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XCOM General - /xcg/
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 851
Thread images: 145
Emergency Evac Edition

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Beagle's Live & Legendary:
https://www.youtube.com/watch?v=K-qpBV9U9FE [Embed] [Embed]
https://www.youtube.com/watch?v=ni9yZHKBGDY
https://www.youtube.com/watch?v=mjZkyb-gdhM
https://www.youtube.com/watch?v=AlbzFtX3Gtc
https://www.youtube.com/watch?v=tubIofm1rpU
XCOM Operatives videos:
https://www.youtube.com/watch?v=GjE_JSqLt0Y
https://www.youtube.com/watch?v=jWtntHx74qA [Embed] [Embed]
https://www.youtube.com/watch?v=RW8wVFR-fgE
https://www.youtube.com/watch?v=FGh0DECDWB0
https://www.youtube.com/watch?v=7RyNRJg65cI [Embed] [Embed]
Other Articles:
>https://xcom.com/news/en-long-war-studios-preparing-xcom-2-content-for-launch
>http://www.nowgamer.com/interview-with-xcom-creator-julian-gollop/
>http://www.pcinvasion.com/xcom-long-war-mod-creators-working-with-2k-on-xcom-2-mods
>http://www.engadget.com/2016/01/15/qanda-with-jake-soloman/
>https://xcom.com/news/en-recruit-the-developers-of-xcom-2-in-the-character-pool

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
first for real thread
>>
Venom rounds or Dragon rounds?
>>
Deadeye or lightning hands? Which is the most useful?
>>
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Repostan Bads
>>
4th for ayy lmao

https://www.youtube.com/watch?v=0HJq3Rngmek
>>
this game is hard
>>
So close to 1000 posts in the last thread.
>>
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nth for bitching about timers
>>
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>>131101652
>still unable to comprehend what I'm saying
>still thinks rushing is a tactic after I explained it to him

You are irredeemably retarded.
>>
>>131101702
Previous Campaign: >>131081472
>>
EX(ALT) GON' GIVE IT TO YA
>>
>>131101874
lightning hands, for sure. With the right setup, I've had a gunslinger kill 5 ayys in one turn.
>>
>>131101923
A lot of that is correct though.

The performance is fucked even for a lot of people with rigs that should have zero issues running this. There's a lot of janky shit of getting hit by dumb things just flat out through solid walls or by impossible angles from guys on the roof above you. The 8 turn missions can be complete horse shit if the procedural generation really feels like doling out a fucked up map. Their RNG still has some dodgy shit going on that they don't actually document anywhere in the game.
>>
Is there an .ini setting controlling Bradford's bitching in terror missions? I see the civs are getting killed on the opposite maps, thanks, I don't need a 10 second lecture on it each time it happens.
>>
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>>131101996
>explained it
>literally said nothing other than "durrr rushing is good"
>>
>>131101874

Deadeye seems good, but it has a -20% chance to hit, which makes it pretty weak unless you have max ranked sniper.

I usually pick Lightning Hands. The pistol is actually quite good.
>>
>Have to extract a VIP
>Extraction point is on a roof
>Only one way up
>A fucking civilian is stood blocking the only way up to the fucking roof
>Can't make it move
>Can't extract

That's fucking bullshit. Mod to remove/kill pointless civilians when?
>>
>>131102041
why does that dude has a pincer in his ass?
>>
>>131102041
>people actually getting this far in the game with these performance issues
How do you guys deal with all the stuttering, hang ups, crashes, and low frame rates?
>>
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What's the point of going on the roof if the enemies can just target me through the ceiling? Seriously

Also thanks for the bind, underground snek
>>
>>131102231
lewd
>>
>>131102169
There's already a mod for that, it's called explosives.
>>
>set up overwatch trap for heavy lancer in back row
>he pussies out and shoots from afar

COME ON FAGGOT
>>
>>131102081

>thaw out the commander (you) out of goo
>"thank god we found now we can win"
>people saying how good and much of a badass you are

And despite this he shouts shit that's fucking obvious.

Yes, Bradford. I know civvies are dying, but this random map put all of them in a group next to a pod half across the map.
>>
>>131102226

Literally don't get them.

I have some dropped frames in the skyranger cinematics.
>>
>>131102231

there is no point to doing anything other than flanking or taking full cover, unless your guy has a perk relating to height advantage. buildings and rooftops are entirely cosmetic.
>>
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>>131102041
>>
>>131101652
what is
>squad composition
>equipment choices
>hacking risk vs reward
>emphasizing concealment vs. going loud
>flanks
>high ground advantages

oh wait because some missions have turn limits all this stuff is null and void
>>
>>131102136
Your IQ and your shoe size are the same number.
>>
>>131102226
i have terrible framerates but have never had a crash or stuttering.
>>
>>131102381
>some
Read: most
>>
>>131102201

That's his gun that he put on his back, but due to the angle it looks as if soemthing is inserted into his rectum.
>>
>>131102378
>buildings and rooftops are entirely cosmetic.

Bullshit. Height can give huge bonuses to hit chance with or without perks.
>>
>>131102381

not to mention if you sneak too far into a level, the enemy just patrols conveniently towards you so you end up getting flanked.
>>
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Damn my squad looks pretty cool
>>
>>131102289

I had to fight through a bunch of Andromedans. I had none left.
>>
>>131102390
ebin, you sure showed me
>>
>>131102528
that background is comfy af
>>
>>131102151
Yeah, with the flattened aim progression in X2 20% is a lot. It's not unusual for me to see a 60% hit chance against an Archon with a normal shot within normal sight range.
>>
>Overwatch stronger than ever before due to multiple enemy types that simply do not respect its pressure and willingly slaughter themselves by rushing at a line of shotgun and pistol OWs
>People still bitching about turn timers and 'hurr I have to run and gun every mission no variety' across the internet

Holy shit the mainstream market was a mistake.
>>
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>>131102201

That's a plasma rifle.

>>131102226

Other than some severe frame loss from time to time the game runs fairly well for me. I have gotten some weird bugs and crashes but nothing that's stopped me from progressing.

>>131102379

Jesus Christ how horrifying.
>>
Although I agree that this game is more difficult than vanilla EU/EW, bitching about difficulty is silly right now when the load times are so fucking long.

Also glitches everywhere, none of which seem to help you either.

If they don't fix this soon, theres gunna be hell to pay.
>>
>>131102528

those are some cool as jaggies
>>
Maybe I should just play Enemy Within
>>
>>131102514

That really annoys me. I want to do some stealth missions for a change of pace, and yet every patrol on the map is slowly moving towards me.

What the fuck.

>>131102528

>starting armor
>mag weapons and unlocked squad size 2

Fucking how.
>>
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Why can I see the muton?
WHY?
>>
>Pick veteran difficulty because I want to make sure I get a feel for the new game mechanics and tactics without getting too frustrated with them and burning out on the game fast.
>First non-tutorial mission, meet my first pectoid, He raises a zombie
Oh fuck I wonder how fast that thing moves, hope it doesn't hit like a crys zombie
>move back a bit, shoot it down, leave one guy on overwatch in to prevent sextoyd advance.
>It advances without triggering overwatch somehow, mindcontrols overwatcher.
Oh damn, oh well that's not too bad, at least it looks like they cant move on their first turn mindcontroled. Jane Kelly is pretty close too, I'll just run her up and slash.
>Kelly gets oneshot by overwatch
>Another soldier panicks and oneshots the mindcontroled soldier.

Im like 10 missions in now though and thats the only time the game has given me the slightest difficulty, I haven't lost anyone else and most missions I don't even take damage. Is it just me or is this game, on Veteran at least, way too easy? I remember default difficulty on EU being much more challenging, but maybe dozens of LW runs have just made me better.
>>
>>131102745

>starting armor
>mag weapons and unlocked squad size 2

Fucking how.

Because you unlock mag weapons first, of course?
>>
>>131102802
Do those solar panels have holes under them?
>>
Does killing a codex always knock the advent project down or is it just the first one?
>>
Do you lose your HQ territory if you ignore a not-terror attack taking place there?
>>
>>131102131
nice drood br0
>>
>>131102378
>>131102484
also you can drop people if they are standing on a rooftop including instakilling turrets w/ explosives
>>
>>131102041
>>131102684
>tfw I like the look of t3 armor

I-I'm not alone r-right? ;_;
>>
>>131102652

Yeah, even with good soldiers you're almost never going to get those 90%+ attacks unless you're pointing the gun at their face.

>>131102906

I played 20 hours and haven't even managed to get one guy to captain, so I've been stuck using 5 units. Haven't even had a base defense mission yet either.

Playing on Commander if that makes any difference.
>>
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Finally finished it.
Surprisingly I enjoyed it more then EU.

>Implying a TFTD DLC/sequel isn't on it's way after that fucking ending cutscene

My strategy game sucked, took me forever to get armour upgrades, ended up doing the final mission in plated and a regular exo.


awful performance however the final mission had some of the worst.
>>
This is a great game and is an improvement over the last xcom in every conceivable way.

Having said that, I have never had a game make me this angry and because of that I'm enjoying it less than the last xcom.
>>
>Deadeye vs Lightning Hands

What is with this shit. Shouldn't I just stack Aim and pick deadeye anyway? Why do they want me to use my pistol so much/
>>
>>131102715
Yeah this, I haven't seen many other people mention it but my load times feel long as hell. Mind you not anything crazy, but to the point of "Okay we're loading on a black screen.. loading in skyranger.. have we loaded yet game?" where there really shouldn't be any reason for it to take this long.
>>
who the fuck thought graze shots were a good idea?
>>
>>131103120
How long did it take you?
>>
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>destroy reinforcement flare with explosive
>they come anyway
>>
>>131103165

Gunslinger sharpshooter is hilariously strong, that's why.
>>
>>131102381
I agree with you but the time limits can be a bit annoying
>>
>>131101874

Lightning Hands for *sure*. Significantly, it allows you to move your sniper and get 2 shots (good for even dedicated snipers), and it has amazing synergy with other gunslinger abilities. It is a bit weak at first, but is much stronger later on.

Deadeye certainly isn't useless however, since it is extremely good at destroying Turrets and other high-armor targets.

Also, in general the Gunslinger perks are better than the Sniper ones (Kill Zone is pretty great though).
>>
>>131102816
Well, you've answered your own question. It's a new game but it's essentially one you've played many times before. I'm dicking around between a few different Vet campaigns (waiting on the patch that will never happen before really getting in there) and it's pretty easy to flawless missions once you get the a handle on the few new things. On Veteran, and probably even on higher difficulties, the main things that are going to get people killed and really give you a run for your money are the things that surprise you or don't work as intended.
>>
http://strawpoll.me/6745689

Turn Limits

http://strawpoll.me/6745689
>>
>>131103047

I wasn't sure if I liked it at first, but it grew on me after a while.
>>
>>131102745
It was an avenger defence mission, so I could use 6 units
It also sent in 3 additional reinforcements from the barracks
>>
>>131103181
I'm honestly tempted to play long war over this, cause the long load screens make me just want to stop playing.

Not to mention sometimes behind unable to view inside buildings that I can enter.
>>
>>131102151
it really pays off when you do get the high rank sniper tho

not having to deal with codex bullshit because you atomized it with a deadeye crit is great
>>
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Post shit that pisses you off.
>100% chance to hit
>Dodge: Grazed
>>
>quietly scanning for supplies at a site
>timer goes into the negative and keeps ticking

What gives, /xcg/?
>>
>>131103165
for edgy pistol pete builds
>>
>>131103315
binary states, like this binary poll, or the win/lose timer are bad.
>>
>>131102446
>>131102514
my point remains

the complaint that the turn limits significantly hurt the tactical aspect of the game simply isn't true
>>
EMBED
M
B
E
D
>>
Best ideal team composition?

In XCOM EU, I had at least 2 Snipers.
>>
>>131103254
Steam reports 22 hours.
That is on Commander mod and some heavy save scumming.

I'm stuck at the 'Obtaining World Stats' screen so i can't give anything specific.
>>
Is there a more annoying bug

holy shit
>>
>>131102131
halo is a pretty strong guy.
>>
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This stupid ass bug is so damn annoying. The only solution i have found is to reload into an autosave and finish the mission again
>>
2 phantoms ranger
2 snipers
1 heavy

Shit is so cash, after the first ambush you can still scout with your phantom ranger and set overwatch trap 2 times.
>>
>>131103546
had to go fast
>>
>>131102226
I never had any. Only bit of wonkynesss I had after 30 hours was the very beginning cinematic being out of sync
>>
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Now THIS is artificial difficulty
>>
>>131103565
2 heavies, 1 sniper, 2 specs (1 medic 1 hacker), 1 ranger
>>
>>131103315

>just good or bad options
>no "should be higher" or "should be lower" options

YOU HAD ONE JOB, ANON.
>>
>>131103047
I like it a lot, it's not reinventing the wheel, but it's well put together.

I just wished the WAR suit was a big hulking power armor suit, not just a fancier EXO suit.
>>
>>131102231
Being on a roof is also very dangerous because the floors can blow up and do a lot of damage on the way down
>>
>>131103315
>binary poll
Honestly I'm thinking about using that mod that increases the turn limits
>>
>>131103569

>play on comm
>haven't gotten plasma yet
>getting my shit pushed in due to bad choices
>missions are getting hard as fuck due to no weapons
>i'm 22 hours in

And now I read some random faggot beat it in 18. What the shit.
>>
What's the most beneficial?
I've only seen 2 turrets so far but plenty of panicked/unconcious/stunned allies.
>>
Ran my first black site under veteran, had 15 or so enemies. 2 officers. 1 Mec. Couple of sneks. 1 group of reinforcements.

Ran same black site as rookie. Had 21 enemies. 3 sneks, 2 mecs, 2 groups of reinforcements.

So is this balance?
>>
>>131104025
You can take over the robots if you're good enough.
>>
>>131104025
Haywire by a ton.
>>
y'know, i don't like the timed missions as many others around here, but i gotta admit it was kinda cool having to rush with my VIP to the top of a building for evac while advent chased me from all the sides

i left two guys holding them back with fire and they only managed to get to the firebrand in the last turn

the urgency really forces my hand into more aggressive strategies, which is refreshing after EU/EW/LW
>>
>>131103424
>using a signed integer for a value that should never be negative
Way to go firaxis
>>
>>131104025
Haywire can jack enemy mechs too, which is useful. Really, your squads should have a dedicated hacker and a dedicated medic anyway.
>>
>>131104025
revival
>>
Not only does killzone grant a reaction shot against each enemy that moves in the ambush, it also extends to the ayys turn, letting you hit them again. Superior mags are fucking awesome on snipers.
>>
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>>131102226
I've haven't had any performance issues.
>>
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I love this game, I really really do
>>
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>game expects me to kill 12 aliens, escort a vip, and do it with two rookies, a corporal, and a squaddie all within 8 turns
>extraction zone is on the other side of the map

boy I sure am having fun right now
>>
>>131104025
Honestly I'd consider Revival to be a much more high reward option but it revolves around you having taken a hit to be of any use. Once you really start curbstomping the aliens Haywire is more useful because a few turns of shutting down a turret can be a lifesaver during concealment phases, especially any involving a train. Don't forget, it also applies to MECs as well.
>>
>>131104173
>dedicated medic
lol

There's too many HP bloat enemies on the higher difficulties to take a second specialist.
>>
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>>131104287
>Blue hair
>Hearts

No
>>
>>131104084

Depends when you attack the blacksite. I for example never saw a Mech in my first site, only a muton, turrets a fuckton of advent.
>>
I feel that I'm getting fucked on a strategic level. Avatar project is developing too fast. And research centers are appearing too far from me.
>>
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>>131104287
>>
>>131104336
git gud LMAO
>>
>>131102816
Same thing happened to me on the first panic mission on Legend. Overwatcher got mindcontrolled, so I thought I would run up my rookie and flashbang the sectoid.
Thankfully he was the only casualty, but it was a lot harder to finish it with only 3 guys from the very first encounter.
>>
>>131104453
nigger you don't talk shit about Alice, she killed more than 150 ayys in EW
>>
>van doorn only mentioned so far

why does he get to have all the fun
>>
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>>131104375

Nothing a medic can't handle so far, 12 hours into ironman legendary. You're just bad.
>>
>>131101702
What's the best way to break consealmeant?
A:
>put everyone in position and overwatch before shooting with the last one
or B:
>shoot with first soldier and then take positions with other soldiers returning fire or overwatching depending on shot %
>>
Do Ironman mode allow for level restart ?

Not gonna risk it all in this buggy mess
>>
>>131104025

>Not Taking Combat Protocol
>>
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>1 more block to the completion of the Avatar project
>Still in North america because I suck
>mfw
>>
>>131103970
I was lagging behind on my tech initially, when I finally got mag weapons I started going up against Andromedons.

Shit sucked and hurt a lot.

I then just skipped non-important things like shotguns and snipers and expanded out to rush story missions.

Psi Ops > All
Missions are a shit ton easier when you have a pocet Andromedon/Gate keeper.
>>
>>131103403
>mind controlled
>on second mission
>>
I got so used to having a very large roster of levelled soldiers in Long War that I can't adapt to Xcom 2 where wounding a couple of people can basically fuck me.

Anyway, Considering I can't have one of every single spec in the game in a squad, what's the current ideal squad formation?

Gunslinger, 2 Grenadiers/Specialists (one of each spec) and a phantom assault?

Maybe drop a heavy and take a long range killzone sniper on big open maps?
>>
>best Assault gets Covering Fire
>can't savescum it
Why is the AWC such a piece of shit feature?
>>
>>131104336
>game expects me to kill 12 aliens

It dosen't though. I got a flawless rank with only 4 kills on one of those, the point is to get out ASAP.
>>
>>131103565
I run 3 Grenadiers 1 Sharpshooter 1 Specialist 1 Ranger. Grenades just solve too many problems. I'm not sure if I'm ever going to get around to Psi Ops, it only finally feels like I'm getting control of the situation in July on Commander 14 hours into the game. All the bases spawned on the other side of the world and I'm finally reaching them now.
>>
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I just did the first mission after the tutorial and one guy died, did I fuck up?
I also threw a grenade to the mind controller and it said "loot destroyed"
>>
>>131104478
Oh well that makes sense. I waited longer for the rookie run.
>>
anyone else find there's just too much shit to do in the strategic map? I find I'm just putting out fires everywhere I go and not making any progress while the aliens sit safely researching the avatar project
>>
>>131104582

Overwatch on everyone. Personally I leave a Gunslinger so he can finish everything else off.
>>
>>131104708

Mods for option to purchase AWC perks with time or elerium or fucking something when?
>>
>>131104541
And yet she can't kill one here.
>>
A friend told me to savescum until I git gud but I find myself learning how to play the maps instead of learning how to behave in general.

Should I enforce myself to avoid savescumming in order to get good?
>>
>>131104672
flashbang solves everything

throw one under the sectoid feet.
>>
>>131104582

Jesus christ B, you have literally no advantage with A.

With B you can use explosives/flashbangs to neuter any enemies that weren't killed by your opening shot and basically wipe pods.

With A you're relying on RNG, and giving the enemy 2 turns.
>>
>>131104876

?

no just git gud

savescumming won't make you git gud
>>
i seriously hope one of the dlcs will add picrel
>>
>>131104859
she has to remove the rust, she wasn't in action for 2 years now
>>
>>131104643

You get 1 block from beating the Black Site *and* 1 block from capturing an Advent Officer.
>>
>>131103315
Better poll based off
>>131103443
>>131103779
>>131103951
http://strawpoll.me/6745892
>>
>>131104643
u will be happy to know start location is random
>>
>>131104802

>I just did the first mission after the tutorial and one guy died, did I fuck up?

Can't see how. Rookies are meant to be cannon fodder.

Although they do cost a bit in XCOM2, I'll admit.

>I also threw a grenade to the mind controller and it said "loot destroyed"

Fucker was carrying loot you could pick up after he died. If you kill him with explosives his loot dies with him.

And no, there's no way to know which enemy will drop loot.
>>
>>131104851
Not soon enough, that's when.
>>
>>131104802
you're fine. loss is a part of XCOM. and yeah sometimes enemies drop loot. surviving is more important than loot.
>>
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>styling all over a mission
>some random advent manages to hit a lucky potshot in my sniper
>it takes 1hp
>"well i dont want my sniper to be wounded, i'll heal her with my gremlins"
>mission ends
>SNIPER GRAVELY WOUNDED 69 DAYS OUT

for fucks sake
>>
>>131104904
Or no turn, if your overwatches are properly stacked. Remember, concealment overwatches are taken without an aim penalty. You essentially get the same shots you would have been setting up with grenades without the resource cost and with an attached risk of allowing the enemy those two turns. I think both have pretty significant benefits. If you know there are only such and such many pods left and have the options to go grenade heavy, then you can trade those tools for safety as is the XCOM way.
>>
>>131104813

Yep, you're constantly being bombarded by missions. I've had a council mission, terror mission and black event mission happen less than a day between.

To be honest I find the game to be incredibly stressful. Doesn't feel like you get to do the things you want to, always someone coming up and interrupting you.
>>
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>mfw lock and load in africa
I AM A WARLORD
I BRING REVOLUTION THROUGH FIREPOWER
>>
>download xcom 2
>realize that my computer is x64
>will never be able to play xcom 2
feels bad mane
This is the only game I got sad not being able to play
>>
>>131104980

I mean, by savescumming I find myself learning how to play the maps instead of how to play differently.
>>
>>131102041
KA
ME
HA
ME
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>131105245

Healing units in-combat doesn't make a difference in recovery times.
>>
>>131104708
I could see Covering Fire being useful in some situations on an assault. At least you didn't get Run 'n Gun on a Sharpshooter like I did.
>>
>>131105245
healing during a mission isn't the same as not being damaged. it just gives you that extra oomph to keep going basically like a shot of adrenaline
>>
>>131105319
you should probably be more sad about your terminal retardation lad
>>
Chryssalids are bullshit.
The fact they can pop out at dash range, run up to you and then attack you all in one turn is literally cheating.

You are reduced to just overwatch 'stepping' which does not work well on terror missions.

and you best use a bladestorm ranger to be on point lest one gets through your overwatch.
>>
>>131105245
>SNIPER GRAVELY WOUNDED 69 DAYS OUT
Legit? The longest wound time I've seen was 41 days.
>>
>>131105045

Personally, I think the timers are fine, *but* there should be a significant penalty, rather than a complete failure state. Maybe it triggers 2-3x reinforcements in random parts of the map, and the Skyranger is unavailable for evac for a couple of turns, after witch you have 1 more chance to evac.
>>
>>131104713

>aliens camp the VIP
>expected to just ignore them when they are camping the VIP
>can't wait for them to patrol away because turn limit

boy I guess RNG just favors you.

darkest dungeon had less bullshit rng than this game desu senpai
>>
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>>131105258

>Remember, concealment overwatches are taken without an aim penalty.

Wow I've been following the game since it was announced and somehow I've just completely missed this.
>>
>be on 8 turn timed mission to retrieve some data for intel and counter dark event
>fought desperately through 3 pods
>acquired data by second to last turn
>Central: now neutralize remaining ayys
>surrounded by 3 sectoids, 1 active faceless (and a crowd of civies so there's probably another), 1 zombie, and a turret. With 1 rookie, 1 wounded specialist, an out of position/ammo sniper, and a ranger with the data
>gave up, call for evac
>MISSION FAILED

I didn't get any of the intel/supply reward, but do I at least countered the dark event?

It's like they added this evac option as a fail bait.
>>
>>131104582
>>131104904
>>131104819
>>131105258

Niggers, you're all wrong.

You set up positions, enter overwatch, end turn and let the alien patrol discover you on their turn.

This gives you a entire squad worth of overwatch fire, AND a free turn to mop up anyone who survived.
>>
>enemies can shoot through walls
>no reason for them to actually go to a window or out the building

DED GAME DED GAME
any way to mod their behavior?
>>
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>tfw a fucking ADVENT sympathizing civie blocks my way and I can't silently slit his throat
>>
>>131105441
he's exaggerating. i've had troopers down to 1hp. they were out 20-ish days.

>>131105515
that's why you set up everyone on overwatch the turn you're going to blow cover.
>>
>>131105245
>69 days for 1 hp wound

I don't believe you.
>>
>>131105435
I thought you could only play xcom 2 on a x84 system?
Am I retarded?
It gives me the 0xc000007b error. I googled it and it told me its because my system is x64
>>
>>131105356
>>131105420
>healing in combat doesnt stop you from being wounded

i know
it's still dumb though. one freaking HP of damage and i treated it right away. why the hell the mission ends up with she putting her intestines away in the skyranger
>>
>>131105561

Thing is they have a chance to fire on your guys.

APPARENTLY

EVEN THOUGH ITS LITERALLY NEVER HAPPENED TO ME AND I CAN STILL USE BEAGLERUSH CHEESE
>>
Something is up with the aiming chances.
I had a dominated Gatekeeper for the majority of the final mission.

I took at least 20 or so shots with his laser beam mouth and didn't hit a single one of them.
They ranged from 50% to 70% and I refuse to believe i'm that unlucky to miss them all.
>>
>>131105045

Don't timers already scale with difficulty though?
>>
>>131105731
what they mean is there should be 20000 turns in veteran and 10000 turns in commander mode
>>
>>131105575
>sneks can shoot their tongues through walls and pull you back to them
>cover means nothing

I don't know what you were expecting.
>>
>>131105561

>Grenades/Faceoff don't exist

I don't know what to say to you anon. Using a grenade or Faceoff to trigger a pack is much more valuable than 1 more over-watch shot.
>>
Why is the skulljack such a worthless piece of shit?

70% chance to even hit in the first place, then 21% chance to gain intel. And if you fail you get zapped for massive amounts of damage too.
>>
>>131105519

As far as I know it only gives you rewards if you complete the missions. Not doing it counts as a failure and you lose everything.

That's what I'm guessing atleast.
>>
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>>131105724

>tfw you take statistics in college and to miss 70% shots 20 times in a row would mean you have a better chance of winning the lottery than having that legitimately happen
>>
>>131105575
this shit pisses me off

i need to go around looking for ledges to shoot guys below me and i'm the one in the "vantage point"

they can shoot from wherever they want throught the walls and the ceiling and the fuckers always hit

lost the count of how many goddamn times they got my sniper like that
>>
>Final mission in the final room
>get rushed down by 3 stunlancers and end up with one unit unconscious
>next room the PSI Avatar mind controlls one of my units
>it sapwns in five sectoids, two Egyptian floaters, two big daddies and three snakes
>a sectoid mind controls one of my other soldiers
>it spawns another PSI Avatar who mind controls another soldier
>the commander and two of his lackeys now need to fight off an ass ton of ayys as well as three of his own men

Man this is some grade-a XCOM babies.
>>
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>>131103403
Civ standing behind window of house which roof you just jumped off
>>
>>131105387

Run and Gun is actually quite useful on a gunslinger.
>>
>>131105515
I remember hearing it in one of the videos on the XCOM youtube channel but now that you say it it's suspiciously absent from tooltips or really touted as justification for a strategy firaxis endorsed in their first gameplay demo.

Overwatching out of concealment FEELS more effective than regular overwatch accuracy, but I'm going to go look at the .inis to make sure now.
>>
>>131105658

I have no idea what the fuck you're talking about anon, I'm running the game on a 64 OS.

Of course it's going to run on a 64 OS Jesus fuck.

>>131105682

I've actually had it happen twice, but generally the tactic is literally flawless.
>>
>>131105658
Help?
>>
>>131105658
The game requires x64.

Are you confusing x86 (32-bit) with x64 (64-bit)? If you are, then it's likely just your OS that's 32-bit.
>>
>>131105919

>you take statistics in college

Then you should know that percentage chances are not cumulative.
>>
>>131105969
just rift em, nug
>>
>>131106075

except for the whole turn limit thing which 90% of the game encompasses.
>>
>>131106002
>it's suspiciously absent from tooltips

It literally says that though when you activate it. Unless you only use the shortcut.
>>
>>131105724
Well if they're all 50% that's a (1/2)^20 chance, so about one in a million.
But yeah the random number generator is pretty bad. It definitely feels like it counts your hits and misses and adjust.
>>
>>131105840

How the fuck does it even work. I used it on a officer for the story objective, but I haven't been able to use it since. It's greyed out each time, and I'm movement range of a officer and have it equipped.
>>
>>131105667
You fucks complained about fatigue too much on Long War, and the devs had to have a way to stop you from having only one Superhero squad that would fuck the entire game if a few died like in XCOM 1, so they added punishing medbay times
>>
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Anyone familiar with this square shit? I'm sure it's got something to do with the settings I've turned down but I can't figure which.
>>
>>131106103
I am retarded.
So my computer is 32 bits, is there no way to play XCOM 2?
>>
>>131105045
I would say they should be longer, but not by much. 1-2 turns at the absolute most, and its really only the missions with an 8 turn limit that I have trouble with. If 8 turn missions were to go up to 9 or 10 turns I think they would be perfect.
>>
>>131105840

Because you are supposed to use it on your specialists retard. You also get an upgrade that makes it give you +25 Hacking.
>>
How do I get stun weapons? Just started a mission with "capture or kill target", well I can't capture a shit atm
>>
>>131106136

>stating the obvious

the amount of times you take that 70% chance are cumulative though.
>>
Anyone else his pc burning to a crisp?
>>
>>131106326
press F to ask them to drop their weapons nicely
>>
>>131106271

yes if your pc is not into 64 of the bits

no, you cannot play, you cannot have the xcom
>>
>>131106326
If you move in a tile adjacent to them you get an option to just knock them out.
>>
>>131105896
Here's the thing, le epic voice honest trailer guy did say "good job fucking the ayys' shit up, commander.", which I guess the main objective was accomplished, but just not the mission overall.

Has anyone tested it?
>>
>>131106375
I'm only getting up into mid 60's celcius. what is everyone's problem?
>>
>>131106256
It's you're shadows I think.
>>
>>131106326
For that you just walk up to the VIP and knock it out.
>>
>>131106256
>rookie on blacksite
Absolute madman.
>>
>>131106248

>long war gives you 25-ish recruits to start with
>xcom 2 gives you 10
>many of which will die in the very beginning of the game because rookies

literally dumb
>>
>he gave his soldiers nicknames based on celebrities, superheroes, or pop culture icons
>>
>>131106271

If the game requires x64, then no, you won't be able to.

It's basically like trying to fit a 64cm rod in a drawer that's 32cm wide.
>>
>>131106413
I think I am having a stroke.
My computer IS x64 (Which is 64 bits, right?) but I still get the 0xc000007b error
sorry for being mentally challenged but I am desperate to kill ayy lmao
>>
i am fucking DONE with this shit man. Guess I'm just going to have to play on veteran because Commander Iron Man is just too fucking hard.

Clear the camp with 3 rookies and 1 ranger. This was literally the last enemy.
>>
>>131105826
This is one of the things that need to be fixed with this game. This isn't even difficulty-related, when a snek pulled my guy from the roof and INTO the building underneath, I knew LoS was bullshit in this game.
>>
>>131105436
>A designed, and purposefully implemented game mechanic
>Literally cheating
>Boy, you tell 'em
>>
>>131106339

Statistically, if the numbers the game shows us are true, close to 7 out of 10 70% shots will hit.

Have you recorded every single 70% shot in your entire history of playing XCOM. I think you'll find the overall statistics will have them hitting much more often than missing.

Keep in mind that people do actually win lotteries quite often.
>>
>>131106306
> specialist
> anywhere near melee range of aliens
Yeah nah. Or does the drone get to use it? Haven't tried that yet.

But even with +25 hacking and range, you'll still get zapped for 5-7 damage 50% of the time. For 10 or 20 fucking intel.
>>
Why do people complain so mutch about the timers?
Thats the whole point of guerilla warfare, quick attacks in key points before the enemy can retaliate.
And even if you fail a mission, its not the end of the world.
>>
>>131106681
WHY DIDN"T YOU FUCKING SHOOT IT ANON
>>
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>>131106664
>>
>>131106737
>doing 3 actions in a 2-turn limit game
>not cheating
>>
>>131106415
>>131106480
ty m8s
>>
>>131106681
kek he totally deserved to death
>>
>>131105724
20 shots in a row by 1 unit =/= 20 shots in a row between all units

>>131106231
it does in everything but legendary, unless i'm reading the .inis wrong
>>
>>131106681

anon why the fuck wouldn't you use your shotgun there?

YOU HAD IT LOADED ANON, YOU LET A GOOD MAN DIE BECAUSE OF YOUR INCOMPETENCE!
>>
the enemies feel unfair this time around because they're just so fucking strong and while they get countered by certain classes/set-ups, you have no idea who you're going to face in each mission
>>
>>131106532
>Not doing silly things in your silly videogame about aliums and street samurai
>>
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>>131106826
s-sorry
>>
>>131106271
You might be able to install a 64-bit OS onto your computer instead of the 32-bit one. Usually this means you're using a prebuilt PC, which might not be able to run the game for other reasons as well.

windows key + r
type dxdiag, then hit enter

>System -> Operating System
>System -> Processor
>System -> Memory
>Display -> Name

That would be the vital information.
>>
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>>131106846
>deserved to death
>>
>>131106831
Almost all classes have abilities that give 4 turns or even more.
>>
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>Dodge: Craze
>Clone
>Dodge: Craze
>Clone
>Dodge: Craze
>Clone
>Dodge: Craze
>Clone
>Dodge: Craze
>Clone
>Dodge: Craze
>Clone
>Dodge: Craze
>Clone
>Dodge: Craze
>Clone
>Dodge: Craze
>Clone
>Dodge: Craze
>Clone
I've lost two squads to a hail of plasma or whatever the fuck that sea of clones shoots.
I guess I need to just field a squad of heavies and spam grenades since using all other weapons just gives me a map full of these un-overwatchable fucks.
>>
>>131106681
>slash it for 3
>regens 2
>stay and slash some more

dont think you would've gotten 4 anyways
>>
>>131106905
There's a building that lets you see what's going to be in the next mission.
>>
Downloading XCOM 2 as we speak. What should I expect?
>>
I wonder, why the fuck would they search and wake up the Commander from XCOM when he screwed the whole thing up and let aliens take over the earth? He didn't seem that good.
>>
>>131106976
you need to grenade it right off the bat. then both splits will be down to about 4 hp each
>>
>>131106487
Yeah I didn't know what I was getting into at all.
Regrets have already become palpable.
>>
>>131106831
uh why don't you just cheat with rangers too then?
>>
>>131106681

>commander iron man as first playthrough

Bad idea.

Also, use the shotgun, always. You have a 100% to hit in melee. Sword gives only like 90-99%. Not worth it.
>>
Just picked up XCOM2, how far into the Tutorial should I play before starting over? What do they cover that wasn't in the first one?
>>
>>131106810
>>131106898
does the shotgun have better accuracy? it's 88% chance to hit even with a rifle. That guy standing at blob's feet missed his point blank rifle shot, which is why they were in that situation to begin with.
>>
>>131106681
>melee
>ever

The only use for the sword is on a ranger with bladestorm to stop 'lids from fucking you
>>
>>131106681
>100% shot at that range
>or an 88% sword slice
>takes the sword slice TWICE
This is the person complaining about turn timers.
This is the person complaining about difficulty.
This is the person complaining about reinforcements.
This is the person complaining about Sectoids, Vipers, Mutons, Faceless, Mecs, Archons, Turrets, mimic beacons, grenades, hacking, RNG, misses, hits, flips, flops, and item drops.
>>
>>131107035
TIMERS
I
M
E
R
S
>>
WORLDSTAAAAAAAAAAAR
>>
>91% chance to hit, 74% crit on Sniper from roof on a codex
>Dodge: Grazed for 6
>my Concealed Shotgun person goes for the other Codex, 97% hit, 98% Crit
>Dodge: Grazed for 7

Fuck dodges ruining a serial chain on the second of 5 people though, hopefully I figure some way to lower their dodge chances.
>>
>>131107040
The aliens went full force when they were using ballistics. This universe's Commander barely had a chance to shine.
>>
>>131106932
It is 64 bits, I have no idea why I keep getting 0xc000007b
>>
>>131107126
point blank shotgun has a really high hit rate and like 60% criticals
>>
>>131106664
>>131106916

>press start
>right clock on Computer

Then look at system type or whatever.

Or, press the Windows key and R, then type "dxdiag" without the brackets, and see if it says 64 or 32.
>>
>>131107126
Shotgun at pointblank has 100% I think. It's why the blade is trash if you blue move upto someone and slice them.
>>
>>131106752

>if the numbers the game shows us are true

anon...
>>
>>131107219
he probably still would have missed.
>>
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HACK THE PLANET
>>
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>most underfire
I like meme beacons
>>
>evade UFO
>success
>evade UFO again
>failure

Is this RNG or locked to fail? I even loaded my save, and tried moving around the map, but it found me again... If so, that's a really annoying mission to beat.
>>
>>131107193

Post it on either the Steam forums or the 2K or Firaxis forums, and wait for help.
>>
>>131107354
reloading doesn't always give a new seed
>>
>>131106681
> don't save civs ever
> just kill all aliens
> faceless auto reveals itself
> shoot it to shit in one turn
I've never even seen its attack animation and I didn't even know it regenerated health.
>>
Is there any reason not to always have at least one Rookie in the Gorilla Warfare training? I haven't seen any costs or anything associated with using it, so I've just been using it to round out my roster as long as I've got the active troops to spare.
>>
>>131107326
I carry two in every squad.
They seemed OP when beagle used them but they are godamn necessary on some missions.
>>
>>131107326
same, decoy items are usually shit in most games but they're pretty amazing here cause they just straight up walk out of cover
>>
>>131107289
I've done 7 damage on a Graze with a shotgun up close
>>
>>131107285

I know, that's why I said that.

It's still quite possible to miss an entire turn of 90-95% shots, it happened to me a few times in Long War.

But for every shot that missed, I had twenty others that hit.

but xcom has a history of lying about hit percentages.
>>
>>131107123
A shit ton of story is what they cover. The tutorial otherwise just tells you pretty much same as ever, but also "Hey, when there's shit to hack, you can run up to it and then hack it."
>>
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So I just got my base taken down by a UFO and when im going to retreat the game is telling me that im going to leave troops behind, but I have everyone about as close to the ship as I can get them.

Is this a bug or in the unconscious person im carrying fuck it up?
>>
why is stunlancer ai retarded. they bum rush you then leave themselves exposed just to give you 3 damage or a miss. where is their self preservation
>>
>>131107398

Game says you have to save atleast 6.

How the hell do you even complete terror missions?
>>
Wow the squadsight aim penalties get ludicrous at certain ranges

Perfect spot in the back but useless because

>-40% aim

Makes sense i guess.
>>
>>131107054
>its a big red mark on the map tied to a big bed meter that will cause you to lose the game
Im pretty sure the warning sign there
>>
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>watching a streamer
>just uses mimic beacons to trivialize fights
>>
is phantom as broken as it sounds?
>>
>>131107504
looks like there's a dude near the top center of the screen.
>>
>>131107538
they're mind-linked aliens bro, they don't give a fuck about self preservation
>>
>>131107424
>>131107408
>>131107326
There's nothing better than baiting out all the enemy melee units with one

Mine died in two attacks though, I wonder if they've changed it because Beagle's survived more on a harder difficulty

>>131107554
You can almost entirely counter them with PCS and gun mods, it's ridiculous
>>
>>131107475
No it doesn't. It has a history of bugged outputs failing to show a recently added factor or failing to remove a recently discarded factor. Assuming you are viewing a to-hit percentage as designed, without unintended bugs (in EU/EW, resolved by reloading), the RNG is honest and proven.
>>
>>131107504

Try dropping the person.

>>131107598

No.
>>
>>131107040
>He didn't seem that good.

He's literally the best, and unfortunately that still wasn't good enough. Believe it or not all those useless Rookies that get gunned down after missing three consecutive shots and panicking are also the Best of the Best. You have to understand, all of these aliens are designed to kill on a genetic level. Even the little Sectoid bastards from the first war are crack shots with the plasma pistols mounted on their armor.

>>131107186

XCOM seem to have canonically reached the level of technology that would allow them to produce Carapace Armor (evident from the Resistance Warrior armor) and probably Laser Weapons as well. The problem is that with their base destroyed, their head of research missing, and almost no resources to actually produce anything other than ballistics, they just couldn't replicate the process.

To be fair, Daddy Shen and Little Shen have done some very impressive work despite the fact that they had almost nothing to work with over the span of 20 years.
>>
>>131107552
By killing all aliens so the mission is automatically succesful?

I've never saved civs ever in retaliation missions.
>>
>>131106831
>Gunslinger
>Lightning hands, 1 action
>Face-Off to shoot 5 Ayys, 6 actions
>Gets shot at on Ayy turn, Returns fire, 7 actions total
>Thisisfine.jpg
>>
>>131107538

Consider it from the alien's perspective.

They can fuck you up, permanently fuck your roster up with a couple of lucky stun lancer charges, why wouldn't they.

I've lost 2 good men to unavoidable stun lancer crits. Literally just run from the edge of vision range all the way to my sniper and kill him in a single hit.
>>
>>131107560
>Beagle makes a big deal about so much more new content and streams with XCOM 2
>streams for a couple hours at launch and hasn't done anything since
>no new video in nearly a week
Is he finally completely burnt out?
>>
>>131107560
>watching a streamer
>they use tactics that most newbies ignore
wew and then some other gypsy fuck will go around and say something about a streamer who has no idea what theyre doing
>>
Is there a replay function? I just had the most amazing turn and I absolutely need to fucking share it.
>>
>>131107504
Its alright anon had the same happen to me. lift off the avenger and save the day
>>
Anyone has that 200% mad picture with bradford? I really fucking need it right now.
>>
Why the commander has those first person flashbacks from every fight in EW? He never fought himself, he just gave orders
>>
>>131107501
Okay, when does the tutorial expend its story and merge with regular gameplay? Not a big fan of being led around into making dumb decisions.
>>
>>131107764
Yeah there is, not sure how to use it though.
>>
>>131107684
so would you say the +2 melee damage is more useful? Because it sounds like it would scale poorly
>>
>faceless can reveal themselves, run up and slap you in one turn
>stun lancers can run out of the fog of war and whack you unconscious
>absolutely no way to guarantee a kill with an assault rifle
that's extraterrestrial command, infant
>>
>>131107693
But why would they waste resources and wet themselves over a Commander that didn't even get his spotlight?
>>
>>131107749
He's getting his ass whooped so he needs to learn some new chees- I mean strategies.
>>
Beagle you fuck, stream tonight. I need my fix and I'm away from my PC
>>
>>131107607
Its an enemy
>>131107684
didnt fix it
>>131107769
This doesnt sound like a trap at all
>>
>>131107538
the ingame explanation is they're all hopped up on combat drugs
>>
Is there a list of difficulty changes? I dunno if I should start on Veteran or Commander. I played long war a lot.
>>
>>131107560

Have you actually played legendary?

Unless it was easy difficulty or something, those 'trivial' fights were literally 1 or 2 mistakes away from being squadwipes.

That's how Xcom 2 is often, it's almost as deadly as Long War, though that's probably because I'm still getting used to it.
>>
>>131107387
I thought as much. But the UFO chased me a second time regardless of me trying two different things... so I'm not sure how that works.

Is it possible to save scum during missions then? Example: miss a shot, reload save, try again?
>>
>>131107809
The ethereal you play as is having those flashbacks. Whether the commander sees them or not is a different story.
>>
>>131106441
i've got 90's but i didn't build a proper heat pc
Got the fans but didn't think of placement well
>>
>>131107749
According to one of his friends on steam he has been playing almost constantly since launch.
>>
>>131107830
>extraterrestrial command
>command
anon...
>>
do swords ever git gud or should you just stick to shotgun perk tree
>>
>>131107749
he switched to vanilla legendary and is getting his ass kicked again
>>
>>131107830
>>faceless can reveal themselves, run up and slap you in one turn
This has yet to happen to me. They can't run&gun like lancers can so that makes them more manageable

>stun lancers can run out of the fog of war and whack you unconscious
FUCK stun lancers and their suicidal across-the-map sprints
>>
>>131106762

Skulljacks work just like Ranger Swords, so you can sprint and use it on the same turn.

*Obviously* you do not use it in the middle of a battle. Rather:

1. Equip the Skulljack on a Specialist for the +25 Hacking bonus. This is the primary benefit.
2. If the last enemy on a map is, say, a Stun Lancer, you can hack it for a bit of bonus intel in the mission (Specialists should succeed at the minor intel 90%+ of the time). If it fails, you are going to kill it anyways.

Just think of it as a Hacking trinket, that has the added benefit of occasionally giving you some extra intel if there is an isolated solider. Significantly, it *does* kill the solider even from full health, so a 70% instant-kill can be a worthwhile tactical option if you are out of options.
>>
Played a lot of EU and EW, but only got up to Classic Ironman -- never made it to impossible. What difficulty should I start on for XCOM 2?
>>
>>131107827

Oh, in that case pick Phantom. I personally never go into melee unless it's absolutely necessery because it's not a guaranteed hit like a shotgun blast is, and moving around on the battlefield is pretty good once the fight has started, so you can get some good flanking movement going.
>>
>>131108025
they're pretty good for chryssalids
>>
>>131107965
he's not streaming because he can't properly show HOW SMART HE IS when he doesn't know how to cheat the AI

he literally ragequited because he was getting his ass kicked and people can't see the mighty beagle not making fun of the game
>>
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>>131107974
>command
>extraterrestrial command
>>
>>131108072
Veteran probably, it's harder than normal ever was
>>
Stun Lancers have way too much fucking health considering they only need to get into your face once to seriously incapacitate or remove a soldier from play. It feels like being knocked unconscious, which is just another version of bleeding out, is the most common roll out of being stunned, disorientated or crit for a fuckton of damage.
>>
>>131108047
Source?
>>
>>131108025
Swords are amazing. The sooner you autopsy a Stun Lancer, the sooner you fuck shit up.
>>
>>131108025
>do swords ever get good
>7-9 damage plus potential for turn two stun and you can hit people in your yellow zone

Gee I dunno
>>
>>131108068
Faceless only do this if you're a pussy. I've had them take their turn within mine because I was loitering around a civilian. If you actually run up to a civ and it turns out to be a faceless, they morph but don't get to take a free swing so you can just kill them then and there.
>>
Is there any way to put out fire other than revive protocol? It seems a bit insane your soldiers don't know how to stop drop and roll. Should be able to hunker and have them pat out the flames.
>>
>>131108109
What?
>>
>>131107821
someone needs to know how to access it? Fuck me, I'm so proud of the little fuckers for this turn.
>>
>>131108025
Swords are good but concealment ranger is the most powerful class in the game
>>
>>131107904

Buildsings cost more, enemies have better aim, health and armor and use skills a lot more.

TB said Veteran was too easy, but that was the preview build. They have since buffed the difficulty in the release.

Start with Veteran and then go try Commander with a bunch of mods in the future.
>>
>>131108025
swords start as the biggest damage you can do with anything

even explosives and snipers

and you can use them literally everywhere with yellow sprinting

what the hell are you talking about
>>
>>131108072
Veteran

XCOM 2 is significantly different than even LW is to EW. The way you play is pretty much completely changed up with rushing units and turn limits.
>>
>>131108071
You assume the last remaning unit actually has intel. Most of the time they won't.

And is 20 intel really worth the gamble of having your specialist in the hospital for a few weeks? Maybe if he's had a few +20 permanent hacking bonusses so he can 100% it, i'll consider it.
>>
I just wanted to say that whoever this Ryan guy is on the XCOM 2 team, he's bro as fuck.

One of the few programmers that really nicely commented everything he did. Going through all of these scripts and a lot of them are barebones as fuck.
>>
possibly dumb question, how do i unlock the second gear slot, it says requires advanced armor, but i feel like im sort of in the endgame as i just got the wraith suit
>>
>>131107764
It's normally only available if you download the mod tools but maybe try this
http://steamcommunity.com/sharedfiles/filedetails/?id=617434458
>>
>>131108109

Please tell me there is footage of this.
>>
Upgrade your weapons

I was trying to wait until I got like some godlike upgrade to spend my resources on but you're basically brick walled from progressing unless you upgrade your weapons. On the bright side, you upgrade for everyone so upgrading to Mag Rifle gives all your rookies pretty good damage.
>>
>>131108138
Also

>There's always two of them minimum together in most instances
>>
>>131107810
Once you get to the first blacksite is when the tutorial is pretty much over, it doesn't go on too long.
>>
>>131108138
>medics
>>
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Post your three best (Or favorite) soldiers.
>>
>>131108394
Godspeed modder anon
>>
I restarted my game after it became apparent that I had I was moving too slow with my technology to keep up with the aliens. I've got access to the black site again now. Should research better weapons and armor before going in there this time?
>>
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My first death in Xcom 2.

I should've guessed what would happen if I tried to slash a Muton, but I learned the upsetting way.
>>
>1 enemy archon left
>dodge
>miss
>dodge:grazed
>miss
>miss
>miss
>dodge:grazed

Why does Xcom bother building anything other than grenades and rockets?
>>
>>131108423

I presume EXO suits and WAR suits.
>>
>>131108605
At the very least have magnetic rifles and 5 man squads.
>>
So lets say the Avatar project timer starts, runs down to like 5 days and then you do a black site. The next time the timer starts does it take off from that same five days or does the timer itself restart?
>>
So is it possible to run xcom2 on dx10? Minimum stated as 11, I have one of the top dx 10 gpus (yeah that's toaster by modern standards but still...) and first one worked wonders. There is also some patch I found on google but it looks shady. Anyone tried to run it on a shit hardware?
>>
>>131108678
>foolhardy
>victim of her own bloodlust
>getting roasted in the after life
>>
>>131102730

Nobody cares.
>>
>>131108394
Anything particularly interesting stick out to you in the scripts or are you just mucking around?
>>
Is it possible to win the defend the avenger mission just by killing all the waves?
>>
Why does Bradfords gun at the beginning have special mods that look different from most of the mods that we usually get? Are they even in the game or does Bardford just have a special gun?
>>
>>131108756
Cared enough to reply :^)
>>
>>131108696
nah, it's built in engineering. EXO suits are built in proving grounds. Dragon armour or something
>>
>>131108678
>Give xcaem melee
>Make it literally useless versus what should be the enemy's bread and butter unit in the lategame
>>
>>131108423
The default tier 2 armor comes with the second slot. Exo suits and spider suits just have one but give you other bonuses.
>>
>>131107726
You have an action spare even with all that.
>>
FUCK Archons.

Innate defense so you'll only have about 60% chance to hit them best case scenario, massive dodge so GRAZED GRAZED GRAZED and a massive health pool.

How about you give them a few armor pips too, Firaxis? No fucking fun allowed.
>>
>>131108754
She is an example to the rest of the men. Giving your life will always be honourable, but even in death I will not abide foolishness.
>>
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>>131108678
>calling the dead a fool in their own epitaph
>>
>finish a mission
>wait 2 days
>new mission appears
>red alert DO NOT SKIP THIS MISSION
FUCK YOU GIVE ME A LITTLE BREAK I JUST DESTROYED ALIEN BASE
>>
>>131108605
>>131108705

This.

Get Mag weapons as soon as possible. They're worth more than armor. After you got the rifles get Predator armor as soon as possible.

After that you could possible rush Psi chamber and get access to Psi Operatives, who are hilariously powerful.
>>
>>131108605
I didn't bother with armor until after the first blacksite but you should probably research magnetic weapons before you try taking it on
>>
>>131108047
ayy lmao, he actually did away with his bat shit insane .ini tweaks?
>>
>>131107164
>these ranks
>gauss
Nigger what are you doing.
I have s single major ranger that I take on literally every mission because the motherfucker just dodges every hit and in one day I'll have tier 3 armor research, and I could have picked weapons and had them already.
>>
>>131108440
>Warning to others that this seems to be extremely unstable! I tried loading a replay & about 5 minutes into it windows forced the game to close due to lack of memory. Task Manager had the game using over 13GB of my 16GB of RAM

WELP. guess I'm out then.

What happened: found 2 groups in concealment and a cannon
>put everyone in overwatch
>shot at snek
>snek half HP
>they move out, two overwatch triggers kill snek and exalt
>more exalt move out
>exalt commander and another one gets killed by the other two overwatchs.
>two stunstucks go for my ranger
>he dodges both
>cannon shoots at my sniper
>miss
That was fucking amazing to watch, my god.
>>
>>131108907
>Guest Designer: JohnnyLump
>>
>>131108854
once you get the arc blade upgrade which you can get really early, the blade is pretty amazing for early game

X2 has a much more interactive early game than EW in terms of actively buying equipment like Mimics and skills which you can just re-train later.
>>
>>131108907
>JL designed Heavy Floaters to be maximum asshole
>now that he has access to game balance he haunts us with Archons
>>
>>131108706

It restarts entirely.

Or atleast it fucking should.

>>131108678

Did you write that or does the game auto-generate them?
>>
>>131103403

Game crashes on launch even after reinstalling the 3 times
>>
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>retaliation mission
>faceless
>faceless
>faceless
>faceless
I ended up rescuing 2 civilians, the rest were faceless..the actual civilians were pushed to the back of the map to only be shot down by advent
>>
>>131108943
>world is literally in a dooms day timer
>wants a break

Get your fucking shit together anon.
>>
>>131108525
Medics start running out of revives pretty quick against that bullshit.
>>
Fuck Implaccable. If you accidentally try to reload or overwatch with the free move the game bugs out and locks you out of making any commands.
>>
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>3 ayys by a car
>shoot a nade on it hoping to blow 'em all up
>car on fire and shieldbearer is among them with 1 hp
>SQ sniper with 20% to hit left
>shoots and
>the round goes through the car killing all 3
>"MISSED THE TARGET"
>>
the scanning machine perk thing should've just been increased vision and reveal faceless because it being an action is retarded since you don't sustain that vision, they just fucking go back into the shadows and by the time you use it close to a civi, they're already in fuck you range
>>
>>131109092
heavy floaters could at least be countered with deadeye and flack ammo. archons are just shit
>>
>>131108974

Of course. Preview build was easy as fuck, now that he's playing the release build he's been being dragged over the floor like a mop by the game.

For example, they barely ever saw anything else other than ADVENT in previews and the occasional alien. No three man Muton gank squads or anything.
>>
>>131108764
Seems to confirm the game started development as early as November 2013. At least that's the earliest script I've found so far. Probably was based off of XCOM EU scripts, since it was all about game state and game management.

There's a lot of intertwined references and shit as you'd expect and the documentation is pretty poor so it's hard to see who does what and what does why. I'm trying to find where a lot of the managers are.
>>
>>131108810
Anyone? I kinda want to know since I'm knee deep in mechs right now...
>>
>>131109098
I think in theory each site has a certain number of progress ticks attributed to it, so taking one out takes out that exact number.

I dunno if that's actually how it works tho, could just be one of those 'devs suggested it but it's not quite true' things.
>>
Holy shit, only 6 turns to finish a mission or your whole team gets wiped!? Patch when.
>>
>>131106976
flashbang
>>
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we actually did it
>>
>Killzone
>Advanced Stock
>Expanded Magazine
Fuck pistols, sniper route is still the way to go.
>>
>>131108810
No, you have to leave the avenger and destroy their jammer or you can't take off.
>>
>>131109065
I agree, but when it's fair game to have enemies that are not only immune to melee but damage the player for employing it, it's invalidating an entire skill tree. No other class has a similar counter. Damage from skulljack feedbacks can occur to any class. Snipers don't accidentally kill themselves for shooting at squadsight range. There isn't a shieldbearer skill that knocks grenades back to the grenadier. Specialists aren't at risk of getting HIV from medkits and no one ever hijacks your gremlin to use against you.
>>
>>131109341
> implying mutons are hard to deal with
I'd rather face a 3 muton pod than an archon with 2 support, anyday.
>>
>>131109410
No, i had my scout run up and give vision for my snipers to destroy the beacon and the next turn he was gunned down by a firing squad of 10 advent. His sacrifice will be forever remembered.
>>
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>tfw your homie gets capped
>>
>>131109478
how the fuck does tf2 have so many players? that game is old as shit.
>>
>>131107560
How so?
Meme beacon and gas?
>>
>>131109465
>wiped
Captured, you can rescue them later
>Patch when.
Never, go download the mod in the workshop you pussy
>>
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>>131109098
I wrote it. I do not intend to write many more, though. My men will not make a habit of throwing their lives away.

Performance is what Xcom expects from them.
Tenacity is what I demand from them.
>>
>>131109465
I think the main problem is that the timer and the mob groups don't affect each other

you could have a 11 turn timer with a bunch of adventshits and ayys and a 6 turn timer with MECs and sneks and that's only in the early game
>>
>>131109478
>beat by only two meme games

this was a win for humanity
>>
>>131109478
>>
>>131108678
>I should've guessed what would happen if I tried to slash a Muton

>ranger with 1 hp tries to slash a Muton with 2 hp
>counter
>OH SHIT
>misses

Given that I've just seen Bladestorm kill a guy on the other side of a building and up on the roof, I'm quite grateful that the discovery of Muton melee counters was so painless.
>>
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>>131109092
>>131109326

Heavy floaters/Elite Mutons were absolutely fucking monstrous in Long War. Especially against MECs in b14 where MEC tanking was essentially the best tactic, but HEAT ammo was still insanely powerful and a heavy floater leader could eviscerate even a Goliath.

However there was one big counter. You could spam psi skills on half your troops then use officers with high will to boost everyone's will up to an effective level. Then you could just always spam psi abilities against floater or muton enemies with very good success.

Now psi abilities are more restricted, those kind of strategies don't work, but we still have the heavy floaters.

At least they don't come in pods of 6 any more.
>mfw LW missions with 20+ aliens, nothing but heavy floater pods
>>
>>131109558
>>131109486
Noone down yet just a few wounded. I got the beacon with a private granadier just running straight up while the rest of my squad camped the landing zones. Pulling back might be risky but I guess its the only choice
>>
>>131109616
I can grantee you that like 30% of them are just idlers
>>
>>131109483
>finally get killzone
>put it on whole pods in two missions in a row
>break concealment
>only one shot
Why.
>>
>XComGame.X2PathSolver]
>BreakStuffBias=2
>ExtraBreakStuffBias=1000 ; Strong bias against AI breaking things when the player isn't looking
>KickDoorBias=2
>ClimbBias=3
>ClimbOverBias=2.5
>AIAvoidCoverBias=1
>PathHazardBias=1000 ; basically, don't go through a hazard unless absolutely necessary
>ConcealmentBreakingBias=1000
>AscendingBias=-0.8f ; negative to encourage ascension

Interesting...now if only there was a way to change the pathing bias when pods aren't activated... Then you wouldn't get bizzarre behaviour like advent climbing pipes or mecs randomly jumping up buildings and breaking concealment. Could normalize the patrols to something where you could actually use buidling/high ground to creep close.
>>
>>131109616
the current TF2 audience is basically
>bronies (and other furries)
>Reddit
>preteens
>people still trying to make money off hats and crates who are too dumb to realize CSGO is more profitable
>nostalgic people who can't let go of the past ever
>>
>>131108301
Commander has been a joke so far so I'd start with Commander honestly.
>>
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>>131109604
>wewuz
>>
>>131109542

>"haha, hey billy bob, look at this! these faggots are complaining about floaters!"
>"haha, what a bunch of faggots."
>"yeah i know, let's buff them up like fuck for the sequel, giving them a rocket barrage like sectopods, spears to go inot melee, permanent high cover, and can mvoe half across the map"

And that's how the Archon was born.
>>
>>131109709
Jane had next to, if not, full health. The muton was down to 3.
>>
>>131108123
>>131108325
Normal or Iron Man?
>>
>>131109616

because it's a decent FPS and the competitive meta hasn't really changed since 2006
>>
>>131109825

Same here for the first hour, then I made bad mistakes and fucked up tech and everything. Now I'm constantly getting my shit pushed in with upgraded enemies everywhere while carrying shit equipment to deal with them.
>>
>>131109478
>ark and rust

i legit had no idea those were that popular, no one on my friends list has ever played ark
>>
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>>131106681
>>131106810
>>131106846
>>131106898
>>131106994
>>131107078
>>131107128
>>131107147
>>131107398
lol it turns out ironman is more forgiving about rage quits in this game than in EU. shotgun really is 100% at close range.
>>
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>>131107846

Barring his immediate use as someone capable of meticulously coordinating a squad of professional soldiers to succeed against seemingly insurmountable odds?

Loyalty.

XCOM are true believers, especially Bradford. They dedicate everything they've got to the cause. The enemy do not value life, know no mercy, and do hold to any principle of honor. XCOM is everything they are not: Protectors of human life, symbols of hope, and practitioners of a soldier's honor.

So basically HOOAH NO MAN LEFT BEHIND.

https://www.youtube.com/watch?v=lTs6a0ORdQU
>>
>>131109709
>Muton counter has it's own animation
>you will only ever see it once
>Snek vs Bladestorm...
>>
>>131110181
underage twitch audience
>>
Is it worth playing the very first X-COM as itself or should I just get Open X-COM?

Does Open X-COM have Terror From the Deep too?
>>
>>131104560
whats ironman?
>>
>"I should probably get predator armor before I try this facili-"
>realize I sold almost all my trooper corpses
>and the game's gotten to the point where troopers barely show up anymore

help
>>
>>131109478
>almost one million of idiots playing DotAshit

i am ready for our alium overlords
>>
>>131110007
soft Iron Man w/ glitch saves is perfectly doable if you at least look up what the buildings do cause they're pretty important early on and can lock you out of progressing fast
>>
I seriously regret picking deadeye and kill zone on my 2 snipers. These abilities are fucking worthless even with scopes and aim boosters.

They never fucking hit and if they do, it's a grazing hit.
>>
>>131110283
Happened to me too, it sucks, eventually you do get a mission with a nice trooper pod.
>>
Are blacksites the new Terrormeme?
>>
WENS BAGLE?
>>
>first terror mission
>Specialist executes a full health Faceless with a 5% that was about to rape a ranger.
>All ayys dead, another Faceless shows up
>It gets a free move and jumps up on top of a building to fuck up the sharpshooter
>Specialist on overwatch executes this full health faceless too.

1/40.
>>
>add a sniper-themed character to the pool
>start new campaign
>first mission he shows up
>finish
>randomly assigned classes forces him to be a close combat ranger man.

considering you're guaranteed all 4 classes at the start I am puzzled as to why you just can't choose which ones you want to start off with yourself.
>>
>>131110093
Weird, I'm three months in and have had two dark events go through total. I bummed around doing a lot of dumb research too but the black market gave me half research for mag and upgraded armour so I got that pretty quick.
>>
>>131110389
no, the 8-turn data retreval missions with a double MEC pod on the obj and a andromedon pos a dash away from spawn is.
>>
>>131109810
[XComGame.X2Ability_Vulnerabilities]
MELEE_DAMAGE_MODIFIER=3

Can change the melee weakness modifier on sectoids, and probably assign it to other aliens. Hopefully you can add multiple different modifies so that conceviably every unit has their own level of vulnerability vs. melee.

>[XComGame.X2Effect_Marked]
>ACCURACY_CHANCE_BONUS=10
>CRIT_CHANCE_BONUS=0
>CRIT_DAMAGE_BONUS=0

Time to buff officers :^)

>>131110252
Open-xcom has terror from the deep (just dig around the site to make sure you get it). However, you need the orginal files for both x-com and tftd to make them work. Buy game on steam in bundle or download them somewhere.

Personally, I don't see any reason not to play x-com in openxcom. Its just tons of fixes and improvements that don't actually change the game. And it has an active modding community/mod support.
>>
>>131110362
Use Kill Zone when you're in Concealment and want to initiate an ambush. It's basically an official version of the Beaglerush ambush
>>
Can we agree laboratory and scientists are fucking worthless
>>
Hey guys, XCOM1 Long War question:

Should I play with Commander's Choice?

Or does it make things too easy?
>>
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>>131110389
Just stop talking if you have no idea what you're talking about.

Retaliation missions are the replacement to terror mission. Black site missions are story missions.
>>
>>131110506
git gud and git 6 phantoms
>>
>>131110234
bradford only had loyalty to his sweater

and even that is gone now
he's a husk of a man
>>
>>131109810
Presumably there's another set of pathing logic for when the pod isn't alerted.

Also what file is this logic in? I'm looking at the source of it right now.
>>
>>131110535

>ACCURACY_CHANCE_BONUS=10

Wait, what? They only get a 10% bonus?

I swear to fucking god it feels like a guaranteed hit. I've seen enemies get critical hits against fuckers in high cover and everything after a officer tosses that debuff on them.
>>
>getting my shit pushed in by pectoids in 1st month
>getting my shit pushed in by lancers in 2nd month
>getting my shit pushed in by faceless
>getting my shit pushed in by archons
>can't stop avatar project countdown since I needed to use all that research and engineering resources just to keep troop deaths to minimum
>loses

man you guys must be masochists for liking this stupid game.
>>
>>131110541
Even then it's not worth it. I already slaughter the first pod in one turn anyways.

I forgot what the alternative skill is but if it's lightning hands I sure as fuck am taking that next time.
>>
What do I need to do to get these random abilities people are talking about?
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>>131110654

Bradford is alcohol and righteous hatred for aliens wrapped in human skin.
>>
>>131110765
Just build the AWC.
>>
>>131110573
Commander's choice is just more fun and adds a big element to early game strategy imo. It also will not make the game to easy.

>>131110664
This is towards the bottom of the deafualtgamecore.ini

Starts line 1798 on my notepad++
>>
>>131110664
Which, by the way, here's what the source says and what the comments imply:

// bias values are in tiles. if climb bias is 5, the unit would have to path 6 tiles out of his way
// before the climb path is considered preferable.
// bias values apply to the X2ReachableTilesCache as well
var const config float BreakStuffBias; // bias applied when crashing through windows or walls
var const config float ExtraBreakStuffBias; // extra bias applied when it's an AI, that the player can't see, breaking things
var const config float KickDoorBias; // bias applied when kicking a door open
var const config float ClimbBias; // bias applied when climbing up, over, or onto a ladder
var const config float ClimbOverBias; // bias applied when doing climbover
var const config float AIAvoidCoverBias; // when not in alert, the bias value ai will use to avoid walking right up against a wall
var const config float PathHazardBias; // bias applied when we're going to run through fire, smoke, poision, etc.
var const config float ConcealmentBreakingBias; // bias applied when we're going to break concealment.
var const config float AscendingBias; // bias applied when a flying unit is ascending. Should be negative so we favor ascension
var const config float LaunchBias; // bias applied against beginning flight
var const config float LargeUnitOnlyBias; // bias applied when doing traversals that require smashing through walls
>>
Am I the only one who thinks the game has tons of small changes from the previous game that are just worse in every way and make no sense?

The health bar is a good example. It's just worse. It doesn't look better, it's less functional. Why the fuck did they change it?

Why the fuck did they make so much stuff in the game worse that the previous game for no apparent reason?
>>
>>131110565

>laboratory
Eh, debatable.
>scientists
Fuck no, you need atleast a few if you want to get a somewhat decent research speed.
>>
>build AWC as first wing
>get only two free abilities from at least 16 total promotions so far
mannnn fuck this game
>>
>>131110234

That video irks me.

Yep, the best example of warriors and warfare is a large, advanced professional army designed to fight one of the largest and most sophisticated armies around (USSR/allies) going up against some goatfuckers with poorly maintained, outdated equipment.

I mean you could argue that Iraq had a highly skilled core of shock troops/tank crews but even they were shit due to no support.

I mean you compare this shit to an actual modern war (WWI or WWII) and all this gay 'warrior' shit melts away and reveals it to be absolute carnage where any feats of valor or daring by either side are just ground into dust and annihilated by a war machine.
>>
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well fuck
>>
How do I learn to let go instead of doing anything in my power to make sure I don't lose soldiers?
>>
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>>131110578
I meant it as it being overrated in difficulty by shitters.
>>
>>131110565
Yes, I regret building my lab. Research is too easy compared to EW.
>>
Am i going crazy or is one of the British voice options the same guy who voiced shulk?
>>
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>>131110847
>people will defend this healthbar

oh boy, I do love having to count tiny little squares
>>
>>131110820
>Starts line 1798 on my notepad++
My bad its actually 1861
>>
The panic rate in this game is ridiculous

>Grizzled Sergeant with no debuffs panics because somebody got a scraped toe from an Advent Trooper
>>
>>131110970
would it be a mistake to recruit the rejects into xcom if possible?
>>
>>131110847
The hp bar is fine
Enemies have so much hp in xcom 2, that having those tic tacks to show it would be hell

There's nothing wrong with hp as it is
Literaly

How much exact hp a unit has does not matter, what matters is how much they have left and if you can kill them

That about it, and at that stage, you're looking at lower hp values anyways

There's also nothing worse in xcom 2 from xcom eu
Xcom 2 is a better game in every sense
>>
Are Elerium cores ONLY for use in the proving grounds? The game is yelling at me for having unused cores, but I am worried I might be wasting them if I use them on ammo and grenades.
>>
>>131110847
>>131111087
Nobody defends the health bar.
>>
>>131110870
Scientists are completely worthless after the first few. I got nothing but scientist rewards my first playthrough and I literally ran out of shit to research constantly because I couldn't get the materials fast enough.
>>
>>131110970
Recruit-able ADVENTs when?
>>
>>131111119
NO
AYYS
>>
>>131111119
Yes. They ayys have no place in humanity.
>>
>>131110956

Reminds me of this;

>https://www.youtube.com/watch?v=zWqT8Rljt_8
>inb4 sweden

The whole warrior culture is fucking disgusting if you ask me.
>>
Am I imagining things or does XCOM 2 have tons of sexy females?

Not just Snektits but, also codex and avatar
>>
>put sniper on Killzone
>she hits two Advanced troopers and breaks concealment
>enemies move, etc
>wipe a viper, both advanced troopers, a shield-bearer and an Advent MEC in one turn with crits everywhere
That was the most brutal (in my favor) X-com turn I've ever had, that was ridiculous.
>>
>>131111136
They should put a slightly thicker black line between every 5 ticks of health. That way you can just easily count by 5s while also having the health bar stay the same size.
>>
>>131111087
Give me one reason why you need to know the exact hp the thing has
What matters is the damage you can do, which is shown very clearly
>>
>>131111214
makes it easier to trick humans
>>
>want to get psionics
>don't even have enough supplies to keep up with weapon and armour upgrades
How fucking powerful are psi-ops given that you have to gimp an entire playthrough to get them?
>>
>>131111164
I have actually seen people in this very general saying anyone who thinks the healthbar can be improved is retarded.
>>
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>>131111119
I'm afraid they're not human anon
>>
>>131111379
Those people are baiting.
>>
I read something here about always breaking concealment with a flashbang, anyone know why?
>>
>>131111108
>Implying you will not panic you too in this kind of situation
>>
>Soldier takes five damage
>Heal them for all the damage they took immediately
>Ends mission with full health
>CRITICALLY WOUNDED RECOVERY TIME TEN THOUSAND YEARS

The turn timers are manageable in spite of everyone's bitching but this is fucking ridiculous
>>
>>131111360
I don't know, I went with weapons and have no regrets . I got plasma before psionics, which sure as fuck are not making up with the killing power needed for Mechs, Archons, Codexes and Big Daddys.
>>
>>131111379
Because it can't
>inb4 put a gap every 5 hp
>when units can have 40, making that useless
>inb4 put an ugly number on top of everything
>inb4 color it different
It's fine as is
>>
where can I tweak the ini files to make more attachments for each weapon tier?
>>
>>131111287
>unit as 20+ hp, there more black than red
>do I need to sit there counting it to make sure
>or just know I need to use the big fucking guns
>>
>>131111459
Could be to make it so that the aliens can't run far away and possibly end up sitting outside of cover.
>>
>>131111508
to be fair, with a gremlin/engi in medbay, the recovery times are pretty fast
>>
>>131111459
it disorients enemies so they can't move as far once they activate.
>>
>>131111302

Because I want to know if I can kill something before I commit to attacking it.

If I can shoot 3 times doing 4-6 damage I know I can do between 12 and 18 damage. To know whether this will kill something or not I need to know exactly how much health it has. And counting it gets really fucking hard when it has like 200 health.

It's a retarded change, and the game is full of things like this. Hopefully someone will mod stuff back to how it was in the previous game.
>>
>>131111508
>hey man I got shot
>here let me spray u with this bactine even though you got shot
>wtf why do i have to heal????????
>>
>>131105504
Flashbang -> Punch VIP -> Smoke if needed -> Carry VIP -> Run Away -> Use Another Flashbang if needed

Seriously, you guys undervalue the non-damage grenades.
>>
>>131111526
Oh I'm already on plasma and I've only just got the proving ground

Still not upgraded past vanilla armour which is getting worrying
>>
Where in the ini files can you change/remove the timers?

I don't want to remove them, I'm just trying to trace it all the way back to the turn manager and where they actually tick down the timer.
>>
>>131111508
Dude, that's exactly how it worked in EU as well. A medkit is a patch up to keep you alive until you get back to base, it's not vital surgery.
>>
>>131111302
Because you need to know how much health an enemy has so that you can choose the right troops to take it down or to see if you have enough damage to take it out on that turn.

The 'this is how much damage you do' thing only shows the current troopers damage (which once again, will be hard to count) and also can be buggy and incorrect.

Your reasoning is garbage, large healthbars are a pain to read and there's no excuse for keeping it like that.
>>
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>>131111209
>There's no place for angels in our Heaven.

>>131111327
this tbqh, it would be distracting to say the least.
>>
>>131111628
>Full of things like this
And yet you only have HP bars on your list
Go on tho
What are these things you speak off?
>>
>>131111652
This, bringing flashbangs lets you just leg it if things go bad.
>>
Whats a good position for the workshop?
>>
How exactly do I counter Dark Events?
>>
>>131111652
I've gotten hit one too many times by flashbanged goons while in full cover.

Flashbangs a shit, I only use it on melee dudes now.
>>
>>131111508

Good, it's to make sure you rotate your units so you don't end up with a bunch of crackshots and the rest rookies, so that when once of your elite soldiers bites the dust the playthrough becomes impossible to complete.
>>
Who Adventburger here?
>>
Ive started save scumming my game. I can't help it. I'm a shitter.
>>