Old thread >>2963544
Post your current drawing here and provide helpful criticism and advice to others!
Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost it.
>dA /ic/ group :
>http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>more gay ass books:
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
>shitty op image, literally beg tier
>no "draw thread" text on it
who are you and what did you do to the person who usually makes these threads
>>2971250
Dunno where the other guy is, he was to slow this time.
>>2971255
everyone knows its you cumbum
just leave with this trash
Been a while since I've painted digitally, getting back in the swing of things. Any suggestions on fixing the values are appreciated, it's my weakest fundie.
>>2971280
cool! looks like mario. Don't be afraid to push the constrast it will look alot more appealing.
>>2971254
You don't use a pornographic image for the thumbnail of draw threads, shithead.
>>2971327
But free the nipple though.
>>2971162
okey thanks
posted in the last thread but it died. some guy called this a waste of paint. what do you fellas think?
>>2971382
valuing it only as an abstract piece, which i don't know much about, its a bit to chaotic and vibrant. Personally it would be nice to see parts with concrete shapes. and perhaps limiting the color pallette a bit. like picture i posted. It's pretty cool though.
>>2971390
also this pic got a nice abstract comp.
>>2971393
sorry forgot the pic
>>2971382
https://www.youtube.com/watch?v=q77-ggkzWRI
>>2971248
i just started drawing with the intent of first mastering figure drawing and then moving on to painting.
how did i do?
>>2971255
gross
>>2971467
a bit uncanny, keep at it though!
>>2971390
right now im using these abstract pieces to understand better how the paint works. Hopefully as i add more to it a composition takes shape, but my understanding of painting is so minimal that all i can really bring myself to worry about is how to get the paint to do what i want it to.
I feel like I'm wasting took much time on the face and not concerning myself with using brushstrokes wisely. Not even sure if i should keep at it
>>2971382
still a waste of paint
>>2971601
i know right? we should be using that paint to feed the children in africa
Can you draw a fat female Yugo on struggling to ride her motorcycle or just looking in a mirror, embarrassed?
>>2971382
did more to it
>>2971671
great work ! I feel her attitude in ma bones
Posted this a while ago, just finished it rn
Hey guys! So I finally finished the league splash fan art I was working on over the weekend. The character is supposed to be opposing Fiora in her splash, so its a view of the other perspective. My idea was that it was her sister she was fighting.
It was my first time illustrating an original character, as well as an indoor space. So critique is definitely welcome (yenno, otherwise I wouldn't post here). I think my main issues are lighting. FYI, I contrasted and saturated her on purpose so she stands out from the background somewhat.
>>2971780
Post process
Post blog
Post credit card info
would love to know what to improve on before carrying on with this
>>2971830
I figured out a few things wrong right away. Did a slight hue shift and overexposed the door. Should read better now.
>>2971780
The reflection is all wrong. It's obvious you just flipped the painting, which is fine, but you need to shift the perspective. It should look like the original as though seen from below.
>>2971903
True. How embarrassing, I totally forgot about how it would actually look irl
I have to admit I did it on autopilot, thanks for noticing :)
This is far from done. Struggling to make the smoke in the bubbles look both stylized and read as smoke. Crits appreciated!
>>2971248
Kudos for making the thread. Work on your edges.
>>2971255
I like this more than your old work.
>>2971280
Push the lights and darks a lot further. Just use levels in ps
>>2971382
Better than your portraiture, not as good as your bread.
>>2971780
Totally bitchin
>>2971854
Great rendering on the shoulder plate, not a fan of the face tho. Just my taste.
>>2971467
You have officially mastered figure drawing. Put your pencil down and wait for the rapture.
>>2971914
you draw faces like that illastrat guy
>>2971917
You take that back
>>2971854
>>2971914
>not a fan of the face tho. Just my taste.
It's not just your taste; it really lacks form, especially the lips. Her features look like they're painted on a mannequin.
Exaggerate the perspective more on her body and it'll have a greater sense of motion, and show us what she's doing with her left hand. Not seeing it just looks awkward. Also, the placement of the sword looks weird -- like the quillon is stabbed into her hip.
I dunno if it's supposed to be motion blur or depth of field making her legs blurry, but if it's depth of field, then they should be clearer than the floor since they're closer, and if it's motion blur, then it should go in a direction and not just look blurry.
>>2971835
Heres a process thing. Its not very interesting D:
And i only have an artstation if thats okay
what a shitty op
>>2971280
>>2971302
>>2971777
>>2971914
Played with contrast and made some adjustments to the directions of the dark. Think all I gotta work on now is touch on the clothing a little bit and add some colour.
Still early on. Should get a lot done tonight.
How do I into rendering?
Feel confident about my perspective but everything falls apart when I introduce color
>>2971951
>And i only have an artstation if thats okay
Certainly
>>2972349
The neat thing about photoshop is that it lets you cheat. Do the whole thing in grey scale and then add the color with an overlay layer or multiple layer, followed by a highlight layer.
>>2972372
https://en.wikipedia.org/wiki/Grisaille
>>2972340
Are your objects following the grid along the table? Take that into consideration, along with giving your canvas some breathing room, too. I'll give a more updated crit once it's more refined so I can see what you're going for with the mood/atmosphere.
Hi
>>2971587
Nice Mei.
I think you should pay more attention to where your hard and soft edges are, though. Maybe that will help you keep your brush strokes to a minimum.
Finished this yesterday but opened it up to fix it up and refine, and suggestions would be helpful, I am still learning to paint digitally
>>2971951
That looks really good, thanks for posting the progress
>>2972852
dont do every strand of hair
>>2972340
I should have used layer masks. Was trying a different process than I normally do. Reached a point where I can't really make adjustments because of the way I used the layers / I'd have to put in many times more work than If I had masks set up.
>>2972850
for some reason just from the thumbnail i already knew it was ahtto
>>2972855
No problem :) glad you like it m8
>>2972951
i usually work on very few layers. so learning about oppacity/mulitply brush modes and commands like ctrl+b or ctrl=U helps a bunch. also lasso tools are your friend
>Try to paint a qt
>Turns into a potato mouthbreather
Every time
>>2973029
You aren't defining the forms, you're just putting the values where they're supposed to go. Sure, if you could do that with insane accuracy you couldn't tell the difference, but its not the way to go.
Color temps looks alright tho
>>2973012
great, good shape design too.
Found a 3 year old character sketch from my computer. Decided to touch it up a little bit. Fun stuff.
>>2971951
Hey, I remember this. I actually changed the leg position and stuff. Looks fucking great! Awesome job!
>>2973039
not him but how exactly should you go about defining forms? i always thought they were more or less the same
>>2973042
I still love you for that, it really made all the difference :D thank you again man, I still cringe when thinking about the original pose
>>2973040
Thank you!
>>2973029
The features themselves look alright, but the placement is kinda off and the construction is not there. Its kinda like if you pasted features in a face without a bone structure.
Shes still a qt tho
Critique?
>>2973041
This is a really cool character all on its own. I'm actually kinda disappointed it's Venom.
>>2973051
>Its kinda like if you pasted features in a face without a bone structure
I just realized this is more or less what I've been doing. Looks like I've got a new goal to work on.
>>2973052
great color palette, maybe play up the blue tones in the skin a bit to tie in with the hair? looks cool so far.
>>2973054
Thanks. Why can't it be venom? I'm okay with that though... I always wanted to see hime done in a more Xenomorph-ish way... He is 50% alien after all. I did a quick shocker too if you guys are into stuff like this.
>>2973052
it's shit
What should I do to improve this drawing? I'm using prismacolor colored pencils. I'd also greatly appreciate some ideas of backgrounds that would work well with the subject.
>>2973052
>>2973080
No, It's definitely not shit. Looks really nice actually. Beautiful colors and nice brush work. Just needs some work with soft and hard edges IMO.
I just watched Sinix's new video where he talks about this sort of thing at the five minute mark. You might want to check it out:
https://www.youtube.com/watch?v=OCfsNGaRy7I
>>2973080
shouldn't you be studying for your algebra test tomorrow?
>>2973080
Thanks.
How do I make it not shit?
anything looks wrong before i color?
>>2973093
The lack of line weight makes it kind of hectic.
Unless the line work is just an underdrawing. But even so, it distracts from other issues that might have stood out more if the line weight was there. Plus, it's good to practice it whenever you draw.
>>2973093
The foot seems a little small proportionally but that could just be because it hasn't been colored
>>2973084
Thanks~
So what areas do you think would benefit from sharper/softer edges?
>>2973100
That's a hard one. I'mma look at it in Photoshop for a bit... Basically I'd like to see a harder edge anywhere where there's a distinct plane change and probably on one side of her chin.
I posted this twice I believe, but I never got any feedback. I'd really appreciate it if I could get assistance, though.
"I've been looking at Loomis's work for simplification of anatomy on smaller / cartoonish figures, and I want to know how to properly integrate it without completely distorting the proportions."
>>2973093
Looking pretty solid! Go for it
The arrows don't quite read as arrows, but you can fix that when you're rendering.
>>2973100
Aye bro. Just a couple of things. A lot of these are a matter of taste. I think you're going for a more hazy look so you could definitely ignore some of this.
You have a relatively distinct shadows so I think you coul have more refined or "tighter highlights" on her right side. I kind of over did them but you know what I'm getting at. Same thing goes for her hair.
I think her lips would look sexier with a little drop shadow below and a reeeeally faint highlight on the very edge of her top lip.
You could push the core shadow on her left cheek a little bit to make the image a little more 3d. Same goes for her nostrils and basically any place where two surfaces are intersecting (ambient occlusion).
I choose to make a harder edge on her the right side of her chin since you're gonna lose some of the edge on the left side anyway. I think it brings a little contrast. You could do the same on one of her nostrils.
Another thing I didn't really fix were her ears. I think they're pointing forward a little too much but that's also a matter of taste.
I dunno. It looks good any way. Are you working from reference btw?
>tfw sketch/draft looks like deviant-art amateur porn doing the Michael Jackson crotch grabbing move
kek
>>2973112
>>2973141
Oh and there's a little pet peeve I have with fantasy illustrations:
I don't know why but I always think it looks weird when all the female characters have absolutely fucking 100% perfect skin. Like they're dolls or some shit. Especially warriors. I don't mean to say that they should be all wrinkly and sun damages but just a couple of moles or here and there. Just something to add a little bit of character. Another style thing but what ever...
how to improve this style? Any similar styles/artists I could study from?? commission
>>2973155
A random medieval archer?
No anon I don't think many artists know how to paint this
>>2972958
Morrigan is my weakness. I can't help it.
>>2972850
Blog?
>>2973068
>>2973041
Another craptastic Marvel fan art I found on my old hard drive and am making more interesting now. Would love to hear some feedback. I'm going for dat 80's vinyl cover-feel...
>>2973155
What style? "Too lazy/unskilled to render" isn't a style.
>>2973209
Gave him some hair to bring in some sense of movement... Not sure If this was a good idea. I'm not sure about the radial blur either. Maybe I should paint those parts over with some hard brush or something.
One of my first digital paintings. Crtitque ?
>>2973249
The hair certainly helped, though I'm not sure about the new values; looks less natural. You're really good, what do you do for work?
>>2973270
Thanks for the tips, bro. I'm unenployed atm. Used to be a senior artist (sculpting/concept stuff) at a shitty production company but I got laid off... Now I'm just franticly going over some of my old, crappy work to put and fixing stuff to put in my portfolio so I can find a job. Sucks to be broke...
>>2973268
interesting caricature
keep it up
>>2973277
Meant to say JUNIOR artist. I'm nowhere near senior level...
>>2972852
its really gay not gonna lie. It really reeks of normie
>referenced
>portrait
>meme celebrity
>every strand rendered
>signature
is this bait?
>>2973093
blog?
>>2973268
Looks like a fem caricature of Leonardo Dicaprio.
Do a line tracing, then try to freehand copy your tracing. You need drawing skills. Your measurements are way inaccurate.
>>2973339
ladies and gentlemen, /ic/ at it's finest
>>2972852
One glaring mistake is rendering every strand of hair. It looks really amateur. Instead, try to render the form, and not the details. This is something I too struggle with.
I would recommend doing master studies of Sargent and Zorn. You'll only improve.
Not bad though. You'll do fine if you keep studying.
>>2973268
pay more careful attention to the ref values
>>2973357
>pay more careful attention to the ref values
makes a really obvious mistake in the values of paintover
>>2973360
enlighten us, oh anon
>>2973357
You have some pretty good brush work, but as a 1:1 study, it kind of fails in capturing the likeness and facial proportions of the model. But as a stylized piece, it's kinda cool!
WIP
I'm having troubles with that bird and the overall flow of the composition is terrible. Any suggestions?
>>2973155
what style? the "I know how to trace but not how to color" style?
Something experimental.
>>2971837
maybe tone down the background a bit? or go for a different hue of green. its just that my eyes are drawn to the background before i see the character. but i really like the tint of blue/violet in her hair <3
am currently working on this, its early on but is there anything that i can improve?
>>2971382
>>2971390
>>2971255
People consider this art?
Requesting any of this girl wearing any of these dresses in your style
>>2973398
Try playing with perspective. Maybe have the guy be bigger in the camera coming towards us and the bird being overlapped by the guy just a touch. Maybe have him dangling from one of the branches or inching his way by crouching.
>>2973454
>don't know about abstract art.
>>2973398
The light source is a little unclear. Make the highlights pop a little more and give that dude and the bird a fucking drop shadow. Other than that It's looking quite nice. Send more iterations when you get some rendering and other stuff done.
>>2973473
so is abstract synonmous with effortless, unappealing garbage?
>>2973458
requesting you, killing yourself
>>2971763
kinda dig it now
>>2973375
just look at the thumbnail, both pictures are there just look back and forth between the a few times
>>2973458
read the rules anon
some studies
pretty window and some firelit tiddies
>>2973421
love this senpai, really nailed the canvas look
Almost done with lines. You guys see anything that should change? Any tangents?
>>2973169
here ya go: http://ahtto.tumblr.com/
>>2973763
the left arm from the viewer looks a tiny bit longer than the other one, if its meant to be foreshortened, maybe make it a bit clearer
nice clean shapes you have there!
>>2973763
Tangents? Yeah, an overlapping tangent where her left arm and wing are in the same position. Another awkward tangent is happening with her left arm where the wing and arm are facing the same direction. And this might be just me, but her head feels a bit large as well. As well as her waist being too long. Squash her abdomen down to touch her pelvic bone.
>>2973763
Just asking which pen used to lineart?
>>2973778
*awkward tangent is happening with her RIGHT arm
>>2973546
thanks. heres it more or less finished. i might do more to it if im bored but i like it as is.
>>2973249
I feel like when I zoom in on the exquisitely rendered details I am totally in love with this piece, but the thumbnail and overall feel is a little underwhelming comparatively. I have no proposed solutions. Just offering a viewpoint.
started a new painting
>>2973809
Feel ya bro... I need to work on my big shapes, composition, value structure and shit like that... I all ready posted this shit out so I'm not gonna edit it any more. Here's the final. I'm gonna try and do something better and more interesting next... Maybe I'll paint Shriek. Another stupid marvel character. It's been a couple of years since I've painted comic book shit...
>>2974071
This works better flipped the other way (maybe get some other opinions). Keep your stamp in the bottom left though.
Not sure if I'm allowed links, but here is an article on composition you may find useful:
http://muddycolors.blogspot.com/2017/03/designing-with-shape.html
My shit never looks crisp and neat.
What am i doing wrong? Is it a brush thing? Should i take more time on it? My works end up looking so messy and not crispy
>>2974241
EDGES. that looks blurry as fuck
>>2974259
yeah no shit, but i need actual tangible advice on how to improve that
>>2974261
lasso tool or locking layers can be your best friend when it comes to hard edges.
it helps to use a mix of hard and soft round brushes too.
>>2974265
Yeah, i almost never use lasso or lock layers so i can try that,
I use soft brushes and a rectangular flat bristle type brush that is not 100% hard so, that may be a problem as well.
I thought that crispness depended solely on how good your values are but boy was i wrong. Thanks anon
>>2974261
use a hard edged brush. unless you're painting pixels, your edges are only going to be as hard as the brush you're using. you can blend the side that's supposed to be smooth afterwards.
or use selection or masking tools. you can also paint a few strokes on a new layer and with a hard edged eraser, erase where you want a hard edge and then merge.
>>2974277
I understand, thanks!
Something that puzzles me tho, some speedpaints look very crisp and non blurry without the artist putting too much detail into it, like for example Mike Azevedo´s speedpaints. He definetely uses a hard brush, but i just cant understand how some people achieve that feel without masking or carefully erasing edges
>>2974261
don't listen to them, hard edge brush and lasso aren't necessary, just do what you do on a much bigger canvas and shrink it for presentation
>>2974291
dude..
He got solid advice. Your method is just lazy and not likely to work...
Is this that crabs in a barrel thing again?
>>2974267
You need to exaggerate your values more, too. Push those core shadows and exaggerate contrast. A couple of your forms just drift into each other like his left pectoral into his armpit, for example. The value you used for the shadow shape of his arm drips into the contour of his pec. This Ruan study is similarly mostly using a soft round, but the points the look the most crispy are points with the most extreme of contrast relative to everything else around it. Also note that even though he blows out his core shadows, he uses exaggerated reflective light to sculpt the form within the shadow shapes.
Some drawing that was something else completely. Thinking about making it A oil painting.
>>2971780
i like the design. Don't get how her ears are coming out of the hood ?? Also I feel as if the centre gem/piece is too chunky/heavy when compared to the torso design which is slim.
new self portrait
>>2974379
That looks like the shit I used to draw when I was, I dunno, about nine. Ask mummy to stick it on the fridge when you're done painting it.
>>2975026
question.
Are you melting?
>>2975026
like the colours but why the squashed left side?
>>2975073
trying to focus less on drawing in my paintings and more about colors, which i guess paid off cause you like the colors.
>>2973154
Does anyone else think this shit is ugly? I don't want to be in the minority here.
>>2975079
idk ive seen it done better. it looks a bit like a put on. not sure the op really enjoys drawing like that they're just trying to be trendy.
>>2975079
Are you talking about the original piece or my overpainting? Either way I think it's an interesting subject. How "perfect" does the skin need to be? My opinion (as stated earlier) is that you should have some blemishes and moles and shit like that but I'm not saying I'm "objectively right" or anything like that...
>>2975079
>>2975086
>>2975087
>>2975087
Worst example of this would be someone like Brad Rigney. I love the guy and I really enjoy his work and he's definitely an amazing craftsman. His lighting and anatomy is spot on but I really don't like the way he renders skin to be 100% perfect every fucking time. He even talked about it being a bit of a crutch himself in his tutorial...
My overpainting was done in ~8 minutes and it's just my opinion so yeah...
>>2975092
Might be because he photobashes characters.
>>2975096
No he doesn't... Or at least he didn't. I watched the whole 4h. tutorial of him painting the piece "A hostile takeover" and no, he did not photobash anything. He also said that he doesn't photobash anything (or he didn't at the time) and I'll take his word for it. He seems like an honest bloke. Nowadays he does use photos some times because of scheduling and shit. I'm not really a fanboy or anything. I don't really like his style but I appreciate his attention to detail an craftsmanship...
>>2975103
He's changed it up a bit since then.
>>2975122
Yeah man, I know... I did say:
>Nowadays he does use photos
Ain't nothing wrong with that either... Same goes for guys like Dave Rapoza. You gotta do what you gotta do to get the job done...
I'll do fucking anything to get a good piece. 3d, photobashing, kitbashing, having sex with my dog... Anything goes. Feels good man.
>>2975189
This really doesn't make sense to me. It looks like my mom going to a cocktail party with a sword and a cape. Either lose the sword and cape and call it a study or make her look like a warrior with armor and shit... Your line work is fun and minimalistic but that's the only positive thing I can say with a straight face really.
1h. sketch + 3h. block in (viewport render for now. I don't have Keyshot either so that sucks). I don't need to sculpt any of the necks of that hydra thing. I'll just do that shit in Photoshop so sorry for the floating heads... She's mid swing and she cut of one of those hydra things heads (if it doesn't read well yet). She's also going to have one of those cloth things between her legs. You know. Like one of those knight things... What do you guys think?
>>2975279
I love it
>>2975280
Thanks man. Hope I don't mess this up. I'm applying to a small/mid size game company and I have the interview on Monday. This is a fan art of one of their characters. They didn't ask me to do this. I just thought it'd be a cool idea to show how I'd do their promo art. This has gotta be done on Monday so the pressure is fucking ON!
>>2975279
>>2975280
>>2975283
Aahahahahah! I fucking forgot the pic! This is perfect :D! Here it is anyways...
I don't understand why this won't come together. The background just doesn't look right no matter what color I choose.
>>2975189
cape looks so rigid and lifeless, try not making it so fucking straight?
>>2975318
I recommend watching this:
https://www.youtube.com/watch?v=uQZeIUfoQm0
You have some shading but it doesn't really make any sense. I'm not saying you have to go for a super realistic render like the video I posted. It just needs to be consistent. I wouldn't be saying this if the line art was better but I dunno... Am I making sense to you at all?
>>2975329
This is a helpful video, thanks!
trying to get better at conveying expressions, any thoughts on how to make this look more convincingly like confused disgust?
>>2975373
I suggest keeping a mirror next to your working space. That's what I've got. I looked at myself and my expression of disgust was kind of a sad look with wide eyes and some teeth showing. Obviously this stuff is subjective etc. but that's what I got...
>>2975390
>not just opening your reaction image folder
>>2975426
Holy shit! It's fun how close I got to that expression without knowing it. I guess I'm art Jesus after all...
>>2975286
Continuing with my shit. Wish somebody could say something about this. I did a quick line pass over my 3D render. I'm just about ready to move to actual painting. Anything?
Also: Is it safe to drink sparkly wine that's over 10 years old?
My first attempt at digital painting color. What could I have done better
>>2975463
Blocking in the dragons necks...
>>2975493
Depends on what you're going for. The likeness is there but you still have really nice flat areas of color. You could maybe push that attribute or go into texturing. Nice job either way!
>>2975493
Stop color picking from the reference, I guarantee you have no idea where those colors are on the color wheel. To be good at color you need to be able to see color very well
>>2975562
That's some high quality stuff. Got a blog?
>>2975562
Nice to see you're doing progress on this piece. What are you gonna do with the ground? Is it just going to be white? Wouldn't be bad. Just asking.
could use crits for this. i'm worried that the expressions don't read, especially for the girl bent over. she's supposed to be doing a slightly confused version of the inset pic.
>>2975189
>>2975065
http://i.imgur.com/iKvELpP.png
it's unclear if she's resting her hand on her hip or keeping it at her side in a state of readiness, but if she is resting it on her hip, this redline might be useful. people tend to shift their weight onto one dominant leg when doing the hand-on-hip thing. note the (somewhat exaggerated) tilt of the shoulders and hips in the redline.
I'm working on obtaining a freehand feel for perspective. I'm also interested in improving my building designs.I sometimes have issues drawing multiple people or objects within the same space. Is this worth a clean trace of line work and some paint? If not, why not?
>>2975568
FDseason.
>>2972850
Hey thanks, I actually got around to rendering it a bit more.
You're right about edges, I struggle with hard edges and just use the lasso tool to add them in later, but that takes up time.
Still not done with it, and I'll keep in mind about the edges
>>2975740
I fucking hate Mei.
>>2973081
your anatomy is hideous.
trying out chcaracter desing
>>2975613
the iris could be drawn more as an ellipse and slightly bigger it would give the view direction more emphasis
Posting this design since it's the one I like the most. Personal project for a film idea, would like feedback if this character design hits the marks for "dragon," "goat," and "fear." If interested I can post other designs and references.
>>2972386
Looks pretty nice, good study
>>2973458
Fuck Courtney love.
The dumb butch
>>2973473
Just because it's abstract, doesn't mean it has to be shit art with no skills.
Wtf are they even abstracted from (Chunbums is just a shitty abstraction of one of his shitty same face paintings)?
Or, are they just muh feels abstraction, which isn't even abstraction.
>>2975437
Really, you fucking egotistical piece of shit. It's not that good.
>>2976348
I had no value judgments when saying that. It can be useful not being dense and actually contextualize things in regards to the artist intentions, instead of going on a self serving diatribe. After all we are not dealing with engineering or science here.
>>2973029
looks like the girl the dude i loved left me for
>>2976410
>Being left for a potato mouthbreather
must feel bad man.
work in progress, still no texture to it there's plenty more to do
more or less finished this. might do more to the background to make it less chromatic.
>>2976314
i'll try it. thanks!
>>2973454
>posts anime
rate on a scale of 1-autism
I'd like to hear anything about what I should be doing better.
A piece I did for my artstation. How did I do?
>>2977084
Atmosphere, I would say. There's not much technically wrong with it, but I'm not getting any emotion. Is this supposed to be majestic? Foreboding? Right now it just looks mildly interesting.
I would crop it on the right and extend the left side, plus shrink all the rocks because they're making the castle seem smaller. And study the lighting and color of a piece with a similar mood to what you want. The castle is a neat design, but it's not being presented well.
>>2976433
hey brian, youre getting at the level of sellable stuff? what are you doing with these?
Critique before I call this done?
>>2977140
Looks good m8. The only gripe I have is the highlights on the latex suit and the face. I don't feel they are correctly i relation to the planes and the light source.
>>2971248
Sauce on the model?
>>2977167
its' emma watson.
I'm slowly plugging away at this picture. Been working a lot and haven't had much time to do my own stuff so this has been off and on for months. I'm wondering how people feel about the composition of the tree and the ram, is it ok that they seem to blend together or should I re do the tree or move things around?
>>2977171
Oh, you mean best Emma?
Best Emma.
>>2971248
>>2973029
>>2974241
Been painting basically on one layer with hard round and haven't looked into lasso/layer stuff.
Never realized edges were this important. Any one knows a systematic way to learn edges - when and which forms to soft/harden etc. or is it more knowing shape design/instinct?
>>2973039
How do you define forms beyond correct values? Isn't it all just light? Do you mean his construction is missing and the values are trying to compensate for incorrect plane definitions?
4 min doodle
>>2977233
>How do you define forms beyond correct values?
depending on if it's a soft or hard transition between values you can convey more or less curvature between planes. Or you can indicate matrial, for example hair has very soft outer edges.
>>2977196
The composition is nice, it would be interesting to see atmospheric perspective applied on the giant goat to exaggerate it's size. just an idea.
>>2977196
>>2977280
Like this, using the laso tool and curve adjustments. Imo it looks a bit less dull.
>>2977256
aww you're so good, only 4 min. congratulations!
>>2977296
Aha, thank you! Usually my art doesn't look like this? But everything came out so loosely and so elegantly, I was really shocked. Maybe I need to do more of these quick, relaxed drawings
slowly getting back into painting after a long time off. decided to paint my larp character lmao
im not happy with the right arm, suggestions on placement?
>>2973268
ayyyyyy lmao
>>2977086
Looks fine from what you've painted. Only problem I see is you got an awkward tangent where it looks like the razor on his back is touching his head when it's supposed to be perspective. I'd also maybe add a little more detail to his legs - something interesting to look at but nothing too distracting.
>>2977159
Thanks, anon!
I wasn't too sure how to approach the latex tbqh. This really helps. I'll re work it.
>>2977362
Thats bard from lol?
>>2977414
took hella aesthetic inspiration from him,
but he's the spirit of a monastery bell that got destroyed, and now spends his time chillin' like a villain being a dickhead and making music
>>2977084
The clouds needs more work, rock on the right (our right) very distracting, also not sure if that the right color for mountain.
>>2976325
Small update. I think it's finished, but there could be more texture. Tried adding muscle texture, as well.
2 hour from live model. I was pretty drunk, but I think it turned out okay.
>>2977452
Hey dude. I just noticed you didn't get any feedback on your piece so I'm posting a little overpainting. Sorry for commenting so late into your image making. Maybe you can use this advice on your next thing.
You need to start thinking of your work more in terms of planes. This is something you should do right away when you're starting your piece. Always wrap your strokes around your forms.
I changed the mouth area into something a little cleaner. I'm sorry but that zombie-ish texture you had is just somehow visually un-pleasing and way too busy.
You shouldn't go into texturing before you have all your shapes and value structure done. My overpainting was done in about 10 minutes so it's not perfect or anything but I think it illustrates some of your problems slightly.
Your monsters bone anatomy doesn't read well either so I recommend looking at some actual animals like crocodiles and even illustrations of dinosaurs.
Hope this helped. Keep up the good work!
>>2977472
That's fucking beautiful man. You could/should sell that shit. I'd hang it on my wall any day...
>>2977501
Anon! I'm blushing...
>>2977504
I'm getting an erection... From your awesome piece. Do you have anything that you've done that you've spent more than 2 hours on? Just interested.
>>2977121
still putting a few in the gallery every month. nothing's selling yet but I'm just focused on making a lot of work right now, not necessarily selling.
>>2977472
i feel like you should be drawing smaller. the bigger drawings don't really match the level of detail you put into each one of them. for your next one humor me and draw maybe 50% smaller.
>>2977564
>>2977564
14x17 is probably actually an appropriate size for charcoal, but maybe try pencils instead of charcoal. just to see how you'd do. i've never seen you do more controlled smaller wrist drawing instead of gestural bigger shoulder drawing. maybe you'd be really good at it.
>>2977577
Word, thanks for the advice! Do you pencil sketch a lot?
>>2977577
Here's a stupid question: How do people always know what other people have posted here previously? Is it just the style or can you actually somehow see their information?
I'm a guy who used to post here like 6 years ago and I came back ~3 months ago so I'm pretty oblivious about a lot of stuff that's been going on here for a while...
>>2977628
i used to pencil sketch a lot of larger drawings and charcoal sketch a lot of smaller drawings which led to a lot of mistakes.
something you have to keep in mind for every medium you are using is the size of the stroke you can make with the material.
charcoal and pastel lends itself to bigger lines and its more like painting, and pencils and pens can make really fine lines so it's more like drawing.
But the best art is usually a reduction or enlargement of the subject matter. There's no art to me in sight-sizing to death, thats why i have a hard time appreciating Sargent. that's just recreating what you are looking at with minimal interpretation. When you draw smaller or paint bigger it allows your creativity to breathe a little better.
that doesn't always mean you need to draw the tiniest things possible when you are using pencils though. I find when I'm painting I make the subject around 50% bigger, and when I'm drawing with pencil I make the subject around 50% smaller.
You could continue to use charcoal if you like it but maybe get some huge newsprint if that's really what you like to do. Make huge drawings and really explore the medium if you like charcoal. 14"x17" is not really pushing what the medium can do.
>>2977635
and idk. a lot of digital artists blend together for me, it's easier to pick out the traditional ones.
>>2977500
Hey thanks, anon! I really gotta think more in planes and not get so caught up in detail during the finish. And you're right, the zombie-ish feature was moreorless added on near the end of my painting process, no real thought put into it. Thanks for the tips!
>>2977664
No problem man and thanks for replying back! This Dave Rapoza clip was super useful to me when I was trying to figure out rendering stuff. You should give it a watch!
https://www.youtube.com/watch?v=RV_oxs-EFw8&t=1338s
is it worth practicing my touchpad skills idk
not gonna do any more to this. its supposed to be warm this week so hopefully i can try a landscape. kinda tired of still lifes, flowers, self portraits.
help guys
how the fuck do I draw the thumb from this angle?
I cant get it right
>>2977794
does your figure have Bugles on their fingers? wtf am i looking at.
>>2977798
sharp fingers on gauntlets
i dont understand how you can make out bugles on them
>>2977784
SO cool and good
>>2971248
any help would be appreciated
>>2977820
what help?
It looks good to me
I'm painting this final piece for a uni project. I've been whittling away at it for a while now, but what are the biggest issues that need to be addressed here and how should I sort them out? I'm also not sure on what the values should be like for the dragon in the centre.
>>2977836
the people in the image are very stiff looking and their proportions are weird, randomly thin arms, short legs, thin legs, fat legs etc etc
>tfw one time gave someone a paintover in the drawthread
>he backlashed
>now I do a paintover but afraid to post them
>>2977836
Guy on the left feels very flat and the foreground is awkwardly mixing in with the middle in terms of values and color (as if the guys are standing on some sort of weird cliff overlooking the desert?)
The creature right now feels lost in this mixture of values. I would light the creature up and perhaps putting a bit more distance between it and the closest dude pointing at him. It'll also make the creature feel bigger.
Fix the photobash shenanigans you have going on in the back
If you're going to detail the foreground elements, also slowly detail the things around them with less intensity (such as the wizard guy that has pretty high detail compared to the simple block & scratch wall)
>>2977906
Thanks! That makes sense.
Is there a discord I could join here?
>>2973029
Tried to fix/finish my potato girl
>>2971837
I'd put the same detail that you have in the face and hand in to the hair
Trying something new. Started with a princess elf and then went for a biker elf instead.
mashing my older toony style together with some new painting skills and going to practice the shit out of (motor)cycles
>>2978073
the form is actually kind of nice but the meme brush strokes ruin it. it just looks really messy.
>>2978073
I think yous should bring back what you had with the character on your small sketch. She was cute and fun. Now she just looks weird... The bike's just fine and I like your style. I think you brought the effects in a little too early. Nice any ways...
>>2978073
>>2978087
I mean just doing this... The original thing was just much more appealing. I'm sorry...
>>2978085
>the meme brush strokes
I hate this place
Back to drawing... Rebuilding the value structure. Doing some photobashing on those dragon fucks. Anything I should take into consideration before going into color and rendering? I'm going to lose most of that photobashed shit and also most of the über 3D rendering looking shit I got an the female so no need to comment on that...
>>2978236
her action/gesture doesn't really read. I get that she's supposed to have just cut off the dragon's head, but her posing doesn't really convey that.
>>2978244
Good point... I'm probably gonna make a streak of blood coming from that dragons neck flying in a circular pattern to her sword. I think that'd work?
>>2978248
it would help, but i think the viewer already gets that she's made a backward swing that lopped off the head. the bigger issue is that her motion in general is unclear. is she jumping, falling or hovering? to me it looks like she's falling, but that doesn't make sense given the action and the placement of the character and dragon head.
>>2978244
Made a quick ref of what I'm going for. Just added a hideous radial blur to the whole thing and how the blood streak would go basically... I'm gonna do all this with actual strokes though. Anyways. Ehh...
>>2978251
Ahh, I imagine her dropping towards the direction of the Hydra head she just cut off. Thanks for mentioning this. Need to do something about that if it's not reading properly...
>>2978251
Anything else, ANYBODY? This is the point where I fuck up my shit most of the time. Composition and value structure etc...
>>2978253
>>2978257
the streak helps. i'd recommend you play through the scenario in your head -- if she's falling towards the dragon, how is the cut below her feet? how did she swing the sword to get the cut at that low placement? did she bend over (while falling down) or is the dragon falling faster than she is? none of the answers are clear to me from just looking at the pic.
>>2978265
Got your point... All this stuff made sense to me when I did the 3D thingy. The dragon head is actually extremely close to her. Like at swing range. I can see that it isn't reading in my illustration though. Hmm... This is gonna be tricky. Good points. Thanks.
>>2978267
np. good luck with the piece.
>>2971248
Is the comp bearable?
>>2978287
I don't get it. Sorry. What's it supposed to be? Is this a joke? Is my sense of humor broken?
Playing with water and photography.
Kind of a mixed media concept art im working on. I wish the stream whould have focused id like to play with colored water next time.
Aspiring furshit artist here. I apologize in advance if furshit isn't welcome here.
Anyway I spent about 5 hours polishing this turd. Someone told me the body is way too long and the pose makes it look like she is paralyzed from the neck down.
Got any other critique?
>>2978671
Look at either a person or human laying down in a similar pose, the hindlegs defy gravity.
>>2978253
I think the problem here is that the action arc is kinda vague, especially in the hand with the sword. Here's my attempt at making the figure more dynamic, but if that's too much work then fixing the sword angle would still help a lot
>>2977751
I like where youre going bry
new self portrait. reduced my palette to 3 colors and black and white.
Trying to do something with background and weird light
How's this looking in terms of basic gesture/proportions? It's a drawing for a large painting so don't want to fuck up anything simple early on. A red line would be greatly appreciated
>>2979256
Hips need to be way lower my man
Should I finish this or am I polishing a turd?
>>2979262
Thought there was something off about that area, thanks
>>2975613
The expressions are really cute anon. High quality stuff, though her hand looks pretty skeletal.
Getting there slowly
>>2979320
Nice style, you got an insta/blog?
I can't seem to get any of this right
>>2979387
Alright I guess I can't upload my drawing for some damn reason
I did a line drawing of brand killing bard from LOL.
i just wanted to share before i do the color over it.
>>2979313
thanks for the crit. i see what you're saying re: the hand. i'll re-draw it with your note in mind.
Started rendering my dragons... First one took me 45 min. Second one 20 min. They're not perfect or anything but I'm kind of surprised how easy doing scales and shit really is!
A quick sketch for today
>>2979911
Why do you keep saying dragons, surely it's the hydra is it not? They don't read as full creatures at all.
>>2979232
Too similar to what you based it off. But some of the brushstrokes are nice.
Fairly happy about the comp, its not quite done yet, but should I really push the forest detail? or just shroud it in shadows? any thoughts?