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Draw Thread.

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 312
Thread images: 147

File: draw thread.png (566KB, 788x1013px) Image search: [Google]
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Previous thread: >>2592749


>Post your current drawing here and give constructive critique to others!
>Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
>If you want critique on a drawing from the previous thread, you can delete it there and repost in this one and then murder your parents.
>>dA /ic/ group :
>http://4chan-ic.deviantart.com
>>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
>>
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posting my artist... challenge thing here i guess
>>
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>>2598656
Last official picture I drew for a while. Any tips? Critiques? I wanna redraw this someday....
>>
>>2598747
>>2598757

Try the beginner thread.
>>
>>2598793
Thats a spicy meme friend
>>
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Can't tell if these are absolute shit but here's some figures and some faces that look like burn victims. What can I improve? Value / figure wise?
>>
>>2598803
ic isnt for requests.
unless you're willing to shell out some money for it
>>
>>2598812
How much money, goy?
>>
>>2598812
How much are we talking?
>>
>>2598793
Real critique, asshole.
>>
>>2598834
Sticky for instructions or beg thread for crits c:

not him btw
>>
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Would you? And where?
>>
File: spiderhead 6.jpg (172KB, 900x600px) Image search: [Google]
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I made a fucking maquette for this thing, but now I'm not sure if I even like where it's going.
>>
>>2598656
Op needs to put more effort into his draw thread pics
>>
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There's just something about this piece that draws me in, that simply tantalizes the viewer almost effortlessly.

What did the artist mean by this?
>>
>>2598880
>You have to respect the history bob, you need to study for your exams.
>Fuck you. I am going to learn to draw and then I'll show you how I respect the history.
>>
>>2598880
dat nigga know how to draw a nice azz.
>>
>>2598880
>that nigga humping the totem pole
>>
>>2598918
>the nigga humping the fucking canoe
>>
>>2598928
>the nigga who wants to hump the dog
>>
>>2598934
>the tent screaming for help
>>
>>2598656
retarded op again, please stop doing it.
>>
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I did another 3 hour charcoal portrait. I think im getting ever so slightly better each time. At the very least my process is getting faster.

Three parts.
>>
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>>2598987
>>
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>>2598991
Final product
>>
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>>2598993
I think its an improvement over the first one (three weeks ago)
>>
>>2598993
Pretty good, Craig
>>
>>2599008
Craig was the model's name
>>
>>2599008
And thanks!
>>
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Someone said "study sickness" is a thing and I realized I had it so I decided to try drawing something that isn't a Loomis study mannequin, but I feel awful about this
>>
>>2598802
I think you're values are great. You are defining the forms you drew very well. They look 3-dimensional. I would keep studying anatomy, specifically proportions and putting those proportions into perspective. The figure on the bottom right is all kinds of wrong.
>>
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trying to work on values. feels like something is off?
>>
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>>2599067
>>2599076
Beginner thread.
>>
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I dont know why i painted this, i guess tell me what you think. It still needs work for sure, any suggestions?
>>
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I truly suck at feet...

>>2598757
I really like the depth of the body
>>
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branchining out from trees (no pun intended honestly) and working on freehand perspective and anatomy.
brushpen started running out of ink. which is a bummer. any opinions would be good
>>
>>2598802

I like the face on the left even if it looks a bit ayy lmao
>>
>>
>>2599118

These are great, how do???
>>
>>2599151
love the colors. fantastic image anon.
>>
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>>2599067
>>
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My first time using Krita. Why have I been using GIMP all this time....
Any thoughts?

>>2599100
The eye on the right is too high, and the hand is too small. Also, put some value in the background. Keep at it anon.

>>2599148
These look really good. Especially if you were only drawing trees before.

>>2599158
The try changing the value of the background to make the character stand out more.
>>
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>>2599185
nah, i just post a lot of trees i draw at work. they're a comfort zone lol.
>>
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Trying to learns colours more so I decided to do a slightly wilder colour study, still in progress but I would love to know how to make it look less odd, especially the skin shadow area...
>>
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>>2599158
have a solid drawing before ypu start rendering
did you think about the horizon line before drawing the head?always keep perspective in mind
learn values too http://ennisart.blogspot.com.es/2011/03/basic-planes.html?m=1
>>
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>>2599198
Are you doing a color study based on a grayscale photo? I mean, I guess there could be some value to that exercise to apply what you learnt, but it sure won't teach you anything about colors that you don't already know.
>>
>>2599185
>>2599200
I'm not that guy, just tried a paintover
>>
>>2598993
It seems to me that you dont have any halftones at the moment.Not both cheeks, the whole nose and the whole forehead should be highlighted. Keep going mang!
>>
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>>
>>
>>2599233
how do you hatch like that?
>>
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>>2598918
>>2598928
>>2598934
>>2598953
>>>/b/
>>>/s4s/
>>
>>2599031
Do more quick studies and gesture drawings 30 seconds to 10 minutes or something. That will help you get more of a feel for the form to start working from imagination.

I recommend going to life drawing sessions, otherwise you can use a website like this.
http://artists.pixelovely.com/
>>
>>2599376
...I like this. Blog?
>>
>>2599221
Great point! i didn't notice that. will wipe down completely next time before i start bringing out highlights. thanks!
>>
>>2599492
you got to have spark
>>
>>2599554
Don't have one, sorry.
>>
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How to make it better
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>>2599681
heyy, i like that, you got any more like that?
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>>2599725
Thank you but not rly. But I´m thinking of doing a series of faces related with drugs with that style.
You can see my tumblr if you like

http://alvaroquiceno.tumblr.com/
>>
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>>2598656
r8 my gesture?
Posted it before but I gotta know if it looks decent to eyes not from my head
>>
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>>2598993
Added wrinkles, eyelight and midtones as per>>2599221
>>
>>2599730
t a n g e n t s
>>
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>>2599811
But I love tangents.
>>
>>2599743
its not bad anon keep at it.
>>
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neko mimi
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>>2599152
Sit down and draw. Shit normally comes together. Also. The tone that goes through it is prob a grey brush on a multiply layer with a stained pagr texture overlayed on top.
>>
>>2599767
Nice job!
>>
>>2599767
The very hard edge (relative to the rest of the drawing) on the beard on his chin is a liiiiil bit jarring but otherwise well done, keep it up!
>>
>>2599151
dayum son, love the values
>>
>>2599743
Looks nice. Do you have a blog?

[spoiler]saved[spoiler]
>>
>>2600000
>fucking up spoiler tag while getting quints
embarrassing
>>
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>>2600000

>>>>2600004
>>
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>>2600000
Aw shit nigger.

>>2600004
Tbh I have no idea why it didn't work. I did it the same way I always do.
>>
>>2599995
Yeah i know. I dont have the model anymore and i dont know how that area was supposed to look. So i left it blank.
>>
>>2600000
Holy thanks mang.

Nah sorry don't have a blog. Don't think I'm good enough for one but maybe I should just start one by end of next week
>>
>>2600018
Start one and link it in this thread, fampai.
>>
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How do I make the ears and beard look better? Any tips I should keep in mind while I learn this shit?
>>
>>2600000
witnessed
>>
>>2599118
Getting mad skilled bro
>>
>>2600010
Firstly, ctrl+s. Secondly, I'm pretty sure spoiler text doesn't work on /ic/, what with there being no good reason for it and all.
>>
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R8
>>
>>2600074
tumblr?
>>
>>2600081
Hm, do you think I should sign up there?
>>
File: aria.jpg (659KB, 2400x3300px) Image search: [Google]
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Will probably never finish this cause I want to move on. Any advice to keep note of for my next piece, besides perspective cause I know I fucked that up already
>>
>>2600092
I'd follow you, and anyways it's a good way to get your name out
>>
>>2600106
Look at my pic and see how long and big the gondola is compared to them.

Yours can be saved in two ways. One requires quite a bit of paintover by lassoing her and scaling her down, but they you lose the focus on her which I presume you want. Or the easier would be to just change the boat. Bring the curve of the gondola bow closer to the far left of the canvas or have a good chunk of that bit outside the canvas.
>>
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>>2600106
I also forgot to mention she looks as if she's kneeling since her knees or close enough to the ground level of the gondola. So move her up, adjust your canvas and now that I think about it, she has to be set back like I said in the more difficult option. Because if you notice they stand and row in the back end of the gondola.

It's a lot of work but I definitely believe it can be finished and look good. Just gotta adjust a number of things which is natural to be honest.
>>
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>>2600125
Please stop
>>
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>>2598656
I just made this.
Are there any glaring errors?

My primary concern is the fact that it should look 3D.

I've been practicing form like crazy.
I really don't know much about anatomy aside from basic loomis skeleton frame.
>>
>>2600156
ohh i really like this. can i ask what your brush settings are?
>>
>>2599492
it was not my post >>2599607
I just do it with 3 px size brush, I tried a bit till i got one I like. Just go with a form, trying lines to be nice and smooth, following the form, I guess. Just like with mechanical pencil.
>>
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>>2600303
Here's a trace over so it's easier to see, and the shadows don't get in the way.
>>
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>>2600303
>>2600316

Adding in my own redline. Sorry if the face is hard to make out, I'll add the redline by itself if you'd like it.
>>
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>>2600308

Thanks, it's from a pack of oil brushes called RM Gorgeous Oil. It's available off cgpeers.

>>2600303
>>2600316
>>2600319

Here's the redline by itself
>>
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>>2600303
>>
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>>2598656
>>
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>>2600303
>>2600316
i also had a go sorry mate

>>2600323
thanks!
>>
>>2600303
Go to the beginner thread and ditch Loomis. Read Hampton. Loomis is just a meme and its pretty much just for getting down basic construction.
>>
>>2600092

>>2600107
>I'd follow you

I second that
>>
>>2600326
If you're keeping your guy there, don't. He's way too small, way in the corner, nothing brings attention to him even if you put a spotlight on him. Your values are pretty dark in the center of the pic. Maybe do something generic and put some foreground element like the guy standing on something. Perhaps big enough so you can break the shape of that long part of the bridge or wall, whatever that is. Shape-wise it looks boring because it's one solid piece. Whether or not you choose to put the guy in the foreground to break it is up to you. Just do something with both the shape design and the dude.
>>
>>2600326
Close one eye.
Look at a table.
Try to see the top side and the under side at the same time.
Pro tip: You can't.

Where is your horizon line? Then put one in.
Good! Now remember these simple rules:
1. You can't see both the top and the bottom surface of a table at the same time.
2. If the table is below the horizon line, you see the top surface.
3. If the table is above the horizon line, you see bottom surface.

Now apply this to the planes and surfaces of your pic.
>>
>>2600347
okkie dokkie ,thanks for the crit, very helpful
>>
>>2600349
thanks
>>
>>2600325
>>2600323
>>2600329
Thank you everyone.

Just by going through these I've learned a lot of stuff that I've been skipping over when I draw.

Can somebody elaborate on this?
>>2600330

Why is Loomis bad?
>>
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>>2600349
>>2600347
kind of liked showing the ruins at the top
and the fact that you could avoid going up by going thru the bottom where the water is
lots of design ellemets can be added but here is a quick rough of what you anons where saying
>>
>>2600325
Probably the biggest thing I've realized is that I've been making the torso way too thick.

It looks like I should think of the body as a flattened cylinder when I shade it.

This is a very good red-line.

>>2600323
This one showed me some of the same things, but it stuck to my general construction to make it easier to see. This one really helped me spot what's wrong faster.

>>2600329
This one was another pretty clear one. It's pretty much reinforcing what the other ones showed to me despite the fact the pose is a little bit different.

Is the arm going up a choice of style, or is it something that you corrected?
>>
>>2600370
I just now realized who you are.
Your figure drawing is so good, and at the same time your landscapes really suck. I'm saying this with no ill intent at all.
You must've been putting landscapes off for ever or something. You'll catch up on it quick though, I have no doubts about that, if you just put in the hours. I'm looking forward to seeing your progress in this area in the future. (I'm following your tumblr)
>>
>>2600374
the arm is higher because i made the limbs shorter (yours looked a bit too long, at least to me). i didn't necessarily "correct" it but i adjusted it to fit my drawing, which is more in profile now that i look at it. i think you should try this pose out in a mirror and judge for yourself what you need to change.
>>
>>2600366
He's not so much bad as outdated. Yes, he's somewhat popular among beginners and is enough to get your feet wet but someone like Michael Hampton goes far more in depth and explains it thoroughly. He treats the human body like a vehicle.
>>
>>2600408
cool cool , you can speak freely i actually prefer it
that's why i like posting here. and thank you
>>
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Thanks for any and all feedback.
>>
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I dont know what kind of head style I would want
I dont even know how to do stuff like the OPs >>2598656 Image, looks REALLY good, I dont even know much about colouring yet
>>
>>2600438
beginner thread
>>
>>2600439
I know, Im there, but sometimes you just need to experiment and have fun, you know?
>>
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Hey guys , how should I do the lighting on this thing ? pls help
>>
>>2600438
You need to do draw-a-box.
You're wasting your time and creative energy when you're drawing those shitty heads.

http://drawabox.com/

You don't know it, but you're not getting better by drawing that garbage you're drawing. You don't even know the basic fundamentals.
>>
>>2600444
Im currently doing that, Just kinda sticking to the early stuff right now, just the first 2 practices and doing figure drawings and some of the practices in the begginner threads, the lines and stuff
I find drawing Circles perfectly in the box size on my tablet rather difficult, is this common?
>>
>>2600448
Zooming in a little bit allows wider range of the shoulder.
>>
>>2600448
You shouldn't be using a tablet.
You should be using a pencil and a piece of paper.

You're training yourself to draw with your wrist.
>>
>>2600455
I got a sketchbook, Im just out of pages now
Its a nice feeling looking back at your old stuff and noticing your improvements
>>
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I'll probably find a lot of mistakes when I wake up, but help me out?
>>
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>>2599549
Thank you! You made me realize why my humans felt so dead. I started this one with a gesture drawing this time instead of sticks. Feels much better than the previous pic.

Still not where I'd like to be skill-wise but it was a good study break.
>>
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>>2598656
horses are hard to draw
>>
>>2600507
Arms are floating (undefined in space, arbitrary position) [needs to have contact to other form, maybe leg or hips]
The area above the tits is too flat
Neck anatomy (particularly the underside of the jaw) practically nonexistant
This is ignoring all the whack proportions and symbols
Trapezius

You will not learn anything from this critique if you just correct your symbols; you need to learn form.

Have you ever drawn a head not at that angle?
>>
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What colours can I use to make things not so... Peachy?
>>
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my works i did last week, any suggest, tips, or critique?
>>
I remember when UBFs streams werent private
>>
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>look into the drawthread for the first time in a while
>alt stylized images everywhere, including the OP
what are you idiots doing?
>>
>>2600698
who?
>>2600702
there are many that are not
>>
>>2600698
Wrong thread, bud.
>>
>>2600702
>posts smug anime girl reaction image
>complains about lack of muh realism in draw thread

please just go away.
>>
>>2600706
>>2600725
you got it all wrong. i'm not saying that there aren't any non stylized drawings here, i'm saying that the stylized stuff belongs in the other thread.
>>
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>>2599204
Actually I did picked a colourful piece from dA as a colour ref because I like the palette a lot, but silly me just go autopilot after picking a few rough colour from it. I will spend more time picking the right colour next time.

Anyway, did an armor study today in BnW, will try to go from grayscale to colour later after more polishing.
>>
>>2600674
I like everything but the hands. They're a weird shape. But my hands probably suck, too. So take it with a grain of salt.
>>
>>2600674
stylization thread
>>
>>2600728
When doing greyscale studies, please convert the ref image to greyscale too. A lot of values look off because you didn't do so.
You'll have a much easier time to colourize it later if you fix the values now.
>>
File: hh holmes.png (965KB, 1128x729px) Image search: [Google]
hh holmes.png
965KB, 1128x729px
>>
>>2600801
This could be really fucking good. I can't redline but fix his entire right arm and reduce the glare on his left just a bit.
>>
>>2600813
And by his right I mean from our view.
>>
>>2600793
Part of the point of greyscale studies is learning to see the value regardless of hue and saturation, no?
>>
>>2599118
>>2599151
Damn, mate... These two are amazing, you guys got blogs/galleries?
>>
>>2600106
Not advice, but I hope you'll keep posting to LAS. I'm looking forward to what other stuff you'll make.
>>
>>2600612
Fair critique. Thanks
And no not really. Trying to break out of the comfort zone.
>>
File: alien empanat 2.jpg (179KB, 500x938px) Image search: [Google]
alien empanat 2.jpg
179KB, 500x938px
>>
File: 13716.jpg (179KB, 680x962px) Image search: [Google]
13716.jpg
179KB, 680x962px
nother one
>>
File: zadrawch_146842135724.png (168KB, 740x821px) Image search: [Google]
zadrawch_146842135724.png
168KB, 740x821px
>>2600074
R8.
>>
>>2601071
Kek, his horse legs are too short and his human arms are too long. Change that before you go further.
You had the same problem in the other centaur btw
>>
>>2600612
Not OP, but what symbols in particular? What do you mean by the jaw anatomy? And how would you make the right atm contact something while also holding that object? Also, is the torso too small?
>>
File: apple render 1.png (218KB, 842x1100px) Image search: [Google]
apple render 1.png
218KB, 842x1100px
soup fampai
trying to render
>>
>>2600116
>>2600121
Ty ty, I will definitely keep that in mind when I make another Aria piece, cause I most likely will.
>>2600906
Thanks, will do
>>
>>2601088
one on the left has epic face potential but shes falling over, for-shorten on leg.

the one on the right has to much of a shoulder shift messes the whole torso up, face could be better
>>
>>2601214
Which leg would you foreshorten more?
>>
File: angry moth.gif (529KB, 480x360px) Image search: [Google]
angry moth.gif
529KB, 480x360px
GUYS GUYS GUYS

There's a brush in Corel Painter I REALLY like. I need it in my life. But I have Photoshop, and I want to use it in Photoshop. How. Can. You. Get. A Corel Painter brush in Photoshop?? I believe you can do the opposite at least.
>>
File: Kusanagi.jpg (347KB, 791x1200px) Image search: [Google]
Kusanagi.jpg
347KB, 791x1200px
>>2600612
Went ahead and did a contour (?) drawing over boxes to try to find the forms. Still some kinks to workout though.
>>
File: 20160713_163026-600x1067.jpg (161KB, 600x1067px) Image search: [Google]
20160713_163026-600x1067.jpg
161KB, 600x1067px
1 hour. Trying to practice gestural drawing from photographs and value composition/rythym.
>>
File: naik2.jpg (145KB, 601x900px) Image search: [Google]
naik2.jpg
145KB, 601x900px
Tried to come up with hard pose, it's quite ruthless to see all the flaws after stopping to look at it. And still coloring with mouse, I'm hesitating between cintiq's.
>>
File: blackline.jpg (425KB, 791x1200px) Image search: [Google]
blackline.jpg
425KB, 791x1200px
>>2601326

hope this helps.
>>
>>2601429
You made it worse nigga
>>
>>2601088
its really unclear what the pose on the left is supposed to be doing. hands are pretty random too.
>>
>>2601370
value in monochrome?
>>
File: autorretrat barreja.jpg (172KB, 700x711px) Image search: [Google]
autorretrat barreja.jpg
172KB, 700x711px
messed around with the smudge bursh
>>
>>2601445
I think you mean black and white. Monochrome contains the complete value range but only one hue. But yeah. Arranging Darkest darks and lightest lights and hinting at midtones.
>>
File: orc warlock2.jpg (2MB, 3290x2539px) Image search: [Google]
orc warlock2.jpg
2MB, 3290x2539px
Been dicking around and trying to draw an orc warlock, I'm having some issues drawing a pose for her though. I want to give her a sort of hunched-over old crone feel, but it's coming out a bit sloppy.

I feel like the rough skeleton looks good, but when I try to refine the sketch her line of action gets lost. In the end I guess her robes will obscure her anatomy, but I feel like I should get how her body is posed down first before moving onto the clothing.

Any suggestions? the third body is my latest attempt, but it just looks really stiff and bloby to me.
>>
File: ipUKdyHIPAg.jpg (35KB, 728x1024px) Image search: [Google]
ipUKdyHIPAg.jpg
35KB, 728x1024px
>>2601088
New one.
>>
File: savani.jpg (306KB, 718x929px) Image search: [Google]
savani.jpg
306KB, 718x929px
It's turd polishing day
>>
File: killtimebob.jpg (387KB, 707x1000px) Image search: [Google]
killtimebob.jpg
387KB, 707x1000px
>>
File: IC.png (364KB, 1000x500px) Image search: [Google]
IC.png
364KB, 1000x500px
I'm prepared
>>
File: 20160713_231148-1024x576.jpg (110KB, 1024x576px) Image search: [Google]
20160713_231148-1024x576.jpg
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I had another 3 hour live model sesh. Bunch of gestures this time tho. :( I really prefer a long pose.
I used a ball point pen and pigma brush pen
>>
File: 20160713_231207-1024x576.jpg (103KB, 1024x576px) Image search: [Google]
20160713_231207-1024x576.jpg
103KB, 1024x576px
>>2601805
>>
File: 20160713_232221.jpg (282KB, 576x1024px) Image search: [Google]
20160713_232221.jpg
282KB, 576x1024px
>>2601807
>>
>>2601805
>>2601807
heads are too small
>>
File: 20160713_231115-1024x576.jpg (97KB, 1024x576px) Image search: [Google]
20160713_231115-1024x576.jpg
97KB, 1024x576px
>>2601810
The rest were embarrasingly bad. Instead of just bad.
>>
>>2601813
Thanks! I did not notice that.
>>
File: aa1 (1).jpg (2MB, 3495x2543px) Image search: [Google]
aa1 (1).jpg
2MB, 3495x2543px
>>
File: Adam Austin _20 (1).jpg (972KB, 2200x3008px) Image search: [Google]
Adam Austin _20 (1).jpg
972KB, 2200x3008px
>>
>>2600854
Yes but, you're not getting the values correct regardless of that. (especially on the chest plate).
So, doing it your way is actually adding more trouble to your studies.
>>
File: savani.jpg (817KB, 1435x1858px) Image search: [Google]
savani.jpg
817KB, 1435x1858px
No idea which photoshop brushes to use, so I used all of them. Critique and brush advice/downloads would be greatly appreciated. I'd rather use just one brush, but I'm not sure which brush to use for the bulk of the work.
>>
>>2601853
I think you can try to do 1 or 2 passes of one brush type to unify your entire painting before you call it done.

Why does his hand look like a cactus? Make his hip armor jut out more for a nicer silhouette.
>>
>>2601879
Thanks, I'll do that later. Any ideas for a brush to use?
Honestly, not sure how to do the hand because tauren have weird split hoof-finger things.
>>
>>2601886
,
>>
File: portfolio junk.png (399KB, 1350x885px) Image search: [Google]
portfolio junk.png
399KB, 1350x885px
trying to work on expression and gesture
>>
>>2601902
these are lovely
>>
File: ggjghg.png (102KB, 1296x800px) Image search: [Google]
ggjghg.png
102KB, 1296x800px
Mainly just drawings from life i did today nothing interesting
>>
File: QChD3TS.jpg (1MB, 2220x2949px) Image search: [Google]
QChD3TS.jpg
1MB, 2220x2949px
>>
File: 14716.jpg (140KB, 680x962px) Image search: [Google]
14716.jpg
140KB, 680x962px
>>2601094
>human arms are too long
that was on purpose
>>
>>2601902
Expressions are good, yet the whole style is so generic shit I can't look at it seriously. There's also a nice flow, but no feel of mass or weight. Check out that guy stepping up ladders.

Extra caution on that girl giving flowers, difference between that womans hands and face is really hard to look at.
>>
File: thumbnails.png (1MB, 910x1518px) Image search: [Google]
thumbnails.png
1MB, 910x1518px
>>2602002
ah thanks man! i'll go in and make some adjustments
cant really fix the style at this point but i can definitely work on the weight and the over detail
>>
>>2602008
Yeah, keep it uniform. Maybe you could slim down those legs a bit and work on that pose.
>>
>>2601838
Nigger you did this in 2011. II bet you've done something better in 5 years.
I like it but if you wat to improve you better don't stick to the past
>>
>>2602008
I think Anon's problem with the guy on the stairs might be because you want the guy to have goat hooves, where Anon just sees a guy on his tippy toes.
Try looking up videos or pictures of goats walking on their hind legs. They usually have their shin and metatarsals nearly in a straight line when putting their weight on them.
>>
>>2602021
oh jeeze no anon was right, thank you though
i really shouldve referenced people walking upstairs
i will make it my mission to make his feet less goatlike
>>
File: pinniinit.jpg (358KB, 701x900px) Image search: [Google]
pinniinit.jpg
358KB, 701x900px
What the hell is this now.
>>
File: protototo.jpg (147KB, 720x960px) Image search: [Google]
protototo.jpg
147KB, 720x960px
Work in progress

Rate and crit
>>
>>2602104
are you serious?
>>
>>2602104
Well, you tried. Keep trying and you are getting there!
>>
File: Screenshot_2016-07-14-16-52-37.png (203KB, 960x540px) Image search: [Google]
Screenshot_2016-07-14-16-52-37.png
203KB, 960x540px
>>2602104
https://youtu.be/7EgQdvh3c4k
>>
File: Neck Strangle Man Coloured.png (4MB, 1502x1942px) Image search: [Google]
Neck Strangle Man Coloured.png
4MB, 1502x1942px
Edited and coloured this one in Photoshop
>>
File: kratosss.png (576KB, 754x1003px) Image search: [Google]
kratosss.png
576KB, 754x1003px
I'm at a very early, crappy stage, but some feedback wouldn't hurt. Critique please? main concerns are composition and color.
>>
File: pinniinit2.jpg (426KB, 924x1200px) Image search: [Google]
pinniinit2.jpg
426KB, 924x1200px
>>2602088
lost interest with this one.
>>
File: zangief-mvc2fixd.jpg (142KB, 700x850px) Image search: [Google]
zangief-mvc2fixd.jpg
142KB, 700x850px
>>2602248
>>
File: pr0s.jpg (38KB, 1000x718px) Image search: [Google]
pr0s.jpg
38KB, 1000x718px
If someone could give me a hand or a redline on that sketch that would great.
>>
>>2602251
Blog?
>>
File: pinniinit3.jpg (342KB, 692x900px) Image search: [Google]
pinniinit3.jpg
342KB, 692x900px
>>2602284
http://lworbit.tumblr.com/

couldn't stop after all.
>>
>>2602277
kek
That is... no, that's a bit helpful, actually
But like I said, composition is still what worries me
>>
>>2602282
just complete it and move on
>>
>>2602293
what composition, your drawing has basically none.
>>
>>2602288
Sort a bit more the things on your blog, you have some very cool stuff (that fucking car, some nice sketches), some boring studies (like the statue ones, the could be cool if the rendering or lines were better), and some pretty shitty ones (horrible anatomy, etc).

Continue training to get better, I'd like to see what you do when you get really gud.
>>
>>2602299
Good point. Fuck me. Well I guess I'll keep going with it, if there's nothing to "fix".
>>
>>2602299
yes it does theres obviously symmetry between the knee and arm
>>
>>2602315
Anon, there's no arm and specially not a knee in that drawing.
>>
File: boats.jpg (115KB, 1167x556px) Image search: [Google]
boats.jpg
115KB, 1167x556px
Any comment on the comp? (or on colors).
>>
File: resized.jpg (259KB, 500x705px) Image search: [Google]
resized.jpg
259KB, 500x705px
Can you guys help me find the mistakes in the horse ? I couldn't find proper reference, so it was done partially from memory.
Since it's already scaned i intend to correct the mistakes using photoshop.
>>
>>2602569
Ever heard about perspective, loomis or the beg thread?
>>
>>2602582
Shit , it's that bad ?
Can you at least point out what's so bad ?
>>
>>2602653
It's not that bad. I'd say the back of the horse looks ok but the front is messed up. The front legs are too small and there's no real shoulder or form there, it just goes from leg straight into the neck.

Find a ref of a horse that shows the front/shoulder/neck area. Also you're running out of space on the left of the canvas, that might have influenced you into making the front legs too small.
>>
File: 06.3.jpg (78KB, 820x604px) Image search: [Google]
06.3.jpg
78KB, 820x604px
>>2598656

r8 pls
>>
I'm trying to switch from traditional to tablet (Intuos Pro) and I've noticed that the strokes don't register as quickly as when I use the mouse. Is this normal with tablets? The delay is like 0.1s
>>
>>2602697
ignore that asshole. I think it looks lovely and has a wonderful flavor of stylization to it.
>>
>>2602697
To clarify I'm not the guy telling you to go beginners thread.
>>
>>2602014
>>2602002
alright i think i got it
>>
File: now with real human feet.png (158KB, 503x832px) Image search: [Google]
now with real human feet.png
158KB, 503x832px
>>2602778
crap
>>
>>2602745
>What did he mean by this?
>>
File: tpkmw.png (531KB, 1080x932px) Image search: [Google]
tpkmw.png
531KB, 1080x932px
>>
I've got artists block for my character, any ideas on how I can improve it?
>>
>>2602756
Anyone? Going by Google no one within the last 2 years seems to have the issue. Are tablets typically not quite as fast as mice? The line quality itself is fine, it's just that the pointer is always a miniscule distance behind where the pen is on the drawing surface. Input lag in other words.
>>
>>2602830
0.1s is pretty normal. Any more and you might be using too detailed a brush or something.
>>
File: dead dood.png (50KB, 1152x648px) Image search: [Google]
dead dood.png
50KB, 1152x648px
Can i get a crit plox?
>>
>>2602839
Thanks, it's the basic brush (3px) in Krita under Windows 10, fresh Wacom drivers and good PC.

Strangely, it seems slightly faster in Paint.
>>
>>2602697
Thank you ! I was really unsure about the front legs (that's exactly the place i couldn't find reference for). Now it's clear where the mistake was. You really helped me !!
And yes the lack of space heavily influenced those legs xD

>>2602762
Thank you ! You are really kind :)
>>
File: 2016-07-15_0336.png (166KB, 650x912px) Image search: [Google]
2016-07-15_0336.png
166KB, 650x912px
>>
File: copguy.jpg (633KB, 1682x1008px) Image search: [Google]
copguy.jpg
633KB, 1682x1008px
Cops
>>
File: savani2.jpg (781KB, 1353x1562px) Image search: [Google]
savani2.jpg
781KB, 1353x1562px
Moving on from this one
>>
How do I put a blending mode into favorites in Krita?
>>
File: monis.png (150KB, 614x508px) Image search: [Google]
monis.png
150KB, 614x508px
What do you think of the overrall construction/composition/design?
>>
>>2603002
tall dudes left hand is massive
also that sword is taking a lot of the attention when it seems like you want the coin purse to be the center of attention
also the begging guy is too large overall
>>
File: Photoshop_2016-07-15_04-04-17.jpg (84KB, 1088x876px) Image search: [Google]
Photoshop_2016-07-15_04-04-17.jpg
84KB, 1088x876px
Still not quite sure where I'm going with this, but thoughts so far?
>>
>>2603064
Hey i really like the atmosphere and colors, it looks like a poisonous garden with really dangerous but beautiful plants and shit.
>>
File: SaveMeee.jpg (375KB, 568x959px) Image search: [Google]
SaveMeee.jpg
375KB, 568x959px
Doodled up this sniper as Overwatch fanart, but not sure where to go with it at all so I messed with some ideas. Could do with some composition/background ideas and general advise before I try and refine this at all.
>>
>>2602857
>krita
Try turning smoothing off in Tool Options.
>>
File: Untitled.png (11KB, 339x670px) Image search: [Google]
Untitled.png
11KB, 339x670px
>>2603099
Tried to, but. Is this a bug?
>>
File: Tool Options.jpg (19KB, 488x479px) Image search: [Google]
Tool Options.jpg
19KB, 488x479px
>>2603137
It's definitely not supposed to look like that, but it's not a bug that I've seen before.
Do you have the brush tool selected?
Have you tried collapsing and expanding the tab?
If neither of those work I don't have any ideas, sorry.
>>
>>2603152
Could work around it by switching to a new brush and then back.

There seems to be no change.

The input lag isn't significant, and it's definitely possible to draw, but every time I switch over to Paint and do a few lines I'm blown away by how there's seemingly 0 input lag. I'm reluctant to start drawing because it feels like I could start bad habits and get fucked over

I wish I could ask some experienced digital draftsman if their Photoshop/Krita/Sai whatever has any input lag at small lineart sizes
>>
File: wanacovia.jpg (233KB, 1000x667px) Image search: [Google]
wanacovia.jpg
233KB, 1000x667px
>>
>>2602872
That cartoony face is so out of place
>bars
>>
>>2603263
A little hard to tell what's going on at first but I really like it so far.
>>
File: Fit-Gal RS.jpg (126KB, 853x1120px) Image search: [Google]
Fit-Gal RS.jpg
126KB, 853x1120px
>>2598656
>>
>>2603278
>>2600280
>>
File: rgjsigfds1.jpg (396KB, 736x1000px) Image search: [Google]
rgjsigfds1.jpg
396KB, 736x1000px
>>
>>2603270
The boy is hugging is father, who will eventually murder him in the future.
>>
>>2603289
It's good and all so far but you could finish rendering the rest of it to equal the nose/lips
>>
File: 1468556293793.png (120KB, 721x1043px) Image search: [Google]
1468556293793.png
120KB, 721x1043px
Went for a weird pose and it mentally slobber knocked me hard
>>
>>2602872
thay look like shit, sukublyadok.
>>
File: jYaXLEILYF8.jpg (382KB, 1561x2000px) Image search: [Google]
jYaXLEILYF8.jpg
382KB, 1561x2000px
>>
>>2603376
Disgusting tasteless shit with an awful color and design
>>
File: 1234.jpg (17KB, 261x247px) Image search: [Google]
1234.jpg
17KB, 261x247px
>>2603380
why would you do that?
just shitpost on the internet?
>>
>>2603376
good lord
>>
>>2603289
You need to fix the placement of the facial features. They don't align in perspective.
>>
>>2603385
He's kinda right though. I mean it isn't that bad or anything, but the things he pointed out are exactly what I don't like about it.
>>
File: footjob.jpg (288KB, 503x832px) Image search: [Google]
footjob.jpg
288KB, 503x832px
>>2602794
That weight is still off, I don't think there's need to show any actual "stepping up ladder" movement, if you don't insist it. I tried to figure out left leg based on balance and weight. Looks like ass, but you get the point.
>>
File: Panty_fart_coffee.png (804KB, 1220x1200px) Image search: [Google]
Panty_fart_coffee.png
804KB, 1220x1200px
I made a hentai. For some reason you can't post original content on the hentai draw threads? It's really stupid. It has to be a request. Any thoughts?
>>
>>2603289
Barring the before mentioned perspective alterations, this is going in a nice direction.

Lay in some well modeled shadow and correct temperature tones to complete the forms and it's good. The edges look pretty good as is too.
>>
I've already suffered much with this picture, and beside messed up colours I also don't like Soraka's pose overall. Especially her near hand. I'd moved it this way and that and still have no idea how to improve it. Pls halp.
>>
>>2603064
Take him slightly off the center line of the picture plane so as to not halt the viewer in the vertical.

A nice depth with some mild caustics in that pond feels right.

Attractive colors. Feels like a dirty motherfucker you'd run into playing D&D
>>
>>2603538
shes shaped like a pear. i dont know who the character is so the hands from the different images that pop when i searched are inconsistent but it seems like there's already a lot of space between the fingers, like if you were just looking at her palm open the palm would be wide as fuck with huge gaps inbetween the knuckles. color wise i think they look okay so far except that the characters is a bit more saturated then the rest
>>
>>2603376
this looks like something someone who started riding harelys in the 70s got tattood on his 15 inch arms in his early 20s unironically thinking it would make him look badass or something
>>
>>2603289
that nose doesnt look right at all. it would be very bulbous if it were real and there isnt even nostril. also the curvature of the lips doesnt match the face
>>
File: character 1 wip.jpg (2MB, 4096x3112px) Image search: [Google]
character 1 wip.jpg
2MB, 4096x3112px
Still working on this, took about an hour 45. Im only a beginner with a tablet so dont be too harsh
>>
File: 2016-07-15 07.21.04.jpg (278KB, 676x676px) Image search: [Google]
2016-07-15 07.21.04.jpg
278KB, 676x676px
Very successful night of figure drawing I think. 38 minute pose.
>>
>>2603634
>4096x3112
pls no
>>
File: Cold.png (925KB, 1920x1080px) Image search: [Google]
Cold.png
925KB, 1920x1080px
WIP, critique or advice would be appreciated.
>>
>>2603636
head too small
>>
>>2603641
Nope
>>
File: 15716.jpg (209KB, 680x962px) Image search: [Google]
15716.jpg
209KB, 680x962px
>>
File: deep_down_by_wisihe-d9ihovv 1.png (1MB, 1600x1546px) Image search: [Google]
deep_down_by_wisihe-d9ihovv 1.png
1MB, 1600x1546px
Any thoughts on this? First time making something in photoshop, I normally just do lines in ms5
>>
>>2603673
thought this was an ultrasound image
>>
File: 1 o 2.png (238KB, 633x372px) Image search: [Google]
1 o 2.png
238KB, 633x372px
Left or Right?
>>
>>2603680
Give it a background that isn't pure white before deciding.
>>
File: gat guerrer 1.jpg (132KB, 700x711px) Image search: [Google]
gat guerrer 1.jpg
132KB, 700x711px
WIP
>>
File: 16716.jpg (111KB, 680x962px) Image search: [Google]
16716.jpg
111KB, 680x962px
>>2598656
>>
File: cavalinho.jpg (489KB, 600x846px) Image search: [Google]
cavalinho.jpg
489KB, 600x846px
I couldn't fix the front legs problem yet , but i would really appreciate some help with colors, i'm a little lost right now.
>>
>>2603769
to answer your question in >>2602653
You seem not to understand
>Ever heard about perspective, loomis or the beg thread?
What it means is that you should construct properly your drawing. You put VPs, you build the scene as 3D objects in space. You have no idea how to fix the front leg because you didn't do this work. Now your drawing is far from horrible, it's better that a looot of people posting here. However by drawing without proper fundamentals you're setting yourself to not progress in any meaningful way even if you put the time.
Same thing with the cross-hatching; it's pretty mediocre and you're not really thinking about it.

So to translate that, the best advice you can receive is to practice your fundamentals. Stop putting an insane in drawings that may look good to pleb and practice getting good: which means perspective, anatomy, etc.

And honestly I think people like >>2602762
are not honest at all, he's just here to hamper your progress. Your drawing is not stylized, and the mistakes come from the lack of fundamentals not style.

Anyway, I don't mean to me mean. Don't give up, on the contrary start learning properly and you'll see how much you can progress.

Second thing, I also hang out on the beg thread and it can be a pretty cool place. Some guys there are good and helpful.
>>
>>2603799
Wow thanks, you weren't mean at all !
I understand your point and indeed I lack in fundamentals. This picture was actually a last minute request so i didn't have much time to prepare for it, thus running out of space in the canvas and making the several anatomical mistakes. I'm aware that i'm still learning, but since this image wasn't a part of my studies i thought i would be better to have advice more specific to the actual painting. That's why i thought this thread was a better place.
>>
File: gat guerrer 2.jpg (194KB, 600x691px) Image search: [Google]
gat guerrer 2.jpg
194KB, 600x691px
>>2603724
Ok, I'm fucking him up.
>>
File: ll17s.jpg (1MB, 1024x1280px) Image search: [Google]
ll17s.jpg
1MB, 1024x1280px
trying to finish an old study i abandoned.
>>
File: july-15-2016.jpg (793KB, 782x1000px) Image search: [Google]
july-15-2016.jpg
793KB, 782x1000px
none of my models showed up this week. either they were busy, sick, or just didnt show up. so i did this today cause i was bored
>>
>>2603673
I really like this. I can't tell if it's just a giant deer or a made up creature, though. If it's made up try to make it more distinct because right now it just looks like you can't draw a deer.
>>
>>2603843
Looks like a Seuss character
>>
File: 071416_Emma.jpg (122KB, 750x900px) Image search: [Google]
071416_Emma.jpg
122KB, 750x900px
>>
File: further.jpg (193KB, 600x776px) Image search: [Google]
further.jpg
193KB, 600x776px
>>
>>2603652
yes, it is.
>>
File: woam.jpg (1MB, 3082x4560px) Image search: [Google]
woam.jpg
1MB, 3082x4560px
>>
>>2604153
fucking great blog mate
>>2604019
ever considering the reason you abandoned it?
>>
File: Self Portrait.jpg (480KB, 632x970px) Image search: [Google]
Self Portrait.jpg
480KB, 632x970px
Self portrait
>>
>>2604341
>ever considering the reason you abandoned it?
what do you mean?
>>
File: pearl.jpg (29KB, 285x507px) Image search: [Google]
pearl.jpg
29KB, 285x507px
Trying to develop my style.

Looking for critique and opinions
>>
>>2601311
save the brush preset as a .tpl or whatever the brush thing is for photoshop and try using it.
>>
>>2603641
nigga youve been drawing too much animu
>>
File: vine45min.jpg (843KB, 1000x1362px) Image search: [Google]
vine45min.jpg
843KB, 1000x1362px
Rediscovering vine charcoal for quick drawings. Stuff is orgasmic for working quickly, it's just tough to control the value in tight places that have already been established. I wonder if you guys will see the same mistakes I do.

>>2604359
Cool color work and brush work is okay. play with edges a little more and turning form, it seems really soft/flat right now, except the mouth which is real solid.

>>2604252
pose looks very stiff. alternate values more so it reads better. Right now it's all middle values.

>>2603843
too much detail in the figure too early imo. Light doesn't play across the torso/legs enough for them to read as well as they could.

>>2604019
overworked m80, it's way too busy.

>>2604303
PFNeato. Waiting to see where you go with it. Maybe define the forms in the ear and round out his left eyeball a little, but I'm just nitpicking.

>>2604364
>develop my style
You're doing it wrong. Eyes and bangs look flat. Neck looks like it inserts into the head like a lego figurine. Hit the beginner thread and forget "style" for a while.
>>
Thanks for the feedback. Will do.
>>
>>2604255
No it isn't
>>
File: dfff.jpg (318KB, 800x1233px) Image search: [Google]
dfff.jpg
318KB, 800x1233px
Hello, here are some things I've drawn. Please give me all the advice you can.
>>
File: golem.png (123KB, 900x900px) Image search: [Google]
golem.png
123KB, 900x900px
doing some practice. and trying out a new workflow
>>
New thread: >>2604882
>>
>>2598802
Try incorporating different hues to your skin
Thread posts: 312
Thread images: 147


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