We Wizards Now Edition.
Previous Campaign: >>128564343
XCOM GENERAL (full information, all links):
Beagle's Live & Legendary:
VietCOM stream P1 (Unmuted)
Gameplay, customization, Psy-Operative and more videos:
Long War download link:
/xcg/'s Long War FAQ (new players read this shit):
Dreadnought MEC Trooper voicepack:
Extra perks to add for Training Roulette:
hugely detailed spreadsheet:
MGS-themed codename list:
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
If it were true, everyone else's preview codes should've stopped too, but northernlion and chrisodd seem to be still uploading videos, and there was that italian? stream yesterday.
Let's brainstorm perks for the class.
Please contribute because I could actually code the mod.
>tongue grab and poison spit abilities are unlocked by perks
>poison spit debuffs enemies like a flashbang
>bonus to aim and/or critical chance as a perk
That's all the ideas I have for now, will have to think on it.
They don't seem the type. They even retweeted somebody who said they preordered the game based on Beagle's mod stream.
I'd hate to live in your mind, you poor cynical fuck.
Video editing takes time, they could well have recorded these days or weeks ago and are just now posting them.
I need help.
What research path i should follow in LW?
Thing i do always ends up with me getting fucked in the end of the 1st year and forcing a restart.
The game just throws way too many mechtoids and discs at me.
every time I've seen him he has too much hair gel
seriously what the fuck is up with that sweater, put it in the trash
That's the spirit.
BREAKING NEWS: Ethereals have tits now too guys.
>Video editing takes time, they could well have recorded these days or weeks ago and are just now posting them.
possible but still doesnt account for the italian stream. my sense is that they want more control over the message
How can a man be so cute?
Imagine fucking him and he turns around and looks at you with those eyes.
I'd cum instantly.
Looks like he was the inspiration for the ADVENT thin mint.
How can you like a man who is so shit at XCOM?
I would not put that past them anymore.
One tree could be a skirmisher kind of soldier, and the other would be buffs to her snek abilities, like poison, tongue grabbing and constriction.
Dunno what kind of skirmisher abilities, though. I'd rather get a feel for the current classes, so a skirmisher snek would be mechanically unique. Off the top of my head, I'm thinking higher movement, crit chance, and maybe some kind of ability like;
>while your squad is in concealment, entering the outer half of an enemy pod's sight range does not break concealment
Because she's still technically ayyy.
Though now I've typed it out, it looks really damn powerful, so you'd probably have to put it on the same tier as the tongue grab or something.
>the game has a hard time finding contingencies
What did the game do wrong when he modded it, though? I was pretty amazed it didn't crash or experience any really strange behaviour with all he did.
Oh, yeah. I would not have expected the game to handle a landing squad size greater than 9 (IIRC that's the number of tiles in the skyranger landing/liftoff zone). As a software developer I'm amazed they even had the additional rookies spawn in a way that didn't break the game.
I'm waiting for ChristopherOdd's video on the Sharpshooter class, because I think I'd cross-class it a lot with that. Can you elaborate on what you mean by skirmisher?
Concealment perk seems fine and thematic.
I would probably disable Personal Combat Sims on this class if we're giving them stat bonuses as perks since PCSs also offer stat bonuses to mobility, aim, etc.
Well what would you expect to happen, the game crashing?
I think the devs are so worried about making their game perfect, even outside of what it's supposed to do that they can't realize how amazing it is at doing what we've seen it do (huge squads, bigger pods, bigger health bars, 20+ soldiers activating overwatch at the same time, the game can handle all of these things, it just doesn't look perfect)
Fast moving, hard hitting flanker kind of playstyle, like an old school Assault. I can see it ending up being the Scout-Ranger's partner in crime.
But this is mostly conjecture. I'll probably have better ideas once I've played the game.
I was thinking the same thing. Take the ability that gives an extra action after one kill combined with untouchable and rapid fire with the rest of the scouting tree, and you have a nimble assault scout that weaves in and out of battle at will.
>I'll probably have better ideas once I've played the game.
Yeah, I think that's why I'm drawing a blank too. Only suggested sniper/sharpshooter because of the thin man aim meme.
Sounds a little overpowered...
They took A LOT from Long War, including training psionics being random and taking time away from combat to learn new stuff. I know they anticipated larger squad sizes. Seems like the maps cope with larger squads (i.e. have more cover) much better than EU/EW too.
>including training psionics being random
Sorry, I'm drunk posting again.
I meant the idea of training psi skills in the facility is based on LW's concept where you have to put them into the psi labs every time you want them to learn something new instead of ranking them up in combat. Thank god they didn't take the "you have a chance to fail your psi training" part from LW, though.
That anon is not me.
Man the new PSI looks awesome
It felt really bore bones to me in EU so it's great they're making it so awesome now
I also like the exclusion of MECS, I didn't like them in Enemy within since they felt so brain dead to use
They can't use cover so you just rush the enemies down in every situation, didn't like that
I'LL FUCKING KILL YOU MOTHER FUCKER WHO DO YOU THINK YOU ARE YOU CAN'T TALK TO ME LIKE THAT I'M GONNA FUCKING FUCK YOUR BROTHER AND THEN YOUR SISTER AND THEN YOUR MOTHER AND THEN I'M GOING TO TAKE MY SWEET TIME WITH YOUR DAD YOU LITTLE BITCH I'LL FUCKING KILL YOU TELL ME WHER EYOU FUCKING LOVE
Psionics are actually interesting this time but the lack of MECs is a downgrade that is now being sold as DLC. Psi-Ops look like they cost a lot but are a massive force multiplier and an amazing support class. Being able to get off one small psi move and one big psi move each turn strikes me as overpowered if used by anyone with more than five brain cells though. A fully or even partially trained Psi-Op is looking like it will be one of the most valuable resources in the game.
1st i always research ayy weapon fragments and try to rush lasers and regular armor, i build 1 uplink and if i get the money and properly placed steam i buid 1 Fission, Thermal and Repair bay right of the bat.
Later i try to get atleast 1 more uplink, 2 more interceptors few troops and One lab + Workshop.
I in fact did not really take notice of his cuteness because I was blinded by the intense stare of King Solomon.
Until Jake opened his fucking mouth. Started verging on Jamball-tier annoyance in the last stream.
general consensus is xenobiology first to start rolling in those country requests for corpses so you can gain more scientists.
after that you can fast track to beam then whatever you want, most go for armor though a few go arc thrower.
there is a season pass, one of the 3 dlc's as part of the pass is called 'Shens last gift' which is described as a sixth class. Its more than likely a MEC or an equivalent thereof.
Odd, I had not prioritized xenobiology yet I breezed past early and mid game. I will not contradict this anon as I am not super experienced in LW, but in my Normie playthrough I prioritized weapons, then armor, then xenobiology. I have a very aggressive playstyle though.
Also, you may wish to turn off the repair option in second wave. It seems to add an unfun artificial difficulty to the game.
Sorry, I meant to say also: Do not give a fuck about uplinks; satellites are not important in LW. Only build an uplink and expand into a new content when you are confident you have the Interceptors to patrol and maintain it.
He revealed the class existed by accident but Odd showed everyone everything about it. They clearly planned to reveal the Psi-Operative and his abilities themselves otherwise they wouldn't have kept it secret just for some youtuber to tell everyone.
with quai I like going xenobio->materials->beam to unlock those dank elerium/meld requests too
It's not gonna make you fail, it's just that mathematically xenobio->adv beam ends up being faster and plain adv beam because that's how fast those extra scientists pay off. Adv beam is like a three month research, xenobio is a couple weeks upfront and then it shaves off at least 30% of your beam research time.
I'm sure that the French website basically detailing everything in the game has nothing to do with it. We were getting plenty of footage until they started throwing shit up and suddenly nothing.
That cuck fetish guy that defends valkyria chronicles isnt shitposting so hard now, guess the lack of sales that made it flop argument made him go away
It can be changed and be perfected, a few glitches or model spawning through eachother is no problem.
i think you and others vastly overrate how quickly you _need_ beam to handle aliens.
beam rush is a crutch for people who need scummy brainless tactics just to survive. if you are a new player and you listen to advice about rushing beam laser you will not develop yourself tactically and in your understanding of the game. you will learn very little. it leads you into fielding a glass cannon squad, turtling and spamming overwatch, instead of using your available tools and abilities to persistently advance and improve your position.
think of it like divinity game, I played it coop with a guy I knew throughout the entire campaign. It was fun.
The cues where to go was not. You are suposed to go through demons who cant be damaged to kill a stone in one point. And you also have to figure it out yourself in an open map and not closed off area where you can only go one way.
The problem with non-beam isn't the operations but the geoscape, I'd rather armor rush because having rookies that always survive one shot is much more fun, but all non-beam paths feel gimmicky when you don't have laser cannons.
Not the same anon but in Vanilla I/I, I could easily take out the alien base with Ballistics. Colonel troops and 6 squad size is more than enough to beat that and after that it's smooth sailing. Somebody else even managed to beat I/I using only ballistics alone.
Now if you are talking about LW, you should rush beam weapons to get that sweet sweet laser cannon so you can start curbstomping the aliens in the Air game which lets you get more ground missions to curbstomp them even faster.
its the whole mirror's edge faith thing again. developers think they are so progressive with fat acceptance, ugly acceptance. end up having to change it for the japan release because based japan.
so watching the last firaxis stream, I had not realized that Dominate gives you Permanent control of an opposing unit...
Mind Control and Dominate are two different abilities.
Dominate is harder to land but you get control of the unit permanently. When it works you can never use it again for the entire mission.
>Be Gatekeeper and reading this post
I am offended. When I turn you into a reanimated humanoid, I'll have you jump off a building several times.
Are you just now finding out about that?
I'd argue that it's because of a shift in the genre of the story. You're not seeking out aliens trying to be sneaky and cryptic in their actions anymore. Its farther from paranormal and closer to a sci-fi/cyberpunk story about taking down an evil mega-corp/empire deal.
although that spooky shit happening in the woods has me creeped right the fuck out.
Gatekeepers can't dominate and last time mindcontroling an Ethereal prevents you from using their mindcontrol ability. The giant necromancy ball ability would get a great amount of laughs though, same as how an Ethereal rift will fuck up its own allies.
Whats even more funny is that "people who worked on the game has families to support!" is an argument, yet they were paid 4 years ago, and those who few who worked on a few upgrades on it already aswell got paid for it.
The CEO and top companies didnt yet, they are just making millions, oh how poor they are.
This one is the railgun.
is Particle Cannon if I remember correctly.
Yea it's vanilla. I had to finish the game sometime so I did and recorded some scenes.
I find it nigh impossible to motivate myself to finish EW. I have all Plasma weps and fancy armours, I'm supposed to be shooting down that pesky special UFO, but it's all just so boring at this point of the game. I never did get to the Temple Ship due to this, in fact.
I hate that part too, if you titan armor and all plasmaweapons it get very boring, because you know that you have won already.
To avoid it, i tech i tech in july/august so much, that i finish all my research in august/ealry september. The only thing to do in september is to shoot down the UFO, build one builing and finish the game. Sometimes i didn't even destroyed EXALT and avoid landed transport ufos, because i don't care at this point no anymore.
>Use AOE Zombie Rez ability
>Zombies revive as enemy units
>Kill the Gatekeeper and then die
I wonder how dominated Chryssalids work considering their new abilities and ability to spawn more Chryssalids.
The game is quite easy on easy mode.
On impossible mode it is much harder as you need to save every penny for satellites and their facilities. I had to do the base defense mission with the rookie weapons. Thankgod I had a Mec or it would have been much worse.
Gatekeepers zombies will flow your order, because the Gatekeeper controll them, and he follows you.
I think Chryssailds who spawn are always against you, because they aren't mindcontrolled.
Well considering the aliens move in groups, having these cutins isn't a bad idea. Some are cool. Also fits inside the turn based game.
Cutscenes are fine aslong as people dont flat out fabricate a shill quote that its from a horrible wannabe turn base FPS game that sold so terrible they had to make the sequals to a handheld.
Are the UFO games worth a shot?
Because i have exhausted EW and OG and need something relevant to chew while the agonizing days slip by.
I hear they are bastard cousins, but ok gameplay wise?
This is apparently an alternate timeline where xcom was defeated after fighting the aliens for afew months. It was during the initial conflicts that the ship that would be converted into the avenger is shot down.
The world council was compromised and thus the aliens took over as a world spanning government. Those that are opposed to them live outside the major cities in squalor.
The story begins with Bradford rescuing you, The Commander, from Advent.
I enjoyed aftermath but little things in shock pissed me off, like how soldiers will cancel attacks if anything passes through the LOS or having to arrange a firing line for every attack.
I like to think that the reason the Volunteer can use Rift is that in the few seconds he was in the Ethereal hive mind, he watched a instructional video of it on their equivalent of Youtube.
This just gave me an idea for 'cosmetic' perks, that do nothing but make your soldier cooler.
Like if you get a Ranger to colonel, you get a choice between two cosmetic perks:
>Hanzo Steel: A killing melee blow on any enemy will split them in half
>Metal Teeth: Your Ranger has spent countless hours in the workshop, modifying their machete into a handheld chainsword.
The game wasn't designed t to be modded, anon, partly because it was also a console release. The LW guys basically had to reverse-engineer the code to get it to work.
Apocalypse was great, but it's also one of the ugliest video games ever I've ever played. It is seriously hard just to look at.
A straight port with improved graphics would actually work best.
Nice ideas, would be awesome with gore-effects.
Didn't play it, but i searched for information. I heard it was a flop, i think because of the too futuristic setting and the very strange alien types.
>That ending, that synchro...
>Single-player, turn-based/real-time strategy game
>Turned into open world MMO
>They skipped right over TFTD and used apocalypse's "futuristic utopia" idea to build on.
Apoc was set in a single city and the Aliens were invading from another dimension. The tech and artstyle was all retro as fuck. There's nothing like XCOM2's La Resistance and Earth taken over by the aliens vibe or stylistic choices.
So... I'm currently playing UFO afterlight to ease the pain of waiting and i realised one thing.
When you cooperate with Expedition aliens, they provide you with 3 of their folks BUT they are all female.
What the fuck man.
I meant that they (probably) looked to Apocalypse for initial ideas, such as the utopian mega-city thing, since it was the sequel Gallop actually worked on. Obviously they've expanded on it since then.
It actually makes me curious what a callback to Apoc would look like in 2. You see an Air Taxi fly by every once and a while?
I know Lucas was trying to show the audience Anakin's (horribly ham-fisted) slip into the dark side when he slaughtered all those tuskan raiders, but
It requires the audience to even feel remotely sorry of the Sand People in the first place. Kinda hard when the moves (and games) show that they've been fucking assholes for at least 10,000 years, with no signs of getting better.
He might as well have killed a whole family of Ewoks.
I hope mints make a surprise return in 2. I am nourished by XCOM newcomer tears.
Okay I see that. If they have an Apoc shoutout it's going to have to be something that doesn't rely on artstyle.
And you thought the XCOM2 Psi Amp was dorky
I haven't seen later armor tiers in XCOM2 so I have no clue.
Every single time I do Furies the pods end up being arranged in a fashion which just makes it seem literally impossible to advance.
I don't know whether it's the 45 health thin mint or the heavy floaters but this is retarded.
You can't even break LOS when 90% of the map is half cover.
I meant like you go on a standard mission and then
>shot comes out of nowhere, crits and kills the rookie in your squad
>familiar, lanky figure steps out of the shadow
>adjusts his glasses, smiles
Nah, Enemy Unknown had been in development since about 2008; the Bureau was its own thing.
EU actually had a really troubled dev cycle and they had to completely start over from scratch at least once.
>move up to civilian
>oh good this one isn't a faceless
>they run five tiles away
IT WAS ME COMMANDER!
>Thinmint takes a shot at your flanked Ranger
To reiterate: Jake Solomon's gone on record saying there was at least one occasion where he broke down crying in Sid Meier's office about all the problems the game was facing.
The console port was already planned. This is why the interface of the pc game is so similair to the console versions. But to release a game on a console is far more expensive then releasing it for pc. If it was a flop, there might not have been a console version being released.
Blame Microprose. The shitty graphics are entirely their fault. That Marsec armor didn't look half bad though.
Also, the gameplay mechanic of scientists/engineers being people rather than resources was also probably lifted from Apoc.
>its the current year
>people think Long War is too hard
You know I'm sure making a game takes a lot out of you and if it's a passion project you put a lot of yourself into it. So I can imagine how hard it must be to think something you worked so hard on and care so much about is looking like it's going to get fucked up utterly and completely. It's a rough position to be in.
On the other hand I can't stop laughing at the idea of Sid Meier just sitting there thinking "Why is this bitch nigga crying in my office".
find it really weird how we had 2+ years of people playing LW, recommending LW, being helpful with LW
and now it's just constant bashing and whining and people telling you to never play because it's the worst thing in existence.
It also doesn't help that at no point we actually get to see Anakin struggling with this.
He just fucking snaps and kills a bunch of people. It is not like the dark side was tempting him and he was struggling to stay on the light side, nigga was just a psychopath all along.
On top of everything else with EU, I have a deep respect for how well the redesigns were. They updated them, while still making them feel true to the original.
>"Yep, that's a sectoid."
>"Yep, that's a Muton."
>"Yep, that's a Cyberdisk. FUCK, THAT'S A CYBERDISK."
Only redesign I felt slightly let down by was the chrysallid, because they dropped the upright, serial-killer grin design.
It's gotten progressively worse since then though imo, it was pretty fun but every time some janky fun tactic was discovered it was hit with the nerf bat and the tedium cranked up again because fuck you.
>find it really weird how we had 2+ years of people playing LW, recommending LW, being helpful with LW
all by people playing LW
I mostly just ignored it, but sometimes all the dick-sucking it receives gets annoying
Hero units in 2 that I've been made aware of:
Otto Zander and that guy from The Bureau will also probably be back.
And if I were a betting man,
Jake Solomanwill be in it too.
>get psi troops
>they both have distortion field
>instead of psi inspiration that I have unlocked
So basically they're fucking shit.
I guess they can be made into assaults, except whoops neither of them have mindfray
seriously fuck you, what a useless waste of my fucking time. 3 of my best guys got heavily wounded for this shit.
Same as EU, I imagine. With Van Doorn, you get him same as a hero unit in EU: type in the name, it asks you if you want to unlock him. Also probably disables achievements like usual.
It actually kinda bums me out that there doesn't seem to be a way to recruit Doorn like a normal soldier.
Cheat Units obviously which means they won't be in the game normally. Doorn is mentioned but otherwise he doesn't appear normally. So sorry
Vahlenfans all indications point towards them not being part of the story. Since Shen Sr.doesn't appear of that list then he must be part of the story.
I'm sure a mod will be out within a few days that adds them to the character pool though.
>It actually kinda bums me out that there doesn't seem to be a way to recruit Doorn like a normal soldier.
yeah, this is bullshit. Moreover, it implies we won't actually find Vahlen in the game.
He's a meme character because he only has like two lines he constantly repeats and his mission is fairly common. So he got cemented in the mind of pretty much anyone who played the game.
>Punished Vahlen in the game but for some reason a secret
Bradford would recognize her if nothing else. That bitch also had a Volcano base. A VOLCANO BASE. It's hard to hide the identity of someone who had a Volcano base.
>but fuck, I never saw any appeal in him.
it's a bit like stockholm syndrome. After three dozen playthroughs you get accustomed to his shitty VA and constant camera hijacking.
Bagel got a new soldier soon after doing that target extraction on TNX, so he turned him into PETER "DOOM" VAN DOORN, who went on to not miss a single shot on his first mission, then continued to lead a ridiculous and illustrious career as xcom's based god, it's highest-ranking officer, a dank exploiting fully gene-modded gunner (due to several beta updates doorn recieved multiple perks across the same levels), eventually becoming the human equivalent of a helicopter gunship.
see this for a short example of the big VD in action: https://youtu.be/EOtcjbZ5GZU
Is there a way to regain founding nation in the final mod pack? Fucking USA with 1/5 of my income just resigned AFTER i built a base for their retard assess.
Alos, does anyone have a researchtree? all i could find was the plans/drafts of it.,
VPT or Rapid Fire?
Kinda want rapid fire to apply shredder more on the big robots. VPT always seems amazing though.
I really, really hope you can steal ADVENT armor and use it as a cosmetic option for your own armor. Ties into the whole 'XCOM is a terrorist organization salvaging whatever they can' vibe.
>Ties into the whole 'XCOM is a terrorist organization salvaging whatever they can' vibe
We can produce infinite quantities of firearms and shit.
XCOM aren't scavengers, they are just rebels.
>Implying I'll fall for the old "civilian in distress" trick.
Damn. I was looking forward to..."interrogating" snek.
Hey Anons, I made a thing - seeing as we still have no idea wtf is going on with Vahlen.
I respectfully disagree.
Anyone has any input on the ios version of enemy within? Is there any reason not to get it? Apart from no mods. I won't have access to my pc for a while, so I plan to play on my phone if it has no major issues.
Are you jealous she has bigger boobs than you?
You're assuming that I won't jerk off to anything, without a pair of slapped tits either.
My honest guess is that they didn't plan to put Van Doorn in until fairly late into development, so they never gave him a recruitment mission and had to settle with cheat unit.
Humanity first != Don't fuck ayys
If I was an XCOM soldier, it would be my personal duty to find and capture a Viper to be the ship's personal sex slave. I'd personally fill her gullet and cloaca and glaze her scaly tits with my patriotic human seed.
>first month of i/i
>3 countries leave, couldn't really do anything the panic was spread out too much
>sniper and assault die to a really bad stroke of luck
>get that glitch where the game subtracts the building costs twice, tried to altf4 but im stuck with a -$94 deficit because of it
So, in an act of desperation I bought the Squaddie thing from the officer training school because everyone I trained ended up as a heavy. I legit had 8 Heavies and 2 of everything else (except 3 supports). I bought the thing. You know what happened? I have 12 Heavies now.
>refusing the blessings of the explosion gods
firaxis dev commented on Legendary difficulty
>It is still being balanced. Legend difficulty, in particular, has undergone significant balancing since the press preview build.
>Tactical mission difficulty is a combination of:
>Enemy stats, group sizes, and composition (collectively, the Intensity level);
>The XCom squad's stats, gear, skills, and composition; and
>The unique configuration of map environment and mission objective requirements.
>Enemy Intensity levels will dynamically change throughout a campaign based on various factors. The user selected 'Rookie' difficulty will experience Intensity levels 1-5 through their campaign; 'Legend' difficulty requires players to compete against Intensity levels that range from 3-7. (It's worth noting that the highest Intensity level I've seen on streams thus far was Intensity level 4.)
>Not getting turned on by her sultry curves and the idea of pounding her cloaca
It's a one man DP.
>snekposters are ADVENT
That...actually makes sense. Like, makes sense in-universe.
>Human pornography is extremely rare, technically illegal
>Only legal porn state-sanctioned viper smut
>Discourages humans to reproduce with their own species
>It is still being balanced. Legend difficulty, in particular, has undergone significant balancing since the press preview build.
I hope nobody was dumb enough to think this wasn't the case. We already saw the Mutons were buffed in the stream yesterday.
You're seriously making mountains out of molehills.
Getting angry about it only gives incentive to snekpost even more, because there's the added bonus of sending you into an impotent rage.
God damn people, when will you ever learn ?
Your are on 4chan, people who post snek try to troll you. If you response, they post more snek until you get really mad. Every thread the the same, but it but you never learn.
What is a intensity level ?
All i saw is easy, moderate and difficult
Ah, and source please.
Ignore snek, than you will see much less of it.
>and I've always wanted to fuck ayys.
That's because you are a degenerate loser and a race traitor
>jerking off to jap cartoon porn.
Makes sense that losers that jerk off to jap drawing would also jerk off to ayyyy sneks with shitty tits.
Reminder to report all snekposting as furrshit.
Intensity level sounds like an invisible calculation the game does of how difficult the enemies should be on a mission. I think it's safe to assume the better you play, the more the Intensity level raises to challenge you more. The difficulty the player is told (Easy/Moderate/Difficult/etc.) usually is meant to give you a rough estimate of how many enemies are on a mission and nothing more.
The source is a confirmed dev (lead gameplay engineer) on the forbidden site
>All of the best western porn comes from Tumblr
>"jerking off to jap cartoon porn"
Anon, are you stupid?
How about no, because that's a retarded slippery slope that lead to xenomorph porn being banned from pretty much the entire site excluding /aco/.
Mod that replaces your squad with cute anime girls when?
>How about no, because that's a retarded slippery slope that lead to xenomorph porn being banned from pretty much the entire site excluding /aco/.
god help us that trash can only be posted in /aco/ :cccccc
Mfw a Cyberdiscs got a crit and killed my heavy after my sniper misses twice on 85%, had 2 suppression and my party was covered in thick smoke while he was behind cover
Please don't use a name unless you have a good reason to. If you have to ask you probably don't have one.
Also tbqh cyberdisks are dicey but sometimes they just fuck my shit up, while other times they're literally retarded and skip turns.
The worst is when they activate outside of view range though.
Vipers are related, your bitch tears don't change that fact.
No other general has this issue of not being able to mix smut and actual game talk, and right now we're low on actual game discussion anyway.
Assuming the models can be easily ripped and put into this from source/Gmod/other games kind of like L4D2 has going, about 2-3 weeks after release.
RF doesn't apply Shredder.
But hell, LeU shred PLUS rapid fire is a beautiful beautiful thing.
Amazing, thanks. But i don't think that /vg/ hate reddit.
Anyway, with this intensity levels, it make sense why beagle don't get better enemies in his game, because he overwritten the auto-scaling files with static ones.
So, if you play bad, you see only Advent Troopers with a sectoid, if you play goodlike, there could be a Codex with 2 Vipers in a pod.
It's interesting, i want to see a legendary very difficulty mission on intensity 7, even beaglerush would sweat.
actually drama combined with lack of fresh content is what kills generals
it's fascinating how when nobody is complaining about low levels of smut being posted, there's barely any conversation about smut
I think a more fitting question is why should you use a name? Why are your posts any more important than anyone else's?
If everyone is anonymous then people are judged a bit more on a post-by-post basis ideally.
If you want to share a series of images you can always upload to imgur or simply link to your previous posts, it's usually quite easy and smooth to do so without a name.
It's a load of fun. Finished my brutal campaign a while ago.
I advise everyone to try it.
woah man sick burn, he'll never overcome the shame of your devastating negative opinion