This thread is a reboot of my previous quest, Metacraft:
https://archived.moe/qst/thread/1803465/
Like the previous quest, this will be a challenge related to managing resources in order to develop an entity in an abstract environment. However, this time I'll be implementing a dice system in order to add a bit of challenge and limit automatic generation.
If this goes on for an extended period, I'll let you know when the thread will be active using this twitter account: https://twitter.com/septemberxyzx
Now, without further ado:
E:3
V:1
W:0
%Generate Energy (roll 1d2)
%Split Cell [3E,1V]
>>1810401
%Split Cell
>>1810407
>%Split Cell
In which direction?
>>1810415
Down?
>>1810436
E:0
V:0
W:0
%Generate Energy (roll 2d2)
%Split Cell [3E,1V]
%Other (specify)
Rolled 2, 1 = 3 (2d2)
>>1810448
%Generate Energy
>>1810458
>%Generate Energy
E:3
V:0
W:1
%Generate Energy (roll 2d2)
%Split Cell [3E,1V]
%Upgrade Generation [2E]
%Process Waste [1E]
%Other (specify)
>>1810483
%Process Waste
>>1810501
>%Process Waste
E:3
V:1
W:0
%Generate Energy (roll 2d2)
%Split Cell [3E,1V]
%Collapse Cells [1E]
%Upgrade Generation [2E]
%Process Waste [1E]
%Other (specify)
>>1810526
%Upgrade Generation
%Upgrade Generation
E:1
V:1
W:0
%Generate Energy (roll 2d3)
%Split Cell [3E,1V]
%Collapse Cells [1E]
%Upgrade Generation [4E]
%Process Waste [1E]
%Other (specify)
Rolled 1, 2 = 3 (2d3)
>>1810558
%Generate Energy
>>1810565
>%Generate Energy
E:4
V:1
W:1
%Generate Energy (roll 2d3)
%Split Cell [3E,1V]
%Collapse Cells [1E]
%Upgrade Generation [4E]
%Process Waste [1E]
%Other (specify)
((I can't show repeat images, but basically we've just gone from 3.png back to 2.png and now we're at 3.png again))
>>1810580
%Split Cell
>>1810639
Which direction?
(either draw a picture or use grid coordinates or something. It's not the complicated now, but the bigger the thing gets, the more complicated it'll be)
%Split Cell
Make a little L.
>>1810820
>%Split Cell
E:1
V:0
W:1
%Generate Energy (roll 2d3)
%Split Cell [3E,1V]
%Collapse Cells [1E]
%Upgrade Generation [4E]
%Process Waste [1E]
%Other (specify)
(feel free to ask about any action or other possibilities)
>>1810835
%Process Waste
>>1810851
>%Process Waste
E:0
V:1
W:0
%Generate Energy (roll 2d3)
%Split Cell [3E,1V]
%Collapse Cells [1E]
%Upgrade Generation [4E]
%Process Waste [1E]
%Other (specify)
>>1810870
%Generate Energy
Going to step away for a couple minutes. Grabbing something to eat...
Rolled 3, 3, 3 = 9 (3d3)
>>1810882
>%Generate Energy
I should have actually changed it to 3d3
>>1810908
E:9
V:1
W:0
%Generate Energy (roll 2d3)
%Split Cell [3E,1V]
%Collapse Cells [1E]
%Upgrade Generation [4E]
%Process Waste [1E]
%Other (specify)
>>1810921
%Split Cell
>>1810995
Shape?
>>1811002
T-Intersection...
>>1811022
>%Split Cell
E:6
V:0
W:0
%Generate Energy (roll 4d3)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells [1E]
%Upgrade Generation [4E]
%Process Waste [1E]
%Other (specify)
>>1811032
%Upgrade Generation
>>1811048
>%Upgrade Generation
E:2
V:0
W:0
%Generate Energy (roll 4d4)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells [1E]
%Upgrade Generation [8E]
%Process Waste [1E]
%Other (specify)
Rolled 3, 1, 3, 3 = 10 (4d4)
>>1811058
%Generate Energy
>>1811080
>%Generate Energy
(If you haven't figured it out so far, every time you roll 1 you get one Waste.)
E:12
V:0
W:0
%Generate Energy (roll 4d4)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells [1E]
%Upgrade Generation [8E]
%Process Waste [1E]
%Other (specify)
>>1811094
%Split Cell
Upside down 'T'...
((I assume you forgot to update the W then?))
>>1811124
%Process Waste
>>1811138
>%Process Waste
E:11
V:1
W:0
%Generate Energy (roll 4d4)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells [1E]
%Upgrade Generation [8E]
%Process Waste [1E]
%Other (specify)
>>1811142
%Split Cell
Upside down 'T'...
>>1811152
>%Split Cell
E:8
V:0
W:0
%Generate Energy (roll 5d4)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells [1E]
%Upgrade Generation [8E]
%Process Waste [1E]
%Other (specify)
(Hint: if you can save up a bit more V, you may be able to do more with your cells.)
>>1811164
%Upgrade Generation
>>1811170
>%Upgrade Generation
E:0
V:0
W:0
%Generate Energy (roll 5d5)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells [1E]
%Upgrade Generation [16E]
%Process Waste [1E]
%Other (specify)
Rolled 1, 3, 1, 2, 5 = 12 (5d5)
>>1811176
%Generate Energy
>>1811180
>%Generate Energy
E:12
V:0
W:2
%Generate Energy (roll 5d5)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells [1E]
%Upgrade Generation [16E]
%Process Waste [1E]
%Other (specify)
>>1811205
%Process Waste
>>1811213
>%Process Waste
E:10
V:2
W:0
%Generate Energy (roll 5d5)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Upgrade Generation [16E]
%Process Waste [1E]
%Other (specify)
(You just need one more Vitamin to get access to a new action, but the higher you upgrade energy generation, the less Waste there'll be. There is another way of gaining Vitamins you can currently use.)
>>1811224
%Split Cell
Upside down crucifix...
>>1811240
>%Split Cell
E:7
V:1
W:0
%Generate Energy (roll 6d5)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Upgrade Generation [16E]
%Process Waste [1E]
%Other (specify)
Rolled 2, 4, 3, 5, 4, 2 = 20 (6d5)
>>1811246
%Generate Energy
>>1811274
>%Generate Energy
E:27
V:1
W:0
%Generate Energy (roll 6d5)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Upgrade Generation [16E]
%Process Waste [1E]
%Other (specify)
How much waste was generated?
>>1811308
None. Waste is only generated every time you roll a 1 during Energy Generation.
>>1811308
Waste is only generated when rolling a 1...
...
%Generate Energy
Rolled 3, 5, 1, 2, 1, 1 = 13 (6d5)
>>1811324
>>1811330
E:40
V:1
W:3
%Generate Energy (roll 6d5)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Upgrade Generation [16E]
%Process Waste [1E]
%Other (specify)
>>1811338
%Process Waste
>>1811378
>%Process Waste
E:37
V:4
W:0
%Generate Energy (roll 6d5)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [9E, 3V]
%Upgrade Generation [16E]
%Process Waste [1E]
%Other (specify)
>>1811385
%Add Cell Function
Give locomotion to the top-most cell...
>>1811403
>%Add Cell Function: Locomotion
E:28
V:1
W:0
%Generate Energy (roll 6d5)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [27E, 9V]
%Upgrade Generation [16E]
%Process Waste [1E]
%Other (specify)
>>1811437
%Upgrade Generation
>>1811437
(Forgot to attach image)
>>1811450
>%Upgrade Generation
E:12
V:1
W:0
%Generate Energy (roll 6d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [27E, 9V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
Rolled 5, 2, 1, 6, 6, 3 = 23 (6d6)
>>1811453
%Generate Energy
>>1811469
>%Generate Energy
E:35
V:1
W:1
%Generate Energy (roll 6d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [27E, 9V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
Rolled 3, 1, 4, 4, 6, 4 = 22 (6d6)
>>1811479
%Energy Generation
>>1811486
>%Energy Generation
E:57
V:2
W:1
%Generate Energy (roll 6d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [27E, 9V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
>>1811503
%Process Waste
>>1811513
>%Process Waste
E:55
V:4
W:0
(I mixed up V and W in the last one)
%Generate Energy (roll 6d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [27E, 9V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
>>1811521
Sorry, should be V:3
>>1811521
%Generate Energy
Rolled 1, 3, 5, 3, 2, 4 = 18 (6d6)
>>1811541
You gotta roll for it, otherwise I have to wait the 60 seconds
>>1811555
E:72
V:3
W:1
(I mixed up V and W in the last one)
%Generate Energy (roll 6d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [27E, 9V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
>>1811565
>%Generate Energy
E:91
V:3
W:4
(I mixed up V and W in the last one)
%Generate Energy (roll 6d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [27E, 9V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
>>1811575
%Process waste
>>1811581
>%Process waste
E:87
V:7
W:0
%Generate Energy (roll 6d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [27E, 9V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
(Just realized I kept "(I mixed up V and W in the last one)" in the last few posts lmao)
Rolled 5, 6, 5, 4, 5, 4 = 29 (6d6)
>>1811587
%Generate Energy
>>1811605
>%Generate Energy
E:116
V:7
W:0
%Generate Energy (roll 6d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [27E, 9V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
(If you're trying to generate V, I would recommend trying %Collapse Cells to trade cells in for V)
Rolled 4, 3, 4, 2, 1, 6 = 20 (6d6)
>>1811616
%Generate Energy
>>1811621
>%Generate Energy
E:136
V:7
W:1
%Generate Energy (roll 6d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [27E, 9V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
Rolled 2, 2, 1, 5, 3, 4 = 17 (6d6)
>>1811637
%Generate Energy
>>1811669
>%Generate Energy
E:153
V:7
W:2
%Generate Energy (roll 6d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [27E, 9V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
>>1811700
%Process Waste
>>1811700
>%Process Waste
E:151
V:9
W:0
%Generate Energy (roll 6d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [27E, 9V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
>>1811720
%Add Cell Function
Cell surrounded by four other cells...
Vitamin generation...
>>1811746
>%Add Cell Function: Vitamin Generation
Each time energy is generated and the maximum number is rolled, you will gain 1V.
E:124
V:0
W:0
%Generate Energy (roll 6d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
Rolled 1, 5, 5, 3, 2, 4 = 20 (6d6)
>>1811772
%Generate Energy
>>1811795
>%Generate Energy
E:144
V:0
W:0
%Generate Energy (roll 6d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
Rolled 5, 6, 1, 4, 5, 6 = 27 (6d6)
>>1811806
%Generate Energy
>>1811830
>%Generate Energy
E:171
V:2
W:0
%Generate Energy (roll 6d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
>>1811840
%Split Cell
Lowest point, down...
>>1811872
>%Split Cell
E:168
V:1
W:0
%Generate Energy (roll 7d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
>>1811890
%Split Cells
Lowest point, down...
>>1811910
>%Split Cells
E:165
V:0
W:0
%Generate Energy (roll 7d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
Rolled 2, 1, 6, 5, 2, 6, 1, 6 = 29 (8d6)
>>1811939
%Generate Energy
>>1811962
>%Generate Energy
E:194
V:3
W:2
%Generate Energy (roll 7d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
>>1811971
%Split Cell
To the left of the Lowest Cell...
>>1811979
>%Split Cell
E:193
V:2
W:2
%Generate Energy (roll 8d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
>>1812091
%Split Cell
To the right of the Lowest-middle Cell...
>>1812104
>%Split Cell
You can do this more than once at the same time if you have enough resources. The captcha is getting longer and longer (I had to answer eight questions to post this) so I may have to end this tonight after a few more posts.
E:190
V:1
W:3
%Generate Energy (roll 9d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
>>1812129
%Split Cell
Lowest-Middle Cell, down...
>>1812165
>%Split Cell
E:187
V:0
W:3
%Generate Energy (roll 10d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
>>1812184
%Process Waste
>>1812195
>%Process Waste
E:184
V:3
W:0
%Generate Energy (roll 10d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
Rolled 4, 1, 3, 6, 1, 3, 5, 5, 5, 2 = 35 (10d6)
>>1812215
%Generate Energy
>>1812237
>%Generate Energy
E:219
V:4
W:2
%Generate Energy (roll 10d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
Rolled 3, 6, 5, 6, 2, 5, 6, 4, 2, 4 = 43 (10d6)
>>1812247
%Generate Energy
>>1812257
>%Generate Energy
E:262
V:7
W:2
%Generate Energy (roll 10d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Generate Vitamins [30E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
>>1812273
%Process Waste
>>1812278
>%Process Waste
E:260
V:9
W:0
%Generate Energy (roll 10d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Generate Vitamins [30E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
Rolled 5, 5, 5, 2, 1, 6, 6, 5, 4, 6 = 45 (10d6)
>>1812312
%Generate Energy
>>1812318
>%Generate Energy
E:305
V:12
W:1
%Generate Energy (roll 10d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Generate Vitamins [30E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
Rolled 2, 2, 3, 4, 1, 4, 4, 5, 2, 2 = 29 (10d6)
>>1812334
%Generate Energy
>>1812345
>%Generate Energy
E:334
V:12
W:2
%Generate Energy (roll 10d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Generate Vitamins [30E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
Rolled 3, 5, 6, 6, 3, 6, 1, 3, 6, 2 = 41 (10d6)
>>1812362
%Generate energy
>>1812408
>%Generate energy
E:375
V:16
W:3
%Generate Energy (roll 10d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Generate Vitamins [30E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
>>1812426
%Process Waste
>>1812437
>%Process Waste
E:372
V:169
W:0
%Generate Energy (roll 10d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Generate Vitamins [30E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
I hope the new option irt Vitamins was noticed.
Rolled 3, 2, 4, 3, 4, 4, 6, 6, 3, 1 = 36 (10d6)
>>1812451
%Generate Energy
>>1812500
>%Generate Energy
E:408
V:21
W:1
%Generate Energy (roll 10d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Generate Vitamins [30E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
Just to make sure, can you give me some signal you're not just a bot sporadically posting "%Generate Energy"?
Rolled 1, 2, 5, 1, 2, 1, 5, 3, 2, 6 = 28 (10d6)
>>1812513
I'm not a bot...
%Generate Energy
>>1812581
Just making sure.
>%Generate Energy
E:436
V:22
W:4
%Generate Energy (roll 10d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Generate Vitamins [30E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
>>1812593
%Process Waste
>>1812598
>%Process Waste
E:432
V:26
W:0
%Generate Energy (roll 10d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Generate Vitamins [30E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
Rolled 2, 3, 6, 4, 5, 1, 1, 3, 1, 5 = 31 (10d6)
>>1812605
%Generate Energy
>>1812646
>%Generate Energy
E:463
V:27
W:3
%Generate Energy (roll 10d6)
%Split Cell (specify shape) [3E,1V]
%Collapse Cells (specify shape) [1E]
%Generate Vitamins [30E]
%Add Cell Function (specify cell and function) [81E, 27V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
>>1812653
%Add Cell Function
Asexual Reproduction - Cell Below Locomotion Cell...
>>1812671
>%Add Cell Function: Reproduction
Reproducing cell will allow you to convert 2W into a new adjacent cell.
E:382
V:0
W:3
%Generate Energy (roll 10d6)
%Split Cell (specify shape) [3E,1V] or [2W]
%Collapse Cells (specify shape) [1E]
%Generate Vitamins [30E]
%Add Cell Function (specify cell and function) [243E, 81V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Other (specify)
>>1812686
I'm going to go to bed. See you later OP...
>>1812709
Good night. Check the twitter if you want to see when the thread is up.
>>1812718
I don't believe you have given the twitter yet in this thread.
%Other (move forwards)
>>1813261
>I don't believe you have given the twitter yet in this thread.
It's in the first message: https://twitter.com/septemberxyzx
>%Other (move forwards)
You move forward until you collide with some other object. You do not yet have the sensors necessary to distinguish the object.
E:340
V:0
W:3
%Generate Energy (roll 10d6)
%Split Cell (specify shape) [3E,1V] or [2W]
%Collapse Cells (specify shape) [1E]
%Generate Vitamins [30E]
%Add Cell Function (specify cell and function) [243E, 81V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Move [1E/2G]
%Other (specify)
>>1813385
(Forgot the image. I just woke up.)
>>1813825
no scratch that, rather: generate vitamins
>>1813825
>%generate energy
>>1813828
>%generate vitamins
You can do both, but you have to say how many vitamins to generate. For now I'll assume 1.
E:374
V:1
W:5
%Generate Energy (roll 10d6)
%Split Cell (specify shape) [3E,1V] or [2W]
%Collapse Cells (specify shape) [1E]
%Generate Vitamins [30E]
%Add Cell Function (specify cell and function) [243E, 81V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Move [1E/2G]
%Other (specify)
%Process Waste
and
%Generate Energy
Rolled 3, 6, 2, 4, 2, 5, 2, 4, 3, 6 = 37 (10d6)
>>1814553
>%Process Waste
>%Generate Energy
E:406
V:8
W:0
%Generate Energy (roll 10d6)
%Split Cell (specify shape) [3E,1V] or [2W]
%Collapse Cells (specify shape) [1E]
%Generate Vitamins [30E]
%Add Cell Function (specify cell and function) [243E, 81V]
%Upgrade Generation [32E]
%Process Waste [1E]
%Move [1E]
Alright, I'm gonna stop for now, but remember to check my twitter (https://twitter.com/septemberxyzx) to see when the next session'll be.
%Generate 10 Vitamins
>>1816502
I mean, you could write a script to automatically run this quest.
%Move
go downward, trying to push whatever is blocking us