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/agdg/ - Amateur Game Development General

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Thread replies: 758
Thread images: 128

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>people who only learn graphics programming through parroting then make "learning materials" that clog search results
This is why we can't have nice things

> Upcoming Loli Jam
https://itch.io/jam/agdg-loli-jam-2017

> Upcoming Demo Day 14
itch.io/jam/agdg-demo-day-14

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>173174603

> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
Scratch: scratch.mit.edu
Source: developer.valvesoftware.com/
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
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>>173211479
Good luck with your project today, Anon-kun
>>
So, I'm still not having any luck with finding a good transformation matrix setup.
I'm close, but still can't quite get it right.
Anyone know any code I can nick?
>>
New to Unity (and programming).

Sorry if this is a stupid question but I'm all I want to do is have an UI image play an animation when a bool is true in another script.

How do I access the image properties from this script if I already made a public reference and dragged the UI image into said script?

Do I add an animation to the UI image and then tell it to play when the condition in the master script is met?
>>
Dabbling around with Unity 5.6, and getting constant warnings about inconsistent line endings (Unix vs Windows). I'm on Windows, and using the new VS2017 Community version for the first time too. So what's the problem here? Does Unity create C# scripts with Unix line endings by default? I think this didn't happen in earlier versions... What do? Do I need to reformat every script inside VS, or can I change some preferences somewhere?
>>
>>173211920
That's a mere fragment of a transformation matrix, and a weird variant that I don't see why anyone would need.
>>
>>173212210
Or is it maybe because I'm using code copypasted from an online tutorial?
>>
>>173212317
no I've had the same shit happen to me on writing fresh script both in VS and monodevelop
>>
>>173212210
I just click ok and that's that.
>>
>>173212349
I'm pretty sure this didn't happen with earlier versions of Unity, though I wouldn't swear on that since I've only been playing around with it a bit last year.. Did you find a fix?
>>
>>173212087
>play an animation
As in, a regular video file?
>>
>>173212472
the only "fix" in know off is to accept that convert prompt and be done with it.
but I've ditched Unity shortly after for its fucktarded image scaling system, so I'm not really a teacher material
>>
>>173212628
no a sprite animation.
>>
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Testing out some different scales for things like characters and doors.
Those little yellow/green pillars are 1 meter long (each peg) for a total of 3
>>
>>173212705
When you have your spritesheet, it should have a little arrow on the right of the asset, click on it and it'll expand the animation frames, select the frames you want and drag them into the scene, it'll create an animation from it.
>>
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Have you guys ever heard of Strange New Things?
>>
an then can I access it like myImage.Animation.Play? or something like that.
>>
>>173174603
new thread
>>173174603
>>
>>173213525
AGDG has the best thread right here.
You know it.
I know it.
Everyone knows it.
>>
I just remembered that /vg/ threads go up to 750 replies
Now I feel silly for making this thread
>>
>>173215905
We can always come back here in an hour or two.
>>
>have ideas that are simple to make yet pretty much guaranteed to be successful
>want to play them
>too Jewish to give the ideas to anyone
*austistic screechying*
>>
>>173219954
steal someone else's idea
>>
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>>173219954
goodbye, slight variation of something 10,000 other people came up with before, you were too good for this world
we will remember you
>>
>>173219954
So just make them? Retard.

Good execution is vastly more important than good ideas
>>
>>173221908
That means I'll have to learn to netcode reeeeeeeee
At least I've almost got the hang of graphics programming
>>
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making rooms to introduce this stretch block mechanic

should I dumb them down some more?
I don't want to leave players confused when I use them in actual puzzles
>>
>>173222673
*ghost cube extends into you*
>>
>>173222673
nice
>>
>>173222673
Well, I'm sure there's a logic behind this, but I can not see how it is determined where they'll extend (up or down, left or right).
>>
>>173223838
This exactly, I can't see a pattern either.
>>
>>173222673
i like it but it's a bit confusing. maybe put an arrow or something on them to indicate which direction they expand into
>>
>>173222673
I think it's fine. Even a retard will learn on a block by block basis which way they'll go.
>>
>>173223838
>>173224093
there is no indicator on the block

you figure out where it would extend by either extending the block and seeing for yourself or looking at what's near the block, for example another block within its extend range that has a button on it

I'm undecided on whether I want a visual indicator on the block itself or not
>>
>>173225597
That sounds incredibly fun.
>>
>>173226326
Is this incredibly sarcasm?
>>
>>173231316
not him but i think it'll be more fun if you can more easily see how it works so you can think about the puzzle itself instead of obscuring it so a retard has to do trial and error before he can solve the puzzle
>>
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How do I get good at 3D to make robots like pic related?
>>
>>173232545
Practice, maybe? Duh.
>>
>>173232545
see
>>173207646
>>
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>>173211479
Reminder that it's okay to use placeholder cubes/squares while making a prototype of your game.
This is a picture of Splatoon's first prototype.
>>
>>173234968
Splatoon had 29 working prototypes. Last ones was using squid kids models already.
>>
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tfw you give up on asset quality and just quickly draw some shit to fill up the place and tune level generator.
At least it doesn't feels so lonely anymore.
>>
>>173235959
>upside down hearts
thinkgen.tga
>>
>>173236059
It's not hearts, again.
>>
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>R loli M I N D jam R
loli jam runs April 1 to 15
post your progress in the thread to cause endless REEE from normie shitposters
upload your game to any filehost and link in the thread
if you get banned we will honor your memory
lolijam friendly irc is #AGDC on rizon.net (irc://rizon.net/AGDC)
>>
>>173236204
more like #AGDP lol
>>
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>>173236117
You should avoid making them look like hearts then
>>
>>173237016
I could care less. It's placeholder anyway.
>>
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made Zelda's sprite for meme game
>>
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>>173237016
Besides they look close enough like the thing they should be looking as.
>>
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Doors work properly, loading new scenes and such. That required the setup of interaction, so you can no interact with any object tagged "Interactable", and it just sends a message to ping the "Interact" function of whatever script is there, making it easy to make lots of different kinds of inteactions, such as pickups, doors, messages, queries, etc.

Also got a GameControl object set up to carry persistent data between scenes. Next up is probably expanding that into proper save/loads and remembering enemy/item info.
>>
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Sup. Unity noob here. Wrote that Pong clone yesterday, today it's Arkanoid. Again based on a tutorial with a few additions. Starting to love Unity, and thank you guys for answering a bunch of stupid questions I had.

https://rh73.itch.io/arkanoidtest?secret=nHUeZGLavaXNgyS1qiwXvSr3dg

What do you think, should I continue by adding more levels n stuff, or move on to the next oldschool arcade clone for practice? If the latter, which one? Creativity is not really my strong side...
>>
>>173222673

Just rotate the face in the direction it will extend. Makes it clear and keeps it consistent
>>
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>>173237448
>Arkanoid clone
>authentic background
>authentic paddle
>authentic pain in the ass hard-to-control multiple ball powerup
>>
>>173237774
To be fair, the artwork was ripped from the tutorial. Added the multiball myself, though.
>>
>>173237448
wait you made this in a single day?
what the fuck
>>
>>173237936
Yeah, only took a few hours. I'm new to Unity, but not to programming (nor gamedev).
>>
Who wants to help me make this into a video game? https://youtu.be/wJ7vcun5PTo
>>
>>173238159
Well, that sounds interesting, but will you be able to get Alex Jones pregnant?
>>
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So, I had this small idea that I might use for Loli Jam, so I started working on the prototype like 20 minutes ago. Here's what I have so far.
Does this look like it has potential to be fun?
Things I plan to add:
>obstacles (tiles you can't walk on)
>tiles that you can only walk on a certain number of time, then they become unusable
>an exit to reach
>alternate mode where there's a single counter for all 4 directions
Just imagine a cute little girl collecting candy
>>
>>173238203
>Just imagine a cute little girl collecting candy
so its a puzzle game where the player sets candy down on tiles? sounds alright.
lewd every puzzle completion?
>>
>>173238414
Of course!
brb calling the FBI on you
>>
>>173238203
Kinda reminds me of this game
https://www.youtube.com/watch?v=w4jy0enKoNg
It was really fun game
>>
How do I make my tilesets not look horribly repetitive? Have multiple varieties of the same tile?
>>
>>173238515
Pretty different from what I had in mind, but it does look pretty fun and cute. I think I'll play this game.
>>
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playen w mask shaders
>>
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>>173238592
Yes, have multiple versions of a tile to create variety.
>>
>>173238863
Now if only this was a game...
>>
>>173239347
ok what kind of game should it be
>>
>>173240229
pvp goofy wizard battles
>>
>>173240229
the next runescape
>>
guys guys
guys how about

guys

how about, guys, how about

ANIME
X-COM
>>
>>173240229
The next club penguin
>>
>>173240537
fuck anime. you want to appeal to the silent majority of players instead, and they dont fucking like anime garbage.
>>
>>173241256
Right, let'ts make UNCHARTED CALL OF ASSASSIN BATTLEFIELD THEFT AUTO 7
>>
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>>173238985
>>
>>173241256
I guess that's why anime games sell like hotcakes...
>>
>>173241389
>its either anime or AAA Hollywood garbage
>>
>>173241563
Hey, you started with generalizations, not him.
>>
>>173241256
plenty of people like anime you buttfaggot

i don't even like anime and i can admit that there's a decent market for it
>>
>>173222673
>tfw could code this but don't bother because can't art

Why bother.

>>173225890
If you leave them off at least on some of them, that gives you the option of creating rooms later with two or more switches that force you to dodge attacks and enemies while getting to another part of the room to press another one if you make a bad choice about which one to press.

tl;dr Don't mark them and make "you have chosen poorly" puzzles based on the lack of marking.
>>
>>173238985
>>173241403
>tfw you can instantly see that these are the exact same concept explained in pointlessly different ways
This is what my life has become. These are the choices I've made. Truly, I've renounced my humanity.
>>
>>173240537
Quietly drop off an idea for a Touhou XCOM in /jp/ and hope one of the good autists sees it and runs with it.
>>
>>173241256
>they dont fucking like anime garbage.
I guess that's why Nier Automata sold 200,000 copies on PC and 1,000,000 on PS4 in the first week.
>>
>>173242207
>runs with it
There was a bunch of support and even some preliminary groundwork done for a touhou Harvest Moon, back in 2011.

Not even autism can defeat the nodev.
>>
>>173242415
What a strange comparison.
>>
>>173242585
Did'n mean to be comparison.
>>
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>>173243226
did you see the killing floor 2 stuff i posted and make this
>>
>3 years later and people are still using my mods
thank god i decided to make games and refuse to open a patreon for some stupid mods! i am so proud of myself!what the fuck was i thinking?
>>
>>173243672
sorry I must have overlooked it
I was already busy making that reload when I asked about those animations
I got interested in that stuff when I saw escape from tarkov promo videos, but their reloads become much faster than vanilla ones because it's all XP based
>>
Was in the middle of making my UI when I started Persona 5

Fuck, all my motivation is gone now, what do I do?
>>
>>173242415
nier automata sold so much because console new big game hype + butts XD
>>
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>>173244176
>>
>>173244449
thatsnothowitworks.exe
>>
>>173244176
I feel you. It gave me inspiration to revamp my UI. It really seems that not enough games prioritize it, so when you experience such a polished and well-designed interface, it really blows you way.
>>
>>173244593
howdoesitworkwiseguy.pdf
>>
>>173244593
You actually think someone's going to play an indie game and think 'holy shit, this UI isn't as good as Persona'?
>>
The pull to work on a "quick and easy" side project "just to have something finished for once" is becoming stronger and stronger... send help
>>
>>173245015
There are hundreds of thousands of cakes and people get full after eating one.
>>
Not him, but I'm making a JRPG and having generic UI makes it feel like an RPGMaker game even though it isn't

I guess Undertale got away with having absolute garbage UI
>>
>>173245551
I played more than one game from the same genre, though.
>>
>>173244593
that's exactly how it works, unless your cake is filled with shit or something.

the point is not to attempt perfection
>>
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>>
>>173245625
>the point is not to attempt perfection
The point is to attempt perfection, but still deliver even if you failed.
>>
>>173245069
i was arguing about the image not the ui
>>173245625
>>173245015
sure,but now explain battlememe vs overmeme because there isnt even an equal distribution of copy sold(millions vs 50k or something) or why AAA company delay their release if they knew another big title is coming out near their release or why would you play the same game but shittier

face it guys you better time your release properly otherwise you fail no matter if the game is good or not
>>
>>173245765
Attempting perfection from the start often leads to a worse result than having a realistic goal
>>
>>173245541
Do it faggot.
>>
>>173245950
>explain battlememe vs overmeme
battleborn looks like utter shit, both in graphics and design, and the game looks like a clusterfuck when playing, meanwhile overwatch has simple but effective designs, a consistant artstyle and the game is less confusing to the eye.

>>173245971
Well i'd say there are multiple meanings in "attempting perfection". Sure, doing the most perfectest game with all the features possible will confuse you in the end. But I think trying as hard as you can is in a way "attempting perfection", which is what you should do.
>>
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Friendly reminder to report gogem to the Aus gov. once he submits his loli game.

He literally flipped his shit when anon showed him how he was committing a felony in Australia and if you know gogem and how he can't admit he's ever wrong EVER he is going to submit the game. That means bye bye gogem! YAY!
>>
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Progress!
>>
>>173245950
You explained it yourself

>would you play the same game but shittier

If you attempt to make a cake which is meant to deliver the same experience in terms of how it looks and tastes, you wouldn't buy two cakes of the same type. Cakes - AAA, smaller pieces of bakery - Indies.
>>
>>173245950
I'm making a Yume Nikki style RPG and am worried that I'll get overshadowed by Omori

Luckily they're taking fucking forever but it's still nagging at me
>>
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This is the worst thing I've done in, like, a whole three hours
>>
>>173246390
Gogem drew a little girl and drew her sucking a gigantic penis. He clearly thinks he's going to get away with this one.

Like most psychopaths and criminals it will be his hubris that finally undoes him.

>>>/v/173182198

Be sure to wait until he actually submits the child rape game to his itch.io account. Then he won't be able to claim it was someone impersonating him (which is what he's already preparing to do).
>>
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>>173243226
OK number 2
this one should be faster
>>
>>173246986
It won't matter what he says once they go through his ISP history. He only gets away with that plausible deniability shit on 4chan and even then nobody believes him.
>>
>>173247201
>>173246986
>>173246390
Or you could post your game instead.
>>
>>173246986
>Be sure to wait until he actually submits the child rape game to his itch.io account.
He's not going to do that because he already knows it will get him banned.

Just report him whenever you feel like lighting another match underneath him. The AUS gov will do the rest. It's not like they have anything better to do.
>>
>>173246428
>You explained it yourself
i did it already,my argument is : they released at same time and customer choosed the better cake (overwatch)
>>173246347
>battleborn looks like utter shit, both in graphics and design, and the game looks like a clusterfuck when playing, meanwhile overwatch has simple but effective designs, a consistant artstyle and the game is less confusing to the eye.
you just proved my point the better cake win,next!
>>173246432
if they are faster then you delay the release if not just hope there isnt much to play(big titles with a lot of hype behind) when you are ready to release it
>>
>>173247397
Learn English please
>>
I always knew it would come to this for gogem.

Didn't get enough attention for the school shooter.
Didn't get enough attention for the scams he ran on steam.
Didn't get enough attention for shit stirring in agdg for 5 years.

Now we're looking at the end of the road, the inevitability. He's resorting to being an open pedophile in Australia.

Good riddance I say.
>>
>>173247397
I'll rephrase it in English you can understand:

Do not make same cake as bigger budget cake, make different. If make same, people buy worse cake only if good cake not enough.

Two different cakes - buyer happy, two versions of same cake - buyer get full on one.
>>
>>173247634
I'm just glad more than one person is prepared to turn him in. He's finally pissing on the wrong feet and it's going to end with us being free of him at last. I honestly can't wait.
>>
post your character designs
>>
>>173246390
>>173246986
>little girl
nothing goorgam ever drew can qualify as getting close to looking like a little girl
>>
>buy nier
>pc can't even run it in lowest settings
>forced back to deving
>>
>>173247781
We already reported his steam game for that scam so it's not like we haven't been trying. Trying to rip people off on Steam isn't offensive enough to get him out of our hair though. Having his internet access taken away by the kangaroos probably will.
>>
>>173248269
considering you're posting dumb little greentext stories on the boards instead of deving, you are pretty good at fighting being "forced to deving" and don't need nier to do it
>>
>>173248309
>gogem finally having his internet taken away
Please yes.
>>
>>173248472
Nah.
>>
>>173248393
ouch anon
>>
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>>173248472
>If you report him
>If
>>
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when will the namefag drama fucking end?
>>
>>173248832
when you post progress
>>
>>173248883
I did
didn't even get a you
everyone too busy gloating about faggot gogem going to jail
>>
>>173247596
no arguments but thanks for playing!

>>173247718
bingo bongo me not understood your agument!
>Do not make same cake as bigger budget cake, make different
>implying 99% of indie games aren't just AAA title ripoff(ex:dark soul)
1% of indie games are actually fun and use interesting mechanics,i am sure your game is in the 1% so you can avoid my arguments!lmao
>people buy worse cake only if good cake not enough.
sure... keep telling yourself that,how many times i have said to myself well let's buy another x4,platformer even if it's shit!
>two versions of same cake
>i will buy both!
what is time and money right?because completing a game takes only few hours right?fuck off pls,again normies play 1(one) game at time and they struggle to finish it because no time/too hard for them and then maybe if nothing else is out they COULD buy the other game,why even take the risk when you can just delay the release
>>
>>173248981
>everyone
it's probably one or two people, the same ones who pretend to be sourcefag and pull the artist looking for programmer shtick
>>
>>173249092
I wish I could hate them to death
>>
>>173248981
>didn't even get a you
Make something worth looking at then don't blame other people.

>>173249092
Why do you post this shit everytime gogem gets a little heat on him? Kill yourself.
>>
>>173249226
found our insane shitposter
>>
>>173249226
>Why do you post this shit everytime gogem gets a little heat on him?
Take a big guess
>>
report
and
ignore
>>
>>173249436
You should stop freaking out and post more progress. The topic was loli jam and because gogem is mentioned you're shitposting.

I wonder why?
>>
>>173247971
I need actual artists
>>
>>173249027
I'm not even sure if I got baited or you genuinely cannot read. Look:

Two versions of SAME cake = BAD
Two DIFFERENT cakes = GOOD

Oh no here come some complex sentence structures: you are not competing with big titles if you're making different games as I would not care or expect to deliver the same visuals as AAA, I'd want the mechanics to surprise me. This is equivalent to making muffins with novel ingredients.
>>
>>173249650
kek
>>
>>173247971
i can't draw
>>
>>173249665
>I'm not even sure if I got baited
you will never know
>you are not competing with big titles if you're making different games
>I'd want the mechanics to surprise me.
>implying 99% of indie games aren't just AAA title ripoff(ex:dark soul)
>1% of indie games are actually fun and use interesting mechanics,i am sure your game is in the 1% so you can avoid my arguments!lmao
i love this meme of "you cant read" and then ignore that i already given you the counterargument the exact same post,you are my favorite shitposter anon-kun
>>
>>173250263
Wow now I really want to se what kind of game you're making!
But seriously, learn English.
>>
>>173248240
I agree but we'll see what the gov thinks. I'm sure they won't have any problems interpreting these rape and sex tools he drew for his child rape game and already posted here through his ISP.

Pic related is the current background image for https://www.patreon.com/gogempro
This is the site that gogem's website gogem.pro now automatically redirects to because he is desperate as fuck for money and attention and it's why he's making this """game""".

He also posted the pic originally here of course. Basically gogem is fucked. He's already crossed the line and is now tiptoeing around trying to determine how to not end up getting literally arrested this time for antagonizing people the 1,000th time with his """"game""""dev.

He couldn't have picked a better topic to guarantee the attention he so badly seeks.
>>
if i want to simulate a spaceship in godot should I use add_force or set_applied_force?
>>
>>173250634
Very interesting. Very interesting.
Now where is your game?
>>
>>173250263
Fucking ok, I'm hooked with no salvation at this point.

>battlememe vs overmeme because there isnt even an equal distribution of copy sold(millions vs 50k or something)
>they released at same time and customer choosed the better cake (overwatch)
Battleborn is a worse version of Overwatch

>why AAA company delay their release if they knew another big title is coming out near their release or why would you play the same game but shittier
Because they are making the same type of games and thus - are competing

>>implying 99% of indie games aren't just AAA title ripoff(ex:dark soul)
>1% of indie games are actually fun and use interesting mechanics,i am sure your game is in the 1% so you can avoid my arguments!lmao
Not even touching if the percentage resembles the reality, the statement is completely irrelevant. My argument is that you do not attempt to make a game which is the same as AAA titles - it is not smart to be the 99% in your example.
>>
>>173250634
>I agree but we'll see what the gov thinks.
I know you're just being facetious but the government in gogem land thinks drawing little girls and sex in any way related even for art is a felony. Anon already cited all of gogem's shit and gogem ignored it. Gogem is bending over and basically shrieking for attention now. It's actually sad when you consider he's like 35 and lives with his parents and has already pissed people off so many times for attention already. Does he think he's going to be treated the same as when he was a 20 something newgrounds fag? He's literally an old man making pedo shit under his real life name. He really worked his way up to it but he's finally to it and finally going to eat shit.
>>
>>173251202
Why are you talking to yourself?
>>
>>173250634
>https://www.patreon.com/gogempro
>This is the site that gogem's website gogem.pro now automatically redirects to
what the fuck? i thought gogem was an agdg success story and everyone was just being salty
>>
>>173251336
You may be right but if you could just kick Ryan a few dollars for making his child rape and murder games that would be great thanks.
>>
>>173251279
>being this triggered
>>
>>173250634
So gogem.pro which is his name is an advertisement for gogem.pro which is a site that autodirects to his patreon.

Disregarding the loli how is that okay? Can we all just post with our patreons in the namefield now???
>>
>>173251607
Aw, I caught you and this is your retort? Sad.
Now you'll call me triggered again, but it's okay. I understand.
I just wish you had a game to go back to, but I don't think you do.
Feel free to prove me wrong though! I'd be happy to be proved wrong!
>>
>>173251732
You just don't get it do you nodevs? You will never get gogem no matter how many times you come at him you will always fail. Stay mad.
>>
>>173250634
>>173251336
>>173251732
You're missing something so painfully obvious right now I don't even want to point it out since you don't deserve it. Patreon doesn't allow pedophiles to have accounts. You can kill it before he receives his first dollar.
>>
Hey, I'm trying to change between scenes in Unity for the first time. It works, but I'm getting tons of NullReferenceExceptions in the log. Do I need to wait until the new scene is fully loaded? I don't understand why, I'm using SceneManager.LoadScene("xyz"), which should not work in the background, or does it?
>>
>>173252084
not true, there's a number of artists using patreon to produce such things
>>
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testing how magdumps blends with reloads
>>
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Who is going to be the first to donate?

http://gogem.pro
>>
>>173252289
That's because loli != child porn, something agdg (ie. the dedicated shitposter you're replying to) doesn't understand.
>>
>>173242528
I'd do it, since i wanted to to a first xcom clone in 2.5D anyway(i'm doing something else to learn first, though), but i couldn't for the life of me make any anime assets, so that's that.
>>
>>173252404
>you can be in my inner circle for $2
ouch
>>
>>173252467
Yeah but approaching little girls with a dildo and liquor and duct tape is not something patreon is going to support.

Taking bets now on how much longer ryan's patreon will stay up.
>>
>>173252404
$1,000 a month to have him remove a paywall on a game he's already flopped with? Sure why not!

http://steamcommunity.com/app/519930/discussions/0/217691032430905828/
>>
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Posting character design sketches for my Loli Jam entry.
I'll start coding the game tomorrow.
>>
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>>173211479
twitch agdg community when? :)
>>
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>>173252776
And the new wolf enemies.
>>
>>173251732
If gogem is doing it it has to be okay. Scared of innovation just because it breaks the rules? You will never reach his level.
>>
>>173252650
Why are you so obsessed with Gogem? If you put this much effort into your game implying you have one, it would be finished by now.

>>173253000
>pretending to be yanderedev because you don't have your own patron
Wasted trips.
>>
>>173253000
I guess I never caught that marketing tip in his youtube video.
>>
173253101
fyng
>wasted trips
>>>/b/
>>>/pol/
>>
>173253364
>fyng
What?
>>
>>173246410
T-Thanks for the feedback, agdg.
>>
>>173250813
>trying the reverse bait me
anon pls i know what game "your" are playing
>Battleborn is a worse version of Overwatch
yes therefore overmeme won (better cake!)
>Because they are making the same type of games and thus - are competing
a lot of indie games are "taking inspiration" from AAA titles so yes developers are actually competing in that micro-universe no matter what if it plays like a shitty clone,look like shitty clone,and FEEEls like a shitty clone,guess what?it's a shitty clone no matter what features you add and in a world of shitty clones why i would pick your game when another shitty clone is less shitty?
>%1
ofc is a made up number but honestly it feels like it's not.How many fun and interesting indie games can you name from top of your head?now take that number and divide it by roughly 3500(Sergey Galyonkin, creator of data-tracking tool Steam Spy, recently took to Twitter to compare his figures from the first 24 days of April 2015 with the same period this year.He found that the number of total indie games on the platform rose by more than 50 per cent over the last year, growing from 1,352 in 2015 to 2,099 this month.)
>My argument is that you do not attempt to make a game which is the same as AAA titles
yes in theory it's what every developer strive for in this thread and in the indie scene,but reality seems to be quite different,if you have an unique and fun mechanic in your game i hope you find success.
>>
>>173253746
You didn't ask for feedback
>>
>>173253223
https://www.youtube.com/watch?v=dlD9K5mY5n8
>You can't really expect me to know whos games all these clips belong to so take credit with a comment.
Even the description oozes business savvy marketing expert. He's a literal genius.
>>
lmao hyper light drifter ripped off journey
>>
>>173253764
What kind of game are you making?
>>
>>173253746
just come back in few hours this thread is FUBAR
>>
>>173253746
Gotta wait for gogem to stop samefagging as his imaginary advocates before you can expect feedback.

It looks good. Do you have any plans to have little power ups that give you more of a certain move?
>>
>>173250634
What does this even have to do with loli? This is just a straight up abduction and rape simulator.

Maybe I'm not getting it.
>>
>>173252404
>spiritual successor to your own failed game
wew
>>
>>173254207
Thank you. Yes I have a couple of ideas about that, though I'm not really sure how to implement them. Like, having to use moves to collect a power-up to get extra moves seems counter productive.
>>
>>173254450
>straight up abduction and rape
that is what gogem thinks loli is. don't forget he fought agdg about the lolirapesim dev and his game forever too. he is a pedophile.
>>
>>173254450
the joke is that it's what people who voted in loli jam wanted, but it looks completely unlike they wanted it to look like
googum is a shitposter supreme
>>
>>173254806
This.
>>
>>173254875
Ironic pedo is still pedo.
>>
>>173255270
>>173254806
Reminder:
loli != pedo
>>
>>173252404
his grandma probably
>>
>>173255374
a "game" about approaching little girls with dildos liquor and duct tape is pedo.
what is your point?
>>
>>173255571
>a "game" about approaching little girls with dildos liquor and duct tape is pedo.
no it's not
your point?
>>
>>173255571
those things are for personal consumption
>>
>>173255571
Lolifags don't like gogem ruining their reputation or something. I don't know why they care.
>>
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>>173255374
>stop fursecuting us!
>>
>>173255747
What?
>>
>>173255656
>approaching little girls with dildos liquor and duct tape is not pedo
thanks uncle ryan
>>
>>173255838
Why did you leave you the part about it being a "game"? Oh right, because it goes against your argument.
>>
>>173255974
you're right uncle ryan it's actually not pedo and cool once you make your flash slideshows about it then it's just a game
i am sure the australian government will feel the same so relax and stop trying to argue m8 just another day in upsidedownland righto
>>
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I'm home sick from work today, so it's time for the rare middle-of-the-day-on-a-weekday PROGRESS update:
+Ported player hooks over to the new animation system.
+Tweaked placeholder "highkick"(uppercut) animation & hitbox timings so the hitbox now more closely matches the heavy hook, albeit not exactly because the highkick still has more animation frames than the heavy hook does.
+Purged remaining corruption of image_speed from the animation system for like the third time. IT KEEPS COMING BACK. STOP COMING BACK.
+Player super hook and "highkick" now obey the whiff slowdown rules for if you hit an enemy's guard or whiff with them.
+/-? Tweaked player jab animations.

Next I plan on moving the player dodges over to the new animation system, which will allow for me to remove 2 states from the player (returning from dodging) because the new animation system lets me tweak their hitboxes on a per-animation-frame-level rather than a per-state level.
>>
>>173256089
What's your game about? I'm sure I can tell you why you should be in jail because of it. Oh wait you don't have a game
Oh and keep calling me ryan, because of course nobody but gogem would call you retarded.
>>
>>173256257
>where is your game
>everyone is as bad as me and my pedo game that will get me in jail
okay uncle ryan
>>
>>173256448
Point proven, thanks for playing.
>>
>>173256505
and thank you for Correcting The Record uncle ryan
>>
>>173252362
this will be porn game, right?
>>
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>>173256668
you sure you want to try sticking it into someone who walks around with a .45?
>>
STOP
FUCKING
TALKING
ABOUT
GOOGUM
NOBODY
CARES
>>
>>173255974
You missed the part about any depiction of children in sexual situations being a felony in Australia. Gogem has already fucked his life up it's just a matter of when the reports get around to the people who handle them. Fuck off and stop trying to damage control.
>>
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do you design board games agdg?
>>
>>173256989
Enjoy it while it lasts. Gogem is going to be a thing of the past for agdg soon. Thank god.
>>
>>173257274
but your shitposting is not essential to that
do what you want with him but do it fucking outside
>>
>>173257274
This >>173257383, why don't you start a defamation blog about him or something instead of posting it here?
>>
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okay I designed this beauty.

It's a 12x4 board.
The goal of the game is to carry one of the bombs into the enemy HQ or lose the bomb.

You have:
1 Terrorist.
2 Normal pawns.
2 Super Pawns.

The Terrorist move like chess queen (horizontally), but only two squares max.
The normal pawns move forward one and can kill diagonally one square.
The super pawns can move forward two or one squares, but can kill one diagonally.

You can convert a pawn into a queen by moving it into an enemy HQ.

That's it, that's the all game.
I tested it with parchis pieces and my small newphew and can say it works.
>>
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>can't just ignore or filter it
>always has to attempt damage control
You're not "saving" yourself you stupid ape. Give up.
>>
>>173253846
reminder that marketing is a meme and you don't need it

good games get recognized and sell regardless.
>>
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Some people ITT should take the advice
>>
>>173257539
meme
>>
>>173257383
>>173257420
Can you not shutup?
>defamation
topkek googs eat shit.
>>
>>173257543
But i'm poor and i don't want to be, so i have a lot of determination.
>>
>>173257478
sounds godawful
>my small newphew
try having sex
>>
>>173257478
>>173257165
uhm, okay?
we make video games here well, usually, this is a really bad time
>>
>>173257520
>>173257737
This is an interesting new breed of shitposting. Shitposting, and then acting like you have the moral high ground when people call you out instead of just ignoring you.
>>
>>173257839
Nigger why are you crying about this instead of pretending to make a game?
>>
>>173257737
>Can you not shutup?
look who's fucking talking
three quarters of the thread filled with your stupid shit about the australian

drink fucking bleach you obnoxious retard
>>
>>173257809
It's actually like a really fast chess.

is pretty fun.

>>173257824
agdg is always in shitposting mode.
>>
>>173257948
>being this anally devastated
lmao cry harder faggot
>>
>>173257980
yes, but it's not for board games. Try >>>/tg/
>>
>>173257165
I used to, and I would play them with my friends.
>>
>>173257980
>It's actually like a really fast chess.
why not just play actual fast chess then without all the gay new rules
>>
>>173258073
board games are the manga of the gaming industry, they're cheaper to make, therefore they're more creative, therefore they're better than videogames.
>>
https://www.youtube.com/watch?v=MHs235HAOe4

Congratulations, Tracksdev
>>
>>173258154
>board games are cheaper to make than video games
Video games don't have material cost.
>>
>>173258154
Definitely. They still don't belong here though.
>>
>>173258154
go feel superior to >>>/tg/ then
>>
>>173257839
>people call you out instead of just ignoring you
what do you think you're accomplishing by "calling out" people who dislike gogem instead of just filtering the name?
kill yourself.
>>
>>173258148
why you seem triggered?

I wanted to design a board game.
>>
>>173258280
You're in the wrong thread, that may be the reason.
>>
>>173258213
you can design them with parchis pieces that cost few cents a set.
>>
>>173258280
>triggered
i'm annoyed at your autistic stupidity
>I wanted to design a board game.
you didn't design a board game you fuck you copied chess and removed almost all the gameplay
>>
>>173258249
Hopefully one of these days I'll write a scathingly critical post that hits too close to home and makes you and your friend shut the fuck up for good, or even better, actually kill yourselves.
>>
>>173258349
I want to be a better game designer, that's why I want to learn to design board games.
>>
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>>173258191
Oh my
>>
>>173258191
agdg are the masters of the gaming world
>>
>>173258550
Irrelevant, you're not making a video game, you don't belong in the video game development thread.
>>
>>173258636
i fucking love those boxes anon and grats
>>
>>173258410
And when you actually want to make something that isn't a prototype?
>>
Ok so is it better to run the battle scene in one scene

Or should I load the battle scene (new scene) when the player triggers a encounter?
>>
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>>173257543
>can't draw, not smart, and not creative
>not using 16x16 pixel art
>not using Construct 2 for nearly instant logic-based results instead of spending 12 years learning a language mixed with calculus
>creative people are 'idea guys'
>>
>>173258471
Probably not. it's more likely right now that gogem will be gone before then. So just filter the name until then you precious princess.
>>
>>173258191
It started OK then he got super annoying
>>
>>173258837
what's the difference
>>
>>173258818
you made it into a game.

much easier to design and test a prototype using this way than making a demo.
>>
>>173259072
One is a fresh scene while the other one is displayed over the overworld
>>
>>173259164
oh that's what you meant

if the characters are the same in the overworld as in the battle scene then keep the scenes the same?
>>
>>173259135
How many games have you made this way?
>>
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Have a progress post:
Made background, enemy sprites, boss-skeleton (no, it's not actually a skeleton), & more music. Still got plenty to do, doh.

Don't forget to post progress yourselves!
>>
>>173258649
Agdg is fucking garbage. Tracksdev is a redditor.
>>
>>173259796
official agdg tm jam
>>
>>173259796
>Tracksdev is a redditor.
wtf i hate tracksdev now
>>
>>173259982
Why? Every dev who makes it here builds their base off 4chan. 4chan is for "devs" like gogem.
>>
>>173260132
What are you doing here?
>>
>>173259796
re delete this etc
>>
>>173260167
Ouch
>>
>>173260167
I choose to be here and I don't post my games here. I'm not stuck here like you rejects.
>>
>>173252224
Turns out I was a retard and looking for the bug at the wrong place for ages... Welp, it werks now.

https://rh73.itch.io/arkanoidtest?secret=nHUeZGLavaXNgyS1qiwXvSr3dg

(start game and change levels with SPACE, so far there's no check if you "win" a level or if you lose all balls... and there are only 2 levels so far)

Getting bored now, what should I clone next? My brother suggested a shmup...
>>
>shitposts incessantly about his boyfriend Googum
>when people tell him to shut up he claims they're triggered whiteknights
>complains later about how AGDG is shit and that Reddit etc. are better
Imagine how pathetic this "person" must be to spend their free time ruining a video game development thread on fucking 4chan.
>>
>>173260530
>being this triggered
Need some salve for that burned booty?
>>
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>>173260396
>this place is shit
>I choose to be here
this is you
>>
>>173260396
bait older than jesus
>>
>>173260598
Nobody would miss you or probably even notice for a few days if you were to have a heart attack in your sleep tonight.
>>
>>173260680
No it's not. I can walk away from the sewer after I take my poo.

You are stuck here forever because you are the poo. Get it now?
>>
Projectiles will now hurt everyone other than their own creators. Also starting on making combat more complex by making it so the strength of your swing is dependent upon how long you hold it.
>>
>>173260784
>being this mad over something that shouldn't even concern you
Sort out your life son kek
>>
>>173260790
No, I usually avoid things I equate with shit.
You seem to be drawn to them.
>>
>>173260790
>I can stop whenever I want! I just don't want to
Keep telling yourself that
>>
>>173260803
congratulations
>>
fug why is it so fast.
>>
>>173260914
I spend my life doing things other than making everyone around despise me so I think I'm alright.
>>
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A game were you hunt for bigfoot, using an extensive array of tools. You hide out in a camper where you live while you spend as many days as you need to find bigfoot.

the twist: bigfoot is not even in the game
>>
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>>173261070
>>
>>173257165
oh my god i thought those were dildops attached to a bathroom wall
>>
>>173261275
that sounds like something he would make alright
>>
Anyone know where to find good musicians who might be good at comfy RPG style tunes?
>>
>>173261061
Thank you.
>>
>>173261070
>>173261529
Why is what so fast?
>>
So, for a stealth game, do you think it's fair and understandable if an enemy gets a better sight range doing this? Like
>patrolling, can see to 3 meters
>stops, makes gesture in pic, can see to 5 meters
>goes back to patrolling
>>
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why this doesn't work?
>>
>>173262268
Sure
>>
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Comrades, i'm making a riddle-puzzle game. I already have one complete mechanic, but i feel like it'd get boring after 60 levels, since i'm not talented as the guy that made that chemistry game or others.

My question is, what are, in your opinion, some interesting riddle-puzzle mechanics? Is connect-3 too infantile for people interested in this type of games? I was also thinking of stuff like nonograms.
>>
>>173262268
i definitely wouldn't put a poor fucker who can barely see 5 meters on guard duty

but yes, that thing actualy makes you see better, not really further, but better
>>
>>173262268
Is your game realistic?
>>173262353
if(unity), you need to put your shit in resources folder, iirc
>>
>>173262518
>java
>unity

Why are you here?
>>
>>173262353
You probably need to use the full relative path to the asset (e.g. «assets/heart.png») and place the asset at the working directory.
>>
>>173262268
Make the increase gradual, or give the animation a tell so the player can react to it. Also make sure the player knows that this is an option for the enemies.
>>
>>173262353
What's the content of your string "folder"?
>>
>>173262631
Oh right, my bad
>>
>>173262763
irrelevant because it crashes when told specifically the path.
>>
>>173258636

juicy
>>
Is twitter/tumblr enough to shill a kickstarter? Where else to shill?
>>
>>173261712
The projectile. It moves so much slower in the editor. I know its going to be faster in the build but its seems that I have to mess with delta time or somethig?
>>
>>173263105

>>>/reddit/
>>
>>173252964
>>173252776
cringy
>>
>>173261246
You are very angry on the internet. I don't think you're alright.
>>
>>173263268
Thanks for the constructive feedback?
>>
>>173263034
Yeah my bad, I was looking at the wrong line.
>>
>>173263268

fuck off mate, or post your progress
>>
>>173263231
Hard to answer without knowing what engine you use and how your physics work. It's pretty standard nowadays to have "fixed" physics updates 60 times per second so you don't need really need to mess with delta time anymore.
>>
>>173263381
save your passive-aggressive question mark for less discerning people, doodles of creepy amish dolls isn't progress worthy of feedback

>>173263660
lol
>>
technically, everyone in Australia is already in prison
>>
>>173264274
Thanks again pal!
>>
>>173264376
this, especially the ones that literally aren't allowed to leave the country
>>
>>173264274
Those dolls look cute as fuck actually
>>
>>173264479
if I were in an Australia prison I would lead a revolt and declare the prison a sovereign country.
>>
>>173264671
avoiding eye contact is a hallmark of autism, so I can understand why they appeal to you
>>
>>173252964
Would let the wolf catch me/10
>>
>>173264797
Nice projection.
>>
if i hack things together with tutorial code (for example) but make my own sprites, level designs, etc (and do add some original code, albeit relatively minor variations on the basic framework already established by someone else) can i credibly lay claim to having made a game myself, or would i still be in "modder" territory?

(Naturally, I'd attribute what was used elsewhere, but it's always been a lingering insecurity that eventually spirals into going full Terry Davis just to ensure "I made this".)
>>
>>173265836
I'd be impressed if you finished a game with tutorial code.
>>
>>173265836
There's no hard and fast rule. Generally I would consider "more of the same game" a mod or expansion. So you wouldn't be doing modding. That said, that's not a recipe for success.
>>
>>173264274
I like these dolls. They're simple and wholesome, they seem like the product of a contented homogenous society with an emphasis on family, modesty, and traditional values.

Would let my daughter play with/10
>>
>>173266251
why you kissing Amish ass? they won't even buy your game. fuck those lanky faggots.
>>
>>173211575
I still can't believe /tv/ wrote a fucking porno.
>>
>>173240229
comfy wizard messing around kind of game. Tower buildan, creatures morphan, potion brewan, magic researchan.
>>
>>173266169
There are plenty tutorials for "complete" small games out there.
>>
>>173237336
He walks like he sharted
>>
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I have a problem with my client - server connection.
My programming is absolutely horrid, so please strangle me.

Anyway I have a problem with TCP where my 2 separate messages tend to concatenate without me wanting it to. It's becoming a real pain to distinguish commands like this.
Can anyone help?
>>
>>173264797
xddd wow you sure got him!
>>
>>173267361
>"%s %s %d %d"
>"%s %s $"
There's no space between the two if, by sending one after another, they're concatenated and sent as a whole. You really shouldn't send data as plain text that you have to format and scan. It's error-prone and a huge waste of bandwidth.
>>
Now I understand why ue4 didn't work for shit for me. Turns out you're NOT supposed to use C++ at all in ue4, it's genuinely designed for use with blueprints. I have also confirmed that the issues I have had so far were not unique to myself and were known issues with the C++ api. You're supposed to write mostly UE-agnostic code in C++ and pass the relevant constructs through proper construction in blueprints to the C++ code, extracting the result, for any heavy lifting needs.
>>
>>173268362
What format do you suggest I send it in instead? Love2d doesn't come with a lot of builtin libraries and I don't want to use external ones. Thanks for answering by the way.
>>
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>>173211479
please donate to googs
i want him to be ok :)
>>
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WHY IS MAKING AN INVENTORY SO HARD REEEEEEE
>>
>>173269004
Because you suck at everything and your life is a failure.
>>
>>173268687
It's not really a format. You just send values directly.

For example, you'd first say that every message is preceded by a message ID that denotes the content. To send a message that says an object is at a position, you send the ID of that message type, then the object's ID, then its X and Y coordinates. When the receiver gets the message ID for that message type, it reads an object ID and an X and Y coordinate and then does what it needs to do with them. People call this "binary serialization" as opposed to "textual serialization" but the "binary" part is kinda redundant since everything is already binary.
>>
>>173269004
your probably overthinking it
>>
>make your game into a browser game
>it runs like shit
Can anyone quickly try this out and tell me if it's shit on your machine too? You have to click that refresh button in the game a few times to get it to focus on your keys. WASD to move, H to restart. For some reason it runs at about 5 FPS for me
https://hippie.itch.io/test
>>
Is there any good networking library in rust or will I have to use raknet from unsafe?
>>
>>173269201
What did you expect? There's a reason browser games aren't actually a thing.
>>
>>173269367
>There's a reason browser games aren't actually a thing.
They are a thing. Websites like Miniclip, Kongregate and Newsgrounds are still doing well. Just don't understand why my framework makes this run 100x worse in a browser than as a downloadable file. I doubt there are many people who use LibGDX here unfortunately
>>
>>173269146
I'm not quite sure what you mean, what you suggest kinda sounds like what I already have, except the "message ID" comes after the entity ID, "at" and "move" are message ID's which the server picks up and knows how to handle those messages.
I don't see how I would fix TCP putting seperate messages in the same packet by switching it around. I still wouldn't be able to tell where a command ends and where one starts.
>>
>>173269092
do you feel better after this projection buddy?
>>
>>173269201
performance is okay but it never detects any keystrokes.
>>
>>173269213
There's lots of good low-level stuff. mio would be the state of the art. If you want high-level middleware that just werks, you're probably gonna have to write bindings yourself. Raknet doesn't have bindings yet and I doubt anything else will either.

>>173269615
You write the values directly. You (well, the library) know what sizes they are so they can be read. With text you waste space, you need delimiters, etc. There should be a way to just push/pop numbers from the stream.
>>
>>173269558
Those aren't browser games, those are minigames and they don't run in the browser, they run in software that communicates with your browser but is external to it.
>>
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>>173269771
Yeah you have to spam click the screen, click the button in the top left multiple times while spamming keys like space etc. Definitely a work in progress.

Thanks for trying it out though. At least now I know that it's the game and not my machine
>>
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>>173269935
But they told me flash was shit and that HTML5 was the future
>>
>>173259556
Mine is all art assets at the moment and with the way things are going I am afraid it would fuel unnecessary shitposting so I will do it next thread maybe. But good job on your progress, anon. It definitely stands out. What genre are you going for?
>>
>>173270153
They're not wrong. Flash is shit. HTML5 is the future AND it's also shit.
>>
>>173270330
This. Though I have to add, I'm sincerely amazed at how shit html5 actually is. Flabbergasted even.
>>
>>173269884
I seriously wouldn't know what you are talking about. Is there a word for this? Why would the server already know what the size of my coordinates is going to be?
My "library" is luasocket on the client and PHP sockets on the server. Not really revolutionary stuff.
I wouldn't know how else to do it.
>>
>>173270330
>>173270460

Not that guy, but do either of you have anything to say about WebGL or whatever it is? I'm thinking of making some bullshit in unity and uploading to Kong.
>>
>>173270580
Unity web player itself has never worked for me (and the same has been true for many other people, but not all), it just goes into a loop of "please install this plugin" "plugin successfully install" restart browser "please install this plugin" and only displays a black screen on unity games.

Webgl is a massive security flaw and thus better kept disabled in all cases. As a rendering technology, it's actually really cool, however, though limited. Webgl exposes the actual hardware so can theoretically allow full performance. Implementation quality matters here.
>>
>>173270580
I believe chrome axed the extension that lets you play Unity games in your browser. I don't use the engine so I might be wrong
>>
>>173270460
Everything web related is shit.

>>173270528
>I seriously wouldn't know what you are talking about. Is there a word for this?
Like I said, people call this kind of thing "binary serialization" or something along those lines.

>Why would the server already know what the size of my coordinates is going to be?
Lua's numbers are always 64-bit floating point.

>My "library" is luasocket on the client and PHP sockets on the server. Not really revolutionary stuff.
I had a look at the luasocket API and stupidly enough it doesn't support this. You need to find something else ASAP. Also you shouldn't write the server in PHP. Ideally you write it in the same language that you use for the game so you don't end up duplicating tons of your code in another language.
>>
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Got a proper FPS-style killfeed working in spessgame (top right)
>>
>>173270928

that's a good looking game anon
>>
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Last one today, putting together everything with pistol drawn I have.
Good night bros.
>>
>>173271123
literally just default ue4 assets.
>>
>>173270890
>Everything web related is shit.
You're right but in a world of people with no attention spans, games do better if your players don't have to click a download link
>>
>>173271161
people world forward, not un-backward.
>>
>>173271123
Thanks!

>>173271245
Close. Free Unity Asset Store assets. Slightly better than textureless cubes for placeholders.
>>
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Does it look like electric or curly neon spaghetti?
>>
>>173271307
Only true for low-quality games (which is the case of most games here, but it's not like anyone here is trying to get their shit games played by millions of paying goyim as opposed to gaining experience toward making good games)
>>
>>173271398
A little of both. Try making the electric arcs thinner and have them branch more. Maybe you're already doing this but it's really easy to make lightning using the cloud/perlin noise generator and level tool in Photoshop.
>>
>>173271398
It's like 75% there. I think the single purple ring pulsing up and down the blade might be ruining the effect a bit. At least, when I stare at it for too long, that's what I end up fixating on.
>>
>>173271393
Interesting. That texture on the cubes is part of the starter assets in ue4, and I've seen this ship model before a few times as a default asset in some places.
>>
>>173270890
this is a pain. I don't really want to abandon my project. Third party libraries are out of the question too because they have to be statically linked with dll's which is impractical with multiplatform release.


Guess I'm a nodev again.
>>
>>173270815
>>173270827

Well that sounds lame. I know Unity Web Player has been axed even by its own devs, but I really want to publish shit on the web without making people download it.

What alternatives do I have other than flash?
>>
>>173271398
dislike the new face, the creepy doll aspect got lost
>>
>>173271398
Definitely curly neon spaghetti. Electricity is more zappy and wild. This just lazily flops around.
>>
>>173271627
Don't try LibGDX, that's what I made this pile of trash in >>173269201
Don't have any other suggestions unfortunately
>>
>>173271627
javascript canvas :^)
>>
Would I get sued for taking a game's unique mechanics and using it my own game?
>>
>>173271585
The cube I lifted from the demo scene in this asset: https://www.assetstore.unity3d.com/en/#!/content/17324
Sci-Fi fighter is a freebie here: https://www.assetstore.unity3d.com/en/#!/content/11711 and probably also on the UE4 store and elsewhere. I see it a lot.

When my game's a little more grown up I'd love to make friends with a proper artist, but right now "free" is perfect for a one man hobby project, even if it's pretty generic.
>>
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>>173271349
>people world forward, not un-backward.
>>
>>173272043
I mean walk. This was my last advice of the day. Time for sleep.
>>
>>173271627
If you package your game as a standalone executable with no installation I don't think anyone will turn up their nose at it.
>>
>>173271627
WebGL
>>
>>173272120
If you see that walk in reverse, then it really is time to sleep. Good night, anon.
>>
>>173271560
I am but I cleaned up too much and lost branches. I'll give it a second go.
>>173271574
Good point I don't think up and down movement will work.
>>173271651
Its likely I'll redo the model again later in development if the game proves itself to have legs.
>>173271710
You caught me. The subuvs just randomly switch which is chaotic but too lazy. Good eye. I'll come up with something better.
>>
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Look out for skellies
>>
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Refined object placement code today, now bigger-than-one-tile objects don't overlap with anything and no objects obstruct doors.
>>
does putting your game on indiedb help anymore?
>>
>>173275594
never helped, it was a scam.
>>
>>173266694
I envy their way of life a little bit. I don't think they'd be interested in my space sex trafficking game anyway
>>
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>>173275796
where is your game
>>
Is it worth learning c++ for ue4, or should i just stick to blueprints?
>>
>>173276086
I'll post something when its more than a physics demo
>>
>>173276282
Start with blueprints and you can slowly learn C++ as you go
>>
>>173275796
what's to envy about a bunch of faggots cosplaying as Pilgrims who can only have sex with their manish wife's hairy pussy for the sole reason to bring another inbred pilgrim cosplayer into the world?

you think they're happy? they know their life is shit, the only reason they live that life is because they actually believe there is a magic man in the sky and that magic man has the same beliefs as the unibomber.
>>
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game mechanics should always come first before the actual artistic polish.
>>
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>>173276332
okay
i'll put your game on the shelf
right next to frogposters' stories about failed trust that happened to them while making game and works of people who are too good for /agdg/ but choose to stay here without ever posting their games
>>
How do you make turn based combat not shit?
>>
>>173276705
by having 60 turns per second
>>
>>173276705
Layers, like ogres.
>>
>>173276705
Don't make it JRPG style.
>>
>>173276601
Maybe all they need to be happy is a wife and children and faith in a benevolent god. It's easy for us to mock them but everyone I know in our modern society is miserable.

>>173276658
I have to focus on paid deving for other people right now. The guy I work for said if it works out he'll think about having his agency incubate my game. I don't know if that's a good idea yet. I'd be able to get good paid art, but I'd probably have to cut out the sex stuff and I don't know if it can stand up on mechanics alone
>>
>>173276705
the removal of time means the player has time to use their noggin
give them something to do with their noggin
>>
>>173276705
The main thing is make sure the player has lots of different viable strategies to use.
There's nothing more boring than a turn based combat system where you do the same thing every fight, especially if its just spamming whatever your most powerful attack is.
>>
>>173276705
Make it like an JRPG
>>
>>173277532
>different viable strategies
>most powerful attack
key component to A is to not have B which is how stats ruins games. most effective strategy should be based on situation not a number.
>>
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A game where the primary resource is (You)'s
>>
>>173277939
>if you rearrange the lines in PHI, you can get PM
>Peter Molyneux
w-whoa..
>>
>>173278103
If this post gets one-hundred-thousand (You)'s you get to see what's inside the box.
>>
>>173278103

first for (1)
>>
>>173277939
where is (You)'s game
the primary resource A
>>
>>173277873
Well obviously you will have a most powerful attack unless you just make all attacks do the same amount of damage, which would be dumb. The trick is just to make other systems you need to manage at the same time or give attacks some side effects.

For example in the Golden Sun games each character will have a most powerful attack, but if you just have them spam it you will die. You need to manage health with healing, damage reduction with various Djinn and buffing spells, and in order to maximise damage you will need to use summons which will temporarily lower the stats of some/all of your party members, giving a risk vs reward element. Paired with the fact that you can customise what classes each of your party members are and equipment and everything, there are a lot of different ways you can go about fighting. So in the end it doesn't matter that you might have one attack that is stronger than the rest

Another example is Darkest Dungeon, where a lot of the best attacks have side effects of debuffing yourself or shuffling your party, which is something you have to consider and plan ahead for. And given that different attacks can only attack certain positions and enemies have different resistances to things like bleed and poison, you will need to use a different strategy for each fight.

I wrote a lot here, but in conclusion, you're and idiot for thinking that stats somehow "ruin games" and that you can't have a most powerful attack
>>
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modern computers can handle this, right? this is fine for a Unity asset.

and you guys said I couldn't dev on my intel integrated graphics card notebook.

dumbasses.
>>
>>173278879
if its in a big level filled with these then probably not. Just bake and decimate
>>
>>173271398
I like this new face.
>>
>>173278879
oh look it's crysis 2's tessellation setting!
>>
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>>173278879
>>173279070
here's another one of my game-ready assets, its a cardboard box (WIP; still needs textures)

I was thinking of releasing it on the Unity Asset store, what do you think?
>>
>>173278879
Jesus fucking Christ.
>>
SOUNDTRACK SHOWDOWN TIME:


WHAT IS BETTER?

SCAR OF TIME

TO ZANARKAND

FINAL FANTASY THEME

DEARLY BELOVED

DK RAP
YOU DECIDE
>>
>>173279638
yooka laylee rap
>>
>WW3 begins tonight
>you never finished a single game
Repent while you still can, nodevs.
>>
>>173278682
>you're and idiot for thinking that stats somehow "ruin games" and that you can't have a most powerful attack
but anon, you described exactly what i described. you just changed the context of the words "most powerful attack" to mean "the attack the game says is most powerful even though it has tons of risks and drawbacks that literally puts it on the same playing field as any other attack where the situation is the most important aspect"
stats absolutely ruin games when they tip the balance of risk/reward and so the easiest way to go about it development-wise is to not have stats. player cant fuck up the game by overpowering X if X cant be modified.
>>
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First enemy.
>>
>>173279738
>WW3 begins tonight
>checks twitter trends for news of WW3
>#WorldHealthDay
>#NationalBurritoDay
>#SyriaHoax
which one is it?
>>
>>173222673
The first room is fine
In the second room, suddenly you're trying to avoid getting hit by bullets from two different sides while managing a toggle button. I feel like that's two much at once for just the second room.
There should be at least one room in the middle which teaches you that cannons can shoot the stretch blocks in a control environment that doesn't actively try to kill you
>>
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>>
>>173279918
Ok what's your idea for a turn based combat system without stats then?
>>
>>173280378
what do you mean idea?
its not an idea. see -> turn based games.
>>
>>173280128
Syria.

All signs point to military intervention happening in Syria as soon as tonight, against targets that may house Russian military advisors.
>>
>>173280873
well maybe his cabinet is as intertwined with Putin as the Democrats say and it will be fine.
>>
>>173280210
how do we summon felix the avatarfag back? I miss him
>>
>>173279738
>>173280128
>>173280873
i will find you and arrange ww3 in your anuses if you don't stop /pol/posting in what is already a waste of a general even without that
>>
>>173278879
>>173279315

you're trolling, right ?

why do you have so much unecessary topology in your models ?
>>
>>173276282
Stick to blueprint. C++ api is broken and most likely won't get fixed because it's not really intended to be used to program the game itself.
>>
>>173281647
>ww3 in my anus

Who would the belligerents be?
>>
>>173276884
>>173277781

>Don't make it like a JRPG
>Do make it like a JRPG

???
>>
making steam store assets is a nightmare
>>
>>173282142
just b urself - Ralph Waldo Emerson
>>
>>173282186
whats not to love?
>>
How do I make the camera move in godot? _fixed_process and _process don't seem to run on scripts put on a camera, even though _ready does (i.e. the script itself is correctly registered).

Also it seems to me that godot really doesn't give you anything worthwhile, no good editing tools, no meaningful shaders, no useful starting assets. What does it even do well? I could rewrite godot in no time at all from what I've seen of it so far. What am I missing? The lack of documentation is also a huge detriment right now.
>>
>>173282142
make is so much like an JRPG that it transcends JRPGness to the point where it is unlike a JRPG and then have it wrap around itself until it is once again like a JRPG

see, it's this sort of basic logic that makes a CS degree necessary for gamedev
>>
>>173282458
aaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>173242090
There are often several valid alternate ways to do a given thing in gamedev, Anon.
>>
>>173282458
I'm curious. What/where is that documentation?
>>
>>173283581
He was politely telling him to fuck off.
>>
>>173253889
Name a single game that has no ripped off content.
>>
>>173258636
Where do I buy this?
>>
HOLY SHIT TRUMP JUST STARTED WORLD WAR 3
>>
>>173285509
Fucking finally.
>>
>>173283581
the documentation is in the documentation
not sure what youre asking
>>
>>173285781
50 tomahawks into syria, and russia even told trump to fuck off hours before.
>>
>>173285862
>russia even told trump to fuck off hours before.
Don't you follow the news? trump is a putin shill and all his advisors have ties to the Kremlin. Obv. this is a false flag.
>>
>>173285862
Yes, good.
>>
>>173285509
>>173285862
>>173286209
What does this have to do with video game development?
>>
>>173286294
Sh-shut up.
>>
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>>173286294
>>
>>173286468
You're supposed to post the "developing games under a fascist regime" slide.
>>
>>173286294
i might have to update some shit in For Which It Stands
>>
>>173286468
this changes everything
we can openly discuss politics in amateur game development generla now
>>
welp, if WW3 starts, then our vidya dev dream is dead.
I JUST WANTED TO EARN A LIVING BY MAKING SHITTY ENTERTAINMENT, WTF USA?!
>>
>>173286294
It's more important than videogames. It's war. Not only war, a war that will probably turn into a world war.
>>
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>Go outside
>See this

What do you do
>>
>>173286874
only thing you can do, salute.
>>
>>173286865
Physical health is more important than videogames. It's health. Not only health, health that will prevent you from dying. This is why we discuss physical health in Amateur Game Development General.
Relationships are more important than videogames. They're relationships. Not only crucial for your personal satisfaction, crucial for the survival of mankind. This is why we discuss relationships and greenarrow tfw no gf in Amateur Game Development General.
>>
>>173285460
https://dr-whoop.itch.io/tracks

That build is kind of old though, it's missing most of the things I've been posting recently.
>>
>>173286865
I wish you idiots would saying this is going to turn into WW3.
>>
>>173287085
It is, if someone is fucking dying.
>>
>>173287198
Children in Africa are more important than videogames. They're children. They do not deserve the cruel fate they've met. This is why we discuss children in Africa in Amateur Game Development General.
>>
>>173287269
Do you know any children in africa developing videogames?
>>
>>173287308
There's is probably at least one African child that has more of a video game than you do.
Really makes you think.
>>
>>173287269
African Genocide Discussion General
>>
>>173241389
it's called Gears of Halo Theft Auto, you pleb
>>
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>>173278879
>>
there's more talking about nothing than there is games.
>>
>>173288026

Tell me how to make my turn based game not suck ass, for one.
>>
>>173288026
So let's talk about the fact that AP just reported trump declared ww3 right after you naysayers said there would be no ww3.
>>
>>173288140
What does that have to do with video game development?
Go back to your containment board.
>>
SOURCE PLEASE
>>
>>173288581
https://developer.valvesoftware.com/wiki/Main_Page
>>
>>173288515
How's your ww3 game coming along son?
>>
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How is your *topic related to the shitposting subject at hand* game coming along, Anon?
>>
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>>173286294
YOU CAN'T MAKE GAMES IF YOU'RE DEAD, ASSHOLE
>>
>>173287269
>Children in Africa are more important than videogames.
No they are not fuck off back to >>>/soc/ with your sjw bullshit.
The one to blame are their whore mothers for opening their damn legs. I'm not their fucking father.
>>
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Someone, anyone, post some fucking progress.
>>
>>173289331
i posted progress yesterday but it looks like i've reached the point where people stopped replying to it because they don't want to shit up the thread with stuff like "okay dude nice keep going" and it's not bad enough to warrant a reply
>>
>>173289331
What does a frog blowjob feel like?
>>
>>173289331
My game's lore says there were only three world wars.
I'm gonna be so annoyed if I have to change that.
>>
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>>173288140
if this is true i suggest you all grab a good laptop, a 2TB HDD, store as much vidya dev, general, and survival info as you can, a few solar panels hooked to your laptop charger and continue to dev in some isolated forest. We'll be just fine.
>>
>>173282630
bump
>>
>>173235959
Those are some large breasts
>>
>>173289775
AP reported that trump asked "civilized nations" to join him in the war against syria. It's close enough to a world war declaration desu senpai. It could also be le ebin 9000D chest meme of course.
>>
You /pol/fags really are out of your mind.
The world isn't ending, chill the fuck out.

Also where is your video games?
>>
>>173289835
They're not big enough.
>>
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Made it so swinging a sword has more weight. The strength of the swing is determined by button hold time. Of course it also does more damage now. The closer to red the guy is, the closer to dead the guy is.
>>
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>>173290137
>The world isn't ending
Anon, those missiles are targeting military installations full of Russian equipment and Russian military advisors. This is extremely very not good.

Also, my game has been stuck in a rut since DD13. I'm probably not gonna make it to DD14, but I'll still try.
>>
>>173289835
for you
>>
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I've made a webm to demonstrate some progress I've made!
If it doesn't look like anything's different...
The left dodge is using the new animation and hitbox system. The right dodge is flipped back to the old one for demonstration purposes in this webm.

Tomorrow I'll port over the right-hand dodge and downwards dodge and then I'll be done with porting player stuff to the new system and I can go back to working on the NPC's AI!
>>
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>>173289331
Send help
>>
>>173290618
I haven't been keeping up with your progress. Are you using an actual hitbox system or are you using that term figuratively? It seems like you could detect whether an attack has landed based on simple booleans since your player has relatively few states.
>>
>>173289068
i thought those missiles were jellyfish at first
>>
>>173252362
Her eyes stay wide open when her head returns to a nautral position and then snap back into a squint. Should prolly fix that frame, anon.
>>
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>>173290871
The world needs more uncompromising, hope-pulverizing dungeons.
>>
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>>
>>173290923
Actual hitboxes. Simple booleans were something I considered doing but decided that it'd be good practice to make actual hitboxes.The hearts and NO shield are visualizations of their location and state.
>>
>>173291191
Turn your contact shadows on.
>>
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>>173291076
Amen
If only I could get mine to actually work...
>>
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>>173289835
Oppai Agdg Best Agdg
>>
>>173291759
I still have that fic open in a browser tab
>>
Pathfinding question:

On my current project I've been using a list of obstacles and adding nodes to the closed set based on their locations at the start of pathfinding. It works well enough, but as I'm moving to impermanent obstacles, like other moving entities, I'll have to include a node-by-node check to see if the next node is already occupied. So what I'm considering is: is it time to move to a proper grid structure where list indices represent location and just use object properties to check whether its passable territory, or is it fine to iterate through these lists of nonpermanent obstacles at the check? It's an increase in resource use either way, but I wasn't sure whether the change of structure is warranted unless I'm saving a lot.
>>
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Progress, but the world is too interesting right now to dev
>>
>turn based RPG
>different kind of 'stances' that take your turn to change, but restore stamina which is used for attacks
>enemies also have stances, graphic changes to show how they hold their weapons
>different stances change the basic attack move from a single accurate slash, weak slash with bleed, low damage but multi hit flurry attack that uses more stamina
>use different blocks, guards, or items to reduce or block damage from various monster fighting stances

How does this sound to spice up a JRPG?
>>
>>173290397
fuck....it's lookin bad
>>
>>173292212
Shit like everything else. JRPGs are garbage. Don't make one.
>>
>>173289820
Where the fuck is the godot shill when we need him?
>>
>>173252467
eh
loli ~= child porn
>>
>>173292212
All you're doing is spending a turn to restore your stamina and change your attacks. There's nothing there that screams "stance".
>>
>>173282630
you have to set a node to process. In _ready() use set_process(true) or set_fixed_process(true)

It does a ton of stuff for you, are you blind? You can even look at the source code to see everything it does. The engine has a built in fixed material for ease of use, but if you want more shaders you have to download them or make them yourself. Why would the engine give you starting assets? Make your own assets.

>I could rewrite godot in no time
Sure you could.
>>
>>173292621
He played Nioh but he wants to make a JRPG.
>>
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>>173289331
I added some camera angle function to my level editor. Mostly just experimenting with it here, the primary use is to show off locations before you arrive at them (like castles in the distance or whatnot) not giving the player nausea when they're wandering around dungeons.
>>
>>173291421
Using Unity.
>>
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>>173292880
>>
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Particle nonsense. Gotta fuck with opacity on particle shadows still.
>>
how do I program an object as visible in a mirror, but invisible in the real environment?
>>
>>173293054
now your characters can burst into treats
>>
>>173292212
Tales of Androgyny then?
>>
>>173292792
Literally the whole point of engines is to provide the following:
-rendering
-shaders (that's 99.9999% of rendering to begin with)
-3d audio
-input management
-physics
-net code
-level editing
-terrain generation/foliage painting/etc.
-scene management

From what I see, godot doesn't do any more input management than shit like SDL. It doesn't come with any shaders beside basic phong with soft shadows. It doesn't appear to do anything but SDL-tier audio. It doesn't seem to provide 3D physics either.

Starting assets are a staple of engines because it helps setup prototypes quickly. Additionally, every other engine has a set of preset behavior for most objects (e.g. there's no need to write a script to get basic movement capabilities, you start with preset 1st and 3rd person movement with correct wall evasion and control scheme and the like).

So all in all, the only thing godot seems to provide is an editor environment (which isn't all that good, but definitely not bad either), and a basic rendering engine which uses a scene graph. So basically it's just ogre3d with an editor or somesuch, except with much higher overhead to learn and start using.

Again, correct me if I'm wrong.
>>
>>173293096
Depends on how your mirror is set up, and what graphics engine you're using. I think most modern mirrors are just a second camera, so check if the engine has camera masks that filter objects.
>>
>>173293054
Not that I'm ragging on you, but do you have any combat stuff implemented yet? I'm excited to see what it ends up looking like.
>>
>>173292880

holy shit dude this reminds me of Neverwinter Nights.
>>
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>>173293678
I'm in the process of that now, which is what the particle system is for (hitsparks). You're probably not going to like it too much though. But uhh...

https://www.youtube.com/watch?v=T4yuj7DnVZ0

This game is my main source of inspiration for battle. It won't be too different, except far shittier graphically.

Also excited, huh? That's actually pretty interesting. I didn't know much of anyone was actually looking forward to the game.
>>
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>>173293985
>linking the dongmeister himself
With taste that good I know your game is in good hands.
>>
>>173262418
That market is pretty small. You're better off making puzzles that make people feel like they're smart. Like this:
https://www.youtube.com/watch?v=l_u18_BKczg
>>
>>173293341
-rendering
It does this, Godot 3 even has a rebuilt renderer with PBR and various other enhancements.

-shaders
It has a fixed material that has plenty of basic options to play with. If you need a more complex shader you can just write it yourself, there's even a shader graph editor, if you want that.

-3d audio
I believe audio is being improved in 3.0, not sure how much new stuff though.

-input management
It has very good input management.

-physics
Yes, has that too. 3D and 2D physics.

-net code
It has that.

-level editing
You make a scene and fill it with various other scenes you've made. You do have to set up some things if you want more complex level editing, but what do you expect, it's meant to be a general use engine.

-terrain generation/foliage painting/etc.
It doesn't have that, but people have made plugins for that.

-scene management
Not sure what you mean.

Have you read the documentation? http://docs.godotengine.org/en/stable/index.html
Pretty much everything you're asking is answered there.

I feel like all that extra stuff you're wanting is extra bloat that isn't needed because Godot isn't meant to fit just one type of game, it's meant to be general purpose. That said Godot does have support for people uploading game templates to their asset library and you downloading them and using them as a template to build on. So it's up to the community to add those things, which they have been.
>>
>>173294441
I actually don't pay any attention to dong. It was just the first one on youtube that didn't have missing audio or shitty quality. Sorry to disappoint.
>>
>>173271627
I thought you could use Javascript and HTML for web games?
>>
>>173294523
You pretty much proved that it provides fuckall (except physics, I was wrong with that, and net, which I didn't check one way or the other). It's barely an engine, it's a framework with an editor. That's fine but misrepresenting it really isn't.
As for physics, even the manual doesn't suggest it's capable of 3d physics, and googling only turned up people having to program their own physics from scratch. Are you sure it has physics? If so, where? It's certainly not in any official documentation.
>>
>>173294974
It's more than a framework, it just doesn't provide a ton of assets. In my opinion those assets aren't what makes an engine an engine.
I don't know where you're finding people needing to code their own physics for Godot, that's just plain silly. It absolutely supports physics for 2D and 3D. I've used 3D physics a few times. There's even multiple official demos with 3D physics.

I can see how the main website might be confusing because it mentions 2D physics but not 3D physics.
>>
>>173291553
>Everything is a hallway, with no real rooms
That looks pretty unsatisfying.
>>
>>173292153
>Pathfinding question:
>should I use grids?
Undeniably yes, because going forward you'll be able to do much more complex calculations.
>>
>>173292880
Looks really good man, keep it up!
>>
>>173295464
There are clearly real rooms in that image, but either way the generation is flawed by the dev's own admission, so...
>>
>>173295559
Thank you, I was wrapped up in my own head and not seeing straight I guess.
>>
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>>173295464
Those big clusters of numbers are rooms. It's not going to look like that when I'm finished, I was just using the numbers to help me figure out wtf was going on. You can set it to generate as many rooms as you want (with a limited amount of attempts so you don't try to generate rooms forever).
>>
>>173295435
The point of an engine is to provide suitable primitives for whatever game it's made for (or many types of games if it's meant to be generic). If it only provides the tools to build these primitives (e.g. the difference between being able to script camera movements, and having modifiable preset camera movements, or between vehicle physics and being able to register 3D object as physical bounds and manually having to tune the parameters and select the appropriate models and constraints), it is a framework. Frameworks typically do not come with an editor even though godot does, but that's not enough to make it an engine.

I'll see what I can find out from the demos, hopefully there's some 3D physics.
>>
>>173296153
They take a while to get a hang of, but once you do, they open up quite a lot of avenues.
>>
>>173296227
The engine provides so much stuff though. http://docs.godotengine.org/en/stable/classes/_classes.html
That is what makes it an engine. The dev doesn't need to focus on any low level coding, because it's all done. The dev just needs to focus on the actual game code, the stuff that makes a game a game. Which to me that's the whole point of an engine.
A framework would provide some of that stuff, but the dev would still need combine it all with low level coding before they can make something functional.
>>
>>173296531
I used a grid last time I wrote pathfinding, but didn't get to any point where it actually helped. Aside from the pain of fixing old code and being far more strict about object tracking, I don't think I'll need any adjustment. The latter in part because I want to keep some of the lists too for super quick calcs on specific things without extracting from the grid every tick.
>>
>>173296747
So you're saying spending hours learning godot is worth it because it would take minutes to tie together a few libs if you weren't using it?
>>
>>173296864
If you can do that in a few minutes, why the hell don't you have your finished game already?
>>
>>173269004
It depends on how robust you need it to be, if you only have like 15 items in your game you could probably just hardcode an int amount of itemname for each character or something. Or some bools to say whether a player does or doesn't have an item.

Make it work first then optimize it later. Or after you've scrapped the project and started a new one.
>>
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>>173296864
You will never convince a godot shill that their baby isn't relevant or useful.

Just forget about it and witness the POWER OF GODOT RENDERING courtesy of godot's offical channel.
https://www.youtube.com/watch?v=l8qRTtJ5dnQ
>>
>>173297236
nice physics holy shit they can't even get collisions right. Does godot not do UIs at all? This looks like directly-rendered rectangles. Why the fuck is this running at 2 fps anyway?
>>
>>173297236
Not even shilling. He asked what Godot features and I answered to the best of my ability. I personally enjoy Godot. But if he doesn't, that's fine, he can use any of the other engines available.
>>
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kekarooni >>173290397

Ima make Demo Day 14.
>>
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Some new environment I had planned for some time.
>>
is 30 too old to learn to dev
>>
>>173278879
You know, there's a function in Blender made to eliminate bullshit like this.
You can have it combine faces where it would make no difference to the model if they were combined.
>>
>>173298258
>Adventure Dark
>>
>>173292621

What? You don't think that having an entirely different moveset, that changes the character/monster sprite so you can see it and respond to it, that is countered by or good against certain defensive moves doesn't sound like a stance? How is that not a fucking stance?
>>
>>173297486
Your shilling made me want to avoid the fuck out of godot, so I ended up only looking at it as a last resort. Fact is I found it to be lackluster compared to every other engine I abandoned. I do see the potential, though. I don't know if the devs are going in the direction of making it into an engine or want it to be an editor + framework forever. The latter is also a valid option if they know what they're doing (probably not).
>>
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I removed the dead ends. (Why does the system think this is spam?)
>>
I thought Godot was supposed to be a baboo easy mode engine that salty nodevs like me could use.
>>
>>173299010
GameMaker Studio 2 is what you're thinking of.
>>
>>173297236
Looks better than your game desu.
>>
>>173298258
HG3D?
>>
>>173299010
That's what it seems to try to publicize itself as. Don't know if it's true for 2D, but it's anti-true for 3D.
>>
>>173300445

Sorry I have no idea what a HG3D is.
>>
Does anyone know why a physics object would rotate irregularly in UE4?

I'm adding torque purely in yaw (locally) yet it kindof rolls in a sine wave

it's a bit of an irregular shape (the collision model) but what is causing torque added at the COM to make it roll like that?
>>
>>173300667
I started using Godot as a complete gamedev newbie. Haven't run into any troubles with 2D.
>>
>>173300882
Ah sorry. Thought this was the 3D remake of the Hemoglobin Project from DD13.

Looking good though, anon. I am eagerly awaiting more!
>>
>>173301708
just to be clear, it's mostly getting the yaw it's supposed to be getting

just trying to understand that roll.
>>
was about to get canned from my shitty job at the end of the month for not hitting numbers i don't even contorl, but they gave me 2 weeks severance. i got ~ 2 months of rent ready

time to dev?
>>
>>173302360
Time to develop a desire to go job hunting ASAP.
>>
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How do I ray trace?
Anyone got any good 2d tutorials?
>>
>>173292070
What?
>>
>>173301708
what's that pic
>>
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>>173302493
>>
>>173303014
I was posting about this guy in the last thread as good inspiration for environments (color too)

https://www.instagram.com/beeple_crap/?hl=en
>>
>>173303014
none of your bismuth
>>
>>173303254
bismuth doesn't have that shape
>>
>>173303372
it was obviously moulded..
>>
>>173303372
>>173303426
i might be wrong honest, but I've seen moulded bismuth and you can make it look smooth
>>
>>173258280
I think it's cool anon :)
>>
Post what you listen to when you program

https://www.youtube.com/watch?v=W533taZIP_8
>>
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>>173304792
https://www.youtube.com/watch?v=xCcWWcL_Sg4

https://www.youtube.com/watch?v=F9L4q-0Pi4E
>>
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Playing around with Unity's animation system (mecanim?) for the first time, followed this tutorial here for animating a 2d sprite: http://michaelcummings.net/mathoms/creating-2d-animated-sprites-using-unity-4.3

It werks, but what's bugging me is that the transitions don't happen instantly but the character seems to finish the current cycle first... Well I guess that's what you usually want, especially for 3d characters, but is there some way to disable that and trigger the next animation instantly for the next frame? You know what I mean?
>>
>>173304792
https://www.youtube.com/watch?v=N2SW_MWBa6w
>>
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>>173305994
nevermind, I just found out how. (simply unchecking "has exit time" in the inspector)
>>
>>173304792
http://www.ektoplazm.com/
http://psyradio.fm/
>>
>>173304792
https://www.youtube.com/watch?v=lOP2TWjZXfI
>>
>>173304792
https://www.youtube.com/watch?v=nMViOrqBzPk
>>
>>173306313
>Karajan
You are one based nigger, anon.

>>173306252
If we are sharing radios:
https://gensokyoradio.net/
>>
>>173306468
If you like radio, check out this site here:
http://radio.garden

And yeah, I prefer radio over youtube playlists too because it's more random and dynamic.
>>
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>>
>>173306634
what, nobody listens to Pandora anymore?
>>
Guys I'm gonna scrap my game. Instead I'll teach myself how to draw. How long will this take?
>>
>>173308702
About 5 years. Have fun.
>>
>>173308702
depends on your talent, might be few years
>>
>>173308702
30 minutes
>>
ayo /agdg/, someone from this thread once said that it's easier to learn c# if you know java.Do you guys know any good introductory videos on java so that i could make my learning of c# easier? I already know c++ but i don't feel like deving on c++
>>
post art
>>
>>173309109
why not just learn c# instead of learning java so you can learn c#?
>>
>>173309109
Java and C# are on the same level of difficulty. Learning one to learn the other, even as an absolute beginner, is a waste of time.
>>
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>>173309164
>>173309179
Ok, can you recommend me some good videos on C# for a "beginner"? Also, how different is C# from C++?
>>
>>173309385
>videos
Nah.

I'll recommend the Head First C# book though. It's campy but it's good for learning.
>>
>>173309385
If you know C++ you will have zero problems learning C# in a few weeks or even faster. Actually you can (almost) write C++ code and it werks, but you should check out C# specific stuff like dunno delegates and all that eventually. No need to learn Java first, it will only confuse you because it's very similar yet different in some details.
>>
Do we still want gogem to go to jail?
>>
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>>
>>173309510
>few weeks
Being old C++ programmer, it took me like few minutes to pick up C#
Lack of pointers is utterly inconvenient, but otherwise you just write code without thinking too much.
>>
>>173309624
>happy jews
lol
>>
>>173309385
>>173309450
>>173309510
Buy this:

https://www.amazon.com/Beginning-C-Through-Game-Programming/dp/1305109910/ref=sr_1_1?ie=UTF8&qid=1481115440&sr=8-1&keywords=c%2B%2B+game+programming
>>
>>173309715
>already knows c++
>wants videos for c#
>this guy gives a c++ book
Nice.
>>
>>173309771
Helps with all C languages though.
>>
At what point does copying/emulating another game's gameplay become a legal issue?

The games I'm thinking about are darkest dungeon and ironclad tactics. Their gameplay is unique to their name pretty much, as i don't remember any game that plays even close to them.

For example, if i make a game that plays like darkest dungeon (party explores areas, sidescrolling down hallways, turn based fights, stress/morale, etc), but visually different and not all the gameplay is copied, will that be alright?

At what point am i stepping into a possible court battle?

Is their any guidelines to this?
>>
>>173309975
Gameplay does not apply for copyright. You don't need to be subtle about copying it.
>>
>>173309975
>will that be alright?
probably not, but if you're determined and have money, then consult a lawyer. If you don't, consult /legaladvice/.
>>
>>173304792
https://www.youtube.com/watch?v=V5s-KLGVcTI
>>
>>173309660
>implying the jews were mistreated
>>
boat jam when
>>
Reminder that if you're participating in "jams" you are wasting your time and minimizing your chance at becoming successful.

You should be ignoring most of the shitters in this thread, especially the ones from the discord. Just work on your game.
>>
>>173310460
didn't we already have this?
>>
>>173310460
it's always been a boat jam
the waves of progress crashing on this general
echoing swimmers having fun
or dragged out to sea

it's always been a boat jam
tide line rising and falling
the quiet creaks and the squawks of gulls

it's always been a boat jam
pushing your oar through the water
over and over
the resistance burning your arms

it's always been a boat jam
>>
>>173268693
I also want googs to be ok
>>
>>173310693
Wrong thread pal, here we make games for fun
>>
>>173309975
>Their gameplay is unique
Boi aren't you young.
>>
>>173309643
Sure thing bro. You _can_ write C++ in C#, but that's not the same as using all new features introduced.
>>
>>173310693
LD is the only format worth participating.
>>
>>173310983
Didn't find any new feature worth using, honestly speaking. It have only one useful feature actually - standard lib with almost everything needed included. But that's not a language feature, again.
>>
>>173310693
Look at Tracksdev, he made the game for Comfy Jam and now he's got people playing his game and writing articles about it.
What do you have to say about that?
Also, Space Turbo Jet whatever it's called started as a Jam game and became the dev's main game.
>>
>>173310693
Jams are for practice, retard.
>>
>>173211479

Thanks unityfags, for flooding the market with crappy games.
>>
is sending json over a network a viable option?
>>
>>173311101
>Didn't find any new feature worth using, honestly speaking.
lambdas, delegates, events, null-conditional and null-coalesce, anonymous functions, properties...

It shows that you never learned C#, but yeah keep writing C++ and making your life harder than necessary.
>>
>>173311616
Thank you nodev, for not flooding the market with anything!
>>
C was a mistake
ML was robbed

it didn't have to be like this
We chose to be "close to the metal" in an era of kb and mb
It didn't have to be like this
>>
>>173311213
Same goes for Vampire's Bit.
>>
>>173311638
http://a.4cdn.org/vg/thread/173211479.json

Depends what you're trying to do. If it's for a slower turn based thing and somehow it's faster (devwise) for you, then it could be fine.
>>
I believe in you
>>
the fact that you're here at all, that you're struggling, that you're eager to connect with similar people

I love seeing your progress
I can't wait to play your game
>>
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>time to write the plot and character dialogue
>>
>>173311669
>butthurt unity scripting nigger
Learn to code, faggot. Unity3d does not make you a dev. It never will.

Choose a serious engine already.
>>
>>173312225
Does shitposting on agdg make you a dev? Because that's all you're doing.
>>
>>173311649
>lambdas,
Never use any shit that obfuscates code for programmer himself. Not going to step on that landmine anymore.
>delegates,
Poor substitute for pointers. No real-life usage anyway.
>events,
The only thing I used, I admit. Limited usage though.
>null-conditional and null-coalesce,
Pampering bad coding practices. Never needed in properly written code.
>anonymous functions,
Fuck this shit.
>properties...
No real-life usage.
>>
>>173310876
Am i missing something? Or are you retarded to actually post proof?

>>173310273
>>173310308
I love contradictory statements. I'll think I'll ask around for a clearer answer.

>>173312225
>Does not make you a Dev
I'm sorry, wat. How does it not make you a Dev. Im a full time programmer at a video game company and unity is coding for me. It's even used by professional AAA developers.

I think you should shut the fuck up about things you have no idea about.
>>
>>173312326
javatard detected

lambdas, closures, anonymous functions are essential for my workflow, but congratulations on your CS with Java Focus degree
>>
>>173312428
>I love contradictory statements.
This is an amateur dev general, not lawyer advice general, what did you honestly expect? Go ask a lawyer.
>>
>>173312502
>pointers
>java
lol when got "detected" by retartd who didn't see any language beside C# in his life.
>>
Remember when we tried to go to 420th chan to escape sourceposter?
>>
>>173312428

FYI the whole "you're going to get sued" thing is a shitpost meme here, not a legit warning.
>>
>>173312765
I did no such thing. I would never browse a drug endorsing website.
>>
>>173312428
>. Im a full time programmer at a video game company and unity is coding for me. It's even used by professional AAA developers.

Unity specially sucks for big team production. It's probably the main flaw, in fact.
And you know it.
>>
>>173313009
Can you provide more information on why other than a blanket statement?
>>
>>173313009
>>173312225
What serious engine should I use?
>>
>>173313089
Monogame.
>>
>>173312326
Professional C# developer here making over 125k per year.

You don't know what the fuck you're talking about.
>>
>>173312140
>>173312028
These are very nice posts, anon(s), thank you!
>>
>>173313210
It's easy when there are so many great games and great progress posts
>>
>>173312145
I wish I could force myself to sit trough the first season to get to the love "triangle" part in the second.
>>
>>173312145
Detail this out. English major turned math turned CS here.

More interesting is your approach. God fucking shit fucking christ I would love to see something original in the "branching questline" shit god cunting fuck
>>
>>173313138
He said engine not framework.

Though there is Nez, an engine built on top of Monogame. It's mostly just 2D though.
>>
Ideas for games that be made in one week?
Specially ideas for games without a lot of art?

I really need to step down from my "large-scale" projects and get something done.
One week to make it, maybe another week to polish it more, then publish on itch.io or android or greenlight.

I can work in Unity or in Unreal, depending on the type of game
>>
>>173313457
Do a minigame sort of thing. I like to take 2d apps/flash games and try to remake them but with 3d mechanics.
>>
Question! Unity engine!
I have a particle and want to make a little decal when the particle collide.
I'm using subemitters with no success, because if I assing 0 velocity to the subparticle, it doesnt show up.

How can I do this?
>>
Can you post some nice resource mega folders? I really liked the low poly porn one.
>>
Tell me about your world.
Tell me a story that takes place in the history of your world.
Show me a map of your world.
>>
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>>173313771
>low poly porn
lul
if people here have such things can I request pixel art lewds?
>>
>>173313847
that would require me to make a game set in fictional world/alternate timeline
>>
>>173313878
It´s a folder full of good tier low poly 3d models. Hard but not impossible to jerk off to.
>>
WORLD
CRAFTER

You breathe life from empty space
You weave threads from nothing into filthy being
It's not perfect, it's not good, it's so bad, it's so good

WORLD
CRAFTER
You sing into life an empty corpse, a dead planet

WORLD
CRAFTER
Sing your sequences, bring life to the corpse, the planet

Mapping f:NOTHING->SOMETHING
>>
>>173313710
everything I see requires too much art :(
>>
>>173313728
You mean when when the particle hits some object? Enable collision module in the particle system and use OnParticleCollision or something.
>>
File: drawn on tits.jpg (46KB, 531x473px) Image search: [Google]
drawn on tits.jpg
46KB, 531x473px
does you game use smoke and mirrors to appear better than it really is?
>>
>>173314164
Thank you for you response.
I tried that but it was a huge drawback for perfomance. With subemitters perfomance is fine.
I has also tried to do an object pooling but no luck, perfomance get worse anyways.
>>
>>173313878
internet is full of lewd pixel art,just like use google or something
>>
Game, art, fluxus, sex pistols, boredoms

*puts microphone in your mouth*
>>
File: sword swing smoothness.gif (53KB, 622x622px) Image search: [Google]
sword swing smoothness.gif
53KB, 622x622px
Decided to just rotate the sprite rather than do different frames for different angles for the sword. Although I like how smooth it is, the sort of blade rest thing looks kinda awkward for the strong attack.
>>
>>173314471
>Those boobs on stands
>>
>>173310391
>>173305418
These are wonderful. Thanks for sharing!
>>
>>173314726
Eat my dick retard I'm only one of them
And your thanks is a fuck of nothing

Eat my dick you stupid shit where's your stupid game show me your progress itchypuss
>>
>>173313878

>>>/gif/10348888
>>
>>173314853
oh fugg
>>
>>173314853
>spoonfeeding a retard
goodjob
>>
I love you so much. I'm being stupid and posting about non-game things. I really fucking love this place though.

You are the culmination of so many interests of mine.
And of course that's why you're here too. I love your progress.
https://www.youtube.com/watch?v=71s-T8oUTQs
>>
>>173315037
are you jealous or something?
fucking chill
>>
>>173315037
If it saves more work than it takes to do it's worth doing usually
>>
https://www.youtube.com/watch?v=S03nrwuKz1I
AGDG PLAY MUSIC
EXPLAIN YOUR MUSIC
TEX/LILYPOND
>>
>>173314683
I didn't even notice.
>>
>>173315236
Pajeet, my son...
>>
https://www.youtube.com/watch?v=hZLhqTzjpUM

Fuck off, fuck you
>>
File: rocket-2017-04-07.webm (2MB, 800x600px) Image search: [Google]
rocket-2017-04-07.webm
2MB, 800x600px
Progress
>>
>>173316020
Looking like it could be some fun. Have you released a demo yet?
>>
https://www.youtube.com/watch?v=LWz0JC7afNQ

You should find a girlfriend. :) I'm here for you my man.
>>
So if I wanted to try putting together some shitty music loops, what would be a good preferably free option? I think the last time I made any music on my PC was with fruity loops in 2004.
>>
>>173313771
https://mega.nz/#F!gIBniSSA!-R2D3mYW5u0N5-3FROZlEg
Look under (Misc)
>>
>>173316462
That´s great, thank you mate.
>>
>>173273843
that's not a dwarf
>>
>>173316401
vodeo game develop
>>
>>173316401
Will you be my girlfriend?
>>
>>173316206
thanks anon

https://boustrophedon.itch.io/project-rocket
this demo has the first 45 levels
>>
>>173317308
fag
>>173317414
fag

also yeah
>>
>>173316401
I don't want a girlfriend I want a human toy
>>
>>173316206
>>173317482
I wish I was this good at designing levels.
>>
>>173317563
Prove you have a game.

Why would I submit to a nodev
https://www.youtube.com/watch?v=LWz0JC7afNQ
>>
>>173317747
>Why
That's not a question a human toy should ever make. I don't want you as my toy.
>>
>>173317482

Nice, it's pretty good so far. Initially I found the jump in horizontal velocity when the jetpack activates to be jarring, but I got used to it after a few levels.
>>
>>173306872
Is that pico?
>>
>>173318182
That's a girl(female) you faggot
>>
>>173318223
She's as girly as pico is.
>>
can I ask renpy questions here or is this thread only for "real" games?
>>
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>>
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Hey agdg, it's been a while since I've had a game of my own to show progress for. There's a little jam I'm messing about with this weekend, so here's a really poorly recorded .gif that shows what I've hammered out already.

I think what's here is about it as far as the primary mechanics go. Basically it's a multi-character puzzle platformer, but instead of switching characters, you have to micromanage all of them at the same time.

I'm thinking of some secondary mechanics like switches and ladders and stuff. My vision is pretty generic, I guess.
Can you guys think of anything that would really spice it up?
>>
>>173318316
>renpy
>not real
>>>/out/
>>
File: aaa.png (24KB, 693x787px) Image search: [Google]
aaa.png
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I don't really know loli proportions, I guess.
>>
>>173318550
I did control+f in the thread for "vn" and "renpy" and didn't find anything so I thought it might be the wrong place.
>>
>>173318761
There isn't any games being developed in renpy here, that I know of
>>
>>173318735
Looks fine to me
>>
>>173318410
I don't think spicing it up is necessary at this point. It looks quite hard to master to control all this with the mouse, so I say just release a few demo levels and see how people like it. I mean, Thomas was alone had a simple switch and then you could control everyone with wasd or whatever, but you show that you have to press move then go etc., which seems to be quite irritating or too hard. That's why I suggest to playtest this control scheme before going further.
>>
>>173318735
'scool
>>
>>173318735
Looks ok, maybe the thighs could be a little less curvy.
>>
File: prop2[1].jpg (179KB, 746x814px) Image search: [Google]
prop2[1].jpg
179KB, 746x814px
>>173318735
Well, if loli is just a young girl/adult with flat chest to you, then go with the usual 7,5-8. If loli is an actual child to you, then go with 6 heads.
>>
>>173319303
What are you, gay?
>>
>>173319326
>ideal adult male
>6'7''
>>
What is AGDG's stance on begrudgingly making a successful game you don't like in order to fund the making of a game you do like?
>>
>>173319539
Lame
>>
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>>173319539
>begrudgingly making a successful game
That's not how it works.
That's not how any of this works.
>>
>>173319539
Nowadays, AGDG just want to make money by any means possible. Back in the days, AGDG would not accept that.
>>
>>173319639
t. inbred
>>
>>173312326
just so you know, C++11 has lambdas too.
>>
>>173319539
i thought games were supposed to be fun
>>
Idea guy here.

Imagine Fez but with hexagons instead of cubes.
>>
>>173319712
Post your "successful game" idea.
>>
>>173319326
requesting gogem.pro version of this image
>>
>>173312326
Lambdas are cute
>>
>>173319964
Flappy Bird but with Angry Birds.
>>
>>173314236
It's called juice and every game does that.
>>
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>>173319990
done
>>
>>173320248
perfect
>>
>>173319964
Flappy bird, angry birds, minecraft, tumblrtale
>>
>>173320248
bravo
>>
>>173319880
Ok, time to change up my tileset.
Good thing I just started.
>>
>>173320358
Those are game titles, not ideas
>>
>>173320248
How accurate, amazing!
>>
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>>173320395
Woops, meant to include this.
>>
>>173320414
All those games have in common is that they copied other games with 0 effort and magically became popular exclusively through shilling. Of course, I'm proposing doing the exact same thing.
>>
>>173320493
Go ahead and tell us how it went afterwards :^)
>>
>>173320562
Will do!
>>
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>>173320584
I'll be waiting
>>
>>173320493
Good luck getting a few million bucks to spend on shilling.
>>
>use IPointerEnterHandler with OnPointerEnter
>when i hover over parent button, it works
>when i hover over child button, it activates stuff from parent button script

Fucking. Why. Fuck Unity.
>>
>>173320741
Why do you have buttons parented to buttons?
>>
>>173319326
>ideal proportion
sounds scientific
>>
>>173321332
>>173321332
>>173321332
>>
>>173320932
So i can know what's what in the hierarchy and have stuff enable/disable their children when they're clicked. I already solved by unparenting it, so fuck it.
Thread posts: 758
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