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>Post your current drawing here and give constructive critique to others!
>Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
>If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>>dA /ic/ group :
>http://4chan-ic.deviantart.com
>>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/
>http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
>Remember kids: Exercise and stay healthy.
>>2571096
>>2571226
okay putting aside all anatomy problems for a moment
this is so uncanny valley to me, she has a unstylized body, with a super stylized head plopped on top. atleast stylize the whole thing man. also, shes a bit walleyed, scooch that left iris in more, and center the left iris.
>>2571241
i have tried to copy Veramundis style going to add more fur later. thanks going to fix eyes right now
Just got all colors about in, still need to refine plants, trees, rocks, lights and reflections. I've been planning this for two weeks now, still dont know if I should add that water nymph or not.
Photo is quite bad, it's somewhat hard with such a big amount of black. Size is about 133 x 103cm.
>>2571226
Its like you're trying to render the head seperate from the body. also the hair seperate from the head and the tail feels like it sprouts out of nowhere
[spoiler]also nice hiding the hands/arm posing along with legs[/spoiler]
Using a ref of a model in the same pose can help you a lot here
>>2571351
That actually looks pretty sick, Oil I take it?
If you want to try out the nymph thing throw the photo in photoshop and try some stuff out, would be a waste to regret it later on. Make sure it adds to the painting instead of distracting away from it (unless that is your goal)
Also if you plan on continueing to work on it be sure to call it done at the right time and not to overdo it, or the painting might lose its strength
>>2571363
Thanks, it's acrylics. I've been painting for the last month or so, with paintings it's quite easy to figure out when to stop.
Photoshop isn't bad idea at all, I have maybe ten or so potential sketches and studies about nymphs, so not a big thing to try.
Biggest issue is now that how people would see that nymph, because it's not just evil, it's more like protector of waters. I want to make it face the opposite direction from that skull, so that it stays more innocent.
Slowely, I improve.
>>2571384
If you aren't a big fan of photoshop you could always paint/draw something on transparent paper and lay it over the painting
If you want to make it innocent and a protector of the water then have it interact in an harmonious way with the water (like the body materializes from the water) or something
Be wary of not accidentally adding an additional story to the painting (skulls and nymph separate) unless that is your goal
Is the nymph the cause of the deaths/skulls? does it try to save people? is it indifferent or is it horrified of the skulls? perhaps enthralled by it like how a raven collects shinies.
Stuff to think about, the drawing you posted gives it a very omnious feel, as if it were waiting to lure people into the waters
>>2571392
Just keep at it, try to study the forms in the face and proportions(l o o m i s), doing a lot of studies like the one on the left can help you establish a better sense of where stuff should be and try to translate the looseness of the left sketch into the right
Try to imagine/feel the 3d shape of the body and calculate the shadows/form accordingly
I think that taking a step back, watching your painting/subject and planning your next strokes will do a lot for you, rendering comes after you figure out what to do
>>2571351
dark and atmospheric, I like it, but I don't know what the fuck is going on
>>2571745
This is a really nice style, do you have a website you post on?
I feel like I'm getting into a bit of a rut with my drawings. Specifically with linework. It often feels to heavy and lacking in any weight sensibilities. I've often wondered the best way to broach those styles that appear lineless, but I'm not sure how.
don't really bother with critting this senpai,just doodling.Nothing I plan on taking further mostly because it's still af and it's some chinese cartoon. I want to do more dynamic illustrations but I'm bad at that.
I've checked most books for dynamic poses blah blah ,but nothing that really made me understand it.Perhaps more insight on that if possible
>>2571351
I dig it but I agree with >>2571746
>>2571318
fix values
>>2571745
dope,not really into the background tho
>>2571825
thumbnail lighting is good on this, go forward with it.
>>2571824
I like the overall gesture of this, but I'm not digging the face. It's probably just me though, I don't really like the whole "eye over the hair" style.
>>2571823
Why are some of the parts on the clown (that are lit from the moonlight) all glowy? You should make them hard edges instead of soft. I like the idea you're going with though.
>>2571392
Your lines are pretty short and broken, practice your line quality, maybe some gesture drawing to get it loose and flowing.
>>2571824
I love the style, but the breasts don't really go with it, imo they look like cheap implants. Either make them smaller to match the cute style or give them a more organic shape with gravity.
Just an opinion.
>>2571855
To be fair, her boobs are drawn that way in the source material.
>>2571839
Really nice anon.
Blog?
>shitty painted and poorly designed..
>for the community challenge on lavaflake
>creature lifecycle
crit, redline, whatever..
two faces, about 40 mins.
i thought I alraedy posted this?
anyways...I was going for the visual style of the video from the Ring in this one
>>2572049
the pose looks kinda stiff to me.
Still kind of struggling to understand how rendering works, but I'd still like some feedback on a recent attempt. Where am I going wrong?
>>2571855
>obsessing about breast on a cartoon
>>2571949
https://www.instagram.com/jordimilian_art/
>>2572215
read a rendering book m8
>>2571745
Yes
>>2572215
What the other anon said.
Plus, keep going. Fkn love Kida
>>2572457
Which one(s)?
>>2572468
> rutracker.online/torrent-1649526.html
slideshow gif
Trying to learn the basic anatomy with more precision. I could use some pointers, obviously i'm focusing on the rib cage and pelvis for now.
>>2572623
too spoopy
>>2572478
thats cool as fk
>>2572674
Try doing it traditionally.. it will double your skills.
Slowly been working on this drawing, shoulders look off to me though and i cannot for the life of me find proper references for this style of pose. My anatomical knowledge is failing me and i just need some help i guess. Wanna finalize it, first picture in a long time i actually wanna finalize
>>2572674
I Think that's really cool but that person on the foreground is making the comp feel really weird. We have all these people with very rich and cool expressions and then it's just a hole in the painting.
>>2572623
Mannequinize that shit. You keep drawing sternum off-centre, make sure you can draw boxes in extreme perspective with absolute confidence, then use them as a guideline in your sketches.
But overall it's pretty gud.
>>2572185
looks like emo bob ross
>>2572049
>added others
>>2572810
aah thanks for the input. I'll do my best.
trying to wind after a few failures
see very little photobashing around here so im sorry in advance if this is the wrong crowd to post this at.
I dont really like the image but I have a hard time pinning it down. Give me your worst.
>>2572961
looks really good so far, keep at it
>>2572887
if that face is supposed to scream at the viewer, make his eyes/eyebrows join in on that, the jaw just looks like its hanging. A sharp light from the right, eg rim light would be good here, the right side of the first two creatures in particular just drowns in blackness. You could also up your presentation by a lot by putting a slightly lighter box behind all these figures, giving it some graphics to connect them etc
>>2572999
>very little photobashing
>great anatomy, great fundamentals
>if this is the wrong crowd to post this at.
you're on your way kiddo
>>2573013
>>very little photobashing
you what?
>>2572999
/ic/ have a pretty big hateboner for photobashed artwork, so it mightbe difficult for you to find some thoughtful criticism out here. In my opinion while working on these kind of pictures you should try to start from black/white to colored sketch blocking the major elements of the composition. Then whe you get your color scheme down you can place the photos on the picture adjusting their valor and color to fit your scene. Right now the photoshopped elements feel just to out of place to make this picture work. Thats just my opinion, keep working anon.
>>2572999
The level of detail is completely inconsistent. Because you're using varying quality photos, there are some bits that are awfully blurry while others have an inexplicable amount of detail. It makes the composition uneven.
>>2573084
>taking some details out
That's important, but you also need to add detail.
You could try putting in the time and rendering some of the stuff out that should be rendered, like the floors, roof and walls.
>>2573022
>/ic/ have a pretty big hateboner for photobashed artwork,
I think most people don't care so much as long as it's done well or not just "I took a photo , put it through a ps filter and painted over slightly"
There are artists that do it well Suzanne Helmigh she takes 3d models and paints over them with an understanding of artistic principlesand the reuslts come out looking good.
>>2573013
>very little photobashing
It's literally all photobashing except for the characters and probably to close up any seams.
>great anatomy
Bruh, most of the anatomy is covered up anyway.
Anyway, >>2572999, It's really good. depending on how long it took you to do that, that might be good for AAA realistic games or movies.
The only thing I'd say is that the foreground figure's right forearm is too long. And because it's too long the other arm is too short. I know it's foreshortened, but that's what it looks like to me.
Additionally, if you are to put your hand where that foreground figure is putting his hand on his back, you would create more of a 'triangle' shape. If you want the arms to be close up against his body, his hand would be on the other side of his body. Test it out yourself.
If you only have the time to fix one thing, I would fix that left arm.
>>2573132
Oh yeah, I wanted to ask you a question too:
How long does it take for you to find the right photograph, then crop everything out that you don't want, and place it into the composition? Is there a certain place or a technique that you use to find the right picture as well?
>>2572694
you mean I should paint traditionally for now? I wouldn't know where to start.
>>2572736
for some reason I want to keep him in, but I'll try to lighten him up bit and make more people focus on him.
I need to git gud at colors. I've been drawing for a long time and I got to one of those "I feel I'm good at this" comfortable stages you get once in a while. Before my eyes get good enough to realize my drawing skills are shit again, I want to focus on color, it's a good moment now since I never ever have done much color before in my life and right now I jumped into digital.
What's the best way to get good at colors (and rendering /coloring techniques while we're at it) when I'm not even sure what my current level is? I've already gone through the theory, but I still lack practice. How should I do that?
>>2571137
Why isn't anybody replying to my sub?
>>2573132
I think the "very little photobashing" and "great anatomy" might refer to this thread more than to my image haha.
I think it took a total of around 5 hours? Scattered working on it on 3 days in between other stuff.
I just google images, the 'similar images' options is useful too. if possible I tick the option to only show creative commons images. For props, there are some nice digital archives of museums etc. I also try to build a library locally.
Ill fix that arm, the protagonists anatomy is all jacked up anyway, the left leg is hideous, maybe spend an hour painting some details in manually.
Thanks for everyones time and opinions!
>>2573152
please connect the lines
what is the person smiling at?
>>2573152
Because it's thoroughly unspectacular and incomplete.
>>2573152
It's cause they don't have anything to shit on.
>>2573152
too big pic, scale it down faggot!
otherwise it's okay, kind of a studio ghilbi knock-off
help and critique for the forest background please! i feel like the trees are way too flat, but my attempts to mess with the values hasn't helped.
ignore the shitty placeholder elf.
>>2573206
>ignore the shitty placeholder elf
it's obscuring almost the entire forest.
>>2573206
the trees shouldnt bend like they do and grow straight instead, also they miss branches?
Light could shine in from the top, kinda bloom, lighten the value, maybe thatll help.
fucking floaty hair fubuki FUCK
also terrible shading, any tips?
Wip, any feedback is welcome.
>>2573227
really like the face doing the tounging but maybe the leg should be more visibly squeezed
>>2573211
well, yeah. the point will be the elf, more than the forest, but i want to background to be serviceable before i move on to her.
>>2573241
yeah well there lies your problem. if you work this way, you'll end up with a character standing before a wing.
you have to work on the whole picture. everything is effecting each other, don't go from one detail to the next, focus on the whole.
>>2573250
eh. i usually get most of the work of each element out of the way, then merge and work on one layer for the actual polishing. ties it together well enough for me.
i'm not out to have a complete, polished background before i get started on the elf, just a serviceable one. and right now, it's not serviceable.
so flat-looking trees are my concern, currently.
Shit tried some doodling and thumb smashing but photoshop always makes me feel like a bitch and feels like it's degenerating me.
Trying to do that town thumb in one layer and without lines was so damn hard I pussed out.
>>2573152
I dig it anon, allot of freedom in that room even though it doesn't feel empty.
I like the roundness in your style as well, if you work on more appealing character shapes and concepts I think you'll really have something.
I feel like my portraits would be more successful if I focused on proportion even during the rendering process, but my brain has trouble thinking with that duality (proportion and concentrating on value and color at the same time). Anyone else have this issue?
>>2573480
Very nice
Colored pencil?
>>2573505
Thanks. And yea, I use prismacolor for the most part.
thoughts?
theyre supposed to be slightly pigeon-toed btw
>>2573618
When anon ask for thoughts, but didn't provide at least 2 to other artist asking for thoughts. :<>
>>2571745
give her a fat fucking lungbuster bong
>>2573626
im going to do it in a separate post, i feel its more appropriate, and show with examples/tuts if i need to
>>2571137
his face is slanted
dont shy from hands
>>2572085
your heads might be too long as oppsed to their width
maybe its artistic license but everything else seems to be going for realism
>>2572185
really cool
>>2572478
the weapons of the accosting would have highlights on it as well id think
>>2573221
nice chest area
work on faces, epscifically study eyes and mouths
finish those hands and her thigh are too thin
>>2571096
huh. oddly relevant
i finished this today but I'm not sure im feeling the seagull placement
also general critique please before i send it to print
>>2573466
blog?
>>2573736
It's fucking cute as fuck
what would you fix or do to push this further? I'm getting stucked and I really need serious advice
>>2573736
nice.
what brushes did you use?
>>2573843
some miscellaneous ones from kyles ultimate brush pack
i think the birch brush 1 and grinder 1 were used the most though
Hi /ic/, whats the difference between the draw thread and beginner thread?
>>2573865
Going for some of the output, you can wonder indeed.
In principle, things were fundamentals are obviously lacking should go to beg, and things that go here should have a decent grasp of perspective, anat, ...
>>2573865
If you're work cannot be critiqued in a way that doesn't boil down to "you heavily lack the understanding of basic art fundamental", then you belong to the beginner thread.
The thread is also in the best interest of the artist, you'll get better critique there than at a draw thread.
>>2573736
I like it, only a few pointers:
1. The boy looks like he has no weight, the balloon strings above his hand should be straight and not curved
2. Placement of the left arm is a bit weird and also the boy's weight should pull him down resulting in a more straight arm, right now it looks like he is doing a one-armed chin pulling himself up on the balloons
3. Lower body looks a bit female
Take a look at pic related.
Well these are the things that came to my mind, if the "weightless" thing was intended to serve the artwork, I'm fine with that. Cool style, keep it up.
>>2573846
the skin(?) on her chest blends into the fabric of her corset, and the rendering makes it look like its a continuation of it. maybe define the top edge of the corset to prevent that. also why get lazy with the end of that tail? the rest looks great, the unfinished tip is like tripping at the finish line.
oh, and collarbones look really weird now that im staring at them, too far over to her right probably
Not sure if it's good enough for the draw thread but doing the layouts for a horror comic i'll be doing, here's a page.
>>2573924
resize ffs
>>2573927
Sorry mate, forgot. Calm your tits tho.
>>2573931
I couldn't really give a crit since it's too big to fit on screen, so you're the one missing.
head practice. I want to draw hair better but I'm so impatient.
>>2573981
Everything's relative.
>>2573972
nice, but see how you still tend to squash the head when you're not doing a skull practice. compare the cranium from the skulls with the heads below.
>>2573982
The point is, fundamentals arnt relative. Thats why theyre called fundamentals...
>>2573994
Ones understanding of the fundamentals are relative to others understandings of the fundamentals.
Proper judgement on each individual case decides whether a person belongs to the /beg/ thread or not. /ic/ has an unwritten standard that defines this.
People in the draw threads might not have perfect fundamentals, but their fundamentals aren't also completely broken.
>>2573981
>I havnt seen any drawings/paintings with decent anatomy or fundamentals in this thread.
Lurk more then.
>>2574003
Sure ive come across some nice paintings/drawings, but not in this specific one. And im not talking about taste, just plain fundamentals.
>>2574017
Yeah, this thread isn't very good, but that's not a reason to continue getting the level down.
>>2573990
damn you're right, especially with 2/3 view. Thanks anon
>>2573812
You've got light on the leaves giving the impression light is coming through the trees, yet theres no light on the characters and mid ground. I'm no pro, but i do think this will add a lot to the illustration; specks of light around. none the less, i like it and its very nice. This is all i can say to consider adding
I haven't drawn in a long time except anime doodles so I decided to do a study today. I feel like I can't visualize the forms well.
Ignore mouth and neck down.
>>2574148
>Ignore mouth and neck down
B-but that leaves the rest of it.
>>2574148
Anon, you ignored everything from the reference. Draw it again making the proper measurements, pay attention to the light source (just look at how bright the right side of his face is and how dark is the left side, the light is shining directly on the right side of his face, yet you painted some uniform mid tone for his hole head some reason), and don't get caught on the details, you put way too much effort on rendering the details on the eyebrow and hair when you should be using this time to get the base proportions correctly.
Any anatomical problem?
I'll deal with the lightning properly after I'm confident with the overall body construction.
>>2573232
Thank you very much!
I'm going to spam the thread with figure drawing
I'm trying to be more thoughtful with folds
>>2571096
I dont draw too much,that is my first work
I just want to draw nice landscapes. Help
>>2574397
Shit, your name wouldn't happen to be Cooli, would it?
Sketch with pen.
Plscomment
>>2574594
This board actually has few literal pros that swing through from time to time and /ic/ critics still try to send them to beg like they know shit.
Any suggestions on composition?
>>2574592
HOw's the lighting in these?
>>2574807
>>2574807
Also what is wrong with her face? I've re drawn it like 3 times now and after I leave it for a bit and come back to it she looks like a fucking retard
>>2574446
u a idiot
>>2574807
u always have a nice composition, but her pose looks weird
>>2574834
I agree, but I'll worry about it later. I want to get the fundies down first
>>2574243
one for today
>>2574183
I wish i had more time to do a decent drawing, but maybe this helps. I would suggest changing the pose tho. I don't know whats going on in this picture, but the pose just look inconvenient. Also, stop looking at manga and anime
>>2574496
Your sky could stand to be brighter. Right now it's restricting the value range you can use on your foreground. In general the sky should always be a few shades lighter than anything else in your picture.
>>2575125
Thanks a lot. This is more than decent, and readable.
>Also, stop looking at manga and anime
I haven't watched an anime for something like a year (when Ping Pong ended).
>I don't know whats going on in this picture, but the pose just look inconvenient.
I tried to pose myself to get a ref... ;_;
>>2575125
>Also, stop looking at manga and anime
Maybe you should start looking at manga and anime
some studies
>>2573948
I like the values here.
Color also looks to be accurate.
>>2574807
She's a giraffe anon
Who else
>nevergettingaresponse
here?
Can I get some help with this? Im new to drawing with a wacom and just cannot seem to get the values right and make the lower half better. Any ideas on what to do. Rip me to shit, I want you fuckers to carve me from stone.
>>2575394
/beg thread
also:
- when you start, don't use softwarey things like th glowing effect, it will look cringey when you're a noob. Limit yourself to a quasi traditional workflow
- use a black layer set to color to check your values
-now is the time to go study, seriously.
>>2575414
>>2575373
Sometimes the kind of problem you might have with a piece can't be summed up quickly in a helpful way. Like if the anatomy is all sorts of fucked saying "anatomy's fucked" doesn't help, but going into the necessary depth can take more time then it might be worth. It's even more difficult when a picture is flawed in some fundamental ways that requires a serious lecturing to correct.
>>2575373
Usually it means you're too good, or you're not drawing tits.
>>2573736
Oh man, this is way too nice for my cold soul.
>>2575428
noice
>>2575425
id be glad with any sort of two cents really, or some direction on where i lack the most
>>2575476
which post is yours anon?
>>2575282
Let's start by saying there are some mangas and anime I really enjoy watching/reading.
Most of them are just not a reliable source for illustration or anything that's trying to be more than that.
I made that drawing to quickly get some points across. If you think you are that much better go ahead and be useful instead of being the fuckface you are.
Did a quick turnaround for a character in my comic, any advice for good simplistic character design?
>>2575584
Oh, and here's a corresponding sheet of facial expressions.
>>2575590
Thanks for the advice, what could I do to liven up the expressions?
>>2575584
I dig it, what do you do your lines with/settings?
looks nice when compressed.
>>2575592
Thanks, I just set the resolution extremely high to avoid any blurry lines or dithering.
Generally somewhere withing the 5000's range.
>>2575584
blawg?
>>2575584
the third one doesnt match the first too but i like it the most. defining those planes of the collar and the shoulder gives it much more personality than simply indicating a separation in the suit of the first two.
also his body just has a better shape in the third one, the front and back read as blob while the third reads as chunky but functional
>>2575586
very cute expressions, love the extreme stretching of the face
>>2575597
http://godburger.tumblr.com/
>>2575591
Like what >>2575598 said, I also didn't realize the 3rd one is different. I'm digging the collar though since it gives it more form and helps break up the body in a few more pieces.
As for the expressions, they are cute looking, but the simplicity isn't conveyed very well. If you're going to use a "simple" style, either go for super minimal or use more detail. I'd suggest the former though, since the 6th expression is telling me the face is just a projection of some sort.
WIP
>>2575625
Really appreciate the help, anon. I'm going to try what you said and simplify the expressions since they're stuck in an awkward middle ground between detailed and simple.
>>2575647
fix the GIANT nose
I swear I rotated my image ;-;
>>2575740
fuck off faggot
>>2575500
this wip >>2573618
>>2574592
her breasts are supposed to be hanging, right? you drew them compacted
study faces more the structure is off
>>2574629
for what youve got itd be more interesting if she were looking off to the side or something, maybe at whatevers in the left hand?
>>2574843
pretty good, id change the value of the backdrop, darker probably, separates from the vest and makes face stand out more
>>2575740
what if he's supposed to have a giant nose though?
>>2575373
Yep, every time
>>2573921
i like it
D.Va(?) is a bit stiff, she supposed to be a bit taken aback right? id maybe have her almost propping herself on her shoulders as if getting up
or have her other arm doing something and not just laying there
Family portrait I finished this morning.
>>2575830
>for what youve got itd be more interesting if she were looking off to the side or something, maybe at whatevers in the left hand?
Thanks, I'll work on that.
>>2575914
I like the colors but it looks unfinished
>>2573618
the figures are a bit off proportionally, like the legs are a bit too big and upper arm of left guy is too high
i dont really get what they're doing from the pose either but you're getting there. try smoother lines, go from one point to another without stopping every centimeter and look up some fold tutorials. folds in clothing often follow the movement of the character, not just bunching where the figure bends
pupupupupupupuuuuu
>>2573921
Oh hey, another D.Va fan
Any major issues with the figure? Still trying to figure out how the mech is put together.
Overall comp?
>>2576016
Digging it.
I'm so slow, I can't be drawing more than 10 minutes
all thats left is the jellyfish
shame i didnt realize i was posting my wips in the wrong thread but oh well
>>2574881
>>2575035
Any input highly welcomed
Critique pls
>>2576063
why not just save the image and post that, instead of a screencap? Is the manga studio UI supposed to be a part of the composition? Do you want input on your workspace layout?
>>2576016
the monster's hand and it's left head should preferably not be on the same horizontal line
>>2575584
>>2575586
I love those expressions and palette. Confused by the actual design though, because the head (the pink ball) seems to be encased in the a transparent bubble (the yellows) but that's not readily clear at first glance. I think you should push that idea further.
Also with the current head/helmet design, you won't be able to see the lovely squash/stretch of the emotions you've got going on, especially the screaming face.
Picked this up again after a week or so. It's been so hot, I haven't been able to get anything done. Made his face tentacles more dynamic (rather than just hanging there like they were), same with his off hand. Stumped on the background environment, but I'll probably check out some swamp photos and fuck around with it tomorrow. Want to get the values down before I fuck it up with color.
Finally gotten around to buying a tablet (Wacom Intuos). Feels weird to draw on it compared to paper. Hand hurts. How did I do?
>>2576111
causion with the textures the dudes belly is same texture as your tree. if you got drop shadow from the tentacle, trees shadow should also fall on him.
i like this just takes a bit more work dont leave it undone, otherwise youll make a habit of not finishing things, since already this far.......
>>2576054
They're inside a bubble, right, because it really doesn't seems like.
Add more reflections, (the ground and the sky) in both bubbles
>>2576154
Good catch with the textures, I did use the same brush for pretty much all of it. I'm planning on doing some dappled lighting like moonlight through leaves or something.
what do you think about this piece in general? not finished yet, still working on it. I'm not really sure about values, might work on that now.
>>2576161
oh hm thats certainly something to think about
im a bit afraid of over cluttering it
this is where im at and i was going to call it done
Should I get rid of the batman logo?
havent posted in awhile. some stuff from work
>>2576230
>>2576231
>>2572999
>I dont really like the image but I have a hard time pinning it down
he looks like a midget. just compare the length of his arm to his upper body and legs.
try to outline the pelvis in this drawing and you'll see that he's a grade A manlet.
also in addition to him being s shorty, the room also feels very low as a result
meh
>>2576096
Your anatmomy is all sorts of sloppy, but it's a given that comes with the territory of doing pictures like this. Honestly if I were to do a redline I'd probably ruin the energy in the picture. its a tough ballance to have such extreme foreshortening with relative anatomical accuracy and cool poses. You seem to be on the right track though.\
If I remember, later, i'll do a red line anyway
i remembered danny phantom was a thing and ive been drawing him all day
>>2576192
First thing I notice is the tree b/c of all the contrast. Not sure why the tree is so important in the picture.
Nothing else really sticks out to me and it all looks kinda samey.
>>2574629
>>2571096
At this point in time, i'd like to believe my skill levels at intermediate. Lines are problem for me as they're not really clean, and they're thick black lines.
Here's Hazel from Bryan Lee O'Malleys "Seconds".
She needs more porn of her, she is a qt 3.14.
No NSFW thread atm. How do I fix this traaaaash?
>>2576607
This is definitely beginner shit. Don't kid yourself
>>2576607
Look at some anatomy books before you start drawing lewd shit.
Your lines are the least of your problems.
>>2576591
Lower body is much too short in ratio with her upper body
>>2576232
Do you draw so many Trees because you are sitting in an office the whole day? Honest question.
>>2576615
I have, but I don't really get helpful feedback when I draw lewds, the people I usually show it to just say "Heyyy, that's pretty good" and fucks off
>>2576607
not really what I would call intermediate. The anatomy needs a lot of work and defining your light source like that is really weird since thats not where the light is coming from based on your shading
also shade with color
>>2574634
Kek. Thx
>>2576627
Her proportions are outta whack I won't deny that, but in the original depiction she's tall with long arms and legs. I never drew anyone with long limbs so i didn't know how.
Shading is more of a recent thing i started to do, this was a sketch at first but i felt like coloring it for the sake of completion.
>Shade with color
I did?, i had blurred them into the main skin color so they wouldn't stand out as much, the shades are darker tones of her skin.
>>2576625
im stuck working in a factory 60 hours a week. so pretty much. i plan to take a year next off for art and a bit of college.see what i can do by then.
>>2576625
>that's good, you should work at disney
Those responses. Fuck those people. Never show them anything again, or you're doomed to become a Dobson.
The problem with your pose:
If women stand like that (she clearly is embarrassed) they would clench their arms more inwards to try to cover more of their body.
Your anatomy:
An adult person should be around 7 and a half heads in proportion. Your character is 4 heads and quarter. This results in weird proportions for the rest of her body.
Female shoulders are generall not that wide. They usually are only as wide as their hips. Male body proportion has wider shoulders. Shoulders should also hang a bit lower, upper arm should be a bit shorter than lower arm.
Breasts don't work like that. There are endless good tutorials you should take a look at: https://www.google.de/search?q=how+to+draw+breasts
Hips look dislocated. I know it's very trendy to draw that thigh gap, but the way you're doing it looks very painful and not natural at all. Also, it would be impossible to see the ass cheeks from this perspective, unless her ass is really saggy which doesn't play well with a thigh gap. This is something you find a lot in H-Doujins.
And so much more. Too lazy to go on.
You should _really_ try drawing this way: draw a skeleton first and then put the flesh on that. If you get it right, your proportions will look fine. It's a tad more work, but it helps tons.
>>2576641
>I did?
yeah man, you'd be better paced in the beginner thread. learn some things about value and shading and come back
its not the limbs being long thats a problem, theres just a basic lack of knowledge of anatomy and proportion. you're just guessing where to put your next line without understanding the shapes you're trying to convey
2.5 hours, charcoal. 18x24.
I need to work on construction and the distant eye confused me so I didn't draw it. Is there a trick to matching eyes in a 3/4 view?
>>2576217
Just add a few white reflections to the top to give the bubble a little more plasticity.
>>2576657
Thats one huge forehead. There is no trick.
>>2576651
Thanks, that's actually a good idea. I'll give it a shot.
>>2576655
I guess thinking my art as "meh" or "okay" doesn't translate to intermediate so that's more of my fault. I've looked at tutorials on shading and color theory but i guess it hasn't helped.
>>2576682
But remember, it'll only work if your skeletal mesh is 100% accurate. Otherwise you'll blow yourself to Weirdproportionvalley again.
>>2576679
good riddance, god speed anon.
>>2576664
If your hair is that thin, then it makes sense. Your eyes are at the halfway point between top of the head and your chin.
>>2576698
Well yea, he asked about matching eyes in 3/4, not where they are on the head.
>>2576695
good riddance to the job? if so. i agree.
Bad anatomy?
>>2576424
It seems the highest point on his head is at the back of his skull. Scrunch his forehead forward. At this angle the slant of his forhead shouldn't be that pronounced.
>>2576192
Your sky needs to be waaaaay lighter. The sky should be a few shades lighter than anything in your picture save for direct reflections of the sun.
>>2576722
rendering way too soon, focus on getting the sketch/drawing right first
>>2576192
>>2576763
To add to this, I'll be honest, it seems you're biting off more than you can chew. You should try to do simpler pictures that allow you to focus on particular fundamental details, right now your attention is being spread out too thin. You're trying to figure out perspective, anatomy, value, color, details etc. None of them look like you really know what you're doing, it seems you're just throwing shit at a wall to figure out what works. Which is fine, that's how you learn, but you're spreading yourself thin which can be exhausting.
You should do more pictures you're confident you can tackle and focus on improving one thing at a time.
>>2576048
It's tough to give advice to this partially BECAUSE IT'S SIDEWAYS but also because this picture doesn't show us how much understanding you have of anything really. It looks like a highschool drawing that you spent a lot of time on to make it look half decent.
The only thing I can really say is that you have patience and that's good. Or wait, you don't have patience because you only draw 10 mins at a time. ... that's bad.
I'm betting you didn't have a lot of fun drawing this? That should be your goal, enjoying spending time drawing. Practice drawing something you like, but quicker. Personally I get a huge boner out of drawing the human figure quickly, so I fill my sketchbook with 1 1/2 inch tall featureless humans and through doing so I've learned a lot about anatomy and proportion and keeping that consistent while also using interesting poses. Then when I want to spend more time on a drawing I have the confidence to have more fun while I do it because i'm not worrying about major problems such as proportion/movement etc.
This drawing is stiff as hell and it shows you're less confident in drawing an interesting picture as a whole than you are in getting into the nitty gritty of detail. Unfortunately detail is at the bottom in the hierarchy of what's most important in an image.
tldr, work on your fundies and find a way to enjoy doing so.
>>2576607
The more I stare at this the more horrifying it becomes.
Ii would like some critique on the shading and the current state of my drawing
The colors looks a bit off in pic related, this one >>2576048 is a non-cropped closer photo
I'm pissed with the non symetry, I wanted it to be perfectly straight but some "body" parts are off and non symetric (i'm not talking about mechanical elements)
I also don't really know what to do with the background.
At first I thought about something simple and minimalstic but maybe something more detailed would look better
>>2576230
>>2576231
>>2576232
that's neat, I like the style. Is that a white pen ?
>>2576625
It's practically a meme to say this but work on your fundamentals. Start from the ground up. You might not like this but if you want to draw naked people really well and not have the ability to rely on clothing to hide mistakes, you have to fucking learn anatomy.
My suggestion: Draw skeletons for a good little while. Learn how the bones look and how they join together. So much about how the human body looks in different poses is entirely defined by the bone structure underneath. If you take a little time to memorize the bone structure, you'll find your understanding of musculature will skyrocket.
>>2576611
Bump, I guess
>>2576722
Yeah bad anatomy. Learn how a real human body works before trying to exaggerate it.
Hey /ic/, I apologize for the generic question, but based on your own experience, how do you get better as fast as possible?
Let me expand on that; obviously drawing every day is very important, but equally as important is what you draw and the exercises you do. I already do gesture practice each day because I've heard it helps. I've also heard bottles are good for symmetry and construction. I was just hoping for some insight from people who are much, much better artists than I am.
Everyone always talks about the fundamentals, but what exercises actually teach those?
Thanks in advance.
>>2576111
How does this look? I'm veeeeeeery lazy (and weak) at environments, so I like to fallback on fog and mist. Other than adding color, I just plan to add more stretch marks to his gut and maybe a bit more bumpy texture to his head.
>>2576016
Something about hear head size/proportions seems off... I can''t determine if she's a shot woman or a child.
>>2576835
Draw something from imagination
When you get stuck/done, look at whats wrong with it (lets say hands)
Study said wrongness by googling photo ref & looking at how other people tackle the same problems (dont just randomly sketch, understand it)
Try drawing it again
Compare the 2
Share with IC in the beginner thread so we can give some tips
Rinse & Repeat
>>2576902
Probably the last update for today.
I remember seeing a (tumblr?) page with many packs of brushes of different artists. Does anyone have it?
>>2576973
Wrong one...
whatya think?
Rate?
fuck me
>>2576227
you should get rid of the face
>>2576809
thank you. i use a brushpen.some copics and a white gel pen for the whites
i dont understand this nose I DONT UNDERSTAND THIS NOSE WHERE WOULD THE SEPTUM BE I DONT KNOW
HELP
>>2577030
another attempt
>>2577039
did that.
>>2577052
I meant the whole face, it looks all kinds of fucked up.
>>2577060
hey, if you're offering a redline, i'll take it.
>>2577071
redline it yourself- trace over the ref you asshat
>>2577088
This ^
>>2577088
dude, you have offered me literally zero specifics and yet are now getting pissy because i don't immediately scrap everything at your command?
i'm serious about the redline. if you can show me you understand what you're talking about, i'll gladly accede to you. i don't have any ego in this. but i'm going to need more to take you at your word than 'fucked up'.
>>2577030
I wouldn't recommend drawing from a video game like that for practice. Best way is to draw a person IRL, friend or family member will usually be willing. Second best is arguably either a very good photo or a master portrait. Proportions, rhythm lines and placement will be the most important, followed by the large forms in perspective, followed by more specific planes (which I personally need to work on more), followed by separation of light and dark, then halftones and planes and all that shit.
There's also general ideal proportion tricks that work 99% of the time (keeping in mind perspective so it works for any angle)- hairline to brow, to bottom of nose, to chin are all 1/3 vertically apart. Top of ear lines up with the brow horizontally. Bottom of ear lines up with the bottom of the nose horizontally. Ends of mouth connect to the center of the eyes vertically. End of nostrils connect to the tearducts of the eye vertically.
Good resources for heads-
Andrew Loomis Drawing The Head and Hands
Reilly Method
Watts
Proko has good videos on the subject too
Getting a decent plastic skull will help
>>2577110
Oh, also- redlines can help but I don't think they'll help you much here. You're lacking in fundamental knowledge. So you gotta just draw faces and do still life.
>>2577110
you honestly think you didnt fuck up?
>>2576607
>intermediate.
hahaha
>>2576607
FOR HOW DELUSIONAL HE IS
>>2577052
Nice
>>2571096
Train station creeping, as is tradition
>>2577269
eek
>>2576988
uhm ok
uhh
2
>>2576607
in hindsight, this paintover probably useless
i wouldn't say your main problems are lines, the proportions are what i noticed the most. admittedly, i'm quite shit at them myself so all i can really say is make the head smaller and the hips bigger. you're probably reluctant to change anything massively at this stage, just screenshot it and fuck around with the transform tool, it might change your mind
aside from that, a few things: there isn't a hard line between the ribs and the tits, at least not with the kind you're trying to draw. there also isn't a shadow between them like that.
in regards to colour, just make the face red instead of that pink anime blush thing you've got going on. or don't, i'm not your boss
sorry if none of that made sense. i googled the girl, she is indeed a qt 3.14, so good job on that
>>2577282
FUKKIN
A R T S A V E D
>>2577276
why 2
>>2577287
?? thanks anon
>>2576611
Reposterino. I'd appreciate a critique plserino
I made this one the other day.
>>2571096 Trainstation creeping as is tradition. Forgot to post image last time
>>2577379
And this is what I'm working on right now.
https://www.youtube.com/watch?v=N6c62308nGM
>>2577386
There isn't much of a composition in either of these. They read more as collages which makes them inherently unappealing. To that end I feel like you're going half way between making something interesting, as your pictures have an aspect of collage, in that all of the elements seem randomly placed throughout the image and have similar sizes/colors etc, but there isn't enough to make that work. You're in this sort of no man's land where if you had less elements and intelligently placed them, you'd have a more appealing image, OR if you went all the way and filled every corner of the image with stuff it could be more interesting that way as well.
Tldr: add more or take away and think about composition.
>>2577344
It's hard to crit because it's an alternate style and it's porn and frankly there isn't a whole lot in the image and we don't really see what you're going for that you need help to achieve. As I look at this image, it looks like you made what you set out to make: A weird emo elf chick (dude?) with fucking cum all over its face. What do you want us to critique? It helps to ask a question when you post your work especially when it's clear you're not going for the traditional illustrative look.
>>2577113
Why the fuck do teachers even bother with images like that?
>oh yeah just remember to draw all these random circles everywhere and you'll have a good face
fuck off with that shit. Loomis's method is literally perfect I don't know why other teachers bother
>>2577113
Also yes, getting a good plastic skull or face sculpt is your best option
>>2576835
From my experience it has been long studies from references and life using a method you can also apply to imagination drawing and doing quick sketches from imagination. Everyone learns differently so just figure out how you learn in the most effective and pleasant way.
>>2576004
shit youre right
thanks a bunch
>i dont really get what they're doing from the pose
oh it doesnt mean anything
>>2577416
They arent just circles, theyre actually forms.
Thoughts on spess man?
>>2576987
Just add some good branches, Weeping Willow for reference
>>2577405
Suppose though, that you couldn't use words like composition or collage.
>>2577416
Are you trolling son? Serious or not this is the issue with /ic/ right here. You've got so much tunnel vision from your elitism it poisons your mindset and cuts you off from improvement. That sheet is a sheet handed out at the Watts Atelier to students; they're rhythm lines from the Reilly Method for the face. Are they NECESSARY to make a good face drawing? No, same with Loomis' method. Is it a tool that is effective and can be utilized? Yes, same with Loomis' method.
There's no perfect method, only tools. What may be useful to some may not be useful to you and vice-versa. But if you keep this attitude of "this way is best" and not experiment, as an artist you're really gonna struggle. Sometimes you gotta risk it all to see if something works. If you play it safe you won't get anywhere. This isn't just coming from me either, ask any professional about this they'll probably tell you something similar.
>>2577433
I might actually do that, thanks.
A photo study
>>2577452
Technically it's well done, but it feels really lifeless. I think part of the problem is a lack of any dynamic lighting / color setup, it's just really bland. Your ref might just be shit, though.
>>2577452
Looks like a 3d render. Give it some texture and it should look great.
Why is my fire so terrible?
>>2577505
It fits the overall quality of the rest of the image, at least.
>>2576657
Fixed the forehead and attempted the distant eye.
Can someone please redline that eye for me? I can't figure it out.
>>2577569
Where's the ref?
>>2577445
Happy to help
>>2577505
Sorry man, >>beginner thread
>>2577422>>2577442
Yes I understand that, but to a beginner or specifically the anon you replied to that picture is useless. Imagine trying to turn that drawing in 3D space in your head. You can't, it has no structure to it, it's just a mass of lines. And honestly I could only see something like that being useful to someone on a level way above anyone in this thread.
Anyway, sure, tools are to be used as an individual sees fit, but for most, I think that diagram can only do more harm than good.
>>2577435
Then I'd say it's just a poorly constructed picture.
What do you want form me?
>>2577452
post reference
What do you guys think of my painting?
Goddamn she's so PRETTY!
>>2577596
Well I just didn't know much of what you meant, is all.
The inclusion of some words will just inspire more questions when you say them. Like "intelligently." Your comment could've gone for much longer after you said that, getting much more specific, but you didn't.
This is a problem with most crits, you don't go into the detail you should.
You're the first person not to like this WIP, and I'm curious your thoughts in depth.
>>2577594
If you can't make sense of those lines then you will literally not make it. That's me that you can't visualize something in 3d.
>>2577626
I think you should bother, though.
>>2577623
i draw. i dont talk good. fuk u
But seriously though. I saw people bringing attention to the lack of advice in this thread so I figured I'd give you my two cents. My advice was fine considering how little I know about what you're going for. I approach it the same way I approach just about any other picture people post on here. Yours lacked a concise composition, there was no focus and the characters looked to be randomly strewn about. So, either you figure out what you want to say with the image and focus on that, or you fill the page to the brim with more of whatever it is you want to show and embrace the fact that it has no focus. Like I said, you're in a no man's land where there's literally nothing appealing about any of it.
Now if you want to know how to create focus, then there are a million ways to do it: size, lighting, leading the eye etc etc. It's up to you to figure out what you want to do. Right now I don't have enough to go off of to say anything more.
>>2577624
I can make perfect sense of it. I'm not a beginner. It's like Bridgman, if you show that shit to someone who doesn't already have a moderately deep understanding of anatomy they'll come out more confused than when they went in.
I doubt a beginner, or the anon you posted it to will find that picture useful.
>>2577647
The lack of composition is a feature, not a bug. It was made to be a concept banquet. And it's framed so plainly as to peer straight into the backgrounds, and the background's backgrounds.
>Like I said, you're in a no man's land where there's literally nothing appealing about any of it.
Well, to you I guess. But this stuff has gotten the most positive reception of anything else I've done recently. People who don't normally say "WOW" saying "WOW". And if you don't like anything about it, I'm going to be curious! What a goldmine of feedback that potentially is. Unless the issue is just "This is not a proper collage."
>fill the page to the brim
Isn't it already? I mean, short of turning it into proper Terry Gilliam's Where's Waldo.
>>2577662
I came back to slightly correct myself: The first picture I think sucks, the second is ok mainly because it is loaded to the brim with stuff of all sorts like I was saying.
That said, this >>2577379 is bland as hell, there's too much space between the characters or environmental elements, there's no interaction, there's nothing interesting going on, there are no interesting designs, it's all the same value and has little color variation. I don't have the answers as to how to fix it as you seem to know what you want to get out of it.
how do i improve this/what should I keep in mind for next time?
Need help with the anatomy in this. I've never studied anatomy (or anything, really) properly, so I just eyeballed a skeleton and built on top of that.
>>2577706
you know when your knees are locked and someone comes up behind you and nudges them so you collapse a little?
it kind of looks like he's in that pose
i'd suggest starting over or at least starting the legs over. use a ref of a guy standing or drawing a sword and you'll find it a lot easier
Can you guys help me take this further/finish/fix it?
Not sure if the story is communicated clearly enough, it' some kind of viking invasion on a little coastal village.
>>2577708
The idea is that he's backing off (from being attacked) and drawing the sword at the same time. Once I have this, I'll work in an orc doing the attacking, which will be even more challenging (less clothing, muscles, etc).
>>2577693
Does looking at art even seem fun anymore?
>>2577623
I kinda like it, but he's mostly right about his criticisms, see >>2577626
The problem with you is that you're very defensive, it's not a right attitude if you want to make progress. Even if the guy says "it's shit", if you can get something useful out of him you win; if you say "well my grandma/DA follower liek it so u hav problem", you're achieving nothing and turning away people that would give you feedback.
So now some crit.
My first problem is with perspective. The collage impression is because things don't look properly in pers, like you took them out of photos with different pers.
Second, the light sources in >>2577379 make no sense at all. Then there are hints of trying to put some gradients and value separation, but nothing close to what it should be.
Also the color palette is very unappealing.
Everything looks very flat, as a result of improper light/value separation/pers.
Last, comp is mostly boring, but it's less technically wrong than everything before.
Forgot: mountains in the backgrounds and clouds look like a case of potatoing. Line quality and line weight are fairly mediocre.
For >>2577386, it's a wip but remember all that was written above. Bad values and chicken scratch do not bode well for the finished painting.
With all that said, if you improve all of these you may do good things, maybe as soon as 1-3 years depending on your study.
>>2577706
>>2577711
Start with a basic armature and make sure you follow perspective. Often people tend to think perspective only matters when it comes to architecture and transportation, but it matters everywhere.
https://www.youtube.com/watch?v=FL3g0x0sBf4
Also standing in the pose I want to draw always helps me determine the bends and stretches and the center of gravity.
>>2577744
>go to beg thread and start working on perspective.
Viking invasion guy here.
Could you maybe be a bit more specific? Where in the image do you see perspective errors?
Are you talking about linear or atmospheric perspective?
Gimme something I can use brah.
Ty.
>>2577756
I won't give you an answer here, I did in the beg thread.
To give you some help post (in the other thread) the image WITH your construction lines, so it's easier/faster to see what you're doing wrong and help.
>>2577779
You mean encouraging to say "it's shit but I won't say why"?
It was not my intention, but anyway people that get defensive when they are actually getting help is more of a problem IMO; especially for themselves.
I took my fucking time to explain why the guy is thinking that. But I won't bother anymore if it's to get some defensive assholery back.
>>2577785
Alright you're using that word there. I want you to understand this:
Calling someone defensive, is as stupid and vacuous as any SJW calling something OFFENSIVE.
Same shit in reverse. It's absolutely meaningless. What does it really address?
Two assholes arrive at a bridge. One guy says "Cross it, it's fine." Second guy inspects it and asks "Are you sure? Looks like some of the planks have rotted."
That second guy is being defensive. He is defending.
... So fucking what? That bridge's safety has been called into question. Keep the conversation on the bridge.
>>2577795
What?
The guy has been saying stuff like
> People who don't normally say "WOW" saying "WOW".
We see the same thing right? I mean it's not dogshit, but we gave useful critique to get him on the right track?
>So fucking what?
If he saying "you 're an asshole and I'm not going to listen", then he's not going to get advice anymore, that's it.
> What does it really address?
See the previous post, it addresses more than your contribution. Good point to cut this useless conversation.
>>2577803
>The guy has been saying stuff like
> People who don't normally say "WOW" saying "WOW".
That isn't bragging. That's just what happened. You took it personally and now you're projecting.
Knock ALL that shit off.
>If he saying "you 're an asshole and I'm not going to listen", then he's not going to get advice anymore, that's it.
Where did this happen, cunt.
>>2577809
>reading comprehension
Ok, kill yourself retard.
>>2577816
White flag? Just like that?
Alright, I'll take it. I'm not happy about it, but I'll take it.
>>2577752
Thanks. I'll do that.
>>2572674
are you the anon who likes to draw drunken peasants?
>>2577601
>>2577700
pick a better pallette next time, that harsh green red and orange is ruining your atmosphere. also tr some texture brushes for your trees, those brush strokes dont look like leaves
>>2577571
Was from life.
>>2578023
she a cute.
cute
>>2577716
Yes, it will always be fun, only so long as the picture you're looking at doesn't stink.
>>2577710
Beginner breh. Your perspective is fundamentally broken. The Ships and background elements don't scale appropriately to their location near the horizon. According to what you drew here, the horizon is about 200 meters away. Also your light source on the characters conflicts with the lighting in the background.
Expression work
>>2578104
It's a bold effort, you've obviously put in some effort into this drawing. I don't think asking for a redline will help much, especially since none of us have a reference point (meaning it'd just be an ideal/imagined eye). Even if it did help, you should learn to become more self-critical, yes it's nice to get crits but you shouldn't use it as a crutch. If you're drawing from life, or any reference, you should always refer back to that and see what you did wrong (e.g. is the eye shape proper? Are the major angles correct? Does my draw line up X with Y just like on the person? Does everything line up in perspective properly?).
It looks to me like you're symbol drawing, to combat this you need to learn tools that allow you to avoid symbolizing and draw lots of still life. Matt Kohr has some videos on CtrlPaint.com in the video sections 2 and 3 that will help a lot with learning those tools and you should apply to still life (and then it'll cross over to portrait drawing, though there are specifics to portrait drawing, which I'm about to talk about). Dorian Iten has a free video too which is really useful for learning sight-size techniques, which while not an end-all be-all, helps with accuracy. I'd also refer to my post here >>2577113 since that will help lots with specifically portraits. Wouldn't hurt to apply the terminator line (line that separates the light from the dark) as well.
>>2578283
damn man thats wild, love the colors and the line quality. I dont know what to critique other than the widths of the top and bottom jaw being so wildly different is kind of distracting personally, i cant stop thinking of how he wouldnt be able to close his mouthg
New thread ya fuck-sticks >>2578382
>>2576481
hehe, thanks. Really dont mind the line or anatomy crap....just do it for fun and to piss the purists