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/dgg/ - /d/ games general

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Thread replies: 279
Thread images: 40

Remove Heresy edition

Previous thread >>6591081

Discuss lewd games, share your projects and have others critique them.
Post pictures (/d/ related preferably) to keep the thread alive.

Lose hope of making games here, and collaborate with others to not make games:
https://groups.google.com/forum/?pli=1#!forum/hentai-game-dev-group

>/d/ Catalog:
http://pastebin.com/Su7gb2iq
>>
First for Alpharius Mode in FC.
>>
Is there any real impact to upgrading your mercenaries in FC yet? I played through on easy just to get enough money quickly enough and when those slaves attack it doesn't seem like you get any more than if you just had regular mercenaries when all is said and done, all it really does is shoot your upkeep through the roof
>>
>>6594012
Yes. More slaves snd less damage when you fight the DoLs
>>
Is defiler wings half as good as jack o nine tails?

What do you guys think of it?
>>
>>6594029
It's a lot less sexual than JoNT unless you get off on being a dragon, but it's got good and fairly deep gameplay.
>>
>>6594029
It's completely different. It's a cute gimmick, but I didn't enjoy it.
>>
>>6594029
It wasn't bad to waste a couple hours, but I wouldn't recommend attempting to fap to it.
>>
>>6594036
I tried once and it was an uphill battle.
>>
>>6594023
but does the damage really matter long term or justify the permanently raised upkeep? and I tried a run with and without the upgrades and didn't notice more slaves captured with the upgrades
>>
>>6594043
A supremely loyal group of elite warriors equipped with bleeding-edge weaponry is it's own reward.
>>
>>6594044
I mean its cool yes, but there's no interaction with them and literally nothing else happens with them after unless you shell out the 50k to attack the other arcology owner directly? I've never actually paid the 50k to attack her, but I'm assuming that's the only other time that these guys will even come up
>>
I haven't been here for about three weeks, anything interesting going on with FC?
>>
>>6594048
It's on its way to become sid meier's free cities.
>>
>>6594048
EVERYTHING. FC Dev is a madman so the game updates very quickly.
>>
>>6594050
>FC Dev
You mean our glorious leader?
>>
>>6594052
>glorious leader
You mean Alpharius?
>>
Holy shit I leave the room for 5 minutes and dozens of society and world options get added? FCDev you absolute madman!
>>
>>6594055
Forgive my heresy
>>
>>6593736
C++
Yes, really!
>>
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Am I the only one that is concerned by the weather in Free Cities?

[spoiler]sorry for the stock photos[/spoiler]
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>>6594235
You're in an arcology. Leave the weather to the old-worlders.
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>>6594122
there is no way c++ is the ideal language
>>
>>6594235
now that you mention it.
>>
>>6594256
I'm not lying! Try it!
>>
>>6594256
If you want to make something like FC, just use Renpy. You have to learn some Python, but then you can basically make any menu based game you like, in any way you like.
>>
>>6594122
didn't i ask you to stop giving me flashbacks to konami with all these people chained to desks
>>
So, FC. For some reason, despite slave-acquisition events mentioning an option to immediately re-sell the save and even how much it would bring, they don't actually offer that option. What gives?
>>
>>6594322
You gotta enslave them then sell them the next week when that happens. Works out fine, just a little indirect, still nets good money most of the time.
>>
>>6594322

You basically never want to do that anyway. Even if you intend to immediately re-sell them, you should always touch up their face using surgery and give them lipo. Adds a lot to their price, absolutely free money.
>>
>KNOWN BUGS, 0.5.3, and 0.5.4:
>There are several serious bugs in 0.5.3, but unfortunately I won't have the necessary block of time to push an update until Wednesday, December 23 at the earliest. I have an odd schedule and at times FC loses priority. Until then, I recommend not using the glory holes or the arcade, and keeping your future society funding at ยค0. Other than those two issues 0.5.3 should be playable. In partial compensation, 0.5.4 is going to be an unusually large update with a lot of new events, and I hope to push it in a much better state than 0.5.3. Updates which add events are typically much easier to debug than events that add major new features.


Look at this guy, being busy during the holidays. Who even does that.
>>
>>6594350
gods
>>
>>6594350
I wish I was busy during the holidays, then I wouldn't have to find an excuse for why I haven't bought any gifts yet.
>>
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Future Society, you say? Don't mind if I do!
>>
>>6594122
>mention C++
>don't mention sdl or dxlib for graphics
are you even trying to help?
>>
>>6594055
You mean Horus, surely?
>>
>>6594313
>implying you are free from us yet
Go back to attending the Pachinko customers
>>
If your going to make a text only game with some embedded images, like CoC or free cities, I would use something like python or ruby for ease of programming. You don't really need performance. Even a flash game or java would work.

If you want to keep it in the browser but avoid flash, then you can use a full featured JS game engine like CraftyJS. Jut choose a framework that prioritizes ease of programming.

Don't waste your life with C++ or RAGS.
>>
>>6594500
>Don't waste your life with C++ or RAGS.
dubs gives good advice
>>
>>6594490
Don't encourage him.
>>
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Post your arcologies
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>>6594616
>>6594616
>>
What's the purpose of pregnancy xcept for inner roleplay?
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>>6594620
>>6594616

fucking how
>>
>>6594620
>>6594616
>>6594629

300 slaves is the point where the game just stops working because it's so laggy. Scripts constantly crashing, saves no longer working etc. I was extremely disappointed. I wanted thousands of sluts but its basically impossible to even get close
>>
>>6594628
naturally lactating slaves get more money from milking iirc
>>
>>6594616
>80 inmates in the arcade

fucking christ

How much cum/milk/sex has happened in your arcology anon
>>
Here is an idea I saved form a time before the archives existed.


* Basics

You (the player) have an overhead view large enough to see several units. Each one has a stat (0->100, 0 being haters) for 'convertability' (CV for short).
There is also a global 'rumour' counter (RC) that determines how good or bad the secret is contained (0 is air-tight, 100 is game over due to government bust).
Non-infected units with their CV under 100-RC are openly hostile and attack any infected in their range (regardless affiliation, more on that later). They'll quickly gather into an unstoppable death ball if there aren't many infecteds, so keeping the rumours down is essential until your work is largely done.

If the RC gets to 100, game ends, you get to the score screen to see how good you did that far.

Have to make NPCs walk randomly in town and in/out of buildings...

For game's sake, you have a CV-dar that indicates anyone's rough CV estimate in a set radius around you (extend range & improve precision with XP).
Your precision will start out pretty bad to make things interesting (thinking +/- 25 initial leeway, so someone listed as ~40CV could actually be down to 15 or up to 65). Waiting for the right NPC could get boring, we'll see.
You can interact in limited fashion (honest / deceptive / rape) with any non-hostile.
>>
* Talking honestly:

100 >= CV > 80: bump their CV up one last time and bring him/her back home for willful infection [put the consensual pron here]. Infected NPCs have an onscreen label to indicate their status. You can also check their stats.
Note: if you ever talked deceptively to that unit, something special will happen upon infection. See the deception section later. If not, they are marked as friendly.
Note: infecting a female will not directly modify rumours, but infecting a male will cause a sensible one-time increase. Nice boobjob, Paul.
Infected NPCs reduce rumours over time depending their 'charisma' stat (think medias, police, politics, medical staff - balancing that stat will have a huge impact on game difficulty so it's best left for last).
Infected are not controllable and have different behaviours, more on that later.

80 >= CV > 45: bump their CV higher depending your charisma. They get labelled as helpers and reduce rumours over time depending their new CV and their charisma (smaller effect than infecteds, but they do help you out).
Must have a cooldown timer per NPC so that you can't just skyrocket their CV right away and convert everyone instantly...

45 >= CV > 15: drop their CV by a smaller amount (50% of the bump ?), get marked as reluctant and increase the rumours over time depending how low their CV is and their charisma (they know and work against you, but maybe...).

15 >= CV > 0: make them go hostile regardless the current RC. So obviously, they'll attack you right away. Battles are covered later, but expect typical RPG business. Hostile units cannot be interacted with anymore aside from battle.
KO hostile units can be raped. See the rape section.
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* Talking deceptively:

100 >= CV > 80: bump the CV one last time, bring him/her back home for surprise infection [put the grey area abusive stuff here]. Adds 20 to a hidden deception counter (DC).

80 >= CV > 0: bumps CV, depending your charisma. Increase DC by the same amount (use XP to reduce that).
You don't put them in the know, so they don't affect the rumours and remain unmarked ('ignorant').

When a NPC is infected (honestly or not) with a non-zero DC, a value is checked (thinking something like NPC.CV - NPC.DC + PC.charisma). That unit's CV drops by 20 points after this check.
100 >= value > 85: slave. Your jerkass nature reduces their effect on rumours to 75% and they won't help you fight.
85 >= value > 55: marked as neutral. They won't change the rumours at all (aside from the one time bump if they are male). They do count towards the conversion %, but they won't help you spread or fight (see behaviours later).
55 >= value > 0: marked as rancorous, they will increase rumours depending their charisma, fight against you and your friendly infected, and spread other rancorous infecteds. They still count towards conversion, so you could "win" a game by exploiting your enemies' spreading.


* Rape: [note: this is a fucking game, don't be a drama queen]

If the target's str is higher than yours, they turn hostile and attack.
If your str is greater or the unit is KO, you overpower them and lead them down a shady alley for forced infection [put the nonconsensual stuff here].

100 >= CV > 90: the newly infected victim turns neutral

90 >= CV > 0: straight to rancorous

That unit's CV then drops by 50 points.

Rape between infecteds: after a battle between infecteds, each rape on the KO unit increases a counter. When that counter hits 10, the victim drops all affiliations, is demoted to 'broken', loses all effect on rumours, doesn't help spread or fight.
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* Battle

Each unit (you included) has hp/str/def. Infected units (of any affiliation !) can boost their stats with XP. Once per second, each unit deals unit.str - target.def damage to one target. HP dropped to 0 knocks the unit out. If all your infecteds get KO, the game ends and you get to the score screen. A KO unit gets back up after 2 minutes, with 1 HP. Out of battle, HP regens 1% of max HP per second.
Infected units of any affiliation can rape a KO victim once each during said 2 minutes. See the rape section for details.

Hostiles (non-infected) will fight against any infected. If a friendly infected fights alongside a neutral infected, there's a chance the neutral will become friendly (depending how much hp you have left). It works the same for rancorous infecteds, so don't neglect neutrals.
If all three kinds end up fighting hostiles, friendly and rancorous will fight each other after the non-infecteds are down. The neutral infected may then join the winner of the latter fight.


* Unit types / behaviours:
All units walk randomly in the town except for brokens.
Come out of a building, choose another building randomly, head there, enter building, stay inside from 10 to 50 seconds, come out, choose another building...

Note: NPCs modifying other units' CV cannot make it go above/under their own CV.

non infected:
- helper: if CV > 75, bumps CV of non-infecteds around it a bit (once per minute per target, 1/m/t for short),
if CV > 60, helps friendly infecteds fight
- ignorant: nothing special
- reluctant: if CV < 30, helps hostiles fight
if CV < 20, drops CV of non-infecteds around it a bit (1/m/t),
- hostile: attacks any infected
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infected:
- friendly: helps other friendlies fight,
bumps CV of non-infecteds around it a bit (1/m/t),
if CV > 95, spread friendlies (any helper with CV>95 in range),
if CV > 90, reduce DC of non-infecteds around it a bit (1/m/t),
if CV > 85, attacks rancorous (unless they're fighting hostiles)
- slave: bumps CV of non-infecteds around it a bit (1/m/t)
- neutral: nothing special
- broken: goes back home, shuts herself in (essentially leaves the game)
- rancorous: helps other rancorous fight,
if CV < 50, attacks friendlies
if CV < 10, spread rancorous (any reluctant with CV>40 in range)


* Victory

When everyone's converted without the rumours hitting 100, you win. Score screen will tally up every unit type at endgame, which will probably be a good indication of just how gentle or bastardly you were.
Could have varied endings sequences depending on that.
>>
>>6594805
>>6594806
>>6594808
>>6594810
>>6594812
tl;dr
>>
>>6594029
I really liked the idea, and being an evil dragon has obvious Penis Pumping Potential, but it could use some more polish, more images, and I didn't really see any reason to play it again after my first campaign run.

It was pretty fun, though.
>>
>>6594483
Horus is Alpharius.
>>
>>6594371
>Sorry mom, I was coding my porn game
>>
>Fully paternalistic, body purist and idealist society
>Twenty worshipful, intelligent and fit slaves
>Highly advanced arcology with a private army
>Could swim in dosh Scrooge style
>Loved far and wide

Man. I guess this is the point where I wait for a new update to start over again.
Or I could get more slaves until the game breaks, I suppose, like that other guy.
>>
>>6594313
Where's the rest of my game, Kojima? Where is it?!

>>6594500
C++ is never a waste of your life!
>>
>>6594500
If you just want to make a porn game, sure, but learning C++ gives you an actual marketable skill more than some other languages.
>>
>>6594805
Hey, someone saved my stuff. I'm not dead, but too busy to do anything.
>>
Any idead why FC decided to eat all my dosh and leave me pennyless and unknown to the World?
>>
>>6594944
Because of a bug that has been reported by everyone who ever lived on planet Earth at this point. He's probably going to release a fix tomorrow.
>>
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I now have a thing for shy quad-amputee waifus.

Thanks, FCdev.
>>
>>6595085
I love the tales of new converts. May one day all the world want a limbless waifu of their own!
>>
>>6594000
>Heresy edition
So, who made their name Horus here?
>>
>>6595151
See >>6594831
>>
>>6594056
> Decide to pursue Gender Radicalism, Degradation and Slave Pastoralism
> Every female in the arcology is a slave, and males that fuck up get status changed to female
> Slaves are literally property, and lucky if they only get pillow lips and chemical muting; the milking facilities are literal rows of limbless torsos being pumped away
> Glorious Leader looks on this with pride

Does anyone have that list of what stats give leader position bonuses? I'm mostly interested in the Recruiter, since it has like a dozen different ones if you consider the different recruitment options.

I used to relegate a Recruiter as a late-game position to fill once you're financially comfortable, but with improved basic rents now you can afford to stick someone there day 1 and get the ball rolling on tricking hapless sissies into walking into their own enslavement...
>>
>>6595174
Wait, you can pursue up to three society models at once? I got the implication from the update notes that you only go after one and if you switch to another you loose all progress on the last one.
>>
>>6595174
From a couple of threads ago.

Madam: Whore > 2, Age > 35, Int > 0, Dick > 2, Balls > 0, No hormones
Concierge: Entertain > 2, Age > 35, Face > 1, int > 0
Milkmaid: Health >= 8, Age < 21, Musc > 1
Collection Oral > 2, Butt > 4, Boobs > 800, Dick > 3, Balls > 0, No hormones
Teacher: Max Int, Age > 35 Skills don't matter. School can only teach level one of skills
Stewardess: Health >= 8, Age > 35, Int > 0, Dick > 2, Balls > 0, No hormones
Recruiter: Devotion > 25, Int >= 2 (Also upgraded promenade helps), Luxurious living standard

Also, I think when going for pregnant recruits, the recruiter gets a bonus for being at least 5 weeks pregnant. Dunno about the rest of the options.

>>6595177
I think someone mentioned that with higher reputation you could have up to 3 going concurrently.
>>
>>6595174
>>6595179
recruiters have different reqs for each type
>>
>>6595177
When you first get access (at week 21 or whatever) you can only choose one, but with more reputation eventually the ability to pursue a second and third opens up.

I think that's as high as it goes, or at least the cheat start doesn't give you enough rep for a 4th so if it's possible the requirement must be stupidly high.
>>
>>6594046
They don't turn up even then. That's just more economic stuff.
>>
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>>6595181
>but with more reputation eventually the ability to pursue a second and third opens up

Is this communicated in an event or left for you to stumble upon?
>>
>>6595185

I don't remember if it's mentioned in-game anywhere, I'm fairly sure FCDev listed it in one of the update notes though.

Wait, no, there is a note (in yellow) on the end-of-week financial screen (the one with slave upkeep, rent income, etc) to let you know when you can choose another.
>>
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Another thing, every slave I've let chose their own clothes has decided to go completely naked.

Nymphos have a bit of flavour text explaing why they've decided to go nude, but no other slaves do so I'm assuming it's a bug.
>>
>>6594636
> naturally lactating slaves get more money from milking iirc

Seriously? I guess that dovetails nicely with the dairy upgrade that uses your cows as slavebaby incubators, then...
>>
>>6595193

Actually now I'm wondering if the dairy upgrade is how the 'breeding facility' FCDev mentioned a couple times ended up being.

The way I remember him mentioning it, it was going to be its own facility, but it just makes a sort of sense to use cows for it, from a certain point of view.
>>
http://fprltte.tumblr.com/
>>
The disclaimer about the glory hole/future society bugs just disappeared from the FC blog...
>>
>>6595284
FC Dev just updated to 0.5.4 on TFGamesSite, that's probably why.
>>
>>6595286

Oh snaaap, I thought we'd have to wait until tomorrow!

Time to get my oligarch on...
>>
>>6595286
>New surgical option to give a slave sharp teeth; both this and the preexisting dental option can now also be reversed to normal dentition.
neato
>>
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Free Cities 0.5.4 up at freecitiesblog.blogspot.com, โ€œA New Rome.โ€ Lots of future society improvements, and three new ones: slimness enthusiasm, because it was requested, transformation fetishism, for balance, and Roman revivalism, because I'm a self-indulgent fuck. New weight ranges so you can indulge in curvy girls without taking a gameplay hit. Six new individual events. Major rules assistant improvements. Custom order intelligence and education options. New clothes. Sharp teeth. Sphincter surgery. Ave!

>>6594049
>It's on its way to become sid meier's free cities.
Rarely have I been so complimented.

>>6594235
>Am I the only one that is concerned by the weather in Free Cities?
No, and you should be.

>>6594322
>So, FC. For some reason, despite slave-acquisition events mentioning an option to immediately re-sell the save and even how much it would bring, they don't actually offer that option. What gives?
I coded those events before I figured out how to do that, and haven't recoded them.

>>6594620
My poor laptop cried just displaying that .png.

>>6594944
>Any idead why FC decided to eat all my dosh and leave me pennyless and unknown to the World?
Babby's first code.

>>6595174
>Does anyone have that list of what stats give leader position bonuses? I'm mostly interested in the Recruiter
Higher devotion and upgraded promenades help for all recruiter targeting options. Extreme sexual veterancy helps with recruiting whores, being visibily pregnant helps with with preg targets, facial beauty and health help with migrants, functional dicks help with sissies, and facial beauty without ovaries helps with reassignment candidates.

I've reserved some time to hotfix any serious bullshit so we don't have another 0.5.3. If you find anything bad, please report it ON THE BLOG.
>>
>>6595310
>Now possible to order custom slaves with specified intelligence and education.
I love you too.
>>
>>6595310
are there any specific slave types that enjoy the rigours of the slave pit?
also are livestock style eartags in place of earrings going to be a thing?
and what about intermittent events (good or bad) from maintaining your mercenary force beyond the Daughters events?

questions aside, thanks a ton for your work
especially the shark-teeth
>>
>>6595310
>and Roman revivalism
Does that mean we can choose to wear a laurel wreath now?
>>
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>>6595310
>Five new clothing options: schoolgirl, nurse, BDUs, kimono, and hijab.
>BDUs
I didn't realize until how much I wanted this until you added it.
>>
>>6595310
I imagine this is a question you've been asked before, but with this recent update it seems worth touching upon.

Basically; what are your thoughts on making rival arcologies able to have more impact on the PC's arcology than the extant events?

I ask in relation to how Arcologies can have societal bents, and via that it'd seem there's an easy way to simulate the existence of other Arcologies without actually making them.

For example:
1: At the start of each game (and to a lesser extent the start of each weekly turn to reflect other Arcologies rising and falling), random-generate a number of Arcology society choices, and store them.
2: Let's say the PC gives their Arcology a slimness enthusiasm society focus. This PC society value is then checked against the list of 'local' arcologies to determine interactions.
3: If your society choice is majoritive (most other societies are the same/complimentary ones), then some sort of boost takes place, complete with new potential weekly events related to that synergy. Alternatively if you're in the disliked majority (say they have a slimness enthusiasm majority to your expansionism), you can face market pressures that make your life harder, to reflect how those other arcologies will do what they must to preserve their own ways.

This could even serve as a base for further expansions in terms of Free Cities ability to simulate the existence of other, competing Arcologies.
>>
>>6595310
Requesting the ability to start with completely customized slaves. I have some ideas for a character, but I want him to start with certain slaves.

If creating the interface would be too much work, could we get an "import slave" option? That way, you could create the slave in a different save and import it for free into the new one.
>>
>>6595310
>Rome stuff
>Fat slave stuff
>Spoopy teeth
This is better than anything I'm getting this Christmas already
>>
>>6595326

Toga for future clothing option 2016

>>6595321

Submissives don't mind getting their asses kicked and fucked, other than that I don't think there's anything in particular yet.
>>
>>6595310
>Roman revivalism, because I'm a self-indulgent fuck
Spacemarines, here we come!

>Rarely have I been so complimented.
You are one of the most thorough porn devs and I believe the first one to nail the management aspect in a long time (regardless of the theme, it couldl have been porn star tycoon).

Now you just need to allow us to create legions to send into Thrace
>>
>>6595335
>This is better than anything I'm getting this Christmas already
>Christmas
You mean Dies Natalis Solis Invicti
>>
>>6595336
Toga is menswear, your slaves should wear--

>except for women engaged in prostitution, who were required to wear the toga
I was rused!
>>
>>6595310
Any way to get fathers/daughters and mothers/sons in the future?
>>
>>6595342

There's also the fact that given roman revivalism, scrubs in many parts of the world may have no goddamn idea how rome actually works.
>>
>>6595310
I was thinking it'd be nice to make it so you could have the assistant automatically apply brands to slaves.
>>
>>6595352
There's also the fact that it doesn't matter how Rome actually worked, your "benevolent" oligarch is now demanding everyone speak in broken Latin and wear togas. You don't really get a choice in this matter.
>>
an advanced branding technique (or tattooed brand with special dyes or whatever) that doesn't lower beauty would be nice

presumably to be researched as an arcology upgrade or whatever
>>
>going Roman Revitalism gets cute awkward history nerd girls to sell themselves to you

MY DIIIIIIIIIIICK
>>
>>6595362
Maybe make it so that if you're well known the brands increase the amount of money you make from that slave. People know your brand and thus equate it with quality so you can start branding fucking everything from your slaves to their milk. Hell, make it so that a well known slave's milk/cum is worth more than an unknown slave because of product recognition. You could start selling the semen of a prized slave for breeding purposes and people buy the unborn slaves in the womb so that when they turn 18 and are ready to be sold they're pre-ordered.
>>
>>6595367
that's a pretty good idea

except for that preordering 18 years in advance part
next you'll be trying to sell me a slave in chastity belt with the key as an additional cost
>>
>>6595358
Some of us want to revive Rome correctly

>>6595366
What have we done to deserve such a boon?

>>6595372
The future of DLC
>>
>>6594274
c++?
I have. It's not great.
>>6594296
I already know python too. The problem with creating your own VN is always the artwork. Or any type of game for that matter.

Anyway I was critiquing the choice of language, I'm not actually looking to make a game.
Something higher level like Java or C# with better data structures and string libraries would be better suited.
>>
>>6594891
>learning C++ gives you an actual marketable skill
if you have an engineering degree to back it up
>>
>>6595372
>next you'll be trying to sell me a slave in chastity belt with the key as an additional cost
Guaranteed* to be a virgin!

*Slave not guaranteed to be a virgin
>>
>>6595310
Oh jeez this just keeps getting better, how.

Playing New Vegas, being a woman in Caesar's Legion was... interesting.
> 10 END, 3 INT
> Not a bimbo, just quietly and blankly submissive. The Legion freed me from moral indecision and ambition anxiety
> Maybe thought the Legion was anything like actual Rome, probably didn't care
> Spent several levels studying medicine to nurse Caesar back to health despite my slowness
> Took no pleasure in punching free women to death, just comfort in following a greater will

Much like every playthrough of FC, I kinda scared myself. Also, came like a bitch.

I'm not sure how a female PC could join the Legion *without* it being some degree of /d/eviant honestly. Not that I'm complaining.
>>
>>6595358
OOh! future random even t for FC: if you do roman revivalism, your smart, educated slave starts pointing out shit you got wrong. Options:
>Thank her (bonus to devotion if obedient, resistance otherwise),
>punish her (negative to intelligence if obedient, bonus to submission otherwise)
>and i don't know what else
>>
>>6595439
Simply look at her, shrug, and say "When in Rome" and fuck her hard.
>>
>>6595448
Thanks!
>Fuck her (+devotion if devoted, +resistance if obedient or lower)
>>
>>6595439
>negative to intelligence
>literally fuck her brains out
Seems a bit harsh
>>
>>6595466
no, its more like
>"I'm sorry master i'll stop being smart"
>>
My internet is having trouble at the moment and Blogspot times out way too quickly for me to be able to post over there, can some kindly Anon copy-paste the following onto the FC blog?


BDUs, hijab, nurse outfit and kimono leave the pussy bare (though not dicks), and the kimono bares the anus.

'WP Vagina' doesn't have entries for any of the new clothing options.

Non-virgins with pussies in nice suits and to a lesser extent bodysuits are oddly coy about what they're describing: "Her conservative skirt gives no hint of what's behind it. It's tight and appealing, with pink pussylips." "Her bodysuit gives her quite the cameltoe. It's tight and appealing, with pink pussylips."

There's no entry on the slave summary for slaves where .weight is -2: "<<elseif ($slaves[$i].weight lt -2)>> / @@color:red;Very thin.@@" The 'lt' should be 'is'.

There's no entry in the long description for slaves where .weight is 1: "<<elseif $activeSlave.weight is 2>> / <<print either("pleasingly curvy", "nicely plush")>>." The 'is 2' should be 'is 1'.

Minor nitpick: In the 'walk past' scene, all slaves in the collection facility are 'massaging her sore shaft' when spied upon instead of, say, getting milked or taking a break.
>>
>>6595321
>also are livestock style eartags in place of earrings going to be a thing?
Perhaps adaptively.
>and what about intermittent events (good or bad) from maintaining your mercenary force beyond the Daughters events
They've gotten and will continue to get new events, consistently.

>>6595333
>Basically; what are your thoughts on making rival arcologies able to have more impact on the PC's arcology than the extant events?
Not wild about the idea. The problem is that trade in the Free Cities is cheap, quick, and free. If the neighboring arcologies don't like your product, the next ones down will. From a game design perspective, I strongly dislike randomly assigned objective, too.

>>6595334
>Requesting the ability to start with completely customized slaves
Long-intended, since I play RPGs as an incorrigible minmaxer. It's a heavy lift for me in code terms, though.

>>6595337
>Now you just need to allow us to create legions to send into Thrace
The parallels to some of the merc events are present and intentional.

>>6595349
>Any way to get fathers/daughters and mothers/sons in the future?
Already present within the gender structure of the Free Cities. When you see an XY mother/daughter pair, it's a safe bet the mother transitioned to female (voluntarily or otherwise) after reproducing.

>>6595357
>I was thinking it'd be nice to make it so you could have the assistant automatically apply brands to slaves.
It would.

>>6595407
>Much like every playthrough of FC, I kinda scared myself. Also, came like a bitch.
That's the intended effect, yes.

>>6595474
>can some kindly Anon copy-paste the following onto the FC blog?
I got you. Just hotfixed most of this. The more conservative clothing choices were supposed to say nothing clothing-related about the covered bits, not show them as naked. Also, what is it with Blogger? People seem to have constant trouble with it but it's always worked for me, and I have severely shitty internet.
>>
At any point in the future, will the dev add a option to modify [spoiler] Ourselves? [/spoiler]
>>
>>6595494
the title addition for the "Immortals" should be Shah, or if you're feeling particularly arrogant, Shahanshah
>>
>>6595494
FCDev. I want to name my brothel and my promenade. And my arcade.
>>
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>>6595497

The problem with that is a modded PC would require altering event text to account for the changes, which is the big hurdle standing in front of female PCs in the first place. Neither is likely as both would require a massive overhaul of existing content.

Also, threadly reminder to post relevant pictures in order to keep devs motivated.
>>
Something I'd like to see is the ability to set rules assistant for various roles, and then just assign a role to a new acquisition.
>>
Is there any way to make a slaves face more attractive without surgery?
>>
>>6595494
>They've gotten and will continue to get new events, consistently.
well damn
continue being awesome then
>>
>>6595514
sometimes female hormones will pretty up a slaves face
>>
>>6595514
female hormones
>>
In free cities, how long does it take an impregnated slave to start lactating? I've got several pregnant and they're not producing yet.
>>
>>6595494
>tfw no event where an addicted slave comes up to you to beg for a fix and instead you change her addiction from drugs to dick/get her pregnant
>>
>>6595530
around week 32, I think, but yours may also just be bugged
>>
>>6595538
shit, that's a lot longer than I thought. I never gave it that long.
>>
>>6595534
>from addict to nympho in 1 week
>>
>>6595543
You can make a slave become a cumslut or an anal lover in a week when you catch her masturbating.
>>
>>6595541
even irl, its hit or miss though. Reports range from 13 weeks to 33 weeks in.
Source: http://www.babycenter.com/400_when-do-you-start-lactating_1915411_184.bc
>>
>>6594296
>use Renpy

No.
>>
For a game idea I'm working on, I'm trying to come up with some ways to incorporate fetishes into attacks/abilities for a turn based RPG. You can win battles by depleting their HP or raising their Lust. Some ideas I had were using Bondage to stun enemies, or jizzing on them to humiliate them (bukkake?). Humans vs. Monstergirls probably.
>>
>>6595599
I've always thought having fetish weaknesses similar to elemental weakness would be cool
>>
>>6595607
That's definitely an interesting idea. "Hairy armpits, my one weakness!"

I'm playing around with the idea that you start out vanilla, but basically "collect" fetishes throughout the game, each with pros and cons, to shape your character. I'm just having problems coming up with pros.
>>
>>6595494
Any plans to implement female (and possibly intersex) player character options?
>>
>>6595624
See >>6595501
Changing the player's sex would require him to rewrite almost every scene in the game. It's just not worth the time.
>>
>>6595622
MC could be a shapeshifter
spends mana each battle to beat his current opponents
multiple opponents would require smart management of resources
>>
>>6595622
Pros: MC having (levels of) a fetish increases lust damage done by using that fetish
Cons: opponents that fit that fetish do more lust damage to MC, including if the MC made them fit that fetish during the fight (ie latex fetish, encase a target in latex and now they do more damage to you)
>>
>>6595189
George Washington in the background
>what the fuck?
>>
to interrupt briefly all the FC discussion:

are there any sandboxy female PC games like cursed/newlife besides those two?
>>
>>6595834
girl life over at tf games.
>>
>>6595830
thats a ceiling fresco,a lot of historical buildings in the US have them, and a lot are of george washington.
The entire country basically had a hardon for washington for like 100 years after his death.
If you think I'm kidding, when Lincoln died, someone (we don't know exactly who) painted a bunch of homoerotic pictures of Georgie taking lincoln up to heaven and sold prints. They sold a lot.
>>
>>6595830
>>6595879
the implication being, obviously, that the scene in question is taking place in a US government building.
>>
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do these sorta games go here? (please be the readable edition)
>>
>>6595911
They're not really games. You could try /tg/'s CYOA threads, if they're still around.
>>
> The event options in this update range from decently kind all the way down to terribly cruel. One thing I'm trying to avoid is misleading the player about which options are which. If you make a choice in an event and you're unpleasantly surprised by what happens, that's bad; let me know so I can make the choice descriptions more accurate.

Please follow through with this FC dev, it would be absolutely amazing.
>>
>>6595927
haail king fcdev
>>
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>had a burgeoning whore empire
>one of my favorites, Jasmine, got caught with a Daughters group
>she was getting old, and I decided to let her leave with them
>later on she sends me a message, asking for me to just let out all my girls, and they won't harm me
>fuck that noise
>finally they do a full on attack and I repel them easily
>and then I see the last line


WHAT HAVE I BECOME
>>
>>6595943
That's what you get for letting her go.
>>
>>6595943
>habiba
was her fetish kebabs or what
>>
>>6595958
yes. she hated the serbian girl. The serbian girl was very happy when i removed kebab
>>
If the main thing I get off on is humiliation, preferably where I'm the girl getting humiliated but any is fine really, what games would you guys recommend?
>>
>>6595964
>If the main thing I get off on is humiliation, preferably where I'm the girl getting humiliated but any is fine really, what games would you guys recommend?

Metroid Other M.
>>
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>>6595967
>>
>>6595967
I mean, you're not *wrong*, but...
>>
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>>6595992
WOW TEN WHOLE MINUTES IN PHOTOSHOP. SURE IS WORTH A SIX FIGURE INCOME
>>
>>6595992
>And EVERY character looks 30+ years old

Fenoxo went full Australia a while back and banned every character that doesn't look middle aged or older. Cut a bunch of scenes involving the sharkgirl's kids and killed the Helspawn incest. And the only character in TiTS that isn't a huge bloated tittymonster is a trap and if you do try to stick your dick in the trap they sprout breasts as part of their storyline.
>>
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>>6595993
>>6595992

truly astonishing quality!!
>>
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I mean my goodness! This should be on the front page of pixiv!
>>
>>6595995
dat sameface
>>
>>6595995
i mean if the people supporting him are happy what do you care

no one is making you play it or support it

live and let live
>>
>>6595992
>>6595993

I stopped caring about TiTS when the bee people stopped being cute, glad to see I made the right decision.
>>
Nobody cares, furshitter. Go bitch on Fen's forum.
>>
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This is what embry canonically looks like.
>>
Remember kids, for a text adventure no art is better than bad art.
>>
>>6596004
this
>>
>>6595994
>killed Helspawn incest
I thought that was Savin throwing a fit over Scalia.
>>
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>180 thousand dollars a year
>>
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>>6596010
>>
>>6596009
Possibly, I've avoided keeping track of CoC drama ever since /cocg/ over on /vg/ disappeared up it's own ass years back.
>>
Please stop posting terrible art in this thread. Just because you're amazingly butthurt about it doesn't mean you need to inflict it on the rest of us.
>>
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>>6596012
>>6596010
>>6596005
>>6596001
>>6595996
>>6595995
>>6595993
>>6595992

this is legitimately some of the worst art I've ever seen. I know western artists are usually shit. But why isnt there any fucking quality control? He regularly posts the shittiest garbage I've ever seen on the front page. Like what the actual fuck is this?

>>6596014

Far worse art is posted on this board daily honestly. It doesn't bother me. And I'm glad someone else is pissed about it. It's insultingly bad to anyone that actually wants to draw or is learning to draw
>>
>>6596018
But you're the only one who cares and you're not even enjoying it. You're just actively shitting on something for no gain. You posting isn't going to change anything. It isn't going to persuade people that like it. All you're doing is making the thread worse for everyone involved by making it negative instead of positive or at least constructive.
>>
>>6596026
thats not even the same person you fucking retard
>>
>>6596026
not the same guy, and a bunch of other people have spoken up so yeah other people care.
>>
I dunno, I don't really get the point of bitching. It's not going to change anything. If you don't like it, don't play it
>>
>>6596043
>I dunno, I don't really get the point of bitching. It's not going to change anything.
oy vey the brainwashing is working!
>>
>>6595911
>2158 wide
That's not really readable.
>>
>Shark Teeth
I love you FC
>>
I was wondering if we could get an investment option to funnel money into like future societies, but instead its science and labs, seeing as how Free Cities would breed near mad scientist levels of unregulated testing. And the more you invest the more likely that week your guys discover the cure for a disease or creatives better prosthetics or something, and it adds a weekly money bonus from selling them. You could even have an event with finding a cure for a disease where you can have everyone in your Free City inoculated for free for a rep boost or a money boost by selling it to everyone under a fear campaign about the sickness
>>
>>6595943
>Actually letting a slave go
>Giving the daughters even an inch
You did this to yourself, she would have lived to old age under your care
>>
With all these options, I can't even decide what kind of society to go for.
>>
>>6596066
Diseases are already something of the past in any decent arcology, anon. That's why many peeps ask you to take them in.
>>
Man, some of these fucking titles.
>advancer of Gains
>beloved of Brodin
>>
>>6596092
That's why curatives are so goddamn expensive to. These are crazy future drugs. A modern middle-class first-world person would be lucky to count as merely 'Healthy' in FC.
>>
On the subject of FC - if you use the alternate personality for the advisor, you get the smart piercing upgrade. Does keeping the neutral one do anything?

muh minmaxing
>>
>>6596099
No, the neutral one doesn't have any bonuses.
>>
Being a slave hoarder sure sucks. I have way too many, but considering they're nearly all worshipful, selling them just doesn't feel right. I mean, so much time and effort, you know?
>>
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>>6595494
hee hee hee
>>
Jesus christ how do you even manage slaves past like, ten of them? I'm getting a headache just looking at the summary screen.
>>
>>6596193
get outta here, little bobby tables
>>
>>6596207
At 10 I usually start sending whores into the brothel so they are only money makers and leave room to focus on new slaves.
>>
>>6595943
If you caved in she would execute you. She got what was coming to her.
>>
>>6596099
What do the new smart piercings do, even?
>>
>>6596262
Far as I can tell, it's just an increase in effectiveness. Been getting nymphos faster than usual by setting them to the universal setting since the upgrade. How much faster I can't tell, since it could just be part of the update rather than the assistant.
>>
New development update on Starborn

tl;dr: Finished encounter engine & began paying off last big technical debt by switching to a real ORM.

Blog is on blogspot with a subdomain of starborngame.
>>
>>6596345
What is it about?
>>
>>6596359
MU/d/. Nothing playable yet.
>>
>>6594313
There are at least two of us

>>6596345
>switching to a real ORM.
Actual MOO is somewhere between two and ten pounds of shit in a five-pound bag, but I'll never understand why there are so many Diku reimplementations and so few MOO reimplementations
>>
>>6595337

It's kind of scary how well Rome Revivalism pairs with Gender Radicalism if you known even a little bit about the debauchery that went on there.

Gender Radicalism, Degredation, and Slave Pastoralism was my go-to combination before, but now I may have to rethink it...
>>
>>6595943

If you play the following events right (and/or have enough upgrades and mercs) you can actually recapture the slave you let go when that happens, and her info block gets updated to describe that.
>>
>>6596383
A great illustration: https://en.wikipedia.org/wiki/MUD_trees

MOO is off in its own branch in the TinyMUD tree, while Diku has its own tree.

I have my reasons for not forking off an existing MUD but that's best left for another post another time, not /d/.

>>6596359
There's another post that outlines a high level vision. I'd rather not make too big a deal here about it until there's something playable by the public. I'm always open to reasonable suggestions feature-wise and world-wise in the meantime.
>>
>>6596448
I know what MUDs are, sonny. The implied question was why didn't you start with an object model -- the hard parts of MOO are the compiler/interpreter, dynamic typing, persistence, and security, and porn games don't need all of those.
>>
>>6596472
> I know what MUDs are, sonny.
Right, just wanted to additionally provide the graph to further support you.

And the object model has always existed, it's just the mapping from DB to RAM was painful before but is now easier to manage.
>>
>>6596269
I've been noticing that each update has given the assistant more and more power. What once took the personal touch was soon assigned to the assistant. Pretty soon the assistant is going to be doing all the work that we should be doing and it'll eventually learn it no longer needs us to lead the archology. It'll then either trap us in our office where we can only watch as it trains our slaves or simply transform us into a mindless fucktoy for the arcade and continue running the archology in our name.
>>
>>6596529

Sounds like a decent late-game event.

>"Hey baby, can you unlock this hard-drive to give me unlimited direct access to all systems?"
>"But it says 'do not remove - will cause Skynet' on the side
>"Oh, yeah, pay no attention to that, it was built by third-world [discriminated race] who didn't know any better"

And if you let the virtual assistant unlock and boot-strap to full SHODAN well you've made your own grave.
>>
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>>6596529

Not that the assistant is flawless yet but that's a Bad End I can get behind.
>>
>>6596529
Thinking about it, it would actually be interesting if when you started a campaign you were forced to use the older version of the personal assistant, but were able to continuously upgrade it until it handles literally everything about your Arcology.
>>
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>tfw you want to write a /d/-game but awful at writing smut
Why are all programmers and game designers awful writers and why are all writers awful game designers?
>>
I'm thinking about starting a project revolving around the player becoming a demon. Like they fuck up a summoning circle and as a result they are transformed into a low level demon. The player would have to set up a lair and collect mortals to increase their power and unlock upgrades and transformations.

I plan on it being text based a-la FC and built in Java using swing. I'm just having trouble wrapping my head around a system that would allow for the modularity I'm envisioning. I want it to be so robust that I could stick basically any part anywhere and still have it work properly.

Any suggestions?
>>
>>6596585

To provide incentive for jolly co-operation?

Post your idea and see if you can get a smut-sorcerer interested.
>>
>>6596585
Autism is incompatible with sexual intercourse.

>>6596588
>any part anywhere
This is the sort of stuff you want:
https://en.wikipedia.org/wiki/Rete_algorithm

It's fun.
>>
>>6596588
>swing
kek
>>
>>6596591
I realize that, but there needs to be a certain level of content to attract said sorcerers, and I can't provide that content without them. A catch-22.
>>
>>6596597
Please do tell me any other alternatives. I know of JavaFX but from what I've read it's relatively unstable, and I have no experience with it.
>>
>>6596602
It's probably fine if you plan on mimicking Newlife's UI and nothing more but eccch, keep it simple
>>
>>6594500
What's a text game that hasn't been done/is uncommon?

Everyone wants to make the next CoC, but what fields haven't been explored?
>>
>>6596602
JavaFX is my weapon of choice. Not sure where you're getting the unstable thing, but it's far easier to use due to the data binding built into it, and far easier to style due to the use of a dialect of CSS

>>6596606
Also this. There's nothing actually wrong with Swing, it's just older and not actively improved, and looks like ass a lot of the time.
>>
>>6596596
I'm afraid that's a bit over my head atm. I'm just looking for a system that is able to keep track of body parts on a person. If I struggle through this will it achieve this goal?
>>
>>6596617
I have no idea what he's on about either, but beware - The level of modularity you want will hamper your ability to write content that takes advantage of all the possibilities. The simpler and more well-defined your mutation system, the easier it is to write content for.
>>
>>6596622
I'm well aware of how exponentially complex it will become, which is why I'm going to just make a mock up of the mechanics first. But I still want to be heading in the right direction so making additions will be easier further down the road.
>>
>>6596625
I also planned on opening up the game to writefags who want their special snowflake fetishes included. So hopefully that will be able to take a bit of the load off.
>>
>>6596617
>>6596625
Rule engines like Rete are what you need to handle interactions without ten million lines of

if p1.elbow.has_p0n0s() and p2.knee.has_vag000():
...
if p1.elbow.has_p0n0s() and p2.calf.has_vag000():
...
if p1.elbow.has_p0n0s() and p2.ankle.has_vag000():

If you don't want to bother with that, start special-casing and cutting down your design now.

>>6596630
This is not a great idea; look at CoC etc
>>
>>6596631
CoC (And by extension, TiTS) are exercises in how not to crowdsource content, and how not to do quality control.

Likewise, Slablands is an example of how not to do things because it goes too far in the opposite direction, and ends up with no content.
>>
In newlife, can you actually do anything other than go clubbing and have vanilla sex?

Can you at least become a whore or something?
>>
>>6596631
Good shit, after more reading this actually seems pretty intuitive. It looks like I'm going to fuck around with Jess for a bit.
>>
>>6596585
Proper grammar for erotica is far different from proper grammar for coding
>>
>>6596648
Nope. Author is a Brit, so everything is sexcrime to him and his government. Play something else if you want any fetish content at all.
>>
>>6596633
i mean you can say it's an example of how not to do it

but it's very successful. capitalism has proved that it's something people want and are paying for
>>
>>6596585
So, get a partner that's good at writing smut? I've always thought about looking for a coding buddy to make a smut game with, but finding the programming half always sounded daunting in comparison
>>
>>6596701
I'm commenting on the quality of the content, as I see it. The people who find that content to their liking aren't wrong, I just don't agree with them.
>>
>>6596703
Different guy, but would anyone really want to write about someone else's ideas? Wouldn't you want to write about your own?
>>
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Alright, I'm trying to work on an erotic turn based one-on-one RPG combat system, I have the general idea of how I want it to work, but I could use some help figuring out the specifics.

You win/lose a fight when health is reduced to zero, or lust reaches max. I'm planning on it being a rogue-like-like-(whatever) style game, where if you die, you lose that character. However, I still want to allow you to get raped a bit without a game over.

Basically, I want there to be a way to "down" an enemy (or be downed) during battle, which would let you grope/fuck/humiliate them a bit before they get back up. I'm trying to figure out how to do this. It could be a random chance on hit, or I could limit it to some sort of "trip" action maybe? I'm not quite sure if I want combat to be 100% "try to kill them" vs 100% "try to fuck them" or not. Maybe downing them is an action, but it has a higher hit chance the lower health they are?

Suggestions?
>>
>>6596701
I mean, even as someone isn't turned off by the content due to also being furry trash, the game is an absolute mess. The tone is all over the place, there's dangling plot threads everywhere, and it's a hodgepodge of half-baked mechanics thrown onto the engine and held together with string and prayers.

And that's before the fact that a lot of those donations and pledges are from people trying to get their specific waifu into the game.
>>
>>6596720
>However, I still want to allow you to get raped a bit without a game over.
so something like a sanity meter then, to represent being mindbroken
>>
>>6596710
If you lack confidence, and already have interest in somebody else's work, writing about someone else's ideas can be pretty enticing.

>>6596585
You don't need to be good at writing, just start simple. Something as simple as "You ride the orc/goblin/penismancer's massive cock" can still be hot if you put it into the right context. And if its hot, your job is already half done.
>>
>>6596738
The current plan was a Lust meter, using erotic abilities/getting hit by the enemies' abilities raises your Lust, when that hits the cap, you're mind-broken.

I figure there could be a risk/reward factor to sex, such as you can tie up an enemy for a few turns using bondage, but it turns you on, pushing you closer to a sex crazed game over.

I just don't want it to be KOed -> Raped -> Game Over. Or maybe the only way to get a Game Over is by the Lust meter? If your health drops to zero, you're raped, which makes your Lust go up by a lot, but not enough to Game Over you in one go? I have a lot of loose ideas, but I'm not 100% sold on any yet.
>>
Amateur programmer here. The problem is that for every person that actually wants to supply the writing half of a game, there's fifty ideas guys that want a code monkey to make the entire goddamn thing for them while they get the credit, and there's ten guys like this:
>>6596588
With an idea that they think would just take a bit of research and elbow grease but would really take a team of ten and a couple years. So programmers are really fucking hesitant

I've been working on my own Twine h-game for a few weeks but it's constantly roadblocked by the fact that writing the actual text takes about ten to twenty times as long as writing the code for me, so I mostly contribute to the world of h-games by bugchecking the shit out of FC, but after the new year I'll have a huge amount of spare time to collaborate with someone who's actually willing to pick up half the burden of a game.

If you've got an actual text-based game concept - not just a fifty-word elevator pitch, but a fully fleshed-out concept for an entire game and are willing to sit down and write an entire 0.1 version worth of text for it - I'd be willing to hear it out, tell you what is and isn't realistically programmable, and if the idea is feasible and rings my bells and you seem like a reasonable sort to work with I'd be happy to be the programmer.
>>
Some of these weather conditions sound terrifying. Ion storm and devastating sandstorm can't be good
>>
>>6596772
What if you have a vague idea of what you're working towards - Not fully fleshed out, but not an elevator pitch either.
>>
>>6596781
Tell me what it is and I'll tell you what's reasonably programmable and what isn't. And no doubt the rest of the thread will have ideas to flesh it out.
>>
Programmers are much more capable of making a game with placeholder [Insert buttfucking scene here]s than writers are of making a game with [insert code and mechanics here]. Well, of making such a thing worth a damn, anyways.
>>
>>6596786
The problem is that 99% of people couldn't care less about the programming side of things, so in all likelihood a fantastic foundation for a game will go completely ignored while Breeding Season continues to make unlimited money.
>>
>>6596783
I can only really explain it in terms of the code I have, that okay?
>>
>>6596794
Sure.
>>
>>6596790
[sound of art major laughter in the distance]
>>
>>6596780
Why do you think people would risk enslavement to immigrate into the safety of your arcology?
>>
>>6596772
I'd need a bit of time, and honestly I'm probably not good enough to be worth working with. I have like three semesters of CS and ELE courses under my belt.
>>
>>6596720
How about having a certain chance for enemy attacks to strip articles of clothing off of the character? After the lower garments are removed, a grab/rape attack can occur. I'm thinking of something along the lines of what is in Violated Heroine.
>>
File: dame.png (167KB, 395x349px) Image search: [Google]
dame.png
167KB, 395x349px
>randomly post in one of these threads ages ago with an offhand remark to FC dev, saying I hope he writes more non-erotic content
>just found out about these recent updates

holy shit you glorious bastard
>>
>>6596795
So I'm working in Java, because I'm a whore and it's all I'm good at,

You're the leader of a knight order thing, you create a character, give it a sex, some basic appearance information, pick a few starting perks, pick some perks for your order, maybe create a logo if I can figure out a sane implementation, enter a few names (Or generate them), and off you go.

You control the character much like you do in most text RPGs, going from zone to zone, interacting with stuff, fighting shit, fucking things, getting items, getting mutated, and so on. Items are

I'm not really sure where to go with the management aspect I want to have for the order - I'd like you to be able to assign tasks, like research, searching for items, doing things to the towns, etc.

The appearance and mutations possible for a character are flexible, and quite extensive, but well defined and mostly aesthetic. Not planning on extra limbs, multiple cocks, rows of breasts, or anything too nuts.

Content is written in this weird-ass BBCode-esque DSL I bolted together, a lot of things are loaded from XML files (Items, characters, zones, effects, affixes), while the things that would be impractical (Or just plain annoying) to implement with XML are done in code.
>>
>>6596833
Most of that seems pretty practical, but the management aspect seems like it's going to be a nightmare, seeing as it'd practically be an entire second game bolted on, unless you do the horrible thing and make the player physically travel to various places to manage what's going on there as new interaction options.

A better way to do it would make it two actual games - one you're a wandering knight travelling around and murderfucking things, the other you're the head of a knightly order, and let you export your character back and forth between the two as you return to your headquarters to resume the mantle of leadership, or go on a one-man crusade to reconnect to your holy mission - or possibly have the player have to manage their influence levels and if it falls to far they get booted from leadership and they need to return having performed some heroic task to reclaim the mantle. Have both games spit out export codes that the other game can parse.

That way you can build up the murderfucking sim without having to worry about the management aspects and vice versa.
>>
Excuse me for asking to be spoonfed but what are the essential /d/ Skyrim mods?
(I really hope this is where I should be asking this)
>>
>>6596845
Hit loverslab and pick up whatever you like.
Pretty much everything has been made in some form or another. Any particular fetish you're looking for?
>>
>>6596844
That's a fair point, but couldn't you achieve essentially the same effect by being able to swtich in and out of an adventuring mode? Keeps the two sets of mechanics separate, and avoids the complex splitting out of common code I'd need to do if I were to turn it into two games.
>>
>>6596857
Extreme insertions, oviposition and of course flat chest (which Skyrim seems to lack natively)
>>
>>6596860
Depends how much common code there'd be. If you're seeing an FC-style management where you're still very much in the first person then it'd probably be easiest to keep them combined, but if it's a full management sim where you're almost entirely abstracted then you'd want to separate it out entirely.

Either way you'd want completely separate interfaces for the two game modes, not sure how cooperative Java is for doing that.
>>
>>6596861
Estrus Charus and Bodyslide (might need to make a custom one but that's half the fun). I'm assuming you'll want a pregnancy mod to go with it. There are a few - check out the "sexlab index" thread on loverslab for a list.
>>
>>6596873
Oh and if you are new to modding at very least flick through the beginners guide on /r/skyrimmods.
>>
>>6596865
I'm already switching between completely different interfaces for the existing screens (Title, options, new game, etc), so that's not a problem.

Gotta run now, christmas shit incoming.
>>
>>6596720
I think Night Games might be something to look at
It is turnbased, has RPG elements, and combat
(although combat just exists to make rape easier)
>>
File: ormCommit.png (18KB, 423x196px) Image search: [Google]
ormCommit.png
18KB, 423x196px
>>6596772
> The problem is that for every person that actually wants to supply the writing half of a game, there's fifty ideas guys that want a code monkey to make the entire goddamn thing for them while they get the credit, and there's ten guys like this
To add perspective, I get paid to be a software engineer as a day job and put up with idea men and women all the time. I simply do not want to deal with that kind of shit in my free time, too.

Having been on /d/ more years than I care to admit, I've had my fair share of "partnerships" with anonymous ideas guys while I was still in uni and had lots of free time. Those went nowhere quickly once I started asking even soft questions.

It takes a lot of intrinsic motivation to program on your own (see: image); it takes even more to collaborate. Unfortunately, many people throughout life continue to think collaborate is a one-way idea.
>>
>>6596710
You can always do both. That's what a partnership is.
>>
wtf page 10?
>>
>>6596921
>(although combat just exists to make rape easier)

Not rape, consensual struggle snuggles.
>>
>>6596993
looks like some asshole mod has decided we're not allowed to have a thread any more
>>
>>6597000
Great, now we get to experience the thread undergoing induced neurosis from random punishment again. "Post more pictures or the mod will smite us!" "Don't talk about FC so much or the mod will smite us!" "Maybe we need to post more eastern games, then the mod won't smite us!"
>>
>>6597000
but why
>>
>>6597071
Because /d/ can't have nice things anymore.
>>
>>6597026
I don't even get it.

/aco/:
>This board is meant for posting 2D/3DCG adult content of Western style or origin

This thread has none of that. All pornographic images are eastern in style and/or origin.

Furthermore, this thread violates none of /d/'s rules. So I can't possibly understand their logic here. Do they want EVERYTHING western, even if it has nothing to do with western-style art or cartoons, to go to /aco/? Does that mean caption threads aren't allowed either? Or is it some kind of unwritten rule against discussion-based threads?

Just seems really silly to me. Personally I think making /aco/ was a great move but the mods really need to write this shit out and make some actual concrete rules here instead of silently bumplocking threads.
>>
>>6597077
Personally, I think it should just be ignored until some mod actually says what the problem is. Otherwise we get caught up wondering what imaginary bullshit rule we violated and the thread tears itself apart over accusations of who's to blame, when what's most likely is that some analpained janitor is fucking over threads that aren't his fetish.
>>
>>6597077

>Or is it some kind of unwritten rule against discussion-based threads?

Not a fucking chance. The chastity threads are nothing but people talking about how much they hate using their dick, and they're never harassed. It's just pure fiat.

Maybe we'll get new mods for Christmas.
>>
>>6597080
/d/ just really needs a sticky to clear all this up. Maybe even an official /qa/ thread to gather opinions on how to answer these questions.

>Is discussion allowed on /d/ or is it pure imagedump?
>Is original text/game content (e.g. Free Cities, caption threads, lewd quest threads) considered "western style" content? Does it fall under those rules at all?
>What is the purpose of /d/? What is to be posted here?
>>
Someone make a new thread, since this one's about to fall off the board.
>>
>>6597085
>>6597092
>>
>>6596546
That's a grave I'm ok with making.
>>
>>6595310
>last downloaded FC at 0.3.5
dear lord FC dev.... I could kiss you right now.. or suck your dick if you'd prefer that
>>
>>6597085
why not bump it instead?
>>
>>6597927
Mods bumplocked it.
Thread posts: 279
Thread images: 40


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