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Yet Another Cultural Evolution 2.0 II

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Thread replies: 840
Thread images: 65

File: NewWIdeMap5.png (140KB, 2000x1600px) Image search: [Google]
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Welcome back to the five or so players who regularly lurk/play this series! Currently it looks like the Island Nation is going full SPQR with colonies n' shit, the Plains Nation got bread and is going mongols n' shit, the Sky Nation is going all dwarves n' shit, and the Lake nation really really want bear pets though they already have a monster pet who's still alive after like 40 years(?).

Updating turns shortly, I'm pretty sure I have everybody. Also, its about time a world event's gonna happen, so don't spam me with your next turn :DD
>>
Oh shit yeah, previous thread
>>147367
>>
Yay! thread is back.
>>
Aww snap its back
>>
I'm hyped
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>>163511
Hey bro Long time
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>>163515
Yeah, i was in the last one, but i didn't havr many time
>>
File: NEWLake9.png (115KB, 1024x768px) Image search: [Google]
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Lake nation researches fermentation, but they forgot they already discovered that nearly half a century ago during their first scientific rennaissance! They also research bottlemaking, though it will take them a long time to be able to manipulate molten sand into desirable shapes.

The upkeep for bear domestication cuts into potential population increase, but their sole bear is somewhat comfortable in his cage. Fewer bear incidents have occurred while studying it. It appears that the bear requires a large diet of fish and only fights when provoked. Though Lake nation does not have a patron god, they do have some abilities to speak with natural animals, and who knows, perhaps within the near future they may be able to speak with beasts...

A scout is also sent to the Plains village of Ulan Batur asking to trade for horses. A reply is still pending.
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File: NEWIsland9.png (114KB, 1024x768px) Image search: [Google]
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The Island Nation do some real nation building this turn, taking lessons they've learned from the Lake Nation tide mill and applying it to their grains basket in Pompeii. They export the produce from their newly built farms to Winterfell, and as a result Winterfell flourishes in population, at least moreso than in previous years! Winterfell also has more housing to accomodate the expected increase in population.
>>
yo i have returned
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>>163680
Great! Got any ideas for future turns
>>
File: NEWSky9.png (128KB, 1024x768px) Image search: [Google]
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Sky Nation decides to expand closer to the desert in order to spread Sky's domain across multiple regions. They now join the 4 cities club.

They also renovate their communal living caves by laying smooth brick along the interior. Though it makes the caves look smaller, It makes the place really nice to look at.

They also train their elk to draw carriages which they built with wood and wheels! Now they can travel within their nation at much faster paces, improving (if they want) intranational trade and commerce.
>>
>>163713
Im gonna see what we got then we Choose
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Rolled 14 (1d100)

>>162575
roller the explorer
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>>163714
Idea: Like What about This: Written Language If we have that lets teach it the the children
Or Like
Canals or AqueDucts to get water into our towns
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>>163731
Forgot my Name sorry
>>
>>163731
Sure let's do those actions and afterwards let's start producing silk and glass and make a huge cathedral at the top of the mountain
>>
File: NEWPlains9.png (101KB, 1024x768px) Image search: [Google]
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Plains nation also do some hardcore nation building! They expand the number of houses and wheat farms in each village! Since the last diseased of the Necromancer's disease are dying out, the colonies actually have a population increase! It is expected that before the decade is up, Karakorum will have a fully immune plague population.

Everyone sends scouts nearby, but unfortunately due to the lower population and large land they now have, it was difficult locating resources. Perhaps next year, more perceptive scouts will find something?
>>
Next turn is a global event!
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>>163771
make up the turn post then.
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>>163784
>>163782
Waiting for the event first
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>>163806
Its Next turn after the turn were making now
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>>163782
So we have a turn now and then the event?
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Any space in sky nation?
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>>163806
Action:Aqueduct bringing water to our cities
Tech: writing
Culture :
All kids are taught to write
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>>163835
Yes plenty
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>>163835
Sure
>>
Rolled 26 (1d100)

>>163776
1. Rolling for scouting terrains around cities.
2. Build brick walls around cities.
3. Tech create Triple-bow Siege Crossbow
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>>163654
Time to get the capital back to 15 people per turn..
Action: export Bread to the capital and build proper labour with stone.
Tech: Steel (learn from neighbours)
Culture: Brothels become legal but there is no contraception. Brothels are celebrated rather than shunned
>>
>>163846
>>163853
I'll be happy to join then.
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>>163885
I have a idea
What About Huge Towers In The Capital To Serve as a landmark and A way of being closer to the sky lord
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>>163879
Why not make an autopsy to get better comprehension of the human body, have better medicine, and make surgery.
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>>163899
Well our city is in a cave so that would be hard
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>>163924
First lets get population up. We took a huge hit.
But your idea is gold
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>>163929
>Well our city is in a cave so that would be hard
so what about then we cut a hole in the roof and make the tower there
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>>163937
Sure. I also wanted to research glass so we could have sky roofs
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File: Banditry!.png (24KB, 800x600px) Image search: [Google]
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Event 2: Banditry!

With the increase in population comes the increase of social outcasts from all walks of life! An international conspiracy of bandits 100 strong are disrupting trade routes and travel within the cities of the world! Plains horsemen, Islander legions, Sky lowlanders, even some bored lakemen join the ranks! You don't know where their hideouts are, or who their leader is, if they even have one! You can send people to look for them, though it will cost a turn and is extremely risky! You may never know if a bandit is among your citizens or not either, who knows what they plan to steal...

Under this event, Trade is impossible! Every hideout that is succesfully ousted will reduce the probability of a trade or travel being overcome by bandits! How will the leaders of the known world deal with this menace?

With this new mechanic, lets begin Turn 10!
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>>163975
so should we make a Guard or something to combat this?
>>
Maybe we could set up guard patrols around the nation to reduce bandit activity?
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>>163987
I'm not here to tell you what you should do, but I'll tell you what you can do, and that you can do.
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>>163987
Yep let our actions be scouting for the bandit hideout. Making the punishment tor being a bandit to be pushed out of a cliff and making it so that caravans are always escorted by mounted guards
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>>163990
yeah so like
Culture:every town Has A Guard of villagers trained in the art of war
Action:send soldiers to Hunt around the towns for a bandit camp
>>
I think that we should send some dovemen to find any hideout near our cities
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>>164029
>>163975
>>
Rolled 17 (1d100)

>>163975
ROGUE LEGIONARIES

RUGGGH

Okay
Tech: Do >>163924
Culture: Legionaries on active duty aren't allowed inside cities. They stay in forts outside said cities. The command structure is General, Legate, Centurion, Optio, Standard bearer, Legionary. any misdemeanour is met with corporal punishment carried out by centurions. Death to all traitors and dissenters. Death by crucifixion.

Action: >>164079
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>>164087
Wait do this next turn first we do

>>163879
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>>164087
Shouldn't our soldiers when they aren't fighting should be working on diffrent things needed from walls to trenchs
>Our army could clear a Forrest in a day if we needed them to.
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>>163975
We dont trade with anyone so we dont care. Cities are self efficient....
Also we built Walls... SO...
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>>163859
>>163975
Actions
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>>164115
Well Legions are great engineers. Once we get aqueducts we can build tons of them. they also build forts where they rest
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>>163975

Here
>>163879
>>
Rolled 9 (1d10)

>>164136
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>>164136
Thats Habor not Labour
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>>164216
harbor?
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>>164265
fuck my life
Its late
Yea harbor :D
>>
Rolled 51 (1d100)

>>164029
Rolling for the search roll.
And adding tech writing to the mix to have 3 actions.
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>>164274
OK, choose between harbor and exporting bread
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>>164282
Bread
who needs a harbour on a lake
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op are you still making up turn posts?
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File: NEWPlains10.png (108KB, 1024x768px) Image search: [Google]
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The plains nation was going to make a siege crossbow, but realized they didn't even know how to make a regular crossbow, which requires large resources of wood! Fortunately, scouts realized that not so far from their river settlement in the east was a lush forest! However, they still need to learn the art of woodcutting before they can harvest whole trees. Shouldn't take too long to discover though, as their neighbors have done it for decades! (Before this point plains nation has scavenged fallen branches for their wood)

They also build brick walls around each of their cities. It will take at least a decade before construction of the walls of an appropriate height and width are built.
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File: NEWIsland10.png (111KB, 1024x768px) Image search: [Google]
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The Island nation attempts to export bread to feed their capital and increase population, but they fail the bandit check of 10 from a 1d10 and have their produce stolen before it could even reach the islands! The monk and warrior senate is astonished at how this could happen five years in a row!

Rome is host to the first brothels! Though this increases the population, monks worry at how this affects their relationship with the Lake Lady, as they fear such rampant degeneracy might damage their spiritual connection.

Finally, they learn steelmaking from their brother nations! The iron supplied by the northern colonies is the bloodline of the steel industry, but they should be careful of exporting the weapons to other areas as banditry is out of control...
>>
These games were called ' nation-builders ' on /tg/.
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>>164469
hey kid wanna join a tribe?
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>>164469
Thanks oldfag!

Also, gtg real soon, might be back lter tonight to post sky and wait for lake!
>>
IM going to bed so we do
Action: on the bread shipments we hide legionaries on the boats.
Culture : Culture: Legionaries on active duty aren't allowed inside cities. They stay in forts outside said cities. The command structure is General, Legate, Centurion, Optio, Standard bearer, Legionary. any misdemeanour is met with corporal punishment carried out by centurions. Death to all traitors and dissenters. Death by crucifixion.
Tech: steel Helmets
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>>164530
ITS island btw
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File: NEWSky10.png (125KB, 1024x768px) Image search: [Google]
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A party is sent out to find the bandit camp. While resting in a natural cave, they find the interior and exterior painted with a language in black unintelligible to the Sky nation. They find the whole site empty, forcing them to ask questions. Is this the bandit's cave? Are there more like this one? Will they return to this site?

Guards are instated in every village to discourage banditry. Though citizens are definitely behaving themselves, some wonder if the guards are enjoying their roles a bit too much...

On the bright side, the Sky nation join Lake and Island in the literate club! Their language is similar to Island as they also developed it from representations of the runes they paint on their skins.

If lake replies soon, I'll do their turn, else, see y'all tomorrow!
>>
its been a while guys, but just saying, we could rent out our cavalry to take out the bandits in exchange for tech/resources
>>
Rolled 40 (1d100)

>>165477
o shid waddup

So here's my plan
They send small raiding parties right?
We send a small dummy carriage with a willing soldier, and we have lake soldiers stationed hidden close to it, that will attract the bandits out of their hiding spot towards the carriage, when they are completely surrounded by hidden lake soldiers, send the birds to distract them while they are hailed by atlatl fire
>>
>>165477
Now
Other actions
Culture: Promote big families, if one can't support the entire family, the rest of the community helps, but one must pass a test before he's allowed a family, in order to seem worthy
We build many farms in Megara and Ctesiphus (we need the pop)
Continue with the bear domestication
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>>164415
For turn 11
> learn the art of woodcutting
> learn the art of architecture and construction (to faster building from wood and bricks)
> Send message to local chief of the biggest bandit group. We can "trade", we offer supplies, food and arrows for robbed resources like animals, silk, steel, seeds and techs. Also offer peace treaty, you don't attack us, we don't attack you.

For turn 12
> Create city guard - law enforcement and security formation in our cities.
> Create new city in that place where we found ores and build mine(send horse archers to guard colonists).
> Create buildings for professional bowyer, fletcher and craftsmen (to open mass production of finest bows, crossbows, arrows and bolts)
>>
Yeah we got everyone
>>
>>166860
Who needs trade when they can take what they want ...
>>
Culture: Guards are evaluated at the end of every year by the citizens and the priests and those who abuse their positions are blinded while those who do well receive extra food and sexual favours.
Action: Guard towers are built between every city with three being built between Limeville and Sandstown.
Culture:Trade is done in trade caravans escorted by lowlander warriors,priests and city guards.

And next turn if nobody vetoes:
-Build Aqueducts to supply water in our cities
-Make more houses
-Build multiple massive potato farms

After maybe we can maybe make walls, massive city gates, the Huge ass tower, a cathedral, sky roofs in the caves, etc.
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>>166391
hmmm that is good idea
But killing all of the bandits will take many years...
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>>166906
Where else they will sell stolen goods?
What they will do with this whole silk, techs and seeds without people, land and equipment?
I offering good deal. I will buy this stuff.
They need food, equipment and ammunition (arrows), we have a lot of this stuff.
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>>167330
They already stole food, equipment and arrows

You aint the only one with bows and arrows
>>
File: NEWLake10.png (122KB, 1024x768px) Image search: [Google]
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The lake nation set a trap to try and ambush the bandit party. They succeeded and lured a party of 10 bandits, but they lost eight men and managed to slaughter all but one who fled the scene and will no doubt inform the bandits of the ambush tactics of the lake nation.

The bear domestication yields progress! Proficient bird speakers learn the language of the beasts, and can command the bear to do simple tasks, though the bear is still a free spirit and will only comply when offered some incentive.

It is customary to have large families, but the population doesn't grow unless there are more farms. The lake nation would have built more farms, but that would make four actions in one turn...

Link turn 11 here!
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>>166933
>>166860
>>164530

All I really need is lake actually
>>
Afternoon thread what are we doing sky?
>>
Actually, just want to confirm with all nations, are these moves final after you've seen turn 10?
>>167557
>>166933
>>166860
>>164530
>>
>>167584
yes thats our turn the plan that the high priestess set up before she left
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>>167584
yeah
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>>167584
yea
>>
Alright, gonna wait on lake while I do your turns!
>>167604
>>167599
>>167591
>>
Rolled 5 (1d10)

>>164530
>>
>>167629
Make the helmets roman
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>>167584
More farms everywhere
Increase fortifications and have stationary guards
Expand fisheries
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>>166946
yeah, exactly, we could make tons of money
>>
op still making the turn sheets?
>>
File: NEWSky11.png (126KB, 1024x768px) Image search: [Google]
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Sky nation builds multiple towers in between trade routes of their colonies. The massive structures are expected to be completed after 12 years.

Laws are established limiting guard's powers to prevent abuse of power, while simultaneously issuing guards to protect trade caravans between cities. Fewer incidents of banditry occur along the roads, and the sky nation can trade colonies resources in between each of their own cities relatively safely.
>>
I just had an idea guys what about creating an international trading guild?
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>>167838
I'm all for it
Since we're pretty much the closest thing you'll get to Jewry
>>
File: NEWPlains11.png (111KB, 1024x768px) Image search: [Google]
NEWPlains11.png
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Plains nation issue members to become lumberjacks in their alpine colony of Kobdo. The lumber is used not only to supply crossbows, but also to build stronger wooden structures.

They attempt to send an emmisary to the bandit chief three times. The third emmisary returned alive, stating that the bandits are willing to trade their loot for large quantities of food, weapons, and horses.

The plains nation has still not responded to the request with lake nation to trade for horses, though with the recent mutual tolerance of the bandits, it seems unlikely they will without the bandits thieving the horses away.
>>
>>167844
we need to keep horses a secret
>>
File: NEWIsland11.png (111KB, 1024x768px) Image search: [Google]
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Legions are posted on trading boats, reducing possibilities of trade on the coasts, though rumors surface of bandits taking boats of their own and interfering with the shipments on route...

Still, the measure increases their population increment by one, forgoing a potential higher count by incidental bandit raids in towns.

Legionaries are put through a military structure and posted outside of cities in forts to train. This causes a shift in bandit conspirators working more within cities to export to their base camps.

Steel helms are a symbol of the Island Legion.
>>
Rolled 35 (1d100)

>>167857
Action: Mobilise army In Aquila and march on Capital city of Plains tribe.. We don't attack them we just wait for their trade with bandits. Then we send dove men scouts to follow the trade wagons back to their base.
Action: Build more farms in Pompeii
Action: Search for wild horses in the plains
>>
File: NEWLake11.png (112KB, 1024x768px) Image search: [Google]
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With the sudden expansion of farms and fisheries, the population increases tremendously, but the value of fish and crops changed dramatically. The barter based economy is threatened as neither crops nor fish become desirable trade quantities as they are huge in quantity, yet that is all most have to trade.

Fortifications are also improved around towns, with atlatl guards posted around them, scaring off bandit raids along the frontiers.

The hydra is approaching the end of its life as well, and is growing sickly. To honor its legacy,
the farmers adopt it as a mascot of their party. To counter the action, the fishers adopt the bear as its party's symbol.

Nu turn, postem here
>>
we need to repel the islanders occupation on our borders. We dont want them policing us. We have around the same population, and additionally we have horses. When it comes to steel weapons and helmets vs calvary, in history calvary ALWAYS wins. With longbows and shortbows we can win IF they try to attack us.

TLDR: fuck off lakefag
>>
>>167905
That roll was for horsies
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>>167916
Create a sort of currency made with shiny gravel, and start exporting paintings, oils, glass and the crushed materials
trade grains with the islanders
try to find a mate for the hydra
>>
>>167923
we are observing the meeting using dove men. WE ARE ON OUR SIDE OF THE RIVER.

ALSO YOU ARE META GAMING
>>
>>167923
Also check your facts on cavalry vs Legionaries.

Legionaries has hastaii. They carried large Re-enforced spears which they put in phalanx formation absolutely fucked horses.
>>
>>167931
shit, sorry bro ur right, meta gaming
>>
>>167934
Don't forget our support, without horse armor, steel atlatls are going to pierce through the hordes
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>>167937
Are you seriously siding with bandits though :D
>>
>>167942
what about ranged weaponry? Even if pikes can screw with horses from a close range. Atlatls can only Reach so far with archers? Additionally with a surrounding charge around a phalanx its formation breaks because its best only facing one direction.
>>
>>167942
Wanna invade the plains :DDDDDDDDDD
>>
>>167824
what should we do?
>>
>>167953
no, i dont think we were going to side with bandits, remember i said we should kill them in exchange for goods. I just dont like the thought of other nations policing us to do their bidding.
>>
Aqueducts, more farms, more houses , I think we have the biggest population and I want to keep it that way
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>>167965
WELL THEN JOIN US

ITS SIMPLE :DDD
>>
>>167956
Our atlatlmen come equipped with shields from what I remember, let's not forget the fact that only longbows can outreach atlatls
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>>167934
Legionaries don't have chance desu.
Fcking Huns with stone arrows rekt their whole empire.
>>
>>167976
Nice meme friend
>>
>>167976
Obsidian actually :)
>>
>>167965
I'm not a big fan of trading with the bandits but it was already done by the time I got back on. Something I think we should do however is use bug spying to learn more about bandits then feed information to our long time allies of sky nation, of course only the most trusted should be approached with this job
>>
>>167976
>Legionnaires fought Huns
History is not your forte friend
>>
Op is just loving this :DD
>>
>>167844
> Create city guard - law enforcement and security formation in our cities.

> Create new city in that place where we found ores and build mine(send horse archers to guard colonists).

> Create buildings for professional bowyer, fletcher and craftsmen (to open mass production of finest bows, crossbows, arrows and bolts)

>Send emissary to bandits.
He must ask, about what kind of loot they was talking about and btw we can trade only food and weapons. No horses.
We need to know where is their base :^)
>>
>>167965
>>167985
This is bigger plan, trust me :^)
>>
>>167916
-Build Aqueducts to supply water in our cities
-Make more houses
-Build multiple massive potato farms
>>
op where you at you burgerbro
>>
>>167930
What are the conditions of your trade? And are islanders in agreement?
>>
>>168192
idk
What do the islanders want?
I'm open to offers
>>
>>168205
hmm. what do we want? What ya got?
>>
>>168205
CATAPULTS.. YES LOTS OF EM

Also atlatls tech..
We'll give you grain and bread
>>
>>168262
I'll give you the catapults schematic for grain seeds and bread tech
>>
>>168335
and atlatls. I just want pila for my legionaries.

Ill change the design into javelins
>>
>>168362
If it's for pila then yes, throw in some shields and garlic and I'll throw in the glass tech
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>>167905
ayyy wtf
>>
>>168401
Im not attacking you we waiting for the bandits brah
>>
>>167844
>New orders
Action: Mobilise army (mostly horse archers) in capital city, attack and burn islander farms and mines to destroy their food and ore supplies. Use horse archers to harass legion army, use our new tactic.

Custom trait: Logistc
We use horses to bring more supplies and arrows.

New tactic: Parthian shot
The Parthian archers mounted on light horse, while retreating at a full gallop, would turn their bodies back to shoot at the pursuing enemy. The tactic also could be used during feigned retreat, with devastating effect.

>>168411
yeah...
And you making catapults for bandits...
Not because we have brick walls...
>>
>>168457
WHAT.. NIGGA I TRADE WITH THE PLAINS NATION... HOW DO YOU THINK WE GOT BOWS
>>
>>168457
Hey nigger, why are you chimping out?
Also metagaming
>>
>>168457
You realise we on the other side of the river. We sent dove men to scout the bandits also

META GAMING you don't know we here. We haven't even done the turn
SEE >>167965
>>167937
>>167931
>>
>>168457
Oh i fucking hate Parthians

Never forget Carrhae
But desu that loss was crassus' fault
>>
>>168457
bro we gotta improve calvalry, we have speed, so to destroy other kinds of military formations like phalnx we need to circle them so they're trying to focus efforts on two sides. Also horse armor like they suggested sounds like a BAD idea vs steel spears because they would pierce armor anyway, with lighter horses they can move faster. Anyway about metagaming, they're right, they havent even moved forces into our territory yet. Anway YOU GUYS WOULDNT KNOW ABOUT OUR DEAL WITH THE BANDITS IF IT WASNT FOR METAGAMING YOU GODDAMN HIPPOCRITES!
>>
>>168494
Don't worry, based Heraclius rektd some Persian puss later on
>>
>>168457
also nigga.. Our mines are IN THE FAR NORTH
>>
>>168019
Sky is good
>>167905
>>167930
Need to include trade as action for both nations
>>168457
Is this final for plains?
Got these
>>
>>168503
In other game just after building catapults he rekted my peacefull tribe... So i don't want to w8 for it here...
He just using that same scheme here.

We have leather armor and we have the best horse archers. We won't fight melee, we will just shot them down from distance :^)
https://www.youtube.com/watch?v=SKojtyjPKWM
>>
>>168526
Do this and the trade deal>>167930
Catapult schematics, atlatls and glass, for shields garlic, grain and bread tech

>>168535
This is my first quest m8, this is just a coincidence, also shields
>>
>>168526
Fine cancel the horses
>>
>>168535
Will you be happy if I just cancel the catapults
Jebus.. This is a different game damnit
>>
>>168526
Oh check me wreck them
>>168278
>>
>>168526

Arcadia and Megara are islander cities?
>>
>>168575
they are Lake cities
>>
>>168575
..sure mate
>>
>>168575
Are you planning to attack us or something?
>>
>>168585
nah, the islanders are just sticking their noses where they dont belong, and we dont wanna screw with people we dont mind.
>>
>>168593
You're just chimping out m8, they dindu nuffin
>>
Alright fuck this op
Leave all troops behind. I want 5 dove men to trail the bandits back to their hideout after a trade deal with plains people. Jebus
>>
>>168608
HOW DO YOU KNOW ABOUT THE TRADE DEAL????
>>
>>168578
oh snap so they are too far to burn their shit in one turn...


>>168526
With small change, we will focus on one city.

>New orders
Action: Mobilise army (mostly horse archers) in capital city, attack and burn farms and mines near Aquilla city.
Send rain of fire arrows to Aquilla city and kill all of citizens and loot city.
Use horse archers to harass legion (island) army, use our new tactic.

Custom trait: Logistc
We use horses to bring more supplies and arrows.

New tactic: Parthian shot
The Parthian archers mounted on light horse, while retreating at a full gallop, would turn their bodies back to shoot at the pursuing enemy. The tactic also could be used during feigned retreat, with devastating effect.
>>
>>168608
>Jebus
Your fedora is showing

>>168629
If any aggression near my borders happens, I will intervene, don't step out of line
>>
>>168626
Ahh true

I guess it's all meta

>>168634
I ain't no atheist fedora tipper
>>
>>168634
Nah Lake guys are ok.
You just have that same color of cities like island nation...
So they have only one city near me :P

btw OP can you change their color to idk red or something?
they both have very similar color on map.
>>
>>168653
The problem is, if you, THEORETICALLY, completely destroy the Island tribe, it's going to negatively affect my tribe and my people, especially if you use scorched earth tactics, so if you don't want me to intervene, go fight somewhere where it won't affect me
>>
>>168653
We dindu nuthing senpai

Check >>168608

Also we don't know about trade deal between you and bandits and we don't know how to attack bandits so I guess we never tried to bring armies to Aquila

So I guess nothing happened
>>
>>168653
Also you think I'm retarded enough to put legions on a plain. Against cavalry when we don't have cavalry..
>>
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Op is lazy edition

Lake nation enters a trade deal with the island folk. What they didn't realize was that atlatls and shields were regularly raided on route by bandits, but within the half decade both nations have a less than decent supply of each other's weapons, among other items.

A form of currency is created to solve the barter issues. It becomes widely acceptable, though its usage is limited to domestic trade. Bandits also create a conterfeiting industry with the shiny gravel, though it is not very large at the moment.

They consider finding a mate for the hydra, but they remember that it came from a freaking meteor. The hydra is more stationary, and seems to only move two of its heads as of late.
>>
>>168672
Make beer with the ground up grain, and produce bread
Feed mintleaves to the hydra and maybe it will expand its lifespan
Organize raiding parties to snuff out banditry in your area, also create a "gun for hire" policy, to hunt out bandits for ransom
>>
>>168689
Can you give us beer too since we giving a lot of shit.. Plus grain seed is is very valuable

Don't be the Jew
>>
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Winter's Refuge makes widescale potato farms. Their population grows at a significantly faster rate.

Houses are built in the caves of Altodomino, along with an aqueduct. The city is able to host even more people than previously, and can afford larger population increases.
>>
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>>168708
sigh
>>
>>168704
Sure, if you convert us to Lake Lady-ism
>>
>>168718
Sure. Atheists btfo
>>
>>168762
I just want some spells nigga
Wanna plan a whole lake x island orgy? It will help with the pop
>>
>>168772
That's degenerate. The lake lady hates brothels.. How is she gonna feel and about mass orgies
>>
>>168780
Brothel =/= Orgy
It's just some good ol' fashioned fun
You Romans oughta know that
>>
Can we get op here. Where's our turns.

Are they attacking us or what. The reason to attack us is so meta it's fucked
>>
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The plains nation were considering a really aggressive action, but after remembering they had no in-game reason to suddenly chimp out they planned this move: >>168010

City guard is enforced, though some wonder why it would need to be enforced if the bandits were not gonna raid them.

A new colony is established in the south! Iron and gold ore are now accessible to the Plains nation!

New buildings based on professions are created. Most of them are weapon based.

The bandits respond that their treasure includes all material that is exported between colonies, which include:
- Wheat
- Limestone
- Wood
- Iron ores
- Furs
- Garlic
- Soybeans
- Stone
- Silk
- Potatoes
- Elk
- Sulfur
- Medicinal herbs

They agree that if they aren't allowed horses they want to build bases in the plains without any attacks from plains nations, and given plains doesn't disclose the location to other tribes.
>>
>>168780
We'll need the pop, man, think about it
>>
>>168824
AAAAAAAAAYOOOOOOOOOOOOOOO AYYYOOO
*smacks lips profusely*
SO HOL UP HOL UP
*grows some wheat*
SO U BE SAYIN
*practise testudo formation*
SO HOL UP U BE SAYIN
*eats bread*
AAAYYYOOO SO U BE SAYIN
*checks for nearest bandit*
U BE SAYIN
*collects blessing from lake lady*
HOL UP HOL UP
*licks teeth and smacks lips*
AYYYOO U BE SAYIN
*fights the mad hydra kind*
SO U BE SAYIN
*almost starts war with plains over wanting to attack bandits*
HOL UP SO U BE SAYIN
*looks at the plains tribe mining *
They HAVE GOLD
*does rune magic*
FINNA WE GON BE
*sucks air through teeth*
AYYYOO HOL UP WE GON BE
*dons armour*
SO DEM NIGGAS HAVE GOLD
*instinctively looks around for gold*
HOL UP MUH NIGGUH
*dies in battle with plains*
>>
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Islander scouts are sent from their plains colony to find horses, but they must establish a colony deeper inside the plains to properly capture the horses.

They also send dove scouts to find the bandit's potential hideouts. Of the seven scouts sent, six were shot by arrows, but the survivor returned with a confirmed location somewhere near the lake and plains border. The scout also confirmed that bandits seemed less aggressive around plains settlements, issuing concerns that the plains nation are behind the raids?...
It is a medium sized encampment with around 20 people, and its unclear if its permanent or not.

More farms are built in Pompeii, and their population grows faster.
>>
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Mupdate, and submit next turns here.
>>
>>168881
We also convert to the Island faith and give them the beer tech
>>168689
>>
>>168896
Wait nah man. Island faith for the islanders.. Can't have you steal our culture. It's closed
>>
>>168907
That's what Lake Ladyism is dude
>>
>>168896
Whoa buddy, choose three actions
>>
>>168911
Fuck the Hydra one
Do everything else
>>
>>168909
Its muh religion.
>>
>>168928
Lake Lady accepts all
Let's ask her what she thinks
After all, we are the LAKE tribe
>>
>>168881
Tech:Glass
Action:Transform the Sky Temple in a huge ass Tower with stained glass and shit.
Tech: Blunderbuss
>>
>>168931
You guys are atheists. You haven't even set foot on the island. how can you know about her....
>>
>>168961
We've been drawing her lad, she's of the Lake, not just of the Island
>>
>>168965
Shouldn't you be teaching people about how you lost 6 million people shalom shekelbergstein
>>
>>168976
Don't get all triggered there lad, we'll not steal your culture, we just want to praise your deity
>>
Rolled 41 (1d100)

>>168881
Action: New town : Arcanum see map
Culture: Ban Brothels from the island. Looked down upon. :D Also ask lake lady for advice in troubled times.
Action: Domesticate horses

just incase i need to roll..
>>
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>>168996
How can you ban brothels if they never were a thing in your island?
>>
>>168983
Thats lake lad to you.. :D

she's my waifu
>>
>>169003
But Lake Lad is not a god
Fine, we'll find another Lake diety to praise
>>
>>168998
They were friend
>>
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>>168996
heres map
>>
>>168824
>>168881

>Action: find and catch all horses in plains area, this our only advantage and only we (and our allies) should have a horses.

>They agree that if they aren't allowed horses they want to build bases in the plains without any attacks from plains nations, and given plains doesn't disclose the location to other tribes.
>>Action:
We have even better deal for them, we will give them the land. And we will send workers with tools to help them in building their base and some farm near your base. Also we will send them weapons for free.
But they must be our vassals and in time of war they need to send us part of their well equipped and trained troops.

In peace time they need to patrol our plains and also they need to deliver our nation one resource (which we do not have right now).
No taxes or saying what your chief must do. We do not interfere in religion or culture. We will don't give a fuck what you doing with other nations.

>Tech: Build Great Forge, upgrade our weapons to iron versions(swords, axes, spears, arrows and bolts etc).
>>
>>169019
Hey, i was thinking that we should explore/colonize the desert, i dont know what we could qet, maybe dicover some cool thing in the south
>>
Op actually has to go somewhere soon, gonna update your turns when I come back in like 5-8 hours
>>
>>169114
Shit nigger, well, since it's basically midnight here
G'night Chief Dindu
>>
>>169051
Someone a bit butt blasted?
>>
>>169114
ok guys, since the bandits arent stealing from us as much i think we should focus on colonizing more land to the north east and north west. We should close off all the plains because its our home climate. Additonally were comming into conflict with other nations more frequently. We need to close off our borders from attackers. We need more cities and settlements next to the river. Also maybe we could do a Mesa Verde thing and build settlements into cliffs in our southern border if were running out of land. We're kind of land locked so we should start claiming as much as we can, then work on improving it. Maybe like building walls like great wall of china??? People are going to start walking into our lands and putting their laws on our people unless we stop it soon.
>>
>>169051
we could also have royal marriages and install puppet government that has the same laws, however our shaman's chosen shall rule the land with the final say. (so they vassal stays under us) I mean we should allow them to continue their ways, but we have to prove to them that we can improve their nations if they stay loyal to us. Eg: giving our horses to the lake nation would make trade between cities much more effienct and much less suceptible to bandits. or teaching masonry to the lake people would be extremely usefull in building long lasting bridges.
>>
>>169241
HOLY FUCK

If someone who is affected by bandits wants them to go would he also follow the bandits back to base and destroy them.

GOD I WANTED THEM DEAD
>>
>>169241
Show me that one map.
What next should we colonise?

>>169266
Good idea

> giving our horses to the lake nation would make trade between cities much more effienct
nah, they are probably allies of island nation (that imperialistic one)
>>
>>169266
>>169301
I must have overlooked something. What's with all the agression towards island?
>>
>>169375
EXACTLY.. They completely chimped out because I wanted to follow bandits and destroy them.
>>
>>169375
this guy >>169301
Is mad because I'm attacking his nation

IN ANOTHER THREAD
>>
>>169375
>>168503
>>168457
>>167905
Water Legionaire started a whole argument about marching on our turf, then people got mad for meta gaming, we talking about blowing eachother up, and finally the islanders have a map about settlewhere we want to (desu i was typing that thing out and the guy put down his map before i clicked "post" and i dont have the auto thing on)
>>
>>169301
so im thinking to the east because our capitol is so close to the edge, to the west, because the others already have a nearby village and they might come closer, and to the east because there's water for farms as well as cutting others from the plains land
>>
>>169409
I wanted horses and op said i have to go into plains with colony. IS THAT SO BAD. I WANT SOME HORSES

HERE is what op said >>168871
Read first line
>>
>>169442
So i want a deeper plains colony WAY TO THE EAST
>>
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>>169441
You mean like this?
>>
>>169442
then trade horses with us faggot. Also guys why dont we only trade MALE HORSES, that way they're of higher quality, AND we still have a monopoly
>>169449
anyway were willing to trade, we just dont want you policing us, threating us, or taking what land is rightfully ours. Our nations tribes have wandered the plains for genrations. We will not tolerate others stealing land from our nomad brothers. (see, our nation is divided between permanent city settlements, and nomad dwellers. Our nation is focused on the part of our tribe that stopped moving)
>>
heres the places we should eventually have cities. The hollow purple circles are my recomendation. To the north to provide some cannon fodder between us and our city, to the east and west to close off our borders.
>>
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>>169476
shit
>>169465
kind off
>>
>>169466
Look i don't know why OP put all the horses in the plains.. I want some so i can have wagons pulled by horses. Then we have all the horse shit.

I never even wanted to leave my highly fortified island until op made me.

You guys are also using bandits as a proxy army... FUCKING PROXY ARMY
>>
Anyway i'm going to watch the office

OP heres my turn:
>>168996
>>169025
>>
>>169511
horses are from ukrainian plains, its why theyres goats in the mountains. You want it? Trade
>>
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>>169511
>PROXY ARMY

You have no proofs :^)
>>
>>169549
If I remember correctly they did attempt to trade for horses but didn't get a response from us.
>>
>>169625
yep
>>
>>169625
>>169557
yes, why dont we trade male horses to them? That way they have horses, but they need to come to us for more
>>
>>169660
Ok we can trade castrated male horses :^)
We need to have monopol.
>>
>>169660
I am in support of trade, you guys can figure out what what will be asked in return but I suggest either demanding they vacate from the plains (that way we also get a sweet settlement for free) or they pay a tax/tithe/tribute in order to ensure peace while living on our land
>>
>>169700
For army we should focus on:
+Horse Archers
+Cataphracts(later)
+Scorpions and Ballistae (on walls,later)
+Crossbowman (on walls)
>>
they dont have a settlement yet>>169700

also if tensions do increase we need to build battering rams, not defences
>>
Do I have a turn from sky?
>>
>>172393
>>168941
>>
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Lake nation mass produces alcohol from their grain supply. It greatly enhances incentive to work, and is often purchased as an item for festivals and social gatherings. They also outsource bandit justice to vigilantes looking for bounties. In order for the state to afford bounties, however, a hefty sum of uncounterfeitable currency must be produced.

A third political party is born: The Lake Party! They believe that the lake people should worship the deity the island worships, being the Lake Lady, in order to gain her blessings and learn their magic. Their numbers grow thanks in part to magic enthusiasts, island born citizens, and super-radical fishermen. Both the Farm and Fisher parties are extremely opposed to the party, and often have to ally together to defeat the Lake party in the voting rounds.

The hydra breathes its final breath, and dies at the end of the five years. The farm party erects a monument around the beast to commemorate its life.
>>
>>172395
Wanna trade?
>>
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Sky nation improve their sky temple so its higher into sky's domain and has beautiful glass structures, which they themselves researched, bringing it divine skylight.

Research begins into a sort of weapon that launches projectiles with the assistance of gunpowder. A huge number of prototypes are developed, but before the decade is up, a working prototype is expected to be launched. In order to mass produce it though, the nation would need to train gunsmiths and gunmen, as well as mine large amounts of gunpowder, wood, metals, etc.
>>
>>172447
HYDRA NOOOOOO

;;;;(((((((
>>
>>172451
Not now because you don't have anything that interests us but maybe later.
>>
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The plains nation construct a huge forge where they can upgrade all their weapons to iron versions. Of course, they still need to collect the ore from their mining town before they can produce the weapons, but still, good for them!

The head chief sanctions that all horses on the plains must be captured so that no others can have them. Unfortunately, their stables are unable to accommodate so many horses, and some were forced to kill their horses for extra food, providing a minor population boost in some towns.

The bandits came back... at least partially. It turns out the bandits are NOT one unified body, though they tried to be for many years. Six bandit chiefs operate along the plains, mountain, and forest borders, and only two took up our offer of taking land and becoming vassals. One would take it if his band would not have to become vassals, and the others laugh at the thought that the plains nation even has land to give.
Plains nation has two plots of land they can give to vassals! Each bandit camp is 15 strong, place your regions on the map if you prefer, or I will assign them.
>>
>>172451
What did I miss and what do we have?
>>
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Tthe island nation scout and find horses, finally! It seems the plains nation hasn't scoured every single horse! Their town of Arcanum is the prime spot for horses and other plains resources, and they quickly learn domestication after observing tricks that sky uses for elk domestication and plains uses for horse domestication. Arcanum should be wary though, as occasional horse thieves ride off to what some can only surmise as bandit camps!

Brothels are also banned, pleasing the Lake Lady, who promises to meditating monks a more magical apt generation in the coming years.

Turn 14 here!
>>
>>172477
btw add iron and gold... to our resources.
And iron weapons, crossbows and education.

>>172487
reeeeeeeeeeeee
>>
>>172487
Tech: Bat domestication
Action:
-New colony near the sulfur mines called Yellowrock
--New Colony near the Iron mines called Skyforge
>>
>>172499
Well technically, you haven't told me you mined the resources, only that you established a colony there.
>>
>>172506
Mine the fuck out of it
Also why don't we have mares milk yet?
>>
>>172509
Also, name the new colony "Dafaq Owtovit"
>>
>>172487
Action: Build wall around the colony. I want those horses safe. The wall is manned by a garrison.
Action: Build more farms in Aquila.
Action: Use intel provided by >>168871
And attack the bandits. I want a battle. I hate these damn bandits
>>
>>172524
There mayor shall be named "sofa king" and he shall have a sofa.
>>
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Shit, I forgot about Island's new colony.

>>172542
Anyway, how many do you want to fight the bandits? You have 25 from the horse colony and 45 from the plains one.
>>
>>172554
ahh niggle I thought we wuz gonna roll up with grand army.

But ill use the garrison from Aquila
>>
.. Hello anyone?
>>
>>172656
Here lurking in another thread
>>
I think that only lake is missing right now
>>
>>172668
Do need help with the guns.. Maybe make the barrels with our STEEL instead of iron :D

We can also inscribe runes on the guns to make them safer to wield
>>
>>172678
We have steel and we also got our own kind of runes so...
>>
>>172697
What runes? Thats tattoos and they do nuttin
>>
>>172704
Nope we got offensive runes back at pilgrimage event
>>
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>>172477
>Regions on the map
Like this?

We will focus on building this year.

>Build new colony (take 20ppl) on east near lake and search for resources near it.
name that new city "Dafaq Owtovit"

>Start mining, build mine of gold and iron. Name this south colony "Abydos"

>Build horse-stables in every city, like 70 more, mostly from non-flammable materials like clay, bricks etc.
>>
>>172729
You can't give land that doesn't belong to you ....
>>
>>172718
Is that the one before the Huge battles with hydra king and the necromancer?
>>
>>172768
Yep
>>
>>172783
Thats air tattoos niggle not actual runes
>>
>>172786
They apparently unlock air prowess
>>
>>172740
>doesn't belong to you ....
proofs?
There was a proto plains-nation centuries ago at this lands :^)
This is our clay. Just look at name of our nation. Case? Well,I don't think so... we own whole plains.
>>
>>172796
>>172487
Our city is in place. A border has been established. Its our land to the FAR East near water fall
>>
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>>172786
>offensive body runes
>runes anyway zonal runes aren't useful to us
>>
>>169465
>>172808
>border
Nope you are island nation, so stay on your island or on north :^)
>>
>>172824
Do you want to burn you horse jews. Just leave me be. I have my horses. I won't expand anymore into the plains. You have my word. I want to expand Pompeii now. Just call of your bandits
>>
>>172834
>horse jews
wew
>>
>>172834
>implying that we controll the bandits
Not our bandits dude.
>>
>>172850
As you captain make your bandit vassals not attack us

attack someone else ;D
Someone who refuses trades
>>
>>172447
Talk with the Lake Lady on how we can gain water magic
Create glass blades that carve the coins in a certain way, making it impossible to be counterfeitable without knowledge of the blades and technique
Make a new colony on the eastern side of the Lake and expand fisheries/farms
>>
>>172860
Welcome back buddy. Are we one nation now?
>>
>>172870
Do you want to be?
I have no issues with that
>>
>>172872
No. But we basically Palestine and Israel without Israel's Take over

Wheres your trip
>>
>>172880
Never had a trip
>>
>>172872
>>172870
>>172840

Plains tribe, an alliance and guns for Iron and wood OK with you ?
>>
>>172887
Not plains
>>
>>172887
We aren't one nation.. They trying to steal my culture
>>
>>172894
Religion =/= Culture
>>
>>169549
>>169660
>>169693
But we wanted to trade.>>172857
>>172887
Ok, we have iron and gold.
>>
>>172888
I know
>>172894
As long you don't act as on one we will stay neutral.
>>172900
Forget the Alliance but yes we will guns for iron and gold
>>
>>172906
And powder. Your guns are worthless without powder.
>>
Also willing to trade with lake if they teach us beast speak and trade us flutes
>>
>>172910
Yeah of course
New actions :
Tech: Bat domestication
Action:
-Trade blunderbuss tech and gunpowder for Iron and gold with the Plains nation
--New Colony near the sulfur mines called Yellowrock
>>
>>172919
Wanna trade?
>>
>>172554
Action: >>172919 this trade
Action: mine Dafaq Owtovit.
>>
>>172922
Yeah we want your flutes, your ability to speak with beasts and your sails we will trade guns and gunpowder for them.
>>
Already then we got turns?
>>
>>172932
By that you mean the gunpowder tech and the gun tech?
I'm okay with that deal, if you throw in a basic spell, I'll throw in some mintleaves and how to smoke them (they have healing qualities)
>>
>>172937
ahh theres the jew i know
>>
>>172937
We have healing stuff and no spells we can't actually teach our magic (because of Sky god) . I want to trade the tech and the materials seeing as most of them are only native to our lands
>>
>>172919
>blunderbuss
Idk... That is not good deal. We don't fighting on short distances. Blunderbuss have short range and poor accuracy... that isn't very usefull. And this reload time...
Bows and crossbows are better, faster reload, better accuracy and longer distance.
>>
Also adding Horse drawn carts to both deals, Faster trade is good for everybody
>>
the blunderbuss is still in Prototype as well.
Also quite dangerous without defensive runes
>>
>>172948
Nothing wrong with a little barter, now managing banks, there's the jewry
>>172952
Ok then, our old deal it is
>>172963
Calm your jewtits
I know what I'm doing
>>
>>172958
Developing better firearms will be easier later.
>>
>>172969
Ill give you the iron and gold. ;D

We have a colony in the plains. Easily done
>>
>>172958
Nod and smile it has a lot of potential with some work, if nothing else it might make a useful mining tool.
>>
>>172976
Will also take it . More iron is never bad
>>
My final move >>172554

Action: Mine iron and gold in Horsetown
Action: New colony west side of lake Near Ctesiphus
Action: Build walls around HorseTown

FINAL MOVES PEOPLES
>>
Lake and Island willing to add wood to trade?
>>
>>172997
so we trade you iron and WOOD

Im fine with this
>>
>>173001
Excellent next turn.
>>
>>172997
Sure, if we get leather
>>
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So when I first drew the borders, it was just to separate island and lake cities from each other. Now, I guess they exist to group the forming nations. All land outside the borders is unclaimed, but in the case of the plains nation, they can allow two groups of bandits to settle near their region borders even though they don't own it. Its a similar mechanic to a city, except with a smaller population and you cannot control what goes on there.

Anyway, let me know your final turns here, since it seems you are all still debating.
>>
>>173010
>>172860
Also the trade with the Sky
>>
>>173009
Adding leather to trade

Plains still willing to trade?
>>
>>172969
Ok but we also will get Writing tech.
So we will use that same lang.
>>
>>173010
>>172996
>>
>>173015
I pretty sure trade is an action on it's own
>>
>>173016
Fuck yeah we are.
>>173010
That and we mine Dafaq Owtovit (our mining town)
>>
>>173021
Oh you finally named horse town into arcanum
>>
>>173026
Aren't you doing the action though?
>>
>>172729
>>173010
>>
>>173027
>>173039
My bad. Mine Abydos
>>
>>173010
Tech: Domesticate Bats
Trade:
-Gunpowder tech and materials, Blunderbusses and leather animal drawn carts with lake nation for Beast speak, flutes and wood
-Gunpowder tech and materials, Blunderbusses and animal drawn carts with Plains nation for Gold and Iron
>>173033
I think it's mutual
>>
>>173033
you BOTH have to do a trade action to start a trade.
>>
>>173051
Gah!
>>
>>173052
Writing too for the plains nation
>>
>>173054
Ok
Talk with the Lake Lady on how we can gain water magic
Initiate trade with Sky
Make a new colony on the eastern side of the Lake and expand fisheries/farms
>>
>>173052
We will trade with you in next turn.
We need to start mining in this one.
So you can do something else in this turn.
>>
>>173010
True Final turn :

Tech: Domesticate Bats
Trade:
-Gunpowder tech and materials, Blunderbusses ,leather and animal drawn carts with lake nation for Beast speak, flutes and wood
- Colony near the sulphur mines called Yellowrock
>>
>>173082
So what actions are you proposing?
>>
ok, turn 14 coming up!
>>
This >>173039
>>
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Although towers are erected in between sky cities, the wilderness between the sky and lake cities are lawless and roadless, and during trade, numerous elk carriages have been stolen! The technology has been traded seamlessly, however, as well as gunpowder and the non-weapon cargo. Usually guns get stolen every now and then, but they are carried on guards or in bags rather than in vulnerable carriages.

Lake nation also establishes a new colony on the east Lake coast! Far from all other colonies, it is easy for bandits on boats to steal supplies coming to the colony by lake.

The lake party attempts to communicate with the Lake Lady, but they get no answer since they lack knowledge of Spirit Link.
>>
>>173214
34th image
>>
>>173214
How can we get Spirit Link OP?
>>
We all need towers and official trade routes with heavy surveillance
>>
>>173214
NO one TALKS TO MUH WAIFU
>>
>>173232
or roads lots of roads
>>
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>>173214

FUCK

lake nation DID NOT domesticate bats
>>
>>173236
Indeed with non aggression treaties to make them of course
>>
>>173236
A kings road is what we need
>>
>>173248
Shall all 3 of us work on a guarded trade route?
>>
>>173252
We should
>>
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Being a trade turn, op didn't draw an illustration here either.

Blunderbusses btw were only started trading at the end of the five years, when the sky nation perfected their product and agreed to the trade with lake nation. They founded the Sulfur colony of Yellowrock and domesticated bats in nearby caves to harvest gunpowder in large quantities. The guns still need large amounts of iron and wood, but given that iron is in large quantities in the capital and wood is included in their trade deal, they are only limited by the number of gunsmiths!

Also, veterans of this series should remember that Plains tribe's affinity to fire makes them unable to properly handle gunpowder. You would think they'd just settle for flamethrower ranked soldiers but no, they just want fcken guns...
>>
>>173263
Plains tribe what about a little bit of cultural exchange to negate that . Including some sky (about 20 ) immigrants in the deal.
>>
>>173239
Why creating cities so far from capital city is even allowed?

>>173263
We rly can make flamethrower soldiers? noice
>>
>>173284
They must be allowed to practice their religion though
>>
>>173289
I have a great idea... what if our horse archers would use Flamethrowers instead of bows?
>>
OP?
>>
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I feel I should remind some of you of your magical abilities, maybe after this turn is over.

Anyways, Plains nation delegates two plots of land to the vassal turned bandits. Each vassal is 15 strong, though their population will grow every turn as long as supplies are fed to them by the plains nation. As per their agreement, only Plains nation knows of their existence, and promises to never inform others of their base's location. The two leaders uncreatively name the settlements after themselves.

The plains nation also begins a massive goal of building 70 horse stables. The stables will certainly fill up in time, but plains should keep in mind the cost of upkeep for horses (food, water, etc.)

Abydos begin excavating the ravine aggressively. Many lumps of gold and iron ore are taken. Plains nation already has smelting and forging tech, so they can shape the metal however they please!
>>
>>173317
Ok
>>
>>173317
What about new city?
>>
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The island tribe construct a wall around their town of Arcanum in order to protect their dwindling supply of horses. Given a couple decades, their horse population will definitely be something they can manage with effectively.

They also begin mining into the bordering ravine, getting many of the same resources Plains get, such as iron, stone, and gold.

Finally a new colony is established by the imperialists on the west end of the lake! I award Island tribe with most colony award.

Some monks gain a special ability from the Lake Lady to inscribe runes onto swords and hammers! These runes are offensive and are similar to the effects of the sky nation's body runes, but can be chiseled onto iron and steel weapons.

Coming back in a lil bit, gotta eat! I'll probably send an updated magic sheet in a little bit too
>>
>>173331
bah, I'll include that next turn.
>>
We need the new map too OP <3
>>
>>173317
Btw and you not added population to our cities.
>>
>>173341
Tech: masonry
Action: bridge that gods dammed chasm already!
>>
Sky, water

Heres plan.
We build a road between arcadia and Winters edge with towers as well. Then I patrol the water between arcadia and rome. And we have secure trade
>>
>>173371
Hey Im done with the troll-gnoll war
>>
>>173401
k
>>
>>173401
Sure
>>
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>>173371
Damn plains, you happy now???
>>
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MF mupdate
>>
MF better mupdate
>>
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mf actual revised mupdate
>>
>>173519
New colony is named Philadelphia
>>
>>173503
CAN THEY REALLY BUILD IN MY TERRITORY

>>173519
>>173503

SURELY THIS IS AN ACT OF WAR
>>173010
EVERYONE LOOK
>>
>>173537
So you rly wanna fight yeah?
Better for me desu
>>
>>173601
Calm your tits
If war happens there you'll be negatively affecting me too
>>
>>173601
Don't let the wetfags talk to you that way, quietly study how we might set the lake on fire.
>>
Remaining as neutral as switzerland
>>
>>173617
Hmmm that is possible...
I know how... we can just change water in lake into hydrogen and oxygen (in electrolysis process) and burn that shit, but we need large amounts of energy.
>>
I am asking OP >>173537
>>
>>173601
Not if i play tactically also I have some really big advantages which you don't know because its part of roman History HAHAHAHAHAHAHAHAHAHAHAHHAHAHHAHAHAHAHAHHAHAHHAHAHAHAHAHAHHAHAHAHHAHAHAHHAHAHAHAHHAHAHAHHAHAHAHHAHAHAHHAHAHAHAHHAHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHHAHAHAHHAHAH
>>
>>173722
Oh shit! We need some elephants.
>>
>>173722
>>173694
Any of you want some interesting Materials :) I just realized we had some pretty great stuff.
>>
>>173743
Got plans for that too :D Read some books on romans and elephants
>>
>>173747
hmmm Like what?
>>
>>173748
Second Punic war.
>>
>>173747
They can't use gunpowder remember

>>173751
Theres no need for war here.
Op made a mistake
>>
>>173753
They have had more encounters with elephants
>>
>>173762
Sense. And the first time was a slaughter.
>>
>>173756
>They can't use gunpowder remember
Why?
>>
>>173772
Apparently we make it explode prematurely or something because fire affinity.
>>
>>173751
Quicklime, it heats up at the contact of water and it can also cause irritation and burns at the skin and the eyes.
>>
>>173772
OP has explained this maybe... hmm 5 or 6 times

YOU ARE LITERALLY FIRE PEOPLE. You can't used gunpowder based weapons basically. Unless suicide

>>173766
I can learn from them desu
>>
>>173783
Oooh! Do want!
>>
OP has abandoned us.. Cheers cunts
>>
>>173788
>YOU ARE LITERALLY FIRE PEOPLE.
Sound great, so we have fireballs, ring of fire and meteor spells ? Noice.
>>
>>173790
Trading it for gold and adding carts to the trade because faster trade is good for everyone
>>
>>173796
It hasn't even been an hour. Calm your tits.
>>173804
Can we do this and>>173397?
>>
>>173815
Three actions so yeah
>>
>>173821
>>173519
Plains nation does this>>173815
>>
>>173815
Masonry?
For what?
We have bricks.
>>
>>173836
Trust me. Stone better.
>>
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>>173519
Trade:
-Gunpowder tech, materials, Blunderbusses and animal drawn carts with Island nation for Gold, Iron and wood
-Lime and animal drawn carts with plains tribe for Gold.
Action:
-Road between Winter's Refuge and Arcadia
>>
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>>173852
Hey buddy
>>173001
>>
>>173537
Borders shift as towns are established. Build walls or towers to protect your land
>>
>>173885
Oh
>>173519
-Gunpowder tech, materials, Blunderbusses and animal drawn carts with Island nation for Iron and wood
-Lime, animal drawn carts and writing with plains tribe for Gold.
Action:
-Road between Winter's Refuge and Arcadia
>>
>>173891
THATS NEW

Also i drew this
>>173885
>>
>>173891
Its like you want a war
>>
>>173910
Not at all, if he wanted war he would have required us to conquer that land.
>>
Action: Trade with Sky>>173900 but we patrol with our boats the stretch of water between rome and arcadia

The trade route goes from rome through Arcadia along the guarded road to winters refuge.

Action: Build ships with three masts. I want mano'wars with cannons
Tech: Canons. Based on guns we receive we build cannons. we put them on wheels as cannons are.
>>
>>173891
Thx OP>>173852
Lime instead of gunpowder and guns...
Because much fire affinity.
>>
>>173891
You betrayed me. The lake lady will hear of this
>>
Also all turns are done
>>
>>174021
Actually no, lake is missing
>>
>>173519
Help with the trade safety issues
Cont with the bear domestication
Make more farms/fisheries
>>
>>173920
In my opinion we should destroy their cities near us as quick as possible. Letting them settle near us because "we are peacefull romans, we just want horses" was mistake and should fix it...
I was saying that 5 turns ago... they will backstab us as fast as they can...
So we should rekt them first.
Right now we still have advantage but soon we will lost it... And plains nation will have GG.
>>
>>174067
We dindu nuttin
>>
OP we finally done
>>
>>174086
You made sounds like you meant to.
>>
>>174067
Wow, you horseniggers are spergy asses

Take your troops to the desert at least, will ya?
>>
Im a niggle
Wheres dat OP
*licks lips profusely*
>>
>>173849
Why stone?
We need some granates and better armors...
>>
>>174099
Rude.
>>
>>174201
>why stone
Dude. Bridge. Not angering tree spirits. Not wasting huge amounts of metal.
>>174210
Yes, very rude.
>>
>>174221
>>174210
>abloo abloo my fee fees
You're not as tough as you're showing
>>
>>174230
So we have now Plains nation vs lake + island.
More to burn :P
>>
>>174240
Quick to jump into conclusions I see
That's why you'll remain niggers
Well I gtg anyways
Different timezones and all
>>
>>174240
Still mad about the Gnoll genocide?
>>
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Oh boy

So, Sky nation begins massive trading with all the other nations, importing large quantities of iron and wood to create their recently found guns and exporting it back. With the construction of the road, it becomes easier for elk-drawn carriages to transport materials, and elk are used as labor animals everywhere. Bandits still hit the occasional cargo, causing trade to occur is small quantities to ensure safety, and if coming in a large carriage guards escort the carriage very carefully. Currently, the distribution of guns in all the nations is
Sky: 50%
Lake: 25%
Island: 15%
Bandits: 10%

It will change as more nations begin producing their own guns, or banditry is dealt more harshly.
>>
>>174230
I simply agreed that you were being rude. And now you seem to be intent on agitating the planes nation. Are you right in the head?
>>
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>>174255
FUCK THE POPULATIONS AGAIN REEE
>>
>>174255
Is lake in on the gun deal?
>>
>>174273
Yep last turn
>>174271
You forgot the towers that should be done by now
>>
>>174255
I thought we dealt with the bandits with the kings road. It has fucking towers and a navy on it
>>
>>174293
Yo let's use the bandits as a special branch of our military because we can't use guns but they can. Also let's take chariots from sky tech because we see with trade, also start scouting plains tertiary. Make we can set traps with fire? Plains are very burnable. Maybe with potatoes we can start crop rotation
>>
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Island nation git guns and develop larger boats with higher sails. The boats are primarily used to combat pirates to secure better trade routes to the island of Rome.

>>174293
the game just gets more and more complicated

They also try and reverse engineer guns to become bigger cannons. It will take some time, a lot of metal, and a lot of gunpowder.
>>
>>174328
Sorry, kinda my fault
>>
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>>174328
NIGGA WHY THE FUCK IS THERE NO COLOR
>>
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Lake nation helps build the roadway between Arcadia and Winter's Refuge. Trade goes less turbulent.

More fisheries and farms are built, causing more pops to grow.

Skill in bear domestication transitions to a larger bear litter. They don't do much in domestication, and only act aggressive when they're hungry. Progress with Speak Beast allows scholars to understand that bears are willing to fight for humans for special treats, but don't do much in times of peace.
>>
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Aaaand the plains nation trades with the sky nation, being a short distance from Winter's Refuge and Kobdo. Winter's Refuge is a real trader's town at this point. The Plains nation now has access to lime!

The plains nation develop masonry, with the help of sky masons, and construct a bridge across the chasm. Its a grueling and incredibly difficult work, but by the end of the five years they are able to construct a bridge into the desert!

Up next, magicupdate
>>
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Ok, let me know if I messed up
>>
>>174532
Alright. New road: The Golden Road needs to extend from Abydos, through Erdenet, through Karakorum, through Kqoboto, and linking with The King's Road in Winter's Refuge.
>>
im telling you guys, we need to look at how the romans worked vs how the mongols worked. According to various sources, the muskets should only be effective for about 175 yards with little causulties at that mark, most effective at 50 yards. Atalatl at around 150 yards max(with PRACTICALLY NO ACCURACY) Cannons dont work so well with horses, they're mainly meant for seieging. We need to scout OUT THE AREA for DECADES IN ADVANCE. With fire magic we can prepare traps to burn the romans. Or at least cause heat stroke by magnifying suns rays with their metal armor. We can use the bandits guns for our advantage. They might reveal our position on protecting them, but guns are way more effective this way. If we stay far enough away then they can't hurt us using the parenthian technique. Then I have a secret plan that I can't discuss here that will kill them all, but we need to start preparing the land for war. So i suggest the next 3 steps:

>better supply lines and better scouts with chariots/carts
>start studying the plains looking for natural traps, or places we can set on fire.(cliffs, mountains, hills, sinkholes, anything)
>focus on using potatoes that we get from trading with sky to start crop rotation for bigger yields of food. or we could look for crops that would be good for growing.

Like the three sisters(squash, beans, and maize) If we got crops like those, we could really grow much more food. We should also utilize our horses as a food source more. Like milking. WE also have leather and milk and goods. The desert should have massive sources of gold. I also believe there is a river along the canyon of the desert. We should build settlements there out of stone for mining. Maybe a logging camp up north that floats water down river? WORK ON WILDFIRE>>174571
also more settlements to improve pop and resources
>>
>>174578
>>174328
the island nation wants to subjugate us. They're invading our biome. I know that terrotory isnt really "claimed" but we cant expand to far in other places, and the island nation is really spreading themselves thin so it should be easy to cut them off from their supply lines to the north and wreck them with our superior cavalry. We need to stop their calvary from expanding because its one of our best advantages.
>>
>>174347
Aight
Tech: Stirrups
Action: Breed horses in Pompeii
Action:Escorts from Pompeii Arrive in our massive ships. We take the horses out of Arcanum with escort and take them on our WARSHIP OF WAR FULLED WITH LEGIONARIES and go to Pompeii. THERES NO FUCKING WAY A BANDIT COULD LAY A FUCKING FINGER ON THIS OP. OKAY FOR FUCKS SAKE. THIS IS A MILITARY MATTER. FUCK.

IF THEY TOUCH THIS SHIPMENT ITS FUCKING GG FOR ME. IM OUT because ill go to bed
>>
>>174591
;)
>>
-Tech:Camouflage
-Tech:Bayonets
-Tech: Muskets
>>
>>174622
I want my soldiers TO FUCKING KAMIKAZE FOR THESE HORSES NIGGUH.
>>
>>174591
So, what are we doing?
>>
>>174654
>build stirupps for horses in addition to breeding more with stables
>search plains territory so we know it as well as we can
>ask bandits if we can count on them in war exchange for goods
>>
https://www.reddit.com/r/whowouldwin/comments/2ph18l/rome_at_full_strength_vs_mongol_horde_at_full/

stirrups important, i have plan for battle, but plains needs to get updated because while we can learn more, the islanders are gonna click this link and find out what we know.

ISLANDERS DONT CLICK THIS LINK
>>
>>174591
So you know what to do...

Here you have tip>>168457
>>
>>174674
mfw you copy my stirrups

You know I'm progressing out of rome. Its golden age is gone. TEUTONIC GERMANY IS NOW ME
>>
>>174702
God dammit, Brad.
>>
>>174674
What about some reward ?
Like we paying shining gold for every right hand/ear of dead islander :^)

>>174564
Summon swarm - what is that?
>>
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>mfw all these plainbros think I want to invade
>>
>>174702
it was on the link from the reddit page, you mentioned it and i remembered how important stirrups were even though they seem kind of shit
>>
>>174755
But. You look like you want to invade.
>>
>>174768
>Wheres my mobilised forces
>Wheres my forts
>Wheres my trenches and ballistas
>Wheres my Ships blocking your city
>>
>>174781
Mongol bro, he's right.let's just build dis>>174571 road
>>
>>174810
Or was I ??? :DDDDD
>>
>>174622
>>173885
>>173748
>>173722
>>173537
>>172976
>>172542
>>172487
>>169511
>>169449
>>169442
>>169404
>>169140
>>169285
>>168996
>>168868
>>168704
>>168661

No agression... We said wed trade horses in exchange for other stuff. You refused and made a colony. You're preparing for war with us. You're making alliances with our allies.

Also sky nation. You're helping our enemy. Stop trading with them or else we will start to consider you hostile.(do not assume this is the entire plains opinion till other members speak) this is just what i think
>>
>>174814
I made the colony to get free horses since you were gonna castrate male horses and send them to me... WTF let me enjoy some horse cock
>>
>>174810
dude we at least need stirupps, they allow for much greater control of horses. Also if we scout EVERY blade of grass in the plains, we will have a MAJOR advantage because we will plan out defence(or attack). Think of America and the revolution, the Maori vs england, or the zulus. They all know the terrritory
>>
>>174821
you want to breed them, then what? sell them to others... If everyone has horses then whats the use??? at the least give us the settlement and PROMISE not to trade horses to other settlements.
>>
>>174821
Mongol bro, just give them some horse cock. WTF are you doing?
>>
>>174829
HAHAHAHA didn't help the boers vs england
>>
>>174839
Nah we need use fire to burn and loot their cities...
>>
>>174839
No way i found gold at the new settlement. I need the gold to found a currency. All the horses are gone since you guys stole them.
>>
>>174814
We are neutral we trade with everybody and we won't participate in any war it's kinda against our interests. Anyway, good luck trying to win against somebody who has many of your techs and has mounted archers that can be used on mountainous terrain and flying monks that can use grenades and drop them everywhere.
>>
>>174844
Just because they lost didn't mean it didn't help them not lose quite so bad. (I have no idea what you are referencing)
>>
>>174844
>boers
1. They were farmers who had little weaponry or knowledge of war
2. Dutch is shit germany
3. Boers relativily isolated from rest of europe in terms of tech. Like they only needed farming tech, so weapons werent as great as england with their fucking machine guns
>>
>>174853
This. These darn romans and their superior armies and population bug me. Lets wipe them out

DECLARE WAR


Im brad, Who else likes the office
>>
>>174866
we still like you guys, if you dont embargo them well just stop your trade by force. Then you lost everyones trade rather than just island.
>>
>>174869
Hahahaha triggered??

I'm south african
>>
>Nah we need use fire to burn and loot their cities...

You see?>>174855
This is now their horses and their gold :P


>>174872
So what about this?

>New orders
Action: Mobilise army (mostly horse archers) in capital city, attack and burn islander farms and mines to destroy their food and ore supplies, kill all horses their stolen from plaints. Use horse archers to harass legion(island) army, use our new tactic. Send swarm on north. Use fire magic.

Custom trait: Logistc
We use horses to bring more supplies and arrows.

New tactic: Parthian shot
The Parthian archers mounted on light horse, while retreating at a full gallop, would turn their bodies back to shoot at the pursuing enemy. The tactic also could be used during feigned retreat, with devastating effect.
>>
>>174879
>>174872
OP, please ignore these warmongers.
Action: build aforementioned road
Action: non aggression agreement with island nation
Action: domesticated these lumpy sand horses (you mad bro)
>>
i realy advice we do "horce tech" which includes stirrups and chariots to better haul supplies so we can carry more.

other than that, agreed.

>>174887
well at least we can agree that we both fucked up england in our own revolutions
>>
>>174922
But Mongolian Dreamer is right.
>>
Dis gone be gud
Have you used the war mechanic son?>>174908

Please calm your men. We traded once. and wheres Plains shaman. >>174922
>>
>>174922
WOAH two of us want to have these war things. Also may i remind you that I have been here from first thread and winged suns since second. The mouse is A MOUSE, and at least pussies eat mice. Hes worse than a pussy.

war is necissary. If the lake wasnt so aggresive for horses, or just asked for DEER or GOATS from the sky, they WORK the same. They want us to go down because they're threatended. We would be fine with peace, if they stopped taking our horses.
>>
>>174879
We kind are self sufficient though we don't rely on anyone , while we trade resources with everybody the resources we trade are resources we already have so stopping trade won't affect us.

Anyway don't touch us we counter you and we don't want to fight anyone.
>>
>>174956
This
>>
Okay look
I have been memeing since midnight.. its now two am

I don't want a war
BAM
But if you want one go ahead. Im just a good for nothing land stealer who took unclaimed land
>>
>>174939
>>174928
>>174872
All three of you Fucks can shut up! If you don't stop this military bullshit I will request a scism in the plains nation. And my road will take most of the nation with it!
>>
>>174975
I don't know you desu.
We was here long before you.
Maybe you are island proxy?
>>
>>174989
HAHAHAHAAH

THIS >>174872 IS ME READ THE SPOILER
>>
>>174959
we have a strong bond. In a defensive war we would come to your aid in a heartbeat. You guys were there for us when we wanted trade. We would help you and now you wont help us? Honestly im kind of shocked that you want to stay neutral and are even HELPING our enemies.
>>
>>174956
Shut the fuck up I've been here sense thread one as well and I would have streamlined our success if I didn't get ducking bored with dealing with this shit.
>>
>>175000
Fine in case of war we shall cease all trade fine with you, except the lime.
>>
>>174975
good luck bro. You're the only guy who wants it out of two of three. You cant just "make a schism"

besides, the only thing were going to take is the one settlement. I just wanna prove that we can beat them and to get them to stop messing with us. You want to be a vassal of the islanders? Go Join Them. They're empty. Me and Winged are doing what is best. We have plans. We know how to defend. The romans currently have little to any advantage if we stay several hundered yards away. We can attack them from all sides from horseback and any time they try to move we use the parinthean retreat
>>
>>175000
You should create some good plan/actions for next 3 turns.
I'm going to sleep. bye
>>
>>175011
thank you, we dont want to "police you" or force you to do anything, you can continue trading with the lake and island, but in times of war in which it is not solely for agressive expansion you have TOTAL discretion on who to trade with. If you think were not doing it for good intentions you can keep trading. The same goes for us, if you go to war we would always help you by either embargoing people and fighting for you.
>>
Alright OP just do my turn in the meanwhile
>>174622

This is the FINAL

Tech: Stirrups
Tech: Crossbows
Action:Escorts from Pompeii Arrive in our massive ships. We take all the horses out of Arcanum with escort and take them on our WARSHIP OF WAR FULLED WITH LEGIONARIES and go to Pompeii. THERES NO FUCKING WAY A BANDIT COULD LAY A FUCKING FINGER ON THIS OP. OKAY FOR FUCKS SAKE. THIS IS A MILITARY MATTER. FUCK.

IF THEY TOUCH THIS SHIPMENT ITS FUCKING GG FOR ME. IM OUT because ill go to bed
>>
>>175028
You are ruining foreign relations and warmongering and what's more, you are impending internal progress.
>>
>>175028
Fine with it, although I want to point out that I wanted to be neutral because although the clusterfuck started with Island you are kinda pushing nefarious intentions on them. If they attacked we would intervene without hesitation, but this a preemptive attack and we aren't very much for them
>>
>>175064
WE DINDU NUTTIN
WE TOOK UNOCCUPIED LAND FAR TO THE EAST AWAY FROM THE PLAINS TRIBE. JUST LEAVE ME BE
>>
>>174532
Actions for next turn>>174908

+
>ask bandits if we can count on them in war exchange for goods
>reward - we paying shining gold for every right hand/ear of dead islander
>>
>>174908

3 guys for war, and just one for peace.
>>
>>175054
listen man, you want our only advantage, the horse to be shared? You want us to run out of territory? You want the roman empire to subjugate us? The only way to stop this train is to take this one settlement.

tech: stirrups
action: take cavalry and head to bandit camp, then to the area between arcanum and the water. while at bandit camp lets ask them for help with battle.
action: extend golden road to what mouse wanted.>>174571

winged agrees with me
>>175015
>>
>>175080
Two for war one for peace

I proxied Plains Shaman
>>
>>175071
Not talking about that we profit of that land, I'm talking of the whole marching on whatever city to follow the bandits idea you had going when the bandits showed up it kinda was stupid because now the plains nation are afraid of you and see everything you do as an aggression
>>
>>175074
NO! If we forget this ducking war and OP isn't a duck we could have a combustion engine in 3 turns time, and plumbing and castles besides.
>>
>>175086
Thats meta gaming Nigguh HAHAHAH

THATS SO META ITS BEYOND
>>
>>175074
dude they're running off with horses.

>>175053
ill tell you what. we will give you gold. We will give you crops, just give us the horses and give us the settlement. We will trade lots of stuff for those two things. That's all we want. We can avoid war this way
>>
>>175097
says you building your army with tons of stuff SPECIFIC to what we were using. the only thing you know about army is this

we have horses.

We have bows

we have fire

we has spears
>>
>>175101
You don't know we have horses. You don't know we have a settlement. You don't know about the the horse evacuation. You don't know the future

META

YOU HAVE FUCKIG FIRE. THATS YOUR ADVANTAGE. ISLANDERS ONLY HAVE RUNES AS ADVANTAGE.
>>
>>175101
This ducking trade/peace agreement
The road
The camels (lumpy sand horses)
>>
>>175117
What army am i building nigga
I haven't played an army building turn since the mad hydra king
>>
>>175101
>>175097
Accept this, you have elk because of our trade and that settlement is stupid if you want we can even offer you a settlement on the mountains just let go please hostilities are stupid at this point
>>
>>175134
Good night sweet prince. I will always remember the time we traded. I treasure my dragon tooth spears
>>
>>175126
we know you have a settlement.

>>175137 this >>174855
>>174781
>>174638
>>174622

>>175053

all this not 4 war
>>
>>175144
agreed. Im willing to negotiate on what to give you. Im even willing to trade tech or make a settlment in sandland with gold and give that to you later
>>
>>174637
Final actions for this turn

Also going to sleep
>>
>>175160
WE DON'T NEED THAT PATCH OF LAND THIS BADLY YOU IMBECILE!
>>
>>175179
No war if islands accepts just roll with it, it's way better that way.
>>
>>175080
+1
War is good idea
>>
>>175202
i mean we would win, but i wont wanna be called a warmonger.
>>
>>175210
I've been calling you a warmonger for even considering it. We aren't weak just because we won't fight over land we didnt already occupy. We'd be weak for being afraid of a lake person presence.
>>
>>175210
Just do it man. Attack the people who have done nothing wrong
>>
>>175238
Don't be a coward who can't handle a bunch of islanders just, being there.
>>
>>175238
Man I just realized how inconsistent your name has been through the threads
>>
>>175238
look youve done wrong, you're expand so quick, where else can we go? there's no arable farmland in the desert and the sky is to the west. The east is where we're moving, they're trying to take advantage of our resources, the only one that is special to us, and the only advantage we have. They can get deer or goats or bears from others, or castrated horses from us. at the VERY LEAST: give us the settlement, or move its citizens everywhere else and burn it, and keep horses, BUT PROMISE not to give them to anyone else>>175238
also would you stop changing names like that? Its very annoying
>>
Lets fucking kill that Islander Legionnaire guy. He's so fucking great at this game. He built a fucking great nation. We will probably lose though

Still a proxy still brad
>>
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>>175151
Hey Brad, how do the peeps in the settlement in question bathe?
>>
>>175293
In the blood of our enemies
>>
>>175293
So tell me its been more then a hundred years. A hydra died. Why haven't you burned your main capital to the ground because Multiple Chiefs have died
>>
>>175296
No, really, aren't island peeps supposed to bathe in water daily to keep their souls clean or some shit?
>>
>>175278
+1
They started this war.
Any ideas how to win 1vs3?
>>
>>175296
Accept this plz, don't want WW1
>>175101
>>175144
>>
>>175306
we didnt have a capitol, we were tribes scattered through THE PLAINS BIOME. The Tribe we focus on is a tribe that became sedentary and was able to support a larger population
>>
>>175312
I guess Arcanum citizens are dirty. Theres some fucked up shit in that town
>>
>>175306
Clearly, we've been burning the capital building and moving it every 50 years, this reminds me, forget the camels for now, we need to drop this fuckin culture.
>>
>>175339
Still you have a chief.. no?
So he would have died...no?
So why haven't you burned down your cities
>>
>>175339
Because we are PLAINS nation.
Why Island nation created Cities on Our land? Wtf
>>
>>175343
You want us to burn the city of heritics?
>>
>>175355
Because its an island of civilisation in the midst of bandits and barbarians.. So we are on an island
>>
>>175360
Nah we'll build an aqueduct and then they can bathe all they want
>>
>>175367
dude you expanded SOOOO far away from your nearest city, if we wanted to put a city next to the volcanoes that would be like the same distance, I dont know why op allowed it, but whatever
>>
>>173941
Wtf sky gringos are traitors.
They was Our allies.
>>
>>175367
2 settlements in the mountains if you let Arcanum go we will even build it for you
>>
>>175373
>That big an aqueduct
Um, need some stone bros?
>>
>>175382
We trade with everybody, also we stop trade if you enter war.
>>
JUST ATTACK US IF YOU'RE PISSED

think about this. You have colonies outside of the plains. 3 infact. You don't see Lake tribe and sky tribe getting fucking mad.
>>
>>175383
Theres no fucking ways Im bending the knee to a nation with less soldiers and tech than me..
>>
>>175398
>>175392
Ok, so to recap
Action: Trade massive amount of stone that you need for you fucking aqueduct for peace and some of that amassing tech you maybe have that we don't
Action: build 1 (one) big as road
Culture: stop this burning of settlement bull crap
>>
>>175416
I have double the amount of mines you have
>>
>>175426
But no skill with stone work and no stone resorce.
>>
>>175430
Ok, you have stone, but apparently no ores. How the duck did you trade ores when don't have ores I don't know.
>>
>>175408
Also guns =/= automatic victory. just take the peace muffin and shut the fuck up.
>>
Fucking Hell, if everybody wants then fight. Won't try to negotiate anymore it's useless.
>>
>>175448
I don't want to fight but it's a pain in the ass to get out of this fucking hole that mongol dug.
>>
>>175439
I think we got some ores from trades, and we started mining in the canyon.
>>
>>173537
As an additional point, observe who first said "war"
>>
Heres the thing
Islander Nation: Moved into unoccupied territory
Accused of expanding too fast???

Plains Nation: Funds Bandits
Gets defensive about unoccupied territory
Threatens War if i don't leave my colony which I built far to the east. Its actually more eastern than Pompeii
>>
>>175482
We get ores from winter fell and arcanum
>>
>>175483
I was accusing you of war.
You built in OCCUPIED TERRITORY. FUCKING OCCUPIED territory
>>
>>175509
Right
>>
>>175482
Thank you for infoming me.
>>175502
Personally I condemned those actions. But if you still want war I'll leave an let mongol do his thing
>>
>>175524
I don't want a war.
I don't want to abandon colony
>>
>>175516
I didn't know that was where the colony was going. The name, as a matter of fact, was meant for Abydos
>>
>>175533
Is the colony protected with runes?
>>
>>175533
Then don't, take my peace muffin.
>>175537
If they were then the runes may just be useless as the people there had dirty souls.
>>
>>175543
Lets make peace negotations before the other jerks fuck this up
>>
>>175557
All right, what's your offer.
>>
>>175562
I don't know, any ideas?
>>
>>175557
agreed.

mouse im defering to you because me and legate were the ones mainly fighting and you and island guy seem more detached
>>
>>175562
We do nothing.
But we sign a peace deal that lasts until event is over. We won't attack your colony which is in our occupied territory
>>
>>175603
I don't know what you have. I've been gone sense the first thread I think.
>>
>>175616
maybe they can move the colony slightly north to the edge of plains territory? And promise not to sell breeding horses to other countries? If we can expand to the east, then Im fine, if they move the colony a little bit, then I would be cool with helping them build a new one
>>
>>175613
>>175616
Let's do this for now.
>>
>>175613
So, a non aggression agreement, I'd prefer it to be more permanent. Is there any way this might happen.
>>
>>175624
We lose our mine then that's not fair
>>
>>175641
maybe if we build you a new settlement in the desert that you can use for gold? Or we could pay it to you?
>>
>>175624
I can accept the part where we don't sell horses
>>
>>175641
Ignore him, he already said he'd defer to my judgment.
>>
>>175650
like i said earlier you can sell horses, but we go with the castrated horse idea where they KEEP needing to come to us for horses that way they have to come to us
>>
>>175650
Don't sell the horses
Mutual non aggression
Is this enough?
>>
>>175665
what about:

>can keep horses and sell(castrated)
move colony up north
>we give you gold/help create a GOLD mine in the desert rather than iron.

I think this fufils everybody's needs, right?
>>
Ah, there's nothing so beautiful like some peace after some hostilities
>>
>>175670
Shut up, them keeping their own mine was a big point, or did you forget.
>>
>>175665
I accept this. And only this. A peace treaty until event and the no selling horses
>>
>>175686
Thank you.
OP, does this agreement take an action?
>>
>>175686
I mean after sorry
>>
>>175693
Nah this is meta. Also I'd like to point out that I never wanted war. Winged sun and Mongol kept threatening and planning war. I kept saying I want to be left in peace
>>
>>175693
im willing to content.

Also mouse I agree with you that next turn should be:

>road
>culture burning, maybe instead body instead of settlement? or moving to new cropland so land can rebuild.
>build more settlements/bridge to south
>>
>>175709
Yes, I saw the previous posts. winged sun was the first one to make war plans.
>>
>>175709
when people are messing into your internal affairs and watching you moves or moving their borders closer to your citizens you watch closely and you prepare. We dont want war. We just wanted you to chill bro
>>
>>174564
War noise has been silenced.
Action: build road>>174571
Action: domesticate camels (lumpy sand horses)
Culture: stop burning settlement on chief's death
>>
>>175734
dont forget our culture of mongolian throat singing
https://www.youtube.com/watch?v=JKKbxZvj0lQ
>>
>>175741
Maybe later. So, what are the other nations actions?
>>
>>175847
no we already have that
>>
creo que op es muerto
>>
Alright My turn
This is the FINAL

Tech: Stirrups
Tech: Stone Masonry
Action:Escorts from Pompeii Arrive in our massive ships. We take all the horses out of Arcanum with escort and take them on our WARSHIP OF WAR FULLED WITH LEGIONARIES and go to Pompeii. THERES NO FUCKING WAY A BANDIT COULD LAY A FUCKING FINGER ON THIS OP. OKAY FOR FUCKS SAKE. THIS IS A MILITARY MATTER. FUCK.

IF THEY TOUCH THIS SHIPMENT ITS FUCKING GG FOR ME. IM OUT because ill go to bed
>>
I go one day with reading the thread and total war almost breaks out.
Also
>>175382
>>175355
>>175316
Who the hell stole my name.
>>
>>176649
That wasn't my proxy. I used plains faggot
>>
lurked from the beginning

any room in plains nation?
>>
>>176801
Yea
>>
we need to do something about arcanum.
simply too good for island nation

also we should expand to the west and try to monopolize chasm mining
>>
>>176856
Are you being serious... We literally spent most of the thread trying to solve that issue
>>
>>176860
i know, but from a tactical view it WILL do a lot of harm, and no conclusion was reached. i don't care if we do a trade or go to war. nut arcanum is an issue for the plains nation
>>
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>>176861
Mfw
>>
>>176864
stop the proxy shit brad, stick to one name
>>
>>176866
I can't help it. I actually run another Civ thread

Brad is a name from aquanauts quest
WaterTroll Legionnaire is from another civ thread
Islander Legionnaire is from here
>>
>>176869
a tripcode would help
>>
>>176871
Arcanum isn't really a threat. Its more eastern than Pompeii. I would think You and sky have the west. Me and lake eastern part.

OP can you make map bigger. We need to see that Ocean and maybe give plains some better lands to the South west or west
>>
>>176872
more land would help. plains is boxed in. good land will ease the border conflict.

is there any way to convince you to move arcanum more north
>>
I'm back

>>176876
Who are you?
Nah they are cucks. They stealing our gold and horses and in my opinion Aquilla and Arcanum should be exterminated.

We can use putin's strategy and hybrid war.
>>
>>176980
Shut the duck up you instigator.
>>
>>176989
I'm just logical guy.
Because of you, plains nation will be rekted by island and lake nations.
Don't be a pussy, man...
>>
>>176995
You don't be a pussy! This is ridiculous, your jumping at shadows and your response is to declare war! This patch of land isn't that big a deal.
>>
>>176995
If they attack we will back you up and fuck up their shit so you don't have to worry about that
>>
>>177007
Reminder, they attacked you during the whole deal with the metero
>>
>>177007
Thanks bro
>>
>>177017
Yep and then they became our first trading partners when we Archery. We want peace anyway trading is better than warring.
>>
>>177027
*invented
>>
>>177017
That was ages ago and we immediately became on friendly terms afterwards. while you started an alliance against us.
>>
>>177031
>while you started an alliance against us
We started an alliance against nobody
We just got along with the Islanders because they were up close
>>
>>177035
Yeah...

>>174814
Also horses was secret. And when we found iron and gold (we even don't start to mining it) they came from different part of world to settle near us to get that same resources...
Isn't it metagaming?
I really don't know why OP allowed them to create city near us...
>>
>>177042
We knew about the horses. Thats why went deeper into the plains. We scouted for horses from Aquila.
Then op said we need a deeper plains colony.

I settled far to the east and bam we got some horses
>>
>>177042
I also don't want war between any of our factions, just peaceful growth and trade
Let's not make things get hairy
After all, I want some magic
>>
Don't fear, OP is here.
These are the turns I got so far, is everyone in agreement?
>>175086
>>175053
>>174637

I don't believe I have lake
>>
>>177052
Make great circular pipes that can make long range mortars
Trade for horses with Island (if they want to)
Get some more bears to join our cause (if island doesn't want to trade)
Make glass knives that mark the coins in a certain way, that can't be counterfeitable unless someone has knowledge of the technique
>>
>>177052
Don't let the warmongers change this!
>>
>>177052
Yeah I approving this actions.
>>
>>177052
+Create bounty in gold for island warriors heads.
>>
>>177052
Just one issue with plains turn

They using meta to destroy my horse escort turn. They don't know I'm escorting them out of arcanum.

Take that into consideration.
But otherwise I'm fine
>>
>>177060
Meta gaming?
Horses was secret. And when we found iron and gold (we even don't start to mining it) they came from different part of world to settle near us to get that same resources...
Isn't it metagaming?
I really don't know why OP allowed them to create city near us...
>>
>>177063
OP said that the islanders needed a colony deeper into the plains to get horses
>>
>>177060
They can spy on you with bugs so ...so not really metagaming sorry
>>
>>177067
Please provide evidence of them spying on us using swarm..

Even I.. with dove men have to do an action to scout and such..

I have said what i needed to say
>>
>>177059
FUCK NO!
>>
>>177070
Just let them.. They can't be reasoned with.

Op please play the turns we all done here
>>
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The plains nation begin levelling a dirt path road, similar to the Kingsroad and the road in the Lake cities, connecting three major Plains cities to WInter's Refuge, the upcoming trading town!

They also invent leather stirrups so that riders are more secure on their horses and cannot easily fall off!

To test the loyalty of their vassals, a group of Plains riders travel to Rogerton and Blake's Keep to ask when battle happens, will they fight if provided with guns? The bandits agreed to the conditions given that they are allowed to loot from other nations, and provided with an income of gold.
>>
>>177083
If it comes to war I can live with. Thank you.
>>
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Operation bear continues, and the nation manages to capture a litter of four cubs! The original bear they domesticated died from disease due to his dirt pit conditions, leaving total bear count to 6.

The symbols of the farm and fish party are inscribed onto flint coins to prevent counterfeiting. The new methods destroy most of the bandit counterfeiting industry, and the official coinage is recognized by all honest businessmen and the government.

Mortars are expanded to be more long ranged. After three years, two have been successfully built and tested to successfully launch ammunition far, but soldiers need practice in order to be accurate in artillery.
>>
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Sky nation continues to git better guns, but it will take another two years before they can properly fasten knives at the end of guns, and another five years before they learn how to develop a longer barrel that can direct ammunition in a straight line over longer distances. Although the guns are no doubt easier to train with than swords, it still takes a while to load bullets in between shots, and still soldiers must practice accuracy even more than they practiced strength in the past...

Camoflauge creates a larger demand for moss farms! Sky nation can blend into any green terrain with this invention!

(If you want more techs, you can do that, but it will queue up behind the techs you started researching this turn)
>>
>>176980
lurked from the first thread decided to join now.
i agree the best option is to remove aquilla and arcanum before it is to late
>>
>>177112
Hold tight god dammit. I have a plan.
>>
Please don't disturb trade by fighting!
>>
>>177114
mouse you should know if you played other civ type games. that when the resource income and population potential is bigger then your own nation. the enemy will snowball if left by themselves for to long. we have the advantage for now. but in 5 turns we will be outclassed
>>
>>177115
That's what inevitably is going to happen
They are the ones causing the aggression
>>
>>177118
In 5 turns we will be gods. Let my plan happen
>>
>>177118
again. if we can buy the cities. or stop ore mining,then that could be preferred to war
>>
>>177118
Yeah.
We should attack now.

>>177122
Escaping, trade, peace or walls are not option.
>>
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The islanders, fearing bandits would steal all their horses, went about to escort the horses back to the colony of Pompeii. Unfortunately, horses are not fit for sea travel, and there was a high mortality rate for the horses! Of their original cavalry, only five horses survive, of whom only two are female: one being an old mare and the other a small foal of one year. It will take decades before the horse population reaches its former strength, even with the chance that the old mare makes it into the next five years.

Also, Island nation stacks up their techs, having to learn archery before they can construct bows. They also follow the plains model coincidentally of developing stirrups, though who can say they'll need it with a dwindling cavalry...

I apologize if the recent borders I drew are confusing. I recognize settling within someone's borders doesn't seem legal. I wanted borders to be organic, so that they adapt as more and more cities are built. Borders don't mean anything when I draw them, they are just there to shape the nations as they grow, which I know is different from what I said here: >>173010

From now on, unless you protect your borders, they are organic and shifting based on nations you build. If you want to group your cities together through an enforced, static border clearly tell me how you will accomplish this in an action.

Alright, link turn 17 here.
>>
>>177126
I ask only 3 turns to muster our power.
>>
>>177128
Nope
>>
>>177127
GG just fuck my shit up

We also already have bows. Thanks to the plains nation when we traded.
>>
A few turns and we've got war, right?
Any conditions or do we just act like niggers
>>
>>177127
Action: domesticate camels (lumpy sand horses)
Action: new settlement across the ravine from Arcanum "Suktis Izlantre"
Action: place a huge temple/fortress in Suktis
>>
>>177128
what is your plan?

we should make use of swarm magic.
op can we send a swarm to rome that will destroy crops. incase of war?
>>
>>177127
also how do horses die on a lake ride. Christmas
We aren't taking them from europe to africa and being at sea for months
>>
Fucking war fucking with my plans and my trading partners. No hard feelings if we participate Lake and Island we don't want your lands.
>>
>>177139
What.. Thats what i was gonna do

Op you ruined the island nation. The plains colony was about horses and now the plains want war and we don't even have the horses
>>
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>>177127
This is our borders
>>
>>177142
I don't want to fight you guys, I have absolutely no interest in anything that I can only take with force, instead I actually like the trades that we've done so far
But island is my biggest partner in this and it has helped me immensely

What do you say
If you don't participate in this war, I won't either
I don't want to lose people because of their petty disputes
>>
>>177142
Just know you'll be branded a war monger
>>
>>177143
You have to build a bridge first.
>>
>>177148
You know, you could just abandon your colony and find another quadrupedal, that's what I'm trying to do
>>
>>177153
Why are you so pro war now.

We lost our horses. Op screwed us
>>
>>177156
>>177148
>>174255
Everyone has elk. Breed them to be faster and stronger and learn to actually ride them.
>>
>>177159
>everyone has elk
What?
This is the first time I'm hearing of this
>>
>>177140
You could try, but Rome is protected by defensive runes. And I didn't just make that up, lurk more to find it true.

>>177141
http://www.museumofthehorse.org/journal/a-history-of-transporting-horses/
>Sea travel remained a highly stressful experience for the horses, with high mortality rates, particularly for those animals that were kept in the stuffy conditions below deck. Even getting on and off the ship could be hazardous, since there were no loading ramps designed for horses. Conditions did begin to improve from the early 20th century, when research was carried out for the US Army Veterinary Corps by General William Carter suggesting that restraints such as slings were not suitable for horses and that conditions needed to be improved.
Its a long boat ride to Pompeii desu. Look at the size of the lake.
>>
>>177157
I'm stream lining technological advances, what part of that is pro war?
>>
>>177165
You said your planning to attack...
>>
>>177161
We traded elk carts with all of you for faster trade. so you all have the wheel, carts and elk.
>>
>>177144
Tell me how you will enforce border. Only a wall or series of forts can protect that border.
>>
>>177162
How many horses did we have initially
>>
>>177169
Hmmm
Thanks for that knowledge
I'll be sure to send you a gift in return
Just ask me for anything
>>
>>177167
I said, and I quote "sit tight, I have a plan"
>>
>>177162
i know just thought that since the magic was gained from eating that epic centipede. it might be able to penentrate the runes and go for the crops
>>
>tfw no loyal lakeniggers with me
Lake Farmer doesn't count, he went out of his way to ruin my plans
>>
>>177175
Sails and boat tech.
>>
>>177183
You can have the raft tech
Since boats need a LOT of wood, that you don't exactly have
>>
>>177185
We actually do because of trade.
>>
>>177190
I know about that wood that you have, but aren't you using up most of it anyway?
>>
>>177190
Not if you declare war
>>
>>177174
Not too many, around 15-20

You can still breed horses safety in Pompeii, and you have the advantage of metal armor and helmets.
>>
>>177193
Give up your colony there and let them estabilish their borders
Make more colonies on the other side
>>
>>177194
They have cavalry. The only way the romans would have defeated the enemy was if they had allied cavalry. They forfeited that advantage and lost a battle where they outnumbered the enemy like 6 to 1 or something.

I do have some strats but its only defensive. We simply can not invade the plains. We can though face them on our green thing with forests
>>
>>177193
We won't declare war.
>>177192
Can always expand towards the north.
>>177127
Actions :
-Creation of a Bounty Hunter's Guild in Winter's Refuge Where we pay gold or Lake currency for Bandit's Head and loot
-Creation of a Bank at Winter's Refuge
-Creation of an Trading Guild independent of the Sky Nation that pays the nation in Gold and that handles 20% of the nation's trade. It's headquarters are at Winter's refuge
>>
>>177171
We will take/burn that Island nation cities and create horse archers patrols. Horse archers will shoot on sight.
>>
>>177200
They want blood its too late
>>
>>177208
not 2 late. remove the conflicting colonies and we have peace
>>
>>177205
Let's ask OP first if he will accept the gift I'll give you and tech that I'll be getting, or if it will be a trade

Hey OP>>177194
>>
>>177207
Then post your turn Faggot. Come at me
>>
>>177211
>>177213
>>177207
Under the pretenses that Island nation will abandon their plains colony, do you leave their citizens unharmed and able to move elsewhere?
>>
>>177194
So we have like what.. 2-3 horses?

OH FUCK ME
Op you didn't take in that fact that a lake doesn't have waves. The waves and constant turbulence is what panics the horses and kills them.
>>
>>177214
i dont see a issue if they migrate back to a new northen colony. or something like that
>>
>>177216
>>177219
Dude, you don't need the plains colony anymore, so spare the bloodshed
>>
>>177216
Dude you have runes and elk, do you really need horses that bad. Breed them and tattoo them and voila.
>>
>>177144
>>177219
Like this
>>
File: dLfPsSw.png (346KB, 786x438px) Image search: [Google]
dLfPsSw.png
346KB, 786x438px
>>177216
>Lakes don't have waves
You have five horses that you can breed back to +3 per turn
>>
>>177219
Dude I don't want war. All we want is the colony. Also we don't really "own the west" like that map. Move the colony away. As long as we stay in open territory, WE ARE FINE. We don't want to take over the forests because
1. We don't want it
2. We need open space to invade

Just move the colony bro. It'll make so much peace.
>>
>>177224
Just. Fucking. Attack. Faggot
>>
>>177225
How about the bears, how can I make them more friendly
>>
>>177227
Alright, I'm not supporting you in this battle
I tried to negotiate for peace
They did
You chimped out
By your actions, I have no moral obligation to help you
I can accept refugees and I shall look over the peace treaty later on though
>>
>>177225
also
The Romans had developed efficient methods of sea transport for horses, which were improved by the Arabic nations in the Early Middle Ages; these transports became common in Europe from the tenth century.[1] Horse transports could be powered by oars or, sometimes, by sail.

The oared tarida was able to be loaded and unloaded directly on a beach, using doors as loading ramps.[2] In 1174 an Italo-Norman force attacked Alexandria with 1,500 horses transported on 36 tarides.[3] Detailed specifications for thirteenth century tarides exist, showing they could carry 20-30 horses. In Angevin tarides, horses were stalled in threes, supported by canvas slings. Genoese tarides in 1246 carried 150 water butts containing 39,750 litres in total.[4]

From wiki

Well not fucking ones that can be surfed and fucking destroy boats and rock them fucked up.

Have you been on a lake in a boat. Theres Minimal fucking rocking
>>
>>177226
that is what i am saying
if they move the colony, no blood will be shed.
but if they stay we will be at a serious disadvantage
>>
>>177228
Feed them more. They won't follow your command blindly, you will need to enter an agreement with them in Speak Beast. Also, the gestation period of bears is over 200 days so it will take a while to breed a bear army if thats your plan.
>>
>>177236
It's more of a late game thing
What about Spirit Link?
How do I get that?
>>
>>177232
Yeah we tried.
Also you tried too.
this is only their false.
>>
>>177232
> I will lose

You know making me move my colony is literally blackmailing and shit nigguh
>>
>>177242
It's a tactical retreat to avoid getting wrecked you will bounce back stronger just roll with it.
>>
>>177242
Look at the points here
You don't need horses
Since you can produce them
The colony was only for the horses
They agreed that they would let your villagers go in peace
and that they only need your colony a bit farther from there
Who knows?
Maybe you'll find more horses up north
You don't have to chimp out like this
>>
>>177242
Its not in your territory
ITs not your earth.
Why don't you ask sky to move their colony blocking you in.

For fuck sakes you built a colony in my land

I WONT FORGIVE
I WONT BEND THE KNEE
>>
>>177251
The Romans have abandoned colonies m8
>>
How about I give up Arcanum for Dafuq Owtovit
and some horses. UNCASTRATED
>>
>>177233
Look I know you're upset, but I stand by my decision and won't argue any more.

And for the record, there are plenty of other reasons horses die on boats
> Cramped compartments
> Poor ventilation below deck

And I am not going to assume you perfected horse boat transportation unless you specifically tell me. I encourage everyone to think carefully of HOW they will accomplish actions, or I will have to make things up for you.
>>
>>177257
nope
>>
>>177257
how bout we just pay the bandits to loot and rape
>>
>>177260
Erm, OP
pls answer >>177240
I wanna get sum spells n shiet
>>
>>177240
It is harder for lake nation to know any magic that can be taught supernaturally. The only way you can do magic is to learn from other nations who have it, e.g. Island Nation
>>
>>177263
Yeah they can be like our proxy army.
We can send like 70 warriors under bandits flag to take their cities. (just like putin send "not russian" army to take crimea) And then annex this cities.
>>
>>177269
But won't converting to a faith gradually minimalize that disadvantage, I don't have the atheist advantage anymore so, I guess religion is more suitable
>>
Plains don't look or else I'll accuse meta

Op can i move boats down the river by the Ravine. But not go into the waterfall.
>>
>>177269
Op does receiving a gift need an action?
>>
>>177273
Play YOUR GODDAMNED TURN
>>
>>177274
You cannot forcibly mass convert. Lake nation is a democracy, so you can't legally enforce religion because there will always be an opposition party. It is possible over generations to have more island nation like ideology, but it has to occur naturally, not artificially.

Plus, you will have some magic people, but not all of your nation will have that, nor want that.
>>
>>177284
So you will leave this lands in peace?
Or we must use force?
>>
>>177288
Sure, I wasn't forcing a religion upon my people, I just wanted some magic casters, yet so far I have none, I want to know how to get to that and you told me Spirit Link, do I get Spirit Link from others or can I get it by myself?
>>
>>177284
Because all you guys do is meta the fuck out of my actions
>>
>>177284
>>177139
>>
>>177280
You can do that if you build a sort of bay near where you expect to land, and unless you can counter the current, its a one way journey for the boats
>>
>>177293
Island knows spirit link. You can only get magic from learning from others if they are willing to teach
>>
>>177311
Ok
>>
This is final offer
Arcanum for Dafuq Owtovit
>>
>>177282
>>177311
>>
>>177315
and like 5 horses
>>
action: pay bandits with looting rights and gold to burn to takeover aquila
action: mobilize army and counqer arcanum with use of horse archers and swarm magic
action: setup guard post north of arcanum near lake
>>
>>177315
Are you joking? this is not an offer, we can accept.
You can leave this 2 cities and takes your citizens to north, or this two cities will be ours anyway.
>>
>>177311
My turn is this
BUILD A WALL
I want a wall in both Arcadia and Megara
Action: Estabilish a link with the bears and make them a part of our city, in exchange for food and shelter (especially during hibernation) they become part of our warriors and workforce
Domesticate Elks and try to breed them, we will get ridable quadrupedals

Also gift Sky sails and boat tech
>>
>>177321
Is this your final Action.. Op you need to police this.

Because otherwise meta is real.
>>
So everyone is just going to ignore this poor bastard? >>177296
>>
>>177319
This sounds reasonable.
Ignore these neanderthals.
>>
>>177329
>177329>>177321(You)
how is setting up a post to notice if beach re inforcements are coming from rome "meta"
>>
>>177334
Don't forget the catapults
you should build some catapults
>>
>>177321
We should upgrade our actions with this bro:


Action: Attack Arcanum and Aquila cities. Mobilise army (mostly horse archers) attack and burn islander farms and mines to destroy their food and ore supplies. Conquer this two cities. Use horse archers to harass legion army, use our new tactic.

New tactic: Parthian shot
The Parthian archers mounted on light horse, while retreating at a full gallop, would turn their bodies back to shoot at the pursuing enemy. The tactic also could be used during feigned retreat, with devastating effect.
>>
>177321(You)
how is setting up a post to notice if beach re inforcements are coming from rome "meta"
notice i said north of the colony not east
>>
>>177337
No I asked if this was your final turn. IM not accusing meta

I want OP to lock it in
>>
Khan'd literally just came here and is instigating war between 2 factions
Whereas Sprinting Field Mouse is ignoring Khan'd and he's an oldfag

Hmmmm, who to listen??
>>
>>177341
quick typed to counter mouse the cuck
yeah your action is way better. though i believe we should make use of our vasselx for the bigger city
and use swarm magic as a vanguard
>>
>>177341
>Parthian shot
>an offensive tactic
Dude....
>>
>>177355
They will run around of city and shoot until all will die.
>>
>>177350
i lurked from the start.
also no trip. how can you be sure that mouse is mouse
>>
>>177360
That's not how it works m8
Especially when they have shields
And especially since you have limited arrows
Go play some Total War Rome 2 and you'll see from the start
>>
>>177363
Because nobody has a reason to impersonate him
>>
>>177363
How does one even trip?
>>
>>177364
we can use fire to burn the city while the wank behind shields
>>
>>177374
Do you even know how fire works?
>>
>>177372
>being this new
>>>/out/
>>
FUCKING PLAINS FAGS POST YOUR FINAL MOVE...

>>177374
wanking behind shields 10/10
>>
>>177334
>Islander Legionnaire
>I HAVE MORE FUCKING TROOPS THAN YOU. I HAVE STEEL LINED SHIELDS AND ARMOUR. YOU DONT THE THE TECH TO DEFEAT ME


Kek
>>
>>177379
Not everyone needs to be a tripfag

Also sprinting mouse get the 4chan help/ info thing. Whatever its called
>>
>>177378
fire magic. small wooden houses should be easy to set on fire. our objective is to remove the city.
if it is burning they cant produce and will starve
>>
>>177380
I did.
>>
>>177383
post your turn please
>>
>>177391
You need to hold a council with your m8s
Come at an impasse
Since you're just redditing your way through all of this
>>
>>177394
>>177341
>>
>>177399
If this is what you want I'm sky fag now.
>>
>>177407
See, your "allies" don't even give a shit about you
you can always join me if you like
>>
>>177407
your reddit is showing
>>
>>177414
Good for him
>>
>>177407
Ok bye
>>
>>177414
>not putting up with your shit
>reddit
Please explain.
>>
>>177407
Awesome
>>
>>177422
the way you blatantly try to force your shit
and when we say no. you spergout
>>
>>177423
Now, I'm new to this mountain person thing. What do we have going for us?
>>
Also we are almost at bump limit OP you should post the next tuns in a new thread
>>
>>177399
Action: Give bandits looting rights and pay them gold to help us in takeover Aquilla and Arcanum cities.

Action: Attack and Arcanum and Aquila cities. Mobilise more army (mostly horse archers) attack and burn islander farms and mines to destroy their food and ore supplies. Conquer this two cities. Use horse archers to harass legion army. Use our new tactic.
Use swarm and fire magic.

New tactic: Cantabrian circle
A group of horse archers or mounted javelin throwers would form a single-file rotating circle. As the archers came around to face the enemy formation they would let their missile fly. The effect was a continual stream of arrows or javelins onto an enemy formation.
The tactic was usually employed against infantry and bowmen. The constant movement of the horsemen gave them an advantage against the less mobile infantry and made them harder to target by the enemy's missile troops. The maneuver was designed to harass and taunt the enemy forces, disrupt close formations and often draw part, or all, of the enemy forces into a disorganized or premature charge. This was commonly used against enemy infantry, especially heavily armed and armored slow moving forces such as the legions of the late Roman Republic and early Roman Empire.
>>
>>177429
Wanna sign a NAP?
>>
>>177424
Bait detected, are we sure this isn't a proxy that wants the plains people dead?
>>
>>177430
Does the other Shitposting retard agree to your plan, Gnoll???
>>
>>177433
im not even fishing now.
look we tried to trade. but island was not willing. they forced the war on us with agressive expansion. you seem like a proxy with the way you will alow to grow huge pops while having acces to all the resources
>>
>>177425
Literally everything, We have Cavalry archers, math, hammer, swords, grenades, Difficult terrain, Electrical magic , air magic and runes. Fortified cities, exclusive access to the materials to make gunpowder and soon boats and air Gliders to drop grenades from.
>>
>>177442
Elk archers?
>>
>>177431
Sure next turn
>>
>>177440
That's one way to put it. Another is to not spaz out because they built a ducking city!
>>
>>177445
Yep and longbows
>>
>>177453
Nice going
I'm gonna need to get some more military tech
>>
Okay so the plains people choose this >>177430

Khan'd and winged sun is this final

You can't attack two things in one turn btw.
>>
>>177458
Research civilian tech(irrigation, printing, etc...) and we can trade
>>
>>177466
We already have irrigation though
But not printing
You can take our writing though, in exchange for something else
>>
>>177466
Plumbing.
>>
>>177464
we attack arcanum. while the bandits go for aquila
>>
>>177482
they are too weak to conquer that city alone i think.
>>
Alright so OP
I can move my ships down the river near Aquila right? since lake tribe had boats on it since they started mining. check previous threads.
>>
Alright nations, I've made a decision.

I am going to go out for lunch, but when I come back, I will run your non-war turns first. The war turn you will plan separately, and each nation has the opportunity to assemble your troops.

If Plains nation assembles all their forces, then the Island nation will have the opportunity to do the same at a reasonable rate. Below are soldiers each city has to spare, in order of location relative to battlefield

Arcanum: 25 (wall bonus +50)
Aquila: 50
Rome: 65
Pompeii: 55
Winterfell: 25
New colony: 15

Ulan Bator: 20
Dafuq Owtovit: 15
Karakorum: 60
Erdenet: 20
Kobdo: 20
Bandits: 50
Abydos: 15


You can assemble your troops as you like. Tell me where you pull troops from each place. Island can only pull troops outside their cities if they have time, aka, if Plains decides to use troops from cities farther from Aquila and Arcanum.

Will post army bonuses when I return, sorry!
>>
>>177471
We have writing, research printing next turn and lenses >>177481
also this>>177481
Add artillery to the mix and We shall give you Elk archery, Grenades, muskets, Bayonets and swords. We shall research steel cuirasses and trade it with you
>>
>>177492
Done dealio
I'll even research telescopes for you to have a better connection with your deities
>>
>>177492
Artillery so far we have catapults, the mortars are kinda prototypical, I'll give you catapults though and you can turn them into trebuchets or something
>>
>>177497
Yay! I love this feeling of being with reasonable individuals.
>>
>>177502
Im reasonable MacOlaf
>>
>>177497
I'm surprised you didn't ask for magic.. Maybe you aren't jews after all
>>
>>177500
>I'll give you catapults though
You what?
>>
>>177504
You know who I meant.
>>
>>177492
>>177502
I've got one more idea
Since we've got a NAP and both of us don't have any imperialistic ambitions towards one an other (I don't need lands in the mountains 2bh), we can make a sort of beaurocratical colony, or like a consulate or embassy of some sort, just a small colony of 10 unarmed people close to the capital
>>177509
I'll find a way to get me some magic
>>177510
The tech
>>
>>177489
>>177510
maybe we should just settle for arcanum for now?
>>
>>177510
I'm Going to destroy your little bandits and leave you with one city. You'll you sorry. We have the same bows as you. You know that right
>>
>>177513
Fine also join our new guilds >>177205 for independent trade (non subject to embargoes) and less bandits >>177205
>>
>>177521
I thought that was a given, since that idea is really good
I'm joining, no doubt about that, and I'm sure the Farmer Party would LOVE that
>>
>>177007
Ok good to know that you will help us.

>>177514
we will w8 for Mongolian Dreamer.
He have good ideas.
Also op will be later, so we have time.
>>
>>177521
Can I join the trade.. I have nice ship tech :DD
>>
>>177529
>If they attack
I'm not attacking you though
>>
>>177529
We won't really back them if they instigate war will we?
>>
Any lurkers?
In your unbiased opinion who is in the right?
>>
>>177530
Later, sorry. We won't participate to the war but war means that we are obliged to embargo you do to plains and us being allies. We have set up a independent trading guild for you to still have supplies during war (only 20 % of the habitual ones), so I hope we can cooperate later.
>>
>>177542
You island niggers are should stop squatting in the Plains
>>
>>177542
How about we all scroll up and investigate what started all this?
>>
>>177547
>Plains niggers are should stop squatting at the lake
That's what you sound like.
>>
Ok, guys remember fight only in plains, fire magic, we know terrain, stay far away till low threat, horses, pull them in and flank, check my reddit link 4 strats
>>
>>177548
we were following bandits. A fucking world event. The world event was bandits and we wanted them gone.

and it only happened in the meta. Not one soldier set foot on plains territory
>>
gtg guys
I'll see you in some hours
>>
>>177553
You guys are the attackers
They want to attack either Aquila or Arcanum
2 for Arcanum 0 for Aquila

I hope OP hurries his lunch
>>
>>177430
>>177489
>>177553
Look at this. What do you think?
>>
>>177555
As I recall OP and Mongol then proceeded to place Dafuq on the lake, someone jokingly said "war" and Sun later suggested war like actions.
>>
>>177572
So its mongols fault
>>
>>177577
Personally I blame both of my plains allies at the time. And then, after I had calmed it all right down, khan'd got it all riled up again.
>>
>>177555
You just want to attack our city, later because of metagaming you stolen our horses and gold.
>>
>>177593
>implying you owned those resources
>>
File: BasicallyThisAllThread.png (59KB, 800x600px) Image search: [Google]
BasicallyThisAllThread.png
59KB, 800x600px
Pic Related
>>
>>177641
And gtfo from my land.
You have whole north
>>
>>177641
This is basically, exactly what happened.
>>
I'm gone forma a couple hours and the war starts again, why?
>>
>>177641
iamsilly.jpeg
>>
>>177654
This guy
>>176856
>>
>>177654
Not my fault I swear!
>>
>>177654
Basically Two blood thirsty plainsfags came online and ruined the treaty
>>
>>177663
you could not have chimped when we tried the peacefull approach
>>
Heres our non-war turn
Action: Build farms in the new colony. also call it Alesia.
Action: Build a wall and fortifications around Aquila
Action: New colony On the eastern side of the waterfall. Call the colony StormEnd
>>
>>177677
You guys wanted my fucking colony and were offering castrated horses. Its like you were trying to make a shit deal
>>
>>177687
you new that placing a colony there would cause conflict. you are a greedy expansionist
>>
>>177700
No i did not actually. I thought we were friends
>>
>>177562
Nice
Like it
>>
>>177700
For the record I said multiple times that the colony wasn't that big a deal.
>>
>>177714
Why we dont just leave arcanum and make a new colony in the desert ?
>>
File: lebbit.jpg (137KB, 717x880px) Image search: [Google]
lebbit.jpg
137KB, 717x880px
>>177721
for the record you are fucking wrong.
i said the way the problem is resolved does not matter. but that the colony has to go. either by force or migration
>>
>>177717
Don't you want to get out of my lands

We wuz here first.
The lake lady says we had a magnificent civilisation that crumbled aeons ago. so you on Islander clay
>>
>>177733
The only issues here are your pride and the islanders gaining some resources. and you haven't been around long enough to earn any pride.
>>
>>177747
no the issue is not pride. the issue is that we are boxed in and WILL loose our edge if we let them stay.

stop being such a cuck rat
>>
>>177754
Exactly resources. You fear losing a monopoly on resources. this is nonsensible
>>
File: 2016-05-24_15.35.24.jpg (447KB, 2000x1600px) Image search: [Google]
2016-05-24_15.35.24.jpg
447KB, 2000x1600px
>>177735
Let's just make a new Colony here, we have enough horses to breed, but we still need a mine
>>
>>177773
>>177683
Already done mate :D

We still going to war though
>>
>>177789
Lets use the runes (on mine mode outside the city), and the catapulta de traded with lake to throw some rune grenades
>>
>>177820
Our fortifications include runes like always. We teach everyone runes remember
>>
Is this shit still going

Wow
>>
>>178225
Yeah, it's Awesome
>>
Man Op has been taking lunch for hoooours :)
>>
>>178292
That sounds like a fucking amazing lunch
>>
>>178324
I want some of his lunch
>>
Well, i think he's dead, who wants to take his place?
>>
>>179280
he wont be dead for much longer, he always comes back

also about the trading guild, im cool with that.You sky guys should be able to control your own trade, and we dont expect you to join us in war if we attack first
>>
when his thread has the most replies with 835 Replies.
>>
Damn, this must be an awesome lunch
>>
Op here, on mobile, trying to get wifi on laptop, will post new thread then.
>>
>>181017
Did you enjoy your lunch OP?
>>
noo thread >>181127
Thread posts: 840
Thread images: 65


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