Next FFM Rumble will be from 27th-29th of May
current games roster:
>Street Fighter V 1on1
>Street Fighter V 2on2
>Ultimate Marvel vs Capcom 3
>Guilty Gear Xrd Sign
>Location: FH-Frankfurt, Niebelungenplatz 1, 60318 Frankfurt am Main / Germany
Let's have another /fgg/ meetup!
did you actually just copypaste my post from two weeks ago?
I'm glad to see Bengus back on the art for SF
>random retweets porn stars
>retarded politics retweets
>I used to play Street Fighter with this kid who had MAD resets. Whenever he was losing, he'd get mad and hit the reset button on the SNES!
>calls his hitbox a titbox since it has porn on it
this is comedy gold
Yeah man I just thought about it recently. If I was actually on track to graduate like I was supposed to I would graduate this semester coming up and then have nothing but time to play SFV. But instead I'm fucking 50 credits behind where I need to be in my senior year
Any news about that south korean SFV event / Ono's visit?
Everyone should attempt to draw a picture of Birdie
is chun a gud footsies character for beginners??
i would destroy an entire civilization if it meant i could turn back time
just 5 years. that's all i need
>tfw sucked at using charge chars and want to try
>couldn't get the timing right and could only use normals
>mfw got my first 1000BP with Chun with just footsies
I'm pretty sure Nox needed a bit more time than 5 years.
500pp akuma scrub still learning the game here. Today I perfected some 2kpp zangief. The second round he actually put up a fight and i was about to finish him off and the game drops. I try to add him to friends and he blocks me on steam. I haven't felt this feeling of satisfaction since the old days of counter-strike. Anyways im sure none of you care but I had to share. Also, if anyone would like to train on steam I am from western Canada, my steam is http://steamcommunity.com/id/sickybeats/
>learning the game as Akuma
The health will present it's challenges, but his tools should be really helpful.
If your goal is to make enemies, you should play Seth.
Win or lose, people will hate you.
I don't know I am legit awful dude. I can pick up fps games and play them at a fairly high level. For example I've hit the highest rank in csgo on multiple accounts( doesn't mean much tho) but for some reason I can't pick this game up fast.
I think it is because I am scared of what other characters can do and don't spend time in training to see their options.
You can mess around with characters a little first just to see what they're capable of, but really playing someone proficient with that character will be the best way to learn them.
You can either do research on Akuma's match-ups or experiment with your options to see which ones can best your opponents. Akuma tends to have decent options against everyone, though I wouldn't come close to calling him infallible.
idk how youre doing with akuma so far, but me personally my win rate was in the 20% range when i mained him for a bit back in 09. imo he is one of the worst characters you could pick as a beginner.
Post a replay and we should be able to let you know where you're going wrong.
i got fucked trying to play akuma when i started sf4. i played gen instead and got much better results. explore chars. it's not like you need a main for this game, since it's going to fall out pretty soon.
You asked and here it finally is! The next PSN Xrd tournament! Here's the link. Any questions about the time and date are welcome as well as criticism and advice on how to make the tournament a smoother and better experience for all. The date of the tournament is subject to change and I will post about the change ahead of time on here and the steam group.
The steam group is for use in the tournaments and makes it easier to get in contact with people who have registered in it.
>tfw got a spot at one of my uni's labs designing and developing 3d models for printing
>make little dosh but I saved up a bit for a GTX 960 and SFV pre-order
Feels pretty good to spend the money you earned doing something you like.
I downloaded like 10GB of sf4 videos showing all the hitboxes and then found what all the moves really do
helps a lot with anti airs and pokes
idk if there are better places to look them up these days
I picked Akuma because I can't stand ugly/lame characters. It's kind of silly but aesthetics are important to me. I am actually worried for SFV because all of the characters are ugly in my opinion except for Karin. I do want to try out new characters however. I tried Karin in the beta but she is so different then from what I am use to. What would be a similar playstyle as Karin in USF4 ? As for the demo I am not sure how to upload that, I would have to go google it.
USFIV has an upload to youtube function in the options menu iirc
>Everyone in SFV is ugly except Karin
Karin's got a fucking beak on her
Pretty sure this was a random guy making a list and there's some really stupid shit right there.
I never said she was bad but she has some pretty big flaws. She is definitely not that high.
Akuma actually looks fugly tho.
Karin is certainly a departure from Akuma, but give her more of a chance.
I played V for a grand total of maybe V minutes, but maybe Rashid will give you the shenanigans you crave.
>What would be a similar playstyle as Karin in USF4 ?
Dudley. That aside, Karin is the most technical character in the game, and she excels at closing the gap and quick strikes and setups. If you want to be the queen of mixups, pick Karin.
People think the reason they are bad is because of some secret sauce "read this sentence and instantly improve 100x" garbage and not because of the fact that they aren't working hard enough.
If you read these threads you'll catch a lot of the same garbage
>whats the most optimal way to hold my stick?
>should I take a break every 20 minutes or every 10 minutes?
>what is the best SF game for a beginner to learn?
>be unwilling NEET
>applying for places and getting no replies
>no relevant experience for what I want to get into
>recruitment agency finds me some temp work
>it's legal support - i.e. the post room in a legal firm
>the pay's a bit above minimum wage, but it's pretty easy work and the people are alright
>manager asks me what I'm trying to do long-term
>I tell him (accounting)
>comes back the next day and tells me he set up a 'chat' with one of the managers in the finance department
>he's pretty sure they don't have any positions open, but still useful
>go to the chat
>they talk about the structure of the department for a bit, and then pretty much offer me a temp job there until the end of jan, since someone in the department got in a car crash
>started the monday after
>that was in december
>got told last friday that they want to extend my contract until the end of april, and employ me directly, so I'd be paid more
>has suggested in team meetings that they might have to permanently hire more people, which I'd presumably be first in line for given that I've learned half the stuff they do and get on with them great
My advice is to stop trying, because it's all down to luck. And I only got this job, and the contract extension, because someone got a brain injury in a car crash and is taking ages to recover, so it can also be other people's bad luck that gets you in.
>tfw never interviewed
>tfw all the people who said "Just keep applying, you'll get something eventually" are still wrong
>tfw somehow got in through connections, despite not really having any
>tfw you realize fighting games were the only thing holding you together
i need to find something to give my life meaning like FGs once did before
This. It's easier to tell what you're doing wrong compared to fighting games. T bh it's much easier for me to become better at rhythm games than it is to get good in ultra. I guess it has to do with your opponent having different play styles.
But it should start the same way. New players always think combos are important right? So it should go like this
>Man I can't do combos let me practice doing combos
>Man I can do combos but I can't hit the person let me figure out the best way to get the hit
>Man I can do combos but when I'm on defense I'm lost, let me look into it
This being the really bare bones version
Spacing, punishes, hitconfirms, conversions, whiffpunishing, baiting, blocking, teching, not getting frame trapped, adapting to your opponent, the list just goes on
and most of it changes based on the character you play and they play
>all the people who said "Just keep applying, you'll get something eventually" are still wrong
this is pretty much truth. my cousin was unemployed for 8 months. he was applying fucking everywhere and never got anywhere.
he bumped into an old friend on the street, and note i'm talking about someone he knew literally half a decade ago, and told the old friend about how he was struggling to find a job.
the old friend talked to a manager at his job and literally less than a week later my cousin was working. he's still at that job to this day and loves it there.
trying to get a job without nepotism in this day and age is fucking pointless
If you're losing for hundreds of hours and not winning more than once in a while, that's more of a personal problem or anything. It means that you're incapable of learning from your experiences and mistakes. It means you're lacking some very basic human fundamentals that allow you to slowly improve through repetition and practice.
That, or you're just doing the same things over and over and expecting to just win eventually.
Is that so hard to understand? Even when we are hiring at my job, the first people they ask before help wanted signs even go up are the employees. If you trust your employees then you trust them to bring in somebody who will work as well as listen to the same employee who brought them in. Bringing in somebody new can be more trouble than it needs to be.
You do not need to know anything related to frames. You just need to know if you block x, you can do y to punish it or it is safe or it is plus and they are still on the offense. MOst of that can be learned by PLAYING THE FUCKING GAME. Like at worst, you go into training and have honda buttslam you and try to antiair it, srk it, teleport away, backdash, whatever until you find something that works. You dont need to know frames of any moves for that.
Brick, I saw you post something the other day, and I came to respect you a bit.
As a result, I'll do something I never cared to do, and try your game of Meru Tea Burodo.
How do I get into it.
>get blown out
>push glasses up
>ask someone how negative something is
>he has no idea
>tells me I should have just learned the matchup instead of treating the game like a math problem
>gets a text from his gf and says he has to go
>re-install kof13 on ssd
>game is now super sonic
i like everything about mkx except for the gameplay :3
Cant find the in game model I saw before but just like this
I have a friend who is autistic when it comes to knowing frame data and what not. I believe this comes from him also playing melee. But when we play fighting games him knowing the intricacies doesn't mean shit cause he has no understanding of how to fight. He's incredibly easy to read and makes terrible decisions constantly. Knowing frames doesn't help him. Gotta start small then move up
>Cant find matches with anyone in the east coast lobbies due to me being WC which
means slightly more delay than usual and cause i play Elphelt
>Just trainingboaring at this point
anyone wanna play XRD?
Hi anon, sorry but I didn't look at the thread anymore.
Here is my amazing guide, please make good use of it!
It's kind of strange that people consider ST to be a good place to learn fg fundamentals when that game is completely unlike 95% of the other games in the genre
I would even say that if you main ST, you probably don't even like the fighting game genre as a whole
Some of those things are hard and other impossible to practice on your own in training mode.
So I'll assume you mean to play actual matches against other people and focus on practicing those aspects.
But that's the really fucking hard part for a new player.
Even understanding those consepts on base level it can be overwhelming to try to use or even properly focus on them.
Or maybe it's just me and I have faulty brain and everyone else in the world are perfectly fine adjusting to several new concepts in competitive situation.
The biggest problem is that people want to win, which isn't weird at all, but because of the depth of this genre, people who have a headstart on you will just shit all over you and you have to put your ego aside, take the Ls and attempt to learn from them, but if you don't know why you lost even that's hard to do, so certain concepts like frame trap, tick throw and even if you can't do apply them, recognize when someone else is doing that and learning from that
Focus on one particular thing every match until it's automatic, for a new player, doing unsafe shit is probably the first thing
What's even the point of doubletapping in SF5? Have plinkbabies gotten so used to exploiting their way into combos in SF4 that they can't manage 3 frame links consistently without training wheels?
I think it might be useful for just 1 or 2 particular tools that each character uses for offence. For example, Mika charged HK is a free in but it pretty hard to SRK on reaction. Parry it and punish, it's just a single tap of mp+mk. Zangief charged HP is another. I'll probably be sitting in training mode for a while on release to see what would be decent parry food.
ST gets really gimmicky. If its trying to teach me how to get really gimmicky sure. It isn't all about fundamentals like people say it is. It's not all Ryu mirror matches like people make it sound
ST is only about fundamentals if you know the match ups completely and how to beat various things, otherwise you're just gonna get fucked and have no fun at all or even learn anything
it has those gimmicks but in getting good at avoiding them you learned space control without realizing it
the thing about ST is there are few side solutions for most matchups other than just playing smarter/better so it forces you to learn things, where in lots of other games you can learn tons of things that will make you win lots more without ever improving your spacing or ability to control your opponent
What fighting games doesn't rely on spacing? That doesn't make sense
I remember Damdai saying he hated SF4 cause he had to deal with different types of jumpins with different buttons and he hated it
mfw diapers sit around all day arguing about what game will help them learn good fundos but i already got good fundos so i just sit back & chuckle
sf4 and st are on polar opposites in terms of how they handle neutral
st has lots of situations where certain things are guaranteed and always a good idea if you can get in a position to do them
sf4 there are tons of ways to bait and massively punish actions that would be smart in almost any other fighting game and everything is special cased to the matchup and situation
walkspeeds in sf4 also contribute a lot to that specific complaint damdai has because you can't apply ground pressure and be close enough to get a guaranteed dp by predictively walking unless your char's walkspeed is very high
>punish actions that would be smart in almost any other fighting game
fucking game frustrates me bro
It's mostly there to parry meaty hits, fireballs, and character-specific attacks. It's not supposed to be some universal parry that gives you automatic frame advantage on everything.
Yesterday I really played a fighting game for the first time, and it was Ultra Street Fighter IV. I played online and mostly got bodied, although I eventually started to get a better idea on what I had to get down (stuff like executing DPs as soon as I wanted one out, waking up with something, etc.).
Posts here have been making me start to think that Street Fighter IV isn't a great game to start with if I want to more than anything get a good UNDERSTANDING of fighting games. Do you think there are any older Street Fighter games that would be better to start with, such as ST or Third Strike?
no don't listen to anyone here every single street fighter is filled with gimmicks and shit that is not helpful for new players. Everyone will tell you how dead ultra is and how bad it is to learn fundamentals but if you play third strike you'll just eat a parry os into unblockables setups and if you play ST you just get knocked down and memed on. Play whatever feels the most fun.
SF4 is fine as long as you put actual effort in getting better and don't play brainlessly. If you want to get better you will get better with any game, if you don't put in the effort you'll stay shit with every game.
sf4 is the only game as bonkers and special cased as it is that gets widespread play
you will learn things playing any fighting game that are applicable to other games but the focus of any individual game is going to be really different
imo st does the best job at teaching you a range of skills but you should just play whatever appeals to you -- someone who plays a single game a ton will nearly always be better at it than someone who spends more time playing a range of games
Don't listen to them. Ultra is a great game and teaches what you need to know. The further back you go in fighting games, the more retarded they are. None of the bad stuff in ultra compares to the bad stuff in the older games.
Just gottta stick to it man, fighting games are hard and they take time
Damn. Guess I'll have to wait for SFVI to become good.
I have an idea for a doujin...
FANG kidnaps Cammy and then he rapes her. He does his thing and fucks her in like 500 panels, but at the end of it you find out he came in only 2 minutes
where's my money
sf4 is probably the best fg for a beginner right now. every other niche/old game is full of people who've been playing since they were born, at least in sf4 you can find absolute beginners if you search by same skill in ranked
There are definitely some crubs on 3s fightcade too if you'd prefer to learn on that game, sf4 has a slower pace though so it's probably easier as a beginner
>there are people in /fgg/ who play xturd and watch this
>Cunt. Hologram Denier
>"I used to play street fighter on my NES" Real guy admitted to not playing any vidya untill 2015
You fall for some entry level bait here anons
Whoever the fuck it really is they're impersonating a professional journalist.
The way he posts tits all over his profile looks like a fucking troll since the real guy's a fag.
>new gen cucks stuck with other games piggybacking on new gen capcom success
>western "major" tournament patrons will be forced to deal with Xrd, KI, MK, smash, sf4 etc just to have an SFV tournament
>mfw never having to deal with any outside bullshit for x-mania or co-op cup events
too bad stunfest sold out tho
Pretty much every single major tournament will run SFV and USF4 simultaneously. This will prevent people from making the jump to SFV and force event organizers to kill themselves trying to organize two absolutely gigantic tournaments (outside Smash).
if you're playing sf4 play ranked search by skill. apparently it doesn't work that well on pc but i know from experience it'll always find you a match within 500 pp on 360
+ if you just keep lobby hopping endless eventually you'll find somebody who humors you
i don't care about sf5 i just think it's unfortunate that the people who are going to play the game, will have to deal with all the "fgc" leftovers riding coattails
>>people think the game isn't finished
I don't think there's anybody who thinks this. The game's about a month from release, which means the final software for initial release is already fabricated on discs, and hard copies shipped out to retailers.
Now, they could be working on day 1 patch stuff, but the initial copy that everyone will get has already been finalized.
The game isn't finished.
SF5 is a living game, much like DotA and League of Legends because of the business model Capcom chose. It will undergo changes throughout its lifecycle.
>Doesn't show Dhalsim or FANG on the back cover
honestly looks like someone just printed something out and stuck it in a blank case
>retards don't see the hidden slots
>retards don't know a lick of japanese thinking they can judge shit
Nothing will make sense to your American ears, and you will doubt everything you see, but in the end you will understand.
Combofiend said weeks ago that "the final build is very different from the betas". Everybody knows the game is finished a while ago
What's your Steam senpai?
Characters will be only introduced in February, cry more f am
>Walkspeed complaint again
Those numbers don't mean anything.
EG. you could scale everything in SF5 by 2 and raise the number to .1
Fact of the matter is that SF5 walk speeds are slower in SF5 and you can come to this conclusion by looking at the gameplay.
so is 3s and sf2 lmao
3s had retardedly good dashes on some characters and yun had his mp/lk mash cancel to move across the screen in gj.
sf2 had moves that functioned similarly to dashes like ryu's tatsu and f.hp
These numbers alone mean nothing. Cammy, for example, got a faster dash and the bullet knee that adds a lot to her ground mobility in the footsie game specially.
Another thing worth mentioning is that her special moves and her EX moves now add insanely better movement options than they ever did in sfiv.
Also what's the size of the sfv stages compared to sfiv?
it's cute when shitters pretend to know what they're talking about
But it isn't? 3s only has faster dashes than 4, walk speed is abysmal
as for ST, I might be wrong, but that game has no dashes
The games as a whole though? Faster I'd say just because 4s neutral based around being extremely careful compared to 3s
What are you even trying to argue? it's a fact that 3s is faster than 4 and 5. General match pacing, jumps. walkspeed, and dashes.
Lol 5's walkspeed is about on par with 4's, ie slow as shit.
i don't know why i responded in the first place, no semi functional human being would actually think sf4 and sf5 have similar walk speeds
>use two characters that are not in the game, one who is faster in the game, and one who walks slightly slower foward but walks backward faster
ummm lol? You could not have used worse examples if you tried, you could have chosen literally anyone else in 5 to prove your point, but you actually fucked up the hardest possible
What does walkspeed matter if you rarely walk?
Makoto has abysmal walkspeed, yet she's one of the most steamrolling, in your face characters in 3s.
Walkspeed only matters when you don't have the mobility in other ways to make up for it, and if the general game pacing is higher, then it's even less likely you're walking.
5 has faster pacing than 4 simply because the whole focus fishing game is gone.
My main problem is not confirming right with Ky and being a dumbass who ends every combo with Stun Dipper. As well as bursting wrong and having some trouble with meter management.
Well, you just pointed out and recognized your problem. Instead of character hopping as some magical fix-all for your problem, you could try improving your weak areas.
Switching to Sol isn't going to fix your muscle habits and meter management issues. You'll just YRC Gunflame at pointless times or end every string with Bandit Revolver.
>/fgg/ constantly complains about how fundamentals and spacing are important in a fighting game
>SFV makes the speed slow to the point that you'll be able to get the exact tip range your normals will be able to hit your opponent with without being too close or far from them.
Why is this place so confusing?
I've heard elsewhere that SF5 has shitty blockstun on a lot of normals and that this is really bad for the game. As a clueless literal '17er newshit, can somebody give me a basic rundown on why low blockstun is a bad thing? Why is it important for a fighting game to have high blockstun?
>carmella vs bayley for the nxt womens championship
>lucha underground starting in 2 weeks starring rey god damn mysterio
>aj styles, doc gallows, and karl anderson rejoining finn balor in wwe
>shinsuke motherfucking nakamura headed to nxt
>kenny omega new leader of bullet club in njpw
i'm so happy right now.
In those games, bad players have teammates to shift blame onto.
In fighting games, you can only blame yourself and the opponent. And guess how often people are willing to admit they're at fault for a loss.
Never heard of the brand or board. It's $11 as well. Name brand boards that are high quality and known for lowest delay dont claim 0 delay either and everything has input lag. It's fucking science. So you have brand name that arent lying about their input lag at $40-60 range per board and then you have a weirdly named zero delay pcb for $10 with only 4 suspect reviews that sound like they were from the people selling it. No reviews or information come up searching for its name other than the page in question. Do the math.
What color buttons should I get for this art
Trying to decide between 6 blue main buttons, 2 white macros, or some other similar combination
Stick/balltop will be red, with maybe a transparent washer to obscure less of the art if it doesn't look super tacky
> Tfw TE2+ -STILL- out of stock for EU.
if i get weeb porn im gonna censor it sry not sry
cuz i can bend the rules like i can bend spoons with my telekinesis
reported for reporting me
When he's rolling just jab, beats him everytime.
>it turns out that SFV was going to have the KI system the entire time
>i don't feel like learning anything else about iv at this point.
sorry youre too poor to own a ps4 and cant see it yourself.
the way their doing DLC is kinda like the KI way
i wonder if you can versus people who dont have the dlc character if you do, probably
i imagine its on disc or downloads to the machine automatically and works like a press x to buy goro
i remember i was playing ryu with u2
3rd round vs a gouken, both are nearly dead, he does ex rush punch, on reaction to the flash of the startup i mash out u2 and got it
was the sickest goddamn moment
can u stop posting please u are the 3rd worst trip before void and whatever fightan vidya posters that still remain here
-the guardian of fgg quality posts
>tfw you hit someone with your super on their wake up