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Alternative Art/Stylization General

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 309
Thread images: 122

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Last thread: >>2832524


This thread is meant for artists who might want to try to make anime works in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.

Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun!

Fresh off the Mayflower? Then do yourself a flavor and check out /ic/s complementary subordinate sticky here:
>https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj
---------
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
Use twitch #creative
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Japanese Tutorials
http://iradukai.com/
デジ絵の文法 playlist - https://www.youtube.com/playlist?list=PLKZrlE6oUGx4Mh1zJLnKLc1SDPJfsoxnS
https://www.palmie.jp/ - twitter required for assigments
>Figures
http://reference.sketchdaily.net/
>Pose Practice
http://www.eggazyoutatsu.net/eng/atarichan.html

Have any suggestions on helpful resource links? Leave a comment anytime ITT and I will look into it.
>>
that has to be the most ugliest asian girl I have ever seen in my life
>>
>>2836785
do you make art?
>>
>>2836880
yes
>>
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>>2836987
Your lines make your rendering look super uncanny.
>>
>>2836990
I noticed that too.
What do you suggest? I don't know if it will work but I'll use thinner lines next time.
>>
>>2836994
Do you need the lines?
I mean usually, creating edges with your rendering is enough.
But yeah, if you want to leave them in, then definitely make then thinner.
>>
>>2836994
Not that anon, but you can do new layer and clip it above with lines layer and paint lines in. Try it
>>
>>2836987
Can I see your reference?
>>
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>>2837032
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>>2837040
Pretty cringy imo.
Go learn some anatomy and try again.
>>
>>2837080
t.ponyfag
>>
>>2836987

line weight can be made trought 2 different things: widith and value contrast

what does that mean

you can erase and make that line art with some oppacity gradients to push line weight to help reading that volumes on that shapes, just as you would do with width

it's not rocket science
>>
>>2837122
making line art is too hard
>>
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friend of mine said to change the position of the legs so that her right is in front of her left for a more natural pose, but does this work aswell?
>>
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I wanted to try drawing something in that pastel look but I think my actual issue here is the anatomy, especially neck/schoulders
>>
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>>2837463
the legs are just fine. What threw me off was your foreshortening, especially the right arm. it looks like a stub rather than foreshortened if you ask me. Also, your derivation of how you got the jawline looks a little like you're unaware of the jaw structure that lies inside of the head.

Get used to seeing peoples' heads at different angles familiarize yourself with the human skeleton as to be able to derive your own positions in your own head. grabbing a reference is still key, but it'll definitely help with a speedy line art. i'm gonna red mark suggestions and errors
>>
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working on my chinese cartoons guys. I'm trying to get to the point where it's indistinguishable from the real thing.
>>
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>>2837498
Yeah, my take on the situation is that the neck line is falling to short and giving the impression that her neck is twisting, so if you brought it out a little farther that may help. As well, I feel that her left shoulder may be to large in proportion to her right. This is just what I think may be the issue, but other anons may see things that I have missed. I love the pastel aesthetic although!
>>
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>>2837528
>>
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>>2837532
>>
>>2837517
thanks senpai
>>
>>2837545
no problem, m8.
>>
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sketch
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>>2837818
lol...just because you put Japanese, and dimmed the background doesn't make you a good artist, now go back to /beg
>>
>>2837848
>dimmed the background
what did they mean by this?
>>
>>2837848
>>2837818
wait i can read this! taa...mi.(na?) ru... a... ne... shi... ke su??
>>
>>2837854
tsu ku su, you weeb

study more
>>
>>2837858
your mom should study more weeb
>>
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thoughts on this???
>>
>>2837883
trash
>>
Just a question passing through... As to how an artist that drew volumes after volumes of drawings can still be so shit at drawing??

https://www.youtube.com/watch?v=9Esx1qE4pO4
>>
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>>2837886
thanks 4 tha thoughts!!!
>>
>>2837889
He's not, that's just his style that he uses for that manga. He's shown in the manga itself that he can actually draw figures pretty well.
>>
>>2837897
well I prefer the animation style 100 times over
>>
>>2837903
Sure? That's like drawn by completely different people.
>>
>>2837903
Animators are usually better artists than the source material.
>>
udri ombre
>>
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Can someone critique my anatomy? Basically just starting and want to get the fundamentals down.
>>
>>2837958
Anatomy can take a year to learn anon. Anatomy isn't part of the fundamentals, no matter what the faggots here tell you. Learning to draw with shapes instead of lines and knowing how to turn those shapes into 3D ones in perspective with the right gesture is. You only really need anatomy if you want to become a professional. It is, however, a valuable skill and can make a much better artist if you get it down
>>
>>2837977
Basically, you should learn in this way:
Gesture>Shapes>Perspective>Form>Light and Shadow>Anatomy>Color>Advanced Rendering.
Of course you can do other things on the list out of order but try to focus and get the previous steps done first. It'll make everything easier and faster to learn
>>
>>2837977
>this whole post
whatthefuck.jpg
>>
>>2837997
Anon's right you know. It's obvious this guy draw with construction guidelines to draw the figure. He's got bigger problems to worry about than anatomy
>>
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Does the head look alright?
>>
>>2838028
Nice one. Got a good laugh out of me, anon.
>>
>>2838004
I was with you until

>this guy draw with construction guidelines
EVERY artist draws with "construction guidelines". Even the ones that don't draw them out visualize them in their head, what are you trying to say here?
>>
>>2838037
>My bad, I meant that this guy doesn't draw with construction guidelines
>>
>>2838028
Nose might be too long
>>
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can't find the porn thread so alt art gets sexy shiny chariot
>>
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>>2838075

and did this today

feels like my style's going nowhere cuz when i deviate i get no hits

at least floppy tits get ya hits
>>
>>2838075
>>2838077
Feels too simplified. You should up your rendering by like 500% and maybe do more interesting compositions. You lack backgrounds too.
>>
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>>2838078

can you be like stupidly direct on how to go about this ; not the backgrounds i get that, but like
either an example of said rendering or can you work a redline in or something to that nature?
>>
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sketch
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>>2838090
uguu
>>
>>2837848
i dont think i am a good artist, but i'll still post here :)
>>
>>2838028
it's 60% there imo. if you take your hand and chop off the the jaw it looks good.
>>
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sketch
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>>2837626
Fantastic as always, but I'd like to see hair that isn't clumped so simplistically. Have you been influenced by 774's style of faces, though?
>>
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>tfw your art is tumblr tier
hmm
>>
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Going to add some finishing touches so I can move on with my life. I didn't get any practice this week so I gotta train two times harder next week
>>
Robot anon is very tired now
>>
>>2838310
>that lantern
It turns out Robotanon is actually pretty good at rendering too.
>>
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>>2838316
Thanks, that was my favorite part to do. Even more so than doing the skin which is always sexy to paint in warm light but lantern-kun won this round. Comments like that is what keeps Robot anon from recycling himself.
>>
>>2838302
maybe get better taste? stop liking garbage? that might help
>>
>>2838344
thank you for keeping me in check anon
>>
>>2838344
How does one get better taste and stop liking garbage?
>>
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>>2838346
Robot anon says to check out the classic animus like Cowboy Bebop and Seinfeld. Once you experience quality several times, you will immediately have no tolerance for the trash (SAO). The old stuff is usually better because back then you actually had to be talented to even be able to get a budget, Now they're giving it out to a bunch of fuccboi hacks. Also, keep in mind since (almost) nobody remembers the mediocre media only the best of the best will rise to the cream of the crop. I call this the History Garbage Strainer. Or you could be a faggot and look for a "top 10 best animus of all times" list from a weeaboo youtuber.
>>
>>2838379
Well, the main crap comes from the explosion of moe. A few reaction faces done cheaply is fine, but the whole fucking thing shouldn't be chibi. I'd say the quality from old days also came from a stronger grip on drawing from life.
>>
>>2838028
Like >>2838114 said. I like everything except the lower half of the face
>>
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Can any of you Clip Studio Paint pros give me a hand here?

I'm looking for a brush for shading similar to the one used by Megumi Mizutani here (specially check the hat), if you know of anything in those brushes packs or anything, I'd greatly appreciate it.
>>
>>2838448
Isn't that just watercolor? It has a really washed out kind of look.
>>
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i don't know where to put this but i drew my favorite doujin boy
>>
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>>2838450
Not sure, I've tried a lot of different brushes and settings.
1 works kinda close but in small quantities and spaces. I ALWAYS work on A4 300dpi and for instance, in big areas like hair it doesn't work very good. "But increase the brush size you fucking idiot", yeah, I do that. It doesn't look that good tho.

2 is similar to 1. Even increasing it for bigger areas works kinda nice too but there's something to it that doesn't make me stay with it.

3 is the default Clip Studio watercolor and I don't really understand how the settings work to customize it to my liking.
>>
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>>2838310
I can now move on now. Vilppu and Loomis here I come.
>>
>>2838284
I'll try to split the hair into more strands. And yes of course, he is the patron saint of smug lolis
>>
>>2838475
Bump
>>
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I wish I could draw like this.
https://twitter.com/3and15/media
>>
Cross posting from the beginner thread

Assuming I just want to draw porn. What's the optimal way to start? should I jump right into Hampton's books?
>>
>>2838642
Yes
>>
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>>2838642
The optimal way to start would be to just start and learn what you need as you go.
>>
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>>2838572
upper part is looking great desu but her legs need to be quite thicker to match her upper body, also you don't need so many folds on taut material, makes her legs look like they have dents
>>
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trying to put characters in perspective
does this have its appeal?
>>
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Another test to try out methods of coloring, that I have never thought about.
>>
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>>2838772
this was really fast and harsh, but for me this would make more sense. Point of view is lower than the person on left, so you might want to keep others bit higher too. Also I had serious issues to understand floor alignment compared to stairs.
>>
>>2838803
hey thanks for that
i'm trusting your judgement on this one and i'm gonna try playing around with placement a little bit. also i fucked up pretty hard on those stairs halfway through and just tried my best to cover it up and hoped no one would notice because im a lazy piece of shit
>>
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>>2836785

I had a heap of fun drawing this. Mostly was just playing around but I really tried hard with this one to have a more interesting color scheme than a lot of the other stuff I've been doing. So I especially hope that part of it works well.

I kind of regret drawing this at such a low res now but ah well...
>>
>>2838884
Why are all the background artist anons so fucking good. I remember a guy who said he was trying digital painting for the first time and he got into the thumbnail picture with a couple quick rocks and trees
>>
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trying my hand at some simple character design

>>2838884
neat
>>
Robotanon just realized how much anon faggots have improved his art after looking at artists that are making the same fundamental mistakes as him. Robot anon is inspired to do more practice
>>
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I think I spent a little bit too much time on this, but it ended up being fun.
>>
>>2838727
>her legs need to be quite thicker to match her upper body, also you don't need so many folds on taut material
Noted anon thank you for the input. I agree with you, and will think differently about this next time.
>>
>>2838705
kawaii
>>
>>2839051
the bg and special effects are very nicely rendered, but I'd work on drawing more attractive faces and anatomy if I were you
>>
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Crit and advice on this one
>>
>>2839242
The proportion of her head to legs is leaning towards realism (or the ideal figure), but keeping head more on-model creates a really uncanny effect.
>>
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more winter clothes
>>
>>2839311
Cranium is too high up. Try squashing the top of her head a little bit
>>
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>>2839330
like this?
>>
>>2838796
I know it's WIP but initially I thought the trees were smoke.
>>
>>2839334
wayyy more dude, how can you not see it
>>
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>>2839336
sorry trying to do a quick fix without distorting everything else; is this better?
>>
>>2839342
a bit more, you're nearly there.
>>
>>2839345
okay I'll fix it but I'll stop spamming here with the same pic over and over, thanks for your advice and patience
>>
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>>2839342
>>
>>2839351
thanks for the paintover, but it seems to me you just made her more curvy? not that I mind just curious
>>
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Robot anon gave editing a shot
>>
>>2839351
Anon is perv confirmed
>>
>>2839357
robot anon now she seems to be missing part of her brain... maybe I'm too deep in animu hell
>>
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>>2839361
Take these edits with a grain of salt. They're very rushed and only really done to help you see the point, and usually the right answer is somewhere is in between the edit and your original attempt. Keep practicing!
>>
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>>2839245
what can i do?
>>
>>2839444
this is really good
>>
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>>2839200
I definitely need to improve in that area.
I moved bits of the face slightly, is that a change in a good direction?
>>
>>2839515
Make her left eye less retarded, nice hair btw
>>
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how do i improve this
>>
>>2839613
Depends on what you're going for.
Looks pretty cartoony but it looks okay to me.

Some small details missing, like the blue scales on his back.
Maybe clean up the edges all round. Especially around his the upper lip.
Maybe angle the front claw on tetsu's right hand (our left) a bit differently.

But over all just keep going in the direction that you're going.
>>
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I started this today, hoping i could get some critique
>>
>>2839613
looks like you're an established artist.

you need to tighten your colors and textures. blend it in more. make the colors more opaque with their tones.

add a shadow on him too.
>>
Just finished this, still not sure how to properly color. Any tips? Especially hair..
>>
>>2839613
post more work? u have a art blog thing anon?
>>
>>2839673
http://legendaryswordlord.tumblr.com/
>>
>>2839653
The dude looks like he is being viewed from a higher vantage point than the girl.
>>
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>>2839613
maybe if u overender the thing. something like that but better.
>>
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>>2839051
Not as bad as you think. The shadows on her are very muddy though
>>
>>2839444
I follow your DA mad love.
>>
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>>2839051
How do you get such an awesome background anon? If I could do that, my pieces would probably look better than a plain white background.
>>
>>2839688
Nice linework.
>>
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Need a little help with this one, can anyone critique the anatomy but also help me with the help position?
>>
>>2839927
What do you mean by "the help position"?
>>
>>2839930
Wow, I'm tired. Head position I meant.
>>
>>2839927
Looks like a man, is it a man in a skirt?
>>
>>2839932
Nah, It's the main character from Revolutionary Girl Utena. I know exactly what you mean though, It looks off to me too, guess I should work on girl anatomy more.
>>
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sketch
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>>2839947
YAMERO
>>
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>>2839863

Who are they?
>>
>>2839954

Just noticed their name watermarked... I'm a dumb fuck.
>>
>>2839952
ok
>>
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>>2839927
>>2839932
>>2839935
thought it was a man doin ballet
>>
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How could I make this better? Accidentally sexualize her too much but figured I should just keep it that way.
>>
>>2840020
If we're being honest, it would probably be a lot better if she had legs.
>>
>>2840022
w-was meant to be a medium shot anon-kun
>>
>>2840020
Add more emotion to face, it looks soullesss.
>>
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Do any of these work? I've been having trouble with this for some time.
>>
>>2840020
The right breast looks smaller than the left one. Something about her stomach area looks a bit off, but l can't put my finger on it.
>>
>>2840046
not tlg enough
and besides why would you want to draw like a pedo?
>>
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I tried constructing this one with the box method, definitely need more practice with that. I feel like her arm is fucked up though, opinions?
>>
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>>2840155
also tried coming up with a color palette for this, but honestly now I'm looking at it properly I'm not too fond of it
>>
>>2840156
>>2840155
Always have perspective in mind anon
>>
>>2840156
fucking ren fair mystic bullshit. 50 yr old divorcee eyeball dragon woman facebook profile pic bullshit
>>
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>>2840155
>>
>>2839872
resize your shit
>>
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>>2840198
wow anon, that's so unbelievably helpful. you're a fkin saint. Thanks so much!

>>2840161
yeah I feel like perspective is what holds me back the most. It's just so boring to study. I have a copy of perspective made easy, I know that if I went through it I'd probably be a million times better but it's dry as fk.

>>2840177
lol anon are u ok
>>
>>2840034
>>2840123
Thanks, will fix those problem soon
>>
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>>
>>2840227
fucking fairy hippy dippy 50 yr old woman divorcee that makes her facebook profile pic that of a glitter dragon eye or evil elf chick and the only pic of herself is 1 giant pixel. That's the type of calibur shit you draw. the kind that caters to those type of people.
>>
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>>2840373
you sound upset
>>
>>2838302
this is cute though, is this for AA?
>>
>>2840432
Anime amino? get the Fawk out of here
>>
>>2838480
The lantern is the only element that kinda makes sense, everything else has nonsensical lightning.
You're shading the guy as if there was a really strong source of lightning, which there isnt. Considering the strongest source of light is the lamp, there should be a lot more contrast between lights and shadows. Also, there are a lot of places that should be in the shade.

I think the worse part tho is that you killed the strongest part of the drawing: the train lineart. I know it's supposed to be dark, but try to play around with cold colors to give the idea of night time without completely obscuring your shapes, cause the way it is now, you might have been better of just alluding at the outline of the train, instead of doing a complete drawing
>>
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>>2840020
She could really use a ribcage anon, right now her stomach is rendered the same right up to her breasts, and the area under her armpit looks strange without any ribcage too

A costume that form fitting would also show off the differences in planes from belly button to the groin, it doesn't go straight from the belly curve into the mons pubis, more like more straight from the belly button down to the pelvis, then in towards groin, back out a bit for the mound, etc.

See attached gif for some ref of what I mean on both parts.
>>
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>>
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Thoughts?
>>
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>>2837530
thank you!
I already thought it was something along those lines so I'm glad you confirmed my suspicions! Hope it looks better now
>>
>>2840432
If you mean artist alley then yes, was trying to experiment with styles/designs not satisfied with the result tho
>>
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>>
>>2840698
l like this. Blog?
>>
>>2840712
sethmcghee.tumblr.com
>>
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>>2839051

colors, values, sky and fx are great
looks solid
mountains, water waves.. cough
there's some weird stuff with the figure, pelvis/left arm mostly
>>
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>>2840608
what I did:
>darker the white of eyes
soft the edge of the eye, redraw shape
softten the nose shadow
bigger ear
bigger hair
re shaped cheeks/chin
moved eyes distance between themselves, bigger pupils
straight lips, softer line on the middle

you can always draw a construction after your sketch, to correct symbol positions so features makes more sense
>>
>>2837883
illuminati confirmed
>>
>>2838986
cute
>>
>>2839051
Very nice colors, you should fix the gesture and it would be perfect. i wish I could color well ;-;
>>
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full crit on this?
The lips look weird and I have trouble doing realistic lips..
>>
>>2840836
I'm confused about whether this is supposed to be a middle aged woman or a child, I'm assuming the former. You should look up references of older women, I think making the face longer / making the eye and forehead area smaller should help.
>>
>>2840840
original ref was of a child but it kinda went into some weird old looking woman so I just embraced it
>>
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>>
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>>2840892
>Reaven
>>
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>>2840892
the perspective on the legs is off its looks like shes stepping on something. also the leg sizes are way off
>>
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Can I get some help with perspective please? Left the reference I'm using, right is the character I'm trying to draw.
>>
>>2840478
Appreciate it man, wasn't really aware of mons pubis until now, will do more relevant anatomy study
>>
>>2840933
Too long, even for your ref. The girl on the right is very squat, and at an above down view she'd be even more compact.
>>
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Any thoughts on this?
>>
Can anyone share a few pointers for improving my head construction?
>>2840046
>>
>>2840448
I'll try better next time. I just needed to get this done in 4 days
>>
>>2840955
Robot anon will probably fix this drawing though as robot anon always keeps his layers. I gotta do my daily practice routine again otherwise I might put it off for too long but I'll probably sneak in a couple edits later
>>
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>>2840046
Pretty solid overall in terms of getting the general structure down. Looks like you can improve the shape a bit more seeing how you've already made some efforts giving your heads more detail. For instance, the cranium is never spherical. Looks like you kinda implied that in your second head but you should always consider flattening it out in general. The eye region also has some deviance from the head, which again you kinda attempted in 2 and 4. The eye socket+brow region tends to be more nuanced for a lot of styles, and it's rare to see even the most stylized works to ignore it.

I don't have a working mouse so have a shitty redline.
>>
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Where is she looking at? If she was killing herself I'd imagine she'd be closing them or be looking at the ground or the sky, to the side like you have there. Also, keep in mind the eye turns from its normal football/almond shape into a triangle shape when viewed from a profile view
>>
>>2840993
Referring to this anon btw >>2840949
>>
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>>2839953
I really fucked up that mouth :/

Started to lay down some colors on this one, also took a study I did of a juniper tree for the bg, I'm a bit concerned about the values though (ex:maybe the shadow are too overstated idk...)
>>
>>2840996
Firez pls go
>>
>>2839721
>>2839885
>>2840765
>>2840826
Thank you for the feedback.
The paintover is really helpful, because I've gradually become unable to see what's wrong with it. I'll need to put more thought into how I set up the pose in the future.

>fix the gesture
Definitely something I need to try improving, bu the secret of gestures still eludes me.

>How do you get such an awesome background anon?
The stars were quite simple, I made a gradient from dark blue to lighter blue with some hue and saturation variation. Then it was just painting with star-like brushes and erasing until it looked somewhat interesting and varied.
The ripples are painted pretty much randomly, because I had no clue where the reflections should go.
>>
>>2840989
Thanks. I think I'll check out some references next time I try this.
>>
>>2841052
The head is more of an egg really, looking at skulls really helps show the structure of the head without any of the fleshy parts distracting you. Really for the body if you know the bones, all you need to know is where the forms of the muscles attach to the bones and it'll be a lot easier to learn and understand
>>
>>2841055
>The head is more of an egg really
Have you seen a skull? Ain't no egg. I even remember a book specifically saying that an egg is one of the worst examples to be used for the head. It's just no exact enough.
>>
>>2841056
Are you saying that Vilppu is wrong? I remember specifically in one of his head anatomy lectures that the head from the side somewhat resembles an egg
>>
>>2841056
anon I think he was referring to the cranium of the skull not the entire skull itself
>>
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I bought an ink fountain brush pen today after being inspired by all those kjg threads. This is my first attempt at using one
>>
>>2840996
that is an ugly fucking face jesus christ
>>
>>2840996
It's been a while since I've seen Firez do color.
I'm excited.
>>
>>2840996
You rendered the clothes very nicely, but I can't help but see that the face kinda reminds me of those wide-eyed titans in attack on titan kek
>>
>>2841098
The parlor trick to how kjg draws is in the fountain pen. If he makes a mistake, he can easily cover it up by incorporating it into a shadow of an another figure. The fountain pen I used was a lot thicker and was more attuned to caligrapphy then what he usually uses, with the brush size he uses only being only half that size. His own stokes are a lot more swifter since he doesn't have to worry about retracing his lines to makeing the edges more broader and apperent due to the amount of ink that pours in a line in a single pen stroke.

He's talented nonetheless, but anyone can learn how to draw cars, guns, Marines and people with a few months of training. Add in a bit of perspective, Anatomy and architectural study and with consistent 16 hour studies, anyone can out top him in 3-4 months time.

Tldr: kjg is a 41 year old hack
>>
>>2841116
Are you fucking retarded? The only thing drawing 16 hours a day is gonna give you is carpal tunnel. Nobody is gonna go from a beginning artist with no visual library to being able to understand all the fundamentals at a high level and being able to sketch complex visual information from your imagination with no reference using a fucking pen in a couple months. I hope you're fucking trolling. If that was the case, almost every artist would have been KJG tier.
>>
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>>2841133


This is a sketch of Kurt Russel fighting a bunch of zombies I made in 4 minutes using the same kind of fountain pen kjg used go fuck yourself
>>
>>2841133
Anon is right though. It would only take a few months of training to be able to learn how to draw cars, guns, Marines and people. It only takes me a day to learn how to draw them and then I can do it from memory already. Do it for a few months and you should be able to get down even complex things if you consistently go back and fix your memory. I think KJG even talks about this. He says it doesn't have to be exactly right, just look right and he does this by correcting the memory of the object until it is.
>>
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>>2841102
Thanks, I really hope not to dissapoint you, btw I'm also doing this in color >>2840859

>>2841115
Hmmmm... I think it's due to the fact that I made her face smaller while coloring/rendering further, no one told me a similar remark during the sketch (pic related). I will try to fix that, thank you!
>>
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>>2841137
Wow, you sure showed him!
>>
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>>2840933
I'll just try here.
I think you're drawing her front view.
Try to draw the perspective of the bed/ground/surface first just for reference.
The ribs cage in this pose on the left overlaps the pelvic area. You should also emphasize the roundness of the ribs if you're camera is above pointing down.
The facial features would also be lower. Luckily your reference has an example slightly leaning down.
The legs, in this pose, would be parallel to the ground/perspective lines.
>>
>>2841148
learn... proportions...
>>
>>2841149

Congrats on missing the point you pre frontal cortex damaged neophyte
>>
>>2841150
wow thanks a lot! I finished a colored version already but next time I'll try to play around with shapes more. Thanks so much.
>>
>>2841150
those fucking knees remind me of miku fags drawings
>>
>>2841137

Dunning-Kruger at its finest
>>
>>2841159
>Dunning-Kruger trying to pull a Dunning-Kruger
That's not how it works. Learn your concepts.
>>
>>2841159

You have to be at least 18 to post here
>>
>>2838572
Loomis
>>
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hey /ic happy new year
>>
>>2841186
Do I know you
>>
>>2841188
what an inane comment
>>
>>2841186
wow
>>
>>2841180
>all this salt
>>
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Retro Space Fantasy RPG doodle i slaughtered in PS.
>>
>>2840949
craziest shit i´ve seen today, good work
>>
>>2841272
>salt
I guess people being allergic to criticism wasn't a meme at all.
>>
>>2841328
Saying loomis isn't a crit, 'X needs loomis' is a crit.
>>
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I've been working on drawing anime shit for a while now, but I'm not sure how to get good line quality in my final inking. I'm also not sure how to achieve a decent watercolor look for coloring (I really like the light color wash + ink hatching look).

Anyone have tips or tutorials for getting quality inking and digital watercolor? Or how to get a nice paper texture for my images? Pic related for kind of the style I want to achieve.
>>
>>2841145
But looking right doesn't cut it for /ic/ it seems. You have to fucking perfectly anatomically accurate all the time for these faggots
>>
>>2841362
0. Get good at drawing anime girls
1. Draw clean, pencil-thin lines
2. Hatch as needed
3. Color the lineart brown
4. Use pastel colors and fill in the spaces
5. Copypaste a watercolor texture
>>
>>2841014
>>2841100
???
>>
>>2841150
How do you do this? Drawing the body in perspective, I mean.
>>
>>2841479
hatersgonnahate.jpg

As you can see I've no problem when people tell me my stuff is wrong, ugly, etc... but can actually explain why like >>2841115

But as you can see /ic/ has some shit critiques or just plain trolls like the examples you posted

It's also the reason why I try to only give feedback outside my own posts, so people don't go "oh don't listen to that because firez is shit, etc..."
>>
>>2841513
not like you follow our advice about reviewing your fundamentals anyway. you art is hideous.
>>
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>>2841528
Sure buddy
>>
>>2841528
He's improving, no need to hate for the sake of memeing, another decent artist leaving this shitty board is the last thing we need
>>
>>2841274
Amazing, man. I feel a bit iffy about the central character's jaw from this perspective, but the rest of your stylization is fantastic. Definitely reminds me of French animation design.

Also, blog?
>>
>>2841542
dunning-krueger lmao
>>
>>2841528
>>2841669
You are the cancer of this board
Make a non-meme post or leave
>>
>>2841575
This. The crab mentality will ostracize every decent artist out of this board.
Good luck sharing pdfs and "critiques" with people that can't even draw an ear.
>>
>>2841542
bruh short hair dont look like that. looks like something you would see on some birds
>>
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gril
>>
>>2841735

I think the worst part about this, for me, is that you probably shit this out in 3-5 minutes and I couldn't do that you gave me all day.

Kiss my butt, yo
>>
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>>2841735
teach me your ways senpai
>>
>>2841186
Blog?
>>
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Don't diss me about the hands, I got too lazy while drawing and I'm usually MUCH better at drawing them.
>>
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>>2841808
The cranium is bigger than it should be, or at least her hair implies that. lt makes the rest of the face look too small in comparison. Stop doing that "eyes and eyebrows on top of the hair" shit because it looks dumb and doesn't make sense. The side of the face is too angular, so l changed the shape of the face to make it into a less extreme angle. The ear is too small and too pointy. l tried to add more value to the hair because it was looking pretty flat, but l can't tell where the light source is supposed to be. The values you use for shadows are so close to the midtone you might as well just make everything flat colors. The neck looks like its just a cylinder, as well, so l tried to fix that. The flow of the ponytail felt unnaturally straight so l changed the flow. l also connected the lines of the mouth and made the visible eye wider, but maybe thats more a matter of personal taste. Her glasses look like they're falling off her face, but l wasn't too sure how to fix that. As for her body, her shoulders seem too small in comparison to her torso, and the right breast is smaller than the left one.
l'm not too good at explaining myself verbally because l'm a filthy esl, so hopefully pic related illustrates what l mean well enough.
>>
>>2841735
more pls

I want to zoom in on that edge control and fap to it
>>
>>2841382
>Copypaste a watercolor texture
hol up, I have never done watercolor stuff before but you can do this? Do you have a tut or a link? This sounds interesting.
>>
Guys, am I the only one who zooms out to 25% to 33% zoom when sketching? I find that zooming in to 100% makes me get tunnel vision to my work to early and I start struggling with proportions. Is this normal?
>>
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>>2841542
step by step, do a bit of construction

you've draw eyes/nose/mouth profile on top of a skull without actually matching that head
>>
>>2841957
perfectly normal anon, you should do that once every 10 minutes as well to catch your mistakes
>>
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>>2841960
> the same image with a wandering eye socket and gaping down syndrome mouth
>>
>>2841960
they both look wrong
>>
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>>2841981
>>2841979
i bet anon is crying now
>>
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>>2841960
>>2841981
obliterated
>>
>>2841575
but he's not a decent artist
look at the size of those fucking eyes
>>
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>>2836785
after a long time I finally started to work on this again

I need some crt/ic/s
>>
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Improved my hands a lot.
>>
>>2842000
you have yaoi anatomy but thats very nice coloring and good level of detail

make the cig a bit smaller next time
>>
>>2841957
Oh I was wondering this as well. I draw at 33% or at a percentage where I can see at least one side of the paper. In that way I can scale what I do better. Now that I have a screen a tablet though, it's different because It's like I'm looking at an actual paper and everything I did on a normal tablet coming the scale looks like I wasn't confident in the scaling.
>>
>>2842000
Next time make sure the figure is good before doing anything else, let alone the amount of rendering you did.

Form before detail
>>
>>2842007
I have a 22 inch screen tablet and I still do that though. I only zoom in past 33 percent for inking , cleaning up or for details
>>
>>2842007
you do realize that 33% is different at every resolution
>>
>>2838510
>he is the patron saint of smug lolis
Amen brother, keep on keeping on
>>
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>>
>>2841999
Can you tell me how long "after a long time" is? Because I got a tough semester ahead of me, and I'm thinking that I need to drop drawing for a little while, maybe a couple months till the semester is done. You seem to still be able to draw, and I just want to get a rough estimate of how long I can go without get too rusty to ever come back to it.
>>
>>2842061
Not that anon, but I quit (heh) drawing for the last 3 or 4 months. Still struggling to get to the level I was at (but that was largely inflated since I was rigorously drawing for three months), but I've still retained a lot of knowledge and memory.

You can still study art without drawing during breaks. Just make a lot of observations and mental notes when you inspect things in real life or how an artist draws something. It won't level you up or anything, but it'll help reduce regression.
>>
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not too sure which thread to post this in but i've been working in this style recently and im really liking it
>>
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>>2842061
>Can you tell me how long "after a long time" is?

In my case I quit drawing really long periods (years) but I keep the tecnical skill, the thing that get rusty is the imagination.

Like everything, after a time you need to warm up.

Don`t worry, you will be fine.

The draw was created in june 2015
>>
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Forgot to resize.
>>
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>>2841960
Sometimes I just can't tell

Progress from >>2841575


>>2839953
>>2841677
>>2841680
Thanks.
>>
>>2842110
>800x636
y would make it smaller?
>>
>>2842113
Are you telling me that the 1900x2500 I had before was ok?
>>
>>2842012
>or at a percentage where I can see at least one side of the paper.
>>
>>2842110
Blog?
>>
>>2842139
non existent.
>>
>>2842116
i dont see a previous post of this... and if you deleted why would you say forgot to resize because no one would know.
>>
>>2842143
I like to own up to my mistakes
>>
>>2842067
>>2842091
Hey guys thanks for the answers, >>2842091
I actually genuinely really like this The eyes and the boobies! really give off a good seductive charm. heck maybe I should just stop drawing for like a year and come back to it too, as I have Calc, Adv. Functons, bio chem, grade 12 all in one semester.. I do sometimes feel that when I'm having a real shitty art block, stepping away for like 3 days really helps, and sometimes after those days of "no art" I even feel that I got better even without drawing anything. It's really weird. Tunneling on something and getting through and through with it just doesn't seem to work anymore, maybe it's just the hand to eye improvement thingy idk. Or maybe it's just the feeling or mood I'm experiencing.. Because I've come to realize that that has a lot to play when I create art nowadays .oh and btw do you have a blog?
>>
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Yeah, I know the grass hair looks bad
>>
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practicing character design and kanji
>>
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[spoiler]I'm sorry in advance for posting SU here[/spoiler]

I've been struggling a lot recently with a couple of things.
First, I don't feel my works look "finished" yet, I don't know how to explain it.
Compare to this: http://imgur.com/CTgLJC9
Somehow that looks "finished".

The other thing is my shading. Besides still not having full understanding of my light sources, I feel my problem is partly to the brush too.
I'm using the following: http://imgur.com/gYlYrJg
Usually for shading I use analogue colors as explained here for shading http://imgur.com/f2Edbeu but sometimes I just end up using black to shade darker parts.

I don't want to achieve Da Vinci levels of drawing, I just want to be up there with videogame artists like Hideki Ichikawa, Kinu Nishimura, Ken Sugimori or Alex Ahax but I don't know what I lack yet (besides years of experience)
>>
File: 2117.png (75KB, 352x950px) Image search: [Google]
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Thoughts?
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>>2842234
so do you venture outside of the same subject matter or is this your shtick
>>
>>2842237
I'm starting a one-shot comic soon, I'm trying to come up with an interesting character design but since it's not a fantasy setting and the main character is a business woman living in the city I'm having trouble coming up with something believable yet unique... So I'm stuck endlessly drawing generic girls in case I get lucky.

This is also not my primary focus when it comes to art so I don't have much time to work on interesting pieces.
>>
>>2842206
The knees look great, though. That belly button/tummy is a bit off-putting though.
>>
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Is this the anime containment thread?

Is my perspective correct?
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>>2841981
redline him ill redline you after :^)
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>>2842110
Perspective and simple forms soldify an object. Anatomy increases accuracy. Range of motion move parts around. Gesture makes a pose interesting.

Load a bookbag with text books and hold with one shoulder normally. Take note on the positions of the body and exaggerate.
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File: Untitled_Artwork 15_edit.jpg (346KB, 848x1200px) Image search: [Google]
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>>2842112
Jesus firez, I can clearly tell where your reference ends and your creative liberties begin.
>>
>>2842482
youve overdone every "fix"
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>>2842486
>youve overdone every "fix"
What did they mean by this?
>>
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>>2841542
>>2841960
>>
>>2842489
fuck you now i cant redline the redline
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>>2842497
>Excuses
>>
>>2842510
give me another bad redline of a firez face faggot
>>
thread new >>2842581
>>
>>2842404
Wow thank you very much anon.
>>
>>2842218
It really is just focusing on certain aspects and putting time in. You stated a lot of people that would be beneficial to study, and other than them, there's always studying from life or books.
>>
>>2842482
Thanks anon, I only referenced her right leg and the iv bag. desu I don't quite agree with the edits on her face but everything else seems better so thanks again
Thread posts: 309
Thread images: 122


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