Previous Campaign: >>128627094
XCOM GENERAL (full information, all links):
Beagle's Live & Legendary:
VietCOM stream P1 (Unmuted)
Gameplay, customization, Psy-Operative and more videos:
Long War download link:
/xcg/'s Long War FAQ (new players read this shit):
Dreadnought MEC Trooper voicepack:
Extra perks to add for Training Roulette:
hugely detailed spreadsheet:
MGS-themed codename list:
Alternate in-game text .inis (AYY LMAO):
>b15f : https://dl.dropboxusercontent.com/u/19805654/ayylmao.7z
/xcg/ Operation Name Generator 0.1 (doesn't take effect until you get a new mission):
Repostan because ayy.
Well, Ethereals are known for messing with the genetics of the alien species they enslave, included humans, and Floaters look quite different from Archons.
Maybe the the Ethereals took the Outsider's species, the Zudjari, and made them into machines for their own plans, or maybe they the Bureau and EU Outsiders have no direct connection with each other, only similar in their shape and name.
Maybe the Ehtereals eradicated the Zudjari but created a new type of energy being based on them.
I'm going to be honest, it always seemed that the attempts to link EW to The Bureau via background lore seemed forced at best. I'd very, very surprised if they don't pretend TB just never happened in 2.
Still preferred the original design, the one fanboys had an aneurysm over. Would have made so much more sense.
I don't like snek myself, but I like snekposters
don't let these xcom niggers get to you
>Maybe the Ehtereals eradicated the Zudjari but created a new type of energy being based on them.
I feel like the Zudjari would be competent enough to where if the Ethereals had encountered them, the would consider them a valuable asset rather than something that needed to be exterminated outright.
After all, they had the combination of physical and mental traits the Ethereals sought after, and with the Mosaic in place, all the Ethereals would have to do is hijack the network from Origin.
Snek and tactics living in harmony.
What are you looking forward to most for the new game?
Info leak of the ADVENT media coming up. Fresh off the presses, fellow ayyys!
Life before glorious ADVENT must have been terrible.
I wonder how quickly would it take to have mods allow for ayy and advent defectors.
Or at the least, put in more job classes like EXALT teaming up with XCOM and the EXALT units have gene mods and use the EW classes and weaponry. And lasers.
>Suppress enemy with autolaser
>game crashes consistently doing this
>move soldier a tile away and just attempt to shoot someone with it
>game crashes consistently
What manner of magnificent design is this
Assuming Firaxis give the mod tools out to people as soon as the game releases, and judging from what we've seen of Beagle's quick tampering of the ini files, I wouldn't be surprised if XCOM 2 has decent gameplay and cosmetic mods out by the end of February.
Fourth out of seven new cartoons. More coming up.
Oh dear. Sorry if I'm stepping on your toes, anon.
Yes, they end up looking pretty professional and/or high tech later on. You're not Mad Maxing it up all game; the XCOM rebellion was only shit all this time because they lacked the Commander.
You get a brief glimpse of what I assume to be the highest tier armour in the game in the Sectopod video here, around 24 seconds in.
>Having EXALT Elite Heavies with inbuilt armor gene mods, laser cannons, and perfect accuracy with rocket launchers
I'm not sure that I can use that kind of power responsibly
Did they spoil all enemy types already or can we expect surprises?
Well I guess I'm making a Travis Touchdown soldier
One more left.
Thankfully, there's the backlog for Kelly's stuff is colossal. Pretty fun to browse though and see what else can be done.
Hadn't considered those! I might take a look at them as well sometime.
for some reason i could only go back about a year on the Onion site, it stopped autoloading older comics after that
had to go to GIS for other stuff and I still haven't found a full repository of them all
Compared to the XCOM 2 classes, I think they would be less flexible.
If I had time, I'd do a fucking mod porting them all over.
XCOM 2 Mod: EXALT
Can either encounter remnants of EXALT who fight XCOM or they may join. Depends. Have exclusive clothing items.
Wield ballistic and laser weaponry, though of course after joining you they can wield pretty much what your soldiers use.
Class Trees and Skills would probably stay the same. EXALT heavies specialize more in AOE damage but lack the cover-destroying abilities of the XCOM Grenadier.
EXALT Snipers lack the pistol shooting skills....etc.
>people will start modding even before they've finished a first playthrough
This will surely produce gameplay rebalance mods of exceedingly magnificent design.
That's it for now. Some of these take longer than others, but usually worth the giggle.
Same issue with me. Google works fine for the most part. The cartoons are definitely still there in the Onion's site, just not easily found.
I will definitely dress up some of my meatshields like EXALT operatives.
something something the mind-rending horror of the void something
It's a shame that the advanced customization options only came in XCOM2.
We could have Eggsalts actually looking like actual plainclothes operatives instead of a bunch of clerks who all get their clothes from the same store.
tbqh ideal EXALT would look pretty similar to the classic terrorist models from counterstrike
except maybe mostly suits with armor over the top/balaclavas
the kind of thing where these guys could just be regular guys who just put a balaclava on and jumped in
I love them as they are. Just need a female model.
No, it's actually real.
Considering how the game was basically made on pure enthusiasm, it's no big surprise that it slipped through QA. In fact, I'm not sure if the game even had any QA.
I think it'd be neat if they remained largely the same, but evolved slightly so they can compete in X2's environment
>Medics use specialize in healing (obviously) and squad support, with dense smoke, deep pockets, medkits that don't take up item slots, and high mobility. Elites get the AoE heal they had in EW
>Operatives use tiny, repurposed EU drones as Gremlins, and are a mix of XCOM's Specialist and Assault classes. Their drone abilities are more combat oriented, (Their drones fire on Overwatch, in addition to the operative himself.) Can get abilities to reload allied guns from afar, saving them an action. Elites get their previous EW ability.
>Snipers are centered around area denial, and have abilities like Killzone early on. In addition to their old EW gene mods, Elite Snipers also have a gene mod that gives the active "Ricochet" ability, which lets them take shots at targets concealed behind walls and buildings, so long as someone else has line of sight on the unit
>Heavies remain largely the same. Their Iron Skin ability allows for 1 point of inbuilt armor, no matter what armor they are actually using.
>All EXALT units have very high will, much like in EW.
Christ, I'm scaring myself.
Well, the elites do wear armor.
But still, you'd think some of them would keep innawoods gear nearby instead of just showing up at the mission site in a suit like it's another day in the office.
>I wonder how hard would it be to port these into XCOM 2
I hope it proves relatively easy to port in all the XCOM units. Procedurally generated maps is nice but XCOM2 needs a bigger pool of enemies.
>I wonder how hard would it be to port these into XCOM 2
The Operative, Heavy, and Medic models are floating around as .xps files. Not sure how to extract them straight from the game, but I'm sure we'll see EXALT mods not far after release.
However, I did notice that EXALT units never change expression.
They're just so focused.
Don't suppose there's a mod out there that combines X-com & TFTD?
Would love to outfit my squad for deep-sea counter-ayyying & trying to juggle even more-varied research & construction.
>huh, im pretty closed off, better make an opening to smite them faggots stuck in the open
>BUILD IT BACK
>However, I did notice that EXALT units never change expression.
>They're just so focused.
Well they are operators.
I think enemy units don't have facial animations right?
Maybe thin mints do, but the dead bodies of everything else always have one face. EXALT included.
Also female EXALT would be fucking awesome
>However, I did notice that EXALT units never change expression.
Firaxis probably just cut corners here. They must all wear bandanas to make their obvious likeness to each other less jarring and why bother animating them if they wear bandanas?
All the better to penetrate you, my dear.
That fucker took 5x3 alloy shots + a multilauncher auto to the face.
And the only the rookie died.
>While not allied with the aliens, EXALT harbor transhumanist ideals and sympathize with the aliens' effort to evolve the human species; where others fear or resist the alien invasion, EXALT see it as their opportunity to acquire the resources they need to seize power. So, like XCOM, EXALT is operating in the shadows and endeavoring to recover alien technology and develop sophisticated human genetic modification protocols, but unlike XCOM, their ultimate goal is to establish a world government under their control.
What? That's hardly villainous at all.
Did Exalt do anything wrong other than opposing XCOM?
It just occured to me that ADVENT are basically Apoc's human/sectoid hybrids, what with the sectoid eyes and all.
It's probably unintentional, but I'd love to think that it's a shoutout to the most criminally neglected game in the series.
They want to first bring about the alien rule without thinking through how hard it'll fuck over humanity, and then they want to rule what remains.
That's not really a policy that would sit well with anyone, especially XCOM.
As soon as I saw the reveal website I automatically though of Apocalypse. I don't know if Jake has been questioned too closely about the game, it is obscure compared to the others.
attack them and raid resources.
Theyre effectively a splinter group that you need to crush because they WANT to cause panic among the towns and cities.
also xcom believed they were ayy sympahizers. It's implied that after exalt HQ was destroyed, the remaining cells ethier joined advent or you.
More likely their scientists and engieers joined advent since they have no morals whilst their grunts and rookies joined xcom when the ayys properly attacked.
Supposedly he said it was his favorite in the series once, although I can't find any source on that.
Also he was flat out questioned if the megacities are a nod to Apoc during the gameplay reveal, and he basically went "no, I mean yes, yes they are".
So, make of that what you will. He clearly dislikes TFTD though.
I've actually written a short fanfic once with my own interpretation of how EXALT dindu nuffin, if anyone cares.
So Jake like Ayypocolypse. Pretty cool
Also post it faggot.
>Did Exalt do anything wrong other than opposing XCOM?
They're a criminal organisation, pure and simple. Steal what they want, kill whoever they want.
post your squad you gonna have in xcom 2
1) XCOM veteran from old war
2) Risk-taking stupidly brave guy who wears a hockey mask
3) Brother of crazy guy who wears a terrorist wrap and is heavily devoted to killing ayys
4) Former EXALT operative
5) Chill black guy with dreads sniper
6) Female Big Boss
I may have already posted it here once before, pls don't take it as self-promotion
In case the sorta obscure lore references fly over your head (as expected, since nobody gives or should give a fuck about Interceptor):
F. Denman Williams is the guy who turns X-COM into a for-profit PMC in the classic timeline
Maybe that's the thing. They were too valuable, so to speak. Clear hierarchy, rich culture and civilization, no tendency for latent psionics...
Perhaps the Ethereals simply found converting/absorbing them wasn't worth the risk.
They did gain some good things out of the Zudjari empire, one of which the location of the Muton homeworld, which they then enslaved.
From proud warrior race with a strong cultural connection with mercenary work, like Krogans, to dickshaped Ethereal puppets. Truly, we should all join ADVENT
They were just so retarded (the AI) in the orginal and went down to any explosive weapons in one hit.
Not necessarily forgettable, but its hard to think of them as serious threat. They are ripe for a reboot.
I long for playing a fixed apocalypse. The amount of destruction in that game, the big squad, the freedom to do whatever you wanted in the geo(city)-scape. The airgame is actually substantial as well.
Many of the mechanics are excellent. Some polishing could make it pretty fantastic, though obviously the art style always remains an issue.
I'm honestly trying to think up lines an ex-EXALT guy would probably say. Like most of the confirmed order lines would have a twinge of annoyance, since the EXALT guy still can't believe he's willingly taking orders from the XCOM commander.
>"I KNEW JOINING YOU ASSHOLES WAS A MISTAKE!"
>"THIS SITUATION IS OUT OF CONTROL!"
>"THAT IS IT. I'M DONE!"
>"They aim like rookies!"
>"Are they blind?"
Killing an enemy:
>"They bleed all the same"
>"Your death makes us stronger"
Saving an ally from snake grip:
>"Don't say I never did anything for you"
>"I guess that makes us even"
>"Just remember to shoot the OTHER scaly bastard now"
>"Never thought I'd be doing this"
>"And there goes another for my boot list"
>"Injury status: trivial"
>[If target is below Seargent rank] "Don't worry, you'll get back to missing every shot soon"
Also, they actually were planning to bring back the Reaper in EU. Apparently, it would eat one of your soldiers and run away, and you had so many turns to free them before they got digested.
It turned out to be really annoying practice, so they scrapped it.
It's pretty much what the other guy said. They're a bit forgettable and their job was taken by Berserkers, probably so Firaxis could just re-use the Muton's skeleton and didn't have to create a new one just for a single enemy
) Chill black guy with dreads sniper
>6) Female Big Boss
>It turned out to be really annoying practice, so they scrapped it.
Would have wrckd the Overwatch testudos, shame it isn't in.
I think I'll do my first playthrough without messing with soldier customization too much, but I'm gonna roleplay like an autistic faggot in the second playthrough
>Hardass ranger whose brother was processed. Massive deathwish and will always take extremely dangerous actions if that means killing an ayy
>PTSD-ridden Veteran of the old war. Very deadly but afraid of Bersekers. Will do illogic actions when forced to confront them (I'll be purposely taking bad actions and justifying them with that)
>Combat Medic with a "gotta save'em all" routine. If a soldier dies in a mission with him he gets enraged, and disregards personal safety to kill more ayys
Give ideas for my autist game
Megalomaniac Specialist who is obsessed with hacking everything for himself.
Paranoid Ranger who is afraid of Vipers and Mechs. give him an exo with flamethrower so he can burn the fear away.
Those are editorial cartoons from The Onion.
As with everything on the site, it's a parody. The cartoonist in question is supposed to represent a very jingoistic, man's-man, old-fashioned, right-wing kind of guy.
>Give ideas for my autist game
Just take companions from other games as archetypes.
That is a really good way of fucking your shit up and ruining your save, but whatever floats your boat man.
My idea for you is
>Autistic 4chan poster who refuses to kill snake aliens and makes extremely retarded decisions when facing one
I think it would depend on attitude. Your lines could be a "Hard Luck" or similar attitude EXALT. Intense could be like a Heister or something.
>"Got it, Boss-man"
>"Fuck... fuck, fuck, fuck fuck FUCK."
>"Th-this, this is bullSHIT."
>"No way... no fuckin' way, man!"
>"That was a warning shot."
>"I bet you think you're slick, huh?"
Man, I forgot how goddamned shitty the original designs were, both in sprite and "3D" form.
The Chryssalid in particular seems so goddamned retarded it's hard to take it seriously
has anyone seen any laser weaponry in any of the screenshots? I have seen ballistic, gauss, and plasma, but no laser.
>Canadian dollar use to be stronger than the american.
>Walkie Talkie Copy
>I'M LOSING CONTROL OF THE SITUATION
>THIS IS CRASHING HARDER THAN WALL STREET
>MY FEET HURT
>I CAN BE IN MY OFFICE INVESTING IN THE GREY MARKET RIGHT NOW
This. This fuckface killed more of my guys than the rest of the ayys on the map combined without even fucking moving. I have him susrounded, but out of rockets killing his numerous friends. It took out my sniper first, and have been jolly absorbing 4-8 confirmed hits from alloy rifle per turn for 4 turns so far.
What the hell am i supposed to bring against these fuckers?
I'm guessing the highest tier one is this one
As I said, second playthrough. Looking more to have some autistic fun than to win.
Tried to do it on EU/EW, but the basic troopers didn't have enough personality to go around so I got bored of it fast
>"You seem a bit salty there. Want some eggs too?"
>"Should've gotten your eyes modded there."
>"Fresh like an Advent coffee shop bagel."
>Soldier who had a (secret) relationship with a Viper. ADVENT found out, killed her and almost killed him, which sent him running to XCOM. Will avoid making shots on a snek unless he has no other choice.
>Lady who saw her brother beaten to death on the orders of an ADVENT officer. Will always aim for an ADVENT captain, even over better targets.
>EXALT who joined XCOM because all the other EXALT are dead and he had nowhere else to go. Still hates XCOM and is mostly concerned with his own survival. Won't help soldiers in distress if it means putting himself in danger.
>Starstruck rookie. Will allows follow on the heels of one of the higher-ranking operatives. If that operative dies, he gets the Hard Luck stance and starts wearing some of the fallen soldier's clothes.
Thanks guys, cool stuff here.
Now that I have a better internet, would anyone be interested in watching "XCOM 2: Autist edition" on stream?
I mean crashing the transports into the soldiers on the ground. I doubt they would actually damage the Avenger that badly by blonking transports at it, but six tons of flying spacemetal slamming into a Ranger is going to end that problem real quick.
If i get one more sectoid teror mission, im gona found exalt. Seiously, all of them were fucking dicks, And they all take at least half the deployed guys to mop up.
>"At least you tried."
>"What is this, accuracy by volume?"
>"Are they even trained?"
>"I bet they're not even aiming for me."
>"Can't live with the guilt of killing someone?"
Info on the resistance? Who needs it if destroying the Avenger and killing the staff cuts the head off the snake (heh). The Restistance is completely uncordinated before you enter the scene.
I don't think they care about capturing a 20 year old supply ship from their original invasion
>I don't think they care about capturing a 20 year old supply ship from their original invasion
There's no telling what the supply ship was originally carrying. Maybe all this alien debris is limited edition snek porn the ayys desperately want back.
>If a team of 6 people can fuck your shit up in the same way that XCOM operatives can surely they must have some secret
>This is why the had the commander in stasis
>No tutorial where you're fucking rookies up with an ADVENT team, only to get disrupted and eventually have control taken from you as a sneaky specialist hacks your command uplink
because that would be fucking boring
It's not a 20 year old supply ship. Notice it looks buttfuck nothing like the an actual supply ship, far beyond what reverse engineering and jury-rigging could do.
The ship apparently contains a Rogue AI and it's apparently very advanced, so I'm thinking the Avenger was a prototype XCOM stole and they'd like to have their very advanced ship back please and thank you, maybe even find out what kind of tech the humans jumbled in there
Would be interesting if they actually had something valuable on the ship they needed to recover. Could be a plausible plot reason for why they don't just nuke the whole thing. Extremely lucky/unlikely but could be a late story reveal.
Yeah, but secrets worth recovering vs. letting them get away? Probably not. Under that assumption xcom will just get stronger so they should eliminate the threat now before it gets bigger.
But it is a 20 year old ship (or older). It says so in the xcom novel. They managed to recover in the initial alien invasion. Like I already said I could go for something pivotal being in the ship. Its doubtful the ship itself is a valuable prototype due to its age and the fact that xcom managed to shoot it down.
Xcom is a terrorist type organization. Nuking their main base would set them back but the resistance will keep resisting. Remember that the resistance is piggy backing ADVENT tech for communication, coordination etc so capturing the Avenger will immediately root out every resistance cell.
>Would be interesting if they actually had something valuable on the ship they needed to recover.
They probably want the Commander back since a big deal is made of that chip and his tactical genius basically running the ADVENT officers.
Except your not just another terrorist cell, your the cream of the crop with the best troops and best gear and most research. And your the one uniting the Resistance, so letting you go only lets them get stronger. Destroying xcom buys time to root out the dangerous elements of the Resistance from relative safety. The resistance without xcom looses most of its bite.
Could be. Though I'm not sure what you mean by "running the ADVENT officers."
Then again why does it look nothing like any of the ships the ayylmaos used in EU? Even the designs don't match: Not boxy enough to be a supply ship.
Perhaps it's a special type of ship optimized for atmospheric flight we've never seen before that the ayys only started fielding once the planet was under their control, but it seems weird, you know?
The design differs too much, looks too human. If it really was a jury-rigged ayy ship it wouldn't have looked that different from all other ayy design, even after 20 years.
>"THAT *huff* DIDN'T HURT."
>"J-just grazed me, that's all!"
>"Now THAT's... just uncalled for..."
I don't know why the ship looks so different. I'm just reporting the details from the book that are canon.
It could be because its a special prototype, or it could be just a change in art direction/they wanted you to have a cool flying base.
Maybe you should put it in spoilers next time :(
Apparently the Commander spent most of his years in captivity as an Ethereal lackey, acting as Supreme Commander of ADVENT forces.
If there's a plot twist where the first game was viewed by a tainted lens and we were actually fighting for ADVENT for most game imma scream
I mean, yeah, why not? It's vanilla. "Difficult" only means a bit more pods. Play conservative and you'll be set
I ain't sayin' you're wrong, I'm saying Firaxis is probably hiding something from us, those cheeky cunts
Killing an enemy
>[Very smug garbling]
Hopefully they are
Well feel free to hold that opinion, but some people don't hold that opinion. My first blind playthrough of Dark Souls will always hold a special place than all others.
>yfw they'll never be an TFTD set in the 19th century
I thought because the Ayys took over so fast, EXALT didn't have a chance to form. Wouldn't these would-be EXALT's be a little more friendly seeing as how your goals align and this is the first time they meet you.
No problem, I made a small simulation of what would happen:
>Fire wildly imprecise shot from your worthless pistol
>Miss: 90% or Hit: 10%, 1 damage
>Take your sword out because reloading takes too long
>It breaks against the Lobsterman
Rise and repeat
>I thought because the Ayys took over so fast, EXALT didn't have a chance to form.
But EXALT is implied to be an ancient secret society through the stuff you loot from their HQ.
>That soldier's grenade is a mini Wheatley
>"Ah, I'm pinned down!"
>"Can someone help me out?!"
>*PEW PEW PEW*
>"[Garbled Kill Confirmation]"
>"[Garbled You're welcome]"
They're like TF2's Pyro.
We know EXALT is old, though, real old. All we did in XCOM: EW was send their leaders to hiding, for example.
What we don't know is if "EXALT" is just the military branch of this secret organization or if the organization is EXALT itself. Anyways, not having a chance to "organize" doesn't immediately untrain all the sleeper agents EXALT had, and the plans they were preparing to enact.
Not him, but even so, they never had a chance to get their paramilitary shit together, and thus never fought XCOM. There probably wouldn't be any animosity between the two. Different moral codes, sure, but no grudges.
>TFW Your ex-EXALT operatives are the first guys to volunteer for all the freaky science shit you research
Probably the Gatekeeper's gatehole
Yeah but wouldn't they still exist as their secret society? As in not coming out as an enemy of XCOM since there wasn't enough time for animosity to form?
An anomaly Is very dangerous You should avoid
keep in mind these exact same arguments work against modern XCOM
any alien race that can actually reach us can more than likely push our shit in
keep in mind that in the original war of the worlds, several field guns hitting one of their tripods were capable of destroying/disabling them
consider that, 30 years later in WWI, humanity would have absolutely KICKED THE SHIT out of the martians in war of the worlds, with surprising ease
so all XCOM games bullshit the 'aliens insanely superior' element inherently.
what if it was just set up to deal with weird happenings like a paranormal/extraterrestial combat/investigation unit that eventually was intergrated into the UN/NATO/Warsaw Pact/etc.
There's that one alt-history series where lizard ayyliums invade earth during hitlertime and more or less get their shit pushed in but learn to [[[coexist]]] and apparently crossbreed with humans.
So I managed to save Japan, but it 2 of my 3 Squaddies are ded. A car killed them and I don't even know why it exploded.
You will be remembered, Carlos, last of the first generation.
It's the Eye of Sauron you idiot, it's just wearing an edgy purple contact lens
He's going through a phase
Don't think so, the author is harry something
It's the one where the ayyliums have tech and basically MBTs but are horrible at actually using tech
They also get their shit pushed in by nips because the nips have epic martial arts.
Yeah, this. Man I hated the ending. Also what happened to the chinese girl they were using for rape experiments?
>Also what happened to the chinese girl they were using for rape experiments?
Think they just booted her back to China along with her 'Merican lover. Who later gets killed in guerrilla fighting.
19th century TFTD is a special kind of stupid as at that point in history we had no weapons that would be remotely effective underwater and more importantly no way to effectively deploy troops.
>Operating inna woods
>Trying to sneak up on a disabled ADVENT supply train
>About to ambush ADVENT
>Mini heart attack
>ADVENT turn the other way, thank god
>Some random dude in a jacket and balaclava approaches the soldiers, carrying a pre-first war AK
>They freak out and tell him in ayy to drop the gun
>"BLOWOUT SOON, STALKERS!"
>thorshammer.wav as the sky opens up
I remember how in my first run with Not Created Equal I had five doubletap snipers with ludicrously high stats along with the named Chinese heavy who also had ludicrously high stats
I don't think the ayyliums even fired
So it'd be like that old Atlantis movie with a bit of Sunless Sea.
It would require some alt-history bending towards steampunk, but I actually like the idea. TFTD's Lovecraftian motif would fit very well.
How do laser weapons work at any rate? Would traditional heavy armor reflect it? It would be funny if the ayyliums attacked romans or some shit with laser weapons
>Commander there are stupid looking dwarfs advancing on us, they have some sort of handheld ballista that fires red light at us
>it actually works
What was the point of her character? Just to get raped?
In TFTD you had craft that could go underwater and in the air, so something like that. It'd be something like the Nautilus that can also fly.
Weapons would initially be something like specially-made harpoons, which gradually incorporated alien tech as you progressed.
That's why the new XCOM is so brilliant in that regard. In the first game, the only reason the aliens didn't wipe the floor with you was because they wanted to test humanity.
And I still maintain my theory the Volunteer was actually sent to an alternate dimension where the real Ethereal conclave was. Upon seeing that humans possess the final secret of the gift, they invade in force around the same time of the EU's invasion, and conquer humanity without much trouble
Fuck the chinks just can't catch a break even in alt-history
>get raped by nips because they're hard
>get raped by everyone on orders of ayyliums because...no good reason, turtledove was hard
Probably just another point of view of the invayysion. One of my least favorite characters. IIRC she gets into the resistence thing after her companion dies cuz shes mad her gweilo who didn't beat her died.
What was the point of the scientist who gets
NTR'dby that army hick? Or that dykenurse who accompanies those soldiers? Who really knows...
At least the fights were pretty cool.
I want to bring something up that i recently thought of. Imagine how terrifying it would be after the alien invasion was averted, but now humanity has access to things like elerium which could make an atom bomb look like a firecracker.
The aftermath of the alien invasion would probably be just as bad as during it.
>Terrorists with bootleg plasma rifles
When you put it like that I could get behind it.
Just don't make it XCOM. Could be the perfect rework for that Order: 1886 colossal failure, only with seayys instead of werewolves
If that whole "The Council can small scale produce Elerium" theory /xcg/ had going on before the XCOM 2 announcement and after the /fog/ raids was true, the bootleg Plasma rifle fags would get crushed under glorious Titan armor platoons
Is there anyway for me to edit the AntFarm? I put down a workshop in a place that would eventually be my satellites quarter, but because of that workshop I can't get the last four uplinks. It's saying that my engineers are being used even though my queue has nothing in it.
I dunno. Besides the whole psionics shtick, and even that is not diverting from hard science and more like adding something completely new and theoretically possible, XCOM sticks pretty well with real, hard science. There aren't any magical McGuffins in the main game's series (UFO Defense, TFTD, Apoc, and EU/EW).
Maybe the Avatar Project will be a magical mcguffin, a turn-everyone-into-ayys or whatever, but so far XCOM is fairly grounded
It's time for ancient Chinese magicians to reanimate the Qin Empra's grave army and beat the shit out of the ayys
Why is there still no chink / nip accent or even just a generic 'Asians' accent, I hate having to use the American or British accent for a dude named Nakamura
That's one thing I never got, why don't they borrow ablative tiles from the space industry for armor?
I realize that the alloys would have been stronger in the long run but it would have been a nice stopgap from kevlar and plates to alloy armors
Now I'm wondering what a crossover with Payday would be like.
Crimenet getting knocked down to bane and his laptop. All the clowns who aren't probably dead of old age like Jiro sitting in a van out innawoods looking at an ADVENT instillation and hoping it's got some good shit to sell to the Black Market.
Reanimation doesn't sit well with me, at all.
Also, psionics in general affecting robotic units. That would imply shit's gone from telepathy to telekinesis, which is even shakier ground.
I think at this point no company is willing to use a heavy asian accent without coming off as racist for using a stereotype.
Which is bullshit. If Bethesda could get away with it, Firaxis can.
It's all about interacting with the target's brain and perception of reality, or strenghtening the target's will by sharing yours.
Recent quantum entanglement studies could serve as a theoretical base to "justify" psionics.
Only abilites in 1 I have problems justifying is Rift, because it also affects robots. Anyone care to give it a shot?
Note that reanimation just lasts while the reanimator is alive, so it's a matter of subconsciously controlling the target's nervous system. Considering you can't do anything particularly fancy with the guys you conquer and we only see reanimation as a battlefield ability, I'd say it's no different than mind control in terms of the scientific mechanics.
Difference is with MO you can drop suggestions and orders and the body does the rest, while with reanimation you have to do everything yourself
I'd go with "cost efficiency". It's somewhat easy for a westerner to mimic most European and American accents with an acceptable degree of credibility, but when they start trying to imitate Asian accents everything goes to shit.
So they'd have to hire a chinese/asian male voice actor (don't mention female because they already have Shen Jr,) just to speak a few lines in what will almost surely be a phoned in accent. Not really the best use of money to go around
It would be easy to justify if you consider "Psionic Energy" to be some actual form of undiscovered energy, the missing link for a Unified Fundamental Equation uniting all four (five here) elemental forces.
So, admiting five fundamental forces, Gravity, Electromagnetism, Weak Nuclear Force, Strong Nuclear Force and Psionic Force (for lack of a better name) one could in theory justify everything that happens in the games, by saying a certain brain structure allows for a body, with the correct stimuli (supplied by the process that "triggers" this latent gift - remember it was an yes/no thing in EU/EW, unlike Long War), allows the human body (or other body types) to act as a willing conductor of psionic energy, which had different effects depending on where it was conducted.
I'm way to tired to start hypothesizing equations for an imaginary force that only exists in a videogame for a bunch of anons in a paintdry appreciation picture board, but I believe everything in XCOM could easily be explained without having to change our understanding of physics, we'd just have to add on it
>It would be easy to justify if you consider "Psionic Energy" to be some actual form of undiscovered energy
aka FUCKING MAGIC
Justifying it by making shit up is the precise point at which is stops being hard scifi, which was my original contention
Technically speaking, you can justify anything that happens, anywhere, through physics by adding new forms of energy or forces and convoluted laws to govern them, since that's how physics arose - we saw shit happen and made up laws and equations that fit the observations with passable accuracy
Plus, the problem with this version is that the Psionic Force doesn't interact with anything in our world nor does it actually explain any phenomenon if it existed in our world. This basically means that if a story includes it it's really not adhering to physics as we know it.
By controlling the nervous system one could stimulate the heart into pumping. The "pumping" function is little more than a delayed function that sends an energy surge to the heart's muscles to make them move a certain way.
It wouldn't work if the heart was shot to shit, at least not for a while, but most times in firefights the heart isn't hit enough to render it nonfunctional for short amounts of time. Chalk the reanimation always working to the meta fact that creating a localized body damage system wouldn't be nearly worth its cost
ALRIGHT HERE WE GO.
Sounds like a violation of conservation of energy unless you also introduce a new form of undiscovered energy that only the psionic force can tap into and is afawk limitless.
Just wait until they start doing home calls at your base every month. Especially with FMP which leaves all your gear laying all over the floors unless you stuff everything into inventories at the start of the combat.
This is some Faceless shit right here
>Elerium doesn't occur anywhere in this solar system
>but there's a mine
Well Carter gets shot, there's a bright flash, and then suddenly she ded
My first six that weren't part of the pre-set team was a black dude, a chink girl, a nip girl, a polish girl, a french girl, and an english girl
The black dude became known henceforth as the Harem King.
>an element somehow excluded from our solar system specifically
Not really, no.
Hard sci-fi doesn't mean you can't make shit up, it means what you create has to make sense if it was inserted in our world.
Essentially, hard sci-fi is like creating an hypothesis: Assuming X happened, Y would follow.
A very good example is Mass Effect. It introduces a new concept: Element Zero. That's the hypothesis. Eezo is a thing that exists. The codex then explains in detail why it exists, why it does what it does, and everything the game creates is based on that. It's just that the explanation is so consistent with not only its internal definition but the actual science its based on one couldn't help but to conclude that the hypothesis is true:
If Eezo existed, then technology would almost surely go in the direction Mass Effect suggested.
Soft Sci-Fi is more related with internal inconsistencies and refusal to properly explain, or provide explanations that clash with basic understandings of science.
IMO, XCOM doesn't explain shit, so it can't really be called neither hard nor soft sci-fi. I'm just saying that if the developers wanted to create an explanation, it would probably be easy.
Am I in concealment
>tfw can't make a squad of cute white
Modding tools desu.
Also I wonder if we'll get sex mods or something. I bet shitty nude textures will be among the first mods.
That's still weird unless it reacted strongly with liquid water or something.
I wouldn't even need to be, it'll be Bethesda's skyrim paid mods scandal all over again and Firaxis doesn't have Bethesda's massive reputation and brownie points to back them up after Beyond Earth and Rising Tide.
Nothing that we can observe, no. Neither does Weak Nuclear Force, for that matter, unless we have the proper tools to analyze its interactions.
Psionic Forcecould be directly related with Entropy and the expansion of the universe. The force behind change. Again, too tired to form anything other than incoherent ramblings on this, but it doesn't seem too farfetched that a thing like this could exist.
Hell, up to 200 years ago we couldn't even prove Electrical Force and Magnetic Force were related.
>That's still weird unless it reacted strongly with liquid water or something.
That's exactly the explanation they gave. Part of the reason why the world went to shit by TFTD was because Elerium was rendered inert by contact with water (thus precluding its recovery from UFOs shot down over the ocean) and what remained wasn't enough to fuel interstellar flight.
It's not until humanity develops non-Elerium FTL after TFTD that things pick up again and Elerium mines are established on Mars and elsewhere.
I don't know, I have this gut feeling that the XCOM community doesn't overlap much with the type of sad bastard who wants to jerk off to games.
I'll probably be proven wrong come launch week, though.
What the fuck is that
I only have a fucking pistol
That's what we were discussing, an imaginary "Psionic Force", a fifth elemental Force related to entropy and change.
It would seem nearly unlimited for the same reason solar energy is "unlimited" to us. There's so much of the fucking stuff and always in constant renewal that our harvest of it doesn't change shit
Mad, but also very surprised. It would obliterate all the goodwill Firaxis have been cashing in over X2, and they'll be much better off riding the feelgood wave than trying to monetize everything.
Don't be mean
>this gut feeling
Look dude even Divinity Original Sin got nude textures even though the characters look pretty bad
The only games that don't have nudes are the ones that legitimately look like shit for sex (Undertale and old games and even then not always) or ones that for one reason or another are not allowed to be modded (Tomb Raider)
If it's entropy then it violates either conservation of energy or second law of thermo though.
Eh, probably. I could try and scribble some equations envolving Psionic Force manifesting into energy and modifying it, but honestly, if I'm gonna have that much effort justifying some bullshit imaginary force I might as well try to dedicate my time into my actual work envolving Forces that actually exist
>yfw you see Sectoids for the first time
All these little ayys had were laser pistols. I guess they didn't reach plasma yet.
This is XCOM related though
I just thought of a question.
So they're making modding easier, but is the amount of soldiers you have in a specific area locked to a certain amount, and are the amount of rooms in the avenger unable to be edited? Cause that might hurt some of the balancing modders try.
I feel like I'm in some kind of Abduction mission. Maybe terror.
Now THIS is XCOM
I don't think I want to activate an Outsider pod this early in the game.
Nevermind, he got crit by a flanking sniper
Welp, I failed a mission for the first time.
I wanted to use supressing fire, thinking it would lock that last Thin Man down, but he just stood up and shot me. Guess that only works when he changes his position. The price of this lesson was my first and only Sergeant, who I got as a mission reward, fuck.
Why are these outfits so snazzy
Why do you think he was asking...
The first game in the recent reboot was okay on the tit department with Lara and the "totally not rug munching I swearsies" vibe between her and Sam was pretty fantastic as a way push the plot along.
Shame that bit got axed in the second game from what I've heard.
That outfit needs to be in XCOM 2
I did kind of like how in the 1st one, the game keeps it pretty ambiguous whether or not all the weird shit going on is just coincidence or actually supernatural.
Then you start fighting zombie samurais on your way to slay an immortal storm queen
That was kinda fun actually. Though I'm honestly not that invested in the series and only got the game cus it was on sale for a couple bucks on steam, so I couldn't really say if it really fit with the older games.
I also really enjoyed the
bridal carryat the end.
>Kaiser Franz Josef will never telegram you the coordinates of an internal flying disk's landing site
>Bismarck will never tell you that you must unite the Germanic peoples under one flag to get the Pickelhaub bonus
>Teddy Roosevelt will never join XCOM after gunning down a dozen berserkers with an elephant gun when they upturned his carriage
Let me google that for you/
>Christmas was 3 weeks ago
>Launch in 3 weeks
Is this tread dead due to everyone having other things to do, or because there is nothing to discuss?
Cuz I'm bored but if no one is here there really wouldn't be a point in trying to strike up new conversation.
I'd like to think it's because we don't have much to talk about
I have a question.. Do you guys thing that these beautiful creatures could swallow a 5'9 relatively skinny male whole? I wouldn't struggle so you don't have to account for any resistance when you answer.
Also do we have any information on their reproductive organs? How intelligent are they? Is the snek able to learn human language? Does it have the necessary organs to speak?
But the most important question is: Is she able to dislocate her jaw enough to let me rest in her belly, while she lies naked on the bed carresing her newly enlarged stomach after a long sensual session of sex where I start around her hips and work my way up towards her perky scaly breasts before carefully kissing her and letting her swallow me whole.
Please I need this.
I'd like to think that too.
Like I wonder what it would be like if XCom were placed in various scenarios, such as if they had to face something like an invasion like Pacific Rim, maybe not giant monsters, or from a single funnel, but other aspects, like with no idea on how to stop it, and it just keeps hitting harder. How would the rise and fall in XCom fame play out?
How far would humanity go with it's faith in XCom?
What if UFO's still appeared, and in fact allowed XCom to still research the shit to make Firestorms and the like?
What if instead of defeating the alien invaders, XCom's job was to hold out as long as possible to make like giant Arc ships for humanity to escape?
Would Humanity try to reclaim Earth? What would Earth look like if the aliens took over and the vast majority of humanity left?
Or hell, what about with giant monsters?
Could Xcom pull off some Attack on Titan or Monster Hunter shit?
You couldn't even wait one thread before reposting this?
I'm not angry, anon. I'm just disappointed.
The idea of facing off against singular, massive monsters in a turn-based strategy game appeals to me more than I'd expect.
One thing though with that is that the technology would have to go in a completely different direction, seeing as how I doubt aliens would be fielding giant monsters with plasma guns just kind of arbitrarily attached all over. That'd be kind of silly.
I'm trying to get a bunch of shit done at once and I don't have a whole lot of time to proofcheck my final cuts. These videos don't have any new information for anyone who's already eaten up all my streams (they're mostly targeted at people who haven't seen everything already) but if any anons would like to watch them anyway, do me a favour and let me know if any goofs or glitches are left in like me not taking out a VO retake or some other such silly thing I missed.
Here's the first vid, split into 4 parts for convenience as they each talk about the 4 different classes (and it also doesn't freak people out with a 50 minute video this way). Got the cosmetics overview one coming as well in a moment.
Intro and Ranger - https://youtu.be/Q8r2vT7ymtg
Sharpshooter - https://youtu.be/aodqfnZpnKQ
Grenadier - https://youtu.be/NU0B_Bt4hDg
Specialist and Outro - https://youtu.be/lLays0OQUsI
Even if there's no goofs to call me on, hopefully at least one of you enjoys. I feel like most of you know all of this already but I'm sure at least someone in the thread will get something out of them (or at least, I hope so). It's mostly for the babbies who aren't POWER USERS like /xcg/.
I can see it going similarly until after lasers, at which point you'd need to get bigger. Probably power armor similar but not exactly to MEC troopers, and a lot of explosive or otherwise large and heavy weaponry.
Kinda like 40k space marines, now that I think about it.
Since with a big enough FUCK YOU sized monster, cover would start to matter less, I can see XCOM developing more vehicles to be used in regular tactical missions.
I doubt it. You're basically working with something that wasn't meant for a human pilot in the first place, so it would be awkward as hell even if you jury-rigged it for XCOM use.
>Got the cosmetics overview one coming as well in a moment.
you're depriving us of a treasured meme here man
Dodge is a chance to reduce the damage against you, but its still counted as a hit. A grazing hit. This is the opposite of the stock - those are still misses, but misses that apply damage. This is important for the purposes of perks that require you to hit like Chain Shot and Guardian.
>Atomic number (Z) 115
Not a coincidence by the way. It's a synthetic element that does not exist naturally on Earth. This is what Elerium is based on. Bob Lazar claims that faster than light travel is achieved by using Element 115 to power an engine that is capable of folding space time and traveling between the two points nigh-instantaneously.
XCOM has always drawn very heavily from UFO conspiracy theory material. Thin Men are Reptilians, Sectoids are Zeta Reticulans, etc.
>20 years after XCOM Revolution
>You're walking down the street
>You hear the unmistakable hiss of a Viper
>It's just Old Lady Sassali yelling at you to get off her lawn again
what do, /xcg/?
There was a petition going around about a year ago for Ununpentium to be named Elerium because XCOM. Didn't get many signatures, but yeah.
I'm sure whatever the scientists actually pick will be amazingly boring.
>first time doing Canadian research base Council Mission
It will probably always be Unumpentium because that is how it works in science. As a microbiology major I am hate how proteins are named. Most of the time they don't make sense and when numbered, don't follow a logical pattern but the order in which they were discovered. This is never changed because that is how the senior scientist know them and god forbid they have to change. So Ununpentium is going to be the permanent name probably.
Sorry to kill the meme, but here's customisation. Nothing personal.
Yeah, I'm pretty sure I talk about the tiers of accessories throughout, right? I just used the Advanced ones to leave some room out there for babbies imaginations instead of showing the absoloute best one straight away.
>crashed medium raider
>finally get to outsider pod with struggles
>they're stuck in the double door compartment
>dash scout over
>didn't notice his route was through the double doors
>45 mins down the drain
>Old Lady Sassali
Fr....from the Fuckwagon story?
>Gears conversion mod
>Sectopods are Brumaks
I need this.