Last thread: >>2279827
Post your current drawing here and give constructive critique to others!
Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>dA /ic/ group :
http://4chan-ic.deviantart.com
>/ic/ Resources/Reference/Downloads/Links:
>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8
>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/
>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
>>2282049
>>2283193
are his kneecap things supposed to look like faces?
>>2283215
humor me and do an oil painting of this one. like 15"x30"
>>2283163
>>2282206
Don't know if you're still around, but I was bored and decided to see if I could address some of the issues brought in anon's critique.
I originally wanted to just address the drawing. Your original drawing was a mix of things seen from below superimposed on things seen from in front and vice versa. Thinking about box forms, both for the figure as a whole and the individual parts helps a lot. We should be seeing the underside of the jaw, the underside of the breast plate, the underside interior of the shoulder piece, etc.
As for the painting, you consistently have issues with garish colors and blown out values. Maybe your monitor isn't properly calibrated? Have you tried viewing your work on another computer or an ipad?
I tried to centralize the value range, and simplify larger value groups. For the lighting I tried to do a soft blue light from above, and the brighter hard light from behind.
Though I didn't do a very good job at it, you want to find ways to draw attention to your focal point. I tried to draw attention to the head with the eyes brighter than the rest of the skin, the rimlight on the horns pointing to the face, and the green light on the archway also pointing to the head. Armor highlights are knocked down because that isn't the focal point.
>>2283220
Are these zeppelins filled with water exploding after they collide or something?
>>2283220
The composition on this is really poor but I really like the different brush strokes. What brushes are these?
>>2283275
She looks unbalanced in your paint-over. Like shes about to fall over.
>>2283286
Shit, she is. I should've been flipping the canvas.
>>2283208
knees look like faces anyway.
pencil sketch + colors in photoshop
>>2283366
place that pencil across that drawing without holding it :^)
>>2283366
Why would anyone draw a bottle with the label backwards?
>>2283375
Because he flipped his canvas :^)
Bought some new copic markers just for this, so far havn't had any major fuck ups.
>>2283476
Hey, good to see you still progressing anon. I'm liking the color choices. Are you going for a textured look to the color though? Those being Copic you should be able to get some really smooth blending.
>>2283479
Hey champ glad you're still around here, well I'll see what I can do with texturing when the base colors are all in place, I may keep it mostly simple, but this whole thing is supposed to be a practice and experimenting piece so I ma as well add some nice textures. Got any advice or links to some proper texturing examples with markers?
>>2283484
Heh, unfortunately I don't really know anything about marker rendering. I really need to look into it more honestly, since I actually do need to use it kinda often. And as much as I have used it you'd think I'd have learned more than the bare basics by now but I haven't lol
>>2283489
Damn guess I actually gotta do work for myself, I'll look around a bit. Also I was wondering if you have any art I could see? a link would be fine, ya just got me curious seeing how your the only person to respond to this like 3 times.
>>2283502
If you find anything good about the markers please let me know, I don't even know where to start looking.
Anyway yeah I've posted a bunch of stuff lately, >>2281257 and >>2283081 are a couple. Here's one of my marker things, since those are digital. I hope that's not over-doing it. I'm just kind of itching to know what people think of what I'm trying with that digital stuff, because I'm finally trying to tighten up my shit and develop a style.
>>2283507
I like your marker work, but you do need some more practice with that digital stuff, I'd liked to see a finished and cleaned up piece of digital stuff from you man.
>>2283511
Thanks, and yeah I intend to at least finish that picture of Snake. I have some finished digital stuff in my tumblr, if you looked at that, the cards reverse back to it, but none of it is pushed quite as far as I want it to be. Hopefully though I can make something interesting out of that Snake one and some of the other stuff I've been working on. Just a few days ago someone said something about wacom tablet settings that made it so much more comfortable for sketching and I feel like I can get better results now, I just gotta build up towards it. Then think of ideas for interesting pictures lol. I have to say, drawing that example Bowser really opened my eyes to some new possibilities when it comes to drawing digitally, so I'm actually pretty thankful to you for that. Anyway, are you going to be done with this in time to turn it in?
wip, how is this looking so far?
>>2283484
>texturing examples with markers
I've never found anything official, but here are some texturing things I tried with some trial and error. They may or may not be useful to you, and are probably terrible examples
>1-2 follow the general rules for color and light. Use a light marker for warm light (Y32), and then a light blue (B00) for cool light. Light your drawing from opposite sides.
>3 If you stipple the area with the brush tip it can make the surface look a little rougher or fluffier
>4 for blending if you go from blue to purple think in thirds. Do 1/3 blue, leave 1/3 white, and do the last 1/3 purple, then fill in the middle with a gradient. If you go a base of blue, then layer purple 1/2 on top the purple can be too dark.
>for blending keep the area wet, and use the brush tip with the lightest color marker, this may require refreshing the area with the lightest color marker.
>5 for texturing, the colorless blender is amazing. You can pool ink by holding it in place for a few seconds or dabbing the same spot. This will lighten the spot that you dab, and push the ink to the edges. If you do this a lot you can make a scaly surface - or make something look wet and juicy
>6 leave white space to make things shiney/smooth
>>2283524
Well its to late to do any major lighting like you suggest in 6, and 1 and 2 I can try but I'm afraid that it will make the current piece messy, 3 and 5 are really helpful and I may try to implement 3 into this for a rougher feel to his skin. This is great though and my next marker work I'll try to use all the advice I can from this. But for now I think only 3, and 5 have room. Oh and 4 I've kind of been using but not as well as in this image.
>>2283533
> its to late
happens to me all the time. I found the best solution is to just draw something new (don't get too attached). If you like the way something looks just leave it and draw a new thing to fuck around with.
Also, some anon mentioned that if you scan your linework, you can always reprint it later and color it again if you fuck up. The scan also helps to plan your colors and lighting digitally before markering.
>>2283366
Damn, very realistic!
>>2283523
parts of the dude are off perspective compared to the ground plane
>>2283537
That's a damn good idea I'll have to try that to. And I can't scrap this its for some shitty fan art contest that I'm entering in for practice, but I will take the advice given on future works.
study from photo
>>2283364
THis is really cute
>>2283523
colors are mostly on point/really nice this has a lot of potential. I think that bridge(?) in the foreground is a bit random and hard to tell what it is. Maybe give it some more "bridge" like elements, or try to connect it to the midground by showing the base of the bridge on the far side. Also the character's blue and orange are very jarring when put in this environment (looks very saturated, maybe a good thing?)because it's the only instance found in the scene. I would try to tweak the colors to harmonize more, or putting some other elements of orange/blue will help, like a picnic blanket or whatever your story entails. lastly from the thumbnail, the bridge is kind of having a weird tangent with the river as they both meet the edges of the frame. hope that was helpful
>>2283366
Very impressive, top notch work. Did you use acrylics, pastel, or colored pencils?
>>2283564
A real bottle :^)
>>2283568
>not just playing along
You're no fun, anon.
>>2283572
I can be fun, just show me ur boipussy :^)
accepted a request of Mitsuru Kirijo, forgot the hilt of the sword though and too lazy to fix it now.
>>2283575
You and I clearly have different definitions for fun.
>>2283216
maybe i'll do that sometime
>>2283476
(possibly dumb question) are markets considered inks?
>>2283576
How much $?
>>2283600
free of charge, was looking for something to draw, so why not. taking a break from towergirls.
Guys does anyone know how much wizards is paying atm? Roughly/on average?
>>2283547
I really love this.
What is your process? what brush and program do you use??
>>2283627
it's nothing special really, i do a sketch, block in the shadows, and then work from there all in photoshop and the hard round brush. i smudge sometimes with a texture brush on/off, its a little more obvious around the neck and hair
>>2283612
That's not feet work
Also, you need master vilppu into your life
>>2283275
bad paint over.
prep for a big charcoal drawing, I'm lazy so I'm probably just going to project and trace the top right sketch onto the paper. Think the anatomy solid enough? Having a hard time finding/taking ref photos.
>>2283768
Looks really cool. Torso might be a little too long on the left big thumbnail, although it could just be that you haven't drawn pecs yet. Also hips are maybe a bit too narrow
>>2283215
I really like the movement and shapes in this. Could use more shape differentiation at the left side of the mountain. I agree with >>2283216
who said you should have done it in oil though. Or in anything traditional really. Or maybe even just use better digital brushes. Because the lines look kind of sloppy and pixelated, not smooth enough.
>>2283364
boring
I would just like to say how proud I am I posted a draw thread image and it didn't cause a shitstorm for the first 150 posts.
>>2283821
Probably because your inks look 100x better than your pencils and also it's just a portrait so you don't have people complaining about how you got the head too big or small for the body.
Would like some crits for these cliff drawings I've been doing.
>>2283836
>>2283838
>>2283840
>>2283836
>>2283838
>>2283840
These from life? Not bad. You can use a darker pencil probably.
I think you can try to simplify more--what are the major planes? What are the shadow shapes? What is the essence of the rock structure? Take a look at this Edgar Payne sketch: http://www.derusfinearts.com/Art_Images/Medium/X-120-2.JPG
Notice how he captures the form and mass of it all? We feel the structure of it but there is very little detail. He's brought a sense of design into the image by understanding the rhythms and forms and knowing how to unify things or discard detail where necessary.
>>2283846
Yeah, it's the coast near where I live. Used a B for structure then a Hi Uni 2B for shading, it looks darker in my sketchbook, may need to fiddle with the scanner next time.
I totally agree about trying to get the shadow planes clear, it's just so easy to get distracted by details like crevices and such in the light areas.
>>2283598
I'd say no, since inks are usually black and white perm init line work, while markers include alot more things you have to consider when it comes to coloring and shading, so no.
Please rate my art
>>2283886
10/10
>>2283364
tumblr can you please shut the DOOOOOOOOOR
>>2283898
>muh secret society
>they have invaded
>to the /pol/ cave
>contamination must be contain
>never gonna make it
>>2283898
Most stupid reason ever to complain, as the picture isn't that bad- atleat for draw thread quality. Imo tenfolds better and more pleasant to look at than muddy, over-ambitious knights and dragons near a broken castle.
I really like spaceships
>>2283364
fuck the haters this has a really nice rhythm going through it
>>2283793
i see, i think i'll try photoshop first and then oil. thanks
quick sketch
>>2283364
IF SHE LOVES COFFEE SO MUCH WHY IS SHE SPILLING IT ON THE FLOOR
legs way too long
>>2283836
I really dig all this shit man keep documenting in /ice for me plz
>>2283998
Thanks, I want to get motivated again.
Here's some life drawing I did the other day.
>>2283947
You draw like my friend who I can never give advice to because I will hurt her feelings at least a little so instead I'm going to give advice to you.
Everything you draw is in this flat 2d style right? No foreshortening, no different angles ect. I would advise you to look at hampton or loomis and learn how to draw and create form and start trying to construct characters in a 3d space. Also finish your character please! If you practice drawing your characters feet down on a surface you will be as good as Da Vinci in 3 weeks. This really works!! Master artists HATE her!!!
Anyway sorry if I hurt your feelings Amelia.
>>2284003
WIP, what thinks
>>2284010
>>2284016
Some very quick sketches.
I wanna do some face studies but I'm having trouble deciding. Should I grab some screen shots from movies/tv or should I use a model/pose ref photo?
>>2284012
Is that a dishwashing sponge?
>>2284031
you should use a model. ask a friend.
>>2284009
Thanks for the advice! I really was going to draw the feet but ran out out of page space, so I just cut it off
Recent from a picture I saw online
>>2284052
try the exercise where you draw what you see while never looking at paper at any point of the drawing.
it will loosen up your lines and improve your hand eye coordination. not to mention its just fun and frees your tensions
>>2284049
Sorry I meant a model photo/reference photo, as in one of those photos taken specifically for artist reference. Asking a friend isn't an option. I've been looking through some model photos and the lighting seems to kind of wash out their features. I think I'm probably gonna go with some screen shot.
>>2284055
Just draw draw draw. Don't make such a big deal out of it. At your stage it doesn't really matter as long as you observe and draw to the best of your ability. One tip I can give you though is that cinematography have more naturalistic and interesting lighting than portrait photography. There are sites dedicated to movie stills look it up
>>2284057
>At your stage
?
Anyway I just need to make sure I pick something that'll hold my interest or I won't follow through. I'm trying to look up some screencaps places right now, you wouldn't happen to know one or maybe a good movie/show to look for stuff from?
>>2284057
>>2284063
Actually never mind, I found one that has a shit ton. Man I remember the last time I tried searching for screen caps there was like nothing. The one place I had found kept getting wiped from existence. Now they're fucking everywhere, I didn't even think to look on tumblr too, the well goes deep.
>>2283364
>>2283612
>>2283937
cool
>>2284012
I think that's not what a brain looks like.
current WIP of fandom trash. sorry for the poor quality.
Could someone help me draw a dog falling into a tub? This is still turning out wrong.
Chipping away at this. Man i suck at rendering efficiently. Ignore the temp. photobash
>>2284175
>having a well done image of ominous stairs
>adding the most shittily drawn guy to it
Remove the guy and stop there, please.
>>2284184
I'm still working on it, genius. I scribbled the figure in to solidify my concept before continuing into rendering.
However, I'm not opposed to leaving out the figure, but the light source needs to come from somewhere.
>>2284170
>"fuck this gay earth"
>>2284170
I suggest that you start with a full view of the bathroom so that you can see that the dog is standing on a bathtub. I'm also not sure if the panel of just the window is necessary. I don't think a dog would pass out from just falling into a bathtub either, so you have to make it really convincing.
So is tablet drawing just another skill you have to learn, or do you guys draw your line art on paper and scan it? Do you have your keyboard beside you for shortcuts or do you just make due with the two buttons on the pen?
>>2284207
There's gonna be speech bubbles coming out the window when the page is done.
General context is the dog is confused/scared because it got locked in the bathroom, the asshole cat just left through the window (previous page) so the dog pushes her head out, then sees her family's car driving off in a hurry to escape.
I agree about the passing out thing; will have to take it up with the writer about it.
>>2284209
I don't do either. I just paint with shapes or overtop lines that are more akin to gesture drawing than actual linework. Unless you have a cintiq digital linework is going to be tedious and take a lot of work to look good, and even with a cintiq your lines will be inferior to those on paper.
Its a wip, but I know some people are fed up of looking at humans for studying so the ref is there too.
>>2284229
uuhh
are you sure that's accurate?
just glancing at the angles it seems wrong
try sketching first and choosing big blocks of paint
>>2284288
why are you shading the collar bone/chest area the same color the blush is?
>>2284301
>>2284301
I may be wrong, but the her left eye feels like it's hanging a bit too far out for the angle her head is in. Also might need to be rotated counter-clockwise slightly.
The ear anatomy is also kinda bizarre - I'm really not saying this just to be a bully or anything, but it looks a bit like you didn't know what goes where and just kinda put down what looked alright. Which is fine - that's part of the learning process - but you should look into how to properly break down the forms of the ear. It also seems to be facing forward a little too much; at that angle it should be facing outward to the right (her left) more.
Gotta be careful about perspective disagreement when drawing faces in that style, since the soft, minimalistic facial features don't give you very strong landmarks to go by.
>>2284316
>>2283163
>Inb4 "go back to /co/ faggot"
>>2284209
>is it just another skill to learn?
Yes. I learned to draw primarily on paper and didn't get my first tablet until about two years ago, and I still find it really clunky and awkward to use for sketching. On the other hand, some younger people I know have been using them basically since they started drawing, and their digital sketches always come out looking way more natural and controlled.
I've gotten fairly good at inking digitally though, so I'm probably going to switch to scanning traditional sketches to be inked digitally.
As for the keyboard thing, I art on a laptop, so I don't really have many options with regards to desk setup. The pen buttons are useful for panning and zooming but other than that it's all hotkeys for me.
>>2283163
I drew my oneitis. It took like 20 minutes.
Just fuck my shit up, famm.
Some stuff from the last couple days.
>>2284323
you could always... you know... ask her to model for you
>>2284175
>>2284175
I don't get it, the orange light is supposed to be coming from a creepy room at the end of the stairs, yet the stairs go on beyond the door? Has this character just been passing through a bunch of these orange lights on his way up?
These stairs look pretty open and not very creepy, and the way you made the wall on the left looks like we are seeing the protagonist trough a door...
Also, the two lights are distracting. Where we supposed to be afraid of what is around the corner? Because it doesn't work if the protagonist has a light that's so bright it illuminates the entire stairway. Sure, we still don't know what awaits us in the orange room, but it doesn't matter, because the stairway is so well lit it makes us feel safe.
You have been working on this for too long, it has been what? A month? Two? Is this something you want to finish or it's just to study textures? Because it's taking too long, and the atmosphere is kind of weak... I would suggest you move on, do other shit, then come back from scratch on this stairway thing with more experience and some references like this under your belt maybe.
Here is my take on it nobody asked for, just because
not quite done. gimme tips /ic/ i can take it.
>>2284339
Also some references because Sleeping Beauty is awesome.
>>2284341
Really sucks you can't post more than one picture at a time
>>2284340
Looks good, all except for the eye on the left, her right eye. I think it's too low possibly, and there's some other structural issues with it I just can't really pin down. This is just a nitpick but the mouth could've used more indication of an M type shape on the upper left towards the left side, it looks like it just slopes down and is sort of formless, a little bit of rim light on the middle dip would help make the shape look clearer.
>>2284093
I wonder if you will ever leave your comfort zone
Another page i'm working on
>>2284342
just make a collage in a single image
>>2284395
Are you being paid to stay in your confort zone or is this comic just a fun excuse to keep drawing animals?
>>2284400
My boyfriend is writing the comic, so no. The animals were his idea. Probably because he liked my animal drawings.
>>2284400
I should add, drawing buildings is way more outside of my comfort zone than drawing people is.
I know, this is weird, it's a commission so shut up.
I'm losing my mind with this stupid lady's head what's wrong with it? Apart from being too small (I'll fix that later)
>>2284409
holy shit why is everything so dark on this screen?
>>2284209
Yeah, I don't want to say you need a cintiq, but for whatever reason doing really fine lineart on a tablet is a little difficult.
>>2284409
>it's a commission so shut up
Hold on to this, anon, can be used as evidence when the commissioner inevitably murders his grandma.
thots?
>>2284409
Do you have a blog or somehwere I can see more of your work?
>>2283937
>my opinion ano and all i wish is to see you grow
i feel as if you have been comfort zone drawing as of late, i follow your stuff, it would be nice to see you push yourself more.
>>2283364
Dope
>>2283364
This looks painful.
>>2284417
or rapes her.
>>2284409
g i v e b l o g
i
v
e
b
l
o
g
>>2284409
Flip your canvas and you may see some things wrong with her face. Nose is turned up a bit to much, even at her angle. You probably wouldn't see the contour of her upper lip on the right, at the angle her head is rotated. The heads not too small, but it's too short, it squatty and the hair isn't as tall as your ref, if that matters
>>2284495
Nvm, it's not squatty, I suck cocks.
>>2283974
because she is a spoiled little feminist SJW attention whore, what do you think?
>>2284325
just stop uploading that garbage until it looks halfway decent, this isnt your personal sketchbook blog, also stop doing digital and go traditional, it will improve you quicker and better
Rate my noodle doodles
>>2284515
breddy gud, but i think you need too show more forms
>>2283163
pls respond
So I should just make a tumblr right? No point in a blogspot.
>>2284365
costume design is out of my comfort zone. What do you have in mind boo?
i need help with this hand! she's supposed to be holding on this handle but it looks so awkward. still working on the face too :-(
>>2284673
Arrogance doesn't match ability, try harder.
How do you think I recognized you? I wouldn't call it 'style' btw. What would you call it, genius?
this thing is taking foreeevverrr
18x24, gonna be a charcoal piece
>>2284722
tracing or using a projector won't teach you anything anon
>tfw you started improving lately but then completely lost it all the last few days
>>2284730
I see kernels of really nice drawing here. your poses are loose and flow nicely, there's a sense of confidence in some of it. Keep going.
>>2284495
Thanks, no the ref is just to get my bearings on skin texture and hair. I agree about the nose but when I put myself in that pose that's kindof how it looked but obviously it still looks wrong. Also I've flipped the image many times, that's how I noticed something's a-foot
>>2284718
don't get defensive. What do you have in mind for me to get out of my comfort zone instead of mindlessly attacking?
Going to be tattooing this for someone, black needs going over in background areas. (Custom design)
>>2284752
I don't think you can expect any productive suggestions from that guy. Personally I like your stuff, and the number one thing people don't understand here is that to be marketable, you have to have a comfort zone. It's better to be master of one than a Jack of all trades. On higher level jobs, people hire you to do one thing, that one thing you're good at. If you're working your way up like a dog, then you need to be able to do a lot of different things to make yourself valuable. There's nothing wrong with being good at and known for one thing, as most famous artists are. That said though, I would like to see more diverse outfits from you, maybe an elegant dress.
>>2284755
>meme art the drawing
bleck
>dem booger rocks
dont give someone booger rocks
Everything in it is clients request, booger rocks are unfinished and do look a little like boogers admittedly.
>>2284755
the way you shade everything makes the owl look really flat
i dont know but that might be all you can really do for tatoos
>>2284725
I'm flattered
please respond
>>2283364
Looks good broski
>>2284813
Very nice, I'd say her shoulders and torso look a bit weird, but it doesn't matter so much with that kind of style.
Making a game, here are character designs/sprites
>>2284856
>getting offended on 4chan for getting called boo
>still no critique on the work
post blog please
C/C ? imma probably change the comp of the background, btw it don't looks that living dunno what to do
>>2284515
These are terrible they don't even look like noodles.
>>2284584
what the fuck
Criticism?
>>2284856
>What a load of fairy tale hooey.
Name 3 well known, successful artists known for doing more than one type of image.
>>2284968
Rotated
>>2284993
Fuck. I knew it. I'll quit my job now.
>>2284971
don't fall for the b8 guys, he's not being serious
>>2284584
what the fuck
Practicing my forms. Any critique?
>>2284997
what he meant to say was too big.
>>2284920
I don't associate with the asinine, I don't have a 'blog' because I'm not a faggot. All you do is render cartoon characters with glowing eyes, a spotlight and a backlight with a vignette effect after sharpening all your hard edges good for you! Woop dee fucking doo same shit as usual. I never see you do anything except that. I asked if you will ever leave your comfort zone and YOU get defensive.
Gee willickers 4chan, the gall of some people!
Also coming here I expect faggotry such as a grown man calling me boo, because he likes to portray black twitter cuz its funny.
>>2284971
Success is a broad term anon, so there is a logical fallacy in your question. I could rebuke with 3 artists I could go google, or I can simply refuse and disagree, either of which gets us no where. If buttering up people is what you wanna do- god speed. U r a fag btw
>>2284766
FURTHERMORE. I would like evidence of your experience in this 'industry' you speak of, which is another broad term. I am suspicious of broad terms, as it is a good indication of ignorance.
>>2285074
I'm pretty sure it doesn't say the word industry anywhere in that post at all. Anyway it's self evident, any artist you'd look up with noting is known for a specialty, past and present. I have better things to do with my time than play "pretend to be retarded on 4chan" with you. Post again, like I know you're going to since you're so desperate for attention, but you won't be getting any more from me because I'm hiding these posts and ignoring you.
>>2285076
Should say *worth noting, unlike the rest of this conversation.
>>2285076
I didn't say you used the word industry! Now you are getting things all mixed up by yourself. Poor thing. Quote un quote 'industry' where the ' means paraphrasing, as you mentioned someone working in an art related field as you mentioned in your original post. Silly girl.
Crits of anything, preferably the perspective. Been using vanishing points for the first time and it helps greatly in every panel i've had to do buildings, although I'm still not confident (grateful for the tips I received on perspective in the past).
Lighting is also a weakpoint.
>>2285246
You should read up on composition and storytelling for comics. You broke the 180 rule several times in this page, and I think the flow suffers for it.
>>2285125
milana vayntrub hnnnnnnng
>>2285247
I'll look up the 180 rule, thanks. The writer handles the storytelling part though; i'll let him know.
>>2285253
>The writer handles the storytelling part though
You handle the visual storytelling though. I do comics by commission and no matter what the client asks for in the scene, I'm in charge of making sure it looks appealing, including following visual rules they don't even know about. If they ask for something going left and I know it'll look better going right, I do it, and pretty much every single time, they end up liking what I did better and don't even know why. When you're looking into it, I recommend the Scott McCloud books - Understanding Comics and Making Comics. Other than that, there are some good storyboarding books like Don Bluth's The Art of Storyboard that're great at explaining visual storytelling and continuity. Good luck, anon.
>>2285246
Pretty cool. Don't forget to post when the panels are finished.
>>2285253
One more thing, the 180 rule isn't the only issue I'm seeing in these pages, so I really do recommend you read those books or some other source if you can, to gain more knowledge about it all around.
>>2285258
>>2285263
This was extremely helpful; thankyou. I didn't know Don Bluth had a book out, I'll defeinitely have a look! I already have access to the other books so I'll give them a read very soon on your reccommendation (flicked though one before and it was bretty gud).
If you can point out the big/fundamental errors I'll work on them first. I realize I already knew about the 180 rule, just forgot about it.
I don't mind doing big changes/overhauls though i'll have to fit them within the time restriction (couple weeks).
>>2285267
Well someone already pointed out a problem with establishing locations from page to page, that's definitely a big one. Also problems with optimally distributing elements within the space of the panel. Forgive me though, I'm very tired right now, probably heading to bed. Just kinda go through the books and make comparisons between your pages and what he talks about, see if you notice the issues he brings up. Glad I could help a little.
>>2283898
>>2283799
ok
>>2283937
>>2284093
>>2284461
>>2284855
Thanks, guys.
>>2284474
Aaaa haha yeah I realized that myself.
Here's a rough sketch for an illustration + some colors in photoshop to figure out things before doing the final in watercolor/guache.
>>2284811
You shouldn't be. You also shouldn't lie.
>>2285343
his left shoulder is bothering me. But it's just nitpicking i think it's great.
some classwork
>>2284945
plz
>>2285413
I can't handle the dolphin having tits.
>>2285246
Your dog in top panel has a head coming out of his ass
>>2284945
its odd she isnt holding the torch by hand, its kind of impractical to have it stuck in her backpack
>>2285343
again. it's fucking boring. it's like i've seen it 100 times before.
>>2285603
The same could be said of your comment.
Really, what kind of critique is that supposed to be? A real critique would be something like 'add more depth by emphasizing fore/mid/background' or 'you can get the eye moving around the picture with a splash of competing color as rimlight'. Don't just say "it's boring". I like it a lot myself, but I would probably suggest pushing the gestures a little more, especially on the guy, and the rimlight thing.
Am I missing anything or can wrap this one up?
>>2285603
It's not wth
Do you guys think Design can be learnt?
>>2285636
why is not letting me upload my pic dangit
>>2285640
>>2285636
Alright finally
>>2285617
I think it's boring too. I think it's that kinda disney style, I hate that. That's my opinion though so whatever.
WIP. Perspective totally fucked or salvageable?
>>2285680
>>2285636
Yeah design can be learnt but it's not easily taught. I suggest doing a bit of research on historical designs and see if you can pick up some of the shape language or way things are put together or layered. Then using this knowledge try to come up with some variations on your character while keeping in mind who he is and what you are trying to show. You want to have more than a generic "guy with sword and cape".
Long time no see
Streaming for a little bit twitch tv /milkmafia
>>2285343
I like the angle!
>>2285700
>twitch tv /milkmafia
you taste in music sucks...but i'm watching.
>>2285694
That's really cool. Perspective's fine, it's the figure that's all out of proportion.
>>2285712
Yeah? Like they're too big? If you follow the panelling round to the floor then the figure is like a fucking giant.
I''m kinda new to this, any tips please?
>>2285343
Do they end up banging after the party?
Composition is shit, but I'll have to revisit and adjust this later anyway. For now: done
>>2285958
Lovely feeling to it. Neat concept.
>>2285756
No, I mean the legs are short, and the front arm is too long.
Hi -
Anyone knowledgeable on ears that can give their thoughts on the general shape of this ear + the lighting? The other ear needs work too, but this ear in particular is a mess.
There needs to be a strong rim light, and the general shape of his ear is meant to be a bit long with big lobes.
Any thoughts? Paint overs & red lines highly appreciated - Thanks in advance!
>>2285958
pretty good start. keep digging, there's probably something you could do with a dreamcatcher on a windmill but right now the concept is "thing has wheel, dreamcatcher looks like wheel" which is the visual equivalent of a pun. You don't want a pun, you want a joke. You need a third thing that ties dreamcatcher and windmill together.
come at me bras.
I started this over today, since I thought of a better way to approach it, or at least I think it's better. I'm not entirely sure how to proceed from here though, whether to block in more values or define shapes and details more. This time I actually am looking for critique on it, btw.
>>2286131
>(3.01 MB, 4128x3096)
yeah fuck you
>>2286040
Just look at a fuckton of ears and decide for yourself - this is how you learn
I normally can draw really good fire, but I could use an opinion on this since I havn't done it in such a long time. So is the fire looking good?
>>2284813
blog?
>>2286171
Yeah its a cool style keep at it.
>>2286131
your whale looks SAD
FIX IT
pretty sure it wouldn't have that inentation between its body and head
>>2286040
holy crap cool style but just look at some fucking ears you dweeb.
>>2285830
pussy too high! Pretty sure pussy holes arn't where dicks come out, they're lower. I think a clit is where a dick is. Makes sense.
not most recent but I liked how the yin and yang concept turned out
>>2286211
You should finish it. I mean, I know its finished but you should fix the letters and either ink it, paint it or digital. I suggest color. Keep working at stuff like this, it could be your thing.
>>2286215
im not huge into color personally I like black and white always have, but I could definitely work on that lettering, heres one where I actually used color
>>2286219
Switch mediums, colored pencil will never look good. Try watercolor pencil, then gradually move into watercolor if you like traditional.
>>2286384
I fucked my perspective hardcore on this but I had fun
>>2286383
Heh, this made me laugh. I like it a lot, I just think the rimlight could be a little cleaner or more solid though, cause right now it sort of looks like artifacting from a poor lasso selection instead of rimlight. It can stay thin, it just needs to look a little more intentional in a few areas. Other than that, great stuff!
>>2286388
You also fucked up by saving it as a jpg. It should be a gif or png - nothing more ugly than clean pixels being blurred by jpeg compression
>>2286140
Decided to go with blocking in more values I guess.
>>2286446
I see youve got capitalization down, but you still dont seem to be punctuating from the elbow at all.
>>2286467
Come on man...
Who /nevergonnamakeit/ here?
>>2286505
You're closer to making it than most people here, definitely me. At least you've got that coloring look going, you just need to strengthen your fundamentals some. I can't seem to figure out how to color something to save my fuckin life.
>>2284795
Not that anon but I think old school tattoo uses pillow shade and gradient as a style.
I do agree that it does look flat but that's how a lot of tattoos look
>>2286391
cant fucking sleep so I tried fixing it. any better?
>>2286505
WE
ALL
GONNA
MAKE
IT
https://www.youtube.com/watch?v=KxGRhd_iWuE
>>2284916
they look nice but totally out of pokemon, you might want to avoid that or you will get compared to pokemon everytime.
>>2285013
this looks a ton like gorillaz, I like it, is it traditional?
>>2285005
looking good anon, I'd work on those spikes. Can't really give criticism to something out of fantasy.
>>2285830
I'd recommend you gesture drawing. Do single stroke lines (Don't chicken scratch) and learn some anatomy.
>>2286040
10/10 color choices and style, would hang it on my wall. Might add some detail to those sunglasses anyway.
>>2286515
I don't know how to explain it in words so I painted over it. The one you did looks too broken up, I think, it somehow looked even more like artifacting. The rim light should help describe the form and surrounding lighting conditions. It can be broken, but areas where it's broken mean there's something casting a shadow there. I tried leaving it broken in a few spots where it seemed to make sense, but in most places it looked like it should be more uniform. I didn't go over the legs.
>>2284916
Not sprites, making them small doesn't automatically make them sprites.
>>2286517
They don't look like pokemon at all m8
Palette, aesthetics, rendering, subject/reference choice, strokes, forms, details/symbols
To me they look much closer to, say, a western cartoonish tower defense's enemies that you can find on mobiles or some shit.
>>2286523
thanks for the paintover. didn't even realize he only had 2 fingers on his left hand
>>2286530
Trying to emulate that russian render whore?
>>2286530
You're welcome, and that looks perfect now. Good jerb anon.
I fucked up big time. I thought I'd try working in black and white first and then adding color but I managed to turn it into puke. I should have worked in color from the get-go. On top of that I almost never paint dragons or scaly creatures. Any ideas on how to save this?
>>2286537
Honestly I don't think the colors look like puke but I don't like the design of the dragon at all. Anyway, I would put down another layer or tweak an existing one to make the shadows a cooler, maybe possibly slightly more saturated purple, and similarly tweak the light so it's more yellow. A pinkish purple bounce light from the bottom left might be a good compliment to that setup, be sure to test that on a separate layer if you try it. I think you should maybe try putting this side of the head and face in shadow to match the side of the body, then use the bounce light to highlight the eye and teeth. But I don't know anything about color so it's possible none of that'll work. Good luck, though.
>>2286537
possibly a gradient map? I'll try to do an example for u
>>2286537
>>2286541
>>2286542
ok anon while it was good in the first place I tried a few techniques that I usually use in this situation, bear in mind these aren't to everyones taste its just what I like to do
first I did a gradient map on a normal layer set to 33% opacity, to lower the contrast and make the blacks more chromatic. i did blue and yellow but obviously choose whatever colour you like best
then I took a random photo and distorted it, just choose any photo or texture (even another painting) with a colour scheme you like and fuck it up until it's unrecognizable, then play with layer settings (i find hue, colour, overlay or saturation are the best options for this)
possibly add a clipping mask in case you don't want it all over the bg, but i just erased the unwanted mess cause I'm lazy
obviously you can push it more than this. I hope this helps
>>2286548
oh I forgot to mention, the selective colour option under image>adjustments is really helpful for editing ur colours too
>tfw every time I go through these threads I get inspired to paint
>>2286553
go forth buddy :)
>posted three works in animu thread
>got 0 replies
Why ?
>>2286537
I normally don't work in B/W to that level of detail, I'd do a rough shading/value step in b/w , colorize and then render over it once more time for fine details in color.
Try using a color ramp
tips on the palette? the skin tone is monochromatic blue but i dunno how i should handle the rest of the coloring. should i do a warm background? plz /ic/ ;-;
>>2286600
I'd go with orange/red hair.
can i get critique before go any futher?
>>2286615
uneven tit sizes.
man shoulders.
>>2286619
That's what happens when the tits aren't plastic son. Get off the porn and go online
>>2286576
ok so sorry if this is a repost, my internet is messing up
>balanced her out a bit cause she looked hunched
>arm length/hands fixed
>softened skin
>suggestion of detail on gun
>a wee bit of colour correction
>>2286623
nice colors and pose looks a way better, thanks
Is this muddy anon? Can you help me figure out in what direction I need to over/understate temperature in order to make up for my shit monitor a little bit?
>>2286634
It's probably less of a temperature issue and more of a value issue. How can you have a clearer value statement? Looking at photos of industrial plants you can see a very clear value structure: https://www.flickr.com/photos/oneeighteen/4300348207
Or perhaps a smoggy city: https://katewhitney.files.wordpress.com/2011/02/smog.jpg
Whatever it is you are going for, try to make a simpler more clear statement with your value. I also feel your perspective feels really weird.
>>2284684
Hey, try drawing different poses. Everything you posted so far is similar. You're improving so that's nice.
>>2286615
Head is shapeless, hair looks like a mop, facial features are too big, looks like her breasts grow from her clavicles and just hang in front of her chest, arms are noodley, lineart is messy and hands are a bit wonky.
>>2286686
thank you i see that i need to study breasts for a while. Btw this is her right now.
>>2286737
You need to observe from life more. Right now you are approaching colour in a rudimentary way where grass=green, trunk=brown, dirt road=yellow. In reality tree trunks are much more grey, and will have a variety of subtle colours within it. Leaves on trees may be green, but they won't be that neon green you have painted unless the leaves are backlit. The dirt road is probably going to be much less saturated and a more neutral tone. The grass probably has a lot more yellow in it and needs to be a distinctly different colour from that of the leaves on the trees.
>>2286735
Dat nigga high as fuk right nao
>>2286187
I'm okay with this block in right now, but something I don't understand is... Where would the terminator/bedbug line be? Am I missing some values or should I start blending? I haven't done a lot of painting.
>>2286754
>>2286735
Kek. He looks pretty good so far but you need to fix the hand thats holding his pipe, maybe try a more graceful/elegent hold like with the pointerfinger and thumb. (WHEN IN DOUBT PINKY OUT) The other hand is okay though.
Doing some color practice. I kind of wanted to paint oranges but when I was getting caught up on trying to render the details I was screwing up the color so I switched to just focusing on that. Thoughts? Other color schemes or lighting I should try out?
>>2286822
Are you just making this up? Get a real orange and set it up and paint that.
I would be careful about that purple. You are creating a weird effect where it is so purple that it loses the local colour. When people say to put the complementary colour or a purple in the shadows, it's talking about traditional paints that mix differently and that essentially is just a way of darkening your paint and making a more neutral colour. You're not supposed to actually make things a strong purple.
>>2286826
I really just wanted to mess around with how color can create the effect of light and shadow. I'm going to do a study from reference later today, it's just that for me personally, if I never try to do it from memory or imagination I never start understanding what I'm seeing in a reference. Does that make sense? When I copy a photo it's like there's an answer sheet, so instead of using the formulas I'm just copying the answer and have no idea why it looks right, or wrong for that matter. I'll be mindful about trying to find a dark value that matches the local color though.
I'm working from black and white and then I'll jump to color because I struggle heavily with values. Any major screw ups so far?
>>2286853
Honestly it looks good so far. Are you using the airbrush though?
>>2286765
Yeah you are right the hands where off by quite a bit. I like the pinky idea, it's fancy, will try to implement it in the future.
>>2286754
He sure is!
>>2286853
To be honest your values are a bit muddy. Try to stick to the local values and not overstate the halftones.
First drawing on my first graphic tablet
>>2286909
Next time resize and post it at like 500x800 pixels or something.
>>2286945
Liefeld is that you?
In all seriousness chick in the front is way too bent forward, the boobs attach all wrong, they should attach to the middle of the pectoral not the clavicle, they also don't hang right. Breasts that big should have some foldover if they're not supported.
The texture on the girl in the back's sheer slip dress thing is also BSed, but you already knew that. Bullshitted textures never look good. Even with the rendering, it looks like the pattern just ends. Their nipples are also not in the right place.
>>2286006
Oh right! Cheers man I probably wouldn't have caught that.
>>2286953
Yep, I need to work on her back more and remove texture
>nipples are also not in the right place.
Can you show the right place?
>>2286822
Okay now I looked at some pictures of real oranges and did this, which I think looks way better. The colors may not have worked on the other two, but I think they still had some practical use. At the very least, I was able to test out strokes and brush settings, and I think this one came out cleaner for it.
>>2285432
Pretty sure that's a dude.
I can't seem to get the portuguese man of war crest right on this character. I'm trying to get it to look good on the left side first so I know what to do when I get t the right side. If I just did something stupid on this thread please tell me, I'm new here.
Does traditional art count here? That's my alternative portrait attempt - sidekick from regular portrait. Gonna post more later if you want.
Critique highly welcome.
>>2287014
Your cloth folds make absolutely no sense. Since when do sweatpants become deadly stabbing weapons at the knee? The pixel-thin lines on his tentacles look shit, remove those. The planes of the hands are confusing, I'm not sure how his thumbs attach to his hands. The crest is too detailed compared to the simplistic shading on the cloth and his detailless face. If you're working in pixels, you really have no excuse for your lineweight being this inconsistent. I do like the design itself, but your execution is really rough.
>>2286907
I love you, anon. Thank you so much for this
>>2286889
No airbrush, I'm just using a big soft brush. I usually start using more hard brushes when I get more confident in where I want to place significant plane changes. Thinking about it now, I'm not sure if that's a smart way to work. Maybe the opposite is better?
>>2286945
the thing that bothers me most about this is the faces, they have no bone structure and look very animu compared to the highly rendered bodies
The tittes are wrong too but I can excuse that since you're obviously going for a typical porn star fake boob style, though tasteless it isn't my place to tell you what to like
thing of things like the nose as actual forms and not just triangles
>>2286171
Quick I'm not sure how to texture the arm thats behind this unfinished flame! Should I even bother with this flame?
>>2287340
Finish the flame and make that part a bone. If it was orange skin there, it'll blend together too much.
>>2287350
But the skins burnt off, it's supposed to be charred flesh under there, a bone would look to out of place with the already inked elements around it like where the forearm meets the burnt flesh and how would his metal band above the burnt flesh hold its self if it was just bone? And don't ya think I fuckin know that orange wouldn't blend? I'm looking for a texture of burnt/burning flesh underneath the flame, how would I achieve that with markers and pens?
>>2286907
The pose in the edit looks more tense, albeit with much better use of value.
>>2287394
I'm sorry man, I was just trying to help, I thought it would work because you have other spots on the arms that are like that. The elbow on the other arm has a band around it and it's just bone. I mentioned before I don't really know about marker so, I didn't have any ideas for a texture.
>>2287441
Sorry champ I'm just getting frustrated with this one little thing, I'll figure it out some how, thanks for the advice though.
>>2287022
Oh wow you're right. Jesus I can't believe I didn't see how bad those hands look and how over done my joint points are. Thanks for that.
>>2286384
don't tell me you're in a basement
here you go
it's been quite a while since I draw something before pic related fresh one.
I'm aware of the obvious difference between the ref and the drawing but I was mostly copying the style rather than the pose.
I have to work on portraits harder : (
I have no style either : (
>>2287595
another
Any pointers if i want to keep working on this pile of mud?
Fucking Raykuns Julian.
Well its been 5 days since the last hour i spent on it, which was a mistake. Some family bumped my setup. I got it back pretty close, but I can't be sure it's quite right. I'll finish it anyway i guess.
Speaking of finishing, i know some of you did these at ateliers. Did you transfer to a better sheet of paper somehow? I've heard of that but have no idea about it. Any other pointers on finishing/rendering?
>>2287595
>>2287595
Well you could be worse. Study more, and look at your subject more than your drawing.
>>2288067
Nah, scrap it and study form.
Bam! done. Now please I want as many responses for this as possible.
>>2288339
Shit wrong one.
Here we go more added to it.
>>2283163
Guys I don't really know how to blend. Is it okay to start out with the air brush and then strokes with the hard brush?
Yeah I just didn't want to draw the other eye.
>>2288350
you dont even know how to draw, leave painting alone for a while