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/beg/- Beginner Thread

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Thread replies: 317
Thread images: 119

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Old thread's dead
>>2722073 (OP)

Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.

AVOID asking unrelated questions, there is a question thread for that.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead (I recommend ShareX)

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.
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>>2724279
These are my 5 minute studies from the past week. I seriously need some crit because I feel like I'm not moving forward very much. My brain is still stuck on symbol drawing and my lines are shit. I think I'm going to bump my studies back a bit and work on cubes, perspective, and lines
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>>2724282
Here's another one
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>these past handful of threads

Come on guys, this isn't difficult.
>take a decent work from the old thread
>type /BEG/ in big ass letters across the picture
>use as OP image
>make sure /beg/ - Beginner Thread is in the subject NOT the name field
>provide 3-4 poses, 2-3 animals and 1-2 buildings/landscapes as references

Every thread the OP misses at least one, but usually most of these things. We would rather have a good thread than a rushed thread because somebody wanted to be the OP. I will attempt to correct this shit by sharing references
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what happened to the guy who normally makes these threads just let him/her do their job
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>>2724497
It's not that he isn't here, it's that one or two people sperg out trying to make the new thread as fast as they can before anyone else, so they rush it, do a halfassed job and anyone who complains they just tell them to fuck off. Why do they do it? Because for some people it feels good to be the OP. Yes it's retarded.
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last one
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Has anyone some good gouache tutorials? I can't find any that's not awfully shit tier
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>>2724512
>Can't find any that's not awfully shit teir
>post Gurney

you best not be implying gurney is shit, or I'll reach through your monitor and beat the fuck out of you, faggot
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>>2724488
the hero we need but don't deserve
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>>2724488
Dunno why OP has been so desperate to be the one making threads, it's not like you get a medal for doing this shit.
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>>2724282
>>2724325
Can anyone help out?
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>>2724590

Someone help this anon out, I feel like a lot of people are on his level and need some advice.

I would, but I don't know anything.
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Is it cheating to use one of these when you're learning to draw?

I mostly pencil sketch faces, bodies and animals but this makes everything so much better when I use it after.
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>>2724282
>>2724325
How long've you been at this level?
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>>2724596
stick and mud only

ground pigment on cave wall if you fancy man
last longer than mud

but no sign! you no good for sign!
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>>2724603
I've only recently started drawing from reference but I've been around this level for about 2 years. I don't draw that much other than cartoon doodles.

>>2724594
Thanks anon, I agree with you and appreciate your niceness
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how do I stop sucking
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Is drawabox a meme? Should I start there or use keys to drawing? I read drawing on the right side of the brain and it was complete shit.
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>>2724661
That looks pretty good. Not refined but you show a pretty decent grasp of the fundamentals.
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>>2724674
There's a thread up that shows his shitty portfolio, check it out
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>>2724679
>That looks pretty good.
wat. did not expect to read those words. maybe there is hope after all...

if I am ever going to make it I need help with refining. I can never get my stuff past the "crude" stage :( like, how to detail things from imagination. should I always look at references for that? or does it just get easier after you've drawn a whole bunch of shit?
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>H E
>E
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>>2724661
It doesn't suck at all, but if I could give a few suggestions. Don't use the line tool, it makes the structures look out of place compared to everything else. Also, your excavation looks good, you made the rough surface of the walls look good, but the block structures next to it look plain, without texture, not really sure what they're supposed to be.
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>>2724699
You'd do well to study real apes. Then you could be like that realistic Pokemon guy on DA
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>>2724685
Thanks. He's pretty shit.
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Hey /beg/, working on creating depth in a boreal forest. any glaring issues? love you guys
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So basically what I did here was open up the picture. Drew boxes for the torso and pelvis/hips and some circles for the knee and ankles. Removed the reference layer and then tried to copy reference off another screen to the boxes.

Definitely need to work on hands/feet...
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Oh damn, I probably should have posted this picture here, instead of in the WIP thread :/
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>>2724780
You values looked too washed out to me. I've been in those forest and the local colour of the pine needles can be quite dark, usually it's less of that bright yellow green and more of a deeper green almost on the blue side of things but rather desaturated.

So I was going to show you how to use reference and correct it, but when I googled I found that you were copying an image and not making it up. Turning each to greyscale should show you how you made everything too light, even taking into account the extra sun you put in yours and the fog.
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>>2724835
Thanks, dude. I didn't expect you to find my reference but it certainly helps highlight that I'm not pushing my darks enough. As a side note, I wasn't trying to do a study, rather I used the positioning of the trees as a template and then using color temperatures to force depth (warmer closer, colder further away). Never the less, I'm glad you did since it makes my errors clearer to me. I'm on my way to overhaul it. Cheers!
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>>2724282
>>2724325
Pls someone
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r8
also advice of coloring?
this piece is not done
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>>2724835
Just a few minutes in and it's already looking better. thank you dude
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Question about perspective drawing: With a two point perspective, am I allowed to draw outside the area between the 2 vanishing points?

I did a quick mockup to illustrate my dilemma. To the left is a single-point perspective. It looks pretty flat and boring. To the right is a two-point perspective. The room looks more "natural" to me but the boxes to the left of the vanishing point look distorted. Is there a way to properly draw shapes with a two-point perspective beyond the vanishing point area?
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>>2724937
Classic mistake: You need to look in the mirror and notice how the shape of the jaw and chin change depending on the angle. Look up, down, side to side, and everything in between. The jaw is more or less a U- shape. Study chins in general to get an idea of the shape. Study everything.
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>>2724903
Yes, the thing is that you are going out of the cone of vision, that's why things look distorted.

Try setting one of the vps closer to the center of vision so whatever you want to draw to the left/right is within the cone and thus it doesn't look distorted.
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>>2724947
So basically, the object distortion is unavoidable?

Wouldn't moving one of the VPs closer to the center make it even worse? The problem doesn't seem to stem from the VP which is in the frame, but from the one to the far right which is outside the frame.
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>>2724877
The drawing is good but what the actual fuck are you doing with the colours there? Clean that shit up my dude.
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>>2724877
Vary your lineweight. It's not exactly bad just flat and boring to look at.
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>>2724949
for 2-point perspective do NOT bring a VP into the picture plane. your drawing must be kept between the two VPs. if you have VP in the picture plane then you should be using 1-point perspective.
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>>2724953
From another thread: https://www.youtube.com/watch?v=yqqj07WnQqs

This guy seems to be doing it (putting a VP into the cone of vision) and I see no distortion in the final drawing.
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>>2724955
I wouldnt worry about distortion too much, just make sure 90 degree angles look believable enough to be 90 degrees.

I would say people wouldn't react too strongly to distortion nowadays since photography is everywhere (who hasn't seen a distorted wide angle lens), and gamers have been playing high FOV 3d games for years now.
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>>2724955
There is distortion there, but he is using 3-point perspective in this drawing. Maybe that just makes it look less apparent? I tried to replicate it with your sketch.
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>>2724953
If you start from 1-point perspective and turn the camera very slightly, you end up with two-point. One point is near the original VP and the second point gets pulled from "infinity" to a far away point on the other side.

I don't see any other way to handle that slight turn? So long as you keep the second point far away you should be fine. Distortion really becomes an issue when the VPs are close to each other.
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>>2724949
No.

See, look at this diagram I made in paint real quick.

An object can be to the side of both VPs, you just have to place it in the cone of vision, that way it doesn't look distored, the thing is that the closer you make the VPs to the center of vision, the less noticiable it's going to be that there's a second VP, in this case the right one.

You can put the VPs anywhere you want in the set up, but objects might have distortion depending in which they are out of the cone or not.

Are you reading Perspective made easy? Because they never teach that in that book, I recomend Erik Olson's perspective series, they are long but if you really want to know perspective suck it up and I guarantee you'll probably never have problems with the basics ever again.
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>>2724955
The main takeaway here is that the further the two VPs are from each other, the less distortion there will be. So if you're gonna bring one into the picture plane, probably best to keep the other one pretty far away.
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>>2724973

Nobody really uses the cone of vision, it's just something to talk about at the bar with artists friends.
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>>2724978
Yeah, I notice most of /ic/ never makes use of it.

I'm learning perspective right now and I've come to realize that people either ignore and then have a mess or learned it right a long time ago so their drawings have a correct cone of vision and they don't even need to set it up. It's just burnt into their memories.
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>>2724981
>I notice most of /ic/ never makes use of it.

Well you'd be right but that's because most of /ic/ is too busy drawing anime tits on a solid fill bg so it's only natural to ignore perspective study.
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>>2724989
>why can't I draw the head correctly /ic/?
>why does this pose look so wrong, /ic/?
>why does this set up look so wrong, /ic/?
>if I draw enough bodies i'll understand 3D space, right, /ic/?

Tell me about it.
>>
help
what kinda of stylus do you guys use? i cant find anything cheap and good on amazon :(
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What exercises would you guys recommend for someone at my level (absolute beginner)?
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What exercises can I do to sharpen my ability to see things in 3D? Are there any books that focus on it?
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>>2725023


Visualize geometrical shapes in 3D and spin them around using your minds eye.

Start off with a ball with a white dot in the center and spin it around it's axes in all directions then move onto houses, buildings people, etc.

>>2725021
Get some tracing paper and practice drawing over photos with long consistent lines instead of chicken scratch.
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>>2725021

Read keys to drawing by Bert Dodson and I mean read it, don't skim through. Unlike the text inside Drawing on the right side of the brain, Dodson actually has some good advice. Do the exercises, but don't half ass them, really focus when you do them. Remember, it's going to be rough at first, but it gets better the more you practice.
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>>2725021
Go to a life drawing session regularly. Watch other more experienced artists. Learn to copy what you like and avoid what you dont. Download all the bolks in the book thread. And read them. Theyre not very long and they have pictures.

In two months do a finished piece of life drawing (~8 hours) in charcoal. By then hopefully you will have a sense of direction.

Whatever you do DO NOT copy a photo and call it a "study" like the rest of /ic/. Thats not how references or studies work and it gives you an unrealistic estimation of your own abilities.
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>>2725041
Lol this is the weirdest advice ive ever heard. Spin a ball with a white dot in your head? Wtf?
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>>2724661
Just focus anon. Dont get frustrated. You have the tools, I can see them glimmering in your work.
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>>2725023
>sharpen my ability to see in 3d
>see in 3d

Try every book. There is no other way to see dingus.

The words you are looking for are perspective and modeling. Look in the book thread for those things.
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>>2725052
>Whatever you do DO NOT copy a photo and call it a "study" like the rest of /ic/.

2true
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>>2725052
Then explain to me what a true study is.
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>>2725068
A study is a catch all term art students use for the unfinushed crap and master copies they draw inbetween smoking bunk weed and getting fingered.

A reference is a piece of visual information you implement one of several ways into a larger piece. Patterns, textures and colors can all be referenced. Photobashing is an extreme form of referencing. Copying a photograph beat for beat is not referencing. It's a form of narcissism.
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>>2725068
A true study would be sitting down and drawing something until you understand how it looks and works. Drawing from life forces you to do that. Drawing from a photo lets the camera do it for you.
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>>2725085

Photobashing isn't referencing, it's literally using photographic elements in your work.
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>>2725087
A "true" study is anything that lets you learn something from a reference in front of you. If you can't learn anything from a photographic reference whatsoever, then that's a problem with you, not with the camera "doing the work for you".
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>>2724596
What exactly am i looking at here? Are you implying using a pencil is cheating?
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>>2725093
When he says "drawing from a photo" I think he means doing it mindlessly without absorbing the information and really analyzing how something works while you draw it.
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>>2724488
Finally
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>>2725110
It's a blending tool
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>>2724279
more hatching. don't know where to go with this. examples?
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>>2724279
If I start learning to draw using a tablet instead of a pencil, will that fuck up any sort of 'development'? If so, at what stage is it 'safe' to start using a tablet?

>AVOID asking unrelated questions, there is a question thread for that
I couldn't find the question thread, sorry.
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>>2725426
Check out stuff from:Frazetta, Rubens, renaissance artist were also pretty damn good at hatching.
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I did something wrong; the chin is blatantly too small and the right-hand eye should be further up, and larger
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>>2725426
albrecht durur
>>
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>>2725542
>>
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>>2725548
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>>2725542
I think I might have become better at depicting the shape of the eye, however.
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>>2725552
The nose protrudes upwards by virtue of a line that takes 1* bearing from East rather than elevating upwards as is perceived. I appreciate that the chin is too large, but you also need to include an extension to the shadow depicted on the girl's mouth towards the left that terminates closer into the lip to get it to look right. Do not curve the nose as you hitherto perform, as her nose is straight. Lower the entire hairline, and make the side-hair to the right closer to the girl's eye. Remove make the contour of the mascara on the top of the girl's left eye thinner and further down. Raise the upper lip by about 0.05cm
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>>2725087
All this says is you lack the ability to understand things from photos. Had nothing to do with your claim, which is 100% false. I can study from photographs easily, so can the vast majority of successful artists.
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I want to have a better understanding of one-point perspective (perspective in general),
I was reference / studying this and trying to understand how it works, any problems am I not realizing? https://ispynyc.files.wordpress.com/2008/10/dscn2141s.jpg
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>>2724903
You will run into a lot of strange issues with VPs that big. you want the smallest your eye can see
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>>2725560
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>>2725552
Am I on the right track /ic/?
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>>2725567
I guess I had most lines out of place, I will draw extra lines and measure properly then.

Though, am I doing fine so far?
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>>2725560
Don't use pictures, that one for example is in 3 point perspective, I would explain it but you'll know what it is eventually. You really cannot trust photograps.

draw a single dot and try to make squares out of it, it's not that hard so you shouldn't need a picture to refrence/study.
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>>2725577
Just to make sure, I know its one box, but this is essentially what I do and just draw it in multiple positions?
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>>2725585
Yes, but for the love of christ get yourself a T square or a 45° ruler

Don't break your head with 1 point too much, once you understand well enough move to 2 point.
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>>2725559
Oh my god! I am SO sorry. I had no fucking idea I was talking to a successful artist. Please forgive me. I'll do anything. If i cut myself will you forgive me? What if i took a picture of the wound and copied the photo in graphite? Would that put my sorrow in terms you could understand?
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>>2725090
>extreme form of referencing
If it is part of a bigger idea, it is a reference. Photobashing=/=photocopying
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>>2725021
>4*m*V^2 = 1/2*m*^2

?
confused black man with question marks.jpg
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Friendly reminder TO RESIZE YOUR FUCKING IMAGES AND NOT RESPOND TO PEOPLE THAT DON'T DO IT
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>>2725518
Fix those damn ellipses my dude.
There's a limit to how distorted perspective can be.
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>>2724282
Stop working digitally, start working with felt tip. Make a drawing schedule with atleast dynamic sketching and perspective in it and apply the theory of dynamic sketching and perspective to your cartoon drawings and heads.
And actually put in effort anon, look at the beard of the top left dude, it looks like you didn't even give a fuck and are drawing just because you think that if you draw long enough you're gonna get good eventually. It doesn't work that way. you're not gonna improve with quantity, it's all about quality.
Hope this gave you some pointers.
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All without reference/from imagination

Havent drawn in around 2 years as you can probably tell. Time to get back on the horse.

Welp, guess its time for loomis.
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>>2725426
>>2725518
>>2725543
thanks, bros

doing another one
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>>2724868
you must suffer in silence
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>>2725632
Thank you so much.

>>2725795
the opposite of thanks
>>
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Okay, so after practicing all day with one point, I decided to do it freeform.

Any parts I need to improve, I think I understand it now.
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>>2725683
just learn proportions and you're fine m8
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>>2725595
He never said he was a successful artist. Saying drawing something from a photo "let's the camera do it for you" is false.
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>>2725632
I actually have felt tip nibs for my cintiq, and I don't have the tools required for Peter Han's instructions yet. I've been following his first lesson for 15 minutes using a felt nib, a background with a similar shade of brown to the normal sketchpads, and no 'undo'. For the time being, do you think this is okay? I will get the supplies needed but I really want to start practicing now.
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My first stab using watercolors. The tree on the right and the cabin roof were done using cheaper paint before I realized it was shit. The rest was windsor and newton cotman stuff.

I did it way too small though only like 5 inch across for that much detail.

I bought a series 7 brush today too because my others were bad so I am hoping to improve my next few things drastically.

Any tips lawl?
>>
Guys I need help.

I can't learn anatomy for shit. Books are not my forte. Vilppus videos are shit, and Proko is cringeworthy as fuck. So what the hell can I do?
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Could I get a brutal critique?
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hang in there /beg/, don't fucking give up
>>
>>2725968
you spent too long smoothing out values and making her look shiny rather than fixing proportions. If you're going for realism, both her eyes are too large, and her left eye is noticeably off compared to her right eye. Her hair doesn't fall naturally either, especially the right side. Where did her left ear go? You rendered her like she's plastic. That is not what collarbones do, find a reference. her boobs are too low; the distance between the bottom of the chin to the nipples (in a normal perspective) should be exactly one head length. add some darker values. try not to work with a completely black background unless you have to.
>>
>>2725975
That just gave my a whole new view on the drawing. Thanks for the critique anon.
>>
>>2725972
how do I do this?
>>
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Guys what do you think?

I had it framed because all my friends said it looks fucking amazing

I feel like I'm probably one of the better artists in this thread now...
>>
I've been doing something I thought up that's helped a bit to make myself draw. Dark Swoles /ic/ edition. Take your pick of any soulsborn/soulslike game, and just play it. every time you die, draw for a set amount of time. I pick an exercise and do it for five minutes. Figured I'd throw this idea out there for anyone else who struggles with just sitting down and doing it. please don't roast me.
>>
>>2726001
>Dark Swoles

Or you could just grow up and start drawing.
>>
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how do you guys feel about Bob Ross
>>
>>2726008
Protip Bob Ross style looks shit tier in digital!

I recently dumped digital and went back to traditional paints and have never looked back.

Digital is so sterile unless you work it to death.
>>
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>>2726007
WHATEVER, DAD
>>
>>2726014
>Digital is so sterile unless you work it to death.
Not true at all. Someone like Mullins or Jaime or any of those Chinese guys inspired by them can make a quick sketch look very nuanced and textural and anything but sterile.
>>
>>2726001
this is the stupidest way to get around not wanting to draw i've ever heard

what are you even doing with yourself
>>
>>2726034
Don't see anyone else making better suggestions besides "Just do it!"

If I could do that, I wouldn't have the issue in the first place.
>>
>>2726039
If you want to play Dark Souls, just fucking play it. If you want to draw, just fucking draw. What you are doing now is just procrastinating.
>>
>>2726051
I feel like he's trying to convince himself that he wants to make it and instead is weaving a form of self-aware distraction into his practice. This is some next-level procrastination.
>>
>>2726051
Here's a (You)

>>2726054
I don't want to make it. I just draw for fun.
>>
>>2726055
You obviously aren't having fun if you need to convince yourself to do it.
>>
>>2726001
more reasons why anyone with a brain should stay away from this board
>>
>>2726014
You know some programs can simulate texture right?
>>
>>2725997
0/10 Krillin's Destructo Disc is gold not white.
>>
>>2725997
It's shit. If you keep it up, in a year you'll think it looks embarrassing.
>>
>>2726065
I enjoy drawing what I want to draw. I mostly don't enjoy the practice drawing that is done strictly to improve, it feels like homework, but I know I need to do it if I ever want to improve. It's just difficult to sit down and force myself to do it sometimes. I figured maybe other people have the same problem so I posted my suggestion that I use to help make myself practice at least a little more often than absolutely none at all. I apologize for being literally fucking hitler.
>>
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I'm going through the hampton stuff. Starting my attempt to grok landmarks.
>>
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testing clip studio 1.6.5
and hanvon tablet

first day on using tablet
and result looks like crap
have to practice fuckton of line
>>
>>2726096
how do you get that gradient tone?
>>
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>>2726098
i'm shit at explain with english
cuz my english is shit

this reference may helps you

http://blog.naver.com/PostView.nhn?blogId=b_o&logNo=100204339671&parentCategoryNo=&categoryNo=&viewDate=&isShowPopularPosts=false&from=postView

http://blog.naver.com/PostView.nhn?blogId=b_o&logNo=100204404986&parentCategoryNo=&categoryNo=&viewDate=&isShowPopularPosts=false&from=postView
>>
>>2726101
Got a link to clip studio? Seems like a very advanced program.
>>
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>>2726105
of course google it (clip studio download,crack whatever shit) i'm not gonna more spoon feed you

you can get easily
>>
>not linking to the new thread in the previous one.
>>
>>2726098
Open Photoshop. Create a new canvas 3x3 pixels with a transparent background. Zoom in as far as you can and use the pencil to put 3 black squares in a diagonal line. Edit> Define pattern.

Draw whatever then use the lasso tool to make a selection and choose edit> fill >pattern and pick the pattern you made. Edit the original canvas then define pattern again to get different results.
>>
>>2725953
This is a nice start; I'd consider finding way to make the colours more saturated. Remember to consider values in watercolour as well; if the sun was that far down: not only would it illuminate the house on that side, but it would have to warm all of the values, as the sun changes the colour of the atmosphere when it rests on the horizon lines. Check the cylindrical shape on the watermill, and consider adding some alternating values on the grass so that it doesn't look flat
>>
>>2725954
Learn via. yourself and draw intuitively.

Draw many poses and see how they can be kept consistent independent of what angle they are placed by careful measurement of what parts of the mannequin are shrinking and what part are staying the same size or getting larger.

Form axiomatic rules using your observations of what you categorically cannot do, such as the static nature of the collarbone and the ribs and the fact that the stomach has to maintain length but can bend, the fact that the spine is never straight, and that the eyes should never be higher than midway up the cranium.
>>
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I am new to these threads so I'll post some if my work,
>>
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>>2726141
>>
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>>2726143
>>
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>>2726144
And done, what do you think ?
>>
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How exactly do I "loosen up?"

I've been told I need to before and nobody explains how other than telling me to just do it.
>>
>>2726155
Post your art and we will find it together
>>
Two questions:
I'm mostly interested in painting, though drawing is nice too, should I practise only drawing until I get good, do both or focus on painting already?
Second one: what do I use different pencil for? Right now I usually do everything with a 2b pencil, although I have other pencils too.
>>
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basically i used colors that were already mixed for another painting and my paint blows ass and mixes no matter how dry it is so its hard to capture details. anyways this is my first gouache figure study. good or bad?
>>
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and the ref i was using
>>
>>2726185
If you train to paint and copy still lives without using borders/sketches it can be a good exercise to understand volumes and values; I suggest you to study drawing and sketching too, it's just too important to fix rapidly an idea on paper or study difficult particulars.

For painting, just do everything with the same pencil, because you are going to paint over everything; just make sure you can understand what you drew. For studies you need to work on linewight so you'll search for the right pencils yourself.
>>
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>>2726146
>>
>>2726262
>2900x1469
>>
What do you guys think of Peter Han?
>>
>>2726266
his dynamic sketching series is a good exercise for beginners
>>
>>2726270
What about the rest of his Dynamic Bible?
Is it good to follow to the end?
>>
>>2726264
>>2726262
I don't understand, what's the matter ?
>>
>>2726276
Read op
>>
>>2726276
Not him, resize your images to a reasonable size.

Also in the OP
>RESIZE YOUR IMAGES TO ~1000 PIXELS:
>>
>>2726279
>>2726281
Ah sorry, like I said I'm new to those kind of threads, thank you !
>>
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I do bag wut think
>>
>>2726286
is ok
>>
>>2726286
You're going to make it
>>
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>>2726096
basic drawing training with same tool
>>
>>2726320
Try fixing the mouth before you start adding values.
>>
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>>2726323
thanks for advice

this is copy version of original and it was completly wrong
i observe more next time
>>
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Box Exercise
Task of perspective in an empty space of overlapping boxes.
>>
>>2726291
Wuts i do wrong
>>
>>2726341
U should try next doing only cubes. Also the back side of a cube is smaller than front.
>>
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>>2724500
>tfw drawing this and getting a boner
well this never happened before
>>
>>2726353
aw yea, now you're FEELing it
>>
>>2726353
Marcia has that effect on most people. It's okay
>>
>>2725997
holy shit anon it's so good like im shaking im getting chills looking at this

have you considered teaching your techniques??
>>
>>2726294
Thank
>>
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Mugsssss
>>
i have come to notice that my construction lines and frame are often not in correct proportion.

what methods can i use and exercises can i do to improve on this?
>>
>>2726406
Is this a study or you draw this from imagination?
>>
Are there any videos where they show themselves drawing complex poses/figures with simple boxes and cylinders. Cause all I can seem to find is just standard front pose, 3/4 and back.
>>
>>2726406
Study ellipses. Most important rule is that the closer the circle is to the eye level, the thinner it gets. Therefore the two ends of the cup are never going to be the same shape. And draw through the objects as if they were transparent.
>>
>>2726412
Do you have examples?
>>
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>>2725683 here

Tried drawing >>2724500

Things wrong with picture so far that i can recognise
-line weight sucks
-lighting is all over the place, blocky shadows rather than shadows coming from established light sources
- hair sucks (need to practice drawing hair more)
-face is flat and there is no foreshortening which can be seen in the reference.
-proportions are slightly janky, ass doesnt look as round as the reference.
-my knowledge of anatomy is still a bit lacking.

What else?
>>
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>>2726414
Study

>>2726428
So even for the mugs on laying on thier side the further away circle gets thinner?

Also i did this
>>
>>2726436
Longer strokes, try making a solid geometric construction before adding values, because the bottle appears to be wobbly. Also the perspective is not entirely correct, but it's not a bad start.
>>
>>2726436
you need to begin seeing your drawings as 3d objects rather than just flat markings. Your picture looks weird because if you think about it logically it doesnt make sense for the objects to fit in the bowl as they would in real life. Think visualise drawing the rim of bowl, what angle would it be from where you're sat on this graph >2726428 then try drawing the rest of it. After this try thinking about how the fruit would logically fit inside it. Drawing like this makes my brain hurt but it really does work.
>>
>>2726449
Ill try it. Btw thats not the horizon line its the edge of a desk
>>
>>2724282
Is that supposed to be funhaus?
>>
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Had a really hard time focusing today. Designed to get dynamic sketching, hopefully that will help with lines, ellipses and what not.

>>2725630
Damn man, thanks for going so out of your way to help me.

Hopefully the ellipse/squares are a little better now, didn't even realise how fucked they were.

Talking about something being fucked, god damn my lines are bad, even with a ruler. Like my verticals are not straight at all in most cases and I use a damn ruler. Really need to use a mirror to check for mistakes, before I put down the finished lines
>>
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>>2726436
If the mug is laying on its side the angle should be the same for both sides, but one should be bigger than the other due to perspective. Here's my very poorly drawn example.

If you know how to draw cubes, an easy way to draw cylinders is to draw a cube and then draw a circle inside 2 of the faces and connect them.
>>
>>2725880
it's not like you won't improve while working digitally if you put in effort, but I really recommend you to switch over to felt tip pen, there is a reason Peter han doesn't want you to work with a tablet during his course. Other than that, don't just do a bit of the exercises freely, be strict and concentrate on this shit everyday at a reserved time. No momentary gaze at your phone, no checking email, no lurking ic etc. You are gonna concentrate on the paper for the whole time until you've run out of the time you've reserved for yourself. And don't forget to also do perspective exercises. But feel free to also draw whatever you want at times, as long as you apply perspective and the dynamic sketching techniques while drawing that stuff
>>
Going to do some of these quick. I hope I can help some of you out as I was helped years ago.
>>2724282
>>2724325
Learn to draw lines then learn to draw forms. Your stuff is super flat, get dynamic sketching with Peter Han and do the exercises, you need the foundation the exercises give you so that you may draw with confidence. Form should be your #1 priority, don't worry about drawing people yet, there's no point if you can't even do such a basic thing as make them look 3d. The fact you've been stagnating for 2 years means you have no direction, do research on all the art fields and find one that you wish to partake in then practice accordingly.

>>2724596
From now on stop thinking something is cheating, the more tools you have doesn't make you a better artist, but using them a lot does. I carried those things for 5 years straight, I make some neato ones out of newsprint, very smooth and much better than any I find in stores. best bonus is that mine are strong and do not leave impossible to remove smudges like store bought tortillions.

>>2724661
>how do I stop sucking
By making thousands of mistakes until you're hireable.

Neat sketch, keep going, man, I recommend learning sketchup, it's free and very easy to use. If not then carapace is good for plotting perspective, also free.

>>2724699
Learn form, pls, you could make awesome stuff, if you did.

>>2724780
Exactly what other anon said.

>>2724802
It is good to get a feel for the body this way, proko has great videos on this if you are yet to see them.

I recommend all figure construction videos from him. Remember that the ribcage is as long as the top of the head to the base of the neck so don't portray it with such a small box.

>>2724831
What is this.

>>2724877
Don't worry about colors, learn values first, colors are secondary to values. I recommend doing lots of value comp studies in black and white then learn to apply color later.
>>
>>2726656
>What is this.
idk, does it looked cool though?
>>
>>2724937
Look up Jeff Watts on youtube, copy his way of mapping out heads. Remember the head is split in thirds vertically with a bit of the roof of the skull protruding at the top and split into fifths horizontally. I recommend Ron Lemen's Reilly method tutorials.

>>2725021
Learn form. Do dynamic sketching. Make sure to remember to have fun because if you're not having fun, you won't want to draw.

>>2725426
I recommend putting rendering on hold for now and getting a better grasp on construction of forms. Everything looks flat and rendering is only to help something look 3d ,but only after well executed construction.

>>2725542
Nice job capturing likeness, super misproportioned though and very flat altogether. Learn forms and stop being a copy machine, you won't learn much at all without the foundations. I recommend Huston's head drawing on youtube.

>>2725548
>>2725550
Learn basic forms and drill them hard then you will be able to draw any buildings and sceneries you want, no matter how complex they are. Scott Robertson's basic drawing is a good one for you. Stick to only basic for now, you most likely won't need anything more advanced than that material.

>>2725552
The eye is an imperfect sphere that gets covered by flaps of protective skin, your depiction looks like a 2d football.

>>2725585
Keep going draw hundreds until you don't need perspective lines for sketches.

>>2725626
Dynamic poses, static gestures, you missed out on some great opportunities for more expression on these. keep going though, you're on the right track, but watch masters as they draw gestures.

>>2725683
Learn form.

>>2725861
Keep going, I recommend trying to depict boxes moving around, tumbling off tables, falling into space, etc. Great exercise.

>>2725953
Cute, man. Forms and values need serious work and look at more references even for things you think you know.

>>2725968
Don't draw every strand of hair, instead depict it in volumetric forms. Don't worry about rendering cont,
>>
>>2726346
Bag is NOt brwon?
>>
>>2725968
Cont, instead do many ugly sketches, practice constructing the head with elements of the Reilly method you prefer. I recommend doing 10-50 head constructions every day until you nail it down. You're on the right track otherwise.

>>2725997
Copy machine/10. Drill forms instead of copying animu especially screenshots animated stuff as it is done quick and dirty for airing deadlines most of the time.

>>2726008
Comp is terribru

>>2726089
Great work.

>>2726141
>>2726143
>>2726144
Forms.

>>2726189
Good for a first, I'd love to see your thousandth.

>>2726286
Train yourself to see values. Value comp studies are great.

>>2726320
Steve Huston's head drawing.

>>2726341
See the perspective lines with your imagination.

>>2726435
Its good you are hard on yourself. Looks to me like you know your stuff and you're on the right track.
>>
>>2726693
>Forms
What did you mean by that ?
>>
>>2726661
It doesn't depict anything as I see it and so it is not interesting to look at.
>>
>>2726695
To drill forms, all I see is flat.
>>
>>2726435
The thumbnail looks quite good actually. The proportions are decent and the shadows are not too bad.It's really the presentation that is lacking and presentation is everything. The biggest problem to me is the fact that your picture is blurry and you didn't adjust the tones in photoshop which is quite essential. Also I suggest you avoid perpendicular hatching, it creates a distracting pattern. Look at how other atists do it.
>>
>>2726696
ah ok, thanks for the feedback :)
>>
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Back into drawing as I' going to life drawing classes next week, don't want to look like that much of a retard
>>
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>>2724494

2nd
>>
>>2726787
There's going to be someone better than you and someone worse than you. Focus on your own shit and you'll have a better time.
>>
>>2726681
Wut
>>
>>2726677
Thank, I did that somewhat.

>>2726693
Also, I am working onto that.
Peter Han is pretty helpful even though his explanations are short, they are to the point and make sense at a glance.
>>
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U guys like? I like to take a break frum practice and draw stuff like this
>>
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i don't know, another line practice
>>
Post art you stopped midway through because you noticed you didn't know what the fuck you were doing
>>
>>2726851
draw shoulder blades
>>
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>>2726848
>>
>>2726853
>>2726854
Good Idea.
>>
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>>2726848
>>
>>2726693
>I'd love to see your thousandth
pls be hyperbole
>>
>>2726901
Kek
>>
>>2726693
you are a good senpai, thank you for noticing us all
>>
>>2725552
How could you do this to Gandy?
>>
How do you use a brush pen? I picked one up and want to use it for adding shadows and what not to my sketches but I just make a mess.

Other than don't be a hamfisted fuck, is there a trick to these things?!
>>
>>2726194
Thanks mate.
>>
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tfw
>>
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>>
>>2726957
Reverse-vitiligo? You have my sympathy anon.
>>
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>>2726089
only managed one attempt today.

I struggle a lot with doing the gestures how he does them - which is why I've never made it to the landmarks before. I cant seem to push my gestures as far as he does, because i want to draw in a completely different way. I'm hoping if I just keep powering on, maybe I'll get halfway through and finally the foundation of everything will snap together for me.
>>
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Hows this look?
>>
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>>2726908
Kek, you won't regret the time you spend on art. Thank God that these days artists can support themselves and their families well doing art. How else would you spend your time? Why not make a living doing what you love? Your thousandth will be great, but only if you never give up.

>>2727052
If you keep drilling quick gestures in pixelovely/drawing yourself and friends, it'll click. Happened with me, you just need the mileage. Your gestures look good, but the entire point of gestures is to capture the essential information, not to be a perfectionist. It's good to try and relax before going into a drawing. Good luck.

>>2727061
Here, go down to figure drawing section and download the second PDF. http://deadoftheday.blogspot.com/p/downloads.html?m=1 these PDF's are free and they are by master illustrator Erik Gist, instructor at Watts Atelier. Also Alphonso Dunn and Proko on youtube are goat. Good luck!

>>2726925
Good luck in all of your endeavors, friend. Looks like my le work here is le done *sheathes katanas* *tipe fedora* xD POOF *disappears in le cloud of dorito dust*
>>
>>2727012
twilight zone!
>>
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>>2727103
>>
>>2727052
Looking good anon. I think you could draw you ellipses and boxes more carefully since it will be the foundation for the whole drawing. Also with that kind of pose you could give more indications of the ground plane, either a squash or a slightly darker line on the contact would work. Right now it's not quite convincing and kills the balance for me. But overall good job.
>>
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>>2724495
This was hard [spoiler];_;[/spoiler]
>>
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>>2727122
Well is not too bad
>>
>>2727061
Sticky
>>
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>>
>>2727128
Thanks for red lines. Next time I'll try to be more accurate.
>>
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Anyone have any step by step images like this or know where I can find some more for realistic pencil sketching?

Would really like some with full faces also

It's helping me a lot to see the process and initial "guidelines" behind a drawing.
>>
>>2727122

I am in love with the head construction.

Not that's helpful at all.
>>
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how can i improve this??
>>
>>2727249
Fix the eyes, nose and brow ridge. If you don't know what they look like then go find some references.
>>
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>>2727249
I think your values are too extreme. You are painting the shadows black, when this would only ever occur in an artificial lighting scenario in a dark small room.

In an outdoor scene like this there is a lot of ambient light that will fill the shadows making them brighter and more colourful. Especially at sunrise and sunset, there is extra ambient light and the sun itself is weaker, so the difference between things in light and shadow is more subtle. I did a quick sketch showing how you can show the same scene with very few value changes. I suggest working like this then slowly introducing more contrast into areas that might need it, like the eyes for example. It is better to work from low contrast middle values and then creep to the extremes than it is to start with too much contrast then try to reduce it.
>>
File: IMG_20161028_213530.jpg (150KB, 750x1000px) Image search: [Google]
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halp
>>
File: facesmall.png (490KB, 762x1075px) Image search: [Google]
facesmall.png
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>>
File: study - values.png (309KB, 813x801px) Image search: [Google]
study - values.png
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Finally got around to finishing this one from a few /beg/ threads back, any big problems with it?
>>
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>>2727435
It looks weird when you have the figure floating in an empty flat void.

I think you should indicate the background and environment around her. It doesn't need to be super tight and detailed, but it establishes important things like what the general light conditions are, what the perspective is etc. This only took a few minutes to do, but already there is a lot more you have to work with and you can start learning how to integrate figures with a scene--a very important skill.

Also the image you are working from is really washed out, so do not trust the values on it entirely. You can put in more contrast as you see fit.
>>
>>2727435
why are you still here
>>
>>2727042
its just lead from the paper marking the skin.
>>
>>2727380
draw squares around the circles
read the sticky
>>
>>2727401
this is the first time ive said this not as a meme pls loomis anon............
>>
>>2727401
jesus christ how horrifying
>>
>>2727511
Not him but what's the meaning of loomis ?
>>
do not respond to the bait post above this
>>
>>2727518
please read the sticky before posting
>>
>>2727401
jesus christ
>>
Should I keep working on >>2727104 or move on to something else?
>>
File: Leloomismeme.png (60KB, 438x634px) Image search: [Google]
Leloomismeme.png
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>>2727511
this is the first time ive said this not as a meme pls stop helping anon
>>
File: bluegirl.jpg (175KB, 1242x1263px) Image search: [Google]
bluegirl.jpg
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critiwue?
>>
File: uwot.png (370KB, 1000x750px) Image search: [Google]
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>>2724661
Tried to fix somethings, but it's really hard when you don't know what the fuck is even going on. I think I see a [big guy] soldier looking over dead archaeologists and some people in robes are standing on blocks? Pick something and commit to it.

Also fundamentals.
>>
>>2727626
stolen/10
>>
>>2727626
i thought that was shit too and thought about posting it here.

i decided not to though
>>
File: face.png (189KB, 2480x3508px) Image search: [Google]
face.png
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face drawing with reference with this time

use clip studio
>>
File: damselfinished.png (4MB, 924x1895px) Image search: [Google]
damselfinished.png
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Did this one yesterday, mostly to mess around with shading and stuff. Any thoughts?
>>
>>2727687
post references
really good though. level i aspire to in the near future.
>>
File: 017.png (2MB, 1494x1920px) Image search: [Google]
017.png
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>>2727692
here
>>
>>2727694
>>2727687
nitpicks but the girl's eyesocket/cheekbone is slightly off. consider where the bones need to be.
>>
>>2727697
thanks
>>
File: jytky6.png (2MB, 1272x640px) Image search: [Google]
jytky6.png
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First time ever trying to really going for reference and shading.

Was kind of happy with it until i hit the ear and started noticing problems. I placed the actual image over to see how off the lines were and the proportions are off big time.

People often say to learn via reference so is me jumping into it like this the right way of doing it and keep trying it over until it is passable or should I take a step back and try with an easier reference then begin building up?
>>
>>2727743
think about which parts of it are symbol drawn and which arent.

you should be able to tell from here.
realising it yourself will help you i think.
>>
>>2727690
A female version of Ronald McDonald who joined the military?
>>
>>2727749
I kek'd
>>
File: fig1.jpg (715KB, 2000x1635px) Image search: [Google]
fig1.jpg
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reposting this, its a couple of weeks old but i feel like im stagnating on figures, this is still similar to what i do now.

what do i do to improve?
>>
>>2727743
you drew that tranny that is wanking whilst talking to their mum about conspiracy theories
>>
>>2726155

If you drink, have a drink, if you don't, draw tired. Works for high schoolers and college students. Once you find the mindset it's easy to get in to eventually.

Some common advice that follows "Loosten up":

* Don't scritch over your lines a bunch of times like >>2725021 (for example, but it's REALLY common) and expect it to average out or clean up when you ink it. Envision the line/curve you want and just... do it.

* Use the whole page, which means using more of your arm.

Otherwise yeah post art and you'll get better advice.
>>
>>2727770
got a better "bird" for me to try drawing?
>>
>>2727782
sketchdaily
>>
>>2727743
Using a reference that has no colour in it is considered to be better when starting off.
>>
File: The_damsel.jpg (53KB, 640x480px) Image search: [Google]
The_damsel.jpg
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>>2727749
Rude. She's a vampire from an old game.
>>
>>2727743
Not too bad. Looking strictly at the shading, it's decent.

And as far as proportions go, even when drawing from reference, you should use draw guidelines when sketching, unless you're very confident.
>>
What medium should I draw still lifes in when starting out? Is vine charcoal good?
>>
File: girl sketch fin.png (504KB, 1920x1080px) Image search: [Google]
girl sketch fin.png
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This is the first picture I've really finished besides quick doodles on my new wacom. Any tips to improve it?
>>
>>2727901
why not penicl?
>>
I'm looking for a large collection of real facial expressions. Does anyone have something like this?
>>
>>2727921
The eyes are too big. Everything is still a bit flat.
>>
File: Screenshot (109).png (555KB, 1920x1080px) Image search: [Google]
Screenshot (109).png
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Friend said to come here and ask for advice and what im doing wrong. to many personal friends are "yes men" which wont help me progress.
yes its anime ik
>>
File: Capture.jpg (101KB, 722x865px) Image search: [Google]
Capture.jpg
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Planning on doing this part for like a week before hopping to chapter 2.

Day 1 and I've used so much fucking paper, but 4 hours in I do definitely sort of understand that "feel" he's talking about.
>>
>>2726677
hello, senpai
I'm this guy
>>2725426
ou said to put rendering on hold and focus on construction cause it looks flat. Now, I thought I got the whole "fundamentals" thing some time ago but now I'm not at all sure about where construction ends and rendering begins. I ask humbly if you could give me an example as to where how exactly construction would be applied to either the leaf, flower or tree, please?

My only guess is to add branches on the tree where they move towards or from the viewer.

Or would better construction imply making lines that are more accurately in perspective? I want to understand and have no problem with putting rendering on hold to get a better foundation. many thanks.
>>
File: Untitled-28.jpg (70KB, 600x960px) Image search: [Google]
Untitled-28.jpg
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>>
>>2726957
at first I thought that is painted with watercolors and wanted to say that it's pretty good
>>
File: ss+(2016-10-29+at+03.49.49).jpg (55KB, 772x776px) Image search: [Google]
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>>
>>2724699
http://vocaroo.com/i/s0XUgZQkuQcf
>>
File: there was an attempt.jpg (83KB, 1052x500px) Image search: [Google]
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I'm having my shit pushed by Loomis' balls right now. I understand that the curves should actually be ellipses that wrap around the center of the ball, but the execution is giving me trouble. Especially the motherfucker in pic related is a fucking enigma for me. Am I on the right track?

I'm fresh off the Dodson boat. Should I do something else before Loomis that the sticky doesn't mention?
>>
>>2728097
Did you do the Peter Han Dynamic Sketching excercises? They help with gitting gud at curves, ellipses, circles, cylinders and shit
>>
surely this is an improvement from the other two monstrosities i created right? i think her eyes being so wide open is a bit off putting and i need to even the brows, other than its just pushing detail
>>
File: head.png (252KB, 450x450px) Image search: [Google]
head.png
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>>2728109
>>
>>2728109
what were the other 2?
>>
File: scary face.png (173KB, 442x519px) Image search: [Google]
scary face.png
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>>2728119
>>2728119
ahwwwhwhwwwwwwwhhhhhhhhhhhuuuuaauauuau
>>
File: goodexampleofsymboldrawing.png (158KB, 360x329px) Image search: [Google]
goodexampleofsymboldrawing.png
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>>2728120
and this one
>>
>>2728113
>>2728120
>>2728123
You could always read books and study properly (reading the sticky) if you want to get good, but you probably won't even bother, so, good luck with whatever you're trying to go for.
>>
>>2728113
>>2728120
>>2728123
did you use reference for these?
>>
>>2728126
i have a reference pic that i found, the construction is solid on the first one, so i did improve somewhat. i think its just the features look stupid but its hard to find resources for drawing them in perspective
>>
File: red.jpg (15KB, 374x374px) Image search: [Google]
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>>2728127
for the open mouth, none at all. i went back after it was done and found one similar only to find i had construction issues. for the next one, i used one too see how features line up and such. you guys told me to study up on construction a bit so i watched some proko vids and did some loomis heads and they turned out good. so coming back to >>2728113
i figured id try again, so this one had a ref that i used to check the basic construction, didnt use references for the specific features.
>>
actually these were the heads i did
>>2724081
>>
File: han.jpg (86KB, 800x600px) Image search: [Google]
han.jpg
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>>2728104
I grinded the exercises from the video quite a bit before I went into Keys to Drawing. Pic related is a new attempt. I used to better at them. Looks like i'll need to refresh my skills here.

I think my main problem with spheres is that I'm absolutely terrible when it comes to three dimensional thinking. I have an extremely hard time imagining what a sphere tilted at a specific angle looks like see-through.
>>
>>2728140
I suggest doing some skulls and learning the mechanism of it when moving the mouth.
Also learn what the shape of the facial features
>>
>>2728162
so is the first one posted an improvement? worth finishing? good tip about the skull, i never really studied it extensively
>>
>>2728130

It's not a case of bad features. It's a case of you not keeping tight proportions and being accurate.

Clear example of that is second pic with open mouth, notice how big eyes and nose is and how big things are the more down you get.

Don't worry, this is actually typical beginner mistake. To keep proportions tight measure characteristic points and distances on reference and lay it on your construction and orient in regards to those.

A bit more patience and accuracy and it will be all better.
>>
>>2728165
I'd just start a new one
>>
File: study - values2.png (478KB, 813x801px) Image search: [Google]
study - values2.png
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>>2727441
Thank you for the advice, love your rendition. I was trying to be true to the photographs values, but I see what your point is. Anyway, I made a rough sketch, I'm always afraid the background distracts the attention (making it look like the background was the focus of my study).

What do you guys think?
>>
Why are these threads so fucking shit? Nobody(apart from few) give actual advice to posts that deserve crit. It's all either shit-posting or replying to super shitty drawings that don't even deserve crit.
>>
>>2728232
>beginners that cannot draw giving critique to other beginners that cannot draw
>>
New thread when?
>>
File: drawing.jpg (121KB, 546x494px) Image search: [Google]
drawing.jpg
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Trying to do foreshortening.
>>
>>2728240
We're only on page 2 right now.
>>
>>2728251
what
>>
New thread: >>2728307

Finally made properly
>>
File: IMAG0009.jpg (594KB, 3264x1836px) Image search: [Google]
IMAG0009.jpg
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>>
File: IMAG0010.jpg (653KB, 1836x3264px) Image search: [Google]
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legs are $ucked up
drew this in like 10 min
Thread posts: 317
Thread images: 119


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