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/civ4xg/ - Strategy/4X General

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Thread replies: 785
Thread images: 130

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

>Stellaris
- (Future FAQ Pastebin goes here. If you want to contribute, reply to the OP with ideas or excerpts to use!)
- WIP Ship Design Guide for 1.5.1 https://pastebin.com/2QWUPKSh
- Another Ship Design Guide for 1.5 https://www.reddit.com/r/Stellaris/comments/61nolh/ship_equipment_load_out_for_141_15/
- Wiki http://www.stellariswiki.com/Stellaris_Wiki

>Endless Legend
- Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
- Wiki http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com
- District Cheat Sheet https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Alpha Centauri
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread: >>174876957
>>
>>174925407
Fuck spiders
>>
First for my wife angel
>>
>>174925407
What would living in a habitat be like?

Would it be comfy as fuck, or would it actually be hellish?

I remember in flavortext for Voidborne they talk about people who are born and live out their entire lives without ever setting foot on a planet
>>
>>174925639
Have you ever played space station 13? It's like that
>>
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>tfw you really want to play stellaris but can't because it doesn't accurately represent reality at all by having every planet be spherical rather than flat
>>
>>174925639
I'd imagine it to be like the Orbital colonies from Gundam.

But the Blorg probably are like ss13
>>
are ring worlds/dyson spheres worth it or should i stick with habs?

also, is full science hab spam the way to go still or how do you set yours up?
>>
>>174925821
I usually make my first 2 devoted to energy, they then sustain the rest of the habitats I build for quite a while. Plus you can just trade the energy for minerals if you cap out.
>>
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>>174925407
Noob question (Stellaris)

For producing my fleet, I basically have 4 core planets, each one having an Assembly Yard (One for Corvettes, another for Destroyers, another for Cruisers, and other for Battlememes). I also have Fleet Academies on all four of these. However I don't have the mineral income to be pumping out ships all the time.

Does this mean I'm fucking up bigly with my mineral income? Are you often able in your games to just keep pumping out ships with your income?

Also, do you do the same thing I do with one planet with each shipyard and pumping them out slowly like that, or do you build ships across many more planets than just 4?

I'm just a tad confused about fleet logistics and was wondering what you guys do, because I'm new.

Pls advice.
>>
1st for IM the bad guy? woooow.
>>
>>174926062
>Plus you can just trade the energy for minerals if you cap out
I wish I could, but my Trader Enclave got blown up by some unknown motherfucker
>>
>>174925519
>is so triggered by spiderbro that he feels obligated to shit on them even when the OP doesn't have one
Pathetic.
>>
>when you trick the xenophobes into purging themselves
>>
>>174925821

Habitats are the only megastructure that is useful for more than showing off your huge space dick
>Dyson spheres are worse than habitats for energy production and take forever to build
>Already have all tech and tons of research points by the time you finish the science nexus
>Already have terraforming, tons of habitats, synths and habitability buffs by the time you finish a ringworld
>Spy thing is neat but you're already able to rape everything by the time it's built
>>
>>174925821
Ringworlds cool but take too long and Dyson Spheres are worse.
Build the sensor array.
>>
>>174926321
>Skyborn War
>Pyramids

what? are those from mods?
>>
>>174926308
t. spider
>>
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>wow this furry giant worm thing is beloved by workers on your ring world - do you exterminate it?
>yes
>it turns out they were eating people
NEVER TRUST THE JEWISH WORM LADS
>>
>>174926321
>two ethics
Why are you playing an old version?
>>
>>174926118
I usually have 5 shipyards with all the assembly yards and a fleet academy. I usually produce in bursts, just before I go to war, and with 5 shipyards those ships come out FAST.
>>
Is hyperlane FTL only fun?
>>
>>174926442
No, it's vanilla (or Leviathans DLC). Active study of primitives results in events. Most of them are bad but if the aliens are xenophobes then they'll never like you anyway so there aren't any consequences for fucking with them.
>>
>>174926118
Depends on what part of the game you're in.

If you're only 4 planets in there's hardly any need to constantly produce ships from 4 stations.
>>
>>174926628
I'm mid/late game, I control 40 planets (but just 12 directly)
>>
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>>174926604
>Is hyperlane fun?
>>
>>174926514
OY VEY

DON'T YOU KNOW THAT SPECIES HAS A RIGHT TO EXIST, YOU XENOPHOBIC RACIST!
>>
>>174926691
Are you aware of the economic principle that if you spend money at a higher rate than you gain money, your total money will decrease over time?
>>
>>174926765
OK, I will just use warp then.
>>
>>174926779
Yes
What I'm asking is if, at that stage of the game, I'm supposed to be able to have an income that can sustain constant production of ships, and I'm also asking from how many planets you usually produce said ships by mid to late game - it's been my first game so I think I've been fucking something up, as I only have +300 mineral income per month
>>
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>9 drone slots per section
>2 sections per carrier
>27 carriers
and back to slowest we go
>>
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>>174926765
Cry me a fucking river.
>>
>>174926915
You're doing pretty mediocre on your mineral production, but it's not catastrophically bad.

There comes a point where your limit on ship production is energy rather than minerals. You just might take a little longer to hit it.
>>
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>>174926997
>>
>>174927052
I'm energy capped and I'm the same guy who has been asking if there's any way to get the Trader Enclave back because it got blown up by a Wraith early on
>>
>>174926765
>>174926997
NOT
EVEN
ONCE
>>
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>auto upgrade mod

Where have you been all my life
>>
Is there any 4x game that let me play an empire straight out of Orion's Arm?
>>
>>174925639
http://highfrontier.com

on-topic post
>>
>>174927141
I wasn't even using hyperlanes.
>>
>>174927274
Righto.

>Planeptune
>Red
>>
>>174927052
also, what should be my mineral income goal by year 2350 (that's when I'm at)? Just to have something to shoot for.

right now I'm at +343 energy, +300 minerals, +125 food, +7 influence

also +349 Unity, +439 Physics, +341 Bio, +346 Engi
>>
>>174926514
Worms can't be jewish, they don't have hands to rub.
>>
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>>174927270
>it's almost May
>Copyright on page is still 2016
when was the last update on that?
>>
>>174927383
You should be at +1K minerals on large maps, +800 on medium and below.
>>
>>174927482
It's a medium, so, alright I'll try to get it higher
>>
>>174927135
There must be more enclaves
>>
>>174927270
>>174927459
Is that the new Space Station Manager? I loved that shit.
>>
>>174927383
Your research sucks balls and your energy tells me why. Build more labs and mines. All the labs and mines. Also scrap most of those farms, excess food production is pure waste.
>>
>>174927359
There was a terrible incident involving some book about "equality", and "proletariat".
>>
>>174927563
Nope, at least no Traders. Already surveyed everything
>>
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>>174926765
>>174926997
You are like a little xeno baby
watch this
>>
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>follow horizon chain
>blah blah, changed my species
>used to be spiritualistic moth people
>now is militaristic beetles
>gained intelligent trait, for some reason
>didnt lose weak despite text saying it was a stronger subspecies

now, my government is egalitarian/fanatic spiritualist, but everyone is militaristic, can I change gov ethics?
>>
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rate my civ meme
>>
>>174927814
ebbik :DDD
>>
>>174927698
Yeah, but that's with Hyperlanes. In >>174926997, I wasn't even using these.
>>
Speaking of Hyperlane Debauchery, in 1.3 iirc, I used to be able to close my science ship in a pocket of space where it couldn't move to any system via hyperlane
That allowed me to "Survey" any body at any distance in 1 day

Was that eventually fixed?
>>
>>174926604

Only if you set it to hyperlane only so everybody has to use it, otherwise shit/10
>>
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>>174927752
that pic genuinely activates my almonds
>>
>>174926348
How's the 22% Debuff to Unity and Research working out for you, cuck?

Habitats are the true symbol of a cucked empire. Just colonize planets you fags, unless of course you don't have access to any and you can't genocide other empires to get access...cucks.
>>
why does everyone only talk about shillaris in here
>>
>>174928159
Because despite its flaws, it's a genuinely fun game and has a pretty good modding scene.
>>
>>174928159
Because it got an expansion recently
It's not that hard to figure out

Nothing is stopping you from talking about any other 4X/RTS you want
>>
>>174928159
Oh, excuse us, let's talk about the new Civ 6 DLC with Macedon and Persia. Isn't it fun to have large expansion packs replaced with DLC that adds virtually nothing interesting?
>>
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>>174928561
I love how the answer that makes more contextual sense is the one that's wrong.
>>
>>174928561
Paradox doesnt even test this shit do they?
>>
>>174929135
the indians they hired to code probably don't speak much english
>>
>>174929135
You gotta remember they're all Swedish and don't speak any English to begin with.
>>
>>174928159
New Expansion

when civ6 gets it's expansion, it'll be the talked about game instead
>>
>>174929135
I assume it's a mod doing it, but it might be vanilla for all I know.
>>
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>>174929947
god i wish that were me
>>
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>>174930123
When'd South Africa become the new meme country?
>>
>>174930103
Nothing keeps you from crossdressing.
>>
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>>174930123
That's pretty spicy my dude
>>
>>174930354
Someone made a mod that let them genocide all the african pops in their grosssudafriciums in about a month and this triggered steamcordplaza.
>>
>>174930354
http://www.zerohedge.com/news/2017-03-05/its-declaration-war-south-africas-president-calls-confiscation-white-land

When it decided to become Zimbabwe 2.0

>but that's just a racist lie!

Whatever helps you sleep alone at night.
>>
>>174931443
Ending apartheid was a mistake
>>
>>174931854
Apartheid was a mistake. Should have just killed all the nigger instead.
>>
Hey what would be the best strategy going against an empire fleet that fields plasma, disruptors and torpedo corvettes? Practically every ship type is carrying disruptors so I'm thinking just ditching shields entirely and banking on armor, plus point defense on large ships against those torpedoes? Their ships have an even mix of shields and armor. I can arm with either lasers, plasma, gauss, missiles and torpedoes.
>>
>>174931443
Speaking of which, what happened to zimbawe?
Last updated collage I've seen was at the point they were selling wildlife for food
>>
>>174932413
It's still anti-white, still socialist, and still asking for foreign aid.

Nothing changes, really.
>>
Wait, the Stellaris soundtrack sounds very fucking familiar to me.

Did they re-use the East vs West soundtrack?
>>
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>>174932059

Too bad the kangz weren't as vulnerable to smallpox as the injuns. Just imagine what whites could do to Africa in a few generations without the natives fucking everything up. Australia went from desert hellhole to first world country in a couple centuries and that was with the white man's rejects running things.
>>
I never thought I'd grow to dislike Waltzing Matilda. Not because I like it or anything, just because I never hear it unless it's a sporting match and the good guys need to sing it to drown out the bad guys singing Swing Low, Sweet Chariot, or one of the other sporting songs. Now, thanks to Civ, it's really starting to get on my nerves.

Thanks. Had to get that off my chest.
>>
>>174926118
Well in my previous play, when I was at ~10 colonies I also had about +350 mineral income and constantly capping a 20K storage max. When I lost my entire 9K strength fleet in a action I was able to rebuild it in one go by churning out new ships nonstop, then take out fleets of both enemy empires that had managed to recover only to about half of their original strength.
>>
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>>174932928
>Australia
>first world
>>
>fanatic purifier
>terror of the galaxy for nearly 200 years
>everyone's power ranks from inferior to pathetic
>declare war on FE
>winning but its back and forth
>suddenly a loose collection of minors declare war on me
>couple years later another alliance declares war
>and another
>I defeat the FE
>suddenly my 100k doomstack vs the petty fleets roaming my vast empire

This is probably what it would have felt like if Germany had knocked out the Soviet Union.
>>
>>174934328
>smug anime girl
But that ain't a smug anime girl, anon. That is a sad looking cat!
>>
>>174932413
The they ran out of animals in zoos and wild animals to poach a couple years ago, they turned to rats and birds which they ran out of last year. After that there was articles about how there was nothing left in the country to sell for food, going so far as interviewees saying there was nothing left to steal. Recently they've begun receiving foreign food aid from botswana which is having record food crops thanks to all the white farmers who migrated there. It's a weird country where every time news comes out it raises the question of how could it possibly get any worse, but they always find a way.
>>
>>174934619
Obviously Zimbabwe's plight is the white man's fault.
>>
>>174934619
I thought you were fucking around when I read this:
>The they ran out of animals in zoos and wild animals to poach a couple years ago, they turned to rats and birds which they ran out of last year. After that there was articles about how there was nothing left in the country to sell for food, going so far as interviewees saying there was nothing left to steal.

But then I read the rest, and I realized that you actually believed it.
>>
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>>174935316
It's all true. The same thing is happening in Venezuela right now.

It's almost as if there's... some connection... between the two country's economic systems...
>>
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>sector lands its colony ship on top of a betharian stone
>>
>>174935316
The part you couldn't understand is botswana? Really?
>>
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>>174935881
>sectors in general
>>
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>>174925407
If a civ has closed borders how do I scout out their planets for armies and fleets?
>>
>>174935881
>Letting sectors colonize
>>
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>>174936240
If the planets in its solar system are garbage then why not? (like < 15 size planets)

Its not like it contributes to your max core worlds.
>>
>>174936094
You don't. Either make them like you enough to open their borders or declare war on them. There's no stealth science ships.
>>
>new dev diary
>>Reworks to war to address the 'doomstacks' issue and make the strategic and tactical layers of warfare more interesting and less micro-intensive.
>less micro intensive
Bloody casuals, what we need is more micro in navies not less. More navies, more battle fronts and move interaction during battles.
>>
So I pirated Stellaris and have enjoyed it a little but have realised it's only version 1.0.0. Does anyone have a good link for an up to date version with DLC?
>>
>>174936552

http://store.steampowered.com/app/281990/
>>
>>174936552
steampowered.com
>>
>>174936552
Yep. Really convenient place for it too.

http://store.steampowered.com/app/281990/
>>
>>174928159
>Stellaris is good
>Civ VI isnt
Pretty fucking simple anonsan.
>>
>>174926514
Why can't you use genetic engineering to remove their people-eating tendencies and make harmless, miniature worms for domestic ownership?
>>
>>174936689
>Stellaris is (((good)))

it's okay at best.

>>174936517
If they take away the shit micro with troop transports its a win.

I don't know how they could make the regular ship fighting less micro intensive. It's pretty much at 0.
>>
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>>174925407
How the fuck do you people micromanage all those core worlds?

I only have like 13 and it's giving me a fucking migraine.
>>
>>174937038
>Place buildings
>Let pops grow
>Occasionally go around and click upgrade a bunch of times
That's literally it. Just know how you want to lay the planet out and place all the buildings in advance.
>>
>>174936094
Sensor treaties man.

If you pissed them off enough that they won't, you'll just have to trust what the diplomacy screen says about their fleet.
>>
Would human supremacists be into Gene modding?
I feel like no they would want to keep the blood line pure so I don't want to use clones or jedi mind tricks, don't use xenoscum and I may have to outlaw robots soon.
Wat do for military? Maybe I can just glass the entire Galaxy.
>>
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Atmospheric Manipulation or Vitality Boosters?
>>
>>174937357
The roight proppa Xenophobe factions throw a fit if you genemod
>>
>>174937130
This.
At the point of 13 cores you should have an autopilot economy so just spam upgrades and get those tiles laid.
>>
>>174936094
observe
play x
>>
>>174936640
>>174936630
>>174936615
But my aussie heritage demands I steal it
>>
>>174937504
what did the madman mean by this?
>>
>>174937567
console command cheating.
>>
>>174937038
Lay out the buildings and let the pops grow.

Or alternatively, use the Building Upgrade mod. It'll even place new ones according to your wishes. It's great.
>>
>>174937546
Look, if you want to be a Abbo, do it on a shittier game.
>>
>>174937038
It gives you something to do during downtime and slow periods, especially in early-midgame. That said towards the mid-endgame I just throw huge swaths of my empire into sectors just cause I don't care anymore and the AI won't actively sabotage me as much as just half-ass the job.
>>
I've spent 8 hours roleplaying the creation of the Necrons and I feel empty since I can just steamroll any empire.
>>
Robots take way too fucking long to build.
>>
>>174937546
>aussie
>heritage
>>
>>174938025
Robots need to be disassemblable
>>
>>174938025
Robots should be build-able parallel. And cost nothing but energy(money) to relocate from planet to planet.
>>
>>174937384
I would say Atmospheric Manipulation, but I always terraform planets to my species favored type before settling. Plus Vitality Boosters are kind of wimpy, but lead to more important stuff later on. Depends on empire situation.
>>
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I hope Vultaum found their waifus after they hero'd

The tall meme is paying dividends with this much unity, where should I go with the tradition? I'm thinking of rushing the frontier outposts as I won't likely expand without terraforming first


>>174937667
t. Racist Wiz
>>
>>174938178
They should return the Disassemble button for removing individual robot pops, and also give a means of purging species by planet instead of across the board.
>>
>>174938249
>Robots should be build-able parallel.
That's probably the most annoying thing about them.
>>
>>174938087
I'm still jealous that Lawrence got that smack that little ass with his hips.
>>
There should be an enclave you can buy robot pops from
>>
>>174938394
Prosperity opener for cheaper mining, then Discovery all the way (In your case focus on frontier outposts first, but it all has good stuff), then go back and finish Prosperity for reduced upkeep and more Unity.
>>
>>174938697
Fuck shit, I meant Expansion all the way, not Discovery, you obviously maxed Discovery already.
>>
>>174938415
no that'd make sense. You can treat some members of species differently than others, that'd be ridiculous!
>>
What's the minimum size planet you'll colonize without really good modifiers?
>>
>>174938965
can't*
>>
>>174939000
>not colonizing just to expand your territory
>>
>>174939000
Any size if it expands my territory into good systems.
>>
>>174939000
Depends on the situation. If I need to spread my borders to get some nice resources or block something off, anywhere. If I'm being picky, I generally look for 16+ planet size, and if it's 20+ I'll make extra effort to secure it.
>>
>>174939000

12 for habitat
18 or 19 for regular planet
>>
>>174939423
Good luck finding ANY planets.
>>
>>174939000
I'd colonise one tile asteroids if I could.
>>
>>174939423
>>174939000
I play on 0.25x habitable planets, I've gone so far as to colonize a 11 size planet because of how rare planets were.
>>
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>>174938965
I just want to be able to enact the Path of Now and Forever and trim all of my fallow slaves back to their homeworlds, I don't want to wipe them out to the last creature. I feel like Stellaris is an eternal example in the game moving one step forward and two steps back in features.
>>
>>174939610

I play on 0.25x, I colonize few planets
>>
>>174939774
You can if you neuter them, it removes their population gradually so you can stop once their population is low enough. Eventually I keep a wildlife preserve planet where all my xenos live.

Developing planetary shield generator tech should let you enclose a planet with a shield.
>>
>>174939000
Early game, like 20. Late game, like 2.
>>
>get precursor event chain
>heck yea it's Cybrex
>get 4/6 artifacts in a matter of months
Can't wait for my ringworld
>>
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>>174940278
>precusor homeworld is in your BFF's territory
>this breaks the event chain and you cannot even find out what happens to the First League
>>
>>174939991
There's a recent mod that lets you create shield worlds and transport pops to them as part of a war goal, but it looks like a clunky implementation of what I would want. The ideal would be a spaceport construction that lets you turn the orbited planet into a shield world that no one can enter, leave, or harm while the shield is up.

I'll have to try neutering in the future, I'd heard mixed reports on if they die out simultaneously or not when using it, but I would still like a "Purge by world" option so I can just mass purge everyone but the homeworld.
>>
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Do you choose yourself or your people?
>>
>>174941172
Depends on what sort of Empire I'm playing.

If space Sweden, sure. People.

If space Rome, leaders.
>>
/civ4xg/,
The /vg/ League (VGL) has come again.
Our previous manager has resigned due to poor performance and the team is now under new management.
Our team roster has yet to be updated for VGL 8 so any suggestions for new players and new team music would be appreciated.
The current roster and music can be checked here. https://implyingrigged.info/wiki//civ4xg/

>What is the /vg/ League?
Is it is a competition between various generals on /vg/ that takes place twice a year. The teams that do well get representation on the /vg/ team when it competes against other 4chan board teams. Also for fun.

>when is the VGL?
Dates for VGL 8 are posted on the event’s wiki page.
https://implyingrigged.info/wiki//vg/_League_8

>where can I watch the VGL?
On the VGL hitbox channel: 4ccvgl

Back when I first started visiting the IRC back in 2016 you were often very rude to me and seemed to want to try to drive me away from the cup. Why was that? Also I’m happy we get along better now, you seem like a good guy and like you honestly care about the cup and having fun.
>>
So once you guys get 'strong' do you just vassal everything? I feel like an unstoppable wrecking ball but I really don't feel like I can be fucked to conquer the remaining 80% of the galaxy while waiting for a crisis to fire.
>>
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>>174941317
No probs, I love football.
>>
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>start game
>one of the systems near my homeworld has a Curator enclave
>>
>>174941317
Really need more Stellaris on it. Otherwise yeah lets do it.
>>
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>>174941317
>no TILE BLOCKER CLEARED
>no fondness for pigs
>>
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>start game literally on top of another empire
>-150 border friction by the time we both get 3 planets
>overfill my fleet cap to get 1.4k total
>they have 2.4k somehow
is anything above normal difficulty AoE-tier "lol the AI is the same shit as always it just does everything faster and gets more resources"?
>>
>>174941317
Probably needs some meme updates since Stellaris is big right now, but otherwise seems fine. Baba Yetu for anthem and Sid Meier for captain are still solid.
>>
>>174942214
>is anything above normal difficulty AoE-tier "lol the AI is the same shit as always it just does everything faster and gets more resources"?
Yes. They just get a 50% boost to everything on hard and double everything on insane, but get no smarter.
>>
>>174942214

>is anything above normal difficulty AoE-tier "lol the AI is the same shit as always it just does everything faster and gets more resources"?

that's it exactly
>>
>>174925639
The mammalian habitat looks very uncomfy.

But check out the plantoid habitat. Looks delightfully comfy.
>>
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>>174942450
>>174942456
>normal mode is too easy due to the AI being garbage
>hard mode is literally artificial difficulty everyone is always more advanced than you
great game
>>
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I want to play as a megacorporation but I don't have the slightest idea what to do with it because of how used i am to playing with tall unity focused pac/spirit/xphobe empires, gib ideas plos, how can i make best use of a megacorp while not making something (too) illogical
>>
>>174942669
Run it like some old style East India Trade Company.

Wide and expansive but conquering shit for resources.
>>
My Federation owns 1/3rd of the galaxy and there's no real contenders for competing empires. Do I try and finish this game or just call it basically won?
>>
>>174941172
I usually play spiritualist so I can give my leaders the life-juice and the pitiful proles will still love me. win-win.
>>
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Do the AI get repeatable border tech or something?
>>
>>174941457
>>174941860
>>174941931
>>174942220
Okay. I'm not actually able to manage the team but if someone wants to do so I can help them out getting started. Or else the team can run with an autopilot (which has been successful in the pass)

The roster definitely would need far more Stellaris and Oh Shaka shouldn't be a gold anymore.
>>
>>174942956
If you've snuffed out the Fallen Empires and the Unbidden have already invaded, I would just call it. After the crisis era the rest of the game tends to be tedium of waiting on peace treaties.
>>
>>174943095
I'm still in the middle stage of the game, so not yet on those
>>
>>174942539
If I could get plantoids to build my spaceports and orbital habitats I would. So much greenspace.
>>
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>>174943091
I insist we get at least ONE player whose name is a reference to a pure RTS, be it Supreme Commander, Age of Empires or Dune.

To show that we're just not Stellaris and Civilizations General.
>>
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>Worm converts my home system to entirely tomb planets
>there are like 15 of them at size 20

this shit just got cuhrayzee
>>
>war in heaven
>unbidden spawn near it
>third FE goes guardian
>unbidden repelled
>war in heaven won
>get off thralldom, third FE goes full wide
>E L Y S I U M
>liberate most of the thralls from the first FE
>conquer the rest
>ding don it's the scourge
>scourge dealt with
>put the third FE in its place
>get the federation up and running, everyone gets associate
>first FE eventually succumbs to unrest and internal war, get a vassal and another associate out of it
>now stuck trying to integrate vassals for 93 months each with a fucking enormous influence cost
what's the point of vassals again? Is integration literally an afterthought or is it supposed to be a trade-off if you're farming influence for whatever reason?
>>
Which galaxy type do you prefer elliptical, spiral or ring?
>>
>>174943292
I'm seeing that girl a lot recently.
>>
>>174943509
tiny elliptical
small ring
medium spiral 2
large and huge spiral 4
5000+ ring
>>
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In a game full of shitty subsystems, army attachments stand out as probably one of the most ill-conceived
>>
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>>174943546
Because she's really cute.
>>
>>174943195
I'd honestly wait for the crisis to hit then and see what happens. Sometimes it catches you off guard. I played a game where by the midgame I was untouchable, but only barely managed to stop the rise of the awakened xenophobe FE thanks to unlikely intervention by an alliance of shit races distracting the empire attacking their colonies and outposts. Ended up being the highlight of that campaign.
>>
>>174943729
All I know is that I want to defile her. To fuck her silly in her delicate butthole until she breaks and cry without any dignity.
>>
>Awakened Empire declares war on not yet awakened empire right next to it
>They're on the complete opposite end of the galaxy

This is going to be trouble.
>>
>>174943265
Yeah that's a pretty good idea.

Actually the roster as a whole needs pretty major overhaul given its still full of Civ V stuff.

You interested in possibly managing? It's not too much of an effort and I can help you with the basics

I can help you out if you are
>>
>>174943786

Villain? of a literal original character donut steel anime
>>
>>174943265
I insist no spider references
>>
>>174943858
>right next to it
>opposite end of the galaxy
a galaxy for ants
>>
>>174943292
The Worm loves you.
>>
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>>174943865
Sorry, but I have no idea what the game even is and while I like watching football, I don't know the rules. Besides, if you trust me with anything, I'll end up replacing everything with spiders. So I appreciate the trust, but I refuse. For everyon's sake.

>>174943935
Ants are okay.
>>
>>174944075
Ants should be squashed
Spiders should be drowned
>>
>>174942754
Don't know how to wide without getting all the galaxy red in diplo and being technologically backwards but i'll give it a try
>>
>>174943720
Bombardment and ground combat both need a revamp but I don't see it coming anytime soon. I'd like to see something where wars actually take place on tiles of the planet, and can wipe out pops and damage buildings over an extended conflict or against stronger forces, with bombardment playing a role in the ground war or just being used to reduce the planet to a tomb world if you choose.
>>
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>>174944075
And by "what game", I mean I don't know if it's Football Manager, John Madden's Footbal, or PES 2017. I'm also way too lazy to manage.

Are you actually tired of managing it and looking for a replacement?

>>174944157
NO WAY
>>
Are Fanatical Purifiers still broken, what with their special bombardment being shit?
>>
>>174943720
Holy shit are you telling me this whole time I could had been using attachments to each of my 30 physic soldiers? Fuckin worthless whats the fuckin point paradox fix ground combat next 20$ DLC.
>>
>>174944171

In their current incarnation, wars just need to be removed from the game.

When you declare a war the game should just say "You lose 10% of your pops and 50% of your ships due to the war but you get all of your demands."
>>
>>174944247
PES 2017.

The manaer does actually play the game just making the team roster and makes the tactical decisions and stuff and maintaining the roster page.
>>
>>174943935
They're on the opposite end from me, not each other.

aka, this fucker is going to be huge and pumped by the time it reaches me.
>>
Two questions. Anyway to have an end game crisis not be unbidden without disabling jump drives and second anyway for endgame to not be a snooze fest? Even if I hobble myself about as much as I can even awakened empires barely stand against me.
>>
>Need to terraform purged world
>Have robots on it
>can't resettle every single pop
>have a droid left
>cant disassemble
>have to outlaw robots for 10 years
>takes five to purge the droid
What the actual fuck. Why can I not just tear that fucker down?
>>
>when you destroy a galactic empire only to get conquered by their navy xx years later.
>>
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>>174944336
I'll leave it to someone who actually knows about football.
If I accept that task and fuck up because I forgot to change players or formations, we'll get more spider bullying.
>>
>>174944509
You need to resettle one of your pops onto it.

A settled world can't have 0 population.
>>
>>174944472
First point: Allow multiple crisis, either by manually changing the files or just getting a mod to do it. You'll still never see AI Rebellion and if you do it will be disappointing.

Second point: Not really. If you have a good early game you snowball pretty hard.
>>
>>174943627
>small ring

Won't you get block early?
>>
>>174944770
Ive gotten the unbidden every game and I swear they are bugged they nom the first 2 empires they spawn near then AFK the rest of the game and if I dont wipe them out they just sit there. And funny thing is I dont even minmax my fleets like I have tons of carriers and sub optimal ships cause I think they are cool.
>>
Bionics or Psionics for research?
>>
>>174944616
Well if we have enough people are interested and we update our shit/someone signs us up, the people in charge will put something together for us.

https://implyingrigged.info/wiki//vg/_League_8_Signups
>>
>>174944968
I don't know what causes it but sometimes the Crisis AI just seems to break. I've seen other people complain about the same thing and occasionally seen it myself both with Unbidden and Prethoryn. How they operate is heavily script based and I think occasionally a script breaks and the whole faction just derails. I dunno if modding adds to the problem, but I don't use any modding (I do modify files) and have still seen it.
>>
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How to build ships before Kinetic Artillery?
>>
>>174945309
If someone doesn't stand up to manage I'll take responsibility and make the an autopilot.
I can't manage myself because I'm currently the comanager for another general but I'll resign from that to make an autopilot if we can't find a manager.

I think I can make a pretty decent autopilot tactics.

But while the current music is great updating the roster poll further is the important part.

We could easily have 7 or 8 Stellaris representatives.

>>174944968
I've had the same experience with the Unbidden. You have to allow multiple crisis to have a fun end game.
>>
Can colonies be abandoned? I indoctrinated some primitives that had the very strong trait so I could get some nice slaves, but I don't want the planet anymore since its the wrong climate. I can't terraform the planet while people are on it and I can't resettle every pop on it - I have leave at least one on it.
>>
>>174944778
easier to blast through than elliptic blobs
>>
>>174938249
>>174938458
Think of how absurd that would be late game. Civs with synths or become synths would be able to fill up entire 25 tile planets in just a few years, which no one else without synths could compete with. Even early game, turning useless energy into a full planet would snowball out of control.
>>
>>174946023
What does it have to do with Holo The Lewd?
>>
You could give the system independence
>>
>>174945838
>Can colonies be abandoned?
Short answer is no.

You could try to relocate all of your original pops off the planet and leave it for the slaves, but there's no way to uncolonize a planet without some sort of purging.

>>174946023
I don't think you intended to reply to both of those, but I do think bots need some sort of buff to growth. Even allow research to speed it up, or building a Synthetic Construction Plant on a tile that doubles synth production.
>>
Does Improved Space Battles [Balanced] exclude the stupid Leviathan units? I just want the Titans and the combat re-balanced.

Also, is it compatible with Sol Expanded and resized ships? It says it does something to system maps and I don't want Titans being so much larger than regular ships.
>>
>>174946249
>
You could try to relocate all of your original pops off the planet and leave it for the slaves, but there's no way to uncolonize a planet without some sort of purging.

Or give the system independence if its the home world of some primitives you conquered.
>>
>Relying on default RNG endgame crisis
>Not just spawning them when it would be most interesting and most appropriate via the console.

Degenerates. All of you.
>>
Which to colonize as second planet?
60% habitability, 23 size, or 80% habitability, 15 size?
>>
>>174946624
23
>>
>60% habitability, 23 size
>80% habitability, 15 size
This is why 4X is dying.
>>
>>174946023
make the robots consume twice as much maintenance energy when building than when built, allow only 2 building in parallel
stops early game and it's not a problem for late game
remove droids from buildable props, split up droid bonuses into 2 researches
make robot colony ships, drops a robotic colony instead of a reassembled ship, Increases robot production speed and adjacent energy, allows you to build only specific buildings for robot planets, much like habitats do now. All robot buildings are disassembled when the robot colony is replaced or demolished, robotic colonies make the planet unable to produce unity
>>
>>174946624
terraform the 60% later you mongoloid
>>
>>174946624

23/60
>>
>>174946557

can you still spawn them if the game settings have :endgame crisis : turned off ?
>>
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>>174944968

They work.
>>
Why do higher standards of living increase happiness and not decrease it? Is this a Swedish meme?
>>
>>174946624
What about surrounding systems and other nearby empires?

Securing territory can be pretty important early on.

>>174945309
Well we're signed up. If anyone is interested in possibly managing drop me an email.
>>
>>174946932
Because commercialism is the only way to happiness.
>>
>>174946881
I'd rather have total control.
>>
Is there a mod which disables ethics requirements for ascensions and the Shroud?
>>
>>174946932
That's not even the problem, is that having people with high standards of living will attract egalitarians
now THAT is a meme I could go without
>>
Can you repair the Cybrex homeworld if you've got the right ascension perk or am I gonna need to get a mod for that?
>>
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>See Gaia World
>Oh swee- Wait a minute
>Survey complete

Sonnofabitch
>>
>>174947195
Do it
>>
>>174947183
mod for that
>>
Is there a mod which adds all the precursor project chains?
>>
>>174947183
Need a mod, it doesn't operate the same as other ringworlds.

However you can build a habitat around every individual broken segment.
>>
>>174947183
How would organics inhabit a giant space station designed to house computer programs anyways?
>>
>>174947296
>>174947398
Looks like Utopia Expanded allows you to do it, which I've got installed anyway because it's great.
>>
Are science habitats worth the science hit?
>>
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r8 my little green men
im rping them as predecessors of humans who colonized earth with their symbiotic monkeys (which they evolved from) which would later evolve into humans on earth. after humans developed radio and revealed their location, they rediscovered the old colony and started abductions.
the khell'zen managed to survive so long by providing research to neighboring empires in exchange for neutrality.

autistic or neat?
>>
Anybody else like to just go random empire in Stellaris until you find an interesting one?
>>
>>174947131
You can make one yourself or just edit the files
\common\ascension_perks\00_ascension_perks.txt
search for ap_mind_over_matter and remove
custom_tooltip = {fail_text = "requires_technology_psionic_theory"
has_technology = tech_psionic_theory}
same for all the other
Hiveminds can only pursue the biological ascension because they need it to turn people into hiveminded, if you remove NOT = { has_authority = auth_hive_mind } you can get around it

the only other ethic requirement for perks is consecrated worlds, search and remove
OR = {has_ethic = ethic_spiritualist
has_ethic = ethic_fanatic_spiritualist}
>>
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>>174948027

Weird, i just made the same race with different traits as a precursor for a 0 AI run.
>>
>>174948039
Oh, so does Psi stuff only require Psi technology not the spiritualist ethos? In that case it makes more sense to mod the psi starting tech to have an increased chance to drop for non-spiritualists.
>>
>>174946882
>Arda
>>
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>>174948370
Twas a sad thematic end. They spawned on top of us and i was completely unprepared for such large fleets. I barely managed to run away and colonize that Stars' end system, but they chased us down eventually.

The elves waited too long, yet again.
>>
So, Stellaris. I never really got deep into the game, but I'm playing it quite a bit now, and it's starting to sink in to me that expanding quickly is not a good idea. Really ramps up the research costs, and I think the tradition costs too.

So, how many core systems do you usually sit on before expanding hard? How long do you sit on them? I'm guessing expanding to three systems and sitting on those for a few decades might be the right way to go.
>>
>>174948725
I normally like four.
>>
Utopian Living Standards is broken as fuck
>>
>>174949140

Elaborate.
>>
>>174949140
There is no reason I shouldn't be able to not use it as an authoritarian.
>>
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Oh wow I got it on my first try
>>
>>174949195
It's a global +20% Happiness to all pops for really just a pittance of minerals.
>>
>>174949994

Yes, that is the description of what it does.
>>
>>174950070
And it's overpowered.
>>
>>174947136
Another egalitarian meme I've seen in this game, the egalitarian faction gets a boost for "Diplomacy with Egalitarian Empires" yet Authoritarians don't get the same boost for being friends with other authoritarian empires. Fucking why? Why are these swedes so retarded?
>>
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>>174949994
Why worry about happiness bruh
>>
How do you make a tributary? Making a vassal is easy enough, but I never figured out how to make a tributary.
>>
>>174950241
go to war
>>
>>174941317
You need to reference Stellaris ethics.
>>
>>174950241
>Declare war -> Demand make tributary
>>
WHAT WAS, WILL BE
WHAT WILL BE, WAS
>>
>year 2222
>+104 minerals per month
THIS IS GETTING CUHRAZY
>>
>>174950510
How do people do this? Do they expand quickly to new colonies? Shit out only one type of building on each planet?
>>
I'm researching Jump Drive.

What weapons do I need for the oncoming anal apocalypse?
>>
>>174950604
Well I'm playing on a ring galaxy so kinda cheating
>>
>>174950608

High end kinetics and any torpedo
>>
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W-why
>>
>>174950781
just like real life
>>
>>174950781
>trusting the space gypsy
>>
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alright going to try a quasi battletech scenario, might have too many clan factions but oh well.
>>
>>174950764
So basically on my cruiser spam swap the mid section for the Torpedo core instead of plasma, put large Kinetic arty and I'm good to go?
>>
What is the sexiest race/syncretic evolution race combo?

Hard mode, no basic shit like space elves or the fox furries
>>
>>174950781
FUCKING GYPSIES
>>
>>174950604
Depends on luck a bit too. Sometimes you get more minerals than others. A lot of the mineral/energy spam comes from planets, but if you get off to a bad start it can be hard to get the infrastructure up.

>>174950781
>14.3K fleet
You know what you have to do.
>>
>>174948672
No humans to take things over this time.
>>
>>174948725
5 is comfortable early game.
>>
How often do you guys quit or start over, per how many times do you make it to mid game, honestly it feels like it is 24/1 at least because I get jumped by the ai with twice my fleet size and a pack of allies.

I can't help[ but feel like this is one game where there is no point in playing after you lose one war, and depending on how many resources you have on hand one battle.
>>
>>174951023
Humans/Nautilus Humanoids.

Alternatively, Humans/Blue People and Humans/notKlingons.

If you want something without humans, Starfish/Snails. That one is practically scandalous.
>>
>>174951141
How the hell do you lose to AI empires in Stellaris? The only thing I've ever been eliminated by are crises.
>>
>>174943086
No they just cheat, I have had empires have longer border than me with the borders tech, xenophobia x2, the ascension perk and dominion. It is horseshit.
>>
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FUCK lmao
>>
>>174948725
depends on the planets but usually about 3-4 by about 15-20 years in, I like to leave at least 1 clear of my system limit for when I see a really good planet and need to colonise it quickly or the eventually war and take their juicy planets while chucking the rest in a sector
>>
>>174951141
How do you lose to the AI? By the time a real war could break out I can beat anyone 1v1 and the AI is to dumb to keep its alliance fleets together to be outnumber me. But to answer your question about 2/3rds of my games go to mid game. I quit if I dont like my start or I feel my neighbors are boring the number 1 game killer is a neighbor that has the same color or race as me.
>>
>>174951370
why is the AI allowed to have a warscore over 100, I assume there's a lot more because the scroll bar is right down the bottom
>>
>>174951260
>>174951509

my last game
>building up nicely
>have 3 planets about to be 4
>way over my fleet limit but my energy planet is still keeping me in the black
>get warred by two ai on separate fronts
>one goes straight for my fleet in the south and outmatches me by 3k
>i pull back towards my capitol but my fleet keeps trying to take the long way
>south planet falls 60% war score
>almost to my capitol when north enemy invades my capitol and instantly forces peace
>lose all my frontier outposts and planets but 1
>rage quit
>>
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How likely do you think rogue AI will be?
>>
>>174951972
With Sentient AI, 0%. With Synths? Probably a 50% chance if you have 4 or more synths.
>>
Wish there was a lategame tech which allowed you to choose an additional ethic, especially because spiritualist is required for all the fun end game stuff.
>>
Any idea for custom races? So far I have friendly pacifist starfish, military dictator reptile, fanatic spiritual elf and hive mind arthropod.
>>
What is the ideal galaxy size 150, 400, 600, 800, 1000?
>>
>>174952303
1000 unless you have a potato in which case turn down graphics before reverting to smaller galaxies. Even 1000 stars seem small after a while.
>>
Is the ascendancy perk that gives you 200 fleet cap worth it? With that many ships I could easily conquer my neighbors.
>>
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I just conquered 5 planets worth of these ugly hive rats. Should I try to mess with them and keep the planets, or just sell them off to an egalitarian/xenophile and laugh as their country dissolves into madness?
>>
I wish that gene warriors and psi troops were treated as something more special than regular armies like titanic life forms. It feels silly to have whole armies made out of them not supplemented by anything else.
>>
So im a bit bored and running my game in the backround observer mode 1000 elipse galaxy with max possible empires to see what the AI does and how long time takes to pass. The first hour has gone by and 50 years just about have past and there are now 34 empires not sure how that happened but whatever. Also starfish alieums are defiently the strongest right now.
>>
>>174952454
I have have a pretty powerful rig, and even I get some performance issues endgame on a 1000 star map. 3x speed becomes impossible.
>>
>>174952628
I thought that once separated from the hive mind they all self purged?
>>
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>See that one of my mines has less than average production
>It's because the citizen is in an unhappy faction
>faction is upset because they want the caste system
>Implement the caste system
>Check the pop
>Still unhappy because they're enslaved now
>No production debuff
>>
>>174953251

No, you're supposed to put people who DON'T want caste system in the mines
>>
Habitability only affects happiness cap, right?

Hiveminds don't give a rats ass about habitability so long as it's colonizable?
>>
why the EVERLOPING FUCK must i pay influence to resettle ROBOTS
THEY AREN'T EVEN SENTIENT YET
THEY ARE LITERAL TRADE GOODS
>>
>>174953809

True , but a pop in a 40% hab planet will take a long ass time to grow
even more if the planet is big due to the per pop penalty
>>
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Hrm. +9 social research or +6 mineral.

I picked +9 social because it's easier to build mines than labs in the beginning.
>>
Can end-game crises trigger after you've won and kept playing? Or are they disabled?

Assuming none triggered before victory, of course
>>
Is it normal if a FE declares war on someone 55 years into a game ? Cause shit just got real.
>>
>>174954435
Xenophobe Isolationist or Religious Fanatic? Both have huge triggers.
>>
>>174954435
Yes it's the "muh personal space" type of FE. You'll see that a lot, the AI never learns.
>>
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>>174925407
I just took out that big fucking pirate ship (the Old Guard)

Is there anything good I can get from it?
>>
>>174954507
Nope. Maybe some techs like any ship.
>>
What the fuck is wrong with bill nye these days?
>>
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Psionic Shield = Enigmatic Shield, right?

>>174953809

Habitability is max happiness and growth speed
>>
>>174954583
too much reddit
>>
>>174954487
>>174954505
It's a fanatic xenophobe one. Guess the Hive Mind made a mistake and is now busy engaging in a collective pants shitting effort.
>>
>>174954724
>(((reddit)))
>>
>>174954583
you either die a hero or live to see yourself become a big guy
>>
>>174951370
When will the cuckbugs stop getting BTFO?
>>
why are vassals so fuckING WORTHLESS
YOU CAN'T EVEN TELL THEM TO DO ANYTHING AT ALL
IT'S LITERALLY JUST AN INTEGRATION BRIDGE PLUS SHITTY ATTACK AGREEMENT THAT RESULTS IN YOUR DUMBASS VASSAL THROWING MOSQUITO FLEETS AT ASS-RANDOM SYSTEMS WHOOPS I JUST TANKED YOUR WAR SCORE
>>
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>>174954750
Militant Isolationists are fanatic xenophobes won't let anyone colonize/frontier outpost anywhere "near" their space.

The other ones are Holy Guardians who are fanatic spiritualists and will declare war on anyone who colonizes a "Holy World" or a tomb world. Holy worlds are so tempting so it's understandable that an AI would chance it.
>>
>>174955170

I made them better
>>
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>>174955190
>WHOOPS I JUST TANKED YOUR WAR SCORE
>>
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How much fleet strength do I need to declare war on 1 system holy guardian FE?
>>
>>174955190
Tributaries

ALWAYS
>>
>>174955620
this, vassals are a fucking meme
>>
>>174952894
It has now been 2 hours and the game is at year 2287 so the second hour only went 37 years. The number of empires is now 33 guess the AI loves liberating or something.
>>
>>174955465
The AI always has 2 roughly 35k strength fleets. So if you can get him to split the fleets from each other figure 50k if not go for 85k. These numbers can be lowered based on tech and purposely making your ships counter theirs.
>>
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Did I fall for the tall meme again? I need to get more energy, should I plant a frontier outpost on Pesch and get energy from Toropia and Ler Zumon.

The Red empire on the bottom right corner can't settle that world in Siuhiri but I don't want to get cucked again.

Can I survive just on outposts and mining stations?
>>
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OH SHIT LADS OH SHIT OH FUCK
about how much FP am I gonna need to crack this open?
>>
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>>174925407
>mfw discovered the automated juggernaut

How do I kill this nigga?
>>
>>174956004
You shoot it until it dies
Ask Science Enclaves how your current fleet would fare against it to give yourself an idea of how much stronger you need to be before you tackle it
>>
>>174955954

I probably can't, because he's got only 1 system
>>
>>174952595
Bump.
>>
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>>174925407
Ok I assraped Unbidden and currently finishing off 2 AE,

Is there anything else can happen that pose a challenge or it just gonna be 50 years of seal clubbing to win the game? Should I just restart?
>>
>>174956197
Enable the multiple crisis mod, it works in savegames. After the Unbidden died almost instantly in my game, I switched it on and the swarm attacked after a few decades.

Though they turned up, dueled with one shit AI fleet then vanished.
>>
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arc emitter vs particle lance
which is better?
>>
>>174956541
Giga cannon
>>
>>174956563
>>174956541
Kinetic Artillery
>>
Are matter disintegrators better than plasma? They seem to be better.
>>
>>174955226
They won't declare war on tomb world colonization instantly, it's just a -50 opinion malus that if combined with contrast ethos or other violations might cause them to war you.
>>
Is hyperlane only game mode fun?
>>
>>174955979
Until you get habitats, yes.
>>
>>174956197
Why restart? You've done everything in the game worth doing.

Play something else. Every playthrough of this game is the same dull mobile-game-tier slog.
>>
>>174956797
The Unbidden tech? Yes. Again, nobody suggests them because you get them after you've done everything worthwhile.
>>
>>174956541
Focused arc emitters excels vs the unbidden
Outside of that if you want an X slot take the Giga cannon
>>
>>174956893
god no hyperlanes are autismal dick sauce.

Get warp drives and the auto-survey at start mod and you'll have jumpdrives before you know it.
>>
>>174956917
What if I can never get habitats because I don't have the DLC
>>
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>>174950940
That doesn't look like a Lyran to me
>>
>>174956893
>>174926765
>>
>>174956893
It's the only way to play the game.
Fortresses actually matter and you can turn chokepoints into fortress systems.
>>
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>>174956918
cause I won as easymode wide fanatic purifiers and I would like to bump up difficulty and try to play as high pacifist federation member now?

This game has a lot of replay potential desu. My only major complaint is how dull the combat is. I heard they are planning to fix fleetblobs in some way, is it true?
>>
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>>
>>174957268
They're "planning" on it but based on what they've said I don't think they understand why doomstacks are a thing because they think it's a micro problem leading to their use when the problem is macro based. They believe in other words that people use doomstacks because individual fleets are a pain to order around individually, when the fact of the matter is that people use doom stacks because replenishing losses on multiple fleets is tedious at best due to the nature of the game and the shit UI and UX design they have going. So the result is that people force decisive battles with doomstacks instead of bothering with such a shitty system as replenishing one doomstack is easier than replenishing 4 or 5 different fleets.
>>
>>174957268
>cause I won as easymode wide fanatic purifiers and I would like to bump up difficulty and try to play as high pacifist federation member now?

You mean sit there for several hours clicking the science and anomaly bubbles as they pop up? It's extremely boring, i can tell you personally. It's about as engaging as playing plague inc.

All the games are the same. There is no variety, it's just a facade.
>>
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>>174957409
there's a bunch of stuff they would like to fix but don't know when
>>
>>174957490
To be fair thats the same with all games hell you could argue why play any of the game of the same genre after youved played one round of anything.
>Why play a second game of CoD you already shot the gun
>Why play halo youve shot a gun
>Why play another round of starcraft youve already built units with resources
ect.
>>
>>174957612
I don't understand what your specific point is.
>>
>>174957682
Why play any video game for more then one round since at any games heart you are doing the same thing over and over again. Im just jokin a bit m8.
>>
>>174957612
Each of those are primarily multiplayer games where the emergent element is playing with other people. Playing a single player skirmish game of starcraft for instance is effectively correct with what he was saying since the AI has specific ways it acts. Once you've devised how it works you're just going through the motions. In Stellaris there is no real game. You're just going through the motions.
>>
>>174957757
Well those games don't take 6 hours. The gameplay loop in halo is like every 5-10 minutes and is satisfying. The loop in this game is random and tedious as shit. What, really, are the core goals of the gameplay? Survive to midgame, survive the endgame event, then kill everyone or unite with everyone. That's it. No matter how you design your species or your empire those are the only things you can work toward. How you go about it is mostly just personal roleplaying and window dressing.

This game really needs more victory types, at least.
>>
>>174957982
I believe the opposite is true.
They should remove victory conditions because there is no way to balance the game while developing it properly as long as there are victory conditions they have to take into account. The game needs to be pushed more towards a proper grand strategy with 4x elements and not in the direction of being the bastard child of civ and distant worlds.
>>
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Back to the "Falling for the tall meme without habitats" game

Should I sell or research? Thinking of sell because I'm really broke
>>
>>174957889
Have you ever replayed a single player game in your life?
If the game is so boring and only worth 1 play why are you here talking about it? Youve played it once now you can put it down and enjoy a multiplayer game like BF1 or a round of SC2. I know this is /v/ but come on.
>>
>>174958098
So you just play until you run out of things to do? You can already do that, you'd just be removing the screen that reminds you you're wasting your time from that point on.

And the game is still about clicking popups.
>>
>>174955992
>first year
>already worried about some meme event
>>
>>174955857
3 hours have gone by and the game is at the year 2315 another 30ish years have gone by. Lets see if thats the game speed max for me.
>>
>>174958179
I have some 1400 hours in EU4, a few hundred back in EU3, and even more in Vicky 2. My problem isn't with single player games, it's with the lack of variance in this particular game.
>>
>>174958179
>If the game is so boring and only worth 1 play why are you here talking about it?

Personally? The hope of finding a way of playing the game that is interesting. It's all fundamentally the same. A psionic civ does not have a significantly different playstyle from a biological-focused one, pacificst civs just sit there all game, war civs blob, research civs just sit there all game, etc etc.

What am i missing?
>>
>>174952595
>>174956171
lmao fuck no. I don't understand how people have a problem with fleet cap. Dumb ass tall shitters
>>
>>174958280
got any fun screenshots?
>>
>>174958196
You play grand strategy games with your own assigned goals and objectives in mind. My point is that they need to choose one direction to develop the game in. Either they go with what they know, grand strategy, and eliminate the victory conditions so that they can properly develop the game as such. Or they go the direction of 4x, which while not what I would prefer would still be better than this half assed trying to be both thing they have going.
>>
>>174955190
can i turn vassals back to protectorates? i like the +.25 influence
i miss the old +1 influence / protectorate, or was it -1?
>>
>play a fanatic materialist empire
>a fanatic spiritualist empire is near me

Preemptive war?
>>
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>>174958401
Heres a quick look at the map as it stands. I havent been paying any attention to it really im studying for my finals which are in like 4 hours. The main purpose of this is to see how far the game goes per 1 hour of game. The first hour is 50 years the second and third have both been 30 though the third hour was ever so slightly slower.
>>
>>174958313
Think about what you just said you described all 4x games essentially. If you play civ5 the best strat is to stay small if you want tech and go crazy if you want to dominate. Some nations are better at war like the mongols some are better at tech like Korea. At the end of the day every game is roughly the same and what nation you are changes very little. The game is made fun by how you RP the world who you are playing as and so on. Stellaris has massive problems and many of them can be fixed but your complaints are also aimed at the genre itself.
>>
>>174958507
pc specs? what size galaxy?
>>
Founder species changed after ascension.
Did everything mentioned in
https://www.reddit.com/r/Stellaris/comments/64a97n/founder_species_changed/
But now it just crashes on loading the fixed savefile

what do?
>>
>>174958681
I maxed every setting I thought would matter>>174952894
I56600k gtx 980 16gb ram.
>>
>>174958507
>see that
>only choices are: kill almost everyone, become friends with almost everyone, quit game.

Maybe i'm just broken.
>>
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>get sandwich by two militarist empires

What should I do?
>>
>>174958902
The only 3rd choice I can really think of is a tech based game were you "ascend". You could also RP it like a gsg and form what you consider to be your borders and protect lesser races yes. I dont really know what you want at the end of the day a 4x race is about exploring shit then conquering it. Look at this pic>>174957409 you explore you then expand you exploit and you exterminate everything else is flavor. There can be more flavor but as far as the base requirements are concerned its all satisfied. You are complaining about the genre that is fine but its not only about stellaris.
>>
>>174959054
The problem people are having with stellaris is that it should be more. It's a goddamn 4x and grand strategy hybrid. it should have its grand strategy elements balance out and soften the problems inherent in 4x games. The problem is it doesn't, and if anything has its shortcomings magnified by the mechanics they decided to implement. Distant worlds is closer to a proper hybrid than stellaris is right now.
>>
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Wew shits in tents bros
>>
>>174958116
>2225
>+6 mineral
this is not tall this is just bad wtf are you doing?
>>
>>174959050
Out Militarist them
>>
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>>174959445
Trying how long I can hold on one single planet, It's hard with this low energy output, also I doubled it to +12 :$)
>>
>>174959610
Holding onto one planet means every Empire will shove their big thick fleet capacity up your ass.
>>
>>174959674
Not if I rush the Fleet Capacity techs and force The Grand Fleet edict at all times
>>
>>174957454
You partly misunderstand how they use the term micro, they don't mean it in a starcraft way, they mean it in a "busywork" way, so a lot of the stuff you said there they consider micro.
>>
>Psionic Avatar has a jump drive
Should I be ready for those Unbidden fucks to show up?
>>
>>174959697
Your star will go out before you fill that fleet capacity at +6 per month, especially if you want to keep up in tech, and you'll struggle to make enough electricity unless you have 6 gas giants and build habs around every one.
>>
>>174959697
Nah. Having a good few space ports contribute more to fleet capacity than all those techs and edicts do.
>>
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>>174959873
I'm rushing through those as well, besides now I can do the Plasma Cruiser meme before 2235 :#)

I just got bored of blobbing, I'll deal with myself with all these defensive pacts
>>
>>174960052
>your tech is stronger than ours
>war declared
>20k fleet vs 5k
>4 hours wasted

don't even bother with defense stations.
>>
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>Enter defensive pact with 2 AI empires
>Another defensive pact empire declares war
>Ally is getting dicked while i'm spamming corvettes and pushing them back from another side
>almost have 45% warscore from being -20%
>Peace declared
>No one got anything
>>
>>174960052
Buddy, a good cruiser costs 800 to 1000 minerals. At +11, you can build one every 6 to 7,5 years.
>>
>>174960158
and building upgrades suffer from diminishing returns after 2nd level.
>>
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No way I'm reaching that in time, time to scrap it.

Let me just enjoy my meme game before I die.
>>
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>>174960515
Time to end the one planet meme by turning that planet into a giant power plant
>>
No matter how often I play Stellaris.
Towards endgame the vital galaxy with many people just turns into a few giant blobs.

I hate this. Why can't I have my colorful diverse and interesting galaxy for 4ever?
>>
>>174959298
>he fell for the cruiser meme
>>
>>174958280
4 hours in and its 2347 again 30ish years have gone by in an hour looks like I found my default speed 1 hour at max speed is 30 years in game. Gonna let the game contiue to run while I got to shcool see how it is at noon.
>>
>>174960894

To be quite honest my famalam I quite like all battleship fleets and am not seeing how cruisers are much of an improvement
>>
What galaxy size do you play on?
>>
>>174960884
Get that mod with the 39 empires and 9 fallen empires, it remains bright and colourful way past the century mark, though you'll lose most of your framerate.
>>
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I don't even know what to build here
>>
>>174961105
Medium
>>
>>174961765
I sure hope you've killed whatever Holy Empire likes that planet.
>>
Are there any Stellaris 'campaign' mods?
Like you have a set species, a set galaxy, with special events or similar?

An established lore like Star Wars or Star Trek would be preferable, but any kind of story would be nice.

The 'build your own story' gets old for me.
>>
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Anyone play it on the 0.25x habitable worlds? How was it?
>>
>>174962037
I'm pretty sure there are both of those (Star Wars and Star Trek)
>>
>>174962037
That's likely t. Wiz's end goal and turn this game into a space-grand strat and we get to kick Stellaris posters back to /gsg/
>>
>>174962234
It's fine
>>
>>174962234
so much better
>>
>>174962381
Are those proper campaigns?
I saw them and figured they just added races, ships and starting systems. I'll check them out.
>>
>>174962435
>>174962489
Was it really hard to find a habitable planets?
>>
>>174961105
Max size
Spiral 4 arms
x0.25 habitable worlds
Max AI Empires
Max FEs
No advanced starts
Random Empire placement
>>
>>174962838
surprisingly not really, just makes choosing which planet and what to build all the more important
>>
>>174962908
And all FTL allowed
>>
>>174962516
Stellaris doesn't lend itself to "proper" campaigns, but as far as I am aware they do have events based on your race to drive a sort of vaguely lore correct set of interactions with the others. (At least the Star Trek one does)
>>
Do you restart if you don't get a good starting position? I'm trying to quit this habit.
>>
>>174963250
I restart if it's beyond terrible. Xenophobic FE next to homeworld being an example
>>
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>>174960904
Another hour has gone and again roughly another 30 years have gone by as well. Heres some mildly interesting stuff the two sides of the galaxy split in red are in two super defensive alliance which is greatly amusing to me since now no one can attack anyone else it looks like. In the green is some of the juiciest land I have seen including 4 different strategic resources and like 40 engineering tech planets I have no idea why no one has taken it.
>>
>>174963250
I've had starting resources so fucked I can't play normally.
>>
>>174962234
It kind of depends. While it's less, its obviously still RNG a little. Just like normal you might get fucked on placement relative to another empire. But I always play with it on, especially because I like going for terraforming. I like feeling like I am building my world.
>>
>>174963346

That's happened to me before. I found out when I placed my first frontier outpost that my neighbor wanted me gone and wouldn't take yes for an answer
>>
How to play as xenophob?
>>
F.Xenophile are shit to play as, federations are too bare bones and no one wants to join unless they are also xenophiles.

I wonder when the federation DLC is, I want to prop up a proper space-UN and fuck materialists by banning Sentient AI and militarists by banning orbital bombardment, and attack empires if they refuse to comply
>>
>>174964094
If what I read in the dev diaries is correct federations are probbaly the next big rework. In which case they will go through stages into becomeing some sort of super nation. No didea how that is going to work.
>>
>>174963250
I restart when I'm dead.
Or when the others are dead.
>>
>>174964139
>In which case they will go through stages into becomeing some sort of super nation

REEEE I DIDN'T WANT TO BECOME SPACE EU, REEEEEEEEEEEEEEEEE
>>
I'm playing as hivemind and just ceded a bunch of planets. Do I have to resettle my pops over to their planets before the other empire's pops are all purged? If I don't will I lose the planet as if it was never colonised?
>>
>>174964165
Dont worry a seperate note that will in the future is
>A 'galactic community' with interstellar politics and a 'space UN

Hell heres all the planned features go nuts into all the ways paradox will fuck it up

>Deeper Federations that start out as loose alliances and can eventually be turned into single states through diplomatic manuevering.
Superweapons and planet killers.
More story events and reactive narratives that give a sense of an unfolding story as you play.
More interesting mechanics for pre-FTL civilizations.
A 'galactic community' with interstellar politics and a 'space UN'.
Buildable Dreadnoughts and Titans.
Reworking the endgame crises to be more balanced against each other and the size/state of the galaxy.
Reworks to war to address the 'doomstacks' issue and make the strategic and tactical layers of warfare more interesting and less micro-intensive.
Deeper mechanics and unique portraits for synthetics.
>>
>>174963250
I restart if my homeworld doesn't have a moon, is a moon or if I have an odd type of sun or if I'm too close to the sun or if my starting system has too few planets.
>>
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>play fanatic materialist empire
>first contact is with fanatic spiritualist militarist starfish

This is the worst.
>>
>>174963250
pussy
>>
>>174964801
Just start in Sol you picky dumbass.
>>
>>174951795
>3 planets
>outmatched by 3k
Were you lobotomized at some point in your life or was your last game also your first game?
>>
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Crushing FEs feels so fucking good.
>>
>>174965191
I don't play as humans though.
>>
>>174963387
Ok another hour and again 30ish years went by so I can say with certainty at this point that for me on largest galaxy size 1hour=30 years. Can someone else tell me if this is about the same for them? Also of note the swarm showed up and got thoroughly destroyed while I wasnt looking great going dumbasses you lost to the computer in less then 30 years some fuckin crisis you were.
>>
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>>174964852
The only thing you're gonna bend is over
>>
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>>174965660
>fanatic purifiers
PERFECT
>>
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>>174965660
Fresh memes
>>
>>174965989
On the edge of the underworld,
Looking at the abyss.
>>
I need a Romulan empire
>>
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>The only thing keeping me interesting in pacifist runs is crisis
>They either don't happen, are irrelevant, or bug out and do nothing
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=905740263

Is this mod the best to abandon a colony or is there something better?
>>
>>174966403
>you need a mod to do something that should be in the vanilla game to begin with
Rage.
>>
So does stellaris say anywhere how big a crew the different shipclasses have?

What would you estimate the crew sizes to be?
About 100 Spailors in a corvette maybe?
>>
>>174966513
I know that feel, just asking if this is the one people talk about in these threads.
>>
>>174966557
I think it is. I saw enough complains about not being able to abandon colonies directly to find out you can't do it in the vanilla game.
>>
>>174966521

a battleship is 16 naval capacity so obviously thats 16 men
>>
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So how do we update this?
>>
>>174966521
I think a Corvette would probably have far less than that, due to the amount of automation a space-going race would have.

Say 50 as an absolute maximum on a 'vette. Destroyers, Cruisers and Battleships would be a significant bump on that though.
>>
>>174966403
>No Exterminatus option that produces a tomb world
https://www.youtube.com/watch?v=NNc242mbiUs
>>
>>174966760
Replace "Gandhi" by Monkeylord, I'd say. Or rename him Nuclear Gandhi.

Otherwise, I dunno, that looks okay. Even if I'd like to know more about booty-chan.
>>
>>174966840
Nevermind me im merely a pre-sentient individual
>>
>>174966760
Corvette Spam
>>
>>174966760
Nominating "Cuckbugs" for the Idyll-Pacifist fuckwits in general
>>
>>174966760
Beyond Shit should be Beyond Excrement desu

Torpedo Corvette as a forward

Fanatic Purifier Snails

Hyperlanes Only
>>
>>174967196
No. That's too much Stellaris.
>>
>>174967228
But like 90% of them are Civ, who cares m8

Add kumo in there then :^)
>>
>>174967228
And currently most of them are Civ related, which is the least discussed game in the gen atm.
>>
>>174967228
This general is basically /stellaris/
>>
>>174966757

Each pop supports 1 army and 0.25 ships

Extrapolate from there
>>
>>174967279
Then we need more RTS memes.

>>174966760
Replace the Great Wall and Great Library by "WOLOLO" and "Adjacency bonus". And replace Isabella-Chan by "DUDE WIFI LMAO".
>>
>>174966760
The End of Cycles as a forward
>>
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>>174967228
Three Stellaris players should be fine since is the most talked game at the moment.
I would throw Kumo there and two or three RTS players Like Kane

Nobody is going to be 100% happy anyway
>>
>>174967476
A pop represents about a billion people considering how many pops you have at game start.
>>
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>>174967615
I agree that I won't be happy since I think three Stellaris players are too much, but that's why I refused to manage that team anyway.
That's your call, m(4x2).
>>
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Anything wrong with this build?
>>
>>174967476

Each pop is 1 billion and 4 billion people equals 1 ship

So, if it were us, with around 60 million of 7.5 billion being military personnel, that's about 0.8%. So, 0.8% of 4 billion is 320 million per ship.

Disclaimer: I am garbage at math, statistics, etc. so this probably sounds completely ridiculous
>>
>>174967723
32 million* of course.

>tfw flying a corvette with 31,999,999 other snailbros
>>
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>tfw everyone hates me because genocidal, xenophagal hivemind
>tfw team up with another hivemind
>>
>>174967723
Well, remember that naval capacity is not simply the crew of the ships, it is entire infrastructure that surrounds a functioning navy.

Logistics, Bureaucracy, the whole works. The actual crew complement per ship is tiny compared to that.
>>
>>174957454
People use doomstacks because there's literally no reason to do anything else 99% of the time. Attacking an enemy? If you split up into smaller fleets to attack multiple locations, their doomstacks will just steamroll you. Want to have one attacking fleet and one defensive fleet? Same problem, not enough firepower. Trying to defend your home system at multiple points? AI doomstacks will just trash you.

Almost without exception, doomstacks are a first order optimal strategy with no counterplay. The only real strategy in a war is to just smash all your ships at all the enemy's ships because Stellaris has no tactics to speak of.
>>
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are you fucking kidding me paradox
>>
>>174967908
I don't understand how you people can type this and then unironically say it's still a better 4x than Civ 6
>>
>>174967917
He's a hivemind of one
>>
>>174967952

Because the other stuff makes up for it? I hated this shit in civ 4, I hate it in Stellaris. Civ 5's removal of doomstacks imo made an even more annoying problem. I haven't even played 6 yet so I dunno if they changed it much.

Doomstacks are fucking stupid. Fleet's shouldn't be able to be bigger than 25% of your naval capacity. For each 1% you go over, you suffer -1% damage in that fleet. There, fixed.
>>
>>174968047
Increased Upkeep would make more sense, since you're saying that the fleet is too big to manage effectively as a fighting unit.
>>
>>174926765
>>174926997
Hyperlanes are great, except when they're not.
The fact that they're such a gamble is a good argument against them though.
>>
>>174968047
Not fixed. I can only have 25% naval capacity in one fleet? Just move all four fleets around at once. Same result.

>>174968104
Same problem as above. It's just doomstacks with more micro.
>>
>>174968104

Increased upkeep doesn't fix the problem. You can already go over fleet cap, suffer +216% increased upkeep and laugh it off because you have immense mineral and energy generation.

Having 0 energy with -50/month reduces all minerals, science and fleet damage by 50%. THAT fixes it, by not making me want to risk going to war. There's no way in hell I'm gonna try and fight someone while my ships are half effective as they should be.
>>
>>174968104
>>174968047
the problem is the system of combat, there's no tactics in it, its just
>ur he gotten close to you now await 20 days to retreat and lose 3 ships
The combat is too shallow, they really need to make an overhaul in it.
i know the focus is roleplaying but this combat in shameful.
>>
>>174967917
Hive Minds can also be turned into Awakened Spiritualist FE's Dominion and of course they lose their Hive Mind ethic, AI type and Hive Mind specific diplomatic interactions as well. Their leader retains the Hive Mind (immortality) trait though.

Paradox does not give a shit.
>>
>>174968185
>THAT fixes it
It only fixes it superficially
>>
>>174967228
23 players so having three or four Stellaris is fine.

I'd like to in theory represent /cbg/, /rtsg/ and /wgg/ as well.
>>
>>174968256
>implying they will ever actually make a fix that isn't half assed shit
>>
>>174942603
Even on hard staying ahead of the AI is insanely easy. They don't understand how to build proper tech colonies.
>>
>>174968287
>/cbg/
>Net Attacking Man (NAM) as a forward
>>
In Supreme Commander, is Stealth useful against the AI?
>>
Do 4x games really need an unrest or 'happiness' stat?

Honestly I don't think Stellaris does it that bad, but with a Unity mechanic it actually seems unnecessary. Happiness and Unity could be folded into one mechanic.
>>
>>174968596
unity is a worthless mechanic and traditions are garbage

in a game supposedly based around "roleplaying", it makes no sense that you're just gonna save up silver mana and eventually get them all
>>
>>174950781
On an unrelated note, destroying the artisan enclaves is the only one that doesn't piss off the rest of the galaxy. I wonder why that could be?
>>
>>174968673
>traditions
>garbage
>+10 to +25% bonuses are garbage
>>
>>174966760
Great Library > Hyperlanes
Booty-chan > Kawaii Purifiers
>>
>>174968757
i think the point he's trying to make is that the traditions are kind of meaningless since by the end of the game you unlock them all anyway
>>
>>174966760
Fuck Spiders
>>
>>174954106
It's like a fucking million robots that you're moving mate. That still requires a lot of fucking paperwork to get done.
>>
>>174968757
powerful =/= well designed

the whole point of skill trees like those are that you pick the tree you want in one playthrough and another tree in a different one. You're customizing your bonuses to suit the type of empire you want to play.

You shouldn't just be grabbing them all.
>>
>>174955465
>>174956097
If you build your ships to hard counter theirs you'll easily take on fleet power double the size of yours.
>>
>>174956541
Realistically neither. Kinetic Artillery outperforms them both in almost all situations.
For funzies arc emitter, for dick huge laser beams lance.
>>
>>174968202
>i know the focus is roleplaying but this combat in shameful
Roleplaying is still kind of shameful as well. Other empires don't have nearly enough personality, they're just a mish mash of random traits, ethics etc. and always fall into same several archetypes (the AI type being the biggest thing), just with different % buffs that you don't even need to pay attention to. Like ever. Needs a lot more random non-player empire / population interactions such as events, quests and other shit. I find myself only ever remembering the FEs and crises because despite the former getting a portrait switch every time they at least have some unique big interactions with the rest of the universe and feel like some sort of a goal to surmount, rather than just adding the next bland empire into my conquering list. Everything else just boils down to empires, both player and non-player ones either blobbing or holing up in their little puddle for the entire game.

Doesn't help that even anomaly events also pretty much dry out altogether once you hit midgame. Every game is too samey regardless of choice of ethos or supposed "endgame" stuff like ascension perks.
>>
>>174960052
Mate you're not playing tall. You're just playing retarded.
Tall in this game means selective colonization and frontier outposts, not no colonization.
>>
>>174968896
The traditions were a good idea implemented poorly.

They need more traditions that do specific things that tailor towards certain play styles, they also need to implement some kind of cap to them, so that way you have to actually think and choose the traditions that complement your play style best, instead of just continuously amassing unity and unlocking ALL the traditions .

The way it is now is Bethesda's Fallout 4 levels of "roleplay". If you can just unlock all the traditions then they're meaningless since they fail to do there job, which is supposed to be specifically tailoring your empire for certain roles/play styles.
>>
>>174969215
>The way it is now is Bethesda's Fallout 4 levels of "roleplay".
This is too accurate
>Yes
>Yes but materialistic
>Yes but with slavery
>I HATE XENOS (Yes)
>>
>>174969215
It's kinda hilarious that you can be fanatical purifying space hitler and still roll with harmony traditions.
>>
>>174969215
Exactly. Traditions aren't focused enough. Prosperity's neat, but what the fuck does it have to do with private colony ships? And why can my pacifist empire do the domination tradition?
>>
>>174969215
>The way it is now is Bethesda's Fallout 4 levels of "roleplay"

which is to say none
>>
>>174969475
Just like Mass Effect.
>>
>>174969557
just like all modern "RPG's" made past 2001
>>
I don't understand why slaves are good at mining and farming but bad at power plant management

This is supposed to be far future it's not like they're out there with shovels and pitchforks. What's one machine to another?
>>
>>174969615
I was going to say "there's a few good modern RPGs!"

But then I remembered I played all those games with mods.
>>
>>174969615
Yeah, but I hate Mass Effect with passion because the dialogues you pick aren't the lines that Shepard says.
Like, you pick "I doubt it", and he says something like "you're a big, fat liar, your mother is a whore, and you suck so many cocks on a daily basis that your skin is turning white".

>>174969680
Energy is a money. They steal it.
>>
>>174969698
The japanese RPG's are still good.
>>
>>174969392
That obviously mean they live in harmony with each other, just not with xenos.
>>
>>174969743
loled with the mass effect part of your comment.
>>
>>174969950
I heard Fallout 4 has similar issues where what you pick doesn't fit what your character answers.
>>
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>>174959610

I made an image to demonstrate the difference between Tall, wide and retarded.
>>
>>174970015
I can't speak for Mass Effect but at least in Fallout 4 there are several mods that remedy that problem
>>
>>174970026
>when will they ever learn.jpg
>>
>>174969680
I think Energy Plants are supposed to represent money and economics rather than just operating a machine. They're called Energy Credits after all, plus you can also unlock an empire unique building Galactic Stock Exchange that increases Energy generation. Traits like Thrifty alludes to making of profit as well, as does Megacorporation civic that also increases Energy output.

But since Paradox is saving economics for DLC (or not do it at all) and decided the blandest possible way to implement resources and strategics in vanilla it's not hard to forget that Energy supposedly stands for economics.
>>
>>174970015
There's some of it, but it's not as bad as ME.
>>
>>174970015

Yep. Deus Ex Human Revolution is the only game that attempt to not have a shit "misleading" dialogue choice. You pick the "You're a fucking moron" choice, and Adam will say "That will never work, it's a terrible idea, you're a fucking moron".
>>
>>174969456
>And why can my pacifist empire do the domination tradition?

Peace through superior firepower
>>
>>174970091
I'd still rather keep playing New Vegas.

Punching bandits in the face and BLOWING THEIR FUCKING HEAD OFF doesn't get old.

>>174970116
I liked Human Revolution, even if you spend most of your time thinking of all the cool stuff you're missing because you put points in that stuff and not that one.
And also, the last level was shitty.
>>
>>174970168
I thought the last level was okay, but boy was the ending shit
>>
>>174970116
too bad the plot and story in mankind divided was a fucking mess

>>174970168
I liked the last level.
>>
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>>174970015
>Choose [You need a glass of water]
>Character proceeds to beat the crap of him with said glass
>>
>>174970202
I can understand why people disliked the ending, but I didn't mind it. It fit with the game thematically.
>>
>>174970026
Why am I still getting (You)s for that shit
>>
>>174966760
Add >>174970026
>>
>>174970238
shame that they probably wont make a third nuDeusEx for a long time after MD sold like shit because the story was shit.
>>
>>174970202
>>174970238
Dunno, I hated it. All these guys charging at you. I spend all the levels knocking them off, waiting for my energy to regen, knocking a few more off, etc...

Also, the ending was shit. Well, not really the ending, I like how it congratulates you for not killing people. But the way you pick the ending was incredibly shitty.
It's literally just "pick one".

>>174970329
Didn't saw that, but I heard about it.
>>
>>174970085
The economy in stellaris is a currency backed by energy, "thermo economics". It's a concept thats popular in science fiction. what would two different space faring civilizations that are "post scarcity" have in common with each other? they both would have a need for large amounts of energy. Having a currency backed by the amount of energy one can produce makes sense.
>>
>>174970369
What do you mean? The third one is already done, they cut the game in half and released MK as a standalone. :^)

>>174970378
>It's literally just "pick one".
deus ex machina
>>
>>174970457
>post scarcity
>need for large amounts of energy
>>
Ok guys, i made a militarist xenophile materialist, and i've started making robots (droids now)

what traditions are the best, and did I fuck up by going down the science one first
>>
>>174970516
That matter aint gonna replicate itself m8
>>
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>>174970457
>what would two different space faring civilizations that are "post scarcity" have in common with each other? they both would have a need for large amounts of energy.
>Stellaris proceeds to make energy pointless and mineral the actual important resource
I feel like we need some sort of port upgrade so you can use energy instead of minerals to build ships.
>>
>>174970602
>militarist xenophile
youre going to kidnap aliens and force them to be part of your empire?
>>
>>174970696
turn them into synths, was the hope
>>
Do you plop all your empire unique buildings on your homeworld or do you decentralise and spread them around your core worlds?
>>
>>174970708
anon...
>>
>>174970347
Because it's insanely retarded.
>>
>>174970624
>what is a von neumann machine

>>174970672
how about power overdrive your mines?
>>
>>174970714
Homeworld, unless they have adjacency bonuses.
>>
>>174966760
Nominating "Manlet Cabbage" with >>174959610 and >>174970350
>>
>>174970751
...?
pls no bully, im new and trying to have fun
>>
>>174970829

can only turn your starting species into synths
>>
>>174970829
you can't convert species other than your main species to synths
>>
>>174970757
That's why I attempted to play it that way
>>
>>174970672

That would be awesome. Also would easily explain having a buy out mechanic like in Civ/Endless where you can use credits to instantly buy stuff.
>not using several times modern day earth's power consumption for a whole year to freeze molecules in space into heavily compacted matter for starship armor plating
>>
>>174970863
mods
>>
does surplus food really have a noticeable effect on pop growth?
>>
>>174970863
>>174970881

so, no borg? way to fail paradox
>>
>>174970863
goddammit
should've gone xenophobe then
>>
>>174970672
We should be able to hire mercenaries, privateers and contractors to build stuff
You know
Like in literally every decent 4x since the dawn of history
>>
>>174970457
I have no problems with Energy as currency and it makes sense like you said, it's just that the actual economic gamepay and roleplaying aspects of Stellaris are so half-baked that you can easily forget Energy is supposed to be economical power on top of being just the shit you use to run your ships and buildings. Some actual resource variety and better implementation of strategic resources would be nice. More stuff than just +X% to Y thing. Maybe changes to galaxy generation so certain unique resources get clumped together, leading into actual resource monopolies and wars in order to get your hands on certain extremely valuable goods.

>>174970672
Agreed. Private Colony ship already does such a thing, as does pretty much every other 4X and it's not hard to imagine paying Energy Credits to outsource production.
>>
>>174970863
>>174970881
By default. Like most other things mods fix that.
>>
>>174970926

I think it scales down hard after +50 or so, slowly diminishes at around +20.
>>
Any mods that let you select the traits of your first ruler? I'm sick of save scumming
>>
Any mods to make synthetic ascension as good as psi or bio?
>>
Do hiveminds still suffer the growth penalty from habitability?
>>
>>174970987
>resources get clumped together
That's already how most strategic resouces work.
>>
>try syncretic evolution
>second species is randomly chosen

meh, there go my plans of making humans and niggers different species
>>
>>174970926
Apparently if you have as much food generation as you have pops, pops grow by an extra +1 per month.
>>
>having 134% more firerate

Its amazing how quickly your fleets can overpower others.
>>
>>174971489

Show dem grots the way of dakka, bruv
>>
>>174971489
MOAR DAKKA
>>
>>174971026
>>174971047

yes
>>
>>174971489
How do you even stack that much
I saw a mil AI once with 65% but the bonuses in the tooltip literally didnt add up
>>
>>174966878
>>174966972
>>174967057
>>174967196
>>174967279
>>174967510
>>174967542
>>174968397
>>174968778
>>174968858
>>174970814
With this many suggestions we might need a roster poll
>>
So guys I want to play a game all the way through for once

What kind of race would be simultaneously fun and successful

and why does hivemind get so much hate
>>
>>174971489
https://en.wikipedia.org/wiki/Temple_of_Dakka
>>
>>174971730

>all dem (You)s

More please
>>
>>174971703
>literally didnt add up
multiply dont add

1.1 * 1.1 = 1.21

>>174971746
its buggy
>>
>>174971850
>its buggy

lol
>>
What is this Dakka meme?
>>
>discover primitive society in the atomic age
>set up lab to study them
>they eventually wipe themselves out in nuclear hellfire
Every single time.

Have you ever seen any primitive society make it past the atomic age, without being uplifted by aliens?
>>
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>>174971958
>>
>>174971958
>he doesnt know about dakka

are you 12 years old?
>>
>>174971850
Are you literally telling me fire rate bonuses are multiplicative
That a bonus of anything in a game is multiplicative
>>
>>174971990
Once or twice, but I think they're making some kind of social commentary about pre-space nations and nukes.
>>
>>174971958

kys
>>
>>174971990
I've yet to see it happen myself, desu.
>>
>>174971958
/tg/
>>
>>174972063

How did the soviets even get nukes anyway. Like, did the Americans share or something. Why the fuck would you share such a thing.
>>
>>174972063
At the same time though all FTL Empires in game got passed the atomic stage.
>>
>>174972128
https://en.wikipedia.org/wiki/Atomic_spies#Notable_examples

Spies
>>
>>174972128
It's not that difficult apparently.
What catches most nations and the likes of terrorists is the infrastructure required to manufacture them.
>>
>>174972063
swedes being cucks as usual
>>
>>174972063

I don't really like how every primitive species is based on us. Radio happens, growth spirals out of control, technology goes crazy, nukes are invented, then their Cold War happens, then they die or fuck off to space. Shame there's not a mod that makes the species' ethics change the fluff a bit.
>>
How do I queue 100 ships? Manually? No 10/100 hotkeys?
>>
>>174971990
The reason is because it's like 1% chance of it happening every month, and that adds up. By month 65 there is 50% they have blew their selves up.
>>
>>174972386
I don't think that's how chance works
Unless you're saying they increase the % each month.
>>
Can anyone recommend a city building game where you start off with some kind of reason for your city? I just get lost immediately if there's no nothing guiding your planning decisions.
>>
>>174972301
how else would tech progression go?

Invent steam engines before gunpowder? (possible)
Invent fucking radio before steam engines?

Shit, if you think of possibilities, imagine a civ that invents instant comms before reasonably fast travel
>>
>>174972476
Banished
>>
>>174972446
They have a 99% chance of surviving every month, 0.99^65 is 0.52, there is 52% chance that they will continue to exist to month 65
>>
>>174972446
>I don't understand probabilities
>>
>>174972483
Wasn't there a HFY story about Earth getting invaded by a species who discovered FTL before most other tech?
>>
>>174972301
Barring some pretty random outside chances, technological development is likely to follow that rough pattern though, because each invention bootstraps up to the next.
>>
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>Unbidden are bugged
>Again
>>
>>174972483

It's not just the tech progression, it's social, too. For example, a fanatic pacifist-egalitarian wouldn't have a cold war because it probably wouldn't invent nukes and it values life too much to even have a planet covered in them. Instead, they 'skip' the atomic age and go to some 'unification' age where nations all join up together under one banner and thus begins the space age.
>>
What does tracking do?
>>
>>174972446
I did the math

each month their chance of not blowing up would be 0.99
so the chance of them killing themselves after x months is 1 - 0.99^x, which gives you 50% at 69 months
>>
>>174972557
Ah, I misread.
>>
>>174972128
Spies and resources poured into developing their own nuke after Japan's cucking. I mean despite being assbackwards in some ways the Soviets did have massive industrial capacity that easily surpassed f.ex. Nazi Germany in every single war year. Far cry from USA though, as their total industry was over two times the combined industrial capacity of all Axis powers. WW2 was a total curbstomp battle.

Besides, keeping technological supremacy / monopoly in reality is actually really, really difficult. It's just the matter of whether would-be emulators have the resources to spare.
>>
>>174972626
Tracking is like accuracy but it only counters evasion.

It's why medium weapons kill all.
>>
>>174972626
reduces evasion chance by 1% per 1% of tracking

so large guns have no tracking making them only good against ships that have almost no evasion [stations, bships, cruisers]

small guns have high tracking making them good against all targets
>>
>>174972620
>'skip' the atomic age
atomic age is named after atomic reactors, not atomic weapons

look at the names of all other ages, theyre named after tools and machines, not weapons

and you still need nuclear reactors to power your ships
>>
Precursor events are bugged.
>Automatically fail if precursor homeworld spawns in another empire's space
>Even if nobody else gets to it, even if you're the first
>Not sure if it fails if it spawns in neutral space
I guess the only way is to keep restarting till it spawns in your homeworld and get free 9999 unity
>>
>>174972753
This. 2S > 1M

Stellaris's combat mechanics are dumb
>>
>>174972814

They could still develop a different type of power. From what I know about nuclear, it was only discovered because the nazis were close to nuclear weaponry, defections happened and the americans took them on. It started with a weapon of war, that the fanatic pacifists i mentioned would have no desire for. So a different type of energy would emerge, perhaps.
>>
particle lance or focused arc emitter?
>>
>>174973136

neither
>>
>>174973016
>So a different type of energy would emerge
they would discover E=mc2, which is what led people to believe nuclear power was a possibility

We started it as a weapons development because we are superpredators, a pacifist alien might go straight for peaceful energy production

A there is not other source of highly concentrated energy (enough to power FTL ships) that cannot be used as a weapon
>>
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>>174973136
space dildos
>>
>>174972914
Medium slots are decent because they still have some tracking on them, unlike Large slots.
>>
>>174973165
what then, artillery?
>>
>>174973335
> Literally overpowers crew through the power of cock
Syreen are porn. PORN.
>>
>>174973016
>only discovered because nazi bombs
u wot m8? Nuclear experiments were happening since the 1910s, only reason it was weaponised before power was because of the massive war raging across the world, the theory was there for several decades before
>>
>>174973016
>it was only discovered because the nazis were close to nuclear weaponry
Not really. German nuclear program was a huge mess that didn't amount to anything in the end.
>>
>>174973209

I see. Yeah I don't really know dick about physics, but I can see that happening. The first 3 power generators on ships (fission, fusion, cold fusion) are all nuclear based aren't they? So it's like a natural progression anyway.

>>174973453

>From what I know

Just parroting what I barely remember from years ago m8
>>
I've been using nothing but L and X slots after unlocking them in every single game, building nothing but Battleships. Maybe the AI is stupid and they are indeed shit and easily countered, but I've always found it much more preferable to have big ships (no need to replace as much as they don't die) and the longest range weapons since you can pommel much of the enemy fleet down before they even reach firing range.
>>
>>174972914
S tend to have less range, smaller bonuses and a bit less damage than M, though.
>>
>>174973547
Any large power source has the potential to be used as a weapon, you can literally use s ships thrusters as a weapon
>>
>>174972483
That's a lack of imagination. An alien race could discover and use electricity long before steam engines or gunpowder. If they happen to have some natural electrically charged natural formations on their planet, or something. Energy crystals, to show off my lack of imagination, that generated electricity constantly because they resonated with the magnetic field of the planet.
They wouldn't even have to burn any fuels to generate electricity. Just hook up wires to bigger crystal formations.

That bypasses a lot of our tech progression.
>>
>>174973628
Just wait until you fight an AE or one of the crises that manages to tear apart some of your battleships. The time you have to spend rebuilding them may change your mind.
>>
>>174973820
There's evidence that some ancient cultures used "batteries" to electroplate gold onto silver
>>
>>174973370
missiles
>>
give me a nice stellaris build (i don't have utopia)
>>
>>174973820
>energy crystals

that one phrase I certainly am tired of hearing

piezoelectrics can generate electricity from vibrations, but very small amounts

anyway, yes, they could have very different sources of power, and discover techs in very different orders, computers before steam engines?FTL before gunpowder? spaceships armed with bows and arrows? lol
>>
>literally have to order 1 ship at a time
For fucks sake Wiz
>>
>>174974003
>The time you have to spend rebuilding them may change your mind.
It doesn't really take that long provided you have multiple stations ready to churn out more ships and you're building more ships in advance anyways even if it goes above fleet limit. Like with everything else the only real constraint is Metal.
>>
>>174973771
This. It doesn't get used much in sci-fi because it's kind of boring and renders most things moot, but once you get ships that can go even a fraction of the speed of light, you inherently have planet-destroying weapons.

The amount of energy an object going at even 1%-5% the speed of light can put out if you slam it into something is insane.
>>
>>174974356
He said the thrusters, Anon.
Any ship is a big energy lance, point its rear toward baddies and burn them.
>>
>>174974356
Relativistic Kill, the best kind of Kill.
>>
>>174974439
He said thrusters because fusion-powered thrusters very easily and very quickly turn whatever their attached to into relativistic kill missiles.

The heat from the thrusters is irrelevant. It's all about the acceleration.
>>
Will Starport modules with ship modifiers retroactively apply to ships built there after I add them? Can I apply the modifier by parking or upgrading ships there?
>>
>>174974546
Not irrelevant, but situational. You have to be so close in (relatively) that you'd have been as well going for a RK.
>>
>Supreme Commander
>decides to be real clever
>build a lot of artillery cannons on my side of the mountains to bombard the buildings on the other side of the mountains
>the bullets keep hitting the mountain
>mfw wasted a shitload of ressources
Tactical missiles FTW.
>>
>>174974160
I know, but at least you know what I mean by 'energy crystals'. Cuts through the shit.
Their planet could have a stronger magnetic field than ours so the rocks would generate more. Maybe magnetic metals even generate electricity. Maybe they themselves are even more charged with it. Maybe their storms are more electrical and they harness all of that early on.
They would probably go for railguns before gunpowder weapons. And, when they finally discovered explosive stuff, they wouldn't use it to project stuff like we do, but would just pack it in a metal ball and fire it from the railgun.

They would think us using those explosives to fire bullets as being completely backwards and really stupidly dangerous.
>>
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>>174974439
>>
>reach an impasse where my faction won't let me declare war and I can't force enemies to declare war
>have to allow sectors to colonize because there's too much shit to colonize at once
>none of them is colonizing 12 months in, even if they have nothing to do

are there drawbacks from blobbing my 5 sectors into a giant major sector? They all have the same settings anyway
>>
https://www.youtube.com/watch?v=xvs_f5MwT04

relevant
>>
>>174974356
Space wars aren't going to be as much fun as sci-fi makes it out to be. It's going to involve a lot of broken planets, shattered moons and atmospheric burnoffs.
>>
>>174974640
No and no. Only ships built at that location after the mods are built, upgrading doesn't add them on.
>>
How many empires good for a huge map?
>>
>>174974856
Exactly.

Once you get to the kind of power levels that interstellar civilizations operate on, you don't fight with ships, you destroy planets.
>>
>>174974895
fuck

thanks for the info
>>
>>174974945
I think the real reason we dont find aliens IRL is not because theyre dead, but because theyre hiding from each other, because any jerk can nuke a planet into oblivion
>>
>>174971703
Fanatical purifiers+admiralty trait/5 star aggressive general + that fleet spaceport building
>>
>>174975085

Reminds me of the dr who episode. Earth sends a vessel into space. Dipshit includes a blood vial. Aliens come across the vessel, mind controls all humans with that dipshit's blood group.

Have no idea why we would ever make our presence known to whatever may be out there. It can't be hard to track where a space pod thing came from.
>>
>attack fortress
>win
>even says I get tech
>didnt really get it
>its ironman so I cant fix it through the console
gg paracucks
>>
>>174944968
I literally just had this happen to me in my current game. It sucks balls.
>>
>>174975085
>>174975312
Short of being IRL fantatical purifiers, there would be no reason for IRL aliens (especially without FTL) to fight eachother. There certainly wouldn't be any reason for them to come to Earth and mess with us.
>>
How do I re-enter the shroud? I got psionic shields but I see no option to try again anywhere.
>>
>>174975475
IRL it would be enough to warp a corvette into a planet to end it making the entire galaxy insane over MAD
>>
>>174975513
Communications list, the one you use to contact other empires and enclaves.
There's also a long cooldown between each Shroud visit. You can see it in your empire modifiers, the one that shows your current leader, their policies and stats.
>>
>>174975085
Any sufficiently advanced space culture has to first survive their culture equivalent of durkaslime suicide bombing from orbit with tungsten rods.

Most species don't make the cut.
>>
>>174974075
are you rusing me boyo
>>
>>174975475

>not wanting free slaves

I'm sure a nation that could get to Earth from god knows where would have some technology that could effortlessly pacify us
>>
>>174967707
Talented is useless.
>>
>>174975570
Right, but a stellar or interstellar empire has literally no reason to do that, short of being IRL fanatical purifiers. Especially if FTL is impossible.

>>174975759
If they're capable of interstellar travel, they have far far more than enough energy and technology to build robots far better at whatever they need done than humans would be.

Hell, *we* have robots better than humans at a shitload of things already, and we have a hard time even getting off our planet.
>>
Do sectors count towards the calculation that makes researching and unity slower?
>>
>>174975847
>literally no reason
There was literally no reason for the soviets and USA to be willing to nuke each other in the cold war since it would've ended both of them along with most life on earth.

And yet they nearly did it, multiple times too. Paranoia is a hell of a drug anon.
>>
>>174975759
>effortlessly
just coming here takes a lot of effort, and for what?
>>
>>174975847
Human slaves are better than robot slaves because you can't lord over a robot. A robot doesn't care, it just does it's job so you can't feel superior. You can't feel that sense of control and power.
Robots may be more efficient but sapient slaves are more fun.

Never trust the alien.
>>
>>174975978
>There was literally no reason for the soviets and USA to be willing to nuke each other in the cold war
There was. If one was willing, and the other wasn't, they would have just been nuked. That's how MAD works.

I think what you're actually getting at is why they'd go to war in the first place, and the answer is obviously resources. It's the source of literally 100% of large-scale conflict on Earth. Even if it looks like it's religious fantatics, or political agendas, the real reason is oil or other natural resources behind the scenes.

And resources aren't a problem in space.
>>
>>174975978
>And yet they nearly did it
and yet they didnt do it
>>
>>174975941
of course
>>
>>174975570
>>174975620
>>174975759
>>174975847
>>174975978
>>174976013
>>174976110
>>174976136
https://www.youtube.com/watch?v=IVIzcMF2Kc4
>>
>1.6 patch is on the horizon
>still no mention of UI improvements in fleet managment
>still no mention of detailed after battle report
>still no mention of little auto shit like auto upgrade buildings, choose to which class you are going to upgrade ship etc.

FUUUCK.
>>
>>174976480

>on the horizon

whens it expected matey
>>
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>be hivemind
>everyone loves you
awww
>>
>>174974546
I said thrusters because even without going relativist speeds you can just point it at the planet and burn away the surface with your exhaust
>>
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DO I HAVE ENOUGH EXPERIMENTALS YET
>>
>>174976480

I just want to be able to put fucking transport ships in fleets with my combat ships for christ sake
>>
>>174976535
how is this possible
>>
>>174975085
We don't even know how or why life on Earth actually started developing (we know the rough roadmap of evolution, but not the initial spark), so it's hard to gauge probabilities of other alien civilizations existing somewhere. Perhaps we are the Forerunners, the Ancients, the Endless.

>>174975759
>slaves
The main reason why slavery was abolished on Earth wasn't because people thought it wasn't very nice, it was because of industrialization and automation being much more productive and economical in comparison (and requiring educated workers), in addition to not running the risks of revolts and shit. FTL tier civs would have zero reason to use slaves in the sense we used them, fuck even Stellaris is stupid about it since Strength trait increases mineral generation despite mining obviously being handled with machines rather than manual labor.

Seeing us as animals and curios akin to Xenophile FE would be perhaps something understandable. More about aliens fucking around with us for kicks or science, or some other completely and utterly incomprehensible non-human reason, rather than subjugating humanity for our tiny resources or more workforce.
>>
>>174976538
Uplift is the greatest technology, behold what it can do!

https://www.youtube.com/watch?v=CJkWS4t4l0k
>>
>>174974754
Using explosive force to launch projectiles is far more energy efficient than using electricity to propel projectiles
>>
>>174976568

Supcom isn't 4x faggot, wrong thread.
>>
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>>174976740
Congratulation, you made me answer.
>>
>>174975847
Even if there's reason, doing it broadcasts both your position and your hostile intent to anyone else out there that you don't know about who now have a very good reason to take you out
>>
>>174976719
>thousands of repetitions of showing the gorilla pictures of dead gorillas and repeating the words "you" and "no choice" to it
bit harsh
>>
>>174976583
Oh dont even get me started on that one ..
>actual armed and armoured troop transports
>different types of assault shuttles and dropships
>enchanced planetary defence etc

There is still sooo much that Stellaris needs to have.
>>
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>>174976881
>>
>>174976719
Now if only we could teach nogs this.
>>
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>tfw Let them come.
>>
>>174977779
>yfw their fleet power is proportional to yours.
>De Gaulle
>measly cruiser
>not a titan
>>
What are your must-have mods for Stellaris, lads?
>>
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>>174978082

New Ship Classes and More
AlphaMod
25 Tile Capital World
999 Core Systems
OP Ringworld Start
>>
>>174978082
PreFTL
Colonizable home system
Improved megastructures
No sectors mod

Top four of my head, im sure i missed something.

>>174977991
Its a cruiser because its the biggest shit i can build. And i dont name them , its all auto naming.
>>
>>174978185
That can't be real.
>>
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>>174978424

>not strapping ships to other ships with tape

Get a load of this pleb
>>
>>174978082
Stellar Expansion, Utopia Expanded, Plentiful Traditions, Megastructures, Leviathan Events Expanded (LEX), More Events and Extra Events.

(Also Advanced Weapons)
>>
>>174978189
I've never tried PreFTL, how is it?
>>
>>174978735
Great but Colonizable Home System is a must with PreFTL.
>>
>>174978804
I mean, does it really add that much? Won't it just delay the "real" game like 10 years at best?
>>
>>174978570
The starfish isn't even that bad
>>
>>174978951

More like 30-40 years minimum. It's pretty fun, but kinda busted if you meet someone who doesn't have FTL drives, or vice versa, and there's war. Pre-FTL, military ships are pointless. Nothing to kill, nothing to scout, so if someone comes knocking, you're dead. Other way round, you can kill anyone who's on Pre-FTL drives cause it takes them a good 2-3 years to jump from system to system then another 1-2 years for the engine to cooldown.
>>
>>174978735
It's great imo. Really helps emphasize how busted FTL tech is as a general concept, if you get it before nearby AIs do then you can just war then and crush them with impunity and I quite like the slower start. It also has a neat mapmode showing you what FTL tech a nation has.
>>
>>174978951
>More comfy start
>more tactical movement pre ftl ( you have to send military ships with colonizers/scouts )
>slower start

Try it, its really good.
>>
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>>174976635
federation and associates
ironically, the worst decision I could have made, now I can't declare wars and have to wait for the FE+Rebel FE to throw some punches and hope I have enough border extrusion to colonize 15 more planets, because my federation isn't colonizing for shit
>>
>>174976719
>"you will die soon"
>turning animals nihilistic
>>
>>174980056
>animals are smarter than "humans"
>>
>>174980089
>not teaching animals how to operate handguns
>not building your wildlife covert army
poor 4x strategy and micromanagement desu senpai, git gud
>>
>>174979114
>More like 30-40 years minimum.
Won't that fuck with crises, spawning them when you're not ready to fight them?
>>
what's the worst part about Utopia and why is it the soundtrack?
>>
>>174980441
>not the sectors
>not the federation
>not the AI
>not the hyperlanes
>>
>>174980441
Get out

The soundtrack is one of the best parts.
>>
What would a militarist - materialist - egalitarian space megacorp society (ruthless capitalists) look like?
>>
>>174977779
>pirates spawn
>get killed by the spaceport immediately
>>
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>>174980338
>>
>>174980647
>capitalist
>egalitarian
Wait a minute.


Also, suck my dick 4chanX, you buggy piece of shit.
>>
>>174980659
We will see.
My spaceports are almost 10K strength ones.
>>
>>174980736
>shilling for bad movies without knowing it
>implying you won't >imply that I >implied this
>>
>>174980647
>And when at last it is time for the transition from megacorporation to planetary government, from entrepreneur to emperor, it is then that the true genius of our strategy shall become apparent, for energy is the lifeblood of this society and when the chips are down he who controls the energy supply controls Planet. In former times the energy monopoly was called "The Power Company"; we intend to give this name an entirely new meaning.
>CEO Nwabudike Morgan "The Centauri Monopoly"
>>
>>174980490

>none
>added
>in
>utopia
>>
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Here we go with this shit....
>>
>>174981295
>>174981295
>three
>corvettes
>three fucking corvettes vs almost 200 destroyers and 120 cruisers

Fuckers got smoked in the blink of an eye..
Well that was anti climax as fuck.
>>
>normal mode too easy
>hard mode has artificial difficulty up the ass
Why?
Just laziness?
>>
>>174981480

Congrats on a job well done, anon. Real proud of ya.
>>
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>>174981295
>>174981480
>>
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Should I make these ones materialistic instead of fanatic xenophobe? I already have spiritualist, xenophobe, pacifist Ming China.
>>
>>174981295
>>174981480
you showed em
>>
>>174981610

>inwards perfection
>agrarian idyll
>minmaxed traits with negatives that don't do anything
>no bio
>meme guns
>meme portrait
>meme concept

Off yourself desu
>>
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>>174981541
>>174981571
>>174981480
>>174981692
On the other hand ..
What fucking modifications ?
>>
>>174981824
>he fell for the meme meme
>>
>>174981610

Is that space Switzerland?
>>
Is there a way to make sure you get a specific precursor chain? Cybrex is the only good one.
>>
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>Diversity is our strenght
t. hivemind drones
>>
>>174981824

What's wrong with scarab aliens? And for railgun meme, I don't get it.
>>
>>174982083
>Cybrex is the only good one
>It's getting buffed in 1.6 by way of reconstructing ruined megastructures


What did they mean by this
>>
>>174981837
>allowing your population to freely change themselves
>>
>start
>buncha good big strong muscular planets nearby
>also armored dreadnought and privateers
Fuck you game.
>>
>>174982263
I don't know. Paradox sucks at balance.

Even without reconstruction, you get a bunch of engineering research stations and living metal. For most of the other precursor chains you get... basically nothing.
>>
There should be ruined Dyson Spheres around the galaxy.
>>
>>174982417
That's coming in 1.6
>>
How long does it takes for the AI to purse an ascension path?
>>
>>174982363
>allowing
It just poped out nigga.
Im modifying them as we speak to remove fleeting.
>>
>>174982417
Dyson spheres are one of the dumbest fucking sci-fi concepts to have ever been thought up
>>
>make a mod
>lots of lines
>doesn't work
>spend ages trying to fix it
>missed a }

Is there a worse feel bros?
>>
Why the fuck is a starfish empire always spawn with militarist ethos?!
>>
I just realized something bugs the fuck out of me. Why can we only build 1 of each type of spaceport module?

Why the fuck can't I coat my spaceport in solar panel arrays if I want to? Why can't I have a huge orbital hydroponics facility supplying enormous amounts of food to the planet below? Why the fuck can't I build multiple assembly yards for ships so they can be shit out at hyper speeds because of production line efficiency? For that matter habitats have a low yield mining facility that explicitly gets its minerals from asteroids, going down to the planet its over and other solar debris. Why isn't there a spaceport module that's essentially a fleet of shuttles that recycles orbital debris intercepts meteors or improves mineral efficiency on the planet below by improving supply chains for getting that stuff into orbit?

As it is right now spaceports only use is to boost fleet cap and build ships, early game solar panels are useful but that +2 energy from a spaceport rapidly ceases to be relevant, being able to stack the economy modules would be great for changing that.
>>
>>174982608
Just use Notepad++.
>>
>>174982593

No, it isn't. FTL is impossible. Dyson Megastructures are well within the realm of possibilities. Also, scientists are looking sings of their existence in other galaxies.
>>
>>174982668
O b s e r v a t o r i e s

Also -15% maintenance on your main fleet is downright essential
>>
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>>174982593

How else are you going to make antimatter and kugelblitz en masse.?
>>
>>174982739
>FTL is impossible
*probably impossible

But yeah, you'd have to be a retard to dismiss Dyson structures. WE could start building a Dyson swarm RIGHT NOW if we wanted to, with our existing technology. They're really not particularly difficult.
>>
>>174982739
>>174982973
Dyson spheres area dumb.
Dyson swarms are good.
>>
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>play with 0.25x habitable worlds
>AI still have 4 habitable planets close by

Is it just RNG?
>>
>>174982825
So a set of highly specific modules that benefit your research worlds and a singular spaceport that you dock your fleet at.

What about my other 30 spaceports?
>>
>>174982593

Psychic powers are not real, son.
>>
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>this is the map right now
>Shards just fucking threatened me with war if i dont "stop enroaching on their territory"

Man fuck you you fucking faggots, im nowhere near your territory...
I had to swallow my pride and agree with them because they have superior capacity and ovewehleming tech.
Your worlds will burn fucking elf faggots, sooner than you expect.

Semper Humanis cocksuckers.
>>
>>174983167
Even with .25 everyone gets the standard 2 habitables nearby and the third semi near. So depending on how many empires you start with the setting potentially ends up doing nothing.
>>
Do you lads prefer installing planet cap modifier to get +9990 to your core sector cap so you don't have to deal with sector AI or do you just deal with it since micromanaging a shitton of planets is boring as fuck?
>>
>>174978570
Flagship actually looks alright.
>>
File: 1492972416050.jpg (93KB, 484x441px) Image search: [Google]
1492972416050.jpg
93KB, 484x441px
>>174983195
t. fanatic materialist
>>
>>174981610
>agrarian idyll on a desert world
>>
>>174983025

I guess that Dyson Spheres work in Stellaris thanks to gravitic manipulation technologies. I mean, you have the capability to go faster than life. You may as well have anti-gravity and other fancy tech that makes the thing possible.
>>
>>174983451
>faster than life
Bet that feels fantastic.
>>
>>174983612
>>174983612
>>174983612

New thread !

>>174983612
>>174983612
>>174983612
>>
>>174982214
>Full Citizenship to everyone
this triggers me
>>
>>174936335
tech costs tho
>>
Why are all of my scientists women?
>>
>>174982668
>Multiple shipyards
Unless you can build more than one ship at a time then having multiple shipyards doesn't make sense
>>
>>174984982
because it's 2217, shitlord
>>
>>174984982

If I were hiring for my company they would be, too.
>>
i am playing darkest dungeon, should i use my heroes as cannon fodders or should i upgrade them?
>>
but hwt if interstellar travel is not of light speed, what if it's hiperspace travel?
Thread posts: 785
Thread images: 130


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