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/beg/ - BEGINNER THREAD

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 303
Thread images: 109

File: guy op.png (1MB, 1440x1440px) Image search: [Google]
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Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.

AVOID asking unrelated questions, there is a question thread for that.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead (also images shouldn't come out accidentally sideways with this method)

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new sticky in town! You can see it at:

https://docs.google.com/document/d/1VfDTpLLVl5bWUGWguswKpPFml533luI8-NBd1EGYHnA/edit


>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

Old thread: >>2610576
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I've been super depression but drawing everyday. The drawings are now just circles. Nonstop circles and other nothingness that isn't helping me progress. I have no inspiration, no drive, no motivation.

But I have discipline. So I keep doing it. What should I be practicing right now?
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I think this is my first study in about a year.
I'll keep working on it, so all advice/critique is welcome.

Also, are studies with stylized features frowned upon?
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>>2614881
not feathering
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>>2614884
Scratchy lines? I'm getting a good handle on that now.
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>>2614883
Is it really considered a "study" if you're muh styling?
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>>2614887
If you're learning from it then yes.
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Sometimes when I'm trying to work out the gesture of a study, I have trouble placing the shape/form of their rib cage and pelvis because of all the muscles and shit on top. Does anyone else have this problem? What do you do?

Does gesture make anybody else here want to fucking kill themselves?
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>>2614914
How do the muscles even distract you? It sounds like you're thinking about it too much. See through all that shit.
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why did you guys start using a random drawing from the thread as the OP image? seems kind of mean spirited.
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>>2614883
b-blog?
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>>2614952
I think the lats that throw me off, they make it hard for me to pinpoint the ribcage sometimes by making it appear wider than it is depending on the orientation of the figure

Also, another issue I'm having is that I'm always being told my figures are too stiff because I don't exaggerate the gesture, but whenever I do that it ends up looking nothing like the original pose
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>>2614961
>mean spirited

come now
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Can anyone give me good suggestions for books focused on drawings for objects? (f.e:Vehicles, guns, etc).
The /ic/ How to Draw guide mostly offers content related to figure drawing.
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File: Study--7-24-16.png (252KB, 878x1100px) Image search: [Google]
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Today's study
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>>2615039
Here's the ref.
I only used hard elliptical brushes.
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>>2615025
Talking out my ass here, but from what I've heard, the best way to draw a gun is to own the gun and use it as a reference.
Also, guide lines, because guns have a lot of straight lines
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Help me, I'm shit.
>>2610578
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I want to get into art and I've decided the best way for me would be to create my own comic (not porn, about the English Civil War if you must know). Yes I know it will end up looking like Sonichu, but I think it best to just jump in and persevere.

What art style should I use? Simple line art? Manga? Western Comics? Keep in mind I am completely shit.
>>
I've been drawing for some time now and looking back I can tell I've degraded in quality somewhat from my prime. How do I keep my skills sharp and not fall lazy?
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>>2615039
The zygomatic bone hidden behind her nose is off, making her face look orc-like. Also she looks too masculine because the angle of the jaw is too straight when compared to the ref. Mirror your images once in a while
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>>2615039
>Female pornstar
>study looks like a large, white haired barbarian.

Hah. At least alone it doesn't look too bad though.
>>
To frustated beginners of any style:

http://artists.pixelovely.com/

Go to practice tools> Your desired real life subjects: and I recommend to take those classes to get into the mood of drawing gesture, action, flow lines, then advance slowly into longer sessions. Feel free to draw as big or as small into the page as you want, and fill out pages and pages. This will get you into the mood of drawing with flow and good poses.

Post your practice here if you feel like it, no jugdement. Proko is love, Proko is life.
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First ever sketch/drawing of anything ever. This is also a work in progress, as I plan to shade with some charcoal tomorrow.

What does /ic/ think?
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>>2615078
I see the jaw error now. Thanks, anon. I'm kinda confused about the nose bone/orc face deal, can you explain a bit more or show it on the pic? >>2615079
Ayy ty my man, I will try to be better :)
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>>2615119
Look at the gap of the cheekbone and the brow ridge. In your painting it is somewhat minimal while on the ref it is quite noticable. The first thing I thought of when I saw your thing was that half orc girl from Warcraft for some reason. Basically what I'm saying is pay attention to your spacings.
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>>2615108 For a start, it could be way, way worse.
My two and a half hour attempt. My best / closest to reality drawing. Still ongoing.
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>>2615137
Oh, I see it, I get what you mean now. Thanks anon!
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>>2615108
all symbols

but since this isnt anything serious it's fine
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>>2615124
i hate seeing your art if u just sat down and fucking studied one day in your life you could be decent but youve been doing this shit for months and just relying on muh style to get by
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>>2615148
I'm glad you think so. Though I'm sure the charcoal shading will help it a lot, especially by adding a night sky and the impression of moonlight.

>>2615152
All symbols? What do you mean by that?
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>>2615157
you're not drawing trees, a river, or a mountain

you're drawing what you think are trees, rivers, and mountains
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>using the artistpixelovely portait models for references
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>>2615108
thats fucking shit, just work on forms and shading them and perspective for now. hit the art books thread
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>>2615164
Relax. I imagine he's like a brain damage patient and he wants to unwind a bit.
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>>2615161
Yeah, I can see it now. Thanks for that image by the way.

I'll try using a reference photo for my next one. As this was all drawn without one.

Simpler things (like the mountains) come easier as the distance cues and whatnot are simpler.

Lastly, I also need to work on how to improve finer details, because that "river" was supposed to be a snowdrift.

Still, thank you very much for the advice. I'll heed it in the future!
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>>2615166
Yeah. It's going to be a long road if you start, but it's gonna be rewarding in the end. Godspeed
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i have a few questions about this. for the middle, im doing a straight copy of the ref on top, HOWEVER, i was going for somewhat of a vector paint, i know i pushed a bit of detail but as is, did i sort of hit it? im going to push more detail and finish it obviously.

for the bottom, where im mostly interested im trying something new. basically im taking a landscape and changing the lighting/season using the ref as a template. basically itll testing my ability to use color/light correctly without have to worry about the drawing aspect. so its like an intermediarry between a landscape study from a ref and landscape from imagination. is this an idea worth exploring? also, hows the bottom coming?
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>>2615183
the lake is supposed to be frozen btw
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hope I resized it enough
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>>2615190
I hate furries more than I hate Trump.
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>>2615222
what's up with the random hates statement?

>>2615183
you are going to leave us soon, wish you luck.
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>>2615102
Guess who absolutely cannot communicate form or apply perspective

My lines aren't actually this dark, I lowered the brightness and upped the contrast so my shit's easier to see
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Haven't done gesture in about 3 months. These are 30 seconds. I don't think I'm doing it right at all. Any tips?
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>>2615108
Hi, I though I'd annotate your drawing a bit to point out some of the most immediate places to improve.

I don't do a lot of landscapes so I can't point you in the right direction. Hopefully this is a bit helpful though.
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>>2615264
you really went this far

you deserve a (You)
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>>2615264
Thank you! This was actually an excellent annotation and I appreciate it very much! I've saved it and will apply it to my future works. Have a good night and God bless!
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>>2615183
neat, however you do lose a lot of detail in the lower one.
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>>2615246
I think you need less detail lines, and focus on conveying the figure with one or two lines, first. forget the details and weird shapes/curves and do quick, smooth strokes. it helps holding the pencil farther from the tip and moving the whole forearm.
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So, I have a question for my fellow beginners, regarding the critique you may receive, and my regarding my own experience. Throughout my attempt in getting good at art, I've shared my stuff with friends so they can call it shit and point out flaws. However, recently, I've gotten to the point where the only way they can find flaws is by nit-picking personal preferences. But, when I try to defend myself, they come back with replies like "oh nice muh style arguement" or "you don't have to be an artist to critique art". Has anyone else encountered this before? Like, I'm not great, and I'm certainly still an amatuer, but has anyone ever gotten to a point where minor mechanical skill errors are the majority of errors, and normies aren't able to just fling shit and claim it's criticism?
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>>2615327

Let's see your work.
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>>2615327
to clarify: not meaning that minor mechanical skill errors are ok and no longer needed to be criticized, I mean that in the sense that non-artists cant recognize those errors.
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>>2615268
ty, it was the rivers that got me.
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>>2615332
Alright. Also, rereading what I posted, I feel like it might have sounded like I was trying to make it about myself having excuses for being shit. I was really more just curious about what other anons do when they move out of basic beginner level and start to crave higher level critique than "her face is fucked" or "her legs look weird"
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>>2615343
her legs look weird
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>>2615361
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I'm having trouble with perspective for instance, a line with a plane. Like if I want a line to be perpedicular to a plane how would I find that line? Anyone got an intuitive approach to it?
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>>2614837
At last a result that didn't make me throw my sketchbook against a wall.
What can i improve ?
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>>2615407
Eyes stand out as an issue. Work on your lines a bit - it looks like you draw each of them four times which gives it a scratchy feeling. Also in some areas (maybe ones you're not comfortable with?) it's clear you've pressed harder/gone over a few extra times and it seems really out of place (eyes/nose). You shaded the edge of the nose as a tactic to make it actually look like a nose, but because of that you've lost the depth in the rest of the drawing and it looks flat and unfinished (esp. neck). I like the sweater though, it's far more organic looking than the rest.

>>2615390
Not sure what you were aiming for with this so I'll give a general critique. The thumbnail reads pretty well, but upon zooming in the lack of symmetry in the smaller white vase-thing and the buck becomes more evident. Not sure exactly what the purpose of the vase is, but if it's to be filled from the bigger brassy thing then it's a bit tall to fill without tilting which doesn't make a lot of sense (a perspective/scale issue, or just an honest mistake?). The bucket looks unfinished, and the grayish blobs don't add much (same with the bigger thing), imo I find them distracting, but they also tie the subject into the background so maybe it's a matter of taste. The only part where it's a real problem is on the inside of the bucket, where you lose the edge you had going. I particularly like the bigger thing - most of your strokes convey the contours of the object nicely. Also not sure why there's a random orange stroke. One thing I'd recommend is some harder edges. Not all of them need to be hard, but it looks a bit like you added a blur after you finished.
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>>2615407
Bug eyes, for real. If you look at the ref her eyes don't exactly follow 'correct' proportions - the spacing between them is not the length of one eye, yet you made it so.

Also, I know her hair is behind a headband but try to seperate hair into sizable masses of form and then put in highlights instead of stroking them like you do now. It'll look much more natural.
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>>2614961
The other threads do it.
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>>2615407
first off, be very grateful youre getting the help youre getting right now considering you didnt do us the courteousy of a properly sizing your pic. for now on open it in paint and resize making sure the LONGEST dimension is under 1000 pixels.

that said, you need to learn proper construction, learn to measure for now, and pay closer attention to details. the construction is fucked in that you literally didnt give her a chin. i did an overlay and your head/hair/jaw lines are perfect but where you have the features place you literally didnt give a chin because everything is shifted down. starting with her fuckng ayy lmao eyes that take up a fuckton more space than they should which brings me to symbol drawing.

you just drawing what you think is a correct nose, and not her nose, for example. you flared her nostrisl out way more than they should be and made it way wider than it should be. see pic for shit to look for.

all in all if you tried to say this was an animu you did from imagination i would actually say its decent. and its not half bad if you were just eyeballing it
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>>2615278
>God bless!
/pol/ pls go
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>>2615386
I'm no perspective guru, but I think you find it by making a line from the plane's vanishing point to the station point and drawing a perpendicular line away from the station point, which will then cross the horizon at the proper vanishing point.
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>>2615420
Noses and ears are the creation of the devil.
I have a hard time to grasp things in 3d and it really doesn't help with noses
And yes, i don't feel comfortable drawing anymore so i use many lines to find a general shaped line.
It's funny you find the sweater interesting, as it wasn't my main interest and i just rushed it. Maybe that's why it must look like more natural and alive ?

Thank you for the analysis, i'll think about it in my next exercise.

>>2615421
Thanks for noticing it this way about the eyes, i really didn't. And i'll try with this in mind for the hairs next time

>>2615430
My liege I am but grateful from your clemency and benevolence, i beg forgiveness and shall better myself at this task next time. If there is one that is

To be honest i'm a hopeless case and i didn't even tried tu use the basics of head anatomy with construction / proportion lines with a propoer observation of the subject. I gave up doing good things and just wanted to practice-ish and went loomis-ish and attempted something not too ugly.

Thank you for your time and help
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Does anyone ever feel like they're learning things the wrong way?
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>>2615447
fail your way to success
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>>2615447

Sorta sucking is the first step to getting sorta good at something.
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>>2615466
>>2615462
what if i become retarded if i learn it not the right way
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>>2614837
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>>2615469
lopsided head
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Man, how can I make those folds look like they aren't flat?
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>>2615469
I kind of like the colouring.
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>>2614833
Alright new one
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>>2615572
The "holes" on the bottom of the cheek are aftermarth from rage on the sketchbook some drawings ago and not something i drew.
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I've been super struggling with heads and faces lately. Would it be a good idea to move away from them and focus on something else for a while? such as bodies,colors, perspective or something?
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>>2615589
Yes. Try drawing animals, mechanical objects, life studies too.
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>>2615572
looks like Junji Ito's
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>>2615603
oh good. maybe that will also make me happier about art/ my ability?
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>>2615339
They were supposed to be snowdrifts. But they were poorly executed.
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>>2615343
hands too small, arm holding sword looks tense but it's probably supposed to be like that. sword looks devilishly long.
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first drawing for 2 years, would greatly appreciate criticism
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>>2615639
This is another one i did today
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question for all, do you consider your studies "art"
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>>2615708
What? If study exercices are art? Yea they are.
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>>2615641
>>2615639
Post your references
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>>2615718
what a great day. my number of finished piece just went from like 6 to over 50.
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>>2615641
looks like a deformed monkey
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How do you make spooky, unnerving drawings?
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>>2615756
What scares you anon? what makes your skin crawl, the shadows at the edge of your vision seem a little more sinister? the shapes in the water seem more alien and greater than they are? thats how you make drawings scary.
oh and dont show too much, the monster you cant see is much worse than the psycho you can
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>>2615756

Simple and maybe pedantic but less is more when it comes to scary.

Leave more to the imagination.
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will doing this make me better at perspective?
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>>2615785
Sure, but don't spend months just drawing boxes dude! Do more complicated forms, maybe work through the exercises in How To Draw by Scott Robertson, that's a comprehensive escalation of complex forms in perspective as well as some anecdotes on how to handle perspective in your non-study art projects.
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>>2615785
Not really. Construct a proper perspective using vanishing points and the horizon, don't just eyeball stuff.
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>>2615796
Also, decide if you're doing 1-, 2-, or 3-point perspective and stick with it.
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>>2615785
As with what >>2615796 said, keep in mind that objects do NOT have to have the same vanishing points as everything else. When an object tilts, it's vanishing point moves vertically, and when it twists, it moves horizontally. The only time an object uses the horizon line is when it is on the flat ground or perfectly parallel to it..
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>>2615810
I'm sorry i dont understand, care to demonstrate?
I'm stupid pls no bully
>>
>>2615827
a gun pointed at the ground will have different VPs than a gun pointed at a building
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>>2615443
not hopeless pham, just beginning. It's not terrible for a beginner but you definitely need a lot more practice. Keep at it anon
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need to start learning to paint already
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>>2615467
That's why you post your work here, where people can tell you what you're doing wrong because they know how to do it right. It's hard to learn anything alone.

>>2615469
I'm not sure if this is a 'muh style' kind of image, but you've lost the likeness of the original. The shape of the face is really off, like some other anon said it's lopsided. It's okay to give your image the 'turned' look, but that means the ear (viewer's left) should also come forward. It's obvious that the face was your main concern, but those scratchy black lines in the hair and the sweater are ugly and really take away from your piece. It looks unfinished and rushed.

I'd recommend spending more time on making an accurate underdrawing before you paint. Also try some line exercises

.>>2615481
The folds on the lower parts of her vest-thing (sorry anon, I don't know clothing terms) read well enough. The ones around the breasts are the main issue, the (viewer's) left breast doesn't even look like a breast. Speaking as an avid viewer of breasts, most materials aren't that loose around them. Try adding a darker colour in the folds to add depth, and have a look at some cloth/drapery references.

>>2615572
This looks alright anon. In the ref the jaw line is less round though. the (viewer's) right eyebrow seems a little high too.

>>2615639
>>2615641

pls resize anon. 1000px on the shortest side. You get a short one b/c you didn't.

Symbol drawing. Nose, lips and eyes. Even though you've added shadows, she looks flat in both images. No one really draws each individual eyelash or tooth because it detracts from the image and makes it look creepy.
>>
>>2616011
you need to start learning how to draw already and stop using colour you silly nigger desu
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>>2616022
People may know what you did wrong, but it's unlikely they'll know how to do it right
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>>2616028
b'aww. i was only thinking about colour in these, not drawing, but fair enough
>>
Started drawing today, using a few tutorials on construction. This is my "best" so far (the rest was a sight to behold). Any critique where I can improve? Aside from the goofy shoes.
Cheers!
>>
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Today I've spend 3 hours drawing a still life.
It was a good day.

Should I make my shadows even darker?

>>2616047
You should start with something more fundamental. Start learning how to draw by learning how to draw from life and getting rid of symbol drawing. Read book called "Keys to Drawing".
>>
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>>2614827
i regret using that textured brush for lines.
>>
>>2616075
>giving her panties
What's wrong with you?!
>>
>>2616083
This is a christian website.
>>
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Damn, getting back into drawing after half a year hiatus. Shit is hard.

>>2616075
It looks nice, anon. Good job.

However, two things: the way you've drawn her neck messes up the position; it looks uncomfortable to copy and you would not normally be tilting your head forward whilst sticking out your ribcage like that. Look at pic related and compare.

Secondly, her upper right arm does not have any curves-- just a single curve, which makes it look like she has a fat arm.
>>
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I'm not feeling it anymore.
>>
>>2616047
Good luck on the ever-grinding skill that is art. The beginning is always the hardest, but also the most exciting since that is where you will notice results quickly.

Are you using Loomis to improve, or a different artist (if so, who)?
Two things:
>stop using lined paper immediately, you will end up depending on it. I believe the sticky mentions this
>change the filename in case some /b/ faggot decides to doxx your facebook
>>
>>2616140
you would feel it more if you at least sketched the rest of the couch
>>
>>2616170
I doubt it.

>>2616140
Take a break, come back to it in a day or so, and then continue on this.
>>
Is doing nothing but drawing reference pictures all day okay? I want to be able to copy things photo realistically but I feel like all I'm doing is just tracing without the ease of actually holding the paper up to the subject. I mean, I see a slight improvement but am I really getting -better- just doing this?
>>
>>2616180
Yep, you will get better. But if you try to draw without a reference, everything will become foreign to you. You will barely be a few steps above the beginners who draw stickmen.

I'm speaking from experience, and I don't recommend it.
>>
>>2616200
>I'm speaking from experience, and I don't recommend it.
So I shouldn't be drawing from reference? Shit. What should I be doing now?
>>
>>2616213
It's not that you shouldn't draw from photo reference, it's that you shouldn't only draw from photo reference.
>>
>>2616227
this

Draw from reference, but also draw from imagination after that. One way to train would be to draw a pose from reference then draw it again except without looking at the reference or previous drawing.
>>
>>2616227
Right right. So I gotta do it from imagination too right? I was hoping if I honed my copying skills I'd be better at that. I really gotta get on the ball.
>>
>>2616232
>Draw from reference, but also draw from imagination after that. One way to train would be to draw a pose from reference then draw it again except without looking at the reference or previous drawing.
There's something I could try, thanks. I'm really nervous about this and feel like if I learn wrong I'll permanently neuter myself or something.
>>
Very new.. Any tips?
>>
>>2616237
learn to measure

don't copy anime shit
>>
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>>2614830
>tfw you fucked up the proportions in the lay-in, but you get too far before you notice
>tfw you can't draw feet at an angle

J U S T
>>
>>2616237
don't start with anime

don't reference anime

read the sticky if you're serious about art
>>
>>2616237
People who draw in the anime/manga style know how to draw real shit as well. Learn that first. Learn the rules before you break them.
>>
>>2616237
aaaaaaaand next thread's OP image. i got $5 on this one
>>
>>2616248
kek
>>
>>2615756
>Flat teeth of a herbivore
>>
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>>2616311
brush pen
no pencil
took me 3 tries on the face lol.. and still.. oh well
>>
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lads
>>
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>>2616327
Im fucking shit
>>
>>2615102
is there a site like this that has 2 or more figures at the same time?
>>
is Loomis really has good as people say? are there better books to start with?
>>
>>2616331
what is wrong with her mouth
>>
>>2616331
At this point in your drawing timeline I wouldn't mess with faces. Do simple shapes, pick up Keys to Drawing, and buckle down on your measurement skills and line quality.
>>
>>2616343
i don't know how to do mouths
>>2616345
will do
>>
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>complete beginner
>just got a sketchbook and some pencils
>sticky says learning to copy basic drawings by eye is good practice
what is some good kinds of stuff to try copying? I just want to get my lines to be smoother and get used to doing that to start with mostly. Also should I be using a specific kind of pencil instead of standard no. 2s?
>>
>>2616355
I'd like to know too. I've been doing nothing but drawing ref images and I feel like I ain't learning shit.
>>
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am i FEELING the form yet??
>>
>>2616365

shovel needs to be in perspective too
>>
>>2616355
>>2616357
http://www.ctrlpaint.com/videos/ctrlpaint-unplugged-road-map
>>
>>2616378
thanks anon
>>
>>2616378
Thank you
>>
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Second attempt now. I have a reference image and I've put more effort into avoiding symbols and drawing with the eyes instead.

Foreground treeline is fucked still. Anyone have any advice for doing dense-ass forest canopies? Or anything related to foreground detail in general?
>>
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>>2616468
Here's the reference
>>
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>>2616327
I'm not gonna make it.
>>
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>>2614827
I drew this too small. I think it was my biggest mistake. Any tips, point out anything?
>>
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>>2616327
>>
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>>2614837

>when you want to draw a cute Breton but end up creating a Redguard.

What do I need to do?
>>
>>2616047
Firstly, welcome. Secondly, please resize your images in the future. 1000px on the longest side max, it makes viewing easier and for those of us with shit internet, takes far less time to load.

Keys to Drawing is a good book to start with, or Sculptor's Guide to Anatomy. Loomis' books are also a nice introduction.

>>2616180
Make sure to try and draw something without reference every once in awhile to make sure you're actually learning and not just copying. Not really sure why you'd want to learn to draw to only be able to copy anyway.

>>2616237
pls read the sticky anon

>>2616243
Aside from what you've mentioned, take negative space into account when using a reference like this. You'll find the white space has more sharp/angular edges than what you've given it here.

>>2616315
pls resize. 1000px on longest side.
outlining the light made him look like he's made of stone.

>>2616331
What the other anon said. If you're serious, start with something serious and do stuff that you like (this?) on the side. You can still enjoy yourself and get good. Also, maybe up the contrast before you post next time, feel like I have to squint to get an idea of what's going on.

>>2616355
Anything you can make a mark with to start is fine. Copy stuff from anywhere - mug on your desk, lamp, plants from outside, bricks, whatever. Read some beginner's books on the side - keys to drawing and sculptor's guide to anatomy is good. So is Loomis. Have a gander at the book thread and come back if you can't work out where to start.

>>2616468
Pls rotate and resize. If you're the landscape guy that I annotated before you've already made some nice improvements. On the viewer's left side of the image, your drawing is more curved than the ref and it squishes some of the other details. The hills are too plain though, even just shading them in would look a bit better. If you intend to copy the trees draw in the skeletal ones first (lower centre of ref) and work outwards. Keep at it anon.
>>
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Two minute gestures.
>>
>>2616573
Same fagging, hit character limit.

>>2616522
Looks okay anon. She's a bit cross-eyed imo and her face in the ref was more angular, but your image doesn't really look bad.

>>2616525
Looks like you constructed the head and guessed the rest. Practice anatomy and come back to animated poses. Even just redrawing the diagrams in sculptor's guide will help you a lot.

>>2616566
Don't mean to meme you, but loomis will help you. Pick up fun with a pencil and skim through.
>>
>>2616566
the eyeline isn't halfway between the browline and the bottom of the nose, it's closer to the browline. but i would try and set up general proportions (height/width) of the head first and then implement construction using those guidelines
>>
>>2616573
how about me >>2616365
>>
Haven drawn in two months, whats a good way to get back into the groove of gitting gud?
>>
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How am I doing, lads?
>>
>>2616704
haven't
>>
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>>2616708
>>
>>2616717
wat?
>>
>>2616705

I think the upper left sketch is the most successful one of the bunch.It looks as if it's drawn with a greater sensitivity than the rest. It has a nice gesture and isn't too harsh and angular. Don't get me wrong, I like to draw in a angular style too but you need to do it with a light touch. Overall your drawings have a very stiff appearance and some of the shading work looks a bit feeble and lacks purpose. But all those problems are self correcting as you gain more pencil mileage.
>>
>>2616722
What Brush Pack Should I be Getting for Manga Studio 5 and What General Stylus?
>>
>>2616705
Thom?
>>
>>2616732
Hey thanks anon, very helpful, will definitely be minding my lines and shading more carefully. I notice the stiffness in my drawings and it frustrates me, but like you say, practice is all there is to it. I guess gesture drawing is the best way to work on that particular issue, no?

>>2616756
ye
>>
>>2616762

You're welcome, I think doing some Peter Han/Vilppu/Scott Robertson fundamental practice would be really beneficial to gain more confidence in drawing shapes in general and to loosen up a bit. Also this might sound weird but I've actually found it helpful to just look at good drawings every day. Constantly remind yourself what you're aiming towards and try to see whenever you are able to catch a glimpse of that in your own work. I printed out some copies of the rough gestures from "How to draw the Marvel way" and had them stuck to the wall next to my monitor for a long time. I also studied Proko's gesture drawing videos and copied them stroke for stroke over and over again, trying to achieve the same lightness in my hand.
>>
I've found myself starting to do this overhand grip with pencil even though I'm only drawing on A4s on a normal desk. Any point in continuing like this?
>>
>>2616777
just alternate, figure out which lines/shapes require which grip.
>>
>>2616774
Cheers, guess I know what to work on tomorrow. That doesn't sound weird by the way, I save shit I like all the time to look at, it is both encouraging and discouraging though haha.
>>
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>>
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:(
>>
>>2617105
Try drawing it once more but with confident lines.
>>
>>2617105
dumb it down
>>
>>2617105
work on your gesture
>>
>>2617105
Try drawing it once more without symbol head
>>
QUESTIONS.

>I feel that almost every single manga character has the exact same face, just with different hair. Is this a fair thing to think? Because I'm currently drawing my own comic in manga style and I'm trying to make various facial differences for each character, things like slightly longer/shorter chins, wider/closer eyes etc. Because I'm new they all look retarded. Can I do the same face for most characters without it looking terrible? And is it okay to steal other artists character structures?
>>
A drawing a day? Sketch book on your lunch break,

I've got to practice drawing again, bloody rules,
>>
>>2616365
>>2616580

I like it anon. She really has a sense of character. Shovel and the bag are a bit off, though. Shovel looks like it curves through space and the bag doesn't convey much sense of weight (in its effect on the girl's posture particularly). Also her hand with the cigarette seems to be an odd shape imo. Good stuff though anon, blog?

>>2617185
Can't help a lot without pics. I'm not a weeb anymore, but there is some decent variation in anime. Naruto is an alright example of in-show variation, but also compare to Mai-Hime or Bleach. You'll find the most differences in eyes and hair, but also in face shape (round/angular). Manga style is hard to pull of though anon.

Otherwise, do what you like. It's your art - if you've already got an audience (or one in mind), maybe ask them what they think on the topic. Maybe also bring up the discussion in Alt/Sty
>>
>>2617209
NO RULES
O

R
U
L
E
S
>>
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>>2617209
that seems good enough to me
>>
>>2617237
>good enough

not ever gonna make it
>>
what should i be drawing other than people?
i dont think im learning anything from constantly failing to draw figures
>>
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>>2617239
THer fuck thre actual fuck
>>
Day 1 beginner here. Is there any definitive guide to drawing just by observing the mental images in your mind? Being able to draw anything I want from imagination is why i wanted to learn to draw in the first place.

The images are extremely hard to focus on in my mind but I can't help but feel like the potential is there to grasp the detail and information in a mental image and be able to draw it. I just have to figure out exactly what I need to do. Idk.

Also I don't have a tablet. Would it be ok to try drawing with just a mouse in a digital art program?
>>
>>2617248
Anything. Shit from your desk, your pets, landscapes, etc.

If you're struggling with figures go back all the way back and learn the skeleton, then simplify it for yourself. Then try only using your simplified skeleton and see if it holds up with figures. Add muscle and form from there.
>>
>>2617260

I don't know if there is a structured training method for this exact thing you're asking but I know I have improved my ability to focus on my mental images with mindfulness/vipassana meditation. I read some other d/ic/k who said the same thing. General art training will improve it over time, but meditation specifically trains your "mind muscles" to have it more under your control. It's by no means easy though. It took me two years of meditation before I really saw any benefits, but I stuck with it because I had read so many anecdotal stories about the benefits.
>>
>>2617260
Don't ever start digital. Pick up a sketchbook and a pencil for a total of $5.
>>
>>2617248

The best advice I can give you is something I wish I was told by someone as a beginner. Don't be too picky in what you draw. Sure, if there's any particular subject you enjoy then draw that, but if you don't know just draw anything. Chairs, cereal boxers, your cum stained undies laying on the floor... It's really not that important. It's a nice feeling to just let go of the idea of drawing nice little interesting drawings and approach it like a workout
>>
>>2617248
put on your rucksack and go and find the art
>>
>>2617260
If you're beginning, for the love of god don't use a mouse. If you really want to go digital you can get a UGEE tablet on ebay for $60 (AUD, give or take depending on location obviously). They're not as pretty as wacom but they do exactly the same stuff.

Drawing with a mouse will nearly definitely fuck up your hand. You won't get good, natural results (unless you use vector line tools and you're patient). Draw on paper - if you really want digital art scan in your sketches and clean them up with a mouse, but honestly if you're that set on it $60 is probably a good investment.

As for drawing from imagination, do it. But also draw from reference as well. I find that as I've gotten better I've been able to get it out on paper easier because I'm not limited so much by my abilities.

Often it's not as black and white as 'from imagination' and 'from reference' when it comes to learning. If you only draw from reference that's all you'll be able to do, and if you only draw from imagination, good luck with making accurate renditions of whatever it is you're doing.
>>
>>2617260

Just get a decent £5 pen and do drawabox exercises. http://drawabox.com/

I have a whole sketchbook of just boxes. My warm up is about 30 minutes of boxes everyday in different perspectives.

What ever you do pls do not use a mouse.
>>
>>2617209
m-more?
>>
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>>2614837
I like it
>>
>>2617278
>UGEE tablet on ebay for $60

Thanks for replying and thanks to everyone else who also replied. I think i'm just going to get this tablet and start from there.

>>2617282
I'll look into this but i'm not immediately won over by this idea. Can more ppl talk about this and explain why I should draw a bunch of boxes? Thanks.

Thanks for saving me from my mouse decision
>>
>>2617151
This is starting to get annoying. Not everything wrong is a symbol. The angles are off, yes, but that does't mean symbol. Over-correcting is a beginner problem in which the beginner learns something (how to construct a head), then applies to to the figure they are drawing (wrong angles and all). This does not equate symbol drawing. Stop.
>>
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My gestures feel like they aren't conveying much. These are 30 seconds each.
>>
>go to draw head, dont even know where to start, ends up looking like shrek after 20 minutes of work, erase everything and go draw something else

wake me up
>>
>>2617378
Try doing simple curves to show the outline of the body instead of just the center line.
>>
>>2617404
I was trying to follow vilppu's advice: something something not drawing contours of the figure. So I was trying to make it as simple as possible at this stage. I still don't think I quite have the grasp of mapping out the action of the figure though.
>>
After focusing on heads for awhile, I realized I fully neglected figures and want to start with them. What's the first step? Gesture? Proportions? What books should I look at first?
>>
>>2617407
Maybe he meant not the actual contours of the figure but drawing the simplified contours? Not sure, I haven't studied Vilppu yet.

As regards to mapping out the action, I think you're supposed to exaggerate a lot when you start out so that it's more obvious what the figure is doing. You can be more subtle as your skills progress.
>>
>>2617412
Try Figure Drawing Design and Invention - Michael Hampton. Or just read the sticky.
>>
>>2617413
Alrighty I'll give that a try.
>>
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Hm.. Tried exaggerating more but not enough..
>>
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>>2617436
You are drawing stick figures. You're not explaining how the sections of the body flows from one to the next. The use of alternating lines is helpful in guiding eyes in a smooth manner.

Proportion is somewhat important in executing a good gesture, and it's obvious you have little knowledge of it. Alongside gesture, read up on your anatomy, it is helpful.
>>
>>2617458
Well that is much harder. I tried a page-full of these and this is the general result. I'm not able to get that much information in 30 seconds. Am I going about it wrong, not loose enough or do I just need more practice?
>>
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>>2617458
>>2617484
Thought I included image.
>>
>>2617209
wow their dicks are lonng
>>
>>2617486
combination of having a big dick and being a shower. It's not like they double in size after that
>>
>>
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Any tip for drawing hair?
>>
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>>2617519
I'd love to hear an answer to that. Especially when using a pencil
>>
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Ughhhh
>>
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>>2617519
Look at how your favorite artist does it. Most likely instead of drawing every single strand, they'll separate it into a large form and detail it with value.
>>
>>2617541
horrible hair

>>2617544
nice hair

I don't want to give too much advice because i'm too much of a beginner but I do it the same way I do fur, just draw a lot of lines.
>>
>>2617519
Think of hair as a solid form, and shade it as such. This video better explains it https://youtu.be/NHewz3JbKrQ
>>
>>2615161
Thank you for this. I always thought knew I had to draw with my eyes but I didn't know why. Now I know. thank you.
>>
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I want to do this angle but something is off about it
>>
Where should I start if I want to draw people with leather skin if I can already draw people w/ skeletons?
>>
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First attempts at faces from imagination. any advice?
>>
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>>2617672
and the second.
>>
>>2617501
Study perspective.
>>
>>2617326

Boxes are the most basic unit of form. Pretty much every major part of the human figure can be simplified into a box. Six planes: top, bottom, left, right, front and back.

It teaches you how to position things in space and direct the facing of an object. Nearly everything will seem like a warped box eventually.
>>
>>2617484

You shouldn't start learning to draw the figure with gesture. Internalize the ideal proportions first and look up Proko's mannequinization video.
>>
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25 minute sketch of a live model.
>>
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i've been working on this a little while and i can't think of a body or background
any ideas?
>>
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any advice?
>>
>>2617727
>>2617732
scrap it.
>>
>>2617732
what is there even to critique about this
>>
>>2617738
id rather not
>>
>>2617630
The torso and everything above it should be angling away from the viewer not towards (assuming the right hand is resting on the bed thing). So have it angle to the left instead of the right and have the head smaller.
>>
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Is the reason that most of the resources are aimed at figure drawing because it's considered the most challenging?

Pic related, trying out some Loomis. Opinions on using the skeletal manikin approach?
>>
>>2617785
It looks fine so far, but it seems kinda little. Draw bigger, and don't use lined paper.
>>
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https://www.youtube.com/watch?v=CssitSXXtYc
I came across this video and decided to start up breast studies of whatever was in my nude folder. I noticed how 3-dimensional the first drawing looked and am excited to do more
>>
>>2617812

Will do, thanks anon. I'll remember to resize next time too.
>>
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Advices ?
>>
>>2617875
you are drawing what you think you see.
not what you see.
>>
>>2617875
Learn to draw
>>
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I suck at shading, any advice ?
>>
>>2617875
Youre doing okay so far but dont outline things like that, stay loose and make sure that you are paying attention to negative space and sizing things relatively
>>
>>2617899
Youre still tracing and chicken scratching, focus on your basics and worry about that later
>>
>>2615244
This looks very promising. You need to start making kilometres. Draw from life and from memory. Some things you will simply "get" with practice like proportion for example. Maybe you can try some silly drawings, like big ears and noses to see what happens to the character.
>>
>>2617875
Print photo and fold it in fours, do the same with your drawing. Then compare.
>>
>>2617817
You know, a woman's vagina starts under the hips, not above them.
>>
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trying gouache out for the first and i have a few questions,

hows this so far?

how much titanium white do i need? right now i only have 12 colors of 5ml

should i just still to still life for now? no ref used in pic
>>
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Question about the book Drawing on The Right Side of The Brain.

Does it really matter if I just take a picture of my face and display it on my monitor while using a viewfinder?

I don't really have a suitable mirror for this.
>>
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Any tips on painting reflective surfaces?
>>
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Rip me a new one /ic/. Also, does anybody have any tips to get more value in their drawings?
>>
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>>2618193
its not half bad, is it pic related?


if you want more value, look at the pic, put it in greyscale and see the difference!
>>
>>2618206
lol its already in grey scale. stupid ass me!
>>
>>2618193
squint your eyes, or blur the image, to see basic shapes of the tones. block them out and check it against the reference ( if you are using one).

remember value is just the lightness and darkness of tones or color - google
>>
>>2618206
Thanks. And yes, it is pic related.
>>2618211
Okay, I'll try to keep that in mind next time.
>>
>>2618145
Focus on your forms, light, and perspective first. Rendering should be the least of your concerns.
>>
Breaking into this is really fucking hard for me. God damn. I'm being bounced back between different beginner lessons but none of them feel like they're teaching me anything practical.
>>
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Coloring practice based off a reference. Outline was fast and sloppy. Any help/advice would be appreciated.
>>
>>2616011
"its not brain surgery, you're making pretty pictures... go make pretty pictures" ~ Erik Gist
>>
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>>2614839
>
>>
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>>2614835
I haven't done anything in so long, I feel bad posting this, is there hope for me? if so please help me.
>>
>>2618314
pretty fuckin close, really nice!
the nose is to bulbous, but damn son, you impress!
>>
>>2618377
1. get yourself out of the habit of symbol drawing/ over simplifying the features and not drawing what is actually there. just study the structures of the head then the facial features in detail

2. work on you're line confidence

3. don't shade like that. it looks like a mess. learn some of the basics of drawing simple and complex forms (alphonso dunn is a good place to learn that stuff) then move on to getting a basic understanding of light and shadow(sycra has a series on this) and basics on values too .
>>
>>2618377
>>2615161
>>
>>2617899
if you cant contour well, dont worry about shading
>>
>>2618387
:D thank you!
>>
>>2618388
>>2618390

thanks for the help, i'll look into those and i'll get in the habit of practicing everyday. This was my first digital work.
>>
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Been practicing shading recently. Anything I can improve on?
>>
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>>2618409
Also shooped it together to make it easier to look at.
>>
>>2618388
>symbol
man ive seen so many posts with symbol on them. What do you actually mean with that? please help
>>
>>2618426

see >>2618410

The eye is symbol drawing. It has the features of a eye, a upper and lower lid, eyelashes and a cornea etc. but they aren't drawn how a eye actually looks. The eyelashes are just a series of parallell lines essentially in this drawing, much the way a kid draws a hand like a ball with five sticks on it.
>>
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1 min gestures
>>
>practicing drawing for 2 years
>totally incapable of developing the muscle memory
>have to delicately measure out everything because my proportions are always shit

feels bad
>>
>>2618284
I'm gonna need to see that reference anon.
>>
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so i want to start drawing, these are the first drawings i've done since highschool. i took 1 drawing class and that seems to have helped. I recognize what I did wrong, like messing up the proportions (top) and parrallel lines (bottom). keep in mind i was rushing to get the bottom one done and didn't put nearly as much effort into it as the top one.

Where should i go from here? what books or studies would yall reccomend? i tried doing fun with a pencil but i had a hard time with him doing cartoons and me trying to make real faces.

my goal is to draw and paint realistic fantasty, like wizard of the coast, and abstract trippy stuff.

and sorry for not sizing it properly to your autistic standards, my laptop camera sucks so i'm using mobile. thanks for anyone willing to help.
>>
>>2618436
Is there a way I can get away from symbol drawing? Some way to practice?
(btw I'm the guy you pointed the other guy towards).
>>
>>2618482

Careful observation and measuring. Practice, obviously. Negative space is a good technique
>>
>>2618488
Thanks man, I appreciate any help. I haven't been drawing for very long so I'm trying to learn as much as possible.
>>
>>2618491

I haven't read keys to drawing and I hear it's good, but the Betty Edwards stuff helped me a lot when I started out.

This is a good site, learn about the Bargue method:
http://www.learning-to-see.co.uk/bargue-drawings
>>
>>2618479
resize
>>
>>2618479
It isn't half bad for someone who's basically a beginner.

>Where should i go from here? what books or studies would yall reccomend? i tried doing fun with a pencil but i had a hard time with him doing cartoons and me trying to make real faces.
Definitely start with "Keys to Drawing" by Bert Dodson, imo all beginners should start there, you should be able to find the .pdf file in the Book thread.
>>
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>>2618507
hereyago

>>2618512
thanks, i downloaded all the books but wasn't sure which one to start with.
>>
Beginner here, quick question.

When i draw a model, am i supposed to look at in and draw it, with the technique from Key to Drawing.
Because when i draw a Model, i just draw it and try to do get the anatomy by myself, from my knowledge
>>
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uhhh..help?
>>
>>2618560
She's p qt
You're starting with outlines too quick. Do a gesture, find the ribcage and pelvis, limbs, all that jazz. Prokopenko can really help you; start with his gesture vid:

https://www.youtube.com/watch?v=74HR59yFZ7Y
>>
>>2618232
Pick one thing and stick with it until you see it through; rinse and repeat. There's a lot of things you'll see that are contradictory — and you'll have to assemble your own understanding of what you're doing from all those different sources.

>>2617117
This is basically the advice for all newbies — dumb it down and work your way up. If you can't draw it dumb, you won't be able to draw it built up
>>
>>2618554
read loomis, bridgeman, hampton/vilppu. i suggest skimming through the books and seeing which appeals to you the most and study that first.

without going into figure drawing books, you're just making things up as you go along and you're bound to start reenforcing bad habits without knowing you're doing it.
>>
>>2618588
Hampton praises Bridgeman for having a much better grasp on anatomy. I personally like/d doing Hampton, Bridgeman and Hogarth in parallel, if you can manage to find the books.
>>
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>>2618607
>>
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>>2618628
>... to drawing the clothed figure
>>
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>>2614833 any good?
>>
>>2618690
>>2618690
>>2618690

NEW THREAD

>>2618690
>>2618690
>>2618690
>>
>>2618284
the thumbnail reads well and you're pretty good at getting down good colors, but you need to improve your rendering skills and those lines are just really bad. you could always try lineless though.

>>2617630
perspective is off, one of the legs is much longer than the other. not sure what you were going for so i can't help much more than that.

>>2617672
>>2617673
looks pretty good for a first attempt, but you need to concentrate on getting the proportions right next time. you also need to work on noses and lips.

>>2617700
her face actually looks pretty good, but the rest of the anatomy kind of falls apart. some problem areas would definitely be the legs in general, as well as her torso and butt. i'd say feet are probably the most in need of improvement.

>>2617747
maybe try working on ways to improve your art then come back to it when you can? just make a folder for art you can't finish yet and don't want to delete. eventually you'll decide whether you want to come back and finish it, redo it, or delete it.

>>2617817
try getting the basics of body construction down first

>>2618130
personally i wouldn't spend money on paints before getting down the basics in pencil. it's much cheaper that way. if you have a lot of money do what you want i guess.

>>2618314
looking good! i like how you did the hair and your line quality is very nice. the face doesn't match too well, so you should work on that

>>2618410
lots of symbol drawing on the eye, especially with the eyelashes. your line quality kind of sucks too, try drawing them lighter at the start then making them darker in areas with lots of shadows after shading. and try to improve from there.

>>2618448
very nice! perhaps you're almost ready to leave /beg/?

>>2618676
rotate next time pls.
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