[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

How's Your Webcomic? /hyw/ #294

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 534
Thread images: 128

File: 1468177005217[1].jpg (187KB, 750x750px) Image search: [Google]
1468177005217[1].jpg
187KB, 750x750px
Share your comic with others!
Link your website and portfolio!
Critique and comment on others' work!
Previous thread: >>84398690
Thread activity because why the heck not:
>In the hypothetical fighting game, what would be the alternate costumes for your character
>remember, they all need to look distinct enough from each other and the default costume that players won't get confused if they pick the same character and do a lot of crossing up
>but at the same time, it has to be obvious that it's the same character so that people who haven't unlocked the costume yet will still know which moves to expect
>and don't add anything that will obscure the character's moves too much in profile so the other player can't react as well
>And there's no budget for changing animations so you can't add anything that would make the character clip through themselves with their usual moveset, or that requires more rigging than a soft body modifier.
gogogo
>>
File: 1468177021476[1].png (907KB, 612x792px) Image search: [Google]
1468177021476[1].png
907KB, 612x792px
Scrub Authors GOODIE Bag

Here’s a short list of sites that any new webcomic artist or writer will find handy:

>*-Struggling to find that perfect FONT? Create your own using this link;
http://www.myscriptfont.com/

>*-Don’t forget to brush up on that ANATOMY:
http://artists.pixelovely.com/practice-tools/figure-drawing/
http://www.quickposes.com/pages/timed

>*-What’s a list without some reference STOCK IMAGES?
People: http://senshistock.deviantart.com/gallery/
Scenery: http://www.shutterstock.com/

>*-Here's a big fat compilation of CHARACTER DESIGN REFERENCE:
http://www.pinterest.com/characterdesigh/

>Links to get a rough WEBSITE started up:
Easy to use tumblr webcomic theme: https://www.tumblr.com/theme/39018
Do’s and Don’ts for starting a site: http://pastebin.com/kNR2W5mV

>Contact sheet if anyone wants to put information down, like their site and webcomic:
https://docs.google.com/document/d/1uwfOSHXfrgvcf--PkPz9jXL6p5RqIsrYvXYwgQpgT3k/edit#

>SKYPE CHAT room going on,
To join the chat, seek out 'starlinemike' or 'scribblehatch' and they'll add you in.

>DISCORD CHAT going on,
Ask for an invite in the thread.

>Wise words from John Cleese:
https://www.youtube.com/watch?v=PQ0lck7oo4A

>Invisible Ink:
http://courses.cs.washington.edu/courses/cse456/07su/administrative/invisible_ink_part_1.pdf
http://courses.cs.washington.edu/courses/cse456/07su/administrative/invisible_ink_part_2.pdf
http://courses.cs.washington.edu/courses/cse456/07su/administrative/invisible_ink_part_3.pdf

>Paper Wings
http://chrisoatley.com/category/podcasts/
https://web.archive.org/web/20140625035030/http://paperwingspodcast.com/

>Fonts for your webcomic on Blambot:
http://www.blambot.com/

>Writing Resources:
http://www.cienciasecognicao.org/rotas/wp-content/uploads/2013/12/Robert-McKee-Story.pdf

>Guide to promoting your comic:
http://miss-melee.tumblr.com/post/143483233951/

Comics for makin' comics!
https://www.mediafire.com/folder/9pf1nwwa92lbp/Comics_for_making_Comics
>>
Post your brown girls. You know you have them.
>>
>>84453430
I don't because I'm afraid of black people.
>>
File: image.jpg (29KB, 385x385px) Image search: [Google]
image.jpg
29KB, 385x385px
>tried to download photoshop to work on my webcomic digitally
>it was a virus
>>
>>84453430
fpbp
>>
>>84453488
brown is only like 20% on the way towards black, anon
>>
>>84453018
This sounds like a fun activity. and it would be easy, since palette-swapping is easy, if only I hadn't been so messy with my character reference art
>>
File: Carrion Girls pg 2-07 wip 19h38.png (2MB, 1000x1500px) Image search: [Google]
Carrion Girls pg 2-07 wip 19h38.png
2MB, 1000x1500px
Tried to fix panel 4 according to the crit I got in the last thread.
I really hoped this page wouldn't be a "frantically finished on the same day it goes up" thing, but oh well.
>>
>>84453636
it looked better on the last WIP... but it's fine, if this is it and it's done, then that'll be fine. at the very least it's obvious what it's supposed to be.
just, next time you have a bleeding zit or something, wipe your face with a tissue and see how it looks. use that as a reference.
>>
File: edgeworthpoint.gif (74KB, 256x192px) Image search: [Google]
edgeworthpoint.gif
74KB, 256x192px
Do you think something similar to the Ace Attorney series would suit the webcomic format? Episodic murder mystery cases, grounded in reality but featuring colourful and creative character designs. Like a cartoon Sherlock Holmes.

Actually, are there any existing webcomics similar to what I'm describing?
>>
>>84453852
i know i'd get bored, but then i get bored with the games, so
>>
File: image.jpg (233KB, 960x1348px) Image search: [Google]
image.jpg
233KB, 960x1348px
Gonna be spending the rest of this evening penciling this page. Here's a WIP. How's everyone's day so far?
>>
File: guerreira.png (75KB, 264x678px) Image search: [Google]
guerreira.png
75KB, 264x678px
>>84453430
>>
File: page2.jpg (680KB, 800x1200px) Image search: [Google]
page2.jpg
680KB, 800x1200px
reposting from last thread.
>>
>>84453564
>2016
>too retarded to pirate correctly
You need to be 18+ to post here
>>
>>84454111
>taking the frogposter seriously
>>
>>84454130
Frogposting can be very serious sometimes
>>
>>84454111
Have some sympathy, it can't be easy with webbed hands.
>>
>>84453871
Do you mean after a couple of cases, or right away?

The games do involve a bit of trial and error during the investigation phases, but a comic wouldn't have that problem
>>
File: 1446953652074.png (205KB, 431x637px) Image search: [Google]
1446953652074.png
205KB, 431x637px
>Started coming up with concept drawings of machine abominations
>Realized I can't draw for shit
>mfw
>>
>>84454237
pretty much right away. the characterization and art and all that is fun, but the rest.. well it's just not a genre known for its.. highly engaging.. y'know, action. It's kind of just a lot of words.
>>
>>84454279
maybe you just can't draw those.
>>
>>84454279
Your face is an image macro?
>>
>>84453430
I've had one but she was literally there just to be brown in the background, so I'll probably write her out when I get back to revising the draft.
>>
>>84454282
>well it's just not a genre known for its.. highly engaging.. y'know, action.

>I can only enjoy games where I am 360 no-scoping scrubs and pwning noobs in CoD while eating chicken tendies mommy made me.
>>
File: page 7.jpg (2MB, 3433x2396px) Image search: [Google]
page 7.jpg
2MB, 3433x2396px
What say you, /hyw/?
>>
File: 20160712_210610.jpg (2MB, 4128x2322px) Image search: [Google]
20160712_210610.jpg
2MB, 4128x2322px
>>84454307
>>84454353
maybe, although not being able to draw is probably the big thing
>>
>>84454537
I was trying not to go that far! You know what I mean though. It's fine in a video game, I enjoy the occasional mostly-text-adventure myself.
but a COMIC? I mean it might as well be a book.
>>
>>84454713
Yeah, you've got some work ahead of you...
>>
>>84454713
oh. so it would seem.
Well, you're in the right place if you wanna learn! We've got hella resources in the stickies up there as I'm sure you've seen.
>>84454602
I think triple waifu. also the title should be something hilarious and made up.. like "Extra Love Peony" or "Frisky Money" or like.. "Love Love Sins" or "Pocket Bread Decade"
>>
>>84454887
>>84454921
well, fortunately I'm not the artist and just coming up with some looks.
>>
File: image.jpg (22KB, 242x236px) Image search: [Google]
image.jpg
22KB, 242x236px
>tfw no one will waifu your characters
>>
>>84454932
oh well that's a ...
wait, why did you post >>84454279 if you aren't the artist? I mean it probably wasn't super fun realizing you can't draw (you only just now figured that out?) but it shouldn't be puke-inducing if it's not something you're involved with
>>
>>84455097
Because, at least for me, just doing the writing feels like I'm not even doing anything and it's depressing
>>
>>84454875
HOLD IT!

You said earlier that the characterisation and art were what appealed to you. Surely those are both significant factors in a comic?

And what of slice-of-life comics, where action is nonexistent? There must be something that makes them appealing.
>>
>>84455119
well as an artist I appreciate you doing some of the designwork, even if you're not very good, adapting fun and creative designs is a lot of fun!
I'm sure whoever you're working with is cool with it
>>
>>84455119

Its ok. Writers feel like they're entitled to about, 80% of the credit in a writer/artist relationship.

A good portion of the people who post decent looking comics in this thread are the writers of their comics, not the artists, although they'll generally never post that, and want all the credit for themselves.
>>
>>84454713
What's that black stuff in his mouth?
>>
>>84455144
sorry, I wasn't very clear
what I meant was "the characterization and art is fun and all, but..." like, they're nice, but that's it. The parts of those games I like best is the in-between bits and the ancillary materials, where they're just talking to each other outside of court. I'd rather read that comic (slice of life i guess?), yknow?
>read the rest of your post
yeah, you said slice of life yourself. There you go. we're on some of the same wavelength now
>>
>>84455176
It helps that my best friend is the artist
>>84455195
Tubes
>>
File: farrah_sketch.jpg (28KB, 572x505px) Image search: [Google]
farrah_sketch.jpg
28KB, 572x505px
>>84453430
Yeah alright. Ain't updated in a while but it's nice to draw her again.
>>
>>84455232
hey how have you been? most people i follow from here seem to stop updating suddenly, but I know you must be in it for the long haul, given your history
>>
>>84455317
I've actually been busy with a couple of collaborations and commissions. I plan to get back to the comic some day but right now, I got other obligations. But yeah, I'm absolutely in it for the long haul!
>>
>>84455232
>>84455355

Its just impossible to get over the fact that she looks absolutely identical to the tranny from QC.
>>
Let me know which of these would roll off the tongue better for a mythical species.
No context, just pick whatever sounds more interesting to you.
http://www.strawpoll.me/10734303
>>
File: Claire_gotcha_face.png (32KB, 266x384px) Image search: [Google]
Claire_gotcha_face.png
32KB, 266x384px
>>84455395
Identical? Guess it's the poofy hair but I don't really see it as much.
>>
>>84455483
dont listen to that guy. she does look like a familiar character but i can't think of who
and yeah she's kinda mannish looking but oh well
>>
File: pam stat sheet.jpg (520KB, 800x1200px) Image search: [Google]
pam stat sheet.jpg
520KB, 800x1200px
Two pages and a dumb ass stat sheet. Id say it was a productive day. I'm trying to get a lot done before going out on a week long work trip.
>>
>>84455546
strawberry's one of those words where the plural becomes -ies
>>
>>84453430
Here's some art I commissioned of my own brown girl MC a while back, with friends.
>>
>>84453873
Lovely. It seems almost redundant to mention it.

My day was 12 hours at the call center. Tomorrow ends my work week, though, and I'll be drawing when I'm awake- until sunday night.
>>
File: AwHellNo.jpg (528KB, 663x974px) Image search: [Google]
AwHellNo.jpg
528KB, 663x974px
So I'm just cleaning up some speech bubbles right now, and while I'm ok with how they turn out, the process is kinda tedious and it made wonder how other people like to do them.

I'm not a big fan of the pre-fab / vector shape bubbles with artificial looking uniformity, but on the other hand I like them more than other short-cuts like the technique of just drawing a wiggly line and applying a stroke filter to it.

What do you prefer in speech balloons and the like, and what, if any, visual treatments do you really like/dislike in regards to dialogue?
>>
>>84456704
I actually like to make a vector of my own hand drawn shapes and play around with them. Then I add a little drop shadow for some hand-drawn feel. I really like those.

I really don't like when speech balloons just have run on sentences and terrible shapes that block the art. I also don't like when the tails cross.
>>
>>84456704
yeah hand-drawing bubbles is hard. but if it makes you feel better, yours look just right. clean enough to be profesh but not so uniform as to be boring. I think you're doing it just right. Mine get better with practice but they're still pretty bad.
>what do you dislike
I hate when bubbles are too round for lines and lines of text, since text basically forms a square. It should at least be pill-shaped. circular bubbles should be reserved for yelling out single letters or punctuation marks.

also haha i slightly remember you. this shit looks hilarious
>>
File: image.jpg (205KB, 1449x1136px) Image search: [Google]
image.jpg
205KB, 1449x1136px
>>84456241
That's real great friend. Just remember to also get enough sleep and rest in between. Drawing can take a lot out of you if you push yourself too hard.
>>
>>84456806
>building own vector shapes for a base
That's a pretty good idea, desu. I'll admit though, I have crossed the tails once...I didn't want to, but it was the only way to get the dialogue order correct while keeping the composition logical.

>>84456814
Haha, thanks! I eagerly await the day I'm ready to go public.

I'm with you on the bubble shape; I'm ok with a rounder bubble if it only has 1~3 words in it, but for anything more I like to economize and square the bubble's edges to the text as much as possible without making it too blocky. Even with the panel composition planned with the balloons in mind, I still hate having to cover up nice background details.
>>
File: SS2014-Selena.jpg (41KB, 540x627px) Image search: [Google]
SS2014-Selena.jpg
41KB, 540x627px
>>84454982
>tfw someone draws your characters better than you

>>84453430
I guess pic related counts, tho I didn't make this one
>>
>>84456929
Yeah. I have to set a time limit; unintentional all nighters are a real problem.
I love that image, btw.
>>
>>84453430
I can't anon. All of girls that have shown up so far burn under the sun. The skin tones I've had are white, pale, paler and green.

>>84456704
I always just draw and ink the speech balloons myself; I think using a vector makes them stand out too much. Your art looks great BTW.
>>
>>84457198
>unintentional all nighters
I'm so bad at actually sticking to the time limits I set...I end up getting up for work with like 5 hours of sleep. Then I do it again because I feel like if I get on a roll that I should ride it out as long as I can because I'm more productive at that moment.
>>
>>84457272
The worst thing of all is going "well, I'm tired. I'm done for the night, clearly this is all I can do.. better go to bed", closing the art program, then staying up 2 more hours
>>
File: image.jpg (91KB, 500x628px) Image search: [Google]
image.jpg
91KB, 500x628px
>>84457198
I understand it's tough to have to stop when you're on fire, or when your in the zone.
>>
>>84457359
Yeah this is critical to staying productive yet also getting some sleep. Being disciplined about cutting yourself off once you're too tired to keep making headway is good.
>>
>>84458540
the problem is, just like some alcoholics i talk to, once you're a bit intoxicated on lack of sleep, you make bad judgments about your sleep
>>
File: 1398312622204.jpg (35KB, 460x345px) Image search: [Google]
1398312622204.jpg
35KB, 460x345px
>>84457954
>>84456929
Images like these just make me feel depressed and retarded.

>there are people out there with this great amount of discipline, motivation, and ambition
>meanwhile I waste hours on 4chan and daydream about my comic
>>
>>84458803
there are people out there with a bunch of horrible crippling mental problems too
and there's some without arms
and there's some who have billions of dollars
donmai
>>
File: image.png (1MB, 1280x720px) Image search: [Google]
image.png
1MB, 1280x720px
>>84458803
You just have to find that drive and motivation. Get off 4chan while you work on your comic. Take a break every hour, to surf the internet for 10 minutes, then get back into the swing of things.

Just found out artist Shiro Kotobuki passed away this year. Motherfucker drew some very sexy women with his mouth. Seeing shit like that really inspires me.

https://youtu.be/gRN3zsr1oAs
>>
I'm glad Bones stopped posting in these threads.
>>
>>84459339
that kind of shit blows me away.. it makes me feel like i've totally squandered having hands
but then i imagine i'd be the same in his boots, because what the shit ELSE would you do all day? If a task doesn't take hours and hours to do, it's not going to take your mind off of being a step away from a brain in a jar.
nah realistically in his boots i'd just will myself into a coma and die. and the world would be deprived some cute girl drawings. he's stronger than i am.
>>
>>84459394
What makes you think he's gone?
>>
>>84459537
you realize you just responded to him
or one of those guys that throws fits
or maybe you are one of those or maybe they're the same or maybe you're the same oh fucking god whose idea was this
>>
>>84459537
He hasn't posted in the last two threads.
>>
File: alex v3.png (304KB, 590x741px) Image search: [Google]
alex v3.png
304KB, 590x741px
>>84453430
(didn't finished coloring this)
>>
who is the most likely to get date raped /hyw/ character?
>>
>>84459789
mine
>>
File: prettyal.png (222KB, 700x632px) Image search: [Google]
prettyal.png
222KB, 700x632px
>>84453430
I have many. But this one is my favourite.
>>
File: Skeleman.png (277KB, 2358x2667px) Image search: [Google]
Skeleman.png
277KB, 2358x2667px
>He doesn't put alot of time into designing background characters

I don't know why but I just love making extra characters for my stuff (even though I haven't actually started my webcomic)
Rate my skeleton
>>
>>84460417
nice comic nerd
>>
>>84460441
That's not a comic, that's a skeleton!
>>
File: cc012w.png (207KB, 940x660px) Image search: [Google]
cc012w.png
207KB, 940x660px
>this talent influx since I last came here
fuck, I need to step up
>>
File: thumbs up.jpg (8KB, 251x201px) Image search: [Google]
thumbs up.jpg
8KB, 251x201px
>>84460417
>>
Get this:

A webcomic...

About a man...

In LOVE with his own PENIS!!!
>>
I had this idea for a drunken, perverted tranny with superpowers who only did heroic things when she was blackout drunk. She also lives with two brothers and constantly assumes they're a gay couple. One brother was a weeaboo while the other was just a manwhore.
this was originally a west tree parody but I couldn't find any plot when I read it. Making up my own, I created something wildly different
>>
>>84460826
Get this:

A webcomic...

About a boy falls in love with a girl.

Unable to confess, he is gifted with by a deus ex machina with the girl's phone number. Never minding the strange area code, he immediately calls her, and is overjoyed to find out that she has a crush on him as well.

But, the next day, when he recounts the previous day's confessions to the girl, she only looks at him with a perplexed expression. After some investigation, he finds out that the girl he called is not the same girl he fell in love with. In fact, she doesn't exist in this universe at all. She is the girl's alternate universe counterpart, who has fallen in love with the MC's own AU self, who too is blissfully unaware of her crush.

Hijinks ensue as the two strike up a deal to give each other their darkest, most private secrets in order to equip the other with the weapons they need to conquer the heart of their other selves. While the two chase their respective loved ones, DRAMA ensues as they begin to fall in love with each other instead and question the NATURE of LOVE.
>>
File: GarbageGuyColorPerhaps.png (133KB, 615x776px) Image search: [Google]
GarbageGuyColorPerhaps.png
133KB, 615x776px
Think I got a final design for this guy!
>>
File: UrchinFireHair.png (447KB, 1049x742px) Image search: [Google]
UrchinFireHair.png
447KB, 1049x742px
And some hair experiments.
>>
File: thumbs up.png (213KB, 2000x1512px) Image search: [Google]
thumbs up.png
213KB, 2000x1512px
>>84460756
Something things really off about how I drew this
It's probably the perspective
>>
>>84453018
>How's Your Webcomic?

I just figured how to end a story that had been stumping me for almost a year. All I had to do was switch two characters around and everything works.

Now I've got a complete, solid, 100+ page graphic novel script that I have to draw. See you in a few years, /co/.
I'll be distributing it as a webcomic because fuck trying to make money off this caper, it's supposed to be fun.
>>
>>84460417

Coming up with background characters is the best.
I have way too hard a time not spending half an hour designing those little guys in the 5th panel that you can't even see in the resized version.
>>
>>84461131
My comic is gonna have a relatively low amount of people existing, so almost all the background characters have to be kindof distinct and noticeable.
Whenever I make a background character and I draw it enough, it slowly just becomes a minor character because of how much I love them, which is what happened with >>84461049
>>
File: zbOJXdg.png (70KB, 425x415px) Image search: [Google]
zbOJXdg.png
70KB, 425x415px
Big swords
>>
File: test2.jpg (390KB, 566x1284px) Image search: [Google]
test2.jpg
390KB, 566x1284px
okay second try
anything wrong?
>>
File: flaxseed sprite.png (12KB, 348x435px) Image search: [Google]
flaxseed sprite.png
12KB, 348x435px
>>84453430
Here's the only good picture I have of her, I need to redraw her because the design's changed a bit.
>>
>>84453018
It's /hyw/ #295 you dumb fuck.
>>
File: HYW295.png (16KB, 366x201px) Image search: [Google]
HYW295.png
16KB, 366x201px
>>84453018
This is /hyw/ #295.

The next thread will be /hyw/ #296.
>>
>>84460908
>who only did heroic things when she was blackout drunk
There was a Dark Horse miniseries about that. I forget what it was called.
>>
>>84461089
>implying making money isn't fun
>>
File: PROMO_C.png (25KB, 861x520px) Image search: [Google]
PROMO_C.png
25KB, 861x520px
>>84453430 Hmm...
>>
File: gaaay.jpg (212KB, 800x375px) Image search: [Google]
gaaay.jpg
212KB, 800x375px
>>84453430
She's Japanese, Indian. delicious curry.
>>
So I'm not saying who I am but I got some questions to most comic artist is here in terms of improving.

Are you experimenting with your comic, do you draw something you normally dont?
Do you make sure to visualize the story as it goes on story board, environmental concepts, scripts and etc?
Are you testing yourself as to how long you produce results and their quality?
Are you generally Okay with what you are presenting to your audience and how will your comic represent itself among others?

What I tend to see is that, artist want to show the progress as its happening. To be frank showing every page you work on doesn't give the same affect as finishing a set then presenting after polish.

Take a break from posting on HYW a day or two and try to reeeeally concentrate on that comic...

And have fun while doing it, don't force it out.
>>
>>84464943
>experimenting
Visually? Not as much as I'd like. I'm finally at the point where I get to draw more characters and complex interactions, if that counts for anything. So far there have been lots of pictures of one to three people talking.

>visualizing
Not sure what you mean. You talking about designing elements before they go on the page? Not as much as I could. I have a lot of experience designing unique elements from scratch, and am more focused on learning staging, sequence, and pacing with this one.

>testing
>how long
>quality
What? I mean, I've run my stuff by test audiences. But as this is my freshman effort I've sort of deliberately thrown aside my perfectionism and nit picking. My focus is on learning shit specific to this new medium for now. I've done my art grinding, and will again. I just see it as a separate thing.

>audience
The reception has been surprisingly good. There's always stuff you'd go back and change. But those are lessons I apply to the next page.

Anyway, I post rarely, usually take my time on my work. If I've ever rushed or been lazy, it usually happens on those un-challenging un-interesting panels.
>>
>>84464943
>Are you experimenting with your comic, do you draw something you normally dont?
I don't like to experiment on a deadline. Sunk costs makes it hard to admit to myself if an experiment is a failure. On the other hand, it's my first real comic and every single page is an experiment, so I guess it can't be entirely avoided. I do try to experiment when I'm not under tight constraints.

>Do you make sure to visualize the story as it goes on story board, environmental concepts, scripts and etc?
You mean ahead of time? I try to plan for known unknowns so I don't have to come up with the designs of important characters or locations overnight.

>Are you testing yourself as to how long you produce results and their quality?
I don't know about "testing" myself, but I keep track of how many hours I work on each page to help me plan.

>Are you generally Okay with what you are presenting to your audience and how will your comic represent itself among others?
Well, I hate a lot about every single page I upload, but once I get some distance I usually warm up to it. It seems to be pretty well received.

>To be frank showing every page you work on doesn't give the same affect as finishing a set then presenting after polish.
I don't post here to advertise - having you guys point out problem areas I've missed just generally results in a better finished page.
>>
>>84464943
>are you experimenting with your comic

No. I draw other stuff, so if I experiment with something new I'll do it there. Sometimes I'll incorporate it into my comic if it's good enough. My comic continually approves, but it's slow and steady.

>Do you visualize the story as it goes on storyboard, environmental concepts, scripts

I visualize the comic first. I don't waste time with storyboards and scripts.

>are you testing yourself to see how long you produce results

I'm aware of how long it takes to produce results, I don't do any kind of testing. Not even sure what that would mean.

>are you OK with your comic

I'm never OK, but I'm doing the best I can. I look back a year ago and cringe at the poor art, and wonder if it's driven away new readers, compared to the much improved art that it has now. Though I'm sure a year from now my art will be much better still and I'll be thinking the same.
>>
chat link anyone?
>>
>>84465872
If you think storyboards and scripts are a waste of time the I'm literally laughing out loud.
>>
>Present script and thumbs to peers and mentor.
>A few obvious errors pointed out, but otherwise they really like it.

This is such an uplifting feeling.
>>
Do you think Scribblehatch will find gainful employment in the comics industry?
>>
>>84466465
I think he'll find a way to make money eventually. I don't really know what you'd count as industry. Being pleasant or abrasive has a big impact on who you get to work with in practice.
>>
>>84466465
He doesn't have a job or a decent network he's known to procrastinate. He also has a tenuous grip on anatomy and a narrow range in style.

So no. But that's not relevant to this thread.
>>
>>84466465
probably, it depends if he manages to create a personality cult
>>
>>84465979
I think they're fine if you're working on a film.

Or you're a professional comic writer and the guy doing the drawing is some other person.
>>
>>84466465
There are people with personalities worse than his in the industry so it's entirely possible.

But, given how he's put his comic on multiple hiatuses and then done fuck all for them once on hiatus, I suspect he has attention-related problems that would make him unreliable as an artist for hire.

>>84466545
>Being pleasant or abrasive has a big impact on who you get to work with in practice
In practice, you're actually wrong. Look at all the mega-cunts who work in the industry. Hell, Dan Slott is one of Marvel's top writers and that dude is WAY worse of a person than our buddy Scribs.

>>84466569
>He also has a tenuous grip on anatomy and a narrow range in style
As if that's stopped anybody else.
>>
>>84466695
Storyboards are absolutely vital if you're a comic artist. Even Bones does storyboards. You don't want to be literally worse than Bones, do you? Do your damn storyboards.
>>
>>84466695
Have you tried writing out a script?
I've found it to be a huge help in my own work.
>>
>>84466809
For most comics, thumbnails are a better option than storyboards. Comic panels have variable aspect ratios, and getting a glance at panel/bubble flow at a distance and in advance will do more for you than just staging a bunch of images with no thought to their arrangement on the finished page.
>>
>>84466908
nice backpedaling
>>
>>84466712
>As if that's stopped anybody else.
Those people tend to either have a style that matches what the employers want, have good connections, or versatility.

I'm saying all of those traits combined make his prospects for an industry job poor. If he's gonna make money on of his work, either some of those things will change or he'll be making it outside of print publishing.

But, again, this isn't on topic.
So maybe instead of asking a question and then deflecting every answer you don't like, we can talk about Webcomics.
>>
>>84466922
I just joined the conversation, actually.
>>
File: rococo chapter 001_16fix001.jpg (353KB, 850x1200px) Image search: [Google]
rococo chapter 001_16fix001.jpg
353KB, 850x1200px
>>84453018
I had this one for too long, I am moving on.

... I will still fix grammar and spelling tho...
>>
>>84466930
Before it happens, I phrased that last part wrong. I didn't mean to imply you were the one asking the question in the first place.
>>
File: rococo chapter 001_17wip.jpg (179KB, 850x1200px) Image search: [Google]
rococo chapter 001_17wip.jpg
179KB, 850x1200px
>>84466956
current wip, switching to digital and separate out the line work with shading stuff. Wondering if I should go full color, update, and I am setting my updates once every Wednesday for now.
>>
>>84466908
>>84466922
Care to address the point? Unless you're doing a column of identical panels, storyboards are pretty much a useless way to write a comic. And if you're doing that sort of column, why use a separate image rather than just make it your bottom layer? They're functionally the same.
>>
>>84466956
Spelling fix, panel 4: "When did it turn red?"

You can also adjust the text for "Something's gone terribly wrong!" so it's a little more centered in the balloon.
>>
>>84466956
>when did it turned red?
Should be "turn". Verbs modified by "do" are in the infinitive tense.
Yeah I know, English is the worst.
>>
File: rococo chapter 001_16fix002.jpg (279KB, 735x1038px) Image search: [Google]
rococo chapter 001_16fix002.jpg
279KB, 735x1038px
>>84467098
>>84467110
Thanks! I am no good with this writing thing. hahah
>>
>>84466930
>>84466976
I'm not "deflecting answers" you retarded faggot. I'm continuing a conversation that is absolutely webcomic related. What the fuck do you think Scribblehatch makes?!? Mongolian cave paintings? No, he makes WEBCOMICS.
>>
>>84467294
I mean... do we know that he's currently doing that? It's been a while since CiTT updated. For all we know he's moved on to something else, which might or might not be a webcomic.

Moreover, it's How's YOUR webcomic. If he's not posting here anymore, his shit's no more relevant than Nedroid.

If you're Scribs, you could just put your trip on.
>>
>>84464943
>Are you experimenting with your comic, do you draw something you normally dont?

I will draw whatever the chapter calls for. I'd like to experiment with more interesting panel layouts or some alterations in character design, (sometimes different colors) but that's very difficult to do when you've also got to pump out one page per week.
I will by practicing Clip Studio after finishing the current chapter, though.

>Do you make sure to visualize the story as it goes on story board, environmental concepts, scripts and etc?

Chapter Layouts are the first thing I draw; helps me make sure the pacing doesn't drag on for too long and the age flows well. The actual script comes when the chapter is "layout'd", though I have a rough idea of it in y head

>Are you testing yourself as to how long you produce results and their quality?
I try not to take TOO long to make pages, but I wouldn't call it "testing" myself

>Are you generally Okay with what you are presenting to your audience and how will your comic represent itself among others?

Not satisfied yet. I feel it's something I'd generously rate a 7/10 (6/10 when you consider the quality of some popular webcomics), and I wish to raise it up to an 8/10. And for that I was to take a break from making new ages to improve the art in general
>>
>>84467284
Lmfao bottom panel ,her fuckin right leg made me laugh out loud wtf bro fix that shit
>>
>>84467502
I'm not gonna post it on your comments section because readers will get suspicious, but man, knowing what's coming, this latest page is laying on the foreshadowing hard. People are gonna do a double take when they re-read it after the reveal.
>>
>>84455232
>you will never boop her nose
love the poofy hair by the way
>>
File: 1464714088595.gif (3MB, 500x492px) Image search: [Google]
1464714088595.gif
3MB, 500x492px
>>84467870
>you will never boop the nose of perfection.
Why live.
>>
>>84467294
>I'm continuing a conversation that is absolutely webcomic related.
"Will this guy who made webcomics make pro comics in the industry" is as webcomic related as "will Hideo Kojima make movies" is video games related.

>What the fuck do you think Scribblehatch makes?!?
Apparently a few pinups, according to the last six months. If you're implying he makes "webcomics", you'd be wrong. He hasn't finished a single webcomic.

When he's actually made a complete chapter of a story, I guess you can say he's made a webcomic.
>>
File: schoolface zombies.png (271KB, 820x862px) Image search: [Google]
schoolface zombies.png
271KB, 820x862px
Did some sketches of some mass produced retail/industrial workers for that sci fi comic I've eben posting about.

They were made using unstable alien technologies capable of self healing but the issue is it "heals" but was used for cyborg repairs and troubleshooting so it can't distinguish the line between organic and mechanical which results in a chain of accidents where the genetically engineered worker would meld with the technology they were injured by resulting in the "degloved". If it becomes more machine than organic then it's mind is replaced with mechanical processes and it loses any personality or soul resulting in droning zombies with no clear motives to their actions. They were discontinued long ago but can still be found in derelict ships abandoned by their crew.
>>
>>84468170
Nothing against your sketches, but your designs are...really boring. They feel like the first, gut instinct someone would go for and don't really have personality because of that.

It's not a bad start, but you need to stew on it more.
>>
>>84468104
>you have to finish a webcomic to be a webcomic creator
>moving the goalposts this fuckin' hard
ahahahahahahahahhaaha
>>
>>84467593
Oh, its you. Since last time you commented on this, I change the alignment of the torso, so we are looking at her more from an angle now. To the point where I thought it would be reasonable that we can see her side butts.
>>
>>84468296
Not that guy, but the side butt looks weird as it is. Maybe if you erased the line coming from the leg it would blend in better ? I'm not sure that makes sense outside of my head.
>>
>>84468268
>you have to finish a webcomic to be a webcomic creator
When the hell did I say that? I said he doesn't really "make webcomics" because he's yet to even put out a single piece with a climax and conclusion. That could be as little as a single page, but he hasn't done it yet.

You don't say someone who has yet to fix a TV a TV repairman. They've trained for it, and that's what they're gonna do, but they haven't done it yet.

Scribble's working at being a webcomic creator. I wouldn't exactly say that he makes webcomics yet because he's yet to actually draw something with closure in any form. Doesn't mean he has to finish his comic, just that he has to actually make a chunk you can actually call a comic.

Think Cucumber Quest or Gunshow. Each page of Gunshow is usually a complete comic, while CQ's prologue took like 50 pages or something.

Not trying to be condescending or pretentious, just saying he should go ahead and finish something.
>>
>>84466809
>even Bones does storyboards

Yeah, he talks about them all the time. Speaks pretty poorly of storyboards given what a god awful mess he shits out.

>>84466848
Sure. Back when I collaborated with an artist and I did the writing. Now that I'm writer and the artist, it'd just be a waste of time.
>>
>>84468454
Doesn't that Zelda thing he made qualify under your definition?
>>
>>84468381
Hm, the line thing is what I wanted to show for a character with certain leg definition would have when they stand up right in a certain way. Like the muscle on the front having definition as it connects to the crest of the pelvis, it'll give this line with gluteus maximus poking out from behind it. I am not sure I am making sense.
>>
>>84468247
Fair point but how could I make something engineered to be generic and corporate, interesting?

As stated these are just early sketches,I just wanted to get the basic concept out but i do like suggestions. I had plans to do a finalized outfit that was like a spacesuit made to look like an old sailor outfit to solidify the theme that they're a facade.

I also forgot to use my name for these threads, whoops.
>>
>>84468503
The reason for that is because Gluteus is contracting in that instance, making it bulging out when a character is standing all heroic like.
>>
So I have an idea for a comic, but the main issue is that I'm not very familiar with webcomics in general so I'm not sure if something like it has been done before.

The main plot is that a devil kid is a real troublemaker in the afterlife, so he gets sent to a nice human to "help him show that there's good in him", said human now has to deal with this devil kid stuck to him who has to follow his every order in order to learn to be good.
The human is the only one who can see or hear the devil ( but can still physically interact with him ) and has to deal with said devil following him around trying to learn to be good ( and often failing ).
It wouldn't necessarily have a big continuity, I'd be aiming to have short separate stories.
>>
File: 3.png (127KB, 698x493px) Image search: [Google]
3.png
127KB, 698x493px
>>84468656
Forgot image.
This is what said devil would most likely look like.
>>
>>84468744
That's a he?
>>
>>84468503
It does make sense.
>>
>>84468488
So you haven't tried writing scripts while working solo? I really recommend giving it a shot if you haven't. It seems unintuitive, but in my experience, it works a lot better than just going straight from idea to thumbnails.

For context, what kind of comics do you write?
>>
>>84468762
yes
I tend to draw very effeminate-looking boys
>>
>>84468656
>>84468744
That kind of story probably has been done before, but that shouldn't stop you from doing it.
And that's a very cute semen demon.
>>
So Hey everyone.

I'm loving the conversations happening right now, advice is being thrown around and people are discovering new perspectives.
Now I'm gonna do another evaluation to dissect your brain.

Goal here is simple try your very best to create a small comic. 3 pages minimum, do what ever you like be lazy, be crazy and etc.

The purpose is to see what you can do with the basics, you don't have to participate... this is practice don't go overboard and have fun.
>>
>>84468881
You can use your own comic just to help with the creative flow.
Remember you don't have to do this.
>>
>>84468836
The dialogue is already in my head. Writing it out would be superfluous. So are the character appearances, angles, framing, layout, etc.
>>
>>84460417
Super Paper Mario / 10
>>
>>84468856
>hips wider than shoulders
>thigh gap
>buttcheeks visible under crotch
>no hint of a bulge
I feel like "very effeminate" is somewhat of an understatement, although my grasp of English fails me when it comes to coming up with a stronger wording.

It's a devil, so it's fine that it's not realistic, but you'll have to take into account that nobody will look at that and think "oh, that's a boy".
>>
>>84468497
Zelda thing?
If he made a comic with a beginning, middle and end then sure.
>>
>>84460959
alright who left the fan on
>>
>>84468744
>Succubus (male)
>>
>>84468881
I'll do this tonight, provided the thread is up.
>>
>>84469048
> So are the character appearances, angles, framing, layout, etc.
Do you mean to say that you also don't do thumbnails or character designs?
What kind of comics do you write, anon?
>>
>>84461449
there are not nearly enough aging warrior ladies that still look healthy and hot
>>
>>84469272
I do character designs.

>thumbnails

I sketch my comic out before I ink it, if that's what you mean.
>>
>>84468856
>>84468744

This thing you do where you draw girls and call them boys is disgusting
>>
>>84469298
How much revision do you do in the sketch phase? Do you always go with the first iteration of a page?

Why don't you want to tell me what kind of comics you write?
>>
>>84469424
>how much revision do you do in the sketch phase

I fix various problems of anatomy and proportion. I'm by no means a great artist

>what kind of comic

On going action serial with frequent comic relief. What difference does it make?
>>
>>84469492
Just curious if maybe your comic's genre might be an influence on how you approach scripts.
But I guess not.
I'll reiterate that I really think you should try working with a written script, but I doubt there's much I can do to convince you.
Thank you for indulging my curiosity and good luck.
>>
>>84464943
You're forgetting there's a writing component too. That's the part I'm MOST interested in sharing.
>>
>>84468104
Isn't he on, like, chapter 4?
>>
>>84468656
a reversed version of that cartoon with the trap ghost? I don't get why a devil would be showing someone there's good in them
>>84468744
as for this design.. i mean it's a nice pokémon but it doesn't really scream 'devil' to me. or even humanoid, at first glance. if your head's bigger than your torso, your arms need to be flippers. that is the law of chibi
>>
>>84468857
Thank you, anon.

>>84469072
Fair enough, I'll rework it later on.

>>84469329
'kay

>>84469929
It's the opposite actually, the human would be showing the devil he can be a good person.
>>
Daily reminder that if you don't spend at least 1 hour per day working on your comic you should kill yourself.
>>
File: Carrion Girls pg 2-07 fin.png (2MB, 1000x1500px) Image search: [Google]
Carrion Girls pg 2-07 fin.png
2MB, 1000x1500px
THERE FUCK IT IT'S DONE
>>
>>84470078
oh okay, i got pronoun overload confusion
though it still begs the question of why anyone in hell would want to teach a devil to be good. is this just kind of your own cosmos here with its own rules?
>>84470148
i thought it was done days ago. In any case, good job! those are some messy gory ladies.. and that last panel is so hilarious
>>
File: monsterbf1.jpg (2MB, 2427x3228px) Image search: [Google]
monsterbf1.jpg
2MB, 2427x3228px
>>84468881
Went as lazy as I possibly could. Didn't even hit the 3 page minimum (more because of time constraints).
>>
File: monsterbf2.jpg (1MB, 2499x3228px) Image search: [Google]
monsterbf2.jpg
1MB, 2499x3228px
>>84468881
>>84470264
>>
>>84470148
You're making good progress.
>>
>>84470285
that hits a little close to home.
nobody wants to hire an ogre yknow? even one with a soothing voice
>>
Is that Magic Forest guy around? I'm still enjoying your comic, but today's makes no sense
>>
>>84470228
Oh, the explanation is that if you're a shitty person and died you become a devil-like person in the afterlife and go to rather unpleasant places, your soul need to be purified in order for you to be reborn, and that's the main motivation of the devil, he's kinda sick of his shitty afterlife and wants to give life another shot, but needs to let go of his cheeky habits.
So at the end of the day, the devil is just a human soul that's corrupted.
>>
>>84470620
ohh okay. so it's almost more of a hindu kinda thing. that works for me.
it might actually be more fun if the mythos here is explicitly a mixture of a lot of different religions but with its own unique semi-familiar labeling
>>
>>84470121
Some of us have schedules where we have no times some days and a lot of time other days.

I, for example, spend several hours every other day.
>>
>>84469881
He's 17 "beats" (prolonged pages the size of entire comic issues) into Chapter 1.
>>
>>84470768
Out of curiosity, did he ever reach any point that felt like a climax or a reversal or anything? Or was it still all setup and no payoff in all that?
>>
>>84470768
oh okay
>>84470807
I thought the mermaid getting injured was kinda the end of chapter 1, so to speak, and after that it was shit getting serious and kiki learning to fight for reals. I dunno, it's all popcorn to me, i love that shit. I just wanna see more cool fights
>>
>>84470228
>i thought it was done days ago
Nah, like I said, this became a last-minute upload thing. Couldn't very well put it up before I'd put some leaves on the tree, at least.
>hilarious
Really? That's interesting. Just because of the expression?

>>84470362
Thanks. Doesn't really feel like it - these past few pages have completely eaten through my buffer and I'm struggling to even keep my schedule because I got a bunch of really complicated pages in a row.
>>
>>84470902
The effort seems to have payed off, at least.
>>
>>84470148
Oh, so you're working on them even a little after uploading? Regardless, the panel with the Einherjar is just outstanding, worth taking the extra time

That preview you gave of Valhalla looks like it'll be one of best ones.


>>84469492
>What difference does it make?

It makes a HUGE difference, anon. Doing thumbails helps you make sure the action will flow well in the page and saves a lot of time since you won't be almost done with a panel before deciding it doesn't work and start over

>>84460417
I spend so much time drawing BG characters I always think it's a shame most of them appear for two pages... but alas...
>>
>>84470902
the expression, the over the top tone, the fact that it followed something intentionally grisly..
>>
>>84470929
Well, that's good to hear.

>>84470931
Yeah, it says on the site I update wednesdays, so as long as a page works, I'll upload it before the Americans get home from work so people aren't disappointed. Then I can judge what still needs fixing without stressing so much.

The valhalla page is high-potential, yeah, but also high risk. I really hope I can manage to convey the scale of things properly, but it is just one panel and I've got a week to do it so I'll probably be fine. Fortunately I'm gonna have a bunch of rather simple pages soon so I can hopefully build up a buffer. I was hoping I'd have the next page done as well so people don't have to wait a week for a splash page, but if not, well...

>>84470942
Oh, so an irony kind of thing.
Not entirely intended but hey, I'll take it. I can't really judge what's funny or not on a page after spending weeks working on it.
>>
>>84470148
Is this acceptable music to listen to while reading Carrion Girls? The first part, that is.

https://www.youtube.com/watch?v=v32mGNlvj3c
>>
AEON, the Arcane, Esoteric, and Occult Neutralization force. In 1945, when it became clear that German Furor's research into the Occult was a legitimate threat after the sudden and suspicious death of FDR, the OSS reach out to the Allied forces to assemble a team and put a stop to it. With the assistance of the French DST, Brittan's MI5, and the Russian MGB, the Wehrmacht never got the boost from the Nazi magic.

Fast forward to the end of the war, the UN is established and the OSS, along with members from the aforementioned Intelligence Agencies got together and formed AEON, and with the alliance of various cults and covens of the world, we keep Magic out of the hands of dangerous people and out of any countries scientists and armed forces.
>>
>>84469048
Lmao I bet your comic is shit
>>
>>84471157
just the whole "i'm shiny and gorgeous and excited" thing, soaring beautifully above the clouds, it works.
>>
>>84471223
Maybe, but it's better than yours.
>>
>>84470807
The first six Beats are all setup, mood and mountains of exposition.

The seventh introduces the mermaid, which at first glance appears to be a source of conflict...but really, she's just the main character of her own story and leads the protagonist to watch her own conflict...which is just a long fight scene and a lot of exposition. Eventually Kiki butts in and the mermaid gets hurt and...I guess the guilt over that is the conflict?

But she gets over it really fast, and there's SUPER INTENSE FORESHADOWING, and more characters are still being thrown in your face. And then the sharks are attacking people for some reason. And some Master Toshiba looking motherfucker shows up and taunts one. And some mysterious girl in a hoodie appears. And there's a TANK headed their way because we need more plot points.

And then one of the sharks has a big sad backstory dump and becomes the protagonist's friend, because big bro is mean and FORCING THEM to hurt people because... he's a cunt? So Kiki starts a fight with him and they go to a zoo where the shark man busts up a robot, and Kiki has a flashback about how that robot was her first friend, so the audience knows that NOW it's personal. And then Mr. Shark exposits about his superpowers.

So no.
It never goes anywhere.
It should have wrapped itself up like a hundred pages ago.
>>
>>84470931
Haven't got that problem.
>>
>>84471179
How many threads have you posted this exact copypasta in?

Is this the new love finds a way?
>>
>>84471401
this makes 3
>>
>>84470807
There's a bunch of fight scenes that have climaxes and reversals.

But if you mean the story, it just fluctuates between moments of calm where exposition takes place and continual escalation.
>>
>>84471474
I feel like the backstory is kind of all the story it needs at first, everything else is established by how people from different universes are surprised by different things of each other. But I imagine at some point in the near future, once this particular fight calmed down, they would start explaining things a bit more and set up a proper story.
>>
File: 1467223851956.png (148KB, 645x772px) Image search: [Google]
1467223851956.png
148KB, 645x772px
>tfw all signs point to this road being a disaster but you still press on
>>
>>84471173
>huge-long reply used to go here
Aaaaaand now I realize that by "first part" you meant the first part of the song, not the first part of Carrion Girls. D'oh. I guess it fits, but only in a few places, when Skeggöld gets to play the hero.

Mostly I think something like https://www.youtube.com/watch?v=8ETlIoX7h4w or https://www.youtube.com/watch?v=foXiayQdsXU (I forget how to link to a specific part of a video, it takes 40 seconds before the music starts) is what I'd think of.

Honestly I think Wardruna would be about perfect if they'd just stop using so much drone and big fat drums.
>>
>>84471974
I've also greatly enjoyed listening to German folk metal band Equilibrium while reading your comic.
>>
>>84471300
Actually, my webcomic is superior to yours in every way because I actually thumbnail and write scripts. U lose. ;^)
>>
>>84472067
You believe that there's only one right way to make a webcomic. What is good for you is good for everyone. And if they don't use your method, then therefore it must suck.

Only a retard thinks this way.

Therefore, you are a retard

Retards can't write.

Therefore, your comic is shit.

Also, one wonders how good your dialogue could possibly be if you need to write it down without forgetting it.
>>
>>84472206
If retards can't write, how did he write that post?
>>
>>84472239
You're comparing writing a post to writing a story?

That's like the difference between being able to read street signs and being actually functionally literate.
>>
>>84472206
>He's a retard.
>I'll give him a (You)
>>
File: 1461710111457.jpg (31KB, 450x318px) Image search: [Google]
1461710111457.jpg
31KB, 450x318px
>tfw rejected from Hiveworks
>>
>>84472446
What's your comic?
>>
>>84472500
don't reply to it
>>
>>84472446
are rejections out yet?
>>
>>84472620
I don't think they're even going to send rejections. I applied and I haven't heard anything, but they said they'd send out acceptance emails on Friday.
>>
>>84472206
I'm actually not retarded unlike you. Your webcomic would be better if you thumbnailed and scripted, I gauranfuckingtee it. But you won't, because you're retarded.
>>
>>84472206
Editing is important, anon.
>>
File: 1451649619098.jpg (157KB, 863x752px) Image search: [Google]
1451649619098.jpg
157KB, 863x752px
>it's the end of last thread all over again
>>
>>84472851
But which one of us is coldfusion?
>>
>>84472851
Every thread is like every other thread.

My whole life has been one long /hyw/.
>>
>>84472806
Stop being a retard, anon. It will make your comic better. Trust me.

>>84472841
Never said anything otherwise.

Here's that literacy problem cropping up again. Hmm.
>>
>>84472892
we are ALL coldfusion
>>
File: 1452934128472.jpg (30KB, 316x202px) Image search: [Google]
1452934128472.jpg
30KB, 316x202px
>>84472699
>I don't think they're even going to send rejections
What the fuck after all that we're not even worth an automated email
>>
>>84472966
I think they're pussies who can't bear to tell someone no directly.

they probably will send automated generic rejection emails though
>>
>>84472055
Yeah, I think I remember you linking them before. Good stuff.
I love me some metal, but with regards to the comic, I don't think it's a very good fit. Metal's a really hyped-up and larger than life sort of music, where Carrion Girls is kind of myth doing the opposite.
>>
>>84473051
I see where you're coming from. Carrion Girls does take a fantastical setting and, through dialogue and characterization choices, makes it seem like all of this stuff is run of the mill, which for the girls it totally is. I wouldn't listen to something like Megadeth while reading your comic, it has to have some major melodic tones to it to sort of better fit in with your setting.

This conversation makes me wonder what people find good music to listen to while reading my comic, because I write the damn thing and I have no clue what good reading music would be for it.

Miss Melee
>>
>>84473051
Not him, but something like this?
https://youtu.be/SrsGpPA5TBA?list=PLEA859F09DCD29B42
>>
>>84469134
There you go again with the 'end' thing
>>
>>84472926
If you aren't doing quick roughs, you're less likely to edit effectively.

It's kind of like when you just write a paper then "fix" it. Sure, you can make it work, but it's more effective to have the rough outline before you do it so you can more freely move things around and experiment.
>>
>>84473314
Shut the fuck up Scribble, you whiny little coward.
>>
>>84473412
Why do you think I don't have a rough outline? Shit, I've got everything done, in detail, before I even open a drawing program.
>>
>>84473412
How is a separate image of quick roughs all that distinct from a lower layer of quick roughs?

If you're working with complex panel arrangements or working in trad media, you need a thumbnail for sure. Like how you need a script if you intend to lean heavily on prose (for instance by differentiating character voices).

But if you're working digitally, with few or grid-system panels, a separate thumb stage is superfluous.
>>
File: 1453088051684.png (65KB, 735x684px) Image search: [Google]
1453088051684.png
65KB, 735x684px
>tfw you want to join in on the discussion but you remember your comic is terrible so you hit the X instead
>>
>>84473529
I think it depends a bit more than that, and with digital thumbing a page is like, what, an extra two minutes? At least, it is for me.

I think it just comes down to how strongly you feel about your composition.
>>
>>84473558
>>84473558
Being terrible hasn't stopped anybody else, anon.
>>
File: EtMotL_TPoPPPC06_WIP20160713b.png (2MB, 1000x1419px) Image search: [Google]
EtMotL_TPoPPPC06_WIP20160713b.png
2MB, 1000x1419px
This page so far is almost entirely cameos, references and call-backs; none of the characters depicted here are generic made-up-on-the-spot background fillers. I'll include urls and name checks when the page goes live.
Fun Fact: only two have seen use as actual D&D characters.


>>84464943
> Are you experimenting with your comic, do you draw something you normally dont?
With this current serial, I'm trying a different method to colouring. Previous strips have been all white with 5 shades of spot grey. This time the base is off-white, so whites stand out more, and there's more shades of grey. I'm also using a clipping layer over the inks to grey out some of the more distant background lines.

> Do you make sure to visualize the story as it goes on story board, environmental concepts, scripts and etc?
For the most part, visualizing/writing happens in my head, often in the shower or when walking to the supermarket. Easier to keep it in my head when it's just a page or two, though for the current multi-page serial, I roughed out each page on paper so I could see the whole shape of it. Each page is pretty stand alone as it is, though.

> Are you testing yourself as to how long you produce results and their quality?
I should probably keep tighter track of how much time I'm spending per page, but I tend to pick at it over the course of a week or so. Too slow for my liking currently.

> Are you generally Okay with what you are presenting to your audience and how will your comic represent itself among others?
Yes. Once it's done, it's done, especially when the deadline's up. Put it out there and let it go, and start the next page.
>>
>>84474369
heehee, so many cameos!
>>
>>84474369
man, what ever happened to ducke? i don't even remember the name of his comic, I just randomly remembered his name. Actually was that the artist's name or one of his characters? I know he was brazilian or someplace. he's hella gone.
>>
>>84474763
Ducke's one of the characters from Anterra Chronicles, which seems to be on hiatus. They're more active posting sketches as exeivier on tumblr.
>>
>>84474918
that was it, exeivier.
tumblr eh? well okay as long as he aint dead
>>
>>84473438
Wrong.
>>
>>84473156
Well, not just in the sense of how characters see things, but how they're just ordinary people at their core - Skeggöld is introduced as a stone cold badass warrior, but despite that, her first fight is against a bunch of nobodies who she only barely escapes from by using dirty tricks. Compare with a universe like Miss Melee's, where an unarmed martial arts master taking out a trio of mooks with knives is so pedestrian it barely bears mentioning.

Can't help you there - I don't listen to music while reading stuff.

>>84473159
It's still a little too rock-ish with the guitar and whatnot, and the original song feels really medieval, but I can see it working. Like I think I've said in a previous thread, Carrion Girls The Animated Series would be a very quiet affair, with mostly ambience and simple music - like, I could see something like the last minute of this being the ghost's leitmotif, but the rest of the first chapter wouldn't have much music. https://www.youtube.com/watch?v=nLjGH_Ml3O0.
>>
>>84475122
Skeggöld would make a terrible superhero.
>>
File: newt_0205.png (16KB, 600x450px) Image search: [Google]
newt_0205.png
16KB, 600x450px
Alive. Somewhat.

Updated my comic because someone asked me to

Can be found here still:
http://mostlylizard.com/

Time to get more active in these threads again.
>>
>>84475569
I remember you!

Welcome back!
>>
>>84475470
>>
File: page 11.png (624KB, 1123x1650px) Image search: [Google]
page 11.png
624KB, 1123x1650px
WIP of the next page!
>>
File: 1.png (21KB, 291x235px) Image search: [Google]
1.png
21KB, 291x235px
>>84476445
Call an ambulance
I can't stop laughing at this panel.
>>
>>84475569
Finally! I was wondering where you went
so glad not everyone disappears
>>
>>84476271
10/10 would have her co-star in a crossover event with MM.
>>
File: 2634163471.gif (1MB, 320x240px) Image search: [Google]
2634163471.gif
1MB, 320x240px
How do I get /hyw/-sempai to notice me?
>>
>>84477169
Post your comic.
>>
>>84477169
post your work in the threads? participate in discussion?
>>
>>84477298
>>84477308
Last time I did that I was largely ignored.
>>
>>84477346
Never give up.
>>
>>84477346
Do it again until we start calling you out for being obnoxious.
>>
>>84477346
Do it and ask for critique and your sure to get a response anon.
>>
>>84477059
Does the Miss Melee universe even have superpowers?

>>84477346
That means your work is good enough that it's not easy to critique, yet not outstanding enough that people instantly fall in love.
Or maybe you just posted at an inopportune time.
Keep at it, you'll get people interested eventually.

>>84477461
This, too, and try to be specific. Look at >>84471179, nobody's responded to it in three threads because nobody has any idea what the poster actually wants feedback on.
>>
>>84476445
1. their* members
6. field* also i just love that 'pink goodness' is a character. living pepto-bismol i imagine?
7. field* again. twice.
prevents you -from dying-
why did panel 8 make me chuckle so hard
9. fellas, no apostrophe in plurals.. audience* too* careful*
oh god beehive butt.
>>
>>84477346
were you posting fucking meme images and self-loathing? because that gets you ignored here. we have full-time shitposters
>>
>>84476445
I imagine pink goodness is great at gang bangs and other similar events she'll even heal your dick after all the fucking
>>
File: sneakers1.jpg (664KB, 900x1400px) Image search: [Google]
sneakers1.jpg
664KB, 900x1400px
Okay so I made these because of
>>84468881 's challenge, I'd love have feedback
cheesy dialogue, yes, cliche, fuck yes but lots of fun
called "SNEAKERS"
>>
File: sneakers2.jpg (699KB, 900x1400px) Image search: [Google]
sneakers2.jpg
699KB, 900x1400px
>>84477807
>>
File: sneakers3.jpg (639KB, 900x1400px) Image search: [Google]
sneakers3.jpg
639KB, 900x1400px
>>84477833
just 3 pages
>>
>>84477878
good job
but was the challenge to draw 'the first 3 pages of a longer story' ?
it reminds me of the 'short stories' we were forcefed by the ton in literature class, most of which felt like a small excerpt from a larger work, and they'd ask us to work out the point and topic of them and... we can't, because they're pointless and nonsensical when divorced of the rest of the work
>>
>>84477807
>>84477833
>>84477878
Nice I really like the third pages middle panels, cool transition
>>
>>84477645
probably.

Her vagina tho, It's the best bro.
>>
>>84478428
you'd think she could heal herpes.
>>
>>84478451
Sadly STD's are an inury she can't heal.
>>
>>84477878
Like that shaolin soccer scene, I love it
>>
>>84478489
i smell a loophole
SARAH, USE HERPES ATTACK
>>
>>84478660
Bruh, Sarah's a 511 year old virgin, she's be lucky if she even brushed up against a boy.
>>
Dewd actually has fans......
>>
>>84478693

Its just Coldfusion.
>>
>>84478687
somehow i got the impression she had picked up like 178 different STDs including a few extinct strains
>>
File: Mob-psycho-100.jpg (192KB, 541x700px) Image search: [Google]
Mob-psycho-100.jpg
192KB, 541x700px
Why haven't you turned your webcomic into a cartoon yet /co/?
>>
>>84478838
Because it's not finished and I have to gradutate college first.
>>
>>84478838
i was going to once, I don't remember why the project petered out but there wasn't much of a script to speak of
>>
>>84477169
why would you want anybody here to be your sempai?
>>
>>84478838
Animation is tedious and annoying.
>>
File: ATRCVRcolrFinal.png (525KB, 983x1280px) Image search: [Google]
ATRCVRcolrFinal.png
525KB, 983x1280px
This is all I got. Just started posting last friday, posting new pieces once there done. At least it's something I guess.....

https://tapastic.com/series/Among-the-Rot
>>
>>84479041
This. I spent 5 hours just to get a poorly done walking cycle with some jiggling that lasts 8 seconds. It wasn't even full body.

Pass.
>>
>>84473047
Or it's easier to send notices to the few that got in than the vast amount that didn't.
>>
does anyone have a Discord invite?
>>
>>84479170
https://discord.gg/sMZyc
>>
Remember, /hyw/.

You can't let them down.

You've let them down so god damn much already.

You have to do this.

You have to work harder than you've ever worked before, every single day.

I thought I did it for me, but I didn't. I never really did, looking back.

I only just realized who I did it for. I have to make it right, even if it kills me (if they don't kill me first). The pain of the realization that I could very well be ruining someone's life made it all clear.

When I get comfortable in any social situation, the worst parts of my personality come through. That happens to all of us to some extent, I think. Today I was TOO comfortable and I saw for the first time a lot of Scribblehatch in me, and that scared me more than anything. More than the fear of not making it, more than the fear that I'm not talented enough to change things that people don't like about my comic, more than needles. And that part of me, that part that's like our good buddy Scribs, is the cause for every single time I've fucked myself up personally and professionally in the past year and a half. Maybe I'm overreacting, seeing something that isn't there. Maybe this is just a moment of melancholic clarity. I don't know. But it feels like there's this darkness inside of me, and it's starting to frighten me. Maybe it'll go away once I get something to eat, get some rest, do regular normal life shit, but I hope it doesn't. This fear is the most powerful motivating force I have ever felt. I really hope it lasts.

I swear I'm not shitposting.
>>
>>84479327
Nice pasta, freshly baked.
>>
>>84477521
>Does the Miss Melee universe even have superpowers?
At the moment that's not on the table, but it's a superhero comic, so I don't want to say "never," you know.

I always pictured the crossover as interdimensional, though.
>>
>>84479094
I feel very tempted lately, however, to do limited-animation stuff.. mostly just pans of panels with voice over it. 'ariel needs legs' kinda shit. i guess you call that 'motion comics' ?
I'm a good actor but I can't be everyone in a comic though.
>>
>>84479828
I was thinking of something similar, mostly just pans with limited animation, but with voice acting. Less time consuming than animation and can use existing artwork (assuming the comic is already done), but it would still a big side project.
>>
File: LancerMoonShortNoAudio.webm (2MB, 1280x720px) Image search: [Google]
LancerMoonShortNoAudio.webm
2MB, 1280x720px
>audio streams not allowed
Aw man! Well take a wild guess as to what the music was...

>>84478838
Anyway, I considered it, because I did do some animated shorts of the characters as projects while in school, but holy hell is it time consuming.

Now I just make little OOC animations when it amuses me enough to devote a weekend to one.

However, I am seriously considering making a 30-60 second long quality animation in the style of an anime/cartoon intro sequence to use to support of my comic...just like years from now when that's ready to go and/or I'm retired from my day job.
>>
File: cover.png (579KB, 1125x1650px) Image search: [Google]
cover.png
579KB, 1125x1650px
Cover for the new chapter because I forgot the comic goes back online tonight.
>>
File: image.jpg (265KB, 960x720px) Image search: [Google]
image.jpg
265KB, 960x720px
>>84464943
>Are you experimenting with your comic, do you draw something you normally dont?

Every goddanm day.

>Do you make sure to visualize the story as it goes on story board, environmental concepts, scripts and etc?
Of course.

>Are you testing yourself as to how long you produce results and their quality?
No real idea of what you're asking here. I draw 10-16 hours every day that I don't go to work, which is four days a week. Prior to getting a job I drew like that every day. I worked 12 hours today. I may just draw until I drop, or go to bed and get up early. I have not decided.

>Are you generally Okay with what you are presenting to your audience and how will your comic represent itself among others?

No, no of course not. My art is pure shit.

>What I tend to see is that, artist want to show the progress as its happening. To be frank showing every page you work on doesn't give the same affect as finishing a set then presenting after polish.
That's what my comic site is for. Hyc is for feedback and critique. If you show a wip, you can often avert a disaster or, in my case, mitigate it to an extent.


This book was waitng in the post tonight.
So very tired. Time for drugs.
>>
>>84479327
iunno dude, most of what i like about art is that, unlike most everything else in life, it's NOT a big 'striving trying hard struggling to get by' thing.
>>
>>84479936
>it would still a big side project.
yeah exactly. as i understand it, once you get good at the basics of video creation, it's stupidly easy to do a simple animated slideshow.
but i'm not good at the basics
and getting good at the basics is ironically taxing
>>
I need more tips, more tips about Web Comics!
>>
>>84480207
Good book. Crazy hours. Don't hurt yourself.
>>
File: BgSample.jpg (341KB, 640x962px) Image search: [Google]
BgSample.jpg
341KB, 640x962px
Anyone else find backgrounds really tedious to do and yet strangely appealing to detail?

I start off doing backgrounds first because I'll always be motivated to draw the characters, where as doing the background feels more like a chore...at least until they're all blocked out and the main elements of the environment are in place, then I actually start to enjoy it.

I love how much information can be gleaned from background details or clutter. It's probably my favorite kind of world-building to do, and it also serves to assist in characterization if the background is related to the character(s).

IMO it's one of the greatest strengths of comics and graphic novels vs. any other medium, because the reader can choose to ignore the details and simply follow the plot/dialogue/action, or can scrutinize the background elements for subtle cues or amusing details. Adds re-readability too, as you're likely to notice something else the second or even third time through.
>>
>>84481205
I enjoy drawing environments quite a bit.
>>
File: repoussoir.jpg (149KB, 495x645px) Image search: [Google]
repoussoir.jpg
149KB, 495x645px
This is yet another example of the art technique repoussoir. As you may have guessed, it’s a French word referring to an object place in the foreground of one’s composition to give the illusion of distance and depth. It gives the reader the feeling as if they are facing into the scene.
>>
>>84481205
I get in the moods for them, rarely. I need to start taking that time to stop what I'm doing and start sketching them down, so I'll have them later when I need them.
>>
>>84481295
>repoussoir
snicker
>>
>>84474936
>>84474918
>>84474763

Anterra's been on hiatus two or three months now, long story short i'm moving to a city near el paso. lots of art opportunities. including the zombie comic i've been mentioning in some threads. next week i'll move to a rent place for the first time so i'm pretty much excited/stressed.

I often come by to the threads to see how everyone is doing, I always like seeing new faces/authors (also morbid me likes to see if someone mentions me, today was a nice surprise)

As for Ducke and the story pic related.

>>84474369
Holy! saved. hope to see the final art/page soon.
>>
>>84478838
i will but it will take me at least 4 years i have to get out of my shit country first
>>
>>84482998
which country?
>>
File: 1451450026742.png (35KB, 645x552px) Image search: [Google]
1451450026742.png
35KB, 645x552px
>tfw you get a new follower but it's a bot
>>
File: 1468476974829.jpg (24KB, 640x480px) Image search: [Google]
1468476974829.jpg
24KB, 640x480px
>>84483618
Take a guess


Im 19 so i still have time to get everything in order, also i have already certified my english and i plan to learn more languages just in case
>>
>>84484546
enseñame tu comic negro
>>
File: 20160714.jpg (976KB, 900x2777px) Image search: [Google]
20160714.jpg
976KB, 900x2777px
disappointed with the smoke effects here, i've done them better before. oh well, it still reads.
i'm in the point in the comic where i'm wringing out my lists of jokes i've always wanted to do, and this crazy random shit allows for that (even if the lack of naturalisticality holds them back somewhat), but it IS going somewhere, I promise
in the meantime, I hope the ending, at least, makes you chuckle.
and i wonder if anyone even noticed the irregularity in Riven's pouch color. I just use one of the preset palette colors for it but it's in an area of the spectrum I can't distinguish very well, so I just eyeball it and I'm pretty sure I've been using two or three different hues
>>
>>84470078
just give them a bulge and it'll be fine
>>
>>84479081
>https://tapastic.com/series/Among-the-Rot
>Like the artstyle of the first page
>Think, maybe this will be good
>Suddenly a giant wall of text
>I ain't reading all of that shit

Comics are supposed to be a visual medium. If you want to communicate through walls of text, I would suggest writing a novel. This is a problem in general with mediums like this and it needs to stop.
>>
>>84485349
I've known a lot of professional comics to have a wall of text on the second page. That seems to be the one place where that's tolerated. But hot damn you'd better have something good on page 3
>>
>>84485349
>that's so webcomic with more words than pictures
>>
>>84485349
Dude, that wasn't even plot, that was just a preface with some dedications. Which is even worse.

>>84479081
I am loving this style, this is metal as fuck, but man, so many things wrong with this and we're not even through the fuckin' front door.
You can't release a webcomic and have the first three pages be nothing. Why are you making me wait a day to even see what this comic is about, only do then deliver me a black page and expect me to come back the next day or the next week? Why is there a page for dedications? Did you finish a book or something? A dedication is something you do after you release something that is done, not when you are starting to do it.
Also how awkward is it when the first thing in your dedicatory is "my family" and the last thing is "incest porn"
>>
>>84486364
>the first thing in your dedicatory is "my family" and the last thing is "incest porn"
Maybe he's just closing the loop ?
>>
File: WP_20160714_06_50_45_Pro.jpg (940KB, 1728x2465px) Image search: [Google]
WP_20160714_06_50_45_Pro.jpg
940KB, 1728x2465px
Only managed to get the pencils done at work. I'll see of inking it at home.

Is the "something blows up mid sentence" gag getting old already?
>>
>>84486547
It has been old for a long time now. That should not stop you from using it with moderation.
>>
>>84484967
Can you please leave your tripcode on every single time you post, not just when you talk about your comic? Thanks in advance.
>>
>>84485418
>someone else does it so that makes it ok
>>
File: rococo chapter 001_17wip2.jpg (321KB, 850x1200px) Image search: [Google]
rococo chapter 001_17wip2.jpg
321KB, 850x1200px
>>84486547
Is that a caterpillar boots with wings? Are those fairies? Is that a steam powered metal bovine crashing through the wall? I like that last part a lot.

Some updates, I wanted to color this, since I am doing digital, but I just remembered that I have later pages that were finished which were gray scale. I am striving for consistencies this time around, so I probably shouldn't just willynilly start coloring pages.
>>
>>84486547
>Is the "something blows up mid sentence" gag getting old already?
It will never get old desu.
>>
File: WIP.jpg (223KB, 789x1024px) Image search: [Google]
WIP.jpg
223KB, 789x1024px
>>
>>84486687
>>84487643
I did it three times within 6 pages so far, so....

>>84487322
I don't recall seeing your work in colours before, and looks nice. Is it complete?

>>84487659
I want to protect that smile
>>
File: Merle Valentine.jpg (158KB, 450x600px) Image search: [Google]
Merle Valentine.jpg
158KB, 450x600px
>>84488106
>>
quick update speed vs quality from amount of time put into pages

which is more important? how do i find a happy medium?
>>
>>84488138
Saw that one when you published. Hnng material right there.

But Rip is my husbando.
>>
>>84488341
>how do i find a happy medium?
If you were a reader, what quality levels would you want? If you were a reader, what update speed would you want with said quality level?

remember, your comic isn't about you. It's about giving the readers something nice.
>>
File: sketchystuff.jpg (191KB, 534x758px) Image search: [Google]
sketchystuff.jpg
191KB, 534x758px
Im workin on it
>>
File: i4IdAIQ[1].gif (269KB, 452x332px) Image search: [Google]
i4IdAIQ[1].gif
269KB, 452x332px
>>84488521
>speech balloons behind the foreground element
>>
>>84488662
this is just a sketch,speech balloons aren't placed yet
>>
>>84488705
Well, it's a neat effect. I instinctively read it like his voice was muffled by the glass.
>>
How do you guys plan out the plots for your comics before you start? Do you know all of it or only the first bit or just kind of the general direction or what?
Is your plot supposed to be ongoing, or will your comic come to an actual permanent end at the end of its current plot?
How do you pace comics? I'm mostly a game designer who wants to start up a webcomic, and in games you typically need to have the action start im-fucking-mediately with few low points in terms of action, but I doubt that's the same in this medium, is it?
Anything else someone whose primary focus is game development should know before starting up a webcomic? Any major differences in the style of storytelling that I need to address?
>>
>>84488341
I think one should focus on quality.
When I first started my comic, I posted three pages that i judged to be "good enough" at the time.
These pages are stand out bad, even when measured against the general shit level of what surrounds them.
I have never forgiven myself.
I think that if you can't produce quality at speed, maybe you should stop for awhile and work on speed skills. Drawing forms, freehand straight lines and elipses and shit like that until you can do it on the first try, every time. I am doing so right now.
Scott Robertson's How to Draw has a chapter all about this.
Update schedules are something to worry anput AFTER you figure out the art, imo.
>>
>>84488820
>How do you guys plan out the plots for your comics before you start? Do you know all of it or only the first bit or just kind of the general direction or what?
I started out with just a few characters and a vague idea, but I can't recommend it. Generally speaking, the more fleshed-out your plan is before you start, the better. Try to have at least a fleshed-out a synopsis of the entire first arc or story and an idea of the page count so you can see if it's a logical series of events.

>Is your plot supposed to be ongoing, or will your comic come to an actual permanent end at the end of its current plot?
It's episodic, with an overarching plot that will become increasingly dominant throughout the series. While some of the later arcs are still a bit vague, I had the ending planned before I put up the first page.

>>84488820
>How do you pace comics?
In my experience there are two schools of thought on this.
The first says that you should always have something interesting, funny, or important (in other words, some kind of payoff) happen in every update/release (whether that's a gag-a-day newspaper strip, a 24-page comic released monthly, or a page-per-week plot-heavy webcomic). You need to have a story that's engaging as it's being told, not just in hindsight.
The other one is pretty much webcomics-only, saying that it's fine to have a pointless or boring update so long as it makes sense in the eventual grand scheme of things when the reader is going through the archive later - even if you update only one page a month, after a year, that page will have spent 12 times as much time as a stepping stone to the next page than it will have as a standalone.

cont.
>>
>>84489420
part 2

> in games you typically need to have the action start im-fucking-mediately with few low points in terms of action,
Well, it doesn't hurt in comics, either. The faster you can hook a reader, the better. Of course, "action" in a comic can mean a lot more than in a videogame. If you wanted one level of Super Mario Bros to focus on a peaceful picnic with Peach, rather than stomping goombas, you'd have to come up with an entirely new gameplay cycle to make it engaging for the player. Comics don't have that limitation - there is no game engine telling you what kind of conflicts you can have, so after Mario's beaten up Bowser and saved the princess (a physical conflict), there's nothing to stop you having the next chapter be about drama in the castle (or to have the drama play an equal part with the physical action, for that matter).
Conversely, the lack of player agency means you can't expect the reader to be engaged just because Mario's stomping goombas on the page. In a game, there's a very real chance of the player fucking up a jump and getting a game over, but in a comic, you first have to make the reader believe that there's more than one way a scene can turn out. In a comic, nobody would buy that Mario might get killed by the goombas (then there'd be no story) so you have to make the stakes something different - maybe he has to make it past the goombas fast enough to catch Bowser before he escapes with princess Peach, which is a consequence the reader believes could actually happen.
>>
>>84464943
>Are you experimenting with your comic, do you draw something you normally dont?
absolutely, the style and genre are things ive never done before. then again, an entire comic is something ive never done before

>Do you make sure to visualize the story as it goes on story board, environmental concepts, scripts and etc?
for the most part, even simulating possible outcomes and possible background elements that might never even be used

>Are you testing yourself as to how long you produce results and their quality?
the entire project is a test of commitment and practice

>Are you generally Okay with what you are presenting to your audience and how will your comic represent itself among others?
mostly, but thats part of letting go, a habit im trying to learn

>To be frank showing every page you work on doesn't give the same affect as finishing a set then presenting after polish.
same for me, but i like to get others' two cents in early
>>
File: JADALBRS005e1.png (444KB, 1000x1411px) Image search: [Google]
JADALBRS005e1.png
444KB, 1000x1411px
I realised I didn't submit this page with the dialogue, so here it is. Next page is inked and waiting to be edited, so I'll post it in a moment.
>>
File: page 11.png (846KB, 1123x1650px) Image search: [Google]
page 11.png
846KB, 1123x1650px
Finished this page!
>>
>>84490293
Your comic looks like it's taken straight from a Powered By The Cheat cartoon.
>>
>>84490375
hey man that's not nice

Fish Eye Lens, Rap Song and Trudgemank look way better than West Tree
>>
>>84490375
Looks like I'm moving up in the world.
>>
>>84488341
Think of it like this: anyone who starts reading your comic at a point when there's already a decent amount of pages will not know how long it took you to produce that, but he will judge the art harshly if it's shit.
>>
File: JADALBRS005f.png (364KB, 1000x1414px) Image search: [Google]
JADALBRS005f.png
364KB, 1000x1414px
Here's the newest page. As always, I'd appreciate feedback on it.

>>84460932
>>84460959
I never get tired of these man. Hope to see more.

>>84461131
>>84465670
God, this level of detail. How big is the original canvas?

>>84461625
I hope you didn't change it much, this looks great. Where it's from, BTW? I don't recall seeing it before.

>>84464943
>Are you experimenting with your comic, do you draw something you normally dont?
Every comic I did for the last 7 years were an experiment of sorts. Some paid off, some not so much.

>Do you make sure to visualize the story as it goes on story board, environmental concepts, scripts and etc?
Not sure, really. I do have a vision and my work is mostly trying to fulfill that vision, for sure, but I'm flexible with what can I really achieve with my current capabilities, and also keep track of the speed I work.

>Are you testing yourself as to how long you produce results and their quality?
No, I aim to improve, but that's less important for me than getting things done. As long as my comics remain a hobby of mine, that won't change.

>Are you generally Okay with what you are presenting to your audience and how will your comic represent itself among others?
Yes and no. I rarely submit stuff I'm not happy with, but I've been revisioning old stuff and wondered, how the fuck I approved of that?

>What I tend to see is that, artist want to show the progress as its happening. To be frank showing every page you work on doesn't give the same affect as finishing a set then presenting after polish.

I agree, but people have different goals as well. Some just wanna get stuff done, some want to be the best they can be before starting, and none of them is inherently the superior choice, so I consider all methods valid.
But I know this attitude is too lenient.
>>
>>84464943
>Are you experimenting with your comic, do you draw something you normally dont?
Well, in a sense, yes, because this comic is the first webcomic I've ever done.
>Do you make sure to visualize the story as it goes on story board, environmental concepts, scripts and etc?
Well, I don't usually story board, but I do draw out environments in my sketchbook before doing it in the comic. I always do the scripts, unless I lose the file for the script. Then I just improv until I can get my self to work on the script again. Just like the situation of these last few pages.
>Are you testing yourself as to how long you produce results and their quality?
Well, I already know how long it takes me to make a page, and I'm pretty satisfied with the quality, by that I mean at least it looks good to the casual audiance.
>Are you generally Okay with what you are presenting to your audience and how will your comic represent itself among others?
Oh yes, definetly, I think everyone know that it's a silly comic about teens and stuff.
>>
>>84490873
>How big is the original canvas?
4000x6000.
Working at 4 times original size I sometimes find myself accidentally working too much on details that will be completely invisible when the page is resized for uploading (like most of the guys more than 4 rows in here), but it really helps mask how messy I am.
>>
>>84491405
Putting that much detail is great. I don't know if it's possible, but you could put like, a link on your site for readers to see a bigger resolution so they can stare in awe at your work.
>>
>>84491869
Yeah, some kind of cookie thing where people can decide their preferred reading size is already on my list of Features That I Will Definitely Implement At Some Unspecified Future Date When I've Learned Websites.
>>
>>84492133
If you had a patreon, high res images might be a decent reward to put behind a paywall actually.
>>
>>84492204 I'm not fond of the idea of completely paywalled content (someone's bound to share it, so it just means your non-paying fans will have to go somewhere else to get their hands on it), but yeah, I guess I could do something like that. Maybe make adding that feature to the site a patreon goal reward, rather than an individual backer reward.
>>
>>84491405
Impressive.
>>
>>84492460
Yeah. I've wondered what I'd do for backer rewards if I ever got to that point myself.

I don't like distinct images both because they're time intensive and because it's a distinct thing that non-payers don't get to see (or get from people who do pay and that's weird). Process pics or high res pics don't have that feel for me though, for whatever reason.
>>
>>84488820
>How do you guys plan out the plots for your comics before you start? Do you know all of it or only the first bit or just kind of the general direction or what?
When I started writing Miss Melee, I had my tone figured out (I think having and maintaining a consistent, clear tone is THE most important part of making a comic) and I had a general idea of what I wanted the comic to be about - a superhero whose daughter tries to become her sidekick, with a heavy emphasis on secret identity psychology. Then I wrote a script, and then I started writing the second issue, and as I was in the process of doing that I got in contact with my artist and we started working together, and quickly and organically an overarching plot developed, with other characters and long-term storylines.

>Is your plot supposed to be ongoing, or will your comic come to an actual permanent end at the end of its current plot?
It's a superhero comic so it is supposed to be ongoing, however it could very well end at any time as I have a couple series-ending story ideas in mind, if it should ever come to that.

>How do you pace comics?
I compress as much as I possibly can, story-wise, and then some. I learned from the complaints I received during issue 1 about it being pretty decompressed and while my artist and I do like decompressed action, the story was pretty lacking at that point and there was a lot of truth to the criticism we were receiving. When I look at a page, I often find myself wondering if I'd be able to shave off a panel or two, or cram more story into it. One of my biggest gripes when it comes to comics that I read, web or otherwise, is decompression. I'm generally not a fan of it, so I try to have as little as possible in my comic.

Trying to start your comic with an action hook isn't the best idea in the world, but I still stand by issue 1.
>>
>>84492204
My Patreon has high-resolution WIPS available to Patrons as well as, when each issue is completed, high-res files in .zip and .cbr format available for Patrons. They seem to like that gimmick so far.
>>
>>84488820
>planning
In the case of the Arm, it's outlines all the way. The action and paneling aren't complex enough to call for a separate thumbs stage, and I try to keep the prose minimalistic to avoid distracting from the already kind of confusing plot I'm setting up, so a script would be a bad fit too.

Most of the planning I do uses outlining and relationship/node mapping techniques I learned from running tabletop RPGs. So depending on what you've done games-wise, some of your experience might help you out in cranking out something unique.

When I wrote the first page, I wasn't sure if I was going to continue the story past that point or move on to something else. So while I had some inkling of later developments, the priority was to create something that could stand alone if it needed to. It had to get across the full premise and tone of the story, which I think is the important thing in a beginning too. So it worked out okay.

After that I've done some planning from the top down, where I know what major developments I want to hit, and work backwards from there figuring out what the audience needs to know to understand those developments. There's also been some planning from the bottom up, where x, y, and z setting elements exist in the same world, and I need to figure out how they relate to each other prior to the action.

Once I have a chapter in order, I try to figure out what notes I want to hit in each page, work those into here-and-now events, and pace the panels as I go in the bottom layer. I use numbers in the corners to help keep track of how far I am from the beginning/end. Since my pages are 21 panels tall.

(continued)
>>
>>84488820
>>84493316
>ongoing or ending
Eh... anything's ongoing until it ends. I've got 7 long pages in chapter 1. By the end I'll be up to... ballpark figure of 21 or 35 depending.

>how do you pace comics?
Comics are somewhere in the ballpark of films and books in terms of pacing. They're like flims in that they convey information visually, and you can "read" a lot very quickly in that manner. They're like books in that the audience has the option to skim, linger, or go back at any time.

As far as beginnings, I think the important thing is to tell your audience what your story is about. By the end of the first bit, they should know the tone, premise, probably at least the most major characters and setting elements. "Action" is a bit narrow a way to think about this. It's a shit way to start a straight up romance, for example. And in comics, action can get really expensive in page count and time if that's your genre and you want to get gratuitous about it.

For webcomics in particular, I think your update schedule matters to how you pace the comic. It's important to keep them coming back. Get them curious or excited for the next thing every chance you get. But you can probably get away with a more relaxed pace in a daily comic than in a monthly one.

>game development
On the reader's side, the product you make will be pretty different. On your end, you could probably bring some of your process to bear on the writing. Same as I've brought some GMing process to mine. Just try shit. See what works.
>>
>>84491405
Damn that is amazing. The colors and the perspective are both great.
>>
File: 20140512.jpg (827KB, 900x2710px) Image search: [Google]
20140512.jpg
827KB, 900x2710px
>>84486547
I have no words... an accurate and well-drawn 'Robin turns into a thing' bit, followed by the most surprising possible surprise appearance, by the Higgs Bison? I never thought I'd see him again!
It's safe to say at this point I need to just hire you to draw my comic.
>>84486792
tried it several times. never works out for me. But I can tell you this perceived annoyance is not me most of the time, so your problem, as it were, wouldn't be solved.
>>84487322
it's a half-fairy having turned into a boot and stepped on a jyourougumo... i'm amazed at how well Earthy handles the kind of retarded shit I draw. and a repetitive interruption gag is exactly the kind of thing I do, so it's meta!
>>
>>84490022
ahh classic. i need to triple-subvert that gag sometime
>what? where?
>ughh you fell for that?
>if I didn't, it would have been one of those "ha you think i'll fall for that?" moments, and then i would've been creamed. at least this way i'm unhurt and they got away
>>
>>84490873
Fantastic. One suggestion, Sasha already mentioned the boot thing earlier, so that kind of already puts "stomping a spider with a boot" in your mind. Robin might, instead, say "I couldn't manage turning into a rolled-up newspaper"
also Robin's neckline is usually a lot lower. I'm happy to let you interpret their outfits however you want, but I figured you'd be happy to have that excuse.
>>
File: 20160714_133444.jpg (2MB, 3264x2448px) Image search: [Google]
20160714_133444.jpg
2MB, 3264x2448px
I've been reworking the cover in a larger format, thoughts?
>>
>>84493816
>never works out for me
What does this mean?
>>
>>84493885

>"behind you!"
>the villain looks back, and spots one of the hero's allies creeping up on him
>the hero hadn't seen the ally himself and is super embarassed to have ruined their sneak attack

>"behind you!"
>villain turns around but still keeps the hero at gunpoint
>turns back to the hero, incredulous
>hero frantically explains why something seemingly innocuous behind the villain is actually incredibly dangerous, like a knocked-over acetylene container that is about to explode

>"behind you!"
>villain turns around to see a huge monster
>turns out it's his backup and now the hero has to deal with the monster, too

>"behind you!"
>villain instantly drops into a crouch, dodging the hazard while keeping his gun trained on the hero
>hero, amazed, compliments his sick dodging skills

>"behind you!"
>villain turns around just in time to dodge the hazard that would have incapacitated him otherwise
>hero loudly regrets warning the villain
>>
>>84494475
these are fantastic scenarios. i am stealing them.
>>
>>84494272
It means people filter him and if he were to leave his trip on to suck Dewd's dick fewer people would give him attention.
>>
>>84494272
People get rrrrl tired of seeing that name all the time. I was the scribblehatch in a lot of threads. It's really extra no fun to have people able to quickly agglomerate the worst of your quotes when you were maybe not being totally careful (or intentionally misunderstanding things)

Basically if you're posting quality, no reason to potentially taint it in the eyes of the prejudiced, nor any reason to attentionwhore praise for having said something profound and clever just by having your name on it. Just contribute. not posting with your trip except when you post / post about your own work is a good general policy that most people eventually follow, and one we've confirmed in here a few times.
>>
>>84453102
The John Cleese video is dead.
>>
>>84495105
So you take your trip off and people still know it's you from your posting style, only this time they can't use 4chan filters to ignore you.
>>
>>84495116
that happens every so often, just gotta google it and find a new one, next time you make the new thread
here i'll find one for you https://www.youtube.com/watch?v=4j-Lz0D5_ck
>>
File: 1303806671057.gif (3MB, 417x235px) Image search: [Google]
1303806671057.gif
3MB, 417x235px
>>84495105
>if you're posting quality
>>
When she was young, she only ever saw herself as a freak, a mistake to her father, and a burden to what few friends she had. She had powers, but no way to control them, and no one to reach out to. Her life had been miserable.

But yesterday, she saved the world. In a time of world crisis, she took it upon herself to finally put her powers to good use, and she did everything right and nobody (important) died. But the only mistake she made was thinking that everything would go back to normal afterwards.
>>
>>84496518
Ok, so let me explain what I'm doing here. I'm in the process of changing jobs from one mentally and physically exhausting one to a much more relaxed yet higher earning position. After the transition is complete, I intend to bring back 1 - 4 of my shelved projects, one being a comic called Angel Code.

Unfortunatly, my creative process involves me contiously starting over and over again, scrapping everything and taking a fresh look. It's wasteful but I do find it helpful when I task myself with re-writing a summary of the story in several different ways until I really figure out what I'm doing.

So, in advance, thanks for the helpful tips, "fuck you" to the unhelpful and/or mean-spirited ones, and a mixed reaction to the hurtful yet helpful natured insults aimed at strengthening me.

My art may have suffered over the last 2 years, But' i'm closer now than I've ever been.
>>
File: Panel format test 1.png (166KB, 1200x452px) Image search: [Google]
Panel format test 1.png
166KB, 1200x452px
I'm doing some test runs for paneling for my next project. I wanted to have another example, but time is a tough lady.

Here we have a horizontal distribution for panels. The issue that I have with this is that I feel I can't go on for very long, so I have to make quick gags in succession.

I'll try to have tomorrow a full page example with the same joke a bit more expanded, until then, if you have suggestions for paneling for a gag a day webcomic, please share your thoughts.
>>
>>84496972
Forgot to add: sorry for the lack of consistency in the designs within panels. I'm not used to draw digitally yet, so it's gonna take some time.
>>
>>84497008
as long as you're aware of it
>>84496972
another cliche but one i certainly enjoy. my autism would actually like to see someone explaining non-literalism to her afterwards.
>>
>>84496972
I don't have much to add, but taking >>84497067
into account, here's how I'd tell that joke.
>p1: same as now
>p2: same as now
>p3: guy looks at Wilhelmina as she looks at him, deadpan
>p4: a third character is patiently trying to explain to Wilhelmina that the guy didn't mean it literally as the guy is wiping cake off his face in the background.

>>84497008
When making panels, you can make sure they're all aligned by either drawing one shared top and bottom line that you break up into separate panels afterwards, or copy and paste one panel.
>>
>>84494198
What's the comic about my precious anon?
>>
>>84497252
I think that's the post-apocalyptic Finnish comic.
>>
>>84496518
>>84496748
Let's see the art boss man, your story is fine I want to know what happens with the hoe next , but let's see what you got
>>
>>84497067
It's definitely going to be full of cliches, that's the kinda vibe I want.

>>84497238
The full page was planned to have the butler explain to the guy afterwards what just happened. He certainly won't take these things very well at the beginning.

I appreciate you guys feedback. I'll try to have the next page test by tomorrow and see where we can take it.
>>
>>84497357
i think it's funnier when the cake in the face is the punchline. explaining it to her ought to come around later, as a continuing part of that storyline
>>
File: tumblr_static_feels3.jpg (40KB, 500x632px) Image search: [Google]
tumblr_static_feels3.jpg
40KB, 500x632px
>tfw your biggest fan is a retard and your readerbase makes you question the quality of your content
>>
>>84497543
Your comics shit dewd
>>
File: 1458429165502.jpg (47KB, 736x552px) Image search: [Google]
1458429165502.jpg
47KB, 736x552px
>>84497568
he probably does think CF is a retard
>>
>>84497543
>tfw your biggest fan is the one that gives you the most money
>>
File: feel in the box.png (25KB, 548x825px) Image search: [Google]
feel in the box.png
25KB, 548x825px
>>84497543
>tfw you wish you had any fans at all, even retarded ones
>>
File: Asylum-Practice-01.png (84KB, 800x1078px) Image search: [Google]
Asylum-Practice-01.png
84KB, 800x1078px
>>84497442
I knew if I did that, the punchline would be lost, but I think it can make the page enjoyable regardless. We'll see, I think >>84497238 recommendation is also a good option.

I've got a question about design. Is it okay to MC to have his eyebrow integrated to his glasses and have them bend in so many shapes, or should I make them separately?
>>
>>84496972
I think it would be funnier if you just dropped the third panel. The time it takes her to think about it also gives the reader time to think about it and makes the reader anticipate the cake to the face, making it less funny because you lack the element of surprise - which plays a large role in humor.
>>
>>84497834
expressive glasse are a cartoon tradition. I don't mind them
>>
>>84497834
In my experience it's best to treat them like what the eye does around a monocle. Only bend one side, to keep them reading as classes and not as abstract blobby things. Generally only bend them inward, with raised eyebrows as their own thing. Maybe lean away from this approach when a corner floats off the face. In any case, do some trial and error to see what feels right for you. Also you should probably work on that profile. These are rigid glasses, not wrapped-around goggles.
>>
>>84497905
I think the beat panel is okay if there's a smash cut to the aftermath. Especially if there's something the reader genuinely wouldn't predict there.

As is, with the straightforward punchline, you're right though.
>>
>>84498041
So, you mean to have them only bend on the lower side and have regular eyebrows on top, right?

I can test that too, see what sticks. Thanks a lot.
>>
How many of you use references when it comes to hands and human figure?
>>
>>84498346
More just to have them bend only on one side per image, or none. Usually that'll mean the upper line bends, but if you're looking from below cheeks might obscure the glasses a little. Or if they're about to cry or something, you could bend the glasses in at the cheeks and have distinct eyebrows raised in the middle. That sort of thing.

Usually these visual shorthand tricks are supposed to resemble the real deal in some respect.
>>
>>84498361
Generally not those two things specifically since I've got enough practice that I don't need them, but I do use reference for lots of other things.
>>
>>84498361
I go to a local figure drawing group every Thursday. In the comic, I usually only use refs on tough poses.

Back in the day I drew from photos a lot, and could do it pretty well. But I missed loads of important knowledge about perspective and construction and stuff. So I try to do some work with and some work without now, actually get a look at my shortcomings so I know what to study. If that makes sense.
>>
>>84498361
I have The Book of a Thousand Hands by Bridgman and Drawing Dynamic Hands by Hogarth. They're great for studying or guesstimating the pose you need. Especially the Hogarth book is very clear. I never copy reference directly tho.
>>
>>84468170
>>84468247
I think those designs are fine, pretty creepy too.
>>
>>84490293
>juan in a sleeping bag while casting a tournament

i see you've been reading My Hero Academia dewd
>>
>>84499411
aw please tell me that isn't also a thing
I never know whether to believe you people because you're flat-out wrong most of the time and exaggerating some of the rest
but once in a while it's so dead-on it's like, cmon dewd, you knew you wouldn't get away with that
and of those, like 1 in 5 sounds like it was a totally honest coincidence
>>
>>84499595
>I never know whether to believe you people because you're flat-out wrong most of the time and exaggerating some of the rest

>>84495105
>(or intentionally misunderstanding things)

Put your trip back on.
>>
File: 1291254047527.jpg (20KB, 344x333px) Image search: [Google]
1291254047527.jpg
20KB, 344x333px
>>84499595
This is embarrassing at this point
>>
>can you imagine a /hyw/ without scribbs, dewd, coldfusion, and bones/paradoxe?
>>
>>84499595
There is indeed a BnHA character that looks kinda like the one in the strip, and you see him in a sleeping bag in his first appearance, and he comments a tournament at some point, thought not in his sleeping bag if I remember correctly.

For other stuff, his overwatch like characters and his evil taco selling spacelord copied from WoY come to mind (to my mind, I don't know if there are other instances).
>>
File: Lulu, Sweet Thing.jpg (216KB, 501x646px) Image search: [Google]
Lulu, Sweet Thing.jpg
216KB, 501x646px
The Sisters Updated. 4 Pages.
http://thesisters-comic.com/
https://tapastic.com/episode/401564
Next week: Aethon adapts to the times.
>>84494198
I'm interested. That looks like it could be cool, depending on the color choices.
>>84488820
>plot
I skeleton out acts and issues, A-Plot/B-Plot stuff. Things are meant to be developed over time due to the medium we work in, so you weave in things you want to bring back later.
>Do you know all of it or only the first bit,
I know where I need to go, but a lot of scripts change and a lot of things change depending on how the panels end up looking. Conrad was a lot more smarmy and smug the first draft around and his anger was less pathetic and more rage-in-a-cage. Developmental shifts saw him turn into a weasel who would hurt people rather than someone who just hurts people.
>Pace Comics.
Issues, Arcs, and Plots. Think in terms of television and you'll often due fine, provided you're putting out more than one page a week. Set up the world as quick as you can and then play in it; establish your rules so you can break them.
>Anything else?
Focus less on world-building through characters. Your characters know the world they're in, things should make sense for them. And if that's possible we can adapt to it. We don't need a codex. Just play it straight and maybe ditch the Save the Cat method if possible. I could recommend David Herman's Story Logic, and Brian MacDonald's Invisible Ink. It helps.

Really, if you read you'll know how to write. If you read enough, you'll be able to write it well. Just account for pacing and production. If your time table allows for it, decompression can provide much need levity and characterization.
>>
>>84499881
He did a one-panel gag that was ripped from Rick and Morty.
>>
File: image.jpg (211KB, 960x720px) Image search: [Google]
image.jpg
211KB, 960x720px
Experimanting with poses and inks for my next page. Good for a laugh anyway.
>>
File: brock.gif (842KB, 500x540px) Image search: [Google]
brock.gif
842KB, 500x540px
>>84500608
>that ass
>>
>>84500608
THICK
>>
>>84500608
There's a time where you reach the point of too much ass. That time is now.
>>
>>84501120

I think your clock is too fast.
>>
File: Butt curves redraws.jpg (93KB, 960x720px) Image search: [Google]
Butt curves redraws.jpg
93KB, 960x720px
>>84500608
Took the liberty of redrawing it a bit. Having the buttock be one unbroken curve isn't accounting for the cylindrical shape of the thigh.
>>
File: pg1.jpg (465KB, 788x981px) Image search: [Google]
pg1.jpg
465KB, 788x981px
>>84499810
I already changed my paradoxe name though, I can continue that comic if you want
>>
>>84500608
She can sit on my dick any day
>>
>>84501120
>>84501185
His is set to gay.
>>
File: image.jpg (44KB, 500x309px) Image search: [Google]
image.jpg
44KB, 500x309px
>Love to design characters
>Can only come up with waifu bait
>>
>>84501565
What's the problem?
>>
>>84501565

Stealth Brock is that you?
>>
>>84501565
Try expanding into husbandos.
You can start out with traps then gradually make them more and more masculine.
>>
File: Page31a.jpg (516KB, 888x1292px) Image search: [Google]
Page31a.jpg
516KB, 888x1292px
>>84486364

Now, for some pay off
>>
>>84502120
Neat.
>>
File: 1xzQkSo[1].png (182KB, 400x400px) Image search: [Google]
1xzQkSo[1].png
182KB, 400x400px
>>84502120
>>
>Want to make Western comic.

>Make music inspired by idea instead of actually working on it.

Goddamn it.
>>
>>84502536
Make it an animatic/storyboard thing. Use the music.
>>
>>84499881
yeah those other examples are bullshit
and i think 'being in a sleeping bag at one point and commenting on a tournament at one point' is too much of a stretch.
but if he did both at once, then that is just an unacceptable uncreative move.
>>
>>84502576

Hm. I didn't really have a specific scene in mind, just more of a mood.

https://clyp.it/b3nj5xal

Still, that sounds like that could be cool. I'll give it a shot.
>>
File: dog unamused.png (286KB, 489x660px) Image search: [Google]
dog unamused.png
286KB, 489x660px
Friendly remind that if you shit up the thread and people know who you are, you're going to get your comic shit on or ignored.
>>
>>84499998
>those first panels
i can't even. all the awards.
>a shooting star. that looks like a bird. and is moving upward.
uhh sure
>that shot of younger beatrice(?)
shit that takes me back to the early pages of the comic, before her design shifted a bit.. it made it a lot harder to tell them apart but i liked that look.
>headless dead wife
shiiiiiiiit
>fart spasms. that fucking gross overly-caucasian dog.
i love it. i love everything in this comic.
>>
>>84501205
Thanks, I was actually thinking that, but got carried away. I'm still figuring out how to think about the wire frame.
>>
File: too much ass.png (122KB, 1262x1295px) Image search: [Google]
too much ass.png
122KB, 1262x1295px
>>84501120
mick detected
>>
>>84499810
wait iirc coldfusion is a good artist he just likes to draw his comic in ms paint for shits and giggles
>>
>>84503368
Hey, I'm a mick and I think dat ass is just fine.
>>
File: wip1.png (834KB, 2400x3200px) Image search: [Google]
wip1.png
834KB, 2400x3200px
Aite, I just finished the lines on the first page of what will hopefully one day be a reasonably fleshed webcomic. How's my driving?

Also, how did you guys get your websites started up? Did you have a schedule set out from day one? How many pages did you get in your backlog before you went live? Or did you just post the first few as soon as you made them and hoped for the best?
>>
File: 1337574422937.jpg (164KB, 877x509px) Image search: [Google]
1337574422937.jpg
164KB, 877x509px
>>84503525

Yeah, his shitty comic is the only reason nobody likes him.
>>
>>84503582
I used a template-based site and it worked pretty easily.
Good first page!
>>
>>84502924
This is really good, what do you use to make this?
>>
>>84502924
>mix of western sounds and, like, videogame caverny sounds
okay so i'm going to need a link to your portfolio or whatever you call where you store all your music.
>>
>>84499411
>>84499595
So which one is he? Mcree or the other mexican guy? make up you minds dewds.

Also, it's not like BnHA is the first to have a dude in a sleeping bag.

Also, I don't even remember him hosting the tournament.
>>
Black and white or full color?
>>
>>84505411
depends, may we see it?
>>
>>84505470
>>84503582

I'm rubbish at coloring but I think I'll just go for color until I get it right. Which... Will take a while.
>>
>>84505391
Okay as long as an announcer doing commentating from inside a sleeping bag is original.
Because I want to laugh at it
>>
File: ImmortalWoman.png (411KB, 1422x745px) Image search: [Google]
ImmortalWoman.png
411KB, 1422x745px
>>84504253

FL Studio

Here's an older one:

https://clyp.it/53jrtjyf

>>84504415

I usually put my stuff here.

https://soundcloud.com/sc-frain
>>
>>84505807
thanks! This is good-ass shit.
>>
File: kevin033.jpg (669KB, 1275x1275px) Image search: [Google]
kevin033.jpg
669KB, 1275x1275px
I still have to change a few things, but I wanted to show it to you guys first.
>>
what can i do to not be one of the hated by /hyw/?
>>
>>84506046
hahahahaha, i love it.
>Jamaican? I thought you were some kind of outer space potato man
I assume one of those changes will be the expression in the last panel.
>>
File: Flustered slut.png (133KB, 290x332px) Image search: [Google]
Flustered slut.png
133KB, 290x332px
>Writing scene in first draft
>Actually surprised by it, instead of hating it

F-Feels good
>>
File: 1.png (2MB, 2400x3200px) Image search: [Google]
1.png
2MB, 2400x3200px
>>84503582
>>84505556

Here we go. One page done.

How's it looking?
>>
>>84506097
don't be a retard
>>
>>84506297
Post it, it's probably shit. We'll fix those feels right away
>>
>>84505831

No problem. I'm glad you like it.
>>
File: Bullied!.jpg (59KB, 1280x720px) Image search: [Google]
Bullied!.jpg
59KB, 1280x720px
>>84506372
/hyw/ is a bully-free zone.
>>
>>84506326
I think either the water or the sky could be a little brighter
>>
>>84506545
this is bully central baby
>>
>>84506801
don't reply to bones
>>
>>84506097
Honestly? Don't make friends here, don't get to know people if you can avoid it. Approach things without emotion and be willing to listen to the mob while understanding why the mob wants the changes it wants; especially if they're objective. Do not act as though you are the supreme champ in the thread, and do not act as though you are unworthy of scorn or praise.

Don't jack anyone off because blind or generic praise is worthless for the most part. Don't jack anyone off by blindly defending their work. Don't trash anyone unless they've earned it, like Dewd or Bones has. Don't rip off ideas, but be willing to accept imprinting can occur. Don't be cheeky, but don't be a robot either. If you are given advice that is objectively the thing you need to work on; fucking work on it.

Take some time to work on it.

Work on your backgrounds, work on your foregrounds, work on your character designs, maybe learn how to deal with typos and major grammar issues. Explain if there's a language barrier but actively work towards overcoming it.

Accept that you're entering another genre piece into a market saturated to the brim with shit and a few kernels of good. Never appeal to emotion when you can just own up to a failure on your end.

Remain distant, remain professional, remain objective as best you can. If you get too close to things, you'll be tainted or brought into a clique or be made aware of various cliques you didn't otherwise see. And that loses the very important value of contributing to a faceless board of anonymous contributors.

Just don't be a shit and don't put out shit content. You can see who you need to surpass in any general sampling of the thread so as not to be seen as shit.
>>
>>84499810
hey man paradoxe guy turned a new leaf
>>
File: image.png (588KB, 802x1579px) Image search: [Google]
image.png
588KB, 802x1579px
>>
>>84488820
> plan out the plots

When I started mine, I had written out the first three stories (from the warewolf to the one with the pixies) at the same time without any real clue as to where it was going other than I wanted the characters to meet many more folklore creatures (I had just written out that the main character was given "a quest" at the end of Chapter 2).

By the time I was done with drawing Chapter, 2. I knew the GENERAL direction, so that I could give a bit of foreshadowing in every chapter. By now I have a general idea of the actual ending (of the comic as a whole) planned out, but that involved me going through TONS of discarded ideas.
My point is, most of us are amateurs, and probably don't have a "definitive" ending planned when we started our comics. You should probably have a general idea of the direction, but I wouldn't worry about writing out the whole script

>Ongoing or ending

Well, it's CURRENTLY ongoing. This arc will eventually reach an end, eventually the storz will end.
What's important is that each story arc significantly advances wither the plot or further develops the characters

>Comic Pacing

Depends entirelly on the genre. For aventure comics, many DO start with an action scene and THEN go back to showcase the main character's "origins". The purpose of the comic's first chapter is usually to set the tone for the rest of the story. Of course, that tone can change as the story progresses (as in, Hunter x Hunter got rather dark while Berserk became progressivelly more light-hearted).

Of course, the pacing will depend on the update frequency. If you update once per week, every page should tell it's own story and significantly advance the plot. If you update 3 times, then you can aford a bit of decompression but those three updates should ALSO have significantly advanced the story or character development.
>>
File: page024s.png (677KB, 900x1245px) Image search: [Google]
page024s.png
677KB, 900x1245px
>>84506046
Pfft, cute. Made me giggle.

>>84505807
Cool character design you got there. I like your style and you got pretty good use of greyscale.

>>84506326
The shading color on the hair looks kind of odd, and I think you could make the color of the sky and ocean a bit more saturated.
>>
File: 1451689827692.png (54KB, 657x788px) Image search: [Google]
1451689827692.png
54KB, 657x788px
>tfw you were accepted into hiveworks but then you woke up
>>
>>84508904

>Cool character design you got there. I like your style and you got pretty good use of greyscale.

Thanks. Here's more about her.

>As a baby, she was kidnapped by a cult operating among the wilderness. An artifact - a gift for their god - was embedded in her flesh for incubation, only to be retrieved at a later date at which point she would ultimately lose her life.

>She began thinking that she may be able to avoid the ritual, and reap the power of the artifact for herself.The thought of taking the power of a god for her own personal gain excited her, and the idea of maybe becoming a god herself drove her to carry out her plan.

>After a bloody escape, she begins roaming to different settlements, seeking sacrifices for her own spiritual gain. Her means of killing aren't supernatural, she's quick, and utilizes the element of surprise to maim her victims; On top of that, she sometimes uses the help of one of her followers, often directing him to post up somewhere far away, and take shots at potential threats the girl may not see.

>Generally, the people outside of the cult she was raised in believe her to be a sort of demon; Stories tell of a demonic woman who can kill men with her gaze. The people who have reportedly tried to track her down end up thinking she simply vanished, returning to hell with the souls she's gathered.

>She's attained a mythical status, and most of what people report is simply nonsense birthed by rumors. However, there is one constant between the tales people tell of her: She's immortal, and can never be killed.
>>
File: Scroll-1.jpg (1MB, 872x3672px) Image search: [Google]
Scroll-1.jpg
1MB, 872x3672px
>>84497252
Napapiiricomic.com

Here's a repost of whats on there. It used to be b&w, but some of you guys suggested heavy blacks and scale grey, and I did a bit of color for the daytime scene.
>>
File: topscrollbw.jpg (2MB, 872x8004px) Image search: [Google]
topscrollbw.jpg
2MB, 872x8004px
>>84509413

also, this is my first webcomic style thing, I'm a sculptor/draftsman by trade, and this was a school project for my master's degree in audio visual media management.
>>
File: bottomscrollbw.jpg (1MB, 872x4540px) Image search: [Google]
bottomscrollbw.jpg
1MB, 872x4540px
>>84509431

I might also mention that most of this is dont in traditional media, pencil-ink on paper etc. the only digital part is on the greyscale.
>>
File: pg4-003.jpg (271KB, 1080x779px) Image search: [Google]
pg4-003.jpg
271KB, 1080x779px
>>84509440

fuck it, I'm bored, I'll just post the rest and hope for some feedback.
>>
File: Scroll3.jpg (858KB, 872x3809px) Image search: [Google]
Scroll3.jpg
858KB, 872x3809px
>>84509446
>>
Do you guys ever use a different font color for certain text? For example, grey text for whispering, red for extra mad, or blue for things like sound effects? Or would that be distracting?
>>
>>84507950
So long as it's used sparingly and you make sure it doesn't mix badly with the page's colors, it should be fine.
Personally I prefer to get inventive with the speech bubbles since I feel like messing with the text has a too-high chance of reducing readability.
>>
>>84509918
Yes. It's a bit different in my case since the text is not actually in the panel. It's not exactly how you described it really, but I use a different color for each character that somehow corresponds with their palette.

I've seen other comics use what you have described, and it can be quite effective if done right. Often the extra mad shouting comes in a different font, too.
>>
File: 1427642215156.jpg (40KB, 243x229px) Image search: [Google]
1427642215156.jpg
40KB, 243x229px
W-when is HW sending out the emails today?
>>
>>84509918
I tend to go for a darker/blue color when the scene is set in the dark or at night just so that the speech bubbles don't stand out too much, but I rarelly change the text color (and when I did, in any other situation than black bubble/white text, it did not look good to me but I've seen it done well)

>>84510343
Serious question, why do people care about hiveworks so much?
I mean, make the best webcomic you can and post some of your art on tumblr or other social media and you'll gain interest. Is there something I'm missing about HW?
>>
>>84510541
>make the best webcomic you can and post some of your art on tumblr or other social media and you'll gain interest. Is there something I'm missing about HW?

How popular is your comic?
>>
>>84499998
Bro, how do you palette your stuff? It's gorgeous.
>>
>>84510618
Not very. It's also not very GOOD so the viewership probably matches the quality
>>
>>84510747
A lot of Hiveworks comics aren't good either but their viewership is way higher than yours.
>>
>>84509431
>sculptor
Have you thought about a sculpture/photo comic? Shit would be interesting.
>>
>>84508961
I feel you, bro... I submitted my shit to Hiveworks, but I have no clue if it's what they're looking for and how many comics they usually take every year.
I'm not even sure if it's a good idea to have my comic at hiveworks, since I won't be able to publish it anywhere else than on my website anymore.
>>
File: Carrion Girls pg 2-08 wip 3h30.png (2MB, 1000x1500px) Image search: [Google]
Carrion Girls pg 2-08 wip 3h30.png
2MB, 1000x1500px
Anywho, moving on to my first ever splash page.
Selling the sense of scale is gonna be hard, but skydivers love to take pictures on their way down so I've got plenty of sort-of-reference.
>>
>>84508961
>>84511796
do not trust hiveworks, i know someone who just had a lot of money stolen from them by hiveworks. they use buzzwords like "security deposit" as if it's some kind of apartment leasing process, but it's all bullshit lol
>>
File: IMG_20160628_233838.jpg (2MB, 1920x2560px) Image search: [Google]
IMG_20160628_233838.jpg
2MB, 1920x2560px
Currently at the conceptual stage, but Its slowly turning into actual work. Pic related is the main character. A basic summary of the story is that him and this cocky young martial arts wizard are being targeted by 13 assassins and they try to survive the night while trying to figure out who wants to kill them. Oh and they fucking hate each other's guts but because of the situation they're in they're stuck working together.
>>
>>84512209
>security deposit
Wait, you have to pay them money?

I own next to nothing, so I wouldn't even be able to pay that shit if they ever accept me.
>>
>>84512209
>no proof
ok
>>
>>84511796
>how many comics they usually take every year
I was told they're looking to accept "single digits" of the ~900 submissions.
>>
>>84454921
There was only 2 waifus in this strip
>>
File: image.png (2MB, 1168x1812px) Image search: [Google]
image.png
2MB, 1168x1812px
When I wasn't drawing asses yesterday, I worked on this. I went back and forth between oens and brush, and used a gel pen for stars and highlights.
The last panel is a flash back, - how does it look?
>>
Does anyone actually like West Tree?
>>
>>84512660
Coldfusion does.
>>
>>84509385
>Cool character design
>Thanks Let me tell you stuff you didn't ask for.
>>
>>84512630
It's obviously a flashback, if that's what you're asking, and not literally a bunch of tiny spaceships shooting at the barbarian.

I think you should simplify the inks and highlights in the third panel - I think the silhouette reads well enough that you could make it pure black if you wanted.
Maybe black out one eye in the last panel to mask the asymmetry, too, and the rim lighting on the left (if you're going to keep the background white, anyway).
>>
>>84512660
I remember West Tree having a lot of white knighting before, what happened to those guys?
>>
>>84512799
>It's obviously a flashback, if that's what you're asking, and not literally a bunch of tiny spaceships shooting at the barbarian
Haha thanks, that is what I was asking. I like yor idea re: panel 3. I am still thinking through the left side of the last panel.
Thanks.
>>
>>84512876
It was all coldfusion
>>
>>84513212
I'm sure it wasn't, at least, for the most part. It's easy to spot his way of speech, and I'm sure as hell those weren't him.
Coldfusion never goes aggro on anyone, I don't recall seeing being a sperg like those people that stood for him.

I'm more inclined to believe it was Dewd himself without the trip than Coldfusion
>>
>>84513295
99% of the white knighting in the last few weeks has definitely been coldfusion though.
>>
>>84513398
Agree, but a year or so ago, there were more people white knighting. Those are the guys I talk about.
>>
>>84512660
No. but I don't like anything here.
>>
>>84513439
We've all realized at this point that Dewd cannot be helped. Only that retard coldfusion hasn't, or his taste is just so shit that he genuinely likes West Tree.

Either way, even Dewd himself thinks the coldfusion white knighting is really creepy.
>>
>>84513439
Nobody's life is empty enough to keep that shit up forever.
>>
File: Panel format test 2.png (97KB, 800x1101px) Image search: [Google]
Panel format test 2.png
97KB, 800x1101px
Let's kill the thread with the second paneling test.
It's only one panel longer, but this format gives me more flexibility if I want to do more if needed.

I should probably try with another strip Idea I have, instead of trying to replicate the horizontal one, but if you have thoughts on which one so far seems more appealing. lemme know.
This one was made on paper, In digital it would have taken ages for me to finish it, so I can save the practice for another moment.
>>
>>84514350
Most of us just got used to the fact that the guy bitching is bones, and there's no use arguing.
>>
>>84514350
Is that a challenge?
>>
>>84514622
Strip works better. Less cluttered by extraneous info. And the jump cut to aftermath works better with a beat panel. And your middle baking panel might be better served by some other solution... something that implies the passage of time better like a lot of thin insert shots, or the character repeated doing several tasks in the same panel/kitchen environment.

Also, you keep showing this guy with his head tilted downward and his nose pointed up. That plus the bridge of his glasses being high on an invisible septum keeps making it look like he's got a pig snout or something.
>>
These threads were a good idea, and I look forward to seeing you all in the next one.

Reminder that this is actually /hyw/ #295.
The next thread will be /hyw/ #296.
>>84462745
>>
File: Better-view.jpg (911KB, 2182x3096px) Image search: [Google]
Better-view.jpg
911KB, 2182x3096px
>>84494198


Heres a better view of what I'm look at for a "cover art" piece for

>>84509413
>>84509431
>>84509440
>>84509446
>>84509450

This. Color suggestions are very welcome, I've always been a bit of an idiot when it comes to color theory.
>>
>>84514833
That's a helpful, insight. Thanks a lot!
>>
File: 4.jpg (163KB, 2454x879px) Image search: [Google]
4.jpg
163KB, 2454x879px
I kill thread with polical strip
>>
>>84514834
your lucky I'm on my phone right now or I'd reset /hyw/ to #0
>>
>>84509918
I prefer doing it for individual words. it helps them stand out for important purposes. Basically the way zelda did it.
>>
>>84515127
All over the world small children weep and quake with fear at the mere thoyght of your puissance.
>>
>>84515097
Reverse order of panel 1 and 2.
>>
>>84511984
the fence is going to be the biggest obstacle in establishing the scale.. people have a general idea of how big fences and logs are, and it's smaller than that. I take it these are made from stupidly huge trees. i think there's some kind of.. perspective tilting you'd expect to see? maybe they'd even be foreshortened. unfortunately by hiding the horizon you've taken away one of the best 'we're up high as balls' cues.
>>
>>84512510
Yeah but I remember there was a second girl in this comic, so weeaboo girl makes three.
>>
>>84515288
Reverse panel 3 and 1
>>
>>84514622
Comedy works great here. However, I think he should say 'figures of speech' or 'non-literal phrasing'. while that is technically a metaphor it isn't what people think of when they hear the word right away.
or just 'about the way Madam (capitalize that!) Umlauf takes things literally'
>>
>>84515355
I'll keep those in mind for the future, alright. For the time being, I'm studying different formats that could help me realize what I envision.

I've been told that I don't have to restrict myself to a single format, and that's an option I haven't considered before. I may go that -a-way
>>
>>84497315

Sorry bro, got nothing at the moment, Had a DeviantArt but deleted all of my project related stuff when I had a falling out with my "partner" and we both decided to scrap everything. But I discovered that didn't delete her stuff and she's using our old stories and character designs for her own work, so I don't feel the least bit guilty about starting up the original again without her.

All of my old sketch books are hours away at my parents house, and even If I wanted them to look through my stuff they haven't the slightest clue as to how to work a Scanner.

All I really have left is My Google Docs where I put my notes (some of which I'm embarrassed about the quality). But I intend to start drawing again once the job transition is final (IE i get hired) and I'll have more time to practice and find a style of my own.

I do have a tumblr specifically for the Comic, but It's empty.
>>
>>84515257
Hi Scribblehatch, how's your summer going?
>>
>>84515906
aint that a kick in the grundle. sorry it hasnt been working out so well for you so far but I'm sure you'll pick up the pieces
>>
>>84516025
Getting there, Just need my big boy job so I can work similar hours to my girl, instead of this opposite shift BS
>>
>>84516082
i hear that to the max

okay I hope someone has thread #296 ready.. go ahead and start making it and keep your finger on the submit button
remember it's 296
>>
Let this be the final thread. Make your amends, swap contact info, bid farewells, and may future /co/mrades learn from these mistakes.
>>
>>84499595
I used to think you had autism or something.

Now I realize you're just a childish cunt.
>>
>>84516309
Or, you can simply fuck off, I'm sure you won't be missed.
>>
>>84516105
get ready
you can do it
are you doin it?
>>
>>84515288
It changes nothing on the pacing, tho.
>>
>>84516309
>>84516618

These threads are very hit and miss. Sometimes I get scathing critique that makes me redo half of the page before I feel satisfied, sometimes I just get ignored entirely.

dear god why do we keep coming back.
>>
>>84516309
i like these threads
>>
>>84516816
>>84516827
>responding to nihilismguy
cmon
>>
it just randomly occurred to me that I don't remember when I first started collecting webcomics to read, putting them in a folder.. it was too long ago and too many of those old comics are gone now
>>
I'M GONNA SHIT!
>>
>>84517349
are you me?
>>
>>84517360
You can't be me, I'm me
>>
>>84516989
how many -guys do we have here?
Thread posts: 534
Thread images: 128


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.