[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/prod/ - Music Production General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 324
Thread images: 39

File: 474573456.png (39KB, 1000x736px) Image search: [Google]
474573456.png
39KB, 1000x736px
old bread: >>74805682

GOOD TRACKS HAVE 6dB DYNAMIC RANGE edtion

Post snippets using clyp.it
Soundcloud posters will be drawn and quartered.
______________________

/mu/ /Production/ Resources:

>Mixing and Mastering:
! ESSENTIAL Mixing Masterclass with Bob Power: https://youtu.be/cHxMsawJsTc
Mixing Engineers Handbook: https://mega.nz/#!YUkgCJpR!bTX1gzqhD7fozTipk4XsRNiWQmHQXBx0T4pHMRvaURw
The Secret of the Mastering Engineer, Bob Katz: https://mega.nz/#!ZAE2EBCb!r0Hf0gho8pL7BlBJ6-6rJznB9SEhCG31NzNJUJX34tU
Audio Engineering and Acoustics ebook bundle: https://mega.nz/#!wEVAVbgB!hwd7vmzaZ9C6wAnVbqIQt37pNUpfpn0t2ecSjZGRNe4
(Bobby Owsinski - The Mixing Engineer's handbook 4th edition, The Recording Engineer's handbook 4th edition, The Mastering Engineer's handbook 4th edition. Timothy Dittmar - Audio Engineering 101, William Moylan - The Art of Recording, F. Alton Everest - Master Handbook of Acoustics, Rod Gervais - Home Recording Studio: Built It Like The Pros, 2nd Edition, Philip Newell - Recording Studio Design

>Theory and Composition:
Music theory for musicians and normal people:
http://tobyrush.com/theorypages/index.html
tl:dr Music Theory:
https://gumroad.com/l/tldrmusic

>Synthesizers and synthesis:
http://www48.zippyshare.com/v/20999348/file.html
https://www.youtube.com/watch?v=atvtBE6t48M
https://www.youtube.com/watch?v=NMF8F9z7Zr8
http://beausievers.com/synth/synthbasics/
http://www.analogindustries.com/b1764/

Free VSTs:
http://bedroomproducersblog.com/free-vst-plugins/
http://bedroomproducersblog.com/2014/12/29/free-vst-plugins-2014/
Other VSTs:
http://pastebin.com/cCA5in17

_________

Official /prod/ Discord: https://discord.me/prodthread
Stop by and let the thread die, because anon gives shit feedback.
>>
sup

how do i share a finished track i can't upload to clyp if soundcloud is b&
>>
So, i'll start with a question:
I own a Cort CR 250 and I want to change the pickups.
Are the Seymour Duncan APH-2s Alnico II Pro Slash Set Humbucker Pickups good enough of an upgrade for Classic Rock a la Deep Purple/Led Zeppelin?
>>
http://www.synthtopia.com/content/2017/08/31/bastl-instruments-releases-60knobs-control-interface/

kind of wanna get one of these and use it to map vst's in a way that's knob per function
>>
>>74883759
mixtape.moe
instaudio
etc
>>
newfag here

i have a beat made in ableton on my drum rack. how do i get it to appear in arrangement view on the actual timeline? ive watched like 20 youtube tutorial and havent found an answer
>>
>>74885376
Copy it, then paste it in the timeline.
Or click and drag it to timeline view button, tgen drop it on the timeline.
>>
what the fuck is the point of a return track in live
It seems kind of pointless to have a track dedicated to an effect when it just plays along with the instruments it's effecting, leading to me having to either only send the signal to the return track or manually edit automation envelopes
>>
>>74885766
>what the fuck is the point of a return track in live
for things that don't have a dry/wet knob or for sending a bunch of tracks to the same reverb or whatever else or for processing only the effected part of the sound instead of the dry sound and the effected sound
>leading to me having to either only send the signal to the return track or manually edit automation envelopes
not sure what you're trying to say here
>>
Is there any other use for side chain other than putting it on drums?
>>
>>74885854
putting it on other instruments
>>
Question
How do you [trigger warning] normalise your tracks? I'm following the EBU R 128 2014 ( -23.0 LUFS, ±0.5 LU ; -1 dBTP ; but 20 LRA since it's formally possible )
Hopefully you're not just dynamically compressing nor scaling,
>>
>>74885841
if I send a fuckload of different audio tracks all to one compressor in a return track, the original audio tracks are all going to be playing along with the return track unless I
>route the audio only to the return track
or
>individually mute every audio track while they're playing so they only play out the return track

which to me seems like it defeats the purpose of the return track in the first place
>>
>>74885440
i think im too lost. this doesnt seem to be working. when im drawing out the beat session view is what i see but but then when i go to arrangement view the track is empty
>>
>>74885918
Just group the tracks m8
>>
File: 1325271487210.jpg (84KB, 400x396px) Image search: [Google]
1325271487210.jpg
84KB, 400x396px
now that /prod/ is officially dead and the discord is reddit, where do we go?
>>
>>74885963
Hollywood
>>
>>74885766
Honestly I love having a return track for reverb and delay.

I can control the amount of dry/wet signal to send, and I personally think processing multiple tracks to the same return track helps the mix both in spacing if different tracks and clarity of the overall mix.
>>
>>74885963
Go check these dubs
>>
>>74885918
because that's not the purpose.
>the original audio tracks are all going to be playing along with the return track
that's the purpose, unless you put the sends pre-fader
>>74885930
>im too lost
lol how are you too lost to drag a midi clip from one view to the other? https://www.youtube.com/watch?v=coUV7E8uJwc here's somebody talking about it for 6 minutes, even though i'm really not sure how you'd need that much time to explain it
>>
>>74886037
>>74886013
>that's the purpose, unless you put the sends pre-fader
but then won't all the tracks be competing with the return tracks? When shit like that happens usually I get really strange phase interference and shit like that

>>74885951
do explain
>>
>>74886080
are the effects on your return tracks 100% wet?
>>
File: wala.png (132KB, 317x1610px) Image search: [Google]
wala.png
132KB, 317x1610px
>>74885930
here u go bby
>>
>>74886113
well I don't want half a compressor
>>
is there a keyboard shortcut in ableton to send the drum sample that's selected in the file browser to a drum rack cell? would save a little bit of time over dragging and dropping a bunch of samples
>>
>>74886037
holy shit thank you. this really did help me. sorry about my autism
>>
>>74883713
Has a collaboration with someone via internet/real life ever gone smoothly for you? It's only gone perfectly once. I hate working with people oh my god.
>>
>>74886270
>oh my god
God isn't even real aahahlmao

>>74885963
fags be mad they can't afford analog nogalogs
>>
>>74886270
well look at mr fucking smartass "people want to collab with me" big shot over here
>>
>>74886210
Don't use return tracks for signal processing
>>
>>74886309
It's personal friends in my area or close online friends who want to collaborate. I'm just a tiny shitty idm artist.
>>
File: Capture.jpg (103KB, 1371x795px) Image search: [Google]
Capture.jpg
103KB, 1371x795px
why are these grayed out? they tracks arent playing
>>
>>74884194
Get one and get a lxr drum they're super fun drum machines
>>
>>74886362
press that orange button in the top right corner
>>
File: ddd.png (23KB, 107x136px) Image search: [Google]
ddd.png
23KB, 107x136px
>>74886362
click these
>>
>>74886384
>>74886389
thank youuu

what exactly is that button used for?
>>
>>74886418
for pissing me off and making me have to click it before my tracks will play in arrangement view
>>
>>74886270
It's easy just send them stuff and ask them to send stuff. We ought to get a collaboration pool of stem parts and projects for everybody on /prod/, is there a good tool for that? Like the equivalent of what programmers use to collaborate on software?
>>
>>74886196
i see now, thank you
>>
>>74885908
>right click
>item settings
>normalize
dunno why all these codes you mentioned for
>>
>>74886080
>do explain

shift+click all tracks you want to compress, right click "
group tracks", then all those tracks are in one channel and you can go ahead and compress them there without having 2 tracks (original+return)
>>
how to make this gud

https://clyp.it/sjtdaiu4

lots of mids clashing, arent there? you guys have great ears
>>
File: -.png (68KB, 763x480px) Image search: [Google]
-.png
68KB, 763x480px
https://clyp.it/2fcvkcen
https://clyp.it/0vgm13vl

first attempt at future bass chords and drop let me know how i did
>>
i know /prod/ isnt a fan of looped hip hop beats but fuck it its all i could do right now. rate pls

https://clyp.it/v2rpgr5m
>>
>>74885918
na, don't use sends like that.
Sends are for blending a dry signal with a wet signal (think reverb, delays, flange, effect layering). Compression is sort of "set it and forget it," send knobs you'll want to play around with and automate.

to route the audio of several tracks to one singular track, change the "Audio To" of each track to the track you want everything to end up. You can also use ableton's group feature, but multiple groups can complicate the UI a bit.

>pic related
its how i have my default routing. You can see where each track is going on the "Audio To" section. My submix is Drums Bass Rhythm Vocals Leads FX. Return tracks are a close reverb, far reverb, short delay, long delay, and 2 different bit crusher chains
>>
File: D3S_7666-1200.jpg (246KB, 1200x1766px) Image search: [Google]
D3S_7666-1200.jpg
246KB, 1200x1766px
Are MDR7506 good studio headphones for MIXING?
>>
my first attempt at breakcore in a longass time
https://clyp.it/dgmcdqxz
christ I thought making drum and bass was hard I can hardly get these samples to sound coherent

if I didn't think Venetian Snares was inhuman before, I sure as shit think of him as a deity now
>>
>>74886684
I use those and like them alot, but keep in mind you'll still want to use some other speakers for referencing especially for bass.
>>
>>74886524
>people like you exist and post in a prod thread
I'm shivering
>>
>>74886805
chill brah give me a second
>>
>>74886823
>>74886805
eq your highs, it's ear-fatigueingly sibilant in parts.
I don't know if it's supposed to be that way but your vocals are also lost in the mix, swallowed by the drums.
I wouldn't say the mids are clashing but it's definitely getting busy up there.
>>
>>74886606
the beginning reminds me of the goosebumps live action tv show intro

jokes aside I dig this, speed it up about 40-60 bpm and you have a decent beginning to a dnb track. I actually kinda wanna sample it and see how it'd sound.

>>74886573
not bad, sounds a tad fast for future bass though to me
>>
>>74886551
imo guitars sound like the high pass filter is set to high. I if that doesn't mesh well with the vocal, eq those frequencies out of the vocal.
also snare sounds boxy, there is a frequency range to fix that.

anyone have that image that shows the types of sounds (boxy, tinny...) and what frequency range they exist?
>>
>>74885766
>>74883759
>>74885854
>>74885930
>>74886210 ("parallel")
>no mention of macros
>no effects racks
>noobsm retardation

Jfc this is the worst thread in a while
>>
>>74887116
you're the reason why /prod/ is dead
>>
>>74886547
holy shit that's wicked fucking neato, I'm floored I didn't know about this sooner
>>
ableton is gay
>>
>>74887285
um,, your*, sweaty ;)
>>
File: 1407206738942.jpg (36KB, 396x388px) Image search: [Google]
1407206738942.jpg
36KB, 396x388px
>it sounds better in mono than it does in stereo
>>
Thoughts on this melody?

https://clyp.it/mzrp5ywh
>>
>>74886573
The first clyp has no "rhtyhm" it just sounds plain. The notes are fine, just no grove.

The second clyp is much better.
>>
>>74887175
>>74887150
Please be joking
>>
File: Untitled-1.jpg (216KB, 500x500px) Image search: [Google]
Untitled-1.jpg
216KB, 500x500px
Working on this trap beat atm, Got plans on adding more so don't worry.
https://clyp.it/mi1ejp5k

Thoughts?
>>
>>74887901
how do you get your transients like that
>>
>>74888013
Gross beat, Its exclusive for fl studio.
>>
>>74888045
no its not you can get it as a plugin to use in other daws
>>
>>74888074
ok good to know
>>
>>74888045
hmmmm i really hate fl studio though
>>
File: dubs.jpg (5KB, 160x160px) Image search: [Google]
dubs.jpg
5KB, 160x160px
>>74886035
che ked
>>
https://clyp.it/01vfwcoj

haven't got feedback in a while, I'm getting stuck.
>>
I think if I had any musical prowess I'd make really interesting music tonally/melodically speaking. Is that a good enough reason to try making music? I'm kind of getting up there.
>>
>>74888294
try it out pirate a daw and shit so incase you dont like you dont lose out
>>
>>74888294
I don't think you need a reason to try making music. It's fun, time consuming and you might actually come up with good stuff.
>>
What am I not understanding about clipping or at least Audacity's waveform display? On many records including ones that are well regarded as well-mastered, Audacity finds clipping. To my ears there isn't any distortion, and I've never heard of people complaining about clipping on such albums. Are they really clipping?
>>
https://clyp.it/z45ln51t

>>74887090
>imo guitars sound like the high pass filter is set to high
mfw it isnt. yfw the vocals' is. gave them some more bass now

>>74886882
no, the vocals are intended to be upfront in the mix. these drums are provisional though, theyre not even routed, they will hopefully get out of the way when i take off some of its mids
also did mid cuts on the guitars
hows it now
>>
>>74886573
>https://clyp.it/2fcvkcen

Now the 6th chord doesn't work. But its interesting so I'd work around it. It seems like it would work well at the end as the lead-in before the loop repeats.
>>
I always get frustrated when writing chords and start piling on the notes until I kind of get the sound I want. How many parts does it take to outline a chord. Like I would at least get the essential sound? Any other tips so I don't just end up making noise soup?
>>
>>74888432
hey dont listen to that one, listen to this one
https://clyp.it/qsepbhby

>>74889203
>How many parts does it take to outline a chord. Like I would at least get the essential sound?
most common chords are made of triads but you can work it with just two notes
>>
File: 1477972381044.jpg (13KB, 480x360px) Image search: [Google]
1477972381044.jpg
13KB, 480x360px
How important is Serum to tunecraft? My friend gave me a pirated ableton and I've been fucking around with it and having fun. He told me that eventually I'll wanna get Serum and I'm just wondering how much I'll get out of it.

I cant find a spot to pirate it + a key generator and I dont wanna pay for it since I dont have too much of a grasp on what it can do that I cant already with ableton
>>
>>74889352
ive never used it but many people say it is great it is a wavetable synth and i dont think you can do that with ableton stock synths

try the demo or look on rutracker
>>
>>74889402
thanks brotha
>>
File: what the fuck man.jpg (133KB, 550x413px) Image search: [Google]
what the fuck man.jpg
133KB, 550x413px
Is finger drumming supposed to be this hard?
>>
>>74889203
Three notes at leased Two is not a chord

>>74889352
Pretty fucking important. Stock ableton synths can sound okay but you're really limiting yourself without more serious synths. Doesn't have to be serum
>>
Are there any good flat dark themes for Reaper?
>>
>>74889352
Pirating Serum is easy as fuck. It's one of the most newfag friendly synths too. If it's not on TPB which I doubt it should be in audioz.
>>
>>74889608
nice what is TPB?
>>
File: 1502990662697.jpg (203KB, 1500x850px) Image search: [Google]
1502990662697.jpg
203KB, 1500x850px
>>74889662
stop shitposting
>>
https://55chan.org/b/src/1504244314901.ogg
>>
>>74889662

totally perverted bastard
>>
>>74889488
>>74889318
I meant more like 4-6 lol.
>>
>>74889352
http://fresh-stuff4u.com/?s=serum

>>74889662
TPB means ThePirateBay, which is a famous Torrent website.
>>
I GOT SPLICE SO I COULD USE SWUM

there..i said it. i know there are other places to get it but it was a good excuse for me to sign up
>>
>>74883808
seeing your guitar and upgrade choices, I imagine a better amp will be a better investment
if you're using amp sims I'd argue it will be near impossible to get a convincing classic rock tone, but if you're set on these, yes if those p/ups don't work for you then the problem's you
>>74885908
normalizing means scaling, raising the gain of everything by the same amount
the easy solution would be to bring up a loudness meter compliant to the ITU-R BS.1770 (or subsequent version) and adjust the gain so that the meter reads -23LUFS.
You might have to compress your material to make it fit in +-0.5dB RMS.

You seem to have no idea what you're doing though, I recommend you pay a pro to do it for you, else you might fuck up.
>>74886210
you actually might want that, squash a signal to bring it to the right average level and then add some dry signal to get those sweet transients back
>>74886270
yeah I've done a thing like that once, for a small and not really serious competition, we had fun
>>74886551
>how to make this good
play on time
play in tune
remove click noise
don't play every instrument in the same register
lower the drums' volume, choose if you want the bass drum or the bass guitar to fill the low end and p much remove the others from there
everything sounds brittle apart from the drums, I imagine it's because they're programmed, do whatever you wish about that
plus if you think there's a lot of mids clashing what do you want, somebody to tell you you're right or you're wrong?
find the instruments from which you can remove mids without taking much life/character from it and remove those mids, that should be obvious
>>74886573
the stabs introduce a lot of ducking so you're losing transients there, you may want to bring it down to let the drums be punchy
the rest sounds pretty decent to me, a bit lacking in low end but that may be intentional so you see for yourself
>>74886606
the drums are too repetitive, the variations sound very uninspired
rest is good yea
>>
https://vocaroo.com/i/s1VavOrKQDWH

How do I improve as a beat maker? I know my mixing is shit, but how do I get better? Any resource?
>>
>>74886684
>headphones
>good for mixing
yeah right
more seriously, you might want to get a pair of better headphones if you're going to mix on them only, say a pair of DT-880pro
>>74886736
drums aren't nearly as punchy as they should, slap a reverb and VCA comp after that on those
>>74886743
I can agree if you're thinking about 7506's in particular, but checking bass in a bad room (as in, a non treated room) will most certainly create more problems than it's going to solve
>>74887670
yeah it can work
now make it sound half decent tho
>>74887901
the hats sound painful
the low end is too boomy
>>74888228
>I can't tell if what I do is good or not
whew
the piano is too loud, takes too much attention when the drums and the rest enter
the way the drums fade in sounds lazy, there's so much different fx used that stuff sounds very far apart from everything else, try using the same reverb for everything, a compressor on the master bus...
the drums are also pretty low in volume
>>74888294
>if I knew anything about [stuff] I know I would produce very interesting [stuff]
well do that
>>74888432
same things as before
>>74889430
if you don't have any sense of rhythm maybe
>>74892491
>How do I improve
pay attention to what makes these things good and copy them
use less low end, I guess you're compensating for thin-can speakers but it's too much
read up about what every fx processor in your DAW does
>>
>>74892489
>>74892604
btw here's my mad prod skillz
https://clyp.it/ag1ionlx
stay jelly that I did this with 3 mics worth €100 in total
>>
Everything is starting to sound the same and I'm getting really bored.

Analog and FM seem stale.
Sampling artifacts have been grating with me lately.
Granular only sounds good when it's smothered in so much reverb it doesn't even matter what the sound source is.
Wavetables only seem useful for buzzy shit.
>>
>>74892731
Watch some sound design tutorials for sounds you don't know how to make, learn some new techniques, and experiment with those.

Experiment with sound manipulation and learn new techniques to get interesting sound design with effects instead of getting it from the source.

Do exercises like turning a sine wave into X, or making an entire song using just a drum machine, etc.

Try making music with real instruments (use Kontakt libraries or some other virtual version of them) and focus on making interesting stuff with the composition and arrangement.
>>
>>74892798
Thanks for the ideas but idk, I've tried to dip my fingers in every pie I've seen. I've played every instrument I could get my hands on. I've tried every method I've heard of. Any time I hear a sound I have a pretty solid idea of how to recreate it.

The main thing that stops me from sinking serious time into tracks is just lack of motivation. I got so caught up in the process that I feel indifferent to the cultural aspect of music.

Maybe I just need to stop thinking about music for a few months.
>>
>>74892848
Yeah, I'd take a pause.
Maybe gt into some new artists or genres in the meantime, and see if you get some inspiration.
>>
>>74892848
Or maybe try some new hobby.

Is making music a career thing for you, or it's just for fun?
>>
>>74885440
>press tab

How many of you guys in here work with real modular synths? I'd like to get into this whole musical LEGO thing
>>
>>74893552
How much money do you have? Do you enjoy minimalism?
>>
>>74885963
this tho
>>
>>74893685
not enough at the moment, but last week I bought a nice KORGA beats, I know it's like a toy compared to the real deals, but

I enjoy minimal/techno/idm something like James Holden, with a little trance vibe
>>
>>74894209
Save up and get a 0coast and/or Mother 32 or something and see how you like them.

Modular is for people with money they're desperate to part with.
>>
So for years now I've been using nothing more than the default Live audio effects (compressor, eq, delay, etc)
Am I fucking myself in terms of how my music could sound? I always assumed they and all the other plugins did the same shit but apparently the plugin can make a huge difference in sound
>>
>>74894243
In terms of sound quality not much (maybe producers can notice a difference, but normal people can't for most things), but in terms of features, 3rd party plugins can have a ton more features that Live plugins simply don't have.
Especially when it comes to sound design stuff.
>>
>>74894243
I think Ableton stuff tends to sound kinda neutral and bland and utilitarian maybe. They're also convenient and pretty light on CPU and have lots of options tucked away. Give some new plug ins a go, it can't hurt, you'll just add some new flavors to your stuff.
>>
>>74892489
>You seem to have no idea what you're doing though, I recommend you pay a pro to do it for you, else you might fuck up.
>the easy solution would be to bring up a loudness meter compliant to the ITU-R BS.1770 (or subsequent version) and adjust the gain so that the meter reads -23LUFS.
It seems to me you have no idea what YOU are spewing. At least you googled something.
>>
>>74894231
>Mother 32
that's my wet dream

I know, I'll just stick around with VSTs for npw
>>
>>74894243
I've also exclusively used Live's plugins, and recently tried a few other plugins trials

Its really the features of the plugin that make the difference imo. You can the same quality sound from ableton's plugin but you may have to jump through a few extra hoops to get there.

My trials plugins expired so now i'm back to only using ableton. Though I think I'm already using ableton's plugins better than i was previously after seeing how izotope neutron works. (that one might be useful to check out for the learning experience alone)
>>
>>74894379
I see, I see
please explain then, how am I wrong?
>>
>>74894751
You clearly mistook ±0.5 LU for +-0.5dB RMS and you clearly have no idea what -1 dBTP and LRA are for and how do they matter in the calculation. You described a pretty horrible method to produce an "evened out" track regardless of true peaks in a fashion similar to the dumbest normalisation processes (reasoning in a mere "let's either compress or gain/scale" logic). I don't think you know how things like loudnorm actually work. I think you should educate yourself a bit on this subject before talking about it and spew ennui bullshits. But hey it was clear you were wandering for (You)s, so here's another (You) for your collection.
>>
Thanks for posting that mix class, was great. Particulalry the kick equing he does to get rid of woof. You hear clean kicks like that a lot, now I know how to do it.

'Fuck drawing automation lines' love it
>>
>>74894840
Not him but how do I learn this stuff?
>>
>>74894243
In my opinion the only go to ableton plug in is the eq8. The rest, externals do better. Get saturation knob, the valhalla verbs, and some compressors like mjuc
>>
>>74892731
modular is the logical next step
>>
>>74895035
I have a row of modular and a fair bit of external gear. Don't really wanna keep buying more shit to keep me interested.
>>
>>74892604
>the piano is too loud
which of the two pianos?
Also how do you suggest I introduce drums? I'm not good at transitions in general.

>I can't tell if what I do is good or not
Thing is I get too used to how my shit sounds then it sounds normal to me. I don't know how to help it other than asking. Using reference tracks helps but once I get too used to a track I'm fucked.
>>
>>74892604
>>74892489
>play on time
do the guitars really sound off?
>don't play every instrument in the same register
hm maybe ill change some of the guitars to open chords then
>lower the drums' volume, choose if you want the bass drum or the bass guitar to fill the low end and p much remove the others from there
lowering the drums' volume. bout the bass tho, im hi passing the bass to 80hz, just above the kick's strong bass frequency
>everything sounds brittle apart from the drums, I imagine it's because they're programmed, do whatever you wish about that
bass boost on everything/on the master? guitars and vocals sound thin to me since i started mixing this but i cant get it any better
>plus if you think there's a lot of mids clashing what do you want, somebody to tell you you're right or you're wrong?
somebody to tell me how to fix it, which ranges to cut to make room for the vocals etc. but i tried to do it without answers and did significant improvement already.
>find the instruments from which you can remove mids without taking much life/character from it and remove those mids, that should be obvious
yeah i did that. the guitars had excessive mids not even to the mix but for their own tone
>>
>>74894840
>mistook ±0.5 LU for +-0.5dB RMS
LU is RMS detected/calibrated according to the ITU-R BS.1770 standard, and 1dB = 1LU
>no idea what -1 dBTP and LRA are for
to get to -1dBTP, one uses a limiter with inter-sample peaking detection and sets it to -1dB, I figured that was obvious enough
to get a 20 LR one compresses the material enough so that the quietest parts make "-21LUFS" appear on the meters, I figured that too was obvious enough and the problem was how to get to the -23LUFS target
do excuse me for assuming somebody else wasn't stupid
>a mere "let's either compress or gain/scale" logic
normalizing literally means scaling
>>74894915
understand what all of the abbreviations mean in practice
>>
>>74895556
why you care about that complicated stuff? how does it help you?
>>
>>74895361
>which of the two
right sorry, the one that's there from the beginning playing high notes
>how do you suggest I introduce drums?
also want me to do your homework and was your car?
I wouldn't let anybody else decide what I do with my music
listen to kinds of tracks that sound like you want to sound and do the same thing in your track
>I get too used to how my shit sounds
it seems that you have heard of reference tracks.
the concept is easy, you find tracks that you think (or that someone else thinks) are good sounding and you A/B them with your track, so you get a very much direct comparison between "how it should sound" and how it sounds
you can't get used to a track, it either sounds the same or it doesn't, and if it doesn't then it's different to a certain degree, that doesn't go away, practice
>>74895499
I wouldn't have written they sounded off if I didn't think they sounded off
the "strong bass frequency" is called fundamental, and mind that there's a lot of harmonics in that sound
>bass boost on everything/on the master?
if you think I'm right in saying that everything sounds brittle, do whatever you want to correct it, try all you can think of and see what works best
>i tried to do it without answers and did significant improvement already.
that was surprisingly risk-taking and resourceful on your part, you should do it more often
>>74895654
>why you care about that
I care about audio in general, knowing what RMS means and what it represents helps me when mixing, it helps/helped me understand why stuff sounds loud even if it doesn't peak at 0dBFS, why compressed stuff sounds louder...
knowing about this stuff and having worked and played with it for years I can easily understand what stuff like K weighting and LUFS mean, they're all related to the same stuff
those don't really help me because they have to do with telecommunications, streaming services... and I'm not a mastering engineer nor I work in a TV studio
they're also not very complicated
>>
>>74895758
>also want me to do your homework and was your car?
No, but I'd appreciate ideas on how to do my homework or wash my car so it gives a better result. I may or may not use them. Thanks for the feedback btw.
>>
>>74895654
>why you care about that complicated stuff? how does it help you?
Careful with these questions.
Last time someone asked that we got an autistic meltdown that lasted days.
>>
>>74895854
shhh, don't summon him
>>
oh look.../prod/ spergs out again
>>
>>74895758
i still cant believe they sound off
ok here we go some hours splitting stuff

>that was surprisingly risk-taking and resourceful on your part, you should do it more often
thanks for the laugh

>>74895758
>>74895854
RMS isnt just a meter of volume? compressed stuff sound louder because it really is louder in dBs.
>>
>>74895854
>>74895859
>>74895894
What happened?
Did I miss something?
>>
File: Screenshot_1.png (40KB, 1067x305px) Image search: [Google]
Screenshot_1.png
40KB, 1067x305px
>>74895911
>>
Here's some samples

http://rhythm-lab.com/search/?topic=free&search_module=&p=0
>>
>>74896024
thanks a lot
>>
>>74896024
>>74896085
thanks a lot but they kinda suck, so thanks for nothing I guess*

Don't know why it sent only part of it. Weird.
>>
>>74896103
thats a lot of thankses for mere nothing
>>
>>74896132
For the thought and effort.
>>
>>74896103
There's four pages of free packs and there's an amen break and reese bass few
>>
thoughts on today's experimentation?

https://clyp.it/llwyykgx
>>
do the guitars sound off of time to you /prodanon??

https://clyp.it/khp4h05l
>>
>>74896303
yeah, pretty sloppy
practice playing on click
>>
>>74895556
>do excuse me for assuming somebody else wasn't stupid
Actually, the opposite. You are assuming someone else is stupid and now you're trying to correct your wrong opinion on this subject once you've googled a little more. Another Dunning-Kruger child. Some people learn in this pathetic way, better than nothing I guess.
>LU is RMS detected/calibrated according to the ITU-R BS.1770 standard, and 1dB = 1LU
No.
>to get a 20 LR one compresses the material enough so that the quietest parts make "-21LUFS" appear on the meters
Dear God, no. Go look what LRA means.
>normalizing literally means scaling
No. Normalising may or may not involve scaling and there are many ways to get there rather than "just scaling".
>>74894915
Read AES and ITU standards and possibly read commented sources in ffmpeg.
>>
>>74893552
Modular is alright. It's only really worth it if you want to do more abstract sounds.
>>
Tell me what you think of my song I'll return all feedback

https://youtu.be/39kkVrPAhc8

>dark o shine acoustic
>>
>>74895911
>here we go some hours splitting stuff
that might be a reason why they sound off, play them again, on time
>RMS isnt just a meter of volume
RMS is an average volume level, it can be different with the same program/material/sound depending on how it's "calibrated"
>>74895937
really, could you not hear they were off?
there's no point in showing me that some stuff's aligned
>>74896387
I see that there's no real way of convincing you, so I won't try
>No.
yes, an LU meter and an RMS meter appropriately calibrated (so also accounting for k-weighting) give the same reading, and 1dB = 1 LU
or, to put it differently, how am I wrong?
according to TC electronics, "Loudness Range - or LRA - describes the overall program material range [and it] is described using LUFS or LKFS"
so again, how am I wrong?
>Normalising may or may not involve scaling
you're gonna need a reputable source backing you up if you want to keep repeating the same thing, so please do find one if you can
>>
File: 280.jpg (317KB, 1280x853px) Image search: [Google]
280.jpg
317KB, 1280x853px
Trying to get better at mixing and vocal production

threw this track together to practice

lyrics are shit, its just a freestyle

https://clyp.it/trrle3jx

anyway how does it sound from a technical standpoint?

thanks
>>
>>74896908
i hear the unmatched strums but it doesnt sound off, more like a texture

>that might be a reason why they sound off, play them again, on time
that what? i hadnt edited their timing before.
i cant play it on time the entire song because i get distracted or anxious, so theres no point in trying. i wanted to rerecord them also because of mic placement but dont want to rust my new strings more.
>>
I asked /g/tpg but got no response

I accidentally my audionews private tracker account and now it's limited.
How stupid/risky is it to donate to get the upload bonus and unlock my account? I can't use a pre paid card because AN is Russian based and US cards don't work outside the US
>>
>>74895854
>autistic meltdown
>xplaining things to trolls and idiots calmly and thoroughly is a meltdown.

>>74895859
Too late.

>>74895917
I asked a question about a simple (but slightly more complicated) way of splitting the spectrum into bands (which has many advantages over the usual way) and I've had people arguing for two days that it's useless and that I'm wrong, despite all the proof that I provided that I wasn't and that their "proof" was fake.
Just goes to show that /prod/ is full of people who tend to be amateurish and to dismiss any attempt at professionalism and diligence as needless wasted time and that their inferior ways "work just fine" when they don't.
And it's even more ridiculous considering it's not complicated at all, and it can be saved as a preset so it only has to be thought about once.
>>
>>74896908
>reputable source
I even already cited a source. You missed it. Go look how loudnorm works.
>yes,
No. Once you're counting in LU, you count in LU and use db only for dbTB. And there's a good reason for that.
The most important thing you should know (given that you're not a sound engineer) is LFA and how it's used in the normalising process. If the target LUFS AND dbTP are within the allowed LFA, linear gain calculations are applied. This typically will never be the case if we look for -1 dbTP. We are never applying max LFA in a normalization process. To enforce 20 LFA in a normalisation process is madness. OTOH, avoiding to enforce e.g. 7 LFA for a track warranting e.g. 11 LFA @ 1dbTP save us from some "flattening" at the expense of short-term increased loudness (still, the overall LFU will need to meet the target). -23 LUFS is already top-tier quality; google, AES and other vendors are pushing for -16/-18. LFA is **never** calculated on the quietest moment but it's a measure between the 10th and 95th percentile; when referenced in normalisation processes it represents the max LFA allowed. After a normalisation granting a 20 LRA, tracks will generally preserve their original LRA (given that's invariably lower than 20). So >>74895556
>to get a 20 LR one compresses the material enough so that the quietest parts make "-21LUFS" appear on the meters,
is so awfully wrong it's sickening.
Oh, you're welcome by the way.
>>
>>74896987
beautiful pic
>>
File: fuckingkilllme.jpg (69KB, 472x472px) Image search: [Google]
fuckingkilllme.jpg
69KB, 472x472px
>>74897191
>>
>>74897202
cant say the same about the lyrics tho

kek

vocals sound thin and mid midrangey
>>
>>74897313
i know they're shit i said they were

would boosting some of the highs get rid of that?
>>
>>74897359
the lows i suppose. but it sounds like needs some air too.
it sounds like the high pass is set too high
>>
>>74896275
any thoughts on this one guys?
>>
Does anyone know what this means?
>>
>>74897190
>LFA
*LRA
>>
>>74897436
means failure on your audacity
>>
>>74897412
>https://clyp.it/llwyykgx
really fucking cool and the mixing is good

can't really recommend anything you seem to have your own thing going on, keep doin it
>>
>>74896275
stuff sound off (offul)
>>
>>74897436
>wx
something is wrong with your GTK. Install gentoo
>>
>>74897436
linux quality control sucks
>>
Getting used to recieve no inputs whatsoever but still putting this here
Lo-fi house
https://clyp.it/swtfzkge
>>
File: 1495468203347.jpg (289KB, 500x405px) Image search: [Google]
1495468203347.jpg
289KB, 500x405px
>>74897521
Don't you dare talk shit about GNU/Linux
>>
How complicated is a second inversion chord?
>>
>>74897805
not very

if you can count than you can do it
>>
File: 1497668271339.jpg (27KB, 400x500px) Image search: [Google]
1497668271339.jpg
27KB, 400x500px
>he can't transpose a melody to a random key in his head
>Thinks he's ready to make moosics

https://www.musictheory.net/exercises/ear-interval
>>
Posted before but thread 404'd shortly after.

As a beginner what would be more recommended? Ableton or FL Studio?

I want to start making stuff for fun (not studying or anything) which DAW is more beginner friendly?

I'll add, I've tried Ableton and it's confusing for me but I've been able to cut clips/ do things easier in it than FL which I just got. But whichever I can have a more fun and better experience in I'd appreciate a rec.
>>
which one lads

https://clyp.it/ymcavupi
https://clyp.it/em1m1fu1
only the first part is different

pls
>>
>>74897598
I don't listen to clyps anymore
>>
>>74898031
It's a full track tho.
EQ, master, lot's of thought put into it.
>>
File: 12802222.jpg (313KB, 1280x1280px) Image search: [Google]
12802222.jpg
313KB, 1280x1280px
>>74897373
>>74896987

Does this sound better?
>>
>>74898056
sure
>>
>>74898060
fuck
https://clyp.it/1izcayrj
>>
Hi everyone. I'm just really getting serious about my journey into music production, so I'll be your new thread mate.

I hope to get along with everyone, and learn a lot.
>>
>>74898056
why don't you release it then instead
>>
>>74897905
>>74897805
>>74898083
why do i suspect the influx of repeated basic questions to be shitposts
>>
>>74897905
FL is way easier to start with, but I suggest you put some effort and learn Ableton (it's only a tiny bit more complicated to get into but once it clicks it's the same thing really), since it's better for numerous reasons.

Nowadays with third party plugins being so good (which equalizes all the advantages by internal default instruments and effects), the only difference between daws is in their inner workings and their capabilities, and Ableton has a few things that allow for much more freedom than other DAWs,
For example their midi/instrument/audio-effect racks, which allow you to do a billion things that would just be impossible with other DAWs or require complex routings to achieve what you can do in two clicks with Ableton.

Or their "live effect" approach o midi, which is achieved by having a pretty barebones piano roll and putting all those features as devices you can insert before the instruments so you can automate parameters and change things in real time.

Or the ability to make and add plugins that are specifically made for Ableton thanks to Max4Live and its plethora of super useful and unique devices.

Or the sample manipulation capabilities, with their "warping features", the integration with the samplers, and the all-around ease with which you chop and manipulate samples.

Or the "session view", which allows you to have an extremely flexible workflow, quickly throw down ideas and loops, and do all those things you can't do on a timeline.

These are from the top of my head. I'm sure there are more.

FL's stock plugins are almost all available as separate VSTs, so if you have Windows you can run Ableton with FL's plugins and get the best of both worlds.

TL;DR:
It can do basically what the other DAWs can, and much more.
Plus, it's compatible with both Mac and Windows.
>>
where's the anon that rips apart every clyp in the thread? I miss him.
>>
File: 1502837523135.jpg (39KB, 599x337px) Image search: [Google]
1502837523135.jpg
39KB, 599x337px
whats up with all the abelton shills?

seriously guys stop promoting your fucking product here
>>
>>74897122
>posts youtube tutorial with 200 views that makes the same mistake to backup his method
>denies multiple racks people made for him work
>calls other people trolls and amateurs in longwinded paragraphs about professionalism and misunderstanding how mb compressors work

lmao
>>
>>74898060
nice boobs sauce pls

>>74898077
yes

>>74898168
lmao it cant really not be the ableton enterprise posting these stuff
>>
this thread is literal shit i hate you all
>>
>>74897905
>>74898146
Another thing to consider...
I think with Ableton it's a bit more difficult to make basic music when you're a beginner, but it's easier to make advanced stuff with it, and with FL Studio it's the opposite, where it's easier to make music right away but it's harder to get to the next level.
The curves are basically inverted.

But if you know your shit they're both very powerful, and you should really try to get rid of that "i just want to make music for fun" because the gratification you get once you make something good is unparalleled.
>>
>>74898196
Come on dude, stop trolling him.
You know he'll max out the bump limit with his shit now.
>>
>>74897879
Who are you talking about?
>>
>>74898087
cuz I want to share it with you guys beforehand
>>
>>74898220
i think you dont konw the meaning of the world literal anon
>>
>>74898168
Ableton doesn't really need shills

https://www.youtube.com/watch?v=N-pMms3RDfU
>>
>>74898204
sauce
https://www.instagram.com/ladollcevitta/

http://glitterdrug.tumblr.com/

and cool
>>
File: homer.gif (2MB, 306x200px) Image search: [Google]
homer.gif
2MB, 306x200px
>>74898274
SOOOO many people in this thread. You don't even know
>>
OP is not feeling this

read the post at the very top of the page you fucking lemmings
>>
>>74897879
holy fuck i used to be so good at this because of choir in highschool but its been so long now im trash ):
>>
>>74898196
>posts youtube tutorial with 200 views that makes the same mistake to backup his method
Only the one talking about the solution (https://www.youtube.com/watch?v=fzP_1NRpmsw) was obscure.
The one that talks more in depth about the problem of the MB compressor not being transparent and shows demonstrations (https://www.youtube.com/watch?v=fzP_1NRpmsw) has over 4k views on a 50k subscriber channel.

>denies multiple racks people made for him work
They were just two versions of the same rack (for compatibility) and it didn't do what it was supposed to do, as it compared the multiband compressor rack with another multiband compressor rack (which only proves that the signal that comes out of it is the same as the one that comes out of an identical rack LOL), instead of comparing it with the dry signal (which would prove that it's the same, which it obviously wasn't in any rack that I or anyone ever made, as the MBC isn't transparent).

>calls other people trolls and amateurs in longwinded paragraphs about professionalism and misunderstanding how mb compressors work
Everything I said about amateurs and professionalism is because of the "why do you need that when this is just fine?" comments, not because people misused the multiband compressor.
The stuff about trolls was about the obvious attempts at misleading me and others into thinking that I was wrong (kind of like you're doing now), using fake screenshots and racks that only an idiot could fall for.
>>
guys fl studio glitched and it's not saving
any way I can salvage my project?
It's two hours worth of work. Not much of value will be lost but it's gonna be an annoyance.
>>
>>74899160
nvm it autosaved like a minute ago
>>
>>74899160
we told you to use Ableton. You have only yourself to blame
>>
>>74899205
Harmor is good tho
>>
Any of you know how to create the lead sound/get something similar/create these kinds of sounds from this new ghostemane track? He probably used a real guitar+effects/pedals right???
https://youtu.be/MxARE7jzMwo
>>
File: Screen_170901_220122.png (850KB, 1680x1020px) Image search: [Google]
Screen_170901_220122.png
850KB, 1680x1020px
>>74899160
DAW projects usually take very little space, so it's a good habit to save a new version once in a while to prevent irrecoverable losses and to be able to go back to old versions (in case you fuck something up and notice too late or you want to get something you ended up removing from the project).

Doing this saved my music contless times, and doing it costs you basically nothing.

>>74899274
You can have Harmor (and many other Image Line plugins) in Ableton.
>>
>>74897905
I started with FL then switched over to Ableton once I got better at producing, would definitely recommend FL when starting out because of how easy it is to learn as a beginner!
>>
>>74899420
>in case you fuck something up and notice too late
Yea that happens. I usually have one project for creating and exporting tracks, a second one for mixing and a third one for mastering.
Mostly because stacking effects and instruments fries my computer, but it's also fuck up insurance.
>>
>>74899519
Yeah, that's better, but I was talking about saving every 15 minutes or so.
I get lazy and forget, so it's irregular and it happens when I finish working on a specific part of it, but it's useful.
I end up having between 100 and 200 project files at the end, and they all take up less space than the wav version of the finished song, so I'd say it's worth it.
>>
>>74897938
can someone give his input please.
someone else said the second one because the first one lacks impact because its a low note, but i myself think the higher note of the second one lacks weight.
>>
File: Sammy.jpg (7KB, 327x154px) Image search: [Google]
Sammy.jpg
7KB, 327x154px
>>74886551
Tim? Bring back World Peace for season 2 dammit!
>>
File: 1503300933174.gif (2MB, 300x300px) Image search: [Google]
1503300933174.gif
2MB, 300x300px
>>74887590
>it sounds better backwards
>it sounds even better in retrograde inversion
>>
>>74899113
You linked the same video Twix's

Literally just look at the first comment. Solo the bands you stupid fuck
>>
>>74900229
Shit, my bad.

The second link was meant to be this one:
https://www.youtube.com/watch?v=Sqma83HBsnY

>Literally just look at the first comment. Solo the bands you stupid fuck
It's still not transparent, and it's only marginally better (if at all, I'm not even sure) than what he did.
The problem still persists.
>>
does anybody have a keygen for EZDrummer Made Of Metal?
the torrent i downloaded had the ezx iso but the two keygens dont include made of metal.
>>
File: 1490820395603.jpg (53KB, 351x364px) Image search: [Google]
1490820395603.jpg
53KB, 351x364px
how is this sounding so far?

https://clyp.it/edvxvmvk

still missing stuff, haven't figured out all the parts yet.
>>
File: 1459560747403_n.jpg (53KB, 723x587px) Image search: [Google]
1459560747403_n.jpg
53KB, 723x587px
>>74900195
>song is all over the place
>mix and master it clean
>sounded better before
>>
>>74896999
>it doesn't sound off, more like a texture
if you like it that way then keep it that way
>i cant play it on time the entire song because i get distracted or anxious, so theres no point in trying
yes that's the right attitude, you'll get better this way surely
>dont want to rust my new strings
I understand you might be poor, but a pack of strings doesn't cost that much, don't use that as an excuse
>>74897190
>I even already cited a source
the AES?
right, that's pretty vague tho, I meant a page where the wrong stuff you're repeating is written
or, if I'm mistaken, do post it again, a web page, a document, something like that
if you meant k.ylo.ph that's not a reputable source, you might have written that even, and what I asked you about specifically is not there

I stand corrected as far as the part you quoted is concerned, I should have paid more attention.
Now...
>We are never applying max LRA in a normalization process
>applying max LRA
now you may just reply I'm too stupid to understand, but please note that you're being unclear here
>To enforce 20 LFA in a normalisation process is madness
uuh...
well if you say so
it really depends on the program tho
>11 LRA @ 1dbTP
assuming you meant -1dBTP, it doesn't change anything if it's peaking @ -1dB or @ -10dB
>the overall LFU will need to meet the target
you meant LRA here, or LUFS, or LU?

now if you're quite finished stroking your dick writing a lot of stuff that doesn't have much to do with the argument, you can explain how LU are calculated as I asked before
>>
>>74900577
Obviously very unfinished. Aside that, it's kinda cool, but too monotone.
>>
>>74899281
It's hard to tell.
It could be any low-pitched sound with heavy distortion on it for all we know.
>>
>>74900584
every
fucking
time

>>74900737
>if you like it that way then keep it that way
but i'm not making this just for myself. i already got validation from myself
i said that to see if you can hear that as not bad sounding yourself

>yes that's the right attitude, you'll get better this way surely
again, you sir know a very funny way to use iron-y

>I understand you might be poor, but a pack of strings doesn't cost that much, don't use that as an excuse
its worth a weekend of work to me, and i only get to work at weekends.
>mfw realize its just a weekend and so easy to buy a nice fresh set of new strings
and here ive been spending the money with candies and spent months complaining that my strings were too old or broke.
>>
>>74900891
Man I know that feel. There I was complaining my guitar was in a too shitty state to even play it when I was wasting all the money on booze. It took one week of not drinking to fix.
>>
>>74900395
he didn't have a section for the highband...

just because you leave it off when you solo another band doesn't mean it goes through lol
>>
>>74900748
thanks for the response
i guess it is too monotone
>>
>>74901160
I don't understand what you mean.
Can you please rephrase?
>>
>>74901160
>>74901187
Ah nvm I rewatched the ARTFX video and saw what you were talking about.

I don't know why he left it like that, but it makes no difference.
I've tried every possible combination of parameters and none work.

I'm still waiting for someone to upload a transparent Multiband Dynamics rack (not a rack that contains two splitters, just th splitter, and I'll check it myself) that sums to silence with the dry signal.
If someone can upload such rack, I'll stop being annoying and admit that I was wrong..
>>
Is it possible to turn a male voice into a (realistic) female one?

Google says no, but idk
>>
>>74902069
If the male is trained to sing like a woman (but at a lower register), then yes.
Just taking a normal male vocal and turning down pitch and/or formants will only make it sound woman-like, but won't actually fool anyone into thinking it's an actual woman.

So it depends on what you start with and what result you want to achieve.
>>
>>74902202
I have little experience working with voice so don't expect results for now, just wondering if I should bother, but it seems completely out of my league at the moment.

>tfw no singer gf
>>
>>74902305
try. pitch your falsetto voice down 7 semitones, then up the formant. see what works.
>>
>>74897879
learn all the theory you want. I bet we won't hear your music. I see this all the time in art. people thinking you have to have impeccable rendering skill and they go nowhere/ never make anything creative because they are so caught up in the system of how things have been done rather than how things can be done.
>>
>>74902305
As I said, you can make it woman-like, which can be good enough.
Doesn't necessarily have to be 100% realistic, no?

Try this:
>Sing the line with your normal voice
>Raise the recording by the necessary amount of semitones to get the timbre you want and write that number somewhere.
>Transpose the melody of the vocal line down by that number you wrote, and sing that with your voice
>Now pitch this recording up by that number and play with the formants

Alternatively:
>Take an acapella of a female singing and pitch it down to where you can simulate that low-pitched voice (you know, the typical slow-motion "fat guy almost choking" voice), and write the number of semitones you pitched it down on a piece of paper.
>Transpose the melody of the vocal line down by that number you wrote, and sing that with the voice you copied from the pitched-down female recording
>Now pitch this recording up by that number and play with the formants

Experiment with these two techniques and you'll learn a lot in the process that will definitely help you with vocal manipulation.

Also try playing with Melodyne and Autotune, along with regular pitch-shifting.
>>
File: 1504301764758.jpg (1MB, 1280x1698px) Image search: [Google]
1504301764758.jpg
1MB, 1280x1698px
Going for a Four Tet vibe. Thoughts?

https://clyp.it/hwuiedxu
>>
File: pepe with a gun.jpg (42KB, 396x385px) Image search: [Google]
pepe with a gun.jpg
42KB, 396x385px
WHY IS IT SO FUCKING HARD TO FIND A SINGLE PROPELLERHEAD BALANCE INTERFACE

WHY
>>
>>74902570
its discontinued

theres one on amazon but its like 300 dollars
>>
File: 1455055632150.jpg (790KB, 1414x5084px) Image search: [Google]
1455055632150.jpg
790KB, 1414x5084px
>>74902069
>>74902305
Here, watch these videos:
https://www.youtube.com/watch?v=8UoJ-34Ssa0
https://www.youtube.com/watch?v=NE4DjgNhOMs

And read this thread:
https://rbt.asia/g/thread/61817449/

Also pic related.

Won't be 100% convincing but it will be good enough for an electronic song.
>>
>>74902562
Kick's too resonant.
>>
>>74898146
>>74898244
>>74899452
Thanks a lot anons, appreciate the help a lot. I'll invest time into FL then but I'll not ignore Ableton. So far Ableton seemed simpler to me despite me not being able to actually progress or make anything on it yet, I'll work on FL till I get a better understanding.

ty

Also with the fun thing, I just want to start for fun, if it gets recognition or praise I'll take it serious imo
>>
>>74902836
>if it gets recognition or praise I'll take it serious
It won't get any serious recognition if you don't take it seriously, simly because to get recognition you'll be basically competing to stand out among the millions of producers who do take it VERY seriously.

If you're already good enough at making non-electronic music (and just want to start making it electronically), it will be much easier though, but still not enough to get recognition by people in the industry.

Unless you know people in high places and/or have a lot of money, then it doesn't matter.

You should consider at least reading one bok (Dance Music Manual by Rick Snoman) and watch some tutorials (at least the basics of your DAW), since it's so fucking hard and frustrating to make music when you don't know what you're doing, and knowing at least the basics will actually make it much more fun (the more you learn, the less frustrating things become, and the more enjoyable the process becomes) and you won't spend hours trying to do simple stuff that should take seconds.

Also making good music and impressing yourself with what you made is incredibly fulfilling and feels better than having fun (which you'll still have more of).
>>
>>74903084
Fair enough man, I appreciate the advice. I'll try check it out, any recommendations on good FL Studio tutorials/youtubers?

It really is frustrating having so many ideas and plans and having fuck all knowledge on how to put it into reality, I'll definitely change that mindset.

Thanks anon
>>
>>74903347
You're welcome my friend.

Here's a playlist with the basics:
https://www.youtube.com/playlist?list=PLGYoE903Nir5-wvI5ipGZMS6AYD1Le_iu
The rest of SeamlessR's videos are pretty good as well.

And read Dance Music Manual 3rd edition, which you can find here:
http://www58.zippyshare.com/v/Eaw7HMGX/file.html

Start with these two and you'll know enough about music production overall, then if you want you can proceed with other resources to learn specific things better.

The guides in the OP are pretty good, so I'd check those out after the DAW's basics and the book.
>>
File: Screenshot_3.png (2KB, 194x58px) Image search: [Google]
Screenshot_3.png
2KB, 194x58px
>>74897879
wtf sometimes even a tritone dont sound like a tritone
im only gud at half the intervals
>>
How easy is outrun / synthwave, and what do I need to learn before I can start maki it (for fun not for money)
>>
>>74903785
Relatively easy to make. Very hard to make well.

Are you just starting to make music, or you already produce but want to start making synthwave stuff?
>>
>>74903785
valhalla vintage reverb
the legend
80s drum samples(808, 707, linndrum, obdx, drumtraks)
>>
File: Unbenannt.png (2KB, 229x36px) Image search: [Google]
Unbenannt.png
2KB, 229x36px
>>74903770
well, my final ear training exam was 5 semesters ago
fuck that shit, even the basics of it
>>
File: 1433964773309.gif (2MB, 320x240px) Image search: [Google]
1433964773309.gif
2MB, 320x240px
>>74903515
Checking these all out now. Thanks, will deffo put in the time, once again thanks a lot.

Appreciate the help and encouragement
>>
>>74903852
To be honest that's all I want, just something fun to try.

I've never done anything besides fuck about in audacity
>>
>>74904117
why you did an ear training exam
>>
>>74904135
Good luck Anon.

Just have to tell you... When I said that stuff about absolutely needing effort, I don't mean that you'll have to spend 2000 tedious hours studying before you can even begin.
You can start making music and have fun with simple stuff and learn along the way (in fact it's best to do things while you learn, so you practice them and memorize them better), and gradually improve with time.
Especially when you're at the beginning, a little knowledge goes a long way, so don't think about it like an overwhelming amount of info you'll have to absorb. It will all come with time and it's not hard at all.
>>
>>74904338
I study music at a conservatory
>>
File: artwork.jpg (63KB, 1000x1000px) Image search: [Google]
artwork.jpg
63KB, 1000x1000px
https://clyp.it/zomgvtyi

listen to this new Dizzie Rascal song I just recorded
>>
>>74904276
You'll first need to learn the basic principles of music production (which are basically universal to all genres), then look into what sounds and techniques (both in the production and in the composition) go into making a specific genre, and use them to make songs that fit those criteria.

Start with the resources in this post:
>>74903515

You should find tutorials for your specific genres by googling "make a synthwave song from start to finish tutorial" or things llike that.
You'll hopefully find stuff on YouTube, but try the paid courses as well (obviously pirated).

You can find tutorials and other resources here:
https://audioz.download/
http://fresh-stuff4u.com/
>>
>>74904371
pls talk about it
>>
>>74904361
Ah I get what you mean, guess that gets a load off my head. Just my biggest problem was thinking of what type of song to make, wasn't sure how to make a good remix nor start something from scratch.

Hopefully, I'll gain some knowledge along the way and make some good stuff.

Thanks, I gotcha
>>
>>74904527
make breakcore it's a very simple, easy-to-master, quick-to-assemble genre
>>
>>74904527
I wouldn't focus on making a specific genre at the beginning.
Just focus on learning the basic principles, which you can then use to shape a song into whatever genre or style you want, and after that if you want you can go deeper into one genre and master that with all its nuances and details, but for now just make whatever genre your songs end up being, while focusing on applying the techniques you learn. Even if the song ends up being a frankenstein of random stuff.

In other words, if you start by making songs with the goal of making good songs, you'll learn very little and you won't have good songs anyway, but if you start by making songs with the goal of learning and improving, you'll learn much more, and you'll ultimately end up having great songs.

Many of the most talented and unique producers never even leave that stage, so their music ends up being "their own thing" that they've developed over years of experimentation and constant learning and improving.
>>
>don't know how to use synthesizers properly to make cool sounds

Should I stick to presets, or actually learn? I mostly just want to make dungeon and folk synth in LMMS
>>
>>74904734
Learn.
>>
>>74904734
start with a simple substractive synth and some tutorials
if you got that kind of synthesis down, go to the next one, maybe wavetables or additive and then try fm
just start somewhere by limiting yourself and go from there
that stuff isn't hard in the end, it's just a bit overwhelming in the beginning
>>
What do you guys think about this audio interface, a Nux UC2 USB Audio Interface? Is it good for basic stuff?
https://www.artistguitars.com.au/buy/nux-uc2-mini-port-usb-audio-interface/12352
Entry level nigga here, no experience with this stuff, I'd be using it to record guitar directly as well as using microphones. Would I need anything else to do that or could I do it all with this box alone?
>>
>>74904512
Thank you anon. I'm not very old with motivation but I will try very hard
>>
>>74904953
Wish you the best Anon.
>>
>>74885908
For what? For personal devices? At -23 LUFS you could pump your headphones to the max without nurturing your ears, that's pretty much what it. EBU is pretty much a standard for broadcasting. For AES,
>it is recommended that the Target Loudness of a stream not be lower than -20 LUFS: to improve the audibility of streams on mobile devices.
so -23 LUFS could be really too low if e.g. you're targeting mobile devices. Spotify used to serve at -11 LUFS, now it goes for -14. LUFS. Most agree that -16 LUFS would serve it well.

It has to be said that the notorious ReplayGain targets -14 even if the standard from which it was based on referenced -20. There's some added confusion coming from the Xiph foundation, given that they added an R128 tag as an alternative to ReplayGain.
Both the ReplayGain algorithm and the R128 standard target perceived loudness, but it doesn't make sense to blindly apply a gain volume in a tag, especially when delivering lossy, and call it R128. Upsampling is necessary and TP evaluation is necessary. Sadly both these standards serve the same purpose and this give some people the impression they could be applied alternatively.
>https://www.ietf.org/mail-archive/web/codec/current/msg03103.html
>"true peak" is a meaningless concept for a lossy format with a non-bit-exact decoder specification, like Opus. The variation in the true peak calculation depending on your decoder implementation is theoretically unbounded. So you're guaranteed the value going into this tag is garbage.
R128 tags were a mistake. If you decide to embrace LUFS, you should re-encode everything and set ReplayGain tags to "0", to be sure no software tries to smart it up.
In an ideal world the masters, served at -6 db, wouldn't be then pumped up to -0 db in post-processing, but that can't be saved. Dynamic compression is the cancer killing the audio industry and there are even facetious attempts at creating "genres" abusing this technique. But that's another topic.
>>
>>74904909
it will do what you want and it has midi ports on the back so incase you ever get a hardware synth you can use it but ive never heard of nux interfaces and have no idea if they are good quality
>>
>>74904371
can you
>>
>>74905081
yes
>>
>>74905049
with that said,
if you have to decide between applying (destructive) ReplayGain adjustments directly in the waveform or LUFS adjustments, go for LUFS.
>loudnorm
that's great, in the re-downsample to rf64/wav/whatever I'd use the soxr resampler, maximum precision, chebi, no cutoff. I'd pick -14 LUFS (just to match spotify) rather than a value below -20. Or -16 maybe. With -14 LUFS you'll have peaks at -6dB, reasonably. LRA at 15~20. That's for personal use. It would be probably a superior choice to a plain hard limiting ReplayGain. It could be time consuming unless you're doing it in a batch. I wouldn't consider it if you're anything less than 44.1kHZ FLAC (48kHZ would be preferable). I'd then just use ReplayGain and call it a day. Some RP implementation target -18 (e.g. Xiph's on FLAC).
If you're talking about normalising for delivery, that's another game and it really depends whom are you delivering to.
>>
I wanna emulate the slow rolling pitch changes of a record or old cassette tape but can't find any way to do it in live
how would you guys do it
>>
>>74905454
Maybe a vibrato pedal set with the speed really slow
>>
>>74905454
tape emulation plugin?
>>
how can i get the newest version of fl with out paying? every torrent site i looked up only has version 10
>>
>>74905475
I was gonna automate the master tuning thing (440hz?) with a really slow envelope which does what I want but for some reason that parameter can't be automated

>>74905693
I might as well just record the sample onto my cassette player at that point. I'll probably give it a try just to see what happens
>>
>>74905740
hey can you record some tracks on your cassette for me?
>>
Can someone explain to me why Ableton is a bigger standard for electronic music production than Logic?

Just starting out, Logic is pretty intuitive and I've been slowly making a deep house track on it just fine.

I live with a signed artist who uses Ableton, soI know what the DAW looks like/does at a glance. I enjoy Logic's interface a million times more, and it seems a lot friendlier to people who are just starting out. But I am very interested in granular synthesis, which I seem to either run into standalone or Ableton-linked programs for.

Am I going to have to eventually unlearn being comfortable with Logic?
>>
>>74905727
>newest
>with out paying

you wait like every other jew or you pay, can't get around it
>>
File: 1503332546311.jpg (9KB, 200x200px) Image search: [Google]
1503332546311.jpg
9KB, 200x200px
>>74905828
>>
>>74905833
well, whats the newest version i can download then. Only place i looked is TPB
>>
>>74905820
Sure, I can give it a shot
>>
>>74905354
will you?
>>
>>74905828
automation is stupid easy with macros
effects racks, drum rack, sampler, all good stuff. i don't know how people survive without it

to mix on, it's not the best

>Ableton-linked
probably max. sampler/simpler work for some stuff.

doesn't logic come with alchemy though? use that..............

>>74905871
10 most likely
>>
>>74905828
Why not both?

Also, read these:
>>74853885
>>74853939

Logic is very good and powerful, but Ableton has some advantages.
It's up to you to decide which one is best for you.
If you don't have a strong reason to switch and are not sure, then it's best to just stay with Logic and invest that time you'd hae spent learning Ableton into other things.
>>
>>74905934
thanks. pirate bay still a safe to DL shit from? i haven't used torrents in a while so im out of the loop on whats good
>>
>>74905934
I've fooled around with granular synthesis in Alchemy off and on, and it seemed a little lackluster to me so far. Even shitty little programs like SoundGrain seem to do more than Alchemy does. Does have a pretty decent spectral synthesis deal, but I'm already used to using Iris for that at this point.
>>
>>74906004
i use rutracker
>>
>>74906004
i use idope but didnt get problems when recorring to tpb when idope doenst have what i want
>>
>>74906004
if you wanna go full private tracker, audionews is real good

(I still accidentally limited my account and I'm too chicken shit to donate to a torrent tracker to unfuck it)
>>
>>74906016
iris looks like the shit, i should cop soon <.<

absynth5 is my granular go to, check it out if you haven't
>>
anyone here has experience with both the Virtual Mix Rack and the Waves analog EQ/Console/Compressors plugins?

ive been using the virtual mix rack ever since i started mixing and producing stuff, and recently figured some of my idols been using Waves plugins on their mixes, i downloaded them but they are so many and i cant force myself to check each compressor etc
>>
>>74906158
>Slate Virtual Mix Rack, Waves analog plugin

stop with this fucking autism it's not funny
>>
hey prod

i finally mixed the drums in. how are they, and the whole mix, sounding?
https://clyp.it/0f5zw3aa

>18 tracks
>>
>>74905727
>>74905871
>>74906004
Here's a torrent with a bunch of stuff and a couple of versions of FL Studio.

You should be able to select which files to download before you actually add it, so deselect everything else (if you don't want the other stuff) and just download FL.

http://www17.zippyshare.com/v/KBtVcPSW/file.html

These are the names of the three releases included:
>Image-Line FL Studio 12 v12.5.0.59 + Plugins WIN
>Image-Line FL Studio Producer Edition v12.5.0.59 Incl Patch and Keygen-R2R
>Image-Line FL Studio v. 12.5.0.58 WIN

I suggest trying the R2R version first.
>>
how do you get signed
>>
>>74906186
why you see it as autism
>>
>>74906307
Convince a label that signing you is a good decision
>>
>>74906345
how do you convince a label that signing you is a good decision
>>
>>74906158
just try them and see if you like it
>>
>>74906345
thanks
>>
>>74906220
>>74906220
>>74906220
i need another person's ear
>>
Why the fuck are 707s so expensive? I paid $300 for mine 2 years ago and thought I was getting hosed.
>>
>>74906369
its too hard, i need youtube videos and 4chan posts
>>
>>74906394
they're a meme
>>
when the mix starts getting too loud i add a pre-fx volume envelope on the master instead of lowering every track because i dont want to adjust the volume of the tracks that are within folder tracks
>>
>>74906363
You convince them that they'll make more money than they'll spend on you by having a good enough song (that they think is going to sell at least a certain number of copies) and/or a good persona that will attract fans regardless of the quality of your music.
It's better if you have both.

Or just be friends with someone important in the label so they sign you as a favor.

Or do it like a businessman and hire a good ghost producer to make the songs and a hot girl to be the face of the act, then hire a good web-marketer to promote it online until you get an online following, and make them send a persuasive email to labels with your demos.
Soon a label will accept and it will hopefully go up from there.

>>74906370
You're welcome.
>>
>oh, this track is too dull and drown out in the mix and lacking punch
>*adds microwarmer to the track's fx stack*
>problem magically fixed
>>
https://clyp.it/o0pevslz
I've had this floating around for a month and I think it has potential but I just can't come up with a bass melody, I'm not even sure if it needs one but since it's drum and bass/techstep it'd be kinda weird to not have one

also how do I keep that main synth sounding artificial and... electronic while also cutting down on the ear rape sound fatigue factor? eqing the problem frequencies kills the synth
>>
File: 1488454830079.jpg (42KB, 316x311px) Image search: [Google]
1488454830079.jpg
42KB, 316x311px
>paralleling the effect causes phasing issues
>>
File: finally.jpg (239KB, 736x1020px) Image search: [Google]
finally.jpg
239KB, 736x1020px
https://soundcloud.com/jblarts/saf10-artificial-intelligence

So I tried to make the voices half synthetic and half human, as to express the birth of a new kind of life form. I also wanted the chords to play out almost like a Playstation opening sequence.

Some feedback on what you enjoyed and what fell short would be appreciated!

----

It's getting more and more apparent that at the current rate of technological progress, artificial intelligence will eventually supercede the human species.

Our unique experience of the universe, comprehended through a thick lense of biological limitations are what makes us so beautiful.

Being alive in such an important time is thought provoking. This song is a toast to life during the final chapters of humanity as we know it.

We are in essence slowly replacing ourselves with super-intelligent, calculating minds. We have feelings that intensify our view of everything around us. We are at risk of sacrificing this in exchange for effectivity. It would be a colorless world.
>>
>>74908804
dont shill your soundcloud
>>
>>74908836

sorry, I just thought it would be nice to get someone's technical point of view. found this thread fitting
>>
why the new mix sounds so much better than the old one

https://clyp.it/rmakzrjp

https://clyp.it/ho5fpq5k
>>
>>74908880
yeah its fitting to get someones technical point of view but not to shill your fucking soundcload. link it on clyp.
>>
>>74908912
what is the difference
>>
>>74909047
one is not allowed and considered shilling because youre adversing your soundcloud, the other is an anonymous audio upload
>>
>>74886684
whoever says these arent good for mixing obv has no idea wtf theyre talking about. I use them exclusively for mixing & mastering and they come out pretty nice and clean
>>
hi /mu/, i havent been on here for a long time, but its nice to see that the /prod/ threads are doin well

Heres something i worked on tonight while i was high, my beats usually suck but i think this one came out pretty well, what do ya think? (its unmixed tho..)

https://clyp.it/exe3rohj
>>
>>74909760
>I use headphones exclusively for mixing and mastering
>other people don't know what they're talking about
>>
>>74909939
>people who say they arent good for mixing don't know what they're talking about
>>
>>74909970
Haven't used them, but I'm inclined to think if you're fine with only using a pair of 100 dollar headphones you've never tried anything else or you just don't care that you're not hearing everything that's there
>>
>>74910103
i have ath mx40 and i wouldnt try to mix on them monitors are a must have imo
>>
newfag here

should i even consider monitors yet?
>>
>>74910649
Yes dummy don't make things harder for yourself especially when you're new
>>
>>74910759
any recommendations? i dont know what i need. i have a decent computer built for gaming. but i dont have a dedicated sound card or anything. dont know if any of that matters. just thinking i might need a thingy to plug into
>>
>>74910649
besides your pc and interface they are the most important gear imo
>>
>>74911036
Budget and your intention.... hs5, jbl lsr are pretty much the lowest you should go, 8 inches very much preferable. Adam a7x are among the most popular monitors in the "serious." Rokits are noob tier but if that's what you can afford then fuck it.

Interface is important if you plan on recording things, you need one for your monitors. If you don't plan to record just get a fucking steinberg or Scarlett. Id14 is preferable, there are many options above that.

I don't know why I typed that out for you, I'm normally annoyed when people don't google for that because it's so fucking easy to find this out
>>
>>74910392
Yeah, that's pretty much what everybody agrees on lol. Unless you're doing some stupid simple singer song writer shit or you're flat broke, you need monitors lol
>>
>>74911519
not even just monitors if you are a richfag you can afford acoustic treatment
>>
>>74911572
>rich
optimizing a bedroom for the typical small near field speakers is a matter of a couple of hundred bucks if you know what your doing instead buying pre made stuff
>>
File: 1482505837446.jpg (103KB, 650x851px) Image search: [Google]
1482505837446.jpg
103KB, 650x851px
>be me 5 minutes ago
>masturbating
>near climax
>accidentally click on a tab that had a picture of bog bros
>too late now
>ejaculate at the sight of igors and grichkas perfect faces

Is masturbating to Bogdanoffs the final form of the Bog pill
Thread posts: 324
Thread images: 39


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.