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/sg/ - S.T.A.L.K.E.R. General
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 762
Thread images: 138
File: 1441938637481.jpg (780 KB, 876x1016) Image search: [iqdb] [SauceNao] [Google]
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slav edition

>BugTrap, crash to desktop, freeze/lockup?? Find your crash log.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx. Copy the last few lines from the log and paste them here if you want any help.

Remember to switch to "Viewing" mode on the Google docs.
>Start guide, beginner tips, and much much more
http://pastebin.com/FUPEbLiv
>HUD Guide, How to Mod, Reducing/Removing Headbob, and More
https://docs.google.com/document/d/1DEbJvFWS3L4LY8OPMG5m9pw2FnJpegwjDFTN0BmM8uk
>Why Complete is bad and you shouldn't play it
http://pastebin.com/6AtetpMM
>Performance Guides, Steam settings
http://pastebin.com/nzXEevG7
>Mod lists and reviews
https://docs.google.com/document/d/1zlWA6xTRYTbf8WgvxjBX1fo2LshPo6okHkNY1Ojgg9g
>AMK Mod Guide
https://docs.google.com/document/d/15-o_97gjEQRGO6QhUehY7LdqD3FJy84Pz_sWTTV46as

>The Zone Manual: Every Mod You'll Ever Need for the True Ukrainian Experience
http://steamcommunity.com/sharedfiles/filedetails/?id=121125400
>Pasta summaries, streamer listing and more
http://cheeki.violates.me/
>STALKER General Steam Group - Join chat and ask for an invite!
http://steamcommunity.com/groups/BroZone
>STALK-IRC - a universally compatible game-integrated chat client
https://github.com/TKGP/STALK-IRC/releases

Reminder that MS Update KB2670838 breaks your DX10/11 games including Clear Sky and Call of Pripyat. You can safely uninstall it.
>>
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Mods and Repositories | Often out of date; use only as a last resort!

>Shadow of Chernobyl
https://mega.co.nz/#F!R5tnxQab!u1LS76bEVBuIrAZw6Py_3A
>Clear Sky
https://mega.co.nz/#F!NoVzUJLZ!g4Qdy88rL3BG7WTlNXsGOw
>Call of Pripyat
https://mega.co.nz/#F!58lwDISQ!P-UNABvTEA7km2fLUIAU7A
>Game Repacks + Modding Tools
https://mega.co.nz/#F!Ql5CSLxb!gNkfqg-xAUfYezLuMaFtYQ
>Downgrading Patches (drag-and-drop)
https://mega.co.nz/#F!M4BmDRCL!vfze70GSJDyv-HzWn7Dwww
>Unpacked Gamedata + GSC Backup HDD assets
https://mega.co.nz/#F!V5hBzKab!wF7fgX6m5Tq29B_m5EX69g
>Old Builds (dated from June 1st, 2002)
https://mega.co.nz/#F!kFtnBTSb!K-RlA1TVxlJGl86yE1c6fw

>Call of Chernobyl
https://mega.co.nz/#F!UpIFQAaS!azP78S8xIqsmRoZV3BOHkg
>Lost Alpha
https://mega.co.nz/#F!nJEUgaKS!UdZXAwzMWmtjwfn_dFM3dg
>Oblivion Lost Remake
http://pastebin.com/HnBtDUuQ
***Warning the OLR2.5 english patch is for "pure" OLR_2.5, so if you are going to use it, only use the text folder at gamedata\config\text\*** a Fix 15+ compatible version is being worked on
>Warfare 0.6
https://mega.nz/#!DkhGkTyS!mwpxJUg2M7KFdnhGRe0JsbdxqTPtJC_lK2DKxiRUwao
http://pastebin.com/h66FgcDU
>fixes for STCSWP
https://mega.nz/#!ipgS2Zpa!yEq-yOtjuJgXCVwytIUt1euHWU3lryrvIPYjhTkS0QM
>Ammo Drop Fix/tweak+Lootable faction patches+Arm Meshes+Fixes_V2.2 for CoC+AO_3.1
https://mega.nz/#!5ZZHRK6Y!gEK8nfS-trFmuatYlLFOemdkNp2njOVK_f_ABydjPTQ


>Codebro's 1.0008 Patch for SoC - enter "menu_fps_cap 0" in the console to prevent crashes.
http://www.mediafire.com/download/6644yv6xekn73rr/Codebro's+1.0008b+Fix+1.zip
http://pastebin.com/CtQ7zfkA
>Xetrill's Modified LuaJIT for CS/CoP - improves performance, especially in script-heavy mods.
https://mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ
http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_id=23321&sec_id=22

Last dead: >>128360580
>>
Xth for gunslinger never ever
>>
Xth for OGSE 0.9.6.3 by end of February
>>
>>128648579
More like 3rd for OGSE never ever.
>xth
Kill yourself you lazy nigger.
>>
FATAL ERROR

[error]Expression : false
[error]Function : CXml::Load
[error]File : xrXMLParser.cpp
[error]Line : 87
[error]Description : XML file:ui\map_spots.xml value: errDescr:Error reading end tag.


stack trace:

0023:005670A1 xrCore.dll, xrDebug::fail()
0023:058169E0 xrXMLParser.dll, CXml::Load()
0023:6DC43551 MSVCR120.dll, wsetlocale()
0023:6DC43BC3 MSVCR120.dll, _uncaught_exception()
0023:6DC43ECA MSVCR120.dll, _uncaught_exception()
0023:6DCB4BC0 MSVCR120.dll, vsnprintf_s_l()
0023:6DCB4B42 MSVCR120.dll, vsnprintf_s()
0023:058129AD xrXMLParser.dll, CXml::correct_file_name()
0023:05816A79 xrXMLParser.dll, CXml::Load()
0023:0055607A xrCore.dll, CLocatorAPI::file_find_it()
0023:6E34C1E7 lua51.dll, lua_loadx()
0023:6E31E6E9 lua51.dll, lua_yield()
0023:6E3175EE lua51.dll, lua_rawget()
0023:6E317F1F lua51.dll, lua_type()
0023:0512AEA5 xrGame.dll, CDialogHolder::UseIndicators()
0023:0512AEF5 xrGame.dll, CDialogHolder::UseIndicators()
0023:6E31EF3F lua51.dll, lua_yield()
0023:058138DE xrXMLParser.dll, CXml::correct_file_name()
0023:05816DA8 xrXMLParser.dll, CXml::CXml()
0023:0542667E xrGame.dll, CDialogHolder::IgnorePause()
0023:0055A1C2 xrCore.dll, CLocatorAPI::get_path()
0023:0055A262 xrCore.dll, CLocatorAPI::exist()
0023:05104F02 xrGame.dll, CDialogHolder::UseIndicators()
0023:6E317DC1 lua51.dll, lua_tolstring()
0023:6E35BC5F lua51.dll, luaopen_string()
0023:0056909B xrCore.dll, CInifile::r_section()
0023:00567C82 xrCore.dll, xrMemory::mem_alloc()
0023:052AE98B xrGame.dll, CDialogHolder::IgnorePause()
0023:0542AF35 xrGame.dll, CDialogHolder::IgnorePause()
0023:00552F2C xrCore.dll, doug_lea_allocator::malloc_impl()
0023:0512B47F xrGame.dll, CDialogHolder::UseIndicators()

warfare 0.6.0.3 with fixed spawns and zombies
happens every time i start a new game
>>
>>128649396
Stop spamming the fucking thread with stack traces, you dumb niggers.
>>
>>128649459
> >BugTrap, crash to desktop, freeze/lockup?? Find your crash log.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx. Copy the last few lines from the log and paste them here if you want any help
Shut up subhuman
>>
>>128649540
I should have removed it from the OP. Well, maybe next time.
/sg/ must be kept racially pure, no matter the costs.
>>
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>>128649653
> /sg/ must be kept racially pure, no matter the costs
>>
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>>128649653
>thread is mostly Slavs
>racially pure
>>
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I'm currently removing kebabs from Dark Valley.
What are you fine upstanding gentlemen doing today?
>>
>>128649741
Lad, you're calling me an autist and at the same time you're asking the same autists for help with your game crashing. I sense some flaws in your logic.
>>128649778
That's why I said at all costs.
>>
>>128649808
Waiting for a bus so I can get home and play some stalker.
>>
>>128649865
I called you a autist but i don't see where did i ask for YOUR help specifically.
>>
>>128649808
she has hamster cheeks
>>
>>128649808
Eating dinner currently.
>>128649968
No, I'm saying that pretty much only autists here can fix your problem. Everyone else is just playing the game.
>>
>>128649808
Trying to find Snag
>>
>>128644365
Cool! Will add it to the next patch. Will you also update the 1.4.1 translation in the repo?

>>128645237
I didn't change anything to do with the mouse - mouse_sens should still be at 0.12 in your user.ltx.
>>
>>128650808
>Will you also update the 1.4.1 translation in the repo?

Already done.
>>
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>>128649808
Trying to find something to do for about an hour and then I'm off to bed.
Fuck staying awake for more than ten hours.
>>
Xnd for rude, mean, /sg/anons
Xnd+1 for based Werejew and Radio-anon kun
>>
>>128649459
>>128649653
>>128649865
>>128650070
On top of being an useless faggot, you're trying to stop people from asking for help here. This general is slow as fuck, why the fuck do you care about people posting fucking stack traces you autistic piece of shit?

Fuck off.
>>
>>128651396
Eh, kill yourself. Being dead is better than rotting in the filth that is spam.
>>
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>>128649808
Setting up DMX 1.3.2 dkz02 so I can take another whack at going further than agropom in a soup, OGSE being so far out.

Just finished porting AA2's weather and the bloody fences are showing up through fog. See pic related. How does one fix that?
>>
>>128651505
stack traces are more interesting than u
>>
>>128651975
Yet you keep replying to me. Something must be wrong with your reasoning then.
>>
>>128651872
You're not on static lighting are you?
>>
>>128652086
Nope, full dynamic lighting.
>>
The OLR pastebin in the OP should point to the one in >>128490894 which contains a fixed patch.

Also drop the message about keeping just config/text, it's not accurate and the fixed 0.9.1 patch corrects all that anyway.
>>
>>128651505
You're the worst kind of filth in this world, just so you know. I suggest you fellate a loaded shotgun.
>>
>>128652454
I love you too, Anon.
>>
>>128651872
>>
>>128652832
Haha, perfect
>>
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>>128653062
>>
>>128648579
>End of january
That's what it says on the page. Dunno where you spergs got february from
>>
>>128648029
What happened to the warfare mega link?
>>
>>128653238
Yeah, I saw the similarity immediately. I saw a lot of the Astrologer today while merging weather.

I remember seeing a reference to fixing the fences being visible from too far away somewhere and cannot remember where. Annoying.
>>
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>>128653357
>>
>>128653357
http://www.moddb.com/mods/old-good-stalker-evolution/news/news-about-translation
>>
>>128653397
It died.
>>
>>128653397
Check moddb

>>128653540
>>128653554
I could have sworn it said the end of January when I read that article before
>>
>>128654086
thanks, didn't realise werejew had put anything past 0.5 on there
>>
This is just all kinds of wrong.
>>
>>128654803
The wrist bothers me more 2bh.
>>
>>128654942
You get used to the broken wrists after some time.
It's everywhere.
>>
>>128654337
He posted the links for the latest one in the comments if you didn't find it already
>>
>>128655358
>You get used to the broken wrists after some time.
Not me, anon. My autism will not let me deal with the broken wrists. I've tried.
>>
>>128654803
looks fine to me (^:
>>
I don't know guys. He looks dead inside. So worn out, so tired.
>>
>>128655453
Well that makes it rather hard to use one of the biggest weapon compilations out there.

>>128656318
Shaking my head, family.
>>
When are they going to fix the companions in CoC? Once they start engaging an enemy I don't want them to engage they won't stop moving around trying to fight them. I can't go through the change of tactics option to make them stop shooting altogether because they move away too fast.
>>
>>128656890
Did you keep their secret, Anon?
>>
>>128657028
Yes.
>>
>>128656912
>Well that makes it rather hard to use one of the biggest weapon compilations out there.
I know, that's why I don't use most of them. OWR 2.1 is fine enough for me.
>>
>>128657127
Then he's happy, at least he gets to finally leave the zone without remorse of leaving something behind.
>>
>>128657164
Fair deal.
Now comes the obligatory question about Gunslinger when.
>>
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Hello anons, I'm doing something useful and I'm reworking the icons in the game, because I personally find them too pixelated. AO3 only.

Requests are welcome.

> OLD ICONS LINK
> http://i.imgur.com/Lhu1dEo.jpg
> Switch between the 2 to notice a difference
>>
>>128657665
Seems like imgur uploaded my .png as .jpg.

Anyway, left side is 80% done. A few tweaks to the exos and helmet and I call it a day, right side only has shadowing and highlights, nothing done to the icons themselves yet.

I won't do the weapon icons, as those are too modular (goes per mod). I might work on the UI icons and HUD icons next. I'll see where I go with this.
>>
>>128657637
They said "sometime 2016" in the middle of the fall, and seeing the way that some of the weapon animations have just become rips from other games, I'm inclined to believe that they're rushing to make it happen.
>>
>>128658038
Guess they realized the community is losing is losing their patience, since the mod has been considered vaporware for a while now.
Bit of a shame though since I'd rather have the mod a decade later if it meant it'd be more polished. Quality over quantity and stuff.
>>
Warfare links have been disappearing because I've been updating them and didn't want people to download bugged versions.

Warfare 0.6.0.4 - https://mega.nz/#!HhwVgKTa!vImi5tsL_4ji4ZeQhtndnPlPMSOd6e9882zUVK5w_nw

Should fix the map spots error that a few people were having, and spawns and zombies should still be fixed.
>>
>>128657665
Looks good. Are the faction variants for the armors available to the player already?
>>
>>128659209
That I don't know. I've only just started my official CoC play. I just went outside of the cordon, but I played the leak a while ago.

Probably, if you join your faction or if you trade with another faction. Can't say for sure. I can always make them available if the answer is "no", though. Modding them in is really easy
>>
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Which weapon addon are you guys using for CoC? I'm currently using AO but it's boring as fuck.
>>
>>128658705
Broke my saved games.
>>
>>128660804
STCSWP. I'd go with OWR 2.1 if it existed for CoC, though. OWR3 is boring as piss.
>>
>>128658705
Does this require a new game if updating from 0.6.0.3?
>>
>>128661116
>STCSWP
I'll try this out. Did you get it from Mega?
>>
>>128661554
Yeah, from the repo.
It's just a Slav weapon soup by the way. If you didn't like AO you might not like this one either.
>>
>>128661813
Okay, thanks.
>>
Every time I install Warfare, my game doesn't start anymore. I honestly can't be doing something wrong.

Every time I wanna start a new game, "error_handler_is_invoked!"

Sigh :( I'm on 1.2.3 of CoC
>>
>CoC
>Walk into an anomaly field full of radiation with an Echo detector
>Get artifact
>Go to trader
>Artifact is barely worth 400 rubles

The fuck is this shit? Things like silencers and scopes are worth 1000-2000 rubles but artifacts are as worth as a few boxes of pistol ammo?
>>
>>128662639
Such, life, zone, etc, etc
>>
>>128662639
The ShoC artifacts are all utterly worthless as far as prices go for some reason.
>>
>>128662791
>>128662903

Artifacts are the sole reason why 80% of people are in the Zone, what the fuck.
>>
>>128662978
Well hey, blame the dolphin fiddler, not me.
>>
Anyone using the latest warfare on CoC 1.2.30 + AO3.1? If yes, can you PLEASE upload your config / scripts and spawn folders for me?
>>
>>128661554
>>128661813
i heard about a merge of OWR and STCSWP but no idea which versions they are nor if they are still compatible with current CoC. More info would be appreciated if any is known
>>
>>128665927
They're both compatible with the latest version of CoC, and OWR is especially designed to be compatible with all versions of CoC with the simple value of adding little while improving what little there is.
>>
>update coc to 1.2.3
>breaks everything

Bravo alun
>>
>>128651384
The names yoface720, but i guess thats fine too.
>>
>>128663420
https://mega.nz/#!3lBhzQTb!Savd-UIYCeuN3rtwsD_agWGaf98GB0xFsSuRuat1WMc

If you are werejew, game crashes on level load currently with the latest everything, also your ui_mm_faction_select.script isn't compat with AO3 in that it's not using the character_desc_general_AO3.xml
>>
Also, before i forget, here's Radios Galore V3.3:

- Custom tracks now correctly fade out over distances,

- you can now still hear ALL songs anywhere from 55 to 75 meters (the default for oldschool was like 35, which is nothing)

- Also about 50MB or so smaller (yay!)

Still up for requests or wanting to make the radios heard from longer distances or whatever.

https://mega.nz/#!VsNzWS4Y!DAl47dmxJDUDzTDiHsecytKp9oNrAF5Oh9731B9DPwI
>>
>>128666446
I guess switch back to 0.6.0.3 right now. I'm at work and can't actually test it; someone said that the ui fix worked for them so I packed it up with 0.6.0.3. I get home in a couple hours and I'll have a real fix then.

Install this (0.6.0.3): https://mega.nz/#!ylR23RbY!d5FJ2K446onxSoUeZfxb7NeeAiDhyqAPMtbdSFSujDA

And this (ui fix):
https://mega.nz/#!ugQjURpZ!VZKnGTpNusr9yk82SnNp08jWjU-BEEsnsUaF4W78SWE

and let me know if it works if you don't mind.

I didn't even know AO3 had that, so I'll make a patch shortly.
>>
>>128667132
Also whenever Warfare 0.6.1. or 0.7 that will implement fully-done sim squad traders and mechanics is released ill have to merge it optionally with radio mod (werejew wanted me building it around vanilla warfare, not Radio Mod)

>>128667361
The Official AO3.1 port taken over by Alun does, he did it so CoCDater wouldnt force an update everytime you ran it to overwrite the char_desc_general.xml
>>
>>128667361
No longer crashing for me, thanks.
>>
>>128668269
Alright, cool. I guess I fucked up zipping 0.6.0.4 and used a wrong file somewhere. 0.6.0.3 + the ui fix = 0.6.0.4 so you're not missing anything.
>>
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Post your favorite gun, regardless if there are better options.

Can't stop thinking about Eru-chan when I find an L85A1. I always upgrade it to surpass my other weapons regardless of how better they are statistically.
>>
>>128669679
wish it had a better scope
>>
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>>128669679
Simple.
Accurate.
Deadly.
>>
>>128666332
rtfm
>>
>>128670102
that thing with slugs is GOAT for hobo mode
>>
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>>128669679
Steyr AUG by far. It just has that elder god-tier scope reticle, mang.
>>
>>128670102
is that the OWR texture? It's quite pretty
>>
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>>128670784
That's what A3 and rails are for.
>>
>>128671024
Thats the one Millenia made for LURK. IIRC OWR doesn't have the spec that does it justice
>>
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>>128669679
>>
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>>128671076
Nigga you don't get it. The Swarovski scope that the A1/A2 has, has an amazing reticle and it's basically the perfect combination of rapid target acquisition and overall precision.
That's how it is in the mod I'm playing, anyway. Pic related.
>>
>>128671716
>not even illuminated
No thanks, f︂︂a︂m.
>>
>>128671892
>operating at night
enjoy your chimeras
>>
>>128671985
Can't argue with that, Chimeras are spoopy.
>that feel when you one-shot a Chimera jumping at you
Thank G-d dead bodies in Stalker can't hurt you, no matter how fast they're moving.
>>
>>128671892
The mod I'm using doesn't have illuminated sights, so that doesn't bother me :^)
Really though, does SGM 2.2 Lost Soul use a badly-outdated version of Shoker or something? All the optical sights are horrendous.

>>128671985
Or bloodsuckers for that matter.
>>
>>128671081
I haven't tried LURK yet, how is it?
>>
>>128669679
Groza. Accurate, strong and bootyful textures
>>
>>128672970
shit irons though
>>
>>128672556
Bad, sadly. The new LURK would've been AMAZING. But they just had to disband and abandon it.
>>
>>128672556
*the one Millenia made for the version of LURK that never came out
1.05 is thoroughly mediocre, 1.1 is garbage, 1.2 is rip in kill.
>>
>>128673216
>>128673313
that's fucking sad, is there another way to use his textures though because, fuck me, that TOZ makes me wet
>>
>>128673575
He released the model for Fallout: NV. But, due to the nature of the shitray engine, not yet.

If my team manages to implant the new maps (real gloss, spec, proper normals etc.) we might see such quality in-game. Luckily, I've seen a few workarounds for this that further improve the 1st person models by quite a bit, specularity wise, a courtesy of SHOKER.

More to follow .. I guess
>>
>>128674028
>implant the new maps (real gloss, spec, proper normals etc.)
exciting news, man. Besides the basic artistry of the TOZ texture (the filigree) I was very impressed by the specular map on the trigger guard.
Wishing you god's speed in your endeavors
>>
>>128674436
Luckily, PBR isn't very complicated of a technology.

I just wish for the day Real Time SSR (Screen Space Reflections) make their way into stalker without any hacked methods. It's a taxing tech, but well worth the FPS loss, especially with already the next line of GPU inbound.
>>
>>128674851
>well worth the FPS loss
90% of stalker players are lucky to even hit 30fps on 1024x768 with minimum settings as it is.
>>
>>128674851
this might be a little off topic, but I've been struggling to get ENB to inject in COP, do you know if its possible?
>>
>>128675126
90%? Far fetched. And even if that's true, well then the mod is for the remaining 10%.

So what, it's not a modding teams responsibility to cope to 100% of the playerbase, right? I vow for not downgrading an innovative mod if someone can't play it because of hardware related issues. I'm not a developer that has to take market share into account.

>>128675224
COP has pre-compiled shaders, so I don't think ENB is going to work. Stuff like SweetFX and ReShade however do work, but are more taxing (as you may know).
>>
>>128676490
>then the mod is for the remaining 10%

Good.
Never cater to plebs.
>>
>>128676884
To be fair, it's 2016, not 2007. I have 3 GPU at home, of which 2 are 970's in my current PC. It's the lowest series card I have in my home which is operational and I frankly can't be arsed to take something like a GTX400 or AMD equivalent card into account any more. The sheer difference in power between the latest 900 series / AMD R9 3XX series and their predecessors is "too much". Vanilla stalker soc at DX9 runs well over 400FPS at times, CoP at least 250 on DX10 (because 11 is a broken pos in vanilla CoP). For example; CoC gets me even more than 200 FPS, just because of the optimization done to both the engine as the scripts (Hats off to the devs).

Go along with the times ... or don't. I'm not responsible for others financial situations.

/rant

With that being said, I hope we'll deliver a splendid product. But don't expect it any time soon. We haven't even made the announcement yet. Too many mods (I'm looking at you, LURK) announce their existence way before actual work was done. We want to present an almost polished product online, before we'll make our big debut. I'm old enough to know we're not going to please the community with yet another project full of loose promises and a few pretty or technical screenshots.
>>
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Let's say I wanted a slightly more than vanilla experience for my first playthrough of CoP, and I tried Misery and didn't like it much. What would be another good mod to try out that wouldn't take away from the story?
>>
>>128677702
MISERY for your first play through? Are you trying to be an idiot or are you in fact, an idiot?

Play it vanilla first, maybe slap Pripyat Reclamation Project on top (It's been updated), then try other stuff like SGM or Road To Pripyat. Get a feel for the game.
>>
>>128677963
PRP is pretty shit, CoP is bug-free enough that most of its changes are value judgments and affect gameplay.
Way to Pripyat is fucking garbage, why would you even.
>>
>>128678776
PRP got updated you fucking pleb. Time to get your head out of the dream that CoP is glory itself. Bugfree doesn't mean that a mod cant fix what is gameplay wise broken about it
>>
>>128677702
Arsenal overhaul
>>
>>128679254
I don't even like CoP, period, but making a mod that names itself after the famous bugfixing ones and then just stomps all over everything with entirely subjective gameplay changes is full retard tier. If you actually want to change the game significantly a full overhaul is a much better choice and if you want a vanilla-like experience it's far too much.
PRP a worst.
>>
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>>128679818
>Hey guys i tried misery for the first time
>Play PRP instead
>No it changes too much for it to be true vanilla "+" man
>tfw PRP actually got decent but you didn't check it out because you're lingering to the old image it had

whatislogic

Go fucking kill yourself, fucking tosser.
>>
>>128679818
Also

http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=3829&page=17&sort=ASC&sec_id=18#118805

Eat a shit
>>
>>128680565
I'm not sure why you think I'm the OP, but I'm not. Yes, great point, PRP isn't as abysmally horrible as Misery. What an accomplishment.
>>
>>128681076
>I have nothing more to say
>>
STCoP for CoC has been released.

http://www.moddb.com/mods/call-of-chernobyl/addons/stcoc-wp-28-for-call-of-chernobyl-131

Funny how it says for CoC 1.3.1. This version doesnt exist, but whatever. Should work with latest version
>>
>>128682308
>Funny how it says for CoC 1.3.1
it does if you use the autoupdater. Not every new update gets published on Moddb
>>
>>128682621
Oh damn :L The auto updater doesnt work for me, sadly. But that's because of my own decisions
>>
>>128682774
Awesome news about STCoP for CoC though. Do you know if I can just merge it with my game date if I'm already running AO3.1?
>>
>>128682938
Bruh.
>>
>>128683018
sorry if that was a stupid question. I don't really know what ST does even
>>
>>128682938
STCoC (STCoP) is much like AO a variation mod. I personally favor STCoC, though. Better quality models overall from what I've seen, with better animations, too. Russian contacts > English ripped models from other games.

I could be wrong, havent checked out AO in a while
>>
>>128683456
Shoker Team.
>>
>>128683769
What the fuck are you smoking? He meant STCoP.

Also, what the hell is up with Moddb and it's retarded community. This is literally a comment on the CoC page:
Weapon, FN_2000 (one of the best assault rifles for medium range), doesn't use the right kind of ammo.
The correct kind of ammo should be listed as this on the ammo line for the file fn_2000.ltx
ammo_class = ammo_9x39_pab9, ammo_9x39_ap

This will allow it to use the more powerful ammo, with a bit more stopping power, it's a great balance between an assault rifle and a good medium-range sniper when souped up nicely. This is now the same type of ammo it used in original SHoC. Was wondering why it wasn't the same - just didn't have the Oomph it used to. Overall, mod is great, do enjoy it quite a bit, and put out the word on STEAM forums (gave you guys a shout-out in the Call of Pripyat forums) to send them your way.
>>
>>128684024
Well fuck my hangover isn't exactly looking good seeing as I've lost the ability to read. Excuse me.

And well, seeing as ModDB is full of retards who praise Misery like it's Literally God(tm), it's not that surprising.
>>
>>128684474
>How does one survive in LITERALLY GOD (tm)?
>>
>>128684024
I really wish I believed you were joking. Top lol.
>>
>>128684024
Who the fuck breeds this kind of fuckheadedness?
>>
Some issues with warfare 0.6.0.4:
Enemy squads show up as green dots on minimap

Faction Control Hotkey doesn't work (tried to change it to Numpad 8 but no use either)
>>
>>128683608
link to STCoC?
>>
>>128656913
USE KEYPRESS YOU MORON.
>>
>>128662639
Which trader? Scientists always offer me better prices
>>
>Start up CoC
>Clear Sky faction
>Trader asks me to deliver a PDA to Nimble
>Recruit a buddy and walk all the way from the swamps to the cordon
>Check map to see where I'm going
>Green dots and circles all over the swamps, it's all ours
>Reach cordon, deliver PDA
>Come back home with all the riches and vodka for everyone, they'll love it
>Even brought a brand new gunsmith kit for the mechanic bro
>Check map to find my base
>Map is completely devoid of any green, no allies, no capture camps, nothing
>What the fuck is this
>Spend 10 minutes trying to find my base again walking through the swamps
>Come across the church camp
>The same camp we fought to defend form the military on our way to the Cordon
>Only one beep in the nearby stalkers display
>It's a disgusting milfag, nobody else
>Remove milfag from premises with my buddy, move on
>>
>>128677702
Kill yourself
>>
>>128678776
That isn't true. PRP fixes 3 common issues with broken quests and not much else. Kolvasky cutscene fix, strelok cutscene fix and the immortal bloodsucker in bloodsucker lair.
>>
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>>128689580
>All the Clear Sky bros I met in outposts in during my journey are gone
>This can't be happening
>Come across another camp, the one built over a lake
>Only sign of life is yet another milfag
>Kill him, go up to the highest spot in the camp and do a 360 scan around the area
>Nobody, anywhere
>Nononono
>Sprint all the way back to my base
>Counter beeps starts to ramp up
>Oh God, they're safe! They're still alive!
>Dots start appearing
>They're all red
>They kill my buddy during the fight
>After a long arduous battle, I achieve an empty victory

This is Captain Dimka Operator, requesting immediate evacuation of the Swamps. Survivors... one too many.

Why the fuck does 4chan's system think greentext stories are spam? Fucking Hiroshima
>>
Can someone with the latest warfare version and AO3 upload their config / scripts / spawn folders for me, please. I cant get this shit to work
>>
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>>128690197
>>
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>>128690197
Revive best faction to its former glory.
>>
>>128690197
>>128689580
jesus

Milfags are no joke since 1 in 5 spawns with a SVD (at least with STCSWP) and they all have decent armor

the only thing keeping them from taking over the army warehouses during my current Merc run is that the Mercs, Bandits and Freedom teamed up against them
>>
>>128690197
Rainy Day for Clear Skies.txt
>>
>>128690197
>>128691464
https://www.youtube.com/watch?v=-pVT_mvvZLo
>>
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>>128690375
>>128690616
>>128690661
>>128691464
>>128692098

The camp was littered with bodies, some were lying right by the camp fire in the middle of the base, probably shot from a distance before they knew what was going on. Even my buddy, who I had just gifted my AK-101 in mint condition in favor to getting an L85, died shortly after we engaged the invaders. I ran out of ammo for my primary and had to rely on my Fort-15 with PB ammo to finish off the last remaining mifags. Almost bled out after killing the last one, as I too ran out of bandages.

Morning arrived, a quiet one. No sound of cackling fire, no laugher between friends, no guitar songs to be heard. It's just me now. I don't think I have enough ammo to survive a counterattack, I don't know if I should remain here or move on.
>>
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>>128682308
No PP-91 Kedr in this one either? Am I the only one that actually likes this gun?
>>
>>128693339
just keep on keepin' on
>>
>>128693339
There's nothing left for you in the Swamps. Go to Cordon, there's Loners there, they like CS

they should be there, if they haven't been wiped out by military
>>
>>128693339
Seek out the other Clear Sky, they ARE out there, and take back you past.
>>
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>>128694060
>>128694130
>>128694582

I scavenged whatever I could find from the milfags' bodies and dragged them out of the base, but I had one last thing to do before I moved on.

I gathered their patches, they may be gone but they won't be forgotten. Wherever I go, I'll take them into battle with me. I won't scatter their sorrow to the heartless swamp. They're all in the skies now, watching over me, until my time comes to see them again, someday, somewhere.

This Captain Dimka Operator, Clear Sky. End of log.
>>
>>128693705
After poking around a bit, I found that the PP-91 Kedr that I've seen used in CoP mods before is ported from Contract Wars, and animated by r_populik. I guess it was removed from AO 3.1 and STCoP WP because of copyrights? Well, that answers my question...
>>
>>128694680
godspeed
>>
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>>128694680
>>
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>>128694680
RIP ClearSky
>>
>>128690341
Damn son. Just drop the latest warfare on top of AO3.1 .
>>
>>128694684
>Russians
>copyrights
l o l
>>
>>128694680
clear sky had a hard life

I feel like I'm cheating somewhat since I have the relations tweak which makes the military and CS neutral to each other, so they don't attack the swamps at all.
>>
>>128682308
what exactly is the difference between this and the stuff in the repo
>>
>>128696384
less memes?
>>
>>128695642
>clear sky had a hard life

Thread theme

https://www.youtube.com/watch?v=8ATzz3AhyH4
>>
>>128670102

I like you. You can come over to my base and finger fuck my TOZ's sister


fucking nvidia overlay
>>
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>>128694680
Fuck me, Dimka had a hard life. God be with you my man.
>>
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>>128695574
Well, yeah, I could just get it from some Russian mod. I did find a shitty low quality screenshot of it. But I'd have to merge it into a CoC mod myself.
>>
Is there a way to get rid of support squads in CoCk warfare?
>>
I liked Lost Alpha
>>
>>128697773
yeah, kill them
>>
>>128697936
top banter
>>
cool, they fixed the broken geometry
>>
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CoCK WARFARE FACTION POWER RANKING
>1: MONOLITH
>2: MILITARY
>[empty space]
>9999: LITERALLY EVERYONE ELSE
>>
>>128698331
>Clearsky not number one
in my monolith game they are raping everyone but monolith
>>
>>128698525
Well they aren't raping Monolith, so they technically aren't number one :^)
>>
>>128698525
PTRS when?
>>
>>128698651
Nice to know that you're not dead, PTRS-Anon.
>>
>>128698650
Only because im the one barely defending Pripyat outskirts, sniping them before they can even assault anything
>>
>>128698756
you too, neighborhood shitposter
>>
Reminder that clear sky are the best faction
>>
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>>128699028
Damn right.
www.youtube.com/watch?v=qY725AQDLZg
>>
wormwood 2 release when?
>>
>>128699983
You already know the answer to that question, lad.
>>
>>128699983
when it's done
>>
Gunslinger mod release when?
Best gun mod that is never out ;-;
>>
Been watching a few Western movies tonight boys.
>tfw there's only one revolver in AO3.1
>>
>>128700931
>tfw no Nagant in Stalker
>>
>tfw the only mosin is in AO3

Why?
>>
>>128700931
What western movies did you watch mayne? I watched The Good The Bad and The Ugly for the first time recently.
>>
>>128701546
What's wrong with AO3?
>>
>>128701546
>implying slavshit is good
>>
>>128701703
i just like STCOP better, AO3 feels unpolished
>>
>>128701787
>Implying the Mosin-Nagant isnt good
>>
>>128701826
link to STCOP?
>>
>>128701992
http://www.moddb.com/mods/call-of-chernobyl/addons/stcoc-wp-28-for-call-of-chernobyl-131
>>
>>128701620
I watched "Unforgiven". It's good, written, directed and starring Clint Eastwood. It plays with the idea of 'the good guy' pretty well. Also, "Wyatt Earp".

Isn't it weird how there are so many FPShooters but so few of then do the guns justice?
>>
>>128701992
http://www.moddb.com/mods/call-of-chernobyl/addons/stcoc-wp-28-for-call-of-chernobyl-131

Just released one for COC
>>
Is STCOP for COC different from STCSWP that is on the repo ? I'm a bit lost between those two and Arsenal Overhaul, from the screenshots they all seems to have more or less the same weapons. I like the gunshot sounds from AO 3.1 better though.
>>
>>128702830
the read me in the new COC one has a list of all the weapons, compare that to the readme that comes with the STCS one
>>
>>128702830
stcswp: more guns
ao3: more memes
owr: more polish
>>
>>128703016
Good idea.
>>
>>128703016
my pc can't into the Cyrillic Alphabet:
Weapon List:
Ïèñòîëåòû:
1. ÏÌ (Model - SAM61, Textures - lafugix, Alexandr_I, animations - r_populik, KingFriday)
2. ÏÌÌ (Model - SAM61, Textures - Alexandr_I, animations - r_populik, KingFriday)
3. ÏÁ (Model - GR3B3N, Textures - Alexandr_I, Millenia, animations - r_populik, KingFriday)
4. Ôîðò-12 (Model/Textures - H.U.N.T.E.R_7.62, animations - Lancew, r_populik, KingFriday)
5. Ôîðò-17 (Model/Textures - Vostok Games, animations - Lancew, r_populik, KingFriday)
>>
>>128704191
Open it in notepad++
>>
>>128704191
I think that's PM, PMM, PB, Fort-12, Fort-17.
>>
>>128704191
Notepad ++ nigga
>>
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sleep tight stalkerbros
>>
>>128704191
>>128704313
This anon is right
>>
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>>128661116

is STCSWP the same as Shoker's Weapon Mod?

I can't into figuring it out what it stands for
>>
>>128706192
every thread
>>
>>128706048
Goodnight, Anon.
>>
>>128706048
Sleep well anon, Dream of many artefacts
>>
Is werejew around?
>>
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>>128669679

m1911

really its pic related, but good look finding it in the zone
>>
>>128706342
yeah im here
>>
>>128679293
Alright. Got Arsenal Overhaul. I don't really like HUD in my game. Guess I can just disable it, but then I won't know if I'm bleeding.
>>
>>128706342
si
>>
>>128706210

help me I'm retarded
>>
>>128706342
Don't trust these two, I am the real werejew.
>>
>>128706629

STCSWP

STalker
Clear
Sky
Weapon
Pack

STCoC / STCoP

STalker
Call
of
Chernobyl / Pripyat
Weapon
Pack

Learn it, love it, life it.
>>
And now to haul all that shit back to dead city

fuck my life
>>
>>128707096
>using a pistol as your secondary
>not using another rifle
Dude
>>
>>128707426
Stop picking on Kevin, Werejew. Or I won't download your mod.
>>
>>128707426
I run pistol/sniper rifle/sawn off and you can't stop me
>>
>>128706342
Now werejew, but its yoface720/Radio anon-kun/Nimble of /sg/, and I might be able to help you, whatcha need?
>>
>>128707772
did the latest coc update break warfare?
>>
>>128707582
>>128707705
>>128707772
kyses
:v)
>>
>>128695572
>Damn son

I get the following:


FATAL ERROR

[error]Expression : error handler is invoked!
[error]Function : invalid_parameter_handler
[error]File : xrDebugNew.cpp
[error]Line : 984
[error]Description :


stack trace:
>>
>>128707873
I dont know, im still running Enigma's AO3.1, 1.2.26 CoC, and 0.5.01 Warfare hah (I dont update anything when im doing projects like sim squad mechanics and traders), but give me a bit and ill find out for you. It could be becuase of the new way that Alundaio did offline squads (theyre deleted except squad leader when on not online levels).
>>
>tfw you will never hang out with your slav buddies fucking around drinking and smoking cigarettes
>>
>>128708628
>tfw you will never hang out with your buddies
>>
>>128708628
slav here. slavs are not fun to hang around, they are fucking retarded. they are worse when they're drunk.
>>
>>128708782
>tfw no friends ever
>>
>>128647735

>>128490894
I've updated the pastebin so this wont keep happening
please use this version when making a new thread
thanks for the help

http://pastebin.com/pkLaA0ye (embed)
>>
>>128709058
i see someone already mentioned it, thats what i get for not reading a bit further
>>
>>128708806
Maybe you're just hanging with the wrong slavs? Russians and the Balkan fucking shits are indeed "white" niggers.
>>
>>128709272
yeah they were russian. the ukrainian ones are probably better.
>>
>>128709401
No lad, I was talking about western slavs.
t. pure aryan wend
>>
>>128708208
1. Delete everything from gamedata
2. Update CoC using the updater
3. Install AO3
4. Install warfare
>>
>>128709863
Which AO3 do you use?
>>
>>128709958
> CoC
1.2.24

> AO3
3.1

> Warfare
0.6.0.3 with fixes

and make sure that you installed CoC on its own folder (Not inside CoP's folder)
>>
>>128709958
not the one in the repo
use the one from moddb
http://www.moddb.com/mods/call-of-chernobyl/addons/ao-31-for-coc-1226

or this one, its the same thing i re-uploaded to my mega
https://mega.nz/#!ZNgmhKaI!VOnTXAA8x-iaZZw5l7mBACueua9RBup2v7jILaiavxY
>>
>>128710184
You can't get 1.2.24, it's at 1.3.1 or something
>>
>>128707096
What weapon pack?
>>
>>128710335

these
>>128710324
work with coc 1.2.31

so should the patches,loadoutfix,armmeshes+fixes posted in the last thread

new version coming soon with minor changes
>>
>>128710442
STCSWP
>>
>>128710632
STCOCWP
every thing is in russian how to fix?
>>
>>128711202
did not mean to reply to you
>>
>>128711202
learn russian
>>
>>128711380
fugg XD
>>
>>128657665
>>128659209
i'll throw this in with the Fixes+arm meshes+patches for AO3.1 when you're finished. if it's cool with you
>>
Hey /sg/, do you reload a previous save when you lose one of your stalker bros in combat?
>>
STCOC

yeah, there's a problem with the pricing

also, I found a USAS 12 in good condition on a dead bandit just as I left rookie village
>>
>>128712578
I'd rather you didn't, yet.
>>
Help, how do I unfuck the lightning in CoCk? I tried messing with the options but I can't get rid of this glare, and most of the areas look too bright during night time.
>>
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STCOC : Ten second after I start playing, I discover that my knife doesn't have any texture.
>>
>>128716440
The first thing you should do is go to atmosfear options and reload default lighting settings.

After that you can tweak various R2 values if you don't like it.
>>
>>128716440
main menu, atmosfear options, other, revert to defualt lighting, save, ok.
>>
>>128716440
Have you tried resetting Atmosfear default brightness settings ?

There was also an anon that gave a few console command to make the game look a bit better after the atmosfear setting have been reset, but I don't remember which one.
>>
>>128716440
You could always reset lighting in the Atmosphere options!

Glad to be of service!
>>
>>128716481
looks like it does.
>>
>>128716583
>>128716610
>>128716614
>>128716694

Atmosfear had lightning? Huh, never knew considering I never had an issue with it in other games. Thanks for the information.
>>
>>128716789
lightING
>>
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Rev up those "what the fucks". Because the zone hasn't prepared you for this.

https://youtu.be/gRRz_RsVCYY
>>
>>128716481
>>128715792
STCOC is a buggy mess?

what
a
tweest
>>
>>128717134
is that what the average stalker player sounds like?
>>
>>128717134
Why is there a 3D person on the bottom right of the screen ?
>>
>>128717134
>it's just a stream with an animu girl in the background
>not an animu mod
Stop shilling your channel, cunt.
>>
>>128717134
go shil your channel somewhere else your spergy cunt
>>
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>>128717134
>Furry scum with a 3D face detecting talking animal model
What the fuck
What the HELL
>>
>>128717176
balance is just out the window
>take mission to eliminate bandits from Sid
>kill them all
>one of them has a RPD with 600 rounds and a Tokarev with 300 rounds
>another has a USAS 12 with 40 buckshot
>>
>>128717134
>5 frames for second
>>
>>128717931
>QA testers
>>
>>128718182
fiddling with the files is fun

I'll look into it this weekend and get a patch out there

I'm nicely surprised at the quality of the meshes/animations tho

the texture on the AN-94 sucks ass BUT THE MAGAZINE IS CANTED SQUEEEEE
>>
dude they're coming and you're squatting in the open

also
>stalker patches just came in the mail but ivan forgot to include my haversack
Damn it, time to email him again
>>
Apparently there's a gameplay mechanic in STCOCWP in which if you go into irradiated areas, the food you carry becomes irradiated and will cause you to be irradiated upon eating it

and if you carry iradiated and sane food, the sane food will become irradiated

pretty neat actually
>>
>>128719904
that just sounds like a hassle
>>
>>128720732
You might find Animal Crossing more to your liking.
>>
I wish I was using the toz right now and oddly enough there was no tower gopniks on the towers.
>>
Clearing out took longer, damn. atleast the stashes aren't randomize like in some mods
>>
>>128720732
it's actually an interesting way to make radiation more than the "you take DOT now" it is in vanilla
>>
>>128721925
Radiation is fucking annoying as it is because it subtly drains your health away, forcing you to either waste an antirad or drink vodka, which in turn makes you hungry and you end up having to eat something on top of getting drunk.
>>
>>128723021
Does radioprotectant remove radiation already present or does it just protect against future radiation?
>>
>>128723428
Just protects you from future radiation for 60 seconds.
>>
>>128723021
git gud

I already found a way around it
>>
>>128717134
100% more anime means that there was anime in there at some point
>>
>>128723021
Only during early game is that shit annoying, but once you stumble upon a good suit (basically anything not the default one or bandit's) radiation is a fucking joke. I ended up collecting anti-radiation and other drugs to resell them; they stopped serving their purpose and were now just a small source of income.

If you want a better solution to radiation poisoning from food, just make it so a backpack or a special satchel protects the food from poisoning. It can only hold a certain amount at whatnot, and by itself it weighs a bit. There, now even food stops being useless aside from hunger after you drown in medkits.
>>
Quick question: I'm playing through CoC for shits and giggles and already got up to Yantar. Anyways, the trader there told me I can have the psi-helmet for either 10,000 or for 17,500; does paying the funding actually make a difference or are they bullshitting with the whole "it might fuck up" thing?
>>
>>128723021
lol this guy
>>
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>>128723021
>radiation
>forcing you to waste an antirad

Oh man, I feel ya! I went shopping a couple of days ago, later that day I had to waste a small portion of my food because I got hungry, and food is solely for fighting hunger. What a hassle and waste!
>>
>>128726706
...so you take antirads recreationally?
>>
>>128726806
No, just the Vodka.
>>
>>128726343
The better helmet makes you take less damage from the psi field in Radar. You can come back later to upgrade any time you want.
>>
>>128727536
Okay, so I misinterpreted it then. I thought they meant there was a chance for it to malfunction, like how busted up weapons have a chance to jam. It would have been a neat thing if it actually did that as you're actually taking a gamble on it to save money. If it's just a weaker helmet I might as well buy it cheap and use some drugs along the way.

Thanks.
>>
>>128670102
>my favorite double barrel textured by millenia
Fuck, it's perfect.
>>
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So which faction does /sg/ side with and whats your favorite aspect of them?

Loner and Monolith emblems are on my velcro holder currently and bandits emblem is being used on another thing
>>
>>128729170
Goodnight fellow stalkers, do not let the fleshes kill the thread while i am asleep!
>>
>>128729961
Clearsky obviously
>>
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>>128729961
>bandits emblem is being used on another thing
>>
>>128729961
loner or freedumb, but i'd probably the more resonsible non-dudeweedlmao member
>>
>>128729961
>Loners
just people trying to make ends meet in the Zone
>Clear Sky
idealistic, scientific, more aggressive than Ecologists, more organized than Freedumbs and less autistic than Dutards
>Mercs
A man's gotta eat, even if that means doing unspeakable things
>>
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>>128730356

Lel, someone has to be the scum sometimes
>>
How do I tell what version of Stalker: SOC I have? It's not the steam version, and I don't know of any command that makes it go, "Stalker v 1.0.5" or anything.

Still feel like such a rookie; it takes time for me to get into the Zone.
>>
>>128731609
In the lower left corner of the main menu.
>>
>>128731609
where'd you get it?
>>
>>128729961
Freedom are the best solely because of Ashot and Yar.
Clear Sky has the comfiest base and music.
Loners when I feel like freelancing.
>>
>>128731794
Electronics superstore place I can't think of the name of.
>>128731748
Not seeing any text there.
>>
>>128732121
Did it come on a CD or was there a steam code in it or something?
>>
>>128732205
CD. Definitely CD.
>>
>>128732335
i bet you've got a bona fide unpatched copy

notice any bugs or save corruption?
>>
>>128649808
playing stalkersoup standalone and having no clue what the fuck I am doing on some weird, vague, convoluted quest in a map I have never been in before.
pic somewhat related
>>
>>128732613
how big is it?
>>
>>128732497
Not yet; the closest was - not five minutes ago - a quest (Protect this base in the Garbage from attack!) being completed just before I died, then staying completed after I reloaded. (Not the first base defense; the second occurence in the warehouse.)

Not sure it's completely unpatched; the stashes are empty until a corpse PDF tells me about it,including the one up the ladder from Wolf.
>>
>>128732732
huh. that's neat, though. Current steam version is up to like 6.0 or something, right? You're probably a few versions behind.
>>
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>>128669679
nine by thirty nine
never fails to pierce armor
silent and deadly
>>
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>>128732710
19 gigs
it was a 7 gig, 10 part download and had an installer which unpacked a ton of shit
>>
>>128733405
i meant the map actually but that's cool too

i think that's why i'll never play the soup, i never have the patience for those multipart downloads
>>
>>128733459
oh, the map in the picture is called "Firing Range" and it's tiny, I was given the ability to transition to there by completing a quest
it's supposed to be a test map where you can try out any kind of weapon with a special script but that seems to be broken atm.
The map that I am wandering around in for the current quest is called "Techniques" and it's pretty big, there are a lot of weird maps like this in the mod.
>>
>>128733838
how stable is the mod?
>>
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>>128734224
>>
>>128734078
Pretty stable
I get occasional out of memory crashes because I haven't bothered to no-prefetch yet but they never happen in the same place repeatedly and I have yet the get a corrupted save or run into something I can't complete due to crashing.
The mod loads pretty damn fast so crashing, when it does happen, is not that bad.
Shit gets pretty broken after you find some of the more op artifacts and some good gear but before that it's die-in-one-shot city.
Fortunately, the damage is balanced so that you can do the same to enemies.
I have spent the last week playing through some of the quest lines in the free-play mode in my free time and I sense that there is a lot more ahead of me.
Honestly it's been on of the best stalker experiences since I first played the game many years ago.
>>
>Develompent of Gunslinger is frozen
L M A O
M
A
O
Who would have thought?
>>
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>Started multiple vanilla SoC runs
>First play got to Agroprom after much struggling and hardships on pirated copy
>Lost save from switching computers
>Next run get to around Dark Valley-ish. Feel good about loot and this file
>Lose save from switching computers
>Finally buy copy on Steam, trying to get through it to move onto the next games
>But want to enjoy this as well, as soon as I get done grinding through what I've already done
>See this in Agroprom

>Speaking of which, most enemies are doing this

>There wasn't a bloodsucker in the sewers (granted I saved right at the hallway before it before getting off that night)

>First quest bugged where I never completed "Clear out bandits"

Is my game borked /sg/?

Also, should I bother with vanilla, since I've seen a lot of the game, and want something to spice it up?
>>
>>128736235
are you using ZRP?
>>
>>128736375
No sir, I think I had on a previous run actually, so I guess not all quite vanilla.

Should I slap that on? It's mostly a bug fixer right?
>>
Do you all ever get the desire to play a STALKER like game with other players? Where do you go when you do?
>>
>>128736520
yes
http://www.metacognix.com/files/stlkrsoc/index.html
>>
>>128736769
Other people always destroy everything.
>>
>>128736826
Danke for your help my friend
>>
Why should I play one these games?
>>
>>128739279
But you shouldn't.
>>
>>128739279
you shouldn't
>>
Haven't been in this general for something over a year now.

Is Call of Chernobyl a good mod to get myself back into the zone ?
>>
>>128741417
every fucking thread
>>
>>128741417
Wait a month or two for OGSE to come out. If you want your ass kicked, that is. If you can't wait, CoC + Warfare is fine.
>>
>>128742639
what version of warfare should I use with the latest coc update?
>>
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>>128742756
0.6.0.3 + ui fix, which is here:

>>128667361

Make sure CoC is updated to 1.2.31. Fuckin' Alundaio has been releasing a patch every day since Tuesday.
>>
>>128742994
Is the UI fix just for AO3?
>>
>>128743097
No it's for Warfare. I don't know much about AO3, I don't use it.

Search around the rest of the thread for some help, someone else is bound to have merged them.
>>
>>128742994
>>128743097
>>128743263

pretty sure that is just for Ao3.1+warfare

because character_description_general.ltx referenced in ui_mm_faction_select.script was changed in AO3.1 to character_desc_general_AO3.xml
>>
>>128743589
>character_description_general.ltx
****character_description_general.xml
>>
>>128658468
not like it's gonna matter since it will be incompatible with most things and who wants to play vanilla CoP anymore
>>
>>128747164
Yeah. I'd rather see those animations in Radium.
>>
>>128735743
sauce
>>
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>>128729961
marauders ofcource
>>
>>128729961
Where do I get these?
>>
>>128751054
Are you banned on google?
>>
>>128751114
他妈的关闭
>>
>>128751318
10/10 google translate, lad. Can I play too? Pierdol się.
>>
>>128729961
Mercenaries.

They're like Loners, except either bound by a contract or being simple hired guns. They understand the value of money and know what happens ~without~ it.

https://www.youtube.com/watch?v=jJjnjGxqa1o

...I'm gonna do what I want and I'm gonna get paid...
...I'll do what I want and I'm gonna get paid...
>>
>>128751318
yёбывaй
>>
>>128735743
where does it say that bozo
>>
>>128706606
You can just get a mod to change the hud as well, there's quite a few of them.
>>
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Why the fuck are the Ecologists in warfare neutral to freedom?

--
Also, just another anon here;

I'm working on a little tweak for the UI ingame. I'm the guy doing the icons for the suits (which are finished and look good in-game; Pick related).

This tweak is only for those using the new background of the seva guy. It adds this very background to the warfare menu, removes the teamepic logo (just simplifies the menu), but it will also introduce a modified custom HUD.

Going for screenshots now
>>
Is warfare 0.6 broken like 0.5 or is it working ?
>>
>>128755614
are you still alive anon? waiting on some screenies man!
>>
Clear sky is the best stalker game
>>
>>128756950
Well, I am, but sadly fucking Warfare screws me over. Latest CoC through Cocdater + warfare 0.6.0.3 + ui fix still crashes because of "death_manager.script", attempting to call a nil value.

Werejew, get your shit together mate ;p

I did get a few screens of the mainmenu / partial hud, but that's nothing fancy. Here's the imgur link. I am planning on changing the icon sizes, icons themselves etc. etc. Also added new MM music, all of which is optional and a drag-and-drop installation method
>http://imgur.com/a/f54q1

>inb4 "you changed the starting amount of money"
>expecting me to grind for suits when im testing my mod
>>
>>128757083
Bullshit
>>
>>128757874
Looks nice.

Try removing the widescreen sidebars.
>>
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>Drop my #4203402 SoC run after x16
>Don't know what to play
>CoC looks interesting
>A million of links and fixes

I'm not ready for this trouble on a weekend.
>>
>>128758289
This was next on the list, as well as "fixing" some icons in the ui_common.dds file. I was thinking of using different colored icons for different indicators.

Also, the HUD will be glorious, because I've learned how to edit and modify the HUD in CoP, with thanks to team Radium.

I'll hopefully be showing my custom CoC hud soon.
>>
>>128758325
Just grab a weapon pack and warfare
>>
>>128729961

Ecologists.

Unlike Clear Sky, they share their knowledge with the rest of the world. Because all the knowledge in the world is useless, if the only person who knows it is a rotting corpse at the Chernobyl NPP.

While their own combat strength is lacking, their willingness to cooperate with others nets them plenty of allies from the other factions.
>>
>>128757874
post crashlog about said death_manager.script
>>
>>128758485
>I was thinking of using different colored icons for different indicators.
Like in one of those DMM versions? I kinda liked that.
Had to hover the mouse above some kind of ammo and it would highlight all the guns chambered for it and of course vice versa.
Made shopping way easier when there are tons of stuff to buy.
>>
>>128757874
>>128758485
>>128758760
your screenshot of your main menu says 1.2.24
>>
>>128759052
nevermind, thats becuase warfare's _g.script says 1.2.24
>>
>>128759052
I updated through CoCdater. I dont know why it shows 1.2.24 really. Alun said something about it on the CoC page. Can't seem to find his reaction, if it was on that page even.

>>128758809
That's already in CoP, but I might look into that yes. I'd go with blue for SS109, green for 5.45, orangey for 9x39 etc. etc.

>>128758760
Crashlog is as following:

! [SCRIPT ERROR]: ...of pripyat\coc\coc\gamedata\scripts\death_manager.script:121: attempt to compare number with nil

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : <no expression>
[error]Arguments : LUA error: ...of pripyat\coc\coc\gamedata\scripts\death_manager.script:121: attempt to compare number with nil


stack trace:

0023:00B4717F xrCore.dll, xrDebug::fatal()
0023:057CE55D xrGame.dll, CDialogHolder::IgnorePause()
>>
>>128759385
are you using Ao3.1 from moddb?
http://www.moddb.com/mods/call-of-chernobyl/addons/ao-31-for-coc-1226
>>
>>128759503
Yes sir.

I did it as following:

CoC from repo (mega)
Use CoCdater to update after manually installed the 1.2.26 patch from moddb
Run game, test play, works but dead as fuck
Instal AO3.1 from your link
Test, works, still no Ai
Instal warfare 0.6.03 + ui fix

Crashes upon engaging in combat. Now I might have an idea where this bug is originating from. I'm looking into it myself because my mod used to have the same bug, which I fixed by double checking the items that spawn on death.

Might lead to something
>>
>>128759747
weird
i have coc patched up to 1.2.31
ao3.1 from same place
and i dont have that crash
i'm not using warfare or the ui fix though
>>
>>128758325
>Get CoC + patch to 1.2.24 from repo.
>Get AO3.1 for CoC
>Get Ammo drop fix/tweak+too long I don't wanna type 2.2
>Get Warfare for factions war

That's about it. I had Dynamic News for CoC, Ceano's HUD, and some Gnomus scopes installed as well.
>>
>>128760056
Seems like >>128759229 is the cause it's saying "1.2.24" as it doesnt use current:ver

I'm going to try playing without these 2 files and see how it turns out (these caused the bug for my SHoC mod, too)

death_generic, renamed to #death_generic
death_items_by_communities, renamed to #death_items_by_communities

If the game runs fine, I've isolated the problem and do the in-depth checking of these files with beyond compare and see what's different.
>>
>>128759747
have you tried chancing your lightning settings? iirc there was some problems with CoP engine and DirectX9 i think
>>
>>128760550
Nah, I don't think it's a lighting issue per-se. I've been playing DX9 and 10, no issues with either. Also, the crash log is reporting it's death_manager, so it's related to the items coming online once you kill an enemy. I'm pretty sure it's something in either of these 2 files >>128760254
>>
>>128760718

I knew it. It's the 2 files I mentioned earlier. Random start on bar, loners vs bandits. I could kill the bandits and play without any problems.

Going to look into these 2 files. Thanks for the help bros.

Also got some new ideas and a few screenshots I'm going to post after tweaking a few things.
>>
>>128761131
let me know if you find what it is thats causing that because i want to see if i even have it in my files. i havent crashed in coc since i started playing with the new patch and i've been almost everywhere, including the bar.
>>
Misery 2.1

SEVA suits, how much are they usually sold for at a vendor? Found one at Hawaiian but he's a fucking Freedom fag so his prices are slightly higher since I'm aligned with Duty (price is 116k)
>>
>>128761872
smfh
>>
>>128759385
the current game version that shows up on the main menu is printed from the _g.script. Werejew hasnt fucked with it since 1.2.24, so thats why it stil prints that, you can change i to 1.2.31 if you want but it wont really change anything.

Thats Enigma's mod crash. Download this.
https://mega.nz/#!EolTTQYS!JCAB0HwRggg25-CWdAAVHtAp7ewBAA8iSfRWy0aqxvU

put it in gamedata\scripts
>>
>>128733179
>Maximum firing range of 400 meters
>Can snipe fucking anything at the other side of the map
>>
STCoC is nice and all, but what is up with the amount of ammo npcs drop and the price of shotgun shells? I looted some milfags who got rekt by some boars after starting new game as Loner and sold the ammo to Sidrobitch. I've already got 50k ruble. Hobo mode is the best thing about stalker
>>
>>128762389
Just lower their price in the files.
>>
>>128762178
>>128761872

Thanks anons. Jesus christ Alun, if you're reading this, you've been giving me headaches mate.

Anyway, WE"RE OFF!!! :D

Screenshots of GLORIOUS modified hud (not yet custom, I'm planning on adding a 360* compass, some other small stuff etc.)

link to imgur album:
> http://imgur.com/a/zk2jf
>>
>>128763174
I give it a fuckoffLoNer1/10
>>
>>128763174
The armor icons are nice. I'm more into minimal HUDs, though (health and stamina bars only).
>>
>>128763717
I can do that, too. It's easier to remove ui elements than add them, after all. Would you prefer one with just the compass or no compass + no minimap? I've been thinking of making a few options with either only

HP / ammo / minimap + compass
HP / ammo / compass (simplified)
HP / ammo
HP only
Mini + compass only
>>
>>128764010
Not him, but do you think it could be possible to have a version with just HP/Stamina, the type of ammo but not the number and the fire mode ?
>>
>>128758541
>>128760228
Are there any texture packs or graphical overhauls?

Last time I tried it SoC maps looked like absolute shit.
>>
>>128764486
absolute nature + structures
>>
>>128763174
what hud are you using?
>>
how do I get CoC to launch with the steam overlay?
>>
>>128764010
The minimal HUD that I customized for personal use looks like this. It's pretty nice, but the inventory screens and such are all vanilla.
>>
>>128764869
>remove everything from your steam CoP folder
>move CoC to that folder
>rename _bin folder to bin
>rename fsgame_coc.ltx to fsgame.ltx
>launch CoP through steam
That's it

Also
>using steam
>>
>>128764328
Sure, I can do that. I'll include it into the mod as optional one.

>>128764837
My own, soon to be released.

>>128764939
Looks good. Would you mind uploading the needed xml files? I'll only need those, UI changes I can do by myself. Seems like you're using a larger HP bar, right?
>>
>>128765119
>implying I legally own any of the games
>>
>>128763174
are you that same "anon" that made that fucking god awful UI a few months back?
>>
>>128765364
Why yes, that's me. The thing is, it wasn't finished at all. It was the "conceptual layout" I was testing (at the time tried more than 5 artefact slots, too, without success)

It's eye-gougingly bad when used like so, though. I 100% agree on "this" being the worst UI you could play with. But, as you may have seen, I've taken the "more vanilla" approach in the UI here >>128763174
>>
>>128765730
Both of them are terrible
>>
>>128765730
yeah i think what killed it for me is the amount of green in the condition bars, and the transparency in some areas.

keep at it though
>>
>>128765852
That's too bad. Well, luckily I know I can't please everyone!

Small update on the hud: It's become less compatible than I wanted it to be. I had to move some ui elements around in the ui_actor_hint_wind.

However, the compass is in place and works like intended. Now moving on to the other UI elements and the simplified hud versions. I'll hopefully have it online later today
>>
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Lost Alpha had the best UI
>>
>>128717134
tfw i made this video, thanks for the shilling, friend.
>>
>>128766276
>Lost Alpha
>Best at anything
i like it too
>>
>>128765161
>Would you mind uploading the needed xml files? I'll only need those, UI changes I can do by myself.

I'm not sure if it would be compatible. I still need to reinstall my CoC, so I don't really need a new HUD right now. But if there's something from the HUD I'm using that you'd like to use for yours, let me know which files you need. The gamedata\configs\ui stuff?
>>
>>128766646
gamedata\configs\ui\textures_desc\ui_actor_hint_wnd.xml
gamedata\configs\ui\maingame_16.xml
gamedata\configs\ui\actor_menu_16.xml
gamedata\configs\ui\zone_map.xml

Are the ones, if you'd like!
>>
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>>128766276
>tfw tried to port it to SoC a while back
I wish I knew what the fuck I was doing

I'd also have to do something with the knife slot and the thirst bar.
>>
>>128767043
Here: http://www.mediafire.com/download/ck7f6rzc9cs932i/ui.zip

There was no actor_menu_16.xml in there.
>>
We will never ever get another STALKER game will we?
>>
>>128767939
Not with that attitude!
>>
Damn, those Slavs really need to step up their quality control at their factories.
>>
>>128768640
Everything is bomb.
>>
Warfare 6.0.3, STCSWP, latest coc.
Some factions don't seem to want to expand at all when factions own starting levels is off. Others have no problem expanding.
>>
Is there any mod that makes Misery much easier? It's too hard for me xD
>>
>>128767665
Thanks! This will be very useful.

I finished the base hud, here's a few screens:
>http://imgur.com/a/omfOG

Next up is just trimming it down to the different versions
>>
What happened to the ebin oc DMM that TKGP was working on?

The one with the weird dynamic hud and new weapon models.
>>
>>128770064
He probably caring about it or got mauled by a bear.
>>
>>128770382
*stopped caring
wew, I need to type more carefully
>>
Does the Suit addon for STCS still work with STCOC?
>>
>>128770382
No that was the dev from RoH who got mauled
>>
>>128770526
The developer of RoH was only one of the many victims, anon.
>>
>>128770619
bear mafia targetting shitter devs? wew
>>
>>128770510
I doubt it'd work. Even if it doesn't, it shouldn't be too hard to make it compatible with STCoC anyway.

>>128770919
The bear tribes forgive no one.
>>
>>128770619
Is that the same bear!?
>>
>>128771052
I do not know how to do it, is there any guides to doing stuff like that? or should i wait for an expert to do it.
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>>128770064
It's still alive, just hibernating while I work on some Other Projects™.

Also I got mauled by a bear.
>>
>>128771070
Please give me the coordinates of the last place the bear has been seen.

Too many times has a bear mauled poor developers.
Now it's time for the bear to get mauled.
>>
>>128771410
Gib info on the Other Projects™

Nice soup btw
>>
My only friend is a cat. Thanks for being there to keep me sane, /sg/.

>>128770619
>>128771070
Yes, there were many victims.

https://en.wikipedia.org/wiki/Sankebetsu_brown_bear_incident
>>
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>>128771410
>not Borscht
Breh...
>>
>>128771881
You're welcome, Anon. And thank you for posting here with me.
>>
>>128771205
Paint.NET or some other image-editing program that isn't MS Paint, along with Notepad++ is all you need.
You'll have to edit a bunch of .ltx files (trader.ltx files, outfit.ltx, actor.ltx, st_items_outfit.xml should be all I think) to get the values all-set, and edit ui_icon_equipment.dds and ui_icon_armor.dds to add in the icons of the armors. Then you go back to outfit.ltx to type in the coordinates of the icons of the armors you added to the .dds files.
You don't need to be an expert to do it, even an untrained petukh (e.g. me) can do it. Really simple. Most of the stuff in .dds files are commentated to help you as well iirc.
>>
>>128771881
>Thanks for being there to keep me sane
You're missing lots of fun tho.
>>
>>128771070
>>128771419
No, anons, you should not be angry over such matters. Bears only trying to maintain the eternal natural cycle of NEVEREVER. If this cycle is to be broken, unimaginable horrors would be unleashed onto our world, and Pepsilord™ would be freed from his imprisonment. The rest, only god knows.
>>
>>128771976
I'll happily put one in the image pool if you find a nice high-res pic with transparency.

>>128771610
Updating helmet mod with more slots and stuff. Getting Weird Dynamic HUD® finished for standalone release. Writing shitty monopurpose utilities no one will ever see.
:^
>>
>>128771410
Nice soup nerd.
I'm curious though, whaddup with the Other Projects™?

>>128771881
ay u want sum fuk?
>>
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>>128771881
>Thanks for being there to keep me sane

On CoC+AO3. Yantar, got the psi helm from sakharov, go to X16 to disable the lab's psy-emitter. Zone in, "protection failure in 20, 19, 18, 17.." Dead. I even paid more for the better calibrated psi-helm. Anyone know whats going on here? Is it just not implemented correctly, or is there some sort of console command I can use to fix this?
>>
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What's the best NS mod for a first playthrough? Stalkersoup looks good but I read that Joint pak 2 has more content.
>>
>>128772765
what's a good mod then? something that does the following

1.is sandbox
2.has dynamic living ai
3. doesnt crash every 5 seconds
4. has good weapons
5. has shit to do without getting you on tracks
>>
>>128772795
You mean "first NS playthrough" right.
>>
>>128772872
Yes.
>>
Is there an alternative dynamic hud for the Stalker games ? I always see the same with the goggles or the shape of the helmet on the screen, but it does not really make any sense since your eyes are not in the middle of your face, behind the mask.

A simple glass overlay on the whole screen, with a bit of condensation and cracks when the item condition gets low would be better.

(Not sure if I'm clear enough, english is not my first language)
>>
>>128772991
Just making sure
http://www.moddb.com/mods/ns-dmx-dkz02
>>
>>128773115
Thanks, I'll try this one.
>>
>>128772414
I want all of your mods and utilities because I do not posses the organs of the opposite sex to also take your babies

Here is a token of my love
> http://www.karotes.lv/content/img/borsch2.png
>>
>>128773282
Helmet thing will probably be done soon unless I forget. Thanks for the pic
>>
>>128773852
See? It's a completely different feeling with Borscht!
True Ukrainian stalkan experience.
>>
Is there a reason that no squads are spawning to attack targets in warfare? I think it might be because my faction is targeting something that isn't connected to our territory but I'm not sure. I can cap areas by calling in defense squads but it would be nice for the ai to at least do something itself.
>>
>>128773852
Are you ever going to stream that slav mod again? I caught the stream where you cleared out the bandit base, and you said you might stream it again the next day, but there was never an update here about it.
>>
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>>128773852
>>128774195
>>
>>128774636
Yes, I just rarely have time to stream. Janitors finally got upset about link and pruned me last time so I won't be posting it here regardless
>>
>>128774976
That's why we never have /sg/ streams any more? I did stream CoC a few weeks ago and the janitor didn't seem to have any issues with me, though.
>>
>>128775463
No it's because everyone who streamed stopped playing stalker
>>
>>128775818
Actually I used to stream and I still play STALKER.
I just can't be arsed to do it anymore.
>>
>>128766583
what's a good mod then? something that does the following

1.is sandbox
2.has dynamic living ai
3. doesnt crash every 5 seconds
4. has good weapons
5. has shit to do without getting you on tracks
>>
so what do I do with faction PDA's in TFW?

Also what do i do with 1000 ru notes in TFW, cause they're worth 100 ru to traders
>>
TKGP mah man, hook me up with some lootmoney code for CoC pls
>>
>>128780407
Try different traders, they should give you different prices on both the banknotes and PDAs.
>>
>>128736769
Nowhere. STALKER with other players would be terrible, and it will never work. While I'm sure a competent dev can make a game like it possible, the playerbase will be filled with faggots. Sadly, games like DayZ and Arma 3 mods cemented the retarded idea of being "SO FUNNY SO RANDOM XD" in online survival games, so nobody takes games like them seriously anymore. People will be running around in the Zone ruining any immersion by acting retarded. Above that, the only way I see a game like it being profitable would be from letting players customize their characters via skins and such, and I'd hate to see the Zone go from people just trying to make a living to a playground where people run around in zany colorful outfits.

On a separate note, I've been enjoying the shitfest that is Rainbow Six: Siege. Its buggy, unoptimized tacticool gameplay is reminiscent of STALKER, in a weird way. It also has lean mechanics. I tend to like games with lean mechanics.
>>
>>128777930
your mom, unless she finally got the sand out of her box
>>
>>128780407
okay, am I missing something about TFW?

The last time I played it, every single starting option besides mercs gave me absolutely nothing to start with besides a knife. I couldn't join any faction because they didn't trust me enough, and any of the missions they'd want me to go on were basically impossible without even a mak. Is this supposed to be fun?
>>
>>128781120
Even if everybody was acting decent, it would still feel weird.
Lousy programmed NPC companions are way more fun than faggot RL people.
>>
>>128780407
Bank notes should be 1:1 in CS at least. If you're not in CS with its bandits gag, why do you care?
>>
>>128781741
Yeah, running away from blind dogs with just a knife is part of the fun.
I'll never forget my first playthrough in TFW, I was ordered to killed a guy in an exo and I just headshotted him with a found mosin, shit was so cash.
>>
>>128781120
Adding to your post, open-world survival-oriented MMO games such as DayZ are all doomed to fail because they're based on a faulty idea. The idea has one simple fault, but it's a gigantic one.

Imagine your guy encountering another guy in wherever, whenever. Just a routine encounter, ya know what I mean. The first that comes to mind is whether if the guy you've encountered has any ill intention against you or not. How exactly do you figure that out?
There's only one surefire way: You fucking kill him. He can't do anything against you if he's fucking dead, and if he was a nice guy that's too bad but his inventory is nice-looking anyway. I'm no genius, but I don't think you can really solve that problem.
>>
>>128781741
yeah the start is pretty rough and kinda bullshit, but it gets really fun after some times.
>>
>>128764939
This + ammo type like in the AA2 Hud would be great
>>
>>128781120
>>128782254
But wouldn't it be more fun if it was a co-op with just a few people, preferably from here? I mean, since we all hate the mmo community couldn't we in our own circle do exactly do the things we're saying now to avoid our theoretical MP playthrough being shit? I always wanted to have a TFW co-op with people that are actually willing to play Stalker like it's meant to be played and not just shoot each other in the face.
>>
>>128772795
DMX dkz02

Stalkersoup is never the answer to any interesting question, you should know this
>>
>>128782817
>>128781854
>>
>>128782975
Yes, I've seen this post, but thankfully I don't share the same autistic notions with you.
>>
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>>128729961

duty, the zone is a blight on mankind and must be destroyed before it destroys us.

But usually loners, freedom seems to just be "loners but with hippies" and mercs are assholes.

I find it weird how loner works as a "faction" though, since it seems to just be everyone who is neutral or has their own independent bands
>>
>>128782254
Well it could always be resolved by turning all the NPCs as hostile towards a player who racks up a high kill count. Areas like the Bar wouldn't allow that player back in, so they either lose their loot stored there or they have to make a stash somewhere with all their stolen shit, meaning some passerby can claim it. People who defend themselves will not suffer this penalty since they weren't the first ones to shoot. On top of all that, it would be a nice system since that means bounties can be a thing and you can get hired by NPCs to track down faggot players like that; kill them and you get their stash coordinates if they did make one, so you get a ton of free stolen shit like that.

But I guess that requires some actual thought to code it right. Again, another reason I don't think a game will work: most devs suck at PvP systems.
>>
Here's something I've never seen discussed; does anyone prefer how artifacts worked in SoC (penalties to stats or radiation) over CS and CoP (artifacts only have radiation penalty)?

I thought the stat penalties made hunting for artifacts more interesting in SoC, whereas CS/CoP artifact hunting was less exciting once you found a good radiation reducing artifact.
>>
>>128781120
>On a separate note, I've been enjoying the shitfest that is Rainbow Six: Siege. Its buggy, unoptimized tacticool gameplay is reminiscent of STALKER, in a weird way. It also has lean mechanics. I tend to like games with lean mechanics.

Hmm, I think I'll check that game out once I upgrade my video card. Sounds interesting.

>>128781854
>>128782817
Eh, maybe if we were to create some sort of private /sg/ group prior to the release of a multiplayer mod like RoH, it might not be so bad. After the release of a mod like that, though, I'm sure we'd have idiots from /v/, reddit, and other people that aren't even fans of the Stalker series funneling into these threads. I sort of dread the release of RoH for that reason.

>>128782793
Yeah, that would be cool. I occasionally need to open my inventory when switching ammo types to make sure what type I have loaded, but it's not really a big deal.
>>
>>128772795
the 2 things stalkersoup has going for it are
- an English community for those who feel uneasy about foreign things
- a dumbass who is always promising 64 bit, stalker tomorrow version, while fucking up today's release

some like this, don't be one of these retards. there's always been a better option than stalkersoup if you weren't a lazy, ignorant fuck, which is admittedly difficult
>>
>>128783491
Radiation in general takes a backseat in the later games, which is sad. Though I will admit the artifacts were a lot funner to collect than in SoC. In CoP I actually had to work for rare artifacts, and until you had decent equipment it was a bit of a struggle getting into an anomaly and out, only to find a common artifact. Not only that, but the anomaly areas were nice looking.

SoC's anomalies make more sense, I guess, since by "lore" they're scattered everywhere and not in designated areas like CoP; however, that ended up taking away the fun from artifact hunting since you can just run around and an artifact would smack you right in the face.
>>