So after taking an entry level CAD class and subsequently getting hooked on SolidWorks, I started modelling this narrow-gauge steam engine just for fun. It started out nicely but now I have modeler's block for several reasons. One being that I have no idea how to model Walschaerts valve gear. The others being the "finishing touches" (ie instruments in the cab, numbering/lettering, etc).
This would normally belong in >>>/3/ (a board even more desolate than /n/) but I figured I could turn this into an /n/ community project. I'd absolutely love to hear suggestions of features/parts to add both for realism and for personal/aesthetic purposes.
Background: The engine is an outside frame 0-4-4 designed to run on 15-inch track (the distance between the wheel flanges). I tried to use a blend of both European and American styling but it turned out to lean more towards the Victorian aesthetic. The engine is currently unpainted though I have tinkered with several different colors (pic related). There are no instruments in the cab yet other than the firebox. SolidWorks mass analysis puts the whole assembly at roughly seven tons, which I found rather surprising.
Don't suggest adding anything too obnoxious because this is ultimately going into my design portfolio for my resume.
>>986283
Here's what she looks like in red.
Do black and gold for the engine, you flamboyant foamer. It's the only acceptable color combo.
ADD SOME FIRE STICKERS
You really need to think about the pistons and the gear thing. You probably don't need to get all the details completely right, but two pistons which are somehow connected to the wheels are a must.
If you're going for a realistic design, there are a couple of bits that seem the most obvious to me: a door for the smokebox (the front part of the boiler) and at least some visible pipes. Also if we're talking about 381mm gauge, a buffer and chain coupler is too complicated, many real railroads of that scale will use middle buffer coupling instead.
As for the details, it really depends on your personal taste. Does it need to run in the dark? Then add some lights. Does it need a bell? Is it a highy polished tourist railroad or a gritty industrial railway?
>>986557
forgot pic
also it helps to look at some reference
>>986523
>she
Does the train have a vagina?
>>986704
>implying all trains don't have penises
https://www.youtube.com/watch?v=tYSo_ifP4i8
>>986557
>>986559
Middle buffer couplers are a bit complex but I might be able to read up on it. Also, what did you draw on the dome?
>>986530
I don't need an emo train.
>>986704
Yes. The opening to the firebox.
>>986704
...maybe
>drivers not positioned directly under the boiler
>4 wheels under a tender that is not an actual tender
>>987112
Well excuuuuuuuuuuuuuuuse me princess...
>>987188
>asks for advice for realism
>acts like this
nice dubs my lad
>>987209
I couldn't move the drivers any further back if I wanted to. Might be able to remove one of the trailing axles though.
>>987112
>4 wheels under a tender
Oh, but 0-4-4 is a pretty normal configuration, though I believe there are very few narrow gauge examples.
>that is not an actual tender
It tries to be a coal bunker, I think.
One could go full sperg and design a full locomotive to the last bolt and pipe on SolidWorks - strenght calculations included, but OP is clearly not on that level yet.
Let's see when he starts to get the drivetrain come out, that naturally would lead to pistons and steam circuit, and the it almost starts to look like a locomotive! (Carved out from a single block of unobtrainium by some advanced alien race.)
Should put those skills to work making things for Train Simulator.
>>987350
Fuck yeah. Portland Rail Museum was my childhood.
Maybe I should post this here too. I'm not usually into trains but I made this about 6 months ago. It was meant for a mod for Half-Life 1, so this is the 'high-poly' version. I was intending to use it for a cutscene shot like in the lower image showing the train speeding along towards a track obstruction but I couldn't figure out how to animate the valve gear.
I may finish it up sooner or later once I learn how to animate things correctly. There are a number of details missing, stuff like pipes, lights, the steam dome, the hinges on the smoke box door, the entire tender and any detailing whatsoever behind the camera, etc.
Of course most of the finer detailing would have to be added in via texturing, it is an 18 year old game engine after all.
>>987678
noice
>>987678
As long as you don't fuck it up as badly as a certain series did, best of luck to you.
>>988026
>certain series
What?
>>988102
"The Galaxy Railways"
Space Opera Sequel spinoff thing to Galaxy Express 999.
The animators fucked up the valve gear animation in both Seasons' One and Two, along with the OVA.
It is supposed to rock back and forth, and jot jerk up and down as shown in the image above.
>>988120
>Seasons' One and Two, along with the OVA
Not sure whether to be impressed by your achievement of sitting through all of GR, or embarrassed to admit that I did too because I'm an obsessive 'see it all' person.
I'll post some inspiration
OP here with update.
Also making a passenger car to go with the engine.
Only got this far...
>>988149
I only did it for the space trains.
I did like the new design given to Big One during the OVA and Season 2 however...
>>987678
This confuses me, looks like a British 4-6-4 tender loco, but only one of those existed, and it looked like this.
>>988376
>only one British 4-6-4 tender engine was ever built
What?
>>988321
That looks like a skateboard.
>>986283
Is that Peter Sam?
Black because I'm bored.
>>988714
Not him, but I think he's right. The Hush-Hush was the only 4-6-4 *tender* locomotive in Britain.
The UK had lots of 4-6-2's with tenders, and we did have some 4-6-4's *without* tenders, but only one 4-6-4 with a tender.
someone shoop pepe's face on the green render
>>989968
Seriously go with this color. Everything else is irrelevant.