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XCOM General - /xcg/
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You are currently reading a thread in /vg/ - Video Game Generals

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Superman... Edition

Previous Campaign >>131066984

XCOM GENERAL (full information, all links):
>http://pastebin.com/Rd2nfr3n

Beagle's Live & Legendary:
https://www.youtube.com/watch?v=K-qpBV9U9FE [Embed]
https://www.youtube.com/watch?v=ni9yZHKBGDY [Embed]
https://www.youtube.com/watch?v=mjZkyb-gdhM [Embed]
https://www.youtube.com/watch?v=AlbzFtX3Gtc [Embed]
https://www.youtube.com/watch?v=tubIofm1rpU [Embed]
XCOM Operatives videos:
https://www.youtube.com/watch?v=GjE_JSqLt0Y [Embed]
https://www.youtube.com/watch?v=jWtntHx74qA [Embed]
https://www.youtube.com/watch?v=RW8wVFR-fgE [Embed]
https://www.youtube.com/watch?v=FGh0DECDWB0 [Embed]
https://www.youtube.com/watch?v=7RyNRJg65cI [Embed]
Other Articles:
>https://xcom.com/news/en-long-war-studios-preparing-xcom-2-content-for-launch
>http://www.nowgamer.com/interview-with-xcom-creator-julian-gollop/
>http://www.pcinvasion.com/xcom-long-war-mod-creators-working-with-2k-on-xcom-2-mods
>http://www.engadget.com/2016/01/15/qanda-with-jake-soloman/
>https://xcom.com/news/en-recruit-the-developers-of-xcom-2-in-the-character-pool

Long War download link:
>http://www.nexusmods.com/xcom/mods/88/
Wiki:
>http://ufopaedia.org/index.php?title=Long_War
/xcg/'s Long War FAQ (new players read this shit):
>http://pastebin.com/YmaXBKpN

New Modlist:
>http://pastebin.com/4Hdthmpi
Dreadnought MEC Trooper voicepack:
>http://www.reddit.com/r/Xcom/comments/31wn6m/
Extra perks to add for Training Roulette:
>http://pastebin.com/cUjBbaFM
hugely detailed spreadsheet:
>https://docs.google.com/spreadsheets/d/13CvoSAyapnC2p9a_r9SV5cTA2r3G9UqtsAazTg2_be4/edit#gid=970853268
Namelist generator:
>http://daiz.io/xcom-namegen/
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
>http://pastebin.com/i9KbDkF2
>>
>>
My valuable scout leader just got abducted.

What do I do?
>>
How do I change mission timers
>>
>>131081472
>not Iron Giant edition
YOU HAD ONE JOB
>>
i want to fug a snek
>>
nth for ticking time bomb scenarios
>>
Is it me or ayys can see through walls and roofs?
>>
>>131081563
keep playing, hell be a vip to rescue before long.
>>
>Get grazed for 1 damage
>GRAVELY WOUNDED FOR 99 DAYS

Is it me, or is there a lot of really dumb shit in this game that wasn't in the previous games?
>>
>cacksite mission
>trigger the mec pod inside the building
>'i know, i'll shoot down on them from the massive skylight'
>turns out mecs can hulk-leap up to any elevation
>>
>>131081737
Seems that way
>>
If we ever get Long War 2, Arc Blade is going to get nerfed into fucking dust.

How does that make you feel?
>>
>>131081705

>not understanding it is an iron giant edition
>>
>>131081761
I think GW must be a will check because I've had a guy down to 1hp who only got wounded but every time one of my other dudes takes a single point of damage he's GW

>>131081831
I don't care about LW2 because there will be more than one mod this time around
>>
>>131081654

i want a mod that has most of the aliens not do things that are blatantly suicidal

i don't think they need to be necessarily careful, but the smarter ones should show some concern for their own well-being
>>
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>>131081723
>>
The timers ain't fun.

I haven't failed a mission yet, I haven't even come down to final turn yet, I already got gud long ago, it hasn't made playing with a constant gun at your back any more entertaining.
>>
The least they could have possible done is make decent AI instead of expendable, mindless zerg rushers who do nothing but follow simple patterns(stun lancers, sectoids and Mutons(I've noticed in my campaign that they really like to suppress the nearest enemy on their first turn) are extremely guilty of this). I really hope they patch the AI because I doubt I can go through my second playthrough if they don't.

>>131081831
Happy because they'd probably have variants of melee weapons and one of those would be giant electric claymores/sledgehammers.

If the shock won't stun you the weight will.
>>
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I got the implacable perk and i killed someone does it mean i only MOVE again

not shoot?
>>
>>131081761
it feels like they forgot a decimal somewhere or something with that shit

i'm not going to change it because i'm stubborn but it's compounded with the turn timers because they make you move in ways that make it more likely to get shot at
>>
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>soldier jumps through the window
>floor collapses and almost kills the zombie

kek
>>
an easy way to fix timers would be to make it so that they only start when you reach a certain point in a mission, getting a VIP, breaking concealment, tripping an alarm, etc.
>>
>>131081949
>I'm really good, honest!

"The lady doth protest too much, methinks"
>>
chrysalids burrow underground
>>
Where do I change turn timers
>>
What happen if I throw flashbang to stun lancer?
>>
Those retards actually hired the idiots who balanced Long War to help them make this game, didn't them?

I can tell, because this game has all the asinine design features that Long War loves.

>Usain Bolt clones wielding Excalibur
>Big titty sneks with wormhole tongues
>Rookies with even worse training than in the original
>Armor saves and retarded as fuck dodge mechanic
>STACK HEALTH! MORE HEALTH! MORE HEALTH!

Fuck this game, the waifu builder it comes with is 10 times more fun to play with. Anyone know how I can edit the .ini to make all my troops girls?
>>
>>131082162

but that'd make sense
>>
>>131081524
>soundtrack patch
That's fucking hilarious

>>131081654
My rangers can't melee a target without getting hit by overwatch first. Stunners can
>>
>>131082021
Yes, only move. There's a reason it's on the scout side.
>>
>babbies cant handle turn timers
fucking scrubs get the fuck of my board
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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>Finally get to fight chryssalid
>The first unit i encounter literally spawns at the other side of the map, sprint through at least 40 tiles straight into my team and poison my sniper

This is gonna get nerfed right ?
>>
>>131082253
Flashbangs are great against lancers. Overwatch isn't as effective since they dash into melee, but flashbangs usually force them to sit still and overwatch instead.
>>
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Can I savescum from the getgo or did I miss an option somewhere?
>>
>>131082262
No points for phrasing something everyone here has known for months as a rhetorical question and pretending like you've had an original yet prescient thought.
>>
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>enemy uses volatile cover (car, gas tank, etc.)
>grenadier has Demolition
>>
>>131082318
THATS XCOM BABY
>>
>>131082262
>Those retards actually hired the idiots who balanced Long War to help them make this game, didn't them?

oh no not at all

they copied the hostile attitude but not the JL competency
>>
>>131082368
Suppression's just too useful for me
>>
I sexually identify as a stun lancer. Ever since I was a boy I dreamed of rushing across the map and bullying disgusting snipers. People say being a stun lancer is impossible and I'm fucking retarded but I don't care. I'm beautiful. I'm having advent hook me up with every combat enhancing drug on the market, an electric baton and heelys for my feet. From now on I want you to call me "Annoying Bitch" and respect my right to knock out your whole squad. If you can't accept me you're a lancerphobe and need to check your class privilege. Thank you for being so understanding.
>>
>>131082412
>JL competency
lol
>>
>>131082339
Just save and load the save?
>>
>>131081949
I think they should have taken the Invisible Inc route by having the timer not fail you(for extraction missions, I'm okay with container recovery missions for the most part), but instead penalize you. Didn't get to the evac in time? More reinforcements coming in, or something like a gunship begins to rain mortar shells over the place destroying cover and any unit that gets caught in the blast radius, for example(Hey I never said I was a balancing expert). Stronger enemies start dropping in, they start deploying better tactics like smoke grenades and suppression and flanking, etc

Also like Invisible Inc the music should get more and more intense depending on your alert status
https://www.youtube.com/watch?v=Fd6xU5rxztc

I think I expected too much of the game and got myself disappointed as a result. It's a shame because I was actually looking forward to playing vanilla for more than just a single playthrough.
>>
Fuck those Vipers and their fucking tongue grab. About 7 tiles away, viper and my unit are both behind full cover,. Viper still pulls my unit through the terrain and into their group. They were directly facing each other, I'd understand if they could do it when flanking but managing to pull my unit directly through a tree, bigger than my unit is just bullshit.
>>
>>131082302
Sometimes they are way too strict, like having 6 turns on a beacon destruction mission
>>
I want a grenade with a guaranteed chance of blowing up floors / ceilings which also comes with a full elevation level of pop-up on hit.

>see asshole on a roof
>grenade the floor below him
>break the roof and the floor below it
>asshole flies up 10 feet, then crashes down 30
>>
>>131082253
It would solve about 80-90% of the tears people have for lancers.
>>
Howdy /v/, good to see you around as always.
>>
>>131082368
>Both grenadier have suppression

Fuck I never thought about using it like this
>>
>>131082485
Does XCOM 2 not have the build in mechanic that it remembers how previous shots rolled?
>>
>>131082368
>>131082438
Not taking two grenadiers.
>>
>>131082515
and if they miss it doesnt even end their turn
>expecting thinmints to not be bullshit
>>
>>131082480
MAGNIFICENT DESIGN
>>
>>131082579
No
>>
>>131082456

prod with the prod
>>
>>131082587
2x suppresion is amazing though
and 2x rangers is better
>>
how long will it take them to fix the stuttering issues?
>>
>>131082547
>grav grenade

shit mang that's a good idea for a weapon mod
>>
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>superior stock
>missed shots still do 3 damage
>>
>a wild lancer appear
>spam y like a mongoloid
>lancer start fucking running toward my squad
>miss
>miss
>miss
>miss
>he fucking one shot one of my squad memeber

REEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
Anything interesting in the corpse descriptions? You can't capture ayys right? I want to know more about the enemies, the interrogation video whenever you captured an alien was so fun to watch.
>>
>it turns out the console audience was more hardcore than PC gamers all along
>>
>>131082480

yes, exactly
>>
>>131082771
Here you go anon.

https://ghostbin.com/paste/of9am
or
https://steamcommunity.com/app/200510/discussions/0/846960628563773260
>>
>>131082186
It was insurance for the posts that otherwise would've come of "B-BUH, JUST GIT GUD!" Like shit man, if you're any good at tactical shit and wargames like this, 2 isn't really the ball breaker people keep going on about, it just feels less fun because you're constantly put-upon with timers and it quickly turns into that gimmick that's worn out it's welcome.
>>
>>131082830
Who are you quoting?
>>
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I sure wish I could catch this stuff before the damage indicators show up.
>>
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>>131082806

They were trained well.

Actually, all Advent troops seem to have been trained in the Matrix cause they dodge bullets like it's fucking nothing. MISS MISS MISS MISS every fucking time.
>>
anyone want to talk about multiplayer?

cuz why why does it force you to uninstall all mods before playing online? I mean you can just check-uncheck them all from the boot screen, how hard is it to have it just do that automatically?
>>
>>131082794
Found an advanced stock on the second mission. It was pretty good.
>>
>>131082784
>grenades that don't destroy cover, they simply pull enemies out of it
FUUUUUUUUCK
>>
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>>131082893
no faceless at all
>>
>>131082890
You.
>>
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>>131082893
>hes never been to an alien roof rave
>>
>>131083032
>cuz why why does it force you to uninstall all mods before playing online? I mean you can just check-uncheck them all from the boot screen, how hard is it to have it just do that automatically?

you're kidding
>>
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Who the fuck designed the new sectoids? Who thought it would be cool to have mutons with psionic powers when the game starts, and then to throw them at you in groups later on?
>>
>>131082919
It's because they almost always dash to get to what they're attacking, meaning they get a defensive bonus against overwatch.

The best way to counter stun lancers is bladestorm. The second best way to counter stun lancers is to flashbang them. The third best way is to just kill them.

Supression kind of works too because of the improved overwatch shot. Acid/flame nades also work well
>>
>>131083110
Me

They're a fun enemy
>>
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>Shredder
>your cannon attacks shred armor
>cannon

Are we talking rocket launcher or single bolt main rifle? Not sure if I want the perk
>>
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>MFW retards from /v/ invade the thread
>>
>>131083196
the minigun is called a cannon numbnuts
>>
>>131083196
The chain gun is called Cannon
>>
>>131083196
The Grenadier's main weapon is a Cannon.
>>
>>131083227
>>131083234
Is that canon?
>>
>>131083064
so does anything bad happen when you kill them?
>>
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>>131083227
>>131083234
>>131083250


Why it's called a Cannon if it has multiple barrels?
>>
>>131083032
The multiplayer is even worse than in EU. There's massive delays between turns, units aren't balanced anything like they are in single-player and there's still no game-modes or anything to prevent you from corner-camping with overwatch.
>>
Man, I always giggle like an idiot when I kill an enemy on overwatch and it goes "Overwatch removed".
Well of fucking course it's removed.
>>
is that patch today gonna address any of the performance issues or more importantly the buggy line of sight?
>>
>>131082493
This is exactly what I would've preferred. White/Black "You lose" timers are uncreative and just end up feeling restrictive.
>>
>>131081472
>VIP stuck inside locked van
>can't open the van
>car blows up 30 feet away and now the van is on fire

For fucking fucks sake, fuck
>>
>>131083307

quick, is the 40 mm bofors a cannon or not?
>>
>dealing with mindcontrol in early game
>no mindshield for troops

Why is this allowed?
>>
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Reposting from the last thread.

IF YOUR GAME IS RUNNING LIKE SHIT:

http://steamcommunity.com/app/200510/discussions/0/846960628563773260

Follow the tweaks here; yes, they're from EU/EW. They still work, the Engine file is more-or-less the same.

This won't fix everything, but it definitely has a marked improvement on your quality of play.

A few other tweaks you can do, and the physx cache max/min, you should set to 4x what it says or so if your computer is newish.
>>
>>131083370
If you're referring to this >>131081421 it was just the soundtrack, he got it late.
>>
>>131083408
it's a bicannon
>>
>>131083428
You get it pretty early on

Just autopsy a pectoid
>>
>>131083110
Sectoids are still pretty weak.

They love to waste their turn making a zombie and their psy powers rarely work other than the start and aren't that bad.
>>
>>131083370

lol
>>
>>131083294
nope
>>
>when tha squad come up in tha mourning but u feelin fresh af
>>
>>131083428
You still get one turn to kill the pectoid before the mind-controlled guy starts running around and doing things. Hope you have a grenade left over.
>>
>>131083307
It's an autocannon, or gatling gun if you want to get oldschool
>>
I almost feel like waiting for the DLC in the summer, they'll have ironed the kinks out of the game by then probably
>>
>>131083428
Throw a flashbang at it
>>
>>131083156

They're not. They're a fucking pain in the ass. It's like "Ignore the five other guys shooting at you, you need to get to that faggot who takes 3 hits to kill who's hiding behind a wall. Oh, and by the way, he's making zombies and mind controlling your soldiers."

Fuck that. It would be fine if they could actually fail their psionic attacks once in a fucking while, but they NEVER do. Hell, it would be fine if they didn't throw them at you by the dozens before you get weapons which can one shot them. But no. This is literally giving the aliens mutons at the beginning of the game, minus grenades and with a weaker ranged attack, but with mind control and the ability to raise zombies and make your soldiers panic and make them go "DERP DERP DERP".

FUCK THEM. The only good thing about sectoids is the boner I get from killing one.
>>
>>131083492

uh excuse me, the term is demicannon
>>
>>131083196
>>131083234

Thing of interest, while using an assault rifle the tooltip will actually refer to the assault rifle. I hope there a few more perks in the tree that by-nature accept multiple weapon types, as well.
>>
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>Shredder or Blast Padding

Fuck me, I've been looking at the screen for 10min now and can't decide
>>
>put someone on overwatch
>sectoid mind controls him
>'that's ok, i'll move this guy to kill the sectoid'
>get blown away by mind-controlled guy's overwatch
that's nice that the overwatch sticks like that, yeah
>>
Mimic grenades are OP. The ayy's will ignore all of your troops to kill it off.
>>
what the fuck do the advent even say
>>
whats up with the beginning being so rough to get through, even without the turn limits

between the constant reinforcements, MEC units, and concealment only really helping you out for like a single squad of maybe 2-3 people it feels like you're super punished hard if you don't rush a 5th member and don't run like two specialists in each team
>>
>>131083757
EU/EW also had that. That was a fun surprise

>>131083804
It's an alien tongue
>>
>>131083732

so flip a coin, faggot
>>
So, verdict on the game yet, boys?

good? bad?

buy it? pirate it?
>>
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Well shit.
>>
>>131083732
>Ever getting Blast Paddling

Shredder is by far the best choice.
>>
>>131081737
They are
>be a blacksite mission
>my ragtags of futa lesbians has killed the ayylium outside
>send my ranger to scout ahead with stealth
>a bunch of mutons and ayyyctoids are inside
>no walls, no windows
>think maybe I can set an ambush and blow up the whole
>try to move my squads to the walls
>suddenly the mutons decide to charge out and blow my squad to hell
No fucking windows.
>>
>>131083941

>buying
>ever
>>
Fucked up hard by not building a recon thing early and not getting that Intel resting bonus, I'm getting shredded hard and have barely even progressed into the second tier of armor and weapons while I'm facing Archons and shit. I also only have 2 scientists

Should I just restart?
>>
>>131083941

Has Issues, might be good once someone fixes those. Verdict: don't bother yet.
>>
>>131083428
>carry a flashbang on 1-2 troopers early on
>Sectoids become piss easy

There. You're 20% better at Xcom2.
>>
>>131083732
both are good, pick whatever
>>
>>131083941
Good if it runs well.
>>
>>131083709
>IF I DON'T HAVE FUN, NO ONE HAS

Moron
>>
>>131083732
Do you want to be on the safe side or do you think you may need to use grenades on yourself? Blast Padding.

Do you really hate armor and don't want to shell out for armor piercing bullets?

>>131083941
I say wait a few months for patches and mods. It's pretty much EU 1.5. It's fairly fun but I just feel like it wasn't challenging enough(beyond chrysalids, ethereal and those flying floater types. Archons? Also the final mission was pretty tight).
It's decent for one playthrough but I doubt you'd want to play it again unless you want a higher difficulty level. Second wave options where?

Also I recommend pirating it.
>>
Why are practically all the skin tones for dudes dark as hell? There's like one legit white guy color and then you've got hispanic, black and black as the darkest midnight. I mean women at least get a couple white choices.
>>
>>131084142
cause literally anything other than white is not white
>>
So what do you guys like to put in your fifth and sixth character slots?

I'm finding double Grenadier to be absolutely amazing. I'll probably go second Ranger for the sixth slot until Psionics.
>>
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It just installed, any tips?
>>
>>131084220
shoot ayyliums
>>
>Firaxis and XCOM twitters active all up to release
>game releases
>widespread performance issues according to internet, probably 90 of the 150 people on my friends list are playing it and saying they have bad performance
>my own personal experience shows the game is horribly optmizied

>both Firaxis and XCOM twitters are silent
>all "game journalist" websites are silent regarding XCOM2's issues
>no mention of an patch ETA or even a "we're looking into it"

Fuck sake. I was hoping to re-buy it in a week, at this rate they won't patch it for a month.
>>
>>131084142

because the polish are practically anglos, friend
>>
>>131083990
Yes. First play is a guaranteed mess, because you have no idea what you need in the long run on strategic layer.
>>
Fuck, all these look awful. I don't know which one I should counter. I'm thinking the Cipher, but at the same time, I really don't want to have to deal with Advent using Viper rounds and having extra armor at the same time.
>>
>>131084258

Totalbiscuit had called it a few days before release.
>>
>>131083993
I thought flashbangs only affect aim and movement? Wouldn't that have no effect on sectoid psy abilities?
>>
>>131083110
>I don't use swords.
>>
>>131083110
They are ez since they just summon free xp
>>
>>131084338
I'd stop the Viper Rounds. Intel buying can wait for a little while.
>>
>>131084338

Which weapons are you using?
>>
Shredder or Blast Padding?
>>
>>131084404
They break overwatch and mind control, too. Flashbangs are an absolute life saver in the early game.
>>
>>131084404
Yeah they do not totally remove zombies nor mind controll.

Every one for past month were projecting ITT's high on LSD m8.
>>
*knocks you unconscious*
teehee... oops! :^)
>>
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>>131084364

"firaxis game coded for shit, runs like ass" ain't exactly a tough prediction
>>
>>131083234
Because in xcom universe it's canon
>>
How do i extend timers
>>
is it just me or is the amount this game pesters you fucking infuriating? I just want to finish researching this gun and building this relay, I don't want to do non-stop constant escort missions
>>
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>be literally on the tile next to the enemy
>with minigun
>unloads into enemy, gun so long top of it almost clips into enemy
>MISS!

>enemy PUNCHES my soldier through a solid house wall without breaking the wall


BASED FIRAXIS
>>
>>131083732
you're not supposed to be hit

if you need extra defense you already failed at x-com

pick shredder babby faggit
>>
>>131084554

No, as in, he released his "WTF is XCom 2" video and outright stated "This runs like dogshit. If it weren't a turn based game, it would be unplayable."
>>
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>Beagle made XCOM2 look pretty easy on all accounts with his review build.
>Even on Legendary his grenade usage and Beagleluck made him flawless several missions in a row even with his increase of ayylmaos per pod.
>XCOM 2 on release is actually really fucking hard.
>Nearly every mission has timers so you can't do Beagle cheese.
>Watching his last stream with his "difficulty" tweaks, where he mostly gave grenades more randomness and buffed XCOM across the board
>He's still getting absolutely wrecked in the early game, losing out to turn timers half of the time.
>XCOM casualties mounting like crazy.
>Can't activate pods and get a free turn anymore.
>Aliens basically get a free turn now instead.
>You get flanked and die when activating pods or just killed through full cover by ADVENT Captains because why not.
>S T U N L A N C E R S
>XCOM showing its fatal balancing flaw where Aliens should be able to win every time because of their vast numbers and zero penalty for losing missions, because XCOM 2 actually encourages the enemy AI to bonzai in.

Once you get past the ridiculous early game difficulty spike things get a bit more manageable, but it's still hilarious seeing people saying there's nothing wrong in XCOM2 beyond graphical performance.
>>
>>131084258
It's weird to me that there wasn't more talk about the performance issues. And how does it get a 91 score on metacritic? I only really give weight to the user review score, but still. Fucking stupid.
>>
>>131084404
They prevent abilities and are useful against tons of enemies.
>>
So what are the Long War mod goons up to now?
>>
>>131084650
yeah not everyone watches youtube cancer
>>
>>131084487

ive only once had to use a grenade on my own folks...yet im shredding armor left and right every mission
>>
My friend thinks that it's utter bullshit that high ground is more dangerous and that Firaxis ruined the game a MEC killed 3 of his guys from high ground and he had to reload. I told him
> If 3 of your guys fell then you had them too close together imo, enemies don't use explosives unless they can get more than 1
He said
>dude, i guess right now is not a good time to talk about this game... dont tell me combat tactics ok, try and remember who lost twice to the other who lost only one soldier
and went "Away"

Am I not right? How the fuck are you going to say the game's bad because you can't play right.
>>
>>131084650

i don't see the point of disagreement
>>
>>131083941
pirate it, see if it works on your pc

then do whatever
>>
Is there a working crack out yet, or are those torrents up just base game?
>>
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>>131084629
>>
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fuck
>>
>>131084657

isn't xcom known for its perverse inverse difficulty curve?
>>
>>131084694
They're making their own game, apparently. They say it's going to be an XCOM-like grand strategy game.
>>
>>131084731
also the last line is him bragging about winning multiplayer in EU 5 months ago.
>>
>>131084818
You deserved it for making your soldiers vomit-colored.
>>
>>131084520
Oh, that's cool. How is one supposed to know they did this? Is there something I missed?
>>
>>131084657
I actually don't really have a problem with the early game

Rangers make quick work of Stunlancers, although I have the most trouble mid-game when shit like Shieldbearers start popping up
>>
>>131084731
They're just raging. Once they calm down they'll realize you're right, and if they don't then they have massive insecurity/pride issues.
>>
>>131084772

wait for a scene release. and a scene update 1, cause this shit ain't working great on retail anyway.
>>
>>131084471
I've got mag weapons, starting research into plasma. I'm starting to hit Advanced troopers and Archons.

>>131084460
The problem is that I need to hit another facility soon, and I've got two regions I need to contact to get to the next facility.
>>
>>131084731
He's upset that he got outplayed.
>>
Look at these traitors inviting advent into their houses for god knows what
>>
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>retaliation mission
>A-team is out
>recently hired on two grenadiers
>take a ranger, a marksman, a spec, and three grenadiers on the mission
>have about 11 plasma grenades total
The ayys thought they were here to bomb the village, they thought wrong.
>>
>>131084731
He is right though that the high ground is more dangerous now. It's never actually worth it.
>>
>>131084657
Complaining about a difficulty curve that's been in the games since XCOM UFO Defense. People enjoy the games BECAUSE of that difficulty.
>>
I'm looking to try and get into this series, but the sheer number of entries is intimidating.
Where do I start?
>>
>>131084787
Well it's true. The best way to play XCOM has always been through killing the ayys before they get a shot off. It's why you always take the next weapon tier before the armor.
>>
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OH FUCK

rip ayys
>>
>>131084972
>Sile
You just reminded me I still haven't finished W3
>>
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>>131084859

dude what have you been eating
>>
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>disable beacon mission
>mec patrol on the roof
>codex on the balcony below
>sectoids behind building
>mutons in front
>opening fire will aggro every bears

actually considering fleeing this mission.
>>
>>131084731
even if he was wrong you shouldn't run to the thread for support when your friends disagree with you you fucking dweeb
>>
>game crashes in teh middle of a retaliation mission, almost done with it, 0 casualties

try to reload it

>xcom 2 has stopped working

try to reload it
>xcom 2 has stopped working
>xcom 2 has stopped working
>xcom 2 has stopped working

all my fucking rage
>>
>>131085005
Just do enemy within then 2.
>>
>>131085020
Doom mode engaged
>>
>>131085005
Every game is pretty much standalone

For old xcom go with openxcom as it gets them running on current pcs with ease
For Firaxis xcom you can either do EU with all the DLC and expansions (should be cheap in steam sale) or just start with 2 which just came out

Old xcom and firaxis xcom are pretty different so it's best to just think of them as separate series with similar ideas
>>
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>>131082893
>>
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QT French accent voice packs when?
>>
>>131085005

just start with Terror From the Deep, it's very similar to the original but fixes a very stupid bug
>>
>>131085005
Original game if you're into old games, the UI is really confusing but there's a UI image guide somewhere out there. If you're interested and nobody else posts it, I can find it. Generally the game involves soldiers being very, very expendable.
Enemy Within if the above doesn't apply.
XCOM 2 if you don't give a shit and just want that good new shit.
>>
>>131085078
hope you brought your meme beacons
>>
>>131085132
the ones in the base game are bretty qt
>>
>>131085132
When such a thing as a QT french accent appears.
>>
>>131085020
I reckon you could legitimately solo the game now
>>
>>131084404

Flashbanged sectoids can not use psy abilities.

Give Flashbangs to grenadiers to deliver them anywhere on the map.
>>
Post sneks
>>
>>131085092
You guys don't and can't know him otherwise I wouldn't do this.
>>
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>>131084818
>not making your squad full GO GO POWER RANGERS
>>
if games are a service
dont customers get to decide
when the game is hard and when it is too hard to be fair?
>>
>>131085020
that dude needs an autoloader in the worst way
>>
>>131085239
Oh well then you grump, what accent do you find qt?
>>
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>my face after skulljacking the codex

Jesus christ that was some shit.
>>
>>131081663

Change the difficulty to an easier setting.
>>
>>131082493
>>131083380
>>131081949
>justiying being a shitter this hard
I just did a VIP mission
It was fucking massive
And yet, I had 4 turns left at the end of it

Get gud overwatch babies

Or, install some cheat mods that are already out faggots
>>
What order do you guys get buildings in? I'm like 2 months in and I have fucking nothing because excavation takes a while and my proving grounds vanished for some reason so I'm having to rebuild it.
>>
What's the new research order? I'm thinking it's something like Modular Weapons into Mag Weapons, right?
>>
>>131085239
neck urself kiddo
>>
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>pectoid reanimates my mimic beacon
>>
>>131082579
It sort of does, but it doesn't take much to shake it loose.
>>
Um...wow.

I either just got incredibly lucky with civ spawns on this retaliation...or incredibly unlucky depending on how many of them are Faceless.

Would anyone like to place any bets before I start taking my moves?
>>
Why are my soldiers injured for weeks from a few shots? It's funny that my entire roster is injured most days
>>
>>131084982
True that it's more dangerous but I've had no troubles with it if I only send one guy on top or spread soldiers out on a roof.
>>
>>131085367

yeah. and the service is offered in four tiers of difficulty.

amazing
>>
>>131085429
No
>>
>>131085489
At least 3 are faceless
>>
>>131085489
None of them are faceless
>>
>>131085489
Top-right and bottom are Faceless.
>>
>>131085489

AMBUSH
>>
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First blacksite was pretty fun
Concealment Ranger + Sniper is strong
>>
>>131085280
I'm honestly considered running 3-4 flashbangs early on, they're so useful for pretty much everything not a robot, disorient is such a powerful mechanic this time around.
>>
>>131085441
gts awc pg whatever
>>
>>131085647
SMASHING
M
A
S
H
I
N
G
>>
>>131085647
I lost my sniper on that mission.
>>
>>131085529
difficulty slider is really narrow tho
>>
>>131085489
2 are faceless.
>>
>>131083089
>>
>Ranger with Bladestorm and Untouchable kills a Shieldbearer, an Advanced Trooper, and an Archon in three consecutive turns
>>
>>131085449
french sounds like someone trying to clear their throat and failing repeatedly

it is bad
>>
>>131085787

i don't think you're getting your ass kicked on the easiest setting
>>
>72% on steam

Wow, people are pretty bad at video games huh?
>>
>>131083941
I love it
Been a while since I had this much fun with a game

Note that it runs like shit tho

No idea why people would be disappointed by xcom 2 if they liked EU
I just don't
>>
>>131085495
Because they were shot by a fucking plasma rifle, or had am weight foot snake crush every bone in their body.

The wound times in EU were hilarious.
>>
>snek grabs my swordyranger
>Bladestorm
>there's a lengthy pause
>snek dies
>ranger is now stuck in the kneeling thrashing animation and just teleports around when I move her.

I normally pirate games a year or so after release and I'm beginning to remember why.
>>
>>131085891
No I am talking about design decisions that they made that lot of people do not like
>>
>tier 1 weapons look cool
>tier 2 weapons look cool
>tier 3 weapons look like they were stolen from the power rangers
why do they keep doing this
>>
>>131085441
AWS because I like the perks too much
GORILLA
PROVING

I tried building psi early but it just fucking eats your supplies so don't rush it
>>
>>131085909
most of it is performance issues. score will be 95%+ once it fixes that
>>
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>>131085814
I want to throw acid nades up there!
>>
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>Dark event that adds process to Avatar project
>Dark event that adds Chryssalids to EVERY FUCKING MISSION

WHAT THE FUG
>>
>>131085539
>>131085602
>>131085603
Only one faceless so far but I just got absolutely fucked in the ass with this bullshit activation.
>>
So I thought ammo types affected the sniper rifle, not the pistol. But it seems like my sniper with venom rounds fires venomous pistol rounds, not rifle.

Maybe I misheard all the "Your sniper cannot use ammo on X, only on Y" and it's that their pistols only get it and not the rifle, instead of vice versa.
>>
>>131085957

that's not the same thing as difficulty. please express yourself better.
>>
>>131084674
>>131084258
Most reviews mentioned that the game runs really bad
Even IGN mentioned it
>>
Is there a way to make everyone in your squad wear the exactly same armor?
>>
>>131085978
Many of the negatives have to do with timers, my personal favorites are the ones that seem to think that just because there's a time limit means it's not a tactical game.
>>
>>131086006
if I were you, when the time comes, I'd take out that chryssalid dark mission
>>
>>131085909
If you like a game you don't tend to bother to review unless you're some autist

Whereas the slightest fucking issue and people downvote, just look at darkest dungeon, they released a (good) update and it went down to mixed
>>
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Why are there so many god damn women soldiers in my game?
It's 3 women for every man in my barracks, and they're all bald and brown asians.
Is this what they call diversity?
This is stupid, it should be like MGSV, where women recruits are rare, and are mostly rescued POWs.
>>
>>131085909
>All of the negative reviews are about performance and turn timer
kek
>>
>>131086027
What
Of course timers, enemy types and hit chance are all part of difficulty, among few things people complain about
>>
Fucking mutons, they are raping me fuck,

>1 screen away
>full cover
>supress muton
>critical hits my sniper
fuck
>>
>>131086014
I've had snipers with Dragon rounds set people on fire with the rifle.
>>
>>131084657
>implying there's ANYTHING wrong with the diff of XCOM 2
You make me sick you fuck
EU sucked dick cuz the early game was the most boring shit ever
It's the same in LW actually
>>
>>131086130

now you're equating subsets with the whole
>>
>>131086091
Invisble inc got the same shit for their turn timer system

People can't handle creeping being countered
>>
>>131085978
I get the nasty feeling they won't fix the performance issues.
>>
>>131086125
In EU it was 75% recruits were male and 25% female, EW changed it to 50/50, no idea about XCOM 2
>>
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>>131086142
That's exactly how my first casualty happened
Rip Ortega ;_;
>>
>>131085005
Don't listen to people telling you to get EU/EW

Xcom 2 is a better game is every single way and than some
Don't waste time with it
>>
>>131086125
soldier generation is random, so chances of getting anything not-white is pretty high
>>
>>131085838
>killing 3 enemies in three turns.

yeah totes amazeballs
>>
>>131086256
There haven't even been graphics drivers for the game yet
>>
I'm getting meme'd on by lack of intel

Do I just sit at HQ to gain intel or is that a dumb idea?
>>
>>131086256

i don't see why not, the game has very poor performance for the visuals so it should be easy to find some optimization errors
>>
>>131086208
Of course, it is a sum of the totals
>>
>>131086291
HATE NEWSPAPERS
>>
>>131086292
TBF Xcom 2 is made at least 15% better by knowing the characters

>>131086372
Research AVENT datapads or sell shit to the black market (their currency is intel)
>>
NAME MY SNIPER RIFLE
>>
>>131085946
I'm very disappoint that this doesn't result in the ranger decapitating the snek on a lethal counter like an idiot kid hitting themselves in the face with a yoyo.
>>
>halfway through a veteran campaign
>an absolute cakewalk

Ugh, I should restart on Commander.
>>
would you join ADVENT even if they didn't let you fuck the snakes?
>>
Did rookies in EU/EW only have an 88% chance to hit at point blank range? That doesn't seem right.
>>
If you suppress a target and they move and take the reaction shot, is the aim debuff then removed?
>>
>>131086474
I thought they give you supplies when you sell to them?
>>
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>tfw jumping into the first blacksite mission
I don't I realized until what a huge scrub I am actually am at XCOM, I've never savescummed so much before.
>>
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>>131086385
>>
>>131086372
if you don't then you only get intel once a month or as a bonus from missions. I've done it a couple times.
>>
>>131086494
The Long Distance Fiddle Diddler
>>
>>131086474
The story in EU/EW sucks anyways
Watching all the cutscenes on youtube would be better than wasting time playing it for that
>>
mod to change the minigun to sound like the gau-8 when
>>
>>131086520
iirc yes

rookies are bad
>>
>>131086474
You sell shit for supplies dummy.

>>131086520
Nope, not against anything
>>
>>131086474
Black Market wants intel but gives supplies.
>>
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>that fucking sectoid
>>
>>131086519

i like having a nose

>>131086520

i'm not sure it was that high even
>>
>>131086537
Rookie, you shouldn't assault that base immediately when it becomes available.
>>
>>131086651
FUCK THE BLACK MARKET
>>
>>131086537
*don't think I realized until now
>>
>>131086537
You can easily wait for tier 2 weapons and armor before doing the blacksite.

At least on commander.
>>
Why doesn't the advent make the Pectoids wear clothes? They look even creepier than the tiny ones. I thought they changed most of their army's appearance to not scare humans.
>>
>>131086564
name too long(((((
>>
>>131086817
Fuck everyone who plays this game
Mostly because I get constantly conflicting reports how fast I should be playing
I need to simultaneously not wait too long and not rush it
HOW DO I KNOW IF I AM GOING TOO FAST OR TOO SLOW
>>
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How much have you slept /xcg/?
>>
>>131086843
According to the lore your average civ rarely ever sees an ayy in the felsh.
>>
So far sniperspam with a scouting concealment ranger has worked wonders for me.

The ranger doesn't even shoot most of the time, it's just find a pod, line up the snipers 19 or 20 squares away, pop overwatch and trigger the pod with either a sniper or a meme beacon.
>>
Does the flash bang make the snake ladies not use their tongue grab or poison spit thing?
>>
>>131086924
Just suck it up and lose a few times until you work it out. It's what everyone else does.
>>
>>131086929
I've got 20 hours, but 8 of those hours were in steam offline mode because I'm so much of a junkie I used a VPN to play early.
>>
>>131086924

git gud

and follow your heart
>>
>>131086924
The people telling you to rush it probably don't know that running out the advent calendar doesn't cause you a game over. There's another timer after that.
>>
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>>131086573

Pretty much. But I wouldn't say their gameplay experience is a waste of time if you have never played it.

I don't think anyone goes into Xcom games expecting or demanding a great story, since the story is more our own experiences than "AYYLIEN FAGGOTS INVADE EARF. GO TO MARS AND KICK THEIR SHIT IN" or the hilarious voice acting with Apocalypse's ending. https://www.youtube.com/watch?v=A57BS_Xjg5c

I mean unless you go profoundly complex with either the moral ambiguity of the humans collaborating, trying to just survive, or fighting back for various reasons or make the alien invaders more complex your'e dealing with a very simple invasion story.
>>
>>131086924
WE NEED TO MOVE FAST, COMMANDER
>>
>>131082159
>kill an advent with a sword
>tears down a huge portion of the wall behind him
>>
>>131086929
>tfw only 18h
>>
how you increase the number of weapon attachments for weapons? using the ini files
>>
>>131086930
Well it wouldn't hurt for them to put on some assless chaps or something. At least show of the good side and hide the weird parts.
>>
>>131086924
Just stick to your speed, but if you are getting fucked either try going faster or slower it's that simple
>>
>>131087001
yes
disorient, which is what the effect that flashbangs cause is called, stops them from using abilities, hurts aim and movement
>>
>>131087004
>>131087052
>>131087148
But I don't want to lose
>>
>>131086929
>steam says 14
>I unlocked it at 2 with a VPN and played in offline mode until it unlocked in the US

A literal day of play. Thank fuck my college classes are easy.
>>
Just killed an andromedon with a psi operative using his normal gun, the text said "executed!!!" instead of just killed.
Anyone else that have gotten that? What does it mean?
>>
>>131086125

Remember that you can change any character's gender and nationality. At any rank.
>>
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>L I T E R A L L Y on the tile next to enemy
>unload with minigun
>miss!

LE
E
>>
>>131087294
should've break los
>>
>>131086929
13 but I slept for 14 hours last night after staying up after launch
>>
>>131087271
Means you killed him before the AI took over.
>>
>baton guy rushes to my guys
>my guys miss him from 3 tiles away from a flanking position
>he puts 2 of my guys unconscious before I manage to kill him
ebin JHAHAHAHA
>>
>>131087060
I have actually been fairly impressed by XCOM 2's narrative.

They're really nailing the little details that contextualize everything while still keeping the exact designs of the alien's plan ambiguous.

I also really enjoy the trooper's quips. Most of them are pretty well written. I fucking love the Twitchy troops.
>>
Ambush with killzone and acid round.
Boner.tga
>>
>>131087294
>58% chance to hit
>>
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Anyone know where to find the SMG stats? I'm trying to remove the damage range from all weapons.
>>
>tfw removing ayys in xcom 2 feels a lot more comfy for me than in eu/ew

perhaps it's the sight of sectoid getting his ass drilled with cannon
>>
>>131086924

the way that the avatar counter works I found it best to let the thing tick to full, but have ways to drop avatar progress ready at all times.

Basically ignore avatar progress, let the 21 day countdown start, and assault a base when the countdown gets to 2-3 days. This drops avatar progress and resets the 21 day timer.

If you actually try to "keep the bar low" it allows the ayy's to advance 2+ bars out of multiple facilities that need to much expansion to chase down.

I think you actually can stall the avatar project indefinitely by using skull clamp on advent troops and keep finding their sites. Double good because it lets your specs do a sprint range instant kill on commanders or elite shielders at the same time.
>>
>>131087516
If I cant go AMD, Intel or Nvidia, what the fuck do I buy?
>>
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>mission: get item
>surrounded by 2 mutons, 2 sectoids, a lancer, captain and an advanced trooper
>get the item
>pull out
>MISSION FAILED
Wew lad
Sure glad I'm not playing on ironman
>>
>>131087257
You'll have an extra 2-3 weeks to slow down the Avatar project if you let the bar fill all the way up.

Just make sure you have an available blacksite that can be accessed within 5 days.
>>
>>131082215

Difficulty Setting.
>>
>>131087489
that is what is known as x-com, newborn infant
>>
>>131084674
Bugs and optimization issues aren't grounds for lowered review scores for AAA games anymore.
>>
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based mecs dropping good loot today, I start to feel bad for destroying them
>>
should i just stop bringing snipers to VIP missions
they always are too slow for those
>>
>>131087645

none of those are accurate any more famzilla

they're quite literally memes
>>
Patch when?

Drivers when?
>>
>>131087057

It's only 20 days though, so if you don't know what to expect, you may as well just restart right then and there.
>>
>>131087653
fission mailed because once you get the item the next objective is to kill all ayys
>>
>>131087057
>the advent calendar
I'm using that in the future.
>>
>>131082537

Turn the difficulty down.
>>
>ranger is bleeding out and has to be stabilized
>lightly wounded

That's baby XCOM!
>>
>Newfoundland mission
>still on ballistic weapons
>no carapace armor

shieeeeeeeeeeet
>>
So I'm going to keep seeing ADVENT officers right? I think I'm three months in and I haven't even built the proving grounds. I'm sure they wouldn't let me fuck myself like that.
>>
>>131087489
why didn't you break los
>>
>>131087834
>1 damage
>Gravely wounded
my grenadier is a pussy
>>
>>131087828
>the next objective is to kill all ayys
But
Why?
We already got what we came for
>>
Any chance this game gets a lot of visual mods? Getting bored of the outfits for my characters. I want some more outfit types. Like lewd and fantasy and movie reference ones
>>
>>131087653
"Objective completed" and "Mission failed" on the same screen.

Get your shit together devs.
>>
>>131087774
Well intel probably still is because nobody who isn't a poorfag uses iGPUs.
>>
>>131087881

They eventually get upgraded and new types are added, but yeah, you'll pretty much be seeing them for most of the game.
>>
why is the ADVENT bad? aliens sound bros as fuck for giving humans all that technology and knowledge
>>
alright I think I'll give this game a pirate

maybe in a week though, when there's been a patch
>>
>>131087821
It only takes ~5 days to make contact with another region. It'd only be bad if you were unlucky enough to have one spawn on the other side of the planet and just didn't have enough intel.
>>
>>131087858
>not having a team of shotgun assaults with CCS

The best.
>>
>Codex in MP

FUCK
>>
>>131087992
well I guess you should go to the black site son.
>>
>>131087914

>Alien looks at my guy
>GRAVELY WOUNDED
>274 DAYS TO HEAL
>>
>>131085439
The game isn't hard, that doesn't make the timers good, it'd be more fun if the timers meant bad shit was gonna happen and not just "lolulose". Again, it's boring, if they actually did cool shit I'd be glad they were there because it means more fun stories and experiences, as it is they're just a gimmick and not a great one.
>>
>neighborly older woman
>gray hair
>always smiling

>mows through enemies like a tank as a ranger

This is magnificent.
>>
>>131087992
And liquefying some of them into a concentration lager. No biggie right.
>>
>>131087992
And don't forget those damn juicy ADVENT burgers.
>>
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>>131086684
>>131086646
>>131086614
Nope, I just started a new game on classic and I got a 100% shot from a mind-roided sectoid.

I seriously wonder what made them make the decision to make point blank shots have a 12% chance to miss. Rookies are retarded but you're literally shoving your gun into an alien at that point.
>>
>>131087858
>Newfoundland
>hard

ayy lmao
>>
>>131087131
second this
>>
>need to skull jack an officer
>(already tried that on retaliation mission, got raped by codex, scumsaved)
>have one officer ripe to be anally probed
>one soldier dead, second paralyzed
>he runs back
>follow him
>fucking Sectoid, Sectoid and Muton
Ok, I'm too noob for Commander
>>
>>131086680
Why do all the ayy's have such great asses in X2?

Sectoids, Codexes, Mutons, all 10/10 butt game.
>>
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>>131082302
>>
>>131087914
sounds like he used to play soccer before the ayys took over.
>>
>>131088026

My next sight was 2 regions away. I also had the 2x intel cost effect active.

Managed to do the mission with literally less than an hour left on the count down. I wouldn't have done it if I didn't get a mission to go collect something that gave me like 120 intel.
>>
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Surprise ayyhole, I was only pretending to be a stop sign.
>>
50% is actually 30% right?
>>
Bought a r9 390 today.

Only to play xcom2 on high settings, fml.
>>
>>131088167

You're not a noob, you're just dumb.

>enemy runs away
>follow them blindly
>>
>>131082302
My problem is when game takes it for granted you do the same mission twice
first just to lose but scout out where all the enemies are
second time for real with the whole map in your head already
>>
>>131088197
>sounds like he used to play soccer before the ayys took over.
That's given me an idea for a troop
https://en.wikipedia.org/wiki/Bert_Trautmann
>nazi paratrooper with an iron cross
>also goalkeeper
>played with a broken neck
>>
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>>131086125
AND, now every enemy in the game wants to hit my male soldiers, but when they shoot at my females, they always miss, at any range

What kind of bullshit agenda is this game trying shove down my throat
>>
>>131087294

But not actually?
>>
Anyone else getting a white screen on launch? I've tried just about everything.
>>
>>131088291
I didn't follow them blindly. I was prepared to follow him.
I was not prepared to get fucking OP pod.
>>
>>131088264
>tfw none of my soldiers have a shard of glass as a hat
Why live
>>
why is this game so heavy

it looks almost exactly the same as EW
but it runs 1000 times worse
>>
>>131088272

no?
>>
>>131088323

You can move with a broken neck? I figured that shit made you paraplegic instantly.

Germans are Mutons in diguise, I swear.
>>
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>>131088326
>but when they shoot at my females, they always miss, at any range
>>
>EU
>A soldier gets hit for less HP than his equipment gives
>No injury
>Seem logical
>X2
>Let's just make any little hit cause wounds.
>>
>>131088423
>it looks almost exactly the same as EW
No it fucking doesn't, it's not even close
>>
How bad are UFOs?

Should stopping them be priority?

I very much want to stop the faceless dark event.
>>
>>131087914
>1 Damage
>Gravely Wounded
>Shaken
>>
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>>131086929
I played for 14 hours straight until 2 in the afternoon, then watched some tv for a few hours and fell asleep

I then slept for 18 hours and woke up and got on 4chan and here we are

I also got t3 weapons and armor and they look sick as fuck

also fuck psy witches, getting a free teleport every time they take damage, regening 5 health every turn, and running away all the time like fucking pussies
>>
>>131088408
>hey that alium is running around a dark corner better chase him cause clearly he's not retreating to a better position
>>
Covering Fire or Threat Assessment?
>>
>>131088467
Wound timers are also completely random

You can get gravely wounded for 1hp damage
>>
>>131087992
>knowledge
The ayys don't teach humans shit, all knowledge gained by xcom is the result of reverse engineering. I'm pretty sure ADVENT do their best to prevent any information about alien science and technology from being revealed.
Also the cities are basically a zoo where people are held ransom by gene clinics.
>>
>>131088423
>it looks almost exactly the same as EW
Are you playing on a fucking laptop?
>>
>>131088493
It really doesn't, now.
UE3 is a shit engine, nevertheless.
Are there even any good engines? Seems like they're mostly fuck in one way or another.
>>
>>131088230
That's why you unlock the regions with a blacksite before letting the countdown run out.
>>
>>131086125

>Is this what they call diversity?

No?

I've gotten mainly male soldiers in my game. In my first EW campaign i had an even mix, in LW i tended to get more females.

It really is just RNG.
>>
>>131088446
It's the spine that causes instant paralysis, you can break your neck and be okay
>>131088467
TBF even if you get nicked by a bullet you're gonna be out for a while cleaning it
>>
>>131088541
You are fucking retarded.
I had to follow him and either kill him or probe him. Hell, I was 1.5x screens away from the pod when it triggered.
>>
>>131088506
your soldiers can get shaken without any damage if other team members took a lot of damage. they care about each other you know
>>
>>131083941
Fun game, moderate amount of launch bugs. It's playable, but if you're bothered by things like concealment glitching when you reload a save mid-mission, and having line of sight through floors, you might want to wait a bit.
>>
>>131088587
>UE3
>Shit engine

>>>/v/
>>
Is it just me or do the ayys run 95% of the time when under suppression? Only had one guy try to shoot back so far after 12 hours of gameplay.
>>
>>131088514
Oh, they regen as well?

I didn't notice, I was too busy using every grenade in my possession
>>
>>131087653
kill the ayys
>>
>>131088641
>You are fucking retarded.
Mate he's not the one who fell for pod bait
>>
So.. do roofs no longer block line of sight or?>>131088450
I literally just witnessed an ADVENT officer shoot across the map at my male soldier behind heavy cover, and hit him, then tried to flank shot a female soldier within 4 tiles, AND THEY WERE MARKED, and the asshole missed.
>>
Is predator armor worth it to get? I am about to go into my first black site mission and I am scared shitless. I have already encountered MECS and someone said that you should do the first black site BEFORE you see mecs otherwise you are about to get FU KED.
>>
>>131088587
MT framework is pretty much sex on a stick, so there's at least one out there
>>
>>131088326
>complains about enemies missing
Found the Faceless.
>>
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>>131088641
>you fuck up and get baited
>i'm retarded
>>
>>131088718
I get a lot of shooting back

Maybe they factor in how likely an overwatch hit is
>>
>>131088718
Happens to me all the time too, not convinced it's all that useful.

But on the other hand I don't often run out of ways to blow up cover, so demolition is probably even worse for me.
>>
>>131088396
>a-anyone?
>>
Can anyone tell me how to modify my weapons? I've collected scopes, laser sights and stuff, but I don't see any way to apply them to weapons.
>>
>>131088718
I just use suppression for the aim debuff.
>>
>>131088742
I got it down to 2 hp and it teleported just far enough away to where I couldn't hit it, and stayed far enough away for the next several turns until it regained all it's health and decided to mind control my only heavy
>>
>>131088641

How did the pod even kill you?

Maybe you should've b r a k e l o s
>>
>>131088782
It's a substantial improvement. The blacksite can wait until you have gauss weapons and predator armor.
>>
>>131089003
Edit troop
>>
>failing skulljack hack dealt 3 damage to my soldier

LITERALLY

WHY
>>
>>131088505
Anyone know?
>>
https://a.pomf.cat/qtrafq.webm
beaglerush is god
>>
>>131089064
Why do so many people recommend waiting to do blacksite missions?
I did the first one with tier 1 weapons and armor and 4 operatives and I'm not even hot shit at xcom.
>>
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>Wonderful feeling when your Commander Ironman run is going perfectly
The start was the worse, but once I got magnetic weapons, it started coasting a lot better. The starting weapons are such fucking trash. Also is it just me, or is gunslinger sniper the fucking best?
>Pistol has better acc then sniper rifle
>You can have it where you can shoot, twice, and get a free shot off as well, all for between 9-12 damage, with nearly 100% acc in turn.
Also combat protocol is so fucking good.
>Net the Gremlin Mk 2, now does 4 damage.
>>
>>131082575
>not doing two pure builds per class before mixing & matching to feel things out
People give revival protocol shit, but it's great if somebody panics and moves into a shit position. It doesn't use your turn either, only a move.
>>
>>131088782

It adds 4 extra health, so yes, it's worth getting. By the time you get it you will be fighting advanced Advent, and they hit considerably harder.

>someone said that you should do the first black site BEFORE you see mecs otherwise you are about to get FU KED.

I did the first blacksite missions by the time I saw my first Muton. I was dicking around researching shit and going to those scavenging missions, because I heard that once you destroy one of the Avatar facilities it goes down by a huge chunk so it was actually better to take your time and let the doom clock increase.

And that's a fucking lie, because destroying a facility reduces it by 1. I started on Commander and I'm not considering either restarting the entire game or reducing difficulty. Shit is getting way too fucking hard.

>>131084657

Yeah, the difficulty seems a bit off right now. Veteran is too easy, Commander is too hard. Should be something in between.
>>
>>131089297

No reason to rush it, and if you can make it easier by waiting then why not?
>>
>>131089297
Because it never actually hurts to do so and it pretty much lets you stall advancing the plot just a bit longer.
>>
Just got fucked up by 2 vipers and a squad of Lancers. Sometimes I hate playing on Ironman mode.
>>
>still haven't researched armour or psionics
>>
I've not yet bothered to just scan for intel at my home base, at all. I always go for rumours.
Any downside to this?
>>
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Time for XCOM 2 baby!

What am I in for

Thinking I'm gonna go ironman+second highest difficulty
>>
>>131088615
But some of the added health is from the bulk of your armor

Doesn't really make sense to get wounded when your armor absorbed the hit
>>
>>131086125
I spent an hour looking at the ini files trying to find a way to change the ratio of M/F soldiers.

There's all sorts of options to change the chances of your soldiers wearing funny le hats and colors but absolutely nothing to adjust gender ratio which is the most fundamental fucking characteristic of your soldier's appearance.

The best I could do was delete a line of code that loaded female soldiers' models so they're all invisible.
>>
>>131089528
It seems to me like it's the option for when literally nothing else has generated and you still need something to do.
>>
How do scientists work in this game? Do they passively reduce research time or do you have to build a facility and station them there to get the research bonus?
>>
>>131089580
switch it out for healing, it's more useful
>>
>>131089629
same like in eu/ew
>>
>>131089528
Nope.

I think scanning at home base is just there to rush construction/get intel when there is nothing else to do.
>>
>>131089569
Hey, where are le funny hat options?
>>
>>131088505
Kinda bad, but doable. A lot easier than EW base assault. There's a ton of enemies, but you get a lot of troopers to fight them.
>>
>>131089559
What did you play EU on?
I'd say that veteran feels a bit harder than normal but it falls off


and you'll have to do a new campaign for ironman but play the tutorial it has story
>>
>>131089660
Ok so you technically don't need to make a single laboratory, you can just pick up scientists and they'll automatically reduce research time.
>>
>>131088112
I like timers but I like your idea as well. Issue is, what is 'bad shit'. Reinforcements? Cause although that could change the tide, it could also be a non factor.
>>
why the fuck cant I establish contact with shit

it goes to 0 days left and starts going to negative numbers after that
>>
>>131089580
Or when you've binged on the black market and are shit out of intel.

>>131089569
Why are you even looking at ini files? The gender toggle is right there is soldier settings.
There is something wrong with you.
>>
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Anyone knows what the differences in difficulty does yet?
>>
Should I make more than one Exo-Suit? Does it auto upgrade once you get the research or do I have to buy a new one?
>>
>>131089683

Program Files (x86)\Steam\SteamApps\common\XCOM 2\XComGame\Config\DefaultNameList.ini -> NewSoldier_HatChance = x

Its just the chance of wearing a hat though, you don't choose what types or colors of hats.
>>
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OH GOD WHAT
>>
>>131089950
You can have different things like rocket or flamethrower so it's worth getting more than one
>>
>>131090042
Huh. I was hoping I could tweak it so that rookies would just randomize every option and not have the sergeant restriction on cosmetics but looking through there it doesn't seem like that's possible.
>>
>tfw can't make separate engineer and scientist VIP

kinda sucks
>>
What is the multiplayer like?
>>
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>>131089897
>Changes timers
>Pod sizes in general
>HP on foes
>AI making more use of skill
Easy is somewhat hard when sectoids are shooting at you and never doing any of their abusable mind tricks.

>>131090073
>You didn't dodge
HAHAHAHAHAHAHAHA
>>
>>131089816
Not a pro balance man here obviously but "bad shit" could probably be something like introducing next-tier enemies early (Just in that mission), reinforcements with some higher tier armor/weapons, things like that, stuff that'll fuck your day up for dawdling too hard.
>>
>>131090073
>he let the ufo dark event happen
VIGILO CONFIDO soldier
>>
>>131090079

Yeah but I read you get a new exo suit model, do the existing ones upgrade or do I have to buy them separately?
>>
>>131090181
I tried it once last night. Got disconnected immediately.
>>
[SPOILER]T F T D[/spoiler]
>>
>Snakes have titties as venom glands
>Upgrades to the med-pack require venom glands

Wow, so the scientists were literally cutting off their tits to milk for snake juice?

Porn when?
>>
>>131089897
Just from what I've seen and read within the .inis

Commander and above include basic buffs to enemy units and skew the strategy layer in the alien's favor through research times and avatar progress. Additionally, there is no limit to the amount of offensive actions the aliens can take towards the player per turn in the tactical layer. (it's five on Veteran and below, although frankly, I've never known groups of five plus aliens to all fire on their turn anyway.)

The lower difficulties all skew RNG in the player's favor, and there are provisions in the .ini for corrections to chances based on hit streaks/miss streaks, as well as whether or not XCOM units have been injured or killed in that mission. I'm not entirely sure how the values I'm seeing are expressed in the game, but once again the difficulty is expressed in such a way that all levels below Impossible are essentially accommodations made to the player, with Impossible being the 1.0 setting.
>>
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>>131090220
>668 mph
>>
>>131084972
ROCKET LAUNCHER
O
C
K
E
T

L
A
U
N
C
H
R
blow these traitors to hell
>>
My ranger got the AWS perk for kills refunding actions

Run and Gun or Concealment on him?
>>
>>131090281
I'd kill for a major expansion or something with ocean stuff. TFTD was my favorite back in the day and I've been waiting for something to tackle it again since.
>>
>>131089950
>>131090253

pls respond
>>
>>131089893

The toggle doesn't change their name, their background, and you still have to see them in the first mission.

I was just kind of expecting a simple way to tweak the game settings for such a fundamental characteristic of soldiers' appearances since Firaxis was going on and on about how easy to mod their new game is but I guess I don't know why the fuck I was expecting Firaxis to not fuck something up.
>>
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What with all the turn timer crying, I've made two strawpolls to try and work out who the crying players are and what we'd all like to do, if anything, to the turn timers.

http://strawpoll.me/6744012
http://strawpoll.me/6744059

> Strawpoll
>>
>>131090073
nigga you dead
>>
I love taking screenshots in this game
>>
How do the earth rotation and calendar work in Xcom.

If i fly back and forth between critical missions the hour clock spins, but the date never change.

What is this magic?
>>
>>131090220
>distance from NY to las vegas
>'close proximity'
>>
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>tfw taking control of a sectopod and blowing the entire alien team in two turns
>>
>>131085096
One way or another you have to lose someone anon...

Like my qt ranger, who was captured yet still no rescue mission. ;__; I'll find you bby
>>
>>131084657
Do people forget that the only challenging thing about Vanilla EW was the very beginning? It's harder than the start of LW simply because you dont have a million utility and troop slots to abuse shotguns and nades
>>
>tfw wasted all my research on autopsies because muh "fast"
>now barely scraping into magnetic weapons with the first armour tech on the way
>missions regularly have codexes and multiple snek
>saw my first shieldbearer

Jesus christ. Might have to take it from the top. Only on veteran too, jesus. How do you go about killing codexes without losses? Long range engagement only?
>>
>>131090220

>Changes timers
>Pod sizes in general
>HP on foes
>AI making more use of skill

Well, fuck.

Commander is getting too hard for me, and I think I fucked up the start. I want to restart, but then again, I have 18 hours into this campaign. I seriously don't want to lose that progress.

The only reason I even started on Comm was because TB said in his review that Veteran was too easy. Must have been playing the preview copy then because it had apparently easier difficulty.
>>
>>131090729
it only takes like 1-2 hours to get anywhere so it's not really a good time skipper.
>>
>>131090694
I wish going over 1440p didn't slow my game down to a slideshow.
>>
>>131086513
I'm sure you will get raped.

They should put a new difficulty between veteran and commander.
>>
>on op
>whole team doing great, slaughtering indiscriminately
>Dead Civvies everywhere
>Stun baton hits one of my dudes for three damage
>immediately kill it
>heal dude
>end of mission, still gravely wounded
The fuck m8
>>
>>131090791
choose whatever difficulty you find fin anon
>>
How does psi work this time around, do you just train rooks to become space mages?
>>
>>131090380

>Rocket launcher

lol
>>
>>131090758
She'll find you. As the enemy captain.
>>
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>>131081472
Holy kek
>>
>>131090613
I had a defense mission not too long ago with no armor or weapons upgraded and I made it out with only a couple of people injured and most people earning a promotion, they don't seem that bad to be quite honest, famicom.
>>
>>131085761
Don't worry, I lost Kelly on that mission, because without her I wouldn't have saved the artifact. One of the few soldiers I gave an eptiaph
>>
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>>131090368

>with Impossible being the 1.0 setting.

Holy shit.
>>
>>131090940
designated shitting streets :)

fuckin good meme
>>
Is the flamer just shit? Or is the rocket just better in every way because it destroys cover?
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Is there a way to edit the gender ratio of all my troops?

I know there was a mod for Long War that allowed it, but is there an easy way to do myself through the game files this time?
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>>131090567
I don't mind the concept, but I'm not really enjoying in its current state.
Adding an extra turn would probably be the sweet spot, but I'd rather have them come up rarely than every 2nd mission.
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