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/beg/ - THE BEGINNER THREAD

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 318
Thread images: 113

File: op.png (1MB, 1440x1440px) Image search: [Google]
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If you are a /beg/inner in art, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the drawthread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead (I recommend ShareX)

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

OLD THREAD: >>2930187
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>>2932379
reposting here.
halp
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eric here. i am i getting the 'painterly look' right.

the ref is in the old thread
>>2930191
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Working on project with friends.
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>>2932425
Ok

Real question.

Are you posting that artist for Shitposting sake or you hate him and want us to get after him.
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>>2932414
if you aren't drawing what you're seeing there's no point in painting, end of story
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What is some advice for drawing lips? Everytime I do it looks so dysmorphic every time. I don't know how I'm getting the shape wrong. Most of my portrait attempts end up like this. Most of the time the faces look like their smelling shit.
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>>2932447
reference
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Really hate how my kitchen hsa like 4 million lights
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>>2932496
What's wrong with you?
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>>2932496
delete this
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critique please
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>>2932515
You r going in a right way, but pls sthap chicken scratching
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>>2932522
Thanks, it's just that timed figure drawing makes me nervous thus the chicken scratches
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>>2932515
you seem to struggle a little with waist and neck
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Should i use construction when drawing from reference or should i just measure angles and shapes?
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>>2932535
Thanks for the feedback, I'll practice those
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drew a rhino from Imagination. no reference at all.
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>>2932390
Values are really muddy. Don't be afraid to add darker values and some highlights.

Are you using a ref? Use some lighting references and study the planes of the face more. Your brushwork makes it look really doughy and messy, so the whole thing looks flat

keep working at it, anon
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>>2932495
Looking good, anon. Spend a little time to clean up your strokes and smoothing things out
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How hard is it really to live off of Art? Is it even worth it?
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>>2932552
Please kill it.
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>>2932617
ok here's a few animal studies, using reference this time
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>>2932621
here's another, I tried to be less chicken scratchy.
also I just realized I wasn't resizing to 1000, sorry about that
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>>2932614
No. Try to work in a field that people actually need.
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So considering that the question thread is dead i'll aks here.

What is some complete and good anatomy course/book to go through? What is a good one full of images to draw and study, even an online gallery is fine.
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>>2932666
t. frustrated wagecuck stuck with a job he hates instead of making money doing what he loves
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>>2932666
t. Satan
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>>2932666
FUCK OFF LUCIFER
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>>2932614
You have 2 options
>draw shitty bad quality but with lewd tones in tumblrstyle
>become extremely good (10years+ expierence)
There is no inbetween sadly
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>>2932678
Time to fucking git gud then, thanks anon.
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>>2932669
New masters academy has great stuff on anatomy with lectures from people like Villpu and Steve Huston. What's great about it is that they go really in depth, like steve Huston, for instance, has a 7-hour lecture on just drawing hands
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I remember seeing a mention of right side of the brain, with all the bullshit cut out, can anyone confirm such a good deed has been done?
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>>2932716
Keys to Drawing.
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>>2932447
>What is some advice for drawing lips?
dont
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>>2932447
Lips are a combination of lip skin tone and lighting, therfor what this anon said >>2932720
Don't draw them, instead draw the values on them instead. If your doing a quick sketch, just draw the "darkest" values, for example: edges of mouth and center where the upper lip gives off shadow
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>>2932725
and if you dont believe us, notice that even loomis doesnt line the lips.
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>>2932414
as >>2932431 said, you need to work on your drawing first. as for the painting though, you need to up the contrast. you made the shadow side way too light
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>>2932379
Please redline/critique before I try to polish a turd.
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>>2932553
I didn't use ref. Thanks for the tips anon.
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>>2932808
spend some time working on your torsos
also loomis heads
nice 3d on the limbs though.
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>>2932816
Right so picking up Loomis again would be a good idea. Also more life drawings.
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You aren't going to like what I did today. Usually I'm unproductive but I really dropped the ball. There's still hope: some daylight, but I'm not sure how much I would accomplish now in addition to this. Like someone in the other thread, the /las/ thread, stated: I am trying to do less volume but in the little produced demonstrate the apex of what I can do. Sorry if the file's a little large
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>>2932808
Her right eye doesn't seem to actually sit on her face. More like it's hovering of to the side. Try looking at a face from 3/4 view and notice the eyes are not the same shape.


keep at it, anon
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does anybody else have this problem where the lines start going away
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>>2932824
>> You aren't going to like what I did today. Usually I'm unproductive but I really dropped the ball.
Well... good thing you understand that, at least...
Uh... maybe... t-the cheek of the guy, the values there l-look nice... yeah...

If I were to try to look for some good points of this collage, such little deformed faces in random places out of nowhere can suddenly turn a completely normal image very creepy. And if we imagine the sketch as a bunch of people gestures made to look like tree branches, it becomes a really creative image that instantly gives it +50 in artistic value. But... yeah. I'll wait for the next one.

>>2932835
I do sometimes. Either increase pen pressure sensitivity or apply conscious effort to press your pen harder.
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How do I decide what masses/shading parts to put in this drawing? I have tried squinting, I mean there are just too many variations all around here.

If someone could show/tell me what you see in this picture, that would be nice.
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>>2932808

Don't polish, examine your mistakes and then draw 50 more. Note your mistakes on each.
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>>2932840
What I do if I am gonna draw a portrait is first examine the base color. so for example the head, you pick one of the lightest tones but not too light (white lighting). And then colour the entire head, same goes for hair and shirt etc. , After that I do shadows a bit and start doing more detailed work on each individual place, zoom in a spot and do detailed, when your finished you move on to the next spot etc.
Dont forget to zoom out occasionally so you can notice if someone looks off and fix that.

As for understanding what is dark and what is not, what I do is comparing dark spots to other spots of the picture im doing. So for the shadow next to the hair, how black is that compared to the eyelashes? If you keep comparing you'll get a better overal drawing.
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>>2932951
Thanks anon, that helped me with my understanding, good amount.
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Lol
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>>2932379
I know it looks shitty but what do you think I should do next? Loomis? More still life?
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>>2932987
Loomis, more still life, and read the OP.
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Is Photoshop really any better for digital painting than the free alternatives?
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>>2932993
no, its all about skill. dont waste your money
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What are some really good exercises for training lineart? And how to do line economy and stuff.
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I'll learn how hands work someday

otherwise, thoughts?
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>>2932839
I tried to fix the portrait by restating the mouth, believing that was what threw it off. Is it un-salvageable, or is there a way to save it?
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If loomis is so good, how come he isnt recommended in the OP sticky?
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Is there any downside to going to art college if you have the money?

I'm a total beginner who wants to get serious about art. I reckon even if I go hardcore, it will take me 3-4 years to get really good.

In that time, what else am I going to be doing? Playing video games in the spare 5-6 hours I have every day, I guess?

Art College takes 4 years to complete, so in that time I can sharpen my skills, maybe even at a better rate than completely alone, and I'll have a degree to show for it, so I can get a work visa if I want to work abroad.

In the time that I'm in college, they also have a mandatory internship so that's experience for me, and I can still network myself online like I would anyway.
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>>2933030

He is.
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>>2932379
Okay I'm sorry for shitting up the thread with that poor attempt at figure drawing hopefully this is less sad. Thoughts? Have not shaded properly in awhile so its kinda bad.
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>>2933084
Fuck me and my shitty resizing skills.
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>>2933040
Just about every art school wont take you in unless you show potential.

Show us what you've got.
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>>2933027
this looks so good!!
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>>2933027
A few adjustments to make this easier to look at. Should be at the correct orientation now.
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what kind of sized canvas do you people draw on? If I choose anything higher than 5k resolution my entire pc starts freezing. Now I am drawing on 3000x3000 but I can't make my drawings detailed thanks to it. What does DPI even mean? And what should I set it to?
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>>2933029
It is unsalvageable, like "there is no two elements that would look perfectly right if combined." After seeing your edit, I initially thought that his nose and mouth would be somewhat okay if you look at them in isolation, but upon closer look I realized that their centers don't belong on the same vertical axis.

>>2933104
If you aimed for realistic proportions and anatomy, then sorry to inform you, but it's a complete fail. It's not a pleasing style to look at too, but I like wavy hair, so I have to give you at least some points for that. Not enough for a good rating, though.
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>>2933119
Thank you for the critique! Could you please be more specific as to what you mean by 'complete fail'? How could I make the style more appealing? I'd like to improve on these things.
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>>2933104
His (I'm assuming it's a guy) left eye is up too high.

Lighting is completely absent in some areas like the face, hair and the bowtie even though it's coming from the right.

Take that picture and flip it horizontally. Notice how off a lot of the facial proportions are.

Study anatomy of the head and body. Like you mentioned, work on your hands.

keep working, anon
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>>2933124
If you like it, then why change your style for others to like as well?
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>>2933124
>Asking how to improve your style before asking whats wrong with the anatomy/proportions/perspective

Gonna have have to change your focus or else stay in your deviantART hell, your "style" will come naturally from you drawing things you like and subconsciously adding the bits you find pleasing into your own drawings.

If you think that working on a style is more important than learning how to make a solid foundation to build that style onto then you're never gonna make it.
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>>2933127
You're right - a quick horizontal flip in photoshop helped me notice the fucked proportions that I didn't even notice... thanks!

>>2933134
I don't think style more important than fundamental, but it is important for your art to have appeal, I think. I am trying to unlearn habits from cartoon/animu art tho, and I know that it shows badly.
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>>2933137
You don't need to unlearn them, you're drawing so bad, you need to delete your memory and start from square 1. Which is, grab a reference from this thread or google images, and DRAW. Keep drawing, if you're symbol drawing go back to Loomis.
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>>2933137
No, style is not even on the same page as decent foundations, get used to it or stay on tumblr.

I'm sure you've seen those pictures that are polished and stylized as fuck but with the slightest anatomy error that just fucks the whole picture up that is going to be you.
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>>2933047
is not
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>>2933140
No - I completely agree. Sorry if I came across as arguing. I'm only just starting to learn how to actually draw "properly" rather than using crutches.

>>2933138
Though I'm not sure what you mean by deleting my memory, I'll be sure to do those things a bunch. Thank you!
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>>2933148
It means you just need to start from square one
Anyone can draw what you posted, which is why you should practice instead so you can become better.
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>>2933124
Well, I could. It's not a complete fail actually, you come somewhat close in some places, but your major mistakes ruin the look so much that it isn't noticeable. Basically, the build absolutely isn't a male despite visual cues suggesting that it is indeed a male, the arms are too long, and the face is stylized poorly. Additionally, being handsome (which was probably your aim, judging by his attire and atmosphere) usually comes with a longer torso, like full 3 heads long. Having a compressed spine from sitting at your computer too much doesn't make girls wet.
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>>2933159
>got big hips and moobs
>tfw not a normal male
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>>2933161
>wide hips
>excellent squatting genetics
london?
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First post in one of these, I know the highlights are funky, still figuring out this working from midtones thing and the reference was a marble statue..
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>>2933161
>
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>>2933159
It was actually supposed to be a boyish-looking female character - but I suppose I'm not skilled enough to make androgynous characters just yet. (Or any characters at all right now mind you).
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>>2933161
You sure that yours are hips, not thighs? Anyway, if you're not a bodybuilder, that's no good, but hey, you can at least try to cosplay Yorha No.2 type B aka "ass-droid" if you have a nicely shaped ass.

>>2933167
Oh. Then congrats, that means you only fucked up her head, her face, and her arms.
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My art book is going to be completely full so here's some stuff from the start and end of it
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that was from december, this one I drew about a week or two ago
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>>2933243
forgot picture heh
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I don't like the stars in this because I got kinda overzealous with how many I was putting in
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and this was today
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>>2933250
go and attention seek somewhere else. this is a place for technical training and practice.
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>>2933252
feel free to rip apart my stuff, that's why I posted it here. Mostly I hate how my hands look and I need some advice on those
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>>2933254
my advice is that you practice
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>>2933257
okay but I came here to get other's opinions.
I don't know what is wrong with what I draw because I can only look at it through the same lens. I want other artists to tell me what I need to work on and what is wrong so that I don't spend my time doodling away to mediocrity.
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>>2933260
Draw from life, basically.

Then, when you get good at that, go back to cartoons. This is the difference between good and bad cartoon art.
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Forgot to post these here, from this week

I think I should try to start breaking them down to shapes or something. I feel like I'm relying too much on the contours
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>>2933270
i maintain that those are pretty good and if you really are /beg/ you should maybe focus your efforts on something else.
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>>2933260
First off, you'll need to understand how realistic bodies work, and after that you can stylize based on your newfound knowledge. You'll also need to resize your fucking images, by the way. For male hands you can use >>2933270 as a basic reference (they won't do for perfect hands, but he's getting the form pretty good), just don't copy his arms that come after the hand since they aren't thick enough in most cases or are joined incorrectly.
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>>2932987
looks like you just started and are putting in a lot of effort, keep that up and don't start comparing yourself to other artists until you can compare yourself to your past art favorably.
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This is supposed to be a finished lineart, but I'd like to check the following before I move on. Even though I was cautious this time, I ultimately looked at it a bit too much to recognize my errors anymore:
1. Booty and hips. Did I go overboard with them (so much that it's a bad thing)? (She's supposed to be kind of toned but curvy in the right places.) Would cutting them to the transparent line be enough, if that's the case?
2. Face. Disregarding animoo eyes, does it strike you as uncanny and do you think I should move the ear higher?
3. Her arm. Say, does it look too thin?

Constructive comments about other aspects of the picture would also be appreciated if you have any. If footfag is still lurking here, I'd love to hear his most straightforward evaluation of her legs and feet.
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>>2933360
1. grey line looks better
2. its uncanny yes
3. dont think so

work on fundamentals. build it out of 3d shapes see image here >>2932816
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>>2933360
The eyes should be more rectangular
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>>2932552
just
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>>2933360
How come you came back to /beg/
I thought you went to the Russian chan's anime thread.
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I instantly forget anatomy when ever i try to draw
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autismfag too slow to make into the nekkid selfportrait thread
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What kind of models would be useful to own? I'd assume a skull would be a big one.
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what's a good video to go into detail about foreshortening?
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>>2933388
check out scott robertson on youtube. he has a very calculated approach for perspective
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Thoughts?
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>>2933430
Lewd
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look at my new drawing
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i actually feel pretty bad about making that. what if he actually is someone with poor mental health who is just trying to do better at what he can enjoy doing. what if im shattering the enjoyment of a sincerely unfortunate human. i hope he is a degenerate furry or something so i dont have to feel bad. also i forgot those backgrounds he does.
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i do feel really bad, please answer if you are watching anon, i do recognise that you work hard on them and i see that they do have some form of aesthetic and nice design that you put effort into. look, if you are sane and sentient, respond telling me so.
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>redraw old drawing
>still cant get into hair, eyes
reeee
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Let's say that I have more money than talent. How do I buy getting good at art?
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>>2933448
use it to not work and spend the hours practicing
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>>2933448
buy a guy to draw stuff and put your name on it
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>>2933439
Wow, really makes me think. In comparison to this >>2932425
So bad!
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>>2932748
spend more time measuring and studying the proportions of the head and face, nice rendering on the cheek tho
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does this look painterbly
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>>2933548
it looks digitabl

Don't worry too much about if it looks painterly yet
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>>2933548
it looks drawn, not painterly
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i did this one in about an hour, the reference photo is some gril from twitter. what do you think anons? (plz give critique)
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>>2933573
Better than 95% of /beg/gers
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>>2933548
has eric actually improved?
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>>2933365
OK. Can you pinpoint what makes the face uncanny though? The nose? Her stare?

>>2933374
Lel. But I posted my colored picture here right after that visit, didn't I? I have never left this thread, since I can help some people here and need constructive feedback myself.
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>Keys to drawing says draw the largest shape first then smaller ones inside
>Drawing from the right side says think of them as simply shapes
>/ic/ says understand anatomy and stuff

What am I supposed to do? See things as just shapes? Understand they're a certain objects and draw accordingly? Get a hold of their perspective and lighting or simply see them as values divided across shapes?

I am so confused.
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>>2933573
Excellent. Why are you even here?
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>>2933612
his measuring is getting there (still off the mark tho)
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>>2933573
Looks great to me, anon
Maybe move the right eye and eyebrow a little to the left, and blend the colors slightly (chin, cheek).

Mind telling what brushes you used or what tutorial you followed? I want to give it a shot too. Don't know where to begin.
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>>2933573
You made the nose a bit small and the cheek a bit puffier. Also do you colour pick?

>>2933660
Try all methods and see what works best for you.
>>
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>>
>>2933448
Buy a Cintiq and PS6 (or pirate it).

The Smear Tool, Red/Green fade Filters, Chromatic Aberration, and finishing touch filters can make everything perfect, and the Cintiq makes you good no matter how bad you are.
>>
>>2933690
There's certainly an improvement from the last time, but you still have to make their ears bigger and give them 1.5xtaller foreheads. Oh, and give eyebrows a lot more definition and volume, humans look very uncanny when you forget eyebrows.

>>2933712
LOW-QUALITY SHILLING INTENSIFIES.
>>
>>2933714
ears is probably good advice. eyebrows are details i'll leave for when i've got the basics.

>taller foreheads
now im not necessarily sure this is good advice. i follow loomis' method adherently and his sphere cranium and measurements for the length of the face dont mention anything about adding mass onto the top of the head. perhaps a better critique is "your eyes are too high" or something? no?
>>
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im beginning to think this was an ambitious undertaking
>>
>>2933722
Yeah. Your eyes are too high. But adding forehead height would also work for, say, that old man on the second sheet (he looks the best of them, but you need to move his mouth higher as well or give him proper chin).

>>2933724
Being ambitious is a must-have for an artist. The higher standards you set, the faster you improve.
>>
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>>2933119
Ah, I see; thank you, I will work some more on alignment. I'm going to go out and sketch around the neighbourhood now but here's something I this morning did. I just wanted to post them now in case I forget to post later.

Also: I wanted to know what your unconditional eyes saw the shapes as. I feel my life sketches are falling out of representation and it is holding them back. Can you identify some of the things I tried to depict?
>>
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>>2933737
Sure!
>>
>>2933732
if i am to do this i am to do it properly, by the most efficient method. lowering the eyes is what i will do rather than adding on to the forehead. good spot on the old man's mouth. i need to learn to spot these things myself, any tips on that? also regarding the noses, i feel they are inconsistent or somehow wrong. any thoughts?

also thanks for the help so far.
>>
>>2933744
Fuck; how did you guess the pen?
>>
>tfw know you need to learn fundamentals and pain squares, cylinders and life things for a few millenniums to get gud at art
>tfw only have fun when doing animu girls

kill me
>>
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>>2933746
You define the noses too much. You gotta learn how to shade properly. Or use a bare minimum of lines, disregarding them for the illuminated planes. I have a thread that might prove useful to you:
>>2929223

And here's a quick sketch of an aquiline nose by yours truly. Drew it in two minutes and spent five trying to fix the nostrils, lol.

>>2933747
I just relied on my intuition. It might be any kind of writing utensil as well.

>>2933752
Why not have fun constructing animu girls out of squares, cylinders, and life things? Just don't go too abstract, dude. Btw, squares won't help you anyhow; parallelepipeds, on the other hand...
>>
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Thanks for the all the redlines in the past. You brought me from a blocky DA anime retard to this. This is the furthest I've ever gotten into fixing my anatomy.

I've got SOME stuff down, but I still need some assistance getting stuff down. A redline would be nice. I can't even imagine where the hands and feet go and what the hell they're supposed to do.
>>
>>2932669
Bammes (Die Gestalt des Menschen/Complete Guide to Anatomy) is awesome. There's a version online with just the pictures if you're annoyed by his style of writing.
>>
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>>2932748
>>
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Trying to draw without reference this time, how am I doing? I think I screwed up perspectice somehow
>>
>>2933839
I don't know what you expected but legs and arms are completely off.
>>
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Did this at school, critiq?
>>
>>2933857
Thought as much, thanks, will have to go back at practice then as I havent practiced arms and legs as much as I should.
>>
>>2933859
Looks good, but you need to work on his feet.
>>
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What's the point of exercising gestures as a beginner? I know they're great for understanding rhythm, how the human body works in various positions, and synthesis, but it seems to me that without profound knowledge of anatomy it really is just incredibly stressing.

Like, how do i know WHICH lines to draw when doing a gesture in like 1 minute? I usually try to start with the head and search for a line that synthetizes the torso and balancing leg, and it's easy to find it only in very dynamic poses.
Arms and legs however i'm not finding out how to synthetize without just drawing the contour.
Also, they all look so incredibly one dimensional. Are my lines supposed to ALSO describe the tridimensionality of the form or do i dedicate other lines (like, quick circles in strategic places like the belly) for that?
And am i supposed to draw blind? It's really hard to not look at the paper for most of the time when you have such little time.

Pic very related, these are all one minute gestures i just made. I always do a lot of them, but I hate how they look, how can i get better at this? Should i completely ditch them and concentrate on anatomy and deeper understanding of perspective?
>>
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>>2933769
are you using reference?? she looks broken

>>2933885
from what i understand the point of gesture study is to get down a whole form before you start working on individual components (which a lot of beginners do)
doing this over and over will give you a better understanding of anatomy, giving weight to a figure, and fluidity in poses.

kinda gave up on this but i think she looks ok
>>
>>2933885
Try giving yourself a budget of lines rather than time. Be very deliberate with how you place them, and experiment.

That said, one minute gestures are a bit of a meme for practice. Just use them as warmups and don't worry so much about how they look.
>>
>>2933898
The first thing I noticed was her left arm. For fuck's sake... I don't blame you though, as I suffer from the same lack of anatomy knowledge compared to my rendering.
>>
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>>2932383
It`s close, I hope.
>>
>>2933905
yeah i forgot to fix that, kinda looks like the bone is trying to escape doesnt it
>>
>>2933885
Gestures is so much important, I can already notice it in my own drawings. Poses I have drawn before I draw much better than thos I haven't. Build up your visual library and draw anatomy alot on the side as well.
>>
>>2933907
wow this looks really good
>>
>>2933907
the mouth looks completely different from the photo
>>
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>>2933885
You have the right idea in your gestures.

>What's the point of exercising gestures as a beginner?
A focus on gesture keeps your drawings from looking stiff when you start to learn the details of anatomy

>how do i know WHICH lines to draw when doing a gesture in like 1 minute
It helps to start with the head and the spine, or the axis of the torso. And figure out the angles of the shoulders and hips.
It looks like you have drawn some very muscular models. Since, you haven't learned much anatomy yet, it would help to stick with thinner models for now.

For arms and legs, avoid making a string of pearls, or placing bumps directly opposite of each other.

>Also, they all look so incredibly one dimensional. Are my lines supposed to ALSO describe the tridimensionality of the form or do i dedicate other lines (like, quick circles in strategic places like the belly) for that?
Yes. They are called cross-contour lines.

>And am i supposed to draw blind? It's really hard to not look at the paper for most of the time when you have such little time.
No, you might want to try 1.5 min, so you can think about how to place your lines.
>>
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>tfw all i want to draw is cute anime girls doing cute stuff
>have to study a billion trillion different topics and atleast clocked in 10000hrs on practice alone
>>
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In transit
>>
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>>2933901
Focusing on economy instead of time is a great idea i didn't think about, will probably take the part i find the most stressing away

>>2933912
Could you elaborate on "building up your visual library"? I don't have much grasp on what it actually means. Is it akin to memorizing the anatomycal shapes and proportions?

>>2933920
Mind elaborating on the "string of pearls" and "placing bumps opposite of each other" parts?
For example, how would you synthetize the limbs in pic related? I picked one that i had a lot of trouble with a couple days ago.

Thank you all very much for the help guys, i was feeling lost and really appreciate it
>>
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>>2933926
It's all about the journey, not the destination anon. Learn to enjoy the ride.
>>
>>2933943
>>2933920
Nvm i'm dumb and didn't get at first the string of pearls part. All about asimmetry then, yeah.
Given all of these things to keep in mind, it will indeed be better to be less rough on myself and give more time for my gestures.
>>
>>2933943
>Could you elaborate on "building up your visual library"?
It just means drawing alot from references, in time you will memorize how body parts work and can relate to each other.

Its the same as when you were young and had to learn to write. For example you can't write chinese letters atm, because you haven't learned it.

Same thing works on drawing, you can't draw things you haven't drawn before.
>>
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Hi /beg/ I was wondering if someone could redline this and help me out (I'm redoing it). Thanks
>>
>>2933653
"Help people"
>>
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>>2933927
Lol'd at T-Rex arms.
Remember these basic measurements for optimal hand and arm length:
1) The hand length is approx. 50% palm, 50% fingers.
2) The hand length is approx. equal to the distance between the chin and the center of the forehead.
3) The forearm is hand length * 1.5.
4) The arm length is approximately forearm length * 2.
5) A fully extended arm of a man with his spine straight can reach to about half of the thigh.
>>
>>2933859
looks like the space marine a little bit
>>
>>2933917
it looks proportioned right, but it's shaded completely wrong
>>
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>>2933926

THIS IS YOUR NEW HELL. YOU MAY NOT LEAVE.
>>
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30minutes in and its still so fucking shit, what am I doing wrong?
>>
>>2933944
>>2934017
kek
>>
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>>2934053
Your colors/values are way too light. Pick some of the colors of the right, it's much darker.
Here I picked some colors of the corresponding places on the right and painted it on yours, you see the difference. Also, look at it in b&w to discern values more easily.
>>
>>2933926
This faggot ain't gonna make it guys. If this faggot wanted to draw cute anime girls doing cute stuff, this faggot would have done it already. Fucking pathetic.
>>
>>2934081
I'll try that, thanks anon.
>>
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>>2933573
>No one pointing out that its painted over

You guys are fucking morons.
>>
>>2933084
It's alright anon. This is the beginner thread, your drawings, however shitty are welcome here as long as your showing that you are trying to learn and improve

There are some odd things going on with the right shoulder. It shouldn't have folds like that. There is bone there but it does not really protrude that much. It should be more full.

The muscles are a bit too clearly outlined. The skin doesn't really allow for muscles to be that defined unless you have really low body fat. Also the side muscle is looking like a stack of bricks.

Remember that the body is soft. The skin is soft and stretchy. So soften those edges, make them blend more. There is no need for them to be that sharp. There should be gradation with those shadows.

Keep working at it.
>>
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would you say drawing from life develops different skills than drawing from photos?
>>
>>2934123
Not really. The only benefit of drawing from life is that you can inspect your models from various angles.
>>
>>2934123
Yeah, drawing from a photo is way easier because you can trace.
>>
>>2934132
>> implying you can't use transparent glass and a semi-transparent sheet to trace your life
>>
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How do I know when I'm drawing from my shoulder anons?
>>
>>2934102
Lol you're right, that anon would fucking be bullshitting if he got that kind of accuracy and on top of that fully coloured it in just a hour
>>
>>2933859
The rendering is pretty good. However, the pose is a bit awkward. You should work on practicing your poses, making sure to plant the feat, and get the gesture right. A guy like this should look heavy and should stand firmly. At the moment he looks kinda like he's going to tip toe.

A few things with the anatomy. Abs that defined should show some crease line on the outside sides. Also the rib muscles look scaley. Go study what those look like. The neck also is gone. The knees are not right.
>>
>>2934142
Generally when you start uh, drawing using your shoulder?

I dunno if you lose consciousness when you draw or something.
>>
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new to this board. tried a top down perspective to challenge myself. have to admit I needed to use reference material. advice?

I posted the mithra on the other thread, but I guess this thread fits me more.
>>
Friendly reminder to stop reading books and watching videos.

This is a fucking MMORPG now. Start grinding still lifes in the newbie zone.
>>
>>2934197
Reminder to take /beg/ advice with a grain of salt.
>>
Where can I find the general information about different kind of media available and/or advantages to use it over other drawing media? Google isn't helpful. Like, water soluble graphite , bare graphite pencils... Waterbrush, mechanic eraser etc.
>>
>>2934210
You should be using silverpoint for everything if you're just starting out
>>
>>2933987
Cheers

I'll get the cranium shape right one day...
>>
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Hi guys, today i tried to do a self potrait infront of my mirror, as you can see it didn´t really turn out that good.
Im really lost right now, so I would really appreciate a critique.
>>
>>2933898
No i'm not using reference, trying to do that "draw from memory" exercise.
>>
>want to draw something from life
>everything around my room is just manufactured boring shapes

Sh-should I just keep drawing bananas?
>>
>>2934298
Why not go outside?
>>
>>2934298
Pull down your pants, draw that and post it :^)
>>
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>>2934301
Jesus christ, how terrifying
>>
how do i stop being so fuckin messy
>>
>>2933573
>traced
>still fucked up the eyes and philtrum
lolling @ur life
>>
>>2934261
looks pretty good, but you should really:
>not cast a shadow over the drawing
>include ref photo
>actually finish the drawing, you left the eye, ear, and hair
>>
>>2934343
you dont, you just need to draw thinner/lighter lines.
also you kinda fucked up her right forearm
>>
>>2934358
yeah, foreshortening gone bad. How would you fix it? I'm having troubles with it

(pretty happy with the hand tho, it's the first time i manage a somewhat hand-looking one)
>>
>>2934343
So pretty much you are going over your lines too many times plus many of your forms looks really flat..like that hand.
But i would just recommend you drawing bigger, and just really trying to be conciouse of how many Lines you use.
>>
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How do I make up poses? I'm failing so hard, tried using boxes but even that im failing hard at as well.
Any good books that help out alot?
>>
>>2934380
You don't make up poses, who told you that? You go look at good artists that you like and steal their poses. They already perfected it and if you want to perfect it, you would have to draw it thousands of times.
>>
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>>2934381
anon pls, i dont want to steal
>>
>>2934385
The human form was already copyrighted by Apple back in 2012, so you're stealing either way
>>
>>2934385
when people say stealing, they mean from a bunch of sources.
stealing one pose would be plagiarism but mixing them up from a bunch is considered something new

also don't trace
>>
>>2934377
How can i de-flatten my forms? I started up with boxes and 3d forms for them... don't know what else i should do
>>
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>>2934394
I get that, but the poses I want to draw don't have any references on google, all I could find as pictures with full frontal bodies and not the kind of perspective I wanted to try out.

Even if I did somehow found some, I would only use them as practice. I believe drawing from references on your original stuff is wrong. The last time I tried drawing from another artist I started to get depressed and felt disgusted by myself and almost ended up cutting my wrist with my wacom pen
>>
>>2934398
https://kiroz.blogspot.ch/2016/11/150-gesture-perspective-study-by-krenz.html

download this tutorial pack from krenz, he really know hws to construct the body etc..and i feel like you would really gain from doing some studys from his works..like how he constructs etc..
This is the only thing i can tell you, other thing is just..you really can´t do anything els, its somethings that comes with practice.
>>
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What are some other features that mangku artists add to give their faces more depth

I'm trying to do stuff from imagination and how I think it should look like but I end up feeling flat/boring and misaligned
>>
>>2934364
It will take a lot more practice if you're drawing from imagination. Do studies of body parts from different angles.

You don't need every angle, just a variety to develop an understanding of how the forms change in perspective.

Objects that are closer to the viewer appear larger. Objects further away are smaller.

In the case of the arm, the hand should appear larger due to the forearm pointing in the viewers direction.

Try to imagine the forearm you drew turning to touch the side of the body. Combined with the hand, it would reach beyond the mid point of the things but yours looks too short to do that.

We can still see most of the side of the forearm so it's only turned slightly to the viewer. in this case, distortion due to foreshortening will not be severe and the forearm should look longer (closer to its true length when viewed from the side)

You don't need to practice grinding like a maniac 24/7 either. Draw for the sake of understanding the forms. When you think you "get it" try again. This is how you decide how much you must practice. You could draw only 4 forearm studies and get it, maybe more or even less. It depends on when you "GET IT"
>>
>>2934406
I think I just contradicted myself at the end of my mini essay about how much you need to practice. Point being, draw until you get it.
>>
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advices plz
>>
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this looks better without the reference photo beside it so you cant tell that i didnt capture her likeness
>>
How do you study anatomy?
>>
>>2934420
Peep inside lockerrooms and make pictures
>>
>>2934419
How long have you been drawing?
>>
>>2934424
im 18 right now.
i suppose i started illustrating 4 years ago, though
>>
>>2934419
Hey anon, how did you get that grain on the skin look?
>>
>>2934431
i overlayed some texture i found on google.

looking at it now, i can definitely see i should have turned down the opacity on it a bit more
>>
>>2934402
Thank you for the link. I tried downloading it, but when i open the .zip it asks for another decryption key... which apparently isn't the one provided in that page? (That however DID work to download the file from mega)
>>
>>2934444
Forget it, i just had to read the fuckin comments
>>
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Does it look like I'm getting it with the hair?
I guess I'll stick with this technique if I figure out how to messy/sex hair with it. Messy hair is love, messy hair is life. Even more so than ponytails.

>>2934431
Seems like noise filter set to lowest amounts. In combination with cleverly applied blur it produces a somewhat nice skin texture.

>>2934438
Did you use a faux pencil brush for the hair?
>>
>>2934452
if i remember correctly, i pulled the drawing into paint tool sai and used a brush with a shape called "fine pointy".

i usually switch between photoshop and sai pretty frequently so, uh, basically im a mess when it comes to art
>>
>>2934404
Once you learn how the face works in 3D everything else will be intuitive. You draw quite flat.

>>2934418
sticky
>>
>>2934452
When do you plan to work on your skin rendering
>>
>>2934452
The hair looks way to realistic for the stylized rest
>>
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>>2934464
i've been following Ozawa stuff and he has the same flat frontness, but for some reason when he does it, it's fine
>>
>>2934479
That's because anime faces are supposed to be flat.
>>
>>2934452
Much better than your old spaghetti hair, it looks more appropriate for realistic hair although it's still off. However it clashes horribly with the rest of the drawing because it is so busy and visually complex.

For the style you want to work with large volumes and large blocks of light and shadow. You should not be doing anything close to shading individual strands. Look for other examples of cartoon hair and study them.

I sympathize though as I find hair to be much more difficult than it looks, mostly because I'm bad at visualizing ribbons and volumes in space like that
>>
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Any advice for doing ears/blending? Also anything else is appreciated.
>>
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Jesus Christ /beg/ why do I get so fucking tired drawing. I'm just chilling, and like an hour later I'm fucking pooped, I'm not even drawing anything intensive.

Any way to fix this? I want to get gud but how can I do it if I'm always tired.
>>
>>2934550
Do what the military does, push yourself forever.
>>
>>2934550
I am the same anon, what I do is walk a bit around my room, grab a drink, take a pee, and do something else for a bit. Then when I got back my motivation I draw again
>>
so how much do anime stylised facial features follow traditional facial measurements? the nose and mouth are smaller but does the widest point of the nose still affect the widest point of the mouth in the same way. the eyes are larger but are the centre of the eyes still vertically above the corner of the mouth. eyes still half way down the head etc. there a good recourse for this?
>>
>>2934555
How long is "a bit"?
>>
>>2934557
Depends on the day, on some days my break takes like 30 minutes to a hour, where im just watching anime or youtube
Other days maybe 5 minutes, if I were you I wouldn't push yourself that much, if you keep doing that you will eventually end up with no motivation or interest in drawing at all anymore, which happened to me before. Went through a full 3 months of not drawing anymore, because I got scared of the stress it gave.
>>
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>>2934557
>I wouldn't push yourself that much
get out, this isnt the place for you
>>
>>2933104
My problem isn't the misaligned eyes, it's that you're practicing the good 'ol "Can't fuck up the hands if you don't draw them" method.
Try not to hide your hands or draw them as a block + a thumb, doing it is okay for sketching but not for a finished work.
>>
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>>2934568
>he doesn't allow himself some relaxation to enjoy the tiny bits of life
have fun working yourself to death, because you will literally do that :^)
>>
>>2934577
Every second you waste on rest some faggot kid in korea is on his 4th day without sleep mastering his craft

I'd rather die a master then be a mediocre fucking cuck
>>
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>>2934568
>>2934584
>>
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>>2934584
That rich kid in korea only draws realistic things, since art is subjective, why bother.
>>
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>>2932383
I tried
>>
>>2934593
What does the rich kid in America do? Still lifes?
>>
>>2934597
why the fuck dies it always get posted sideways no matter what i do, fuck
>>
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>>2933104
This next drawing is brought to you by the colour green.

(I promise I can draw things other than my shitty OC, I'm procrastinating study again to draw fun things)
>>
>>2934605
i mean your style isn't to my taste but i don't think you're a beginner senpai
>>
>>2934380
do the pose in real life and get a friend to take a picture/make a friend do the pose you want and you take the picture to get the right composition
>>
why can't I make myself draw for the sake of drawing? I only feel some kind of motivation when someone is expecting me to complete something or has paid me in advance
>>
>>2934605
post a finished piece. from reference or another cartoon, just something "finished".
the sketches are genuinely good for a tumblr artist but i wanna see more
>>
>>2934584
>spend 40 years mastering craft
>""people"" who draw commercials for smartphone games make more money that you
enjoy teaching art, i'll be here jacking off to my own symbol drawings for the rest of my life
>>
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>>2934611
I don't have friends
>>
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>>2934642
you just had to make me remember, didn't you?
>>
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>>2934642
>>2934650
>that feel

Stop reminding me faggots.
>>
>>2934655
We're all here for each other you faggots
>>
>>2934659
Has there ever been a /beg/ Discord? Sorry for shitting the thread up with the suggestion, but the ability to post more with little effort, look through the post history of someone who gave you critique, and whatever else there could be might be helpful. my discord is empt as hell right now, and i could use an art server, even if it is just blind leading blind.
>>
>>2934668
>wanting to be in a discord with some of the assholes in here
You would be better off in the /ic/ discord.
>>
>>2934668
You don't want a /beg/ discord. Be around artists of not only -all- skill, but (primarily) higher than you.
>>
>>2934668
The fundies discord is the /beg/ discord. Have you seen how some of the people in that discord draw? Pathetic.
>>
>>2934668
you can ask /beg/ questions in the /ic/ discord
>>
recommend me a good digital painting book

i looked at whats out there - and its horrible perspective horrible sloppy rendering and absolutely degenerate anime trash
>>
>>2934677
If you can't even do those anime tutorials, you won't be able to do much more than that. You're pathetic, go paint already you stupid piece of shit, you don't need a book.
>>
>>2934677
cntrl paint
>>
>>2934683
that seems to be the least retarded one but i was really hoping for a book
>>
>>2934686
its a modern thing so you'd probably find a guide at best in /pdf/ form rather than a traditional book. cntrl paint is basically the same thing
>>
File: Moça.png (276KB, 995x1302px) Image search: [Google]
Moça.png
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I'm pretty new to drawing in my tablet and I'm struggling on doing less harsh transitions of value.
Any critique and useful tips would be much appreciated.
>>
File: Head 4 9.png (899KB, 1149x1469px) Image search: [Google]
Head 4 9.png
899KB, 1149x1469px
>>
>>2934688
alright thank u
>>
its off topic but whats /b/ like nowadays? i havent been there in 4 years
>>
what are some good places to find references for poses?
>>
>>2934690
use broader brushes so you learn to think in shapes of color instead of going straight to detail and lines
>>
>>2934401
get a mirror or a tripod and a camera
>>
File: Untitled.png (59KB, 800x800px) Image search: [Google]
Untitled.png
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Anything to help me with?
>>
>>2934767
Nope. This is a masterpiece already.
>>
File: Divided.jpg (2MB, 5082x6486px) Image search: [Google]
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>>2934690
her left eye looks better than her right IMO and the hair could be better but I like it

>>2934605
what gender are you lol

This was an entry for the Split contest in Deviantart.
>>
>>2934769
go on
>>
>>2934772
sorry I didnt realize it was so big

>>2934767
reminds me of attack of titan for some reason
>>
File: hairrender1.jpg (109KB, 736x986px) Image search: [Google]
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>>2934452
The way you did the hair makes it look very thread like. You do not have to draw each strand of hair. Hair is much more cohesive and so you can actually render it like a set of ribbons. Your shading will be much more unified and natural if you do that.

You block in the major values, dark-light Then you come in for the detail work and add indications of strands. The image I posted is exaggerated but I think it does a good job of showing what I mean. The shading is blocked in and then only after are indications of strands drawn in.

Doing in this way is quicker and will save you a lot of time. It will also look much more natural. Again, right now, the hair looks thready, even pixelated in certain areas because you painted each strand with a 1px brush it seems.

I find hair to actually be one of the easiest things to render. There is such an easy trick to doing it. Try it out, I hope it works for you.
>>
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so i used a canvass textured paper, what do you think /ic/? also critique is really appreciated
>>
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loomis lied to myself
>>
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>>2933145
>>
>>2934792
That's very nice. I love the texture of the paper with the charcoal.

I think the hair could be better. You rendered them individually so it looks a bit like yarn and quite flat. There's also white spots in the hair divide line. There is volume to hair. See >>2934786

I'm not sure but there might be more shadow under the chin on the neck. The right eye in particular looks lopsy and off angle compared to the left. If you cover each half of the face, they can look like different people because of the angle of the eyes. I'm not sure, maybe that's just how the eye of the reference is, in which case, then it's good. The lips seem a bit flat. The sweater is also under rendered and looking too rough. It might be too noisy and draw attention away from the face.

Other than that, it looks great. It looks like something ready to frame. Nice job.
>>
>>2934691
Looks nice! Albeit a bit rough. The eye on the right looks smaller than the left. I think your features are angled more horizontally and are not quite aligned with the face which is more diagonal, but that might just be because the rendering is rough. The values are a bit muddy. The highlight on the side of the face looks off.
>>
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>>2934861
>>
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>loomis
>>
>>2934907
keys, drawabox and sticky come before loomis
>>
>>2934909
>keys, drawabox and sticky
explain in greater detail as to what those terms are just to be sure if I have done those or not please
>>
>>2934913
reported
>>
>>2934914
you can get banned for annoucing reports
>https://hubpages.com/art/how-to-draw-learn
where is it in step on tho like the terms
>>
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Mind any feedback/critique on this study?
>>
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i did this >>2933573 and today i did pic related
>>2933665
thanks for the advice, and i used the standard ps brushes with opacity and flow around 50-75%
>>2933670
not directly, but i always have the color picking window on top of the image so i can compare it with the actual color
>>2934102
does it count as "painting over" if i had the actual photo in a separate tab and kept switching between it?
>>2934351
i guess i need to study more loomis then
>>
>>2934949
How are you so good? And how long did this take you?
>>
>>2934933
Where's ear?
>>
>>2934950
i think 3 hours?
>>
>>2934949
If you like being a human photocopier that's fine, do what you will, if you intend this to be usefull exercise, it's debatable. At best it's the art equivalent of an author reading books they like instead of writing, the understanding is useful but there's diminishing returns.
>>
THIS SO MUCHHH >>2934964
I know so manyy artists that just photocopy shit for YEARS, yes they are a good at it, but ask them to draw something on their own without reference and they start to literally panic and draw like a fuckin 10yr old
>>
>>2934952
its my style
>>
>>2934971
Van Gogh please
>>
>>2934949
>does it count as "painting over" if i had the actual photo in a separate tab and kept switching between it?
YES. The first few pieces I did this in I was like "wow, this is so easy! it's almost like tracing" before i realized "oh shit, this is literally the paint equivalent of tracing"
if you, say, print the picture out and hold it near the monitor/draw on paper looking at the screen, or even just have the photo somewhere on your screen away from the drawing area, that's fine, hell, hovering the photo over and comparing is a very good way to "check your work", but it should NOT be the main mechanism for where you place shapes.
>>
>>2934964
well i can draw things without reference too, but i am doing these paintings mostly for color/rendering practice because i realized i severely lack in that area.
>>2934975
okay, then the next time i will look less at the reference, and look at the drawing most of the time instead.
>>
>>2934994
>for color/rendering practice because i realized i severely lack in that area.
What's the end goal? Controlled and proffesional looking painting? If so, then this is also an ineffective way of practice when you could put the same amount of care and effort into doing a detailed rendering but at the same time doing it from a different PoV than your reference, but if doing the shiteasy cuck paintovers that look nice gives you the motivation to keep practicingl, that's fine too.
>>
>>2934913
Keys: Keys to Drawing by Bert Dodson (Not Keys to Drawing from imagination)

Drawabox: Drawabox.com, the website that teaches basic construction and perspective

Sticky: The board's sticky. It sucks dick, don't do fun with a pencil
>>
>>undefined
?????
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