[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

AGDG - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 771
Thread images: 101

File: Molly.png (72KB, 463x372px) Image search: [Google]
Molly.png
72KB, 463x372px
ONLY PROGRESS and fanart. ALL OTHER WILL BE TOWED.

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> /agdg/ Short Jam #2
https://itch.io/jam/agdggj02

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>172854381

> Previous Demo Days
pastebin.com/rmiZV5yX
> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

> webm recording
OBS: obsproject.com
Webm for retards: gitgud.io/nixx/WebMConverter
>>
Rust
>>
>>172897440
R U S T
https://hastebin.com/penosicema.php
>>
>>172897576
That one where clause is quite the doozy.
>>
>>172897658
Some guy on /dpt/ was doing enterprise-quality
use std::ops::{Add, Mul, Div};

fn to_farenheit<T, U>(c: T) -> <<<U as Mul>::Output as Div<U>>::Output as Add<U>>::Output
where T: Into<U>, U: From<i8> + Mul, <U as Mul>::Output: Div<U>, <<U as Mul>::Output as Div<U>>::Output: Add<U> {
c.into() * 9i8.into() / 5i8.into() + 32i8.into()
}

fn main() {
for celsius in 1..11 {
println!("{}C = {}F", celsius, to_farenheit::<_, f64>(celsius));
}
}
>>
i'd post in this thread but i don't have any progress nor fanart to post yet
>>
So what are people's current short term goals?

After work today I'm planning on cleaning up the movement physics in my terrible platformer so I can get on with building some fun levels.
>>
Godot is a pretty good engine
>>
So I took a look at the official Rust language book or whatever, and the first thing they show you after Hello World is a small thingy that takes user input:
io::stdin().read_line(&mut guess)
.expect("Failed to read line");

Even they think it's too long so they put it over 2 lines, I assume that's why people don't like Rust. And of course you had to first declare AND initialize guess with:
let mut guess = String::new();

This is almost Java tier verbose
>>
>>172899410

yeah me too man. a lot of my progress is intillectual and conceptional.
>>
>>172899536
And Rust doesnt do implicit casts, which isnt bad but just inconvenient.
>>
>>172899536
>Even they think it's too long so they put it over 2 lines, I assume that's why people don't like Rust.
The equivalent would take more than 2 lines in a different language. It's common to chain successive methods on the same value on new lines.
>And of course you had to first declare AND initialize guess with: let mut guess = String::new();
How else should it have worked?
>>
>>172899418
Try to figure out how to code in stats and then set up a combat system.
Might be getting slightly ahead of myself. I think I need to fix collision first, but I want to run a mock battle to test out my numbers. On paper it looks good but everything looks good on paper.
>>
Hey guys I made some progr...

>>172897440
>>172897576
>>172897658
>>172897749
>>172899536
>>172899728
>>172899842
Well, never mind
>>
File: 2017-04-02 21-59-01.webm (293KB, 1280x720px) Image search: [Google]
2017-04-02 21-59-01.webm
293KB, 1280x720px
PROGRESS!

+WHAM! STAY DOWN!
>>
>>172899937
no you didnt
>>
>>172900003
A-are you saying lore doesn't count? I worked hard...
>>
>>172899418
Learning how to draw in order to draw thins to whore out a visual novel patreon in a couple weeks or a month or whatever.
>>
>>172900061
doesnt mean shit if you dont post it.
>>
>>172899842
>How else should it have worked?

let guess = stdin.read_line() or something? Seems simple.
>>
>>172899418
Gonna make a game for the rush hour jam over the next couple of days. Then, I'm going to stop being a lazy piece of shit and actually start work on my "big" project that I meant to start like a month ago.
>>
File: 1488364423085.jpg (26KB, 287x367px) Image search: [Google]
1488364423085.jpg
26KB, 287x367px
>R loli M I N D jam R
loli jam runs April 1 to 15
post your progress in the thread to cause endless REEE from normie shitposters
upload your game to any filehost and link in the thread
if you get banned we will honor your memory
lolijam friendly irc is #AGDC on rizon.net (irc://rizon.net/AGDC)
>>
>>172900379
The problem with that is that the memory management is limited by the API. The user can't choose how the string is allocated, the library must create a new one. If the API just mutates strings, the user can pass a string with any memory state they want, typically a brand new one, but an existing one might be faster.
>>
>>172899418
Was thinking of entering the 1bit clicker jam, but got zero ideas.
>>
File: big guy.png (119KB, 427x304px) Image search: [Google]
big guy.png
119KB, 427x304px
>>172899418
finish setting up the new multipart animation system
>>
>>172900671
I understand there is a reason why it's done that way, I'm just saying I understand now why people were saying they don't like Rust in the other thread.
>>
>>172900657
nobody cares, goo boy
>>
>>172901230
Well Rust isn't really supposed to be easy nor is it meant to be for beginners or people who don't care about its ideas.
>>
>>172899418
Re-implementing the player states that I made non-placeholder rectangles for, then some more GUI work. Mostly wanted to see if things would explode after I implemented delta, but it's going fine so far.
>>
>>172901396
Yes I understand it's made by and for hipsters, but that does seem like a weird decision to me, being purposefully not popular.
>>
>>172899418
Making the enemy eventually regain conciousness after you knock them out.
>>
>>172901735
The masses are stupid. By not being popular, it doesn't have to change to appeal to the masses. By not being changed, the masses won't be able to use it. Thus the wheat and chaff shall be split.
>>
>>172901735

fuck rust, i say.
>>
>>172901849
Thus it will never be used for any large scale projects.
>>
>>172902020
Is large scale good or bad? It remains to be seen.
>>
>>172899418
Finishing up character mechanics. It is not pretty (fairly ugly in fact) but it is working and the pretty can come later when I know I don't want to drastically change anything.

As a side note this is fairly relevant to some I am sure:
https://www.youtube.com/watch?v=DeEyCYv_QDI

Plays more like a podcast so you can just have it play in the background.
>>
>>172899991
I can hear the goofy sound fx already
>>
>>172897379
>Have state object located within a component of a GameObjects
>Okay, my system needs to actually access the GameObjects now. How can I do that on the state object (a POCO).
>Oh I'll just GetInstanceID on the component, and pass that into the state object's constructor. Easy.
>Okay now I'll just Find the GameObject in the scene by its unique InstanceId.
>Type in Find...
>W-what...there's no way to find a GameObject by its unique instance ID?
>https://forum.unity3d.com/threads/can-i-use-instanceid-to-access-an-object.12817/
Bahahahahaha WHAT? WHAT THE FUCK.
Yeah let's just rename all GameObjects based on their InstanceID and then FIND THE GAMEOBJECTS BY THEIR NAME STRING.
BECAUSE THERE'S NO WAY TO HOLD REFERENCES TO OBJECTS WITH UNIQUE IDS IN AN ICOLLECTION, RIGHT?
Who is responsible for this. WHO?
>>
When is Godot 3 coming out?
>>
File: 3D Cube.png (7KB, 200x200px) Image search: [Google]
3D Cube.png
7KB, 200x200px
I'm shilling my retarded tutorial series here.
If you can't be it, teach it.

https://www.youtube.com/playlist?list=PLZAxaE4V4z0V7DUqIPo_SNAFjrYKZ67NQ
>>
>>172902858
>He literally wants me to be square (or cube in this case).
Guess I won't be there then ;)
>>
>>172897379
Aggydaggy, how do you keep passionate about what you want to make? I feel like I lose the desire to actually create what I planned out whenever I actually put in the lines of code. I can't seem to connect what I'm writing with the grand design I have in my head, I spend two hours writing an inventory system UI and it feels like I'm two steps in out of a marathon.

Sometimes it feels like I get manic highs where I can put in 300-500 LoC in an hour or two, or draw up in-depth UML diagrams detailing mechanics all day, and lows where I write fifty LoC, can't begin to think how I want the game to play, and call it a day thirty minutes in.


Alternatively, gimme some sweet music to drown my nodev sorrows in. I enjoy me some doom
https://www.youtube.com/watch?v=LhIS4FdS7co&index=15&list=PLstXdGXEYegd3XI7qfL-9B8S4106toCFo
>>
File: ship.gif (3MB, 768x432px) Image search: [Google]
ship.gif
3MB, 768x432px
3D is so hard. This took me like 4 hours
>>
>>172902574

you can find objects by their tag

if this doesn't help ( there are more than one object with the same tag) there are other ways to find the game object you are looking for but that depends on the conditions of the game you are making.
>>
>>172902794
Mid 2017
>>
>>172903463

love it. that low poly + low pixel count gives me a raging hard on.
>>
File: Red.jpg (37KB, 500x322px) Image search: [Google]
Red.jpg
37KB, 500x322px
>>172902858

are you a girl or underage ?
>>
>>172903463

lookin' good though
>>
So I'm working on a roguelike right now where the ticks happen before your action for the purpose of more involved, positioning based combat. The general idea is enemies giving some sort of a tell, and then only launching their attack after a certain number of ticks. Bigger bosses of course hitting multiple squares. This gives you time to notice patterns/timings and hopefully sneak in some of your own attacks between the enemy's. You're of course bound to the same rules, though.

My question is how much information I should be displaying to the player. Should I be giving them precise turn/tick numbers for the message log? Show them the tick the monster raises up their hand and also the tick it comes crashing down? Or do you think that would make it too easy and remove all danger?

If the attacks aren't such that they're likely to one hit kill, it seems to me like it would be okay to figure out by practice how many attacks you can sneak in during attacks and still get out. I've been staring at this all so long and am familiar enough with the numbers that I'm not sure if this would be annoying from a player perspective.
>>
>>172903517
Sure. But that's not the point.
It would be better to be able to find an object by their unique instance id.
>>
>>172904220
i think you should let the players figure it out themselves. like you said giving them the ticks will probably be too easy.

i'd just suggest you make a lot of easy early game enemies for the player to get usef to the system before you throw the hard stuff at them.

what language are you using ?
>>
>>172903823
Sounds like a femanon to me.
I've been on teamspeaks/vents a lot and have always been able to tell the difference, even when others couldn't.
Not that it matters anyways.
>>
>>172904420

it's a non issue.
>>
>>172904704
And it's a fucking leaf femanon. Oh boy.
>>
Good evening /agdg/

Got a new track for you

puu sh/v7vmr/a211e6f554 mp3
>>
>>172903463
You did good, this is maximum comfy.
>>
>>172905027

why don't you just give us the actual address ?
>>
>>172903375

https://www.youtube.com/watch?v=jY6yBTYxLko
>>
>>172905338

Wont let me post it
>>
>>172905574

sorry for being retarded but i can't access it. i replaced the spaces with periods but that only gives me some random domain page.
>>
>>172902858
>Our professionally-developed tutorial videos are sure to be exactly what you're looking for to begin your career in 3D modeling.

in the first 53 seconds you start the intro twice, open a can of soda and the start the wrong fucking program.
10/10 would learn from again
>>
>>172903823
>Easily flustered
>Drawing attention to being flustered
>Trying very hard to keep an upbeat tone
>Approximately 69 "ok"s
Definitely a chick.
>>
>steam is integrating a key-mailer for devs
pretty nice 2bqh.
>>
>>172906075
itch did it first
>>
@172906150
FYNG.
>>
>>172904543

Pygame at the moment because I wanted to force myself to just start slapping down some working shit. May rewrite in C++ using SDL or SFML.
>>
>>172906075
What's that?
>>
>>172906197

making a game is the important part, i was just asking because you mentioned implementing ticks and that obviously involves some form of engine devving.
>>
File: ss+(2017-04-02+at+10.26.19).png (983B, 219x19px) Image search: [Google]
ss+(2017-04-02+at+10.26.19).png
983B, 219x19px
>>172905760

idk what to tell you buddy.

are you putting the period between puu and sh?
and the second one before mp3?

should look like pic
>>
>>172906193
>an ultra (You)
Thank you for the attention Anon!
>>
>want to get into gamedev so bad
>particularly want to get into UE4 environment design
>imagine everything that's required in order to do this and start planning
>sit down to actually do it
>mind wanders endlessly
>just end up playing a game instead
Gotta find a way to grow a pair and concentrate... just gotta
>>
>>172906405
Steam is re-vamping its curator system among other things. And from how TB is petting it. you can directly send a key to curators, and also filter by genre so you arent sending your rogue-like to a FPS-centric curator
>>
>>172906481
Hey don't steal my ultra (You)
>>
>>172906416

I honestly prefer engine dev to game dev. I have a lot of trouble coming up with content but enjoy engine puzzles.
>>
>>172906534
Oh nice.
I wonder when they'll actually start steam direct, they only said "spring".
>>
>>172906903
What engine does your studio use?
>>
>>172906903
>Hey guys! send me a design doc for the best idea you have!
>>
>>172906976
We're not interested in ideaguys that use engines, sorry. Good luck!
>>
>>172907062
>poor reading comprehension
Oh, haha nevermind.
>>
>>172906473

k looks like i somehow managed to omit the initial 'p'. anyway thanks for the screencap.

your song has a cool beat to it. is it a midi song ? i didn't know people still made those.
>>
File: 1457914365890.png (84KB, 225x225px) Image search: [Google]
1457914365890.png
84KB, 225x225px
>>172906903
>>172906976
>>172907062
>>
Almost done tweaking my ledge grabbing behavior. Of course I'll eventually need actual models and real shimmy behavior instead of the hack I use to visualize the effect. Last two part I can work on before that are:
- fixing the camera so it isn't allowed to move too much when in ledge grab (so far, no success, but this could be fixed when I implemented proper head rotations, then I just need to prevent camera movements that also move the pawn)
- Lerping the camera (but not the pawn) when entering ledge grab (right now the view just snaps into place).
Not too sure how to handle the latter.
>>
>>172907040
You're not going to get hired with that attitude. How can we assess your skill as an ideaguy if you don't show us your ideas? How can we trust you if you only give us subpar ideas?

I can state with certainty that we have an annual salary of $170,000 base and a $20 million budget waiting for the ideaguy that we hire. A full team at your beck and call.

Now post that idea, won't you?
>>
>>172907546
>tfw I already make more than that
disappointed desu senpai.
>>
>>172907546

cute naked men doing sports
>>
>>172907732
You're hired. When can you move to our S.F. offices to start work? We have a corner office ready to go.

Everyone else. Applications are closed.
>>
>>172903463
4 hours to create that? worth it, nice work
>>
What the hell is a roguelike or rogue game. I have never heard this term before.
>>
>>172907531
It would be nice if you posted gameplay here. I THINK I know which dev you are but only because you posted to twitter
>>
>>172907861

immediately.

send my first paycheck to my paypal @ [email protected]
>>
Do you guys lift so when ur famous ull look good?
>>
>>172908007
a game whose design imitates an old-ass ASCII graphics game called rogue. basically it's a turn-based dungeon crawler with procedural generation and permadeath with a reputation for being very difficult and unfair (but that's part of the fun)

roguelikes these days tend to deviate from that design a lot though
>>
>>172908152
you should be lifting so that you're better at gamedev
>>
>>172908007
A game designed in a similar vein as Rogue. Having partial or full procedural generation, plus permadeath, is part of that design.
>>
>>172908019
Wrong.
>>
>>172908717
Exactly. You are in fact a different dev and I have no idea who you are because you didn't post an image
>>
>>172908796
Sure, but it's not like there's anything to post yet since I've only been developing for the past few hours.
>>
>>172908849
post youre are game
>>
>>172908007
>>172908421
>>172908696
Footage of some dick playing Rogue
https://www.youtube.com/watch?v=vxF1osPkplA
>>
File: Character Designs.jpg (53KB, 610x523px) Image search: [Google]
Character Designs.jpg
53KB, 610x523px
>>172908529

here are some of my character designs. I can do architecture and environments too.
>>
>>172909010
I'd like to but 4chan thinks my screenshot contains an embedded file.
>>
why are all youtube tutorials 90% fluff and 10% showing you what you want

also why are there not gamemaker studio 2 tutorials
>>
>>172899991
Demo when?
>>
>>172909873
People want to be """""""entertaining"""""""" with it.
Pretty much all youtube videos i can skip the first minute or so blindly and not wiss anything

>the videos that go though google searching and downloading the stuff
>>
>>172903463
Damn, imagine what you could do in five.
>>
>>172903463
What did you use to make it?
>>
how much money can I make off a small software that converts a fibonacci sequence into 2D sprite anime porn?
>>
Im using sfml and i've decided to not lock the render rate with vsync. Anybody got any tips or ideas to handle screen tearing? or is vsync the only option?
>>
>>172911002
Tell me more
>>
>>172911115
a software that calculates a fibonacci sequence and convert the number into anime pixel art porn.
>>
>>172911196
Elaborate
>>
>>172903810
>>172904129
>>172905070
>>172907924
>>172910765
thanks anons

>>172910993
blender to model and paint.
>>
>>172911251
I already told you the idea.

if you can't make it into a game, you're a brainlet.
>>
>>172911330
I don't get the second step
>>
>>172911409
I'm not goint to explain my fucking idea, you will steal it.

use your brain retard.
>>
>>172911485
Explain further
>>
>>172911548
No.

try to think how would you convert an integer into bitmaps.
>>
>>172902858
You could have started the video over instead of just rolling with the first take. Also don't start on the desktop, start in Blender. Also don't show OBS, we don't need to see it. Also maximize Blender. Also turn off sound notifications for any messaging programs you have open. Also get a better mic or something, I don't know audio well, but you speak loudly and it comes out poorer quality because of that.

Otherwise nice stuff.
Also please be my GF.
>>
>>172911649
I would kidnap a codemonkey like yourself, and make it do it
>>
>>172911727
>I'm surrounded by faggots without creativity
jesus christ.
>>
>>172911832
prepare your angus
>>
>>172902858
Why do you speak like Morty?
>>
File: 2017-04-03 00-29-34.webm (1MB, 1280x720px) Image search: [Google]
2017-04-03 00-29-34.webm
1MB, 1280x720px
>>
>>172909873
Set the speed of the video to 1.25x or 1.5x. It makes most video tutorials and gamedev talks much better. But yeah I prefer text tutorials most of the time.
>>
>>172903463
hey I'm new to blender and was wondering if you could upload your UV with the painted texture and how big do you import your layout? 1024x1024?
>>
>>172912524
What do you mean layout? The texture is 128x128
>>
File: racist.jpg (51KB, 844x464px) Image search: [Google]
racist.jpg
51KB, 844x464px
Who else good at coding and have lots of ideas but no motivation/scared to follow through dev here?
>>
File: Untitled.png (52KB, 321x248px) Image search: [Google]
Untitled.png
52KB, 321x248px
>>172912762
something like this

not my picture btw
>>
File: tex_ship.png (3KB, 128x128px) Image search: [Google]
tex_ship.png
3KB, 128x128px
>>172912943
here
>>
>>172912872
>scared
of what?
Not making something perfect?
dont be a baka
>>
>>172912115
Nice on the enemy variety forcing new strategy. How many weapons/powerups are you planning?
>>
1 idea = 1 3d model.
>>
Remember, none of your programming and art skills mean anything at all without someone to come up with ideas for how to use those skills. The ideas are the substance, and the programming and art are just the glue that hold it together.
>>
>>172913528
This isn't even a meme, friends.
>>
@172913528
>not being a 1MA + idea guy
>>
File: 2017-04-02 22-00-25.webm (1MB, 1120x700px) Image search: [Google]
2017-04-02 22-00-25.webm
1MB, 1120x700px
Why the fuck am I making a 3D game?

Also, does anyone have any examples of games that are onlyuse unlit textures?
>>
>>172913528
i cant code for shit but i can write and sell and interesting game concepts and get multiple people working to a similar goal

give me all the credit for the game now thx
>>
File: Sniper.webm (830KB, 960x540px) Image search: [Google]
Sniper.webm
830KB, 960x540px
>>172913275
IDK at this point. There are 4 weapons so far, and I have a few ideas for others. I want to have a number of powerups. The weapons will kind of count as powerups themselves. But it's basically a case of I need to try things to see what I can make fun. The biggest issue will be designing enemies/threats for the player that are fun and exciting. That's what will make or break this game. What I have so far is rudimentary, but I'm just taking it one step at a time.
>>
>>172913774
Be the first one anon.
Though I imagine youd want to use bright or extremely drab colors to compensate.
>>
>>172913774
The problem with unlit is that it's boring to look at. There simply isn't much information in the screen. Indie games that use this style often use a single hue in a gradient.
>>
To all the nodevs here

JUST DO IT who cares if it will be a shitty game eventually if you keep doing it it will be a good game

So JUST DO ITTT
>>
>>172913528
I have an idea for a house. Thus, when the house is made, all the sweat will be from my brow. My idea is the substance, the nails and wood just hold it together.
>>
Every time I speak of the nodevs and ideaguys I do so with great love and affection. They cannot help the fact that they were born fucked up!
>>
>>172913774
that's basically no different from vector art so i can tell you what to do.... what's the tone/emotions/themes you're going for?
>>
File: 1488779859787.png (167KB, 1000x1000px) Image search: [Google]
1488779859787.png
167KB, 1000x1000px
I'm not much of a programmer, I find it tedious and boring. I want to make a game in GMS. How much does the average programmer for this babby tier engine cost? Is it based per hour?
>>
>>172914373
programmer here

what kind of game do you have in mind?
>>
>>172914373
You could probably get a programmer here for pretty cheap. Maybe even per month rather than per hour.

Hell, I'd do it and I've never touched GM
>>
>>172914373
look into outsourcing
you might find an Indian or a Chinese to doit for cheap
>>
Is OpenGL + GLFW the patrician way to do 2D games?
>>
>>172914141
I don't have the time to make shitty game with no money I have to many obligations to fufill.
>>
>>172914709
GLFW has vulkan now.
>>
>>172914743
> not gonna make it
>>
>>172914156
Exactly. I would estimate the value of a good idea is roughly 70% of the total value of the end product.
>>
>>172914443
>>172914489
RPG game, a bit complex and lengthy although. On average, how much would you all want to be paid?
>>172914607
I'd rather whoever I hire be able to speak understandable english so I can get whatever I need to be coded/added into the game correctly.
>>
>>172913058
thanks
>>
File: MCNUGGIES.png (501KB, 1920x1080px) Image search: [Google]
MCNUGGIES.png
501KB, 1920x1080px
>>172899418
Learn how unity's animation system works enough to create an aiming offset animation so the player with a gun looks around with the camera when freelook is off and that the legs can play a walking animation seperate there of whatever the arms are doing.
>>
>>172914783
What benefits does Vulkan provide for 2D?
>>
>>172902858
>360p
The fuck?
>>
>>172914864
As an unemployed NEET I'd probably do it for $1000 a month which is SUPER LOW for a programming job. I'm sure many others are in similar situations.

Just beware that 4chan attracts flakes and losers and weirdos, so you'll risk losing a few programmers.
>>
>>172914373
>I want to make a game in GMS
You mean you want to pay others to make a game for you?
>>
>>172915083
MMM for GPU's and stupidly precise control in general.
>>
>>172914342
Its supposed to be a dark, slightly quirky/weird, kinda like Killer 7 + MGS.
>>
>>172914373
I'd say im pretty comfortable with GMS and can work for cheap. does $10/hr sound reasonable? my twitter is @diest64
>>
If I have
>no keyboard
>no money
>no talent
What is some freeware I could use, with nothing other than a laptop to create shitty music?
>>
>>172915231
Damn dude no idea you were that cheap. >>172914864
Hire this guy
>>
>>172915129
>$1000 a month which is SUPER LOW
Why would anyone ever be so stupid to pay this?
You can just code a game nowadays by following youtube tutorials and pirating stuff from asset stores
>>
>>172915136
>You mean you want to pay others to make a game for you?
>How much does the average programmer for this babby tier engine cost
I dunno man, you tell me.
>>
>>172915352
Yeah you should 1MA it but actual programmers get paid way more than 1k a month
>>
>>172915249
look into trackers. famitracker, deflemask, etc. doesn't really solve the "no talent" part but they're free and you don't need special hardware to use them
>>
>>172915249
>>172915514
also there are non-chiptune trackers out there like openmpt
>>
>>172915231
>$10/hr
I made more than this working retail and would never do a programming job for this cheap
>>
File: NIC-Teaming.jpg (41KB, 400x400px) Image search: [Google]
NIC-Teaming.jpg
41KB, 400x400px
>>172911023
please somebody help me don't make anon beg.....
>>
>>172913774
Honestly, I'm probably going to end up having to pay someone to make my game look decent.How much do you guys think Killer 7 graphics would cost for a five hour game?

Its funny, I thought that programming would be the hardest.
>>
>>172915173
play my sandy hook game and take notes
http://googumproduce.com/tsoshe
>>
>>172911023
>>172915865
screen tearing is caused by the draw rate not being in sync with the monitor refresh rate, so yes, vsync is the only universal option (to my knowledge)

>>172915173
don't listen to >>172915919
>>
>>172915890
>How much do you guys think Killer 7 graphics would cost for a five hour game?
A shitton. Artists are overpayed cucks. They receive thousands for smearing shit on a wall.
>>
>>172916675
aren't they the ones cucking you if they are overpaid?
>>
>>172916675
Wouldn't that make the artist the bull in this metaphor, not the cuck?
>>
Is it possible to use unity or some other framework to basically plug my own 3d models and shit into some generic code and hack it together into a semi-playable mess without actually having to learn anything much more than what kind of plug-socket is being used? (fuck weirdo english plugs)

I've got that urge to make messy juggling bear projects again. (i.e. games/toys that aren't particularly good, but are impressive simply by merit of existing because holy shit a juggling bear.)
>>
>>172915919
nah I'm good.
>>
>>172916935
>>172916946
You can be a cuck and still be overpaid. Look at nudevs
>>
>>172916257
How to get the monitor refresh rate (or should the user give it?)
>>
>>172917220
So since Google wasn't so friendly I had to dig a bit deeper and it's not available with the usual gamedev APIs. For windows I have to use the OS api. For Linux it is the xrandr lib.
>>
>>172917220
>>172917342
Yeah, it's OS specific
>>
>>172915249
LMMS, shitty free clone of FL studio for linux and windows.
>>
>>172917078
you can easily gather generic code, but it takes a lot of time
you will also hit a wall sooner or later which can be frustrating as fuck
>>
>>172914864
Actual programmer here

yeah sorry rpgs take way too much time I would not want to do it
>>
>chromatic abberation on a mouse cursor
i've seen some shit
>>
>>172918151
you haven't seen some shit until you programmed in Java
>>
>>172918151
well why not
>>
Hey what's good for doing sprite art?
>>
can anyone explain why to go up y is a negative number

like the fuckin grid i learned in the algebras was to go up on a y axis was to go positive
>>
>>172918231
paint, paint.net, aesprite, pyxel edit
>>
>>172918231
Photoshop cs5. Everything else is worthless.
>>
>>172918247
it's just convention. i think it started because the upper left corner of the screen is (0,0), which made more sense for screens rendering text.
>>
>>172918247
It's a trend that started back when games had to explicitly tell the console/computer to draw individual pixels/lines to the screen. It always started at the top left, so coordinates were such that x increases to the right and y increases downwards
>>
how much money can I make of coding board games for windows?
>>
>>172918503
board game video games are probably only viable on mobile, except for party game shit like mario party
>>
>>172918503
that tabletop thing on steam already has you beat.

Unless you have some geed OC.
>>
>>172918573
what tabletop thing?
>>
>>172918612
tabletop simulator I think
>>
>>172918612
http://store.steampowered.com/app/286160/
>>
File: Sights.webm (2MB, 1280x720px) Image search: [Google]
Sights.webm
2MB, 1280x720px
I set the object drawing these laser sights to 100 depth (below everything else) AND put the draw functions in the Draw Begin event and they still draw on top of almost everything. What the heck GameMaker?
>>
>>172918573
So basically I can't make an rpg because rpg maker exist?
>>
There was a guy a year ago making an RPG tech demo in unreal, using the default robot. They specifically were not trying to actually make a game. Does anyone have their tumblr or any other info?
>>
>>172918770
Thats not what i said you dumb faggot.
Just that he has some heavy competition, especially since TTS is not limited to one game.
>>
>>172918770
that's right, you can't
>>
>>172905985
ur the inbred

rust just has smart-pointers built in, and makes them the only memory allocation you have

which must mean that it cannot support memory mapped files as that uses virtualalloc under the hood, and if it does then there is a way to leak memory, just forget to close the file

but with rust, the smart pointers are unique (useless, might as well use c99 variable-sized stack buffers) or shared (normal), and if they are shared then rust uses a garbage collector to deal with them

the garbage collector will not erase them if a single shared pointer remains active, which means that if you create and forget about one then you have a memory leak. Same as in any garbage collected language.

You got a bunch of objects that are still taking up memory because there is a non-null reference to them somewhere.
>>
>>172918908
I'm making my own original gameplay.
>>
>>172919018
You might not want to brand it as a board game, but as a strategy game. Digital games can do things technically that board games can't, while still following board game design principles.
http://keithburgun.net/the-clockwork-game-design-podcast-episode-5-the-limitations-of-boardgames/
>>
>>172919120
I want to mix chess, shogi, xianqui and go.
>>
>>172919008
Rust does not have a GC m8, thats literally the entire point of its borrow system. Also "[code]unsafe[/code]"
Theyre working on a system for optional GC implementations, but thats it.
If youre gonna shitpost, start with its strings.
>>
File: loliprog08.png (141KB, 1451x664px) Image search: [Google]
loliprog08.png
141KB, 1451x664px
another Tanner 1/2 loli done.
#lolijam
>>
>>172908007
procedurally made levels. Theres an end you can beat the game but it has permadeath with a new world being generated everytime you die when you start again.
>>
>>172899418
Finishing up the stage 1 boss's programing before doing a layer of polish over it.
>>
>>172919283
the loli needs a cat friend
>>
>>172919283
Oh look another man in drag
>>
File: k2 4_2_2017 23_17_41_001.webm (3MB, 840x472px) Image search: [Google]
k2 4_2_2017 23_17_41_001.webm
3MB, 840x472px
Working on a tile set.
This webm has somewhat shitty quality, since there is much more content to encode. I'll upload a shorter one but with better quality.
>>
>>172918717
If that object is in charge of drawing other things and you have those things listed before the lasers they will always draw on top of those things. If that object only draws the lasers then the best I can offer is to reference the player's depth (since it should always exist if the laser does) and subtract 100 from there (depth=player.depth-100) etc. Put it in the objects create event (and for good measure the step event first line) and that should do it.
I am messing with lasers/beams myself at the moment in GM for my shmup so that should take care of your needs. Goodluck, anon, the progress is real!
>>
Hey whats good for making music?
>>
>>172908007
a turn-based diablo 2 with either dwarf-fortress graphics, or nes-game graphics
>>
>>172919283
>clavicle
lewd
>>
>>172919395
>always there within a minute to post this
so i have to ask... where's your game?
>>
>>172919423
teach me your gamedev ways
>>
File: k2 4_2_2017 23_17_41.webm (3MB, 1000x562px) Image search: [Google]
k2 4_2_2017 23_17_41.webm
3MB, 1000x562px
Here's the second one.
>>
>>172919490
this guy gets it.
>>
>>172919423
Is this Unreal engine? Why does it look so much better than Unity?
>>
>>172919502
>he thinks it's only one person
ahahahahah
>>
>>172919729
That's obviously Unity lighting
>>
>>172919553
Nice. Did you make that robot yourself?
>>
>>172919729
It's Unity.
>>
I haven't enjoyed video games in over 10 years.
>>
>>172919283
just stop
>>
>>172919834
Yes, but animations are from the built-in third person controller.
>>
>>172919914
hey at least he is making a game. will probably play like a powerpoint presentation but still
>>
>>172919854
You still can have motivation to dev regardless.
Just destroy the industry insetad improving it.
>>
I want to put conditionals into the scripting language I've made today, but I can't convert string literals into object references.

(I can't convert the string "bacon" into a reference to the variable bacon and say bacon = 2 from "bacon = 2").

Any ideas? I don't feel like storing every variable in my game in a map, because that's really tough for the exact same reason in reverse, I can't convert the variable bacon into the string "bacon".
>>
>>172919428
>>172918717
Should be depth=player.depth+100 but you get the idea (sorry about that)
>>
>>172919428
>>172920104
>If that object only draws the lasers then the best I can offer is to reference the player's depth (since it should always exist if the laser does) and subtract 100 from there (depth=player.depth-100) etc. Put it in the objects create event (and for good measure the step event first line) and that should do it.

Your suggestions don't really make sense anon (not that this issue does anyways). Nothing is changing the depth variable so setting it over and over won't accomplish anything. I did try it for good measure and nothing changed. Thanks for trying to help though.
>>
>>172920048
I think you're right.
I just need a game idea that significantly minimizes the actual "game" part of making a game
all I want to do is program something and have a product people can use at the end
>>
>>172920273
Do you accidentally have depth set on the objects depth property in it's main window? (or is that where you are normally setting it)
>>
>>172920486
That's where I'm normally setting it. I've confirmed in debug that the depth variable is 100.
>>
Why do board games seem to have more creativity and variety than videogames?

Is because they're the manga version of the game industry?
>>
>>172920641
its because the games with creativity get drowned in a sea of retards recreating their childhood.
>>
>>172920641
Do they? I think most board games are pretty boring, except the big ones like chess of course.
>>
>>172920596
Assuming you aren't using a d3d function to draw the laser for effect (it has it's own way of setting depth) all I can think of is to double down and make it +1000 instead and hope for the best. Sorry, anon.
>>
>>172920641
Because it's easier to make a board game with cool shit than video games :^)
>>
File: Old Mouse Trap.jpg (108KB, 1269x788px) Image search: [Google]
Old Mouse Trap.jpg
108KB, 1269x788px
>>172920876
what about mousetrap you fucking philistine
>>
>>172920641
I think because you're forced to think more about the core structure of the game itself and less about other factors like graphics, sound, etc.

You've basically just got the raw tools of a game, the rules and such. Meanwhile with a videogame, you can rip the entire general concept from someone else, all the rules etc, and still make a perfectly "Original" title by slapping your own textures, models, story, audio, etc into it.
>>
>>172920876
https://boardgamegeek.com/browse/boardgame

how many off these have you played?
>>
>>172918717
>>172920889
Thank you I appreciate it. I actually just figured out I left some old code in another object so it was just a silly error on my part after all.
>>
>>172921050
I stopped playing board games as a child.
>>
File: aim center.png (411KB, 1920x1080px) Image search: [Google]
aim center.png
411KB, 1920x1080px
>>172915047
>unity's

I mean UE4.
>>
>tfw learning to draw is too difficult
>>
>>172921587
you do not learn to draw
you just draw
anyone can draw
>>
>>172921134
Glad it was something silly and not something major! I make unfortunate small mistakes all the time with my code that end up eating hours. Happy devving!
>>
File: u-chan.png (359KB, 446x693px) Image search: [Google]
u-chan.png
359KB, 446x693px
How's your progress today, Anon-kun?
>>
>>172921853
i want to fugg unity-chan
>>
>>172921667
it is too difficult to draw good
>>
>>172921667
>anyone can draw
Anyone can drive a car, but that doesn't make you second Felipe Masa.
>>
>>172922063
It is still something you do not learn though, you have to be born for it.

>>172922193
literally who?
>>
If you want to get gud at drawing, then you really should buy yourself a tablet.
Not that that would be better than traditional, but it makes it a lot more convenient, especially for noobs.
>>
File: handy.png (3KB, 420x288px) Image search: [Google]
handy.png
3KB, 420x288px
>>172921853
Busy with end of term projects, haven't done much this week.
Have some half finished pixel shit.
>>
>>172922715
any decent tablet recommendations for ~100-140 usd?
>>
>>172922950
Just buy yourself a wacom on e-bay
I got a cintiq which usually costs 1000 bucks for 200
A bamboo costs between 80-120 i think unused, and is more than enough.
>>
File: image.gif (2MB, 320x240px) Image search: [Google]
image.gif
2MB, 320x240px
What's the best way to brush up on my knowledge? I haven't fooled around in GameMaker in about a year, but I want to jump back into it. Should I just go over some old code? Is Studio 2 worth it?
>>
>>172922950
Just get a wacom. It's the best brand and most widely used by professional artists for a reason.
>>
>>172923164
Just start making something and keep google open.
>>
>>172922950
or buy a chinese brand like Huion H610 Pro for 70 bucks, which is what I got, and be satisfied with the product
>>
>>172922950
Huions cost about 1/3rd of what Wacoms do.
>>
Post your tastiest spaghetti
Bonus for blueprints
>>
>>172923363
I'm all about chinkshit tbĥ
>>
>>172923438
i heard they also often have shitty drivers though
>>
File: glimpse.png (28KB, 1263x610px) Image search: [Google]
glimpse.png
28KB, 1263x610px
>>172923472
here's just a glimpse of my map generator
>>
>>172923548
I use Huion and I can attest to this, but it's really minor stuff like if you plug in your tablet with photoshop on, it might not work, you need to turn off photoshop, restart the driver and then its all fine.
>>
>>172923548
They do but they still work. I have a 1060 Plus. They're a little wonky but once you have it set up how you want you probably won't think about it much.
>>
>>172923837
>you need to turn off photoshop, restart the driver and then its all fine.
My missus has a wacom and it does the same thing, i assume it's more of a photoshop fault.
>>
File: newhud2.png (814KB, 1920x1080px) Image search: [Google]
newhud2.png
814KB, 1920x1080px
UI design is not my calling.
>>
>>172924620
This looks fine. Clean.
I have more issue with thee energy boxes than the UI.
>>
>>172924620
>hotbar
absolutely gross
>>
>>172924620
Takes up way too much space. I would make these boxes much smaller, cramp everything in a corner instead of the middle.

Good UI is always simple and unintrusive.
>>
>>172924686
Making a new map soon that will have some different geometry than just those boxes. I don't have (and am not) an artist so this is all just freebie/cheap stuff now though.

>>172924760
I thought about doing something like Starsector (pic related), but it seems like a lot of clutter. Ships can have up to 8 weapon groups and I need to reflect that somehow.

>>172924823
Each box needs to show at the very least what the weapon is and what its ammo count is. Afraid to go too small with it. Also want the health/energy bars as close to the center of the screen as makes sense.
>>
>>172924995
>Afraid to go too small with it.
It looks like made for people with horn-rims.
>>
File: 03 — kopia.png (14KB, 512x288px) Image search: [Google]
03 — kopia.png
14KB, 512x288px
>>172899418
gotta juice up that combat with visual feedback to make it feel better
>>
>>172924823
Good UI is visible, especially while you're focused on the action.
>>
>>172899418
Going to continue writing the chapter 2 of my VN
>>
Is concept art progress?
>>
how long is aseprite trial?
>>
>>172925895
forever ;)

https://www.reddit.com/r/PixelArt/comments/546t7g/metaaseprite_builtcompiled_by_me/
>>
>>172925798
not really
>>
>>172925798
If it's good, sure
>>
>>172925798
You'll get (You)s at least.
>>
>>172926016
I will suck your cock when we meet anon
>>
File: Sketch20170331001Backup03.png (471KB, 875x625px) Image search: [Google]
Sketch20170331001Backup03.png
471KB, 875x625px
Concept art progress(?)
>>
>>172926238
Is this a boy I can fuck?
>>
>>172926238
kys
>>
Started working on a prototype today.
Looks good?
>>
File: newhud3.png (501KB, 1920x1080px) Image search: [Google]
newhud3.png
501KB, 1920x1080px
>>172924620
Better or worse?
>>
File: 2017_3w4.png (2MB, 1298x4968px) Image search: [Google]
2017_3w4.png
2MB, 1298x4968px
-------- AGDG WEEKLY RECAP --------
Fill out the form to be a part of the weekly progress recap. Be sure to check out the "read me" link for important information on scoring and formatting.
Submissions will be accepted for at least the next 36 hours.

-------- FORMAT
----[ Recap ]----
Game:
Dev:
Tools:
Web:
Progress:
+ ...
- ...

-------- LINKS
Read me: pastebin.com/QA047M2e
Recap archive: dropbox.com/sh/icm5ng2zs8p24uh/AACC61OsXzCgl6-9Vdwb4sRAa
Scores archive: pastebin.com/AmFmLeAy
>>
>>172926238
The one where it looks you straight in the eyes is frankly frightening.
>>
File: when_harry_met_sally.jpg (203KB, 620x412px) Image search: [Google]
when_harry_met_sally.jpg
203KB, 620x412px
NavMesh: Improved pathfinding and AI

In Unity 5.6 we are introducing low level APIs aimed at solving the limitations from previous versions. These changes enable a whole new set of use cases and gameplay options for character and AI navigation. In addition the low level APIs, we are also providing four new easy-to-use components that are open source and available from Github.

The ability to use Unity’s NavMesh tools for procedurally generated or dynamically loaded content has been the most requested feature. With the new features in 5.6, it’s not only possible, but easy and very efficient. Simply load or generate your scene and then tell the NavMesh surface to Bake.

With the new feature set, NavMeshes are now component-based instead of being scene-wide. This new structure allows you to have multiple NavMeshes per scene. Additionally, we can now have different agent types. This allows you to easily adjust radii, heights, and traverse settings for your different characters.

HOLY SHIT FUCKING FINALLY THIS WAS WHAT KEPT ME FROM REALIZING MY GAME WITH UNITY
>>
File: FocusOnDev.png (249KB, 568x567px) Image search: [Google]
FocusOnDev.png
249KB, 568x567px
Would you buy a sexdoll to get rid of your urges from women and stay on dev?
>>
>>172926238
>open pic
>man this is fucking disgusting, but at least he started making female characters too
>look at body
>it's a boy
GODDAMN GAS THE FURRIES
GAS THEM ALL
>>
>>172926886
>implying any of us are attracted to women
>>
>>172926886
>no penis
into the trash
>>
>>172926886
>urges from women
Most of my urges are to just cuddle women at night desu not to fuck mercilessly
>>
>>172927118
But you can cuddle and have sex with it!
>>
>>172927194
>cuddling a literal cum dumpster
kinda gross desu
>>
>>172926886
>Those great tits

W-w-where do I buy one? For dev purposes of course.
>>
File: recap5.png (118KB, 640x480px) Image search: [Google]
recap5.png
118KB, 640x480px
>>172926586
----[ Recap ]----
Game: Space Dementia
Dev: rez
Tools: SFML/C++
Web: rezydev.tumblr.com
Progress:
+ Added pvp
+ Animated head
+ Added basic arm animation
+ Better woosh for melee attacks
+ Better controller sensitivity
+ Camera can focus on multiple objects
- Removed pvp
>>
>>172926586
----[ Recap ]----
Game: Ghost Knight Victis
Dev: Anomalous Underdog
Tools: Unity, Blender, Substance Painter, Photoshop CC
Web: hypertensiongamedev.tumblr.com
Progress:
+ Added brightness adjustment slider in the Graphics Settings screen
+ Added "Revert to saved" and "Reset to defaults" buttons in the Graphics Settings screen for canceling changes
+ Fixed a bug where the dropdown box would show the choices above even if there's enough space below
+ Added weapon "swoosh" trail effects
>>
File: 1490920958752.png (729KB, 1129x612px) Image search: [Google]
1490920958752.png
729KB, 1129x612px
>>172926886
>24x16 cm
might as well save money and stick it into a large coke bottle, anon
>>
I'm making a simple tiled square game in love2d, I plan to have the player be able to attack or place at all 4 sides of the square player. But I don't know how to go about selecting which side you want to hit/place.
I want to use keyboard only and as little keys as possible.
>>
File: Waves of vapor going great.png (121KB, 516x705px) Image search: [Google]
Waves of vapor going great.png
121KB, 516x705px
>>172926586
----[ Recap ]----
Game: Waves of Vapor
Dev: MelonoDev
Tools: GM:S
Web: melonodev.tumblr.com
Progress:
+ Made a very basic programmed concept of a boss
+ More music done and implemented some of it
+ Lotsa enemy sprites made
+ Score gives lives every 500 points
+ SFX in place
- Not 100% sure about the SFX
- Not sure what my background should be
>>
>>172927621
wasd to move and arrow keys to change facing
then spacebar or shift or whatever to attack/place object
>>
>>172927408
mm not cm
>>
>>172927778
>>172926886

9 inches tall and 6/7 inches wide? Are you fucking a baby at that point anon? Do you have any shame?
>>
>>172927956
>9 inches tall
lol can't even fit my whole penis into it
what's the point
>>
>>172927778
240x160 mm is 24x16 cm, Ameri-kun
>>
>>172927956
>perfect loli body

How much do these things cost?
>>
>>172901119
>finish
How did you do the art for your game? looks like vector stuff.
>>
>>172928240
>perfect loli body
>most newborns are bigger than that
is that you Manlytears?
>>
>>172926238
Nice art. I hope this isn't a s*x game tho.
>>
>>172924620
Ignore this guy:
>>172924823
middle is best.
>>
File: 1487846473935.jpg (28KB, 500x534px) Image search: [Google]
1487846473935.jpg
28KB, 500x534px
>>172928805
>furshit
>not porn
that's a good one
>>
>>172928919
>tfw no innocent cute furry games like klonoa
Why does everything have to be sexualized
>>
>>172929053
because furfags are thirsty deviants whose entire lives revolve around fantasizing about fucking animals with human features
>>
>>172926238
goddamn you people need to die faster
>>
>>172926238

Wait, is this the Egyptian one or the visual novel one?
>>
>>172930105
VN.
>>
File: 1355796803067.jpg (84KB, 847x686px) Image search: [Google]
1355796803067.jpg
84KB, 847x686px
>>172930096
>>172929178
>>172929053
>>172928919
>>172928805
>>172926902
>All this jealousy
>>
File: 1479334287747.png (464KB, 481x518px) Image search: [Google]
1479334287747.png
464KB, 481x518px
>>172930279
>>
File: cat.png (25KB, 1135x193px) Image search: [Google]
cat.png
25KB, 1135x193px
>>172928286
there is no vector art used at least yet, it's drawn the ordinary way
the game makes them look much smoother than they actually are through filtering
a lot of drawn frame animation and simple sprite manipulation here and there as well
few entities like the player characters are already made of multiple sprites, but this system isn't very flexible and i need something more adaptable for sake of bosses, set pieces and other things
>>
>>172926886
>people are ok with fucking a baby sized sex doll but not furshit

I hate you guys.
>>
>>172926238
Like it or not this guy is a very competent artist who is more of a yesdev than 90% of the people in this thread.
>>
File: ribbert.webm (2MB, 766x430px) Image search: [Google]
ribbert.webm
2MB, 766x430px
Starting on the village. This ship will take you to the various islands. Do you guys think it fits? Still unsure how I feel about it. Ignore the background, its placeholder.
>>
>play game to test new feature
>emenies can finally kill me, so I test some configurations of them
>keep dying over and over again
>start tweaking enemies
>keep dying still
>realisation: they are not overpowered, I was just not managing my stamina right
>mfw I actually have to git gud at my own game
>>
>>172930536
Its kind of unclear the top part is supposed to be a balloon(?) of sorts
>>
>>172930812
yea I guess its a balloony zeppelin thing. You can get a better view of it here >>172903463
>>
File: 1491001938998.jpg (42KB, 728x522px) Image search: [Google]
1491001938998.jpg
42KB, 728x522px
How do you all stay on one project?, I have 4 on the go, all shit and all will take a year or so at the rate of my work,
I just chip away at tiny aspects of each instead of large chunks of just one.
>>
File: oj.png (2KB, 284x160px) Image search: [Google]
oj.png
2KB, 284x160px
>>172926586
----[ Recap ]----
Game: Monolith
Dev: Team D-13
Tools: GM: Studio, Paint.net, pxTone
Web: https://monolithdevs.itch.io/monolith, https://twitter.com/MonolithDevs, http://monolithdevs.tumblr.com/, http://steamcommunity.com/sharedfiles/filedetails/?id=803820311
Progress:
+ gamepad rebinding is in!
+ turns out the mouse aim in current demo is SSSSSLIGHTLY off, fixed that alongside fully functional TATE
+ new teleportation effect
+ a few new explosion effects for smaller enemies & cleaning up some shooting effects for clearer combat
+ more results for weapon caches
+ bunch of nerfs & boss pepping
+ a horrible laglaser combo is now mutex
>>
>>172931364
>I have 4 projects
>ALL are shit
>ALL will take retarded amount of time to finish
>I'm just saying, not like I intend to do something about it

what do you want a pat on the back and someone telling you "ganbatte oniichan!"?

because I would throttle you if I could
you are self-admitted idiot and you see nothing wrong with it
>>
>>172926238
The one on the left and the ones in the corner are good. On the middle pose: Ass out and legs that look like they're walking along with some dramatic upper body pose is just a bit stupid, either keep the back straight or keep the legs straight. I don't think anyone would ever push their ass out during whatever situation that pose would fit in. Rightmost pose: Again the ass is pushed out too much. The pose doesn't remotely look balanced. The face is a little unsettling.
>>
>>172931728
what keeps you motivated?
>>
>>172932295
hatred
but seriously, sorry for popping off in your face like that
but if those projects of yours really suck and you dislike working on them, why not dump them and start something new
you must have some experience from those past things you made, so it should be easier and more coherent now, no?
>>
File: platformer2.webm (179KB, 640x480px) Image search: [Google]
platformer2.webm
179KB, 640x480px
Cleaned up my physics and collision code. Still need to tweak some variables but its smoother and less prone to weird issues. Now I need to add some kind of threat and start building a few levels.
>>
>>172932295
Not the other guy, but poverty.

I have huge debt because of my family and a shit health condition so i can't go and be a labourer. If i don't put my back into programming(or anything else, really, i just chose that), i won't have any means to eat.
>>
Is movement interpolation for sprites worth it?
It smoothes movement so little that it is almost indistinguishable yet trails can be seen on hi speeds. And it STILL got jerks.
>>
File: recap043.png (47KB, 640x360px) Image search: [Google]
recap043.png
47KB, 640x360px
>>172926586
----[ Recap ]----
Game:Shmoop 2 (working title)
Dev:shmoopdev
Tools:GMS,Photoshop,Aesprite
Web:shmoopdev.tumblr.com/
Progress:
+Progress on the level 1 boss
+Balancing to the 2nd miniboss and the preceding level parts
+Bug fixing
-skeletal animation is the worst
-boss is gonna need a lot of juice
-also kind of a slow week
>>
>>172932295
on related note
>>172932732
what he said about the debt, think of all your WIP folders as debt
if you don't change the way you work, it will just keep growing and you will never pay it off, because there is new bills coming in again and again
>>
File: 1461835241615.jpg (18KB, 450x450px) Image search: [Google]
1461835241615.jpg
18KB, 450x450px
>>172930536
make it look like a fly
>>
>>172933024
Ribbert would eat it
>>
>>172930536
I'd tack on some ropes between the deck and the balloon.
>>
Do I have to uninstall Unity before updating to new version??
>>
>>172933202
This is a good suggestion.
Ropes instead of that block that conjoins the roof to the balloon.
>>
>>172933453
The block still makes sense even with ropes as there'd need to be a burner somewhere for the hot air.
>>
>>172933453
>>172933549
Nevermind, I just looked it up and zeppelins don't seem to have burners.
>>
>>172933429
No, it'll be replaced if you choose to install in the same folder. You can use a different folder for the new installation if you still need to have the old version you already have installed.
>>
>>172932551
its the internet we are all mad.
Attachment I suppose, and I do dump them and then create new shit ones, trying to make myself finish atleast one turd so I can then polish the next turd idea until I produce something
>>
File: cuckgem.png (164KB, 685x595px) Image search: [Google]
cuckgem.png
164KB, 685x595px
So this is what /agdg/ praise. Woah...
>>
File: 1491216653713.gif (180KB, 404x416px) Image search: [Google]
1491216653713.gif
180KB, 404x416px
yo tell me why unity

>dropped webplayer
>doesnt even make a html version
>stopped windows xp support
>>
@172934093
only him and his cronies, and shitters looking for (you)s
>>
>>172934059
Are you saying you're not improving at all?
>>
>>172934176
>stopped windows xp support
so did Microsoft and Win7 support ended in 2015 BTW
>>
>>172934176
>16 years old system not supported
stop the presses
>>
File: tumblr_o7je36fL6g1tvwqxso1_500.jpg (38KB, 500x441px) Image search: [Google]
tumblr_o7je36fL6g1tvwqxso1_500.jpg
38KB, 500x441px
>pirated all my software
>have released professional games and made money
>there is no way to prove any of this
>nobody can stop me
>>
>>172934198
Woah my first Ultra (You). Thanks friend!
>>
File: 5325ffe31ccw1421.png (96KB, 334x328px) Image search: [Google]
5325ffe31ccw1421.png
96KB, 334x328px
>>172934093
lol
>>
>>172934524
the meme you've attached to your post invalidates every story you might imply is true
>>
>>172934524
out of control.
mad man.
must be stopped.
but who can stop him?
I'm telling the FBI tbqh
>>
>>172934615
> i dont draw faces because i can express better that way
>>
>>172926345
I'd say put the shield and energy bars either on top of the weapons so it's all in one tidy corner, or in their own corner so they're not covering the main playspace
>>
File: do this.png (578KB, 1920x1080px) Image search: [Google]
do this.png
578KB, 1920x1080px
>>172926345
>>
>>172934975
I thought about radial bars but I feel like it'd be annoying when you're trying to dodge things flying at you. This kind of game is different from others because you really aren't looking at the center of the screen much.
>>
File: EEF9jcl.gif (2MB, 425x481px) Image search: [Google]
EEF9jcl.gif
2MB, 425x481px
>>172934668
>>172934624
i have no intention of paying for software of any kind -- or anything on a computer. you can't own math after all.

however i still sell my games.

i pirate all the latest software like photoshop and maya.

can you believe there is stupid people who use inferior products like gimp or blender when they could be using the crème de la crème? does that make me superior? yes it does. when aquinas talked about the mythical city on the hill he never mentioned the bleating drones who cook my mcnuggies and pay for movies and entertainment

but my high intelliect mind knows that to each his own

normies are such fucking scum such fucking scum
>>
>get a weird bug late at night
>"oh fuck this, ill fix it tomorrow"
>wake up
>have absolutely no idea what is the bug about

aaaaaaa
>>
>>172935519
Write notes nigga
>>
>>172899418
finish my god damn collision system
>>
the unity 4.2 source code was on cgpersia

does this mean we can make our own engines and out jew unity from royalties?
>>
File: 1491215905443.jpg (43KB, 299x444px) Image search: [Google]
1491215905443.jpg
43KB, 299x444px
Does your dev team have a diversity & inclusion manager?
>>
>>172936091
i don't need one; i'm not white.
>>
>>172936091
my game has a skeleton
I can pretend he's a para-mongolian trans-zygotic nigger and no one can prove me wrong
>>
>>172936091
Yeah, it's me.
>>
>>172936091
I don't need one, I'm white.
>>
>>172902858
skylarks dev is that you
>>
>>172936584
australian isn't white googum
>>
>>172911271
>4 hours
>blender
There's your problem, you can get legit student copy of 3DS Max and you'll be able to get things done more easily.
>>
Why do unity and GM have to have such similar icons.
>>
>>172936685
Unity has always had minimalist style, as for GM I think their devs just wanted it to look more modern.
>>
>>172936668
false.
>>
>>172936661
Jokes on you I'm not this Gauguin guy you all keep talking about.
>>
>>172936856
who?
>>
>>172936091
>team
lol
>>
>>172936893
gogem has been eaten by a chink and he's now wearing his skin
>>
File: L_gs53EF.jpg (32KB, 400x400px) Image search: [Google]
L_gs53EF.jpg
32KB, 400x400px
>>172937104
do not talk shit about this girl

she is waifu material

she even posts pepes

if only it wasn't my sworn duty to protect and procreate the white race
>>
>>172937231
>Gauguin
>chink
Fucking plebs.
>>
>>172935832
>just like use Godot
>Godot 3 is already bordering on being better than Unity
>???
>make just like game
>>
>>172936091
>implying my game will have any humans
It's gonna be a mecha game. But I will include a diverse range of mecha types, from humanoid, to reverse joint, to quadruped. Every mecha will be included!
>>
Is there an MMORPG where the open world PVP works and is fun? or something like that. and if so how does it work?
>>
>>172937315
>she is waifu material
maybe in hell
>>
>>172937679
PVP was fun back in the old Lineage 2 times.
>>
>>172937679
Runescape has been the only MMO with good PVP.
No game has had a meta so intensive or diverse.
>>
>>172937861
is it open world pvp where you can just hit people randomly?
>>
I want to make my first 3d game. Anyone have any fun and simple ideas? I'm willing to dabble a bit into 3d modelling if its necessary.
>>
>>172937928
a realistic torture/murder simulator

the torture game (flash game) was pretty popular, im pretty sure something similar but in 3D would catch on mreal fast. all you would have to do is model the organs and everything so when you slice the belly all the guts pour out because of the physics or something.

the idea is simple enough.
>>
>>172902858
Wow
I think these videos are probably impossible to learn from
But it's really entertaining to watch you have a hyperactive meltdown on 12 million cups of coffee
>>
>>172937908
normal servers, no.
They had global pvp with safe zones in a few worlds. And even a variation game off of that.

Safe zones and increased risk/reward might be the answer to your question.

also in an extreme version you could get your bank looted for the 10 most expensive things.
>>
>>172937754
What do you mean maybe in hell?
Hell is gonna be filled with the best waifus.
>>
>>172937315
>procreate with the white race
>not impregnating a delicious brown girl
Your loss to be honest. More for me.
>>
>>172938081
>simple and fun
>realistic torture simulator
/agdg/, everyone.
>>
>>172938172
only the worst women wear dark lipstick.
>>
>>172938243
laugh all you want but it's true, it's something I wanted to develop when I was younger too.

You would just need to recreate the human body, the game would be mostly physics based. the game wouldnt take too much space as the core of the game is just a guy to torture in a room or something

people would start working on mods real fast, and would most likely be more popular than The torture game 2.

you would even be on the news!
>>
None of this
>>172938248
>>172938212
>>172937315
is game dev.

Reminder to stay on topic friends :)
>>
>>172938081
make it anime
>>
>>172938081
Unless there are already models out there, I would have to model the entier human body with organs and everything. I literally just downloaded blender, since I only worked with 2d before, so that would be too much, unless all the organs are just a bunch of cubes and spheres, and I think the entire entertainment from the game would come from the realistic organs and such.
>>
>>172938379
Fuck off to newgrounds psychopath.
>>
>>172938379
Tell me what part of recreating a realistical human body is simple.
>>
>>172938571
The human body is reality, so you just have to refer to reality, which is simpler than inventing and imagining something that isn't real
>>
>>172937928
Farming simulator 2018.
The programming is fairly simple if you keep the plant growing stuff basic, the game is essentially top down 2D, just with 3D graphics.
Lots of easy things to model, and good practice. Plants, tractors, harvesters, maybe even a cow.

Alternatively make Asteroids, the game can still be locked to a single plane, as if it's 2D, or you could try making it fully 3D gameplay. Again easy things to model, asteroids, space ship, bullets, alien spaceship. And in space there's no land to worry about.
>>
>>172938468
im not a psycho, it's just interesting. dude people love gta and loved that torture game for a reason. it really is just curiosity.

>>172938432
yep. then you would need to start working on the physical properties of the skin and the organs and so on. really the core of the game would be around the human body that you can open up realistically and such. it WOULD be a hit.

people messing with human characters when the physics are good.
>>
>>172938393
I gamedev in hopes of attractive a female mate. That is my end goal of making a game.
>>
>>172938678
>it somes from real life, so it's simple to make, just look at real life

Don't procreate, please.
>>
>>172938743
>Farming simulator 2018.
>The programming is fairly simple
I see you haven't played a farming simulator since SimFarm
>>
File: tumblr_mikt02e6Wd1qhohjko1_500.jpg (151KB, 407x533px) Image search: [Google]
tumblr_mikt02e6Wd1qhohjko1_500.jpg
151KB, 407x533px
Do porn games even need any kind of story and gameplay apart from h scenes?
>>
>>172938798
Are you really comparing shooting and running people over to legitimate torture?
>>
>>172938912
do you really need other people to tell you
>>
>>172938912
what do you think and yes I want a fucking answer
>>
>>172938912
>I have never played a nukige
>>
>>172938931
what even is the difference? they're not real.
>>
>>172938912
I can rarely get into porn games without one 2bqh. Context makes everything 1000x better.

Seems like you dont play enough to know the obvious answer.
>>
>>172938912
You gotta simulate the grip of individual fingers on each other's hips and legs
>>
>>172938853
It can be as simple or complex as you want it to be. Making a simple plant object that can be watered and also grows after every day it's watered is easy.
>>
>>172939004
torture is one sided and purely sadistic.
GTA is just a fuck the police anarchy/ power fantasy.

Normal people arent fascinated with gore.
>>
File: joe biden with anime girls 1.jpg (8KB, 281x179px) Image search: [Google]
joe biden with anime girls 1.jpg
8KB, 281x179px
>>172939030
why the fuck is there so many pics of Joe Biden with anime girls?

>>172939083
you said Farming Simulator 2018, for me that would be making something better than FS2017, which is waaaaay beyond the scope of anyone here
trust me
>>
>>172938912
Sure whatever, as long as the game can be played with one hand preferably with an option to choose left hand or right hand
>>
>>172939189
I said Farming Simulator 2018 more as a joke than as a guideline.
>>
>>172938912
>>172938938
>>172938969
Yes.

Sex scenes without context are nothing you can't get on the various tube channels.

Some kind of narrative, no matter how minor will be required for most porn games.
>>
>>172939189
/pol/ loves OC.
trump general are still pumping out F A S H wave stuff.
>>
>>172939137
>Normal people arent fascinated with gore.
pfff yeah yeah

and yeah power fantasy when you put it that way it's also sadism.

the core principle is still the same, you get enjoyment out of ... killing/fucking up virtual characters.

when you torture the virtual character, you fucking know that it's not a real person. it may as well be a corpse. the only thing you're torturing is an abstraction. so if you come home after a shitty day, you just play the game of torture 3D. what you're torturing might very well be just an abstraction of your shitty day but put in a human body.

it doesnt fucking matter in the end. im the least sadistic person and i always liked realistic violent games.
>>
File: QKj8qqd.jpg (31KB, 460x460px) Image search: [Google]
QKj8qqd.jpg
31KB, 460x460px
>>172938938
>>172938969
>>172938975
>>172938975
I haven't played these games for anything other than h scenes which is why I asked.

>>172939027
>>172939030
>>172939194
>>172939306
Thanks for the input, Looks like I will have to rework my approach.
>>
loli jam game ideas?
>>
>>172939390
well just make your own damn game then

>>172939423
IMO the best is gameplay + sandbox
>>
>>172938743
>game is essentially 2D, with 3D graphics
So, it's a 3D game. There is nothing 2D about making 3D graphics. Also, to make the plant grow, I would have to make a lot of models just for 1 plant.

>asteroids
It's much simpler and I can actually use it as a simple first project to get starter on 3D, but I will think about it a bit more.
>>
File: lvl 99.jpg (84KB, 700x930px) Image search: [Google]
lvl 99.jpg
84KB, 700x930px
>>172939423
>I haven't played these games for anything other than h scenes which is why I asked.
go to sadpanda and browse the CG's
saves you gigabytes of memory and a whole lot of skipping of text and catfight voices
trust me fapping to quake 2 soundtrack is better than moaning of those zipperhead sluts
>>
>>172939390
>put it that way it's also sadism.
People dont play GTA with the intention of hearing prolonged screams and seeing entrails. Thats why GTA has never been a gory game to begin with.

>the only thing you're torturing is an abstraction
Further proof of your literal autism for not being able to distinguish the differences, fake or not.
>>
>>172939625
well the guy wanted a simple enough idea... i gave him one that would be an actual hit.

if anyone wants to work on that, theres nothing like it on the market right now and i can garantee that with enough exposure you'll be a millionaire.
>>
>>172939706
if GTA had gore do you think people would give a fuck? people would enjoy it even more.

besides the racing, the other thing you can do in GTA is kill people. do you think it would be as popular if you couldnt kill people?

either way as I said IT DOESNT FUCKING MATTER DUDE

the torture game flash version has 50M+ clicks, what does that tell you?
>>
>>172939709
>simple enough idea
The human body has 209 bones and 79 organs. Just without taking in account fluids and pain reaction, the project is already a nightmare. The human body is not simple and there's a reason doctors need multiple years of study.
>>
>>172938798
>it WOULD be a hit
The flash game was meh at most, and never accomplished much. Your game would just fall into obscurity, since it would be banned from any form of big media.

>implying people care about realism of a guy dying
Ragdoll is all it needs in most games. In case of stuff like Surgeon Simulator, the fun comes from the fact that you are trying NOT to murder the guy, but you end up doing anyway because of bad controls.
>>
>>172939924
>what does that tell you?
Newgrounds was filled with lots of edgy metal kids.

>still doesnt understand indiscriminate killing vs a sole, tied up person going through prolonged pain
>>
>>172939681
someone explain to me why they wear track suits
>>
>>172939924
Why don't you fuck off and make your torture game then? Nobody gives a fuck what you think.
>>
>>172939625
>>172939681
Just had an amazing idea pop in my head. A bit out of scope but hopefully I'll be able to narrow it down. Thanks!
>>
>>172939952
well. the idea is simple but yeah i guess it would take a while to make. you can develop a simplified body if you want. but keep in mind people would love a game like that.

>>172940001
>The flash game was meh at most, and never accomplished much.
>50M+ clicks and got on the news

>In case of stuff like Surgeon Simulator, the fun comes from the fact that you are trying NOT to murder the guy, but you end up doing anyway because of bad controls.
well thats the whole point of that game in particular...

>Ragdoll is all it needs in most games.
the torture game with ragdoll only would be shitty. with a complex anatomy it would be a hit.

>>172940096
>>172940070
dude we're talking about developping a game that people will like what dont you fucking understand here? theres literally nothing like it right now on the market do you really think that's something that would fall into obscurity?

>still doesnt understand indiscriminate killing vs a sole, tied up person going through prolonged pain
well you still dont understand that theyre not real people, what even is your point? it's morbid curiosity at best, something that everyone has.

DONT MAKE THE FUCKING GAME THEN HOLY SHIT. but you'll regret it when someone else does.
>>
>>172940092
because it's cheap, easy to move in and all around comfortable
>>
>>172940271
>but you'll regret it when someone else does.
Well that someone sure won't be you, you filthy nodev ideaguy
>>
>>172940271
>it's morbid curiosity at best, something that everyone has.
I don't
>you'll regret it when someone else does.
i regret it already, woe is me
>>
>>172940271
>the idea is simple
Oh boy yeah, so simple dude, just model one of the most advanced pluricellular organism,haha.
>>
>>172940271
>theres literally nothing like it right now on the market
why do you think that is hm?
>>
>>172940271
>theres literally nothing like it right now on the market
Neither is a game where you pee and shit on people with fully modeled buttholes. Doesnt mean it will sell.

>with a complex anatomy it would be a hit.
Read: I want to fulfill my psychotic fantasies safely because the realer the better.
we get it, go seek help.
>>
File: recap4317.png (62KB, 1604x902px) Image search: [Google]
recap4317.png
62KB, 1604x902px
>>172926586
----[ Recap ]----
Game: Neon Knights
Dev: bokchoydev
Tools: Unity, Pyxel Edit
Web: http://bokchoydev.tumblr.com/
Progress:
+ Clean up some issues with the hotbar
+ Items can be picked up off the ground
+ Started working on filling out the AI functionality (Factions and interactions)
+ Framework for quests
+ Shitty UI for displaying quest progress
- Only one type of quest right now (kill x amount of monster y)
- Never enough time in the day
>>
>>172940380
it wont be me yeah because im not a dev. im giving a good idea to you devs and you dont listen to me. shame on you!

>I don't
ok

>>172940456
pic related, so hard to make

>>172940562
>Neither is a game where you pee and shit on people with fully modeled buttholes. Doesnt mean it will sell.
yeah because that idea is trash. but the idea of torturing a human character is something else. people love gory games you fucking retard, and as i said the torture game had 50M+ and it's just a shitty fucking flash game.
'
well go fuck yourselves idiots, developpers are a dime a dozen anyway and your projects are trash
>>
>>172940271
You have some retarded delusional fantasies. You still didn't even say how you would even market it, since that game would be banned from youtube/steam/twitch/etc.
>>
>>172939441
I dont have any. My mind is blank as pantsu.
>>
>>172940769
>because im not a dev
Off you go!

>so hard to make
so make it? oh you can't? guess it's not that easy huh?
>>
>>172940772
>the game would be banned from youtube
there are much worse things on youtube. and it's not real gore anyway.
plenty of ways to market it otherwise, facebook, interviews, etc. it's a good idea and it would spread because it's a good and simple idea. how do you think the torture game spread around?

>>172940894
i cant because i dont know shit about programming/modeling and im not so interested. but what even would be hard to make? you dont need to make organs that have 3 trillions polys.
>>
>>172940769
>people love gory games you fucking retard
Novelty != torture

Here you go m8, go have a good wank
https://www.gurochan.ch/

And fuck off now.
>>
>>172941047
>i cant because
ah but I thought it was so easy
>im not so interested
you've been sperging about this psycho idea for a while now, you seem pretty interested
>>
>>172940769
>pic related, so hard to make
As a matter of fact, yes, it is hard to make, not every organ in the digestive tract has the same resistance to tearing/cutting, or even the same physical texture.
Now to top that, you're also omitting the fat and muscle layers, the bottom ribs, the spine, and the various tissues that keep it all in place.

So not only you're a fucking nodev but you know nothing about anatomy.
>>
>>172941047
>there are much worse things on youtube
There isn't. At least not from channels with a decent amount of viewers, because if did, it would be removed from youtube.

>facebook
Good luck investing in indian facebook farms.

>interviews
With who?

>How do you think the torture game spread around
It didn't.
>>
Why does gore trigger people so much?
>>
>>172941376
Gore doesn't trigger people. Retarded opinions trigger people.
>>
>>172941376
I'll take empathy for 500 dollars Alex
>>
>>172941376
Only autists and edgy /b/ kids like gore.
And as just proved, theyre 99% sure to be literal autists who are oblivious. And talking to autists is a chore.
>>
>>172941376
you might as well ask why brapposting triggers people so much
>>
>>172941376
Why does gore child porn people so much?
>>
>>172941565
W-What
>>
>>172941464
>empathy
>on fucking virtual characters that have no story

retard
>>
Make that game, if you're so great
>>
>>172941636
exactly
I fucked up, I meant to replace 'gore' with 'child porn' but I replaced 'trigger' instead
>>
>>172941540
It does? I don't even know what that is
>>
>>172941657
oh wow we have an actual live autist here!
>>
>>172941540
>>172941729
it doesnt even trigger people, its just pure shitposting
>>
>>172941514
(You)
>>
>>172941794
you're just a pussy lol
>>
>>172941464
But empathy is good, no? Authors want you to relate to the characters. Are the people who get triggered by gore the same people that can't stomach sad endings or NTR?
>>
>doing a tutorial on making a fractal
>can't even understand half of what I'm doing
fun
>>
>>172942084
He is obviously just an edgy teen. He probably even thinks he is edgy because he posts with the hackers known as 4chan.
>>
>>172942497
all boards are 18+
red boards only allow nsfw content you little shit
>>
>im not underage
>
>lets say only underage people like torture games, so what?

M O D S
O
D
S
>>
>>172942682
you only get the warning before entering the red boards retard

unless thats a new rule
>>
>>172942684
how old are you
this is not a 18+ board so no need to lie about your age, right?
>>
>>172942771
im saying it wouldnt fucking matter, but adult man such as myself i would see myself playing it occasionally perhaps.

>>172942806
older than 18
>>
>>172942874
how
old
>>
>>172942914
youll never know, but im adult
>>
>>172942775
you literally get a popup saying whole site is 18+ when you come in through main link
>>
>>172942874
>adult man such as myself
TOP KEK
YOU CAN'T MAKE THIS SHIT UP
>>
>>172941980
Yep, relating to characters is empathy. And it's easier to do so with well written characters.
I'm gonna go on a limb and say empathy is good, because without empathy, living beings wouldn't feel anything (even danger) when another one of their species is in a bad position.

>>172942123
Isn't it just repeated math functions ?
>>
hes a fucking BR, I can smell it.
>>
>>172942948
really? oh.

>>172942994
hehehehe
>>
For a game like Splatoon where you can paint the environment. How would you set it up? I understand it probably uses a splat map, but I just don't understand how to make it so each paintable part of the map knows which section of the splat map to apply paint to, and to render the paint from.
>>
>>172943094
>it probably uses a splat map,
I doubt it.
They probably go even simpler. Splatoon isnt even that precise.
>>
>>172923636
That's what I call tasty
>>
i gave you people a good idea and you turned this into a debate on morality and whether it's juvenile or not

onlyretardthings
>>
Has anyone read this? Is it worth my time?
I'm mainly concerned with if it's a very general approach to game engines or if it subscribes to one of the design patterns like MVC for everything it does or whatever.
I'd like a book that brings up things to consider when making a game engine and offers the authors thoughts. When books like this cover 'the best way' of doing things they usually don't present you with an unbiased view.
>Inb4 use UE4
No. It's not really made for programmers outside hundred man teams to use.
>>
>>172943742
>Is it worth my time?
it's extremely unlikely that any book like this is of any use
>It's not really made for programmers outside hundred man teams to use.
you're wrong
>>
>>172943649
>i gave you people a good idea
That's where you're wrong kiddo
>>
>>172943742
>No. It's not really made for programmers outside hundred man teams to use.
You're completely misinformed.
>>
>>172943910
you could even customize the body!
>>
>>172943017
Are BRs really that smelly?
>>
>>172943910
I dont think you know the profile of the average gamer
>>
>>172943975
they all usually stink the same and he didnt respond to it, correcting me
>>
>>172943649
>onlyretardthings
this isn't facebook or twitter or whatever you kids use these days

now fuck off and don't come back
>>
>>172943873
I've looked at the source and its completely unworkable.
>it's extremely unlikely..
Yeah. I know, but it'd help so much to have some guidance. Inventing everything yourself and thinking everything through yourself is nice but it does get a bit overwhelming.
>>172943924
Maybe you're not a programmer? If you're not aiming to use their asset pipelining extensively or wish to generate content then you don't have much business using it. It can be done well. But it's certainly not wroth your time. An amateur developer shouldn't have to write a billion tools when they use a major engine like unreal.
>>
>>172944129
i dont even care

>>172944064
im no br
>>
>>172942994
He's a big boy

The BIGGEST boy
>>
Speaking of BR. Does anyone know why all the dayz/battleroyale/survival games are next to identical?
The recent player unknowns battleground (Wtf is that name) is really just these games but with slight improvements to interactions and a variation on the poison gas as far as I can tell.

The scenery is identical even. What's so interesting about decaying Eastern European rural areas?
>>
File: 1487140798843.jpg (1MB, 1243x917px) Image search: [Google]
1487140798843.jpg
1MB, 1243x917px
guys shut the fuck up already
>>
>>172944376
mix of ugly cubic architecture which is good for shooter level design and freedom of the forest i guess
>>
>>172944376
The same reason all minecraft clones look the same. When someone clones a game they just take the laziest approach and make it look identical to the thing they're cloning.
>>
>>172944376
>Wtf is that name

The lead designer, or something, is PLAYERUNKNOWN, so it's his battleground, yeah it's retarded.
>>
>>172944439
hi do you want to be my male gf
>>
>>172944530
This is my gym
I will be your trainer
>>
>>172944167
what exactly is your issue with ue4?
whatever tools you think you need to make, you'd still need to make if you're enginedevving
>>
>>172944376
Seems to be more polished already in the alpha stage than it's predecessors that have been out for a much longer period of time.
I think that's why it's popular.
I've clocked in 50 hours already, feels almost no-dev man.
>>
>>172943094
there are algorithms to go from 3d raycast to coordinates on a polygon, and from there you can turn that into U/Vs and just paint onto a texture. then, use a mask to make unpaintable areas unpaintable

It might be more complicated than that but that's my first impression
>>
>>172944626
Are you a girl
>>
>>172944626
i
huh
cant be trained
how about we just cuddle
>>
>>172944376
Freedom. Plus it's so much easier to build a landscape and just throw some houses.
>>172944626
https://www.youtube.com/watch?v=_xsBVX_-CyM
>>
>>172944376
"Don't fix what ain't broke."

Yeah, most BR games have shitty world design, shitty aesthetics, shitty combat, and shitty inventory management, but it sells like hotcakes and you get that phat streamer exposure. That, and BR games conceptually are cool and fun, so people are willing to put up with the shit.
>>
i said im not a BR but i dont know whats a BR i thought it meant brazilian
>>
>>172944951
Pretty sure it's the tag for line break
>>
>>172944667
That's the odd thing though. Unless you count games like The Division from EA these games all have God awful polish. You can hardly consider them release worthy games. Delay on item pickup has been around for years in the genre and it was just recently solved. You'd think one of these developers would put some effort behind the game. The Player unknown seems to have that but it's so incredibly late right? I don't get it. It's not like people couldn't see the flaws that hurt the games. If they can copy it why not copy it and improve?
>>172944791
>Freedom
As in setting? It'd be easy to have a BR situation in Eastern Europe? Probably easier than most places but they could have sprung for China. I deem that far more likely. And they have tons of interesting landscapes.
>>172944835
>BR games are conceptually cool
Their execution is always stripping away the attractive parts of the concept though. The BR movies have all been about civilised people turning into brutes or panicking unstable messes. There's not even any attempt at capturing that. Dayz, which doesn't have a goal, is the best at that I feel because it simply doesn't directly encourage shoot on sight. It's naturally developing in that direction.

They never establish trust systems that are in player control of. There's no equivalent to EVE contracts.

So its really just DM or TDM on a big map with pickups.
>>
>>172944951
Battle royale
>>
>>172944951
It does. I was just making a play on words with >>172944376
>>
>>172945291
Anon, go make a BR based on Samurai or Vikings or some shit.
>>
>>172945695
isn't that for honor?
>>
>>172945743
Holy shit, For Honor in BR style sounds amazing actually.
>>
>>172945695
I've been considering making one based on CPMA (quake 3 with aircontrol).
I don't think there'd be too much interest in a melee game on a massive map the tension just drops down to zero.
>>
>>172945834
I meant with bows, crossbows, shurikens, throwing axes and shit too, but mainly thinking in more primitive terms.
>>
>>172945291
>As in setting?
Nah, as in making it more fun. Imagine in a game like that where you need to search for weapons and stuff and you happen to be in a city full of houses. Instinctively you would lurk EVERY ROOM. A lot of deaths would happen while one wasn't even looking at the other. But if the map has a lot of free space, you get the chance to
>search one house
>"tactical warfare of going to another house"
>shooting
>survive
>repeat
This is why the best maps in fps/tps games has a lot of empty space or a tunnel vision.
>>
>>172945817
>"holy shit, this new take on BR sounds amazing"
>people get hyped as fuck
>it releases
>its just as mediocre as every single other BR
>people forget about it in a month


>>"holy shit, this new take on BR sounds amazing"


the cycle continues
>>
>>172899418
Finish current mini-project/experiment, then learn how to store levels/maps. Then make another mini-project/experiment with the new maps knowledge, and then finally culminate it all together into one big project.

After that I'm not sure. Probably learn some networking basics, then make a mini-project/experiment with that in steps. Then again, culminate it all into a big project.
>>
Someone needs to make Westworld into a game.
Also needs to implement optional VR.
Also needs to be perfect AI.
Also no money.
Also finish in 2 weeks.
This is the next game jam.
>>
>>172946273
There are already some porn games in vr, anon.
>>
>>172945981
I don't think the theme makes a game. And primitive projectile weapons don't exactly bring tension. The tension you get in BR games is from the fact that every long range weapon is lethal to very long ranges so staying out of sight is important and watching the horizon is important. With melee you just have to check your surroundings every so often.

With my quake version you don't have the long range threats anymore but the approaches are very fast, TTK is low compared to these games and having positional advantage is still huge. The overall design in quake games is around item control too. So you'd have points where you're advantaged for defense yet the defensive positions can be compromising.

There's far more room for play than a modern shooter game in an open environment. And it's not as frustrating as a modern shooter in a closed environment (as this person points out) >>172946026

Melee or plain short range isn't helping that situation unless there's advanced movement mechanics. And I don't think the brawler crowd likes the idea of jumping around everywhere or sprint being just insane.
>>
File: PhilFish-610.jpg (140KB, 610x345px) Image search: [Google]
PhilFish-610.jpg
140KB, 610x345px
>>172912872
Pretty much, I'm not scared though. I just have work and school and I'm studying webdev in my spare time so I can actually find a job hopefully soon. I want to make a game so fucking bad but I just can't put out the effort just yet, plus I'm lazy.

>Fingers crossed to finding a decent job and then making vidya in my spare time.
>But in the mean time I'll draw flowcharts and jot down game mechanics
>>
>>172899418
edit some sprites where the main character gets cummed on and put them in the game
>>
>>172912872
nope
have no ideas
>>
what other types of gun reloading are there other than whole magazine at once and bullet by bullet
>>
>>172899418
Have one single appealing idea
>>
>>172927308
ARE YOU USING VSYNC OR A FIXED TIME STEP PLS RESPODNNN??!
>>
>>172947036
depends on your definition of reloading
there are all kinds of crazy shit, like revolver moon clips, guns with non-detachable magazines you reload from a stripper clip, guns you feed whole clips that get ejected after last shot, guns you have to physically reload after each shot, etc.
>>
>mfw Im not gookgem
>>
Am I retarded or are shoulders extremely hard to model ? I'm stuck on it and all the solutions I've managed to find are awful and will get worse once I rig it.
>>
>>172947036
Chunk at a time, Overheat, Recovery (you pick up your bullets again by walking over them), damage absorption (you get hit and get ammo back, or catch their bullets and shoot back), no reload with charge up mechanic.

Depends on what you're after. I can't list them all.
>>
>>172943742
I've used material from that book when I did stuff at Uni a couple years back. It's certainly useful, but you should probably stick to a pre-built engine for time sake.

Although if your aim is to better understand the concepts behind how game engines are made, then by all means knock yourself out. Maybe even literally, that fucking book is thick as Hell.
>>
>>172947473
Usually I'm using vsync and it works well. I get some screen tearing at the top, but I also get it in other games so it must be my shitty GPU.
While testing on intel card vsync doesn't work at all, so I detect it and switch to fixed time step. The intel card is from dual graphic cards though and it happens when you explicitly set it to run like that. From what I remember it works normally when it's the main GPU.
>>
>>172946926
nice pipe dream friend. if you wanted to make games you'd start now.
>>
>>172903463
That is very good and appealing
plus like with anything, the more you do it the faster you will get
>>
File: rarestpepe.jpg (198KB, 937x705px) Image search: [Google]
rarestpepe.jpg
198KB, 937x705px
>>172947959
True. Technically I've made 2 shitty newbie games for AGDG game jams, I just haven't start a real game yet.

It's just a trade off I have to make. I either spend time learning a hireable skill and looking for a job, or a I work on games and be a retail cuck the rest of my life.

Gamedev is just a hobby for me anyways, so I don't mind holding off on it for now.
>>
>>172919283
dude
i like you gogem, and i even kinda like the style
but you gotta change your style, 99.9% of people will never like it
>>
>>172938912
As a degenerate I can confirm that I enjoy H games the best where the thing im there for (porn) is tied directly to gameplay. Check out Forest of the Blue Skin, one of the few H games that is actually being creative and doing more than being a normal platformer with rape animations when you die.
>>
>>172944634
No I wouldn't have to work around their systems and fit everything to the sockets they've made. When you engine dev you make just what you need. But I'm not sure how to make this clear if you already didn't know. Your own engine is always gonna be easier to work with. If you use someone else's to save time it's only saving you time if they've built what you wanted and don't waste your time at every step. And if your game is moderately complex in its interactions the engine may have you jump through a lot of hoops. Which would be solvable if the source wasn't an utter mess. Its amazing how tangled it it.
>>
>>172947935
thanks for responding friendo. Sorry my impatience. So i take it your fixed rate is 60 frames? also are you capping logic at 60 and rendering without a cap? or are you capping both at 60?
>>
File: MoGiSho-Blue_difficulty_select.png (54KB, 640x480px) Image search: [Google]
MoGiSho-Blue_difficulty_select.png
54KB, 640x480px
>>172926586
----[ Recap ]----
Game: MoGiSho (Moth Girl Shooter)
Dev: WRIT
Tools: GM:S
Web: http://thirdkeyofsun.tumblr.com/, https://twitter.com/thirdkeyofsun
Progress:
+ Almost done with Blue's base mechanics
+ Finished Blue's idle flight animation
- Still need to implement Blue's Dust mechanics and I am second guessing her original design for that
- Blue's options are stutter-stopping when moving so I will need to implement some kind of easing or rethink their follow code
- Tried a new sprite for an enemy's attack pattern and it was poorly received so reverting it to orbs for now
>>
>>172930536
It's pretty clear its a balloon
but if you want to make it more clear, you can put string around the in front and end bits, holding it down to the ship
>>
>>172948445
honestly, if you're looking at the ue4 source you're already doing something wrong
solo enginedevving a 3d game will take you many more years than it would have taken if you had just used ue4
>>
>>172919283
very incongruous in my opinion.
>>
>>172936091
>paid to do nothing but be a whiny women
>>
OPINION

Custom difficulty names in game. Yay/Nay?
>>
Finished Zelda at last!
And OMG, so much to do, so much to do!
>>
>>172948713
See this is where I'm doubting your ability anon. It doesn't take years because I'm not making unreal. I'm making my game. If you can't understand when you'd need to look at the source to make the engine convenient for you you're probably not primarily a programmer. You're a designer.
>>
>>172943742
The book doesn't go into specifics very much, rather it aims to cover pretty much everything that could be involved so that you have the basics and a starting point to do further research. If there's any bias at all in the book, it's toward C++ and consoles, but it's pretty slight.
>>
>>172948939
>multiple difficulty levels in games
Nay
>custom names
Cheesy but largely irrelevant. Certainly a bad first impression though.
>>
>>172948939
depends on the seriousness/arcadishness of the game
>>
>>172948956
good luck enginedevving your 3d game anon
>>
>>172948939
The only people who'd complain are people who take themselves too seriously (like >>172949064) or people too stupid to understand the obvious equivalencies between custom difficulty names and traditional difficulty names.
>>
>>172948445
I second this good anon.
UE4 is utter hell to work with when you want to make anything that it wasn't desined for. And it wasn't desined for an amazingly long list of things.
>>
dude

a VR game where you torture the guy and physics organs etc

but in VR

it would catch on for sure

but it seems nobody wants to spend ressources developping it

ask the Hatred devs maybe?
>>
>>172948603
Yeah, my game logic assumes constant 60fps. Rendering does whatever, usually 60fps or whatever the screen refresh rate is. Then in case of unusual refresh rate or slowdown I call update multiple times in a single loop depending on time between draws.

Here is a classic reference
http://gafferongames.com/game-physics/fix-your-timestep/
>>
>>172948939
at least try to actually refer to the level of difficulty the specific phrase represents


I'm refering to Bring them on in New Order and Hurt me plenty in D2016 being easy as shit
>>
>>172949127
Thanks.
>>172949201
Yeah. And it's doable of course but as I keep telling people nobody has time for that.
>>
>>172949064
you forgot your name, gogem
>>
should I do 3d modeling if I suck at art and can't do 2d games ?
>>
>>172949139
>take themselves too seriously
If you're making a silly game you can have silly features. If you don't you don't.
It's not complicated.
>>
>>172949204
Dumb idea
>>
>>172948956
>It doesn't take years to enginedev a 3D game
Kek'd
>>
>>172949231
"Normal" difficulties in modern FPS games are easy as shit, anon. If you pick "normal" in a modern FPS (which you can tell from the relative placement of the difficulty) and expect anything other than an easy-as-shit experience then the problem is in your head.
>>
>>172949359
Blender is fucking tough and I'm passable at art.
>>
>>172949452
wow I cordially invite you to read what you wrote there once more
>>
>>172949436
I guess if you don't know how to program at all then maybe it could take years if you're not a good programmer.

But I wouldn't credit that to the difficulty of the problem. And there's so many resources now.

Consider if your opinion is valuable if you haven't done anything of this sort before.
>>
>>172949226
thanks i read that religiously actually.

> in case of unusual refresh rate or slowdown I call update multiple times in a single loop depending on time between draws

Ah so you have an edge case that checks the difference in time of the current and last frame and you call update several times. pretty clever.

I have actually implemented this fixed step loop where my rendering is uncapped. but unfortunately i tried solving screen tears with vsync, but unfortunately with vsync on, there are noticeable drops in fps. Thanks for the tips anon
>>
>>172948956
>t, nodev, aspiring enginedev
Should I look into cryonics to get a better chance of playing your game? It's clear that you have no idea what you are talking about.
>>
>>172949417
>If you're making a silly game you can have silly features. If you don't you don't.
That's not the argument that was made in the post I replied to, but I'll humor you.
Deus Ex: Human Revolution had custom difficulty names and they weren't a "silly" feature. Neither were they in REmake. In each case it worked fine. Thanks for proving that you take yourself too seriously, though.
>>
Help me pick my tools AGDG!
http://www.strawpoll.me/12668328
>>
>>172949559
>pretending to be retarded
Ah, I see.
>>
>>172949692
i don't see an option for clay and wood.
Also as a c++/sfml dev. tread carefully.
>>
>>172949550
How is it tough explain?
>>
>>172949231
This is one of the problems with difficulty scales in videogames. They never actually tell you the difficulty of the game. It's impossible to do so. Even if you measured and gave them the standard deviations for beating the challenge in X attempts people don't know how good they are.

So they're pretty useless. People have established that people who do enjoy a challenge shouldn't pick the second lowest level (normal). That's about it.
>>
>>172948939
No. Don't use easy/normal/hard either. Just dificulty level numbers.
>>
>>172949692
Multimedia Fusion 2
>>
File: jack.gif (2MB, 415x323px) Image search: [Google]
jack.gif
2MB, 415x323px
>>172949602
>mfw
Oh boy, you're a treat!
I bet your game is gonna be an open world sandbox MMO, too.
>>
>>172949640
Is it like a stutter every few seconds?
It could be a problem with gamepad polling on windows. Some people go as far as forking sfml and removing the code. I wonder if I should try to do a pull request with moving it to a thread.
You can also check if the time is irregular around draw calls or event polling.
>>
>>172949647
"You're taking yourself too seriously" is nothing more than an insult. A very empty insult.
>deus ex
What purpose did those custom difficult name serve? As I see it the best you do with that system is change the players attitude to the words as easy normal and hard have associations to them.

But it still doesn't guide the player. It just removes prejudice you could have used.
>>
>>172949903
>Open world sandbox MMO
Yes, so what?
>>
>>172949903
And I bet your next game won't be. In the absolute sense.
>>172950090
Rude anon.
>>
>>172949753
what the fuck is wrong with you?
modern games are now slapping on two or three more difficulty levels EASIER than Easy, the modern Hard is what used to be the Easy and I am the one with a problem?
>>
>>172950049
>They don't serve a purpose they just fulfill this function that I'll admit to them fulfilling
Yup, you're pretentious as fuck.
>>
>>172949821
Modelling anything without reference is almost impossible, unless you're extremely experienced. And you're adding more parameters with the addition of a third dimension, like rigging, topology, normals. On top of that, you still have to make art, you can't just create textures out of thin air.
>>
>>172930536
Newfag of the highest caliber here, what program did you use to make that beauty?
>>
I came to this thread looking for game dev discussion but all I found was hipsters and memes. Where's the real game dev thread?
>>
>>172950187
I said at best they do that. But I said that that's not even a useful thing to do.
Reading comprehension is important anon.

Could it be I predicted your answer and you now realise you're wrong?
>>
>>172949642
I'm another anon but it seems to me that it is you who have no idea what are you talking about.
When I personally tried to make engine for 3D roguelite shooter it tooke me like 2 weeks to write it up from scratch. Then 2 more weeks of polish - and I got a ready and working engine with descent OpenGL renderer, physics, assets streaming, sound, input, memory management, metagame management - all I needed was there. And it didn't took me years to develop.
Too bad I suck at content creation so this game is on a loooong hold.
>>
>>172937669
Sexy female mechas too?
>>
>>172950245
I'm pretty sure he's working in GMS.
>>
>>172950310
There's one or two devs and a sea of nodevs and newfags.
So, business as usual.
>>
>>172949970
>is it like a stutter every few seconds?

With vsync on, it's not so much a stutter, but a split second pause followed by a jump. As for gamepad polling. I'm actually polling through the keyboard, not the game pad. Nor have i set up any of the gamepad polling code. Could it still affect me ? I'll trying seeing where the slow down occurs.
>>
>>172950180
>still pretending to be retarded
>>
>>172950187
Also calling someone
>pretentious
In an argument this is meaningless. Of course anyone arguing is pretentious. If we didn't ascribe importance to the argument we wouldn't participate.
>>
>>172950418
Thank you anon!
>>
It's anime game steam sale on steam don't forget guys
>>
>>172950310
this is gamedev enjoy your stay
>>
how would you call a gun that can be fired while reloading (like shotguns usually are in vidya) as opposed to normal rifles
>>
>>172950403
>it tooke me like 2 weeks to write it up from scratch.
Oh yeah?
Well, I made a fully featured 3D game engine from scratch in only 5 days. And it had all the features yours has. And it also has networking built in.
>>
>>172950725
>can be fired while reloading
what
>>
>>172950725
>gun that can be fired while reloading (like shotguns usually are in vidya)
what the fuck?
>>
>>172950725
dynamic rifle?
continuous-action rifle?
>>
>>172950456
Yeah, it will happen if you poll any events from sfml. I think it doesn't lag if you actually have a controlled connected, so this would be the fastest test.
All of this happens because of some shitty windows api that will take a long time to respond.
>>
File: blow.png (53KB, 972x264px) Image search: [Google]
blow.png
53KB, 972x264px
>>172950697
>that filename
>that pretentious pose
>san francisco
Western indie games were a mistake, that's for sure.
>>
>>172950730
Not that anon, just the original anon that ignored you.
>fully featured
That implies you don't know what you're talking about. We're making a game. Not an unreal engine 4 replacement.

Its of course going to be very hard for you to get perspective on something you haven't even attempted. But I don't see why you think your opinion is valid if you haven't.
>>
There is literally nothing wrong with Blender
>>
>>172950795
All tf2 weapons with magazine and CS shell loading shotguns are good examples.

Basically the reload animation is just attempts at loading. If you have shells you can fire at any moment (interrupting the reload).
>>
>>172951038
It's ok anon
Maybe one day you'll be able to make one in only 4 days
No need to be jealous
>>
>>172950795
>>172950817
did you guys ever play an fps with a pump action shotgun

>>172950837
i meant in general
>>
>>172951035
I don't think he chose the way the filmmaker shot this.
I don't consider it a problem to make more serious games. As long as they're good at what they aim for.
>>
File: Untitled-1 copy.png (365KB, 806x626px) Image search: [Google]
Untitled-1 copy.png
365KB, 806x626px
>>172950730
Well, my engine is "fully featured" too since it has all the features I need from it. Here is a screenshot of it I took just for you.
>>
>>172950730
Cool! Why don't you start selling it like UE and Unity and become a multi-millionaire?
>>
>>172948939
I have problems, although those names doesn't say shit to me. If anything, it would assume different gameplays or stuff like invincibility in "Don't hurt me" mode, and children-friendly graphics in "Can I play, Daddy?"
>>
>>172951254
the suggestion stays. Dynamic, continuous-action, onloading, etc...
>>
>>172951271
Nice anon. Shame about the art but I can't fault you for it.
Is that parallax on the walls?
>>
>>172951254
you load shells into a shotgun one by one
you either put the shell in or you don't
you can't fire WHILE reloading, what the fuck?
>>
>>172950853
thanks will try this out, does this mean i'm going to have to build sfml?
>>
>>172951385
Still looks more polished than ME:A
>>
>>172951267
Which Braid wasn't, so...
>>
File: output.webm (170KB, 800x600px) Image search: [Google]
output.webm
170KB, 800x600px
>can now load and animate as many sprites as i want with basic function and struct
>>
>>172951385
>Is that parallax on the walls?
Yes.
>>
File: FNSCAR2.jpg (156KB, 961x795px) Image search: [Google]
FNSCAR2.jpg
156KB, 961x795px
>>172926586
---[ Recap ]----
Game: 3D FPS
Dev: BoomR59
Tools: UE4, Blender
Web: Not Yet
Progress:
+ UE4
+ Added stamina, weight and sprint system
+ Initial animations and aiming offset
+ Third person with person person camera added
+ Creating better Blender rig (picture related) for easier animating and to suit my needs
+ Created easing zoom in and out for ADS
+ Added ADS
+ Applying strict poly budget for models in game
+ 7000 - 10,000 for weapons
+ 15,000 - 25,000 for characters
+ 15-40,000 for vehicles

- Removing FN-Scar L 16/s for now to remodel better for optimization
>>
File: 1485629242679.png (273KB, 517x396px) Image search: [Google]
1485629242679.png
273KB, 517x396px
>>172951521
who the fuck are you?
>>
Chad gamedev here

Ask me anything
>>
>>172951492
Really now. Braid was that. It just wasn't a game just for people like that. It has multiple levels of entertainment. See https://youtu.be/xSXofLK5hFQ
Same with the witness. It can be enjoyed just for the game play.
>>
>>172951628
Can you make a fully featured 3D game engine with all of the features in only 2 days?
>>
>>172951475
firing would interrupt the reloading you daft cunt
>>
File: speedo.jpg (125KB, 787x628px) Image search: [Google]
speedo.jpg
125KB, 787x628px
Any nice ideas for a speedometer which works in a toy aesthetic?

Doesn't need to be like this, just anything to more accurately show your speed.
>>
>>172951692
that's not a type of gun you massive fucking faggot
>>
>>172897379
>no DD14 link
FUCK YOU
>>
>>172951628
Do you get girls to make your game for you?
>>172951475
>you can't fire while reloading
Why not? It's not what was described but why not?
>>
>>172951628
What do you deadlift?
>>
>>172951691
realistically that would take a couple of years anyone else who is telling you otherwise is lying
>>
>>172951613
Long time lurker first time poster. I'm an embedfag so writing my own engine.
>>
>>172951751
it is in videogames you retard
>>
>>172951629
Crazy mental gymnastics going on here but okay buddy.
>>
>>172951691
>fully featured
What does this imply? I haven't heard of this industry standard term.
>>
>>172951035
>Gravity's Rainbow
>Never heard of this book
>Look it up
>Actually sounds pretty good
What's the catch, since Fish likes it I assumed it would be obnoxious and terrible
>>
>>172951813
>that would take a couple of years
Only if you aren't a programmer. Maybe you are just a designer?
I don't think you are very knowledgeable in this subject so your opinion is not valued.
>>
Blender friends.

I highly recommend you enable the following addons for easier times, they are not enabled by default:

Bsurfaces
F2
LoopTools
UI Pie Menu
Rigify

I also highly reccomend the following tools that are paid but are also very good:

SpeedRetopo
SpeedSculpt
Hard Ops
https://www.youtube.com/watch?v=0n7UZ-CEY8c
>>
>>172951732
I like the green light, you can probably justify the speedometer as another radioshack LED light in-universe
wheels spin -> power a generator, light gets brighter or dimmer (ignore the fact that it would have to be super efficient to power an led)
>>
>>172951482
https://github.com/SFML/SFML/pull/1195
According to this, you will need to build current master
https://en.sfml-dev.org/forums/index.php?topic=21396.0
In this thread someone built it without joypad support. You can give this a quick try and report back.
>>
>>172950403
I've done my part wasting time on writing shit from scratch and experimenting with OpenGL.

Let me ask you something. What does your abomination have that UE4 doesn't give me out of the box? And please, don't tell me that "it's so much easier to work with and add content" - that is impossible unless you are working on 2D pixelshit (greetings from 2017). That month could've been spent on making the actual game. All you have now is a potentially buggy and untested mess and no game.

Now if you will excuse me, I will go back to enjoying my UE4 and making gamedev progress.
>>
Making a game engine is just using other libraries and frameworks written by other people
>>
>>172952094
So, do you want to hear answer(I have it) or you just came here to write salty post and never come back?
>>
>>172951940
>doesn't instantly recognize Gravity's Rainbow, whether he has read it or otherwise
>can't discern between DJ Fishsticks and Jblow
Clever troll or retard? The world may never know.
>>
>>172952012
Thanks for the recommendation, I'll look into these.
>>
>>172952187
everything you have ever done in your life is partially done by other people already
>>
>>172951785
>>172951841
>how would you call a gun that can be fired while reloading
no such gun exists
reloading ANYTHING requires open breech/chamber
In games it's just cancelling the reload animation when you fire, what fucking name do you want to give to it?
>>
>>172952276
>Retard
Definitely retard since I apparently glossed over Blow's name and thought Fish

Still never heard of that book though, but my confusion is gone at least
>>
>>172952318
>just cancelling the reload animation when you fire
>what fucking name do you want to give to it
um yeah thats exactly what im asking lol? fucking idiot its pretty obvious im talking in videogame terms
>>
>>172945817
There's a samurai campaign mission that is literally that. It involves you hunting down 4 daimyo across a big ass swamp map and eliminating them and their small teams of goons.

It would be an excellent multiplayer mode, but, y'know, Ubi.
>>
>tfw have a lot of fun modeling and learning about Blender
>tfw too retarded to make good 3d models

why is it like this!
>>
>>172952472
Who the fuck cares? Holy shit.
>>
>>172952472
Stop typing like an underage please.
>>
File: 1486318810545.jpg (211KB, 1805x1555px) Image search: [Google]
1486318810545.jpg
211KB, 1805x1555px
>>172952472
it's CANCELLING THE ANIMATION god fucking dammit nigger shitcunt fucking braindead moron
>>
>>172952585
idk man people seem to care enough to reply until suddenly they feel superior because they stopped to care

>>172952598
nah

>>172952818
this guy seems to care a lot
>>
>>172952472
I agree with this guy the reload animation isn't even necessary in fps games you should just cancel it.
>>
>>172952041
cool beans will get back in thrity After i take a dump.
>>
>>172952294
nobody fucked ur mum like I did yet
>>
>>172952039
The problem I'm really trying to solve is that the wooden lever's position is only your 'target' speed, not your actual speed. So acceleration, slopes etc mean it often doesn't represent how fast you're actually going. That's what the red and black indicators represent at the moment.

I'll add that brightness idea for the light I have, though it doesn't really fix the issue of knowing how your real speed compares to your target speed, and how that compares to some arbitrary speed you need to be going to perform an action.
>>
>>172951271
That's, indeed, very nice.
>>
File: prometheus.png (81KB, 1439x807px) Image search: [Google]
prometheus.png
81KB, 1439x807px
>>172926586
----[ Recap ]----
Game: 23/Prometheus
Dev: GrandFaker
Tools: GM:S, GIMP, FL Studio
Web: 22verse.tumblr.com, twitter.com/GrandFaker, grandfaker.itch.io

Progress:
+ Added new skill
+ Did some work on old sprites
>>
File: 1487953591537.jpg (61KB, 1000x800px) Image search: [Google]
1487953591537.jpg
61KB, 1000x800px
Is Game Maker a good engine to have fun with while making some tiny projects?

I used to have a lot of fun with Flash 5 and MX and want to make some games again.

I started using Unity but I found it a bit of an overkill for the level of complexity I want.

How limited is Game Maker in comparison to Flash and how complex is it in comparison to Unity?
>>
>>172952498
Can you draw well? I'd guess 3d modelling really just comes down to how good you can draw.
If your concept art looks good, making the model look good can't be too difficult anymore. At least if you know how to work with blender.
>>
>>172954119
Gay maker is very good for smaller projects.
Only downside of it is basically just 3d. For 2d games it is very good.
>>
File: 18430456983.png (171KB, 455x361px) Image search: [Google]
18430456983.png
171KB, 455x361px
Loli raising sim
>get 3 daughterus to take care of
>help them with homework
>feed them
>play with them
>tuck them into bed and tell them stories
>the more you make them happy, the more you feel proud = motivated to work hard = more money to spend on them
>if you treat them badly or ignore them, they will be taken in by their mother instead
too cruel? or would this work? I don't like the idea of having the lolis die or vanish, but there should be some kind of consequence if you treat them badly right?
>>
>>172954712
>loli
stopped reading there
>>
----[ Recap ]----
Game: Less Click
NEW_TITLE: The Telkari Descent
Dev: awkgamedev
Tools: Godot
Web: awkgamedev.tumblr.com
Progress:
+ Slightly better name
+ Switched from GM to Godot
+ Custom cursor and locked the mouse inside the window
- Still learning the engine so there's nothing else to show
>>
>have idea relatively simple in scope
>think of a relatively simple addition that would yield huge improvements but only if i implement it to begin with instead of making it an afterthought which would be a mess
>think of a relatively simple addition that would yield huge improvements to that
>think of a relatively simple addition that would yield huge improvements to that
>think of a relatively simple addition that would yield huge improvements to that
>have an uncontrollable monster rampaging around my room trying to eat the cat
>>
>>172926586
----[ Recap ]----
Game: House Cleaner
Dev: Shotgun Anaconda
Tools: Clickteam Fusion 2.5, Aseprite, FL Studio
Web: www.twitter.com/shotgunanaconda
Progress:
+ Drew explosion
+ Drew powerup
+ Drew tiles for a new environment
+ Adjustments to AI
>>
>>172954712
>my life, the game
>>
File: Tallon et Nox.png (8KB, 800x480px) Image search: [Google]
Tallon et Nox.png
8KB, 800x480px
>>172926586
----[ Recap ]----
Game: [Placeholder Title]
Dev: Ogier
Tools: GM:S, Aseprite
Web: https://ogierdev.tumblr.com
Progress:
+Mostly done with new title screen
+Tons of refactoring and reorganization of project files
-Still haven't made that wallhug animation
>>
>>172955324
>gamedeving when you have a family
bad choice desu
>>
>>172923636
Anon why. Those if statements are identical except for the size of the array. This would be hell to fix if you needed to add a new parameter or use a different method.

Make the if statments just set an array size variable and move all those method calls to below that if chain. And make that a switch block instead if allowed.
>>
>>172955537
>having a family
very bad choice
>>
>>172955537
I'm gamedeving with a family. My missus's even pitching in with ideas and critique.
>>
is there anybody here who MADE IT on Steam?
>>
>>172956913
Hoshit obviously.
>>
>>172956913
Hopoo
>>
>>172957106
>>172957119
>here
>>
>>172957181
he will always be in our hearts
>>
>>172957181
>I'm new
>>
>>172957232
Where is hopoo now? When was the last time he posted in this thread? Exactly.
>>
>>172957321
he's home or maybe in school
week ago
>>
I want to identify sub-images in an image atlas with a string.

\path\to\some\texture.atlas\subimage
Is that okay or is there a better concept?
>>
File: recap_1.png (2MB, 1680x1050px) Image search: [Google]
recap_1.png
2MB, 1680x1050px
>>172926586
----[ Recap ]----
Game: Project M
Dev: Adam
Tools: Unity, Blender
Web:
Progress:
+ got better at making Particle Systems
+ got better at animating
+ melee system coming along nicely
- melee system will still take some time to finish
- had to increase the length of the limbs and now have to adjust the already finished models
>>
>>172957432
>I want to identify sub-images in an image atlas with a string.
Why? Why would you not refer to them with their bounding boxes or something?
>>
>>172957106
>>172957119
pls no memespeak i'm new
>>
File: raw.gif (2MB, 200x200px) Image search: [Google]
raw.gif
2MB, 200x200px
>tfw I've started to lose interest from current vidya because they're garbage and simple and just not interested
>some anon send me a podcast about board games and game design in board games
>mfw mindblow
>mfw they fit perfectly my view
>mfw they're easy to make but hard to design
>mfw there's not many competition doing board game videogames
>mfw all the multiplayer posibilities

All my life I've played with garbage and now I see the light.

almost as when I learned about functional programming
>>
>>172957321
Shitposting on AGDG from the office he bought.
>>
>>172957581
Risk of Rain guy
>>
>>172957583
Haaaa

[sarcasm]Good luck with that.[/sarcasm]
>>
>>172957581
http://www.homph.com/steam/
>>
>>172957583
oop is better than functional programming

>brainlet who can't master oop
>>
>>172957432
>\path\to\some\texture.atlas\subimage
No, why would you want to write the full path for every sub image?
Load the atlas into some object and use that object to get a sub image
myatlas.get("subimage name")

>>172957507
Can't tell if trolling.
>>
>>172957649
ah i see
thanks
>>
>>172957725
making a board game as a vidya is easy.

>>172957727
t. pajeet
>>
>>172957726
excellent
thanks
also wow i didn't know valhalla came from here
>>
>>172957810
Kill yourself.
>>
>>172957507
That information is in the texture.atlas file.
I want in my assets only the string to reference to the sub-image
>>
>>172957851
Hell yes it's easy. Making one that people will give a shit about and that will consequently make you money is anything but.
>>
>>172954376

Thanks! I'll check it out then!
>>
>>172957851
you will most likely use oop for game board pieces it is the best solution to implement for pieces nodev
>>
>>172957925
Why?

If you really really want to use a string to identify the subimage then you should just have two string fields, not jamming both into one for no reason.
>>
>>172957945
>he didn't read the part where I said the hard part is designing them

>>172957980
>he can't code without doing OOP
t. pajeet
>>
>>172957910
Nice.
>>
>>172957906
They stopped posting here years before finishing the game
>>
>>172958012
More parsing but one variable less in your code/assets?
>>
Is a procedurally generated metroidvania a viable idea?
>>
>>172958170
I think the right choice is pretty obvious, anon.

Even better, you should just use the bounding box, remove the bounding box information from the image, and not use any fucking strings at all.
>>
>>172958027
I read it, my point is that nobody will give a shit about your game either way. Replying to the other guy with formulaic "pajeet" remarks indicates that you're a shitposter though, so good luck with that "video game" you're "totally going to work on".
>>
>>172958184
What would be the point in a metroidvania without good level design?
>>
>>172958162
Cause of not wanting to spoil the game and venezuela's QUALITY of life causing them to have no internet half the time due to outages.

>mfw neo agdg doesn't even know kiririn started the original waifu jam
>>
>>172958326
The exploration factor and searching for new items and weapons seems like it might still be fun.
>>
>>172958301
right now I'm on college studying CS, won't make a new game at least in two years before learning basic CS math and algorithms.

also he's a pajeet when he implied you need OOP to make a board game.
>>
>>172958184
Do you eat shit?

>>172958326
Ask all the people who loved Rogue Legacy and then whinge to me about how Rogue Legacy isn't a real metroidvania.
>>
>>172958326
Not him, but are those exclusive concepts?

How about semi-procedural?
>>
>>172958475
The limit of the extent or restraint of procedural generation is the limit of a developer's imagination and ability.
>>
>>172958425
>also he's a pajeet when he implied you need OOP to make a board game

He said it was the best solution for game pieces, not the only solution. And he's right.
>>
>>172958274
I think you could be right. It would be actually a good shortcut to access the data without a layer in between
>>
>>172958629
only pajeets think you need OOP to code.

you seem to imply it would be hard or impossible to code a board game in C.

pajeets.
>>
>>172958629
Why?
>>
>>172958710
>only pajeets think you need OOP to code.
>you seem to imply it would be hard or impossible to code a board game in C.

No one here is saying either of those things. You shouldn't adhere religiously to any design philosophy. You should use whatever is best for a job.
>>
>>172958710
>>172958027
>>172957851
cristian stop making bait posts and go work on somethng
>>
>>172958832
It's never OOP.
>>
>>172958832
only pajeets think OOP is necesary.

learn a functional language and blow your mind.

>>172958863
lel
>>
>>172958710
And only autists think that procedural programming is better than OOP for anything.
>>
>>172958962
Carmack, Linux, RMS and most competent programmers I've met don't use OOP.

only pajeets use OOP.
>>
>>172959051
>Carmack, Linux, RMS
Like I said, autists.
>>
File: 1486462640452.jpg (112KB, 1087x1080px) Image search: [Google]
1486462640452.jpg
112KB, 1087x1080px
>fanboying a fucking paradigm
>>
>>172959086
>he doesn't want to have autists skills
lmao normie.

>>172959103
t. brainwashed pajeet
>>
>>172958943
>only pajeets think OOP is necesary.

Once again, no one is saying that.
>>
>>172954712
pls respond
need feedback
>>
>>172958331
Just like how slipstream dev can't post because of crap internet huh? Do you actually believe that crap?
>>
>>172959185
stop shilling OOP
>>
>>172959175
>he doesn't want to have autists skills
No, I want to make good games. Those two things usually don't go hand in hand.
>>
>>172959313
stop getting triggered by it you fucking princess
>>
new thread
>>172959361
>>172959361
>>172959361
new thread
>>
File: 70a13d530c.jpg (17KB, 453x539px) Image search: [Google]
70a13d530c.jpg
17KB, 453x539px
well this looks like shit but at least I'm having fun dicking around with it
>>
>>172952041
Alright so i built it from master and i compiled it, but i seem to still have a bit of stutter with vsync on, though it's not as bad as before as far as i can tell. Perhaps it's now down to my own code. Thanks for the help dude.
>>
>>172959051
stallman hasn't written a line of code in like 20 years
>>
>>172959185
Don't waste your time responding to him dude.
>>
File: Ironmash_Prova5.png (190KB, 1366x768px) Image search: [Google]
Ironmash_Prova5.png
190KB, 1366x768px
>>172926586
----[ Recap ]----
Game: Ironmash!
Dev: Norby
Tools: Unity, Paint.net, Inkscape
Web:
Progress:
-not much progress this week
+multiplayer implemented, working on matchmaking
-need to make some human-friendly menus
>>
>>172952818
>cancelling the animation
That implies that the action still takes place. You're talking like you're a gamer not a gamedev. But that's to be expected from a nodev.
Thread posts: 771
Thread images: 101


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.