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/beg/ - BEGINNER THREAD

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 322
Thread images: 94

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Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

AVOID asking unrelated questions, there is a question thread for that.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead (I recommend ShareX)

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

OLD THREAD:
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Hey guys, I recently got my tablet and started drawing, but now I've decided to take it a bit more seriously and picked up a few books.

I started with Keys To Drawing ,and following Dodson's advice I tried to stop symbol drawing. How am I doing? I've been thinking of practicing 2 hours a day. Thanks for any advice.
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>>2765208
pen & paper
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>>2765208
>2 hours a day
consider what you want to achieve. chances are if its anything meaningful then 2 hours a day is far too little.
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>>2765192
nice old thread OP
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>>2765222
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>>2765220
i knew i forgot something
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guyss...
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Why do my faces always look... off?

I'm not sure whether it's the construction or features.
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>>2765222
Construct the body with simpler forms before trying to contour draw. Literally draw long boxes for the upper/lower arms and legs. Box for the head wedge for the nose, spheres for the eyeballs then you can see how the lids wrap around the surface. Wedges for the feet, and you can even draw tiny boxes for the toes and fingers to get a better sense of their form. Start out by mentally going over the large "gesture" of her form. The large elongated S curve from (her left) foot to her head intersected by her other leg that crosses over. Get this basic shape down with a few simple lines first. You can even trace this line over the image and then use it to construct from there, but no more than that or it's tracing.
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>>2765235
More light (white) and more shadow (black) will helps your to refine your volumes. For now it's a bit muddy. Super skinny neck, give her more food.
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>>2765238
Symbol drawing heavily. Ear looks like a peanut. Her left eye is falling off her face. Mouth is shown from front perspective even though her head is turned. Keep practicing individual features. When you get to a place you're happy with one of them move on to the next one...then just keep rotating them getting better with each one coming back to the ones you thought you were good at and working on them again.
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>>2765244
Makes sense, thank you. Otherwise, the overall structure looks passable, though?
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>>2765239
I haven't read anything on construction/rendering but I will keep this in mind in case I want to finish a drawing before getting there.
This was supposed to be a sketch done by using the pencil (stylus) to measure and part the reference in two halves, to make sure it's accurate (think I failed at that).

But it's not that bad for something done while having no knowledge about what you said, r-right?
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>>2765199
How is she hanging on the wall like that?
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Refined my last sketch, tell me where I'm screwing up.
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>>2765271
It isn't retardedly dynamic enough.
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>>2765192
ref from last thread and my own worthless doodles.
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>>2765304
Retarded enough for you?
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>>2765316
Lupus is a pretty bad decease.
Your doodles are interesting because it show your are constructing and searching. Push your doodles and don't be afraid to darken your characters with missed strokes.
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>>2765323
yeah, she's not doing too good. I tend to doodle the same lines over and over again, tho. it's a little frustrating. I'll try to push through it and find something in the doodling.
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>>2765271
I'm a beginner too but I felt that the distribution of weight felt a bit off. Here's a rough blueline with the head/neck moved a bit forward and the legs a bit more spaced apart
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>>2765330
Yeah, that does look more stable.
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>>2765318
Never.

DYNAMIC.
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>>2765245
You shouldn't be worrying about heads at your current skill level.
I see a total lack of the fundamentals in this piece.

You need to run through draw-a-box, and then you need to grind the fundamentals.

Then go through some art books

http://drawabox.com/
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>tfw someone in the draw thread said everyone here is lost and that /draw/ is the only place to get good critique

Is this true?

Are we wasting our time?
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>>2765347
Post something and find out.
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>>2765347
"read the sticky" is the best critique you will ever get.
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>>2765347
If you really want to get helped, go into the draw thread and act like you're hot shit, so people tear it apart.
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First time drawing from keys to drawing, or from anything.
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>>2765346
Well, no better time to start than right now.

Thank you.
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>>2765354
Be sure to spend a good deal of time on each lesson (3-5 hours) before you hit the next one to truly understand.
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>>2765353
Okay I think I fixed it.
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>>2765347

This is a place to get on the right track.

But, generally, most of the posters here are beginners and do not know what they are doing.

Where as the draw thread is obviously for people who have momentum.
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>>2765357
one more try (for science)
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>>2765347
I think you're more likely to get a reply here but /draw/ gives better criticism
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>>2765357
>>2765353
>>2765359
I have no future
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>>2765362
Last try before suicide.
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streaming my amateur efforts: https://picarto.tv/Weaboos
gonna start with some anime tutorial for funs and later vilppu or what ever this board recommends.
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>>2765353
>>2765357
>>2765362
>>2765368
christ man
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>>2765410
its still 1685x2996
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i'm lost on perspective grids. i've plotted what i think is the horizon line and vp in this photo. how do i know the correct spacing for grid lines? where would i start to draw something like this from imagination?
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>>2765428
read loomis on perspective.
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>>2765436
which book?
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first attempt at gesture.
1. is this gesture?
2. its a given that im doing it badly. but am i doing it badly correctly?
3. what can i do to improve generally?
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>>2765446
running out of paper so drawing on the back of my notepad. sorry for inconvenience.
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>>2765442
the second half of fun with a pencil.
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>>2765436
which one is that? i was watching sheldon's videos on new masters. he's drawing stairs from a photo reference but didn't explain the grid lines
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>>2765428
Read Scott Robertson's book "HOW TO DRAW". He explains this perfectly.
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>>2765195
I think I should be using a smaller brush for this.
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>>2765482
He doesn't look black enough.
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>>2765213
Im not the same guy but, what do you mean by meaningfull?
Drawing is mostly a hobby for me, but I still want to be somewhat competent. Is that unachievable with 2hrs of daily practice?
How much and how long do you have to keep practicing untill you can be competent?
I don't mean "pro artist" competent. I just mean being able to say with confidence "yes, I know how to draw".
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>>2765493
not him but it's not like there is some guideline. two hours is fine if you're progressing and achieving what you want to achieve.

doing two good hours is better than not being able to do four and thus doing nothing, or doing solid 4s and burning out. like I said as long as you're getting more gooder, just stick to what works.
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>>2765493
what does meaningful mean to you?
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>>2765501
I know, still, its a bit discouraging everytime I hear someone say "if you don't practice 8hrs a day you going nowhere".

>>2765502
Being able to hit the pic quality level consistently
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why the fuck are my posts the only ones that dont get answered. what is this
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>>2765522
Confirmation bias
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>>2765524
please answer my post about gesture a few posts above.
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i think these were warmups
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>>2765533
i think its time for you to start doing cleaner lines lad.
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>>2765244
So instead of trying to get good at portraits by grinding a bunch of complete heads, I should study the individual features carefully and then how they fit together?
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>>2765552
What do you think?
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>>2765555
Nice get
I have no clue what I'm doing, even going through Loomis' repitoire
I'm slowly becoming more and more desperate
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>>2765559
>>2765552
That won't fix anything.
You should learn the fundamentals or you will be no different than the man rendering an ugly drawing for hours. In order to truly understand how to draw an eye, you need to understand the surface form of a sphere and how to apply it on paper. You're taking a 3D object and converting it into 2D lines. This is why I told you to go do draw-a-box. Otherwise, you will be wasting your time drawing complicated symbols that will always look off.

Once you know your fundamentals, I recommend you study the individual features, but deconstruct them properly. Know the true form.
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>>2765559
You'll understand Loomis's books when you understand form.

You won't really understand what that is until you put in the hours in draw-a-box.
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what are the best videos that kind of give you a basic roadmap to learning art? Or just artists showing their progress from the start and talking about what they did to improve/what they were doing wrong? The only ones that come to mind are sycra's beginner video and sinix' videos where he shows his progress and talks a little bit about it.
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>>2765578
I second this, is there any book or infographic?
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>>2765578
https://www.youtube.com/watch?v=k3Al7QAS89s
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>>2765515
Honestly man, you're looking at putting in more than 2 hours a day to achieve that. I'm no where that good and I'm putting int 4+ hours a day. You need some serious dedication for that. But don't ever let that stop you from drawing. While 2 hours will be a slower process, you;re still going to improve as long as you paint from references and paint what you see and not what you think you see.
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>>2765515
Also don't forget that /ic/ has a bunch of ass holes who will just say you're shit and not provide any critique. Work at your own pace. But if you're painting as a hobby, /ic/ is not the best place to hang around.
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lesson 2 of jason seiler's course and my eyes have already been opened to what i've been doing wrong (no pun intended)
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I'm trying to get back into this since school, but I'm having a ton of trouble with lighting.
I have a couple of desks and lamps to work with, can anyone help me work out lighting that isn't going to obscure my vision?
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>>2765446
>>2765450
need answer
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how do i practise proportion?
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What do you guys think of my wip? Any criticism is greatly appreciated!
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>>2765663
this is a step below "i don't have the right sketchbook yet so i'm not going to draw"
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>>2765669
I do have that. Just, bad at lighting because didn't have to worry about it.
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>>2765669
Can you read nigga? He's asking how to best light stuff so he can learn. Get your head out your ass and stop trying to put people down.
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>>2765674
no, i thought he meant light obstructs whatever paper he's drawing and his body casts a shadow on it
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>>2765674
>>2765684

I just genuinely don't know where to place lamps and stuff so I don't cast a shadow over what I'm drawing.
Can't see shit and my ceiling lights are broken from a wiring problem.
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>>2765535
>cleaner lines
>obviously sketch

...?
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>>2765684
ah sorry. Thought you were just being an dick.
>>2765685
Set up the still life a few feet in front of you if you're doing traditional. Like get a small table and put the object and lamp on it and then sketch. The light shouldn't really bother you unless you're putting it right in front of you or something. Just make sure it's pointing away from you so the shadows either go behind the objects or somewhere off to the side.
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>>2765688
I think you're giving me too much credit.
I'm drawing without a reference, I just can't create a light in the room where the shadow from my hand/body doesn't completely obscure the tip of the pencil.
It sounds easy to fix but I am apparently retarded, without ceiling lights I can't find a way to fix it.
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>>2765667
You draw her back same way you drew the material shes wrapped in. And you know thats not how spine works, so im assuming its a choice. First half of her right arm is too short.
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>>2765690
Oooohhh. I thought you meant like setting up a still life, not that you literally didn't have any lights in your room besides a lamp. I mean, can't you just point the lamp straight up so you get a enough light to see coming your way but not so much light that your pencil casts a heavy shadow? I feel like you're probably just gonna have to experiment with it and it's gonna be hard for someone online to help you.
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>>2765695
Yeah, guess I'll go back to experimenting.
Just felt like I was missing something super obvious considering there's drawing desks with built in light placements, it seemed like there was a fixed standard placement that's best for it.
Thanks for the help anyway.
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>>2765691
I was trying to go for a Marble look hence the similar textures for the cloth and person. However I must confess that this is the first time I drew a back so I guess that didn't look too good. But now looking at it, these are some things I'll works harder on! Thanks a mil amigo!
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>>2765368
Here was my attempt, I stopped because my feet were starting to fall asleep.
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Would love some crit for gestures. What can I improve on, what are the biggest flaws?
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Some gestures from old masters paintings/sculptures
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Finished keys, starting draw a box, wish me luck.
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didn't draw for while sorry
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>>2765347

/draw/ often tell people to get the fuck off to /beg/ so I don't see your point. Post something in there and see what happens
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And a few more. Done from Michelangelo sculptures.
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>>2765193
Who is this?
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Was told to come here
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>>2766110
I wouldn't quite rate you as a "beginner" beginner, but I feel like maybe you gotta work on your forms? Seems like most of the stuff is there, just not placed in the most graceful way.

Judging from the strokes your drawing is rather small, have you considered drawing on a larger format? It would force you to think about form more since you can't get away with doodling and placing things roughly there.
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>>2766110
Isn't that traced straight from somewhere? Looks really familiar.
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>>2766116
I do have a lot of experience with drawing, but yeah, I keep shit small and simply cause I have a short attention span.
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>>2766117
No, but it's a rather basic set of poses and proportions. I rarely ever draw from reference.
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>>2765593
Well, I'll keep doing what I can, thanks for the feedback

>>2765596
Well, I've gotten some pretty decent feedback so far, also the one stop beginners guide is pretty cool as well, so its not all that bad
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>>2765510
who's this foxy mama?
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>>2766110
cool concept. don't draw outlines of things(leg muscles), draw the shadows that those things make. nice poses!
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>Mom bought me a nice sketchbook after she found out that I was drawing
>Sketching in it feels like a waste
I'm such a mama's boy...
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>>2766153
Thanks, yeah I gotta work on the outline thing. I get that from cartoons and comics I guess
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>>2766174
cute
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why wont anyone answer this? >>2765446
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>>2765446
I think these gestures work in 3d space rather well. it might be an idea to indicate the collarbone. For gestures: they may actually indicate too much muscle mass.

A genuine gesture, stripped down to its raw form, would be something like the LucasArts Logo; it doesn't indicate muscle mass, but the fluency by which the muscles in the skeletal form adhere to
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>>2765510
Can you draw a figure without reference that looks natural?
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>>2765997
I think you might be missing the separating brittle, or the equivalent of one plane, between the boy's nostrils
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>>2766232
should i be tapering my limbs to end as tentacles?
should i be blocking my limbs (long trapezium for though, small one for lower leg etc)?
collarbone in, gotcha.
first compliment i've had on /beg/ was by you
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>>2766257
meant for >>2766243
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>>2765446
slow down.. you're clearly rushing. take your time and make each line count.
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>>2766264
i thought that gesture was supposed to be done in 1 minute? these were all 1 minute long. some over, some under.
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>>2766253
that was a girl
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>>2766302
Ah; it's all of the limited curvature that you use that confused me; I can see it now
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>>2766257
This is what I came up with; I've drawn a gesture and then have gone over it with some basic rounded masses; they don't operate in 3d space particularly well, and my artistic ability is stagnant, but what I aim to teach using it is a piece of theory; do not pay too much attention to the poorly drawn image I made other than the process

First: you draw a stick figure with curved limbs. indicate the most basic shape you can think of that you'd be able the muscle fat and skeletal shape into for the end of the arms, legs, hands and feet.

Don't take my word for it: but I don't think you should be tapering your limbs; my reasoning is that indicating the hands and feet will allow you to gain a greater sense of what lies between, and how to construct that in a way that's convenient to both the gesture and the length.

Iterating the limbs sounds convenient; I'd advise you not to block in the whole of the torso in a gesture drawing stage; maybe just the static parts of it that don't have exceptional lucid movement

Please feel free to disregard this advice; it is quite awful
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>>2766312
Forgot to include this pic related. Please bash it
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>>2766073
Nice. Can definitely feel the flow, although ease up on the contour lines just a little bit. Make your curves stronger.
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one minute gestures. how am i doin
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>>2766174
Your momma will love whatever you draw as long as it's not hentai. She got you something nice for you to enjoy. Practice lots, and skip the first page. First page is always intimidating.
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>>2766348
First page is for friends to dedicate with dicks so you're gently reminded not to show people your entire sketchbook.
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>>2766330
Thanks, I will. Also, I can see that they still look a tiny bit "messy", I'll try to use less lines next time (maybe set a limit etc.)
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>>2766342
You're doing very poorly.
There's no sense of rhythm.
There's no flow. You're bouncing the eye from rhythm to rhythm like a ping-pong ball. You're capturing the "C" "S" or "I" for a reason.

Check out Michael Hampton's book, and go through the first chapter of gesture drawing then stop reading it.

This isn't gesture.

This is contour observation.

You're drawing what you see instead of the simple action prevalent in the forms.

Michael Hampton's book is for free to see right here

https://mangodrawingsatuni.files.wordpress.com/2014/09/michael-hampton-figure-drawing-design-and-invention.pdf

I sincerely hope you know how to think in 3D/can think in forms, or you're fucked and skipping ahead incredibly far. You'll never be able to accurately ascertain the gesture if you can't identify the direction of the basic 3D building block.

I recommend you watch videos on gesture

Here are 3 teachers I recommend

1.) Steve Hampton
2.) Vilppu (Probably the best teacher out there, be sure to really listen to his river analogy)
3.) The opening chapter of "Force by Michael Mattesi" (If there's a good alternative to Vilppu, this is it!)
4.) Michael Hampton (He has good information for you to view on gesture)


Here's Mattesi's book
I'm not certain how good it is as tool for gesture, but it's very helpful:

http://miaoqizhu.com/resources/Force_Dynamic_Life_Drawing_for_Animators.pdf
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>>2766342
Also, when I wrote "You're bouncing the eye from rhythm to rhythm like a ping-pong ball", that's what you're supposed to be doing. You're not doing that. You've no conception of such a thing.
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>>2766342
Mattesi's book is actually a very good tool to learn gesture.

I still recommend you supplement your knowledge by going through all 4 teachers I've shown to you.

Be sure to do exercises from each method presented to you, or you're pretty much not absorbing anything.
>>
>>2766342
Here's the best Vilppu video on gesture. I had a major break through by watching what he had to say and really listening to the concept he would lay down:

https://thepiratebay.org/torrent/3566691/VILPPU.STUDIO.DRAWING.MANUAL.CHAPTER.01.GESTURE

Steve Huston torrent:

https://kickass.ukbypass.space/new-masters-academy-exploring-gesture-and-structure-sum1-he-tt10120920.html
>>
>>2766342
PRIOR TO EVEN STARTING GESTURE

I implore you to understand 3D thought and drawing within the page.

I've no clue if you can do such a thing, but I'm hoping you can.

It's more important than gesture conceptualization itself. I, myself, have to go back and learn gesture again. This is primarily because I put the cart ahead of the horse the first time around. I implore you to put all of this advice and all of these links into a notepad .txt file and then come back to it when you're ready. To me, your drawings don't communicate that you're ready to even initiate gesture.
>>
>>2765446
>>2765450

It doesn't seem that you're ready for gesture.
I recommend you do this

>>2766486

and then when you're ready, follow through with this advice

>>2766473
>>2766476
>>2766480
>>2766482
>>
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Can you guys rate my lines? I'm trying to get them straight but even doing them fast has a tiny but wobble
>>
>>2766473
>>2766476
>>2766480
>>2766482
>>2766486
since you guys seem pretty knowledgable about gesture why dont you take a gander at this post here >>2765446
>>
>>2766493
I'm the same person.
I really think you need to do some draw-a-box before you think about drawing people. You're not communicating any sort of form to me, the viewer, and your lines are very scratchy and broken.
>>
>>2766494
i thought you arent supposed to do gesture "properly"

its for exagerating the poses and such, shit its almost symbol drawing
>>
>>2766491
I think you should watch Peter Han's video on drawing lines.

I don't know if you're doing them 8x over, but you should be. It forces you to really think about the movement of your arm.

https://www.youtube.com/watch?v=wgDNDOKnArk
>>
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Is this symbol drawing?
>>
>>2766499
Thanks anon. I did do them 8x over but I guess I should continue to do them. I am using a small sketchpad 5.5inchx8.5 inch and having my palm rest on the paper makes me have even more wobbly lines
>>
>>2766496
>You aren't supposed to do gesture properly

You can capture gesture any way you want, but if you don't capture the underlying, you're doing it improperly.

You're still watching and looking. You barely feel anything except for the pressure/pinches in the torso. That's why people can hit it in 30 seconds. Whenever you hear Vilppu say "FEEL" he means to say "THINK"
>>
>>2766473
>Steve Hampton
lol

Steve Huston
>>
Is there a good pdf for the charles bargue drawing course?
>>
>>2766507
yes
>>
>>2766507
Why do people feel the need to troll the beginners thread?
>>
Thanks for the help OP , I'm currently on the 8xline exercise and I am curious if you guys started over when you screwed up the line or did you draw over it?
>>
>>2766633
the same reason you wanted to post that.
>>
>>2766548
Sorry, I'm tired
>>
>>2766656
The point is to build coordination between your eye/mind and arm. Don't restart if you fuck up. 8 lines then do the next.
>>
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more gesture
questions are still
is this gesture?
what can i do to improve my gesture practise?
>>
>>2766742
Gesture drawing vol 3 by Ryan somethingorother, those vilppu videos anon posted, capturing the shape the body takes and the space it occupies before making a mannakin.
>>
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more
please answer questions
>>
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Did a study of a painting I like, any major flaw I should work on?
>>
>>2766867
some parts look like you don't fully understand the structure, like the far eye socket or the neck in general, or the clothing which looking like you copied shapes instead of understanding form
>>
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>>2766867
Original painting

>>2766742
Don't really know how to give opinion on gesture but why aren't you drawing the feet? also the upper torso in certain gesture looks a bit too long compared to lower body, but since it's gesture maybe that's not too much of a concern
>>
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>>2766867
think its like this
circled is wrong
widest part of cheek should be a bit higher
>>
>>2766877
do i fix that constant proportion error by overcompensating until i get it right?
>>
>>2766873
>>2766884
Thanks man, will work on form more, kinda half-assed on the clothing but I shall not repeat it next time

>>2766888
Maybe you could roughly measure the length of lower body with head size, if I'm not mistaken lower body are around 3.5 head (standard) to 4 head long (ideal)
>>
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How important is the skeleton to figure drawing? Looking at Proko's anatomy videos he goes into a lot of detail on how to draw things like the pelvis which are barely visible on the surface.

If you do use the skeleton in a figure drawing, how do you know whether you're getting it right or not? Ribcage orientation in particular confuses the hell out of me sometimes.

Pic somewhat related, fuck the pelvis
>>
>>2766961
It is very important. It tells you that there's something supporting the muscles. Otherwise, you might not be able to visualize it correctly.
>>
>>2766961
internal*
and its important but simplify it. the exact shape of the bones is a scholar thing but create a similar shape to imagine inside the body.
>>
>>2766999
Good resources for doing this are going to be:
-Loomis (look in the sticky)
-Anatomy for Sculptors: Understanding the Human Form, by: Uldis Zarins, Sandis Kondrats
-Constructive Anatomy by Bridgman

Good luck.
>>
>>2766961
The pelvis is actually extremely visible from the surface, you just need to know what to look for. Do a bunch of skeleton studies and draw them over and over again. Then find pictures for figure drawing and draw over it where their bones would be. This will help you see it a little more clearly. Learn about muscles too.

Ribcage orientation isn't all that tricky. You just need to keep in mind that from the side it is shaped like an egg. You can find a center-line by looking for the point in between where the clavicle meets, and by looking for the xiphoid process as well as the bottom point of the false ribs. It's attached directly to the spine so it's not like it's going to be moving anywhere odd.

The complete solution to your problem is going to be form, perspective, and anatomy. Get good at those and this won't be frustrating for you anymore.
>>
>>2767009
>you just need to know what to look for
I didn't explain, sorry.

The iliac crest is always attached very close to the skin. That's why you get body shapes like muffin tops. Even on fat people you will always find this bone very close to the surface, you just might need to swim through some rolls to find it.
>>
I don't have an image I need to post since I know I have symbol drawing bad, but for "Drawing with the right side of the brain", if I finish it and it's still an issue, should I just continue the exercises? for all I know that's in the book desu.
>>
>>2767030
train "3d space"
drawabox helps
other things too
>>
>>2767016
Wow, thanks for the info! I've been reading Loomis and Bridgeman but struggling to figure out exactly how to apply them. My main issue has been trying to figure out how to create a feedback loop where I can identify and correct errors.

When drawing directly from reference it's easy to correct yourself, you can compare to your reference and see exactly where you messed up. But when building a figure from inside out it seems a lot harder to identify errors. So many things have to go right before you even get something that you can try comparing to the reference. Even if I do get something which looks decent form-wise it looks awful because I murdered the gesture.

I think you're right and I just need to draw a bunch of skeletons first, maybe I'll look for a 3D skeleton rig or something to play around with.
>>
>>2767089
You've got the right idea. Good luck, kid.

This is a good tool I've found for practicing building forms by the way. The pose is already laid out for you and you can rotate it to look at different angles before you draw it.

http://www.eggazyoutatsu.net/atarichanDrawer.html
>>
>>2767095
>http://www.eggazyoutatsu.net/atarichanDrawer.html
how do i use this
>>
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how should i go about learning the use of color? any resource i should check out? or should i just grind studies?
>>
>>2767110
If that's yours, I would stick to B&W and refine your painting skills before you delve into something as complex as color.
>>
I need quick money and I can draw.
Mostly focus on Character design
What is the best place to post my ad?
>>
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>>2767114
im getting bored the shit out of black and white and i cant color even a face on an acceptable level
>>
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>>2767117
sry saved as trash quality jpg heres a better one
>>
I'm not the best at making the lines and blueprints for drawings, but mine are pretty decent. My big problem is with rendering the final image. Adding the colors and values. There are hundreds of different ways to go about it. Do I keep the lines? Do I make the lines less noticeable? Do I remove the lines and render it as a more realistic piece? I've noticed that most artists tend to stick to one type of rendering or coloring. Either cell-shading, realistic, semi-realistic, or whatever. How do these artists choose their style? How did you choose yours? I have tons of finished line art pictures, but I can't for the life of me figure out how to render them. Rendering the final image is my biggest fear, because my skill in coloring doesn't do my linework justice and ends up cheapening the entire work. Some artists can lay down a few simple flat colors with a couple of shades or highlights that appear to take almost no effort from a technical standpoint, but look amazing as an image even though they are simple. Any tips and tricks to make this easier? I love my lines, but I wanted something more realistic that I would be able to improve my art overall with, instead of simple cell shading, yet keeping the linework tends to ruin the realistic quality. This is without a doubt the hardest area for me when it comes to art. I just can't get over this hurdle.
>>
>>2767117
If your understanding of values aren't at a good level then color will not make it any better.

Although seeing your B&W stuff I'm sure it'd be fine to do color here and there. James "Jurassic Park" Gurney & his books are great.
>>
>>2767110
Did you use any ref for your work?

>>2767122
Make some study of realistic stuff and stylized stuff, that should make choosing your coloring style easier.
>>
Have all those big name internet artists really gone through all this shit, or are we all just special kind of retarded that need step by step directions for everything?
>>
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>>2767170
ye
>>
>>2767149
thanks, i've came by color & light before but never started it, but i think now is the time to do it.
>>
>>2767173
Some have, some haven't. Some pick up concepts better and faster than others. Should you give up because you can't? No. Work harder.
>>
>>2767173
Yes everyone has to. Nobody just starts with talent. It's just to some people all that "work" they have to do just feels like fun because they have an affinity for it. So they don't stress about it and just keep working.

But everyone does eventually struggle with some art concept, there's always something that doesn't quite click until you've tried over and over.
>>
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what the fuck does he mean by this ?

can someone explain what he's trying to say in a way that actually makes sense?
>>
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Practice, any glaring issues>,
>>
>>2767173

They just picked up a pencil. Understanding the underlining fundamentals of art and learning how to create and see in baby steps is actually a meme people use to troll one another with.

Everyone starts out as good as they are in life the moment they're born.
>>
>>2767332
All that is half true.
>>
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Daily gesture practice (analytical figure drawing week 1 day 4)
>>
>>2767326
Improve your line quality. I can see alot of chicken scratches
>>
>>2767343

Thanks, am I heading in the right direction?.
>>
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Any pointers for my drawing here?
>>
>>2767351
try drawing lines more confidently. i know this sounds a bit vague, but practice drawing circles without "sketching" over them. just try drawing things with FEW lines.

other stuff: if you have a mirror try looking at the drawing in the mirror. the face is very asymmetrical, if you mirror face drawings you can see errors very easily. if it looks good with and without a mirror, youre doing something right.

hair: try blocking the hair in instead of drawing a lot of little lines. the hair directions actually look pretty decent, like the general face proportions (aside from being quite asymmetrical)
i know loomis sounds like a meme, but you should take a loot at some of his books. fun with a pencil is pretty useful if you are still /beg/ tier.

i also recommend you to draw from life, just in general. you start "seeing" how things really look at work and it will help you to work from imagination in turn.

angry "post in drawthread" anon says good luck with art
>>
>>2767367
Thanks. Its reflection in the mirror does look very asymmetrical. Any tips for drawing facial features more symmetrically?
>>
>>2767345
What is your direction? What do you want your art to look like?
>>
>>2767370
Facial features generally are NOT symmetrical, so even if it looks weird when it's mirrored, If you don't see any anatomical flaws etc, and the only flaw is asymmetry, it's generally okay.
You just need to draw more and more + learn about facial proportions and anatomy over and over. Draw a lot of skulls. Right now, you have the basic beginner mistakes (wrong proportions, "symbol drawing", bad line quality etc.). I would recommend you to watch Proko portrait drawing videos. Good luck!
>>
>>2767341
Are you using any educational resources for your analytical figure drawing studies?
>>
>>2767382
I forgot to mention that a physically attractive face DOES have almost symmetrical sides, but when it's perfectly symmetrical, it'll end up in the uncanny valley.
>>
>>2767370
hmm, as i said, try to mirror the face as often as possible, to prevent asymmetry to occur in general. everyone makes asymmetry mistakes, the only thing that can truly make you better at drawing faces is just practicing/doing photo/irl studies as often as you can. also i know i already said it, but loomis' fun with a pencil has a lot of good guides on drawing faces. take a look at the measurements and proportions of faces. i know this might sound a bit vague, but its a bit difficult to wrap up exactly how to get better at a certain thing without just saying "you gotta practice it"
>>
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Quick doodle I liked and decided to color. Please critique
>>
>>2767382
the symmetry thing is true, i wrote the previous thing. i just find it hard to use a different word than symmetry when describing the whole face balance thing. proko is a good recommendation btw
>>
>>2767383
What do you mean? I'm just following the video course by Michael Hampton. Or do you mean where I get my reference pics from?
For photo references I use these sites:
>https://line-of-action.com/practice-tools/figure-drawing/
>http://reference.sketchdaily.net/en/
>https://www.quickposes.com/gestures/timed

I also use the Proko reference pics.
Because this weeks (first week) assignment was to draw 50 from real life (photos) and 50 from old masters paintings and sculputers, I also just google "Michelangelo sculptures" and "old masters sketches" etc.

I've also watched Proko and Vilppu videos a long time ago, but I haven't tried gesture drawing before.
>>
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>>2765196
Tried to draw this woman, but it came out weird, cuz I'm used to animu shitart.
>>
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>>2767389
Also this
>>
>>2767382
How are the proportions in my drawing wrong? And what is symbol drawing?
>>
>>2767394
Haha just by seeing how you drew a pic of an Asian woman, I know you have yellow fever
>>
>>2767397
I'm in Med school. I look at this anatomy shit every day and I can't even draw faces that look "normal"
>>
>>2767405
Because you don't know the proportions of the bones, the details and the sizes of different bones. You know where they are but you don't know what they look like, at least not enough You don't know how to put your knowledge on paper.
>>
>>2767316
help I've no idea what he's talking about
>>
>>2767403
Your feedback isn't very useful. Try to be more specific at least.
>>
>>2767405
Draw that shit over and over. You'll start to memorize it and it'll help you immensely later. Also, learn how to do visual measuring and practice basic pencil techniques. Look up what the fundamentals of drawing are and practice those too. You'll get it some day you just have to put in the work.
>>
I'm curing my symbols and being able to copy simple black/white lined pictures relatively

what do I do next? I know that you draw things with boxes, do I copy boxes in perspective now?
>>
>>2767316
Draw a line on the blackboard at eye level while standing. Sit down and look at line. Does it look like a straight line? Look at it from a chair. Go outside and think about the line shit. How are you not understanding this
>>
>>2767432
Btw how is that face I drew out of proportion? One anon said it is ok yet another anon said it is not.
>>
>>2767435
What the fuck does 'though it may be in the corner of the room where the line is on different walls' mean?
>>
>>2767434
Slow down you're getting ahead of yourself.

You can do line drawings, that's great. Now go find a picture of a still life, something simple like fruit or pottery, and learn about value. You're going to make a line drawing, mark out the places where the shadows are at, refine the shit out of it until it's almost perfect and all the important pieces you'll need are marked out, and then... just fill in tones.

You should practice perspective too but it's going to be more making boxes in perspective than "copying" them. Gotta learn how to walk before you can run. Learn the rules of perspective first and then you can apply it.
>>
>>2767439
Imagine that you're drawing that chalkboard line around the entire room from standing eye level. It won't just be on that one wall that one plane, it's on every one of them. It's your horizon line, man. It's eye level wherever you're looking. Because of the planes of the walls meeting in one corner, it's either going to make it warp or do nothing at all.

The answer is to get out some art supplies and draw all over your walls so you understand it anon
>>
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what did i do wrong in this picture? what did i do right?
>>
>>2767445
Oh right. I thought the line was just on the blackboard, not across the entire room. He explained it shittily.
>>
>>2767450
Right:
>Meh-ish line quality
>Decent composition
>The ability to recognize that there is a character in the picture
> Looks somewhat 3D-ish

Wrong:
> Could use better form
> Anatomy
> Looks very stiff
> Boring design
> Bad colors
> No recognizable emotion, expression. I have no idea what the character is feeling. Looks pretty soulless.
>>
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>>2767397
A short and shitty demo I did to explain the method. You can see that no guidelines are used, but the bones itself are the guidelines. That is the method they teach by in SUPERANI.
>>
>>2767116
Join the Association of Illustrators (AOI); you can find it here, it's their site:

http://www.theaoi.com

It gets a ton of traction, and you can make available a large portion of your portfolio. It even mitigates the inclusion of a link to your website
>>
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Are these boxes fine? Any glaring issues?
>>
>>2767503
They look fine, although boxes in perspective are usually more "curved", as in they don't have a completely straight line as they go towards the vanishing point. Many perspective books forget to address that issue. To answer your question, mathematically, yes, they are correct but for eyes (and art) they look slightly off.
>>
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>>2767440
>>
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And more gestures. Somehow messed up two.
>>
>>2767514
Too much pillow shading. Try to do the same thing using only three values and make the separation between the values more clear (midtones, shadows, highlights). Right now they are not clear enough.
>>
>>2767514
> https://www.youtube.com/watch?v=V3WmrWUEIJo
>>
>>2767513
Thanks for the answer.
Are there any resources detailing this curvy behaviour? I'm pretty interested.
>>
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>>2765196

Shit, I fucked the likeness really bad.

Gotta work on that initial lay in
>>
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>>2765194
crits on construction?
>>
>>2767539
Not that I know of any (bookwise). Don't get me wrong, it is good to learn it the mathematical way, but ideally your boxes (and overall) shapes should look more like this:
> https://www.youtube.com/watch?v=EiRFoqX9_Fk

For art purposes try to think of them more as boxes with very, very slight curve and not 100% sharp edges. It just adds life to your drawings and no organic object is ever perfectly square. But it may also just be a personal preference. You'll get it when you'll gain mileage.
>>
>>2767557
I can see that you have the basic understanding of forms (thinking in 3D). However, your proportions look off, for example the most common mistake, the eyes are not that big. Also, work on your line quality, it's not horrible, but I can still see some chicken scratches. Construction wise it's okay-ish.
>>
>>2767557
Try making the eye smaller than the nose; leave a berth of one eye between both eyes
>>
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Old masters gesture studies
>>
>>2766742
i'm a beginner too but now I understand what people mean when they say that a gesture/drawing is stiff. Try looking at some books/videos, the one that someone posted or vilppu, gesture should have the flow, it should have that movement.
>>
>>2767557

Just a thing, don't worry about eyelashes if you're working on construction, you're jumping way ahead. The process should go from the biggest forms to the smaller ones
>>
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I guess it's a bit stiff. Anything else?
>>
I wanted some advice on what to do for a drawing schedule. What I mean is I don't want to draw 500 boxes in various ways if it's not going to help me down the road.

I was thinking like 2-3 hours a day devoted to a still life, a few hours with basic form, some anatomy work. Anyone have any solid advice?
>>
>>2767598
Depends on what your goals are. See this:
>>2767397
>>
>>2767603
>>2767397
Seconding Riven Phoenix
>>
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I liked art before I learned that I needed to "construct", see forms, planes and shit. It has now been 8 months since I've started drawing and I:

Still can't draw a face
Still can't draw bodies
Still can't draw feet/hands
Still can't draw gestures

I want to learn to draw but I think deep down I don't want to. The shit I drew in the first 3 months is better than what I can do now. Every now and then if I really try I can do a traditional portrait. My practice method is flawed like I keep saying. Oh lets try to draw some heads, shit I can't draw heads. Let me try some bodies, shit I can't draw bodies. Okay lets do some gestures, can't even do those properly. Lets just draw for fun, immediately tell myself it is shit because I am so analytical.

Here is some literal shit I've done "recently" in no particular order.
>>
>>2767614
Honestly this, the path to being able to draw better is a lot different than I for some reason thought.
>>
>>2767617
The only reason I even started drawing was because I was upset that a certain anime had literally no lewds. So I decided that I was going to learn how to draw so that I can draw lewds myself for anime that didn't get any. And to be honest, when I first started and tried copying random anime stills and seeing each one get better and better really made me want to draw. But I eventually got bored because I thought traditional was lame. So I bought a tablet and now after these months I feel like I can't put nearly as much effort into drawing on a tablet as I do with a pencil and paper.

Anyways, I don't see my self quitting art anytime soon because I am stubborn as fuck but I'm not really enjoying it atm.
>>
>>2767593
well done bro! I'm too much of a noob to give any advice, though
>>
>>2767593
What is that red things supposed to be?
>>
a lot of /beg/ doesnt really know much about what they are talking about
>>
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WIP I'm going to change the foreground later.
>>
>>2767664
ID on /ic/ when?
>>
>>2767706
/loomis/ might
>>
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I tried to draw some simplified likenesses and internalize the forms for use in my imaginative drawing.

Most look uncanny, I'm sure you'll agree. What am I missing?
>>
>>2767723
i remember you
stop drawing so small
measure your facial proportions better
also
3D SPACE
D

S
P
A
C
E
>>
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>>2765192
>>
>>2767743
is that gonna go next to the report card or next to your sister's art project
>>
>>2767743
hey guys this is my first drawing ever why arent i da vinci yet?
>>
>>2767743
That's some excellent 5 o'clock shadow she's got going on there.
>>
>>2767514
Your form is terrible.
You don't understand how ellipses rotate in perspective AT ALL, so you're fucking up big-time extreme.

They turn more into a full circle as they move away from your eye. (The DEGREE gets bigger, so you see MORE)

What you've drawn is fucked.
You don't know how it naturally shifts as it moves through space.
>>
>>2767514
>>2767758

Until you go learn perspective, everything you draw will seem off and lop-sided
>>
>>2767394
Her left eye looks a bit misplaced. Too high and close to viewer.

Better then my stuff though.
>>
>>2767761
The entire thing looks nothing like the model. Put them side by side and work on your eyes.
>>
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>tfw not allowed to draw nude figures around siblings in single room apartment
>>
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>>2767765
>Implying you're good enough to touch figures

Post your work.
I bet it's not a necessity, and you're simply whining. You don't need nudity to get good at drawing the human figure. It helps, but it's not necessary.

I, myself, opt for underwear using figures when around family members.

I don't act entitled.
>>
>>2767765
calmly explain to them like an adult why its fine and why it will help you achieve what you want to do.

if they dont respond to that then its a symptom of a bigger problem and you probably need to move out anyway.

P.S. also try telling them that the jews control the media and they need to wake up.
>>
>>2767768
are you the same salty shit who's been bullying the absolute beginners?
>>
>>2767768
never thought about that one thank you.
>>2767770
will do
>>
>>2767771
No.
I'm simply telling you the truth.
I'm asking to see your work so I can show you where you're fucking up by jumping ahead to figures.

You're in this thread. You're not ready.

I can show you where and what you need to do.
>>
>>2767764
> . Put them side by side and work on your eyes.

This is terrible advice. You should work on paper, not your eyes.
>>
>>2767776
its perfectly fine to draw figures when still a beginner. training many different parts of what you want to do is the best way. one shouldnt focus on figures here but they should do them if they are a part of what one wants to do.
>>
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>>2767778
Working on your eyes is a perfectly acceptable medium.
>>
>>2767765

Animals make a passible replacement. Draw pigs and baby birds.
>>
>>2767765
Make them pose, post results.
>>
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Does his profile look accurate and believable enough?
>>
>>2767785
more cheekbone
>>
>>2767787
Thanks senpai. Another question though. Is this good for someone who's been sculpting for about a year? I'm so disconnected from the world of sculpting that I have no idea on how to gauge the quality of my own work.
>>
>>2767790
how the fuck am i supposed to know, this thread is for pencil drawing.
>>
>>2767793
This thread is not for pencil drawing. Sculpting is a perfectly viable field of art.
>>
>>2767800
>asking about sculpting in a thread with an OP entirely about representational figure drawing where anons can't even do that
>>
whats /i/ like?
>>
>>2767810
Long ago, it was a magical place.
>>
Scott Robertson is a fucking wizard holy fucking shit
I think perspective is finally started to click.
>>
>>2767816
tell me more
>>
>Have been practicing gesture and construction for months but see no improvment
>Don't even know how to apply all these seemingly random sketches into anything I draw
>Anything I want to draw of course never comes out the way I want it too
>Want to do digital art but am even worse then on paper. Can't lineart for shit
>Have been on this path too long telling my parents this is what I want to do and there is no going back

How the hell do I stay motivated? It feels like I'm running out of time and going nowhere fast
>>
>>2767841
go back to basics for a bit. refresh yourself
try harder
take a break
go and recreate your favourite artists work like you did back when you first started.
evaluate your mindset
find some more inspiration
>>
>>2767841
>even worse than on paper

Stick to fucking traditional, for the love of god. It builds up the skills that you need that won't go anywhere when you go digital.
>>
>>2767830
Not much to tell, it was a pretty good oekaki board at one time. Good memes, slow as all fuck. There's always been better ones though.

It's hard to remember that far back with all the system crashes and hard-drive wipes over the past 12 years making it so I don't have pictures to bring back the memories. I do remember early-mid /ic/ vaguely. Anime tiddy and capeshit collided alongside the reaction to conceptart.org and dA turning into shitfests, It was awful in a beautiful way. I'm glad tripfags are shunned now.
>>
>>2767851
I'm not saying I'm good or anything but even I can tell the dip in quality when trying out digital. Plus I'm going to need to learn to use it sooner then later because of college pressure.

No I can't just not go in the situation I'm in.
>>
im fucking lost on gesture lads. please help me. it doesnt have "flow" at all. no matter how much i exaggerate the pose. what do i do to fix this?
>>
>>2767876
Read "FORCE" by Michel Mattesi

http://miaoqizhu.com/resources/Force_Dynamic_Life_Drawing_for_Animators.pdf

It's the same shit.
>>
>>2767876
it would help a lot if you (unironically) posted your work
>>
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>>2767880
here is my mess.
also i am >>2765446 >>2766742 >>2766832
>>
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>>2767893
The most apparent issues are your lack of 3D understanding and measuring errors - many of these have simply inhuman proportions. I know it is said that gesture drawing is to be "on the spot" in terms of capturing a pose's feel, but that is all thrown out the window when you aren't drawing what your eye is seeing.

They are also flat. No amount of drawthrough will save it if you can't wrap your head around drawing "inside" or "into" the canvas. This is somewhat evident in the way you depict ribcages - the same way at every angle.

What I P R O P O S E is to drop human figures for a while as it may be too complex at your current state. Run through KtD, do all the exercises (with extra focus on their measuring exercises), and give Drawabox a go. It'll click. Once you've done those in a competent manner I would try figures again.
>>
>>2767897
last time i posted my 3d training exercises people told me to move on from it. i've also done most of drawabox

im lost, i dont know what the fuck to do. i think the 3d shape thing might be because i am rushing these out and without construction lines too. what do i train to get better. this is horrible
>>
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>>2765446
i think u should start off by actually trying
>>
>>2767912
"dont erase a mistake when doing short gestures, recognise it and move on" is the correct way to do it people say.
>>
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How's this face drawing? I drew her so that her head is slightly tilted. With a tilted head, it was more difficult to draw her facial features even. Any tips for this?
>>
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Mother of oil. Any thoughts?
>>
>>2767914
i dunno if ur drawin from a model or imagination or something, but u should either observe or think of what your gona draw before u do it
>>
>>2767915
symbol drawing
>>
>>2767918
>>2767914
wat im tryin to say is that u should actually try not to make this mistake in the first place cuz that sum retarded lookin body niguh n u can definitely do better
>>
>>2767915

Thats just a bunch of simbols yo.

If I were you dog, I'd get some mu'fuggin reference g

And if the cymbals are still too strong, i'd say "fuck that bitch" and go back to the basics, like my man scott robertson

you feel me?
>>
>>2767922
get off my board you stinkin' nigger
>>
>>2767919
>>2767922
How to stop symbol drawing? I had a look at loomis yet people keep on telling me over and over again that I am symbol drawing.

What is the best way to stop it? Turn a photo upside down before drawing it?
>>
>>2767918
no time, very short limit
>>2767921
yeah that one is a dumb mistake, its also a symptom of a consistent problem i have, i often draw torsos too long.
>>
>>2767925
put shit in simpler shapes like u know, a box for the rib cage and another one for pelvis. should help u get that stuff right
>>
>>2767927
but you cant do construction with gesture. thats mostly the point.
>>
>>2767916

I don't know what the fuck I'm looking at

A) Because of the 144p-otato quality
B) Because I don't get what the fuck you're making me look at

>>2767923

Gesture battle me irl white boy
>>
>>2767924
You're not drawing what you're seeing. Observe more, and more importantly take more time to get angles right. Focus on how shapes relate to one another.
>>
>>2767933
>You're not drawing what you're seeing
I find this very difficult. I've tried drawing celebrity photos and my drawing always looks very different from the actual celebrity. Like even a small difference in the drawing will make the whole thing look so different.
>>
>>2767930
oh fk rly? i always drew like a quick ribcage or some indication of proportions while i gesture shit. idk maybe ive just done like all my shit wrong. either way, i recommend u draw a general line of motion before anything, could probs help.
>>
>>2767936
Take your fucking time. If it takes you an hour to get even just the angles of an eye right, it takes an hour. The more mileage you gain the faster you will be.
>>
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>>2767939
I think my non-symbol drawing works are even worse than my symbol drawing works. For example, this Angelina Jolie drawing I did looks nothing like the real person:
https://qph.ec.quoracdn.net/main-qimg-4608322dcaea3b447dd05364c8b018f9-c?convert_to_webp=true
>>
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Quick drawing I did at work. Thoughts?
>>
>>2767659
Looks like a dragon dildo
>>
>>2767965
>>2767965
>>2767965

>>2767965
>>2767965
>>2767965
>>
>>2766178
if you want to do comics look at how they show anatomy, comic artists are always drawing just the shadows that things make because they only have black ink and white paper to work with. check out David Finch's video on Youtube.
>>
>>2766174
If you feel that way then do your sketches on cheap paper and if you get a good one transfer it to the sketchbook. then give it to your Mama for her birthday
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