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BoatQuest: The Boatening

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Thread replies: 44
Thread images: 9

File: Boat Start.png (58KB, 1024x768px) Image search: [Google]
Boat Start.png
58KB, 1024x768px
Hello /qst/ards, welcome to Boat Quest! The three boats pictured are the very first boats that our ancestors created. From these boats, we have evolved technologically to master the seas and claim faraway lands in the name of our countries! In Boat Quest, you choose one island with one boat type, and every turn you either explore the world, colonize other islands, and eventually get kickass boats. I even have something for boat battles if you're into that!

RULES:
> At least one person in every team
> No limit on number of people in the teams
> You make one naval move, one non-naval move, and one tech move
> Valid naval moves: exploring seas, naval warfare.
> Valid non-naval moves: building island structures, researching non-naval techs, changing around island roles.
> Tech move evolves boat structure. You can edit a drawing for your change, or be a fag and make OP deal with it.

Warning: I've been toying a lot with this quest, and while I'm confident in some mechanics, this might turn into a complete clusterfuck. So consider this an alpha testing?

Going to dump boat/island stats and world map
>>
>>120507
>leather coracle
>>
File: Dugboat-0.png (69KB, 800x600px) Image search: [Google]
Dugboat-0.png
69KB, 800x600px
Other things to know:
>Population increases +1 for every time a surplus reaches 10% of total pop.
>Every island will have different types of land with different food modifiers.
>People can't be used as cargo passenger cabin is researched
>Very long journeys REQUIRE MEAT AND VEG TO OCCUPY CARGO. Ex. Voyage out for two days, two cargo units are filled. Four days, four cargo units.
> Meat and veg in cargo doesn't affect surplus
>Max boat speed gets you one way to an island or halfway and back. All voyage must end in land.
>Boat techs must be reasonable, based on resources available and past techs

Jesus Christ do I know what I'm getting into?
>>
File: ReedRaft-0.png (72KB, 800x600px) Image search: [Google]
ReedRaft-0.png
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>>
File: Coracle-0.png (70KB, 800x600px) Image search: [Google]
Coracle-0.png
70KB, 800x600px
>>
File: BoatWorldMap.png (43KB, 1280x1024px) Image search: [Google]
BoatWorldMap.png
43KB, 1280x1024px
And finally....
Every time you explore somewhere around the map you fight the fog. Be careful which direction to choose, your boat does not sit well in deeper waters (hint: clues are given in the boat sheets)
>>
Be sure to link it here: >>106218
>>
I'll take the dugout boat
>>
Anyone still here?
>>
Reed raft.
We Ra now.
...
Hope you know about boats, OP!
>>
Don't leave us hanging OP

The time to set sail is now!
>>
>>121220
Think OP tried to go without a boat and drowned.
>>
Fuck you guys, I'm gonna qm the shit outta this

link turn here if u still playn!
>>
>>122841

I'm still here and will play
>>
>>122848
You dugout, which direction you wanna sail? Or you wanna modify the boat?
>>
>>122852

Are we waiting for others to show up or just want me to get started?
>>
Hmm good point, lets wait for others.
I'll just make your turn in the meantime though
>>
>>122870

So we either get a naval, non-naval or tech move per turn?
>>
>>122872

>> You make one naval move, one non-naval move, and one tech move
I think you can do all of them.
>>
>>122878

Ok, Then my first turn will be

Naval: Explore south

non-naval: Begin work on second dugout canoe

Tech: Begin work on a simple rudder by carving the back of the canoe to a rudder shape in hopes of better navigation and speed.
>>
I'm joining this team.
>>
>>122898
Sure I guess, unless nobody else is there, then you gotta ... jump ship
>>
>>122911
I don't understand what you mean.
>>
>>122917

If no one else joins the other teams you may have to join a different one so the only players here aren't on the same team, basically.
>>
Join another boat nigga. If nobody else plays that is...
>>
File: BoatWorldMap1.png (43KB, 1280x1024px) Image search: [Google]
BoatWorldMap1.png
43KB, 1280x1024px
You sail south to find you can't sail any further. The borders of the deepwater crawl north and east, giving some clues as to where to sail next!
>>
>>122938
>I'll be what ever is open!
Explore the oceans to find what kind of sea life is around.
>>
>>122953


Reed Raft

>>120536

And Coracle

>>120547

is open

May also want to skim over the rules
>>
>>122967

Are*
>>
File: Dugboat-1.png (73KB, 800x600px) Image search: [Google]
Dugboat-1.png
73KB, 800x600px
Fuck me, this is work

Okay, it looks like you made another boat and can employ more crew if you want. It will take away from your food production though. Both boats have a makeshift, carved rudder used to smoothly sail in the great blue!
>>
>>122953
Choose leather or reed, and gimme a tech and nonnaval action
>>
>>122996
Leather
Action:Explore the area around my island looking for sea life.
Tech:Start studying mining and tools.
>>
>>123010
Which direction you wanna explore?
>>
>>123010
Also, I think tech evolves the boat structure. Non-naval tech is a non-naval move

> You make one naval move, one non-naval move, and one tech move
> Valid naval moves: exploring seas, naval warfare.
> Valid non-naval moves: building island structures, researching non-naval techs, changing around island roles.
> Tech move evolves boat structure. You can edit a drawing for your change, or be a fag and make OP deal with it.
>>
>>123028
Naval:Build better ships of wood behind our protective leather.
Non-naval:Build a port and ship yard on my island.
Tech:Start studying ship building and wood cutting.

>Explore to the east.
>>
File: BoatWorldMap2.png (43KB, 1280x1024px) Image search: [Google]
BoatWorldMap2.png
43KB, 1280x1024px
>>123041
You go east, to find it quickly turns to deep ocean your leather coracle can't travel! The borders hint to explore south and west!
>>
>>123059
I decide to head north east than!
nah if it's just another border go south.
>>
File: Coracle-1.png (77KB, 800x600px) Image search: [Google]
Coracle-1.png
77KB, 800x600px
>>123059
You research woodcutting and can use thin stem wooden logs as ship resources now. You also built a ship dock which can hold multiple ships on sea instead of on land.
>>
Some lurker join reed!
>>
>>123083
Non: build a a bigger reed farm
Naval:Build more ships.
Tech:learn about the art of construction of ships and house.
>Goes fishing for sea animals
>>
>>123191
Naval should be like explore to the south west
>>
Rolled 1, 96, 79, 25, 64, 40, 83, 7, 88, 87, 18, 53, 3, 44, 59, 96, 79, 52, 16, 36, 68, 90, 78, 6, 3 = 1271 (25d99)

rolling
>>
Rolled 3426, 4700, 1723, 326, 9423, 748, 1197, 1402, 357, 9259, 6391, 9240, 2570, 1107, 1492, 6583, 4250, 8692, 736, 9602, 5688, 6276, 24, 62, 4728 = 100002 (25d9999)

>>138123
rolling again
>>
Rolled 9576142984, 5170440916, 9614743921, 5298824212, 2831297908, 6069337963, 5094235921, 4813797572, 6538528022, 2479276303, 6594809564, 9019508496, 6395038240, 9728982024, 4502079678, 8438293542, 9690040112, 6684591686, 8397530880, 2744700029, 4115934381, 1711603618, 1234539384, 349589368, 6181301856 = 143275168580 (25d9999999999)

>>138136
how high do these dice go?
Thread posts: 44
Thread images: 9


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