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/agdg/ - Amateur Game Dev General

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Thread replies: 786
Thread images: 107

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Progress edition

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> /agdg/ Short Jam #2
https://itch.io/jam/agdggj02

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>172791901

> Previous Demo Days
pastebin.com/rmiZV5yX
> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

> webm recording
OBS: obsproject.com
Webm for retards: gitgud.io/nixx/WebMConverter
>>
first for godot
>>
pOOP
>>
change your game to match my retarded ideas of what your game should be like or else you're a nodev
>>
First for D
>>
>>172854593
>being this triggered by feedback on someone else's concept
>>
>>172854625
see >>172854462
>>
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First progress of the thread.
+player and enemy now regain slight amounts of health whenever they hit each other.
+the background now scrolls when you land a hit!
+more under-the-hood progress towards the enemy having a proper KO'd state, but it's not visible in this webm.
>>
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>>172854593
>>172854761
oh have we moved in this thread now

as i was saying i could have some textless sections but i just think that people are used to and expect text in adventure games
>>
thoughts on libgdx?
>>
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>>172854381
Why the OP does include information about engines but not about actual programming? For example:
- seven-degrees-of-freedom.blogspot.com.es/2009/10/latency-elephant.html
- gamesfromwithin.com/data-oriented-design
- slideshare.net/DICEStudio/introduction-to-data-oriented-design
- gafferongames.com/networking-for-game-programmers/
- gameprogrammingpatterns.com/contents.html
>>
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reminder
>>
10th for post loli jam game ideas
>>
>>172854885
WARNING: OPINIONS BELOW

Descriptive text was a crutch for when videogames were too primitive to properly display the artist's intent, nothing wrong with dialogue or narration though.

Do you ever hear a guy explaining what you're looking at in a movie? No, that's silly. The viewer can already see what's happening without being told so.
>>
>>172854916
it's good, if you want to make games in Java then you should use it
>>
>>172855082
Why would you lump in a design pattern cookbook with these actually good resources?
>>
>>172854863
So any languages that support OOP is bad to you? You don't have to use classes.
>>
>>172855258
monologues/soliloquys in movies do that all the time

besides, games aren't movies
>>
>>172854865
you nodevs need to be like this guy posting progress daily non stop everyday
>>
where is degenerogue dev to draw us teen powerpuff girls
>>
>>172855258
idk i kind of want to make it like problem sleuth and life is strange

>Descriptive text was a crutch for when videogames were too primitive to properly display the artist's intent, nothing wrong with dialogue or narration though.
ok i'll make the descriptive text said by a narrator

"the sun's rays beat down on you"
>>
>>172855372
>garbage collection
i could go all day
>>
>>172855501
It's optional, next.
>>
>>172855501
Java did nothing wrong fuck off noprogrammer
>>
>>172855451
for what it's worth, when it said "The sun is hot" I assumed it to be part of the character's internal monologue, so the message I got from it was not only that it's hot but also that it's unpleasant enough that the character can't help but focus on it
>>
>>172855585
maybe if you don't want to use any libraries
>>
>>172855590
Java does nothing right.
Thank god C# exists.
>>
>>172855689
would garbage collection even make an appreciable difference if your game isn't particularly resource-intensive by today's standards
>>
>>172855451
>"the sun's rays beat down on you"
That sounds better than just plainly describing the scene that the player can already see anyway, text is supposed to add flavor and not just describe.
>>
>>172855689
I like that you said you could go all day but stopped after one argument.
>>
>>172855143
A game where you play as a horse and savely have to maneuver lolis through a parkour.
>>
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>>172855784
garbage collection doesn't really bring down the average frame rate but it causes occasional pauses

>>172855850
>metaprogramming is just string manipulation
>>
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cool skellies wear black condoms on their head
>>
>>172855953
Minecraft triggers me so much, it never ever runs smoothly.
>>
>>172855585
It's not, unless you think leaking memory is acceptable. All because the devs were incapable of doing the one job they needed to do: not gc the stdlib.
>>
>>172855653
>when it said "The sun is hot" I assumed it to be part of the character's internal monologue, so the message I got from it was not only that it's hot but also that it's unpleasant enough that the character can't help but focus on it
what if i said

"It's hot as hell out here"

a narrator that could be the protagonist or someone else
>>172855797
that's what describing is

i like this idea of only using descriptions for things you can't see
>>
This thread could do with a bit of garbage collection
>>
>>172856101
This thread IS the garbage collection
>>
so I kinda decided to make a stealth game for Loli Jam.
You play as Little Red Riding Hood and must avoid being caught by the wolf.
Other than hiding behind stuff and throwing rocks to distract the wolf, what else should I put in? I was thinking something like attracting the attention of the hunter so that he will go after the wolf.
>>
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Making shitty sprites takes longer than I remember
>>
>>172856172
what happens if you get caught 0w0
>>
>>172855727
Java and C# are practically the same programming language ya nooby
>>
>>172856217
he calls you stupid and steals your basket
>>
>>172856059
>"It's hot as hell out here"
that would work, it's really your decision whether you want there to be a narrator or just an ongoing internal monologue. personally I'm more partial to the internal monologue but that's a matter of personal taste
>>
>>172856172
that's fucking yomiwari

https://www.youtube.com/watch?v=fMzt3QFXX9c
>>
>>172856385
an internal monologue is narration
>>
>>172856497
an internal cumshot is often but not always impregnation
>>
whats your favorite place to find concept art to use for modeling/spriting reference, world-building, whatever
>>
>>172856497
fair enough but by "narrator" I meant "narrator who is not a character in the game"
>>
Godlike programmer here

I will program your entire game very fast for fun
>>
>>172856573
sci-fi animu
>>
>R loli M I N D jam R
loli jam runs April 1 to 15
post your progress in the thread to cause endless REEE from normie shitposters
upload your game to any filehost and link in the thread
if you get banned we will honor your memory
lolijam friendly irc is #AGDC on rizon.net (irc://rizon.net/AGDC)
>>
>>172856685
>post your progress in the thread to cause endless REEE from normie shitposters
REEE only happens when loli pedos pretend that they aren't pedos though, I'm ok with your honest jam.
>>
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>>172856573
>whats your favorite place to find concept art to use for modeling/spriting reference, world-building, whatever
other vidya
>>
>>172856620
Good, how can I make a reference of a scene object in Unity C# to a prefab object?
I have to drag the scene object into an inspector field of the prefab object, but this doesn't work in Unity, so how can I code this?
>>
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>>172854381
Little fishies swim about in water sources waiting to be caught now :)
Need to get my rod binding to my hands correctly and functioning correctly now
>>
>>172856951
>Need to get my rod binding to my hands correctly and functioning correctly now
That's what teenagehood is all about
>>
>>172856884
Incestuous design isn't healthy, you should always get inspiration from other media (or real life).
>>
>>172856902
use Unity events
>>
>>172857009
haha :D
>>
>>172857042
how?
>>
>>172857019
>you should always get inspiration from other media (or real life).
yeah but your main reference should always be other videogames, just as books should be based off other books
>>
>>172857116
https://docs.unity3d.com/Manual/UnityEvents.html
>>
>>172857179
No it shouldn't.
>>
>>172856573
Depends on what you want to find. If you want spaceships and shit like in your pic, i recommend http://conceptships.blogspot.com/. It's not a perfect website, but it has a metric ton of amazing spaceship/scifi design, i browse it just to look at spaceship eye candy.
>>
>>172856902
Gameobject go;
void Start() {
go = Gameobject.FindObjectWithTag("YourTag");
>>
>>172857296
oh so you're making a videogame that is totally not based off any videogames

liar
>>
>>172856573
pinterest + jdownloader
>>
>>172857427
It's based on a random idea I had when bored out of my mind at the beach playing Sudoku, clonefags will never make it.
>>
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>>172857545
>Sudoku
well, well, well
>>
>>172857363
Even with its syntax errors corrected, this does not work for me.
>>
>>172857545
>bored out of my mind
>at the beach
do you hate swimming or something
>>
>>172857545
post it
>>
>>172857639
It's not related to Sudoku, I just mentioned it for extra flavor which I will use when writing my autobiography.

>>172857686
Yes.
>>
>>172856573
Tumblr
>>
>>172857761
>Yes.
well that sucks, beach swimming is some of the most fun swimming
>>
>>172857761
Even Ulilllillia likes blue water now.
>>
>>172857179
>ust as books should be based off other books
u wot m8, that's the dumbest thing in this thread so far
>>
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drawing dem pixels
>>
>>172857680
Then there's something wrong with your scene.
>>
>>172857680
Set up your tags then. Tag != instance name.
Or use GameObject.Find if you want to get object by instance name.
>>
>>172858060
this is the kind of shit i expect from people who don't even read

all books in the western canon are based off the bible
>>172858089
is this the stripperella game that makes me really uncomfortable whenever i see it
>>
>>172858089
>tfw you want to draw pixels but your image editor isnt done yet
>>
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Added some smooth head animation
>>
>>172858189
I did set up the tag.
It just doesn't work.
>>
>>172857363
>>172857680
should be GameObject.FindWithTag("YourTag"). make sure the object you want a reference to is the only one with that tag.

https://docs.unity3d.com/ScriptReference/GameObject.FindWithTag.html

I'm guessing that was a change they made in 5.0 since I think it used to be FindObjectWithTag
>>
>>172858290
Why are you wasting your time making an image editor
>>
>>172858208
>this is the kind of shit i expect from people who don't even read
I read quite a lot
>all books in the western canon are based off the bible
What the fuck is "western canon", some kind of congregation of hack writers only you read?
>>
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ayy
>>
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>>172858440
>I read quite a lot
>What the fuck is "western canon", some kind of congregation of hack writers only you read?
>>
>>172855258
Japanese animes do this sort of thing with internal dialogues. That's why I can only stomach some of them.
>>
>>172858208
no (?)
>>
>>172858346
Nice. It reminds me of the X-ray visor.

>looking at your junk while you jack it.
Absolute degeneracy
>>
>>172858382
Oh. I just checked. I didn't have Unity open, and it was a typo.
It's either FindGameObjectWithTag (probably deprecated soon, but still offered in autocomplete) or FindWithTag - they return the same thing.
>>
>>172858536
>everyone should only read books approved by my book reading regime
>>
>>172858346
very nice. what engine are you working in?

>>172858290
don't make an image editor unless your goal is to make an image editor

if your goal is to make a game then making an image editor doesn't help you do that

>>172858440
not that guy but the western canon is the collection of books (and other literature) considered by historians to have been the most influential in shaping western culture/civilization

it's the exact opposite of hack writing since it's literally the classics
>>
>>172858385
To learn programming, fix the things I don't like about the existing image editors and allow me to implement features specific to my game and test new autistic features no one needs.
>>
>>172858791
As long as you realize how autistic that is then keep it up friend.
>>
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>>172858757
>i only read mature and sophisticated books from genres like scifi and fantasy
>>
>>172835615
Well, I still think it's very nice work. Hope to see more from the game.

I also hope that on one day I'll be able to put together something that appealing and nice as your work.
>>
>>172858385
Remember folks: you aren't a real developer unless you make your own game engine.
And IDE.
And image editor.
And operating system.
And kernel.

Then and only then...

And motherboard.
And graphics card (or integrate it on the motherboard you just made).
And RAM sticks.
And hard drive (then again, persistent storage is for pussies).
And keyboard.
And mouse (but only if you're some kind of pleb and actually need one).

But surely then, you will truly be...

And monitor.
And speakers.

...a true developer.

Also never use OOP. True developers don't...right?
>>
>>172858382
>>172858754
Still doesn't work. Object can't find the reference.
I already tried everything there, since days already, it just doesn't work.
>>
>>172858791
Damn, you really took the "you have to make your own computer and software if you want to be a yesdev" meme seriously.
>>
>>172858759
In the long run I will spend thousands of hours using a image editor, way less than the time I expect to spend making it so I think it will be worth it
>>
>>172859035
post code
>>
>>172858641
Yeah, it's pretty similar in use, but the scanning is always active, even while running. It provides light, and negates illusions and camouflage, which is perfect for combat too. Had some other ideas but that would be too much work.

>>172858759
>very nice. what engine are you working in?
My own, I'm using SFML
>>
>>172859058
Will you spend thousands of hours using the image editor or spend thousands of hours making it?
>>
>>172859058
Image editors already exist though, it's a pretty large and competitive market.
>>
>>172859035
Are you trying to access a component, maybe? If so, try GameObject.FindWithTag("tag").GetComponent<ComponentName_ie_RigidBody,_BoxCollider>();
But then you have to declare a component rather than GameObject.
>>
>>172859052
It's a shame, because chances are they're just going to steal ideas from existing programs and hardware. They can't resist doing it.
>>
>I am programming
>*autistic screeching*
>>
>>172858754
yeah, I wasn't sure whether it was only deprecated or if it had been removed entirely, so I thought I'd mention it.

>>172858757
this is literally retarded, stop making an idiot of yourself

>>172859058
do what you want, but those thousands of hours in an image editor will be spent making a game while the time you spend making an editor

>>172859035
it's obvious that there's something wrong, either in your scene or elsewhere in your code, that you aren't aware of or aren't telling us about.

>>172859165
your game looks pretty cool, keep up the good work
>>
>>172859031
You forgot the two most important parts of gamedev, making your own CPU and your own programming language, you fucking idiot.
>>
I wish i had an art fag friend to do all the character design and stuff
>>
>>172856013
Hi Darklurkers
>>
>>172859389
I'm sorry. I thought maybe we could just...buy an existing CPU and maybe use an existing free language.
I have brought dishonor upon my family. I shall never develop games again.
>>
>>172856573
My work or my artist's work.
>>
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>>172859031

> not reinventing the wheel and then elucidating from there all technology up to our present level

> a true developer

TSK TSK TSK
>>
>>172857448

pinterest is the cancer that is destroying the internet
>>
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>>172854381
So has the Slipstream dev "andsor" given up on the project? I remember when he was on this board regularly but it's been radio silence for 6 months. Considering I gave a fiver to this project I can't say I'm happy, it had a lot of potential
>>
How has AGDG been doing lately? Any new cool shit been posted in the last couple of months?


Been thinking of getting back into dev lately but I know I'll just get far enough to have a vaguely interesting looking game only to completely lose motivation and disappoint myself and others. It's happened enough times in the past that I don't come to post what little stuff I do anymore.
>>
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>>172859132
Here is the Enemyhealth code attached to the enemy prefab (which gets spawned through a spawner into the scene)
https://hastebin.com/gicekefatu.cs

Here is the Barscript attached to the enemyhealthbar which is an object in the scene. the person in the tutorial dragged this object into the enemy object inspector field, but this doesn't work for me since my enemies are prefabs.
https://hastebin.com/hehuhevamu.cs

then there also is a Stat script, which I don't have attached to anything somehow.
https://hastebin.com/keguqukomi.cs

In the pic you can see the enemyhealthbar blue underlined. That's what the tutorial dragged into the inspector field of the enemy, which is the 3rd space time prefab you can see in my pic.
>>
>>172859807
From what I understand he lives somewhere that barely ever gets internet connection. So he can't really post much online.

I really hope he didn't give up though, it was one of my favorite games on /agdg/. I still play the demo occasionally.
>>
>>172859365
>it's obvious that there's something wrong, either in your scene or elsewhere in your code, that you aren't aware of or aren't telling us about.
The thing is, that the code works, if I drag the prefab into the scene, so I know there is nothing wrong with my code. I just can't get a reference from the prefab to the scene object.
>>
if anyone's interested, here's a short devblog/progress video of my game dev sim game

https://www.youtube.com/watch?v=UoDDxV7-MlE

in the vid I talk about a new feature (bookshelves) and overall improvements to motivational speeches, the review system, platform userbase migration and other minor stuff

there isn't much gameplay there, but please let me know what you think of it, and give any feedback you have
>>
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do you guys think this blends well?
>>
>>172859207
Using it. I'm hoping it won't take to long too code it.

>>172859365
What I learn will help me when I try to make a game and if everything goes nicely the features might save me time while doing art for the game. Of course there is a very real chance my image editor will end up being a unusable piece of crap but I'm keeping the optimism
>>
>>172859876
Which games if I may ask?

My endless struggle is asset creation. I got all hyped for a prototype, tell myself that this time it'll be different, I'm gonna practice asset creation for this very project, but then the task ahead becomes so daunting I just give up until the next hype period.

Seriously. If you can make art and have a functioning brain, you'll have a finished game in no time, but coders are pretty much useless in the indie industry.
>>
>>172860213
>If you can make art and have a functioning brain, you'll have a finished game in no time, but coders are pretty much useless in the indie industry.
oh its true its so true
:(
>>
>>172859790
nah
it's good to hoard pics
>>
>>172859807
>it had a lot of potential
it was a generic racing game, it made more money on kickstarter then it ever wouldve gotten being sold.
you're an easy mark, you got kickstarter'd, reevaluate your life decisions.
>>
>>172860213
>but coders are pretty much useless in the indie industry
name an indie game made without a competent programmer
>>
>>172860398
Minecraft.
>>
>>172860398
Minecraft, tumblrtale, m&b, tw1...
>>
>>172860398
most of them.
also most of AAA games too.
>>
>>172860532
tw1 was tight as fuck for what kind of programmers they were, they literally never made a game before it
>>
>>172860386
why is this guy such a bully?
>>
>>172859948
Your error is in Stat.cs. You need to allocate memory to BarScript, ie BarScript bar = new BarScript(). You can't just drag a script into a serialized field - it needs to be either new Script() or it needs to be attached to a gameobject and that gameobject is what you put into the serialized field. You can access the script by accessing that object's component. Google how to access other object's scripts if you need more info, there are tutorials on how to do that.
>>
Unrealios,

How would you make a material for a vehicle that needed both transparent windows and metallic for the body?

Are material functions and 'use material attributes' the only way?
>>
>>172860889
you put a different material on the windows...
>>
>>172860816
it's not bullying if it's facts you need to know.
>>
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>>172860117
please respond
I need an outsider to tell me if it's alright, so I can move on to the next thing
>>
>>172860213
I made a couple of games before I went to uni, mainly shitty platformers like voltorometer.

Then I went to uni to do a computing course which completely killed my interest in doing anything like this, but I don't know if it's because of uni or because of general depression.

Started making another game which was a boss rush which a few people here thought it looked cool, stopped making it due to lack of motivation, started back up again a few months later and then stopped again.


I don't have a major problem with asset creation, I can make stuff that looks "good" because I generally stick to things that are within my ability to make, usually avoiding animation because I'm shit at it. I think my main problem is I guess you'd call it my internal critic or whatever? I think everything I do is shit or I expect too much of myself which leads to me obsessing over things maybe more than I should, spending so long on one dumb thing that it kills my motivation because now I'm there thinking "If it took me this long to get this working to a standard that I don't even think is good, how am I going to finish this"

I think a lot of people have similar motivational problems though and it's all down to our individual ability to push past these mental blocks, apparently I'm just the worst at it because I haven't made a game in 5 years now.
>>
>>172860889
Use a different material, or mask it out depending on how your game/mesh is setup. Since you are asking in the first place, I would recommend the easiest and simplest way which is using a separate material. Its not like you won't be using a glass shader in other areas.
>>
>>172860117
>>172861121
idk what you mean by blends but your sprite looks kinda off

maybe it's the style idk
>>
>>172861121
It looks fine, dude.
>>
>>172856172
pls respond
>>
>>172860785
It was chuckfull of bugs. Experience or not, those weren't competent programmers.
>>
>>172860873
I have no idea what you want me to do there. And I already googled the last 2 days. It doesn't help.
>>
>>172860117
You'll need a version of her firing with her legs in the opposite position unless she'll have to take a step to fire her gun
>>
>>172861427
Go learn to program with Scratch, then learn to actually program with python, then learn C#, then come back. If you ever manage to grasp such incredibly complex concepts like variables or loops that is.
>>
thanks guys

>>172860979
I'm sorry if this is completely retarded but they're the same mesh... can you apply two materials on the same mesh?

>>172861209
is there a better way to mask it out than using material functions, alphas, and using 'use material attributes'? What other way is there to have an opacity and metallic in the same material?
>>
>>172861540
>can you apply two materials on the same mesh
Yeah, you just need to make sure it has 2 materials when you export it from your modelling software
>>
>>172860386
>you got kickstarter'd
By a fellow /agdg/er as well ;_;
>>
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I need more derpy enemies to doodle.
>>
>>172861427
You have private BarScript bar; bar is undefined. It needs a value. So you either: BarScript bar = new BarScript(); or attach BarScript to another (can even be empty) gameobject and access its BarScript component.
>>
>>172861712
a very dangerous hobo
>>
>>172861712
Zombie would be ok.
>>
>>172861712
A nigger
>>
>>172860513
>>172860532
>Minecraft

Are you able to even program a clone? No unity plugins.
>>
>had first ever cup of espresso
>tons of energy, too much to dev
>know I'm gonna crash soon and have no energy to dev
this was a mistake
>>
>>172861138
I know that feeling too well, anon, I relate so much.

Take it from me: if you still have some spark for game dev, do it, but do it with caution. Take breaks, try to avoid burnout. Don't push yourself too hard. You are not your game. You are still a good person, even if your game flops, while you can also be a complete asshole, even if your game is amazing. Don't make your mental health and confidence, your picture about yourself dependent on this thing. Do it because you find it fun.

And always remember: everyone who is good in something has massive self doubt. That's why they worked so hard on it.

You can do it, anon, I truly believe in you.
https://www.youtube.com/watch?v=5-sfG8BV8wU
>>
>>172861928
>>tons of energy, too much to dev
Bullshit. I'd bet you have been wasting the coffee buzz focusing intently on the wrong things.
>>
>>172860117
Her head is XBOX HEUG. I can see you're going for a relatively realistic visual, so an average human is about 7 1/2 heads tall. She's about 4 1/2 or 5. Either lengthen the body or shrink the head.
>>
>>172862090
Her head is about perfect size if you ask me.
>>
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>>172861713
I wrote it like this now, still doesn't work.
>>
>>172845976
this is the most buttflustered failure attitude I've ever seen

It wasn't entirely his original idea but he delivered the most original thing the game industry has seen in decades, and it spawned hundreds of games.

>He literally won a lottery.
LMAO!
>>
>>172862084
probably, I started cleaning my house.
Everything is clean now though, I'll try again tomorrow and focus solely on gamedev.
>>
>Daily Dev Vlogs
Yes or No.

On one hand. Poeple might see them.

On the other hand, it may motivate me to actually dev.
>>
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Trying to implement 2d box collision in a 2d sidescroller. Made a sort of simulation to help me build it. It sort of casts a ray, represented by the green lines, from the vertices of the rectangle which will collide first to the projected new position of the same vertex, storing each intersection with the grid as necessary (these being the points collision would occur at first).

Because it checks each tile the player could collide with from the old to new position it will always detect the collision even if your going super sanic speeds. Problems would arise with rectangles with width/height greater than two tiles however.

Still need to write the code that corrects the movement, almost done.
>>
>>172862442
You could do worse. Tidy place tidy mind. And cleaning is very boring.
>>
>>172862497
>post up a video
>expect views
>keep refreshing for hours
>0 views turns into 1 view
Motivation through demotivation, huh, I guess it works for some.
>>
>>172861627
ok, good to know. for some reason, the whole single material thing appeals to me so I'm going to figure that out for now but this is some very useful info.
>>
>>172862676
I think it would be cool as a chronicle of the process if I ever actually get a game on steam or whatever. I can look back and see my slow descent into madness.
>>
my games not shit, its experimental.
>>
>>172862786
Please don't
>>
>>172862851
It is quite boring to read daily quirks. If you have some interesting feature implemented, you could write about it tho.
>>
Is the guy with the Automata game here? What is the game written in? And what engines/libraries?
>>
>>172861712
an octopus-faced lovecraftian hominoid
>>
>>172862950
maybe a weekly roundup is better?
>>
>>172862932
why not?
>>
>>172861256
I'm not experienced enough to have a style, so it's probably an actual error

>>172861269
thank you, but as you can see, not to everyone

>>172861464
I'm not sure if I can pull off that kind of advanced frame to frame transitions ingame, but drawing it shouldn't be a problem, thanks

>>172862090
>human is about 7 1/2 heads tall
that's a ratio for an adult, no?
>>
>>172863045
Because I don't think material functions are what you think they are, you can't have a single material with both opaque and translucent properties.
>>
>>172863176
Oh, is it a child?
>>
>>172861901
Yeah, in about an hour. Are you retarded or just pretending?
>>
>>172863280
I just thought the preferred way was to have one final material for one final mesh.

Let me see if I can prove you wrong on that, I'll report back.
>>
>>172863176
>that's a ratio for an adult, no?
you mean that's a child?

make its body fatter
>>
>>172863441
Ok, i'm waitting.
>>
>>172862347
How does notch's cock taste like and who gets paid when you service him?
>>
>>172863040
Go and look at code of honor and remark on how silly your idea is.
>>
>>172863562
I'm busy developing a game. Maybe you should be, too, instead of lusting so hard for notch's hard cock.
>>
>>172863562
I don't feel like making a clone or an easy youtuber bait game, I have integrity, I want to fight for my success.
>>
Where did that guy making the anime game in UE4 go?
>>
>>172863283
yeah
>>172863558
I'm a thin privilege enabler, I can't do that, but I promise there will be enough visual clues around to disperse any doubts about her age
>>
>>172863874
>making the anime game in UE4
playing with dolls is not gamedev
>>
>>172863929
When those dolls in a better game than you can even hope to produce, it is.
>>
>>172863996
>store-bought assets
>no gameplay

what game
>>
>>172864202
He actually modeled his characters.
>>
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meme game
>>
Is there a mirror of the free ue4 assets from the store? I can't download them because apparently the store doesn't tell you but you need the client, and the client isn't multiplatform yet.
>>
>>172862961
I think you'll have to be more specific

Do you mean like Nier or the dictionary definition of the word?
>>
>>172864237
nope
>>
>>172864279
>no pepe or wojak in sight
i could get behind this if it was a game
>>
>>172864279
>keeping the poop memes alive
god bless you
>>
>>172854865
post blog
>>
>>172864321
there was a guy with bullet hell game with some buff golems and the webm of gameplay was named automata
>>
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I'm making a game in which you can marry and breed monstergirls and normal humans and elves and shit if you're into that you sick bastard. That much is definitely in place, but I'm not sure what gameloop to put around it. I'm considering the following, possibly in combination:
>Pokemon style catching loop, with some kind of combat. Here the focus would really be on the varieties of monsters that you can get by breeding them. A new monster child would happen fairly often. If this is in combination with 2 or 3, you can also either breed with wild monsters or "domesticate" them and bring them back to town.
>Life sim where you run a farm with a few monsterwives, inside a town with many more AI controlled monsters. The progression here would be growing your small farm into a large family. Here YOUR family would only have a child infrequently, the townsfolk would have kids more often, and maybe you would be able to play matchmaker with the townsfolk? Key here is that you can command your own family but not the town.
>Town sim more akin to Banished but without the harshness. Your town can't die off but it can stop growing and maybe people move out? You're in charge of assigning the townsfolk jobs. Overall breeding events would happen about as often as in the life sim, but you have explicit control over who breeds with whomst.

What sounds most appealing?
>inb4 ideaguy
That's exactly what I'm doing except I have made games and now I want your input to make this one.
>>
>>172864592
If you aren't making 20k a month then you won't beat out MonsterGirlIsland. Give up.
>>
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>>172864592
>That's exactly what I'm doing except I have made games
before we go any further
>>
>>172864592
>I'm making a game
>wall of text
>meme pic
ideaguy
>>
>>172864592
>hentai game
no one is going to play this for the porn and honestly the gameplay just sounds like pokemon focusing on the bad parts of pokemon

this reminds me of free cities which was also very dull
>>
>>172863280
>>172863451

Ok I gave up. How do you export an fbx with multiple materials from blender?
>>
>>172864734
that's cool i just have to hit 21k
>>
>>172864592
1 and 2 sound like better ideas. I can't tell which is better, they both sound fantastic. Maybe 2 on account of the fact there are too few games in that style anyway.
>>
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How much progress have you made today, Anon-kun?
>>
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>>172864776
Select some faces and do this
>>
>>172864971
a bunch
>>
>>172863874
i want his shaders
>>
>>172865118
He still didn't post the hair mat he made
>>
>>172864279
Try "It's powered by lamp oil, ok?" Your second language is showing.
>>
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I'm finding it impossible to write anything except really dramatic music
This is a problem because the project we're working on is supposed to be comfy and relatively whimsical
What the fuck do I do
>>
>>172864592
>all these cloning concepts
wait until my loli jam game is out, you can see what a theme organic game loop looks like.
>>
>>172864971
I figured out how to setup a mirror-like plane with planar reflections in ue4 (it almost works, but resolution is kinda shit and there are artifacts, though I think that's unresolvable, I might have to use RTT instead), and finally got the basic control scheme I wanted working. I'm worrying a bit about the fact I'm relying too much on the default CharacterMovementComponent though. Hopefully I can just subclass and not pay too much from the parent's setup when the time comes.
>>
Is gamemaker still bretty good. Been on nodev streak since 2014 im tryna get back in but im so out of practice with 3d modelling/hate bad 3d id rather return with sprite-based

Trying to do a basic unit/inventory management game and expand from there
>>
>>172864971
I have given up.
>>
>>172865287
Gogem do you have fun humiliating yourself like this?
>>
how would you design a proper new perfect board game.

I suppose you need to design it around war, or diplomacy.

I'm sure I will need to read the art of war of tsun zun and think how to approach his wisdom in terms of a board game.

I think it would need to have territory control and units.

The goal could be the destruction of the enemy leader, or control of more space, like go, or some combination of both.

Any ideas.

I'm sure chess is about medieval warfare, but I'm sure a modern equivalent could be also made that doesn't look like warhamer 40k but more simplified, like chess, where each unit represents a batallion or military unit.

Some stuff from risk could be also taken, like territory form of taking new territory, and could be mixed with the territory way to control territory from go.

Even some stuff like cities from Freeciv could be also implemented.

Any more idea?
>>
>>172865267
Listen to more comfy game music
https://www.youtube.com/watch?v=cORbSzL3JzM
>>
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>>172861797
>>172861854
>>172863003
>>
>>172865484
you brought this on yourselves the moment you spammed the polls with lolijam votes
>>
>>172864971
Absolutely non, since 2 days already.
I just can't get this fucking reference to a prefab to work, and nobody also wants to explain me how to do it.
>>
>>172865289
You know you can select the planar reflection actor and change the quality?
>>
>>172864971
I've made some, but I can't fucking model a shoulder so right now I'm stuck on it
>>
>>172864475
here ya go.
https://kickindev.tumblr.com/
>>
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>>172865532
>tsun zun
that's the creator of Touhou, not Art of War, anon
but you could probably whip up a decent board game out of that too
>>
>>172864734
>>172864761
>>172864756
>>172864739
Thank you for the encouragement.

>>172864948
I would like to combine the two, since this naturally uses the pattern of "safe town, unsafe wilderness, go back and for between them", but combining two game loops is awkward. So you'd spend most of your time in town but venture into the woods for new monsterwives and rare items.
>>
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How's this for an attacking script/state?

pls critique
>>
>>172865634
literally google your problem try all the solutions it's that easy
>>
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>>172864971

I can't even decide on an engine, or if I just want to go full-on enginedev and not even entertain the illusion of finishing a game. Unity is probably the "best" choice, but I also want need to fuck around with C++ for experience, and I also just prefer C so I've been thinking about something with C/sdl. I just know that the farther I go down that, the less I'll get done. There's also the issue of developing on (not just for) linux and windows at the same time. Working with C on windows blows mad dick so far. I do want the advantages of VS though, but it makes such a fucking mess whereas in linux I only need source and a makefile.

Someone decide for me, please.
>>
>>172865704
Awesome. I know a guy who really likes goats, he'll be pleased.
>>
>>172859948
>>172862294
EnemyHealth1.cs: https://hastebin.com/anubidotiq.cs
BarScript.cs: fine as is
Stat.cs: unnecessary

Use the inspector to set default health and maxHealth values for enemies (or you can do it from within another script.) Note that line 38 is dependent upon both the organization of your hierarchy (EnemyHealthBar is a child of Canvas) and EnemyHealthBar's name.
>>
>>172865947
You've heard of pastebin, right?
>>
>>172865996
guess what i already did the last 2 days...
>>
>>172865947
I like your comments.
>>
>>172866165
welll then you are screwed because that is what I did early to suggest the unity events thing for you hahahaha
>>
>>172862497
Do it but don't let yourself look at view counts/responses more than a single time per week. no refreshing
>>
>>172864996
thanks for putting up with me kindly stranger

I've got it now.
>>
>>172865324
Gamemaker is still popular, but Godot exists now, which is better in a lot of ways. The only thing Gamemaker has going for it over Godot is better beginner tutorials.
>>
>>172866027
I use VS but generally compile with a makefile and Clang anyway. I only compile in VS if I need to use the debugger and building in VS is often broken because it doesn't support all the macro shenanigans I'm doing. Portability between Linux and Windows hasn't been that big of an issue aside from compiling some stuff on Windows sucking dick.

I'd use UE4 if I wanted to actually finish a game.
>>
>>172866027
>>172866027
If actually finishing games is your goal, start in an engine for your fist project. Make one short game in Unity, Godot, UE4, or GM. Flip a coin or default to unity.

If you just want a hobby I've heard enginedev is very fun so go with that.

If you like C please just use C++ and whatever subset fits your autism.
>>
>>172866153
I never posted code before, I'll use pastebin from now on thanks
>>
>>172864279
don't do what >>172865241 says, the inaccurate english makes it better
>>
>>172862612
Looks rad, anon, keep it up!
>>
>>172864971
I am kind of hoping to finish implementing my last character mechanics wise. Art will have to wait til later as I have been prioritizing functionality and fun over assets.
>>
>>172865676
Is that the screen percentage? I already maxed it out but it's still not good enough. I don't see any other obvious parameter beside the fades.
>>
>>172854865
good art but the animations seem a bit weak, not very punchy. The enemy animations are very clear though, which is good. The defensive state looks defensive, and the punch windup looks like a punch windup.
https://www.youtube.com/watch?v=Mw0h9WmBlsw
>>
>>172866150
>>172866150
Doesn't work.
StackOverflowException: The requested operation caused a stack overflow.
EnemyHealth1.get_health () (at Assets/Scripts/GUI/EnemyHealth1.cs:15)
>>
>>172865751
Have you played games in the RF series? If not, I recommend you give them a go. They should prove inspiring.
>>
>>172864476
https://meneerguus.itch.io/apotheosis
>>
>>172866929
Change the name of your property to "Health" and add a private float called "health". "Stack overflow" is an error caused by an infinite loop. The health get function just calls itself forever.

>>172867007
What's the actual name?
>>
>>172866389

Nice to see someone makes it work. This has assured me greatly, thanks.
>>
>>172867117
No idea what you want me to do there again...
>>
>>172866027
Unity is a buggy piece of crap and even the most modest of game can never run at a good framerate without quad titan X with it. UE4 is the correct choice though it's also surprisingly weak for an AAA engine (the engine itself is grand, and doesn't have the performance or bugs of unity, but the editor itself isn't so swell, being quite buggy, and having quite a few broken functions).

For 3D, you basically have no choice, you need to use an engine (although it's viable, for games that aren't too complex, to assemble one from parts, but you will need a 3rd party rendering engine at least, because even simple 3d games need good optimizations to perform well). For 2d games, I honestly believe you're better off making your own engine since the overhead of learning another engine will be as high or higher than writing your own from scratch, ASSUMING you are actually a decent programmer.

DO NOT USE C NO MATTER WHAT. Use C++ if you must.
>>
>>172866864
Could you post a screenshot of the reflection?

Mine seems pretty good
>>
>>172867117
Rune factory.
>>
>>172867336
https://msdn.microsoft.com/en-us/library/x9fsa0sw.aspx
>>
>>172867365
Why should I listen to anything you say?
>>
>>172867365
>the editor itself isn't so swell, being quite buggy, and having quite a few broken functions
Is there actually any editor which isn't?

Seems like all game dev tools crash more often than most other software.
>>
>>172867498
So you want me to write "Health" everytime instead of "health" or what? i don't get it sry...
>>
>>172867035
thanks
>>
>>172867651
Yes, this seems to be the case, I don't really understand why given that these should be quite solid due to their purpose though.
>>
>>172867365

Thanks for this.

>For 3D, you basically have no choice, you need to use an engine
>DO NOT USE C NO MATTER WHAT. Use C++ if you must.

I figured as much about the 3D part. However if I fuck around with small 2D games I'm going to fuck with C and you can't possibly stop me. But it's good to know I was right about thinking that engineless 3D is its own kind of hell.
>>
>>172866914
Thank you for the feedback!
The player animations are placeholders that are a lot earlier than the enemy animations, and everything except the player's jabs and supers are running on the gamemaker default animation engine instead of my own one (which lets me have much finer control over how long each frame lasts). The player animations are definitely going to be redone later down the line.
>>
>>172867651
Problem with Unity and UE4 is that the engine and editor are tied together so tightly. In e.g. Decima the editor is completely detached from the engine, so the game crashing doesn't crash the editor and the editor crashing doesn't crash the engine. Seems like a simple concept but neither UE4 nor Unity work like that. Maybe in UE5 I guess.
>>
>>172866929
whoops, too used to C++ heh. >>172867117 is right.

revised version:
https://hastebin.com/amarilehaw.cs
>>
>>172867862
What I mean by not using C is simply that you'll end up with spaghetti code full of unforeseen bugs that will manifest in the hardest to replicate of circumstances and then you'll bang your head on this for days or even weeks if your game isn't a pacman clone. Of course you can use whatever you want and ultimately should prefer whatever you're familiar with.
>>
>>172867734
You don't know what properties DO and you clearly didn't have time to read the page I just linked you.

People can't help you because you don't have the foundational knowledge. It would be like trying to talk to someone in English but needing every third word explained. It's just way to much work for a programmer who knows what they're doing to communicate with someone who doesn't know the basics and can't bother to google things.

It's like, people ARE trying to help you, but their code is just slightly off. As a programmer you have to be able to piece things together and make changes.
>>
>>172868075
That's what you get when people start learning engines and not programming.
>>
>>172868067

I'm definitely aware of the issues of using C as an idiot. But yeah I don't have delusions of doing anything past small hobby-level stuff, so don't think I have this idea of making anything significantly complex with it.
>>
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bogpill me on why use component based system instead of inheritance
>>
>>172867734
btw incredible work. you're the first troll in years who's actually made me angry
>>
>>172868351
just use multiple inheritance
>>
>>172868389
you should have seen him last night when he was insulting people who were trying to help him>>172868389
>>
>>172868351
It's a huge meme, the only reason people do that is that shit languages like C# and java have very shitty object models so things like multiple inheritance are not possible (not to be confused with multiple interface inheritance on account of the lack of logic in interfaces).

Ultimately, ECS are slower and consist of high overhead (i.e. you need to write one before you can start anything) for no good reason and should be avoided when possible.
>>
>>172868351
I hate inheritance.
>>
>>172868539
I've been here since day one and it's a great show
>>
>>172868075
I know that i don't have the knowledge, that's why I ask for help and follow tutorials.
>>
It’s a 10x10 board like chess.

The pieces are shaped like shogi, in the sense they can upgrade by fliping themselves on the board.

There’s a river in the middle.

The pieces after they go through the river change their behaviours and their movements are heavily limited.

There’s a castle or enemy HQ where the leader resides and he can’t leave this HQ.

There’s three corridors to reach the enemy castle, separated through a basic wall the pieces can’t go through.
>>
>>172868351

saved. i love this meme.
>>
>>172868895
stolen
>>
>>172869085
I have a hundred ideas more.

;)
>>
>>172869163
we will steal all of them
>>
>>172868075
>and you clearly didn't have time to read the page I just linked you
I skipped through it and just saw hundreds of terms again I have no idea what they mean.
The text didn't help, because I didn't understand it.
It's like posting an explanation, full of terms which need more explanations.

Would be the same to just say "fuck off and learn from scratch again".
>>
>>172869215
>fuck off and learn from scratch again
this but minus the "again" part
>>
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>>172867481
The edges are weirdly distorted and the reflection is too pixelized.
>>
>>172868895
>chess-shogi-chinese chess hybrid
WOAH! Genius!
>>
>>172869215
come back when you know what
"property"
"variable"
"prefab"
"reference"
"script"
etc etc mean. people will not tell you exactly what code you need, and when they do it will be a little wrong. you must be able to read explanation and translate them to code, and to change code that's given to you.
>>
>>172869373
that's more than most 3D games do today though
shit even new DOOM had all bathroom mirrors broken and that game feels like it could have done it
>>
>>172869373
Does scaling up the actor fix the edges?

You want the box to cover the whole surface
>>
>>172869496
>wow, all original ideas are remixes of older ones
wow, nigger, shocking.
>>
>>172869687
all of my game ideas are completely original.
>>
>>172867897
Still doesn't work. First the text was full of syntax errors, and then after fixing them it just caused a stack overflow again.
>>
>>172869752
post one.
>>
>>172869753
show us how you changed it
>>
>>172869671
No, it already covers the whole surface. Also, the distortions are a function of the camera (if I look up, the pattern and location changes).

>>172869634
I actually only use the mirror to check if my movement code is working right so it's good enough for me but there has to be a way to make it not that bad (the problem with mirrors is usually when they're not straight, which isn't the case here). The reason games usually don't do mirrors is simply that they're too expensive (pretty sure that's also why the default actor here renders at half resolution). Deferred rendering fucked shit up on that end.
>>
>>172869753
what were the syntax errors
>>
>>172869849
Here https://hastebin.com/ribuviyaqi.cs

I just added a few "_" to it, since it was full of errors otherwise.
Still causes stack overflow though.
>>
>>172869831
everyone in the thread will have to sign an NDA and a non-compete agreement first
>>
>>172869567
Why do you think I am following tutorials, and not code on my own?
Because I am trying to learn all these things.
>>
>>172870037
you know, there has to be a cheap way to make reflections, at least in confined spaces with static lighting, like bathrooms

shit why don't they just project a literal billboard of the player and the room behind him anf just change the character size based on coordinates?
that's few hours of work for an artist and programmer and literally zero impact on the performance
>>
>>172870123
You just reintroduced the problem. You renamed your property to "_health". What you need is a property called "health" and a separate, private variable called "_health". The property (please look up what this is) is like a function that accesses the private variable. Anywhere that you want to change health, you use the property "health", and ONLY IN THE PROPERTY'S GET{} AND SET {} do you use "_health".

>>172870345
Do some tutorials that teach these concepts and don't teach you how to do a specific thing.
>>
>>172870265
you can't copyright gameplay ideas retard.
>>
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what I've been working on today
>>
>>172870463
You can patent them.
>>
>>172870123
I could have sworn I had written the line that reads "private float _health;" but apparently I didn't
https://hastebin.com/nomimoxeho.cs
>>
>>172870446
>You just reintroduced the problem.
Without it the code was full of errors and didnt even let me start the game. It didnt fix anything, it made it only worse.
>>
>>172870365
If your lighting is static you might as well switch to a forward renderer for that area. FREE accurate reflections.
>>
>>172870587
good luck winning your demand, just like crapcom tried to patent hadouken and the judge told them to fuck off.

>patenting anything non industrial
>patenting art
lmao retard.
>>
>>172870345
You should stop following tutorials and instead read a primer on C# first
>>
gimme a cool name for a generic assault rifle thats roughly 12 letters long
>>
>>172870365
That's how the high quality reflections are done in GTAV and Uncharted 4, I'm pretty sure. But in a lot of games there aren't many scenarios where that's going to make sense because that means the player e.g. can't bring items into the room since they're not going to be reflected. In the new Deus Ex game for example the player could always pick up a fridge or some shit and bring it into the bathroom and then they'd need to put a bunch of extra care into making that work, when it's much simpler to just not have mirrors.

>>172870723
You still need to run all your shaders twice
>>
>>172870345
You're obviously not trying to learn anything. Fuck off troll.
>>
>>172870787
give me
country of origin and caliber
>>
>>172870715
I'm not in the loop, what is it that you're trying to achieve?
>>
>>172870787
assaultrifle
>>
>>172870037
Weird, my reflections are basically perfect.

>>172870365
Planar reflections aren't crazy expensive, they're viable to use without destroying performance.
You can disable effects, hide/show specific actors etc.
>>
>>172870868
russia 7.62
>>
>>172865343
https://www.youtube.com/watch?v=9F5p1_hR2Ws
>>
>>172870787
assblastgun
>>
>>172870715
The real issue here is that you don't have the requisite knowledge to notice simple mistakes like the one mentioned in >>172870635 and correct them yourself. You've already been told multiple times how to solve your health bar problem, but the whole thing keeps getting hung up on simple problems/mistakes that, if you were actually ready to be programming games, you'd pick up on and fix on your own.
>>
>>172870787
Kalashnikov
>>
>>172870908
thats bad
>>
>>172870787
Rattatatatata
Faztschutgunn
Booletfrowar
>>
>>172870969
What the fuck is with this dubbing
>>
>>172870948
Avtomat Sokolova - AS
>>
>>172871162
It's not dubbing.
>>
godd you are all noobs at gamedev
>>
>>172870787
cock catapult
>>
>>172870526
Please respond I worked hard on it
>>
>>172871219
yeah :(
>>
>>172870835
I am trying to learn, but it is very difficult to learn this stuff completely.

>>172870635
This works already better, but still not really.
Now I can manipulate the bar in game with Q, but it just goes completely empty immediately when pressing Q only once.
>>
>>172871193
im going to name it Sokolov only because all the other names are shit and Avtomat sounds pretty gay
>>
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>lolijam
>REMEMBER do not sexualize lolis you guys!!!!
>>
>>172871334
who would have thunk, that's precisely what people did with Avtomat Kalashnikova
>>
>>172871334
you're pretty gay
>>
>>172871334
> Avtomat sounds pretty gay
But the ak-47's name is literally Avtomat Kalashnikova, you, my son, are bang out of order.
>>
Is godot really just a meme still? Or should I stick with Gamemaker.

I'm not a huge fan of the way stuff is structured in game maker and would like some better alternatives for things that are really easy to do in actual code.
>>
>>172871302
That's probably because you haven't set the values of health and maxHealth in the inspector. They're both defaulting to 0.0 most likely, so what's happening is this:

you hit Q
10.0 gets subtracted from health
health is now -10.0 so it gets clamped to 0.0
bar gets updated to reflect new value of 0.0
>>
>>172871445
dunno man maybe theres some relation there
>>172871449
i know
>>
why is programming so hard? It doesn't even make sense
>>
>>172871394
?
>>
>>172871525
godot is still a meme but its about to become real. expect the first few commercial games in the next few years, then an indie megasuccess, then it has proof that it can make it
>>
>>172871525
If you're going to go with a meme engine you might as well go all the way and use Xenko
>>
>>172871504
and how often do you see people say the automat part?
>>
>>172871525
From all appearances Godot is only getting better. GDscript is already nicer to work in than GML, and C# support and support for dynamic library modules (which can be programmed in anything that can interact with C bindings) are coming in 3.0.
>>
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>>172871817
You don't see anglos say Kalashnikov either
they always say AK
even Russians just say Kalash
shortening of sokolov would be sokol, which means Falcon btw
>>
>>172871854
C# is my favorite so I'm all about that. I'll look into godot.

Any idea on licensing or anything about it? It's open source so I assume it's free to use and publish with?
>>
>>172872065
It uses the MIT license, you can use it/modify it however you want without paying anything

Here's a playlist that serves as a good primer to how Godot works: https://www.youtube.com/playlist?list=PLsk-HSGFjnaFISfGRTXxp65FXOa9UkYc5

(The author means for it to be used to teach kids, but it's good for anyone really)
>>
>>172872065
It's GPL, so all your games have to be under the GPL too.
>>
>>172871817
Not often but it happens, since i live in a former soviet country.

It doesn't matter, though. If you want to be attentive to detail, you need to have full names for your guns, which aren't "ak-47" but actually Avtomat Kalashnikova. Sure, use AK or AK-47 or whatever when you need to use short names in your UI, but if you want a longer description, or a texture that at least tries to pass some sort of realism onto your player, then use full, believable names.

Which will be eastern bloc guns possibly using the word Avtomat, you dip.
>>
>>172872325
bullshit: https://godotengine.org/download

"Godot's full source code is provided to you under the very permissive terms of the MIT License. No royalties or payments are required, you have full control of your game and engine."
>>
>>172871568
i did set max health in the inspector, but there was no field for current health anymore. only max health. maybe this is the reason?

afaik, you always need at least current health and max health for health systems.
>>
how terrible is it for performance to use a collision model (for a pawn) with say 200 tris?
>>
>>172872325
Godot is under MIT but the games made with it are yours and you can put whatever license you want on them.
>>
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some more fun with karate
>>
>>172872551
duplicate it 50 times in your game world and report back with performance
>>
>>172872481
Hey, look at that. You found something the lazy fuck couldn't be bother to spend two seconds finding himself. Imagine if he did that instead of asking stupid questions.

Gold star for you.
>>
>>172872679
I think it'll just use instantiation by default and thus not display the true performance implication.
>>
>>172872505
That's odd, I assumed that the public health property would show up in the inspector.

This version adds a default health field to the inspector, and automatically sets the health to that default when Awake() is called: https://hastebin.com/mamewuguje.cs
>>
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>>172872660
>>
>>172872660
now all you need is a ladder and a baby
>>
Do a lot of devs here use Godot now? Are there any examples of completed/near completed games? It was pretty lackluster when I checked out version 1.0.
>>
>>172872919
The most successful game so far is Deponia but it's pretty simplistic code-wise.

Godot got a surge of popularity here around the time GM2 got released, I'm learning it for about a week now and liking it so far and I hope to have some progress to show soon.
>>
>>172872660
Anon, I sincerely hope you release this as some game.
I don't even know if I'll play it or not. I'm just pretty sure you'll be successful and I'd like for more people around here to finally "make it"
>>
>>172872680
people who get all pissy about someone helping "lazy fucks" are cancer, please fuck off immediately and never come back

>>172872919
I'm starting my next project in it after I've done a few simple test projects to get a feel for it. Check the showcase on Godot's website to see some games that have been made with it. I remember someone made a game for boat jam in it, too.
>>
>>172872019
desu as a slav i knew all of that
i dont think sokolov is long enough to be shortened though so ill leave it as it is
>>
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>look up what making the model move with the aiming actually requires and how to do it

Is there any other way or do I just need to spend a day in Blender making the animations just rite.
>>
>>172873286
Only the iOS and PS4 ports of Deponia are on Godot tho, PC is something else.
>>
>>172873397
People who help retards who can't find basic information aren't going to help themselves when they get stuck and just end up cluttering the thread with garbage like googem does.

It's good to know all you Godot shills are retards. I'll be sure to avoid you and your meme games in future.
>>
>>172872806
This works now. Thank you! It's not perfect yet (the bar never goes full again, but only at like 90%), but its a lot better now.
>>
>>172874028
Where's your game?
>>
>>172874085
although actually it works now. the bar just never went full again, because i damaged the enemy before it appeared again.
>>
>>172864971
Some solid Archviz progress of laying out BSP blocks today, configuring lighting and making a list of props needed. Doing great.
>>
>>172874201
On Steam. Where's yours?
>>
>>172872869

what?
>>
>>172874417
Right here
*unzips files*
>>
>>172873963
iOS I could understand, but why PS4? Seems fairly close to PC dev
>>
>>172872679
there would be a max of like 20 of these at the same time.

I'm not able to test this yet.
>>
>>172874483
he don't wan no trabble
>>
>>172874028
what part of "fuck off and never come back" did you not understand

>>172874085
sure thing, glad it finally works.
>>
>>172874286
wow if you keep going at this rate you can get people to code your whole game for you
>>
>>172875231
You seem moody. Need help with your health system?
>>
>>172870787
The Small Penis Gun.
>>
>>172872660
how did you get the guy to move like that?

You should do a tutorial on how to make the guy all ragdoll like
>>
>>172875305
I usually follow tutorials, and then connect them to my game, but this one was very difficult to connect.
>>
What are some other gamedev comunities I can be a part off?
>>
>>172875736
startsimulation(); the end.
>>
>>172875945
the gay community
>>
>>172871525
I was also not a fan of how things were structured in Gamemaker, so I moved to Godot. I like how things are structured in Godot a lot more.
>>
what is the agdg discord?
>>
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>>172875945
Have I got the community for you!
>>
>>172876161
seriously tho
>>
>>172876162
>>172876398

https://discord.gg/SaPYK
>>
>>172875736
I agree with this guy
>>
>>172876428
Looks like communistic propaganda
>>
>>172876431
Seriously. In-engine it's literally a matter of setting startsimulation() on the target before you want them to ragdoll, and stopsimulation() when you need them to stop.
>>
>>172876754
how would you do it in unity?
>>
>>172873286
People really hate GMS2 that much?
>>
>>172876959
No one likes to buy things.
>>
>>172877074
That's not true I like to pay women to leave
>>
>>172870526
that's a big smear for you
>>
>>172876428
I hate every last one of those fictional people
>>
>>172878051
>fictional
That's not how normies work, every single character has to be a self-insert or a friend.
>>
redpill me on toon shading
>>
How the FUCK can UE4's C++ compiles be so slow? What the fuck is it doing? Is it rebuilding the whole thing every time?
>>
>>172876428
>>172876685
clearly Maoist inspired, replace the controllers with those little red booklets and it's identical.
>>
>>172858346
Whao, this looks amazing. And you made that on your own with SFML? Thats cool
>>
>>172878630
Git gud nub.
>>
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>>
>>172878538
its emulating 2D comic art but with more static/less expressive material, instead of just doing 2D comic art.
>>
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>>172879185
>>
>>172879140
Considering I can compile my entire engine in the time it takes UE4 to compile one file I guess I'm already gud.
>>
>>172878189
I still hate them
>>
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>>172878538
It can either by done very poorly or incredibly well depending on the amount of work you're willing to put into it.

You can't just throw a toon shader on and expect it to look good.

Catherine/Persona 5 used a rim lighting shader and I think that actually looked a lot better for character's navigating a 3d environment. Having perfect lighting is key for toon shaders and lights placed in the wrong spot can break the effect
>>
>>172878630
templates, lots of translation units, etc.

>>172879502
my guess is that you're using either only one, or very few translation units. shit can compile in 3-4 seconds when you do that
>>
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How is your loli jam game coming along?
>>
>>172879785
>C++ programs are split into translation units so they can theoretically be compiled faster by only recompiling the units that changed
>it's still faster to compile unity builds
Really greases your gears.
>>
>>172879502
Then just use your engine pleb. Don't come crying when it's shit in every way imaginable though.
>>
>>172870526
Exploration platformer? It looks nice, anon
>>
>>172879389
Dumb frog poster.
>>
>>172879785
Tbh I have just 3 TUs in my UE4 project so far and like 80 in my engine and it still takes at least a minute to compile in UE when I change something in one file.
>>
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>>172879941
started doing concepts for enemies, but I have to put it down now, because I'm getting up early tomorrow
>>
>>172855143
Stealth game where you sneak into high school boys' rooms and steal their semen jars. You have to do cute, unsuspecting loli things when you can't hide from enemies.
>>
>>172880290
Nice. Is this gonna be a spooky game?
>>
>>172880318
Why the fuck would anyone have a semen jar?
>>
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Made first iteration of aiming animation. I hope I will get projectile spawning right, because I hate having mechanics dependant on visuals.

>>172878961
Thanks. Yeah, pretty much. I wish UE4 was available back when I started, though. I will give it a try with some basic port.
>>
>>172880436
Minecraft sex mods.
>>
>>172880404
I will try my best to make the enemies and atmosphere terrifying, but it's not a horror.
>>
>>172880164
holy fuck

I guess... templates, then? I don't even know.

>>172880464
>that minimap easing
it just feels so good
>>
>NEXT JAM WHEN?
>>
>>172880047
to be fair it is a dumb reply to a dumb post
>>
>>172878630
>>172880164
Probably it's linking your code to the engine that takes a long time.
>>
>>172880656
4 days
>>
>>172878630
How long are we talking?

A hotreload for me only takes ~10 seconds.
>>
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>>172880464
anon you have to teach me how did you make him aim like that
I beg you
>>
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>>172864971
re-reading my own code because I haven't done any progress in months
>>
Is there a time limit for putting your game on Steam if you get greenlit?
>>
>>172864971
none cuz fucking homework
>>
>>172880829
At least one minute, usually more.
>>
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>>172880464
Neat!
>>
>>172880496
That doesn't really answer my question
>>
>>172880979
One minute.
>>
>>172880837
It's pretty simple, you just display rotated sprite.
Then you polish it, like having different sprite for back side of the arm, separate shoulder.
In my case there was also a problem with standing sprite, because bending arm back looked like shit when he's turning left, so I had to change it a little.
>>
>>172880436
>>172881092
where else would they put their my little pony toys
>>
>>172880318
is this what /agdg/ believes life in highschool is like
>>
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>>172875736

yeah, sure, he should just give away for free all the research he's been painstakingly conducting these past months.
>>
>>172881336
That's how scientific progress is made. Do you have a problem with scientific progress chump?
>>
>>172881336
are you trying to say you want to fuck that arm
>>
>>172881216
how do you actually aim in your game?
do you have the port cut into some kind of wedges and make the sprite display an angle depending on which part is active?
>>
>>172876428

looks like a black power movement without any black people.
>>
>>172881437
You stood on the shoulders of geniuses to accomplish something as fast as you could, and before you even knew what you had, you patented it, and packaged it, and slapped it on a plastic lunchbox, and now you're selling it, you wanna sell it.
>>
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New track for new thread

puu sh/v7gKq/557e6602ac mp3
>>
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So, uh, how does one start making a game. Do I have to go spend a year or two learning coding and art and music and modeling before I actually start? I don't know any of that shit so I'm kind of totally lost. I mean I guess what I am asking is can you guys point me to a "how to get started making a game for total fucking retards" or something.
>>
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>>172879185
>>
What if they don't like my game?
>>
>>172881823
https://www.youtube.com/watch?v=iQ0e3QUADw8
>>
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someone yesterday was demanding a hips wider than shoulders fatty so here we go, that'll be all the women done.
#lolijam
>>
>>172881823
Read the OP dumb weeb.
>>
>>172881834
As long as you like it, and you're a rational human being, some other human beings will also like it
>>
>>172879185

>>172881826
Is GDC the new TEDx or something?
>>
>>172881934
thic
>>
>>172881834
You can regain your honour by disemboweling yourself with a tanto knife.
>>
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>>172879185
>>172881826
>>172881997

Time to make half naked anime sluts be the norm in games gents do your part.
>>
>>172881015
Takes just a few seconds for me as well. Your shit's fucked m8.
>>
>>172881934
something seems to be wrong with her knees, what horrible disease did this?
>>
>>172881869
>There is no money here said x100 times

Are you really that fucking salty your games on steam don't make any money? Don't scare future gamedevs just because you don't have the skills to be a successful yesdev and not just a yesdev.
>>
>>172881934
I demand you a draw a gogem art style cat
>>
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>>172881506
I'm not sure what do you mean. It's a smooth rotation, I could say that there are only two variations to displayed angle inside spritesheet. Here are all parts I use for aiming.
I'm slowly removing pixelart from the game, so there is no point to draw rotated sprites by hand.
>>
>>172882223
>Don't scare future gamedevs
t. "future gamedev"
>>
>>172881869
Thanks anon.

>>172881981
I didn't see a FAQ or quick start thing or anything like that. What am I missing besides a brain?
>>
>>172858513
will this be a lewd game?
do enemies rip her clothes off?
rape animations?
>>
>>172882223
Except he's 100% right.

There are very few indie successes. 99.9% of indie games are buried and get a few thousand sales at most.
>>
>>172881823
Just follow a bunch of tutorials for any engine/framework you're using. I suggest making a shmup for a first game since pong level shit is boring.
>>
>>172880965

>those effeminate feels

i'm in the same place. i decided to re write my code from scratch while learning better coding practices and techniques.

progress hass been slow.
>>
>>172882569
learned anything useful so far?
>>
>>172882223
Honestly you have better chances making real sustainable income and even striking it rich doing startups than you do making indie games, and that's saying something considering the failure rate of startups.
>>
>>172881869
>there's no money in this!
>literally US$142857/year by his calculations
>"I don't know what makes a good game so money is impossible!"
>>
>>172881823
The training is trying to make something. Start small, work your way up.

Understand that when I read your post, it's like someone saying "Hey, if I want to work out and get big, do I need to read about it for two years before I start lifting anything?"
>>
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>>172881869
>there's no money
Ofcourse there isn't if the games are shit like his.
>>
>>172882042

> Ruberg

every

fucking

time
>>
>>172882569
Learning / experience is progress of a sort
>>
>>172881823
https://www.youtube.com/user/uheartbeast
>>
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>>172882930
>>172882715
>>172882223
>same-fagging this hard
>>
>>172882042
Is this real
>>
>>172882675

yes. though my progress has been slow i have learned a lot from looking at some tutorials, some C# guides and other peoples code.
>>
>>172882682
you can drastically increase your chances by learning art and making a porn game

i mean, if you want to make yet another generic pixel platformer and hope to make a living, good luck. fact is sex sells
>>
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>>172883062
Found the creater of the video.
>>
>>172883192
tell me how to make a porn game and I will

and I don't mean a porn animation. I want something more substantial than that
>>
>>172883213
>creater
did you mean the crater of the video
>>
guy, just because i said "there's no money in gamedev" doesnt mean there's no money in gamedev, stop being binary.
just means basically no one ~makes it~ and the average for people who ~kinda make it~ is worse than having a shitty wagie job.
all of which is important to know.
>>
>>172883062
The video is garbage on just so many levels. Only the tard who made it could possibly think that people who pick it apart must be the same person.
>>
>>172881934
>that last image
lewd
i like it
are they related?
>>
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>>172883342
pic related I meant
>>
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>>172864971

Ragdolls. Man, can they make the deving fun
>>
>>172883271
>make game
>have gameplay mechanics revolve around sex

instead of having the player just get knocked down, have them get knocked down and fucked by enemies.

none of this happens if you can't make half decent art though.
>>
>>172882979
>WWAAAAAAAAAAAAAAHHHHHHHHH THE JEWS
fuck off alt right retard
>>>/pol/
>>>/r/the_donald
>>
>>172883271

download Artificial Academy 2 ( i've noticed there's even a general for it here on /vg/) or any other japanese porn game from illusion and just copy their style.
>>
>>172883356
>>172883213
Thats why your posts are 90seconds apart. ;^)
>>
>>172883192
I dunno mate, been looking at porn game patreons for the last day and like 1% of them, even the good ones make any money, and then the 1% of that 1% makes oodles of cash for no apperent reason (like breeding season which raked in L O D S E M O N E for years doing nothing at all before telling their backers to fuck off.

Besides, I don't really think porn games are profitable outside of japan, too many pirates.
>>
>>172883420
>ragdolls
>no webm
>>
>>172883407
maybe
>>
>>172883497
Cry harder
>>
>>172883497
t. nomoneydev
>>
>>172883459

it's true though
>>
>>172883498
there are lots of games on patreon making a decent monthly income, but you don't even have to do that. you can make a game and sell it

i don't think pirates are as big a deal as most say. if you make a popular game, pirates just end up being free advertising. they will draw in people that will actually buy your game and become your fanbase.
>>
I just noticed gogem has a patreon... with no patrons. Poor guy
>>
>>172883873
link?
>>
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Does you game have shitty robots?
>>
>>172883873
So this is what he meant by "No money here" ?
LOL
>>
>>172883873
i just opened it, havent advertised yet (aside from setting gogem.pro to it)
>>
>>172884020
I still don't understand why you bought that transition.
>>
>>172883459
Struck a nerve, Shlomo?

>>172883873
Same with wizzone and Theonian
Its to be expected, /agdg/ doesn't support itself
crabs in a bucket etc
>>
>>172879941
Its going to star W.T Snacks and be about banning everyone except the guys actually breaking the rules.
>>
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Fuck, I didn't plan on MC going full akimbo, but now I need to add this as secret powerup.
>>
>>172884179
>/agdg/ doesn't support itself
this

if you look at the communities on /co/ it's a bunch of people supporting each other trying to make it. /agdg/ is everyone dragging each other down.
>>
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>>172881934
>>
>>172884020
Just once I'd like to see a screenshake with lock-on
>>
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>>172884069
>>172883873
>like gogem but won't contribute to his patreon b/c agdg will bully me
>>
>>172884179
>/agdg/ doesn't support itself
Because I have no money for myself, how am I going to support others

That may change next week though
>>
>>172884335
Yeah, don't even try that ,Anonymous
I will remember your name if that happens.
>>
>>172884232
Damn thats smooth.

>>172884432
>>172884290
>>172884179
>/agdg/ unironically talking about support
where were u when 4chan turned ukelele
>>
How difficult is it to make good music? Is this hard to learn to work with programms, or is it just a matter of natural talent? Is it as hard as coding?
>>
Any talk about what next game jam is about?
Also why is it only a weekend long?
>>
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>>172884335
>he supports nomoneydevs
>>
>>172883812
I dunno mate, I just get the feeling that people feel free to pirate porn stuff, with indie games at least a good chunk feel kind of bad, but I get the feeling that even if cheap a lot of people have a taboo against paying for porn.

I know I do at least
>>
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>they havent figured out that my lolijam game is going to be my patreon launch vehicle.
>>
>>172884664
what are you smoking?
jam starts in a week and lasts 10 days
>>
Who is your favorite videogame concept artist?
>>
>>172884821
>starting another jam while we're still inside loli jam
lewd
>>
>>172884821
https://itch.io/jam/agdggj02
Says here it's only 2 days
>>
>>172884778
>gogem tries to kill two birds with one stone through making pedo games with an artstyle that makes lolis look like normal women, appealing to both loli and normal porn audiences at once
damn....
>>
>>172884778
Did the achievement auction get you -any- attention?
>>
I was just in a Steam group chat where I had to teach two of the dumbest people C++ from the beginning.It was fucking horrible.
>>
>>172884778
>gogem tries it: going to jail for violating Australia's laws on drawn child pornography
>>
>>172885026
my style uses yaoi proportions which appeals to females, the same females who go around the internet today with their DADDY DADDY fetish.

>>172885221
much like every other law you think exists in AU theres no such thing.
>>
>>172882442
Says the one who got their game heavily marketed by letsplayers and it still failed.
https://www.youtube.com/watch?v=dlD9K5mY5n8
>>
>>172884983
>videogame concept artist
Nice way of spelling "failed artist".
Either are a true artist, or you make the whole game yourself.
>>
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>>172884987
>https://itch.io/jam/agdggj02
that's not a jam
this is a jam
https://itch.io/jam/agdg-loli-jam-2017
>>
>tfw i have already released my game 12 years ago and made a few million dollars off of it
>tfw i havent devved anything since
>tfw when no one knows about my achievement
>tfw i spent all the money and am basically broke now
>tfw have shit job
>tfw life is still good even though all of this shit is my life
>>
>>172885348
http://www.theage.com.au/national/simpsons-cartoon-ripoff-is-child-porn-judge-20081208-6tmk.html
>>
>>172885364
>failed
in what sense? because i mean it got me a ton of attention and sales and cashmoney so...
>>
>>172885532
If you were successful you wouldn't be here
>>
>>172885441
3, 2, 1,
let's jam
>>
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>>172885608
HELL YEAH, LET'S BOOGIE!
>>
>>172885189
>had to
How much did they pay you?
>>
>>172885470
Holy shit anon, how the fuck did you get away with not developing anything after you developed a popular game?

>>172885738
Each payed $20 to my PayPal.
>>
>>172885865
i posted it anonymously with its own website
>>
>>172885503
that's just a shitty job by a shitty lawyer. the fact that a ruling like that can get through is because theres no enshrined freedin of speech rights (they're implied) but that case could easily have been won.

>>172885601
that says more about you than me.
>>
>>172885436
Dunno about that. You're proving that there's a third option of just being a shitposting idiot.
>>
>>172886002
The website still up? Link?
>>
Can somebody make me a super chunky pixel loli that can be used for a platformer? I'm talking little stick legs that are so simple I just have to move a few pixels to make a rudimentary walking and jumping animations.

I'm just starting out and don't have time to learn how to code a level of a platformer and learn how to make shitty pixel art before the jam is over and I want to submit something because lolis are relevant to my interests.
>>
>>172886195
>platformer for loli jam
why?
>>
>>172886186
no
what fucking funds what pay for it
fucking idiot

>>172886195
this
>>
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>>172886195
here
I don't need this anymore
>>
>>172885470
How do you get broke after getting a few million bucks? You could live incredibly comfortably off of returns for the rest of your life if you invested it.
>>
Protip:
Stop replying to G* you're only fueling his shitpositng
>>
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>>172886195
>>172886392
sorry it was scaled up
>>
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>>172886392
The fact that you needed it at bait.
>>
>>172881934
I think people sometimes go overboard with criticizing your art, but holy shit man those hands are indefensible. For shame goog 'em
>>
>>172886582
I just changed direction a bit
>>172860117
>>
>>172886584
stop bodyshaming, those are normal plus sized hands.
>>
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>>172886582
better bait.
>>
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>>172856573
100% deviantart and tumblr.

you'll find a few blogs that fit your tastes, for sure.

Using deivantart and tumblr I collected shitloads of images for a rust-esque looking game.

pic related, one of the cool thing I found on tumblr that i'm probably going to use for a location, i use deviantart to find icons and stuff.
>>
Why are you guys constantly making these silly jams like every 2 weeks or so?
Wouldn't it be much more effective when you actually worked on a big project instead of making these small mini games constantly?
>>
>>172858513
Small suggestion. The frames leading back to rest position should be extended where as the frames of recoil after fire should be reduced.
It'd help to make it look like a smooth shoot and resettle the gun and less chunky
>>
>>172884983
I like the dragon's crown guy whoever he is
>>
>>172886845
Tell that to the 2 (two) AGDG jam games which got featured on RPS yesterday
>>
Y'all got any more of them discord invites?
>>
>>172886454
It's harder than you think to hold onto money, anon. Spending a few million is trivial. Living within the returns of your investment takes willpower when you have millions of principle just sitting there.

Also, 12 years ago - now cover the 2008 recession. If he followed the standard advice of just dump it into index funds, he could have done it at the wrong time and gotten fucked.
>>
poorfag here. Couldnt you just put your money in the bank?
>>
>>172886921
that shot is literally 3 frames
one less and it's fucked
one more and it takes too long
>>
>>172887193
Yes but then you're not keeping up with inflation
>>
>>172886845
Jams are good for hobbyists and people who are well versed in these game dev programs, but don't want to see things through to the end/like making small games.

If you have ambitions (and delusions of grandeur) they're not worth doing.
>>
>>172886845
working on big project is only really instantly effective if you have some really strong originality values, otherwise there is a chance you will blow a few months or even years of your life away on something that barely makes a splash and is instantly forgotten after a week
mashing out dumb jam games allows you to use them to slowly gather a following, which increases the chances of success of your eventual big project

that would be my guess
>>
>>172887292

I feel like the amount you'll lose to inflation over the years is minimal
>>
>>172887030
https://discord.gg/jj7R5
https://discord.gg/jj7R5
>>
i do not even want to gamedev anymore after seeing the discussions in here gamedev is kill
>>
how am I supposed to dev when persona 5 is coming out on tuesday?
>>
>fap to super ppppu
>think I can do something 1k times better than that crap
>go to ppppu discord
>ask them what do they think about someone making a better game with better art and using unity but selling it
>they become austistic as fuck, really triggered and calling me I'm stealing their idea
>they don't see the irony
>they ban me from their chat
lmao.

how can I make money from their idea?
>>
>>172887454
gamedev is life and it is also bait!
>>
>>172887449
Over the course of your lifetime it's not.

Also, if your money is in the bank and you're just drawing from the principal. you WILL run out after N years. But if you invest it and get some rate of return (averaged over time of course), you can live forever on the same pile of money if you ONLY EVER spend the returns, and not the principal.
>>
What are some good gamedev podcasts?
>>
>>172887598
>they become austistic as fuck, really triggered and calling me I'm stealing their idea
How did you get an invite to the internal Nintendo discord?
>>
>>172887370
>working on big project is only really instantly effective if you have some really strong originality values
Bullshit. You don't have to be very original to make a good game. Most importantly you just have to have a good sense for good design and polish a lot.

Such mini games can't be polished since they are just mini games made in 2 weeks or so.
>>
What's a good way to implement rules for a card game on a per card basis? Is there some reading on this?
>>
>>172887694
It's a porn flash game from minus 8, newfag.
>>
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>>172887598
spoiler
>>
>>172884172
Its actually one of many and the asset allows you to make your own transitions.
>>
>>172887706
Looking at how MOBA skills work might help
>>
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a game where you're a babysitter
>>
>>172887705
I'm with you on this.

A game doesn't have to do -antyhing- original. If it does the basics well and has great level design and fun encounters thats all that matters.

I'd takea really well made game over one that's got interesting and fun concepts but ended up being pretty shit. Like Gravity Rush.
>>
>>172864971
Doing a bunch of refactoring and reorganizing project files. The old project file was organized very poorly. Right now I'm just going down a list of the player states to re-implement and rewrite if necessary. Also I need to make some hastily redrawn placeholder rectangles so it more accurately fits the hitbox for moves that don't have the attempted animations yet. I got rid of the left and right versions of sprites. Now that was silly.
>>
https://youtu.be/vmD8nZfE68U?t=308
>>
>>172887825

I mean on a programming level. I'm not sure if that's what you meant as well. I'm interested in how to organize everything, etc.
>>
get a job at a label, switch demos with canibus and put yours on the owners table
>>
>>172887667

In my imagination, I would still have a career outside of my imaginary lottery winnings, if you're receiving extra money from your job, would it be enough to cover the money lost by inflation?
>>
>>172887898
Yeah I wasn't sure what you meant either, I just took a punt.

Like MOBA skills all have their own mechanics, some effects are unique, others are general, they all need to work together.

Is that not what you want?
>>
>>172887762

He was referencing the fact that Nintendo is anal retentive about copyright infringement of their properties.
>>
>>172888050

Yeah that's about right. I'm not aware of any open source ones to look at though, so I was hoping someone could point me in the right direction.
>>
>>172887762
*woosh*
>>
>>172888152
>he can't even design parodies of characters
lmao plebs.
>>
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>>172885532
>did well and cashmoney
>>
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Weekend was kinda slow. Only stuff I got done was the equipment for this pretty boy.
>>
>>172887841
lewd
>>
>>172888036
>>172888036
"Cover the money lost by inflation" isn't the right way to think about it. You'd be earning whatever your salary is in future dollars, and your pile of cash would be in 2017 dollars. Over time 2017 dollars become worth less and less. You'd still have the issue that you're spending from a finite pile of money instead of the returns from that pile of money, so it will run out eventually.

In fact, if you still had a job, that's even MORE incentive to invest your pile of cash. Since you have another source of income and the returns from your lottery winnings aren't your only income, you can tolerate a higher risk when investing.

The first link is the basics, the second and third links are a community of people who work hard for 10 years and save a lot in order to live off the returns forever.

https://www.reddit.com/r/personalfinance/wiki/commontopics
https://www.reddit.com/r/financialindependence/wiki/faq
http://www.mrmoneymustache.com/
>>
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>>172888714
no, it's just babysitter simulator, noting lewd about it, no lewds on loli jam
>>
>>172888750

having money sure is complicated. I'm taking out a huge loan to get bachelors in Information Science with the hopes of becoming a librarian in the future. So i doubt i'll ever have to worry about having too much money
>>
>>172884232
How are you not getting screen tearing? I'm using sfml as well, and vsync is not an option. Any tips to get rid of screen tearing?
>>
>>172889009
getting a strong feet fetish vibe from this though
>>
>>172889064
>taking out a huge loan to not earn much
seems like all the more reason to learn
>>
>>172888710
teach me your 3d modeling ways
>>
>>172886012
Only one of us is claiming to be successful.
>>
>>172888710
nice mouth of sauron clone
>>
>>172888710
Really good
>>
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>>172888750
>reddit
Please kill yourself.
>>
>>172888710
thats some pro level shit right there
game?
>>
>>172889203

The thing is that being a librarian is my dream. They dont hire people unless they have higher education, hell even with a bachelor's im underqualified.
I dont see any other way of getting there other than with loans
>>
>>172889528
i didn't tell you not to take out a loan i told you to learn what it means and how you can pay for it

also what are you doing devving here?
>>
>>172889528
Being a librarian is more realistic than gamedeving follow your dreams anon and leave this place
>>
>>172889679

I post music
>>
So I'm guessing RPGmaker is killyourself-tier, right?
>>
>>172872660
That is fucking cool my dude
>>
>>172890063

Nah, it just isnt for this general. There's an RPGmaker general in the catalog
>>
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>>172889185
nah bro you got it all wrong, loli jam is for pure nonlewd games only
>>
>>172872660
Toribash - Mr. Skellymancer Edition

>>172890063
It is lower than killyourself-tier.

It is the tier above Scratch-tier.
>>
>>172890063
Some niche games have come out of it over the last 15-20 years. But you have to have top notch story and art. If you try to do something outside of its tiny box you'll have trouble, although it has ruby and now JS support I think.

You CAN succeed but why play those odds?
>>
>>172890261

how can there be a tier below killyourself ?
>>
>>172890404
Exactly.

>>172890246
Foot-fetishes are trash.
>>
>>172890063
If it can do what you want to do who cares
>>
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>tfw you love video games and want to make one
>tfw you try really hard to learn art do programming and realize it is ridiculously hard
>tfw you realize it will require a ridiculous amount of work and effort just for a small game when you thought it would be easy
>tfw why is it like this

Seriously guys... What keeps you guys motivated? I need help
>>
>>172890537
Go download gamemaker on steam and watch sean spalding's youtube tutorials on it. Just make game is easier than you think.
>>
>>172890537
Not being a piss-wasser like yourself.
>>
>>172890537

what keeps me motivated is the fact that i don't need to finish my game today, but if i work a little at it every day, i'll get there eventually.
>>
>>172890615
It isn't that simple. They took the first one off the store when they put the second one up. The second one is $100.
>>
>>172890537
Go download Godot on steam and watch Gamefromscratch's youtube tutorials on it. Just make game is easier than you think.
>>
>>172890708
>i'll get there eventually
>>
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>>172890653
>>
>>172888539
yep

>>172889009
>>172890246
<no lewds on loli jam
>nonlewd games only
the fuck are you talking about?
>>
>>172890938
I love Rockstar's use of that insult as a name. Such a comical company.
>>
>>172864592
Hey anon. A while back I had a project that was very similar in some ways, but had plans for an optional main quest you could do.
The idea was, your town's world was connected to a bunch of other worlds, and each of these would be a dungeon you could beat with a final boss in the other world. Beating the dungeon would give your character new powers, and also break the connection and stop things from that other world from coming to the overworld. For each dungeon you beat, though, the life sim/town sim aspect would get progressively harder, and beating the final dungeon would kill everything except for your character, so you'd be alone in an empty world.
I've totally abandoned this project but maybe hearing it described will spark some thoughts. If not, that's fine too.
>>
>>172890537

Go download Unity3d on their website and watch Jimmy Vegas's youtube tutorials on it. Just make game is easier than you think.
>>
>>172891008
>This is AGDG's Loli Jam. In short, the theme of this Jam is cute little (anime) girls.

>There are no restrictions about the genre etc. but try to make an effort and make a game where the loli's presence and her role make sense. And remember: Lolis shall not be sexualized, so NO LEWD STUFF.
>>
>>172891175
>unity
Kill yourself.

>>172890808
>godot
That meme is dead.

>>172890615
>download gamemaker off steam
Not anymore, sunny.

>>172890537
Learn C++ and make game with a language alone.
>>
>>172891212
stop using the false flag itchio page, doesnt even have the correct date.

>>172856685
>>
>>172891294
>current year
>C++
>>
>>172891512
>current year
>unity
C++ is like Eminem, timeless.
>>
>>172891294
>*tips fedora with "C++" embroidered on it*
>>
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>>172891294
>>172891512

i don't like the direction this conversation is going.
>>
>>172891580
new C++ is like new Eminem
goes really fast but its not good and no one likes it
>>
>>172891580
Timelessly archaic.
>>
Setting up ledge-grab in ue4, so far so good except that beginoverlap doesn't happen when already overlapping an object. Any alternative/fix?
>>
>>172891805
It should
>>
>>172891656
So you admit both were good when they came out and ARE timeless? Also, that's pretty much true. C++ is still a really good game dev choice though, you said it yourself, really fast. So what if it is a pain in the ass to develop in?

>>172891691
What are you, fucking 12?
>Eminem first got produced by Dre in late '98
>archaic
Did you just learn that word?
>>
>>172891860
Some quick googling suggests it's "normal" and has been the behavior for a time already.
Actually, second problem: can I filter the objects based on collision channels or whatnot? Though I can't use component overlap, somehow those simply don't register even though actoroverlaps work fine. I had a hit-based solution but doing that in tick() sounds like a recipe for disaster.
>>
>>172892060
>>Eminem first got produced by Dre in late '98
>>archaic
>Did you just learn that word?

archaic != old

>So what if it is a pain in the ass to develop in?

There are fast programming languages that are also fun to program in, if you're just programming as a hobby, which we are, using C++ is stupid.
>>
>>172892472
>using C++ is stupid
>no other example
>>
>>172892472
First, I plan to turn it into a career, fun isn't a thing you should be thinking about. Second, it is just a double for me since it turns out I find C++ programming extremely fun.

Also, I know, archaic also means from another time period, I know, but technically, time period is just a bunch of time. That is person defined, if I were to take each second as it's own time period, your reply is fucking archaic. So no, I wouldn't say Eminem is archaic.
>>
>>172892060
>C++ is still a really good game dev choice though, you said it yourself
except i didnt, why you gotta make me tell the joke again? repeating terrible jokes is a C++/new Eminem thing...
C++ is like new Eminem, fast and absolute dogshit.
>>
File: i drew a tree.png (876B, 64x80px) Image search: [Google]
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>Lost PC with everything I've ever done on it
>Also lose back ups I'd made
>If I want to make something now I actually have to make it instead of just copying and pasting something I made years ago

This is terrible. I'd built up an extensive collection of systems I could just copy and paste into a new project to get all the hard work out of the way, now I have to actually do something.

On a more positive note, I drew a tree.
>>
>>172892775
YOU ARE FUCKING RETARDED. YOU SAID IT YOURSELF, C++ IS FAST. LOOK AT THE COMMA AND COMMENT AFTER "you said it yourself". Goddamn, it's a surprise you even found the fucking URL bar for whatever browser you are using. You are so goddamn retarded.
>>
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I think right about now would be a good time for old school games to make a comeback.

we're gonna be rich homies !
>>
>>172892972
????
who cares if its fast if it's shit? see: new Eminem and C++
>>
>>172892472
>There are fast programming languages that are also fun to program in, if you're just programming as a hobby, which we are, using C++ is stupid.
There's one other fast language, it's called C and it's a worse experience, modern C++ is very easy to use and as safe as any "higher-level" language.
>>
>>172892920
Now you'll be forced to rewrite that code and make it even better than before! I've rewritten things I did in the past, learning from what I experienced the first time, and made them better and more efficient the second time.
>>
Fact: people who argue about language quality do not write games.
>>
>>172893104
>as safe as any "higher-level" language.

Well that's just a stupid thing to say.
>>
File: Snow_2.jpg (755KB, 1679x890px) Image search: [Google]
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https://twitter.com/TheeWhiteReaper/status/848658155810762752

Added penguins as enemies and changed up some sounds on this level. Hows my audio agdg?
>>
>>172890537
It's not work, it's a hobby and fun!
>>
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>>172893357
You're not going to make any successful kickstarters with these views kiddo. Keep the /pol/ in /pol/ and not your dev twitter.
>>
>>172893615
his politics make me even more likely to buy bokube desu
>>
>>172893280
Falsum.
>>
>>172893615
>obvious meme reply
>April 1
why even bother to screenshot this?
>>
>>172893615
>>172893805
>bokupost requires feedback on game
>boku gets no feedback on good work just bokumemes/bokushitposts.

Why even bother here bokudev? The memes will just increase about you.
>>
>>172893063
I do. I find it fun to program in C++, but if it were slow as shit, I would have to drift on to something boring but fast. See, it's a plus that C++ is fast since I find it fun to write code in. I love C++ for that. I PERSONALLY find it fun. That's why I support it's use.

>>172893280
I didn't come her to make game, I came here to argue about programming languages.
>>
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>>172893615

sounds like sound advice from this concerned Anon
>>
Rust is faster, safer, and more elegant than C++.
>>
>>172894187
All lies.
>>
>>172894096
show me your game made in C++ that needed such fast.
also while youre at it show me an Eminem song that needed such fast too.
>>
>>172894187
Popular opinion among people who don't actually develop programs.
>>
>>172894187
I'll give you the other two points but
>faster
What
>>
>>172894187
True. And it doesn't have a runtime, and makes it easy to demangle shit unlike C++, making it easy to use for libraries and bind to other languages.
>>
>>172894216
Look up Soul Intent - Unrealistically Graphic, an underground song from 1992.

That song would've bombed even worse if he weren't going so fast you can't understand his lyrics.

>show me your game
>while replying to a reply that says that anon doesn't make game
>>
File: GOGEM.jpg (277KB, 960x540px) Image search: [Google]
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>>
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>>172894096

>I didn't come her to make game, I came here to argue about programming languages.
>>
>>172894276
See leaf, collenchyma, ripgrep, xml parser and servo: all faster than even the C alternatives. Also, the latest benchmarkgames roundup shows rust being the second fastest language around (of course, C still wins, but it's so close that rust might be able to win eventually).
>>
>>172894096
We all thought C++ was neat before we started using other actually fun languages.

>>172894187
Nobody likes Rust's syntax.
>>
>>172894407
WHO ACTUALLY CAME HERE TO MAKE GAME, YOU FUCKING NEWFAG. NO ONE CAME HERE TO MAKE GAME, AND IF ANYONE SAYS THEY DID, THEY ARE LYING.
>>
I thought the Rust shills had their containment setup on /g/
>>
>>172894460
Everybody likes rust's syntax except paid shills
>hurr syntax so hard I prefer C++'s syntax
>it's literally C++'s syntax
How does that make any sense? It doesn't because only shills use that excuse.
>>
>>172894623
>it's literally C++'s syntax
So you've never actually coded in Rust then?
>>
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>>172894623
>Mozilladevs using the "paid shills" argument
>>
>>172894214
>>172894237
They're all objective truths.

>>172894276
Rust has zero-cost abstractions just like C++ but the stronger type/lifetime system allows the compiler to do more aggressive optimization as well. C++ doesn't even have standard "restrict" whereas Rust can do it pretty much everywhere. Rust also isn't a house of cards of features that have been bolted on to one another for decades.

This leads to Rust being generally closer to C than C++ in terms of performance, when it's not better than C.

>>172894460
Rust's syntax is pretty great, I don't see the problem. It's just different if you've never stepped foot outside a 100% C-derived syntax. It's a mix between C and ML for the most part.

C++, on the other hand, has syntax that isn't even fully decidable to parse.
>>
>>172893357
The audio sounds good, but I think you should have multiple death noises for the penguins, one of which would be chosen randomly at death
>>
>tfw gogem doesn't love you

why live!
>>
>>172894826
They're all objective lies.
>>
>the only thing AGDG can muster against Rust is syntax (baby duck syndrome) and "Mozilla shills"
>>
>>172893357
Maybe its the video quality, but some sfx feel too loud/compressed
>>
>>172895059
Oh, don't worry, people would find more things if the language was actually used.
>>
>>172894996
sounds like a good reason to live to me desu senpai
>>
>>172895016
See >>172894438. Safety and elegance are no-brainers.

>>172895102
Okay, I'll add fallacies to the list.
>>
>>172895059

how will Rust make it easier for us to make a game ?
>>
>>172894353
>points to a terrible fast eminem song from back before he got gud as proof that the fast was "needed" to cover how bad he was
nah, it's not a coincidence that he slowed down when he stopped being shit and sped back up as he lost his writing ability.
speed is the intent, the result is shit.
>>
File: crash-bandicoot-av.jpg (181KB, 965x983px) Image search: [Google]
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Lisp variants are objectively the best gamedev languages.
>>
>>172895293
>Lisp variants
So every language desu
>>
>>172895212
It completely removes all possible memory-related bugs without using a GC. It also allows much better expressiveness which makes code more concise and easier to manipulate (such as for refactoring).
>>
>>172895212
Far less time spent debugging and maintaining unit tests is a big one, thanks to its safety. It's also much easier to write highly performant Rust code in general than any other language, really. It's also got good support for functional features which means you get great code reuse.
>>
>>172895293
Java > Lisp

Lisp is literally a 1980's meme it was good when it came out now it is outdated where as Java has always been good throughout the years and remains on top of the programming world
>>
>>172895565
wrong
>>
>>172895059
But honestly though, how much money is Mozilla putting into marketing for their language? Must be millions.
>>
>>172895293
They're the languages with the best syntax and the best auxiliary features but unfortunately they're not suitable for games. GOAL and GOOL were not so much lisps as lisp-flavored Cs. Not that it wouldn't be possible to make a real game-oriented lisp.
>>
>>172894438
>See leaf, collenchyma, ripgrep, xml parser and servo:
>people making a more optimized implementation means rust is faster.
No.
I'm sure you could write all those libraries you mentioned to be just as fast as the rust alternative, this shit compiles to native code so there shouldn't be any difference.
>>
>>172895603
right no real software firms nowadays use lisp deal with reality doggo
>>
Rust isn't for games, kiddos.
>>172895606
>>
how do composers get their start?
>>
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>>172893615
>>172893357
Its getting too far.
>>
>>172895606
What do they have to gain from marketing? It's an open-source language. Mozilla just took Rust under its wing because they want it for Servo (and more).

>>172895680
I'm sure you could rewrite the Rust libraries to be even faster.
>>
>>172895716
Didn't meant to quote the other post.
>>
>>172895513
>>172895541

thanks but i dont want to engine dev
>>
>>172895702
extremely wrong
>>
all the successful gamedevs who make real money leave this place

Looks like you gotta leave this place to be successful... I am sorry
>>
>>172895824
>What do they have to gain from marketing?

I don't know, so why are they doing it?
>>
>>172895680
Those are complex libraries which all have competitors in C or C++ which have been developed and maintained by large professional teams over years.

Yet the rust newcomer is still faster.

You can plug your ears and scream to try to drown the noise but reality won't bend to your will.
>>
>>172895716
How so?

>>172895847
Fair enough.

>>172895915
They're not.
>>
>>172883459
>fuck off alt right retard
>/pol/
>/r/the_donald

>says the jewanon

every. fucking. time
>>
>>172895910
How can successful people leave this place if they have to leave to be successful?
>>
>hey if you like <language> you should check out <other language>, it's got similar goals to <language> but it accomplishes them better and and will improve your productivity and results
>REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>172895935
Well okay Rust is faster and better.
Still no games.
>>
>>172896059

they don't, they leave once they become successfull
>>
>>172896238
>successfull
RIP English
>>
>>172896190
It's true, you should use D
>>
>>172896329
>garbage collected
>>
Why do retards raid /agdg/ on the weekends? I'm so glad they go back to school tomorrow.
>>
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>>172896284

>successfull
>>
>>172895915
>they do it for free
>>
>>172896370
Completely irrelevant for the game you're making, in fact it's probably better for you because you don't know how to do good memory management.
>>
>>172896392
>succ
>>
>>172896462
Oh but I do.
>>
hows your progress going /agdg/?
>>
>>172896504
Nope, but it's still irrelevant.
>>
>>172896238
Exactly, so they become successful while still here.
>>
>>172865947
how high do your constants go in your arrays?

GML will generate the array up to the highest number you define. so if HITBOXY is like, the value 2604, the array will generate 2603 empty variables (that you can't even interact with without crashing??) before defining attack[HITBOXY]
>>
File: 635611592922924817.png (166KB, 1360x705px) Image search: [Google]
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>>172896651
>>
The most powerful programming language is Lisp. If you don't know Lisp (or its variant, Scheme), you don't know what it means for a programming language to be powerful and elegant. Once you learn Lisp, you will see what is lacking in most other languages.
>>
>>172896698

right. and don't let anybody tell you otherwise.
>>
>>172896195
Sure. It has a game engine in the works, piston, and has bindings to ogre3d. No big engine yet though.
>>
>>172896827
hello stallman
>>
>>172896961
Even D has more games
>>
>>172896195
>>172897113
So? It's a brand new language, what do you expect?
>>
>>172895809
kek
>>
File: scala-logo.png (25KB, 987x293px) Image search: [Google]
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Where are the games written in Scala?
>>
>>172896195
>Rust
https://hastebin.com/penosicema.php
>>
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>>172897379
>>
language is irrelevant.

it's only the coder that matters.

the coder. the only thing thats real.
>>
>>172893357
cute environment
what's the main character gonna be like? what kinda platformer is it?
>>
>>172897113
Not sure if that's true.
>>
>>172897586
Thats a shitty puzzle game not a platformer but that just proves Bokube is shit because it doesn't even LOOK like a puzzle game on the surface.
>>
I'm having trouble picking colours for my textures. Does anyone have a link to a good source for picking colour?
>>
What are your favorite examples of games that do procedural 3d levels? Mostly interested in methods for interiors / gridlike spaces as opposed to landscapes
>>
>>172898276
Learn value painting first.
>>
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>>172897430
but anon

That means daddy's hundred thousand dollar programming course was useless! That's impossible!
>>
>>172897430
completely wrong

the only thing that matters is JUST MAKE GAME
>>
>>172898276
Read up on color theory. If you don't want to pick up a book there's some good discussion about it in terms of pixel art on the tigsource forums, the last I checked. (It's applicable even if you aren't doing pixel art.)
>>
>>172897762
what does a puzzle game look like
>>
>>172895513
>It completely removes all possible memory-related bugs without using a GC

This doesn't sound like a good thing to me. When I get a memory-related bug in C++, it's because I made a mistake that I can easily find and fix. That's good because it means I won't run into harder to find bugs that could result from that mistake. Without that, you've still made a mistake in your code, but you're no longer getting obvious red flags where you fucked up memory management.
>>
>>172900527
Uh, what? The obvious red flag in rust would be the compiler throwing you an error.
>>
>>172898641
I'll definitely read up on it, thanks

>>172899674
will do, thanks
>>
Did you know that Amateur means "lover"? We all do it for love, aggydaggy, and if any of you forget your burning passion for one second, you are doomed to fall into the depths of the valley of nodev and broken dreams.
>>
>>172901634
I'm doing it for the money.
>>
>>172901634
I'm doing it for the sex.
>>
>>172895513
>It completely removes all possible memory-related bugs
no it doesnt
>>
>>172884179
hey we got 15 dollars buddy an we made it 1 day ago
>>
>>172903584
Yes it does.
>>
New thread?
>>
>>172904890
dummy>>172897413
>>
>>172904416
you can easily introduce memory related bug in GC languages, delegates is one example I can think of.
>>
>>172905361
There is no gc, inbred.
Thread posts: 786
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