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Draw thread: is this the pope? edition

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Thread replies: 307
Thread images: 92

File: draw.jpg (59KB, 900x1080px) Image search: [Google]
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Previous Thread >>2757297

Post your current drawing here and be an asshole to others!
Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one and then kill yourself.
>dA /ic/ group :
>http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>more gay ass books:
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
>>
File: 100eyescyborgcobra.png (377KB, 594x360px) Image search: [Google]
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"This is really cool. I'd like to see it polished up. You could digitally paint right over that scan."

I don't do digital, but here is finished drawing. Im not exactly happy with it, but i think its not so bad either
>>
File: 12.png (332KB, 876x1117px) Image search: [Google]
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Just did this in like 20 mins
How do I make it not look like shit
>>
File: KAZOO.png (241KB, 600x894px) Image search: [Google]
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ayyyyy
workin on some design stuff
>>
>>2762617
dude i dont know shit about digital painting, but about the drawing itself- measure it and observe the shapes on the reference or whatever. And do those two alot
>>
File: Tribal.png (160KB, 650x932px) Image search: [Google]
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current study, still can't find a good way to texturize skin without it looking like shit on manga studio.
>>
>>2762621
I didnt use a reference when I made that though
>>
>>2762617
You already know the answer to your question. Spend more time and effort on it and use reference to help you out.
>>
>>2762617
loomis
>>
>>2762632
Well i suspected that much. Then you should do so until you are confident in your anatomy enough to draw from imagination. Or at least till you know where elbows start
>>
>>2762635
>>2762637
>>2762639
You guys are giving me advice on anatomy but i'd like someone identify the problem with my coloring preferably if any of you know what you talking about that is
>>
>>2762639
>look at your reference more
>"but i didn't use one"
>Ah I suspected that much
>>
>>2762642

coloring.. dude. First of all anatomy, or dont draw humans. second, the light. Then the coloring. Switch to pencil and draw some sketches. From reference.
>>
>>2762646
You never know, right? No offence to the dude, but it was so bad i had only suspicions of how it came to life.
>>
>>2762647
you are just giving me broad subjects to look into rather that pinpoint the coloring issues in the drawing itself which is kind of empty advice, no offense . but thanks anyway
>>
>>2762660
mate you have to cover the broad subjects first. what you wanna color, this ragdoll? first things first
>>
File: WomenSketches.jpg (165KB, 1018x1325px) Image search: [Google]
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Reposting since I didn't know last thread was on its way out.
>>
>>2762647
>>2762660
i mean,, we can't realy narrow it down until you do bro

>anatomy or else don't draw humans
yeah, but any animal and even plants have some rules to them. Just suck in ur gut and learn it anatomy makes everything easier
>>
>>2762620
your rendering is very decent, I think you should study fashion more (not high fashion... their shit doesn't make sense) to get a grasp of practicality in uniforms on the human body. The square plates look out of place and horribly inconvenient- but you're on the right track
>>
>>2762625
awesome, i think the eyes and lips would look cool if you sharpened them more, but overall really good colours and rendering pal
>>
>>2762663
yeah, its all good.

see >>2762617 ? go this way >>2762663
>>
>>2762620
I agree with >>2762666 about the plates. The angular visor and the accent lines like the red trim on the collar and the other seams suggest a kind of futuristic look to me while the plates say more medieval. If you haven't already, you could look into "shape language" and the "7 principles of design" to help with making a cohesive design.
>>
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>>2762617
i tried to make sense of this train wreck w the little time i had. Pls listen to critique, i know you don't understand but these fuckers are giving you good advice. Start from the bottom and you will surely rise. Keep being in denial and jumping straight into what you think you should be drawing and you will stagnate forever and continue drawing garishly red unblended monstrosities
>>
>>2762677

good job on the paintover mate
>>
I feel like I'm ready to move past regular sketching and drawing with lines etc. Any tips on moving to line less, completely painted things? In a similar style to >>2762620 ?

I feel like if I don't try to advance to that then my art will stagnate. It's arguably been stagnating because it's easy to just fall into an animu style when you have lines holding you back, even.
>>
>>2762692

Try hard. Post wips.
>>
>>2762692
post work.
it seems unlikely to me that you're ready if you have no idea how to do it.
also I frankly doubt >>2762620 didn't draw first
>>
>>2762692
I would say first start practicing rendering your line drawings. Start filling in shadows and implying anatomy with shadow shapes instead of lines. Knowing how to sculpt anatomy like that is a big part of what goes into painting and using something you're used to like pencil could help bridge the gap.
>>
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How should I crop it? Repost from a previous thread
>>
>>2762686
thank u. I feel like some people don;t listen unless they get a paint over, even though it's pretty useless on things like this, lol, but its a good warm up for me anyways and how else are they going to see that they need the fundies
>>
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>>2762692
i think the shit i'm working on now demonstrates that lines never truly leave us... they just get blent
>>
>>2762709
i think that composition is fine, but good golly work on facial construction (that's an easy fix though since you probably have lineart... select and drag the lines where you need)
>>
>>2762666
>>2762672

thanks both of you, that is really useful feedback for me! im trying to get a good mix of futuristic/medieval/fantasy/idkhowtocallit but i guess it doesnt mesh as well as i want it to. i'll try to fix the plates! thanks

>>2762692
>>2762701

i did draw first, but i have to admit my drawing/line weight skill isnt where i would like it to be. i always found it easier to think in blocky shapes, but learning how to do lines better has really been helping me recently, getting gud at line drawing is really important for a well rounded painting so im still trying to get better at that.
>>
>>2762728
>i always found it easier to think in blocky shapes
I find it surprising that you say that.
your painting clearly looks like you tried to color some lines, not the other way round.
lightning is inconsistent: it seems to come from front left, front right, or direct front depending on the pieces and the various angles of occlusion shadow. that gives a general feeling of pillow-shading.
the plates look really flat
there are no creases to the leather(?) covering the abdomen, making it look unnatural and flat
hope it helps
>>
>>2762668
Ty. What do uou mean by "sharpening them" though ? Is it like adding more details or something ?
>>
>>2762720
What do you think needs fixing?
Also I dont want that much space around so I need to crop it
>>
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Thinking about getting more into NSFW stuff.

Also, are there any of you d/ic/ks on mastodon.social? We could use some more artists over there.
>>
>>2762733
I think they mean they drew blocky linework then painted, but yeah you're spot on about the lighting
>>2762728
do you want me to do an edit/paint over for u? i have spare time
>>
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>>2762709
sorry it's not as neat as i'd like, i;m a painter normally i can't wrap my head around crisp lineart
>>
File: Portrait.jpg (602KB, 1000x794px) Image search: [Google]
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What exercises would you suggest for getting better at proportions? My drawings keep getting warped.
>>
>>2762843
draw alot of.. helping lines? dont know correct term in english. for example sraight down from the tip of the nose, and there you should have the chin- you get the picture. Also measure everything against everything with your pencil. Also, did he do coke just with his left nostril is it an infection? Srlsy tho, that one buggs me the most look at te iris! why is it twice the size of the right one?

also yay or nay?
>>2762615
>>
File: hick.jpg (69KB, 970x869px) Image search: [Google]
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wip wop, need help with her left hand, but any crit is appreciated ofc
>>
>>2762872
So, you are the guy who want to copy the guy who copy sega saturn covers ?
>>
File: newbeachtest.jpg (80KB, 889x500px) Image search: [Google]
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Opinions on this one?
I think it's better than previous attempts, should I go along with it?
>>
>>2762880
You always put dick on the foreground. How comes ?
Useless palmito on the left. useless cock stone, replace by a clown or a ship. Pass your drawing in grayscale. Maybe ?
>>
>>2762880
whats with the wierd strokes? it looks like you drew it with marker thats about to die. also composition, already mentioned above
>>
>>2762877
?
>>
first post pls dont hurt me

c/c welcomed
I know the proportions are completely wrong. I guess I should spend much more time plotting it out

Am I on the right track?
>>
File: IMG_20161202_1556061649.jpg (556KB, 1500x1125px) Image search: [Google]
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>>2762910
that image was larger than I expected
here is a smaller one
>>
>>2762911

You should be in the beginner thread. Learn to measure and draw what you see. Watch this to learn how to measure: https://www.youtube.com/watch?v=VgJXyEsakC8&t=4190s
>>
>>2762911
that's not a bad attempt. You try to describe shapes with shades thats good. You know the proportions are off already- also eyes are crooked. There is no shame in using a ruler and draw few sraight lines to help ya. Also measure stuff- notice how on picture, the lenght of both eyes from corner to corner is almost exactly the same as from bottom lip to top of the nose. set those limitations first-as lines- so you dont fall off track. And just keep drawing, good direction
>>
>>2762919
on the photo* obviously
>>
>>2762663
why does she have 3 pussy flaps
>>
>>2762888
>How comes ?
I'm trying to make an island that it's hard to get to because there are tons of very spiky rock formations that might sink a ship.
apparently it's not working very well. it's not so dickish right now, is it?

>replace by a clown or a ship
what? a clown?

>>2762904
it's just a brush.
you also feel the left palmito worsens the comp?
>>
>>2762662
>>2762665
>>2762677
Thanks again. Your paint over actually helped me understand better
>>
>>2762925
well, id change a brush, or at least eliminate those thin lines between strokes. especially bad on clouds, unnatural. Also yes- the freakin palm that hangs from the left side.. put it on pic or dont, but dont cut it in half!
>>
>>2762888
>>2762925
The trips have spoken brah, replace the rock with a clown already.
>>
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>>2762931
It's just a half hour sketch, I'll care about brushstrokes if I pursue it.

>>2762946
a little photobashing from time to time doesn't hurt

took another shot at it.
is it somewhat better?
>>
>>2763016
The clown must be bigger, like those statue in Lord of the rings. In fact you may want to have the left part way bigger.
>>
File: Week 1 day 1.png (1MB, 1080x549px) Image search: [Google]
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Need help with gestures. I'm doing my first week (and day) on the analytical figure drawing course and thought that it would be great if I got some critique before doing more gestures. What are the major mistakes i'm making right now? (Used Proko pics and Croquis cafe pics)
>>
>>2763037
Also, sorry for shit quality, I don't know how to save with Mischief without losing so much quality
>>
>>2763040
don't expect any good feedback. what you put in is what you get out.

did I say that correctly? pardon my autism.
>>
>>2762923
Ah, one crease is supposed to be between her pelvis and the top of her leg. I could try to define that a little better.
>>
>>2763016
Where is the anti-clown?
>>
>>2762854
I think in english it's construction lines, maybe.
>>
File: Last of november.png (186KB, 765x1000px) Image search: [Google]
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I am still going to go through is the smudge tool, and blend, plus I am going to go sponge and saturate like senpai said but do you guys have anything to add before I move on from here?
>>
File: PIXECT-20161202165849.jpg (60KB, 800x600px) Image search: [Google]
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Have part of the map cause I'm a paranoid shit
>>
>>2763255
Refine your drawing?
>>
>>2762709
IM CUMMING
>>
>>2762709
Trim her eyebrows.
>>
>>2763255
Tosaka's not in her 20's
>>
File: Tribal2.png (321KB, 767x1024px) Image search: [Google]
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>>2762625

probably will finish this later, added some golden eyes to make it pop up better, ref has some strange highlight on the eyes probably from a flash or something.
>>
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Thoughts?
>>
>>2763361

You've got a decent style. Can you draw her from other perspectives, though? Face forward is straight forward. How's your 45-degree profile? Also, where are the shoulders? With her complexion, a peek at some bare shoulders just curving into breasts would make the piece.
>>
File: Boxes.jpg (48KB, 703x1115px) Image search: [Google]
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Are these box rotations right?
If they aren't, can someone help with a red line?

Does it get easier the more you do it?
>>
>>2763306
oh wow you're right, time to delete it
>>
>>2763376
They're a bit off actually. Since you're only rotating it along one axis, the edges should still go to the same right vanishing point that the original cube op top has. You're also changing the dimensions of the box a lot each time.
>>
>>2763374
She's wearing a very puffy, lacy collar but I was thinking of making it translucent to show a bit of her shoulders, how does that sound?
>>
>>2763335
great improvement. it looks pretty good.
>>
File: Box2.jpg (34KB, 553x976px) Image search: [Google]
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>>2763378
I knew about this, but I didn't want to depend only on vanishing points since doing it with your mind's eye is way harder.

Here's another one, but I depended more on VPs
>>
>>2763380

That could do it. Can you add texture to the shawl? Maybe some transparent weave patterning? Right now it looks like white space with subtle swirls. More smoky than fabric...y
>>
>>2763377
Delete it faster.
>>
>>2763335
looks like nigga stole and ate mango, then looks back as if to say "you niggas never gonna find dat mango"
and his eyes are red like his on drugs loool
>>
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>>2762666
>>2762620
"(Not high fashion...their shit doesnt make any sence)"
I honestly hate when artist do this,why would you shut out or shun a another form of art do you do the same for abstract work, or experimental flims and movies if so by doing that you are limiting what your exposed to and in turn stunning your learning and growth. I would actually recommend you study high fashion and try to make sense of it draw your own high fashion learn why it doesn't make sense and you will have another tool under belt as an artist.

If you do study high fashion i would recommend looking at designer like rick owens, yohji yamamoto( especially love his work)and ann demeulemeester. I would also look at some gucci collections.
Pic related is something by moschino that i think is really cool
Tl:dr dont shut other forms of art out as there is something worth learning and by doing so u lose an opportunity to learn
>>
File: ss+(2016-12-02+at+08.55.08).jpg (152KB, 1273x757px) Image search: [Google]
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Uh hey
>>
>>2763441
why does sombra look like a bulldog
>>
>>2763459
Granted, I'm frustrated with her face as well, but that literally does not help me whatsoever. What's bulldog-y about her right now? Give me something or some things to work with, please
>>
>>2763464
Not him but I think it's the proportions. Her head is very small. Larger craniums tend to give a more "cute" look to women.
>>
File: ss+(2016-12-02+at+08.55.08)_edit.jpg (391KB, 1273x757px) Image search: [Google]
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>>2763441
Your rendering is nice but definitely work more on your proportions when sketching, don't jump straight into it without spending some time on "pre-production"

Also look into color temperature, stop rendering by just using black and white.
>>
>>2763483
Thanks a lot anon, I really appreciate it. And to be honest, I use painting/rendering more like a crutch because my actual sketching process makes no fucking sense and my linework is abysmal. When I paint, I'm also correcting the chicken scratch lines underneath

>>2763481
I get what you mean. And now that I look at it, her jaw looks way too massive if I'm going for the cute look.
>>
>>2763427
lol
>>
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>>2762604
A quick sketch. I am going to do a painting from it in acrylic. So it doesn't need to be too detailed. I am checking the composition. I will add a sunset in the horizon and get the reflection in there.
>>
File: IMG_0015.jpg (79KB, 785x1110px) Image search: [Google]
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Testing an iPad pro with Procreate
>>
>>2763555
At least the idea is there, but that's not saying much.

You must grind the fundamentals before you touch your pencil to paper again

Draw-a-box is the best way to do it

Your drawing is poo because you haven't put in the work.

http://drawabox.com/
>>
>>2763555
I can't understand why you're painting when you can't truly understand how light works until you can understand how a form works.
>>
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>>2763561
definitely not one of your stronger pieces, firez, pal.
>>
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>>2763561
Why did you harm that poor girl's neck? anyway I tried to fix it but you'll have to replace the bandaids every now and then.

Also her nose and mouth aren't going along the same angle as her eyes it seems.
>>
>>2763580
Fuk man, mine is bad. This is better >>2763578
>>
>>2762737
U did it gj
>>
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>>
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How the frick heck do I rotate forms in my head and draw them?
>>
>>2763719
exercises on descriptive geometry.
>>
>>2763735
Where do I get those?
>>
>>2763740
https://lmgtfy.com/?q=descriptive+geometry+exercises
>>
>>2763751
not clicking this virus
>>
>>2763751
holy fr*ck that shit looks complicated

I'm not cut out for drawing rofl
>>
>>2763783
heheh
>>2763785
well you can start simple. think of a box with certain measurements and then rotate it around axis or something, draw few stages.. or don't!
>>
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>>
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>>2763555
>>2763566
Thanks, a quick sketch to get the composition.
>>2763567
Light Form and Shadow? This is going to be a donation art piece. So I got to work in acrylic. Well usually I don't cause it drys before you can get the paint off the palette.
This is my progress...
>>
>>2763687
nice. you seem to have enough understand of color and composition

can you stop wasting your time now, start pushing your pictures with blending and detailing.

> I'm better than you
>>
>>2764116
>can you stop wasting your time now
like other anon said, I don't know what I'm doing.
I think there's a general unappealingness to that that I can pinpoint. was hoping for some pointers.
Also the composition on this one seems mediocre, but I don't really know how to solve that.

I didn't waste time with the beach thing, the composition was improved thanks to anon comment. it's much better to catch things early.
there's far less interest to post finished things.
>>
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really hit a brick wall with this, any suggestions
>>
>>2764134
hey you, been a while.
you should probably scrap it.
it's strange, colors look nice but also seem to not work.
maybe because the lighting is so nonsensical?
also, what's your deal with the gobs?
>>
>>2764140
yeah ive had some down time. flattered you remember me.
and yeah i know what you mean, I think I need to start over, I must be rusty lol. cheers

and i dunno i just have fun painting goblins
>>
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By the time I finished this I have learned so much this last week I will basically need a month studying to process it.
>>
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Trying to figure out hands. Thoughts?
>>
>>2764107
the fuck....
>>
>>2764197
hahah right? "that was perfectly good canvas" was what i thought
>>
>>2764194
try moving the pens out of the way so we can see the rest of the drawing
>>
>>2764107
dayum that's comfy
>>
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>>2763578 #
>>2763580 #
Thanks, I hope this is a better attempt
>>
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>>2764275
this is a prime example of how meticulously copying photographs all day teaches you nothing of anatomy
>>
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study
>>
>>2764298
It's not just his anatomy that's off though. Since he refuses to learn construction the perspective is always off too.
>>
>>2764298
What an idiot, you totally missed the right perspective.

Tip: it's not a profile view

Idiot
>>
>>2764298
You ruined something that was right. How can't you see how crudely cut off your shit edit looks?
>>
>>2764310
The entire head everywhere is in profile aside from the eyes which were 3/4
>>
>>2764298
Your edit is a prime example of the reason why some peope should no do edits, this is a profile view (from Firez too), notice how the hair line and other features are different from what Firez posted this time, you basically shoehorned a profile view totally missing the point.
>>
>>2764334
this is flatter than my chest. and it's pretty damn flat.
>>
>>2764334
shit artists defending shit artists
its comforting to know this place hasn't changed a bit in almost 5 years ive been here
>>
>>2764345
>5 years

WTF ARE YOU DOING? WHAT ARE YOU DOING?
>>
>>2764348
Not getting good and shitposting
>>
>>2764348
came back to check
>>
File: Faces.png (26KB, 325x165px) Image search: [Google]
Faces.png
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Thoughts on this sketch?
>>
File: snake-chang 2.png (401KB, 748x1051px) Image search: [Google]
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starting drawing about last month and did my first digital piece today on ps

feedback pls. looking 2 improve
>>
File: uKUMv8o.jpg (149KB, 460x671px) Image search: [Google]
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>>2764472
chicken scratchy lines, work on your mark making to make them more deliberate and confident. It's a good concept for a pose but there are a bunch of anatomical mistakes and also he looks unbalanced. Shoulders are the first thing I noticed, they are too square even for a buff dude. Guys that wide usually have protuding neck muscles
>>
>>2764472
For being your first digital, that's awesome.
>>
>>2764466
beginner thread pl0x
>>
>>2764479
I've been drawing for years though.
>>
File: adxfsLC.jpg (369KB, 1611x1655px) Image search: [Google]
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Random character sketches. Been trying to work on proportions.
>>
File: es5A3eZ.jpg (334KB, 1264x1556px) Image search: [Google]
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>>2764483
Any critique is appreciated
>>
>>2764477
yeah it's very rough im still getting used to the program and such. yeah, the shoulders could use a bit more incline didn't even notice that

>>2764478
thanks! i've been grinding on paper before i got a tablet. been burning through a lot of beginner books
>>
>>2764466
is she wearing a mask or are her eyes inside holes in her face
>>
>>2764516
The black under her eyes is meant to be makeup.
>>
File: firez.gif (687KB, 395x559px) Image search: [Google]
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>>2764275
mines not entirely accurate either but I tried. Learn perspective pl0x
>>
>>2764483
Good work.

A few observations:
The right hip seems to be turned toward the viewer, but the lower stomach above the beltline seems to be turned away more as if the lower stomach does not match the way the pants point.

The face seems like the mouth position should be moved left to be more directly under her nose. Also the right faceline is too deep with those features in that orientation.

The thighs seem to be different width sizes.

Good hand work. The fingers seem to be realistic.
>>
>>2764559
That's just horrid anon
>>
>>2764559
>Before /ic/
>After /ic/
>>
>>2764569
Thanks, the right thigh/hip was looking a little odd, couldn't figure out what it was, but now I see it. I probably should be using some sort of reference for these, now that I think about it.

Faces are something I plan on diving deeper into eventually, as of now I tend to leave them stylized and sloppy.
>>
I really like how you incorporate values, its very smooth. Do you have a blog? I think I can learn from looking at your work.
>>
>>2764575
Ah. Ok. That's what I get for trying to help I guess
>>
>>2764596
Ignore them anon. It's a nice paint-over and I like your style a lot.
>>
>>2764605
UwU
>>
>>2764101
muddy values to the max
reeeeeee
>>
>>2762620
I like how the blue on his stomach contrasts the red
>>
>>2764596
you only made the painting un-stylized for what purpose ?
>>
>>2764559
jesus christ
>>
why can't you faggots let go of firez?
he posts a mediocre half-profile half 3/4 of a girl and everybody starts shitting themselves with paintover n shiet like they're 14 yo fangirls
>>
>>2764596
your paintover was completely fine for what you were conveying. the people giving you shit for it see that you turned a pretty girl into a middle aged woman and that's all, even if it has better form and perspective (which was the fucking point of the paintover, not how pleasing or stylized it was to look at).
>>
>>2764853
>>2764866
These paintovers are just wrong that's why.
>>
File: Ellipses.jpg (62KB, 1198x730px) Image search: [Google]
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I've been told my understanding of form is weak.
Is this true?
I have no way of knowing for sure.

I don't truly believe it's weak, but other people say it is. I have a very hard time seeing forms from photographs, but I'm certain everyone has that issue.

I've got this

and this right here
>>2763395 (You)

I don't see what's so weak about the way I conceptualize in 3-D on paper.

Is there even a way to attain mastery over such a thing?

Learning how to boolean/combine forms is a bit of issue though, and I do need to work on it.

Is this all just a matter of mental mileage?
Can life drawing help me out here, or is it better to constantly imagine forms on paper?

Should I simply think more about my forms/construction before I finalize them and move onto the next shape?

I'm very confused on the fundamental of form. What is it at its base?
How do I get better at something I can't truly be sure of? Shouldn't there be a faster way than grinding to learn such a thing?
>>
>>2765237
post something you drew.
desu the cylinders do look distorted
I never had any problem rotating complex forms in 3D in my mind, so I don't know, but I know that being able to see the true color despite its context is something you can totally learn.
to be clear, if a color is surrounded by other things, your brain interprets it in context, and also does semantical mapping that interfere with you seeing the true color. but you can forcefully override that by training.
>>
File: Anatomy.jpg (1MB, 1396x1649px) Image search: [Google]
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>>2765246
This is what I've seen when I drawn from a photograph.
>>
>>2765251
oh ok.
well, I'd say it's not particularly weak compared to what seems to be your level.
don't get hang up on that, make a decent programme to git gud, try to focus on what YOU want to be good at to improve your motivation and have fun learning.
>>
>>2765256
I'm having an issue finding out the proper exercises to do to improve my form.

Most of it seems to be just pure mental exercise where I can never be truly sure if what I'm doing is proper.
>>
>>2765264
what do you want to do with your drawing skills? in other words, who do you look up to?
>>
>>2765267
I look up to Frank Frazetta, and I mainly want to get good at drawing people, but you need a great understanding of form to be decent at it.
>>
>>2765237
Your understanding of form and perspective is weak, I say this because you can't see how skewed these shapes are. I'd recommend you rely much more heavily on reference for a while. Either draw from the reference while observing and measuring as carefully as possible, or draw independently then compare to a similar reference. I think you'd most benefit from something you can compare 1 to 1 to help you begin to see more objectively.
>>
>>2765278
hmm. general remarks:
you can't be sure if you're doing things properly because your analytical skills are lacking. you have trouble dissociating what you see from the process that led you there.
analysing references is useful, but you'll need proper feedback. it's tedious so you won't get that much from /ic/, it's what teachers are for. try to get courses, like life drawing and build a good relationship with a good teacher.
a good relationship means he can tell you what sucks AND you don't get demoralized.
Life drawing is another good exercise of course.
a more modern exercise: take some object you've seen in pictures. say, a car. try to make some view of it. compare with a 3D model with the same view.

otherwise, try to have fun, draw swords, buff guys, meaty princesses and monsters. you'll be more discriminating of potential improvements on these subjects.
>>
File: Girl sketch dec 4.jpg (507KB, 1000x1018px) Image search: [Google]
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Painted this study in the afternoon, I feel like I suck at blending and control of my brushes, I cannot get a good feel of my photoshop brushes, they are always too hard and my values don't mix well.
>>
>>2765296
maybe you could play around with your tablets pressure settings, make them a bit softer. also use pressure opacity in photoshop with dual brush, if they are too hard when you use them its really gotta be the tablets presets you have to play around with.
also, you could set your brushes to follow the direction of your hand movements, makes them look more natural (depends on the brushes though, some dont really look good with that setting, but it makes a lot of them work more like painterly, real brushes)
>>
>>2765290
Thanks for all of the help.
I had a feeling blender was the way to go for this.
>>
>>2765309
np.
I don't know who hangs there lately, but you might get more help in the /beg/ thread for these kinds of exercises.
>>
>>2765326
It's actually the opposite.
I find that /beg/ is full of people that are very lost, and the draw threads are where people with experience hang out, so you're more likely to get better help in threads such as this.
>>
>>2765327
well yeah but the idea is precisely that the threads is for more experienced people, and if they want to devote some time to help they go on /beg.
I hang out there when I have more time.

so basically, you might instead get shit here because nobody wants this thread to devolve completely into full beg.
>>
>>2765331
There's a big issue with this.
A lot of the help from /beg/ may never directly address the major problems in a work, and as a result, it may misdirect an artist.

Check this out
>>2765238
>>2765244

There's an obvious total lack of fundamentals, but the "helper" points out Symbol drawing.
>>
>>2765302

Thank you for the heads up, I'll tinker with the settings
>>
>>2765342
Yeah sometimes I want to go into the beginner thread and offer critiques but I worry about two things: Some people are at a point where they just need to sit down and draw. They need to stop getting distracted with the internet and just draw without worrying about getting answers until they reach a point where information can start helping them. The other thing is people who get immediately super defensive.
>>
File: midpoint.jpg (136KB, 1000x2243px) Image search: [Google]
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Thoughts?
>>
>>2765365
The ribcage is too short, there should be more space in the chest area. I hate using meme phrases but the face really is made up of symbols, there's no structure or anatomy or depth to it and the ear is too far to the back of the skull as well as too low and small. The torso and hips look nice but the limbs are simplistic tubes lacking definition of anatomy and the hands and feet are lacking information as well but are mostly just incorrectly drawn. I'd recommend looking at a reference to fill in the informational gaps and whatever guides for breaking down the structure of heads and other body parts you can find.
>>
So, here's my dilemma. I want to draw comics, and I want to draw comics that look "good" and, I see a lot discussion of fundamentals and what have you.

The problem is that the sort of artists I like, like James Hewlett and Mike Mignola seem to flip the bird at most of these conventions while still having stunning art.
I feel if they posted something here they'd torn to shreds.
A lot of Pixar stuff, like Incredibles, seems much the same.

What I'm saying is, it feels like a lot of this is to learn how to draw generically.

When does bad art become a style?
When is bad art just bad art?
How bad does art have to be before it make a story unreadable?

Maybe I'm missing something (quite possibly) but I'm just an artist in existential crisis.
>>
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did more stuff for the character design project im working on
still somewhat edgy but edgy makes me happy
>>
>>2765390
Stylized art is born of two factors - drawing proficiency, and informed decisions. To be able to stylize well an artist should draw enough to reach a certain level of comfort with their drawings. Many beginners' drawings are stiff and have bad line quality among other problems because they overthink and aren't confident because they haven't done it enough. That goes hand in hand with not having built up enough of a library to picture something clearly and know what shapes to aim for to depict it. Once they can draw something comfortably and convincingly they can start making stylistic decisions and make them look purposeful and not detract from the drawing's appeal and integrity. The "when" varies but I'd say you'll know you're ready to move into that once you no longer struggle immensely with quickly, comfortably, and solidly sketching simple things and figures. I hope that helps.
>>
>>2765393
A v good improvement
>>
>>2765395
Hmmm, yes, I think I understand.

Bruce Timm was another I was going to throw out there.

Off course, all the ones I mentioned obviously can do anatomically correct art... so I guess that's just it.
>>
>>2763751
That's very handy, thanks.
>>
>>2765397
arigatou
>>
>>2764866
Thank you. I was concerned that I butchered the style but I just wanted to, um, fix the perspective, I have just been made aware that I have a penchant for drawing older faces and it sure isn't as refined. This is a pleb remark but my gifs take all of 20mins to do. I just hope I wasn helpful ..
>>
>>2765398
Yes that's basically it but I hope you don't find that discouraging. It's not a barrier it's moreso that once you're comfortable drawing you're at a point where you can think more elastically about _how_ you draw things, which is the beginning of developing a style. And I don't just mean how you draw things as in the steps but I mean deciding whether you'll use lines or just block in shadows or use the side of a pencil or whatever. You begin thinking of drawing in a completely different way and stylizing becomes more fun, a way to actually express yourself rather than this thing you're trying to attain via a formula. It also doesn't mean you need to be Jeff Watts before you get to it. You'll likely still have flawed work when you reach that point but that's good, you'll work your style into your learning, it'll become how you solve certain problems in your art and at the end it'll be fully developed along with your knowledge. It can be encouraging to look forward to.
>>
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>>2763395
when your box is falling, the lines aren't converging to vanishing points properly. you're changing the shape of the box by doing this, which is why it looks skewed.

quick example.

draw your room and kitchen etc a lot from life, from different angles, to get a feel. don't need to get too autistic about it you just need to get a feeling for how it works for it to look right on paper
>>
>>2765393

- figures aren't in perspective
- figures are off balance (right guy is especially falling over)

basically you drew floating character designs, and you really don't know how to place anatomical shapes in perspective :(

step away from design and figure out how to draw figures first....
>>
>>2763395

actually maybe you should get autistic about perspective, study the shit out of it. don't listen to what I said before--just make sure you realize that good perspective mostly comes from drawing from life

(think kim jung gi vs. scott Robertson; kjg is more natural and fun to look at, but "wrong" sometimes according to "rules")
>>
File: eel man.jpg (3MB, 3596x3852px) Image search: [Google]
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Could I get a redline of this dude's pose? he's supposed to look like he's climbing through this hole in a wall and the wall is angling toward the viewer a little bit. Specifically his right arm is fucking me up.
>>
File: eel man.jpg (319KB, 719x770px) Image search: [Google]
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>>2765551
fuck forgot to resize
>>
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>>2765551
>>2765554
This is really sweet. I think the problem with the arm is it is just an unnatural pose. I tried to think through how I would crawl through a hole and I imagine my arm would be positioned differently. I did a quick paintover of one possible alternative, but of course there are other options available. I also made some other tiny tweaks to think like the lighting and shape of the hole, the colour of the thing he is holding, and the way his legs are, but that's sort of personal taste I suppose.
>>
File: posealternates.jpg (63KB, 1023x581px) Image search: [Google]
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>>2765551
Basically everything that >>2765560 said. I was going to draw the outstretched arm too but they already did it. Here were some other ideas I had. The legs don't look wrong necessarily but I think the gesture would be stronger with some of these choices. It's looking very nice though anon I hope you finish it.
>>
>>2765521
Thanks a for telling me about this.
I didn't really believed it mattered whether or not I kept in alignment with the initial box when I placed down my vanishing points, so I would converge the wrong lines by making the lines go up instead of down.
>>
File: balalaika.jpg (381KB, 918x1630px) Image search: [Google]
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Thought I had this lookin real good before i went to bed, but then I woke up and saw how bad it was.
>>
>>2765589
it's actually not to bad for the style you are going for, i'd practice weight distribution in figures and linework/mark making
>>
>>2765589
Not even close to 3D.
Grind your fundamentals
>>
>>2765595
>>2765599
Yeah I realized how flat it looked and how awkward the posture was. I'll try the character again tonight.
>>
File: 12516.jpg (371KB, 723x950px) Image search: [Google]
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Doing a portrait, don't really have the hang of when to stop blocking in and start blending and adding details.

Also used the color picker a lot, still trying to learn natural hues and color temp.
>>
>>2765643
People talk of it as different stages since it's easier to explain and understand, but really they are all connected. So you don't at some point suddenly stop blocking in and then begin adding details, but rather it is a more smooth process with no real delineation between the stages.

Also stop using the colour picker and try to accurately observe them and pick them manually.
>>
I want to get back into handdrawn art for the first time in years.
Problem I'm getting is lighting.
I've got some lamps and stuff and a desk, what's the best way to get an even lighting?
>>
>>2764516
>eyes inside holes in her face
Isn't that where eyes usually are though?
>>
>>2765650
>Also stop using the colour picker and try to accurately observe them and pick them manually.
Yeah... I should've known better, this is actually the first time I've used it in a long time, every time I try to pick them manually I end up with very pastel/subdued palettes, I went in with the intent of observing the color wheel and actually trying to understand how color works.

In any case, thanks, I really appreciate the input.
>>
>>2764107
this is shit anon what the fuck is going on with its hands and arms and floating abs??? why is his hair flat?? all the colors look like mud no one is going to buy this wow
>>
>>2764134
colors are too muddy, figures are lost in the back groud
>>
I rarely see anyone using traditional art here. This is watercolor b t w
>>
>>2765709
holy shit , that's nice
>>
>>2765712
holy shit a positive comment in 4chan
>>
File: IMG_2824.jpg (2MB, 3264x2448px) Image search: [Google]
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>>
>>2765737
It's actually not to bad for the style you are going for, i'd practice weight distribution in figures and linework/mark making.
>>
>>2765523
desu, at first this kinda demotivated me and i didnt really feel like drawing for a bit (i know, makes me sound like a pussy)
but in the end only honest feedback like this actually makes me notice the flaws in my drawings mang
im currently working on another figure and this time im really focused on the proper perspective, looking at references etc - i really noticed how skewed the perspective is with my first two
thanks for making me notice my flaws and getting me to work them out fäm you helped me out a lot
>>
File: tunacan.jpg (55KB, 638x800px) Image search: [Google]
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>>2765823
the idea is that you're spending way too much time painting stuff that is /beg level.
Just look at wrists or ankle.
you should spend more time on anatomy and on design.
for design, you want to be as quick as possible. remove everything but the bare essential that allows you to communicate the idea.
otoh, painting needs you to put all the time needed to figure everything out.
>>
File: Untitled-5 (1).jpg (512KB, 1000x975px) Image search: [Google]
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Some studies of Frazetta and random subjects
>>
>>2765716
>holy shit a positive comment in /ic/
ftfy
>>
>>2765852
>random subjects
PURPOSE
its a waste of time if you dont actually apply your studies
>>
>>2765852
holy fuck that's fantastic
how do you get that look? what brush are you using, how do you approach color, etc?
>>
>>2765852
i really like the studies on the left upper corner, your lineweight in your sketches is really nice, it flows really well
the pink cake thing study looks really different from the other colored studies, the colors on it are kinda washed out imo
>>2765861
never change /ic/
stay condescending despite probably not knowing that much about art anyways
10/10
>>
>>2765878
thnx mate
>>2765867
too fat lol
>>2765861
Agree, but all artists I like do shitloads of master/photo/life studies. I think copying of great artists never hurts
>>
>>2765902
what do you mean too fat?
>>
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>>
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>>2762604
not sure if make the bg black or white
>>
>>2766097
where's the massive dick
>>
>>2766097
rim light is awful, both in color and application.
you should fix the mess around the neck
more important: you should devote more care at trying to show form, especially muscular definition. e.g. left forearm, or the abdomen.

it's pretty great, keep going!

>>2766077
>>/beg/

>>2765716
when you do that, you admonish the wrong person, the one making the positive comment.
it's like these prof who start lecturing a class about being there. the ones who are not there don't care, the ones who bothered to show up are the ones punished. great.
>>
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>>2766097

I think your darks are too dark.
>>
>>2766077
Ignore that other guy I think your drawing is cool.
>>
File: soare-small.jpg (1MB, 900x900px) Image search: [Google]
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wagwan boios

Bought my first tablet the other week and now I'm hyper enjoyed by ALL the colors

This one is done from a memory of me and a childhood friend laughing like idiots at a croissant

Also first time posting on /ic/, you guys are alright
>>
>>2765709
Wow, that's neat! Loving the colors!
>>
>>2765852
Nice brushwork!
>>
>>2765852
That's amazing!
>>
File: bg for prepped bull.png (275KB, 592x826px) Image search: [Google]
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>>2766097
Go with a dark gray, but not black.
hell any dark color is good
>>
>>2766269
that sukcs too, why does it have to be one color? it would be good to include this yellow glow somewhere there to tie it to the bull. both this and white look alien. I like the minotaur tho
>>
File: Realism V 01 - small.jpg (167KB, 926x1152px) Image search: [Google]
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Realism V
Oil on canvas, 30 x 24 inches
C&c welcome
>>
>>2766305

Maybe a low chroma violet grey with a yellow torch light coming from the left, throw a bit of indication for brick work or something in. Establish the wall and floor, get a bit of depth in there.
>>
>>2766269
you never fixed that horn huh

keep on shittin the shitter. terrible rendering..
>>
>>2766310

Hahahahahaha
>>
>>2766349
whats wrong with the horn?
>>
>>2766369
it's not on the same angle as the left one
>>
I've hit a huge block on my drawing progression. I feel like I'm not thinking enough when I draw because I've become so familiar with drawing. Im still doing well with painting because I feel like my brain is actually being challenged and engaged, but with drawing I just feel like my brain is in a rut, it just shuts off like it doesn't care, as if it's like "yeah I know what I'm doing" then just takes a giant dump on the page. I don't really know how to explain it.
>>
>>2766401
that's why i dont paint, more or less. So if you've got your basic skills in drawing covered, don't bother if its not your medium of choice.
>>
File: 2016-12-05 16.51.38.jpg (176KB, 1100x913px) Image search: [Google]
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First real attempt at a portrait.
>>
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>>
>>2766401

It's the difference between copying and observing. Drawing properly is all about analysis and recall. You should either be designing something, or studying it to get a better visual understanding. If you're turning your brain off and just copying things, maybe you've gotten a bit too comfortable in that beginner rut of just trying to get an accurate drawing. At some point you just have to force yourself to go on to that next level and push yourself up off the plateau.

You may find painting challenging now, but it shares a lot of concepts with drawing, and you may find that at some point you're going to get comfortable with it and begin floundering in the same way.

There's always some way you could design a drawing to make it more appealing, completely separate to the perceived accuracy of the drawing. How you control line, rhythm, tone, indication, composition, on and on. The rabbit hole goes real fucking deep, so if you ever feel like you're not being challenged by your subject, take a second and consider whether it's you that's not challenging yourself.

You've just gotta remind yourself that there are people out there who are exceptional artists, and they're still pushing themselves to draw better, to paint better. There's no point in this where you get to turn your brain off and go on autopilot.
>>
File: gtd-218.798x0-is.jpg (272KB, 798x958px) Image search: [Google]
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>>2765521
How should I go about drawing perspective from life?

What's the best way to do it?

I've just about had it with perspective despite the fact that it's very simple. I've got conflicting teachers on such a simple thing as box rotation.
One person says to alter the relative height of the Left vanishing point, but it seems that you're telling me to simply align the down-ward angles to a horizontal VP.

Is there a good guide on accurately determining vanishing points, or should I try my best to apply the teachings of Scott Robertson?

Are photographs sufficient?
>>
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Issue.jpg
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>>2765521
Also, what's going on right here?
>>
File: mono estudi.jpg (227KB, 707x700px) Image search: [Google]
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Quick studies
>>
>>2766478
Thanks friendo
>>
>>2766570
Beginner thread.
>>
>>2766584
^^^^ The worst kind of post on this board
>>
>>2766596
Learn the basics and you won't have to hear it anymore.
>>
>>2766504
Never-mind, I've been acting stupid.
I just went back and read Scott Robertson's guide to finding VPs in pictures.

It just takes a bit of work and eye-balling to get it down.
>>
>>2766600

Im not >>2766570

Give someone a fucking goal post they can aim for, not just a meaningless empty comment like >>>>/beg/ or >>>/sticky/.

If you have a good enough eye to recognize when someone doesn't know the basics, then maybe just point one, just ONE thing out to them that's incorrect so they can maybe have a point a reference on where they're at, and where they want to be.

No one takes you idiots seriously. None of your empty comments have ever gotten anyone on the right track. You haven't been helpful to anyone on this board. Stop posting.
>>
>>2766613
Hey, I'm just doing my part in making sure that people who are trolling the draw threads know that we don't want them here. There's a thread designates for them, and they need to actually learn to get better before we'll give them big boy critiques.
>>
>>2766618
>Before I direct you on the correct path, let me make sure you stay on the wrong one
>Rather than expedite your progress, I'll impede you

You're helpful.
>>
>>2766624
If he can't take a little tough love, he'll never make it.
>>
>>2766627
There's no love here, only shit-posting.
>>
>>2766618

Oh piss off. I bet you can't even paint that well. Obviously projecting your insecurity, so I'm guessing you were so bad people actually legit told you that you needed to go to /beg/. Running your mouth doesn't mean shit buddy.

>>2766570

They're nice anon
>>
>>2766631
Well, enjoy being mediocre, then.
>>
>>2766634
>M-muh hugbox!
You're what's ruining /ic/.
>>
>>2766618
Im not even saying you shouldn't tell them to go to /beg/, but if that's ALL you're going to say, then you're wasting everyone's time. No one has ever gleaned any usefulness from a comment like >>2766584 do this board a favor, get your dick out of your hand, pick up a pen, and draw something so you stop filling this thread with meaningless fucking pap.
>>
>>2766635
I'm not even the person you directed that comment towards.

I'm actually very against the creation of the beginner thread. I believe a draw thread should serve a more utilitarian purpose than "pretty picture collective"

Have you seen the advice that gets tossed about in the absence of actual artists in that place?
>>
>>2766636
Fuck off. I swear only the biggest idiots and children use words like hugbox. Get the fuck out.
>>
>>2765589
I know that feel brah. Especially if I'm up late at night drawing, I'll go to sleep thinkin I've done some of my greatest work and then when I look at it in the morning it looks like a five old threw up on the canvas.
>>
File: facestudy_dec_4.jpg (441KB, 1000x1301px) Image search: [Google]
facestudy_dec_4.jpg
441KB, 1000x1301px
A quick study, getting a better grasp of photoshop brush handling.
>>
>>2766584
Holy shit you got BTFO
>>
>>2766663
No, I just stopped caring. If they want this thread to be shit, at least I can say I tried to make it better. You reap what you sow.
>>
File: doyouknowwhereweare.png (651KB, 1067x800px) Image search: [Google]
doyouknowwhereweare.png
651KB, 1067x800px
>>2766596
>>2766613
>>2766637
This is 4chan, you should probably lower your expectations.
>>
>>2766636

The difference between here and a hugbox is that no criticism, helpful or not, is allowed in a hugbox. There's a huge difference between criticism and shitposting, and you're just shitposting.
>>
>>2766665
>I tried to make this thread better

I thought the goal of /ic/ was to help make better artists out of the people that come here.
>>
File: o-CRABS-BUSHEL.jpg (540KB, 1536x1024px) Image search: [Google]
o-CRABS-BUSHEL.jpg
540KB, 1536x1024px
>>2766688
I hope you're enjoying your first week here.
>>
>>2766697
No, they're right. Just because it's 4chan doesn't mean it has to be shit. We're just kicking ourselves in the nuts. Troll elsewhere and let the advice good or bad come around as it will.
>>
>>2766701
People are always gonna meme, anon. You take the bad with the good.
>>
>>2766723
but I need more good. I'm shit and I know I'm shit. I don't need someone to tell me I'm shit, I need them to tell me why I'm shit as they're smearing shit on me.
>>
>>2766570
These are really great. Almost too good. Don't go to beginner thread. You are good.
You have a unique style
>>
File: intomemes.png (2MB, 2130x1372px) Image search: [Google]
intomemes.png
2MB, 2130x1372px
>>2766731
As I said, you should probably lower your expectations.

We're all gonna make it, anon.
>>
File: Rufus.png (104KB, 839x737px) Image search: [Google]
Rufus.png
104KB, 839x737px
I'm new to /ic/

I hope this is the right thread for this. I just got my tablet a few days ago and I only like to doodle.

Thanks
>>
>>2766779
Just turn away. If you draw anything but anatomically correct, classical, perspective realism, they will shit on anything you draw.

As for your doodle, you might want to look into pen pressure for your tablet. You can get a lot nicer line weight.
>>
File: Untitled-1.jpg (57KB, 587x818px) Image search: [Google]
Untitled-1.jpg
57KB, 587x818px
>>2766097
>>2766269
here's a quick idea for your colours anon. sorry i lost the labyrinth in the process, I just wanted to demonstrate how painterly BGs are a little more appealing than solid colours. I also fixed the rimlight a bit, i colour dodged please don't murder me /ic/

another person here mentioned the gamut method for choosing complementary colours, and i really have to endorse them. it's a good tip
>>
>>2766779
He's cute. Reminds me of my dog. Like the other anon said, pen pressure is pretty much a must.

These types of cartoons can also call for a good stabilizer add on for photoshop like lazy nezumi or something. you can free trial, crack it or its like $30 forever which is pretty affordable.

Alternatively for that style of lineart you could use Paint tool sai which is free and has a built in stabilizer but I really recommend sticking w PS, industry standard and all that shit
>>
>>2766444
Looks like this cute girl I met at parties a few times who moved to portland.

Draw from life more to get a better sense of proportion. You've got form and solidity pretty gud, but it's like 3% cubist with features starting to slide around
>>
Finally peeps, I'm proud
>>
File: fig2.jpg (843KB, 1063x1505px) Image search: [Google]
fig2.jpg
843KB, 1063x1505px
damn government keeps block 4chan so I don't get to post often, I would love to hangout once in a while and get some critic, giggles
>>
File: fig1.jpg (928KB, 1063x1787px) Image search: [Google]
fig1.jpg
928KB, 1063x1787px
>>2767034
The facebook page seems lifeless too
>>
File: Study11.jpg (767KB, 1063x1488px) Image search: [Google]
Study11.jpg
767KB, 1063x1488px
>>2767035
is there a place of some sort where I can hang out, facebook people are eating away what little left of my sanity. Assuming years of struggling with art and life haven't done it
>>
File: imagination-character.jpg (59KB, 605x806px) Image search: [Google]
imagination-character.jpg
59KB, 605x806px
pls help trying to make the perspective dynamic but I keep failing
>>
>>2767039

solid brush work
do these take a while?
>>
>>2767041
too much compression, look at that knee and the length of the arms and thign.
Did you made a perspective grid, some sort of layout, doesn't have to bee too accurate. You should move the points further apart, dynamic doesn't mean "looking through the eyes of a fish"
>>
>>2767044
I keep them around 3 to 4 hours, but I was doing them during google hangout with some friends so I was more productive, normally it'll probably take weeks. The first one only took 2 hours or so I think so it was sloppy.
>>
>>2764345
yeah even back then condescending people like you were plenty...
>>
is it okay to post stylized ITT?
for some reason I don't get as great advice from alt/stylized general
>>
File: robo lady warmup.jpg (198KB, 600x848px) Image search: [Google]
robo lady warmup.jpg
198KB, 600x848px
This started off as a full paintover of >>2763561
because I was frustrated with my inability to see how to improve the drawing. then i finished the face and turned her into a robot.

I dunno is this design to drab?
>>
File: image.jpg (207KB, 960x716px) Image search: [Google]
image.jpg
207KB, 960x716px
not really sure where I'm going with this but anything to get away from actually having to study, the strain hit me and I forgot how to draw a clavicle
>>
>>2767069
Yeah it's fine to post it, but in general it's easier to give advice when you're trying to draw/paint "realistically" because there is a very clearly defined right and wrong way to do it, when you're in stylized territory it's even more subjective than it could be otherwise so you might get less advice. But post anyway because who cares
>>
>>2767125
*too
>>
>>2767125
I like it a lot anon, this and your previous piece are the things I enjoyed the most from you.
up to now for some reason I didn't like too much your stuff despite evident ability.
keep doing what you're doing.

>>2766905
that's great!

>>2766570
great colors, fairly decent brushwork, but absolutely lacking construction. form doesn't read at all, it's very flat.
I'm still wondering what the thing in the upper right is.
I like it anyway.

>>2766448
no construction, no form, it's not possible to fix that mess, you should start from the ground up.
>>
>>2767131
No joke, I don't get why people like most of my stuff either. But thanks, I've wanted to do a robot picture for a while.
>>
>>2763986
the construction isnt bad, but the overall image is just really unappealing. boring design, chicken scratches etc
>>
>>2763986
Nice. It's stiff and limbs don't seem to be part of the same mass. Try to resketch what is insind the armor. Also you perspective is a bit off (see feet). Your stroke style is appealing, but sometimes it seems you don't know what you are doing, especially on shins where it appears you put random forms "because why not".
>>
File: santa curosu 01.jpg (274KB, 800x800px) Image search: [Google]
santa curosu 01.jpg
274KB, 800x800px
WIP
>>
>>2766652
are you the same guy from the first b/w portrait of the blonde woman? looks nice dude
a few sharper edges in some places would help, but overall it looks pretty gud
>>
>>2767039
this is really nice woah
>>
New thread: >>2767372

New thread: >>2767372

New thread: >>2767372
>>
>>2762843
Get yourself one of these
>>
>>2767034
>>2767035
>>2767039
faggot
Thread posts: 307
Thread images: 92


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