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Metacraft

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Thread replies: 121
Thread images: 15

File: 0.png (129B, 4x4px) Image search: [Google]
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(Because the last thread was deleted, I thought I'd be a bit clearer this time. This is a quest where you have to, initially at least, control the avatar and environment through an interface. If you have any questions about how it works, let me know, but if you want to know something in the universe of the quest, use %inquire.)

D:0

%Dimensionate
%Inquire
>>
>>1803465
%Inquire

What does dimensionate mean?
>>
>>1803465

%Inquire

What does dimensionate mean?
>>
>>1803468
>>1803471
>What does dimensionate mean?
Dimensionating draws from energy reserves in order to expand dimensional field of influence.
Current dimension range = 0.
>>
>>1803472

Uh...

%Dimensionate (?)
>>
>>1803477
Support but dimensionate to infinity and beyond
>>
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>>1803477
>>1803484
>Dimensionate
You have high enough energy reserves to ascend 1 dimensional level.

D:1
E:2

%Dimensionate (E:4)
%Bifurcate (E:3)
%Generate E:1
%Inquire
%Metamorph (E:2)
%Other action (specify)
>>
>>1803485
Can you translate for stupid people to understand what your options are (you're welcome stupid people)?
>>
>>1803486

%Dimensionate: Increase the spacial dimensions of the playing field by 1.
%Bifurcate: Divide the Metacraft (currently a black dot) into two entities.
%Generate: Gain energy equivalent (right now) to the spacial dimensions accessible.
%Inquire: Ask a question.
%Metamorph: Change the shape and physical capabilities of the metacraft.
>>
>>1803485

%Metamorph

This seems to be the only option that'll do something...
>>
>>1803491
>%Metamorph

Select function for development:
>Communication
>Energy Generation
>Movement
>Physical Manipulation
>Other function (specify)
>>
>>1803492

> Energy Generation
>>
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>>1803495
>%Metamorph: Energy Generation
Upgraded energy core acquire

D:1
E:0

%Dimensionate (E:4)
%Bifurcate (E:3)
%Generate E:2
%Inquire
%Metamorph (E:4)
%Other action (specify)
>>
>>1803497

Well. Now we don't have enough E (Energy, I assume) to do anything...

%Inquire

> What should we do if we have 0 E?
>>
>>1803498
>%Inquire: What should we do if we have 0 E?
With the upgraded energy core, you can now generate 2 E at will.

(Note: At this point, there's no real downside to just generating energy over and over in a row, since nothing else exists yet to limit your time.)
>>
>>1803499
>generate energy
>metamorph:movement and physical manipulation
>>
>>1803499

Oh man. For some reason I thought generate cost energy to do...

Do you mind if we que up actions? It would save a lot of pointless clicky work on both our parts...

%Generate (x2)
>>
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>>1803501
>%GenerateX6
E:12 generated

>%Metamorph: Movement + Physical Manipulation
Dual Thruster Limbs acquired

D:1
E:0

%Dimensionate (E:4)
%Bifurcate (E:3)
%Generate E:2
%Inquire
%Metamorph (E:16)
%Other action (specify)
>>
>>1803510

%Dimensionate
>>
%metamorph reverse gravity. All matter pushes other matter away
>>
%generateX4

Guys we're at 0 energy..
>>
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>>1803512
>%GenerateX4
>%Dimensionate

>>1803514
>%metamorph reverse gravity. All matter pushes other matter away
This will have to be postponed until more matter is created via bifurcation. At this time, only 1 object exists.

D:2
E:4

%Dimensionate (E:16)
%Bifurcate (E:3)
%Generate E:2
%Inquire
%Metamorph (E:16)
%Other action (specify)
>>
%bifurcation x 250
>>
>>1803526

%Generate (x8)
>>
>>1803531
>%Generate (x8)
E:16 generated

>>1803530
>%bifurcation x 250
As soon as you've bifurcated once, you may be limited to how much energy you can generate at once (since you'll have other individuals around while you're slowly building the energy up).
Also, the amount of energy required to bifurcate 250 times (calculating the energy price increase each time) is too high for me to even calculate.

D:2
E:20

%Dimensionate (E:16)
%Bifurcate (E:3)
%Generate E:2
%Inquire
%Metamorph (E:16)
%Other action (specify)
>>
>>1803539

%Metamorph
>>
>>1803543

Develop function:
>Communication
>Other function (specify)

Upgrade function (+E:1)
>Energy Generation
>Movement
>Physical Manipulation
>>
>>1803549

> Communication
>>
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>>1803553
>%Metamorph:Communication
Communication antennae acquired

D:2
E:4

%Dimensionate (E:16)
%Bifurcate (E:3)
%Generate E:2
%Inquire
%Metamorph (E:32)
%Other action (specify)
>>
>>1803557

%Generate (x16)
>>
>>1803565
>%Generate (x16)

D:2
E:36

%Dimensionate (E:16)
%Bifurcate (E:3)
%Generate E:2
%Inquire
%Metamorph (E:32)
%Other action (specify)
>>
>>1803566

%Metamorph
>>
>>1803573
>%Metamorph

Develop other function (specify)

Upgrade function (+E:1)
>Energy Generation
>Communication
>Movement
>Physical Manipulation
>>
>>1803576

> Energy Generation
>>
>>1803580
>%Metamorph:Energy Generation
Energy core upgraded. Energy Generation maximized for dimensional range and population.

D:2
E:3

%Dimensionate (E:16)
%Bifurcate (E:3)
%Generate E:3
%Inquire
%Metamorph (E:64)
%Other action (specify)
>>
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>>1803583
(Sorry, forgot to attach image, not that it's much.)
>>
>>1803583

%Generate (x10)
>>
>>1803596
>%Generate (x10)
D:2
E:33

%Dimensionate (E:16)
%Bifurcate (E:3)
%Generate E:3
%Inquire
%Metamorph (E:64)
%Other action (specify)


(33 is my favourite number so... nice)
>>
>>1803599

%Dimensionate
>>
>>1803614
>%Dimensionate

Dimensional range is at maximum for current population.
>>
>>1803617

%Bifurcate
>>
>>1803626
>%Bifurcate

For new autonomous Craft, set:
>identifier
>colour
>energy allocation (5 functions/upgrades)
>task prioritization (optional)

(sorry, I was AFK for a bit)
>>
>>1803661

%Inquire

> Please elaborate on all points...
>>
>>1803664
identifier: AKA a name
colour: to keep the two crafts distinct visually, yours will be black and the other will be a different colour of your choice
energy allocation: By duplicating your craft, you can either create an identical craft or one with equal amounts of energy invested in its functions.
task prioritization: What tasks the new craft will prioritize once created. Because you have an antennae, this can probably be changed later. If not set, it will decide its own activity.
>>
>>1803672

> Name

E-0002

> Color

Red

> Energy Allocation

Identical to original...

> Task Prioritization

Energy generation (?)...
>>
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>>1803683
E-0002 has been formed. It will attempt to maximize its own energy generation capabilities.

D:2
P:2
E:30

%Dimensionate (E:16)
%Bifurcate (E:27)
%Generate E:3
%Inquire
%Metamorph (E:64)
%Other action (specify)
>>
>>1803686

%Dimensionate
>>
>>1803617
>>1803686
%Inquire
What population is required for a third dimension?
What population is required for a fourth dimension?
%Generate (x1,000,000,000,000,000)
>>
>>1803695
>What population is required for a third dimension?
10
>What population is required for a fourth dimension?
1000

>>1803695
>%Generate (x1,000,000,000,000,000)
If you attempt to generate that much energy (requiring I think 333333333333333 generations) there's no way of knowing what E-0002 will do in the meantime. Are you sure you want to proceed with that?
>>
>>1803697

> Do you want to do that?


Sure, yes...

What could possibly go wrong?
>>
>>1803697
Sounds like a good idea to me
>>
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>>1803699
>>1803704
If you say so


>%Generate (x1,000,000,000,000,000)
D:2
P:1741
E:1000000000000030

%Dimensionate (E:16)
%Bifurcate (E:27)
%Generate E:3
%Inquire
%Metamorph (E:64)
%Other action (specify)
>>
>>1803717

%Dimensionate

Well. We meet the population requirements now...
>>
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>>1803723
>%Dimensionate
It appears E-0002 (now E-9999) has already branched out into higher dimensions before you yourself became able to access them.

D:3
P:5221
E:1000000000000014

%Dimensionate (E:256)
%Bifurcate (E:27)
%Generate E:3
%Inquire
%Metamorph (E:64)
%Other action (specify)
>>
>>1803731
%Dimensionate
%Metamorph
>>
>>1803717
>%Other action

>Communicate
>>
>>1803737

I'll support this course of action...
>>
>>1803731

>Communicate

Communicate with one of the E-0002 clones, ask it what it's up to.
>>
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>>1803739
>%Communicate

You ask what E-9999 (now a collective of thousands of linked drones) what they are doing.
E-9999 responds that it is attempting to maximize energy production by forming a drone grid into four dimensions.

D:3
P:5221
E:1000000000000014

%Dimensionate (E:256)
%Bifurcate (E:27)
%Communicate
%Generate E:3
%Inquire
%Metamorph (E:64)
%Other action (specify)
>>
>>1803748

%Dimensionate

We can expand our perspective to the fourth dimension to get a better idea of what it is talking about...
>>
>>1803748
Dare we %Communicate and ask how much energy E-9999 has produced thus far
>>
>>1803753

Perhaps we should use %Bifurcate to create a predator to keep the red population under control?
>>
>>1803758
That's a bad idea if I've ever heard one
>>
>>1803768

What could possibly go wrong?
>>
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>>1803752
>%Dimensionate
You can now access the fourth spacial dimension

>>1803753
%Communicate
You ask E-9999 how much energy they have produced. They are unable to communicate their total energy production, but can tell you that they can generate E:234900 at once.

>>1803770
I'm gonna wait for someone to second this before we go through with it.

D:4
P:15661
E:1000000000009758

%Dimensionate (E:65536)
%Bifurcate (E:27)
%Communicate
%Generate E:3
%Inquire
%Metamorph (E:64)
%Other action (specify)
>>
>>1803752
Seconding.

"Have you ever thought was it's like to be...

wanderers in the fourth dimension?"

https://www.youtube.com/watch?v=c5v7ZmO5xPs
>>
>>1803771

%Bifurcate

The reds are enjoying unrestrained growth with no obstacles, threats, or selection pressures. That kind of prosperity isn't particularly exciting.

Although, we could change that if we wanted...
>>
>>1803780
I meant I need someone else to second it.
I'm gonna take a shower, but if there's no better ideas when I get back for how to deal with/utilize E-9999, we'll go with %bifurcate.

Just remember the parable of the paperclip robot when you assign priorities.
>>
>>1803771
%Metamorph
>>
>>1803794
seconding %Metamorph
>>
>>1803792

I know. I'm trying to convince another anon to support my suggestion...

...

Until that occurs, I'll submit this placeholder command:

%Metamorph
>>
>>1803792
Seconding
But program predators so they couldn't kill more than %50 of them
>>
>>1803850

There are many ways to deal with this. Increase the energy cost required for the entity to replicate. Make it immortal, but unable to replicate at all...

A great many possibilities indeed...
>>
>>1803870
I am supporting you, how you program predators is up to you
>>
>>1803870
I am supporting your decision, how you program predators however is up to you
>>
>>1803794
>>1803803
>>1803805
>%Metamorph

Develop function
>Combat
>Other (specify)

Upgrade function (+E:9)
>Energy Generation
>Communication
>Movement
>Physical Manipulation


>>1803850
>%Bifurcate

For new autonomous Craft, set:
>identifier
>colour
>energy allocation (5 functions/upgrades)
>task prioritization (optional)
>>
>>1803919

> %Metamorph

Energy generation

...

> %Bifurcate

Identifier: Apex

Color: Blue

Energy allocation: (Disrupt: Disables communication ability of immediately adjacent creatures) + (Entity predator: Gains a significant amount of energy from killing Entity-0002, or their derivatives) + (Slow Breeder: Creating offspring requires twice as much energy as is usual) + (Combat) + (Movement)

Task Prioritization: Hunt Reds
>>
>>1803919
Upgrade Physical Manipulation

>>1803919
This is a bad idea
identifier: T-Alpha
colour: indigo
energy allocation: Develop Combat, Movement, and Communication, and upgrade Combat and Energy Generation.
task prioritization: Decrease as much as possible the value of [E-9999 population + 1000*(T-Alpha population)^2].
>>
>>1803971

Think of it this way. As long as we don't queue thousands of actions at a time again, we should have ample time to react to problems that arise...
>>
>>1803990
Or we can think of it as trying to kill what is at this point a God after we've lived in harmony with it for one million billion cycles.
>>
>>1804017

> trying to kill what is at this point a God

Yes, and Is that not a worthy goal to aspire to?
>>
Oh no, oh shit, wtf yall motherfuckers doin!?

>Millions of other bots
>Fuck
>>
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>>1803957
>>1803971
>%Metamorph: Energy Generation & Physical Manipulation

>%Bifurcate

Identifier: T-Apex
Colour: Blue
Energy Allocation:
>Combat (direct damage & energy disruption)
>Communication
>Energy Generation (E:2 & Predation)
>Movement
>Slow Breeding
Task Prioritizaton: Minimize [E-9999 population + 1000*(T-Alpha population)^2]
>>
>>1804154
At this point, you've saved up so much energy that I'm not gonna keep track of it unless you're going for something prohibitively expensive, but here are your options:

%Dimensionate
%Bifurcate
%Communicate
%Generate E:3
%Inquire
%Metamorph
%Other action (specify)
>>
>>1804160

So...

What are you going to do if we %Dimensionate again? I don't think images can be larger than (2000x2000)...
>>
>>1804169
I'm just gonna say that we've reached the limit for spacial dimensionation, at this population, at this current point.
>>
>>1804169

Fair enough...

%Generate (x20)

...

We don't need the energy, but it's a good way to pass the time. Let's see how T-Apex does...
>>
>>1804160
%Other action

Make a suicide directive which you can target at an entity and its derivatives, using communications to send the command
>>
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>>1804183
>%Generate (x20)
You have gained E:60, like that helps anything

>>1804205
>%Viral Command
Unfortunately, E-9999 has closed down communications, detecting hostility.

%Dimensionate
%Bifurcate
%Communicate
%Generate E:3
%Inquire
%Metamorph
%Other action (specify)
>>
>>1804219

%Bifurate
>>
>>1804228
>%Bifurate

For new autonomous Craft, set:
>identifier
>colour
>energy allocation (5 functions/upgrades)
>task prioritization (optional)
>>
>>1804231
Correction: There can now be seven functions/upgrades
>>
>>1804231

>Identifier

Mimic-0001

> Color

Green

> Energy Allocation

Movement(x2) + Mimic(Every five turns this creature will take on the appearance and mannerisms of something in one of the tiles immediately adjacent to it) + Motion hostility(Will blindly attack anything that moves through any of the adjacent tiles) + Extremely rapid reproduction(This creature replicates four times faster than normal, and requires one quarter of the typical energy) + Combat + Energy Generation

> Task Prioritization

Become the most populous creature type that exists...
>>
>>1804273
Okay I'm gonna get supper but I'm definitely gonna need someone to second this because this sounds like a pretty bad idea.
>>
>>1804281

%Metamorph
>>
Let's just Metamorph again.
I don't see the point of purposely engineering our own worst enemies.
>>
>>1804300
>>1804302
>%Metamorph

Develop function
>Combat
>Other (specify)

Upgrade function
>Energy Generation
>Communication
>Movement
>Physical Manipulation
>>
>>1804475

>Movement
>>
>>1804480
No offense but you have literally never moved.
>>
>>1804487

Energy generation. Rendered moot by this point...

Communication. Red's refuse to speak to us, and also what incentive is there in improving it to begin with?

Movement. We can move from one black stretch of white void to a different stretch of blank white void. No Incentive...

Physical Manipulation. What?

Combat. We have never been attacked or even threatened so why bother improving it?

Other. I have no ideas...

...

What I'm getting at here, is that improving movement seems about as productive as improving anything else...
>>
>>1804487
%Inquire
Describe function of Physical Manipulation.
>>
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>>1804516
Fair enough
>%Metamorph: Movement
You have acquired upgraded thrusters. If it comes down to it, you'll be able to outrun anything around you.
>>
>>1804536
Just a thought, but this might work well multiplayer style.
>>
>>1804545
What do you mean by that?
>>
>>1804545

I assume he is trying to describe a variation of this game with multiple black entities each controlled by a different anon...

I don't know how well that would work any better than what you've set up here. There is no clearly defined objective, or impetus to do anything. The only thing of interest, for me at least, is creating things to occupy this space and watching them interact with each other...
>>
>>1804545
>>1804688
>>1804787
It'd basically be a more abstract Evo game. I'd be interested in seeing one. I haven't seen one like this in a good while.

>>1804536
Is this the turn prompt?
>>
>>1804812
I'm not sure exactly what turn prompt means (or what exactly an Evo game is, for that matter). This is my first ever time on /qst/.

Also, sorry for being sporadic in replying atm.
>>
>>1804958
Just a suggestion but a goal of some description would make this quest a lot more enjoyable, as it stands currently we're just dicking around in sandbox for no reason (a goal needn't be explicit or have to be disclosed, you could just have some enemies we need to defeat or something)
>>
>>1805032
I actually do have some development in mind in the next few turns, even.
>>
I'm gonna be heading to bed in about an hour, and won't be able to continue until tomorrow night.

Aside from actions, if anyone else has other advice for how to handle this in the future, I'd appreciate it.
>>
>>1805309
If this is going to be a continuous thing you might want to set up a twitter, other than that I hope your first QM experience on /qst/ was a good one OP and that you continue to run in the future, peace
>>
So did this die?
>>
>>1808969
I'm considering ways of rebooting it with new ideas so it develops faster and in more interesting ways.
>>
>>1804958
>I'm not sure exactly what turn prompt means (or what exactly an Evo game is, for that matter).
Turn prompts are posts where you can input commands, as some updates can be long.

Evo games are short for evolution games, there's some in the catalog. It's mostly similar to this quest, the development of say a species or society in increments.
It can overlap with Civ or Civilization games which are about a society and its progression. Civs are normally more involved or detailed than Evo games, like a strategy compared to a god game. Civs are rather popular in the catalog.

>This is my first ever time on /qst/.
>Also, sorry for being sporadic in replying atm.
>>1808981
It's fine.

>>1805309
>>1805338
I'd agree, keeping a schedule or timely announcements is one of the most important parts to maintaining a consistent questerbase.
>>
You should probably have some sort of limiter on how you gain energy.
As it is you could just do Energy Generation X infinity or some other ridiculously large number at the start and never worry about anythings cost again.
Maybe have food randomly generate every ten turns or something so you would have to move to go and get it.
>>
Also, making it multiplayer would be interesting but I can see it quickly getting out of hand, so I would make sure you've got the system down before you try something like that.

Also, If you decide you won't make another one, I might, I tried out a concept like this once but it never gained traction.

Actually, I might just do that anyways.
>>
>>1809269
I once tried a concept similar to this a long time ago, on a forum. Instead of generating energy, the player had to acquire points through unique actions. That limited it, but it got sort of arbitrary.

I'm afraid the food thing would get too tedious if the players just have to say "get food" over and over again.

>>1809228
I probably will start over, but whether I start a new quest or continue this one, I'll make a twitter for it.
>>
Just made a derivative, it's called Dotquest.
>>
>>1809277
>Also, If you decide you won't make another one, I might, I tried out a concept like this once but it never gained traction.
I feel like I remember you running that quest once, but I don't remember much of what happened.

>>1809330
Neat. I guess there might be multiple Metacrafts/Dotquests then.
>>1809287
If Call runs his derivative, would you still be making or continuing your quest?
>>
>>1809378
>If Call runs his derivative, would you still be making or continuing your quest?
He already is, here >>1809327
I might still start this over, or try something else. I'm thinking of a few different concepts right now. Dotquest is making me think of how I can make use of the dice-rolling to make resource generation more interesting.
>>
>>1810401

Okay, this is the all-new quest.
Thread posts: 121
Thread images: 15


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