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What language are videogames programmed in /g/?

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What language are videogames programmed in /g/?
>>
>>60073933
Many are made in C++
>>
>>60073933
C# is used in Unity I believe.
>>
>>60073933
Minecraft is written in Java.
>>
>>60074062

the unity engine is written in c++ though
>>
there is a bunch of games made in holyc
>>
>>60074109
>Lego simulator for autistic children
>>
>>60074120
Apparently C# is used when scripting the games though.
>>
>>60074062

except engines are for gaymers
>>
>>60073933
English
>>
>>60073933
Assembler.
>>
>>60074143
>coded by pajeets, everyone knows java is a pajeet language
>>
>>60073933
JAVA, JAVA AND JAVA
>>
Most games are pure C# and unityscript these days.
Game development is hardly about programming, most game devs are not software engineers and do not wish to write their own engines because they do not know how.
>>
>>60073933
Often:
https://en.wikipedia.org/wiki/High-level_programming_language
Rarely but often mix with high-level:
https://en.wikipedia.org/wiki/Very_high-level_programming_language
Often mix with high-level but itself very rare:
https://en.wikipedia.org/wiki/Low-level_programming_language
>>
>>60073933
Most of the common popular languages like C, C++, C#, Java, Python, Javascript, LUA, etc. This counting that most engines implements other uses languages for scripting aside for the one the engine itself uses.
>>
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Multi-core processors are the future so we haskell now
>>
>>60075926
Multi-core processors are past.
(Multi-core)Multi-processor are our present.
MPPA aka massively parallel processor array will be our future.
So all VHPL (as HPL without binary) just something from past.
>>
>>60073933
x86 ASM and sometimes C
>>
>>60075001
maybe if by 'games' you mean indie games, real games are still programmed in C++
>>
>>60073933
node.sj with react
>>
lua is the most used games programming language, the only people who will touch c/c++, C#, etc, are the poor, stupid, autistic faggots who got stuck working on the engine. Actual gameplay is entirely lua, or some inhouse version of lua.
>>
lua
>>
>>60073933
GameMaker
>>
Are you asking /g/ in which languages games are programmed or in which languages games made in /g/ are programmed? This is why commas fucking exist.
>>
>>60075735
>C#
It's joke?
>Python
Only something simple like some VN.
>>60076519
>>60076527
>Lua
DC admin please back to your hubs and write another funny menu for your user.
>>
>>60073933
Good games are usually made in C#, C++, and sometimes (but very rarely entirely) ASM
Shit games are usually made in Java, Javascript, and scripting languages built into game engines
Simplistic games are often made in scripting languages like Python, lua, etc. Interpreted languages are generally not fast enough for anything complicated, and are therefore generally restricted to use in 2D games with no physics.
>>
>>60073933
ruby on rails and html are they most popular programing languages right now.
>>
>>60076491
what do you mean by real games? not that guy tho
>>
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lisp
>>
>>60073933
C++ if you care about performance. Anything else for creating games that won't run on anything else except gaming rigs.
>>
>>60073933
Some C some C++ some Lisp or C#
>>
>>60074109
Old runescape was also programmed in java, as I understand it though their new client is programmed in C++. THey still have oldschool runescape (not to be confused with runescape classic which is real old old school) running though which gets just as many players as the current game and it's still written in the old java engine.
>>
>>60078684
>Anything else for creating games that won't run on anything
Except it really really depends on the game.
>>
>>60078646
Reading this writeup of crash 1 development for more info on naughty dog's lisp and this section killed me:
http://all-things-andy-gavin.com/video-games/making-crash/

>The first is Sony’s first viewing of Crash in person. Kelly Flock was the first Sony employee to see Crash live [ Andy NOTE: running, not on videotape ]. He was sent, I think, to see if our videotape was faked!

>Kelly is a smart guy, and a good game critic, but he had a lot more to worry about than just gameplay. For example, whether Crash was physically good for the hardware!

>Andy had given Kelly a rough idea of how we were getting so much detail through the system: spooling. Kelly asked Andy if he understood correctly that any move forward or backward in a level entailed loading in new data, a CD “hit.” Andy proudly stated that indeed it did. Kelly asked how many of these CD hits Andy thought a gamer that finished Crash would have. Andy did some thinking and off the top of his head said “Roughly 120,000.” Kelly became very silent for a moment and then quietly mumbled “the PlayStation CD drive is ‘rated’ for 70,000.”

>Kelly thought some more and said “let’s not mention that to anyone” and went back to get Sony on board with Crash.
>>
>>60078887
The posts that go into detail on the lisp:
http://all-things-andy-gavin.com/2011/10/25/lispings-ala-john-mccarthy/
http://all-things-andy-gavin.com/2011/03/12/making-crash-bandicoot-gool-part-9/
>>
>>60076632
Retard
>>
It's not English.
>>
>>60074109
Note that it depends on JInput, LWGJL and the Twitch SDK, all of which need native code libraries (for example for interfacing with the OpenGL, OpenAL, DirectInput and libav libraries) to work.

The Win10 version is completely written in C++.
>>
>>60073933
JavaScript if you want it to run on more than one thing.

>>60074062
Unity has support for a lot of shit.
>>
>>60073933
in C# that reeks of curry
>>
>>60074109
No shit it's autism, tho
>>
>>60077777
>>
>>60077722
I think he means AAA games like Battlefield, GTA, etc.
>>
>>60073933
English
>>
>>60073933
Times New Roman.
>>
>>60074315
>pajeets
try one neckbeard fedora wearing eurofag
>>
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>>60079265
>javascript
>>
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Prior to this post, this was the only programming thread without ____.
>>
>>60080122
>filename
Thanks for ruining it, asshole.
>>
JAI
>>
>>60074146
It supports C#, Java and C++ i think
>>
>>60073933
There's no single correct answer to the question.

Minecraft was made in Java, Rollercoaster tycoon was made in Assembly.

Many games made in Unity are created in C#. Kawata Shoujo was made in Python.

Web games are made in Javascript (though that may soon change to WebAssembly).

Flash games made in flash, etc.

tl;dr
>>>/v/
>>>/vg/agdg
>>
>>60073933
Usually C++.
>>
>>60082594
>Flash games made in flash
it's called Action Script
(actually looks like javascript
>>
>>60073933
Depends on the game. If you want to make a 3D engine from ground up (e.g., Overwatch) and care about performance, I think you only have 1 choice - C++. Most games are made using existing engines that may offer support for many languages. E.g., see Unity.
>>
>>60073933
sepples
>>
>>60076632
>C#
>It's joke?
what is Unity
Thread posts: 58
Thread images: 5


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