is a great time to join the funtrain!
Previously...
>>344167
For many generations, clans roamed the lands, hunted and built tools of stone. We fought each other and occasionally the beastly races - goblins and ogres. One day a great hero arose - all the shamans could see that the elements had granted him great power. His name was Rog and he united a dozen human clans into a tribe. He taught us how to make copper, how to grow crops and tend herds. One day Rog was gone and the skies darkened, storms raged and winds howled. The hardest winter in memory passed and spring came, but the shamans found that they had lost their connection to the elements. Our tribe settled to the northwest and built a new village.
We've grown in numbers and prosperity these past 23 years. We slew a tyrannical Water Dragon and convinced a goblin mining village to join our tribe. Many mysteries remain to be solved - what happened to the elements and why are our shamans powerless? Perhaps we shall soon learn.

Year 23 After the Storm
>>Population:2950 humans, 130 goblins
>>Food production:7/10
>>Food stockpiles:6/10
>>Resources:7/10
>>Morale:8/10
>>Buildings: wood and straw huts, sheep pens, wells, palisade, granary, great forge
>>Economy: improving fishing, improving agriculture, improving husbandry, basic textiles, improving crafts, copper,tin, horses
>>Culture:basic writing, slew a dragon
>>Military:Hunters, fishermen and lumberjacks,chariots

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Other
>>
>>348334
I'm here
A for now since I got to go
>>
>>348334
>>B.Culture & religion
>>
File: Glorious Tide.jpg (493KB, 600x800px) Image search: [Google]
Glorious Tide.jpg
493KB, 600x800px
Resplendent Wave, a sea serpent nymph who joined after the slaying of the water dragon for her own protection, appears before the council of elders. She has in the past years been saving those who would otherwise drown and helping the fishermen.

"Soooo... You guys have lost your connections to the gods and abilities to perform magic, other than limited with dragonsblood assistance. I've got great news... Anyone who worships me can gain the old water magic you wanted back! Woooh! Show em!"

A shaman levitates a small ball of water into his hand.

"You got any other magic?" An elder asks.

"Um.. That's not important. Maaaaagiiiiiiic." Resplendent Wave sinks a little bit lower into the river.

But a fisherman standing nearby, a gruff stereotype with the bushy beard holds out a hand like the shaman did, only for a fish to leap into it.

Resplendent Wave glances at him "Uh, maaaaaaagiiiic?" With jazz hands.

"Anyway, I've got a little power left, and I wanted your input on what kind of magic I should learn next! I want to expand my portfolio of helping! My two ideas are large scale water purification, to prevent spread of disease and promote crop growth, and waters of youth to extend lifespans! Neither would be too amazingly powerful right now, probably only a few years of gain for the waters of youth, but with enough followers, I bet I could totally knock your hats off!"

"I've heard rumors as well that you'd prefer to have shark cavalry! Which, is cool, and would totally help me explore for and help my kin, so I'd be down with that too, even though it's a little more fighty than I like."

>> Go for water purification, our most valuable resource is the people as a whole.
>> Go for waters of youth, our most valuable resource is our greatest leaders, craftsmen, and warriors.
>> Go for shark cavalry, because shark cavalry.
>> Wow, I like all of those, can we build you a temple or throw a festival or something to get more than one?
>>
>>348334
>A.
>>
>>348334
>>348341
How about we promote food production and growth
>>348343
By doing culture & religion
>>348350
By building a temple to give me more power? :D

I only learn nice magics because helping!

And I've been living under the pier for 6 years now. Don't get me wrong, it's a nice pier... but a temple would be reaaally nice.
>>
>>348350
>>> Go for water purification, our most valuable resource is the people as a whole.
>>
>>348334
Also, I don't see our

"A and D win - we've built ... better boatbuilding grounds and piers." On our buildings.
>>
>>348334
>>B.Culture & religion
>>
ATTENTION - I want every existing faction to redo their stats(don't roll a new set of dice, use the one you had last times) according to the rules.

GAMEPLAY RULES
You can just vote on the issues normally, clasic civ style, or you can become part of the universe by creating a faction.
There's two types of factions - group factions and hero factions. Group factions focus on having numers and income sources, while hero factions focus on the hero and his abilities, everything else is auxilary.
To create a faction, you must roll three 1d100 dice(dice+3d100 in your options field)
Those are your points. You also get 100 free points on top of that.
You use those points freely on your starting stats.
For group factions those stats are:
>Members(1p. each)
>Specialists(3p. each)
>Income source 1(on a scale of 1-10, it costs 10 points for each of them)
>Income source 2(whatever it is your faction deals in)
>Wealth
>Prestige
Your specialists can be used to perform missions, which can earn you more income sources, wealth and prestige. Your members are the ones who work on your resources - for every 1 point of a resource you need 10 workers. Specialists are part of your faction that do not contribute to the workforce, so if you have 100 members, of which 20 are specialists, you have a capacity of 8 total resources that can be exploited.
Every turn you gain the sum of your exploited resources in wealth(80 workers exploiting 5 crops and 5 herds will give you 8 wealth every turn).
Wealth can be used in trading with other player factions(you set the prices, anything can be bartered for) or to train one worker into a specialist (for 3 wealth each).
Prestige can be spent on attracting new members to your faction - 2 prestige points per recruit. I'll think of other uses for it as well. You can trade prestige or earn it through missions(rules for those later).
Hero factions starting parameters are
>Followers
>Specialists
>Wealth
>Prestige
>Spending resource 1(used for skills)
>Spending resource 2
>Passive stat 1
>Passive stat 2
>Skills(3 free skills at level 0, costs 50 points for a new skill, to level up a skill it costs 10points*next level - 0 to 1 is 10, 1 to 2 is 20 etc.)

You can use your spending resource to increase your skill level or your passive stats. Passive stats can also be gained through successful missions.
Followers can be used to help you in missions or for your spending resources.
Hero factions don't have income sources, so they must work in the hire of other factions to get wealth or perform missions.
>>
>>348388
Hero Faction - Resplendent Wave of the Pearlescent Sea
Followers 40/2500 Humans (have not scaled to current population yet)
Specialists None atm.
Wealth- 0
Prestige- 11/100

Prayer- 20/100
Um... I don't have an idea for a second spending resource yet.

Passive Stats
Physical Power- 20/100
Magical Power- 80/100

God Magic Lvl 3
General Magic- Being a god.
Lvl 1- Hear Prayer, you can hear and process any number of people praying to you, and draw power from that. Max number of faithful that can be drawn from is 10*10^(God Magic Level)*Magic Power/100.
Lvl 2- Send Vision, you can send warnings and portents to anyone, but this requires interpretation and is vague. You can talk directly to any of your faithful. Range of both abilities is 1 Mile*10^(God Magic Level)*Magic Power/100.
Lvl 3- Grant Magic, you can grant divine magic to your followers. They can learn any of your non-god magics up to the higher of your god magic or that non-god magic. Maximum total levels of magic granted is 1*10^(God Magic Level)*Magic Power/100.

Water Magic Lvl 1
General Magic- Move water around. Hydromancy.
Lvl 1- Breathe underwater. Wave already can do this, so this is purely so her followers can try out her domain.

Fish Magic Lvl 1
General Magic- Command fish. Fishomancy.
Lvl 1- Fishery Blessings, general boost to fish health and population.
>>
>>348388
You never told me if I had the green light or not so I'm hoping you can tell me now if its a yes or a no.

Faction: The Followers of The Sky
Followers: 30
Prestige:8

Spend Resources
Wealth:10
Prayer: 10

Hero Stats
Magical Power:60
Strength:50

God magic
Lvl 1- Hear Prayer, you can hear and process any number of people praying to you, and draw power from that. Max number of faithful that can be drawn from is 10*10^(God Magic Level)*Magic Power/100.
Lvl 2- Send Vision, you can send warnings and portents to anyone, but this requires interpretation and is vague. You can talk directly to any of your faithful. Range of both abilities is 1 Mile*10^(God Magic Level)*Magic Power/100.
Lvl 3- Grant Magic, you can grant divine magic to your followers. They can learn any of your non-god magics up to the higher of your god magic or that non-god magic. Maximum total levels of magic granted is 1*10^(God Magic Level)*Magic Power/100.

Lightning Magic
General Magic- Make bolts of lightning. Electromancy.
Lvl 1- Blinding Flash, non-harmful bursts of lightning specially designed to create disproportionate quantities of light.
Lvl 2- Stunning Blast, can make general magic lightning blasts always deal nonlethal stunning type damage, regardless of power.

Air Magic
General Magic- Move air around. Aeromancy.
Lvl 1- Airborne Sleight of Hand, your wind manipulation can be incredibly subtle and precise, gracefully palming a coin, or ornately manipulating cards through the air.
Lvl 2-Second Wind- With a passing wind, heavy breathing is eased and strength fills war weary limbs.

Fluff wise I can be put in as a wanderer and when questioned about my abilitys I can explain I was an extremely minor diety son of one of the original magic gods, however when they left I was one of the only ones left with no idea about what happened to the more powerful gods. Now only seeking for followers so I may find another set of people to protect and to fulfill my self sworn duty.
>>
>>348388
Faction: Great Crow Clan
Lumber: 3/10
Game 2/10
Wealth 15/100
Prestige: 20/100
Clan size: 69
Warriors:
Lumberjacks: 12
Hunters: 6

Clan took big losses during dragon fight.
Hates non-humans.
Dislikes sea.
Dislikes magic, but recognizes it's strength.
For some reason clansmen are stronger than your average human.
>>
>>348388
Trying this again
Faction: Goy clan
Pop: 51
Trading: 6/10
Banking: 5/10
Wealth: 40/100
Prestige: 25/100
Traders: 9
Goys are a clan founded on one principle, acquiring wealth and power. They do not have special magic or power but they are cunning. They will bribe, assassinate and manipulate to schieve their goals. The patriarch is Hashael Goy.
>>
File: Racepick.jpg (1MB, 2480x3656px) Image search: [Google]
Racepick.jpg
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Now, when starting a faction you must introduce yourself with some fluffs, apply the stats according to the rules and the amount of points you got from 3d100 and have an answer to these questions
>Where do you hail from
If you are native to our civilization your knowledge and equipment are limited to what we have.
If you are an outsider, you must be accepted by vote from the civilization so you can join it.
>What is your race and your abilities
Consult the racepick chart or me. Most important thing that is determined by race is magical ability.
Your abilities - passive stats and skills - are powered by something - your spending resources. A good idea is to have one passive and one active spending resource - if you are a magical deity for instantce, you can gain power either through worship(done by your followers) or consumption of living, magical essence(either through sacrifice or alchemy).
For a warrior hero, you can have fighting experience(gained from missions) and training(gained from followers).
Now, your race determines your modifier to strength, magic and charisma-based gains.
For instance, a race that has weak magic will need 20 magical resource to level up a magic skill from 0 to 1, while a strong magic race will need 5. Average magic races, like humans, will need the normal - 10.
Same applies to physique - weak physique doubles the normal cost, strong physique halves it.

Some rules on magic now
Magic can come from three sources
>Worship - your followers honestly believe in you and actively pray, giving you power
>Sacrifice - whether in the classical sence or through alchemy, the essence of a living being is used to fuel magic. The stronger the magic of this being is, the stronger the sacrifice will be.
>Granted from a deity - a deity can grant you a portion of its power that you can use. This was the method of our shamans in the past, but now that the connection to the elemental gods is lost, this path seems shrouded

Any human can become a magician, but he needs to have training and knowledge of the proper rites and incantations required to cast spells. If you want to make a magical character, consider that you must explain this part. Nobody in our tribe can be a wizard, since we don't even know what a wizard is, for instance.
The most improtant rules at the end are that it all makes sense and that we have fun!
>>
>>348417
>Granted from a deity

You can now worship me to learn hydromancy and fishomancy! Really basic paltry hydromancy and fishomancy, but it'll get better.
>>
>>348350
> Go for water purification, our most valuable resource is the people as a whole.
>>
>>348417
So just write an intro and see if they'll allow us in?
>>
>>348417
Also... Sea Serpent nymph... what are my racial modifiers for that?

I'd love something like
+Exceedingly Long lifespan
+Strong Magic
+Strong Starting Physique (Starting points in physical stat not extra or lower cost)
+/- Aquatic Only (Can breath air, but not move on land, just too heavy)
- Exceedingly Slow Physique growth (doubled costs to enhance physical stat/skills after character creation)
- Exceedingly Slow Breeding (due to long lifespan)
Maybe a monstrous charisma modifier thrown in there for balance.

Because I'm pretty much all about the magic, and would love getting half off fishomancy to help everyone. :D
>>
>>348443
Write an intro. If it makes sence within the universe, I'll make your existence canon. Then you have to be accepted by the people.
>>
>>348350
> Go for water purification, our most valuable resource is the people as a whole
>>
>>348449
I get the feeling that I've gone overboard with this factions shit and scared off all the normies. Let's see how it goes though. If it doesn't work well, we'll just remove all the stats and you can just rp as characters. Or we'll stick to group factions.
>>
>>348462
well i like the idea but its somewhat hard to keep up and im to lazy to do a faction on my own
>>
>>348334
>B.Culture & religion
>>
>>348465
I don't want everyone to be a faction. It would be too much for me too, so we're playing mixed mode.
Okay, so - culture & religion

What should we do? ONLY ONE
A.Develop arts
B.Attempt to delve into the mysteries of the Gods
C.Build a temple for Wave
D.Other
>>
>>348469
>A.Develop arts
>>
>>348469
>A.Develop arts
>>
>>348469
>A.Develop arts
>D.Develop alcohol
>>
>>348334
>C.Construction

Let's build some fences around some land to keep out animals. We can later plant fruit plants there.
>>
>>348472
>>348475
>>348477

:(

Fine. Develop arts. I'll just be over here learning water purification magic.
>>
>>348469
Arts cant hurt
>>
>>348462
Is this ok?
>>348407
>>
We've developed something that can definately be considered art - with more advanced pottery techniques, our ceramics are used not just for storage, but also for decoration as women have learned to use certain materials to paint beautiful frescos.
At our festivals musical instruments are used to supplement singing voices, while precious and beautiful materials and crafts are used for decorations in homes and shrines - the chieftain's hut is decorated with the bones and scales of the slain water dragon, for instance.
We've also learned how to brew alcohol from certain kinds of crops.


Year 24 After the Storm
>>Population:3000 humans, 130 goblins
>>Food production:7/10
>>Food stockpiles:6/10
>>Resources:7/10
>>Morale:8/10
>>Buildings: wood and straw huts, sheep pens, wells, palisade, granary, great forge
>>Economy: improving fishing, improving agriculture, improving husbandry, basic textiles, improving crafts, copper,tin, horses
>>Culture:basic writing, slew a dragon, basic arts
>>Military:Hunters, fishermen and lumberjacks,chariots

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Other

I'm thinking of removing the whole stats thing and just have factions give their fluff and have very basic "abilities" and "assets".
>>
>>348407
This is good.
>>
>>348502
>A.food
still our least developed part
>>
>>348502
>A.Food production & growth

See >>348485

So, since we only have cereals, is our alcohol all beer?
>>
>>348502
>>D.Military
>>
>>348502
E, Time to explore some more
>>
>>348510
Yeah, beer.
So, let's develop food production.
Pick two areas to improve

A.Crops
B.Herds
C.Hunting
D.Fishing
>>
>>348520
>C.Hunting
>>
>>348520
A. Crops
We dont want to get potatoed like the Irish
>>
>>348520
D. Fishing. Because you have a literal fish goddess to help.

>>348502
I do think you went a bit overfar with stats, like keeping track of individual warrior counts and so many of them.

Gaining an extra four stat pools since Wave's creation really hasn't added anything to her character, though I do love the skills.
>>
>>348462
Faction: The Followers of The Storm
Followers: 30
Prestige:8

Spend Resources
Wealth:10
Prayer: 10

Hero Stats
Magical Power:60
Strength:50

God magic
Lvl 1- Hear Prayer, you can hear and process any number of people praying to you, and draw power from that. Max number of faithful that can be drawn from is 10*10^(God Magic Level)*Magic Power/100.
Lvl 2- Send Vision, you can send warnings and portents to anyone, but this requires interpretation and is vague. You can talk directly to any of your faithful. Range of both abilities is 1 Mile*10^(God Magic Level)*Magic Power/100.
Lvl 3- Grant Magic, you can grant divine magic to your followers. They can learn any of your non-god magics up to the higher of your god magic or that non-god magic. Maximum total levels of magic granted is 1*10^(God Magic Level)*Magic Power/100.

Lightning Magic
General Magic- Make bolts of lightning. Electromancy.
Lvl 1- Blinding Flash, non-harmful bursts of lightning specially designed to create disproportionate quantities of light.
Lvl 2- Stunning Blast, can make general magic lightning blasts always deal nonlethal stunning type damage, regardless of power.

Air Magic
General Magic- Move air around. Aeromancy.
Lvl 1- Airborne Sleight of Hand, your wind manipulation can be incredibly subtle and precise, gracefully palming a coin, or ornately manipulating cards through the air.
Lvl 2-Second Wind- With a passing wind, heavy breathing is eased and strength fills war weary limbs.

One day in the distance massive storms could be sighted and seemed to grow closer as the days passed. Then when they were nearly upon the people they stopped and and a man wearing weathered garments and a scarf obscuring most of his face showed up, Followed by nearly 30 monks.

Hello there humble people, I've been searching for civilization for awhile now and now I've found this. I come with an offer, ever since the greater beings disapeared I've been looking for a new purpose. I can demonstrate what I can do, should you refuse I perfectly understand and will leave, should you change your minds simply call me back with a sacrifice. I want to offer to be a sentinal for your people and help nurture your progress. All I need in return is your faith and permission to reside here. So will allow me in?

>Yes
>No
>>
>>348520
>A.
>C:
>>
>>348520
>A.Crops
C.Hunting
>>
I'm redoing the faction and hero system.
In fact, I think I'll just let the players make everything up themselves and I'll decide if I'm giving it the green light or not. All these stats are messing things up.
>>
>>348539
I like stats, but if you say so.
>>
>>348520
A
C
>>
>>348520
A
Buglar you'll going overbroad with the factions escapially the hero faction. By the end of the thread you'll going to a have a lots of monsters living in out town. Simplify the faction system and remove the hero factions since it's to overpower to have different monsters helping us.
>>
>>348539
Buglar can you at least get rid of the hero factions since by the end of the day were going to many godlike monsters roaming around making the game to easy and complex
>>
>>348502
Also, you still don't have the piers/ship construction facilities we built in
>>346358
On our building list.

>>348539
I support that.

>>348552
I don't support that! :(
>>
>>348535
>Yes
>>
>>348535
>No
>>
>>348520
A
D
>>
>>348557
But think about it you not going to be the only monster hero faction. So most anons want to play a deity/monster it just be clusterfuck.
>>
>>348552
Seconded
>>
We've added more plant types to our crops - wheat, fruit and vegetables - on top of the good old rye crops. We've also expanded our hunting grounds into the nearby forests, building two hunting camps for our hunters to rest in.
Some time passes by, peaceful years of growth.


Year 27 After the Storm
>>Population:3150 humans, 160 goblins
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:8/10
>>Morale:8/10
>>Buildings: wood and straw huts, sheep pens, wells, palisade, granary, great forge
>>Economy: improving fishing, improving agriculture, improving husbandry, basic textiles, improving crafts, copper,tin, horses
>>Culture:basic writing, slew a dragon, basic arts
>>Military:Hunters, fishermen and lumberjacks,chariots

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Other
All right so here's how factions will work from now on.
Just give me a description of your faction in words and numbers if you want. If it makes sence, you're in, if not - redo it.
Hero factions mess things up too much. Wave is already set up, so she'll just convert to a religious faction.
Just think up of a balanced starting faction, nothing too OP. From there on you'll keep on voting normally, but you can RP along and add more flavour to the story. Your faction will be able to gain assets that you must keep track of, that is the only stat you will have.
For instance, Wave's faction will have Wave as its most important asset - a powerful magical creature worshipped as a deity.
A clan faction's assets would be the lands it owns, the warriors it has, maybe even a heroic character.
Fuck stats and numbers. Make it about fluff.
Also, you still need my greenlight to have your existence approved.
>>
>>348569
You are aware that out of all the submissions, there were 4 heros, including me, and 4 group factions?

That's dead even. And one of those heroes was a human cleric (so, connected to the divine, but not able to grant spells himself) and one was an anti-god/monster/magic human warrior.
>>
>>348578
Is banking invented? I'll be the traders and bankers faction then
>>
>>348578
>>D.Military

So I'll take X land and rest without stats is fine as it is?
>>
>>348588
Things are getting too chaotic.
So, here's your faction
>Followers of Wave
>Assets:Some fishers, a few mermen, Resplendent Wave(magical being)
And that's the format basically.
You can still call on players to vote about something you do, like if you should focus on purifying water or helping fishing. You can continue to RP along and if there's ever some confrontation or some HABBENING :DDD I'll take into consideration your assets if you want to stake them/yourself.
Stats hurt these things.

>>348591
We're in the early bronze age. We don't even have currency.
>>
>>348578
>C.Construction

Build fences around our farms to keep out animals.
>>
>>348593
Just make your assets whatever your fluff is, within reason, let's say
>Assets: Small clan of woodsmen; Skilled hunters
>>
>>348578
Thanks for thinking it through Bulgar
Tell me if you like this Buglar
I'll try to rp my faction here go

The leader of my faction thinks it high time to explore the unknown, while he and his clan have great skill in weapons they need some help traveling by sea. That why I'll be giving some wealth like furs and pelts for service in this great quest.

Who here want to explore the sea with my clan? Wave I ask for you help in the unknown seas

>A. I'll like to go exploring with you Godric
>B. Stick a branch in you ass.
>C. I support you but I can't go

This is new to me so tell me if it sucks.

>Assets: Hunters, Herders, Farmers, Leader Warrior
>>348596
Tell me if this works
>>
>>348594
Fine then, I'll just represent the upper class of the civilisation, craftsmen and such
>>
>>348598
Maybe your clan want to explore the unknown with me. Their could be riches as far as the eye can see. We'll need tools and supplies for the trip
>>
Great Crow Clan

Clan took big losses during dragon fight.
Hates non-humans.
Dislikes sea.
Dislikes magic, but recognizes it's strength.
Enjoys alcohol and taming wild animals.

Assets: Small clan of warlike hewers and skilled hunters, for some reason clansmen are stronger than your average human.
>>
>>348578
>B.Culture & religion
Now I vote for making a temple for Wave
>>
>>348597
>>348607
These work
>>
>>348578
Welp, guess I have to redo it.
Followers Of The Storm
Followers- Warrior Monks Skilled with lightning, Prince Of The Aether( Minor Diety )
Just use the intro from above, then tell me if you'll green light it.
>>
>>348597
"YES YES YES SOMEONE FINALLY WANTS TO HANG OUT WITH ME! HAHAHAA 8 LONG YEARS! WHOOO!"

"Erm, um, that's a yes.. But I really don't need furs or pelts. They would just make me look like a drowned rat. If you'd devote that wealth towards or maybe vote with your influence for building me a temple though, I'd appreciate it."
>>
>Trying again
Goy clan
The rich and upper class of the civilisation
>Interested in expansion
>Risk averse
>Wealthy
>Dislikes outsiders

Assets: Lots of lands and animals under its possesion, skillfull crafters
>>
>>348578
>D.Military
Hey sorry for being late.
>>
>>348615
Are you former shamans/elemental magicians? No other in-universe explanation can exist.
Magic comes from either beign worshipped, sacrificing life or from a deity.
Now, the way it could work is you could be a cult of the storm elemental god of old.
The problem now is you don't have your magic anymore - only if you sacrifice something or drink a magic potion and even then it's just temporary. Still, you CAN have the knowledge and skills to cast lightning spells.
Remember, humanity has only been building civilized agricultural societies for <100 years now. We're a young race. Keep that in mind when designing your fluff.
>>
>>348612
>>348607 Can I use you thing to fit my own?

Godric Clan
Clan of mostly famers/ranchers, while the other are hunters/warriors
Hates non-humans. But willing to work with them.
Dislike Wave, but she doesn't need to know that.
Magic is useful
Enjoys alcohol and becoming stronger

Assets: Land and animals, Clan of Trained farmer and rancher, with some skilled hunters in the mix. Like having lots of sex for some reason clans grows faster than your average clan.
>>348612
>>348632
Take a look at this this will be my stuff

>>348618
"I knew you would join, now we just need some ships to set sail."

"As for the fur and pelts I'll gladly devote the wealth since we're working together. You can get you followers to help set up the trip"

>>348627
"Auberyx do you want to join me on a trip to the unknown it could be fulled with riches and wonders. Wave is helping us at sea."
>>
>>348632
My dude know magic and should be able to use it because of prayers, if you think I dont have enough power to bestow a bit on my followers then I'll take off the skilled in magic bit. Now he's looking for more people to protect and to get more followers to get even more powerful.
>>
>>348608
Thanks! I vote for that too. If Tor votes for it too, it might go through, and then I can pay him back by voting exploration next turn.

~~
Wave Chasers
Followers: Some Fishermen who pray before and after the fishing.

Assets: Resplendent Wave, a Sea-Serpent Nymph godling, with portfolios of fish and water. Grants spells of water and fish manipulation, underwater breathing, water purification, and fishery blessings.

Weaknesses: No monetary resources, low reputation, no temple, followers not particularly devout.

Current Active Blessing: Water purification
>>
>>348635
>"Auberyx do you want to join me on a trip to the unknown it could be fulled with riches and wonders. Wave is helping us at sea."
This venture do seem interesting and even if I don't have brave warrior to offer you for your travel I think I can contribute a scribe who shall write don't every part of your adventure, and maybe if that hero i hired yesterday came back i'll gladly send him along with your mens.
>>
>>348643
"A scribe will be useful since he can draw a map, and write down our discovers"

>>348632
Buglars does faction stuff happened the same stuff as the overall stuff or what? Tell us details, for example the civ goes for D. military while the faction explores does it happen the same round?
>>
>>348648
I think the factions are how we roleplay voting mostly, and then we might come up if our specialties are relevant.

For example, if we were attacked by sea, we might get forewarning from Wave, and a warrior faction might go "rawr, we'll risk our troops to give a small bonus to our fighty roll".
>>
Greetings everyone
>>
>>348612
This seems like fun.

Leader of the faction is a Young man by the Name of Malt who was pushed into leader ship, when his father died while exploring.

>Night stalkers
+Magic Oriented clan
+Believe in magic might is right
+/- Nocturnal/Dislike being out during the day.
- Weaker than regular humans
+/- Ceremony of adult hood weeds out the younger generations less talented to work as servants.small circle or resentment in the clan
Asset: Several of tomes in dark magic and alchemy, medium plot of land

The clan makes most of its money to survive by planting the ingredients to make potions to sell to others/explorers. Malt's great grand father found the tomes while farming, and slowly over the years learned a few spells that lets him raise enough money to buy his own land and start his clan. Some many of Malt's elders died at the last big battle.

Lets me know if anything needs changing.
>>
Military it is
What should we focus on? Only pick one.
A.Equipment for our warriors(currently we have bronze weapons, no armor, decent bows and arrows, a set of dragonbone equipment)
B.Training professional fighters(currently it's just men using whatever they've trained to use)
C.New military concepts(the newest one is the chariot)


>>348641
Are you a human? If so, it would take a good amount of prayer to give you magic power, a dedicated cult to a magician can sustain him.

I see you've prepared an expedition event. I want a roll from three of its participants, the average will determine what happens and I'll write it.
>>
>>348667
>A.Equipment for our warriors(currently we have bronze weapons, no armor, decent bows and arrows, a set of dragonbone equipment)
>>
Rolled 99 (1d100)

>>348655
While I think the factions are independent as a whole. If we just role play the voting mostly then their no need for factions. The exploring thing is mostly for a faction part of doing something and the whole civ can do something.

For example I go exploring, I give you some wealth, Bulgar writes a faction explores and you get partly the wealth you need so you grow in strength.
That just what I think I don't know what Buglar thinks.
>>348667
>B.Training professional fighters(currently it's just men using whatever they've trained to use)
Do the participants still votes for the whole clan in this vote?
>>
Bulgar i think a rule pastebin at the start of a thread would be priceless.

>>348664
example:
this guy doesn't know he need to roll 3d100 to attribute points to stats and specialists in precise numbers.

>>348667
>B.Training professional fighters(currently it's just men using whatever they've trained to use)
Chariots in a forest are kindda lame.
>>
>>348667
B professional men will give us an edge of our less organized and disciplined enemies
>>
>>348667
>A. armor

on another point, its really getting confusing with all those factions
even more and its going to be very hard to keep track of whos who and want what
>>
>>348673
>its going to be very hard to keep track of whos who and want what
that's the fun, you get actual problems like a clan would.
You've heard things about a clan but you don't truly know them until you deal with them.
>>
>>348670
Just went through the thread to see if it was something i'd like. and saw this, and thought I should do this then play catch up after seeing if it was possible to join up.
Sorry if I missed something important, by not reading first.
>>
>>348670
Got rid of that.
Factions are just a description and >assets
now. Has to make sence and I'll approve it. You can keep voting on regular matters or make some event of your own and I'll greenlight it. Inter-faction communication is one of the main points of this.
Stats are boring and cumbersome, stories are what we're here for.
Remake your faction, give me a description and the only stats you should have are your >assets
kind of like with the others

>>348664
All right, so you're descended from a clan that had a shaman that studied the dark spirits.
Now, please keep in mind our level of development when writing your fluff, everyone.
We are an early bronze-age civ right now.
Most knowledge is passed down through oral tradition. We now have stone tablets and a runic language, so your "tomes" are actually tablets of forbidden knowledge in this situation.
Otherwise, I like it. Adjust, present your stats and I'll greenlight it.
>>
>>348667
A.Equipment for our warriors

(Bronze armour)

OP, could you write something for Wave's ocean exploration roll here >>346185 that I requested in the last thread, or confirm that it's non-canon? It was a roll of 93.
>>
>>348669
The reason for the factions is fun roleplaying.

The last time I tried to do something else during the same time, me and some other players tried to bring up a 93 exploration roll to the OP like 4-5 times and got completely ignored.

Also, you didn't vote for my temple in time. We would have had 3 temple votes vs 2 military votes if you had voted for me. :(
>>
>>348680
>>348626
Is this good enough?

>>348667
A. More equipment
>>
>>348681
Wow, talk about timing of bringing that up.

>>348667
Maybe I could find some kind of super-hard scaled creature of the deep and we could make... scale mail. Eh, eh? :P

(Aka, armor vote.)
>>
>>348680
Bulgar can you not go quick through the tech like the last civ. I want, more stories to tell.
>>348680
Bulgar as for the exploring does the other participants have to roll, or you don't write the event?
>>348689
Also I didn't vote on a temple because Buglar still didn't lay down the rules on this faction stuff. I'll vote for it next turn for now can you roll since you'll helping me explore
>>
>>348667
In one of my earlier posts I mentioned that he was a son of one of the greater dietys thus making him a very minor one in my fluff and you didn't say anything about it., he has no ideas what happened to the others so now he's just looking for followers and new purpose. Unless you want to just rule him as a basic human that knows magic. In which case its up to you.
>>
>>348680
Ok i'll remake my faction.
The Notajo merchant clan:
The Notajo clan is the fusion of two smaller clan the Tajo and Nota clan two of the most early follower of Rog.
They have a long history of being nomads dealing with clan to trade.
Nowadays their merchant mostly spend time either on the open market simplifying transaction for the common folk at a fee of course or they spend time helping the shamans acquire the needed materials for their research.
The Notajo clan recently invested in a scribe apprentice that was trained by shamans as a thanks to the Notajo clan.
They still do practice agriculture but not as their main activity.
>>
>>348699
Obelix can you roll since you deiced to help me in exploring
>>
>>348699
Also Oldfag started a new civ thread
>>
Rolled 24 (1d100)

>>348708
rolling for scribe things
>>
>>348667
>B.Training professional fighters(currently it's just men using whatever they've trained to use)
pretty sure it's going to lose but we shall see.

>>348680
Got it.
>Night stalkers
+Shaman and alchemist clan
+Believe in magic might is right
+/- Nocturnal/Dislike being out during the day.
- Weaker than regular humans
+/- Ceremony of adult hood weeds out the younger generations less talented to work as servants.small circle or resentment in the clan

Asset: Several stone tablets in dark magic and alchemy, medium plot of land to grow ingredients,and food.
>>
File: Map.png (143KB, 2816x2296px) Image search: [Google]
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143KB, 2816x2296px
We've developed bronze armor for our warriors and equipped them all with bronze weaponry - copper wasn't always better than stone, but bronze is clearly superior and will serve us well.

An expedition was funded by several clans. We've expanded our knowledge of surrounding waters and territory and found a deserted island with a lone mountain in it to the northeast.
We had no incidents.
Geographically, Dragonstomb is situated at a bay, with a cape to the northwest and another further to the northeast.
>>348686
All right, you're a small clan of skilled craftsmen and landholders. You've got the green light.


Year 28 After the Storm
>>Population:3200 humans, 170 goblins
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:7/10
>>Morale:8/10
>>Buildings: wood and straw huts, sheep pens, wells, palisade, granary, great forge
>>Economy: improving fishing, improving agriculture, improving husbandry, basic textiles, improving crafts,bronze, horses
>>Culture:basic writing, slew a dragon, basic arts
>>Military:Bronze-armed militia, chariots

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Other
>>
>>348746
>C.Construction
we need roads to the tin mines.
>>
>>348746
>>C.Construction
>>
>>348746
>F.Exploration & colonization

Explore the western forest for herbs, fruit and medicinal plants.
>>
>>348746
>>F.Exploration & colonization
explore the eastern woods
>>
>>348746
>C.Construction
I claimed the island as land for my clan since I discovered it. Also do wave help us because she didn't roll?
>>
>>348746
Oh, that's the ocean now? It used to be the sea. I may need a new name.
>>
Rolled 16, 23, 41 = 80 (3d100)

>>348746
>>C.Construction

>>348717
Okay so I see i need to roll the dice. I see that we don't have elves. So I assume we can't choose elves.
>>
>>348746
The river came out too wide on that map. It's not THAT full most of the time. We couldn't construct a bridge over the big part anytime soon. Ships and boats can sail along the river and there's fish in it, but you can see from one end to the other.
>>
>>348763
I rolled on the last thread. Got a 93. I didn't think our rolls would be taken into account. Roleplaying wise, yes, Wave helped.
>>
>>348746
C. Construction
>>
>>348771
No, no, no elves, no dice.

We have two races right now, humans and goblins. You're humans.
We can later have more races, but we're playing as a human-starting civ.
>>
>>348778
Okay just roll when Buglar rolls next time,

As for our deal I'm voting for C for your temple also giving you some starting wealth since you helped.

"I'm a human of my word, not like the green people"
>>
So, time for construction.
What should we build?
Pick one or two
A.Roads
B.Chieftain's hut
C.Temple to Wave
D.Defences
E.Other idea
>>
>>348798
D. Defences
Gotta protect my assets
>>
>>348798
>A.Roads
D.Defences
>>
>>348798
>B.Chieftain's hut
>A.Roads
Wave and more defences next.
>>
>>348798
A.Roads
efficient travel and communication will help our holdings stay together
B chieftains hut
>>
>>348798
C.Temple to Wave, because I wants it. :3
A. Roads for the tin mine, because Auberyx helped too.
>>
>>348798
>A.Roads
>D.Defences
Also Bulgar since I explored the island can my clan keep it settle some of my people over their.
"I'm keeping with my deal." If the temple doesn't win I just give some loot to Wave
>>
>>348798
C.Temple to Wave

A low-key wooden one on the beach.
>>
>>348798
>D.Defences
B.Chieftain's hut
>>
>>348817
My scribe didn't do much really he just made a record of the amount of supply needed for the travel and made a somewhat unreliable map.
He should train more with the shamans.
>>
>>348798
>A.Roads
C.Temple to Wave

I think It'll be easy I'll just do Hero Faction.
Malt the dark, and just get that green lite.

>Worship - your followers honestly believe in you and actively pray, giving you power

Found some stone tablets while exploring and after reading them. Found the Night lord and after months of finding the right materials, assembled a small alter. To worship and gain his knowledge through the him.
Should I go on?
>>
>>348798
So Burglar here what my faction starts doing this turn moving some of our clan to the island and building homes, and rising crops
>>
>>348820
We haven't settled it yet. You can move your clan there once we have.
A&D win
We've built palisades around Firsthold and fences around our crop fields and herd pens. We've upgraded Dragonstomb's defences to proper wooden walls, wooden towers and gates.
We've also cleared space for a basic dirtroad with the occasional sign to connect our three settlements. Our wheeled carts can more safely move and transport goods now.
Some of the richer clans in Dragonstomb have even laid stone pavement in their parts of the town - yes, Dragonstomb is now a town!

Year 31

>>Population:3150 humans, 185 goblins
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:6/10
>>Morale:8/10
>>Buildings: wood and straw huts, sheep pens, wells, palisade,wooden walls, granary, great forge,dirt roads
>>Economy: improving fishing, improving agriculture, improving husbandry, basic textiles, improving crafts,bronze, horses
>>Culture:basic writing, slew a dragon, basic arts
>>Military:Bronze-armed militia, chariots

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Other
>>
>>348841
Actually, you could devote all of your resources to settling your clan there if you want.
Roll a 1d100 if you want that
>>
Rolled 13 (1d100)

>>348847
>>F.Exploration & colonization
Let's go settle the island that be the perfect spot for wave's temple and can serve as a early warning system. Also it's a perfect place for a port
>>
>>348847
>F.Exploration & colonization
we need to send expeditions to explore the forest more.
>>
>>348850
If I've rolled do I have to do it, or can I just cancel the movement since I've figured we don't have the needed supplies?
"Wave Save Me!"
>>
>>348847
>>F.Exploration & colonization
>>
>>348840
Actually it should be
>Granted from a deity - a deity can grant you a portion of its power that you can use. This was the method of our shamans in the past, but now that the connection to the elemental gods is lost, this path seems shrouded.

And work my way towards gaining power. By serving him. Do hero's Just go ahead and support the mission and Battle's/do their thing on the side?

>>348847
>G.Research & development
>>
The Godric clan lost some of its people and posessions while trying to transport them across the sea and settle the island - it seems its efforts alone will not be enough to achieve that ambition.
What should we do?
Pick one
A.Help the Godric clan settle the island
B.Explore the eas
C.Explore the forests
D.Explore the river valley
E.Settle somewhere else along the map
>>
>>348870
>A.Help the Godric clan settle the island
Save me Wave I'll make a temple in the island
>>
>>348870
A
>>
>>348841
>>348860
>>348870


Given that Resplendent Wave would have gotten her temple if Tor hadn't voted for defenses, maintaining the letter but not the spirit of the engagement, Resplendent Wave decides to cut off relationships with Tor, leaving his furs and pelts on the shore for anyone to take and refusing to aid him against the sea.
>>
Rolled 53 (1d100)

>>348870
AAh fuck.
hard choice but.
the clan must do that.
>C.Explore the forests

And i'll personally help the Godric clan.
>>
>>348870
A. The Goy clan will fund their next expedition
>>
>>348870
>C.Explore the forests
>>
>>348870
>A.Help the Godric clan settle the island

noticed hero's were scratched. lol, so I'll just go with the night stalkers clan.
>>
Rolled 60 (1d100)

>>348885
>>
>C.Explore the forests
Wave votes Auberyx's plan.
>>
>>348865
Ehh, I removed hero factions.
Just have factions with assets, heroes can be an asset.
This is a good time as any to reveal the shamanistic knowledge(should've done that earlier) of the gods.
The shamans recognized several elemental gods in the past, each granting them power in return for sacrifice and worship.
Those old gods were Storm, Flame, Wind, Earth, Water, Ice, Light and Dark.
Your clan is descended from followers of Dark. Call it whatever you want in your clan's language, this information that I've revealed now is what shamans have known of for centuries.
However, now those Gods seem to be gone, if the Water Dragon can be believed. Human magicians(shamans) can no longer cast magic through the help of the Gods. They can no longer feel their presence and listen to their guidance, as blurry and vague as it was back in the day.
Shamans temporarily regain their power if they drink a magic potion made from the blood of a magical being - we tried that out successfuly with the dragon we slew.
>>
>>348881
Oh, on the last turn I thought I voted to make the temple, I switch it out by accidentally.

>>348897
It's was a honest mistake. I thought I put down A and Temple. I click send without checking
>>
The Godric clan has settled on the island.
Tor, you may name the island and settlement however you wish, it is now your ruling.

On closer inspection, we've discovered that this is no ordinary mountain - it is a fire mountain, though its flames seem to have died out, just as the Old Gods have left us. Still, the soil on this island is extremely fertile and there may be mineral riches in that mountain.
Year 33

>>Population:3250 humans, 200 goblins
>>Food production:7/10
>>Food stockpiles:5/10
>>Resources:5/10
>>Morale:7/10
>>Buildings: wood and straw huts, sheep pens, wells, palisade,wooden walls, granary, great forge,dirt roads
>>Economy: improving fishing, improving agriculture, improving husbandry, basic textiles, improving crafts,bronze, horses
>>Culture:basic writing, slew a dragon, basic arts
>>Military:Bronze-armed militia, chariots

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Other
>>
>>348914
(I'm on my phone now)
How well do we know the western forest
>>
>>348900
Alright.
so I'll just go with the 180 point and present my stats.
>Members: 80
>Specialists: 10
>Potions 5/10
>Farms 2/10
>Wealth: 20/100
>Prestige 15/100
>>
>>348914
>C.Construction
>>
>>348914
F. Explore the mountains further
>>
>>348914
>F.Exploration & colonization
We need to explore the forest.
>Still, the soil on this island is extremely fertile and there may be mineral riches in that mountain.
Ok Godric clan it is time to work together.
I propose to offer my clan's expertise regarding trading and it's knowledge in good, in exchange I do expect to share a small amount of wealth that this earth has to offer as well as some of the prestige involved in potential discoveries.
>>
>>348914
>>A.Food production & growth
>>
Rolled 8 (1d100)

>>348914
>>G.Research & development
The night stalkers seeks the patronage of the dark god, to come and bless them once again.
>>
>>348927
You were fine before that.
These stats are too confusing, we decided. Just have a description and >Assets.
That's all. You did it already.>>348717
Just stick to assets and it's fine.

>>348925
The western forest is smaller and safer, the eastern forest is more dangerous and bigger. We haven't gone in deep yet for either.
>>
>>348945
I think we just got smite'd, hard. lol
>>
>>348945
Here we go again with magical entities fucking with us.
The shamans won't be pleased.
>>
>>348914
Food production & Growth

>>348906
Well then, I accidentally was somewhere else when you had your boating accident. Can't save you if I'm over at Firsthold doing my water purification blessings. Nyeeeeeh.
>>
>>348914
>F.Exploration & colonization
Explored the forest
The Godric clan starts making a farm there expending our clan population due to the massive amount of food. He send some pepople to learn from the fire mountains to see if they can learn about fire magic.

He invites any clan or hero that went to learn from the fire mountain just a few pelts or fur a very small amount as payment for being on his land. (Get to fed the kids)

>>348934
I'll be willing to work with the Notajo together may we reach the stars together.

>>348897
Also for Wave I asked for forgiveness, It was a error to vote (Real Life Error) I give some fruits as forgiveness if you don't want to amen our differences so be it.
>>
>>348914
F
Settle the western forest
>>
>>348955
Naw, you just accidentally contact Wave instead, because she's the only actual God nearby. :P
>>
The Night Stalkers conducted a sacrifice, one of their shamans attempted to drink some dragonsblood they'd bartered for, but he didn't dillute it with enough human blood and water. He couldn't handle the overwhelming power and burst into tiny gibs, but in those few moments between drinking the potion and exploding his eyes started shining and he said these words
"MURDERED. BETRAYED. FORGOTTEN. ABANDONED. REPLACED. LIGHT FROM DARK"
F
So, what should we do now? Pick two
A.Explore the western forest
B.Explore the eastern forest
C.Explore the seas
D.Explore south
E.Settle in the northwest(the western forest ends and leaves a swathe of plains that end at Cape Bullhorn. This is where we got our cowherds originally, must be good pastures)
F.Settle somewhere else(specify)
>>
>>348914
>F.Exploration & colonization

Search the island for useful plants.
>>
>>348994
>B.Explore the eastern forest

Fukkin magiks
>>
>>348994
D
E
>>
>>349009
>>349015
What the fuck
>>
>>348994
>A.Explore the western forest
>B.Explore the eastern forest

well that sucks..Even if my clan dies in the process this is going to happen.
>>
>>348994
E.Settle in the northwest
Let's some good land for horses and grazing animals to hang out.
>>
>>348994
C
E
>>
>>348994
>A.Explore the western forest
>B.Explore the eastern forest

My clan just starts building up the island and start having as many babies as possible. Like stated before they look for useful stuff in the island and trys to learn about fire magic.

He allow the Notajo clan on his land to work out a deal. Also invites other clans and heros to his land to learn about the fire mountain just a very small fee as payment. .
>>
>>349015
>>349009
mhm let me test something.
>>
>>349019
I'm not sure what happened there
>>
>>348994
A.Explore the western forest
C.Explore the seas
>>
>>349019
Some people, like me, have our IP address constantly change. Because our ISP is crazy. Weird stuff like that happens sometimes.
>>
>>348994
>A.Explore the western forest
>B.Explore the eastern forest
>>349037
he was on phone likely an IP change due to that.
>>
>>348994
Oh, we pick two.
C and E. (earlier voted for just E)
>>
Jesus christ, this quest moves fast. I just woke up and was hoping for shark cavalry, and now there's more named fuckers than generic tribesdudes.
>>348994
A. Explore the western forest
E. Settle in the northwest
>>
A&B
we'll sent hunters deep into the woods.
Give me 1d100 rolls
If you're a faction and want it to be your dudes that do it, make sure you roll and specify.
>>
Rolled 56 (1d100)

>>349052
Hoping for some interesting plants
>>
Rolled 71 (1d100)

>>349052
>>
Rolled 33 (1d100)

>>349052
Forest guys go to forest.
>>
Rolled 24 (1d100)

>>349052
I'll go explore the safer forest
>>
Rolled 55 (1d100)

>>349052
I'm not sending a party but i'll be sure to try to supply the Godric clan if they wish to go.
This is a clan roll.
>>
Rolled 1 (1d100)

>>349052
>>
>>349071
Here comes the Space orc imperial Ra'ktun division.
>>
Rolled 71 (1d100)

>>349052
>>
Rolled 27 (1d100)

>>349052


>>349071
If you have a faction. They're all dead(your hunters. congrats. Hopefully mine aren't next to you when it happens..
>>
Rolled 63 (1d100)

>>349052
For the tribe in general. Resplendent Wave can't explore herself unless there's a tributary, underwater cavern, or something.
>>
>>349052
Buglar I have a question if your faction rolls late do they still do the exploring. Since I was rolling to explore I go with the party that goes to the safer forest
>>
>>349071
Motherfucker
>>
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>>349071
>>
>>349097
First you didn't get any shark cavalry, and now you have invited calamity.
>>
bulgar can I get some info on what our current society is like
>>
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>>349110
I didn't know I had this kind of power ;-;
I never asked for this
>>
>>349117
Imagine what early greek society would be like in a forest full of magic crazy god.
Essentially mythological as fuck except with less marble, less democracy and no slaves.
>>
>>349133
Aren't I the only mythological being around after we killed the Water Dragon? Other than the goblins, but they're on the same footing individually as humans.

And I'm a kinda fishy water goddess, to be honest.
>>
>>349155
A god literally just talked to us last turn.
pretty magical if you ask me.
>>
File: New Map.png (219KB, 2556x2232px) Image search: [Google]
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None of the namefag clans in particular.
So, exploring the eastern forest, our hunters were able to handle the local wolves. Their pelts and claws could actually be pretty useful, we've been avoiding them before due to the danger, but our boys seem to be able to handle themselves.
The forest stretches for quite a bit. In the middle of it we found a clearing around a beautiful lake. On its northern banks some small hills and caves were found to contain a shiny gray metal - silver!
We haven't gone beyond the eastern forest yet, but it does have an end.
In the west there's game to be had and fewer wolves. A couple of small hills have a spring from which a brook flows north, into a rather small lake. Not much further west, the forest ends and gives way to plains and hills, but when our hunters spotted smoke rising in the distance they turned back. Its intensity was that of chimenys and heating, not of a wildfire.

Year 34

>>Population:3300 humans, 210 goblins
>>Food production:7/10
>>Food stockpiles:6/10
>>Resources:6/10
>>Morale:7/10
>>Buildings: wood and straw huts, sheep pens, wells, palisade,wooden walls, granary, great forge,dirt roads
>>Economy: improving fishing, improving agriculture, improving husbandry, basic textiles, improving crafts,bronze, horses
>>Culture:basic writing, slew a dragon, basic arts
>>Military:Bronze-armed militia, chariots

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Other
>>
>>349166
>C.Construction
we need to build some quary.
>>
>>349161
I think it wasn't so much the god talking as an echo of anger of the god's destruction. But perhaps the difference is academic. Fair enough.

Anyway, I'm out. Don't build me a temple on the island (Like I'm getting a temple). That place is completely fire aspected.
>>
>>349166
>>349171
And before I completely tap out, I'll vote for this.
Quarry construction.
>>
>>349166
>>B.Culture & religion
>>
>>349166
>C.Construction
I like that name for the island.
As for the what my clan does is just build up the island more and more, while having as much babies as possible.
My clan also start building a small port on the island.

I also have a some of my people start trying to mine from the mountain with the supplies the Notajo clan gave to us.
>>
>>349179
Don't worry we'll build a temple by the end of the river too.
>>
Rolled 48 (1d100)

>>349166
The Goy clan would like to mine the silver
>>
>>349166
>>D.Military
>>
>>349166
>C.Construction
>>
Rolled 81 (1d100)

>>349166
The Godric clan starts looking for metals in the island with the Notajo clan help
>>
>>349166
C construction quarry
>>
>>349166
>C.Construction

Build a small wooden shrine to Wave on the beach.
>>
What should we build?
Pick two
A.Let the goy clan build a mine and prospect silver - they're the biggest experts in this matter
B.Build a communal silver mine
C.Build an outpost near the lake for future settlement
D.Build a shaman's hut
E.Build a temple to Wave
F.Other

Goy clan, if you want to convince others to vote A, you can either try charismatic persuasion or bargain with them, promise to support their future efforts for instance.
This is the fun part of faction interactions
>>
>>349209
>E.Build a temple to Wave
>B.Build a communal silver mine

We need silver to create currency and therefore can't let a single clan own the mines.
Sorry Goy clan, the Notajo clan wishes not to cause you harm.
>>
>>349209
D.Build a shaman's hut
E.Build a temple to Wave
>>
>>349209
>B.Build a communal silver mine
>F. More defences
>>
There will be no monopoly or unfair practices, a few other clans men will be welcome in our mines
>>
>>349209
>B.Build a communal silver mine
>E.Build a temple to Wave
Now I finished my promise with Wave.

>>349215
Notajo want to help me make a mine on the island?
>>
File: laughingjew.gif (3MB, 365x341px) Image search: [Google]
laughingjew.gif
3MB, 365x341px
>>349209
>pls support the goy clan
t.schlomo stein
never!
so D and B
>>
>>349209
A
They are experts
C
An outpost would also allow us to monitor the area for threats
>>
Rolled 49 (1d100)

>>349227
Sure i wonder what we'll discover there.
>>
>>349209
>B.Build a communal silver mine
E.Build a temple to Wave
>>
>>349233
I already roll last turn Buglar >>349199
>>
>>349209
E.Build a temple to Wave
B.Build a communal silver mine
>>
Errrr clans who support me can divide the silver
>>
>>349246
Clans who don't support you can already divide the silver.
Don't try to use the prisonner's dillema on us.
You'll have to offer something concrete
>>
>>349246
can you pls use a name if you play your own faction to make it easily recognizable
>>
>>349246
We can create a monopoly together, we'll be the central bank!
>>
B&E
We've built a communal silver mine in the east and a temple to Wave near the coast.
Clan Godric has built a mine in the fire mountain. From there they extract copper and some various other minerals, some of interest to alchemists, others to craftsmen.

The communal silver mine has started operating, but it's not producing all that much, since it's worked by parties of diggers who need to get supplies from Dragonstomb, travel east, work for a couple of days and travel back with what they've dug up.

Year 36
>>Population:3350 humans, 220 goblins
>>Food production:7/10
>>Food stockpiles:6/10
>>Resources:7/10
>>Morale:7/10
>>Buildings: wood and straw huts,stone and brick houses, sheep pens, wells, palisade,wooden walls, granary, great forge,dirt roads
>>Economy: improving fishing, improving agriculture, improving husbandry, basic textiles, improving crafts,bronze, horses
>>Culture:basic writing, slew a dragon, basic arts
>>Military:Bronze-armed militia, chariots

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Other
>>
>>349209
>>349241
Changing my vote.

E.Build a temple to Wave
F.Other: Build fences around our farms to keep out animals.
>>
>>349273
The Clan Notajo wishes to simplify trading amongst the clans.
Using silver let's create a tool to have a universal trading value.
>>
>>349273
>>D.Military
>>
>>349273
G. Research
>>
>>349287
also forgot vote
>G.Research & development
>>
>>349287
I support this

Also bulgar you didn't answer about the description for our society
>>
>>349273
>A.Food production & growth

Create cider and perry, and also learn how to create vinegar from them.
>>
>>349273
G
I'm posting on my phone so I don't write too much.
The Godric clan start trying to get people to use silver for trade with the Notajo clan.
Maybe the goy clan wants to be part of this?
>>
>>349273
>G.Research & development
>>
>>349302
We will be glad to
>>
>>349299
The dude who answered was correct.
We started with copper-age farmers, we've now got bronze, some crafts, we sail around a bit and we're white humans, so we're like early bronze age greeks, but there's also magic. We had shamans in the past, but now they've lost their power, but we know that magic still exists - we even have a magical being, Wave, that is worshipped as a deity by a few, that helps us. We killed a sea dragon.
An interesting thing was something we decided early on, the Contest to become Chieftain.
Overall, we're greco-germanics in a magical early bronze age. Isolated from other civilizations
for now
>>
Rolled 1 (1d2)

Research
If my dice lands on 2, you get to pick two options
A.Develop currency
B.Improve construction - nicer houses
C.Magical research
D.Military research
E.Better boats
F.Other
>>
>>349339
The Godric clan support using silver.
A
>>
>>349339
>A.Develop currency
also let's vote on an insigna.
I'm voting for a dragon on the coin and call them dragon eyes.
>>
>>349339
A
>>
>>349339
E.Better boats
>>
>>349339
>D.Military research
>>
>>349349
A
>>349349
I agree with this
>>
>>349349
I agree
I like the picture but the name I like just dragon or something with dragons. I just don't like the eye part.
>>
>>349339
A
>>
The market will determine the value of these coins. It'll take years untill people are used to them, but they'll help make trading more accessible.
Suggest a name for the coins, maybe a look(insignia).


Year 37
>>Population:3400 humans, 230 goblins
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:7/10
>>Morale:7/10
>>Buildings: wood and straw huts,stone and brick houses, sheep pens, wells, palisade,wooden walls, granary, great forge,dirt roads
>>Economy: improving fishing, improving agriculture, improving husbandry, basic textiles, improving crafts,bronze, horses, silver
>>Culture:basic writing, slew a dragon, basic arts
>>Military:Bronze-armed militia, chariots

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Other
>>
>>349371
I'm suggesting "silver dragon" then a more generic name.
>F.Exploration & colonization
let's contact the orcs to the west.
>>
>>349371
I like dragon eyes. Maybe one side would have the water serpent, and the other could have the insignia of the dark god.
>>
>>349371
>>D.Military
>>
>>349371
>G.Research & development
>>
File: dragoncoin.jpg (468KB, 1280x960px) Image search: [Google]
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>>349376
forgot pic.
>>
>>349371
F
The Godric Clan starts building a small port on the island if their isn't any. We the port it allow shiping stuff more easy to the mainland, and in time be turned to a navy basr.
If their a port already then they extend the farms and just have more babies.
I like a big clan if you didn't notice.

>>349376
I like that name
>>349385
Nice pic +1
>>
>>349371
>A.Food production & growth

(Vinegar)
>>
>>349402
Seconding this for delicious pickles
>>
>>349376
I don't like that name because it glorifies the dragon.
>>
>>349371
I vote for silver dragon name and on one side is Wave the sea serpent and on the other side is the Dragon we killed
>>
>>349411
Can't glorify the act of killing a dragon if a dragon is weak.
A dragon is a glorious creature, but our tribe has even more glory.
Someday i hope we'll trade actual dragons.
>>
>>349371
Dragon head, dragon something as long there is dragons on it
>D
>>
>>349371
Dragons mark
>>349399
I support the building of a port
>>
>>349371
Merchantpearls

The village and pallisade on one side, Wave on the other.
>>
OK making a vote

>A. Dragon's eye
>B. Silver Dragon
>C. Dragon's head
>D. Dragon's mark
>>
>>349448
>B.
>>
>>349448
I like B and D
But count my vote for B, if B doesn't win than count it as D
B is my top choice
>>
>>349448
> D
>>
>>349448
D
>>
>>349448
>>D. Dragon's mark
>>
>>349448
C or A
>>
>>349448
>D. Dragon's mark
>>
>>349448
None of the above
>>
>>349385
I'm saving that picture for future use, I really like it.
Our currency shall be known as "Silver dragons". On one side Wave the sea serpent is depicted, on the other a slain dragon and two axes.

We still haven't broken the tie between F, D and A, so I'm calling it for F
PICK TWO
A.Explore the seas
B.Explore west(land of rising smoke)
C.Explore east(beyond the eastern forest)
D.Explore south(along the river)
E.Settle a new village in the northwest, there's good pasture ground there
F.Settle a new village in the east, near the lake and its silver mine
G.Settle a new village in the west
>>
>>349502
>E&F
Let's expand the our territory and gather the riches of the earth
>>
>>349502
> "Silver dragons"
actually they're called Dragon's mark by a large margin.
I guess it does fit with our germanic culture.

>F.Settle a new village in the east, near the lake and its silver mine
>B.Explore west(land of rising smoke)
>>
>>349502
>B.Explore west(land of rising smoke)
>C.Explore east(beyond the eastern forest)
>>
>>349511
ah fuck, I had already written that before checking the vote. Dragonmarks it is
>>
>>349502
E and F
>>
>>349502
>F
>C
>>
>>349502
E.Settle a new village in the northwest, there's good pasture ground there
F.Settle a new village in the east, near the lake and its silver mine
>>
Guy settling to the west is a bad idea.
We should scou first who knows?
The fire might even come from a dragon's lair.
>>
>>349502
> B
> E
Need to secure those pastures before the people to the west do
>>
>>349531
Wait Isn't the fire coming from far beyond the woods, were settling in the northwest woods we should be safe
>>
>>348578
Here from the last thread. We represent the goblin village and campaign for goblin rights.
>>
File: New Map.png (228KB, 2556x2232px) Image search: [Google]
New Map.png
228KB, 2556x2232px
We've founded two new villages, giving our people a lot of living space. Bullcoast will be a good place to tend herds of all kinds and also has nice fishing waters.
Silverlake is next to the silver mines and the crystal-clear lake. We can farm, prospect, chop wood and hunt game easily there - a great location!
River-crossing piers have been established at Dragonstomb, as the river is too wide for a bridge, given our technology.


Year 40
>>Population:3600 humans, 260 goblins
>>Food production:8/10
>>Food stockpiles:5/10
>>Resources:8/10
>>Morale:7/10
>>Buildings: wood and straw huts,stone and brick houses, sheep pens, wells, palisade,wooden walls, granary, great forge,dirt roads
>>Economy: improving fishing, improving agriculture, improving husbandry, basic textiles, improving crafts,bronze, horses, silver, Dragonmarks
>>Culture:basic writing, slew a dragon, basic arts
>>Military:Bronze-armed militia, chariots

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Other
>>
>>349573
>C.Construction
Let's build stone mines and a shipyard.
Then we can research stone working.
>>
>>349573
C construction
>>
>>349560
Excellent
Faction rules are simplified right now.
Make some nice description and introduction of your faction.
The only stat you keep officialy is your
>Assets:
For you, I'd say it could be
>Assets: tin mine, goblin village
and maybe something else that you think of.
Good to have a goblin faction.
>>
>>349573
>D.Military
>>
>>349573
>A.Food production & growth

(Vinegar and pickling)
>>
>>349573
C
The Godric clan keeps working at the port,
Make the shipyard of the Godric island bigger and better it will serve as a reststop for exploring further in the sea.
>>
>>349573
>D
It's about time we strengthen our military in light of the new foreigners from the west
>>
>>349573
>D.Military
>>
>>349573
C! The Goblins are tired of having their small village so overcrowded. Make another mine!
>>
Construction
Pick one or two
A.Infrastructure for the new villages
B.Stone quarries
C.Chieftain's hut
D.Defences for the new villages
E.Something else
>>
>>349610
>A.Infrastructure for the new villages
D.Defences for the new villages
>>
>>349606
Actually, the goblins own all of the tin mines and the space around them is theirs to use for settlement. They just have to keep the tin flowing.
You could petition for more spending in improving your region, maybe build more defences or something there.
>>
>>349610
D! Give us goblins some defenses dang it! Please, Please, Please. We'll speed up production we promise!
>>
>>349610
>A.Infrastructure for the new villages
>B.Stone quarries
>>
>>349610
A&D
>>
>>349617
>>349618
Goblin defences hivemind, huh
>>
>>349617
I was planning on getting us to expand Firsthold, and move there. Then we would leave for the mines, and could come back to a nice house instead a nasty hut.

But I want to campaign for this. Maybe even offer the Goy clan some workers.
>>
>>349610
D.Defences for the new villages
A.Infrastructure for the new villages
>>
>>349610
A
D
>>
>>349628
It's too late. The vote has been called. Make the palisades!
>>
>>349610
A and D
>>
>>349610
>B.Stone quarries
>C.Chieftain's hut
>>
>>349631
That can work too. The current arrangement is as to avoid tensions and conflict, but settling in Firsthold would certainly improve your living standart, if the humans would allow it.
A&D
We've built roads that connect our two new villages.We've improved the walls around Firsthold and built palisades around Bullscoast and Silverlake. Bullscoast also has fishing piers that can also manage our small cargo boats.
Year 42


Year 40
>>Population:3700 humans, 275 goblins
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:6/10
>>Morale:8/10
>>Buildings: wood and straw huts,stone and brick houses, sheep pens, wells, palisade,wooden walls, granary, great forge,dirt roads
>>Economy: improving fishing, improving agriculture, improving husbandry, basic textiles, improving crafts,bronze, horses, silver, Dragonmarks
>>Culture:basic writing, slew a dragon, basic arts
>>Military:Bronze-armed militia, chariots

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Other
>>
>>349657
well allow them to live in a better place if it improves their work force
>>
>>349657
What would that be under. Because we want to vote for that.
>>
>>349666
When you want to appeal to the civilization, make a vote of your own and they'll reply to you
>>
>>349657
>A.Food production & growth
(Vinegar and pickling)
>>
>>349657
>>C.Construction
Separate but equal, gobbos.
>>
>>349657
>F.Exploration & colonization
We seriously need to find out what caused the fire.
>>
>>349657
> G
Can't do anything even vaguely Greek until we have more marble than we know what to do with, and that means stoneworking
>>
>>349657
>>F.Exploration & colonization
>>
Rolled 33 (1d100)

>>349657
>>G.Research & development
Seek the dark god's Patronage!
>>
>>349657
>F
We need to find the fire.
The Godric clan doesn't support the goblins moving with the humans.

The clan start building some defenses in my clan island. Like a wall with a wooden gate, while we have more babies.

>>349677
If you have any ideas on what we should do just give a idea.
>>
>>349657
G
>>
>>349669
Please allow us goblins to settle in First-hold! We'll work super hard, and we'll be able to make more workers! Also, your guards will be able to guard the town instead of the village.
>A: Sure, just kick enough humans out to make room for them.
>B: No way, those slimy green cowards shouldn't have the rights to our fellow humans home!
>C: Sure, but only once we've extended the town large enough to fit humans and goblins.
>D: No
>E: Write in?
>>
>>349700
E could be to have a separate goblin quarter
>>
>>349700
>D: No
>>
>>349709
That was C.
>>
>>349700
>B: No way, those slimy green cowards shouldn't have the rights to our fellow humans home!

I'll axe you scrub.
>>
>>349657
D
It's time for the military, cant afford to get suprised out of the blue
>>
>>349700
>>349709
this
I'm all for equal opportunity, I just don't wanna touch you filthy gobbos.
>>
>>349700
>>C: Sure, but only once we've extended the town large enough to fit humans and goblins.
>>
>>349692
Well first off let's not fuck with gods like >>349689
Secondly we shoul really find the orc and try to make them more or less friendly by solving one their problems.
Maybe then we can ally them.
If they're agressive as fuck we must prepare for war once we find them.
>>349700
>E. Goblin ghettos
>>
>>349700
>C
>>
>>349700
E. Purge the damngoblins
>>
>>349700
I'm not sure first hold can handle such an influx so I support improve the goblin settlement
>>
>>349700
B
Here my vote if you don't understand D. No. If no doesn't win the E. Gobin gettos
>>
>>349700
>C Gobbo quarter
Their population is absolutely miniscule in comparison, and this makes sure that the little bastards keep the tin flowing nicely, as well as keeping them happy for whenever we find other shit for them to do. No sense abusing skilled miners
>>
>>349729
Forget my name
>>
>>349721
>>349722
>>349719
>>349718
>>349709
>>349732

Yay! You're all voting for us moving in! We'll just have to make a ghetto, that's all.

>>349711
>>349727
>>349713

I think we can negotiate some. I'm sure the Goy clan would like some experienced goblin miners?
>>349729
Thanks for having an open mind, I guess...
>>
>>349721
You want us to be weak ass shamans for life?
My clan will try and contain this problem from spreading but we will try and solve this issue.
The gods feel betrayed. We need to find out why and how we can get back into their good graces.
>>349727
nope
>>
>>349700
>C
I always kinda liked goblins.
>>
>>349746
At least there's no goblins in Dragon's Tomb
>>
>>349700
>>C: Sure, but only once we've extended the town large enough to fit humans and goblins.
>>
>>349700
I ask why the goblins cannot improve their own village. As your population contributes tin to our village, I wouldn't mind us providing wooden planks for a housing improvement project.
>>
>>349754
Their also no goblins at my island
if one steps in my island it's death.
>>
Come right in, if you build a ghetto: 9
No: 4
>>
>>349749
I'm all for getting in touch with the gods again, but let's just remember that we've already got a minor deity/fish thing to work with us. They're not really our best bet regarding magic.
>>
>>349767
Just improve your own village
>>
The goblins will get their own part of Firsthold to live in. They have to reside there, but can travel elsewhere freely, they can go to the market and haggle or whatever.

All right, let's mix up F and G
Pick THREE of these
A.Check out the land of rising smoke
B.Explore the seas
C.Explore to the east
D.Magic research
E.Better construction techniques - masonry 'n shit
F.Better boats
>>
>>349763
>Sea
>No, thank you
>>
>>349776
>E.
>D.
>A.
>>
>>349776
>A.Check out the land of rising smoke
D.Magic research
E.Better construction techniques - masonry 'n shit
>>
>>349776
A.Check out the land of rising smoke
C.Explore to the east
E.Better construction techniques - masonry 'n shit
>>
>>349776
>A.Check out the land of rising smoke
>E.Better construction techniques - masonry 'n shit
>F.Better boats
>>
>>349776
>A
>B
>F
>>
>>349767
You should have your goblins start making their settlement. If they make it them selves and improve their standards no one should be objecting to that.
I plan for moving towards the lake soon and making a farm for alchemist shit. and a shrine to the dark god. To increase our chances.
Since i am focusing on one god it should be faster than gaining all of their approval.
>>
>>349776
>E. Masonty 'n shit
>>
>>349776
D
E
A
(D)
>>
>>349776
A.Check out the land of rising smoke
D.Magic research
D.Magic research
E.Better construction techniques - masonry 'n shit
>>
>>349776
>D.Magic research
E.Better construction techniques - masonry 'n shit
F.Better boats
>>
>>349776
A
D
E
>>
>>349776
A
C
E
>>
>>349776
A, E, F
>>
>>349775
Realtalk, it's common knowledge that gobbos aren't exactly renowned for their engineering. Why do you think they were so down with effectively becoming our vassal and doing the shit that humans didn't want to bother getting good at? They hit rocks all day and they're good at that and not a whole lot else. We just gotta nudge them along and make sure they make themselves useful, and houses that aren't piles of mud and gobbo dung would make the simple critters real happy. Union here is even offering increased output in exchange. Look at those murky, beady little eyes, so full of hope and tin dust! You really gonna turn away a face like that, man?
>>
>>349776
> A
> E
> F
>>
D - we've learned proper stoneworking and masonry and can build nicer houses and buildings out of stone or such materials that we find.
Now, A and E
Give me one 1d100 for A and another for E
>>
>>349776
B
E
F
>>
>>349794
Ouhh wait , didnt see i could take 3 options. I will also take D and A.
>>
Rolled 14 (1d100)

>>349827
>>
>>349808
A
Yes
But it's better to get them some wood and build them their own settlement away from the humans. It will get goblins homes and away from the humans.>>349827
>>
Rolled 34 (1d100)

>>349827
E
>>
Rolled 80 (1d100)

>>349827
>>
Rolled 6, 19 = 25 (2d100)

>>349827
Yahoo! We gonna make ourselves nice houses. They're gonna look like crude stone to humans, but they mean so much more to us.
>>
>>349832
You didn't see that
>>
File: the-risk-i-took-was-calculated.jpg (47KB, 500x352px) Image search: [Google]
the-risk-i-took-was-calculated.jpg
47KB, 500x352px
Fuck the rolls today, man
>>
Good thing my clan didn't go exploring.
>>
Rolled 47, 97 = 144 (2d100)

>>349827
>>
>>349842
So my shamans are mostly crap since we've been abandoned by the gods. Honestly going to develop some magic if the gods don't answer our calls soon. We're already children of the dark god. We will move to dark magic and help you guys with menial shit if my clan can get thier shit together.
>>
>>349868
Awesome. We have some information that would be useful to you.
>>
File: nature1.jpg (818KB, 2560x1600px) Image search: [Google]
nature1.jpg
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Okay boys, time to advance the main story
Our shamans were performing various studies and sacrifices when our explorers were sent out west.
Soon enough we saw dark, stormy clouds coming from the west.
Two weeks have passed and we've had no word from our scouts. The weather is getting worse.
Pick one or more
A.Raise all the fighting men on high alert, something's coming!
B.Pray and sacrifice for protection!
C.Send a warband west
D.Send scouts to the west to see what's going on
E.Other
>>
>>349878
Oh noooo! Pray and sacrifice, pray and SACRIFICE!
>>
>>349878
>A.Raise all the fighting men on high alert, something's coming!
To arms men.
>>
>>349878
>D.Send scouts to the west to see what's going on
what could go wrong?
>>
Rolled 3 (1d100)

>>349878
>C.Send a warband west

I can't wait no more, Great Crow Clan move out!
>>
>>349878
A
D
>>
>>349878
> A
Fucking magic bullshit inbound, boiz
>>
Rolled 44 (1d100)

>>349878
B.Pray and sacrifice for protection!
The night stalkers will sacrifice 1 specialist shaman. To try and curry favor with our dark patron.
>>
>>349888
goodbye great crow warriors.
>>
>>349888
DED
>>
>>349896
the funny thing is.. my rolls have been getting higher every time, since the beginning.
>>349888
wow. Well I think you found the enemy.
>>
>>349907
>Well I think you found the enemy.
Actually i think exactly the opposite happened.
>>
>>349878
A.Raise all the fighting men on high alert, something's coming!
>>
>>349878
A and D
>>
Let's make it A, B and D
Give me a roll for each - battle readiness, prayer effectiveness and scout effectiveness
>>
>>349881
>>349884
Lets speed this up.
>>
Rolled 36 (1d100)

>>349929
>>
Rolled 69 (1d100)

>>349929
>>
Rolled 52 (1d100)

>>349929
>Give me a roll for each - battle readiness, prayer effectiveness and scout effectiveness
>>
Rolled 86 (1d100)

>>349929
Rolling for scout effectivnes
>>
Rolled 67 (1d100)

>>349929
Rolling for the praying.
>>
>>349933
at least we'll have a cryptic vision.
>>349934
And our scout might be able to locate it somewhat and know where it's moving.
>>
Rolled 64, 36, 88 = 188 (3d100)

>>349929
>>
I came back guys, ready to restart.
>>
File: demon1.jpg (124KB, 508x900px) Image search: [Google]
demon1.jpg
124KB, 508x900px
We assembled what warriors we could at Dragonstomb - 200 bowmen, 300 spearmen, 200 melee fighters(axes, swords) and a dozen chariots.
Clan Crow sent its warriors out early - we've heard nothing of them for a day now, so we fear they are lost.
The shamans have led our people in prayer and sacrifices,we hope it will help us.

Our scouts report an army of burly human-like warriors appraoching - they are of the size of the strongest among our tribe and their faces are deformed, some have spikes, others have horns - demons!
They wield metal weapons and are scantily armored. Their numbers are around 500 according to our scouts.
Our scouts return and report to Chieftain Luwerg, an experienced fighter.
As they are speaking, without anyone noticing, a figure appears before the western gate.
While the tallest humans in our tribe stand at a bit over six feet, this figure is close to eight. He is very muscular, covered in scars, spikes, with horns on his head, bronze bracelets and belt.
He walks towards the gate and looks up at the sentries.
A smooth, pleasant, yet powerful voice is heard by all at in the vicinity.
"Greetings, humans. Your friends wandered into our camp and we took them as guests until we were sure where to return them. So this is your village. Such a nice place."

"In your language my people are called demons. Do not be afraid, we are like you - we have dreams, desires, virtues and sins."

"We see you live a comfortable life, but we sence you are troubled. You've lost your magic, yes?"
The shamans sence great magical power within this demon, particulary of the Dark and Flame elements.
"Well, fret not. You have questions and we have answers. We can both gain from a trade. We will teach you the ways of magic, in return you will let us settle here with you. We've been roaming for a long time and are looking for a safe refuge. Everyone can be happy and we can be best friends - I'll have your lost kinsmen returned here right now, in fact, if you accept."

A.Accept and let these people settle alongside us
B.Ask that they leave our kinsmen safe, pay them off for it, have them leave afterwards
C.Ask for knowledge, pay them off for it and have them be gone afterwards
D.Shoo, strangers, you are not welcome here
E.Attack this demon
F.Other
>>
>>350018
E don't trust demons
>>
>>350032
>B.Ask that they leave our kinsmen safe, pay them off for it, have them leave afterwards
>>
>>350032
A I think we can trust them
>>
>>350032
A
For demons they don't sound evil
>>
>>350032
>they sound like good guys
A
>>
>>350032
> A
Like there's any other option with their demon rape train on its way. Gain cool magic and maybe tieflings, some good allies, and our guys back, at the expense of some extra mouths to feed. Let's go boys
>>
>>350059
>>350063
>>350058
they are power hungry and manipulative dont do it
>>
>>350032
A
Our situation is desperate, it's not as if we have another choice
>>
>>350047
I changed it to B guys this guy could be lying that what people can do.
>>
>>350079
>believing the lies
>>
>>350032
B
>>
>>350085
impeling thir lies
>>
>>350032
We like 'em.
We'll GRACIOUSLY let them live in our old village even!
A
>>
>>350032
>Other: Ask them politely to return our villagers.
>>
We've agreed to the demons' terms.
Vote on both of these matters

1.Where should we ask them to settle?
A.We'll help them create a new village - they might not like this attitude, but our villagers will feel safer
B.Settle them in Dragonstomb - there's plenty of space after several clans left to colonize other territories, these guys are tough and can help with building stuff
C.Let them settle freely - they'll be happiest with this
2.What should we ask them to do?
A.Have them contribute equally in defence and economy - would be harder to get them to accept
B.Offer to feed them and give them space and help them set up in return for having them defend us - these guys seem pretty tough
C.Let them do whatever they please - they'll definately accept this
>>
>>350124
A
A
>>
>>350124
B
B
>>
>>350124
>B
>C
>>
>>350124
B and C, respectively. Good to have them protecting our bigger settlement on the water, and they'll naturally gravitate to magic and combat anyway, so no need to force them into anything.
>>
>>350124
B
A
>>
"Hey, we don't need their magics! I'm super magical! You built me a temple and I'm on the dragonmarks and everything! I'm bound to get tons of new powers soon."

To drive home her point, Wave summons a ball of water and fish.

"I mean, are you not happy with my fishomancy?" She pouts.
>>
>>350124
>B.Settle them in Dragonstomb - there's plenty of space after several clans left to colonize other territories, these guys are tough and can help with building stuff
>A.Have them contribute equally in defence and economy - would be harder to get them to accept
>>
>>350124
A
A
This will blow in our faces. Demons are not to be trusted, don't act surprise if people go missing, an evil arise from the night
>>
>>350124
A.We'll help them create a new village - they might not like this attitude, but our villagers will feel safer
A.Have them contribute equally in defence and economy - would be harder to get them to accept
>>
>>350124
>A.We'll help them create a new village - they might not like this attitude, but our villagers will feel safer
A.Have them contribute equally in defence and economy - would be harder to get them to accept
In our lands we can't let them run as free as they want.
>>
>>350124
>>350124
B
B
>>
>>350124

Resplendent Wave makes a proclamation. Any demon that falls into her waters can expect to be drowned, and they are barred from her temples, and she will not bless any of their endeavors, nor will she bless anyone that associates with them.

She is solidly against her presence, regardless of the vote of the elders. "The storms foretold that their coming was evil! I will not tolerate them!" She says from way, way, far away from shore, barely her head out of water.
>>
>>350124
B
A
>>
They're not trustworthy, but they can wreck our wooden, bronze age shit if they wanted. Better to make nice and play to strengths than act as though we have anything other than numbers on them.

Wave, we love you very, very much, but fish can't murder people with magic or charge into battle.
Yet.
>>
>>350182
Who is wave woman?
>>
>>350032
>B.Ask that they leave our kinsmen safe, pay them off for it, have them leave afterwards
>>
>>350197
She the one that knows that the demons
are a threat. Good thing my clan is on this island.
>>350182
Want to help me explore the seas?
>>
B and A
We've let them settle in Dragonstomb, but they'll have to pull their own weight. They seem to be most eager to help with construction, heavy lifting, craftsmanship and such - they're not good at gathering food, they say.
All of our warriors and scouts have been safely returned. Our people are happy about that, but are unsure about these new neighbours.

Year 43

>>Population:3750 humans, 275 goblins, 500 demons
>>Food production:6/10
>>Food stockpiles:6/10
>>Resources:7/10
>>Morale:5/10
>>Buildings: wood and straw houses,stone and brick houses, sheep pens, wells,palisade,wooden walls, granary, great forge,dirt roads
>>Economy: improving fishing, improving agriculture, improving husbandry, basic textiles, improving crafts,bronze, horses, silver, Dragonmarks
>>Culture:basic writing, slew a dragon, basic arts
>>Military:Bronze-armed militia, chariots, demon warband

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Other
>>
>>350225
Hoho! Is this the wonders of living with humans by the river?
>>
>>350197
Someone the Goblins never met before coming to firsthold. She's this lady

>>348350

Who is a goddess of water and fish, blessings and life, patron of the tribe.

>>350194
They'll have an even easier time taking us down from the inside. Whether by treachery or corrupting our people.

More politically minded, Resplendent Wave is making this proclamation to reduce the spread of their influence ("If you affiliate with them, no more seafood or magically pure water") as well as encourage them to have a new village set inland, as all of our current settlements are by the sea or river. If they have a chance of getting pulled under and crushed to death every time they go for water, they may be willing to have their own town with no chance of that.
>>
>>350234
>B.Culture & religion
let's try to integrate them.
>>
>>350234
E.! We need to keep track of populations, and hae mayors and stuff. Our government will have to be Especially strict!
>>
>>350245
No no no.
Laws are better for intergration. Much much better.
>>
>>350234
B. Learn something from them
>>
How's this for a faction:

A group of traditionalists who believe in a human-only culture and in appreciating the beauty of nature, the achievements of the villagers, the primal sensations of the world and of day-to-day activities, through music and freeform poetry. They often wear necklaces of seashells and favour traditional wooden architecture for its supposedly superior aesthetic appeal. While they have been forming gradually as a faction for some time, they have grown in number and distinction from society due to the events of the past five years.

At present, they have moved onto the beach to escape what they perceive to be the impurity of the demons which have arrived at the town's gates. Since many of the members are fishermen, this state of affairs is not as impractical as it might seem.
>>
>>350234
B
My clan get supplies ready to go to sea and find more islands in the open seas.
>>350245
Want to help explore? If we find land we'll share it with you.
>>350239

I ask for wave"s help since we both don't like the demons presents.
>>
>>350234
>D.Military

Damn Demons!
>>
>>350258
No no no. E!
>>350239
Also, Goblins have exceptional breeding. We should be growing faster.
>>
>>350254
I don't think they like legislation.
It's probably easier to make them like human by having Human and Demons share culture.
Also we have to immadiatly prevent any mixed breed by culturing our way out of this.
>>350258
>Want to help explore? If we find land we'll share it with you.
Just tell me where you're going i'll send a scribe along and provide you with supplies.
>>
>>350234
D
>>
>>350257
Seems good, get some names for it and a list of assets you have. Can be humble or balanced
>>
Rolled 9 (1d100)

>>350234
>>G.Research & development
Try and figure out/create some dark magic. Not shamanism.
>>
>>350261
Vote for e! Trust me, it's better than flat out military.>>350270
Fine. I change my vote to D if we vote government next year.
>>
>>350234
I suppose someone is supposed to make a Demon faction or atleast a demon support faction unless bulgar wants to control their actions directly.
>>
>>350261
Your warriors were returned unharmed, Great Crow, just in case.

>>350270
Demons don't reproduce biologicaly.
>>
>>350280
DEAR GOD WHY DO YOU KEEP DOING THIS.
>>
>>350284
I'll do it if no one else does, but I was hoping to join the namefag wagon later on.
>>
>>350225
Sure, Wave is down for exploring..

But, given that people pumped both a temple, and a currency with her on it, into Wave, it is probably time she developed a new power.

>> Holy water please, we need a weapon against the demons and dark forces.
>> Waters of Youth please, we need to keep our great leaders alive longer.
>> Shark Cavalry. Because shark cavalry.
>> Partial-Fish Transformation, rather than ride the fish, become the fish. Useful on land for scaley armor.
>> Tie the Fishery Blessing to the temple as a permanent enchantment so it's always on, even without Wave.
>> Tie the Water Purification to the temple as a permanent enchantment so it's always on, even without Wave.
>> Tie the Water Breathing to the dragonsmark, so anyone carrying one and praying to Wave can breath underwater.
>>
>>350284
You're not SUPPOSED to do it, do it if you want. Here's some ideas
>Demon warriors
>Demon builders
>Demon-sympathising humans
>>
Where are shamans when you need them?
Someone check warriors and scouts if they aren't tainted by DEMONS!
>>
B - culture and religion
Pick as many as you want
A.Develop our arts
B.Learn of the demons' ways
C.Teach the demons our ways
D.Other idea
>>
>>350286
I've goten results too slow with the dark gods.
I am moving on to magic with out the gods. It will take much more work. but it will result in magic that can't be taken away.
>>
>>350314
>A
>B
>C
>>
>>350299
Yeah i know, im just kinda sleepy(its 3 in the morning here) so i forgot to use the right words.
>>
>>350314
>B.Learn of the demons' ways
>>
>>350297
>Tie the Fishery Blessing to the temple as a permanent enchantment so it's always on, even without Wave
that's probably the least OP
Holy water is tempting but not because of demon but this guy>>350280
And water breathing while it would be useful to cross the river would be way too OP
>>
>>350314
B and C, to keep too much culture clash from happening and to get in on that sweet, sweet fire magic.
>>
>>350314
Our ways? What about goblin ways! Gosh.
Anyway
A
B
>>
>>350314
>B.Learn of the demons' ways
>C.Teach the demons our ways
They'll probably like the fact that we slayed a Dragon.
>>
>>350314
A and C
>>
>>350314
B
C
>>
>>350314
>A.Develop our arts
>B.Learn of the demons' ways
>>
>>350314
A. Develop our arts
D. Get rid of the night stalkers. Seriously, this isn't going to end well.
>>
>>350314
>A.Develop our arts
>D. Develop cuisine
>>
If they are big on violence and war we could build a colluseum next.
>>
Can we get an explanation on how they reproduce and how long their lifespans are? This really affects their powerlevel imo.
>>
>>350314
B and C we should understand each other better if we hope to live and survive , and also there would be prob less incidents regarding difrences in culture.
>>
>>350276
We are the Seashell Poets.

Our assets are:
>300 humans
>100 fishing boats
>Musical instruments (drums, bells and improvised instruments)
>Some farmland

Our abilties are:
>Musical and poetic skill
>Rhetoric
>Teamwork
>>
>>350355
You forgot friendship in your abilities.
>>
>>350320
Adding this, Exile the night stalkers, sooner or later we're gonna get a curse or something on us
>>
>>350297
>Holy water please, we need a weapon against the demons and dark forces.
>>
>>350355
It sounds like our factions would be best friends, other than the fact that I'm a sea serpent nymph.
>>
>>350355
300 humans is almost 1/10 of our tribe, it's kindda high.
Also it's strange for fishermens to have instrument unless you bought them since you need wood to craft thoses.
also 1 boat per 3 humans is HUGE.
>>
>>350314
>A.Develop our arts
>B.Learn of the demons' ways
>C.Teach the demons our ways
>>
>>350234
THIS IS BULLSHIT GOBLINS ARE EXCELLENT BREEDERS AND WE'VE GOT A BETTER HOME NOW WE SHOULD BE BREEDING LIKE CRAZY
>>
>>350376
Kill the goblins and demons
>>
>>350376
would be fun to breed the goblins and demons together.
Might give us more cunning and humanlike demons since goblins are way less brave than demons.
>>
>>350387
Yes we will sell you Goblin whores for half of the gob-demons.
>>
>>350367
Then what about 80 people, 10 boats?

>>350366
But Wave rhymes with save, so you make a good poem.
>>
>>350376
HA HA! Small dicks!
>>
>>350392
Holy shit the Goblin Worker Unions is trying to sell me whores for the demons.
Well i'll definitely buy them if we build a colluseum, i'd need thoses for gladiators.
>>
>>350398
BIG DICKS FAGGOT.
UR WOMEN WANT BGC
Please read the original pictures:
Breeding: Exceptional
>>
>>350376
Goblins are getting uppity, I think it's time we show them who's the boss here (enslave them)
>>
>>350412
Like rats lmao
>>
>>350412
That doesn't mean they want the cock that just mean they ovulate like fucking rats :^).
>>
>>350376
Btw in this post I'm complaining this is not rp But our race the goblins, is great at breeding. And OP has forgotten.
>>
>>350412
I would say it's weird that the goblins are not growing at a faster pace.
Even if plenty of goblins are dying in the mine. Due to poor working conditions. They should be growing faster.
>>350415
lol
>>
>>350412
We need to stop the goblins Goy clan is with me
>>350415
>>
Resplendent Wave is glad at this time she did not take on the prototypical ancient era chief goddess domain of fertility.
>>
MK I'm gonna be afk so brb
Also OP: How many humans are in Firsthold
>>
Yo, I'm not feeling the moralfag alliance here against the edgestalkers and the demons. Bulgar, permission to create a human-demon faction with the goal of doing cool shit to advance the society as a whole? Say, a clan of nobody craftsmen who took a liking to the way the spooky newcomers handled tools and grew from working with them? I'll put together some fluff and assets if this gets the ok.
>>
>>350429
They're growing much faster than the humans percentage wise. If the pro-human factions wish to wipe them out, they'd best make their move in the next 50 years.

Respledent Wave wouldn't support that. She's fairly sold on the goblins being not evil monsters, just... eccentric.
>>
>>350439
If enough clans are with us then we could eliminate the goblins ourselves
>>
>>350355
Forget numbers, just give a general idea of what you hve
>Assets:Fishermen, musical instruments, some farmland

You could develop your own fishing village and it can become your asset, for instance.
A, B and C
We've developed more refined music and poetry - some attempts have been made to commit those to writing, without much success.

We've taught the demons our history and culture - the Monthly Godsday feasts, the Spring Chieftain's Contest and whatnot. They understand our way of life better now, they seem to have some respect for the fact that we killed a dragon using stone and copper arrows.

The demons have told us of themselves:
Demons are not born, they are made by willing pact. The demons believe in free will and self-determination as something for them to strive for. These demons were mostly born as humans, there's a few ogres and some that call their original race "elves".
Demons have great physical and magical power, but they can not reproduce. They never got along that well with Light, they say, and the other Old Gods were neutral towards them at best, because demons do not listen to deities.
They great natural magic power allows them to get a lot more out of sacrifice than a normal human could. A demon versed in magic can drink a pure-dragonblood potion and his powers would be unleashed and at capacity for many hours. Such is the demon war strategy - to prepare a sacrifice or potion for the strongest in their ranks before a battle, which will boost their power tremendously.
Demons can live for a very, very long time - the oldest among this warband are around the age of 120 and they themselves aren't sure how long they can live.
Demons lose all taste for plants, however - only in desperation would they eat something other than meat.


Year 44
>>Population:3800 humans, 310 goblins, 500 demons
>>Food production:6/10
>>Food stockpiles:6/10
>>Resources:8/10
>>Morale:6/10
>>Buildings: wood and straw houses,stone and brick houses, sheep pens, wells,palisade,wooden walls, granary, great forge,dirt roads
>>Economy: improving fishing, improving agriculture, improving husbandry, basic textiles, improving crafts,bronze, horses, silver, Dragonmarks
>>Culture:basic writing, slew a dragon, basic arts
>>Military:Bronze-armed militia, chariots, demon warband

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Other
>>
>>350470
The traditional clan >>350417 could be with us, and the Notajo maybe could join.
Their are others too we can have join.
>>
>>350473
>>F.Exploration & colonization
>>
>>350442
Don't worry about your gobs, I just forgot to update the count. Humans outnumber gobs 2:1 in Firsthold right now, total population of close to 1000.
>>350447
Sure, write up a description and present it to me and I'll see
>>
>>350473
>C.Construction
Let's build a colluseum, i'm sure the demon will like it.
>>350478
Yeah nah let's not kill the goblin until thy pull something on us.
>>
>>350473
A
>>
>>350485
F
Buglar my clan with the help of others wave, Obelix want to explore the seas looking for islands.
>>
>>350473
F
To the seas!
>>
Several clans are joining their efforts again to explore the seas!
Give me THREE 1d100s
>>
>>350473
Let's explore the seas. I'm down for that. :)
>>
Rolled 30 (1d100)

>>350523
>>
Rolled 16 (1d100)

>>350473
>>G.Research & development
Use the dark magic tablets to create a new magic.Not reliant on the dark god
>>
Rolled 55 (1d100)

>>350523
The sea is for humans>>350523
>>350523
>>
Rolled 23 (1d100)

>>350523

To the depths!
>>
Rolled 32 (1d100)

>>350523
Faraway from demons and goblins!
>>
File: worry.png (22KB, 200x55px) Image search: [Google]
worry.png
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>>350536
>>350531
>>350529
>>350542
To the depths indeed...
>>
>>350531
Stop it night stalkers your not allow to join us. You only bring pain to our civ.
>>
>>350473
>A fishing village
That sounds like a good idea. We have a traditional wooden fishing village, humans only. That said, many members choose to wander over the land and some choose not to keep any permanent home, but rather migrate around the countryside sleeping under the stars, or to live on their own farmland which, at the end of the day, still requires harvesting. Though some of the more adventurous members of the movement are willing to speak to and debate with goblins, paranoia has gripped the seashell poets, who have refused to speak to any demons and carry protective shells around their necks and beach-sand from the village in their pockets.

A
>>
>>350542
Or maybe I'm too frightened to.
>>
Rolled 70 (1d100)

>>350523
>>
>>350549
lol, well my roll wasn't for that. We have shitty water magic. I think I am going to just go heavy on building a new town. Cause I am getting no magic done.
this sucks..
>>
Rolled 19 (1d100)

>>350523
Can we bring some drums
Just a few
>>
Rolled 2 (1d50)

Well. The goblin workers union is a social movement, kind of like BLM (We haven't shot any humans yet tho)
So, let's hold a fundraiser. Rolling 1d50 to see how many members we recruit.
>>
>>350598
Fuck they don't like us at all.
>>
>>350604
Just like BLM in real life
>>
>>350584
Hey, don't forget the fishomancy!
>>
>>350604
>Implying 50% of afro-americans are in BLM
>>
>>350604
Kekimus maximus
>>
File: village3.jpg (220KB, 1440x603px) Image search: [Google]
village3.jpg
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The open seas were treacherous, we lost 2 of the 4 boats that went out to explore it. Turning back, we kept to the coast and wound up further northeast than before, at the distant cape we'd seen. There we've discovered a human village! Its people are similar to ours, their language is intelligeble, though not exactly the same. Speaking of clans and bloodlines, we find that one of our clans is related to their chieftain's clan. These villagers live in a tribal confederation of clans, similar to ours. Their Chieftain resides in a wooden fort that's constructed overlooking the fishing village. These people, the Kulargi, have three villages in this region and their level of development is overall similar to ours.
We seem to find many similarities. Their chieftain, a jolly fellow, wishes to meet our own leader and have our two tribes trade goods.

A.Accept
B.Decline
C.Other
>>
>>350642
>A.Accept
>>
>>350642
>A.Accept
let's try to fuse.
>>
>>350642
D-do they have gobbos?
>>
>>350642
A.Accept
>>
>>350642
A. Accept!

I hope everyone stayed close enough to Wave to not drown. :/ Knew I should have enchanted the coins, but only two people cared to vote.
>>
>>350642
>A.Accept
>>
>>350652
Only one way to find out.
>>
>>350642
A
Buglar what happened with my clan roll.
My clan is the only one to roll over 50, and I should have discovered a island for my clan to settle on. While the other died
>>
>>350642
A
>>
>>350659
I think you're the reason we found other cool peeps.
>>
>>350702
Let the reason I did it was to find more land for my clan. I didn't :(
>>
File: New Map.png (273KB, 2622x2196px) Image search: [Google]
New Map.png
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>>350659
It was a joint effort, don't be too greedy.
Your boats were the ones who survived and made contact with these people. Your island's location would make it easy for you to trade with them as well.

We've established trade with the Kulargi tribe.

Year 45

>>Population:3870 humans, 330 goblins, 500 demons
>>Food production:7/10
>>Food stockpiles:6/10
>>Resources:8/10
>>Morale:7/10
>>Buildings: wood and straw houses,stone and brick houses, sheep pens, wells,palisade,wooden walls, granary, great forge,dirt roads
>>Economy: improving fishing, improving agriculture, improving husbandry, basic textiles, improving crafts,bronze, horses, silver, Dragonmarks
>>Culture:basic writing, slew a dragon, basic arts
>>Military:Bronze-armed militia, chariots, demon warband

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Other
>>
>>350719
>C.Construction
let's build roads and i'll build trading offices other there.
If they don't have currency we could peacefully assimilate them economically.
>>
>>350719
>>B.Culture & religion
>>
>>350719
>A.Food production & growth
(Cider, perry, vinegar and pickles)
>>
>>350719
D. Military
Time for better weapons and armor
>>
>>350719
>C. Construction
Let's build roads and make our own roads stone.
>>
>>350719
C
Made a grand trade deport at the island. If their is not enough votes for it.

My clans using the newfound wealth from trading begans building a bigger port.
>>
>>350719
>>C.Construction
Lets get some military barracks and an archery range.
>>
>>350737
And ask them if they have GOBBOS
>>
>>350719
>>D.Military
>>
Construction time
PICK TWO things

A.A trading post on Godric isle
B.A trading post in Dragonstomb
C.A road connecting our tribes
D.Proper docks
E.Military barracks
F.Chieftain's longhouse
H.Other
>>
>>350770
A road connecting our tribes
Our current dirt roads=stone
>>
>>350770
>E.Military barracks
You never know what they could be up to
>>
>>350770
>B.A trading post in Dragonstomb
>D.Proper docks
It's better to trade by sea.
>>
>>350770
A and D
I hope us find the other village. Can I have a trading port.
>>
>>350770
Proper docks, sea trade is super easy. Especially with a water goddess.
After that, maybe some military. I don't wanna get pushed over by demons again. :/
>>
>>350770
B
D
>>
>>350750
where are most of your goblins?
I am interested in making a new town, but I am thinking we may new to survey for a new mine to make it happen.
I'd like a a lot of labor force that you can provide. So we can figure something out my green friend.
>>350770
>E.Military barracks
>D.Proper docks
>>
>>350770
>E.Military barracks
>C.A road connecting our tribes
>>
>>350770
C
D
>>
>>350782
and F too, can't look shoddy in front of them
>>
>>350770
A
D
It best to trade by sea
>>
>>350799
We are all in Firsthold. I'm gonna be afk for a while tho.
>>
>>350770
>D.Proper docks
>E.Military barracks
>>
The Daemon League

Formed from a small clan composed of various craftsmen and the odd philosopher (read: bum), they were not especially noteworthy in any one way, but for their remarkable mediocrity. They were loosely-knit by family ties and a mutual, burning desire to leave their marks on the future of the community. They had little success until the demons arrived, and they immediately took to the newcomers, amazed by their strength, magical prowess, and skill with tools. They helped the demons settle in, growing closer with them as they hoped to learn the secret to their seemingly effortless skill and strength. After months of courting and concerted effort, the demons finally revealed the pacts by which they renounced their previous races, and taught the clan how to fulfill them. After brief deliberation, the entirety of the clan (it was a very small one, maybe 150 people or so all told), made the pacts, and became demons themselves. Their bodies transformed and their skills enhanced far beyond human potential, they settled on a single goal: the advancement and progression of the community by any means they could facilitate it, so as to embed their legacy on the history of the world, and see everyone benefit by it.

Assets are:
> Excellent bronze-smiths, stonemasons, and a few fledgling fire mages (they figured out how to manipulate embers, can barely make sparks on their own and don't understand why only a select few can use it at all)
>A primitive quarry, full of granite and other igneous stone
> An insatiable lust for renown and the advancement of the community as a whole (usually via public works and a really shitty approach to proto-science)

The name is shit but it's thematic, and none of them are anything more than 'passable' as warriors, despite being able weapon-smiths. Let me know if they're a little too mary sue.
>>
>>350806
I want that , but thinking it's best to have a standing army force thats ready to go to war, and not just militia. Get that out of the way.
>>
>>350770
D.Proper docks
E.Military barracks
>>
>>350770
Buglar if A is not chosen then just have my clan try to make their own trading post.
>>
>>350770
C and D . We got military covered because of the demons thought i guess we shouldnt rellay too much on them
>>
Rolled 55 (1d100)

>>350830
Count me the fuck in.
>>
Rolled 28 (1d100)

>>350867
Good job This is for building my own trading post
>>
>>350813
There's too many of them, make it a more compact(40-110) number and it'll be okay. After all, this means a part of the human population converting to demons.
Otherwise good, you fit well. Set a number now and next turn the conversion will be done.

D&E
We've built proper docks at Dragonstomb and a military barracks, where we can finally begin training professional warriors - the very best fighters from every clan have assembled there now, we have a standing force of 50 men.

Year 46
>>Population:3950 humans, 355 goblins, 500 demons
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:8/10
>>Morale:7/10
>>Buildings: wood and straw houses,stone and brick houses, sheep pens, wells,palisade,wooden walls, granary, great forge,dirt roads, docks, barracks
>>Economy: improving fishing, improving agriculture, improving husbandry, basic textiles, improving crafts,bronze, horses, silver, Dragonmarks, trade
>>Culture:basic writing, slew a dragon, improving arts
>>Military:Bronze-armed militia, chariots, demon warband, small professional army

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Other
>>
>>350877
>>D.Military
>>
>>350877
>A.Food production & growth

(Vinegar)

One of these days.
>>
>>350867
>F.Exploration & colonization
So Auberyx what's once of your ideas. Whatever it is I'll help if I can.

My clan wants to make big and strong ships that can handle the sea.
>>
>>350877
>D.Military
I feel we might need some more soldier and more training.
Also those demons need to be integrated in our army.
>>
>>350877
Great! I'll go for a solid 70. Also,
> A
For vinegar and general food preservation. I want to figure out how to store meat long-term.
>>
>>350877
D
>>
>>350877
D
>>
Rolled 28 (1d100)

>>350877
I'd like to build move my clan towards the east and build a settlement there.
South of silver lake. Want a settlement to the east so our capital can't be rushed. Willing to pioneer this, with the clan.
>>
>>350877
H. Diplomacy
Our clan is interested in a marriage with the other tribe as the beginning of a new alliance, if the tribe does not agree, we will arrange it ouselves
>>
>>350877
D
>>
>>350930
H. Diplomacy sounds nice!
>>
>>350913
The area is dangerous, full of wolves. It will be risky, you may need the help of another faction or the demons for that if you want to better your chances.

Military
What should we improve? Pick one
A.Professional training
B.Equipment
C.Develop horse riding
D.Other
>>
>>350930
Not three turns into finding another civ, and the Not!Jews are already working on diplomatic marriage. I like you guys.
>>
>>350948
A.Professional training
>>
>>350948
>A.Professional training
>>
>>350948
A
>>
>>350948
>C.Develop horse riding
>>
>>350948
Hey, edgestalkers, let's blow this town and these nerds and go do cool shit in the woods. We'll back you up on the journey and support you with construction if you let us ally with you in the new settlement. You down?
>>
Rolled 64 (1d100)

>>350948
>A.Professional training
Buglar don't forget my clan is building ships this turn to explore the sea next turn. Here is my roll on how good that goes.
Anyone who want to join can join.
>>
>>350948
>A.Professional training
>>
>>350948
>C.Develop horse riding
>>
Rolled 69 (1d100)

>>350965
I guess i'll help you build some ship i do need some as well to trade at our outpost.
>>
>>350948
>A.Professional training

mhm, I'd have the goblins help out beat back any wild animals. And use their superior numbers.
But Anyone willing to help out? >>350949
Could use your help. To clear out the predators and set up the town.I will agree to help/grant a favor to who ever helps my cause.
>>
>>350948
>A.Professional training

Also Great Crow Clan would like to travel through uncharted lands in search of something that may give them edge against magic.
>>
>>350987
Do you want to help us go exploring next turn into the seas? We just build some good boats, maybe we discover some lost magic city
>>
File: spearmen.jpg (68KB, 864x530px) Image search: [Google]
spearmen.jpg
68KB, 864x530px
We've trained more professional warriors and developed actual tactics - a wall of shields and spears works well, we've found. A sword may be a warrior's favorite, but the spear is the soldier's weapon.
A clan of 70 humans has signed the demonic pact.
Year 47

>>Population:3960 humans, 380 goblins, 570 demons
>>Food production:7/10
>>Food stockpiles:7/10
>>Resources:8/10
>>Morale:6/10
>>Buildings: wood and straw houses,stone and brick houses, sheep pens, wells,palisade,wooden walls, granary, great forge,dirt roads, docks, barracks
>>Economy: improving fishing, improving agriculture, improving husbandry, basic textiles, improving crafts,bronze, horses, silver, Dragonmarks, trade
>>Culture:basic writing, slew a dragon, improving arts
>>Military:Bronze-armed militia, chariots, demon warband, 100 hoplites

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Other
>>
>>351010
We like having earth under our feet.
>>
>>350982
Hey man, we're all about dark magic. Let us cohabitate and throw us the occasional cursed bone, and we'll do the heavy lifting.
>>
Rolled 75 (1d100)

Rolling for marriage
>>
Rolled 11 (1d100)

>>351013
>F.Exploration & colonization
Roll for setting sail.
We set sail with the new ships we build looking for a island in the open seas, or other land not connected by the mainland.
Any clan is willing to help us explore.
>>
>>351013
B
>>
>>351013
>C.Construction
Build a colluseum to heighten our morale!
>>
>>351031
A mysterious storm destroyes all of your ships.
>>351027
You've secured a marriage with one of the most influental clans in the neighbouring tribe
>>
>>351013
>A.Food production & growth
Food preservation, whether it be through vinegar, salting, drying or smoking.

This turn, I'd like for us to dig a saltwater moat around our village to keep out impurity and evil. It's just a defensive saltwater moat with a simple drawbridge unless Wave gets involved, but it gives us something to do.
>>
Rolled 93 (1d100)

>>351053
I try to secured some marriages with the neighboring tribe. I bring gifts
>>
>>351026
This sounds good, then we shall create the town.

Anything you want in particular to work towards? After we set up the town I can focus on creating a dark magic again. Necromancy, since the dark god has forsaken us.
>>
Rolled 77 (1d100)

>>351055
>>
>>351013
> A
We're really hankering for some jerky here.
>>
>>351013
A
>>351053
It was a massive success, the Goy clan have gain the trust of our neighbouring tribe and increased our influence
>>
>>351060
I'm just looking to very gradually build our numbers and get better at material science. Creating science would be a good first step, but demons also have an affinity for dark magic, so working on that would be fun too. Zombies are probably good at carrying stone around.
>>
Rolled 50 (1d100)

Well i'm going to build a fighting pit this turn in hopes that our people will like it enough to support building a colluseum.
>>
>>351074
Forgot trip
>>
>>351013
Should we both roll when we want to go set up the town?
>>
>>351090
Yes, the higher of the two scores will be used.

A - food preservation
We've learned from the Kulargi how to use salt to preserve our meat for longer periods of time.
We've also started to grow barley and have bought pig herds from the Kulargi, in return selling some of our cow herds to them.

Year 48

>>Population:4020 humans, 400 goblins, 570 demons
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:8/10
>>Morale:7/10
>>Buildings: wood and straw houses,stone and brick houses, sheep pens, wells,palisade,wooden walls, granary, great forge,dirt roads, docks, barracks
>>Economy: improving fishing, improving agriculture, improving husbandry, basic textiles, improving crafts,bronze, horses, silver, Dragonmarks, trade
>>Culture:basic writing, slew a dragon, improving arts
>>Military:Bronze-armed militia, chariots, demon warband, 100 hoplites

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Other
>>
Rolled 69 (1d100)

>>351103
Rolling to set up a town with our black-clad amigos
>>
Rolled 61 (1d100)

>>351103
>C.Construction
Rolling to try to secured some marriages with the neighboring tribe. I bring gifts
>>
>>351103
>C.Construction
let's learn the secret of bridges and greek fire maybe next?
>>
Rolled 3 (1d100)

>>351103
>>F.Exploration & colonization
New settlement to the east: Nayte City.
>>
>>351110
man thank god.
I haven't had 1 roll over 44, this whole thread.
Thank you. lol
>>351118
this was shit like all of my last rolls.
>>
Rolled 78 (1d100)

>>351118
I'll try to save that roll by joining the trip.
>>
>>351103
>C.Construction

A huge bronze bell to warn of attacks from the sea.

Think how purifying a bell that large will be!
>>
>>351103
>>G.Research & development
Time to learn something new
>>
>>351121
I know your pain, the dice gods don't seem to like us. Edgy proto-wizards and demons like us need to make our own luck, partner.
> C
Don't care much about what gets built, it all helps us.
>>
>>351103
G
>>
Rolled 94 (1d100)

>>351055
Wave would totally be willing to give you some blessings.
>>
>>351103
>>C.Construction
>>351135
being a wizard is going to be some time from now. But it will happen for a time we don't need to rely 100% on other beings.
>>351123
thanks bud. Seems like we may even set up nicely.
>>
>>351110
>>351118
>>351123
With the help of the Notajo and the Daemon League, the Night Stalkers established their village, Nayte, south of Silverlake. There's plenty of wild herbs around and the soil is suited to gardening. Still, rather isolated at the moment

Construction time
What should we build? Pick one or two
A.Better defences
B.Better infrastructure
C.A great chieftain's hut
D.A trading post on Godric isle
E.A trading post in Dragonstomb
F.A fighting pit
H.Other
>>
>>351164
>D.A trading post on Godric isle
>F.A fighting pit
I'm helping you Obelix
>>
>>351164
>D.A trading post on Godric isle
F.A fighting pit
>>
>>351156
>thanks bud. Seems like we may even set up nicely.
Well just try to assist the shamans more and we'll say we're even.

>>351164
>B.Better infrastructure
>F.A fighting pit
We Romans now.
>>
>>351164
>B.Better infrastructure
D.A trading post on Godric isle
>>
>>351164
D
A
>>
>>351175
Thanks Night Stalkers if you need help next time, just give a call.
>>
>>351164
>C.A great chieftain's hut
Can't let our neighbours mock us
>E. With our contacts in the Kulargi, we can have an extremely profitable trade
>>
>>351143
Now THAT'S a blessing. No evil should be able to get past our blessed moat!

How's the shrine doing? We write a lot of poems about it; it looks so romantic standing on the beach.
>>
>>351164
H.Other

A warning / purification bell.
>>
>>351164
>B. Better infrastructure
>F. Fighting pit

Hey Ms. Wave, any chance you'd be willing to cooperate with us to bring fresh water to Dragon's Tomb? We've got a few ideas for some infrastructure that could do a lot for irrigation and helping the people have access to clean water. We'd be more than willing to assist you in return, of course.
>>
>>351164
D
E
>>
>>351205

>>351193
No evil or impurity can cross the moat!
>>
>>351209
I don't think you've read the memo but she kindda want to kill all demons.
>>
>>351219
We did, and we get that, but we also know she likes to help people. We're reasonably sure we could do it on our own, but we're looking to establish ourselves as more than a bunch of spooky race traitors, as well as assert our benevolence. We just wanna help, and we're happy to strike deals and make friends along the way.
>>
>>351174
Well I was going to focus more on creating a new magic void of the old gods. To rely on our own power. But if you believe shamanism can be our salvation I could go back that route.
Dark shamanism likely fucks with souls and we could get necromancy that way too.
>>
D and F
A trading post has been built on Godric isle and a fighting pit in Dragonstomb. The demons often take to the pit to test out their skills or solve disputes. Their leader, Fernius, keeps them in line and stops them from killing each other - one of the most common causes of deaths in demonic society, usually.
Our fighters also train and show off in the pit as well. It's a basic construction, but it gets the job done without much spectacle or fanfare.
Relations are good with the Kulargi. A couple of peaceful, gentle winters have passed.


Year 51

>>Population:4300 humans, 460 goblins, 570 demons
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:9/10
>>Morale:8/10
>>Buildings: wood and straw houses,stone and brick houses, sheep pens, wells,palisade,wooden walls, granary, great forge,dirt roads, docks, barracks, fighting pit
>>Economy: improving fishing, improving agriculture, improving husbandry, basic textiles, improving crafts,bronze, horses, silver, Dragonmarks, trade
>>Culture:basic writing, slew a dragon, improving arts
>>Military:Bronze-armed militia, chariots, demon warband, 110 hoplites

>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development
>H.Other
>>
>>351258
>G.Research & development
It's time to tech it to a new level.
>>
>>351258
G
>>
Rolled 77 (1d100)

>>351258
>G.Research & development

My clan wants to settle in the mainland right across of the island. Here is the roll of settling directly south of the island. I could serve as a trade point on land
>>
>>351258
>>G.Research & development
Can't be Bronze age savages forever
>>
Rolled 38 (1d100)

>>351253
>Dark shamanism likely fucks with souls and we could get necromancy that way too.
https://www.youtube.com/watch?v=VAC-5BQnuXI
I'll supply what you need for any kind of experiments.
>>
Rolled 69 (1d100)

>>351258
>>C.Construction
create an alchemist lab for creation and testing of new medicines and poisons.
>>
Rolled 87 (1d100)

>>351258
> G.
To get to iron tools and weaponry

Also rollan to set up some sturdy stone workshops in Nayte to house our more ambitious projects
>>
>>351281
I don't want us to advance way tooooo fast though
Anyways, pick two techs to improve
A.Boatbuilding
B.Tools & metallurgy
C.Magic research
D.Horse riding
E.Better writing
>>
>>351300
>A.Boatbuilding
>E.Better writing
>>
>>351300
> B
> E
Literacy is a good thing to strive for
>>
>>351300
C
E
>>
>>351300
>C.Magic research
E.Better writing
>>
>>351300
>A.Boatbuilding
>E.Better writing
Also Buglar what happened to me using my clan action to get marriages with the other tribe?
>>351114
>>351059
Also their is this roll I made this turn >>351280
>>
>>351209
I've been doing that for them for nigh on a decade now.
>>
>>351300
>C
>E
>>
>>351300
>B
>D
>>
>>351300
Boatbuilding,
Fish Riding
>>
>>351285
thought I would get the lab out of the way. Since my clan are shamans and alchemists.
>>351287
my best roll so far. in the whole thread..
didn't think the lab would be made.
Now I will focus on that till we make it happen.
>>
>>351300
C
E
>>
>>351321
We know, we benefitted greatly from it as humans, and were always extremely grateful for your magnanimous nature towards us when you could have simply ignored us. Your power is already impressive, and we think that together, we could deliver more water to more people, even much further inland eventually. We have an idea for a kind of mechanism to pump water from the ocean or the river, and deliver it to settlements via an artificial channel, made of stone. However, we would need you to purify it. We'd love to compensate you for any help you could give, and we think a grander, more ornate temple is in order, given your growth in power and influence. If that isn't to your liking, perhaps a bronze statue in your image would be?
>>
File: village4.jpg (65KB, 600x431px) Image search: [Google]
village4.jpg
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We've developed a phonetic writing system! Based on our old runes, the new alphabet allows writers to record limitless combinations of sounds in stone.

Using this new alphabet, we've started compiling our history in the Home of Knowledge, one of the longhouses in Dragonstomb. We're also writing our knowledge of magic and the gods as our shamans atttempt to reach the truth.
From the demons we've discovered better alchemical techniques for the creation of magic potions - we can use large animals or humans now for a potion that will grant a shaman the power to cast spells for up to an hour.
The shamanistic knowledge and abilities are being preserved in both oral and written form as shamas continue to take on novices to succeed them.
It's getting late, so ending it for now

Year 54

>>Population:4330 humans, 450 goblins, 570 demons
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:8/10
>>Morale:7/10
>>Buildings: wood and straw houses,stone and brick houses, sheep pens, wells,palisade,wooden walls, granary, great forge,dirt roads, docks, barracks
>>Economy: improving fishing, improving agriculture, improving husbandry, basic textiles, improving crafts,bronze, horses, silver, Dragonmarks, trade
>>Culture:writing on stone, slew a dragon, improving arts
>>Military:Bronze-armed militia, chariots, demon warband, 100 hoplites
But wait..
News have come from the Kulargi. A traveller from the east arrived in Kulargar, claiming to be a "priest". He's a plain human-looking fellow, but there's one amazing thing about him - he was able to cast spells without the use of sacrifice or alchemy. He claims to serve the Gods and to be bringing their message...
>>
That's all for now. Will be making another thread today(Saturday) evenening euro time, so around 5pm GMT, like with this thread.
I think this faction format works better, it's simple and allows for comfy RP.

So, how do you folks feel about the story's progression, do you like this faction mode?
>>
File: Bulgarbillymaymays.jpg (158KB, 650x400px) Image search: [Google]
Bulgarbillymaymays.jpg
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>>351443
>But wait..
That's quite a cliffhanger, i'll be sure to check the twitter every hours after such a plot hook.
>>
>>351393

Well, the only people we have inland are your cultists and demons. I really don't care at the moment, and I've got a temple manned by people who care. I don't care about a fancier temple or statue made by daemons.

Even if you aren't evil, the pact you've made is a debt to dark powers, and they will call that debt due some day.
>>
>>351443
no lab at Nayte?
Thanks for running. Been fun.
>>
>>351459
>>351459
You've got your lab, keep track of your own asssets, people.
>>
>>351443

How is that the least bit surprising?

We have people who can cast spells without sacrifice or alchemy.

Wave. God. Can grant spells. No one wants them because they're water and fish spells. But they're totally there if anyone wanted them.
>>
>>351455
Burglar what about the rolls I did. Do they happened their was no mention of this as the turns past
>>351114
>>351059
>>351280
>>
>>351472
Thanks, by any chance does improve alchemist rolls?
>>
>>351473
I won't really qualify Wave as people more like a fish.
But yeah Humans able to pratice magic without any artefact is pretty impressive.
>>
File: New Map.png (288KB, 2622x2196px) Image search: [Google]
New Map.png
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>>351476
Right, you secured a good marriage and have built a small village south of the island.
Here's the new map. Think of a name for your village.
>>
>>351501
You don't understand. Wave can cast magic sure.

But anyone who worships Wave, CAN ALSO CAST MAGIC. Mortals. Cast magic. No cost.

Wave's been able to grant spells for 35 years, and no one wanted to take her up on that.
>>
>>351455
Gotta say, wasn't sure about the faction mode, but it seems to work pretty well. Allows for light RP and more player interaction without mucking up the works any. Was a lot of fun man, looking forward to continuing. Also gonna assume the 87 netted me a few decent workshops.
>>351458
We're saddened to hear that, and lament your disregard for our art, but understand your reluctance to trust individuals such as ourselves, even though your concern for our allegiance is unnecessary. We hope that we can continue to work together for the betterment of our society, even if only nominally for now. Please accept our humble thanks for hearing us out, and not simply refusing to speak to us.
>>
>>351473
yeah, did you ever get a shrine or temple?
Cause If you got more "power" an alter or such I am sure the water magic cast able would increase. With power.
>>
>>351512
>But anyone who worships Wave, CAN ALSO CAST MAGIC. Mortals. Cast magic. No cost.
>But anyone who worships Wave, CAN ALSO CAST MAGIC
Ara Ara it's not really casting, you're the one doing all the work, all they do is believe.
When you say a prayer and a miracle happen you don't cast shit, GOD casted miracle tho.
>>
File: 2spooky.png (3MB, 6920x4904px) Image search: [Google]
2spooky.png
3MB, 6920x4904px
>>351512
It's not no cost. Mortals who can cast your magic need to be taught the proper rites and incantations and furthermore you're giving away part of your power to them, so less power for you personally.
>>351524
This guy gets it.


By the way, for the veterans from Tundra civ:
Did any of you ever notice how the continent Aymsland was shaped?
>>
>>351536
>Did any of you ever notice how the continent Aymsland was shaped?
rivers layout are different but you're right, and it does make sense in a way since water do move a lot.
Did our planet go through a wormhole?
https://www.youtube.com/watch?v=hAAlDoAtV7Y
>>
File: whocouldbebehindthat.jpg (27KB, 1440x1080px) Image search: [Google]
whocouldbebehindthat.jpg
27KB, 1440x1080px
>>351552
The continent itself is shaped after something
>>
>>351536
Holy shit i just realised something amazing.
If you did this shit on purpose you're a genuis Bulgar.
The godamn Godric isle in the same line as the Shale and Volcania isle, thats a patern that is often seen in hotspot volcanism.
>>351564
Ok i just realized Aymsland is an upside down pic of jew.
I WANT TO WAKE UP.
>>
>>351522
I did. In my faction summary below are the spells you can cast if you follow Wave.

>>351524
It works exactly like the other guy's magic. He can cast magic for free because he worships a god. It's like pathfinder clerics. The god doesn't have to be present, and the link between god and cleric allows them to cast magic.

>>351536
I meant "can" as in, they have the potential. Yeah, they'd still need to learn the spellcasting.

Wave Chasers
Followers: Some Fishermen who pray before and after the fishing.

Relations: Seashell Poets are providing poems which function as prayer in return for protection blessings.

Assets: Resplendent Wave a Sea-Serpent Nymph godling, with portfolios of fish and water. Temple in Dragon's Tomb. She appears on the dragonmarks currency.

Weaknesses: No monetary resources.

Spells: Hydromancy Lvl 3, Fishomancy Lvl 1, Water Breathing, Water Purification, Holy Water, Fishery Blessings

Active Blessing: Holy Water
>>
>>351564
I'm reading through the archives of thr first quest, and just wanted to say that between the fast, well-written posts, and the healthy sprinkle of /pol/ maymays, you're far and away my favorite QM.
>>
>>351564
lol, I see the face now.

Clan Assets.
Town of Nayte
Alchemist lab
Land of Wild herb
>>
Anything happening? What's going on?
>>
>>351564
Alright I was gone for a bit but here what I have.
Also call the village I made Inkport

Clan Assets:
Town of Godric Isle
Town of Inkport
And other

>>351573
Hey Obliex we should do something next thread together. We can have great wealth.
>>
saging this thread to allow a new one to rise up.
>>
>>359629
same
Thread posts: 688
Thread images: 23


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